angular-three-soba 1.14.0 → 2.0.0-beta.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (426) hide show
  1. package/README.md +2 -2
  2. package/abstractions/billboard/billboard.d.ts +28 -0
  3. package/abstractions/detailed/detailed.d.ts +26 -0
  4. package/abstractions/edges/edges.d.ts +34 -0
  5. package/abstractions/grid/grid.d.ts +50 -0
  6. package/abstractions/index.d.ts +6 -11
  7. package/abstractions/text/text.d.ts +82 -0
  8. package/abstractions/text-3d/text-3d.d.ts +81 -0
  9. package/cameras/{lib/camera → camera}/camera-content.d.ts +2 -2
  10. package/cameras/camera/camera.d.ts +26 -0
  11. package/cameras/cube-camera/cube-camera.d.ts +69 -0
  12. package/cameras/index.d.ts +4 -4
  13. package/cameras/orthographic-camera/orthographic-camera.d.ts +37 -0
  14. package/cameras/{lib/perspective-camera → perspective-camera}/perspective-camera.d.ts +10 -1
  15. package/controls/index.d.ts +1 -1
  16. package/controls/orbit-controls/orbit-controls.d.ts +54 -0
  17. package/esm2022/abstractions/angular-three-soba-abstractions.mjs +1 -1
  18. package/esm2022/abstractions/billboard/billboard.mjs +74 -0
  19. package/esm2022/abstractions/detailed/detailed.mjs +64 -0
  20. package/esm2022/abstractions/edges/edges.mjs +88 -0
  21. package/esm2022/abstractions/grid/grid.mjs +180 -0
  22. package/esm2022/abstractions/index.mjs +7 -12
  23. package/esm2022/abstractions/text/text.mjs +274 -0
  24. package/esm2022/abstractions/text-3d/text-3d.mjs +165 -0
  25. package/esm2022/angular-three-soba.mjs +1 -1
  26. package/esm2022/cameras/angular-three-soba-cameras.mjs +1 -1
  27. package/esm2022/cameras/camera/camera-content.mjs +20 -0
  28. package/esm2022/cameras/camera/camera.mjs +77 -0
  29. package/esm2022/cameras/cube-camera/cube-camera.mjs +161 -0
  30. package/esm2022/cameras/index.mjs +5 -5
  31. package/esm2022/cameras/orthographic-camera/orthographic-camera.mjs +102 -0
  32. package/esm2022/cameras/perspective-camera/perspective-camera.mjs +46 -0
  33. package/esm2022/controls/angular-three-soba-controls.mjs +1 -1
  34. package/esm2022/controls/index.mjs +2 -2
  35. package/esm2022/controls/orbit-controls/orbit-controls.mjs +181 -0
  36. package/esm2022/index.mjs +1 -1
  37. package/esm2022/loaders/angular-three-soba-loaders.mjs +1 -1
  38. package/esm2022/loaders/gltf-loader/gltf-loader.mjs +30 -0
  39. package/esm2022/loaders/index.mjs +5 -6
  40. package/esm2022/loaders/loader/loader.mjs +138 -0
  41. package/esm2022/loaders/progress/progress.mjs +45 -0
  42. package/esm2022/loaders/texture-loader/texture-loader.mjs +28 -0
  43. package/esm2022/materials/angular-three-soba-materials.mjs +1 -1
  44. package/esm2022/materials/index.mjs +7 -6
  45. package/esm2022/materials/mesh-distort-material/mesh-distort-material.mjs +82 -0
  46. package/esm2022/materials/mesh-reflector-material/mesh-reflector-material.mjs +367 -0
  47. package/esm2022/materials/mesh-refraction-material/mesh-refraction-material.mjs +171 -0
  48. package/esm2022/materials/mesh-transmission-material/mesh-transmission-material.mjs +278 -0
  49. package/esm2022/materials/mesh-wobble-material/mesh-wobble-material.mjs +68 -0
  50. package/esm2022/materials/point-material/point-material.mjs +46 -0
  51. package/esm2022/misc/angular-three-soba-misc.mjs +1 -1
  52. package/esm2022/misc/animations/animations.mjs +59 -0
  53. package/esm2022/misc/bake-shadows/bake-shadows.mjs +24 -0
  54. package/esm2022/misc/caustics/caustics.mjs +387 -0
  55. package/esm2022/misc/decal/decal.mjs +187 -0
  56. package/esm2022/misc/depth-buffer/depth-buffer.mjs +44 -0
  57. package/esm2022/misc/example/example.mjs +160 -0
  58. package/esm2022/misc/fbo/fbo.mjs +47 -0
  59. package/esm2022/misc/html/html-wrapper.mjs +478 -0
  60. package/esm2022/misc/html/html.mjs +304 -0
  61. package/esm2022/misc/index.mjs +14 -5
  62. package/esm2022/misc/sampler/sampler.mjs +142 -0
  63. package/esm2022/misc/shadow/shadow.mjs +111 -0
  64. package/esm2022/misc/stats-gl/stats-gl.mjs +61 -0
  65. package/esm2022/misc/trail/trail.mjs +209 -0
  66. package/esm2022/misc/trail-texture/inject-trail-texture.mjs +17 -0
  67. package/esm2022/misc/trail-texture/trail-texture.mjs +106 -0
  68. package/esm2022/modifiers/angular-three-soba-modifiers.mjs +5 -0
  69. package/esm2022/modifiers/curve-modifier/curve-modifier.mjs +64 -0
  70. package/esm2022/modifiers/index.mjs +2 -0
  71. package/esm2022/performances/adaptive-dpr/adaptive-dpr.mjs +44 -0
  72. package/esm2022/performances/adaptive-events/adaptive-events.mjs +27 -0
  73. package/esm2022/performances/angular-three-soba-performances.mjs +5 -0
  74. package/esm2022/performances/index.mjs +6 -0
  75. package/esm2022/performances/points/points-input.mjs +64 -0
  76. package/esm2022/performances/points/points.mjs +329 -0
  77. package/esm2022/performances/points/position-point.mjs +54 -0
  78. package/esm2022/performances/segments/segment-object.mjs +9 -0
  79. package/esm2022/performances/segments/segments.mjs +182 -0
  80. package/esm2022/shaders/angular-three-soba-shaders.mjs +1 -1
  81. package/esm2022/shaders/blur-pass/blur-pass.mjs +61 -0
  82. package/esm2022/shaders/caustics/caustics-material.mjs +130 -0
  83. package/esm2022/shaders/caustics/caustics-projection-material.mjs +31 -0
  84. package/esm2022/shaders/convolution-material/convolution-material.mjs +94 -0
  85. package/esm2022/shaders/discard-material/discard-material.mjs +3 -0
  86. package/esm2022/shaders/grid-material/grid-material.mjs +77 -0
  87. package/esm2022/shaders/index.mjs +18 -15
  88. package/esm2022/shaders/mesh-distort-material/mesh-distort-material.mjs +56 -0
  89. package/esm2022/shaders/mesh-reflector-material/mesh-reflector-material.mjs +223 -0
  90. package/esm2022/shaders/mesh-refraction-material/mesh-refraction-material.mjs +170 -0
  91. package/esm2022/shaders/mesh-transmission-material/mesh-transmission-material.mjs +268 -0
  92. package/esm2022/shaders/mesh-wobble-material/mesh-wobble-material.mjs +37 -0
  93. package/esm2022/shaders/shader-material/shader-material.mjs +34 -0
  94. package/esm2022/shaders/soft-shadow-material/soft-shadow-material.mjs +25 -0
  95. package/esm2022/shaders/sparkles-material/sparkles-material.mjs +33 -0
  96. package/esm2022/shaders/spot-light-material/spot-light-material.mjs +86 -0
  97. package/esm2022/shaders/star-field-material/star-field-material.mjs +33 -0
  98. package/esm2022/shaders/wireframe-material/wireframe-material.mjs +247 -0
  99. package/esm2022/staging/accumulative-shadows/accumulative-shadows.mjs +267 -0
  100. package/esm2022/staging/accumulative-shadows/progressive-light-map.mjs +108 -0
