angular-three-soba 1.14.0 → 2.0.0-beta.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (343) hide show
  1. package/README.md +2 -2
  2. package/abstractions/{lib/billboard → billboard}/billboard.d.ts +14 -4
  3. package/abstractions/catmull-rom-line/catmull-rom-line.d.ts +25 -0
  4. package/abstractions/cubic-bezier-line/cubic-bezier-line.d.ts +25 -0
  5. package/abstractions/{lib/edges → edges}/edges.d.ts +11 -7
  6. package/abstractions/{lib/gizmo-helper → gizmo-helper}/gizmo-helper.d.ts +16 -23
  7. package/abstractions/gizmo-helper/gizmo-viewcube/gizmo-viewcube-edge.d.ts +22 -0
  8. package/abstractions/gizmo-helper/gizmo-viewcube/gizmo-viewcube-face.d.ts +30 -0
  9. package/abstractions/gizmo-helper/gizmo-viewcube/gizmo-viewcube-inputs.d.ts +32 -0
  10. package/abstractions/{lib/gizmo-helper → gizmo-helper}/gizmo-viewcube/gizmo-viewcube.d.ts +2 -3
  11. package/abstractions/{lib/gizmo-helper → gizmo-helper}/gizmo-viewport/gizmo-viewport-axis.d.ts +28 -9
  12. package/abstractions/{lib/gizmo-helper → gizmo-helper}/gizmo-viewport/gizmo-viewport.d.ts +23 -4
  13. package/abstractions/index.d.ts +11 -11
  14. package/abstractions/line/line-input.d.ts +42 -0
  15. package/abstractions/line/line.d.ts +35 -0
  16. package/abstractions/{lib/quadratic-bezier-line → quadratic-bezier-line}/quadratic-bezier-line.d.ts +12 -8
  17. package/abstractions/text/text.d.ts +77 -0
  18. package/abstractions/text-3d/text-3d.d.ts +74 -0
  19. package/cameras/{lib/camera → camera}/camera-content.d.ts +1 -1
  20. package/cameras/{lib/camera → camera}/camera.d.ts +12 -8
  21. package/cameras/cube-camera/cube-camera.d.ts +42 -0
  22. package/cameras/index.d.ts +5 -4
  23. package/cameras/{lib/orthographic-camera → orthographic-camera}/orthographic-camera.d.ts +14 -5
  24. package/controls/index.d.ts +1 -1
  25. package/controls/{lib/orbit-controls → orbit-controls}/orbit-controls.d.ts +19 -11
  26. package/esm2022/abstractions/angular-three-soba-abstractions.mjs +1 -1
  27. package/esm2022/abstractions/billboard/billboard.mjs +71 -0
  28. package/esm2022/abstractions/catmull-rom-line/catmull-rom-line.mjs +131 -0
  29. package/esm2022/abstractions/cubic-bezier-line/cubic-bezier-line.mjs +113 -0
  30. package/esm2022/abstractions/edges/edges.mjs +93 -0
  31. package/esm2022/abstractions/gizmo-helper/gizmo-helper.mjs +210 -0
  32. package/esm2022/abstractions/gizmo-helper/gizmo-viewcube/constants.mjs +31 -0
  33. package/esm2022/abstractions/gizmo-helper/gizmo-viewcube/gizmo-viewcube-edge.mjs +95 -0
  34. package/esm2022/abstractions/gizmo-helper/gizmo-viewcube/gizmo-viewcube-face.mjs +155 -0
  35. package/esm2022/abstractions/gizmo-helper/gizmo-viewcube/gizmo-viewcube-inputs.mjs +62 -0
  36. package/esm2022/abstractions/gizmo-helper/gizmo-viewcube/gizmo-viewcube.mjs +80 -0
  37. package/esm2022/abstractions/gizmo-helper/gizmo-viewport/gizmo-viewport-axis.mjs +206 -0
  38. package/esm2022/abstractions/gizmo-helper/gizmo-viewport/gizmo-viewport.mjs +273 -0
  39. package/esm2022/abstractions/index.mjs +12 -12
  40. package/esm2022/abstractions/line/line-input.mjs +113 -0
  41. package/esm2022/abstractions/line/line.mjs +165 -0
  42. package/esm2022/abstractions/quadratic-bezier-line/quadratic-bezier-line.mjs +128 -0
  43. package/esm2022/abstractions/text/text.mjs +275 -0
  44. package/esm2022/abstractions/text-3d/text-3d.mjs +167 -0
  45. package/esm2022/angular-three-soba.mjs +1 -1
  46. package/esm2022/cameras/angular-three-soba-cameras.mjs +1 -1
  47. package/esm2022/cameras/camera/camera-content.mjs +21 -0
  48. package/esm2022/cameras/camera/camera.mjs +71 -0
  49. package/esm2022/cameras/cube-camera/cube-camera.mjs +131 -0
  50. package/esm2022/cameras/index.mjs +6 -5
  51. package/esm2022/cameras/orthographic-camera/orthographic-camera.mjs +99 -0
  52. package/esm2022/cameras/perspective-camera/perspective-camera.mjs +47 -0
  53. package/esm2022/controls/angular-three-soba-controls.mjs +1 -1
  54. package/esm2022/controls/index.mjs +2 -2
  55. package/esm2022/controls/orbit-controls/orbit-controls.mjs +165 -0
  56. package/esm2022/index.mjs +1 -1
  57. package/esm2022/loaders/angular-three-soba-loaders.mjs +1 -1
  58. package/esm2022/loaders/gltf-loader/gltf-loader.mjs +33 -0
  59. package/esm2022/loaders/index.mjs +5 -6
  60. package/esm2022/loaders/loader/loader.mjs +133 -0
  61. package/esm2022/loaders/progress/progress.mjs +52 -0
  62. package/esm2022/loaders/texture-loader/texture-loader.mjs +28 -0
  63. package/esm2022/materials/angular-three-soba-materials.mjs +1 -1
  64. package/esm2022/materials/index.mjs +6 -6
  65. package/esm2022/materials/mesh-distort-material/mesh-distort-material.mjs +73 -0
  66. package/esm2022/materials/mesh-reflector-material/mesh-reflector-material.mjs +383 -0
  67. package/esm2022/materials/mesh-refraction-material/mesh-refraction-material.mjs +168 -0
  68. package/esm2022/materials/mesh-transmission-material/mesh-transmission-material.mjs +257 -0
  69. package/esm2022/materials/mesh-wobble-material/mesh-wobble-material.mjs +66 -0
  70. package/esm2022/misc/angular-three-soba-misc.mjs +1 -1
  71. package/esm2022/misc/animations/animations.mjs +55 -0
  72. package/esm2022/misc/bake-shadows/bake-shadows.mjs +24 -0
  73. package/esm2022/misc/depth-buffer/depth-buffer.mjs +46 -0
  74. package/esm2022/misc/fbo/fbo.mjs +47 -0
  75. package/esm2022/misc/index.mjs +5 -5
  76. package/esm2022/performance/adaptive/adaptive-dpr.mjs +46 -0
  77. package/esm2022/performance/adaptive/adaptive-events.mjs +31 -0
  78. package/esm2022/performance/angular-three-soba-performance.mjs +1 -1
  79. package/esm2022/performance/detailed/detailed.mjs +61 -0
  80. package/esm2022/performance/index.mjs +7 -5
  81. package/esm2022/performance/instances/instance.mjs +48 -0
  82. package/esm2022/performance/instances/instances.mjs +189 -0
  83. package/esm2022/performance/instances/position-mesh.mjs +52 -0
  84. package/esm2022/performance/stats/stats.mjs +79 -0
  85. package/esm2022/shaders/angular-three-soba-shaders.mjs +1 -1
  86. package/esm2022/shaders/blur-pass/blur-pass.mjs +61 -0
  87. package/esm2022/shaders/caustics-material/caustics-material.mjs +128 -0
