angry-pixel 1.1.13 → 1.1.14

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (53) hide show
  1. package/lib/component/Animator.d.ts +33 -33
  2. package/lib/component/AudioPlayer.d.ts +59 -59
  3. package/lib/component/Button.d.ts +42 -42
  4. package/lib/component/Camera.d.ts +21 -21
  5. package/lib/component/RigidBody.d.ts +23 -23
  6. package/lib/component/Sprite.d.ts +22 -22
  7. package/lib/component/Transform.d.ts +30 -30
  8. package/lib/component/collider/BallCollider.d.ts +25 -25
  9. package/lib/component/collider/BoxCollider.d.ts +33 -33
  10. package/lib/component/collider/Collider.d.ts +35 -35
  11. package/lib/component/collider/EdgeCollider.d.ts +29 -29
  12. package/lib/component/collider/PolygonCollider.d.ts +40 -40
  13. package/lib/component/collider/TilemapCollider.d.ts +29 -29
  14. package/lib/component/rendering/MaskRenderer.d.ts +28 -28
  15. package/lib/component/rendering/SpriteRenderer.d.ts +44 -44
  16. package/lib/component/rendering/TextRenderer.d.ts +47 -47
  17. package/lib/component/rendering/TiledTilemapRenderer.d.ts +79 -79
  18. package/lib/component/rendering/TilemapRenderer.d.ts +55 -55
  19. package/lib/core/Component.d.ts +86 -86
  20. package/lib/core/Game.d.ts +44 -44
  21. package/lib/core/GameActor.d.ts +99 -99
  22. package/lib/core/GameConfig.d.ts +18 -18
  23. package/lib/core/GameObject.d.ts +133 -133
  24. package/lib/core/Scene.d.ts +13 -13
  25. package/lib/core/facades/AssetManagerFacade.d.ts +41 -41
  26. package/lib/core/facades/DomManagerFacade.d.ts +8 -8
  27. package/lib/core/facades/GameObjectManagerFacade.d.ts +70 -70
  28. package/lib/core/facades/InputManagerFacade.d.ts +13 -13
  29. package/lib/core/facades/SceneManagerFacade.d.ts +18 -18
  30. package/lib/core/facades/TimeManagerFacade.d.ts +11 -11
  31. package/lib/core/ioc/Config.d.ts +3 -3
  32. package/lib/core/managers/AssetManager.d.ts +28 -28
  33. package/lib/core/managers/DomManager.d.ts +9 -9
  34. package/lib/core/managers/GameObjectManager.d.ts +21 -21
  35. package/lib/core/managers/HeadlessIterationManager.d.ts +29 -29
  36. package/lib/core/managers/IterationManager.d.ts +56 -56
  37. package/lib/core/managers/SceneManager.d.ts +22 -22
  38. package/lib/core/managers/TimeManager.d.ts +24 -24
  39. package/lib/gameObject/GameCamera.d.ts +16 -16
  40. package/lib/gameObject/SpacePointer.d.ts +8 -8
  41. package/lib/index.cjs.js +1 -1
  42. package/lib/index.d.ts +38 -38
  43. package/lib/index.esm.js +1 -1
  44. package/lib/index.js +1 -1
  45. package/lib/input/GamepadController.d.ts +51 -63
  46. package/lib/input/InputManager.d.ts +12 -12
  47. package/lib/input/KeyboardController.d.ts +12 -12
  48. package/lib/input/MouseController.d.ts +21 -21
  49. package/lib/input/TouchController.d.ts +13 -13
  50. package/lib/utils/Container.d.ts +12 -12
  51. package/lib/utils/Exception.d.ts +4 -4
  52. package/lib/utils/UUID.d.ts +1 -1
  53. package/package.json +4 -4
@@ -1,29 +1,29 @@
1
- import { BaseCollider } from "./Collider";
2
- import { InitOptions } from "../../core/GameActor";
3
- import { Vector2, Rotation } from "angry-pixel-math";
4
- export interface EdgeColliderOptions extends InitOptions {
5
- vertexModel: Vector2[];
6
- offsetX?: number;
7
- offsetY?: number;
8
- rotation?: Rotation;
9
- layer?: string;
10
- physics?: boolean;
11
- debug?: boolean;
12
- }
13
- export declare class EdgeCollider extends BaseCollider {
14
- debug: boolean;
15
- vertexModel: Vector2[];
