angular-three-soba 3.2.0 → 3.2.2

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Files changed (32) hide show
  1. package/abstractions/lib/catmull-rom-line.d.ts +13 -13
  2. package/abstractions/lib/edges.d.ts +14 -14
  3. package/abstractions/lib/grid.d.ts +3 -3
  4. package/abstractions/lib/line.d.ts +2 -2
  5. package/abstractions/lib/prism-geometry.d.ts +2 -2
  6. package/abstractions/lib/quadratic-bezier-line.d.ts +1 -1
  7. package/abstractions/lib/rounded-box.d.ts +1 -1
  8. package/abstractions/lib/text-3d.d.ts +5 -5
  9. package/controls/lib/camera-controls.d.ts +1 -1
  10. package/controls/lib/orbit-controls.d.ts +1 -1
  11. package/fesm2022/angular-three-soba-abstractions.mjs.map +1 -1
  12. package/fesm2022/angular-three-soba-gizmos.mjs +3 -14
  13. package/fesm2022/angular-three-soba-gizmos.mjs.map +1 -1
  14. package/materials/lib/custom-shader-material.d.ts +2 -2
  15. package/materials/lib/mesh-portal-material.d.ts +25 -25
  16. package/materials/lib/mesh-refraction-material.d.ts +2 -2
  17. package/materials/lib/mesh-transmission-material.d.ts +1 -1
  18. package/misc/lib/computed-attribute.d.ts +4 -4
  19. package/misc/lib/decal.d.ts +1 -1
  20. package/misc/lib/html/html.d.ts +1 -1
  21. package/misc/lib/sampler.d.ts +1 -1
  22. package/package.json +8 -8
  23. package/performances/lib/instances/instances.d.ts +1 -1
  24. package/performances/lib/points/points.d.ts +1 -1
  25. package/staging/lib/accumulative-shadows.d.ts +1 -1
  26. package/staging/lib/caustics.d.ts +1 -1
  27. package/staging/lib/center.d.ts +2 -2
  28. package/staging/lib/contact-shadows.d.ts +1 -1
  29. package/staging/lib/lightformer.d.ts +1 -1
  30. package/staging/lib/mask.d.ts +1 -1
  31. package/staging/lib/spot-light.d.ts +1 -1
  32. package/staging/lib/stage.d.ts +5 -5
@@ -4,10 +4,10 @@ import { Material } from 'three';
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  import CustomShaderMaterial from 'three-custom-shader-material/vanilla';
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  import * as i0 from "@angular/core";
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  export declare class NgtsCustomShaderMaterial {
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- baseMaterial: import("@angular/core").InputSignal<typeof Material | Material | ElementRef<Material>>;
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+ baseMaterial: import("@angular/core").InputSignal<Material | typeof Material | ElementRef<Material>>;
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  attach: import("@angular/core").InputSignal<NgtAttachable>;
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  options: import("@angular/core").InputSignal<Omit<any, "baseMaterial">>;
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- parameters: import("@angular/core").Signal<Omit<Omit<any, "baseMaterial">, "uniforms" | "vertexShader" | "fragmentShader" | "cacheKey">>;
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+ parameters: import("@angular/core").Signal<Omit<Omit<any, "baseMaterial">, "fragmentShader" | "vertexShader" | "uniforms" | "cacheKey">>;
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  private base;
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  private fragmentShader;
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  private vertexShader;
@@ -9,37 +9,19 @@ export declare class ManagePortalScene {
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  events: import("@angular/core").InputSignal<boolean | undefined>;
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  rootScene: import("@angular/core").InputSignal<Scene>;
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  material: import("@angular/core").InputSignal<import("angular-three").NgtExtendedColors<import("angular-three").NgtOverwrite<Partial<{
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- resolution: import("three").Vector2;
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- blur: number;
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- size?: number | undefined;
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- sdf?: (import("three").Texture | null) | undefined;
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- map?: (import("three").Texture | null) | undefined;
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- readonly isShaderMaterial: true;
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- defines: {
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- [key: string]: any;
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- };
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+ fragmentShader: string;
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+ vertexShader: string;
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  uniforms: {
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  [uniform: string]: import("three").IUniform;
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  };
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- uniformsGroups: import("three").UniformsGroup[];
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- vertexShader: string;
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- fragmentShader: string;
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- linewidth: number;
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+ defines: {
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+ [key: string]: any;
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+ };
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+ map?: (import("three").Texture | null) | undefined;
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  wireframe: boolean;
