angular-three-soba 2.0.0-beta.4 → 2.0.0-beta.41

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (323) hide show
  1. package/abstractions/billboard/billboard.d.ts +12 -8
  2. package/abstractions/detailed/detailed.d.ts +26 -0
  3. package/abstractions/edges/edges.d.ts +24 -12
  4. package/abstractions/grid/grid.d.ts +42 -51
  5. package/abstractions/index.d.ts +1 -7
  6. package/abstractions/text/text.d.ts +10 -4
  7. package/abstractions/text-3d/text-3d.d.ts +51 -41
  8. package/cameras/camera/camera-content.d.ts +1 -1
  9. package/cameras/camera/camera.d.ts +16 -13
  10. package/cameras/cube-camera/cube-camera.d.ts +49 -23
  11. package/cameras/index.d.ts +0 -1
  12. package/cameras/orthographic-camera/orthographic-camera.d.ts +29 -18
  13. package/cameras/perspective-camera/perspective-camera.d.ts +10 -1
  14. package/controls/orbit-controls/orbit-controls.d.ts +34 -15
  15. package/esm2022/abstractions/billboard/billboard.mjs +36 -33
  16. package/esm2022/abstractions/detailed/detailed.mjs +64 -0
  17. package/esm2022/abstractions/edges/edges.mjs +58 -63
  18. package/esm2022/abstractions/grid/grid.mjs +140 -110
  19. package/esm2022/abstractions/index.mjs +2 -8
  20. package/esm2022/abstractions/text/text.mjs +123 -122
  21. package/esm2022/abstractions/text-3d/text-3d.mjs +120 -115
  22. package/esm2022/cameras/camera/camera-content.mjs +6 -6
  23. package/esm2022/cameras/camera/camera.mjs +48 -42
  24. package/esm2022/cameras/cube-camera/cube-camera.mjs +120 -100
  25. package/esm2022/cameras/index.mjs +1 -2
  26. package/esm2022/cameras/orthographic-camera/orthographic-camera.mjs +78 -75
  27. package/esm2022/cameras/perspective-camera/perspective-camera.mjs +25 -26
  28. package/esm2022/controls/orbit-controls/orbit-controls.mjs +109 -85
  29. package/esm2022/gizmos/angular-three-soba-gizmos.mjs +5 -0
  30. package/esm2022/gizmos/gizmo-helper/gizmo-helper.mjs +198 -0
  31. package/esm2022/gizmos/gizmo-helper/gizmo-viewcube/constants.mjs +31 -0
  32. package/esm2022/gizmos/gizmo-helper/gizmo-viewcube/gizmo-viewcube-edge.mjs +93 -0
  33. package/esm2022/gizmos/gizmo-helper/gizmo-viewcube/gizmo-viewcube-face.mjs +151 -0
  34. package/esm2022/gizmos/gizmo-helper/gizmo-viewcube/gizmo-viewcube-input.mjs +66 -0
  35. package/esm2022/gizmos/gizmo-helper/gizmo-viewcube/gizmo-viewcube.mjs +71 -0
  36. package/esm2022/gizmos/gizmo-helper/gizmo-viewport/gizmo-viewport-axis.mjs +195 -0
  37. package/esm2022/gizmos/gizmo-helper/gizmo-viewport/gizmo-viewport.mjs +272 -0
  38. package/esm2022/gizmos/index.mjs +4 -0
  39. package/esm2022/loaders/gltf-loader/gltf-loader.mjs +14 -9
  40. package/esm2022/loaders/loader/loader.mjs +92 -87
  41. package/esm2022/loaders/progress/progress.mjs +31 -30
  42. package/esm2022/loaders/texture-loader/texture-loader.mjs +20 -15
  43. package/esm2022/materials/index.mjs +2 -1
  44. package/esm2022/materials/mesh-distort-material/mesh-distort-material.mjs +60 -51
  45. package/esm2022/materials/mesh-reflector-material/mesh-reflector-material.mjs +239 -255
  46. package/esm2022/materials/mesh-refraction-material/mesh-refraction-material.mjs +99 -97
  47. package/esm2022/materials/mesh-transmission-material/mesh-transmission-material.mjs +164 -144
  48. package/esm2022/materials/mesh-wobble-material/mesh-wobble-material.mjs +44 -42
  49. package/esm2022/materials/point-material/point-material.mjs +50 -0
  50. package/esm2022/misc/animations/animations.mjs +28 -23
  51. package/esm2022/misc/bake-shadows/bake-shadows.mjs +13 -13
  52. package/esm2022/misc/caustics/caustics.mjs +387 -0
  53. package/esm2022/misc/decal/decal.mjs +187 -0
  54. package/esm2022/misc/depth-buffer/depth-buffer.mjs +41 -37
  55. package/esm2022/misc/example/example.mjs +161 -0
  56. package/esm2022/misc/fbo/fbo.mjs +42 -36
  57. package/esm2022/misc/html/html-wrapper.mjs +478 -0
  58. package/esm2022/misc/html/html.mjs +305 -0
  59. package/esm2022/misc/index.mjs +10 -1
  60. package/esm2022/misc/sampler/sampler.mjs +132 -0
  61. package/esm2022/misc/shadow/shadow.mjs +111 -0
  62. package/esm2022/misc/stats-gl/stats-gl.mjs +61 -0
  63. package/esm2022/misc/trail/trail.mjs +204 -0
  64. package/esm2022/misc/trail-texture/inject-trail-texture.mjs +17 -0
  65. package/esm2022/misc/trail-texture/trail-texture.mjs +106 -0
  66. package/esm2022/modifiers/angular-three-soba-modifiers.mjs +5 -0
  67. package/esm2022/modifiers/curve-modifier/curve-modifier.mjs +64 -0
  68. package/esm2022/modifiers/index.mjs +2 -0
  69. package/esm2022/performances/adaptive-dpr/adaptive-dpr.mjs +44 -0
  70. package/esm2022/performances/adaptive-events/adaptive-events.mjs +27 -0
  71. package/esm2022/performances/angular-three-soba-performances.mjs +5 -0
  72. package/esm2022/performances/index.mjs +8 -0
  73. package/esm2022/performances/instances/instances.mjs +221 -0
  74. package/esm2022/performances/instances/position-mesh.mjs +52 -0
  75. package/esm2022/performances/points/points-input.mjs +64 -0
  76. package/esm2022/performances/points/points.mjs +327 -0
  77. package/esm2022/performances/points/position-point.mjs +54 -0
  78. package/esm2022/performances/segments/segment-object.mjs +9 -0
  79. package/esm2022/performances/segments/segments.mjs +183 -0
  80. package/esm2022/shaders/blur-pass/blur-pass.mjs +2 -2
  81. package/esm2022/shaders/caustics/caustics-material.mjs +130 -0
  82. package/esm2022/shaders/caustics/caustics-projection-material.mjs +32 -0
  83. package/esm2022/shaders/convolution-material/convolution-material.mjs +3 -2
  84. package/esm2022/shaders/discard-material/discard-material.mjs +1 -1
  85. package/esm2022/shaders/grid-material/grid-material.mjs +30 -14
  86. package/esm2022/shaders/index.mjs +5 -3
  87. package/esm2022/shaders/mesh-distort-material/mesh-distort-material.mjs +42 -41
  88. package/esm2022/shaders/mesh-reflector-material/mesh-reflector-material.mjs +2 -2
  89. package/esm2022/shaders/mesh-refraction-material/mesh-refraction-material.mjs +3 -2
  90. package/esm2022/shaders/mesh-transmission-material/mesh-transmission-material.mjs +7 -4
  91. package/esm2022/shaders/mesh-wobble-material/mesh-wobble-material.mjs +1 -1
  92. package/esm2022/shaders/shader-material/shader-material.mjs +3 -5
  93. package/esm2022/shaders/soft-shadow-material/soft-shadow-material.mjs +18 -25
  94. package/esm2022/shaders/sparkles-material/sparkles-material.mjs +32 -46
