angular-three 0.0.2 → 0.0.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (400) hide show
  1. package/attributes/README.md +3 -0
  2. package/attributes/index.d.ts +22 -0
  3. package/attributes/lib/buffer-attribute/buffer-attribute.d.ts +8 -0
  4. package/attributes/lib/color-attribute/color-attribute.d.ts +8 -0
  5. package/attributes/lib/float16-buffer-attribute/float16-buffer-attribute.d.ts +8 -0
  6. package/attributes/lib/float32-buffer-attribute/float32-buffer-attribute.d.ts +8 -0
  7. package/attributes/lib/float64-buffer-attribute/float64-buffer-attribute.d.ts +8 -0
  8. package/attributes/lib/fog-attribute/fog-attribute.d.ts +8 -0
  9. package/attributes/lib/fog-exp2-attribute/fog-exp2-attribute.d.ts +8 -0
  10. package/attributes/lib/instanced-buffer-attribute/instanced-buffer-attribute.d.ts +8 -0
  11. package/attributes/lib/int16-buffer-attribute/int16-buffer-attribute.d.ts +8 -0
  12. package/attributes/lib/int32-buffer-attribute/int32-buffer-attribute.d.ts +8 -0
  13. package/attributes/lib/int8-buffer-attribute/int8-buffer-attribute.d.ts +8 -0
  14. package/attributes/lib/interleaved-buffer-attribute/interleaved-buffer-attribute.d.ts +8 -0
  15. package/attributes/lib/matrix3-attribute/matrix3-attribute.d.ts +8 -0
  16. package/attributes/lib/matrix4-attribute/matrix4-attribute.d.ts +8 -0
  17. package/attributes/lib/uint16-buffer-attribute/uint16-buffer-attribute.d.ts +8 -0
  18. package/attributes/lib/uint32-buffer-attribute/uint32-buffer-attribute.d.ts +8 -0
  19. package/attributes/lib/uint8-buffer-attribute/uint8-buffer-attribute.d.ts +8 -0
  20. package/attributes/lib/uint8-clamped-buffer-attribute/uint8-clamped-buffer-attribute.d.ts +8 -0
  21. package/attributes/lib/value-attribute/value-attribute.d.ts +8 -0
  22. package/attributes/lib/vector2-attribute/vector2-attribute.d.ts +8 -0
  23. package/attributes/lib/vector3-attribute/vector3-attribute.d.ts +8 -0
  24. package/attributes/lib/vector4-attribute/vector4-attribute.d.ts +8 -0
  25. package/audios/README.md +3 -0
  26. package/audios/index.d.ts +3 -0
  27. package/audios/lib/audio/audio.d.ts +49 -0
  28. package/audios/lib/audio-listener/audio-listener.d.ts +35 -0
  29. package/audios/lib/positional-audio/positional-audio.d.ts +49 -0
  30. package/cameras/README.md +3 -0
  31. package/cameras/index.d.ts +5 -0
  32. package/cameras/lib/array-camera/array-camera.d.ts +56 -0
  33. package/cameras/lib/cube-camera/cube-camera.d.ts +36 -0
  34. package/cameras/lib/orthographic-camera/orthographic-camera.d.ts +54 -0
  35. package/cameras/lib/perspective-camera/perspective-camera.d.ts +55 -0
  36. package/cameras/lib/stereo-camera/stereo-camera.d.ts +42 -0
  37. package/esm2020/attributes/angular-three-attributes.mjs +5 -0
  38. package/esm2020/attributes/index.mjs +24 -0
  39. package/esm2020/attributes/lib/buffer-attribute/buffer-attribute.mjs +25 -0
  40. package/esm2020/attributes/lib/color-attribute/color-attribute.mjs +25 -0
  41. package/esm2020/attributes/lib/float16-buffer-attribute/float16-buffer-attribute.mjs +25 -0
  42. package/esm2020/attributes/lib/float32-buffer-attribute/float32-buffer-attribute.mjs +25 -0
  43. package/esm2020/attributes/lib/float64-buffer-attribute/float64-buffer-attribute.mjs +25 -0
  44. package/esm2020/attributes/lib/fog-attribute/fog-attribute.mjs +25 -0
  45. package/esm2020/attributes/lib/fog-exp2-attribute/fog-exp2-attribute.mjs +25 -0
  46. package/esm2020/attributes/lib/instanced-buffer-attribute/instanced-buffer-attribute.mjs +25 -0
  47. package/esm2020/attributes/lib/int16-buffer-attribute/int16-buffer-attribute.mjs +25 -0
  48. package/esm2020/attributes/lib/int32-buffer-attribute/int32-buffer-attribute.mjs +25 -0
  49. package/esm2020/attributes/lib/int8-buffer-attribute/int8-buffer-attribute.mjs +25 -0
  50. package/esm2020/attributes/lib/interleaved-buffer-attribute/interleaved-buffer-attribute.mjs +29 -0
  51. package/esm2020/attributes/lib/matrix3-attribute/matrix3-attribute.mjs +25 -0
  52. package/esm2020/attributes/lib/matrix4-attribute/matrix4-attribute.mjs +25 -0
  53. package/esm2020/attributes/lib/uint16-buffer-attribute/uint16-buffer-attribute.mjs +25 -0
  54. package/esm2020/attributes/lib/uint32-buffer-attribute/uint32-buffer-attribute.mjs +25 -0
  55. package/esm2020/attributes/lib/uint8-buffer-attribute/uint8-buffer-attribute.mjs +25 -0
  56. package/esm2020/attributes/lib/uint8-clamped-buffer-attribute/uint8-clamped-buffer-attribute.mjs +25 -0