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  wireframeLinewidth: number;
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  fog: boolean;
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- lights: boolean;
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- clipping: boolean;
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- extensions: {
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- clipCullDistance: boolean;
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- multiDraw: boolean;
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- };
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- defaultAttributeValues: any;
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- index0AttributeName: string | undefined;
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- uniformsNeedUpdate: boolean;
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- glslVersion: import("three").GLSLVersion | null;
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  setValues: (parameters: import("three").ShaderMaterialParameters) => void;
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- toJSON: (meta?: import("three").JSONMeta) => import("three").ShaderMaterialJSON;
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  readonly isMaterial: true;
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  type: string;
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  alphaHash: boolean;
@@ -91,6 +73,7 @@ export declare class ManagePortalScene {
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  onBeforeRender: (renderer: import("three").WebGLRenderer, scene: Scene, camera: import("three").Camera, geometry: import("three").BufferGeometry, object: import("three").Object3D, group: import("three").Group) => void;
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  onBeforeCompile: (parameters: import("three").WebGLProgramParametersWithUniforms, renderer: import("three").WebGLRenderer) => void;
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  customProgramCacheKey: () => string;
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+ toJSON: (meta?: import("three").JSONMeta) => import("three").ShaderMaterialJSON;
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  clone: () => ShaderMaterial & import("@pmndrs/vanilla").PortalMaterialType;
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  copy: (material: import("three").Material) => ShaderMaterial & import("@pmndrs/vanilla").PortalMaterialType;
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  dispose: () => void;
@@ -102,6 +85,23 @@ export declare class ManagePortalScene {
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  dispatchEvent: <T extends "dispose">(event: import("three").BaseEvent<T> & {
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  dispose: {};
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  }[T]) => void;
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+ resolution: import("three").Vector2;
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+ blur: number;
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+ size?: number | undefined;
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+ sdf?: (import("three").Texture | null) | undefined;
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+ readonly isShaderMaterial: true;
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+ uniformsGroups: import("three").UniformsGroup[];
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+ linewidth: number;
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+ lights: boolean;
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+ clipping: boolean;
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+ extensions: {
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+ clipCullDistance: boolean;
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+ multiDraw: boolean;
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+ };
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+ defaultAttributeValues: any;
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+ index0AttributeName: string | undefined;
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+ uniformsNeedUpdate: boolean;
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+ glslVersion: import("three").GLSLVersion | null;
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  }>, import("angular-three").NgtNodeElement<ShaderMaterial & import("@pmndrs/vanilla").PortalMaterialType, (new (parameters?: (import("three").ShaderMaterialParameters & Partial<import("@pmndrs/vanilla").PortalMaterialType>) | undefined) => ShaderMaterial & import("@pmndrs/vanilla").PortalMaterialType) & {
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  key: string;
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  }>>>>;
@@ -131,7 +131,7 @@ export interface NgtsMeshPortalMaterialOptions extends Partial<NgtShaderMaterial
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  export declare class NgtsMeshPortalMaterial {
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  attach: import("@angular/core").InputSignal<NgtAttachable>;
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  options: import("@angular/core").InputSignalWithTransform<NgtsMeshPortalMaterialOptions, "" | Partial<NgtsMeshPortalMaterialOptions>>;
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- parameters: import("@angular/core").Signal<Omit<NgtsMeshPortalMaterialOptions, "resolution" | "blur" | "worldUnits" | "eventPriority" | "renderPriority" | "events">>;