  95. package/esm2022/shaders/spot-light-material/spot-light-material.mjs +8 -7
  96. package/esm2022/shaders/star-field-material/star-field-material.mjs +3 -2
  97. package/esm2022/shaders/wireframe-material/wireframe-material.mjs +247 -0
  98. package/esm2022/staging/accumulative-shadows/accumulative-shadows.mjs +161 -176
  99. package/esm2022/staging/accumulative-shadows/progressive-light-map.mjs +8 -8
  100. package/esm2022/staging/accumulative-shadows/randomized-lights.mjs +129 -129
  101. package/esm2022/staging/backdrop/backdrop.mjs +77 -0
  102. package/esm2022/staging/bb-anchor/bb-anchor.mjs +69 -0
  103. package/esm2022/staging/bounds/bounds.mjs +145 -143
  104. package/esm2022/staging/camera-shake/camera-shake.mjs +86 -80
  105. package/esm2022/staging/center/center.mjs +129 -112
  106. package/esm2022/staging/cloud/cloud.mjs +118 -124
  107. package/esm2022/staging/contact-shadows/contact-shadows.mjs +131 -136
  108. package/esm2022/staging/environment/assets.mjs +12 -12
  109. package/esm2022/staging/environment/environment-cube.mjs +28 -30
  110. package/esm2022/staging/environment/environment-ground.mjs +17 -19
  111. package/esm2022/staging/environment/environment-input.mjs +98 -85
  112. package/esm2022/staging/environment/environment-map.mjs +33 -33
  113. package/esm2022/staging/environment/environment-portal.mjs +75 -97
  114. package/esm2022/staging/environment/environment.mjs +34 -51
  115. package/esm2022/staging/environment/utils.mjs +40 -17
  116. package/esm2022/staging/float/float.mjs +70 -58
  117. package/esm2022/staging/index.mjs +7 -3
  118. package/esm2022/staging/matcap-texture/matcap-texture.mjs +64 -0
  119. package/esm2022/staging/normal-texture/normal-texture.mjs +53 -0
  120. package/esm2022/staging/sky/sky.mjs +85 -80
  121. package/esm2022/staging/sparkles/sparkles.mjs +108 -105
  122. package/esm2022/staging/spot-light/shadow-mesh-input.mjs +63 -0
  123. package/esm2022/staging/spot-light/shadow-mesh.mjs +267 -0
  124. package/esm2022/staging/spot-light/spot-light-input.mjs +67 -58
  125. package/esm2022/staging/spot-light/spot-light.mjs +51 -63
  126. package/esm2022/staging/spot-light/volumetric-mesh.mjs +67 -70
  127. package/esm2022/staging/stage/stage.mjs +305 -290
  128. package/esm2022/staging/stars/stars.mjs +101 -102
  129. package/esm2022/staging/wireframe/wireframe-input.mjs +191 -0
  130. package/esm2022/staging/wireframe/wireframe.mjs +228 -0
  131. package/esm2022/utils/angular-three-soba-utils.mjs +5 -0
  132. package/esm2022/utils/constants.mjs +3 -0
  133. package/esm2022/utils/content/content.mjs +15 -0
  134. package/esm2022/utils/index.mjs +3 -0
  135. package/fesm2022/angular-three-soba-abstractions.mjs +504 -2079
  136. package/fesm2022/angular-three-soba-abstractions.mjs.map +1 -1
  137. package/fesm2022/angular-three-soba-cameras.mjs +293 -260
  138. package/fesm2022/angular-three-soba-cameras.mjs.map +1 -1
  139. package/fesm2022/angular-three-soba-controls.mjs +108 -83
  140. package/fesm2022/angular-three-soba-controls.mjs.map +1 -1
  141. package/fesm2022/angular-three-soba-gizmos.mjs +1045 -0
  142. package/fesm2022/angular-three-soba-gizmos.mjs.map +1 -0
  143. package/fesm2022/angular-three-soba-loaders.mjs +148 -132
  144. package/fesm2022/angular-three-soba-loaders.mjs.map +1 -1
  145. package/fesm2022/angular-three-soba-materials.mjs +656 -588
  146. package/fesm2022/angular-three-soba-materials.mjs.map +1 -1
  147. package/fesm2022/angular-three-soba-misc.mjs +2202 -99
  148. package/fesm2022/angular-three-soba-misc.mjs.map +1 -1
  149. package/fesm2022/angular-three-soba-modifiers.mjs +71 -0
  150. package/fesm2022/angular-three-soba-modifiers.mjs.map +1 -0
  151. package/fesm2022/angular-three-soba-performances.mjs +957 -0
  152. package/fesm2022/angular-three-soba-performances.mjs.map +1 -0
  153. package/fesm2022/angular-three-soba-shaders.mjs +508 -269
  154. package/fesm2022/angular-three-soba-shaders.mjs.map +1 -1
  155. package/fesm2022/angular-three-soba-staging.mjs +2910 -2573
  156. package/fesm2022/angular-three-soba-staging.mjs.map +1 -1
  157. package/fesm2022/angular-three-soba-utils.mjs +25 -0
  158. package/fesm2022/angular-three-soba-utils.mjs.map +1 -0
  159. package/gizmos/README.md +3 -0
  160. package/gizmos/gizmo-helper/gizmo-helper.d.ts +73 -0
  161. package/gizmos/gizmo-helper/gizmo-viewcube/gizmo-viewcube-edge.d.ts +22 -0
  162. package/gizmos/gizmo-helper/gizmo-viewcube/gizmo-viewcube-face.d.ts +29 -0
  163. package/gizmos/gizmo-helper/gizmo-viewcube/gizmo-viewcube-input.d.ts +33 -0
  164. package/gizmos/gizmo-helper/gizmo-viewcube/gizmo-viewcube.d.ts +10 -0
  165. package/gizmos/gizmo-helper/gizmo-viewport/gizmo-viewport-axis.d.ts +40 -0
  166. package/gizmos/gizmo-helper/gizmo-viewport/gizmo-viewport.d.ts +30 -0
  167. package/gizmos/index.d.ts +3 -0
  168. package/loaders/gltf-loader/gltf-loader.d.ts +15 -4
  169. package/loaders/loader/loader.d.ts +19 -17
  170. package/loaders/progress/progress.d.ts +1 -1
  171. package/loaders/texture-loader/texture-loader.d.ts +8 -3
  172. package/materials/index.d.ts +1 -0
  173. package/materials/mesh-distort-material/mesh-distort-material.d.ts +25 -15
  174. package/materials/mesh-reflector-material/mesh-reflector-material.d.ts +74 -56
  175. package/materials/mesh-refraction-material/mesh-refraction-material.d.ts +33 -21
  176. package/materials/mesh-transmission-material/mesh-transmission-material.d.ts +55 -39
  177. package/materials/mesh-wobble-material/mesh-wobble-material.d.ts +19 -10
  178. package/materials/point-material/point-material.d.ts +24 -0
  179. package/metadata.json +1 -0
  180. package/misc/animations/animations.d.ts +6 -4
  181. package/misc/caustics/caustics.d.ts +87 -0
  182. package/misc/decal/decal.d.ts +49 -0
  183. package/misc/depth-buffer/depth-buffer.d.ts +2 -2
  184. package/misc/example/example.d.ts +85 -0
  185. package/misc/fbo/fbo.d.ts +2 -2
  186. package/misc/html/html-wrapper.d.ts +559 -0
  187. package/misc/html/html.d.ts +218 -0
  188. package/misc/index.d.ts +9 -0
  189. package/misc/sampler/sampler.d.ts +67 -0
  190. package/misc/shadow/shadow.d.ts +37 -0
  191. package/misc/stats-gl/stats-gl.d.ts +24 -0
  192. package/misc/trail/trail.d.ts +57 -0
  193. package/misc/trail-texture/inject-trail-texture.d.ts +9 -0
  194. package/misc/trail-texture/trail-texture.d.ts +50 -0
  195. package/modifiers/README.md +3 -0