16
- offsetX: number;
17
- offsetY: number;
18
- rotation: Rotation;
19
- private scaledVertexModel;
20
- private scaledOffset;
21
- private scaledPosition;
22
- private finalRotation;
23
- private innerPosition;
24
- protected init(config: EdgeColliderOptions): void;
25
- protected updateRealSize(): void;
26
- protected updatePosition(): void;
27
- private translate;
28
- protected updateColliders(): void;
29
- }
1
+ import { BaseCollider } from "./Collider";
2
+ import { InitOptions } from "../../core/GameActor";
3
+ import { Vector2, Rotation } from "angry-pixel-math";
4
+ export interface EdgeColliderOptions extends InitOptions {
5
+ vertexModel: Vector2[];
6
+ offsetX?: number;
7
+ offsetY?: number;
8
+ rotation?: Rotation;
9
+ layer?: string;
10
+ physics?: boolean;
11
+ debug?: boolean;
12
+ }
13
+ export declare class EdgeCollider extends BaseCollider {
14
+ debug: boolean;
15
+ vertexModel: Vector2[];
16
+ offsetX: number;
17
+ offsetY: number;
18
+ rotation: Rotation;
19
+ private scaledVertexModel;
20
+ private scaledOffset;
21
+ private scaledPosition;
22
+ private finalRotation;
23
+ private innerPosition;
24
+ protected init(config: EdgeColliderOptions): void;
25
+ protected updateRealSize(): void;
26
+ protected updatePosition(): void;
27
+ private translate;
28
+ protected updateColliders(): void;
29
+ }
@@ -1,40 +1,40 @@
1
- import { BaseCollider } from "./Collider";
2
- import { RenderComponent } from "../../core/Component";
3
- import { InitOptions } from "../../core/GameActor";
4
- import { Vector2, Rotation } from "angry-pixel-math";
5
- import { ICollider } from "angry-pixel-2d-physics";
6
- export interface PolygonColliderOptions extends InitOptions {
7
- vertexModel: Vector2[];
8
- offsetX?: number;
9
- offsetY?: number;
10
- rotation?: Rotation;
11
- layer?: string;
12
- physics?: boolean;
13
- debug?: boolean;
14
- }
15
- export declare class PolygonCollider extends BaseCollider {
16
- debug: boolean;
17
- vertexModel: Vector2[];
18
- offsetX: number;
19
- offsetY: number;
20
- rotation: Rotation;
21
- private scaledVertexModel;
22
- private scaledOffset;
23
- private scaledPosition;
24
- private finalRotation;
25
- private innerPosition;
26
- protected init(config: PolygonColliderOptions): void;
27
- protected updateRealSize(): void;
28
- protected updatePosition(): void;
29
- private translate;
30
- protected updateColliders(): void;
31
- }
32
- export declare class PolygonColliderRenderer extends RenderComponent {
33
- private renderManager;
34
- private renderData;
35
- private collider;
36
- protected init({ collider }: {
37
- collider: ICollider;
38
- }): void;
39
- protected update(): void;
40
- }
1
+ import { BaseCollider } from "./Collider";
2
+ import { RenderComponent } from "../../core/Component";
3
+ import { InitOptions } from "../../core/GameActor";
4
+ import { Vector2, Rotation } from "angry-pixel-math";
5
+ import { ICollider } from "angry-pixel-2d-physics";
6
+ export interface PolygonColliderOptions extends InitOptions {
7
+ vertexModel: Vector2[];
8
+ offsetX?: number;
9
+ offsetY?: number;
10
+ rotation?: Rotation;
11
+ layer?: string;
12
+ physics?: boolean;
13
+ debug?: boolean;
14
+ }
15
+ export declare class PolygonCollider extends BaseCollider {
16
+ debug: boolean;
17
+ vertexModel: Vector2[];
18
+ offsetX: number;
19
+ offsetY: number;
20
+ rotation: Rotation;
21
+ private scaledVertexModel;
22
+ private scaledOffset;
23
+ private scaledPosition;