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+ parameters: import("@angular/core").Signal<Omit<NgtsMeshPortalMaterialOptions, "resolution" | "blur" | "events" | "worldUnits" | "eventPriority" | "renderPriority">>;
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  blur: import("@angular/core").Signal<number>;
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  eventPriority: import("@angular/core").Signal<number>;
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  renderPriority: import("@angular/core").Signal<number>;
@@ -24,7 +24,7 @@ export declare class NgtsMeshRefractionMaterial {
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  private fastChroma;
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  aberrationStrength: import("@angular/core").Signal<number>;
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  materialRef: import("@angular/core").Signal<ElementRef<import("three").ShaderMaterial & {
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- [name: string]: number | boolean | any[] | import("three").Vector2 | Texture | import("three").Color | import("three").Vector3 | import("three").Quaternion | import("three").Matrix4 | import("three").Matrix3 | import("three").Vector4 | CubeTexture | Int32Array | Float32Array | null;
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+ [name: string]: number | boolean | any[] | import("three").Color | Texture | import("three").Vector3 | import("three").Quaternion | import("three").Matrix4 | import("three").Matrix3 | import("three").Vector2 | import("three").Vector4 | CubeTexture | Int32Array | Float32Array | null;
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  }> | undefined>;
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  private store;
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  private size;
@@ -34,7 +34,7 @@ export declare class NgtsMeshRefractionMaterial {
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  }>;
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  private defineKeys;
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  material: import("@angular/core").Signal<import("three").ShaderMaterial & {
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- [name: string]: number | boolean | any[] | import("three").Vector2 | Texture | import("three").Color | import("three").Vector3 | import("three").Quaternion | import("three").Matrix4 | import("three").Matrix3 | import("three").Vector4 | CubeTexture | Int32Array | Float32Array | null;
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+ [name: string]: number | boolean | any[] | import("three").Color | Texture | import("three").Vector3 | import("three").Quaternion | import("three").Matrix4 | import("three").Matrix3 | import("three").Vector2 | import("three").Vector4 | CubeTexture | Int32Array | Float32Array | null;
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  }>;
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  constructor();
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  static ɵfac: i0.ɵɵFactoryDeclaration<NgtsMeshRefractionMaterial, never>;
@@ -29,7 +29,7 @@ export type NgtsMeshTransmissionMaterialOptions = Partial<NgtMeshPhysicalMateria
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  export declare class NgtsMeshTransmissionMaterial {
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  attach: import("@angular/core").InputSignal<NgtAttachable>;
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  options: import("@angular/core").InputSignalWithTransform<NgtsMeshTransmissionMaterialOptions, "" | Partial<NgtsMeshTransmissionMaterialOptions>>;
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- parameters: import("@angular/core").Signal<Omit<NgtsMeshTransmissionMaterialOptions, "resolution" | "side" | "thickness" | "anisotropy" | "transmission" | "buffer" | "anisotropicBlur" | "samples" | "transmissionSampler" | "backside" | "backsideThickness" | "backsideEnvMapIntensity" | "backsideResolution" | "background">>;
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+ parameters: import("@angular/core").Signal<Omit<NgtsMeshTransmissionMaterialOptions, "thickness" | "anisotropy" | "transmission" | "side" | "resolution" | "buffer" | "anisotropicBlur" | "samples" | "transmissionSampler" | "backside" | "backsideThickness" | "backsideEnvMapIntensity" | "backsideResolution" | "background">>;
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  private resolution;
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  private backsideResolution;
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  private samples;
@@ -8,10 +8,6 @@ export declare class NgtsComputedAttribute {
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  name: string;
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  clone: () => BufferAttribute;
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  toJSON: () => import("three").BufferAttributeJSON;
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- set: (value: ArrayLike<number> | ArrayBufferView, offset?: number) => BufferAttribute;
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- applyMatrix4: (m: import("three").Matrix4) => BufferAttribute;
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- copy: (source: BufferAttribute) => BufferAttribute;
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- readonly count: number;
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  array: import("three").TypedArray;
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  itemSize: number;
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  usage: import("three").Usage;
@@ -22,6 +18,7 @@ export declare class NgtsComputedAttribute {
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  }>;