  196. package/modifiers/curve-modifier/curve-modifier.d.ts +23 -0
  197. package/modifiers/index.d.ts +1 -0
  198. package/package.json +42 -24
  199. package/performances/README.md +3 -0
  200. package/performances/adaptive-dpr/adaptive-dpr.d.ts +14 -0
  201. package/{performance/adaptive → performances/adaptive-events}/adaptive-events.d.ts +3 -0
  202. package/performances/index.d.ts +7 -0
  203. package/performances/instances/instances.d.ts +83 -0
  204. package/{performance → performances}/instances/position-mesh.d.ts +1 -1
  205. package/performances/points/points-input.d.ts +32 -0
  206. package/performances/points/points.d.ts +96 -0
  207. package/performances/points/position-point.d.ts +11 -0
  208. package/performances/segments/segment-object.d.ts +7 -0
  209. package/performances/segments/segments.d.ts +128 -0
  210. package/shaders/grid-material/grid-material.d.ts +33 -0
  211. package/shaders/index.d.ts +4 -2
  212. package/shaders/mesh-distort-material/mesh-distort-material.d.ts +173 -6
  213. package/shaders/mesh-transmission-material/mesh-transmission-material.d.ts +1 -1
  214. package/shaders/shader-material/shader-material.d.ts +2 -2
  215. package/shaders/soft-shadow-material/soft-shadow-material.d.ts +10 -1
  216. package/shaders/sparkles-material/sparkles-material.d.ts +13 -0
  217. package/shaders/spot-light-material/spot-light-material.d.ts +11 -2
  218. package/shaders/star-field-material/star-field-material.d.ts +9 -0
  219. package/shaders/wireframe-material/wireframe-material.d.ts +58 -0
  220. package/staging/accumulative-shadows/accumulative-shadows.d.ts +93 -39
  221. package/staging/accumulative-shadows/randomized-lights.d.ts +41 -28
  222. package/staging/backdrop/backdrop.d.ts +30 -0
  223. package/staging/bb-anchor/bb-anchor.d.ts +27 -0
  224. package/staging/bounds/bounds.d.ts +105 -25
  225. package/staging/camera-shake/camera-shake.d.ts +30 -19
  226. package/staging/center/center.d.ts +43 -35
  227. package/staging/cloud/cloud.d.ts +27 -24
  228. package/staging/contact-shadows/contact-shadows.d.ts +43 -30
  229. package/staging/environment/assets.d.ts +9 -9
  230. package/staging/environment/environment-cube.d.ts +9 -5
  231. package/staging/environment/environment-ground.d.ts +7 -7
  232. package/staging/environment/environment-input.d.ts +38 -38
  233. package/staging/environment/environment-map.d.ts +10 -5
  234. package/staging/environment/environment-portal.d.ts +10 -5
  235. package/staging/environment/environment.d.ts +0 -4
  236. package/staging/environment/utils.d.ts +2 -2
  237. package/staging/float/float.d.ts +15 -11
  238. package/staging/index.d.ts +6 -2
  239. package/staging/matcap-texture/matcap-texture.d.ts +13 -0
  240. package/staging/normal-texture/normal-texture.d.ts +16 -0
  241. package/staging/sky/sky.d.ts +28 -21
  242. package/staging/sparkles/sparkles.d.ts +36 -22
  243. package/staging/spot-light/shadow-mesh-input.d.ts +29 -0
  244. package/staging/spot-light/shadow-mesh.d.ts +37 -0
  245. package/staging/spot-light/spot-light-input.d.ts +25 -25
  246. package/staging/spot-light/spot-light.d.ts +35 -15
  247. package/staging/spot-light/volumetric-mesh.d.ts +15 -9
  248. package/staging/stage/stage.d.ts +89 -65
  249. package/staging/stars/stars.d.ts +28 -17
  250. package/staging/wireframe/wireframe-input.d.ts +65 -0
  251. package/staging/wireframe/wireframe.d.ts +28 -0
  252. package/utils/README.md +3 -0
  253. package/utils/constants.d.ts +1 -0
  254. package/utils/content/content.d.ts +8 -0
  255. package/utils/index.d.ts +2 -0
  256. package/web-types.json +1 -0
  257. package/abstractions/catmull-rom-line/catmull-rom-line.d.ts +0 -25
  258. package/abstractions/cubic-bezier-line/cubic-bezier-line.d.ts +0 -25
  259. package/abstractions/gizmo-helper/gizmo-helper.d.ts +0 -34
  260. package/abstractions/gizmo-helper/gizmo-viewcube/gizmo-viewcube-edge.d.ts +0 -22
  261. package/abstractions/gizmo-helper/gizmo-viewcube/gizmo-viewcube-face.d.ts +0 -30
  262. package/abstractions/gizmo-helper/gizmo-viewcube/gizmo-viewcube-inputs.d.ts +0 -32
  263. package/abstractions/gizmo-helper/gizmo-viewcube/gizmo-viewcube.d.ts +0 -14
  264. package/abstractions/gizmo-helper/gizmo-viewport/gizmo-viewport-axis.d.ts +0 -47
  265. package/abstractions/gizmo-helper/gizmo-viewport/gizmo-viewport.d.ts +0 -40
  266. package/abstractions/line/line-input.d.ts +0 -42
  267. package/abstractions/line/line.d.ts +0 -35
  268. package/abstractions/quadratic-bezier-line/quadratic-bezier-line.d.ts +0 -23
  269. package/esm2022/abstractions/catmull-rom-line/catmull-rom-line.mjs +0 -131
  270. package/esm2022/abstractions/cubic-bezier-line/cubic-bezier-line.mjs +0 -113
  271. package/esm2022/abstractions/gizmo-helper/gizmo-helper.mjs +0 -210
  272. package/esm2022/abstractions/gizmo-helper/gizmo-viewcube/constants.mjs +0 -31
  273. package/esm2022/abstractions/gizmo-helper/gizmo-viewcube/gizmo-viewcube-edge.mjs +0 -95
  274. package/esm2022/abstractions/gizmo-helper/gizmo-viewcube/gizmo-viewcube-face.mjs +0 -155
  275. package/esm2022/abstractions/gizmo-helper/gizmo-viewcube/gizmo-viewcube-inputs.mjs +0 -62
  276. package/esm2022/abstractions/gizmo-helper/gizmo-viewcube/gizmo-viewcube.mjs +0 -80
  277. package/esm2022/abstractions/gizmo-helper/gizmo-viewport/gizmo-viewport-axis.mjs +0 -206
  278. package/esm2022/abstractions/gizmo-helper/gizmo-viewport/gizmo-viewport.mjs +0 -273
  279. package/esm2022/abstractions/line/line-input.mjs +0 -113
  280. package/esm2022/abstractions/line/line.mjs +0 -165
  281. package/esm2022/abstractions/quadratic-bezier-line/quadratic-bezier-line.mjs +0 -128
  282. package/esm2022/performance/adaptive/adaptive-dpr.mjs +0 -46
  283. package/esm2022/performance/adaptive/adaptive-events.mjs +0 -31
  284. package/esm2022/performance/angular-three-soba-performance.mjs +0 -5
  285. package/esm2022/performance/detailed/detailed.mjs +0 -61
  286. package/esm2022/performance/index.mjs +0 -7
  287. package/esm2022/performance/instances/instance.mjs +0 -48
  288. package/esm2022/performance/instances/instances.mjs +0 -189
  289. package/esm2022/performance/instances/position-mesh.mjs +0 -52
  290. package/esm2022/performance/stats/stats.mjs +0 -79
  291. package/esm2022/shaders/caustics-material/caustics-material.mjs +0 -128
  292. package/esm2022/shaders/caustics-material/caustics-projection-material.mjs +0 -33
