angry-pixel 1.1.1 → 1.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/component/Animator.d.ts +8 -4
- package/lib/component/AudioPlayer.d.ts +6 -4
- package/lib/component/Button.d.ts +42 -0
- package/lib/component/Camera.d.ts +1 -2
- package/lib/component/RigidBody.d.ts +5 -4
- package/lib/component/Transform.d.ts +4 -4
- package/lib/component/collider/BallCollider.d.ts +3 -2
- package/lib/component/collider/BoxCollider.d.ts +3 -2
- package/lib/component/collider/Collider.d.ts +6 -1
- package/lib/component/collider/EdgeCollider.d.ts +7 -4
- package/lib/component/collider/PolygonCollider.d.ts +7 -4
- package/lib/component/collider/TilemapCollider.d.ts +3 -2
- package/lib/component/rendering/MaskRenderer.d.ts +3 -2
- package/lib/component/rendering/SpriteRenderer.d.ts +6 -5
- package/lib/component/rendering/TextRenderer.d.ts +3 -2
- package/lib/component/rendering/tilemap/CsvTilemapRenderer.d.ts +6 -6
- package/lib/component/rendering/tilemap/TileData.d.ts +9 -6
- package/lib/component/rendering/tilemap/TiledTilemapRenderer.d.ts +10 -5
- package/lib/component/rendering/tilemap/TilemapRenderer.d.ts +9 -7
- package/lib/core/Component.d.ts +41 -86
- package/lib/core/Game.d.ts +14 -15
- package/lib/core/GameActor.d.ts +95 -0
- package/lib/core/GameObject.d.ts +69 -88
- package/lib/core/Scene.d.ts +6 -65
- package/lib/core/facades/GameObjectManagerFacade.d.ts +41 -25
- package/lib/core/facades/TimeManagerFacade.d.ts +1 -0
- package/lib/core/managers/AssetManager.d.ts +5 -2
- package/lib/core/managers/GameObjectManager.d.ts +11 -10
- package/lib/core/managers/HeadlessIterationManager.d.ts +29 -0
- package/lib/core/managers/IterationManager copy.d.ts +42 -0
- package/lib/core/managers/IterationManager.d.ts +19 -7
- package/lib/core/managers/IterationManagerOld.d.ts +42 -0
- package/lib/core/managers/SceneManager.d.ts +5 -4
- package/lib/core/managers/TimeManager.d.ts +10 -6
- package/lib/core/managers/headless/HeadlessIterationManager.d.ts +29 -0
- package/lib/core/managers/headless/HeadlessRenderManager.d.ts +10 -0
- package/lib/core/managers/iteration/BrowserIterationManager.d.ts +35 -0
- package/lib/core/managers/iteration/FrameEvent.d.ts +13 -0
- package/lib/core/managers/iteration/HeadlessIterationManager.d.ts +29 -0
- package/lib/core/managers/iteration/IIterationManager.d.ts +7 -0
- package/lib/gameObject/GameCamera.d.ts +2 -2
- package/lib/index.cjs.js +1 -1
- package/lib/index.d.ts +3 -1
- package/lib/index.esm.js +1 -1
- package/lib/index.js +1 -1
- package/lib/input/GamepadController.d.ts +16 -4
- package/lib/math/Rectangle.d.ts +9 -2
- package/lib/math/Utils.d.ts +8 -2
- package/lib/physics/collision/CollisionManager.d.ts +7 -3
- package/lib/physics/collision/resolver/AABBResolver.d.ts +2 -2
- package/lib/physics/collision/resolver/SatResolver.d.ts +1 -2
- package/lib/physics/rigodBody/RigidBodyData.d.ts +2 -1
- package/lib/physics/rigodBody/RigidBodyManager.d.ts +4 -1
- package/lib/rendering/RenderManager.d.ts +8 -1
- package/lib/rendering/renderData/TextRenderData.d.ts +1 -1
- package/package.json +1 -1
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@@ -9,22 +9,32 @@ export declare class GamepadController {
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update(): void;
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private getGamepads;
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}
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interface GamepadWithVibratorActuator extends Gamepad {
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vibrationActuator?: {
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type: string;
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playEffect: (type: string, config: {
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duration: number;
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startDelay: number;
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weakMagnitude: number;
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strongMagnitude: number;
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}) => Promise<string>;
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};
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}
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export declare class GamepadData {
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private
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private _id;
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private _gamepad;
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private readonly buttons;
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private readonly axes;
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private readonly _dpadAxes;
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private readonly _leftStickAxes;
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private readonly _rightStickAxes;
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updateFromGamepad(gamepad:
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updateFromGamepad(gamepad: GamepadWithVibratorActuator): void;
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get id(): string;
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get connected(): boolean;
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getButtonPressed(index: number): boolean;
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getAxis(index: number): number;
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get dpadAxes(): Vector2;
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get leftStickAxes(): Vector2;
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get rightStickAxes(): Vector2;
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get connected(): boolean;
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get dpadUp(): boolean;
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get dpadDown(): boolean;
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get dpadLeft(): boolean;
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@@ -45,4 +55,6 @@ export declare class GamepadData {
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get leftStickVertical(): number;
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get rightStickHorizontal(): number;
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get rightStickVertical(): number;
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vibrate(duration?: number, weakMagnitude?: number, strongMagnitude?: number, startDelay?: number): void;
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}
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export {};
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package/lib/math/Rectangle.d.ts
CHANGED
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@@ -41,10 +41,17 @@ export declare class Rectangle {
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*/
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updateFromRect(rect: Rectangle): void;
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/**
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* Check if the rectangle is overlapping
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* Check if the target rectangle is overlapping
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*
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* @param rect The rectangle to compare
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* @returns TRUE or FALSE
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*/
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-
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overlapRectangle(rect: Rectangle): boolean;
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/**
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* Check if the target vector is overlapping
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*
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* @param vector The target vector
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* @returns TRUE or FALSE
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*/
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overlapVector(vector: Vector2): boolean;
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}
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package/lib/math/Utils.d.ts
CHANGED
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@@ -8,9 +8,15 @@ export declare const clamp: (value: number, min: number, max: number) => number;
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/**
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* @param min min value
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* @param max max value
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* @returns the random value
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* @returns the random int value
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*/
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export declare const
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export declare const randomInt: (min: number, max: number) => number;
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/**
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* @param min min value
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* @param max max value
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* @returns the random float value
