angular-three 0.0.3 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (314) hide show
  1. package/attributes/lib/buffer-attribute/buffer-attribute.d.ts +1 -1
  2. package/attributes/lib/color-attribute/color-attribute.d.ts +1 -1
  3. package/attributes/lib/common.d.ts +2 -0
  4. package/attributes/lib/float16-buffer-attribute/float16-buffer-attribute.d.ts +1 -1
  5. package/attributes/lib/float32-buffer-attribute/float32-buffer-attribute.d.ts +1 -1
  6. package/attributes/lib/float64-buffer-attribute/float64-buffer-attribute.d.ts +1 -1
  7. package/attributes/lib/fog-attribute/fog-attribute.d.ts +1 -1
  8. package/attributes/lib/fog-exp2-attribute/fog-exp2-attribute.d.ts +1 -1
  9. package/attributes/lib/instanced-buffer-attribute/instanced-buffer-attribute.d.ts +1 -1
  10. package/attributes/lib/int16-buffer-attribute/int16-buffer-attribute.d.ts +1 -1
  11. package/attributes/lib/int32-buffer-attribute/int32-buffer-attribute.d.ts +1 -1
  12. package/attributes/lib/int8-buffer-attribute/int8-buffer-attribute.d.ts +1 -1
  13. package/attributes/lib/interleaved-buffer-attribute/interleaved-buffer-attribute.d.ts +1 -1
  14. package/attributes/lib/matrix3-attribute/matrix3-attribute.d.ts +1 -1
  15. package/attributes/lib/matrix4-attribute/matrix4-attribute.d.ts +1 -1
  16. package/attributes/lib/uint16-buffer-attribute/uint16-buffer-attribute.d.ts +1 -1
  17. package/attributes/lib/uint32-buffer-attribute/uint32-buffer-attribute.d.ts +1 -1
  18. package/attributes/lib/uint8-buffer-attribute/uint8-buffer-attribute.d.ts +1 -1
  19. package/attributes/lib/uint8-clamped-buffer-attribute/uint8-clamped-buffer-attribute.d.ts +1 -1
  20. package/attributes/lib/value-attribute/value-attribute.d.ts +1 -1
  21. package/attributes/lib/vector2-attribute/vector2-attribute.d.ts +1 -1
  22. package/attributes/lib/vector3-attribute/vector3-attribute.d.ts +1 -1
  23. package/attributes/lib/vector4-attribute/vector4-attribute.d.ts +1 -1
  24. package/audios/lib/audio/audio.d.ts +1 -1
  25. package/audios/lib/audio-listener/audio-listener.d.ts +1 -1
  26. package/audios/lib/common.d.ts +3 -0
  27. package/audios/lib/positional-audio/positional-audio.d.ts +1 -1
  28. package/cameras/lib/array-camera/array-camera.d.ts +1 -1
  29. package/cameras/lib/common.d.ts +3 -0
  30. package/cameras/lib/cube-camera/cube-camera.d.ts +1 -1
  31. package/cameras/lib/orthographic-camera/orthographic-camera.d.ts +1 -1
  32. package/cameras/lib/perspective-camera/perspective-camera.d.ts +1 -1
  33. package/cameras/lib/stereo-camera/stereo-camera.d.ts +1 -1
  34. package/esm2020/attributes/lib/buffer-attribute/buffer-attribute.mjs +4 -3
  35. package/esm2020/attributes/lib/color-attribute/color-attribute.mjs +4 -3
  36. package/esm2020/attributes/lib/common.mjs +28 -0
  37. package/esm2020/attributes/lib/float16-buffer-attribute/float16-buffer-attribute.mjs +4 -3
  38. package/esm2020/attributes/lib/float32-buffer-attribute/float32-buffer-attribute.mjs +4 -3
  39. package/esm2020/attributes/lib/float64-buffer-attribute/float64-buffer-attribute.mjs +4 -3
  40. package/esm2020/attributes/lib/fog-attribute/fog-attribute.mjs +4 -3
  41. package/esm2020/attributes/lib/fog-exp2-attribute/fog-exp2-attribute.mjs +4 -3
  42. package/esm2020/attributes/lib/instanced-buffer-attribute/instanced-buffer-attribute.mjs +4 -3
  43. package/esm2020/attributes/lib/int16-buffer-attribute/int16-buffer-attribute.mjs +4 -3
  44. package/esm2020/attributes/lib/int32-buffer-attribute/int32-buffer-attribute.mjs +4 -3
  45. package/esm2020/attributes/lib/int8-buffer-attribute/int8-buffer-attribute.mjs +4 -3
  46. package/esm2020/attributes/lib/interleaved-buffer-attribute/interleaved-buffer-attribute.mjs +4 -3
  47. package/esm2020/attributes/lib/matrix3-attribute/matrix3-attribute.mjs +4 -3
  48. package/esm2020/attributes/lib/matrix4-attribute/matrix4-attribute.mjs +4 -3
  49. package/esm2020/attributes/lib/uint16-buffer-attribute/uint16-buffer-attribute.mjs +4 -3
  50. package/esm2020/attributes/lib/uint32-buffer-attribute/uint32-buffer-attribute.mjs +4 -3
  51. package/esm2020/attributes/lib/uint8-buffer-attribute/uint8-buffer-attribute.mjs +4 -3
  52. package/esm2020/attributes/lib/uint8-clamped-buffer-attribute/uint8-clamped-buffer-attribute.mjs +4 -3
  53. package/esm2020/attributes/lib/value-attribute/value-attribute.mjs +4 -3
  54. package/esm2020/attributes/lib/vector2-attribute/vector2-attribute.mjs +4 -3
  55. package/esm2020/attributes/lib/vector3-attribute/vector3-attribute.mjs +4 -3
  56. package/esm2020/attributes/lib/vector4-attribute/vector4-attribute.mjs +4 -3
  57. package/esm2020/audios/lib/audio/audio.mjs +5 -28
  58. package/esm2020/audios/lib/audio-listener/audio-listener.mjs +5 -32
  59. package/esm2020/audios/lib/common.mjs +54 -0
  60. package/esm2020/audios/lib/positional-audio/positional-audio.mjs +5 -28
  61. package/esm2020/cameras/lib/array-camera/array-camera.mjs +5 -28
  62. package/esm2020/cameras/lib/common.mjs +54 -0
  63. package/esm2020/cameras/lib/cube-camera/cube-camera.mjs +6 -31
  64. package/esm2020/cameras/lib/orthographic-camera/orthographic-camera.mjs +5 -28
  65. package/esm2020/cameras/lib/perspective-camera/perspective-camera.mjs +5 -28
  66. package/esm2020/cameras/lib/stereo-camera/stereo-camera.mjs +5 -28
  67. package/esm2020/geometries/lib/box-geometry/box-geometry.mjs +4 -3
  68. package/esm2020/geometries/lib/buffer-geometry/buffer-geometry.mjs +4 -3
  69. package/esm2020/geometries/lib/capsule-geometry/capsule-geometry.mjs +4 -3
  70. package/esm2020/geometries/lib/circle-geometry/circle-geometry.mjs +4 -3
  71. package/esm2020/geometries/lib/common.mjs +28 -0
  72. package/esm2020/geometries/lib/cone-geometry/cone-geometry.mjs +4 -3
  73. package/esm2020/geometries/lib/cylinder-geometry/cylinder-geometry.mjs +4 -3
  74. package/esm2020/geometries/lib/dodecahedron-geometry/dodecahedron-geometry.mjs +4 -3
  75. package/esm2020/geometries/lib/edges-geometry/edges-geometry.mjs +4 -3
  76. package/esm2020/geometries/lib/extrude-geometry/extrude-geometry.mjs +4 -3
  77. package/esm2020/geometries/lib/icosahedron-geometry/icosahedron-geometry.mjs +4 -3
  78. package/esm2020/geometries/lib/instanced-buffer-geometry/instanced-buffer-geometry.mjs +4 -3
  79. package/esm2020/geometries/lib/lathe-geometry/lathe-geometry.mjs +4 -3
  80. package/esm2020/geometries/lib/octahedron-geometry/octahedron-geometry.mjs +4 -3
  81. package/esm2020/geometries/lib/plane-geometry/plane-geometry.mjs +4 -3
  82. package/esm2020/geometries/lib/polyhedron-geometry/polyhedron-geometry.mjs +4 -3
  83. package/esm2020/geometries/lib/ring-geometry/ring-geometry.mjs +4 -3
  84. package/esm2020/geometries/lib/shape-geometry/shape-geometry.mjs +4 -3
  85. package/esm2020/geometries/lib/sphere-geometry/sphere-geometry.mjs +4 -3
  86. package/esm2020/geometries/lib/tetrahedron-geometry/tetrahedron-geometry.mjs +4 -3
  87. package/esm2020/geometries/lib/torus-geometry/torus-geometry.mjs +4 -3
  88. package/esm2020/geometries/lib/torus-knot-geometry/torus-knot-geometry.mjs +4 -3
  89. package/esm2020/geometries/lib/tube-geometry/tube-geometry.mjs +4 -3
  90. package/esm2020/geometries/lib/wireframe-geometry/wireframe-geometry.mjs +4 -3
  91. package/esm2020/helpers/lib/arrow-helper/arrow-helper.mjs +4 -3
  92. package/esm2020/helpers/lib/axes-helper/axes-helper.mjs +4 -3
  93. package/esm2020/helpers/lib/box-helper/box-helper.mjs +4 -3
  94. package/esm2020/helpers/lib/box3-helper/box3-helper.mjs +4 -3
  95. package/esm2020/helpers/lib/camera-helper/camera-helper.mjs +4 -3
  96. package/esm2020/helpers/lib/common.mjs +28 -0
  97. package/esm2020/helpers/lib/directional-light-helper/directional-light-helper.mjs +4 -3
  98. package/esm2020/helpers/lib/grid-helper/grid-helper.mjs +4 -3
  99. package/esm2020/helpers/lib/hemisphere-light-helper/hemisphere-light-helper.mjs +4 -3
  100. package/esm2020/helpers/lib/plane-helper/plane-helper.mjs +4 -3