  88. package/esm2022/shaders/caustics-material/caustics-projection-material.mjs +33 -0
  89. package/esm2022/shaders/convolution-material/convolution-material.mjs +94 -0
  90. package/esm2022/shaders/discard-material/discard-material.mjs +3 -0
  91. package/esm2022/shaders/index.mjs +15 -15
  92. package/esm2022/shaders/mesh-distort-material/mesh-distort-material.mjs +55 -0
  93. package/esm2022/shaders/mesh-reflector-material/mesh-reflector-material.mjs +223 -0
  94. package/esm2022/shaders/mesh-refraction-material/mesh-refraction-material.mjs +170 -0
  95. package/esm2022/shaders/mesh-transmission-material/mesh-transmission-material.mjs +268 -0
  96. package/esm2022/shaders/mesh-wobble-material/mesh-wobble-material.mjs +37 -0
  97. package/esm2022/shaders/shader-material/shader-material.mjs +34 -0
  98. package/esm2022/shaders/soft-shadow-material/soft-shadow-material.mjs +33 -0
  99. package/esm2022/shaders/sparkles-material/sparkles-material.mjs +47 -0
  100. package/esm2022/shaders/spot-light-material/spot-light-material.mjs +86 -0
  101. package/esm2022/shaders/star-field-material/star-field-material.mjs +32 -0
  102. package/esm2022/staging/accumulative-shadows/accumulative-shadows.mjs +283 -0
  103. package/esm2022/staging/accumulative-shadows/progressive-light-map.mjs +108 -0
  104. package/esm2022/staging/accumulative-shadows/randomized-lights.mjs +208 -0
  105. package/esm2022/staging/angular-three-soba-staging.mjs +1 -1
  106. package/esm2022/staging/bounds/bounds.mjs +307 -0
  107. package/esm2022/staging/camera-shake/camera-shake.mjs +117 -0
  108. package/esm2022/staging/caustics/caustisc.mjs +384 -0
  109. package/esm2022/staging/center/center.mjs +148 -0
  110. package/esm2022/staging/cloud/cloud.mjs +164 -0
  111. package/esm2022/staging/contact-shadows/contact-shadows.mjs +249 -0
  112. package/esm2022/staging/environment/assets.mjs +13 -0
  113. package/esm2022/staging/environment/environment-cube.mjs +49 -0
  114. package/esm2022/staging/environment/environment-ground.mjs +43 -0
  115. package/esm2022/staging/environment/environment-input.mjs +106 -0
  116. package/esm2022/staging/environment/environment-map.mjs +53 -0
  117. package/esm2022/staging/environment/environment-portal.mjs +135 -0
  118. package/esm2022/staging/environment/environment.mjs +78 -0
  119. package/esm2022/staging/environment/utils.mjs +84 -0
  120. package/esm2022/staging/float/float.mjs +82 -0
  121. package/esm2022/staging/index.mjs +18 -18
  122. package/esm2022/staging/sky/sky.mjs +114 -0
  123. package/esm2022/staging/sparkles/sparkles.mjs +161 -0
  124. package/esm2022/staging/spot-light/spot-light-input.mjs +75 -0
  125. package/esm2022/staging/spot-light/spot-light-shadow-mesh-input.mjs +57 -0
  126. package/esm2022/staging/spot-light/spot-light-shadow-mesh.mjs +256 -0
  127. package/esm2022/staging/spot-light/spot-light.mjs +94 -0
  128. package/esm2022/staging/spot-light/volumetric-mesh.mjs +101 -0
  129. package/esm2022/staging/stage/stage.mjs +374 -0
  130. package/esm2022/staging/stars/stars.mjs +148 -0
  131. package/fesm2022/angular-three-soba-abstractions.mjs +1116 -890
  132. package/fesm2022/angular-three-soba-abstractions.mjs.map +1 -1
  133. package/fesm2022/angular-three-soba-cameras.mjs +126 -122
  134. package/fesm2022/angular-three-soba-cameras.mjs.map +1 -1
  135. package/fesm2022/angular-three-soba-controls.mjs +72 -54
  136. package/fesm2022/angular-three-soba-controls.mjs.map +1 -1
  137. package/fesm2022/angular-three-soba-loaders.mjs +147 -131
  138. package/fesm2022/angular-three-soba-loaders.mjs.map +1 -1
  139. package/fesm2022/angular-three-soba-materials.mjs +340 -258
  140. package/fesm2022/angular-three-soba-materials.mjs.map +1 -1
  141. package/fesm2022/angular-three-soba-misc.mjs +140 -123
  142. package/fesm2022/angular-three-soba-misc.mjs.map +1 -1
  143. package/fesm2022/angular-three-soba-performance.mjs +383 -106
  144. package/fesm2022/angular-three-soba-performance.mjs.map +1 -1
  145. package/fesm2022/angular-three-soba-shaders.mjs +57 -9
  146. package/fesm2022/angular-three-soba-shaders.mjs.map +1 -1
  147. package/fesm2022/angular-three-soba-staging.mjs +1609 -1561
  148. package/fesm2022/angular-three-soba-staging.mjs.map +1 -1
  149. package/fesm2022/angular-three-soba.mjs.map +1 -1
  150. package/loaders/gltf-loader/gltf-loader.d.ts +9 -0
  151. package/loaders/index.d.ts +4 -5
  152. package/loaders/{lib/loader → loader}/loader.d.ts +20 -15
  153. package/loaders/progress/progress.d.ts +9 -0
  154. package/loaders/texture-loader/texture-loader.d.ts +7 -0
  155. package/materials/index.d.ts +5 -5
  156. package/materials/{lib/mesh-distort-material → mesh-distort-material}/mesh-distort-material.d.ts +11 -5
  157. package/materials/mesh-reflector-material/mesh-reflector-material.d.ts +81 -0
  158. package/materials/mesh-refraction-material/mesh-refraction-material.d.ts +50 -0
  159. package/materials/{lib/mesh-transmission-material → mesh-transmission-material}/mesh-transmission-material.d.ts +51 -6
  160. package/materials/{lib/mesh-wobble-material → mesh-wobble-material}/mesh-wobble-material.d.ts +9 -3
  161. package/misc/animations/animations.d.ts +13 -0
  162. package/misc/{lib/bake-shadows → bake-shadows}/bake-shadows.d.ts +2 -5
  163. package/misc/depth-buffer/depth-buffer.d.ts +9 -0
  164. package/misc/{lib/fbo → fbo}/fbo.d.ts +4 -2
  165. package/misc/index.d.ts +4 -4
  166. package/package.json +25 -23
  167. package/performance/{lib/adaptive → adaptive}/adaptive-dpr.d.ts +4 -7
  168. package/performance/{lib/adaptive → adaptive}/adaptive-events.d.ts +2 -6
  169. package/performance/detailed/detailed.d.ts +20 -0
  170. package/performance/index.d.ts +6 -4
  171. package/performance/instances/instance.d.ts +9 -0
  172. package/performance/instances/instances.d.ts +35 -0
  173. package/performance/instances/position-mesh.d.ts +10 -0
  174. package/performance/{lib/stats → stats}/stats.d.ts +10 -7
  175. package/plugin/package.json +1 -1
  176. package/plugin/src/generators/init/compat.js.map +1 -1
  177. package/plugin/src/generators/init/init.d.ts +1 -1