  293. package/esm2022/staging/caustics/caustisc.mjs +0 -384
  294. package/esm2022/staging/spot-light/spot-light-shadow-mesh-input.mjs +0 -57
  295. package/esm2022/staging/spot-light/spot-light-shadow-mesh.mjs +0 -256
  296. package/fesm2022/angular-three-soba-performance.mjs +0 -487
  297. package/fesm2022/angular-three-soba-performance.mjs.map +0 -1
  298. package/performance/README.md +0 -3
  299. package/performance/adaptive/adaptive-dpr.d.ts +0 -8
  300. package/performance/detailed/detailed.d.ts +0 -20
  301. package/performance/index.d.ts +0 -6
  302. package/performance/instances/instance.d.ts +0 -9
  303. package/performance/instances/instances.d.ts +0 -35
  304. package/performance/stats/stats.d.ts +0 -18
  305. package/plugin/generators.json +0 -19
  306. package/plugin/libs/plugin/README.md +0 -11
  307. package/plugin/package.json +0 -9
  308. package/plugin/src/generators/init/compat.d.ts +0 -2
  309. package/plugin/src/generators/init/compat.js +0 -6
  310. package/plugin/src/generators/init/compat.js.map +0 -1
  311. package/plugin/src/generators/init/init.d.ts +0 -7
  312. package/plugin/src/generators/init/init.js +0 -28
  313. package/plugin/src/generators/init/init.js.map +0 -1
  314. package/plugin/src/generators/init/schema.json +0 -6
  315. package/plugin/src/index.d.ts +0 -1
  316. package/plugin/src/index.js +0 -6
  317. package/plugin/src/index.js.map +0 -1
  318. package/staging/caustics/caustisc.d.ts +0 -70
  319. package/staging/spot-light/spot-light-shadow-mesh-input.d.ts +0 -29
  320. package/staging/spot-light/spot-light-shadow-mesh.d.ts +0 -38
  321. /package/{abstractions → gizmos}/gizmo-helper/gizmo-viewcube/constants.d.ts +0 -0
  322. /package/shaders/{caustics-material → caustics}/caustics-material.d.ts +0 -0
  323. /package/shaders/{caustics-material → caustics}/caustics-projection-material.d.ts +0 -0
@@ -7,7 +7,14 @@ interface Uniform<T> {
7
7
  * npm i -D raw-loader glslify-loader glsl-noise
8
8
  * Usage: import distort from 'raw-loader!glslify-loader!angular-three-soba/assets/distort.vert.glsl'
9
9
  *
10
- * provideNgtsMeshDistortMaterialShader(distort)
10
+ * using provider:
11
+ * - provideNgtsMeshDistortMaterialShader(distort)
12
+ * - readonly MeshDistortMaterial = injectNgtsMeshDistortMaterial()
13
+ * - material = new this.MeshDistortMaterial(); // then use this with primitive
14
+ *
15
+ * using createMeshDistortMaterial: createMeshDistortMaterial(distort);
16
+ * - const MeshDistortMaterial = createMeshDistortMaterial(distort);
17
+ * - extend({ MeshDistortMaterial }); // then use as ngt-mesh-distort-material
11
18
  */
12
19
  export type MeshDistortMaterial = Type<{
13
20
  time: number;
@@ -15,6 +22,151 @@ export type MeshDistortMaterial = Type<{
15
22
  radius: number;
16
23
  } & THREE.MeshPhysicalMaterial>;
17
24
  export declare const NGTS_DISTORT_MATERIAL_SHADER: InjectionToken<MeshDistortMaterial>;
25
+ export declare function injectNgtsMeshDistortMaterial(): MeshDistortMaterial;
26
+ export declare function createMeshDistortMaterial(distortShader: string): {
27
+ new (parameters?: THREE.MeshPhysicalMaterialParameters): {
28
+ _time: Uniform<number>;
29
+ _distort: Uniform<number>;
30
+ _radius: Uniform<number>;
31
+ onBeforeCompile(shader: THREE.Shader): void;
32
+ time: number;
33
+ distort: number;
34
+ radius: number;
35
+ type: string;
36
+ defines: {
37
+ [key: string]: any;
38
+ };
39
+ clearcoat: number;
40
+ clearcoatMap: THREE.Texture | null;
41
+ clearcoatRoughness: number;
42
+ clearcoatRoughnessMap: THREE.Texture | null;
43
+ clearcoatNormalScale: THREE.Vector2;
44
+ clearcoatNormalMap: THREE.Texture | null;
45
+ reflectivity: number;
46
+ ior: number;
47
+ sheen: number;
48
+ sheenColor: THREE.Color;
49
+ sheenColorMap: THREE.Texture | null;
50
+ sheenRoughness: number;
51
+ sheenRoughnessMap: THREE.Texture | null;
52
+ transmission: number;
53
+ transmissionMap: THREE.Texture | null;
54
+ thickness: number;
55
+ thicknessMap: THREE.Texture | null;
56
+ attenuationDistance: number;
57
+ attenuationColor: THREE.Color;
58
+ specularIntensity: number;
59
+ specularColor: THREE.Color;
60
+ specularIntensityMap: THREE.Texture | null;
61
+ specularColorMap: THREE.Texture | null;
62
+ iridescenceMap: THREE.Texture | null;
63
+ iridescenceIOR: number;
64
+ iridescence: number;
65
+ iridescenceThicknessRange: [number, number];
66
+ iridescenceThicknessMap: THREE.Texture | null;
67
+ anisotropy?: number | undefined;
68
+ anisotropyRotation?: number | undefined;
69
+ anisotropyMap?: THREE.Texture | null | undefined;
70
+ color: THREE.Color;
71
+ roughness: number;
72
+ metalness: number;
73
+ map: THREE.Texture | null;
74
+ lightMap: THREE.Texture | null;
75
+ lightMapIntensity: number;
76
+ aoMap: THREE.Texture | null;
77
+ aoMapIntensity: number;
78
+ emissive: THREE.Color;
79
+ emissiveIntensity: number;
80
+ emissiveMap: THREE.Texture | null;
81
+ bumpMap: THREE.Texture | null;
82
+ bumpScale: number;
83
+ normalMap: THREE.Texture | null;
84
+ normalMapType: THREE.NormalMapTypes;
85
+ normalScale: THREE.Vector2;
86
+ displacementMap: THREE.Texture | null;
87
+ displacementScale: number;
88
+ displacementBias: number;
89
+ roughnessMap: THREE.Texture | null;
90
+ metalnessMap: THREE.Texture | null;
91
+ alphaMap: THREE.Texture | null;
92
+ envMap: THREE.Texture | null;
93
+ envMapIntensity: number;
94
+ wireframe: boolean;
95
+ wireframeLinewidth: number;
96
+ wireframeLinecap: string;
97
+ wireframeLinejoin: string;
98
+ flatShading: boolean;
99
+ fog: boolean;
100
+ isMeshStandardMaterial: boolean;
101
+ setValues(parameters: THREE.MeshStandardMaterialParameters): void;
102
+ alphaHash: boolean;
103
+ alphaTest: number;
104
+ alphaToCoverage: boolean;
105
+ blendDst: THREE.BlendingDstFactor;
106
+ blendDstAlpha: number | null;
107
+ blendEquation: THREE.BlendingEquation;
108
+ blendEquationAlpha: number | null;
109
+ blending: THREE.Blending;
110
+ blendSrc: 210 | THREE.BlendingDstFactor;
111
+ blendSrcAlpha: number | null;
112
+ clipIntersection: boolean;
113
+ clippingPlanes: THREE.Plane[];
114
+ clipShadows: boolean;
115
+ colorWrite: boolean;
116
+ depthFunc: THREE.DepthModes;
117
+ depthTest: boolean;
118
+ depthWrite: boolean;
119
+ id: number;
120
+ stencilWrite: boolean;
121
+ stencilFunc: THREE.StencilFunc;
122
+ stencilRef: number;
123
+ stencilWriteMask: number;
124
+ stencilFuncMask: number;
125
+ stencilFail: THREE.StencilOp;
126