  101. package/esm2022/staging/accumulative-shadows/randomized-lights.mjs +206 -0
  102. package/esm2022/staging/angular-three-soba-staging.mjs +1 -1
  103. package/esm2022/staging/backdrop/backdrop.mjs +77 -0
  104. package/esm2022/staging/bb-anchor/bb-anchor.mjs +70 -0
  105. package/esm2022/staging/bounds/bounds.mjs +308 -0
  106. package/esm2022/staging/camera-shake/camera-shake.mjs +123 -0
  107. package/esm2022/staging/center/center.mjs +163 -0
  108. package/esm2022/staging/cloud/cloud.mjs +158 -0
  109. package/esm2022/staging/contact-shadows/contact-shadows.mjs +246 -0
  110. package/esm2022/staging/environment/assets.mjs +13 -0
  111. package/esm2022/staging/environment/environment-cube.mjs +47 -0
  112. package/esm2022/staging/environment/environment-ground.mjs +41 -0
  113. package/esm2022/staging/environment/environment-input.mjs +119 -0
  114. package/esm2022/staging/environment/environment-map.mjs +53 -0
  115. package/esm2022/staging/environment/environment-portal.mjs +113 -0
  116. package/esm2022/staging/environment/environment.mjs +61 -0
  117. package/esm2022/staging/environment/utils.mjs +105 -0
  118. package/esm2022/staging/float/float.mjs +94 -0
  119. package/esm2022/staging/index.mjs +22 -18
  120. package/esm2022/staging/matcap-texture/matcap-texture.mjs +64 -0
  121. package/esm2022/staging/normal-texture/normal-texture.mjs +53 -0
  122. package/esm2022/staging/sky/sky.mjs +119 -0
  123. package/esm2022/staging/sparkles/sparkles.mjs +164 -0
  124. package/esm2022/staging/spot-light/shadow-mesh-input.mjs +63 -0
  125. package/esm2022/staging/spot-light/shadow-mesh.mjs +266 -0
  126. package/esm2022/staging/spot-light/spot-light-input.mjs +84 -0
  127. package/esm2022/staging/spot-light/spot-light.mjs +81 -0
  128. package/esm2022/staging/spot-light/volumetric-mesh.mjs +98 -0
  129. package/esm2022/staging/stage/stage.mjs +388 -0
  130. package/esm2022/staging/stars/stars.mjs +147 -0
  131. package/esm2022/staging/wireframe/wireframe-input.mjs +191 -0
  132. package/esm2022/staging/wireframe/wireframe.mjs +224 -0
  133. package/esm2022/utils/angular-three-soba-utils.mjs +5 -0
  134. package/esm2022/utils/content/content.mjs +15 -0
  135. package/esm2022/utils/index.mjs +2 -0
  136. package/fesm2022/angular-three-soba-abstractions.mjs +668 -1882
  137. package/fesm2022/angular-three-soba-abstractions.mjs.map +1 -1
  138. package/fesm2022/angular-three-soba-cameras.mjs +279 -232
  139. package/fesm2022/angular-three-soba-cameras.mjs.map +1 -1
  140. package/fesm2022/angular-three-soba-controls.mjs +104 -69
  141. package/fesm2022/angular-three-soba-controls.mjs.map +1 -1
  142. package/fesm2022/angular-three-soba-loaders.mjs +177 -164
  143. package/fesm2022/angular-three-soba-loaders.mjs.map +1 -1
  144. package/fesm2022/angular-three-soba-materials.mjs +630 -482
  145. package/fesm2022/angular-three-soba-materials.mjs.map +1 -1
  146. package/fesm2022/angular-three-soba-misc.mjs +2248 -122
  147. package/fesm2022/angular-three-soba-misc.mjs.map +1 -1
  148. package/fesm2022/angular-three-soba-modifiers.mjs +71 -0
  149. package/fesm2022/angular-three-soba-modifiers.mjs.map +1 -0
  150. package/fesm2022/angular-three-soba-performances.mjs +697 -0
  151. package/fesm2022/angular-three-soba-performances.mjs.map +1 -0
  152. package/fesm2022/angular-three-soba-shaders.mjs +554 -209
  153. package/fesm2022/angular-three-soba-shaders.mjs.map +1 -1
  154. package/fesm2022/angular-three-soba-staging.mjs +3231 -2852
  155. package/fesm2022/angular-three-soba-staging.mjs.map +1 -1
  156. package/fesm2022/angular-three-soba-utils.mjs +22 -0
  157. package/fesm2022/angular-three-soba-utils.mjs.map +1 -0
  158. package/fesm2022/angular-three-soba.mjs.map +1 -1
  159. package/loaders/gltf-loader/gltf-loader.d.ts +10 -0
  160. package/loaders/index.d.ts +4 -5
  161. package/loaders/loader/loader.d.ts +33 -0
  162. package/loaders/progress/progress.d.ts +9 -0
  163. package/loaders/texture-loader/texture-loader.d.ts +7 -0
  164. package/materials/index.d.ts +6 -5
  165. package/materials/mesh-distort-material/mesh-distort-material.d.ts +40 -0
  166. package/materials/mesh-reflector-material/mesh-reflector-material.d.ts +99 -0
  167. package/materials/mesh-refraction-material/mesh-refraction-material.d.ts +62 -0
  168. package/materials/mesh-transmission-material/mesh-transmission-material.d.ts +107 -0
  169. package/materials/mesh-wobble-material/mesh-wobble-material.d.ts +29 -0
  170. package/materials/point-material/point-material.d.ts +24 -0
  171. package/metadata.json +1 -0
  172. package/misc/animations/animations.d.ts +15 -0
  173. package/misc/{lib/bake-shadows → bake-shadows}/bake-shadows.d.ts +2 -5
  174. package/misc/caustics/caustics.d.ts +87 -0
  175. package/misc/decal/decal.d.ts +49 -0
  176. package/misc/depth-buffer/depth-buffer.d.ts +9 -0
  177. package/misc/example/example.d.ts +81 -0
  178. package/misc/{lib/fbo → fbo}/fbo.d.ts +4 -2
  179. package/misc/html/html-wrapper.d.ts +559 -0
  180. package/misc/html/html.d.ts +214 -0
  181. package/misc/index.d.ts +13 -4
  182. package/misc/sampler/sampler.d.ts +67 -0
  183. package/misc/shadow/shadow.d.ts +37 -0
  184. package/misc/stats-gl/stats-gl.d.ts +24 -0
  185. package/misc/trail/trail.d.ts +57 -0
  186. package/misc/trail-texture/inject-trail-texture.d.ts +9 -0
  187. package/misc/trail-texture/trail-texture.d.ts +50 -0
  188. package/modifiers/README.md +3 -0
  189. package/modifiers/curve-modifier/curve-modifier.d.ts +23 -0
  190. package/modifiers/index.d.ts +1 -0
  191. package/package.json +38 -27
  192. package/performances/README.md +3 -0
  193. package/performances/adaptive-dpr/adaptive-dpr.d.ts +14 -0
  194. package/{performance/lib/adaptive → performances/adaptive-events}/adaptive-events.d.ts +5 -6
  195. package/performances/index.d.ts +5 -0
  196. package/performances/points/points-input.d.ts +32 -0
  197. package/performances/points/points.d.ts +92 -0
  198. package/performances/points/position-point.d.ts +11 -0
  199. package/performances/segments/segment-object.d.ts +7 -0
  200. package/performances/segments/segments.d.ts +124 -0
  201. package/shaders/{lib/blur-pass → blur-pass}/blur-pass.d.ts +2 -2
  202. package/shaders/grid-material/grid-material.d.ts +37 -0
  203. package/shaders/index.d.ts +17 -14
  204. package/shaders/{lib/mesh-distort-material → mesh-distort-material}/mesh-distort-material.d.ts +147 -2
  205. package/shaders/{lib/mesh-transmission-material → mesh-transmission-material}/mesh-transmission-material.d.ts +1 -1