24
+ private finalRotation;
25
+ private innerPosition;
26
+ protected init(config: PolygonColliderOptions): void;
27
+ protected updateRealSize(): void;
28
+ protected updatePosition(): void;
29
+ private translate;
30
+ protected updateColliders(): void;
31
+ }
32
+ export declare class PolygonColliderRenderer extends RenderComponent {
33
+ private renderManager;
34
+ private renderData;
35
+ private collider;
36
+ protected init({ collider }: {
37
+ collider: ICollider;
38
+ }): void;
39
+ protected update(): void;
40
+ }
@@ -1,29 +1,29 @@
1
- import { ITilemapRenderer } from "../rendering/TilemapRenderer";
2
- import { BaseCollider } from "./Collider";
3
- import { InitOptions } from "../../core/GameActor";
4
- export interface TilemapColliderOptions extends InitOptions {
5
- tilemapRenderer: ITilemapRenderer;
6
- composite?: boolean;
7
- layer?: string;
8
- debug?: boolean;
9
- }
10
- export declare class TilemapCollider extends BaseCollider {
11
- private tilemapRenderer;
12
- private debug;
13
- private composite;
14
- private scaledWidth;
15
- private scaledHeight;
16
- private scaledTileWidth;
17
- private scaledTileHeight;
18
- private position;
19
- protected init(config: TilemapColliderOptions): void;
20
- private useBoxColliders;
21
- private needsCollider;
22
- private useLineColliders;
23
- private hasTile;
24
- private addLineCollider;
25
- private getNeighbors;
26
- protected updateRealSize(): void;
27
- protected updatePosition(): void;
28
- protected updateColliders(): void;
29
- }
1
+ import { ITilemapRenderer } from "../rendering/TilemapRenderer";
2
+ import { BaseCollider } from "./Collider";
3
+ import { InitOptions } from "../../core/GameActor";
4
+ export interface TilemapColliderOptions extends InitOptions {
5
+ tilemapRenderer: ITilemapRenderer;
6
+ composite?: boolean;
7
+ layer?: string;
8
+ debug?: boolean;
9
+ }
10
+ export declare class TilemapCollider extends BaseCollider {
11
+ private tilemapRenderer;
12
+ private debug;
13
+ private composite;
14
+ private scaledWidth;
15
+ private scaledHeight;
16
+ private scaledTileWidth;
17
+ private scaledTileHeight;
18
+ private position;
19
+ protected init(config: TilemapColliderOptions): void;
20
+ private useBoxColliders;
21
+ private needsCollider;
22
+ private useLineColliders;
23
+ private hasTile;
24
+ private addLineCollider;
25
+ private getNeighbors;
26
+ protected updateRealSize(): void;
27
+ protected updatePosition(): void;
28
+ protected updateColliders(): void;
29
+ }
@@ -1,28 +1,28 @@
1
- import { RenderComponent } from "../../core/Component";
2
- import { Vector2, Rotation } from "angry-pixel-math";
3
- export interface MaskRendererOptions {
4
- width: number;
5
- height: number;
6
- color: string;
7
- offset?: Vector2;
8
- rotation?: Rotation;
9
- opacity?: number;
10
- layer?: string;
11
- }
12
- export declare class MaskRenderer extends RenderComponent {
13
- private renderManager;
14
- width: number;
15
- height: number;
16
- color: string;
17
- offset: Vector2;
18
- rotation: Rotation;
19
- opacity: number;
20
- layer: string;
21
- private renderData;
22
- private innerPosition;
23
- private scaledOffset;
24
- protected init(config: MaskRendererOptions): void;
25
- protected update(): void;
26
- private calculateRenderPosition;
27
- private translateRenderPosition;
28
- }
1
+ import { RenderComponent } from "../../core/Component";
2
+ import { Vector2, Rotation } from "angry-pixel-math";
3