  57. package/esm2020/attributes/lib/value-attribute/value-attribute.mjs +27 -0
  58. package/esm2020/attributes/lib/vector2-attribute/vector2-attribute.mjs +25 -0
  59. package/esm2020/attributes/lib/vector3-attribute/vector3-attribute.mjs +25 -0
  60. package/esm2020/attributes/lib/vector4-attribute/vector4-attribute.mjs +25 -0
  61. package/esm2020/audios/angular-three-audios.mjs +5 -0
  62. package/esm2020/audios/index.mjs +5 -0
  63. package/esm2020/audios/lib/audio/audio.mjs +68 -0
  64. package/esm2020/audios/lib/audio-listener/audio-listener.mjs +65 -0
  65. package/esm2020/audios/lib/positional-audio/positional-audio.mjs +68 -0
  66. package/esm2020/cameras/angular-three-cameras.mjs +5 -0
  67. package/esm2020/cameras/index.mjs +7 -0
  68. package/esm2020/cameras/lib/array-camera/array-camera.mjs +67 -0
  69. package/esm2020/cameras/lib/cube-camera/cube-camera.mjs +55 -0
  70. package/esm2020/cameras/lib/orthographic-camera/orthographic-camera.mjs +65 -0
  71. package/esm2020/cameras/lib/perspective-camera/perspective-camera.mjs +66 -0
  72. package/esm2020/cameras/lib/stereo-camera/stereo-camera.mjs +61 -0
  73. package/esm2020/geometries/angular-three-geometries.mjs +5 -0
  74. package/esm2020/geometries/index.mjs +25 -0
  75. package/esm2020/geometries/lib/box-geometry/box-geometry.mjs +25 -0
  76. package/esm2020/geometries/lib/buffer-geometry/buffer-geometry.mjs +25 -0
  77. package/esm2020/geometries/lib/capsule-geometry/capsule-geometry.mjs +25 -0
  78. package/esm2020/geometries/lib/circle-geometry/circle-geometry.mjs +25 -0
  79. package/esm2020/geometries/lib/cone-geometry/cone-geometry.mjs +25 -0
  80. package/esm2020/geometries/lib/cylinder-geometry/cylinder-geometry.mjs +25 -0
  81. package/esm2020/geometries/lib/dodecahedron-geometry/dodecahedron-geometry.mjs +25 -0
  82. package/esm2020/geometries/lib/edges-geometry/edges-geometry.mjs +25 -0
  83. package/esm2020/geometries/lib/extrude-geometry/extrude-geometry.mjs +25 -0
  84. package/esm2020/geometries/lib/icosahedron-geometry/icosahedron-geometry.mjs +25 -0
  85. package/esm2020/geometries/lib/instanced-buffer-geometry/instanced-buffer-geometry.mjs +25 -0
  86. package/esm2020/geometries/lib/lathe-geometry/lathe-geometry.mjs +25 -0
  87. package/esm2020/geometries/lib/octahedron-geometry/octahedron-geometry.mjs +25 -0
  88. package/esm2020/geometries/lib/plane-geometry/plane-geometry.mjs +25 -0
  89. package/esm2020/geometries/lib/polyhedron-geometry/polyhedron-geometry.mjs +25 -0
  90. package/esm2020/geometries/lib/ring-geometry/ring-geometry.mjs +25 -0
  91. package/esm2020/geometries/lib/shape-geometry/shape-geometry.mjs +25 -0
  92. package/esm2020/geometries/lib/sphere-geometry/sphere-geometry.mjs +25 -0
  93. package/esm2020/geometries/lib/tetrahedron-geometry/tetrahedron-geometry.mjs +25 -0
  94. package/esm2020/geometries/lib/torus-geometry/torus-geometry.mjs +25 -0
  95. package/esm2020/geometries/lib/torus-knot-geometry/torus-knot-geometry.mjs +25 -0
  96. package/esm2020/geometries/lib/tube-geometry/tube-geometry.mjs +25 -0
  97. package/esm2020/geometries/lib/wireframe-geometry/wireframe-geometry.mjs +25 -0
  98. package/esm2020/helpers/angular-three-helpers.mjs +5 -0
  99. package/esm2020/helpers/index.mjs +15 -0
  100. package/esm2020/helpers/lib/arrow-helper/arrow-helper.mjs +25 -0
  101. package/esm2020/helpers/lib/axes-helper/axes-helper.mjs +25 -0
  102. package/esm2020/helpers/lib/box-helper/box-helper.mjs +35 -0
  103. package/esm2020/helpers/lib/box3-helper/box3-helper.mjs +35 -0
  104. package/esm2020/helpers/lib/camera-helper/camera-helper.mjs +35 -0
  105. package/esm2020/helpers/lib/directional-light-helper/directional-light-helper.mjs +35 -0
  106. package/esm2020/helpers/lib/grid-helper/grid-helper.mjs +25 -0
  107. package/esm2020/helpers/lib/hemisphere-light-helper/hemisphere-light-helper.mjs +35 -0
  108. package/esm2020/helpers/lib/plane-helper/plane-helper.mjs +35 -0
  109. package/esm2020/helpers/lib/point-light-helper/point-light-helper.mjs +35 -0
  110. package/esm2020/helpers/lib/polar-grid-helper/polar-grid-helper.mjs +25 -0
  111. package/esm2020/helpers/lib/skeleton-helper/skeleton-helper.mjs +35 -0
  112. package/esm2020/helpers/lib/spot-light-helper/spot-light-helper.mjs +35 -0
  113. package/esm2020/index.mjs +39 -2
  114. package/esm2020/lib/canvas.mjs +229 -0
  115. package/esm2020/lib/di/resize.mjs +19 -0