  206. package/shaders/{lib/mesh-wobble-material → mesh-wobble-material}/mesh-wobble-material.d.ts +1 -0
  207. package/shaders/{lib/shader-material → shader-material}/shader-material.d.ts +2 -2
  208. package/shaders/soft-shadow-material/soft-shadow-material.d.ts +19 -0
  209. package/shaders/sparkles-material/sparkles-material.d.ts +17 -0
  210. package/shaders/spot-light-material/spot-light-material.d.ts +13 -0
  211. package/shaders/star-field-material/star-field-material.d.ts +13 -0
  212. package/shaders/wireframe-material/wireframe-material.d.ts +58 -0
  213. package/staging/accumulative-shadows/accumulative-shadows.d.ts +146 -0
  214. package/staging/{lib/accumulative-shadows → accumulative-shadows}/progressive-light-map.d.ts +2 -2
  215. package/staging/accumulative-shadows/randomized-lights.d.ts +90 -0
  216. package/staging/backdrop/backdrop.d.ts +30 -0
  217. package/staging/bb-anchor/bb-anchor.d.ts +27 -0
  218. package/staging/bounds/bounds.d.ts +134 -0
  219. package/staging/camera-shake/camera-shake.d.ts +43 -0
  220. package/staging/center/center.d.ts +70 -0
  221. package/staging/cloud/cloud.d.ts +51 -0
  222. package/staging/contact-shadows/contact-shadows.d.ts +70 -0
  223. package/staging/{lib/environment → environment}/assets.d.ts +9 -9
  224. package/staging/environment/environment-cube.d.ts +15 -0
  225. package/staging/environment/environment-ground.d.ts +13 -0
  226. package/staging/environment/environment-input.d.ts +68 -0
  227. package/staging/environment/environment-map.d.ts +16 -0
  228. package/staging/environment/environment-portal.d.ts +18 -0
  229. package/staging/{lib/environment → environment}/environment.d.ts +2 -6
  230. package/staging/environment/utils.d.ts +7 -0
  231. package/staging/float/float.d.ts +31 -0
  232. package/staging/index.d.ts +21 -17
  233. package/staging/matcap-texture/matcap-texture.d.ts +13 -0
  234. package/staging/normal-texture/normal-texture.d.ts +16 -0
  235. package/staging/sky/sky.d.ts +48 -0
  236. package/staging/sparkles/sparkles.d.ts +63 -0
  237. package/staging/spot-light/shadow-mesh-input.d.ts +29 -0
  238. package/staging/spot-light/shadow-mesh.d.ts +37 -0
  239. package/staging/spot-light/spot-light-input.d.ts +38 -0
  240. package/staging/spot-light/spot-light.d.ts +39 -0
  241. package/staging/spot-light/volumetric-mesh.d.ts +24 -0
  242. package/staging/stage/stage.d.ts +130 -0
  243. package/staging/stars/stars.d.ts +45 -0
  244. package/staging/wireframe/wireframe-input.d.ts +65 -0
  245. package/staging/wireframe/wireframe.d.ts +28 -0
  246. package/utils/README.md +3 -0
  247. package/utils/content/content.d.ts +8 -0
  248. package/utils/index.d.ts +1 -0
  249. package/web-types.json +1 -0
  250. package/abstractions/lib/billboard/billboard.d.ts +0 -14
  251. package/abstractions/lib/catmull-rom-line/catmull-rom-line.d.ts +0 -15
  252. package/abstractions/lib/cubic-bezier-line/cubic-bezier-line.d.ts +0 -15
  253. package/abstractions/lib/edges/edges.d.ts +0 -18
  254. package/abstractions/lib/gizmo-helper/gizmo-helper.d.ts +0 -41
  255. package/abstractions/lib/gizmo-helper/gizmo-viewcube/constants.d.ts +0 -12
  256. package/abstractions/lib/gizmo-helper/gizmo-viewcube/gizmo-viewcube-edge.d.ts +0 -16
  257. package/abstractions/lib/gizmo-helper/gizmo-viewcube/gizmo-viewcube-face.d.ts +0 -24
  258. package/abstractions/lib/gizmo-helper/gizmo-viewcube/gizmo-viewcube-inputs.d.ts +0 -14
  259. package/abstractions/lib/gizmo-helper/gizmo-viewcube/gizmo-viewcube.d.ts +0 -15
  260. package/abstractions/lib/gizmo-helper/gizmo-viewport/gizmo-viewport-axis.d.ts +0 -28
  261. package/abstractions/lib/gizmo-helper/gizmo-viewport/gizmo-viewport.d.ts +0 -21
  262. package/abstractions/lib/line/line-input.d.ts +0 -19
  263. package/abstractions/lib/line/line.d.ts +0 -21
  264. package/abstractions/lib/quadratic-bezier-line/quadratic-bezier-line.d.ts +0 -19
  265. package/abstractions/lib/text/text.d.ts +0 -21
  266. package/abstractions/lib/text-3d/text-3d.d.ts +0 -39
  267. package/assets/default-spot-light-shadow.glsl +0 -10
  268. package/cameras/lib/camera/camera.d.ts +0 -19
  269. package/cameras/lib/cube-camera/cube-camera.d.ts +0 -27
  270. package/cameras/lib/orthographic-camera/orthographic-camera.d.ts +0 -17
  271. package/controls/lib/orbit-controls/orbit-controls.d.ts +0 -27
  272. package/esm2022/abstractions/lib/billboard/billboard.mjs +0 -74
  273. package/esm2022/abstractions/lib/catmull-rom-line/catmull-rom-line.mjs +0 -120
  274. package/esm2022/abstractions/lib/cubic-bezier-line/cubic-bezier-line.mjs +0 -99
  275. package/esm2022/abstractions/lib/edges/edges.mjs +0 -96
  276. package/esm2022/abstractions/lib/gizmo-helper/gizmo-helper.mjs +0 -213
  277. package/esm2022/abstractions/lib/gizmo-helper/gizmo-viewcube/constants.mjs +0 -31
  278. package/esm2022/abstractions/lib/gizmo-helper/gizmo-viewcube/gizmo-viewcube-edge.mjs +0 -92
  279. package/esm2022/abstractions/lib/gizmo-helper/gizmo-viewcube/gizmo-viewcube-face.mjs +0 -184
  280. package/esm2022/abstractions/lib/gizmo-helper/gizmo-viewcube/gizmo-viewcube-inputs.mjs +0 -46
  281. package/esm2022/abstractions/lib/gizmo-helper/gizmo-viewcube/gizmo-viewcube.mjs +0 -134
  282. package/esm2022/abstractions/lib/gizmo-helper/gizmo-viewport/gizmo-viewport-axis.mjs +0 -195
  283. package/esm2022/abstractions/lib/gizmo-helper/gizmo-viewport/gizmo-viewport.mjs +0 -267
  284. package/esm2022/abstractions/lib/line/line-input.mjs +0 -76
  285. package/esm2022/abstractions/lib/line/line.mjs +0 -133
  286. package/esm2022/abstractions/lib/quadratic-bezier-line/quadratic-bezier-line.mjs +0 -128
  287. package/esm2022/abstractions/lib/text/text.mjs +0 -115
  288. package/esm2022/abstractions/lib/text-3d/text-3d.mjs +0 -145
  289. package/esm2022/cameras/lib/camera/camera-content.mjs +0 -21
  290. package/esm2022/cameras/lib/camera/camera.mjs +0 -75
  291. package/esm2022/cameras/lib/cube-camera/cube-camera.mjs +0 -131
  292. package/esm2022/cameras/lib/orthographic-camera/orthographic-camera.mjs +0 -93
  293. package/esm2022/cameras/lib/perspective-camera/perspective-camera.mjs +0 -47
  294. package/esm2022/controls/lib/orbit-controls/orbit-controls.mjs +0 -147
  295. package/esm2022/loaders/lib/cube-texture-loader/cube-texture-loader.mjs +0 -10
  296. package/esm2022/loaders/lib/gltf-loader/gltf-loader.mjs +0 -32
  297. package/esm2022/loaders/lib/loader/loader.mjs +0 -134
  298. package/esm2022/loaders/lib/progress/progress.mjs +0 -39
  299. package/esm2022/loaders/lib/texture-loader/texture-loader.mjs +0 -19
  300. package/esm2022/materials/lib/mesh-distort-material/mesh-distort-material.mjs +0 -75