  178. package/plugin/src/generators/init/init.js +1 -1
  179. package/plugin/src/generators/init/init.js.map +1 -1
  180. package/plugin/src/index.js.map +1 -1
  181. package/shaders/{lib/blur-pass → blur-pass}/blur-pass.d.ts +2 -2
  182. package/shaders/index.d.ts +14 -14
  183. package/shaders/{lib/mesh-distort-material → mesh-distort-material}/mesh-distort-material.d.ts +1 -1
  184. package/shaders/{lib/mesh-wobble-material → mesh-wobble-material}/mesh-wobble-material.d.ts +1 -0
  185. package/shaders/{lib/soft-shadow-material → soft-shadow-material}/soft-shadow-material.d.ts +2 -2
  186. package/shaders/sparkles-material/sparkles-material.d.ts +3 -0
  187. package/staging/{lib/accumulative-shadows → accumulative-shadows}/accumulative-shadows.d.ts +55 -17
  188. package/staging/{lib/accumulative-shadows → accumulative-shadows}/progressive-light-map.d.ts +2 -2
  189. package/staging/{lib/accumulative-shadows → accumulative-shadows}/randomized-lights.d.ts +45 -10
  190. package/staging/{lib/bounds → bounds}/bounds.d.ts +32 -22
  191. package/staging/{lib/camera-shake → camera-shake}/camera-shake.d.ts +15 -11
  192. package/staging/{lib/caustics/caustics.d.ts → caustics/caustisc.d.ts} +36 -13
  193. package/staging/{lib/center → center}/center.d.ts +30 -8
  194. package/staging/cloud/cloud.d.ts +48 -0
  195. package/staging/{lib/contact-shadows → contact-shadows}/contact-shadows.d.ts +38 -10
  196. package/staging/environment/environment-cube.d.ts +11 -0
  197. package/staging/environment/environment-ground.d.ts +13 -0
  198. package/staging/environment/environment-input.d.ts +68 -0
  199. package/staging/environment/environment-map.d.ts +11 -0
  200. package/staging/{lib/environment → environment}/environment-portal.d.ts +5 -7
  201. package/staging/{lib/environment → environment}/environment.d.ts +2 -2
  202. package/staging/environment/utils.d.ts +7 -0
  203. package/staging/float/float.d.ts +27 -0
  204. package/staging/index.d.ts +17 -17
  205. package/staging/{lib/sky → sky}/sky.d.ts +26 -5
  206. package/staging/{lib/sparkles → sparkles}/sparkles.d.ts +30 -10
  207. package/staging/{lib/spot-light → spot-light}/spot-light-input.d.ts +24 -2
  208. package/staging/{lib/spot-light/shadow-mesh-input.d.ts → spot-light/spot-light-shadow-mesh-input.d.ts} +18 -3
  209. package/staging/spot-light/spot-light-shadow-mesh.d.ts +38 -0
  210. package/staging/{lib/spot-light → spot-light}/spot-light.d.ts +11 -5
  211. package/staging/{lib/spot-light → spot-light}/volumetric-mesh.d.ts +8 -5
  212. package/staging/{lib/stage → stage}/stage.d.ts +33 -14
  213. package/staging/{lib/stars → stars}/stars.d.ts +21 -7
  214. package/abstractions/lib/catmull-rom-line/catmull-rom-line.d.ts +0 -15
  215. package/abstractions/lib/cubic-bezier-line/cubic-bezier-line.d.ts +0 -15
  216. package/abstractions/lib/gizmo-helper/gizmo-viewcube/gizmo-viewcube-edge.d.ts +0 -16
  217. package/abstractions/lib/gizmo-helper/gizmo-viewcube/gizmo-viewcube-face.d.ts +0 -24
  218. package/abstractions/lib/gizmo-helper/gizmo-viewcube/gizmo-viewcube-inputs.d.ts +0 -14
  219. package/abstractions/lib/line/line-input.d.ts +0 -19
  220. package/abstractions/lib/line/line.d.ts +0 -21
  221. package/abstractions/lib/text/text.d.ts +0 -21
  222. package/abstractions/lib/text-3d/text-3d.d.ts +0 -39
  223. package/assets/default-spot-light-shadow.glsl +0 -10
  224. package/cameras/lib/cube-camera/cube-camera.d.ts +0 -27
  225. package/esm2022/abstractions/lib/billboard/billboard.mjs +0 -74
  226. package/esm2022/abstractions/lib/catmull-rom-line/catmull-rom-line.mjs +0 -120
  227. package/esm2022/abstractions/lib/cubic-bezier-line/cubic-bezier-line.mjs +0 -99
  228. package/esm2022/abstractions/lib/edges/edges.mjs +0 -96
  229. package/esm2022/abstractions/lib/gizmo-helper/gizmo-helper.mjs +0 -213
  230. package/esm2022/abstractions/lib/gizmo-helper/gizmo-viewcube/constants.mjs +0 -31
  231. package/esm2022/abstractions/lib/gizmo-helper/gizmo-viewcube/gizmo-viewcube-edge.mjs +0 -92
  232. package/esm2022/abstractions/lib/gizmo-helper/gizmo-viewcube/gizmo-viewcube-face.mjs +0 -184
  233. package/esm2022/abstractions/lib/gizmo-helper/gizmo-viewcube/gizmo-viewcube-inputs.mjs +0 -46
  234. package/esm2022/abstractions/lib/gizmo-helper/gizmo-viewcube/gizmo-viewcube.mjs +0 -134
  235. package/esm2022/abstractions/lib/gizmo-helper/gizmo-viewport/gizmo-viewport-axis.mjs +0 -195
  236. package/esm2022/abstractions/lib/gizmo-helper/gizmo-viewport/gizmo-viewport.mjs +0 -267
  237. package/esm2022/abstractions/lib/line/line-input.mjs +0 -76
  238. package/esm2022/abstractions/lib/line/line.mjs +0 -133
  239. package/esm2022/abstractions/lib/quadratic-bezier-line/quadratic-bezier-line.mjs +0 -128
  240. package/esm2022/abstractions/lib/text/text.mjs +0 -115
  241. package/esm2022/abstractions/lib/text-3d/text-3d.mjs +0 -145
  242. package/esm2022/cameras/lib/camera/camera-content.mjs +0 -21
  243. package/esm2022/cameras/lib/camera/camera.mjs +0 -75
  244. package/esm2022/cameras/lib/cube-camera/cube-camera.mjs +0 -131
  245. package/esm2022/cameras/lib/orthographic-camera/orthographic-camera.mjs +0 -93
  246. package/esm2022/cameras/lib/perspective-camera/perspective-camera.mjs +0 -47
  247. package/esm2022/controls/lib/orbit-controls/orbit-controls.mjs +0 -147
  248. package/esm2022/loaders/lib/cube-texture-loader/cube-texture-loader.mjs +0 -10
  249. package/esm2022/loaders/lib/gltf-loader/gltf-loader.mjs +0 -32
  250. package/esm2022/loaders/lib/loader/loader.mjs +0 -134
  251. package/esm2022/loaders/lib/progress/progress.mjs +0 -39
  252. package/esm2022/loaders/lib/texture-loader/texture-loader.mjs +0 -19
  253. package/esm2022/materials/lib/mesh-distort-material/mesh-distort-material.mjs +0 -75
  254. package/esm2022/materials/lib/mesh-reflector-material/mesh-reflector-material.mjs +0 -328
  255. package/esm2022/materials/lib/mesh-refraction-material/mesh-refraction-material.mjs +0 -158
  256. package/esm2022/materials/lib/mesh-transmission-material/mesh-transmission-material.mjs +0 -238
  257. package/esm2022/materials/lib/mesh-wobble-material/mesh-wobble-material.mjs +0 -68
  258. package/esm2022/misc/lib/animations/animations.mjs +0 -52