  101. package/esm2020/helpers/lib/point-light-helper/point-light-helper.mjs +4 -3
  102. package/esm2020/helpers/lib/polar-grid-helper/polar-grid-helper.mjs +4 -3
  103. package/esm2020/helpers/lib/skeleton-helper/skeleton-helper.mjs +4 -3
  104. package/esm2020/helpers/lib/spot-light-helper/spot-light-helper.mjs +4 -3
  105. package/esm2020/index.mjs +28 -1
  106. package/esm2020/lib/canvas.mjs +4 -2
  107. package/esm2020/lib/directives/cursor.mjs +35 -0
  108. package/esm2020/lib/directives/repeat.mjs +20 -0
  109. package/esm2020/lib/instance.mjs +11 -1
  110. package/esm2020/lib/pipes/math.mjs +15 -0
  111. package/esm2020/lib/pipes/pi.mjs +14 -0
  112. package/esm2020/lib/pipes/radian.mjs +14 -0
  113. package/esm2020/lib/pipes/side.mjs +22 -0
  114. package/esm2020/lights/lib/ambient-light/ambient-light.mjs +6 -44
  115. package/esm2020/lights/lib/ambient-light-probe/ambient-light-probe.mjs +6 -45
  116. package/esm2020/lights/lib/common.mjs +54 -0
  117. package/esm2020/lights/lib/directional-light/directional-light.mjs +6 -45
  118. package/esm2020/lights/lib/hemisphere-light/hemisphere-light.mjs +6 -46
  119. package/esm2020/lights/lib/hemisphere-light-probe/hemisphere-light-probe.mjs +6 -47
  120. package/esm2020/lights/lib/light-probe/light-probe.mjs +6 -45
  121. package/esm2020/lights/lib/point-light/point-light.mjs +6 -47
  122. package/esm2020/lights/lib/rect-area-light/rect-area-light.mjs +6 -47
  123. package/esm2020/lights/lib/spot-light/spot-light.mjs +5 -37
  124. package/esm2020/materials/lib/common.mjs +28 -0
  125. package/esm2020/materials/lib/line-basic-material/line-basic-material.mjs +4 -3
  126. package/esm2020/materials/lib/line-dashed-material/line-dashed-material.mjs +4 -3
  127. package/esm2020/materials/lib/mesh-basic-material/mesh-basic-material.mjs +4 -3
  128. package/esm2020/materials/lib/mesh-depth-material/mesh-depth-material.mjs +4 -3
  129. package/esm2020/materials/lib/mesh-distance-material/mesh-distance-material.mjs +4 -3
  130. package/esm2020/materials/lib/mesh-lambert-material/mesh-lambert-material.mjs +4 -3
  131. package/esm2020/materials/lib/mesh-matcap-material/mesh-matcap-material.mjs +4 -3
  132. package/esm2020/materials/lib/mesh-normal-material/mesh-normal-material.mjs +4 -3
  133. package/esm2020/materials/lib/mesh-phong-material/mesh-phong-material.mjs +4 -3
  134. package/esm2020/materials/lib/mesh-physical-material/mesh-physical-material.mjs +4 -3
  135. package/esm2020/materials/lib/mesh-standard-material/mesh-standard-material.mjs +4 -3
  136. package/esm2020/materials/lib/mesh-toon-material/mesh-toon-material.mjs +4 -3
  137. package/esm2020/materials/lib/points-material/points-material.mjs +4 -3
  138. package/esm2020/materials/lib/raw-shader-material/raw-shader-material.mjs +4 -3
  139. package/esm2020/materials/lib/shader-material/shader-material.mjs +4 -3
  140. package/esm2020/materials/lib/shadow-material/shadow-material.mjs +4 -3
  141. package/esm2020/materials/lib/sprite-material/sprite-material.mjs +4 -3
  142. package/esm2020/objects/lib/bone/bone.mjs +5 -32
  143. package/esm2020/objects/lib/common.mjs +54 -0
  144. package/esm2020/objects/lib/group/group.mjs +5 -32
  145. package/esm2020/objects/lib/instanced-mesh/instanced-mesh.mjs +5 -28
  146. package/esm2020/objects/lib/line/line.mjs +6 -34
  147. package/esm2020/objects/lib/line-loop/line-loop.mjs +6 -34
  148. package/esm2020/objects/lib/line-segments/line-segments.mjs +6 -34
  149. package/esm2020/objects/lib/lod/lod.mjs +6 -33
  150. package/esm2020/objects/lib/mesh/mesh.mjs +6 -34
  151. package/esm2020/objects/lib/points/points.mjs +6 -34
  152. package/esm2020/objects/lib/skeleton/skeleton.mjs +5 -13
  153. package/esm2020/objects/lib/skinned-mesh/skinned-mesh.mjs +5 -28
  154. package/esm2020/objects/lib/sprite/sprite.mjs +6 -33
  155. package/esm2020/primitives/lib/common.mjs +54 -0
  156. package/esm2020/primitives/lib/object-primitive/object-primitive.mjs +5 -32
  157. package/esm2020/primitives/lib/primitive/primitive.mjs +4 -3
  158. package/esm2020/textures/lib/canvas-texture/canvas-texture.mjs +4 -3
  159. package/esm2020/textures/lib/common.mjs +28 -0
  160. package/esm2020/textures/lib/compressed-array-texture/compressed-array-texture.mjs +4 -3
  161. package/esm2020/textures/lib/compressed-texture/compressed-texture.mjs +4 -3
  162. package/esm2020/textures/lib/cube-texture/cube-texture.mjs +4 -3
  163. package/esm2020/textures/lib/data-array-texture/data-array-texture.mjs +4 -3
  164. package/esm2020/textures/lib/data-texture/data-texture.mjs +4 -3
  165. package/esm2020/textures/lib/data3-dtexture/data3-dtexture.mjs +4 -3
  166. package/esm2020/textures/lib/depth-texture/depth-texture.mjs +4 -3
  167. package/esm2020/textures/lib/framebuffer-texture/framebuffer-texture.mjs +4 -3
  168. package/esm2020/textures/lib/video-texture/video-texture.mjs +4 -3
  169. package/fesm2015/angular-three-attributes.mjs +51 -23
  170. package/fesm2015/angular-three-attributes.mjs.map +1 -1
  171. package/fesm2015/angular-three-audios.mjs +64 -85
  172. package/fesm2015/angular-three-audios.mjs.map +1 -1
  173. package/fesm2015/angular-three-cameras.mjs +66 -134
  174. package/fesm2015/angular-three-cameras.mjs.map +1 -1
  175. package/fesm2015/angular-three-geometries.mjs +52 -24
  176. package/fesm2015/angular-three-geometries.mjs.map +1 -1
  177. package/fesm2015/angular-three-helpers.mjs +42 -14
  178. package/fesm2015/angular-three-helpers.mjs.map +1 -1
  179. package/fesm2015/angular-three-lights.mjs +81 -386
  180. package/fesm2015/angular-three-lights.mjs.map +1 -1
  181. package/fesm2015/angular-three-materials.mjs +46 -18
  182. package/fesm2015/angular-three-materials.mjs.map +1 -1
  183. package/fesm2015/angular-three-objects.mjs +86 -347
  184. package/fesm2015/angular-three-objects.mjs.map +1 -1
  185. package/fesm2015/angular-three-primitives.mjs +58 -33
  186. package/fesm2015/angular-three-primitives.mjs.map +1 -1
  187. package/fesm2015/angular-three-textures.mjs +39 -12
  188. package/fesm2015/angular-three-textures.mjs.map +1 -1
  189. package/fesm2015/angular-three.mjs +127 -5
  190. package/fesm2015/angular-three.mjs.map +1 -1
  191. package/fesm2020/angular-three-attributes.mjs +51 -23
  192. package/fesm2020/angular-three-attributes.mjs.map +1 -1
  193. package/fesm2020/angular-three-audios.mjs +64 -85
  194. package/fesm2020/angular-three-audios.mjs.map +1 -1
  195. package/fesm2020/angular-three-cameras.mjs +66 -134
  196. package/fesm2020/angular-three-cameras.mjs.map +1 -1
  197. package/fesm2020/angular-three-geometries.mjs +52 -24
  198. package/fesm2020/angular-three-geometries.mjs.map +1 -1
  199. package/fesm2020/angular-three-helpers.mjs +42 -14
  200. package/fesm2020/angular-three-helpers.mjs.map +1 -1
  201. package/fesm2020/angular-three-lights.mjs +81 -386
  202. package/fesm2020/angular-three-lights.mjs.map +1 -1
  203. package/fesm2020/angular-three-materials.mjs +46 -18
  204. package/fesm2020/angular-three-materials.mjs.map +1 -1
  205. package/fesm2020/angular-three-objects.mjs +86 -347
  206. package/fesm2020/angular-three-objects.mjs.map +1 -1
  207. package/fesm2020/angular-three-primitives.mjs +58 -33
  208. package/fesm2020/angular-three-primitives.mjs.map +1 -1
  209. package/fesm2020/angular-three-textures.mjs +39 -12
  210. package/fesm2020/angular-three-textures.mjs.map +1 -1
  211. package/fesm2020/angular-three.mjs +124 -5
  212. package/fesm2020/angular-three.mjs.map +1 -1
  213. package/geometries/lib/box-geometry/box-geometry.d.ts +1 -1
  214. package/geometries/lib/buffer-geometry/buffer-geometry.d.ts +1 -1
  215. package/geometries/lib/capsule-geometry/capsule-geometry.d.ts +1 -1
  216. package/geometries/lib/circle-geometry/circle-geometry.d.ts +1 -1
  217. package/geometries/lib/common.d.ts +2 -0
  218. package/geometries/lib/cone-geometry/cone-geometry.d.ts +1 -1
  219. package/geometries/lib/cylinder-geometry/cylinder-geometry.d.ts +1 -1
