angry-pixel 1.1.1 → 1.1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/component/Animator.d.ts +8 -4
- package/lib/component/AudioPlayer.d.ts +6 -4
- package/lib/component/Button.d.ts +42 -0
- package/lib/component/Camera.d.ts +1 -2
- package/lib/component/RigidBody.d.ts +5 -4
- package/lib/component/Transform.d.ts +4 -4
- package/lib/component/collider/BallCollider.d.ts +3 -2
- package/lib/component/collider/BoxCollider.d.ts +3 -2
- package/lib/component/collider/Collider.d.ts +6 -1
- package/lib/component/collider/EdgeCollider.d.ts +7 -4
- package/lib/component/collider/PolygonCollider.d.ts +7 -4
- package/lib/component/collider/TilemapCollider.d.ts +3 -2
- package/lib/component/rendering/MaskRenderer.d.ts +3 -2
- package/lib/component/rendering/SpriteRenderer.d.ts +6 -5
- package/lib/component/rendering/TextRenderer.d.ts +3 -2
- package/lib/component/rendering/tilemap/CsvTilemapRenderer.d.ts +6 -6
- package/lib/component/rendering/tilemap/TileData.d.ts +9 -6
- package/lib/component/rendering/tilemap/TiledTilemapRenderer.d.ts +10 -5
- package/lib/component/rendering/tilemap/TilemapRenderer.d.ts +9 -7
- package/lib/core/Component.d.ts +41 -86
- package/lib/core/Game.d.ts +14 -15
- package/lib/core/GameActor.d.ts +95 -0
- package/lib/core/GameObject.d.ts +69 -88
- package/lib/core/Scene.d.ts +6 -65
- package/lib/core/facades/GameObjectManagerFacade.d.ts +41 -25
- package/lib/core/facades/TimeManagerFacade.d.ts +1 -0
- package/lib/core/managers/AssetManager.d.ts +5 -2
- package/lib/core/managers/GameObjectManager.d.ts +11 -10
- package/lib/core/managers/HeadlessIterationManager.d.ts +29 -0
- package/lib/core/managers/IterationManager copy.d.ts +42 -0
- package/lib/core/managers/IterationManager.d.ts +19 -7
- package/lib/core/managers/IterationManagerOld.d.ts +42 -0
- package/lib/core/managers/SceneManager.d.ts +5 -4
- package/lib/core/managers/TimeManager.d.ts +10 -6
- package/lib/core/managers/headless/HeadlessIterationManager.d.ts +29 -0
- package/lib/core/managers/headless/HeadlessRenderManager.d.ts +10 -0
- package/lib/core/managers/iteration/BrowserIterationManager.d.ts +35 -0
- package/lib/core/managers/iteration/FrameEvent.d.ts +13 -0
- package/lib/core/managers/iteration/HeadlessIterationManager.d.ts +29 -0
- package/lib/core/managers/iteration/IIterationManager.d.ts +7 -0
- package/lib/gameObject/GameCamera.d.ts +2 -2
- package/lib/index.cjs.js +1 -1
- package/lib/index.d.ts +3 -1
- package/lib/index.esm.js +1 -1
- package/lib/index.js +1 -1
- package/lib/input/GamepadController.d.ts +16 -4
- package/lib/math/Rectangle.d.ts +9 -2
- package/lib/math/Utils.d.ts +8 -2
- package/lib/physics/collision/CollisionManager.d.ts +7 -3
- package/lib/physics/collision/resolver/AABBResolver.d.ts +2 -2
- package/lib/physics/collision/resolver/SatResolver.d.ts +1 -2
- package/lib/physics/rigodBody/RigidBodyData.d.ts +2 -1
- package/lib/physics/rigodBody/RigidBodyManager.d.ts +4 -1
- package/lib/rendering/RenderManager.d.ts +8 -1
- package/lib/rendering/renderData/TextRenderData.d.ts +1 -1
- package/package.json +1 -1
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import { GameObjectManager
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import { GameObject } from "../GameObject";
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import { GameObjectManager } from "../managers/GameObjectManager";
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import { GameObject, GameObjectClass } from "../GameObject";
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import { InitOptions } from "../GameActor";
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export declare class GameObjectManagerFacade {
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private static manager;
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static initialize(manager: GameObjectManager): void;
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/**
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*
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* @param
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* @param
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* Adds a new game object to the scene.