+ stencilZFail: THREE.StencilOp;
127
+ stencilZPass: THREE.StencilOp;
128
+ readonly isMaterial: true;
129
+ name: string;
130
+ needsUpdate: boolean;
131
+ opacity: number;
132
+ polygonOffset: boolean;
133
+ polygonOffsetFactor: number;
134
+ polygonOffsetUnits: number;
135
+ precision: "highp" | "mediump" | "lowp" | null;
136
+ premultipliedAlpha: boolean;
137
+ forceSinglePass: boolean;
138
+ dithering: boolean;
139
+ side: THREE.Side;
140
+ shadowSide: THREE.Side | null;
141
+ toneMapped: boolean;
142
+ transparent: boolean;
143
+ uuid: string;
144
+ vertexColors: boolean;
145
+ visible: boolean;
146
+ userData: any;
147
+ version: number;
148
+ clone(): any;
149
+ copy(material: THREE.Material): any;
150
+ dispose(): void;
151
+ customProgramCacheKey(): string;
152
+ toJSON(meta?: any): any;
153
+ addEventListener<T extends "dispose">(type: T, listener: THREE.EventListener<{
154
+ dispose: {};
155
+ }[T], T, any>): void;
156
+ addEventListener<T_1 extends string>(type: T_1, listener: THREE.EventListener<{}, T_1, any>): void;
157
+ hasEventListener<T_2 extends "dispose">(type: T_2, listener: THREE.EventListener<{
158
+ dispose: {};
159
+ }[T_2], T_2, any>): boolean;
160
+ hasEventListener<T_3 extends string>(type: T_3, listener: THREE.EventListener<{}, T_3, any>): boolean;
161
+ removeEventListener<T_4 extends "dispose">(type: T_4, listener: THREE.EventListener<{
162
+ dispose: {};
163
+ }[T_4], T_4, any>): void;
164
+ removeEventListener<T_5 extends string>(type: T_5, listener: THREE.EventListener<{}, T_5, any>): void;
165
+ dispatchEvent<T_6 extends "dispose">(event: THREE.BaseEvent<T_6> & {
166
+ dispose: {};
167
+ }[T_6]): void;
168
+ };
169
+ };
18
170
  export declare function provideNgtsMeshDistortMaterialShader(distortShader: string): {
19
171
  provide: InjectionToken<MeshDistortMaterial>;
20
172
  useFactory: () => {
@@ -58,6 +210,9 @@ export declare function provideNgtsMeshDistortMaterialShader(distortShader: stri
58
210
  iridescence: number;
59
211
  iridescenceThicknessRange: [number, number];
60
212
  iridescenceThicknessMap: THREE.Texture | null;
213
+ anisotropy?: number | undefined;
214
+ anisotropyRotation?: number | undefined;
215
+ anisotropyMap?: THREE.Texture | null | undefined;
61
216
  color: THREE.Color;
62
217
  roughness: number;
63
218
  metalness: number;
@@ -90,6 +245,7 @@ export declare function provideNgtsMeshDistortMaterialShader(distortShader: stri
90
245
  fog: boolean;
91
246
  isMeshStandardMaterial: boolean;
92
247
  setValues(parameters: THREE.MeshStandardMaterialParameters): void;
248
+ alphaHash: boolean;
93
249
  alphaTest: number;
94
250
  alphaToCoverage: boolean;
95
251
  blendDst: THREE.BlendingDstFactor;
@@ -100,7 +256,7 @@ export declare function provideNgtsMeshDistortMaterialShader(distortShader: stri
100
256
  blendSrc: 210 | THREE.BlendingDstFactor;
101
257
  blendSrcAlpha: number | null;
102
258
  clipIntersection: boolean;
103
- clippingPlanes: any;
259
+ clippingPlanes: THREE.Plane[];
104
260
  clipShadows: boolean;
105
261
  colorWrite: boolean;
106
262
  depthFunc: THREE.DepthModes;
@@ -140,10 +296,21 @@ export declare function provideNgtsMeshDistortMaterialShader(distortShader: stri
140
296
  dispose(): void;
141
297
  customProgramCacheKey(): string;
142
298
  toJSON(meta?: any): any;
143
- addEventListener<T extends string>(type: T, listener: THREE.EventListener<THREE.Event, T, any>): void;
144
- hasEventListener<T_1 extends string>(type: T_1, listener: THREE.EventListener<THREE.Event, T_1, any>): boolean;
145
- removeEventListener<T_2 extends string>(type: T_2, listener: THREE.EventListener<THREE.Event, T_2, any>): void;
146
- dispatchEvent(event: THREE.Event): void;
299
+ addEventListener<T extends "dispose">(type: T, listener: THREE.EventListener<{
300
+ dispose: {};
301
+ }[T], T, any>): void;
302
+ addEventListener<T_1 extends string>(type: T_1, listener: THREE.EventListener<{}, T_1, any>): void;
303
+ hasEventListener<T_2 extends "dispose">(type: T_2, listener: THREE.EventListener<{
304
+ dispose: {};
305
+ }[T_2], T_2, any>): boolean;
306
+ hasEventListener<T_3 extends string>(type: T_3, listener: THREE.EventListener<{}, T_3, any>): boolean;
307
+ removeEventListener<T_4 extends "dispose">(type: T_4, listener: THREE.EventListener<{
308
+ dispose: {};
309
+ }[T_4], T_4, any>): void;
310
+ removeEventListener<T_5 extends string>(type: T_5, listener: THREE.EventListener<{}, T_5, any>): void;
311
+ dispatchEvent<T_6 extends "dispose">(event: THREE.BaseEvent<T_6> & {
312
+ dispose: {};
313
+ }[T_6]): void;
147
314
  };
148
315
  };
149
316
  };
@@ -13,7 +13,7 @@ export declare class MeshTransmissionMaterial extends THREE.MeshPhysicalMaterial
13
13
  thicknessMap: Uniform<THREE.Texture | null>;
14
14
  attenuationDistance: Uniform<number>;
15
15
  attenuationColor: Uniform<THREE.Color>;
16
- anisotropy: Uniform<number>;
16
+ anisotropicBlur: Uniform<number>;
17
17
  time: Uniform<number>;
18
18
  distortion: Uniform<number>;
19
19
  distortionScale: Uniform<number>;
@@ -1,6 +1,6 @@
1
1
  import * as THREE from 'three';
2
- export declare function shaderMaterial(uniforms: {
2
+ export declare function shaderMaterial<Uniforms extends {
3
3
  [name: string]: THREE.CubeTexture | THREE.Texture | Int32Array | Float32Array | THREE.Matrix4 | THREE.Matrix3 | THREE.Quaternion | THREE.Vector4 | THREE.Vector3 | THREE.Vector2 | THREE.Color | number | boolean | Array<any> | null;
4
- }, vertexShader: string, fragmentShader: string, onInit?: (material?: THREE.ShaderMaterial) => void): typeof THREE.ShaderMaterial & {
4
+ }>(uniforms: Uniforms, vertexShader: string, fragmentShader: string, onInit?: (material?: THREE.ShaderMaterial) => void): typeof THREE.ShaderMaterial & {
5
5
  key: string;
6
6
  };
@@ -1,10 +1,19 @@
1
+ import type { NgtShaderMaterial } from 'angular-three';
1
2
  import * as THREE from 'three';
2
3
  export declare const SoftShadowMaterial: typeof THREE.ShaderMaterial & {
3
4
  key: string;
4
5
  };
5
- export interface SoftShadowMaterialInputs {
6
+ export type NgtSoftShadowMaterialState = {
6
7
  map: THREE.Texture;
7
8
  color?: THREE.ColorRepresentation;
8
9
  alphaTest?: number;
9
10
  blend?: number;
11
+ };
12
+ declare global {
13
+ interface HTMLElementTagNameMap {
14
+ /**
15
+ * @extends ngt-shader-material
16
+ */
17
+ 'ngt-soft-shadow-material': NgtSoftShadowMaterialState & NgtShaderMaterial;
18
+ }
10
19
  }