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  version: number;
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  normalized: boolean;
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+ readonly count: number;
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  needsUpdate: boolean;
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  readonly isBufferAttribute: true;
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  onUploadCallback: () => void;
@@ -29,11 +26,14 @@ export declare class NgtsComputedAttribute {
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  setUsage: (usage: import("three").Usage) => BufferAttribute;
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  addUpdateRange: (start: number, count: number) => void;
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  clearUpdateRanges: () => void;
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+ copy: (source: BufferAttribute) => BufferAttribute;
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  copyAt: (index1: number, attribute: BufferAttribute, index2: number) => BufferAttribute;
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  copyArray: (array: ArrayLike<number>) => BufferAttribute;
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  applyMatrix3: (m: import("three").Matrix3) => BufferAttribute;
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+ applyMatrix4: (m: import("three").Matrix4) => BufferAttribute;
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  applyNormalMatrix: (m: import("three").Matrix3) => BufferAttribute;
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  transformDirection: (m: import("three").Matrix4) => BufferAttribute;
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+ set: (value: ArrayLike<number> | ArrayBufferView, offset?: number) => BufferAttribute;
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  getComponent: (index: number, component: number) => number;
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  setComponent: (index: number, component: number, value: number) => void;
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  getX: (index: number) => number;
@@ -11,7 +11,7 @@ export interface NgtsDecalOptions extends Partial<NgtMesh> {
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  export declare class NgtsDecal {
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  mesh: import("@angular/core").InputSignal<Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap> | ElementRef<Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap>> | null | undefined>;
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  options: import("@angular/core").InputSignalWithTransform<NgtsDecalOptions, "" | Partial<NgtsDecalOptions>>;
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- parameters: import("@angular/core").Signal<Omit<NgtsDecalOptions, "position" | "scale" | "rotation" | "debug" | "map" | "depthTest" | "polygonOffsetFactor">>;
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+ parameters: import("@angular/core").Signal<Omit<NgtsDecalOptions, "position" | "scale" | "rotation" | "polygonOffsetFactor" | "depthTest" | "debug" | "map">>;
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  meshRef: import("@angular/core").Signal<ElementRef<Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap>>>;
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  helperRef: import("@angular/core").Signal<ElementRef<Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap>> | undefined>;
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  protected map: import("@angular/core").Signal<Texture | null | undefined>;
@@ -14,7 +14,7 @@ export declare class NgtsHTML {
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  groupRef: import("@angular/core").Signal<ElementRef<Group<import("three").Object3DEventMap>>>;
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  occlusionMeshRef: import("@angular/core").Signal<ElementRef<Mesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap>> | undefined>;
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  occlusionGeometryRef: import("@angular/core").Signal<ElementRef<PlaneGeometry> | undefined>;
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- occlude: import("@angular/core").Signal<boolean | "raycast" | ElementRef<Object3D<import("three").Object3DEventMap>>[] | Object3D<import("three").Object3DEventMap>[] | "blending">;
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+ occlude: import("@angular/core").Signal<boolean | "raycast" | Object3D<import("three").Object3DEventMap>[] | ElementRef<Object3D<import("three").Object3DEventMap>>[] | "blending">;
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  transform: import("@angular/core").Signal<boolean>;
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  castShadow: import("@angular/core").Signal<boolean>;
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  receiveShadow: import("@angular/core").Signal<boolean>;
@@ -62,7 +62,7 @@ export declare class NgtsSampler {
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  mesh: import("@angular/core").InputSignal<Mesh<BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap> | ElementRef<Mesh<BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap>> | null>;
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  instances: import("@angular/core").InputSignal<InstancedMesh<BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").InstancedMeshEventMap> | ElementRef<InstancedMesh<BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").InstancedMeshEventMap>> | null>;