  116. package/esm2020/lib/di/window.mjs +13 -0
  117. package/esm2020/lib/directives/args.mjs +30 -0
  118. package/esm2020/lib/directives/cursor.mjs +35 -0
  119. package/esm2020/lib/directives/repeat.mjs +20 -0
  120. package/esm2020/lib/events.mjs +53 -0
  121. package/esm2020/lib/instance.mjs +368 -0
  122. package/esm2020/lib/pipes/math.mjs +15 -0
  123. package/esm2020/lib/pipes/pi.mjs +14 -0
  124. package/esm2020/lib/pipes/radian.mjs +14 -0
  125. package/esm2020/lib/pipes/side.mjs +22 -0
  126. package/esm2020/lib/ref.mjs +15 -0
  127. package/esm2020/lib/services/loader.mjs +45 -0
  128. package/esm2020/lib/services/resize.mjs +127 -0
  129. package/esm2020/lib/stores/component-store.mjs +137 -0
  130. package/esm2020/lib/stores/store.mjs +433 -0
  131. package/esm2020/lib/types.mjs +2 -0
  132. package/esm2020/lib/utils/apply-props.mjs +135 -0
  133. package/esm2020/lib/utils/build-graph.mjs +15 -0
  134. package/esm2020/lib/utils/camera.mjs +28 -0
  135. package/esm2020/lib/utils/capitalize.mjs +4 -0
  136. package/esm2020/lib/utils/check-update.mjs +22 -0
  137. package/esm2020/lib/utils/events.mjs +353 -0
  138. package/esm2020/lib/utils/get-instance-local-state.mjs +6 -0
  139. package/esm2020/lib/utils/inject.mjs +18 -0
  140. package/esm2020/lib/utils/instance.mjs +35 -0
  141. package/esm2020/lib/utils/is.mjs +54 -0
  142. package/esm2020/lib/utils/loop.mjs +139 -0
  143. package/esm2020/lib/utils/make.mjs +30 -0
  144. package/esm2020/lib/utils/mutate.mjs +24 -0
  145. package/esm2020/lib/utils/proxy.mjs +99 -0
  146. package/esm2020/lib/utils/renderer.mjs +15 -0
  147. package/esm2020/lights/angular-three-lights.mjs +5 -0
  148. package/esm2020/lights/index.mjs +11 -0
  149. package/esm2020/lights/lib/ambient-light/ambient-light.mjs +58 -0
  150. package/esm2020/lights/lib/ambient-light-probe/ambient-light-probe.mjs +59 -0
  151. package/esm2020/lights/lib/directional-light/directional-light.mjs +59 -0
  152. package/esm2020/lights/lib/hemisphere-light/hemisphere-light.mjs +60 -0
  153. package/esm2020/lights/lib/hemisphere-light-probe/hemisphere-light-probe.mjs +61 -0
  154. package/esm2020/lights/lib/light-probe/light-probe.mjs +59 -0
  155. package/esm2020/lights/lib/point-light/point-light.mjs +61 -0
  156. package/esm2020/lights/lib/rect-area-light/rect-area-light.mjs +61 -0
  157. package/esm2020/lights/lib/spot-light/spot-light.mjs +64 -0
  158. package/esm2020/materials/angular-three-materials.mjs +5 -0
  159. package/esm2020/materials/index.mjs +19 -0
  160. package/esm2020/materials/lib/line-basic-material/line-basic-material.mjs +76 -0
  161. package/esm2020/materials/lib/line-dashed-material/line-dashed-material.mjs +79 -0
  162. package/esm2020/materials/lib/mesh-basic-material/mesh-basic-material.mjs +88 -0
  163. package/esm2020/materials/lib/mesh-depth-material/mesh-depth-material.mjs +79 -0
  164. package/esm2020/materials/lib/mesh-distance-material/mesh-distance-material.mjs +79 -0
  165. package/esm2020/materials/lib/mesh-lambert-material/mesh-lambert-material.mjs +99 -0
  166. package/esm2020/materials/lib/mesh-matcap-material/mesh-matcap-material.mjs +85 -0
  167. package/esm2020/materials/lib/mesh-normal-material/mesh-normal-material.mjs +82 -0
  168. package/esm2020/materials/lib/mesh-phong-material/mesh-phong-material.mjs +102 -0
  169. package/esm2020/materials/lib/mesh-physical-material/mesh-physical-material.mjs +118 -0
  170. package/esm2020/materials/lib/mesh-standard-material/mesh-standard-material.mjs +99 -0
  171. package/esm2020/materials/lib/mesh-toon-material/mesh-toon-material.mjs +95 -0
  172. package/esm2020/materials/lib/points-material/points-material.mjs +77 -0
  173. package/esm2020/materials/lib/raw-shader-material/raw-shader-material.mjs +82 -0
  174. package/esm2020/materials/lib/shader-material/shader-material.mjs +82 -0
  175. package/esm2020/materials/lib/shadow-material/shadow-material.mjs +73 -0
  176. package/esm2020/materials/lib/sprite-material/sprite-material.mjs +77 -0
  177. package/esm2020/objects/angular-three-objects.mjs +5 -0
  178. package/esm2020/objects/index.mjs +14 -0
  179. package/esm2020/objects/lib/bone/bone.mjs +54 -0
  180. package/esm2020/objects/lib/group/group.mjs +54 -0
  181. package/esm2020/objects/lib/instanced-mesh/instanced-mesh.mjs +63 -0
  182. package/esm2020/objects/lib/line/line.mjs +58 -0
  183. package/esm2020/objects/lib/line-loop/line-loop.mjs +58 -0