@@ -1,3 +1,16 @@
1
+ import type { NgtShaderMaterial } from 'angular-three';
1
2
  export declare const SparklesMaterial: typeof import("three").ShaderMaterial & {
2
3
  key: string;
3
4
  };
5
+ export type NgtSparklesMaterialState = {
6
+ time?: number;
7
+ pixelRatio?: number;
8
+ };
9
+ declare global {
10
+ interface HTMLElementTagNameMap {
11
+ /**
12
+ * @extends ngt-shader-material
13
+ */
14
+ 'ngt-sparkles-material': NgtSparklesMaterialState & NgtShaderMaterial;
15
+ }
16
+ }
@@ -1,4 +1,13 @@
1
- import { ShaderMaterial } from 'three';
2
- export declare class SpotLightMaterial extends ShaderMaterial {
1
+ import type { NgtShaderMaterial } from 'angular-three';
2
+ import * as THREE from 'three';
3
+ export declare class SpotLightMaterial extends THREE.ShaderMaterial {
3
4
  constructor();
4
5
  }
6
+ declare global {
7
+ interface HTMLElementTagNameMap {
8
+ /**
9
+ * @extends ngt-shader-material
10
+ */
11
+ 'ngt-spot-light-material': NgtShaderMaterial;
12
+ }
13
+ }
@@ -1,3 +1,12 @@
1
+ import type { NgtShaderMaterial } from 'angular-three';
1
2
  export declare const StarFieldMaterial: typeof import("three").ShaderMaterial & {
2
3
  key: string;
3
4
  };
5
+ declare global {
6
+ interface HTMLElementTagNameMap {
7
+ /**
8
+ * @extends ngt-shader-material
9
+ */
10
+ 'ngt-star-field-material': NgtShaderMaterial;
11
+ }
12
+ }
@@ -0,0 +1,58 @@
1
+ import { type Injector } from '@angular/core';
2
+ import type { NgtShaderMaterial } from 'angular-three';
3
+ import * as THREE from 'three';
4
+ export type WireframeMaterialState = {
5
+ fillOpacity?: number;
6
+ fillMix?: number;
7
+ strokeOpacity?: number;
8
+ thickness?: number;
9
+ colorBackfaces?: boolean;
10
+ dashInvert?: boolean;
11
+ dash?: boolean;
12
+ dashRepeats?: number;
13
+ dashLength?: number;
14
+ squeeze?: boolean;
15
+ squeezeMin?: number;
16
+ squeezeMax?: number;
17
+ stroke?: THREE.ColorRepresentation;
18
+ backfaceStroke?: THREE.ColorRepresentation;
19
+ fill?: THREE.ColorRepresentation;
20
+ };
21
+ export declare const WireframeMaterialShaders: {
22
+ uniforms: {
23
+ strokeOpacity: number;
24
+ fillOpacity: number;
25
+ fillMix: number;
26
+ thickness: number;
27
+ colorBackfaces: boolean;
28
+ dashInvert: boolean;
29
+ dash: boolean;
30
+ dashRepeats: number;
31
+ dashLength: number;
32
+ squeeze: boolean;
33
+ squeezeMin: number;
34
+ squeezeMax: number;
35
+ stroke: THREE.Color;
36
+ backfaceStroke: THREE.Color;
37
+ fill: THREE.Color;
38
+ };
39
+ vertex: string;
40
+ fragment: string;
41
+ };
42
+ export declare const WireframeMaterial: typeof THREE.ShaderMaterial & {
43
+ key: string;
44
+ };
45
+ declare global {
46
+ interface HTMLElementTagNameMap {
47
+ /**
48
+ * @extends ngt-shader-material
49
+ */
50
+ 'ngt-wireframe-material': WireframeMaterialState & NgtShaderMaterial;
51
+ }
52
+ }
53
+ export declare function setWireframeOverride(material: THREE.Material, uniforms: {
54
+ [key: string]: THREE.IUniform<any>;
55
+ }): void;
56
+ export declare function injectNgtsWireframeUniforms(uniformsFactory: () => Record<string, THREE.IUniform<any>>, stateFactory: () => Partial<WireframeMaterialState>, { injector }?: {
57
+ injector?: Injector;
58
+ }): void;
@@ -1,10 +1,10 @@
1
- import { InjectionToken, Signal } from '@angular/core';
2
- import { NgtSignalStore, type NgtGroup } from 'angular-three';
3
- import { SoftShadowMaterialInputs } from 'angular-three-soba/shaders';
1
+ import { type Signal } from '@angular/core';
2
+ import { type NgtGroup } from 'angular-three';
3
+ import { type NgtSoftShadowMaterialState } from 'angular-three-soba/shaders';
4
4
  import { Group, Mesh, PlaneGeometry } from 'three';
5
5
  import { ProgressiveLightMap } from './progressive-light-map';
6
6
  import * as i0 from "@angular/core";
7
- export interface NgtsAccumulativeShadowsState {
7
+ export type NgtsAccumulativeShadowsState = {
8
8
  /** How many frames it can render, more yields cleaner results but takes more time, 40 */
9
9
  frames: number;
10
10
  /** If frames === Infinity blend controls the refresh ratio, 100 */
@@ -27,70 +27,124 @@ export interface NgtsAccumulativeShadowsState {
27
27
  resolution: number;
28
28
  /** Texture tonemapping */
29
29
  toneMapped: boolean;
30
+ };
31
+ declare global {
32
+ interface HTMLElementTagNameMap {
33
+ /**
34
+ * @extends ngt-group
35
+ */
36
+ 'ngts-accumulative-shadows': NgtsAccumulativeShadowsState & NgtGroup;
37
+ }
30
38
  }
31
39
  export type NgtsAccumulativeShadowsLightApi = {
32
40
  update: () => void;
33
41
  };
34
- export interface NgtsAccumulativeShadowsApi {
42
+ export declare const injectNgtsAccumulativeShadowsApi: {
43
+ (): Signal<{
44
+ lights: Map<string, Signal<NgtsAccumulativeShadowsLightApi>>;
45
+ temporal: boolean;
46
+ frames: number;
47
+ blend: number;
48
+ count: number;
49
+ getMesh: () => Mesh<PlaneGeometry, NgtSoftShadowMaterialState & import("three").ShaderMaterial, import("three").Object3DEventMap>;
50
+ reset: () => void;
51
+ update: (frames?: number) => void;
52
+ }>;
53
+ (injectOptions: import("@angular/core").InjectOptions & {
54
+ optional?: false | undefined;
55
+ } & {
56
+ injector?: import("@angular/core").Injector | undefined;
57
+ }): Signal<{
58
+ lights: Map<string, Signal<NgtsAccumulativeShadowsLightApi>>;
59
+ temporal: boolean;
60
+ frames: number;
61
+ blend: number;
62
+ count: number;
63
+ getMesh: () => Mesh<PlaneGeometry, NgtSoftShadowMaterialState & import("three").ShaderMaterial, import("three").Object3DEventMap>;
64
+ reset: () => void;
65
+ update: (frames?: number) => void;
66
+ }>;
67
+ (injectOptions: import("@angular/core").InjectOptions & {
68
+ injector?: import("@angular/core").Injector | undefined;
69
+ }): Signal<{
70
+ lights: Map<string, Signal<NgtsAccumulativeShadowsLightApi>>;
71
+ temporal: boolean;
72
+ frames: number;
73
+ blend: number;
74
+ count: number;
75
+ getMesh: () => Mesh<PlaneGeometry, NgtSoftShadowMaterialState & import("three").ShaderMaterial, import("three").Object3DEventMap>;
76
+ reset: () => void;
77
+ update: (frames?: number) => void;
78
+ }> | null;
79
+ }, provideNgtsAccumulativeShadowsApi: (value?: Signal<{
35
80
  lights: Map<string, Signal<NgtsAccumulativeShadowsLightApi>>;
36
81
  temporal: boolean;
37
82
  frames: number;
38
83
  blend: number;
39
84
  count: number;
40
- getMesh: () => THREE.Mesh<THREE.PlaneGeometry, SoftShadowMaterialInputs & THREE.ShaderMaterial>;