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  options: import("@angular/core").InputSignalWithTransform<NgtsSamplerOptions, "" | Partial<NgtsSamplerOptions>>;
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- parameters: import("@angular/core").Signal<Omit<NgtsSamplerOptions, "transform" | "weight" | "count">>;
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+ parameters: import("@angular/core").Signal<Omit<NgtsSamplerOptions, "count" | "transform" | "weight">>;
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  groupRef: import("@angular/core").Signal<ElementRef<Group<import("three").Object3DEventMap>> | undefined>;
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  constructor();
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  static ɵfac: i0.ɵɵFactoryDeclaration<NgtsSampler, never>;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
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  {
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  "name": "angular-three-soba",
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- "version": "3.2.0",
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+ "version": "3.2.2",
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  "publishConfig": {
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  "access": "public"
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  },
@@ -47,21 +47,21 @@
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  "types": "./index.d.ts",
48
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  "default": "./fesm2022/angular-three-soba.mjs"
49
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  },
50
- "./abstractions": {
51
- "types": "./abstractions/index.d.ts",
52
- "default": "./fesm2022/angular-three-soba-abstractions.mjs"
53
- },
54
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  "./cameras": {
55
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  "types": "./cameras/index.d.ts",
56
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  "default": "./fesm2022/angular-three-soba-cameras.mjs"
57
53
  },
54
+ "./controls": {
55
+ "types": "./controls/index.d.ts",
56
+ "default": "./fesm2022/angular-three-soba-controls.mjs"
57
+ },
58
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  "./gizmos": {
59
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  "types": "./gizmos/index.d.ts",
60
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  "default": "./fesm2022/angular-three-soba-gizmos.mjs"
61
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  },
62
- "./controls": {
63
- "types": "./controls/index.d.ts",
64
- "default": "./fesm2022/angular-three-soba-controls.mjs"
62
+ "./abstractions": {
63
+ "types": "./abstractions/index.d.ts",
64
+ "default": "./fesm2022/angular-three-soba-abstractions.mjs"
65
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  },
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  "./materials": {
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  "types": "./materials/index.d.ts",
@@ -107,7 +107,7 @@ export interface NgtsInstancesOptions extends Partial<NgtInstancedMesh> {
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  export declare class NgtsInstances {
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  protected readonly DynamicDrawUsage: 35048;
109
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  options: import("@angular/core").InputSignalWithTransform<NgtsInstancesOptions, "" | Partial<NgtsInstancesOptions>>;
110
- protected parameters: import("@angular/core").Signal<Omit<NgtsInstancesOptions, "frames" | "limit" | "range">>;
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+ protected parameters: import("@angular/core").Signal<Omit<NgtsInstancesOptions, "frames" | "range" | "limit">>;
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  instancedMeshRef: import("@angular/core").Signal<ElementRef<InstancedMesh<import("three").BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").InstancedMeshEventMap>>>;
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  private limit;
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  protected buffers: import("@angular/core").Signal<{
@@ -207,7 +207,7 @@ export interface NgtsPointsInstancesOptions extends Partial<NgtPoints> {
207
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  }
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  export declare class NgtsPointsInstances {
209
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  options: import("@angular/core").InputSignalWithTransform<NgtsPointsInstancesOptions, "" | Partial<NgtsPointsInstancesOptions>>;
210
- parameters: import("@angular/core").Signal<Omit<NgtsPointsInstancesOptions, "limit" | "range">>;
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+ parameters: import("@angular/core").Signal<Omit<NgtsPointsInstancesOptions, "range" | "limit">>;
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  pointsRef: import("@angular/core").Signal<ElementRef<Points<BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap>>>;
212
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  private limit;
213
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  buffers: import("@angular/core").Signal<{
@@ -30,7 +30,7 @@ export declare class NgtsAccumulativeShadows {
30
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  nullTraversal: () => null;
31
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  Math: Math;
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  options: import("@angular/core").InputSignalWithTransform<NgtsAccumulativeShadowsOptions, "" | Partial<NgtsAccumulativeShadowsOptions>>;
33