  259. package/esm2022/misc/lib/bake-shadows/bake-shadows.mjs +0 -26
  260. package/esm2022/misc/lib/depth-buffer/depth-buffer.mjs +0 -39
  261. package/esm2022/misc/lib/fbo/fbo.mjs +0 -39
  262. package/esm2022/performance/lib/adaptive/adaptive-dpr.mjs +0 -47
  263. package/esm2022/performance/lib/adaptive/adaptive-events.mjs +0 -37
  264. package/esm2022/performance/lib/detailed/detailed.mjs +0 -54
  265. package/esm2022/performance/lib/stats/stats.mjs +0 -80
  266. package/esm2022/shaders/lib/blur-pass/blur-pass.mjs +0 -61
  267. package/esm2022/shaders/lib/caustics-material/caustics-material.mjs +0 -128
  268. package/esm2022/shaders/lib/caustics-projection-material/caustics-projection-material.mjs +0 -33
  269. package/esm2022/shaders/lib/convolution-material/convolution-material.mjs +0 -94
  270. package/esm2022/shaders/lib/discard-material/discard-material.mjs +0 -3
  271. package/esm2022/shaders/lib/mesh-distort-material/mesh-distort-material.mjs +0 -55
  272. package/esm2022/shaders/lib/mesh-reflector-material/mesh-reflector-material.mjs +0 -223
  273. package/esm2022/shaders/lib/mesh-refraction-material/mesh-refraction-material.mjs +0 -169
  274. package/esm2022/shaders/lib/mesh-transmission-material/mesh-transmission-material.mjs +0 -268
  275. package/esm2022/shaders/lib/mesh-wobble-material/mesh-wobble-material.mjs +0 -37
  276. package/esm2022/shaders/lib/shader-material/shader-material.mjs +0 -34
  277. package/esm2022/shaders/lib/soft-shadow-material/soft-shadow-material.mjs +0 -33
  278. package/esm2022/shaders/lib/spot-light-material/spot-light-material.mjs +0 -86
  279. package/esm2022/shaders/lib/star-field-material/star-field-material.mjs +0 -32
  280. package/esm2022/staging/lib/accumulative-shadows/accumulative-shadows.mjs +0 -249
  281. package/esm2022/staging/lib/accumulative-shadows/progressive-light-map.mjs +0 -108
  282. package/esm2022/staging/lib/accumulative-shadows/randomized-lights.mjs +0 -201
  283. package/esm2022/staging/lib/bounds/bounds.mjs +0 -284
  284. package/esm2022/staging/lib/camera-shake/camera-shake.mjs +0 -122
  285. package/esm2022/staging/lib/caustics/caustics.mjs +0 -364
  286. package/esm2022/staging/lib/center/center.mjs +0 -143
  287. package/esm2022/staging/lib/cloud/cloud.mjs +0 -160
  288. package/esm2022/staging/lib/contact-shadows/contact-shadows.mjs +0 -228
  289. package/esm2022/staging/lib/environment/assets.mjs +0 -13
  290. package/esm2022/staging/lib/environment/environment-cube.mjs +0 -41
  291. package/esm2022/staging/lib/environment/environment-ground.mjs +0 -67
  292. package/esm2022/staging/lib/environment/environment-inputs.mjs +0 -87
  293. package/esm2022/staging/lib/environment/environment-map.mjs +0 -39
  294. package/esm2022/staging/lib/environment/environment-portal.mjs +0 -111
  295. package/esm2022/staging/lib/environment/environment.mjs +0 -165
  296. package/esm2022/staging/lib/environment/utils.mjs +0 -70
  297. package/esm2022/staging/lib/float/float.mjs +0 -77
  298. package/esm2022/staging/lib/sky/sky.mjs +0 -109
  299. package/esm2022/staging/lib/sparkles/sparkles.mjs +0 -210
  300. package/esm2022/staging/lib/spot-light/common.mjs +0 -42
  301. package/esm2022/staging/lib/spot-light/shadow-mesh-input.mjs +0 -51
  302. package/esm2022/staging/lib/spot-light/spot-light-input.mjs +0 -62
  303. package/esm2022/staging/lib/spot-light/spot-light-shadow-no-shader.mjs +0 -74
  304. package/esm2022/staging/lib/spot-light/spot-light-shadow-shader.mjs +0 -126
  305. package/esm2022/staging/lib/spot-light/spot-light-shadow.mjs +0 -63
  306. package/esm2022/staging/lib/spot-light/spot-light.mjs +0 -117
  307. package/esm2022/staging/lib/spot-light/volumetric-mesh.mjs +0 -86
  308. package/esm2022/staging/lib/stage/stage.mjs +0 -368
  309. package/esm2022/staging/lib/stars/stars.mjs +0 -140
  310. package/loaders/lib/cube-texture-loader/cube-texture-loader.d.ts +0 -3
  311. package/loaders/lib/gltf-loader/gltf-loader.d.ts +0 -8
  312. package/loaders/lib/progress/progress.d.ts +0 -16
  313. package/loaders/lib/texture-loader/texture-loader.d.ts +0 -5
  314. package/materials/lib/mesh-reflector-material/mesh-reflector-material.d.ts +0 -41
  315. package/materials/lib/mesh-refraction-material/mesh-refraction-material.d.ts +0 -28
  316. package/misc/lib/animations/animations.d.ts +0 -13
  317. package/misc/lib/depth-buffer/depth-buffer.d.ts +0 -7
  318. package/performance/lib/detailed/detailed.d.ts +0 -13
  319. package/staging/lib/cloud/cloud.d.ts +0 -23
  320. package/staging/lib/environment/environment-cube.d.ts +0 -11
  321. package/staging/lib/environment/environment-ground.d.ts +0 -9
  322. package/staging/lib/environment/environment-inputs.d.ts +0 -28
  323. package/staging/lib/environment/environment-map.d.ts +0 -10
  324. package/staging/lib/environment/utils.d.ts +0 -8
  325. package/staging/lib/float/float.d.ts +0 -16
  326. package/staging/lib/spot-light/common.d.ts +0 -3
  327. package/staging/lib/spot-light/spot-light-shadow-no-shader.d.ts +0 -14
  328. package/staging/lib/spot-light/spot-light-shadow-shader.d.ts +0 -25
  329. package/staging/lib/spot-light/spot-light-shadow.d.ts +0 -6
  330. /package/abstractions/{lib/gizmo-helper → gizmo-helper}/gizmo-viewcube/constants.d.ts +0 -0
  331. /package/cameras/{lib/perspective-camera → perspective-camera}/perspective-camera.d.ts +0 -0
  332. /package/plugin/{README.md → libs/plugin/README.md} +0 -0
  333. /package/shaders/{lib/caustics-material → caustics-material}/caustics-material.d.ts +0 -0
  334. /package/shaders/{lib/caustics-projection-material → caustics-material}/caustics-projection-material.d.ts +0 -0
  335. /package/shaders/{lib/convolution-material → convolution-material}/convolution-material.d.ts +0 -0
  336. /package/shaders/{lib/discard-material → discard-material}/discard-material.d.ts +0 -0
  337. /package/shaders/{lib/mesh-reflector-material → mesh-reflector-material}/mesh-reflector-material.d.ts +0 -0
  338. /package/shaders/{lib/mesh-refraction-material → mesh-refraction-material}/mesh-refraction-material.d.ts +0 -0