+ export interface MaskRendererOptions {
4
+ width: number;
5
+ height: number;
6
+ color: string;
7
+ offset?: Vector2;
8
+ rotation?: Rotation;
9
+ opacity?: number;
10
+ layer?: string;
11
+ }
12
+ export declare class MaskRenderer extends RenderComponent {
13
+ private renderManager;
14
+ width: number;
15
+ height: number;
16
+ color: string;
17
+ offset: Vector2;
18
+ rotation: Rotation;
19
+ opacity: number;
20
+ layer: string;
21
+ private renderData;
22
+ private innerPosition;
23
+ private scaledOffset;
24
+ protected init(config: MaskRendererOptions): void;
25
+ protected update(): void;
26
+ private calculateRenderPosition;
27
+ private translateRenderPosition;
28
+ }
@@ -1,44 +1,44 @@
1
- import { RenderComponent } from "../../core/Component";
2
- import { Sprite } from "../Sprite";
3
- import { Rotation, Vector2 } from "angry-pixel-math";
4
- export interface SpriteRendererOptions {
5
- sprite?: Sprite;
6
- offset?: Vector2;
7
- rotation?: Rotation;
8
- flipHorizontal?: boolean;
9
- flipVertical?: boolean;
10
- opacity?: number;
11
- tiled?: Vector2;
12
- maskColor?: string;
13
- maskColorMix?: number;
14
- tintColor?: string;
15
- layer?: string;
16
- }
17
- export declare class SpriteRenderer extends RenderComponent {
18
- private readonly renderManager;
19
- private readonly spriteDefaultScale;
20
- sprite: Sprite;
21
- offset: Vector2;
22
- flipHorizontal: boolean;
23
- flipVertical: boolean;
24
- rotation: Rotation;
25
- opacity: number;
26
- private _tiled;
27
- maskColor: string;
28
- maskColorMix: number;
29
- tintColor: string;
30
- layer: string;
31
- private renderData;
32
- private innerPosition;
33
- private cachePosition;
34
- private cacheRenderPosition;
35
- private scaledOffset;
36
- protected init(config?: SpriteRendererOptions): void;
37
- get tiled(): Vector2;
38
- set tiled(tiled: Vector2);
39
- protected update(): void;
40
- private updateRenderDataArray;
41
- private updateRenderData;
42
- private calculateRenderPosition;
43
- private translateRenderPosition;
44
- }
1
+ import { RenderComponent } from "../../core/Component";
2
+ import { Sprite } from "../Sprite";
3
+ import { Rotation, Vector2 } from "angry-pixel-math";
4
+ export interface SpriteRendererOptions {
5
+ sprite?: Sprite;
6
+ offset?: Vector2;
7
+ rotation?: Rotation;
8
+ flipHorizontal?: boolean;
9
+ flipVertical?: boolean;
10
+ opacity?: number;
11
+ tiled?: Vector2;
12
+ maskColor?: string;
13
+ maskColorMix?: number;
14
+ tintColor?: string;
15
+ layer?: string;
16
+ }
17
+ export declare class SpriteRenderer extends RenderComponent {
18
+ private readonly renderManager;
19
+ private readonly spriteDefaultScale;
20
+ sprite: Sprite;
21
+ offset: Vector2;
22
+ flipHorizontal: boolean;
23
+ flipVertical: boolean;
24
+ rotation: Rotation;
25
+ opacity: number;
26
+ private _tiled;
27
+ maskColor: string;
28
+ maskColorMix: number;
29
+ tintColor: string;
30
+ layer: string;
31
+ private renderData;
32
+ private innerPosition;
33
+ private cachePosition;
34
+ private cacheRenderPosition;
35
+ private scaledOffset;
36
+ protected init(config?: SpriteRendererOptions): void;
37
+ get tiled(): Vector2;
38
+ set tiled(tiled: Vector2);
39
+ protected update(): void;
40
+ private updateRenderDataArray;
41
+ private updateRenderData;
42
+ private calculateRenderPosition;
43
+ private translateRenderPosition;
44
+ }
@@ -1,47 +1,47 @@
1
- import { RenderComponent } from "../../core/Component";
2