  184. package/esm2020/objects/lib/line-segments/line-segments.mjs +58 -0
  185. package/esm2020/objects/lib/lod/lod.mjs +56 -0
  186. package/esm2020/objects/lib/mesh/mesh.mjs +58 -0
  187. package/esm2020/objects/lib/points/points.mjs +58 -0
  188. package/esm2020/objects/lib/skeleton/skeleton.mjs +40 -0
  189. package/esm2020/objects/lib/skinned-mesh/skinned-mesh.mjs +62 -0
  190. package/esm2020/objects/lib/sprite/sprite.mjs +57 -0
  191. package/esm2020/primitives/angular-three-primitives.mjs +5 -0
  192. package/esm2020/primitives/index.mjs +3 -0
  193. package/esm2020/primitives/lib/object-primitive/object-primitive.mjs +54 -0
  194. package/esm2020/primitives/lib/primitive/primitive.mjs +37 -0
  195. package/esm2020/stats/angular-three-stats.mjs +5 -0
  196. package/esm2020/stats/index.mjs +2 -0
  197. package/esm2020/stats/lib/stats/stats.mjs +54 -0
  198. package/esm2020/textures/angular-three-textures.mjs +5 -0
  199. package/esm2020/textures/index.mjs +12 -0
  200. package/esm2020/textures/lib/canvas-texture/canvas-texture.mjs +25 -0
  201. package/esm2020/textures/lib/compressed-array-texture/compressed-array-texture.mjs +25 -0
  202. package/esm2020/textures/lib/compressed-texture/compressed-texture.mjs +25 -0
  203. package/esm2020/textures/lib/cube-texture/cube-texture.mjs +25 -0
  204. package/esm2020/textures/lib/data-array-texture/data-array-texture.mjs +25 -0
  205. package/esm2020/textures/lib/data-texture/data-texture.mjs +25 -0
  206. package/esm2020/textures/lib/data3-dtexture/data3-dtexture.mjs +25 -0
  207. package/esm2020/textures/lib/depth-texture/depth-texture.mjs +25 -0
  208. package/esm2020/textures/lib/framebuffer-texture/framebuffer-texture.mjs +25 -0
  209. package/esm2020/textures/lib/video-texture/video-texture.mjs +25 -0
  210. package/fesm2015/angular-three-attributes.mjs +462 -0
  211. package/fesm2015/angular-three-attributes.mjs.map +1 -0
  212. package/fesm2015/angular-three-audios.mjs +201 -0
  213. package/fesm2015/angular-three-audios.mjs.map +1 -0
  214. package/fesm2015/angular-three-cameras.mjs +304 -0
  215. package/fesm2015/angular-three-cameras.mjs.map +1 -0
  216. package/fesm2015/angular-three-geometries.mjs +475 -0
  217. package/fesm2015/angular-three-geometries.mjs.map +1 -0
  218. package/fesm2015/angular-three-helpers.mjs +365 -0
  219. package/fesm2015/angular-three-helpers.mjs.map +1 -0
  220. package/fesm2015/angular-three-lights.mjs +511 -0
  221. package/fesm2015/angular-three-lights.mjs.map +1 -0
  222. package/fesm2015/angular-three-materials.mjs +1402 -0
  223. package/fesm2015/angular-three-materials.mjs.map +1 -0
  224. package/fesm2015/angular-three-objects.mjs +630 -0
  225. package/fesm2015/angular-three-objects.mjs.map +1 -0
  226. package/fesm2015/angular-three-primitives.mjs +95 -0
  227. package/fesm2015/angular-three-primitives.mjs.map +1 -0
  228. package/fesm2015/angular-three-stats.mjs +62 -0
  229. package/fesm2015/angular-three-stats.mjs.map +1 -0
  230. package/fesm2015/angular-three-textures.mjs +215 -0
  231. package/fesm2015/angular-three-textures.mjs.map +1 -0
  232. package/fesm2015/angular-three.mjs +2448 -10
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  234. package/fesm2020/angular-three-attributes.mjs +462 -0
  235. package/fesm2020/angular-three-attributes.mjs.map +1 -0
  236. package/fesm2020/angular-three-audios.mjs +201 -0
  237. package/fesm2020/angular-three-audios.mjs.map +1 -0
  238. package/fesm2020/angular-three-cameras.mjs +304 -0
  239. package/fesm2020/angular-three-cameras.mjs.map +1 -0
  240. package/fesm2020/angular-three-geometries.mjs +475 -0
  241. package/fesm2020/angular-three-geometries.mjs.map +1 -0
  242. package/fesm2020/angular-three-helpers.mjs +365 -0
  243. package/fesm2020/angular-three-helpers.mjs.map +1 -0
  244. package/fesm2020/angular-three-lights.mjs +511 -0
  245. package/fesm2020/angular-three-lights.mjs.map +1 -0
  246. package/fesm2020/angular-three-materials.mjs +1402 -0
  247. package/fesm2020/angular-three-materials.mjs.map +1 -0
  248. package/fesm2020/angular-three-objects.mjs +630 -0
  249. package/fesm2020/angular-three-objects.mjs.map +1 -0
  250. package/fesm2020/angular-three-primitives.mjs +95 -0
  251. package/fesm2020/angular-three-primitives.mjs.map +1 -0
  252. package/fesm2020/angular-three-stats.mjs +62 -0
  253. package/fesm2020/angular-three-stats.mjs.map +1 -0