  301. package/esm2022/materials/lib/mesh-reflector-material/mesh-reflector-material.mjs +0 -328
  302. package/esm2022/materials/lib/mesh-refraction-material/mesh-refraction-material.mjs +0 -158
  303. package/esm2022/materials/lib/mesh-transmission-material/mesh-transmission-material.mjs +0 -238
  304. package/esm2022/materials/lib/mesh-wobble-material/mesh-wobble-material.mjs +0 -68
  305. package/esm2022/misc/lib/animations/animations.mjs +0 -52
  306. package/esm2022/misc/lib/bake-shadows/bake-shadows.mjs +0 -26
  307. package/esm2022/misc/lib/depth-buffer/depth-buffer.mjs +0 -39
  308. package/esm2022/misc/lib/fbo/fbo.mjs +0 -39
  309. package/esm2022/performance/angular-three-soba-performance.mjs +0 -5
  310. package/esm2022/performance/index.mjs +0 -5
  311. package/esm2022/performance/lib/adaptive/adaptive-dpr.mjs +0 -47
  312. package/esm2022/performance/lib/adaptive/adaptive-events.mjs +0 -37
  313. package/esm2022/performance/lib/detailed/detailed.mjs +0 -54
  314. package/esm2022/performance/lib/stats/stats.mjs +0 -80
  315. package/esm2022/shaders/lib/blur-pass/blur-pass.mjs +0 -61
  316. package/esm2022/shaders/lib/caustics-material/caustics-material.mjs +0 -128
  317. package/esm2022/shaders/lib/caustics-projection-material/caustics-projection-material.mjs +0 -33
  318. package/esm2022/shaders/lib/convolution-material/convolution-material.mjs +0 -94
  319. package/esm2022/shaders/lib/discard-material/discard-material.mjs +0 -3
  320. package/esm2022/shaders/lib/mesh-distort-material/mesh-distort-material.mjs +0 -55
  321. package/esm2022/shaders/lib/mesh-reflector-material/mesh-reflector-material.mjs +0 -223
  322. package/esm2022/shaders/lib/mesh-refraction-material/mesh-refraction-material.mjs +0 -169
  323. package/esm2022/shaders/lib/mesh-transmission-material/mesh-transmission-material.mjs +0 -268
  324. package/esm2022/shaders/lib/mesh-wobble-material/mesh-wobble-material.mjs +0 -37
  325. package/esm2022/shaders/lib/shader-material/shader-material.mjs +0 -34
  326. package/esm2022/shaders/lib/soft-shadow-material/soft-shadow-material.mjs +0 -33
  327. package/esm2022/shaders/lib/spot-light-material/spot-light-material.mjs +0 -86
  328. package/esm2022/shaders/lib/star-field-material/star-field-material.mjs +0 -32
  329. package/esm2022/staging/lib/accumulative-shadows/accumulative-shadows.mjs +0 -249
  330. package/esm2022/staging/lib/accumulative-shadows/progressive-light-map.mjs +0 -108
  331. package/esm2022/staging/lib/accumulative-shadows/randomized-lights.mjs +0 -201
  332. package/esm2022/staging/lib/bounds/bounds.mjs +0 -284
  333. package/esm2022/staging/lib/camera-shake/camera-shake.mjs +0 -122
  334. package/esm2022/staging/lib/caustics/caustics.mjs +0 -364
  335. package/esm2022/staging/lib/center/center.mjs +0 -143
  336. package/esm2022/staging/lib/cloud/cloud.mjs +0 -160
  337. package/esm2022/staging/lib/contact-shadows/contact-shadows.mjs +0 -228
  338. package/esm2022/staging/lib/environment/assets.mjs +0 -13
  339. package/esm2022/staging/lib/environment/environment-cube.mjs +0 -41
  340. package/esm2022/staging/lib/environment/environment-ground.mjs +0 -67
  341. package/esm2022/staging/lib/environment/environment-inputs.mjs +0 -87
  342. package/esm2022/staging/lib/environment/environment-map.mjs +0 -39
  343. package/esm2022/staging/lib/environment/environment-portal.mjs +0 -111
  344. package/esm2022/staging/lib/environment/environment.mjs +0 -165
  345. package/esm2022/staging/lib/environment/utils.mjs +0 -70
  346. package/esm2022/staging/lib/float/float.mjs +0 -77
  347. package/esm2022/staging/lib/sky/sky.mjs +0 -109
  348. package/esm2022/staging/lib/sparkles/sparkles.mjs +0 -210
  349. package/esm2022/staging/lib/spot-light/common.mjs +0 -42
  350. package/esm2022/staging/lib/spot-light/shadow-mesh-input.mjs +0 -51
  351. package/esm2022/staging/lib/spot-light/spot-light-input.mjs +0 -62
  352. package/esm2022/staging/lib/spot-light/spot-light-shadow-no-shader.mjs +0 -74
  353. package/esm2022/staging/lib/spot-light/spot-light-shadow-shader.mjs +0 -126
  354. package/esm2022/staging/lib/spot-light/spot-light-shadow.mjs +0 -63
  355. package/esm2022/staging/lib/spot-light/spot-light.mjs +0 -117
  356. package/esm2022/staging/lib/spot-light/volumetric-mesh.mjs +0 -86
  357. package/esm2022/staging/lib/stage/stage.mjs +0 -368
  358. package/esm2022/staging/lib/stars/stars.mjs +0 -140
  359. package/fesm2022/angular-three-soba-performance.mjs +0 -210
  360. package/fesm2022/angular-three-soba-performance.mjs.map +0 -1
  361. package/loaders/lib/cube-texture-loader/cube-texture-loader.d.ts +0 -3
  362. package/loaders/lib/gltf-loader/gltf-loader.d.ts +0 -8
  363. package/loaders/lib/loader/loader.d.ts +0 -26
  364. package/loaders/lib/progress/progress.d.ts +0 -16
  365. package/loaders/lib/texture-loader/texture-loader.d.ts +0 -5
  366. package/materials/lib/mesh-distort-material/mesh-distort-material.d.ts +0 -24
  367. package/materials/lib/mesh-reflector-material/mesh-reflector-material.d.ts +0 -41
  368. package/materials/lib/mesh-refraction-material/mesh-refraction-material.d.ts +0 -28
  369. package/materials/lib/mesh-transmission-material/mesh-transmission-material.d.ts +0 -46
  370. package/materials/lib/mesh-wobble-material/mesh-wobble-material.d.ts +0 -14
  371. package/misc/lib/animations/animations.d.ts +0 -13
  372. package/misc/lib/depth-buffer/depth-buffer.d.ts +0 -7
  373. package/performance/README.md +0 -3
  374. package/performance/index.d.ts +0 -4
  375. package/performance/lib/adaptive/adaptive-dpr.d.ts +0 -11
  376. package/performance/lib/detailed/detailed.d.ts +0 -13
  377. package/performance/lib/stats/stats.d.ts +0 -15
  378. package/plugin/README.md +0 -11
  379. package/plugin/generators.json +0 -19
  380. package/plugin/package.json +0 -9
  381. package/plugin/src/generators/init/compat.d.ts +0 -2
  382. package/plugin/src/generators/init/compat.js +0 -6
  383. package/plugin/src/generators/init/compat.js.map +0 -1
  384. package/plugin/src/generators/init/init.d.ts +0 -4
  385. package/plugin/src/generators/init/init.js +0 -22
  386. package/plugin/src/generators/init/init.js.map +0 -1
  387. package/plugin/src/generators/init/schema.json +0 -6
  388. package/plugin/src/index.d.ts +0 -1
  389. package/plugin/src/index.js +0 -6
  390. package/plugin/src/index.js.map +0 -1
  391. package/shaders/lib/soft-shadow-material/soft-shadow-material.d.ts +0 -10
  392. package/shaders/lib/spot-light-material/spot-light-material.d.ts +0 -4
  393. package/shaders/lib/star-field-material/star-field-material.d.ts +0 -3