- import { Rotation, Vector2 } from "angry-pixel-math";
3
- import { TextOrientation } from "angry-pixel-2d-renderer";
4
- export { TextOrientation };
5
- export interface TextRendererOptions {
6
- text: string;
7
- font: FontFace | string;
8
- fontSize?: number;
9
- color?: string;
10
- lineSeparation?: number;
11
- letterSpacing?: number;
12
- width?: number;
13
- height?: number;
14
- offset?: Vector2;
15
- charRanges?: number[];
16
- smooth?: boolean;
17
- rotation?: Rotation;
18
- opacity?: number;
19
- orientation?: TextOrientation;
20
- bitmapMargin?: Vector2;
21
- bitmapSpacing?: Vector2;
22
- }
23
- export declare class TextRenderer extends RenderComponent {
24
- text: string;
25
- font: FontFace | string;
26
- fontSize: number;
27
- width: number;
28
- height: number;
29
- offset: Vector2;
30
- color: string;
31
- lineSeparation: number;
32
- letterSpacing: number;
33
- charRanges: number[];
34
- smooth: boolean;
35
- rotation: Rotation;
36
- opacity: number;
37
- orientation: TextOrientation;
38
- bitmapMargin: Vector2;
39
- bitmapSpacing: Vector2;
40
- private renderManager;
41
- private renderData;
42
- private lastFrameText;
43
- protected init(config: TextRendererOptions): void;
44
- protected start(): void;
45
- protected update(): void;
46
- private crop;
47
- }
1
+ import { RenderComponent } from "../../core/Component";
2
+ import { Rotation, Vector2 } from "angry-pixel-math";
3
+ import { TextOrientation } from "angry-pixel-2d-renderer";
4
+ export { TextOrientation };
5
+ export interface TextRendererOptions {
6
+ text: string;
7
+ font: FontFace | string;
8
+ fontSize?: number;
9
+ color?: string;
10
+ lineSeparation?: number;
11
+ letterSpacing?: number;
12
+ width?: number;
13
+ height?: number;
14
+ offset?: Vector2;
15
+ charRanges?: number[];
16
+ smooth?: boolean;
17
+ rotation?: Rotation;
18
+ opacity?: number;
19
+ orientation?: TextOrientation;
20
+ bitmapMargin?: Vector2;
21
+ bitmapSpacing?: Vector2;
22
+ }
23
+ export declare class TextRenderer extends RenderComponent {
24
+ text: string;
25
+ font: FontFace | string;
26
+ fontSize: number;
27
+ width: number;
28
+ height: number;
29
+ offset: Vector2;
30
+ color: string;
31
+ lineSeparation: number;
32
+ letterSpacing: number;
33
+ charRanges: number[];
34
+ smooth: boolean;
35
+ rotation: Rotation;
36
+ opacity: number;
37
+ orientation: TextOrientation;
38
+ bitmapMargin: Vector2;
39
+ bitmapSpacing: Vector2;
40
+ private renderManager;
41
+ private renderData;
42
+ private lastFrameText;
43
+ protected init(config: TextRendererOptions): void;
44
+ protected start(): void;
45
+ protected update(): void;
46
+ private crop;
47
+ }
@@ -1,79 +1,79 @@
1
- import { RenderComponent } from "../../core/Component";
2
- import { ITilemapRenderer, Tileset, TilemapOrientation } from "./TilemapRenderer";
3
- export interface TiledTilemapRendererOptions {
4
- tiledData: TiledTilemap;
5
- tilemapLayer: string;
6
- tileset: Tileset;
7
- tileWidth: number;
8
- tileHeight: number;
9
- layer?: string;
10
- orientation?: TilemapOrientation;
11
- smooth?: boolean;
12
- }
13
- export declare class TiledTilemapRenderer extends RenderComponent implements ITilemapRenderer {
14
- private renderManager;
15
- tiles: number[];
16
- tileWidth: number;
17
- tileHeight: number;
18
- width: number;
19
- height: number;
20
- orientation: TilemapOrientation;
21
- tintColor: string;
22
- alpha: number;
23
- private tiledData;
24
- private tilemapLayer;
25
- private tileset;