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* @param gameObjectClass The class of the game object
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* @param options [optional] This options will be passed to the init method
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* @param parent [optional] The parent game object
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* @param name [optional] The name of the game object
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* @returns the added game object
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*/
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static addGameObject<T extends GameObject>(
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static addGameObject<T extends GameObject>(gameObjectClass: GameObjectClass<T>, options?: InitOptions, parent?: GameObject, name?: string): T;
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/**
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*
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* Returns all the game objects in the scene.
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* @returns The found game objects
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*/
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static
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static findAllGameObjects(): GameObject[];
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/**
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* Returns a collection of game objects found for the given class
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* @param gameObjectClass The game object class to find
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* @returns The found game objects
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*/
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static findGameObjects<T extends GameObject>(gameObjectClass: GameObjectClass<T>): T[];
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/**
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* Returns the first game object found for the given class, or undefined otherwise.
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* @param gameObjectClass The game object class to find
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* @returns The found game object
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*/
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static findGameObject<T extends GameObject>(gameObjectClass: GameObjectClass<T>): T;
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/**
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* Returns the first game object found for the given name, or undefined otherwise.
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* @param name The name of the game object to find
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* @returns The found game object
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*/
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static
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static findGameObject<T extends GameObject>(name: string): T;
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/**
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* Returns a collection of game objects found for the given parent
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* @param parent The parent game object
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* @returns The found game objects
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*/
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static findGameObjectsByParent(parent: GameObject):
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static findGameObjectsByParent<T extends GameObject>(parent: GameObject): T[];
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/**
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*
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* Returns the first child found for the given parent and class, or undefined otherwise.
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* @param parent The parent game object
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* @param
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* @returns The found game
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* @param gameObjectClass The class of the child game object to find
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* @returns The found child game object
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*/
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static
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static findGameObjectByParent<T extends GameObject>(parent: GameObject, gameObjectClass: GameObjectClass<T>): T;
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/**
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*
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* @
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* Returns the first child found for the given parent and name, or undefined otherwise.
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* @param parent The parent game object
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* @param name The name of the child game object to find
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* @returns The found child game object
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*/
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static
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static findGameObjectByParent<T extends GameObject>(parent: GameObject, name: string): T;
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/**
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*
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* @
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* Returns a collection of game objects found for the given tag