  220. package/geometries/lib/dodecahedron-geometry/dodecahedron-geometry.d.ts +1 -1
  221. package/geometries/lib/edges-geometry/edges-geometry.d.ts +1 -1
  222. package/geometries/lib/extrude-geometry/extrude-geometry.d.ts +1 -1
  223. package/geometries/lib/icosahedron-geometry/icosahedron-geometry.d.ts +1 -1
  224. package/geometries/lib/instanced-buffer-geometry/instanced-buffer-geometry.d.ts +1 -1
  225. package/geometries/lib/lathe-geometry/lathe-geometry.d.ts +1 -1
  226. package/geometries/lib/octahedron-geometry/octahedron-geometry.d.ts +1 -1
  227. package/geometries/lib/plane-geometry/plane-geometry.d.ts +1 -1
  228. package/geometries/lib/polyhedron-geometry/polyhedron-geometry.d.ts +1 -1
  229. package/geometries/lib/ring-geometry/ring-geometry.d.ts +1 -1
  230. package/geometries/lib/shape-geometry/shape-geometry.d.ts +1 -1
  231. package/geometries/lib/sphere-geometry/sphere-geometry.d.ts +1 -1
  232. package/geometries/lib/tetrahedron-geometry/tetrahedron-geometry.d.ts +1 -1
  233. package/geometries/lib/torus-geometry/torus-geometry.d.ts +1 -1
  234. package/geometries/lib/torus-knot-geometry/torus-knot-geometry.d.ts +1 -1
  235. package/geometries/lib/tube-geometry/tube-geometry.d.ts +1 -1
  236. package/geometries/lib/wireframe-geometry/wireframe-geometry.d.ts +1 -1
  237. package/helpers/lib/arrow-helper/arrow-helper.d.ts +1 -1
  238. package/helpers/lib/axes-helper/axes-helper.d.ts +1 -1
  239. package/helpers/lib/box-helper/box-helper.d.ts +1 -1
  240. package/helpers/lib/box3-helper/box3-helper.d.ts +1 -1
  241. package/helpers/lib/camera-helper/camera-helper.d.ts +1 -1
  242. package/helpers/lib/common.d.ts +2 -0
  243. package/helpers/lib/directional-light-helper/directional-light-helper.d.ts +1 -1
  244. package/helpers/lib/grid-helper/grid-helper.d.ts +1 -1
  245. package/helpers/lib/hemisphere-light-helper/hemisphere-light-helper.d.ts +1 -1
  246. package/helpers/lib/plane-helper/plane-helper.d.ts +1 -1
  247. package/helpers/lib/point-light-helper/point-light-helper.d.ts +1 -1
  248. package/helpers/lib/polar-grid-helper/polar-grid-helper.d.ts +1 -1
  249. package/helpers/lib/skeleton-helper/skeleton-helper.d.ts +1 -1
  250. package/helpers/lib/spot-light-helper/spot-light-helper.d.ts +1 -1
  251. package/index.d.ts +27 -0
  252. package/lib/canvas.d.ts +2 -2
  253. package/lib/directives/cursor.d.ts +7 -0
  254. package/lib/directives/repeat.d.ts +7 -0
  255. package/lib/pipes/math.d.ts +7 -0
  256. package/lib/pipes/pi.d.ts +7 -0
  257. package/lib/pipes/radian.d.ts +7 -0
  258. package/lib/pipes/side.d.ts +8 -0
  259. package/lights/lib/ambient-light/ambient-light.d.ts +1 -11
  260. package/lights/lib/ambient-light-probe/ambient-light-probe.d.ts +1 -11
  261. package/lights/lib/common.d.ts +3 -0
  262. package/lights/lib/directional-light/directional-light.d.ts +1 -11
  263. package/lights/lib/hemisphere-light/hemisphere-light.d.ts +1 -11
  264. package/lights/lib/hemisphere-light-probe/hemisphere-light-probe.d.ts +1 -11
  265. package/lights/lib/light-probe/light-probe.d.ts +1 -11
  266. package/lights/lib/point-light/point-light.d.ts +1 -11
  267. package/lights/lib/rect-area-light/rect-area-light.d.ts +1 -11
  268. package/lights/lib/spot-light/spot-light.d.ts +1 -11
  269. package/materials/lib/common.d.ts +2 -0
  270. package/materials/lib/line-basic-material/line-basic-material.d.ts +1 -1
  271. package/materials/lib/line-dashed-material/line-dashed-material.d.ts +1 -1
  272. package/materials/lib/mesh-basic-material/mesh-basic-material.d.ts +1 -1
  273. package/materials/lib/mesh-depth-material/mesh-depth-material.d.ts +1 -1
  274. package/materials/lib/mesh-distance-material/mesh-distance-material.d.ts +1 -1
  275. package/materials/lib/mesh-lambert-material/mesh-lambert-material.d.ts +1 -1
  276. package/materials/lib/mesh-matcap-material/mesh-matcap-material.d.ts +1 -1
  277. package/materials/lib/mesh-normal-material/mesh-normal-material.d.ts +1 -1
  278. package/materials/lib/mesh-phong-material/mesh-phong-material.d.ts +1 -1
  279. package/materials/lib/mesh-physical-material/mesh-physical-material.d.ts +1 -1
  280. package/materials/lib/mesh-standard-material/mesh-standard-material.d.ts +1 -1
  281. package/materials/lib/mesh-toon-material/mesh-toon-material.d.ts +1 -1
  282. package/materials/lib/points-material/points-material.d.ts +1 -1
  283. package/materials/lib/raw-shader-material/raw-shader-material.d.ts +1 -1
  284. package/materials/lib/shader-material/shader-material.d.ts +1 -1
  285. package/materials/lib/shadow-material/shadow-material.d.ts +1 -1
  286. package/materials/lib/sprite-material/sprite-material.d.ts +1 -1
  287. package/objects/lib/bone/bone.d.ts +1 -1
  288. package/objects/lib/common.d.ts +3 -0
  289. package/objects/lib/group/group.d.ts +1 -1
  290. package/objects/lib/instanced-mesh/instanced-mesh.d.ts +1 -1
  291. package/objects/lib/line/line.d.ts +1 -1
  292. package/objects/lib/line-loop/line-loop.d.ts +1 -1
  293. package/objects/lib/line-segments/line-segments.d.ts +1 -1
  294. package/objects/lib/lod/lod.d.ts +1 -2
  295. package/objects/lib/mesh/mesh.d.ts +1 -1
  296. package/objects/lib/points/points.d.ts +1 -1
  297. package/objects/lib/skeleton/skeleton.d.ts +1 -2
  298. package/objects/lib/skinned-mesh/skinned-mesh.d.ts +1 -1
  299. package/objects/lib/sprite/sprite.d.ts +1 -1
  300. package/package.json +2 -1
  301. package/primitives/lib/common.d.ts +3 -0
  302. package/primitives/lib/object-primitive/object-primitive.d.ts +1 -1
  303. package/primitives/lib/primitive/primitive.d.ts +1 -1
  304. package/textures/lib/canvas-texture/canvas-texture.d.ts +1 -1
  305. package/textures/lib/common.d.ts +2 -0
  306. package/textures/lib/compressed-array-texture/compressed-array-texture.d.ts +1 -1
  307. package/textures/lib/compressed-texture/compressed-texture.d.ts +1 -1
  308. package/textures/lib/cube-texture/cube-texture.d.ts +1 -1
  309. package/textures/lib/data-array-texture/data-array-texture.d.ts +1 -1
  310. package/textures/lib/data-texture/data-texture.d.ts +1 -1
  311. package/textures/lib/data3-dtexture/data3-dtexture.d.ts +1 -1
  312. package/textures/lib/depth-texture/depth-texture.d.ts +1 -1
  313. package/textures/lib/framebuffer-texture/framebuffer-texture.d.ts +1 -1
  314. package/textures/lib/video-texture/video-texture.d.ts +1 -1
@@ -2,7 +2,61 @@ import * as THREE from 'three';
2
2
  import * as i0 from '@angular/core';
3
3
  import { Component } from '@angular/core';
4
4
  import * as i1 from 'angular-three';
5
- import { injectArgs, proxify, provideInstanceRef, NgtInstance, NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS } from 'angular-three';
5
+ import { injectArgs, proxify, provideInstanceRef, NgtInstance } from 'angular-three';
6
+
7
+ // GENERATED - AngularThree v1.0.0
8
+ const NGT_INSTANCE_INPUTS = [
9
+ 'ref',
10
+ 'attach',
11
+ 'skipWrapper',
12
+ 'skipInit',
13
+ 'noAttach',
14
+ 'beforeRender',
15
+ 'priority',
16
+ 'updateCallback',
17
+ 'readyCallback',
18
+ ];
19
+ const NGT_INSTANCE_OUTPUTS = [
20
+ 'click',
21
+ 'contextmenu',
22
+ 'dblclick',
23
+ 'pointerup',
24
+ 'pointerdown',
25
+ 'pointerover',
26
+ 'pointerout',
27
+ 'pointerenter',
28
+ 'pointerleave',
29
+ 'pointermove',
30
+ 'pointermissed',
31
+ 'pointercancel',
32
+ 'wheel',
33
+ ];
34
+ const NGT_OBJECT3D_INPUTS = [
35
+ 'name',
36
+ 'position',
37
+ 'rotation',
38
+ 'quaternion',
39
+ 'scale',
40
+ 'modelViewMatrix',
41
+ 'normalMatrix',
42
+ 'matrix',
43
+ 'matrixWorld',
44
+ 'matrixAutoUpdate',
45
+ 'matrixWorldAutoUpdate',
46
+ 'matrixWorldNeedsUpdate',
47
+ 'layers',
48
+ 'visible',
49
+ 'castShadow',
50
+ 'receiveShadow',
51
+ 'frustumCulled',
52
+ 'renderOrder',
53
+ 'animations',
54
+ 'userData',
55
+ 'customDepthMaterial',
56
+ 'customDistanceMaterial',
57
+ 'onBeforeRender',
58
+ 'onAfterRender',
59
+ ];
6
60
 
7
61
  // GENERATED - AngularThree v1.0.0
8
62
  class NgtPerspectiveCamera extends THREE.PerspectiveCamera {