  339. /package/shaders/{lib/mesh-transmission-material → mesh-transmission-material}/mesh-transmission-material.d.ts +0 -0
  340. /package/shaders/{lib/shader-material → shader-material}/shader-material.d.ts +0 -0
  341. /package/shaders/{lib/spot-light-material → spot-light-material}/spot-light-material.d.ts +0 -0
  342. /package/shaders/{lib/star-field-material → star-field-material}/star-field-material.d.ts +0 -0
  343. /package/staging/{lib/environment → environment}/assets.d.ts +0 -0
@@ -1 +1 @@
1
- {"version":3,"file":"angular-three-soba-performance.mjs","sources":["../../../../libs/angular-three-soba/performance/src/lib/adaptive/adaptive-dpr.ts","../../../../libs/angular-three-soba/performance/src/lib/adaptive/adaptive-events.ts","../../../../libs/angular-three-soba/performance/src/lib/detailed/detailed.ts","../../../../libs/angular-three-soba/performance/src/lib/stats/stats.ts","../../../../libs/angular-three-soba/performance/src/angular-three-soba-performance.ts"],"sourcesContent":["import { Directive, inject, Input, OnInit } from '@angular/core';\nimport { RxActionFactory } from '@rx-angular/state/actions';\nimport { NgtRxStore, NgtStore } from 'angular-three';\n\n@Directive({\n selector: 'ngts-adaptive-dpr',\n standalone: true,\n providers: [RxActionFactory],\n})\nexport class NgtsAdaptiveDpr extends NgtRxStore implements OnInit {\n private readonly store = inject(NgtStore);\n private readonly actions = inject(RxActionFactory<{ restorePixel: void }>).create();\n\n @Input() pixelated = false;\n\n ngOnInit(): void {\n this.effect(this.actions.restorePixel$, () => {\n const domElement = this.store.get('gl', 'domElement');\n return () => {\n const active = this.store.get('internal', 'active');\n const setDpr = this.store.get('setDpr');\n const initialDpr = this.store.get('viewport', 'initialDpr');\n if (active) setDpr(initialDpr);\n if (this.pixelated && domElement) domElement.style.imageRendering = 'auto';\n };\n });\n\n this.actions.restorePixel();\n\n this.hold(this.store.select('performance', 'current'), (performanceCurrent) => {\n const { gl, viewport, setDpr } = this.store.get();\n setDpr(performanceCurrent * viewport.initialDpr);\n if (this.pixelated && gl.domElement)\n gl.domElement.style.imageRendering = performanceCurrent === 1 ? 'auto' : 'pixelated';\n });\n }\n}\n","import { Directive, inject, OnInit } from '@angular/core';\nimport { RxActionFactory } from '@rx-angular/state/actions';\nimport { NgtRxStore, NgtStore } from 'angular-three';\n\n@Directive({\n selector: 'ngts-adaptive-events',\n standalone: true,\n providers: [RxActionFactory],\n})\nexport class NgtsAdaptiveEvents extends NgtRxStore implements OnInit {\n private readonly store = inject(NgtStore);\n private readonly actions = inject(RxActionFactory<{ setEvents: void }>).create();\n\n ngOnInit(): void {\n this.effect(this.actions.setEvents$, () => {\n const enabled = this.store.get('events', 'enabled');\n return () => {\n const setEvents = this.store.get('setEvents');\n setEvents({ enabled });\n };\n });\n this.actions.setEvents();\n\n this.hold(this.store.select('performance', 'current'), (current) => {\n const setEvents = this.store.get('setEvents');\n setEvents({ enabled: current === 1 });\n });\n }\n}\n","import { Component, CUSTOM_ELEMENTS_SCHEMA, Input, OnInit } from '@angular/core';\nimport { extend, injectNgtRef, NgtBeforeRenderEvent, NgtRxStore } from 'angular-three';\nimport { combineLatest } from 'rxjs';\nimport { LOD } from 'three';\n\nextend({ LOD });\n\n@Component({\n selector: 'ngts-detailed[distances]',\n standalone: true,\n template: `\n <ngt-lOD [ref]=\"lodRef\" ngtCompound (beforeRender)=\"onLODBeforeRender($any($event))\">\n <ng-content />\n </ngt-lOD>\n `,\n schemas: [CUSTOM_ELEMENTS_SCHEMA],\n})\nexport class NgtsDetailed extends NgtRxStore implements OnInit {\n @Input() lodRef = injectNgtRef<LOD>();\n\n @Input() set distances(distances: number[]) {\n this.set({ distances });\n }\n\n ngOnInit() {\n this.updateLodChildren();\n }\n\n onLODBeforeRender({ object, state }: NgtBeforeRenderEvent<THREE.LOD>) {\n object.update(state.camera);\n }\n\n private updateLodChildren() {\n this.hold(combineLatest([this.lodRef.children$(), this.select('distances')]), ([children, distances]) => {\n this.lodRef.nativeElement.levels.length = 0;\n children.forEach((child, index) => {\n this.lodRef.nativeElement.addLevel(child, distances[index]);\n });\n });\n }\n}\n","import { DOCUMENT } from '@angular/common';\nimport { Directive, ElementRef, inject, Input, OnInit } from '@angular/core';\nimport { addAfterEffect, addEffect, is, NgtAnyRecord, NgtRxStore, startWithUndefined } from 'angular-three';\nimport { combineLatest } from 'rxjs';\nimport * as Stats from 'stats.js';\n\n@Directive({\n selector: 'ngts-stats',\n standalone: true,\n})\nexport class NgtsStats extends NgtRxStore implements OnInit {\n private readonly document = inject(DOCUMENT);\n private readonly stats: Stats = (Stats as NgtAnyRecord)['default']\n ? new (Stats as NgtAnyRecord)['default']()\n : new Stats();\n\n @Input() set showPanel(showPanel: number) {\n this.set({ showPanel: showPanel === undefined ? this.get('showPanel') : showPanel });\n }\n\n @Input() set parent(parent: HTMLElement | ElementRef<HTMLElement>) {\n this.set({ parent: is.ref(parent) ? parent.nativeElement : parent });\n }\n\n @Input() set classes(classes: string) {\n this.set({ classes });\n }\n\n @Input() set right(right: boolean) {\n this.set({ right });\n }\n\n override initialize(): void {\n super.initialize();\n this.set({ showPanel: 0, right: false });\n }\n\n ngOnInit() {\n this.effect(\n combineLatest([\n this.select('showPanel'),\n this.select('right'),\n this.select('parent').pipe(startWithUndefined()),\n this.select('classes').pipe(startWithUndefined()),\n ]),\n ([showPanel, right, parent, classes]) => {\n const node = parent ?? this.document.body;\n this.stats.showPanel(showPanel);\n node.appendChild(this.stats.dom);\n if (classes) {\n this.stats.dom.classList.add(...classes.split(' ').filter((cls: string) => cls));\n }\n if (right) {\n this.stats.dom.style.right = '0px';\n this.stats.dom.style.left = 'inherit';\n } else {\n this.stats.dom.style.left = '0px';\n this.stats.dom.style.right = 'inherit';\n }\n const begin = addEffect(() => this.stats.begin());\n const end = addAfterEffect(() => this.stats.end());\n return () => {\n node.removeChild(this.stats.dom);\n begin();\n end();\n };\n }\n );\n }\n}\n","/**\n * Generated bundle index. 