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* @param tag The tag of the game objects to find
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* @returns The found game objects
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*/
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static
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static findGameObjectsByTag<T extends GameObject>(tag: string): T[];
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/**
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* Destroy the game objects
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* @param gameObject The game object to destory
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*/
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static destroyGameObject(gameObject: GameObject): void;
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/**
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* Destroy one game objects by its name
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* @param name The name of the game object
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*/
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static destroyGameObjectByName(name: string): void;
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}
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Audio = "Audio",
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Video = "Video"
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}
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export interface IAssetManager {
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getAssetsLoaded(): boolean;
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loadImage(url: string): HTMLImageElement;
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}
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export declare class AssetManager {
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private assets;
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getAssetsLoaded(): boolean;
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loadImage(url: string): HTMLImageElement;
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loadAudio(url: string): HTMLAudioElement;
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getImage(url: string): HTMLImageElement;
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getVideo(url: string): HTMLVideoElement;
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getAudio(url: string): HTMLAudioElement;
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getAsset<EType extends HTMLImageElement | HTMLVideoElement | HTMLAudioElement>(url: string, type?: AssetType | null): EType;
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private createAsset;
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import { GameObject } from "../GameObject";
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import { GameObject, GameObjectClass } from "../GameObject";
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import { InitOptions } from "../GameActor";
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export declare class GameObjectManager {
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private gameObjects;
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addGameObject<T extends GameObject>(
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findGameObjectById(id: string):
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addGameObject<T extends GameObject>(gameObjectClass: GameObjectClass<T>, options?: InitOptions, parent?: GameObject, name?: string): T;
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findGameObjects<T extends GameObject>(gameObjectClass?: GameObjectClass<T>): T[];
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findGameObjectById<T extends GameObject>(id: string): T;
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findGameObject<T extends GameObject>(gameObjectClass: GameObjectClass<T>): T;
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findGameObject<T extends GameObject>(name: string): T;
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findGameObjectsByParent<T extends GameObject>(parent: GameObject): T[];
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findGameObjectByParent<T extends GameObject>(parent: GameObject, gameObjectClass: GameObjectClass<T>): T;
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findGameObjectByParent<T extends GameObject>(parent: GameObject, name: string): T;
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findGameObjectsByTag<T extends GameObject>(tag: string): T[];
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destroyAllGameObjects(): void;
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destroyGameObject(gameObject: GameObject): void;
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private destroy;
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import { GameObjectManager } from "./GameObjectManager";
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import { SceneManager } from "./SceneManager";
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import { CollisionManager } from "../../physics/collision/CollisionManager";
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import { RigidBodyManager } from "../../physics/rigodBody/RigidBodyManager";
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import { TimeManager } from "./TimeManager";
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import { IIterationManager } from "./IterationManager";
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export declare class HeadlessIterationManager implements IIterationManager {
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private readonly timeManager;
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private readonly collisionManager;
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private readonly physicsManager;
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private readonly gameObjectManager;