  254. package/fesm2020/angular-three-textures.mjs +215 -0
  255. package/fesm2020/angular-three-textures.mjs.map +1 -0
  256. package/fesm2020/angular-three.mjs +2462 -10
  257. package/fesm2020/angular-three.mjs.map +1 -1
  258. package/geometries/README.md +3 -0
  259. package/geometries/index.d.ts +23 -0
  260. package/geometries/lib/box-geometry/box-geometry.d.ts +8 -0
  261. package/geometries/lib/buffer-geometry/buffer-geometry.d.ts +8 -0
  262. package/geometries/lib/capsule-geometry/capsule-geometry.d.ts +8 -0
  263. package/geometries/lib/circle-geometry/circle-geometry.d.ts +8 -0
  264. package/geometries/lib/cone-geometry/cone-geometry.d.ts +8 -0
  265. package/geometries/lib/cylinder-geometry/cylinder-geometry.d.ts +8 -0
  266. package/geometries/lib/dodecahedron-geometry/dodecahedron-geometry.d.ts +8 -0
  267. package/geometries/lib/edges-geometry/edges-geometry.d.ts +8 -0
  268. package/geometries/lib/extrude-geometry/extrude-geometry.d.ts +8 -0
  269. package/geometries/lib/icosahedron-geometry/icosahedron-geometry.d.ts +8 -0
  270. package/geometries/lib/instanced-buffer-geometry/instanced-buffer-geometry.d.ts +8 -0
  271. package/geometries/lib/lathe-geometry/lathe-geometry.d.ts +8 -0
  272. package/geometries/lib/octahedron-geometry/octahedron-geometry.d.ts +8 -0
  273. package/geometries/lib/plane-geometry/plane-geometry.d.ts +8 -0
  274. package/geometries/lib/polyhedron-geometry/polyhedron-geometry.d.ts +8 -0
  275. package/geometries/lib/ring-geometry/ring-geometry.d.ts +8 -0
  276. package/geometries/lib/shape-geometry/shape-geometry.d.ts +8 -0
  277. package/geometries/lib/sphere-geometry/sphere-geometry.d.ts +8 -0
  278. package/geometries/lib/tetrahedron-geometry/tetrahedron-geometry.d.ts +8 -0
  279. package/geometries/lib/torus-geometry/torus-geometry.d.ts +8 -0
  280. package/geometries/lib/torus-knot-geometry/torus-knot-geometry.d.ts +8 -0
  281. package/geometries/lib/tube-geometry/tube-geometry.d.ts +8 -0
  282. package/geometries/lib/wireframe-geometry/wireframe-geometry.d.ts +8 -0
  283. package/helpers/README.md +3 -0
  284. package/helpers/index.d.ts +13 -0
  285. package/helpers/lib/arrow-helper/arrow-helper.d.ts +8 -0
  286. package/helpers/lib/axes-helper/axes-helper.d.ts +8 -0
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  332. package/lights/README.md +3 -0
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  334. package/lights/lib/ambient-light/ambient-light.d.ts +39 -0
  335. package/lights/lib/ambient-light-probe/ambient-light-probe.d.ts +40 -0
  336. package/lights/lib/directional-light/directional-light.d.ts +40 -0
  337. package/lights/lib/hemisphere-light/hemisphere-light.d.ts +41 -0
  338. package/lights/lib/hemisphere-light-probe/hemisphere-light-probe.d.ts +42 -0
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  341. package/lights/lib/rect-area-light/rect-area-light.d.ts +42 -0
  342. package/lights/lib/spot-light/spot-light.d.ts +45 -0
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  374. package/objects/lib/skinned-mesh/skinned-mesh.d.ts +45 -0
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1
+ {"version":3,"file":"angular-three-lights.mjs","sources":["../../../../packages/angular-three/lights/src/lib/light-probe/light-probe.ts","../../../../packages/angular-three/lights/src/lib/ambient-light/ambient-light.ts","../../../../packages/angular-three/lights/src/lib/ambient-light-probe/ambient-light-probe.ts","../../../../packages/angular-three/lights/src/lib/hemisphere-light/hemisphere-light.ts","../../../../packages/angular-three/lights/src/lib/hemisphere-light-probe/hemisphere-light-probe.ts","../../../../packages/angular-three/lights/src/lib/directional-light/directional-light.ts","../../../../packages/angular-three/lights/src/lib/point-light/point-light.ts","../../../../packages/angular-three/lights/src/lib/spot-light/spot-light.ts","../../../../packages/angular-three/lights/src/lib/rect-area-light/rect-area-light.ts","../../../../packages/angular-three/lights/src/index.ts","../../../../packages/angular-three/lights/src/angular-three-lights.ts"],"sourcesContent":["// GENERATED - AngularThree v1.0.0\nimport * as THREE from 'three';\nimport { Component } from '@angular/core';\nimport {\n injectArgs,\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\n\n@Component({\n selector: 'ngt-light-probe',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtLightProbe)],\n inputs: [...getInputs()],\n})\nexport class NgtLightProbe extends THREE.LightProbe {\n constructor() {\n super(...