  394. package/staging/lib/accumulative-shadows/accumulative-shadows.d.ts +0 -58
  395. package/staging/lib/accumulative-shadows/randomized-lights.d.ts +0 -42
  396. package/staging/lib/bounds/bounds.d.ts +0 -48
  397. package/staging/lib/camera-shake/camera-shake.d.ts +0 -28
  398. package/staging/lib/caustics/caustics.d.ts +0 -47
  399. package/staging/lib/center/center.d.ts +0 -40
  400. package/staging/lib/cloud/cloud.d.ts +0 -23
  401. package/staging/lib/contact-shadows/contact-shadows.d.ts +0 -29
  402. package/staging/lib/environment/environment-cube.d.ts +0 -11
  403. package/staging/lib/environment/environment-ground.d.ts +0 -9
  404. package/staging/lib/environment/environment-inputs.d.ts +0 -28
  405. package/staging/lib/environment/environment-map.d.ts +0 -10
  406. package/staging/lib/environment/environment-portal.d.ts +0 -15
  407. package/staging/lib/environment/utils.d.ts +0 -8
  408. package/staging/lib/float/float.d.ts +0 -16
  409. package/staging/lib/sky/sky.d.ts +0 -20
  410. package/staging/lib/sparkles/sparkles.d.ts +0 -29
  411. package/staging/lib/spot-light/common.d.ts +0 -3
  412. package/staging/lib/spot-light/shadow-mesh-input.d.ts +0 -14
  413. package/staging/lib/spot-light/spot-light-input.d.ts +0 -16
  414. package/staging/lib/spot-light/spot-light-shadow-no-shader.d.ts +0 -14
  415. package/staging/lib/spot-light/spot-light-shadow-shader.d.ts +0 -25
  416. package/staging/lib/spot-light/spot-light-shadow.d.ts +0 -6
  417. package/staging/lib/spot-light/spot-light.d.ts +0 -17
  418. package/staging/lib/spot-light/volumetric-mesh.d.ts +0 -15
  419. package/staging/lib/stage/stage.d.ts +0 -87
  420. package/staging/lib/stars/stars.d.ts +0 -20
  421. /package/shaders/{lib/caustics-material → caustics}/caustics-material.d.ts +0 -0
  422. /package/shaders/{lib/caustics-projection-material → caustics}/caustics-projection-material.d.ts +0 -0
  423. /package/shaders/{lib/convolution-material → convolution-material}/convolution-material.d.ts +0 -0
  424. /package/shaders/{lib/discard-material → discard-material}/discard-material.d.ts +0 -0
  425. /package/shaders/{lib/mesh-reflector-material → mesh-reflector-material}/mesh-reflector-material.d.ts +0 -0
  426. /package/shaders/{lib/mesh-refraction-material → mesh-refraction-material}/mesh-refraction-material.d.ts +0 -0
@@ -0,0 +1,13 @@
1
+ import type { NgtShaderMaterial } from 'angular-three';
2
+ import * as THREE from 'three';
3
+ export declare const StarFieldMaterial: typeof THREE.ShaderMaterial & {
4
+ key: string;
5
+ };
6
+ declare global {
7
+ interface HTMLElementTagNameMap {
8
+ /**
9
+ * @extends ngt-shader-material
10
+ */
11
+ 'ngt-star-field-material': NgtShaderMaterial;
12
+ }
13
+ }
@@ -0,0 +1,58 @@
1
+ import { type Injector } from '@angular/core';
2
+ import { type NgtShaderMaterial } from 'angular-three';
3
+ import * as THREE from 'three';
4
+ export type WireframeMaterialState = {
5
+ fillOpacity?: number;
6
+ fillMix?: number;
7
+ strokeOpacity?: number;
8
+ thickness?: number;
9
+ colorBackfaces?: boolean;
10
+ dashInvert?: boolean;
11
+ dash?: boolean;
12
+ dashRepeats?: number;
13
+ dashLength?: number;
14
+ squeeze?: boolean;
15
+ squeezeMin?: number;
16
+ squeezeMax?: number;
17
+ stroke?: THREE.ColorRepresentation;
18
+ backfaceStroke?: THREE.ColorRepresentation;
19
+ fill?: THREE.ColorRepresentation;
20
+ };
21
+ export declare const WireframeMaterialShaders: {
22
+ uniforms: {
23
+ strokeOpacity: number;
24
+ fillOpacity: number;
25
+ fillMix: number;
26
+ thickness: number;
27
+ colorBackfaces: boolean;
28
+ dashInvert: boolean;
29
+ dash: boolean;
30
+ dashRepeats: number;
31
+ dashLength: number;
32
+ squeeze: boolean;
33
+ squeezeMin: number;
34
+ squeezeMax: number;
35
+ stroke: THREE.Color;
36
+ backfaceStroke: THREE.Color;
37
+ fill: THREE.Color;
38
+ };
39
+ vertex: string;
40
+ fragment: string;
41
+ };
42
+ export declare const WireframeMaterial: typeof THREE.ShaderMaterial & {
43
+ key: string;
44
+ };
45
+ declare global {
46
+ interface HTMLElementTagNameMap {
47
+ /**
48
+ * @extends ngt-shader-material
49
+ */
50
+ 'ngt-wireframe-material': WireframeMaterialState & NgtShaderMaterial;
51
+ }
52
+ }
53
+ export declare function setWireframeOverride(material: THREE.Material, uniforms: {
54
+ [key: string]: THREE.IUniform<any>;
55
+ }): void;
56
+ export declare function injectNgtsWireframeUniforms(uniformsFactory: () => Record<string, THREE.IUniform<any>>, stateFactory: () => Partial<WireframeMaterialState>, { injector }?: {
57
+ injector?: Injector;
58
+ }): void;
@@ -0,0 +1,146 @@
1
+ import { Signal } from '@angular/core';
2
+ import { type NgtGroup } from 'angular-three';
3
+ import { type NgtSoftShadowMaterialState } from 'angular-three-soba/shaders';
4
+ import { Group, Mesh, PlaneGeometry } from 'three';
5
+ import { ProgressiveLightMap } from './progressive-light-map';
6
+ import * as i0 from "@angular/core";
7
+ export type NgtsAccumulativeShadowsState = {
8
+ /** How many frames it can render, more yields cleaner results but takes more time, 40 */
9
+ frames: number;
10
+ /** If frames === Infinity blend controls the refresh ratio, 100 */
11
+ blend: number;
12
+ /** Can limit the amount of frames rendered if frames === Infinity, usually to get some performance back once a movable scene has settled, Infinity */
13
+ limit: number;
14
+ /** Scale of the plane, */
15
+ scale: number;
16
+ /** Temporal accumulates shadows over time which is more performant but has a visual regression over instant results, false */
17
+ temporal: boolean;
18
+ /** Opacity of the plane, 1 */
19
+ opacity: number;
20
+ /** Discards alpha pixels, 0.65 */
21
+ alphaTest: number;
22
+ /** Shadow color, black */
23
+ color: string;
24
+ /** Colorblend, how much colors turn to black, 0 is black, 2 */
25
+ colorBlend: number;
26
+ /** Buffer resolution, 1024 */
27
+ resolution: number;
28
+ /** Texture tonemapping */
29
+ toneMapped: boolean;
30
+ };
31
+ declare global {
32
+ interface HTMLElementTagNameMap {
33
+ /**
34
+ * @extends ngt-group
35
+ */
36
+ 'ngts-accumulative-shadows': NgtsAccumulativeShadowsState & NgtGroup;
37
+ }
38
+ }
39
+ export type NgtsAccumulativeShadowsLightApi = {
40
+ update: () => void;
41
+ };
42
+ export declare const injectNgtsAccumulativeShadowsApi: {
43
+ (): Signal<{
44
+ lights: Map<string, Signal<NgtsAccumulativeShadowsLightApi>>;
45
+ temporal: boolean;
46
+ frames: number;
47
+ blend: number;
48
+ count: number;
49
+ getMesh: () => Mesh<PlaneGeometry, NgtSoftShadowMaterialState & import("three").ShaderMaterial>;
50
+ reset: () => void;