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private readonly sceneManager;
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running: boolean;
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private currentScene;
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private gameObjects;
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private components;
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constructor(timeManager: TimeManager, collisionManager: CollisionManager, physicsManager: RigidBodyManager, gameObjectManager: GameObjectManager, sceneManager: SceneManager);
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start(): void;
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pause(): void;
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resume(): void;
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stop(): void;
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private startLoop;
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private gameLogicIteration;
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private physicsIteration;
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private asyncGameLoop;
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private asyncPhysicsLoop;
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private load;
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private dispatchFrameEvent;
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}
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import { GameObjectManager } from "./GameObjectManager";
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import { SceneManager } from "./SceneManager";
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import { InputManager } from "../../input/InputManager";
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import { CollisionManager } from "../../physics/collision/CollisionManager";
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import { RigidBodyManager } from "../../physics/rigodBody/RigidBodyManager";
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import { RenderManager } from "../../rendering/RenderManager";
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import { TimeManager } from "./TimeManager";
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export declare enum FrameEvent {
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Init = 0,
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Start = 1,
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Update = 2,
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UpdateEngine = 3,
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UpdateCollider = 4,
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UpdatePhysics = 5,
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UpdateTransform = 6,
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UpdatePreRender = 7,
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UpdateCamera = 8,
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UpdateRender = 9,
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Destroy = 10
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}
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export declare class IterationManager {
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private readonly timeManager;
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private readonly collisionManager;
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private readonly physicsManager;
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private readonly renderManager;
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private readonly inputManager;
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private readonly gameObjectManager;
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private readonly sceneManager;
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private gameLoopAccumulator;
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private physicsLoopAccumulator;
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private currentScene;
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private gameObjects;
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private components;
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constructor(timeManager: TimeManager, collisionManager: CollisionManager, physicsManager: RigidBodyManager, renderManager: RenderManager, inputManager: InputManager, gameObjectManager: GameObjectManager, sceneManager: SceneManager);
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update(time: number): void;
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private load;
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private mainIteration;
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private physicsIteration;
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private preRenderIteration;
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private renderIteration;
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private dispatchFrameEvent;
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}
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}
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export interface IIterationManager {
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start(): void;
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pause(): void;
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resume(): void;
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stop(): void;
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}
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export declare class IterationManager implements IIterationManager {
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private readonly timeManager;
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private readonly collisionManager;
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private readonly sceneManager;
