angry-pixel 1.1.13 → 1.1.14

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (53) hide show
  1. package/lib/component/Animator.d.ts +33 -33
  2. package/lib/component/AudioPlayer.d.ts +59 -59
  3. package/lib/component/Button.d.ts +42 -42
  4. package/lib/component/Camera.d.ts +21 -21
  5. package/lib/component/RigidBody.d.ts +23 -23
  6. package/lib/component/Sprite.d.ts +22 -22
  7. package/lib/component/Transform.d.ts +30 -30
  8. package/lib/component/collider/BallCollider.d.ts +25 -25
  9. package/lib/component/collider/BoxCollider.d.ts +33 -33
  10. package/lib/component/collider/Collider.d.ts +35 -35
  11. package/lib/component/collider/EdgeCollider.d.ts +29 -29
  12. package/lib/component/collider/PolygonCollider.d.ts +40 -40
  13. package/lib/component/collider/TilemapCollider.d.ts +29 -29
  14. package/lib/component/rendering/MaskRenderer.d.ts +28 -28
  15. package/lib/component/rendering/SpriteRenderer.d.ts +44 -44
  16. package/lib/component/rendering/TextRenderer.d.ts +47 -47
  17. package/lib/component/rendering/TiledTilemapRenderer.d.ts +79 -79
  18. package/lib/component/rendering/TilemapRenderer.d.ts +55 -55
  19. package/lib/core/Component.d.ts +86 -86
  20. package/lib/core/Game.d.ts +44 -44
  21. package/lib/core/GameActor.d.ts +99 -99
  22. package/lib/core/GameConfig.d.ts +18 -18
  23. package/lib/core/GameObject.d.ts +133 -133
  24. package/lib/core/Scene.d.ts +13 -13
  25. package/lib/core/facades/AssetManagerFacade.d.ts +41 -41
  26. package/lib/core/facades/DomManagerFacade.d.ts +8 -8
  27. package/lib/core/facades/GameObjectManagerFacade.d.ts +70 -70
  28. package/lib/core/facades/InputManagerFacade.d.ts +13 -13
  29. package/lib/core/facades/SceneManagerFacade.d.ts +18 -18
  30. package/lib/core/facades/TimeManagerFacade.d.ts +11 -11
  31. package/lib/core/ioc/Config.d.ts +3 -3
  32. package/lib/core/managers/AssetManager.d.ts +28 -28
  33. package/lib/core/managers/DomManager.d.ts +9 -9
  34. package/lib/core/managers/GameObjectManager.d.ts +21 -21
  35. package/lib/core/managers/HeadlessIterationManager.d.ts +29 -29
  36. package/lib/core/managers/IterationManager.d.ts +56 -56
  37. package/lib/core/managers/SceneManager.d.ts +22 -22
  38. package/lib/core/managers/TimeManager.d.ts +24 -24
  39. package/lib/gameObject/GameCamera.d.ts +16 -16
  40. package/lib/gameObject/SpacePointer.d.ts +8 -8
  41. package/lib/index.cjs.js +1 -1
  42. package/lib/index.d.ts +38 -38
  43. package/lib/index.esm.js +1 -1
  44. package/lib/index.js +1 -1
  45. package/lib/input/GamepadController.d.ts +51 -63
  46. package/lib/input/InputManager.d.ts +12 -12
  47. package/lib/input/KeyboardController.d.ts +12 -12
  48. package/lib/input/MouseController.d.ts +21 -21
  49. package/lib/input/TouchController.d.ts +13 -13
  50. package/lib/utils/Container.d.ts +12 -12
  51. package/lib/utils/Exception.d.ts +4 -4
  52. package/lib/utils/UUID.d.ts +1 -1
  53. package/package.json +4 -4
@@ -1,63 +1,51 @@
1
- import { Vector2 } from "angry-pixel-math";
2
- export declare class GamepadController {
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- private readonly gamepads;
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- constructor();
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- getGamepad(index: number): GamepadData;
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- private eventHandler;
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- private gamepadConnected;
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- private gamepadDisconected;
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- update(): void;
10
- private getGamepads;
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- }
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- interface GamepadWithVibratorActuator extends Gamepad {
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- vibrationActuator?: {
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- type: string;
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- playEffect: (type: string, config: {
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- duration: number;
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- startDelay: number;
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- weakMagnitude: number;
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- strongMagnitude: number;
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- }) => Promise<string>;
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- };
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- }
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- export declare class GamepadData {
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- private _gamepad;
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- private readonly buttons;
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- private readonly axes;
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- private readonly _dpadAxes;
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- private readonly _leftStickAxes;
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- private readonly _rightStickAxes;
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- private _vibrating;
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- updateFromGamepad(gamepad: GamepadWithVibratorActuator): void;
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- get id(): string;
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- get connected(): boolean;
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- getButtonPressed(index: number): boolean;
35
- getAxis(index: number): number;
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- get dpadAxes(): Vector2;
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- get leftStickAxes(): Vector2;
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- get rightStickAxes(): Vector2;
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- get dpadUp(): boolean;
40
- get dpadDown(): boolean;
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- get dpadLeft(): boolean;
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- get dpadRight(): boolean;
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- get bottomFace(): boolean;
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- get rightFace(): boolean;
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- get leftFace(): boolean;
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- get topFace(): boolean;
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- get leftShoulder(): boolean;
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- get rightShoulder(): boolean;
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- get leftTrigger(): boolean;
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- get rightTrigger(): boolean;
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- get back(): boolean;
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- get start(): boolean;
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- get leftStickButton(): boolean;