51
+ update: (frames?: number) => void;
52
+ }>;
53
+ (injectOptions: import("@angular/core").InjectOptions & {
54
+ optional?: false | undefined;
55
+ }): Signal<{
56
+ lights: Map<string, Signal<NgtsAccumulativeShadowsLightApi>>;
57
+ temporal: boolean;
58
+ frames: number;
59
+ blend: number;
60
+ count: number;
61
+ getMesh: () => Mesh<PlaneGeometry, NgtSoftShadowMaterialState & import("three").ShaderMaterial>;
62
+ reset: () => void;
63
+ update: (frames?: number) => void;
64
+ }>;
65
+ (injectOptions: import("@angular/core").InjectOptions): Signal<{
66
+ lights: Map<string, Signal<NgtsAccumulativeShadowsLightApi>>;
67
+ temporal: boolean;
68
+ frames: number;
69
+ blend: number;
70
+ count: number;
71
+ getMesh: () => Mesh<PlaneGeometry, NgtSoftShadowMaterialState & import("three").ShaderMaterial>;
72
+ reset: () => void;
73
+ update: (frames?: number) => void;
74
+ }> | null;
75
+ }, provideNgtsAccumulativeShadowsApi: (value?: Signal<{
76
+ lights: Map<string, Signal<NgtsAccumulativeShadowsLightApi>>;
77
+ temporal: boolean;
78
+ frames: number;
79
+ blend: number;
80
+ count: number;
81
+ getMesh: () => Mesh<PlaneGeometry, NgtSoftShadowMaterialState & import("three").ShaderMaterial>;
82
+ reset: () => void;
83
+ update: (frames?: number) => void;
84
+ }> | undefined) => import("@angular/core").Provider;
85
+ export declare class NgtsAccumulativeShadows {
86
+ private inputs;
87
+ nullTraverse: () => null;
88
+ Math: Math;
89
+ accumulativeShadowsRef: import("angular-three").NgtInjectedRef<Group>;
90
+ /** How many frames it can render, more yields cleaner results but takes more time, 40 */
91
+ set _frames(frames: number);
92
+ /** If frames === Infinity blend controls the refresh ratio, 100 */
93
+ set _blend(blend: number);
94
+ /** Can limit the amount of frames rendered if frames === Infinity, usually to get some performance back once a movable scene has settled, Infinity */
95
+ set _limit(limit: number);
96
+ /** Scale of the plane, */
97
+ set _scale(scale: number);
98
+ /** Temporal accumulates shadows over time which is more performant but has a visual regression over instant results, false */
99
+ set _temporal(temporal: boolean);
100
+ /** Opacity of the plane, 1 */
101
+ set _opacity(opacity: number);
102
+ /** Discards alpha pixels, 0.65 */
103
+ set _alphaTest(alphaTest: number);
104
+ /** Shadow color, black */
105
+ set _color(color: string);
106
+ /** Colorblend, how much colors turn to black, 0 is black, 2 */
107
+ set _colorBlend(colorBlend: number);
108
+ /** Buffer resolution, 1024 */
109
+ set _resolution(resolution: number);
110
+ /** Texture tonemapping */
111
+ set _toneMapped(toneMapped: boolean);
112
+ meshRef: import("angular-three").NgtInjectedRef<Mesh<PlaneGeometry, NgtSoftShadowMaterialState & import("three").ShaderMaterial>>;
113
+ private store;
114
+ private gl;
115
+ private scene;
116
+ private camera;
117
+ private invalidate;
118
+ private resolution;
119
+ private alphaTest;
120
+ private opacity;
121
+ private temporal;
122
+ private blend;
123
+ private frames;
124
+ pLM: Signal<ProgressiveLightMap>;
125
+ scale: Signal<number>;
126
+ toneMapped: Signal<boolean>;
127
+ color: Signal<string>;
128
+ colorBlend: Signal<number>;
129
+ map: Signal<import("three").Texture>;
130
+ api: Signal<{
131
+ lights: Map<string, Signal<NgtsAccumulativeShadowsLightApi>>;
132
+ temporal: boolean;
133
+ frames: number;
134
+ blend: number;
135
+ count: number;
136
+ getMesh: () => Mesh<PlaneGeometry, NgtSoftShadowMaterialState & import("three").ShaderMaterial>;
137
+ reset: () => void;
138
+ update: (frames?: number) => void;
139
+ }>;
140
+ constructor();
141
+ private configure;
142
+ private resetAndUpdate;
143
+ private beforeRender;
144
+ static ɵfac: i0.ɵɵFactoryDeclaration<NgtsAccumulativeShadows, never>;
145
+ static ɵcmp: i0.ɵɵComponentDeclaration<NgtsAccumulativeShadows, "ngts-accumulative-shadows", never, { "accumulativeShadowsRef": { "alias": "accumulativeShadowsRef"; "required": false; }; "_frames": { "alias": "frames"; "required": false; }; "_blend": { "alias": "blend"; "required": false; }; "_limit": { "alias": "limit"; "required": false; }; "_scale": { "alias": "scale"; "required": false; }; "_temporal": { "alias": "temporal"; "required": false; }; "_opacity": { "alias": "opacity"; "required": false; }; "_alphaTest": { "alias": "alphaTest"; "required": false; }; "_color": { "alias": "color"; "required": false; }; "_colorBlend": { "alias": "colorBlend"; "required": false; }; "_resolution": { "alias": "resolution"; "required": false; }; "_toneMapped": { "alias": "toneMapped"; "required": false; }; }, {}, never, ["*"], true, never>;
146
+ }
@@ -29,6 +29,6 @@ export declare class ProgressiveLightMap {
29
29
  clear(): void;
30
30
  prepare(): void;
31
31
  finish(): void;
32
- configure(object: any): void;
33
- update(camera: any, blendWindow?: number): void;
32
+ configure(object: THREE.Mesh): void;
33
+ update(camera: THREE.Camera, blendWindow?: number): void;
34
34
  }
@@ -0,0 +1,90 @@
1
+ import { type NgtGroup } from 'angular-three';
2
+ import * as THREE from 'three';
3
+ import * as i0 from "@angular/core";
4
+ export type NgtsRandomizedLightsState = {
5
+ /** How many frames it will jiggle the lights, 1.
6
+ * Frames is context aware, if a provider like AccumulativeShadows exists, frames will be taken from there! */
7
+ frames: number;
8
+ /** Light position, [0, 0, 0] */
9
+ position: [x: number, y: number, z: number];
10
+ /** Radius of the jiggle, higher values make softer light, 5 */
11
+ radius: number;
12
+ /** Amount of lights, 8 */
13
+ amount: number;
14
+ /** Light intensity, 1 */
15
+ intensity: number;
16
+ /** Ambient occlusion, lower values mean less AO, hight more, you can mix AO and directional light, 0.5 */
17
+ ambient: number;
18
+ /** If the lights cast shadows, this is true by default */
19
+ castShadow: boolean;
20
+ /** Default shadow bias, 0 */
21
+ bias: number;
22
+ /** Default map size, 512 */
23
+ mapSize: number;
24
+ /** Default size of the shadow camera, 10 */
25
+ size: number;
26
+ /** Default shadow camera near, 0.5 */
27
+ near: number;
28
+ /** Default shadow camera far, 500 */
29
+ far: number;
30
+ };
31
+ declare global {
32
+ interface HTMLElementTagNameMap {
33
+ /**
34
+ * @extends ngt-group
35
+ */
36
+ 'ngts-randomized-lights': NgtsRandomizedLightsState & NgtGroup;
37
+ }
38
+ }
39
+ export declare class NgtsRandomizedLights {
40
+ private inputs;
41
+ Math: Math;
42
+ lightsRef: import("angular-three").NgtInjectedRef<THREE.Group>;
43
+ /** How many frames it will jiggle the lights, 1.