@@ -12,7 +66,7 @@ class NgtPerspectiveCamera extends THREE.PerspectiveCamera {
12
66
  }
13
67
  }
14
68
  NgtPerspectiveCamera.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtPerspectiveCamera, deps: [], target: i0.ɵɵFactoryTarget.Component });
15
- NgtPerspectiveCamera.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtPerspectiveCamera, isStandalone: true, selector: "ngt-perspective-camera", inputs: { zoom: "zoom", fov: "fov", aspect: "aspect", near: "near", far: "far", focus: "focus", view: "view", filmGauge: "filmGauge", filmOffset: "filmOffset", matrixWorldInverse: "matrixWorldInverse", projectionMatrix: "projectionMatrix", projectionMatrixInverse: "projectionMatrixInverse", name: "name", position: "position", rotation: "rotation", quaternion: "quaternion", scale: "scale", modelViewMatrix: "modelViewMatrix", normalMatrix: "normalMatrix", matrix: "matrix", matrixWorld: "matrixWorld", matrixAutoUpdate: "matrixAutoUpdate", matrixWorldAutoUpdate: "matrixWorldAutoUpdate", matrixWorldNeedsUpdate: "matrixWorldNeedsUpdate", layers: "layers", visible: "visible", castShadow: "castShadow", receiveShadow: "receiveShadow", frustumCulled: "frustumCulled", renderOrder: "renderOrder", animations: "animations", userData: "userData", customDepthMaterial: "customDepthMaterial", customDistanceMaterial: "customDistanceMaterial", onBeforeRender: "onBeforeRender", onAfterRender: "onAfterRender" }, providers: [provideInstanceRef(NgtPerspectiveCamera)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
69
+ NgtPerspectiveCamera.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtPerspectiveCamera, isStandalone: true, selector: "ngt-perspective-camera", inputs: { zoom: "zoom", fov: "fov", aspect: "aspect", near: "near", far: "far", focus: "focus", view: "view", filmGauge: "filmGauge", filmOffset: "filmOffset", matrixWorldInverse: "matrixWorldInverse", projectionMatrix: "projectionMatrix", projectionMatrixInverse: "projectionMatrixInverse", name: "name", position: "position", rotation: "rotation", quaternion: "quaternion", scale: "scale", modelViewMatrix: "modelViewMatrix", normalMatrix: "normalMatrix", matrix: "matrix", matrixWorld: "matrixWorld", matrixAutoUpdate: "matrixAutoUpdate", matrixWorldAutoUpdate: "matrixWorldAutoUpdate", matrixWorldNeedsUpdate: "matrixWorldNeedsUpdate", layers: "layers", visible: "visible", castShadow: "castShadow", receiveShadow: "receiveShadow", frustumCulled: "frustumCulled", renderOrder: "renderOrder", animations: "animations", userData: "userData", customDepthMaterial: "customDepthMaterial", customDistanceMaterial: "customDistanceMaterial", onBeforeRender: "onBeforeRender", onAfterRender: "onAfterRender" }, providers: [provideInstanceRef(NgtPerspectiveCamera)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance, inputs: ["ref", "ref", "attach", "attach", "skipWrapper", "skipWrapper", "skipInit", "skipInit", "noAttach", "noAttach", "beforeRender", "beforeRender", "priority", "priority", "updateCallback", "updateCallback", "readyCallback", "readyCallback"], outputs: ["click", "click", "contextmenu", "contextmenu", "dblclick", "dblclick", "pointerup", "pointerup", "pointerdown", "pointerdown", "pointerover", "pointerover", "pointerout", "pointerout", "pointerenter", "pointerenter", "pointerleave", "pointerleave", "pointermove", "pointermove", "pointermissed", "pointermissed", "pointercancel", "pointercancel", "wheel", "wheel"] }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
16
70
  i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtPerspectiveCamera, decorators: [{
17
71
  type: Component,
18
72
  args: [{
@@ -21,7 +75,7 @@ i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImpor
21
75
  template: '<ng-content></ng-content>',
22
76
  hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],
23
77
  providers: [provideInstanceRef(NgtPerspectiveCamera)],
24
- inputs: [...getInputs$4()],
78
+ inputs: [...getInputs$4(), ...NGT_OBJECT3D_INPUTS],
25
79
  }]
26
80
  }], ctorParameters: function () { return []; } });
27
81
  function getInputs$4() {
@@ -38,30 +92,6 @@ function getInputs$4() {
38
92
  'matrixWorldInverse',
39
93
  'projectionMatrix',
40
94
  'projectionMatrixInverse',
41
- 'name',
42
- 'position',
43
- 'rotation',
44
- 'quaternion',
45
- 'scale',
46
- 'modelViewMatrix',
47
- 'normalMatrix',
48
- 'matrix',
49
- 'matrixWorld',
50
- 'matrixAutoUpdate',
51
- 'matrixWorldAutoUpdate',
52
- 'matrixWorldNeedsUpdate',
53
- 'layers',
54
- 'visible',
55
- 'castShadow',
56
- 'receiveShadow',
57
- 'frustumCulled',
58
- 'renderOrder',
59
- 'animations',
60
- 'userData',
61
- 'customDepthMaterial',
62
- 'customDistanceMaterial',
63
- 'onBeforeRender',
64
- 'onAfterRender',
65
95
  ];
66
96
  }
67
97
 
@@ -73,7 +103,7 @@ class NgtOrthographicCamera extends THREE.OrthographicCamera {
73
103
  }
74
104
  }
75
105
  NgtOrthographicCamera.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtOrthographicCamera, deps: [], target: i0.ɵɵFactoryTarget.Component });
76
- NgtOrthographicCamera.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtOrthographicCamera, isStandalone: true, selector: "ngt-orthographic-camera", inputs: { zoom: "zoom", view: "view", left: "left", right: "right", top: "top", bottom: "bottom", near: "near", far: "far", matrixWorldInverse: "matrixWorldInverse", projectionMatrix: "projectionMatrix", projectionMatrixInverse: "projectionMatrixInverse", name: "name", position: "position", rotation: "rotation", quaternion: "quaternion", scale: "scale", modelViewMatrix: "modelViewMatrix", normalMatrix: "normalMatrix", matrix: "matrix", matrixWorld: "matrixWorld", matrixAutoUpdate: "matrixAutoUpdate", matrixWorldAutoUpdate: "matrixWorldAutoUpdate", matrixWorldNeedsUpdate: "matrixWorldNeedsUpdate", layers: "layers", visible: "visible", castShadow: "castShadow", receiveShadow: "receiveShadow", frustumCulled: "frustumCulled", renderOrder: "renderOrder", animations: "animations", userData: "userData", customDepthMaterial: "customDepthMaterial", customDistanceMaterial: "customDistanceMaterial", onBeforeRender: "onBeforeRender", onAfterRender: "onAfterRender" }, providers: [provideInstanceRef(NgtOrthographicCamera)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
106
+ NgtOrthographicCamera.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtOrthographicCamera, isStandalone: true, selector: "ngt-orthographic-camera", inputs: { zoom: "zoom", view: "view", left: "left", right: "right", top: "top", bottom: "bottom", near: "near", far: "far", matrixWorldInverse: "matrixWorldInverse", projectionMatrix: "projectionMatrix", projectionMatrixInverse: "projectionMatrixInverse", name: "name", position: "position", rotation: "rotation", quaternion: "quaternion", scale: "scale", modelViewMatrix: "modelViewMatrix", normalMatrix: "normalMatrix", matrix: "matrix", matrixWorld: "matrixWorld", matrixAutoUpdate: "matrixAutoUpdate", matrixWorldAutoUpdate: "matrixWorldAutoUpdate", matrixWorldNeedsUpdate: "matrixWorldNeedsUpdate", layers: "layers", visible: "visible", castShadow: "castShadow", receiveShadow: "receiveShadow", frustumCulled: "frustumCulled", renderOrder: "renderOrder", animations: "animations", userData: "userData", customDepthMaterial: "customDepthMaterial", customDistanceMaterial: "customDistanceMaterial", onBeforeRender: "onBeforeRender", onAfterRender: "onAfterRender" }, providers: [provideInstanceRef(NgtOrthographicCamera)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance, inputs: ["ref", "ref", "attach", "attach", "skipWrapper", "skipWrapper", "skipInit", "skipInit", "noAttach", "noAttach", "beforeRender", "beforeRender", "priority", "priority", "updateCallback", "updateCallback", "readyCallback", "readyCallback"], outputs: ["click", "click", "contextmenu", "contextmenu", "dblclick", "dblclick", "pointerup", "pointerup", "pointerdown", "pointerdown", "pointerover", "pointerover", "pointerout", "pointerout", "pointerenter", "pointerenter", "pointerleave", "pointerleave", "pointermove", "pointermove", "pointermissed", "pointermissed", "pointercancel", "pointercancel", "wheel", "wheel"] }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