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*/
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export declare const randomFloat: (min: number, max: number, decimals?: number) => number;
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/**
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* @param value the value to round
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* @param decimals the number of decimals
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@@ -7,6 +7,7 @@ export interface Collision {
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remoteCollider: ColliderData;
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resolution: CollisionResolution;
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}
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export declare type CollisionMatrix = [string, string][];
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export declare class CollisionManager {
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private colliders;
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private quadTree;
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@@ -14,18 +15,21 @@ export declare class CollisionManager {
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private fixedQuadTree;
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private method;
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private collisions;
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private collisionMatrix;
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private minBounds;
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private maxBounds;
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private newBounds;
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constructor(method: CollisionMethod,
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constructor(method: CollisionMethod, quadMaxLevel: number, collidersPerQuad: number, quadTreeBounds?: Rectangle, collisionMatrix?: CollisionMatrix | null);
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private setupQuadTree;
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addCollider(collider: ColliderData): void;
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removeCollider(collider: ColliderData): void;
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refreshCollisionsForCollider(collider: ColliderData):
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getCollisionsForCollider(collider: ColliderData): Collision[];
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refreshCollisionsForCollider(collider: ColliderData): void;
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clear(): void;
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update(): void;
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private updateNewBounds;
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private updateCollisions;
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private broadPhase;
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private narrowPhase;
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private isResolved;
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}
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import {
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import { Shape } from "../shape/Shape";
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import { CollisionResolution, CollisionResolver } from "./CollisionResolver";
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export declare class AABBResolver implements CollisionResolver {
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private overlapX;
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private minOverlap;
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private direction;
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private displacementDirection;
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resolve(
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resolve({ boundingBox: boxA }: Shape, { boundingBox: boxB }: Shape): CollisionResolution | null;
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private preventContainment;
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}
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private projB;
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private currentOverlap;
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private minOverlap;
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private
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private direction;
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private displacementDirection;
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private distance;
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private cache;
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resolve(shapeA: Shape, shapeB: Shape): CollisionResolution | null;
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import { Vector2 } from "../../math/Vector2";
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import { ColliderData } from "../collision/ColliderData";
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import { RigidBodyType } from "./RigidBodyManager";
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export interface RigidBodyData {
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type: RigidBodyType;
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position: Vector2;
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gravity: number;
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velocity: Vector2;
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layersToCollider: string[];
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colliders: ColliderData[];
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cacheVelocity?: Vector2;
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}
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import { RigidBodyData } from "./RigidBodyData";
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export declare enum RigidBodyType {
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Static = 0,
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Dynamic = 1
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Dynamic = 1,
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Kinematic = 2
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}
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export declare class RigidBodyManager {
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private readonly collisionManager;
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addRigidBodyData(data: RigidBodyData): void;
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removeRigidBodyData(data: RigidBodyData): void;
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update(deltaTime: number): void;
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private dynamicUpdate;
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private kinematicUpdate;
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private applyGravity;
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private applyVelocity;
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private applyReposition;
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import { RenderData } from "./renderData/RenderData";
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import { CameraData } from "./CameraData";
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import { CullingService } from "./CullingService";
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export
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export interface IRenderManager {
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clearCanvas(): void;
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addRenderData(renderData: RenderData): void;
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addCameraData(cameraData: CameraData): void;
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render(): void;
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clearData(): void;
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}
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export declare class RenderManager implements IRenderManager {
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private renderer;
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private cullingService;
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private canvasColor;
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import { Vector2 } from "../../math/Vector2";
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import { RenderData, RenderDataType } from "./RenderData";
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export declare type Orientation = "rightUp" | "rightDown" | "center";
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export declare type Orientation = "rightUp" | "rightDown" | "center" | "rightCenter";
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export declare class TextRenderData extends RenderData {
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type: RenderDataType;
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color: string;
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