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- get rightStickButton(): boolean;
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- get leftStickHorizontal(): number;
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- get leftStickVertical(): number;
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- get rightStickHorizontal(): number;
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- get rightStickVertical(): number;
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- get anyButtonPressed(): boolean;
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- get vibrating(): boolean;
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- vibrate(duration?: number, weakMagnitude?: number, strongMagnitude?: number, startDelay?: number): void;
62
- }
63
- export {};
1
+ import { Vector2 } from "angry-pixel-math";
2
+ export declare class GamepadController {
3
+ private readonly gamepads;
4
+ constructor();
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+ getGamepad(index: number): GamepadData;
6
+ private eventHandler;
7
+ private gamepadConnected;
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+ private gamepadDisconected;
9
+ update(): void;
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+ private getGamepads;
11
+ }
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+ export declare class GamepadData {
13
+ private _gamepad;
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+ private readonly buttons;
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+ private readonly axes;
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+ private readonly _dpadAxes;
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+ private readonly _leftStickAxes;
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+ private readonly _rightStickAxes;
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+ private _vibrating;
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+ updateFromGamepad(gamepad: Gamepad): void;
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+ get id(): string;
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+ get connected(): boolean;
23
+ getButtonPressed(index: number): boolean;
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+ getAxis(index: number): number;
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+ get dpadAxes(): Vector2;
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+ get leftStickAxes(): Vector2;
27
+ get rightStickAxes(): Vector2;
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+ get dpadUp(): boolean;
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+ get dpadDown(): boolean;
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+ get dpadLeft(): boolean;
31
+ get dpadRight(): boolean;
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+ get bottomFace(): boolean;
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+ get rightFace(): boolean;
34
+ get leftFace(): boolean;
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+ get topFace(): boolean;
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+ get leftShoulder(): boolean;
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+ get rightShoulder(): boolean;
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+ get leftTrigger(): boolean;
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+ get rightTrigger(): boolean;
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+ get back(): boolean;
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+ get start(): boolean;
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+ get leftStickButton(): boolean;
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+ get rightStickButton(): boolean;
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+ get leftStickHorizontal(): number;
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+ get leftStickVertical(): number;
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+ get rightStickHorizontal(): number;
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+ get rightStickVertical(): number;
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+ get anyButtonPressed(): boolean;
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+ get vibrating(): boolean;
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+ vibrate(duration?: number, weakMagnitude?: number, strongMagnitude?: number, startDelay?: number): void;
51
+ }
@@ -1,12 +1,12 @@
1
- import { MouseController } from "./MouseController";
2
- import { KeyboardController } from "./KeyboardController";
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- import { GamepadController } from "./GamepadController";
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- import { TouchController } from "./TouchController";
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- export declare class InputManager {
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- mouse: MouseController;
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- keyboard: KeyboardController;
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- gamepad: GamepadController;
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- touch: TouchController;
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- constructor(mouse: MouseController, keyboard: KeyboardController, gamepad: GamepadController, touch: TouchController);
11
- update(): void;
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- }
1
+ import { MouseController } from "./MouseController";
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+ import { KeyboardController } from "./KeyboardController";
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+ import { GamepadController } from "./GamepadController";
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+ import { TouchController } from "./TouchController";
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+ export declare class InputManager {
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+ mouse: MouseController;
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+ keyboard: KeyboardController;
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+ gamepad: GamepadController;
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+ touch: TouchController;
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+ constructor(mouse: MouseController, keyboard: KeyboardController, gamepad: GamepadController, touch: TouchController);
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+ update(): void;
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+ }
@@ -1,12 +1,12 @@
1
- export declare class KeyboardController {
2
- pressedKeys: string[];
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- private keyMap;
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- constructor(canvas: HTMLCanvasElement);
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- private eventHandler;
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- isPressed(keyCode: string): boolean;
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- orPressed(keyCodes: string[]): boolean;
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- andPressed(keyCodes: string[]): boolean;