(injectArgs<typeof THREE.LightProbe>({ optional: true }) || []));\n return proxify(this);\n }\n\n static ngAcceptInputType_sh: NgtObservableInput<THREE.SphericalHarmonics3>;\n static ngAcceptInputType_intensity: NgtObservableInput<number> | undefined;\n static ngAcceptInputType_hex: NgtObservableInput<number | string> | undefined;\n static ngAcceptInputType_color: NgtObservableInput<THREE.Color>;\n static ngAcceptInputType_shadow: NgtObservableInput<THREE.LightShadow>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'sh',\n 'intensity',\n 'hex',\n 'color',\n 'shadow',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport * as THREE from 'three';\nimport { Component } from '@angular/core';\nimport {\n injectArgs,\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\n\n@Component({\n selector: 'ngt-ambient-light',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtAmbientLight)],\n inputs: [...getInputs()],\n})\nexport class NgtAmbientLight extends THREE.AmbientLight {\n constructor() {\n super(...(injectArgs<typeof THREE.AmbientLight>({ optional: true }) || []));\n return proxify(this);\n }\n\n static ngAcceptInputType_color: NgtObservableInput<THREE.ColorRepresentation> | undefined;\n static ngAcceptInputType_intensity: NgtObservableInput<number> | undefined;\n static ngAcceptInputType_hex: NgtObservableInput<number | string> | undefined;\n static ngAcceptInputType_shadow: NgtObservableInput<THREE.LightShadow>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'color',\n 'intensity',\n 'hex',\n 'shadow',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport * as THREE from 'three';\nimport { Component } from '@angular/core';\nimport {\n injectArgs,\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\n\n@Component({\n selector: 'ngt-ambient-light-probe',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtAmbientLightProbe)],\n inputs: [...getInputs()],\n})\nexport class NgtAmbientLightProbe extends THREE.AmbientLightProbe {\n constructor() {\n super(...(injectArgs<typeof THREE.AmbientLightProbe>({ optional: true }) || []));\n return proxify(this);\n }\n\n static ngAcceptInputType_color: NgtObservableInput<THREE.ColorRepresentation> | undefined;\n static ngAcceptInputType_intensity: NgtObservableInput<number> | undefined;\n static ngAcceptInputType_sh: NgtObservableInput<THREE.SphericalHarmonics3>;\n static ngAcceptInputType_hex: NgtObservableInput<number | string> | undefined;\n static ngAcceptInputType_shadow: NgtObservableInput<THREE.LightShadow>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'color',\n 'intensity',\n 'sh',\n 'hex',\n 'shadow',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport * as THREE from 'three';\nimport { Component } from '@angular/core';\nimport {\n injectArgs,\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\n\n@Component({\n selector: 'ngt-hemisphere-light',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtHemisphereLight)],\n inputs: [...getInputs()],\n})\nexport class NgtHemisphereLight extends THREE.HemisphereLight {\n constructor() {\n super(...(injectArgs<typeof THREE.HemisphereLight>({ optional: true }) || []));\n return proxify(this);\n }\n\n static ngAcceptInputType_skyColor: NgtObservableInput<THREE.ColorRepresentation> | undefined;\n static ngAcceptInputType_groundColor: NgtObservableInput<THREE.Color>;\n static ngAcceptInputType_intensity: NgtObservableInput<number> | undefined;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_hex: NgtObservableInput<number | string> | undefined;\n static ngAcceptInputType_color: NgtObservableInput<THREE.Color>;\n static ngAcceptInputType_shadow: NgtObservableInput<THREE.LightShadow>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'skyColor',\n 'groundColor',\n 'intensity',\n 'position',\n 'hex',\n 'color',\n 'shadow',\n 'name',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport * as THREE from 'three';\nimport { Component } from '@angular/core';\nimport {\n injectArgs,\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\n\n@Component({\n selector: 'ngt-hemisphere-light-probe',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtHemisphereLightProbe)],\n inputs: [...getInputs()],\n})\nexport class NgtHemisphereLightProbe extends THREE.HemisphereLightProbe {\n constructor() {\n super(...