- parameters: import("@angular/core").Signal<Omit<NgtsAccumulativeShadowsOptions, "scale" | "temporal" | "frames" | "limit" | "blend" | "opacity" | "alphaTest" | "color" | "colorBlend" | "resolution" | "toneMapped">>;
33
+ parameters: import("@angular/core").Signal<Omit<NgtsAccumulativeShadowsOptions, "scale" | "frames" | "blend" | "limit" | "temporal" | "opacity" | "alphaTest" | "color" | "colorBlend" | "resolution" | "toneMapped">>;
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  lightsRef: import("@angular/core").Signal<ElementRef<Group<import("three").Object3DEventMap>>>;
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  planeRef: import("@angular/core").Signal<ElementRef<Mesh<PlaneGeometry, import("three").ShaderMaterial & {
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  map: import("three").Texture | null;
@@ -32,7 +32,7 @@ export declare class NgtsCaustics {
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  protected readonly OneFactor: 201;
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  protected readonly SrcAlphaFactor: 204;
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  options: import("@angular/core").InputSignalWithTransform<NgtsCausticsOptions, "" | Partial<NgtsCausticsOptions>>;
35
- parameters: import("@angular/core").Signal<Omit<NgtsCausticsOptions, "frames" | "color" | "resolution" | "intensity" | "debug" | "causticsOnly" | "backside" | "ior" | "backsideIOR" | "worldRadius" | "lightSource">>;
35
+ parameters: import("@angular/core").Signal<Omit<NgtsCausticsOptions, "frames" | "color" | "resolution" | "debug" | "causticsOnly" | "backside" | "ior" | "backsideIOR" | "worldRadius" | "intensity" | "lightSource">>;
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  debug: import("@angular/core").Signal<boolean>;
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  color: import("@angular/core").Signal<ColorRepresentation>;
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  private resolution;
@@ -293,7 +293,7 @@ export declare class NgtsCenter {
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  layers: import("angular-three").NgtLayers;
294
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  dispose: (() => void) | null;
295
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  raycast: Object3D["raycast"] | null;
296
- }> & NgtsCenterOptions, "top" | "right" | "bottom" | "left" | "front" | "back" | "disable" | "disableX" | "disableY" | "disableZ" | "precise" | "cacheKey">>;
296
+ }> & NgtsCenterOptions, "disable" | "precise" | "cacheKey" | "top" | "right" | "bottom" | "left" | "front" | "back" | "disableX" | "disableY" | "disableZ">>;
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297
  centered: import("@angular/core").OutputEmitterRef<NgtsCenterState>;
298
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  groupRef: import("@angular/core").Signal<ElementRef<Group<import("three").Object3DEventMap>>>;
299
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  private outerRef;
@@ -383,7 +383,7 @@ export declare class NgtsCenter {
383
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  layers: import("angular-three").NgtLayers;
384
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  dispose: (() => void) | null;
385
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  raycast: Object3D["raycast"] | null;
386
- }> & NgtsCenterOptions, "top" | "right" | "bottom" | "left" | "front" | "back" | "disable" | "disableX" | "disableY" | "disableZ" | "precise" | "cacheKey">>;
386
+ }> & NgtsCenterOptions, "disable" | "precise" | "cacheKey" | "top" | "right" | "bottom" | "left" | "front" | "back" | "disableX" | "disableY" | "disableZ">>;
387
387
  constructor();
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  static ɵfac: i0.ɵɵFactoryDeclaration<NgtsCenter, never>;
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  static ɵcmp: i0.ɵɵComponentDeclaration<NgtsCenter, "ngts-center", never, { "options": { "alias": "options"; "required": false; "isSignal": true; }; }, { "centered": "centered"; }, never, ["*"], true, never>;
@@ -19,7 +19,7 @@ export interface NgtsContactShadowsOptions extends Partial<Omit<NgtGroup, 'scale
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  export declare class NgtsContactShadows {
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  Math: Math;
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  options: import("@angular/core").InputSignalWithTransform<NgtsContactShadowsOptions, "" | Partial<NgtsContactShadowsOptions>>;
22
- parameters: import("@angular/core").Signal<Omit<NgtsContactShadowsOptions, "scale" | "renderOrder" | "frames" | "opacity" | "color" | "resolution" | "width" | "height" | "near" | "far" | "blur" | "smooth" | "depthWrite">>;
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+ parameters: import("@angular/core").Signal<Omit<NgtsContactShadowsOptions, "scale" | "renderOrder" | "frames" | "opacity" | "color" | "resolution" | "depthWrite" | "near" | "far" | "width" | "height" | "blur" | "smooth">>;
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  contactShadowsRef: import("@angular/core").Signal<ElementRef<Group<import("three").Object3DEventMap>>>;
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  shadowsCameraRef: import("@angular/core").Signal<ElementRef<OrthographicCamera> | undefined>;
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  private store;
@@ -293,7 +293,7 @@ export declare class NgtsLightformer {
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  layers: import("angular-three").NgtLayers;
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  dispose: (() => void) | null;