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'auto' : 'pixelated';\n },\n { allowSignalWrites: true }\n );\n }\n}\n","import { Directive, effect, inject } from '@angular/core';\nimport { NgtStore } from 'angular-three';\n\n@Directive({\n selector: 'ngts-adaptive-events',\n standalone: true,\n})\nexport class NgtsAdaptiveEvents {\n constructor() {\n const store = inject(NgtStore);\n effect(\n (onCleanup) => {\n const enabled = store.get('events', 'enabled');\n onCleanup(() => {\n const setEvents = store.get('setEvents');\n setEvents({ enabled });\n });\n },\n { allowSignalWrites: true }\n );\n\n const performanceCurrent = store.select('performance', 'current');\n effect(\n () => {\n const setEvents = store.get('setEvents');\n setEvents({ enabled: performanceCurrent() === 1 });\n },\n { allowSignalWrites: true }\n );\n }\n}\n","import { Component, computed, CUSTOM_ELEMENTS_SCHEMA, effect, Input } from '@angular/core';\nimport { extend, injectNgtRef, NgtSignalStore, type NgtBeforeRenderEvent, type NgtLOD } from 'angular-three';\nimport { LOD } from 'three';\n\nextend({ LOD });\n\nexport interface NgtsDetailedState {\n distances: number[];\n}\n\ndeclare global {\n interface HTMLElementTagNameMap {\n 'ngts-detailed': NgtsDetailedState & NgtLOD;\n }\n}\n\n@Component({\n selector: 'ngts-detailed',\n standalone: true,\n template: `\n <ngt-lOD ngtCompound [ref]=\"lodRef\" (beforeRender)=\"onLODBeforeRender($event)\">\n <ng-content />\n </ngt-lOD>\n `,\n schemas: [CUSTOM_ELEMENTS_SCHEMA],\n})\nexport class NgtsDetailed extends NgtSignalStore<NgtsDetailedState> {\n @Input() lodRef = injectNgtRef<LOD>();\n\n @Input({ required: true }) set distances(distances: number[]) {\n this.set({ distances });\n }\n\n constructor() {\n super();\n this.#updateChildren();\n }\n\n onLODBeforeRender({ object, state }: NgtBeforeRenderEvent<THREE.LOD>) {\n object.update(state.camera);\n }\n\n #updateChildren() {\n const distances = this.select('distances');\n const trigger = computed(() => {\n const children = this.lodRef.children();\n return { children: children(), distances: distances() };\n });\n effect(() => {\n const { children, distances } = trigger();\n const lod = this.lodRef.untracked;\n if (lod) {\n lod.levels.length = 0;\n children.forEach((child, index) => {\n lod.addLevel(child, distances[index]);\n });\n }\n });\n }\n}\n","import {\n CUSTOM_ELEMENTS_SCHEMA,\n Component,\n ElementRef,\n InjectionToken,\n Input,\n Signal,\n computed,\n effect,\n signal,\n} from '@angular/core';\nimport {\n NgtArgs,\n NgtSignalStore,\n checkUpdate,\n extend,\n injectBeforeRender,\n injectNgtRef,\n requestAnimationInInjectionContext,\n} from 'angular-three';\nimport * as THREE from 'three';\nimport { InstancedBufferAttribute, InstancedMesh } from 'three';\nimport { PositionMesh } from './position-mesh';\n\nextend({ InstancedMesh, InstancedBufferAttribute });\n\nexport interface NgtsInstancesState {\n range: number;\n limit: number;\n frames: number;\n}\n\nexport interface NgtsInstancesApi {\n getParent: () => ElementRef<InstancedMesh>;\n subscribe: (ref: ElementRef<PositionMesh>) => () => void;\n}\n\nexport const NGTS_INSTANCES_API = new InjectionToken<Signal<NgtsInstancesApi>>('NgtsInstances API');\n\n@Component({\n selector: 'ngts-instances',\n standalone: true,\n template: `\n <ngt-instanced-mesh\n *args=\"[undefined, undefined, 0]\"\n ngtCompound\n [ref]=\"instancesRef\"\n [matrixAutoUpdate]=\"false\"\n [raycast]=\"nullRaycast\"\n [userData]=\"{ instances }\"\n >\n <ngt-instanced-buffer-attribute\n attach=\"instanceMatrix\"\n [count]=\"matrices().length / 16\"\n [array]=\"matrices()\"\n [itemSize]=\"16\"\n [usage]=\"DynamicDrawUsage\"\n />\n <ngt-instanced-buffer-attribute\n attach=\"instanceColor\"\n [count]=\"colors().length / 3\"\n [array]=\"colors()\"\n [itemSize]=\"3\"\n [usage]=\"DynamicDrawUsage\"\n />\n\n <ng-content />\n </ngt-instanced-mesh>\n `,\n imports: [NgtArgs],\n providers: [\n { provide: NGTS_INSTANCES_API, useFactory: (instances: NgtsInstances) => instances.api, deps: [NgtsInstances] },\n ],\n schemas: [CUSTOM_ELEMENTS_SCHEMA],\n})\nexport class NgtsInstances extends NgtSignalStore<NgtsInstancesState> {\n readonly nullRaycast = () => null;\n readonly DynamicDrawUsage = THREE.DynamicDrawUsage;\n\n @Input() instancesRef = injectNgtRef<THREE.InstancedMesh>();\n\n @Input({ required: true }) set range(range: number) {\n this.set({ range });\n }\n\n @Input() set limit(limit: number) {\n this.set({ limit });\n }\n\n @Input() set frames(frames: number) {\n this.set({ frames });\n }\n\n readonly #parentMatrix = new THREE.Matrix4();\n readonly #instanceMatrix = new THREE.Matrix4();\n readonly #tempMatrix = new THREE.Matrix4();\n readonly #translation = new THREE.Vector3();\n readonly #rotation = new THREE.Quaternion();\n readonly #scale = new THREE.Vector3();\n\n readonly #limit = this.select('limit');\n\n readonly matrices = computed(() => {\n const limit = this.#limit();\n const mArray = new Float32Array(limit * 16);\n for (let i = 0; i < limit; i++) this.#tempMatrix.identity().toArray(mArray, i * 16);\n return mArray;\n });\n readonly colors = computed(() => {\n const limit = this.#limit();\n return new Float32Array([...new Array(limit * 3)].map(() => 1));\n });\n\n readonly instances = signal<Array<ElementRef<PositionMesh>>>([]);\n\n readonly api = computed(() => ({\n getParent: () => this.instancesRef,\n subscribe: (ref: ElementRef<PositionMesh>) => {\n this.instances.update((prev) => [...prev, ref]);\n return () =>\n this.instances.update((prev) =>\n prev.filter((instance) => instance.nativeElement !== ref.nativeElement)\n );\n },\n }));\n\n constructor() {\n super({ limit: 1000, frames: Infinity });\n requestAnimationInInjectionContext(() => {\n this.#checkUpdate();\n this.