77
107
  i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtOrthographicCamera, decorators: [{
78
108
  type: Component,
79
109
  args: [{
@@ -82,7 +112,7 @@ i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImpor
82
112
  template: '<ng-content></ng-content>',
83
113
  hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],
84
114
  providers: [provideInstanceRef(NgtOrthographicCamera)],
85
- inputs: [...getInputs$3()],
115
+ inputs: [...getInputs$3(), ...NGT_OBJECT3D_INPUTS],
86
116
  }]
87
117
  }], ctorParameters: function () { return []; } });
88
118
  function getInputs$3() {
@@ -98,30 +128,6 @@ function getInputs$3() {
98
128
  'matrixWorldInverse',
99
129
  'projectionMatrix',
100
130
  'projectionMatrixInverse',
101
- 'name',
102
- 'position',
103
- 'rotation',
104
- 'quaternion',
105
- 'scale',
106
- 'modelViewMatrix',
107
- 'normalMatrix',
108
- 'matrix',
109
- 'matrixWorld',
110
- 'matrixAutoUpdate',
111
- 'matrixWorldAutoUpdate',
112
- 'matrixWorldNeedsUpdate',
113
- 'layers',
114
- 'visible',
115
- 'castShadow',
116
- 'receiveShadow',
117
- 'frustumCulled',
118
- 'renderOrder',
119
- 'animations',
120
- 'userData',
121
- 'customDepthMaterial',
122
- 'customDistanceMaterial',
123
- 'onBeforeRender',
124
- 'onAfterRender',
125
131
  ];
126
132
  }
127
133
 
@@ -133,7 +139,7 @@ class NgtArrayCamera extends THREE.ArrayCamera {
133
139
  }
134
140
  }
135
141
  NgtArrayCamera.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtArrayCamera, deps: [], target: i0.ɵɵFactoryTarget.Component });
136
- NgtArrayCamera.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtArrayCamera, isStandalone: true, selector: "ngt-array-camera", inputs: { cameras: "cameras", zoom: "zoom", fov: "fov", aspect: "aspect", near: "near", far: "far", focus: "focus", view: "view", filmGauge: "filmGauge", filmOffset: "filmOffset", matrixWorldInverse: "matrixWorldInverse", projectionMatrix: "projectionMatrix", projectionMatrixInverse: "projectionMatrixInverse", name: "name", position: "position", rotation: "rotation", quaternion: "quaternion", scale: "scale", modelViewMatrix: "modelViewMatrix", normalMatrix: "normalMatrix", matrix: "matrix", matrixWorld: "matrixWorld", matrixAutoUpdate: "matrixAutoUpdate", matrixWorldAutoUpdate: "matrixWorldAutoUpdate", matrixWorldNeedsUpdate: "matrixWorldNeedsUpdate", layers: "layers", visible: "visible", castShadow: "castShadow", receiveShadow: "receiveShadow", frustumCulled: "frustumCulled", renderOrder: "renderOrder", animations: "animations", userData: "userData", customDepthMaterial: "customDepthMaterial", customDistanceMaterial: "customDistanceMaterial", onBeforeRender: "onBeforeRender", onAfterRender: "onAfterRender" }, providers: [provideInstanceRef(NgtArrayCamera)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
142
+ NgtArrayCamera.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtArrayCamera, isStandalone: true, selector: "ngt-array-camera", inputs: { cameras: "cameras", zoom: "zoom", fov: "fov", aspect: "aspect", near: "near", far: "far", focus: "focus", view: "view", filmGauge: "filmGauge", filmOffset: "filmOffset", matrixWorldInverse: "matrixWorldInverse", projectionMatrix: "projectionMatrix", projectionMatrixInverse: "projectionMatrixInverse", name: "name", position: "position", rotation: "rotation", quaternion: "quaternion", scale: "scale", modelViewMatrix: "modelViewMatrix", normalMatrix: "normalMatrix", matrix: "matrix", matrixWorld: "matrixWorld", matrixAutoUpdate: "matrixAutoUpdate", matrixWorldAutoUpdate: "matrixWorldAutoUpdate", matrixWorldNeedsUpdate: "matrixWorldNeedsUpdate", layers: "layers", visible: "visible", castShadow: "castShadow", receiveShadow: "receiveShadow", frustumCulled: "frustumCulled", renderOrder: "renderOrder", animations: "animations", userData: "userData", customDepthMaterial: "customDepthMaterial", customDistanceMaterial: "customDistanceMaterial", onBeforeRender: "onBeforeRender", onAfterRender: "onAfterRender" }, providers: [provideInstanceRef(NgtArrayCamera)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance, inputs: ["ref", "ref", "attach", "attach", "skipWrapper", "skipWrapper", "skipInit", "skipInit", "noAttach", "noAttach", "beforeRender", "beforeRender", "priority", "priority", "updateCallback", "updateCallback", "readyCallback", "readyCallback"], outputs: ["click", "click", "contextmenu", "contextmenu", "dblclick", "dblclick", "pointerup", "pointerup", "pointerdown", "pointerdown", "pointerover", "pointerover", "pointerout", "pointerout", "pointerenter", "pointerenter", "pointerleave", "pointerleave", "pointermove", "pointermove", "pointermissed", "pointermissed", "pointercancel", "pointercancel", "wheel", "wheel"] }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
137
143
  i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtArrayCamera, decorators: [{
138
144
  type: Component,
139
145
  args: [{
@@ -142,7 +148,7 @@ i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImpor
142
148
  template: '<ng-content></ng-content>',
143
149
  hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],
144
150
  providers: [provideInstanceRef(NgtArrayCamera)],
145
- inputs: [...getInputs$2()],
151
+ inputs: [...getInputs$2(), ...NGT_OBJECT3D_INPUTS],
146
152
  }]
147
153
  }], ctorParameters: function () { return []; } });
148
154
  function getInputs$2() {
@@ -160,30 +166,6 @@ function getInputs$2() {
160
166
  'matrixWorldInverse',
161
167
  'projectionMatrix',
162
168
  'projectionMatrixInverse',
163
- 'name',
164
- 'position',
165
- 'rotation',
166
- 'quaternion',
167
- 'scale',
168
- 'modelViewMatrix',
169
- 'normalMatrix',
170
- 'matrix',
171
- 'matrixWorld',
172
- 'matrixAutoUpdate',
173
- 'matrixWorldAutoUpdate',
174
- 'matrixWorldNeedsUpdate',
175
- 'layers',
176
- 'visible',
177
- 'castShadow',
178
- 'receiveShadow',
179
- 'frustumCulled',
180
- 'renderOrder',
181
- 'animations',
182
- 'userData',
183
- 'customDepthMaterial',
184
- 'customDistanceMaterial',
185
- 'onBeforeRender',
186
- 'onAfterRender',
187
169
  ];
188
170
  }
189
171
 
@@ -195,7 +177,7 @@ class NgtStereoCamera extends THREE.StereoCamera {
195
177
  }
196
178
  }
197
179
  NgtStereoCamera.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtStereoCamera, deps: [], target: i0.ɵɵFactoryTarget.Component });
198
- NgtStereoCamera.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtStereoCamera, isStandalone: true, selector: "ngt-stereo-camera", inputs: { aspect: "aspect", eyeSep: "eyeSep", cameraL: "cameraL", cameraR: "cameraR", matrixWorldInverse: "matrixWorldInverse", projectionMatrix: "projectionMatrix", projectionMatrixInverse: "projectionMatrixInverse", name: "name", position: "position", rotation: "rotation", quaternion: "quaternion", scale: "scale", modelViewMatrix: "modelViewMatrix", normalMatrix: "normalMatrix", matrix: "matrix", matrixWorld: "matrixWorld", matrixAutoUpdate: "matrixAutoUpdate", matrixWorldAutoUpdate: "matrixWorldAutoUpdate", matrixWorldNeedsUpdate: "matrixWorldNeedsUpdate", layers: "layers", visible: "visible", castShadow: "castShadow", receiveShadow: "receiveShadow", frustumCulled: "frustumCulled", renderOrder: "renderOrder", animations: "animations", userData: "userData", customDepthMaterial: "customDepthMaterial", customDistanceMaterial: "customDistanceMaterial", onBeforeRender: "onBeforeRender", onAfterRender: "onAfterRender" }, providers: [provideInstanceRef(NgtStereoCamera)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
180