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  raycast: import("three").Object3D["raycast"] | null;
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- }, "scale">> & NgtsLightformerOptions, "scale" | "color" | "toneMapped" | "map" | "intensity" | "target" | "form">>;
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+ }, "scale">> & NgtsLightformerOptions, "scale" | "color" | "toneMapped" | "map" | "target" | "intensity" | "form">>;
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  private intensity;
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  private color;
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  private target;
@@ -9,7 +9,7 @@ export interface NgtsMaskOptions extends Partial<NgtMesh> {
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  export declare class NgtsMask {
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  id: import("@angular/core").InputSignalWithTransform<number, unknown>;
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  options: import("@angular/core").InputSignalWithTransform<NgtsMaskOptions, "" | Partial<NgtsMaskOptions>>;
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- parameters: import("@angular/core").Signal<Omit<NgtsMaskOptions, "depthWrite" | "colorWrite">>;
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+ parameters: import("@angular/core").Signal<Omit<NgtsMaskOptions, "colorWrite" | "depthWrite">>;
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  meshRef: import("@angular/core").Signal<ElementRef<Mesh<BufferGeometry<import("three").NormalBufferAttributes>, Material, import("three").Object3DEventMap>>>;
14
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  private colorWrite;
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  private depthWrite;
@@ -104,7 +104,7 @@ export declare class NgtsSpotLightShadow {
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  export declare class NgtsSpotLight {
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  protected readonly SpotLightHelper: typeof SpotLightHelper;
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  options: import("@angular/core").InputSignalWithTransform<NgtsSpotLightOptions, "" | Partial<NgtsSpotLightOptions>>;
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- parameters: import("@angular/core").Signal<Omit<NgtsSpotLightOptions, "opacity" | "color" | "distance" | "debug" | "depthBuffer" | "volumetric" | "angle" | "attenuation" | "anglePower" | "radiusTop" | "radiusBottom">>;
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+ parameters: import("@angular/core").Signal<Omit<NgtsSpotLightOptions, "opacity" | "color" | "distance" | "debug" | "depthBuffer" | "angle" | "attenuation" | "anglePower" | "radiusTop" | "radiusBottom" | "volumetric">>;
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  volumetricOptions: import("@angular/core").Signal<Pick<NgtsSpotLightOptions, "opacity" | "color" | "distance" | "debug" | "depthBuffer" | "angle" | "attenuation" | "anglePower" | "radiusTop" | "radiusBottom">>;
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  spotLight: import("@angular/core").Signal<ElementRef<SpotLight>>;
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  debug: import("@angular/core").Signal<boolean | undefined>;
@@ -55,14 +55,11 @@ export declare class NgtsStage {
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  intensity: import("@angular/core").Signal<number>;
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  shadows: import("@angular/core").Signal<boolean | "contact" | "accumulative" | NgtsStageShadowsOptions>;
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  environment: import("@angular/core").Signal<"apartment" | "city" | "dawn" | "forest" | "lobby" | "night" | "park" | "studio" | "sunset" | "warehouse" | Partial<NgtsEnvironmentOptions> | null>;
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- preset: import("@angular/core").Signal<"rembrandt" | "portrait" | "upfront" | "soft" | {
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+ preset: import("@angular/core").Signal<{
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  main: [x: number, y: number, z: number];
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  fill: [x: number, y: number, z: number];
61
- }>;
61
+ } | "rembrandt" | "portrait" | "upfront" | "soft">;
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  config: import("@angular/core").Signal<{
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- main: [x: number, y: number, z: number];
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- fill: [x: number, y: number, z: number];
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- } | {
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  readonly main: readonly [1, 2, 1];
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  readonly fill: readonly [-2, -0.5, -2];
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  } | {
@@ -74,6 +71,9 @@ export declare class NgtsStage {
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  } | {
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  readonly main: readonly [-2, 4, 4];
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  readonly fill: readonly [-1, 0.5, -1.5];
74
+ } | {
75
+ main: [x: number, y: number, z: number];
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+ fill: [x: number, y: number, z: number];
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  }>;
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  shadowBias: import("@angular/core").Signal<number>;
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  normalBias: import("@angular/core").Signal<number>;