85
+ getMesh: () => Mesh<PlaneGeometry, NgtSoftShadowMaterialState & import("three").ShaderMaterial, import("three").Object3DEventMap>;
41
86
  reset: () => void;
42
87
  update: (frames?: number) => void;
43
- }
44
- export declare const NGTS_ACCUMULATIVE_SHADOWS_API: InjectionToken<Signal<NgtsAccumulativeShadowsApi>>;
45
- declare global {
46
- interface HTMLElementTagNameMap {
47
- 'ngts-accumulative-shadows': NgtGroup & NgtsAccumulativeShadowsState;
48
- }
49
- }
50
- export declare class NgtsAccumulativeShadows extends NgtSignalStore<NgtsAccumulativeShadowsState> {
51
- #private;
52
- readonly nullTraverse: () => null;
53
- readonly Math: Math;
88
+ }> | undefined) => import("@angular/core").Provider;
89
+ export declare class NgtsAccumulativeShadows {
90
+ private inputs;
91
+ nullTraverse: () => null;
92
+ Math: Math;
93
+ accumulativeShadowsRef: import("angular-three").NgtInjectedRef<Group<import("three").Object3DEventMap>>;
54
94
  /** How many frames it can render, more yields cleaner results but takes more time, 40 */
55
- set frames(frames: number);
95
+ set _frames(frames: number);
56
96
  /** If frames === Infinity blend controls the refresh ratio, 100 */
57
- set blend(blend: number);
97
+ set _blend(blend: number);
58
98
  /** Can limit the amount of frames rendered if frames === Infinity, usually to get some performance back once a movable scene has settled, Infinity */
59
- set limit(limit: number);
99
+ set _limit(limit: number);
60
100
  /** Scale of the plane, */
61
- set scale(scale: number);
101
+ set _scale(scale: number);
62
102
  /** Temporal accumulates shadows over time which is more performant but has a visual regression over instant results, false */
63
- set temporal(temporal: boolean);
103
+ set _temporal(temporal: boolean);
64
104
  /** Opacity of the plane, 1 */
65
- set opacity(opacity: number);
105
+ set _opacity(opacity: number);
66
106
  /** Discards alpha pixels, 0.65 */
67
- set alphaTest(alphaTest: number);
107
+ set _alphaTest(alphaTest: number);
68
108
  /** Shadow color, black */
69
- set color(color: string);
109
+ set _color(color: string);
70
110
  /** Colorblend, how much colors turn to black, 0 is black, 2 */
71
- set colorBlend(colorBlend: number);
111
+ set _colorBlend(colorBlend: number);
72
112
  /** Buffer resolution, 1024 */
73
- set resolution(resolution: number);
113
+ set _resolution(resolution: number);
74
114
  /** Texture tonemapping */
75
- set toneMapped(toneMapped: boolean);
76
- readonly accumulativeShadowsScale: Signal<number>;
77
- readonly accumulativeShadowsToneMapped: Signal<boolean>;
78
- readonly accumulativeShadowsColor: Signal<string>;
79
- readonly accumulativeShadowsColorBlend: Signal<number>;
80
- readonly meshRef: import("angular-three").NgtInjectedRef<Mesh<PlaneGeometry, SoftShadowMaterialInputs & import("three").ShaderMaterial>>;
81
- readonly accumulativeShadowsRef: import("angular-three").NgtInjectedRef<Group>;
82
- readonly pLM: Signal<ProgressiveLightMap>;
83
- readonly api: Signal<{
84
- lights: Map<any, any>;
115
+ set _toneMapped(toneMapped: boolean);
116
+ meshRef: import("angular-three").NgtInjectedRef<Mesh<PlaneGeometry, NgtSoftShadowMaterialState & import("three").ShaderMaterial, import("three").Object3DEventMap>>;
117
+ private store;
118
+ private gl;
119
+ private scene;
120
+ private camera;
121
+ private invalidate;
122
+ private resolution;
123
+ private alphaTest;
124
+ private opacity;
125
+ private temporal;
126
+ private blend;
127
+ private frames;
128
+ pLM: Signal<ProgressiveLightMap>;
129
+ scale: Signal<number>;
130
+ toneMapped: Signal<boolean>;
131
+ color: Signal<string>;
132
+ colorBlend: Signal<number>;
133
+ map: Signal<import("three").Texture>;
134
+ api: Signal<{
135
+ lights: Map<string, Signal<NgtsAccumulativeShadowsLightApi>>;
85
136
  temporal: boolean;
86
137
  frames: number;
87
138
  blend: number;
88
139
  count: number;
89
- getMesh: () => Mesh<PlaneGeometry, SoftShadowMaterialInputs & import("three").ShaderMaterial>;
140
+ getMesh: () => Mesh<PlaneGeometry, NgtSoftShadowMaterialState & import("three").ShaderMaterial, import("three").Object3DEventMap>;
90
141
  reset: () => void;
91
142
  update: (frames?: number) => void;
92
143
  }>;
93
144
  constructor();
145
+ private configure;
146
+ private resetAndUpdate;
147
+ private beforeRender;
94
148
  static ɵfac: i0.ɵɵFactoryDeclaration<NgtsAccumulativeShadows, never>;
95
- static ɵcmp: i0.ɵɵComponentDeclaration<NgtsAccumulativeShadows, "ngts-accumulative-shadows", never, { "frames": { "alias": "frames"; "required": false; }; "blend": { "alias": "blend"; "required": false; }; "limit": { "alias": "limit"; "required": false; }; "scale": { "alias": "scale"; "required": false; }; "temporal": { "alias": "temporal"; "required": false; }; "opacity": { "alias": "opacity"; "required": false; }; "alphaTest": { "alias": "alphaTest"; "required": false; }; "color": { "alias": "color"; "required": false; }; "colorBlend": { "alias": "colorBlend"; "required": false; }; "resolution": { "alias": "resolution"; "required": false; }; "toneMapped": { "alias": "toneMapped"; "required": false; }; }, {}, never, ["*"], true, never>;
149
+ static ɵcmp: i0.ɵɵComponentDeclaration<NgtsAccumulativeShadows, "ngts-accumulative-shadows", never, { "accumulativeShadowsRef": { "alias": "accumulativeShadowsRef"; "required": false; }; "_frames": { "alias": "frames"; "required": false; }; "_blend": { "alias": "blend"; "required": false; }; "_limit": { "alias": "limit"; "required": false; }; "_scale": { "alias": "scale"; "required": false; }; "_temporal": { "alias": "temporal"; "required": false; }; "_opacity": { "alias": "opacity"; "required": false; }; "_alphaTest": { "alias": "alphaTest"; "required": false; }; "_color": { "alias": "color"; "required": false; }; "_colorBlend": { "alias": "colorBlend"; "required": false; }; "_resolution": { "alias": "resolution"; "required": false; }; "_toneMapped": { "alias": "toneMapped"; "required": false; }; }, {}, never, ["*"], true, never>;
96
150
  }
@@ -1,7 +1,7 @@
1
- import { NgtSignalStore, type NgtGroup } from 'angular-three';
1
+ import { type NgtGroup } from 'angular-three';
2
2
  import * as THREE from 'three';
3
3
  import * as i0 from "@angular/core";
4
- export interface NgtsRandomizedLightsState {
4
+ export type NgtsRandomizedLightsState = {
5
5
  /** How many frames it will jiggle the lights, 1.