+ NgtStereoCamera.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtStereoCamera, isStandalone: true, selector: "ngt-stereo-camera", inputs: { aspect: "aspect", eyeSep: "eyeSep", cameraL: "cameraL", cameraR: "cameraR", matrixWorldInverse: "matrixWorldInverse", projectionMatrix: "projectionMatrix", projectionMatrixInverse: "projectionMatrixInverse", name: "name", position: "position", rotation: "rotation", quaternion: "quaternion", scale: "scale", modelViewMatrix: "modelViewMatrix", normalMatrix: "normalMatrix", matrix: "matrix", matrixWorld: "matrixWorld", matrixAutoUpdate: "matrixAutoUpdate", matrixWorldAutoUpdate: "matrixWorldAutoUpdate", matrixWorldNeedsUpdate: "matrixWorldNeedsUpdate", layers: "layers", visible: "visible", castShadow: "castShadow", receiveShadow: "receiveShadow", frustumCulled: "frustumCulled", renderOrder: "renderOrder", animations: "animations", userData: "userData", customDepthMaterial: "customDepthMaterial", customDistanceMaterial: "customDistanceMaterial", onBeforeRender: "onBeforeRender", onAfterRender: "onAfterRender" }, providers: [provideInstanceRef(NgtStereoCamera)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance, inputs: ["ref", "ref", "attach", "attach", "skipWrapper", "skipWrapper", "skipInit", "skipInit", "noAttach", "noAttach", "beforeRender", "beforeRender", "priority", "priority", "updateCallback", "updateCallback", "readyCallback", "readyCallback"], outputs: ["click", "click", "contextmenu", "contextmenu", "dblclick", "dblclick", "pointerup", "pointerup", "pointerdown", "pointerdown", "pointerover", "pointerover", "pointerout", "pointerout", "pointerenter", "pointerenter", "pointerleave", "pointerleave", "pointermove", "pointermove", "pointermissed", "pointermissed", "pointercancel", "pointercancel", "wheel", "wheel"] }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
199
181
  i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtStereoCamera, decorators: [{
200
182
  type: Component,
201
183
  args: [{
@@ -204,7 +186,7 @@ i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImpor
204
186
  template: '<ng-content></ng-content>',
205
187
  hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],
206
188
  providers: [provideInstanceRef(NgtStereoCamera)],
207
- inputs: [...getInputs$1()],
189
+ inputs: [...getInputs$1(), ...NGT_OBJECT3D_INPUTS],
208
190
  }]
209
191
  }], ctorParameters: function () { return []; } });
210
192
  function getInputs$1() {
@@ -216,30 +198,6 @@ function getInputs$1() {
216
198
  'matrixWorldInverse',
217
199
  'projectionMatrix',
218
200
  'projectionMatrixInverse',
219
- 'name',
220
- 'position',
221
- 'rotation',
222
- 'quaternion',
223
- 'scale',
224
- 'modelViewMatrix',
225
- 'normalMatrix',
226
- 'matrix',
227
- 'matrixWorld',
228
- 'matrixAutoUpdate',
229
- 'matrixWorldAutoUpdate',
230
- 'matrixWorldNeedsUpdate',
231
- 'layers',
232
- 'visible',
233
- 'castShadow',
234
- 'receiveShadow',
235
- 'frustumCulled',
236
- 'renderOrder',
237
- 'animations',
238
- 'userData',
239
- 'customDepthMaterial',
240
- 'customDistanceMaterial',
241
- 'onBeforeRender',
242
- 'onAfterRender',
243
201
  ];
244
202
  }
245
203
 
@@ -251,7 +209,7 @@ class NgtCubeCamera extends THREE.CubeCamera {
251
209
  }
252
210
  }
253
211
  NgtCubeCamera.ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtCubeCamera, deps: [], target: i0.ɵɵFactoryTarget.Component });
254
- NgtCubeCamera.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtCubeCamera, isStandalone: true, selector: "ngt-cube-camera", inputs: { renderTarget: "renderTarget", name: "name", position: "position", rotation: "rotation", quaternion: "quaternion", scale: "scale", modelViewMatrix: "modelViewMatrix", normalMatrix: "normalMatrix", matrix: "matrix", matrixWorld: "matrixWorld", matrixAutoUpdate: "matrixAutoUpdate", matrixWorldAutoUpdate: "matrixWorldAutoUpdate", matrixWorldNeedsUpdate: "matrixWorldNeedsUpdate", layers: "layers", visible: "visible", castShadow: "castShadow", receiveShadow: "receiveShadow", frustumCulled: "frustumCulled", renderOrder: "renderOrder", animations: "animations", userData: "userData", customDepthMaterial: "customDepthMaterial", customDistanceMaterial: "customDistanceMaterial", onBeforeRender: "onBeforeRender", onAfterRender: "onAfterRender" }, providers: [provideInstanceRef(NgtCubeCamera)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
212
+ NgtCubeCamera.ɵcmp = i0.ɵɵngDeclareComponent({ minVersion: "14.0.0", version: "15.0.0", type: NgtCubeCamera, isStandalone: true, selector: "ngt-cube-camera", inputs: { renderTarget: "renderTarget", name: "name", position: "position", rotation: "rotation", quaternion: "quaternion", scale: "scale", modelViewMatrix: "modelViewMatrix", normalMatrix: "normalMatrix", matrix: "matrix", matrixWorld: "matrixWorld", matrixAutoUpdate: "matrixAutoUpdate", matrixWorldAutoUpdate: "matrixWorldAutoUpdate", matrixWorldNeedsUpdate: "matrixWorldNeedsUpdate", layers: "layers", visible: "visible", castShadow: "castShadow", receiveShadow: "receiveShadow", frustumCulled: "frustumCulled", renderOrder: "renderOrder", animations: "animations", userData: "userData", customDepthMaterial: "customDepthMaterial", customDistanceMaterial: "customDistanceMaterial", onBeforeRender: "onBeforeRender", onAfterRender: "onAfterRender" }, providers: [provideInstanceRef(NgtCubeCamera)], usesInheritance: true, hostDirectives: [{ directive: i1.NgtInstance, inputs: ["ref", "ref", "attach", "attach", "skipWrapper", "skipWrapper", "skipInit", "skipInit", "noAttach", "noAttach", "beforeRender", "beforeRender", "priority", "priority", "updateCallback", "updateCallback", "readyCallback", "readyCallback"], outputs: ["click", "click", "contextmenu", "contextmenu", "dblclick", "dblclick", "pointerup", "pointerup", "pointerdown", "pointerdown", "pointerover", "pointerover", "pointerout", "pointerout", "pointerenter", "pointerenter", "pointerleave", "pointerleave", "pointermove", "pointermove", "pointermissed", "pointermissed", "pointercancel", "pointercancel", "wheel", "wheel"] }], ngImport: i0, template: '<ng-content></ng-content>', isInline: true });
255
213
  i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImport: i0, type: NgtCubeCamera, decorators: [{
256
214
  type: Component,
257
215
  args: [{
@@ -260,37 +218,11 @@ i0.ɵɵngDeclareClassMetadata({ minVersion: "12.0.0", version: "15.0.0", ngImpor
260
218
  template: '<ng-content></ng-content>',
261
219
  hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],
262
220
  providers: [provideInstanceRef(NgtCubeCamera)],
263
- inputs: [...getInputs()],
221
+ inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],
264
222
  }]
265
223
  }], ctorParameters: function () { return []; } });
266
224
  function getInputs() {
267
- return [
268
- 'renderTarget',
269
- 'name',
270
- 'position',
271
- 'rotation',
272
- 'quaternion',
273
- 'scale',
274
- 'modelViewMatrix',
275
- 'normalMatrix',
276
- 'matrix',
277
- 'matrixWorld',
278
- 'matrixAutoUpdate',
279
- 'matrixWorldAutoUpdate',
280
- 'matrixWorldNeedsUpdate',
281
- 'layers',
282
- 'visible',
283
- 'castShadow',
284
- 'receiveShadow',
285
- 'frustumCulled',
286
- 'renderOrder',
287
- 'animations',
288
- 'userData',
289
- 'customDepthMaterial',
290
- 'customDistanceMaterial',
291
- 'onBeforeRender',
292
- 'onAfterRender',
293
- ];
225
+ return ['renderTarget'];
294
226
  }
295
227
 
296
228
  // GENERATED - AngularThree v1.0.0
@@ -1 +1 @@
1