44
+ * Frames is context aware, if a provider like AccumulativeShadows exists, frames will be taken from there! */
45
+ set _frames(frames: number);
46
+ /** Light position, [0, 0, 0] */
47
+ set _position(position: [x: number, y: number, z: number]);
48
+ /** Radius of the jiggle, higher values make softer light, 5 */
49
+ set _radius(radius: number);
50
+ /** Amount of lights, 8 */
51
+ set _amount(amount: number);
52
+ /** Light intensity, 1 */
53
+ set _intensity(intensity: number);
54
+ /** Ambient occlusion, lower values mean less AO, hight more, you can mix AO and directional light, 0.5 */
55
+ set _ambient(ambient: number);
56
+ /** If the lights cast shadows, this is true by default */
57
+ set _castShadow(castShadow: boolean);
58
+ /** Default shadow bias, 0 */
59
+ set _bias(bias: number);
60
+ /** Default map size, 512 */
61
+ set _mapSize(mapSize: number);
62
+ /** Default size of the shadow camera, 10 */
63
+ set _size(size: number);
64
+ /** Default shadow camera near, 0.5 */
65
+ set _near(near: number);
66
+ /** Default shadow camera far, 500 */
67
+ set _far(far: number);
68
+ private position;
69
+ private ambient;
70
+ private radius;
71
+ private mapSize;
72
+ private size;
73
+ private near;
74
+ private far;
75
+ private length;
76
+ private shadowsApi;
77
+ amount: import("@angular/core").Signal<number>;
78
+ castShadow: import("@angular/core").Signal<boolean>;
79
+ intensity: import("@angular/core").Signal<number>;
80
+ bias: import("@angular/core").Signal<number>;
81
+ shadowsMapSize: import("@angular/core").Signal<number[]>;
82
+ cameraArgs: import("@angular/core").Signal<number[]>;
83
+ api: import("@angular/core").Signal<{
84
+ update: () => void;
85
+ }>;
86
+ constructor();
87
+ private updateLightMap;
88
+ static ɵfac: i0.ɵɵFactoryDeclaration<NgtsRandomizedLights, never>;
89
+ static ɵcmp: i0.ɵɵComponentDeclaration<NgtsRandomizedLights, "ngts-randomized-lights", never, { "lightsRef": { "alias": "lightsRef"; "required": false; }; "_frames": { "alias": "frames"; "required": false; }; "_position": { "alias": "position"; "required": false; }; "_radius": { "alias": "radius"; "required": false; }; "_amount": { "alias": "amount"; "required": false; }; "_intensity": { "alias": "intensity"; "required": false; }; "_ambient": { "alias": "ambient"; "required": false; }; "_castShadow": { "alias": "castShadow"; "required": false; }; "_bias": { "alias": "bias"; "required": false; }; "_mapSize": { "alias": "mapSize"; "required": false; }; "_size": { "alias": "size"; "required": false; }; "_near": { "alias": "near"; "required": false; }; "_far": { "alias": "far"; "required": false; }; }, {}, never, ["*"], true, never>;
90
+ }
@@ -0,0 +1,30 @@
1
+ import { type NgtGroup } from 'angular-three';
2
+ import { PlaneGeometry } from 'three';
3
+ import * as i0 from "@angular/core";
4
+ export type NgtsBackdropState = {
5
+ floor: number;
6
+ segments: number;
7
+ receiveShadow: boolean;
8
+ };
9
+ declare global {
10
+ interface HTMLElementTagNameMap {
11
+ /**
12
+ * @extends ngt-group
13
+ */
14
+ 'ngts-backdrop': NgtsBackdropState & NgtGroup;
15
+ }
16
+ }
17
+ export declare class NgtsBackdrop {
18
+ Math: Math;
19
+ private inputs;
20
+ set _floor(floor: number);
21
+ set _segments(segments: number);
22
+ set _receiveShadow(receiveShadow: boolean);
23
+ private floor;
24
+ planeRef: import("angular-three").NgtInjectedRef<PlaneGeometry>;
25
+ segments: import("@angular/core").Signal<number>;
26
+ receiveShadow: import("@angular/core").Signal<boolean>;
27
+ constructor();
28
+ static ɵfac: i0.ɵɵFactoryDeclaration<NgtsBackdrop, never>;
29
+ static ɵcmp: i0.ɵɵComponentDeclaration<NgtsBackdrop, "ngts-backdrop", never, { "_floor": { "alias": "floor"; "required": false; }; "_segments": { "alias": "segments"; "required": false; }; "_receiveShadow": { "alias": "receiveShadow"; "required": false; }; }, {}, never, ["*"], true, never>;
30
+ }
@@ -0,0 +1,27 @@
1
+ import { type NgtGroup } from 'angular-three';
2
+ import * as THREE from 'three';
3
+ import * as i0 from "@angular/core";
4
+ export type NgtsBBAnchorState = {
5
+ anchor: THREE.Vector3 | [number, number, number];
6
+ };
7
+ declare global {
8
+ interface HTMLElementTagNameMap {
9
+ /**
10
+ * @extends ngt-group
11
+ */
12
+ 'ngts-bb-anchor': NgtsBBAnchorState & NgtGroup;
13
+ }
14
+ }
15
+ export declare class NgtsBBAnchor {
16
+ private inputs;
17
+ set _anchor(anchor: NgtsBBAnchorState['anchor']);
18
+ groupRef: import("angular-three").NgtInjectedRef<THREE.Group>;
19
+ private parentRef;
20
+ private anchor;
21
+ private xyz;
22
+ constructor();
23
+ private reattachParent;
24
+ private beforeRender;
25
+ static ɵfac: i0.ɵɵFactoryDeclaration<NgtsBBAnchor, never>;
26
+ static ɵcmp: i0.ɵɵComponentDeclaration<NgtsBBAnchor, "ngts-bb-anchor", never, { "_anchor": { "alias": "anchor"; "required": true; }; }, {}, never, ["*"], true, never>;
27
+ }
@@ -0,0 +1,134 @@
1
+ import { EventEmitter, Signal } from '@angular/core';
2
+ import { type NgtGroup } from 'angular-three';
3
+ import * as THREE from 'three';
4
+ import * as i0 from "@angular/core";
5
+ export type NgtsBoundsSize = {
6
+ box: THREE.Box3;
7
+ size: THREE.Vector3;
8
+ center: THREE.Vector3;
9
+ distance: number;
10
+ };
11
+ export type NgtsBoundsState = {
12
+ damping: number;
13
+ fit: boolean;
14
+ clip: boolean;
15
+ observe: boolean;
16
+ margin: number;
17
+ eps: number;
18
+ };
19
+ declare global {
20
+ interface HTMLElementTagNameMap {
21
+ /**
22
+ * @extends ngt-group
23
+ */
24
+ 'ngts-bounds': NgtsBoundsState & NgtGroup;
25
+ }
26
+ }
27
+ export declare const injectNgtsBoundsApi: {
28
+ (): Signal<{
29
+ getSize: () => {
30
+ box: THREE.Box3;
31
+ size: THREE.Vector3;
32
+ center: THREE.Vector3;
33
+ distance: number;
34
+ };
35
+ refresh(object?: THREE.Object3D | THREE.Box3): any;
36
+ clip(): any;
37
+ to({ position, target }: {
38
+ position: [number, number, number];
39
+ target?: [number, number, number] | undefined;
40
+ }): any;
41
+ fit(): any;
42
+ }>;
43
+ (injectOptions: import("@angular/core").InjectOptions & {
44
+ optional?: false | undefined;
45
+ }): Signal<{
46
+ getSize: () => {
47
+ box: THREE.Box3;
48
+ size: THREE.Vector3;
49
+ center: THREE.Vector3;
50
+ distance: number;
51
+ };
52
+ refresh(object?: THREE.Object3D | THREE.Box3): any;
53
+ clip(): any;
54
+ to({ position, target }: {
55
+ position: [number, number, number];
56
+ target?: [number, number, number] | undefined;
57
+ }): any;
58
+ fit(): any;
59
+ }>;
60
+ (injectOptions: import("@angular/core").InjectOptions): Signal<{
61
+ getSize: () => {
62
+ box: THREE.Box3;
63
+ size: THREE.Vector3;
64
+ center: THREE.Vector3;
65
+ distance: number;
66
+ };
67
+ refresh(object?: THREE.Object3D | THREE.Box3): any;
68
+ clip(): any;
69
+ to({ position, target }: {
70
+ position: [number, number, number];
71
+ target?: [number, number, number] | undefined;
72
+ }): any;
73
+ fit(): any;
74
+ }> | null;
75
+ }, provideNgtsBoundsApi: (value?: Signal<{
76
+ getSize: () => {
77
+ box: THREE.Box3;
78
+ size: THREE.Vector3;
79
+ center: THREE.Vector3;
80
+ distance: number;