#setBeforeRender();\n });\n }\n\n #checkUpdate() {\n effect(() => {\n const instances = this.instancesRef.nativeElement;\n if (!instances) return;\n checkUpdate(instances.instanceMatrix);\n });\n }\n\n #setBeforeRender() {\n let count = 0;\n let updateRange = 0;\n injectBeforeRender(() => {\n const instances = this.instancesRef.nativeElement;\n if (!instances) return;\n\n const { frames, range, limit } = this.get();\n const meshes = this.instances();\n const colors = this.colors();\n const matrices = this.matrices();\n if (frames === Infinity || count < frames) {\n instances.updateMatrix();\n instances.updateMatrixWorld();\n this.#parentMatrix.copy(instances.matrixWorld).invert();\n\n updateRange = Math.min(limit, range !== undefined ? range : limit, meshes.length);\n instances.count = updateRange;\n instances.instanceMatrix.updateRange.count = updateRange * 16;\n if (instances.instanceColor) {\n instances.instanceColor.updateRange.count = updateRange * 3;\n }\n\n for (let i = 0; i < meshes.length; i++) {\n const instance = meshes[i].nativeElement;\n // Multiply the inverse of the InstancedMesh world matrix or else\n // Instances will be double-transformed if <Instances> isn't at identity\n instance.matrixWorld.decompose(this.#translation, this.#rotation, this.#scale);\n this.#instanceMatrix\n .compose(this.#translation, this.#rotation, this.#scale)\n .premultiply(this.#parentMatrix);\n this.#instanceMatrix.toArray(matrices, i * 16);\n instances.instanceMatrix.needsUpdate = true;\n instance.color.toArray(colors, i * 3);\n if (instances.instanceColor) {\n checkUpdate(instances.instanceColor);\n }\n }\n count++;\n }\n });\n }\n}\n","import { ElementRef } from '@angular/core';\nimport * as THREE from 'three';\n\nconst _instanceLocalMatrix = /*@__PURE__*/ new THREE.Matrix4();\nconst _instanceWorldMatrix = /*@__PURE__*/ new THREE.Matrix4();\nconst _instanceIntersects: THREE.Intersection[] = /*@__PURE__*/ [];\nconst _mesh = /*@__PURE__*/ new THREE.Mesh<THREE.BufferGeometry, THREE.MeshBasicMaterial>();\n\nexport class PositionMesh extends THREE.Group {\n color: THREE.Color;\n instance: ElementRef<THREE.InstancedMesh | undefined>;\n instanceKey: ElementRef<PositionMesh | undefined>;\n\n constructor() {\n super();\n this.color = new THREE.Color('white');\n this.instance = new ElementRef(undefined);\n this.instanceKey = new ElementRef(undefined);\n }\n\n // This will allow the virtual instance have bounds\n get geometry() {\n return this.instance.nativeElement?.geometry;\n }\n\n // And this will allow the virtual instance to receive events\n override raycast(raycaster: THREE.Raycaster, intersects: THREE.Intersection[]) {\n const parent = this.instance.nativeElement;\n if (!parent) return;\n if (!parent.geometry || !parent.material) return;\n _mesh.geometry = parent.geometry;\n const matrixWorld = parent.matrixWorld;\n const instanceId = parent.userData['instances']().indexOf(this.instanceKey);\n // If the instance wasn't found or exceeds the parents draw range, bail out\n if (instanceId === -1 || instanceId > parent.count) return;\n // calculate the world matrix for each instance\n parent.getMatrixAt(instanceId, _instanceLocalMatrix);\n _instanceWorldMatrix.multiplyMatrices(matrixWorld, _instanceLocalMatrix);\n // the mesh represents this single instance\n _mesh.matrixWorld = _instanceWorldMatrix;\n // raycast side according to instance material\n if (parent.material instanceof THREE.Material) _mesh.material.side = parent.material.side;\n else _mesh.material.side = parent.material[0].side;\n _mesh.raycast(raycaster, _instanceIntersects);\n // process the result of raycast\n for (let i = 0, l = _instanceIntersects.length; i < l; i++) {\n const intersect = _instanceIntersects[i];\n intersect.instanceId = instanceId;\n intersect.object = this;\n intersects.push(intersect);\n }\n _instanceIntersects.length = 0;\n }\n}\n","import { CUSTOM_ELEMENTS_SCHEMA, Component, effect, inject } from '@angular/core';\nimport { extend, injectNgtRef, requestAnimationInInjectionContext } from 'angular-three';\nimport { NGTS_INSTANCES_API } from './instances';\nimport { PositionMesh } from './position-mesh';\n\nextend({ PositionMesh });\n\n@Component({\n selector: 'ngts-instance',\n standalone: true,\n template: `\n <ngt-position-mesh\n ngtCompound\n [ref]=\"positionMeshRef\"\n [instanceKey]=\"positionMeshRef\"\n [instance]=\"instancesApi().getParent()\"\n >\n <ng-content />\n </ngt-position-mesh>\n `,\n schemas: [CUSTOM_ELEMENTS_SCHEMA],\n})\nexport class NgtsInstance {\n protected readonly positionMeshRef = injectNgtRef<PositionMesh>();\n protected readonly instancesApi = inject(NGTS_INSTANCES_API);\n\n constructor() {\n requestAnimationInInjectionContext(() => {\n effect((onCleanup) => {\n onCleanup(this.instancesApi().subscribe(this.positionMeshRef));\n });\n });\n }\n}\n","import { DOCUMENT } from '@angular/common';\nimport { computed, Directive, effect, ElementRef, inject, Input } from '@angular/core';\nimport { addAfterEffect, addEffect, is, NgtAnyRecord, NgtSignalStore } from 'angular-three';\nimport * as Stats from 'stats.js';\n\nexport interface NgtsStatsState {\n showPanel: number;\n right: boolean;\n parent?: HTMLElement;\n classes?: string;\n}\n\n@Directive({\n selector: 'ngts-stats',\n standalone: true,\n})\nexport class NgtsStats extends NgtSignalStore<NgtsStatsState> {\n @Input() set showPanel(showPanel: number) {\n this.set({ showPanel });\n }\n\n @Input() set parent(parent: HTMLElement | ElementRef<HTMLElement>) {\n this.set({ parent: is.ref(parent) ? parent.nativeElement : parent });\n }\n\n @Input() set classes(classes: string) {\n this.set({ classes });\n }\n\n @Input() set right(right: boolean) {\n this.set({ right });\n }\n\n constructor() {\n super({ showPanel: 0, right: false });\n\n const document = inject(DOCUMENT);\n const stats: Stats = (Stats as NgtAnyRecord)['default']\n ? new (Stats as NgtAnyRecord)['default']()\n : new Stats();\n\n const showPanel = this.select('showPanel');\n const right = this.select('right');\n const parent = this.select('parent');\n const classes = this.select('classes');\n const trigger = computed(() => ({\n showPanel: showPanel(),\n right: right(),\n parent: parent(),\n classes: classes(),\n }));\n\n effect((onCleanup) => {\n const { showPanel, right, parent, classes } = trigger();\n\n const node = parent ?? document.body;\n stats.showPanel(showPanel);\n node.appendChild(stats.dom);\n if (classes) {\n stats.dom.classList.add(...classes.split(' ').filter((cls: string) => cls));\n }\n if (right) {\n stats.dom.style.right = '0px';\n stats.dom.style.left = 'inherit';\n } else {\n stats.dom.style.left = '0px';\n stats.dom.style.right = 'inherit';\n }\n const begin = addEffect(() => stats.begin());\n const end = addAfterEffect(() => stats.end());\n onCleanup(() => {\n node.removeChild(stats.dom);\n begin();\n end();\n });\n });\n }\n}\n","/**\n * Generated bundle index. 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@@ -1,5 +1,5 @@