- {"version":3,"file":"angular-three-cameras.mjs","sources":["../../../../packages/angular-three/cameras/src/lib/perspective-camera/perspective-camera.ts","../../../../packages/angular-three/cameras/src/lib/orthographic-camera/orthographic-camera.ts","../../../../packages/angular-three/cameras/src/lib/array-camera/array-camera.ts","../../../../packages/angular-three/cameras/src/lib/stereo-camera/stereo-camera.ts","../../../../packages/angular-three/cameras/src/lib/cube-camera/cube-camera.ts","../../../../packages/angular-three/cameras/src/index.ts","../../../../packages/angular-three/cameras/src/angular-three-cameras.ts"],"sourcesContent":["// GENERATED - AngularThree v1.0.0\nimport * as THREE from 'three';\nimport { Component } from '@angular/core';\nimport {\n injectArgs,\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtMatrix4,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\n\n@Component({\n selector: 'ngt-perspective-camera',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtPerspectiveCamera)],\n inputs: [...getInputs()],\n})\nexport class NgtPerspectiveCamera extends THREE.PerspectiveCamera {\n constructor() {\n super(...(injectArgs<typeof THREE.PerspectiveCamera>({ optional: true }) || []));\n return proxify(this);\n }\n\n static ngAcceptInputType_zoom: NgtObservableInput<number>;\n static ngAcceptInputType_fov: NgtObservableInput<number>;\n static ngAcceptInputType_aspect: NgtObservableInput<number>;\n static ngAcceptInputType_near: NgtObservableInput<number>;\n static ngAcceptInputType_far: NgtObservableInput<number>;\n static ngAcceptInputType_focus: NgtObservableInput<number>;\n static ngAcceptInputType_view: NgtObservableInput<null | {\n enabled: boolean;\n fullWidth: number;\n fullHeight: number;\n offsetX: number;\n offsetY: number;\n width: number;\n height: number;\n }>;\n static ngAcceptInputType_filmGauge: NgtObservableInput<number>;\n static ngAcceptInputType_filmOffset: NgtObservableInput<number>;\n static ngAcceptInputType_matrixWorldInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_projectionMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_projectionMatrixInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'zoom',\n 'fov',\n 'aspect',\n 'near',\n 'far',\n 'focus',\n 'view',\n 'filmGauge',\n 'filmOffset',\n 'matrixWorldInverse',\n 'projectionMatrix',\n 'projectionMatrixInverse',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport * as THREE from 'three';\nimport { Component } from '@angular/core';\nimport {\n injectArgs,\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtMatrix4,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\n\n@Component({\n selector: 'ngt-orthographic-camera',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtOrthographicCamera)],\n inputs: [...getInputs()],\n})\nexport class NgtOrthographicCamera extends THREE.OrthographicCamera {\n constructor() {\n super(...(injectArgs<typeof THREE.OrthographicCamera>({ optional: true }) || []));\n return proxify(this);\n }\n\n static ngAcceptInputType_zoom: NgtObservableInput<number>;\n static ngAcceptInputType_view: NgtObservableInput<null | {\n enabled: boolean;\n fullWidth: number;\n fullHeight: number;\n offsetX: number;\n offsetY: number;\n width: number;\n height: number;\n }>;\n static ngAcceptInputType_left: NgtObservableInput<number>;\n static ngAcceptInputType_right: NgtObservableInput<number>;\n static ngAcceptInputType_top: NgtObservableInput<number>;\n static ngAcceptInputType_bottom: NgtObservableInput<number>;\n static ngAcceptInputType_near: NgtObservableInput<number>;\n static ngAcceptInputType_far: NgtObservableInput<number>;\n static ngAcceptInputType_matrixWorldInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_projectionMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_projectionMatrixInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'zoom',\n 'view',\n 'left',\n 'right',\n 'top',\n 'bottom',\n 'near',\n 'far',\n 'matrixWorldInverse',\n 'projectionMatrix',\n 'projectionMatrixInverse',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport * as THREE from 'three';\nimport { Component } from '@angular/core';\nimport {\n injectArgs,\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtMatrix4,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\n\n@Component({\n selector: 'ngt-array-camera',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtArrayCamera)],\n inputs: [...getInputs()],\n})\nexport class NgtArrayCamera extends THREE.ArrayCamera {\n constructor() {\n super(...(injectArgs<typeof THREE.ArrayCamera>({ optional: true }) || []));\n return proxify(this);\n }\n\n static ngAcceptInputType_cameras: NgtObservableInput<THREE.PerspectiveCamera[]>;\n static ngAcceptInputType_zoom: NgtObservableInput<number>;\n static ngAcceptInputType_fov: NgtObservableInput<number>;\n static ngAcceptInputType_aspect: NgtObservableInput<number>;\n static ngAcceptInputType_near: NgtObservableInput<number>;\n static ngAcceptInputType_far: NgtObservableInput<number>;\n static ngAcceptInputType_focus: NgtObservableInput<number>;\n static ngAcceptInputType_view: NgtObservableInput<null | {\n enabled: boolean;\n fullWidth: number;\n fullHeight: number;\n offsetX: number;\n offsetY: number;\n width: number;\n height: number;\n }>;\n static ngAcceptInputType_filmGauge: NgtObservableInput<number>;\n static ngAcceptInputType_filmOffset: NgtObservableInput<number>;\n static ngAcceptInputType_matrixWorldInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_projectionMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_projectionMatrixInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'cameras',\n 'zoom',\n 'fov',\n 'aspect',\n 'near',\n 'far',\n 'focus',\n 'view',\n 'filmGauge',\n 'filmOffset',\n 'matrixWorldInverse',\n 'projectionMatrix',\n 'projectionMatrixInverse',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport * as THREE from 'three';\nimport { Component } from '@angular/core';\nimport {\n injectArgs,\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtMatrix4,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\n\n@Component({\n selector: 'ngt-stereo-camera',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtStereoCamera)],\n inputs: [...getInputs()],\n})\nexport class NgtStereoCamera extends THREE.StereoCamera {\n constructor() {\n super(...(injectArgs<typeof THREE.StereoCamera>({ optional: true }) || []));\n return proxify(this);\n }\n\n static ngAcceptInputType_aspect: NgtObservableInput<number>;\n static ngAcceptInputType_eyeSep: NgtObservableInput<number>;\n static ngAcceptInputType_cameraL: NgtObservableInput<THREE.PerspectiveCamera>;\n static ngAcceptInputType_cameraR: NgtObservableInput<THREE.PerspectiveCamera>;\n static ngAcceptInputType_matrixWorldInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_projectionMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_projectionMatrixInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'aspect',\n 'eyeSep',\n 'cameraL',\n 'cameraR',\n 'matrixWorldInverse',\n 'projectionMatrix',\n 'projectionMatrixInverse',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport * as THREE from 'three';\nimport { Component } from '@angular/core';\nimport {\n injectArgs,\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\n\n@Component({\n selector: 'ngt-cube-camera',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtCubeCamera)],\n inputs: [...getInputs()],\n})\nexport class NgtCubeCamera extends THREE.CubeCamera {\n constructor() {\n super(...injectArgs<typeof THREE.CubeCamera>());\n return proxify(this);\n }\n\n static ngAcceptInputType_renderTarget: NgtObservableInput<THREE.WebGLCubeRenderTarget>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'renderTarget',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nexport * from './lib/perspective-camera/perspective-camera';\nexport * from './lib/orthographic-camera/orthographic-camera';\nexport * from './lib/array-camera/array-camera';\nexport * from './lib/stereo-camera/stereo-camera';\nexport * from './lib/cube-camera/cube-camera';\n","/**\n * Generated bundle index. 