81
+ };
82
+ refresh(object?: THREE.Object3D | THREE.Box3): any;
83
+ clip(): any;
84
+ to({ position, target }: {
85
+ position: [number, number, number];
86
+ target?: [number, number, number] | undefined;
87
+ }): any;
88
+ fit(): any;
89
+ }> | undefined) => import("@angular/core").Provider;
90
+ export declare class NgtsBounds {
91
+ private inputs;
92
+ boundsRef: import("angular-three").NgtInjectedRef<THREE.Group>;
93
+ set _damping(damping: number);
94
+ set _fit(fit: boolean);
95
+ set _clip(clip: boolean);
96
+ set _observe(observe: boolean);
97
+ set _margin(margin: number);
98
+ set _eps(eps: number);
99
+ fitted: EventEmitter<NgtsBoundsSize>;
100
+ private store;
101
+ private controls;
102
+ private size;
103
+ private camera;
104
+ private invalidate;
105
+ private fit;
106
+ private clip;
107
+ private observe;
108
+ private margin;
109
+ private damping;
110
+ private current;
111
+ private goal;
112
+ private box;
113
+ api: Signal<{
114
+ getSize: () => {
115
+ box: THREE.Box3;
116
+ size: THREE.Vector3;
117
+ center: THREE.Vector3;
118
+ distance: number;
119
+ };
120
+ refresh(object?: THREE.Object3D | THREE.Box3): any;
121
+ clip(): any;
122
+ to({ position, target }: {
123
+ position: [number, number, number];
124
+ target?: [number, number, number] | undefined;
125
+ }): any;
126
+ fit(): any;
127
+ }>;
128
+ constructor();
129
+ private preventDragHijacking;
130
+ private scalePointer;
131
+ private beforeRender;
132
+ static ɵfac: i0.ɵɵFactoryDeclaration<NgtsBounds, never>;
133
+ static ɵcmp: i0.ɵɵComponentDeclaration<NgtsBounds, "ngts-bounds", never, { "boundsRef": { "alias": "boundsRef"; "required": false; }; "_damping": { "alias": "damping"; "required": false; }; "_fit": { "alias": "fit"; "required": false; }; "_clip": { "alias": "clip"; "required": false; }; "_observe": { "alias": "observe"; "required": false; }; "_margin": { "alias": "margin"; "required": false; }; "_eps": { "alias": "eps"; "required": false; }; }, { "fitted": "fitted"; }, never, ["*"], true, never>;
134
+ }
@@ -0,0 +1,43 @@
1
+ import * as i0 from "@angular/core";
2
+ export type NgtsCameraShakeState = {
3
+ decay?: boolean;
4
+ intensity: number;
5
+ decayRate: number;
6
+ maxYaw: number;
7
+ maxPitch: number;
8
+ maxRoll: number;
9
+ yawFrequency: number;
10
+ pitchFrequency: number;
11
+ rollFrequency: number;
12
+ };
13
+ declare global {
14
+ interface HTMLElementTagNameMap {
15
+ 'ngts-camera-shake': NgtsCameraShakeState;
16
+ }
17
+ }
18
+ export declare class NgtsCameraShake {
19
+ private inputs;
20
+ set _intensity(intensity: number);
21
+ set _decay(decay: boolean);
22
+ set _decayRate(decayRate: number);
23
+ set _maxYaw(maxYaw: number);
24
+ set _maxPitch(maxPitch: number);
25
+ set _maxRoll(maxRoll: number);
26
+ set _yawFrequency(yawFrequency: number);
27
+ set _pitchFrequency(pitchFrequency: number);
28
+ set _rollFrequency(rollFrequency: number);
29
+ private store;
30
+ private camera;
31
+ private controls;
32
+ private initialRotation;
33
+ private yawNoise;
34
+ private rollNoise;
35
+ private pitchNoise;
36
+ private intensity;
37
+ private constrainedIntensity;
38
+ constructor();
39
+ private beforeRender;
40
+ private setEvents;
41
+ static ɵfac: i0.ɵɵFactoryDeclaration<NgtsCameraShake, never>;
42
+ static ɵdir: i0.ɵɵDirectiveDeclaration<NgtsCameraShake, "ngts-camera-shake", never, { "_intensity": { "alias": "intensity"; "required": false; }; "_decay": { "alias": "decay"; "required": false; }; "_decayRate": { "alias": "decayRate"; "required": false; }; "_maxYaw": { "alias": "maxYaw"; "required": false; }; "_maxPitch": { "alias": "maxPitch"; "required": false; }; "_maxRoll": { "alias": "maxRoll"; "required": false; }; "_yawFrequency": { "alias": "yawFrequency"; "required": false; }; "_pitchFrequency": { "alias": "pitchFrequency"; "required": false; }; "_rollFrequency": { "alias": "rollFrequency"; "required": false; }; }, {}, never, never, true, never>;
43
+ }
@@ -0,0 +1,70 @@
1
+ import { EventEmitter } from '@angular/core';
2
+ import { type NgtGroup } from 'angular-three';
3
+ import * as THREE from 'three';
4
+ import * as i0 from "@angular/core";
5
+ export type NgtsCenteredEvent = {
6
+ /** The next parent above <Center> */
7
+ parent: THREE.Object3D;
8
+ /** The outmost container group of the <Center> component */
9
+ container: THREE.Object3D;
10
+ width: number;
11
+ height: number;
12
+ depth: number;
13
+ boundingBox: THREE.Box3;
14
+ boundingSphere: THREE.Sphere;
15
+ center: THREE.Vector3;
16
+ verticalAlignment: number;
17
+ horizontalAlignment: number;
18
+ depthAlignment: number;
19
+ };
20
+ export type NgtsCenterState = {
21
+ top?: boolean;
22
+ right?: boolean;
23
+ bottom?: boolean;
24
+ left?: boolean;
25
+ front?: boolean;
26
+ back?: boolean;
27
+ /** Disable all axes */
28
+ disable?: boolean;
29
+ /** Disable x-axis centering */
30
+ disableX?: boolean;
31
+ /** Disable y-axis centering */
32
+ disableY?: boolean;
33
+ /** Disable z-axis centering */
34
+ disableZ?: boolean;
35
+ /** See https://threejs.org/docs/index.html?q=box3#api/en/math/Box3.setFromObject */
36
+ precise?: boolean;
37
+ /** Optional cacheKey to keep the component from recalculating on every render */
38
+ cacheKey?: any;
39
+ };
40
+ declare global {
41
+ interface HTMLElementTagNameMap {
42
+ /**
43
+ * @extends ngt-group
44
+ */
45
+ 'ngts-center': NgtsCenterState & NgtGroup;
46
+ }
47
+ }
48
+ export declare class NgtsCenter {
49
+ private inputs;
50
+ centerRef: import("angular-three").NgtInjectedRef<THREE.Group>;
51
+ outerRef: import("angular-three").NgtInjectedRef<THREE.Group>;
52
+ innerRef: import("angular-three").NgtInjectedRef<THREE.Group>;
53
+ set _top(top: boolean);
54
+ set _right(right: boolean);
55
+ set _bottom(bottom: boolean);
56
+ set _left(left: boolean);
57
+ set _front(front: boolean);
58
+ set _back(back: boolean);
59
+ set _disableX(disableX: boolean);
60
+ set _disableY(disableY: boolean);
61
+ set _disableZ(disableZ: boolean);
62
+ set _disable(disable: boolean);
63
+ set _precise(precise: boolean);
64
+ set _cacheKey(cacheKey: any);
65
+ centered: EventEmitter<NgtsCenteredEvent>;
66
+ constructor();
67
+ private setPosition;
68
+ static ɵfac: i0.ɵɵFactoryDeclaration<NgtsCenter, never>;
69
+ static ɵcmp: i0.ɵɵComponentDeclaration<NgtsCenter, "ngts-center", never, { "centerRef": { "alias": "centerRef"; "required": false; }; "_top": { "alias": "top"; "required": false; }; "_right": { "alias": "right"; "required": false; }; "_bottom": { "alias": "bottom"; "required": false; }; "_left": { "alias": "left"; "required": false; }; "_front": { "alias": "front"; "required": false; }; "_back": { "alias": "back"; "required": false; }; "_disableX": { "alias": "disableX"; "required": false; }; "_disableY": { "alias": "disableY"; "required": false; }; "_disableZ": { "alias": "disableZ"; "required": false; }; "_disable": { "alias": "disable"; "required": false; }; "_precise": { "alias": "precise"; "required": false; }; "_cacheKey": { "alias": "cacheKey"; "required": false; }; }, { "centered": "centered"; }, never, ["*"], true, never>;
70
+ }