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private gameLoopAccumulator;
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private currentScene;
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private gameObjects;
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private components;
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constructor(timeManager: TimeManager, collisionManager: CollisionManager, physicsManager: RigidBodyManager, renderManager: RenderManager, inputManager: InputManager, gameObjectManager: GameObjectManager, sceneManager: SceneManager);
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stop(): void;
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private startLoop;
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private requestAnimationLoop;
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private gameLogicIteration;
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private renderIteration;
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private physicsIteration;
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private asyncPhysicsLoop;
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private load;
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private dispatchFrameEvent;
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}
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import { SceneManager } from "./SceneManager";
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import { InputManager } from "../../input/InputManager";
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import { CollisionManager } from "../../physics/collision/CollisionManager";
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import { RigidBodyManager } from "../../physics/rigodBody/RigidBodyManager";
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import { RenderManager } from "../../rendering/RenderManager";
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import { TimeManager } from "./TimeManager";
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export declare enum FrameEvent {
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Init = 0,
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Start = 1,
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Update = 2,
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UpdateEngine = 3,
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UpdateCollider = 4,
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UpdatePhysics = 5,
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UpdateTransform = 6,
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UpdatePreRender = 7,
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UpdateCamera = 8,
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UpdateRender = 9,
|
|
19
|
+
Destroy = 10
|
|
20
|
+
}
|
|
21
|
+
export declare class IterationManager {
|
|
22
|
+
private readonly timeManager;
|
|
23
|
+
private readonly collisionManager;
|
|
24
|
+
private readonly physicsManager;
|
|
25
|
+
private readonly renderManager;
|
|
26
|
+
private readonly inputManager;
|
|
27
|
+
private readonly gameObjectManager;
|
|
28
|
+
private readonly sceneManager;
|
|
29
|
+
private gameLoopAccumulator;
|
|
30
|
+
private physicsLoopAccumulator;
|
|
31
|
+
private currentScene;
|
|
32
|
+
private gameObjects;
|
|
33
|
+
private components;
|
|
34
|
+
constructor(timeManager: TimeManager, collisionManager: CollisionManager, physicsManager: RigidBodyManager, renderManager: RenderManager, inputManager: InputManager, gameObjectManager: GameObjectManager, sceneManager: SceneManager);
|
|
35
|
+
update(time: number): void;
|
|
36
|
+
private load;
|
|
37
|
+
private mainIteration;
|
|
38
|
+
private physicsIteration;
|
|
39
|
+
private preRenderIteration;
|
|
40
|
+
private renderIteration;
|
|
41
|
+
private dispatchFrameEvent;
|
|
42
|
+
}
|
|
@@ -1,18 +1,19 @@
|
|
|
1
1
|
import { Game } from "../Game";
|
|
2
2
|
import { Scene } from "../Scene";
|
|
3
3
|
import { RenderManager } from "../../rendering/RenderManager";
|
|
4
|
-
|
|
4
|
+
import { InitOptions } from "../GameActor";
|
|
5
|
+
export declare type SceneClass = new (name: string, game: Game) => Scene;
|
|
5
6
|
export declare class SceneManager {
|
|
6
7
|
private game;
|
|
7
|
-
private renderManager
|
|
8
|
+
private renderManager?;
|
|
8
9
|
private scenes;
|
|
9
10
|
private currentScene;
|
|
10
11
|
private openingSceneName;
|
|
11
12
|
private sceneToLoad;
|
|
12
13
|
currentSceneName: string;
|
|
13
|
-
constructor(game: Game, renderManager
|
|
14
|
+
constructor(game: Game, renderManager?: RenderManager);
|
|
14
15
|
getCurrentScene<T extends Scene>(): T;
|
|
15
|
-
addScene(name: string,
|
|
16
|
+
addScene(sceneClass: SceneClass, name: string, options?: InitOptions, openingScene?: boolean): void;
|
|
16
17
|
loadOpeningScene(): void;
|
|
17
18
|
loadScene(name: string): void;
|
|
18
19
|
update(): void;
|
|
@@ -1,7 +1,6 @@
|
|
|
1
|
-
export declare const
|
|
1
|
+
export declare const MIN_GAME_FRAMERATE = 15;
|
|
2
2
|
export declare const DEFAULT_GAME_FRAMERATE = 60;
|
|
3
|
-
export declare const
|
|
4
|
-
export declare const DEFAULT_PHYSICS_FRAMERATE = 240;
|
|
3
|
+
export declare const DEFAULT_PHYSICS_FRAMERATE = 180;
|
|
5
4
|
export declare class TimeManager {
|
|
6
5
|
readonly minGameDeltatime: number;
|
|
7
6
|
readonly minPhysicsDeltaTime: number;
|
|
@@ -9,12 +8,17 @@ export declare class TimeManager {
|
|
|
9
8
|
readonly physicsFramerate: number;
|
|
10
9
|
timeScale: number;
|
|
11
10
|
browserDeltaTime: number;
|
|
11
|
+
gameDeltaTime: number;
|
|
12
12
|
unscaledGameDeltaTime: number;
|
|
13
13
|
unscaledPhysicsDeltaTime: number;
|
|
14
|
-
private readonly
|
|
15
|
-
private
|
|
14
|
+
private readonly maxDeltaTime;
|
|
15
|
+
private thenForGame;
|
|
16
|
+
private thenForPhysics;
|
|
17
|
+
private thenForBrowser;
|
|
16
18
|
constructor(physicsFramerate: number);