1
1
  import * as THREE from 'three';
2
- import { ShaderMaterial, Uniform, Vector2, NoBlending, WebGLRenderTarget, LinearFilter, Scene, PerspectiveCamera, BufferGeometry, BufferAttribute, Mesh, MeshStandardMaterial, Vector3, Color } from 'three';
2
+ import { ShaderMaterial, Uniform, Vector2, NoBlending, WebGLRenderTarget, LinearFilter, HalfFloatType, Scene, PerspectiveCamera, BufferGeometry, BufferAttribute, Mesh, MeshStandardMaterial, Vector3, Color } from 'three';
3
3
  import { InjectionToken } from '@angular/core';
4
4
  import { MeshBVHUniformStruct, shaderStructs, shaderIntersectFunction } from 'three-mesh-bvh';
5
5
 
@@ -104,7 +104,7 @@ class BlurPass {
104
104
  magFilter: LinearFilter,
105
105
  stencilBuffer: false,
106
106
  depthBuffer: false,
107
- encoding: gl.outputEncoding,
107
+ type: HalfFloatType,
108
108
  });
109
109
  this.renderTargetB = this.renderTargetA.clone();
110
110
  this.convolutionMaterial = new ConvolutionMaterial();
@@ -131,8 +131,8 @@ class BlurPass {
131
131
  const camera = this.camera;
132
132
  const renderTargetA = this.renderTargetA;
133
133
  const renderTargetB = this.renderTargetB;
134
- const material = this.convolutionMaterial;
135
- const uniforms = material.uniforms;
134
+ let material = this.convolutionMaterial;
135
+ let uniforms = material.uniforms;
136
136
  uniforms['depthBuffer'].value = inputBuffer.depthTexture;
137
137
  const kernel = material.kernel;
138
138
  let lastRT = inputBuffer;
@@ -623,6 +623,7 @@ class MeshReflectorMaterial extends MeshStandardMaterial {
623
623
  }
624
624
 
625
625
  // Author: N8Programs
626
+ // https://github.com/N8python/diamonds
626
627
  const MeshRefractionMaterial = shaderMaterial({
627
628
  envMap: null,
628
629
  bounces: 3,
@@ -630,6 +631,7 @@ const MeshRefractionMaterial = shaderMaterial({
630
631
  correctMips: true,
631
632
  aberrationStrength: 0.01,
632
633
  fresnel: 0,
634
+ // @ts-expect-error: typing is not matched
633
635
  bvh: new MeshBVHUniformStruct(),
634
636
  color: new THREE.Color('white'),
635
637
  resolution: new THREE.Vector2(),
@@ -1096,27 +1098,73 @@ const SoftShadowMaterial = shaderMaterial({
1096
1098
  opacity: 0,
1097
1099
  map: null,
1098
1100
  },
1099
- // language=GLSL
1101
+ // language=glsl
1100
1102
  `
1101
1103
  varying vec2 vUv;
1102
1104
  void main() {
1103
1105
  gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position, 1.);
1104
1106
  vUv = uv;
1105
1107
  }
1106
- `,
1107
- // language=GLSL
1108
+ `,
1109
+ // language=glsl
1108
1110
  `
1109
1111
  varying vec2 vUv;
1110
1112
  uniform sampler2D map;
1111
1113
  uniform vec3 color;
1112
- uniform float blend;
1113
1114
  uniform float opacity;
1114
1115
  uniform float alphaTest;
1116
+ uniform float blend;
1115
1117
  void main() {
1116
1118
  vec4 sampledDiffuseColor = texture2D(map, vUv);
1117
1119
  gl_FragColor = vec4(color * sampledDiffuseColor.r * blend, max(0.0, (1.0 - (sampledDiffuseColor.r + sampledDiffuseColor.g + sampledDiffuseColor.b) / alphaTest)) * opacity);
1118
1120
  #include <tonemapping_fragment>
1119
1121
  #include <encodings_fragment>
1122
+ }
1123
+ `);
1124
+
1125
+ const SparklesMaterial = shaderMaterial({ time: 0, pixelRatio: 1 },
1126
+ // language=GLSL
1127
+ `
1128
+ uniform float pixelRatio;
1129
+ uniform float time;
1130
+
1131
+ attribute float size;
1132
+ attribute float speed;
1133
+ attribute float opacity;
1134
+ attribute vec3 noise;
1135
+ attribute vec3 color;
1136
+
1137
+ varying vec3 vColor;
1138
+ varying float vOpacity;
1139
+
1140
+ void main() {
1141
+ vec4 modelPosition = modelMatrix * vec4(position, 1.0);
1142
+
1143
+ modelPosition.y += sin(time * speed + modelPosition.x * noise.x * 100.0) * 0.2;
1144
+ modelPosition.z += cos(time * speed + modelPosition.x * noise.y * 100.0) * 0.2;
1145
+ modelPosition.x += cos(time * speed + modelPosition.x * noise.z * 100.0) * 0.2;
1146
+
1147
+ vec4 viewPosition = viewMatrix * modelPosition;
1148
+ vec4 projectionPostion = projectionMatrix * viewPosition;
1149
+
1150
+ gl_Position = projectionPostion;
1151
+ gl_PointSize = size * 25. * pixelRatio;
1152
+ gl_PointSize *= (1.0 / - viewPosition.z);
1153
+
1154
+ vColor = color;
1155
+ vOpacity = opacity;
1156
+ }
1157
+ `,
1158
+ // language=GLSL
1159
+ `
1160
+ varying vec3 vColor;
1161
+ varying float vOpacity;
1162
+
1163
+ void main() {
1164
+ float distanceToCenter = distance(gl_PointCoord, vec2(0.5));
1165
+ float strength = 0.05 / distanceToCenter - 0.1;
1166
+
1167
+ gl_FragColor = vec4(vColor, strength * vOpacity);
1120
1168
  }
1121
1169
  `);
1122
1170
 
@@ -1240,5 +1288,5 @@ void main() {
1240
1288
  * Generated bundle index. Do not edit.
1241
1289
  */
1242
1290
 
1243
- export { BlurPass, CausticsMaterial, CausticsProjectionMaterial, ConvolutionMaterial, DiscardMaterial, MeshReflectorMaterial, MeshRefractionMaterial, MeshTransmissionMaterial, MeshWobbleMaterial, NGTS_DISTORT_MATERIAL_SHADER, SoftShadowMaterial, SpotLightMaterial, StarFieldMaterial, provideNgtsMeshDistortMaterialShader, shaderMaterial };
1291
+ export { BlurPass, CausticsMaterial, CausticsProjectionMaterial, ConvolutionMaterial, DiscardMaterial, MeshReflectorMaterial, MeshRefractionMaterial, MeshTransmissionMaterial, MeshWobbleMaterial, NGTS_DISTORT_MATERIAL_SHADER, SoftShadowMaterial, SparklesMaterial, SpotLightMaterial, StarFieldMaterial, provideNgtsMeshDistortMaterialShader };
1244
1292
  //# sourceMappingURL=angular-three-soba-shaders.mjs.map