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- isPressedReturn<T>(keyCode: string, returnTrue: T, returnFalse: T): T;
10
- orPressedReturn<T>(keyCodes: string[], returnTrue: T, returnFalse: T): T;
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- andPressedReturn<T>(keyCodes: string[], returnTrue: T, returnFalse: T): T;
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- }
1
+ export declare class KeyboardController {
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+ pressedKeys: string[];
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+ private keyMap;
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+ constructor(canvas: HTMLCanvasElement);
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+ private eventHandler;
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+ isPressed(keyCode: string): boolean;
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+ orPressed(keyCodes: string[]): boolean;
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+ andPressed(keyCodes: string[]): boolean;
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+ isPressedReturn<T>(keyCode: string, returnTrue: T, returnFalse: T): T;
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+ orPressedReturn<T>(keyCodes: string[], returnTrue: T, returnFalse: T): T;
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+ andPressedReturn<T>(keyCodes: string[], returnTrue: T, returnFalse: T): T;
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+ }
@@ -1,21 +1,21 @@
1
- import { Vector2 } from "angry-pixel-math";
2
- export declare class MouseController {
3
- private _leftButtonPressed;
4
- private _scrollButtonPressed;
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- private _rightButtonPressed;
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- private _positionInViewport;
7
- private _hasMoved;
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- private lastPositionInViewport;
9
- private canvas;
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- constructor(canvas: HTMLCanvasElement);
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- get leftButtonPressed(): boolean;
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- get scrollButtonPressed(): boolean;
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- get rightButtonPressed(): boolean;
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- get positionInViewport(): Vector2;
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- get hasMoved(): boolean;
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- update(): void;
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- private setup;
18
- private updateButtonDown;
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- private updateButtonUp;
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- private updatePosition;
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- }
1
+ import { Vector2 } from "angry-pixel-math";
2
+ export declare class MouseController {
3
+ private _leftButtonPressed;
4
+ private _scrollButtonPressed;
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+ private _rightButtonPressed;
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+ private _positionInViewport;
7
+ private _hasMoved;
8
+ private lastPositionInViewport;
9
+ private canvas;
10
+ constructor(canvas: HTMLCanvasElement);
11
+ get leftButtonPressed(): boolean;
12
+ get scrollButtonPressed(): boolean;
13
+ get rightButtonPressed(): boolean;
14
+ get positionInViewport(): Vector2;
15
+ get hasMoved(): boolean;
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+ update(): void;
17
+ private setup;
18
+ private updateButtonDown;
19
+ private updateButtonUp;
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+ private updatePosition;
21
+ }
@@ -1,13 +1,13 @@
1
- import { Vector2 } from "angry-pixel-math";
2
- export declare class TouchController {
3
- private canvas;
4
- private _touching;
5
- private _positionInViewport;
6
- private _radius;
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- constructor(canvas: HTMLCanvasElement);
8
- get positionInViewport(): Vector2;
9
- get touching(): boolean;
10
- get radius(): Vector2;
11
- private eventHandler;
12
- private updatePosition;
13
- }
1
+ import { Vector2 } from "angry-pixel-math";
2
+ export declare class TouchController {
3
+ private canvas;
4
+ private _touching;
5
+ private _positionInViewport;
6
+ private _radius;
7
+ constructor(canvas: HTMLCanvasElement);
8
+ get positionInViewport(): Vector2;
9
+ get touching(): boolean;
10
+ get radius(): Vector2;
11
+ private eventHandler;
12
+ private updatePosition;
13
+ }
@@ -1,12 +1,12 @@
1
- type constructor = () => unknown;
2
- export declare class Container {
3
- private instances;
4
- private constructors;
5
- private constants;
6
- add(name: string, constructor: constructor): void;
7
- getSingleton<T>(name: string): T;
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- getTranscient<T>(name: string): T;
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- addConstant(name: string, value: unknown): void;
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- getConstant<T>(name: string): T;
11
- }
12
- export {};
1
+ type constructor = () => unknown;
2
+ export declare class Container {
3
+ private instances;
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+ private constructors;
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+ private constants;
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+ add(name: string, constructor: constructor): void;
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+ getSingleton<T>(name: string): T;
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+ getTranscient<T>(name: string): T;
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+ addConstant(name: string, value: unknown): void;
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+ getConstant<T>(name: string): T;
11
+ }
12
+ export {};
@@ -1,4 +1,4 @@
1
- export declare const exceptionName = "AngryPixelException";
2
- export declare class Exception extends Error {
3
- constructor(message: string);
4
- }
1
+ export declare const exceptionName = "AngryPixelException";
2
+ export declare class Exception extends Error {
3
+ constructor(message: string);
4
+ }
@@ -1 +1 @@
1
- export declare const uuid: () => string;
1
+ export declare const uuid: () => string;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "angry-pixel",
3
- "version": "1.1.13",
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+ "version": "1.1.14",
4
4
  "description": "Lightweight 2D game engine made with TypeScript.",
5
5
  "main": "lib/index.js",
6
6
  "types": "lib/index.d.ts",
@@ -44,9 +44,9 @@
44
44
  "prettier": "^2.1.2",
45
45
  "rollup": "^2.49.0",
46
46
  "rollup-plugin-terser": "^7.0.2",
47
- "rollup-plugin-typescript2": "0.34.0",
48
- "tslib": "^2.4.1",
49
- "typescript": "^4.0.2"
47
+ "rollup-plugin-typescript2": "^0.35.0",
48
+ "tslib": "^2.6.1",
49
+ "typescript": "^5.1.6"
50
50
  },
51
51
  "dependencies": {
52
52
  "angry-pixel-2d-physics": "^1.0.1",