6
6
  * Frames is context aware, if a provider like AccumulativeShadows exists, frames will be taken from there! */
7
7
  frames: number;
@@ -27,51 +27,64 @@ export interface NgtsRandomizedLightsState {
27
27
  near: number;
28
28
  /** Default shadow camera far, 500 */
29
29
  far: number;
30
- }
30
+ };
31
31
  declare global {
32
32
  interface HTMLElementTagNameMap {
33
- 'ngts-randomized-lights': NgtGroup & NgtsRandomizedLightsState;
33
+ /**
34
+ * @extends ngt-group
35
+ */
36
+ 'ngts-randomized-lights': NgtsRandomizedLightsState & NgtGroup;
34
37
  }
35
38
  }
36
- export declare class NgtsRandomizedLights extends NgtSignalStore<NgtsRandomizedLightsState> {
37
- #private;
38
- lightsRef: import("angular-three").NgtInjectedRef<THREE.Group>;
39
+ export declare class NgtsRandomizedLights {
40
+ private inputs;
41
+ Math: Math;
42
+ lightsRef: import("angular-three").NgtInjectedRef<THREE.Group<THREE.Object3DEventMap>>;
39
43
  /** How many frames it will jiggle the lights, 1.
40
44
  * Frames is context aware, if a provider like AccumulativeShadows exists, frames will be taken from there! */
41
- set frames(frames: number);
45
+ set _frames(frames: number);
42
46
  /** Light position, [0, 0, 0] */
43
- set position(position: [x: number, y: number, z: number]);
47
+ set _position(position: [x: number, y: number, z: number]);
44
48
  /** Radius of the jiggle, higher values make softer light, 5 */
45
- set radius(radius: number);
49
+ set _radius(radius: number);
46
50
  /** Amount of lights, 8 */
47
- set amount(amount: number);
51
+ set _amount(amount: number);
48
52
  /** Light intensity, 1 */
49
- set intensity(intensity: number);
53
+ set _intensity(intensity: number);
50
54
  /** Ambient occlusion, lower values mean less AO, hight more, you can mix AO and directional light, 0.5 */
51
- set ambient(ambient: number);
55
+ set _ambient(ambient: number);
52
56
  /** If the lights cast shadows, this is true by default */
53
- set castShadow(castShadow: boolean);
57
+ set _castShadow(castShadow: boolean);
54
58
  /** Default shadow bias, 0 */
55
- set bias(bias: number);
59
+ set _bias(bias: number);
56
60
  /** Default map size, 512 */
57
- set mapSize(mapSize: number);
61
+ set _mapSize(mapSize: number);
58
62
  /** Default size of the shadow camera, 10 */
59
- set size(size: number);
63
+ set _size(size: number);
60
64
  /** Default shadow camera near, 0.5 */
61
- set near(near: number);
65
+ set _near(near: number);
62
66
  /** Default shadow camera far, 500 */
63
- set far(far: number);
64
- readonly lightsAmount: import("@angular/core").Signal<number>;
65
- readonly lightsCastShadow: import("@angular/core").Signal<boolean>;
66
- readonly lightsIntensity: import("@angular/core").Signal<number>;
67
- readonly lightsBias: import("@angular/core").Signal<number>;
68
- readonly shadowMapSize: import("@angular/core").Signal<number[]>;
69
- readonly cameraArgs: import("@angular/core").Signal<number[]>;
70
- readonly length: import("@angular/core").Signal<number>;
71
- readonly api: import("@angular/core").Signal<{
67
+ set _far(far: number);
68
+ private position;
69
+ private ambient;
70
+ private radius;
71
+ private mapSize;
72
+ private size;
73
+ private near;
74
+ private far;
75
+ private length;
76
+ private shadowsApi;
77
+ amount: import("@angular/core").Signal<number>;
78
+ castShadow: import("@angular/core").Signal<boolean>;
79
+ intensity: import("@angular/core").Signal<number>;
80
+ bias: import("@angular/core").Signal<number>;
81
+ shadowsMapSize: import("@angular/core").Signal<number[]>;
82
+ cameraArgs: import("@angular/core").Signal<number[]>;
83
+ api: import("@angular/core").Signal<{
72
84
  update: () => void;
73
85
  }>;
74
86
  constructor();
87
+ private updateLightMap;
75
88
  static ɵfac: i0.ɵɵFactoryDeclaration<NgtsRandomizedLights, never>;
76
- static ɵcmp: i0.ɵɵComponentDeclaration<NgtsRandomizedLights, "ngts-randomized-lights", never, { "lightsRef": { "alias": "lightsRef"; "required": false; }; "frames": { "alias": "frames"; "required": false; }; "position": { "alias": "position"; "required": false; }; "radius": { "alias": "radius"; "required": false; }; "amount": { "alias": "amount"; "required": false; }; "intensity": { "alias": "intensity"; "required": false; }; "ambient": { "alias": "ambient"; "required": false; }; "castShadow": { "alias": "castShadow"; "required": false; }; "bias": { "alias": "bias"; "required": false; }; "mapSize": { "alias": "mapSize"; "required": false; }; "size": { "alias": "size"; "required": false; }; "near": { "alias": "near"; "required": false; }; "far": { "alias": "far"; "required": false; }; }, {}, never, never, true, never>;
89
+ static ɵcmp: i0.ɵɵComponentDeclaration<NgtsRandomizedLights, "ngts-randomized-lights", never, { "lightsRef": { "alias": "lightsRef"; "required": false; }; "_frames": { "alias": "frames"; "required": false; }; "_position": { "alias": "position"; "required": false; }; "_radius": { "alias": "radius"; "required": false; }; "_amount": { "alias": "amount"; "required": false; }; "_intensity": { "alias": "intensity"; "required": false; }; "_ambient": { "alias": "ambient"; "required": false; }; "_castShadow": { "alias": "castShadow"; "required": false; }; "_bias": { "alias": "bias"; "required": false; }; "_mapSize": { "alias": "mapSize"; "required": false; }; "_size": { "alias": "size"; "required": false; }; "_near": { "alias": "near"; "required": false; }; "_far": { "alias": "far"; "required": false; }; }, {}, never, ["*"], true, never>;
77
90
  }