|
|
17
|
-
|
|
19
|
+
updateForGame(time: number): void;
|
|
20
|
+
updateForBrowser(time: number): void;
|
|
21
|
+
updateForPhysics(time: number): void;
|
|
18
22
|
get deltaTime(): number;
|
|
19
23
|
get physicsDeltaTime(): number;
|
|
20
24
|
}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
import { GameObjectManager } from "../GameObjectManager";
|
|
2
|
+
import { SceneManager } from "../SceneManager";
|
|
3
|
+
import { CollisionManager } from "../../../physics/collision/CollisionManager";
|
|
4
|
+
import { RigidBodyManager } from "../../../physics/rigodBody/RigidBodyManager";
|
|
5
|
+
import { TimeManager } from "../TimeManager";
|
|
6
|
+
import { IIterationManager } from "../IterationManager";
|
|
7
|
+
export declare class HeadlessIterationManager implements IIterationManager {
|
|
8
|
+
private readonly timeManager;
|
|
9
|
+
private readonly collisionManager;
|
|
10
|
+
private readonly physicsManager;
|
|
11
|
+
private readonly gameObjectManager;
|
|
12
|
+
private readonly sceneManager;
|
|
13
|
+
running: boolean;
|
|
14
|
+
private currentScene;
|
|
15
|
+
private gameObjects;
|
|
16
|
+
private components;
|
|
17
|
+
constructor(timeManager: TimeManager, collisionManager: CollisionManager, physicsManager: RigidBodyManager, gameObjectManager: GameObjectManager, sceneManager: SceneManager);
|
|
18
|
+
start(): void;
|
|
19
|
+
pause(): void;
|
|
20
|
+
resume(): void;
|
|
21
|
+
stop(): void;
|
|
22
|
+
private startLoop;
|
|
23
|
+
private gameLogicIteration;
|
|
24
|
+
private physicsIteration;
|
|
25
|
+
private asyncGameLoop;
|
|
26
|
+
private asyncPhysicsLoop;
|
|
27
|
+
private load;
|
|
28
|
+
private dispatchFrameEvent;
|
|
29
|
+
}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
import { CameraData } from "../../../rendering/CameraData";
|
|
2
|
+
import { RenderData } from "../../../rendering/renderData/RenderData";
|
|
3
|
+
import { IRenderManager } from "../../../rendering/RenderManager";
|
|
4
|
+
export declare class HeadlessRenderManager implements IRenderManager {
|
|
5
|
+
clearCanvas(): void;
|
|
6
|
+
addRenderData(renderData: RenderData): void;
|
|
7
|
+
addCameraData(cameraData: CameraData): void;
|
|
8
|
+
render(): void;
|
|
9
|
+
clearData(): void;
|
|
10
|
+
}
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
import { GameObjectManager } from "../GameObjectManager";
|
|
2
|
+
import { SceneManager } from "../SceneManager";
|
|
3
|
+
import { InputManager } from "../../../input/InputManager";
|
|
4
|
+
import { CollisionManager } from "../../../physics/collision/CollisionManager";
|
|
5
|
+
import { RigidBodyManager } from "../../../physics/rigodBody/RigidBodyManager";
|
|
6
|
+
import { RenderManager } from "../../../rendering/RenderManager";
|
|
7
|
+
import { TimeManager } from "../TimeManager";
|
|
8
|
+
import { IIterationManager } from "./IIterationManager";
|
|
9
|
+
export declare class BrowserIterationManager implements IIterationManager {
|
|
10
|
+
private readonly timeManager;
|
|
11
|
+
private readonly collisionManager;
|
|
12
|
+
private readonly physicsManager;
|
|
13
|
+
private readonly renderManager;
|
|
14
|
+
private readonly inputManager;
|
|
15
|
+
private readonly gameObjectManager;
|
|
16
|
+
private readonly sceneManager;
|
|
17
|
+
running: boolean;
|
|
18
|
+
private gameLoopAccumulator;
|
|
19
|
+
private currentScene;
|
|
20
|
+
private gameObjects;
|
|
21
|
+
private components;
|
|
22
|
+
constructor(timeManager: TimeManager, collisionManager: CollisionManager, physicsManager: RigidBodyManager, renderManager: RenderManager, inputManager: InputManager, gameObjectManager: GameObjectManager, sceneManager: SceneManager);
|
|
23
|
+
start(): void;
|
|
24
|
+
pause(): void;
|
|
25
|
+
resume(): void;
|
|
26
|
+
stop(): void;
|
|
27
|
+
private startLoop;
|
|
28
|
+
private requestAnimationLoop;
|
|
29
|
+
private gameLogicIteration;
|
|
30
|
+
private renderIteration;
|
|
31
|
+
private physicsIteration;
|
|
32
|
+
private asyncPhysicsLoop;
|
|
33
|
+
private load;
|
|
34
|
+
private dispatchFrameEvent;
|
|
35
|
+
}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
import { GameObjectManager } from "../GameObjectManager";
|
|
2
|
+
import { SceneManager } from "../SceneManager";
|
|
3
|
+
import { CollisionManager } from "../../../physics/collision/CollisionManager";
|
|
4
|
+
import { RigidBodyManager } from "../../../physics/rigodBody/RigidBodyManager";
|
|
5
|
+
import { TimeManager } from "../TimeManager";
|
|
6
|
+
import { IIterationManager } from "./IIterationManager";
|
|
7
|
+
export declare class HeadlessIterationManager implements IIterationManager {
|
|
8
|
+
private readonly timeManager;
|
|
9
|
+
private readonly collisionManager;
|
|
10
|
+
private readonly physicsManager;
|
|
11
|
+
private readonly gameObjectManager;
|
|
12
|
+
private readonly sceneManager;
|
|
13
|
+
running: boolean;
|
|
14
|
+
private currentScene;
|
|
15
|
+
private gameObjects;
|
|
16
|
+
private components;
|
|
17
|
+
constructor(timeManager: TimeManager, collisionManager: CollisionManager, physicsManager: RigidBodyManager, gameObjectManager: GameObjectManager, sceneManager: SceneManager);
|
|
18
|
+
start(): void;
|
|
19
|
+
pause(): void;
|
|
20
|
+
resume(): void;
|
|
21
|
+
stop(): void;
|
|
22
|
+
private startLoop;
|
|
23
|
+
private gameLogicIteration;
|
|
24
|
+
private physicsIteration;
|
|
25
|
+
private asyncGameLoop;
|
|
26
|
+
private asyncPhysicsLoop;
|
|
27
|
+
private load;
|
|
28
|
+
private dispatchFrameEvent;
|
|
29
|
+
}
|
|
@@ -2,8 +2,8 @@ import { GameObject } from "../core/GameObject";
|
|
|
2
2
|
import { Camera } from "../component/Camera";
|
|
3
3
|
import { Rectangle } from "../math/Rectangle";
|
|
4
4
|
export declare class GameCamera extends GameObject {
|
|
5
|
-
|
|
6
|
-
|
|
5
|
+
camera: Camera;
|
|
6
|
+
protected init(): void;
|
|
7
7
|
set layers(layers: string[]);
|
|
8
8
|
get layers(): string[];
|
|
9
9
|
set depth(depth: number);
|