26
- private layer;
27
- private smooth?;
28
- private tilesetTileIds;
29
- private chunks;
30
- private scaledTileWidth;
31
- private scaledTileHeight;
32
- realWidth: number;
33
- realHeight: number;
34
- private renderData;
35
- protected init({ tiledData, tilemapLayer, tileset, tileWidth, tileHeight, layer, orientation, smooth, }: TiledTilemapRendererOptions): void;
36
- protected update(): void;
37
- private processTilemap;
38
- private processChunk;
39
- private getTilesetTileId;
40
- private updateRenderData;
41
- }
42
- export interface TiledTilemap {
43
- width: number;
44
- height: number;
45
- infinite: boolean;
46
- layers: TiledLayer[];
47
- renderorder: string;
48
- tilesets: {
49
- firstgid: number;
50
- }[];
51
- tilewidth: number;
52
- tileheight: number;
53
- }
54
- export interface TiledChunk {
55
- data: number[];
56
- x: number;
57
- y: number;
58
- width: number;
59
- height: number;
60
- type?: string;
61
- }
62
- export interface TiledLayer {
63
- name: string;
64
- id: number;
65
- chunks?: TiledChunk[];
66
- data?: number[];
67
- x: number;
68
- y: number;
69
- type: string;
70
- width: number;
71
- height: number;
72
- opacity: number;
73
- visible: boolean;
74
- startx?: number;
75
- starty?: number;
76
- offsetx?: number;
77
- offsety?: number;
78
- tintcolor?: string;
79
- }
1
+ import { RenderComponent } from "../../core/Component";
2
+ import { ITilemapRenderer, Tileset, TilemapOrientation } from "./TilemapRenderer";
3
+ export interface TiledTilemapRendererOptions {
4
+ tiledData: TiledTilemap;
5
+ tilemapLayer: string;
6
+ tileset: Tileset;
7
+ tileWidth: number;
8
+ tileHeight: number;
9
+ layer?: string;
10
+ orientation?: TilemapOrientation;
11
+ smooth?: boolean;
12
+ }
13
+ export declare class TiledTilemapRenderer extends RenderComponent implements ITilemapRenderer {
14
+ private renderManager;
15
+ tiles: number[];
16
+ tileWidth: number;
17
+ tileHeight: number;
18
+ width: number;
19
+ height: number;
20
+ orientation: TilemapOrientation;
21
+ tintColor: string;
22
+ alpha: number;
23
+ private tiledData;
24
+ private tilemapLayer;
25
+ private tileset;
26
+ private layer;
27
+ private smooth?;
28
+ private tilesetTileIds;
29
+ private chunks;
30
+ private scaledTileWidth;
31
+ private scaledTileHeight;
32
+ realWidth: number;
33
+ realHeight: number;
34
+ private renderData;
35
+ protected init({ tiledData, tilemapLayer, tileset, tileWidth, tileHeight, layer, orientation, smooth, }: TiledTilemapRendererOptions): void;
36
+ protected update(): void;
37
+ private processTilemap;
38
+ private processChunk;
39
+ private getTilesetTileId;
40
+ private updateRenderData;
41
+ }
42
+ export interface TiledTilemap {
43
+ width: number;
44
+ height: number;
45
+ infinite: boolean;
46
+ layers: TiledLayer[];
47
+ renderorder: string;
48
+ tilesets: {
49
+ firstgid: number;
50
+ }[];
51
+ tilewidth: number;
52
+ tileheight: number;
53
+ }
54
+ export interface TiledChunk {
55
+ data: number[];
56
+ x: number;
57
+ y: number;
58
+ width: number;
59
+ height: number;
60
+ type?: string;
61
+ }
62
+ export interface TiledLayer {
63
+ name: string;
64
+ id: number;
65
+ chunks?: TiledChunk[];
66
+ data?: number[];
67
+ x: number;
68
+ y: number;
69
+ type: string;
70
+ width: number;
71
+ height: number;
72
+ opacity: number;
73
+ visible: boolean;
74
+ startx?: number;
75
+ starty?: number;
76
+ offsetx?: number;
77
+ offsety?: number;
78
+ tintcolor?: string;
79
+ }