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+ {"version":3,"file":"angular-three-cameras.mjs","sources":["../../../../packages/angular-three/cameras/src/lib/common.ts","../../../../packages/angular-three/cameras/src/lib/perspective-camera/perspective-camera.ts","../../../../packages/angular-three/cameras/src/lib/orthographic-camera/orthographic-camera.ts","../../../../packages/angular-three/cameras/src/lib/array-camera/array-camera.ts","../../../../packages/angular-three/cameras/src/lib/stereo-camera/stereo-camera.ts","../../../../packages/angular-three/cameras/src/lib/cube-camera/cube-camera.ts","../../../../packages/angular-three/cameras/src/index.ts","../../../../packages/angular-three/cameras/src/angular-three-cameras.ts"],"sourcesContent":["// GENERATED - AngularThree v1.0.0\nexport const NGT_INSTANCE_INPUTS = [\n 'ref',\n 'attach',\n 'skipWrapper',\n 'skipInit',\n 'noAttach',\n 'beforeRender',\n 'priority',\n 'updateCallback',\n 'readyCallback',\n];\n\nexport const NGT_INSTANCE_OUTPUTS = [\n 'click',\n 'contextmenu',\n 'dblclick',\n 'pointerup',\n 'pointerdown',\n 'pointerover',\n 'pointerout',\n 'pointerenter',\n 'pointerleave',\n 'pointermove',\n 'pointermissed',\n 'pointercancel',\n 'wheel',\n];\n\nexport const NGT_OBJECT3D_INPUTS = [\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n];\n","// GENERATED - AngularThree v1.0.0\nimport * as THREE from 'three';\nimport { Component } from '@angular/core';\nimport {\n injectArgs,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtMatrix4,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-perspective-camera',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtPerspectiveCamera)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtPerspectiveCamera extends THREE.PerspectiveCamera {\n constructor() {\n super(...(injectArgs<typeof THREE.PerspectiveCamera>({ optional: true }) || []));\n return proxify(this);\n }\n\n static ngAcceptInputType_zoom: NgtObservableInput<number>;\n static ngAcceptInputType_fov: NgtObservableInput<number>;\n static ngAcceptInputType_aspect: NgtObservableInput<number>;\n static ngAcceptInputType_near: NgtObservableInput<number>;\n static ngAcceptInputType_far: NgtObservableInput<number>;\n static ngAcceptInputType_focus: NgtObservableInput<number>;\n static ngAcceptInputType_view: NgtObservableInput<null | {\n enabled: boolean;\n fullWidth: number;\n fullHeight: number;\n offsetX: number;\n offsetY: number;\n width: number;\n height: number;\n }>;\n static ngAcceptInputType_filmGauge: NgtObservableInput<number>;\n static ngAcceptInputType_filmOffset: NgtObservableInput<number>;\n static ngAcceptInputType_matrixWorldInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_projectionMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_projectionMatrixInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'zoom',\n 'fov',\n 'aspect',\n 'near',\n 'far',\n 'focus',\n 'view',\n 'filmGauge',\n 'filmOffset',\n 'matrixWorldInverse',\n 'projectionMatrix',\n 'projectionMatrixInverse',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport * as THREE from 'three';\nimport { Component } from '@angular/core';\nimport {\n injectArgs,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtMatrix4,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-orthographic-camera',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtOrthographicCamera)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtOrthographicCamera extends THREE.OrthographicCamera {\n constructor() {\n super(...(injectArgs<typeof THREE.OrthographicCamera>({ optional: true }) || []));\n return proxify(this);\n }\n\n static ngAcceptInputType_zoom: NgtObservableInput<number>;\n static ngAcceptInputType_view: NgtObservableInput<null | {\n enabled: boolean;\n fullWidth: number;\n fullHeight: number;\n offsetX: number;\n offsetY: number;\n width: number;\n height: number;\n }>;\n static ngAcceptInputType_left: NgtObservableInput<number>;\n static ngAcceptInputType_right: NgtObservableInput<number>;\n static ngAcceptInputType_top: NgtObservableInput<number>;\n static ngAcceptInputType_bottom: NgtObservableInput<number>;\n static ngAcceptInputType_near: NgtObservableInput<number>;\n static ngAcceptInputType_far: NgtObservableInput<number>;\n static ngAcceptInputType_matrixWorldInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_projectionMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_projectionMatrixInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'zoom',\n 'view',\n 'left',\n 'right',\n 'top',\n 'bottom',\n 'near',\n 'far',\n 'matrixWorldInverse',\n 'projectionMatrix',\n 'projectionMatrixInverse',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport * as THREE from 'three';\nimport { Component } from '@angular/core';\nimport {\n injectArgs,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtMatrix4,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-array-camera',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtArrayCamera)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtArrayCamera extends THREE.ArrayCamera {\n constructor() {\n super(...(injectArgs<typeof THREE.ArrayCamera>({ optional: true }) || []));\n return proxify(this);\n }\n\n static ngAcceptInputType_cameras: NgtObservableInput<THREE.PerspectiveCamera[]>;\n static ngAcceptInputType_zoom: NgtObservableInput<number>;\n static ngAcceptInputType_fov: NgtObservableInput<number>;\n static ngAcceptInputType_aspect: NgtObservableInput<number>;\n static ngAcceptInputType_near: NgtObservableInput<number>;\n static ngAcceptInputType_far: NgtObservableInput<number>;\n static ngAcceptInputType_focus: NgtObservableInput<number>;\n static ngAcceptInputType_view: NgtObservableInput<null | {\n enabled: boolean;\n fullWidth: number;\n fullHeight: number;\n offsetX: number;\n offsetY: number;\n width: number;\n height: number;\n }>;\n static ngAcceptInputType_filmGauge: NgtObservableInput<number>;\n static ngAcceptInputType_filmOffset: NgtObservableInput<number>;\n static ngAcceptInputType_matrixWorldInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_projectionMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_projectionMatrixInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'cameras',\n 'zoom',\n 'fov',\n 'aspect',\n 'near',\n 'far',\n 'focus',\n 'view',\n 'filmGauge',\n 'filmOffset',\n 'matrixWorldInverse',\n 'projectionMatrix',\n 'projectionMatrixInverse',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport * as THREE from 'three';\nimport { Component } from '@angular/core';\nimport {\n injectArgs,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtMatrix4,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-stereo-camera',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtStereoCamera)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtStereoCamera extends THREE.StereoCamera {\n constructor() {\n super(...(injectArgs<typeof THREE.StereoCamera>({ optional: true }) || []));\n return proxify(this);\n }\n\n static ngAcceptInputType_aspect: NgtObservableInput<number>;\n static ngAcceptInputType_eyeSep: NgtObservableInput<number>;\n static ngAcceptInputType_cameraL: NgtObservableInput<THREE.PerspectiveCamera>;\n static ngAcceptInputType_cameraR: NgtObservableInput<THREE.PerspectiveCamera>;\n static ngAcceptInputType_matrixWorldInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_projectionMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_projectionMatrixInverse: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'aspect',\n 'eyeSep',\n 'cameraL',\n 'cameraR',\n 'matrixWorldInverse',\n 'projectionMatrix',\n 'projectionMatrixInverse',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport * as THREE from 'three';\nimport { Component } from '@angular/core';\nimport {\n injectArgs,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\nimport { NGT_INSTANCE_INPUTS, NGT_INSTANCE_OUTPUTS, NGT_OBJECT3D_INPUTS } from '../common';\n\n@Component({\n selector: 'ngt-cube-camera',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtCubeCamera)],\n inputs: [...getInputs(), ...NGT_OBJECT3D_INPUTS],\n})\nexport class NgtCubeCamera extends THREE.CubeCamera {\n constructor() {\n super(...injectArgs<typeof THREE.CubeCamera>());\n return proxify(this);\n }\n\n static ngAcceptInputType_renderTarget: NgtObservableInput<THREE.WebGLCubeRenderTarget>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return ['renderTarget'];\n}\n","// GENERATED - AngularThree v1.0.0\nexport * from './lib/perspective-camera/perspective-camera';\nexport * from './lib/orthographic-camera/orthographic-camera';\nexport * from './lib/array-camera/array-camera';\nexport * from './lib/stereo-camera/stereo-camera';\nexport * from './lib/cube-camera/cube-camera';\n","/**\n * Generated bundle index. 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