(injectArgs<typeof THREE.HemisphereLightProbe>({ optional: true }) || []));\n return proxify(this);\n }\n\n static ngAcceptInputType_skyColor: NgtObservableInput<THREE.ColorRepresentation> | undefined;\n static ngAcceptInputType_groundColor: NgtObservableInput<THREE.ColorRepresentation> | undefined;\n static ngAcceptInputType_intensity: NgtObservableInput<number> | undefined;\n static ngAcceptInputType_sh: NgtObservableInput<THREE.SphericalHarmonics3>;\n static ngAcceptInputType_hex: NgtObservableInput<number | string> | undefined;\n static ngAcceptInputType_color: NgtObservableInput<THREE.Color>;\n static ngAcceptInputType_shadow: NgtObservableInput<THREE.LightShadow>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'skyColor',\n 'groundColor',\n 'intensity',\n 'sh',\n 'hex',\n 'color',\n 'shadow',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport * as THREE from 'three';\nimport { Component } from '@angular/core';\nimport {\n injectArgs,\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\n\n@Component({\n selector: 'ngt-directional-light',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtDirectionalLight)],\n inputs: [...getInputs()],\n})\nexport class NgtDirectionalLight extends THREE.DirectionalLight {\n constructor() {\n super(...(injectArgs<typeof THREE.DirectionalLight>({ optional: true }) || []));\n return proxify(this);\n }\n\n static ngAcceptInputType_color: NgtObservableInput<THREE.ColorRepresentation> | undefined;\n static ngAcceptInputType_intensity: NgtObservableInput<number>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_target: NgtObservableInput<THREE.Object3D>;\n static ngAcceptInputType_shadow: NgtObservableInput<THREE.DirectionalLightShadow>;\n static ngAcceptInputType_hex: NgtObservableInput<number | string> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'color',\n 'intensity',\n 'position',\n 'target',\n 'shadow',\n 'hex',\n 'name',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport * as THREE from 'three';\nimport { Component } from '@angular/core';\nimport {\n injectArgs,\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\n\n@Component({\n selector: 'ngt-point-light',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtPointLight)],\n inputs: [...getInputs()],\n})\nexport class NgtPointLight extends THREE.PointLight {\n constructor() {\n super(...(injectArgs<typeof THREE.PointLight>({ optional: true }) || []));\n return proxify(this);\n }\n\n static ngAcceptInputType_color: NgtObservableInput<THREE.ColorRepresentation> | undefined;\n static ngAcceptInputType_intensity: NgtObservableInput<number>;\n static ngAcceptInputType_distance: NgtObservableInput<number>;\n static ngAcceptInputType_decay: NgtObservableInput<number>;\n static ngAcceptInputType_shadow: NgtObservableInput<THREE.PointLightShadow>;\n static ngAcceptInputType_power: NgtObservableInput<number>;\n static ngAcceptInputType_hex: NgtObservableInput<number | string> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'color',\n 'intensity',\n 'distance',\n 'decay',\n 'shadow',\n 'power',\n 'hex',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport * as THREE from 'three';\nimport { Component } from '@angular/core';\nimport {\n injectArgs,\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\n\n@Component({\n selector: 'ngt-spot-light',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtSpotLight)],\n inputs: [...getInputs()],\n})\nexport class NgtSpotLight extends THREE.SpotLight {\n constructor() {\n super(...(injectArgs<typeof THREE.SpotLight>({ optional: true }) || []));\n return proxify(this);\n }\n\n static ngAcceptInputType_color: NgtObservableInput<THREE.ColorRepresentation> | undefined;\n static ngAcceptInputType_intensity: NgtObservableInput<number>;\n static ngAcceptInputType_distance: NgtObservableInput<number>;\n static ngAcceptInputType_angle: NgtObservableInput<number>;\n static ngAcceptInputType_penumbra: NgtObservableInput<number>;\n static ngAcceptInputType_decay: NgtObservableInput<number>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_target: NgtObservableInput<THREE.Object3D>;\n static ngAcceptInputType_shadow: NgtObservableInput<THREE.SpotLightShadow>;\n static ngAcceptInputType_power: NgtObservableInput<number>;\n static ngAcceptInputType_hex: NgtObservableInput<number | string> | undefined;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'color',\n 'intensity',\n 'distance',\n 'angle',\n 'penumbra',\n 'decay',\n 'position',\n 'target',\n 'shadow',\n 'power',\n 'hex',\n 'name',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nimport * as THREE from 'three';\nimport { Component } from '@angular/core';\nimport {\n injectArgs,\n NGT_INSTANCE_INPUTS,\n NGT_INSTANCE_OUTPUTS,\n NgtInstance,\n provideInstanceRef,\n proxify,\n NgtVector3,\n NgtEuler,\n NgtQuaternion,\n NgtMatrix4,\n NgtLayers,\n NgtObservableInput,\n} from 'angular-three';\n\n@Component({\n selector: 'ngt-rect-area-light',\n standalone: true,\n template: '<ng-content></ng-content>',\n hostDirectives: [{ directive: NgtInstance, inputs: NGT_INSTANCE_INPUTS, outputs: NGT_INSTANCE_OUTPUTS }],\n providers: [provideInstanceRef(NgtRectAreaLight)],\n inputs: [...getInputs()],\n})\nexport class NgtRectAreaLight extends THREE.RectAreaLight {\n constructor() {\n super(...(injectArgs<typeof THREE.RectAreaLight>({ optional: true }) || []));\n return proxify(this);\n }\n\n static ngAcceptInputType_color: NgtObservableInput<THREE.ColorRepresentation> | undefined;\n static ngAcceptInputType_intensity: NgtObservableInput<number>;\n static ngAcceptInputType_width: NgtObservableInput<number>;\n static ngAcceptInputType_height: NgtObservableInput<number>;\n static ngAcceptInputType_power: NgtObservableInput<number>;\n static ngAcceptInputType_hex: NgtObservableInput<number | string> | undefined;\n static ngAcceptInputType_shadow: NgtObservableInput<THREE.LightShadow>;\n static ngAcceptInputType_name: NgtObservableInput<string>;\n static ngAcceptInputType_position: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_rotation: NgtObservableInput<NgtEuler>;\n static ngAcceptInputType_quaternion: NgtObservableInput<NgtQuaternion>;\n static ngAcceptInputType_scale: NgtObservableInput<NgtVector3>;\n static ngAcceptInputType_modelViewMatrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_normalMatrix: NgtObservableInput<THREE.Matrix3>;\n static ngAcceptInputType_matrix: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixWorld: NgtObservableInput<NgtMatrix4>;\n static ngAcceptInputType_matrixAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldAutoUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_matrixWorldNeedsUpdate: NgtObservableInput<boolean>;\n static ngAcceptInputType_layers: NgtObservableInput<NgtLayers>;\n static ngAcceptInputType_visible: NgtObservableInput<boolean>;\n static ngAcceptInputType_castShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_receiveShadow: NgtObservableInput<boolean>;\n static ngAcceptInputType_frustumCulled: NgtObservableInput<boolean>;\n static ngAcceptInputType_renderOrder: NgtObservableInput<number>;\n static ngAcceptInputType_animations: NgtObservableInput<THREE.AnimationClip[]>;\n static ngAcceptInputType_userData: NgtObservableInput<{ [key: string]: any }>;\n static ngAcceptInputType_customDepthMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_customDistanceMaterial: NgtObservableInput<THREE.Material>;\n static ngAcceptInputType_onBeforeRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n static ngAcceptInputType_onAfterRender: NgtObservableInput<\n (\n renderer: THREE.WebGLRenderer,\n scene: THREE.Scene,\n camera: THREE.Camera,\n geometry: THREE.BufferGeometry,\n material: THREE.Material,\n group: THREE.Group\n ) => void\n >;\n}\n\nfunction getInputs() {\n return [\n 'color',\n 'intensity',\n 'width',\n 'height',\n 'power',\n 'hex',\n 'shadow',\n 'name',\n 'position',\n 'rotation',\n 'quaternion',\n 'scale',\n 'modelViewMatrix',\n 'normalMatrix',\n 'matrix',\n 'matrixWorld',\n 'matrixAutoUpdate',\n 'matrixWorldAutoUpdate',\n 'matrixWorldNeedsUpdate',\n 'layers',\n 'visible',\n 'castShadow',\n 'receiveShadow',\n 'frustumCulled',\n 'renderOrder',\n 'animations',\n 'userData',\n 'customDepthMaterial',\n 'customDistanceMaterial',\n 'onBeforeRender',\n 'onAfterRender',\n ];\n}\n","// GENERATED - AngularThree v1.0.0\nexport * from './lib/light-probe/light-probe';\nexport * from './lib/ambient-light/ambient-light';\nexport * from './lib/ambient-light-probe/ambient-light-probe';\nexport * from './lib/hemisphere-light/hemisphere-light';\nexport * from './lib/hemisphere-light-probe/hemisphere-light-probe';\nexport * from './lib/directional-light/directional-light';\nexport * from './lib/point-light/point-light';\nexport * from './lib/spot-light/spot-light';\nexport * from './lib/rect-area-light/rect-area-light';\n","/**\n * Generated bundle index. 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