angry-pixel 1.0.9 → 1.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/component/Animator.d.ts +4 -3
- package/lib/component/AudioPlayer.d.ts +6 -7
- package/lib/component/Camera.d.ts +1 -2
- package/lib/component/ComponentTypes.d.ts +3 -0
- package/lib/component/RigidBody.d.ts +12 -28
- package/lib/component/RigidBodyOld.d.ts +39 -0
- package/lib/component/Transform.d.ts +4 -5
- package/lib/component/collider/BallCollider.d.ts +27 -0
- package/lib/component/collider/BoxCollider.d.ts +35 -0
- package/lib/component/collider/Collider.d.ts +27 -0
- package/lib/component/collider/EdgeCollider.d.ts +34 -0
- package/lib/component/collider/PolygonCollider.d.ts +34 -0
- package/lib/component/collider/TilemapCollider.d.ts +17 -0
- package/lib/component/colliderComponent/PolygonCollider.d.ts +32 -0
- package/lib/component/colliderComponent/TriangleCollider.d.ts +32 -0
- package/lib/component/rendering/MaskRenderer.d.ts +30 -0
- package/lib/component/rendering/SpriteRenderer.d.ts +47 -0
- package/lib/component/rendering/TextRenderer.d.ts +50 -0
- package/lib/component/rendering/tilemap/CsvTilemapRenderer.d.ts +13 -0
- package/lib/component/rendering/tilemap/Tile.d.ts +7 -0
- package/lib/component/rendering/tilemap/TileData.d.ts +10 -0
- package/lib/component/rendering/tilemap/TiledTilemapRenderer.d.ts +48 -0
- package/lib/component/rendering/tilemap/TilemapRenderer.d.ts +74 -0
- package/lib/component/rendering/tilemap/Tileset.d.ts +25 -0
- package/lib/core/Component.d.ts +43 -88
- package/lib/core/Game.d.ts +10 -22
- package/lib/core/GameActor.d.ts +66 -0
- package/lib/core/GameObject.d.ts +57 -105
- package/lib/core/Scene.d.ts +6 -63
- package/lib/core/facades/GameObjectManagerFacade.d.ts +35 -25
- package/lib/core/facades/TimeManagerFacade.d.ts +1 -0
- package/lib/core/managers/GameObjectManager.d.ts +12 -11
- package/lib/core/managers/IterationManager copy.d.ts +42 -0
- package/lib/core/managers/IterationManager.d.ts +34 -16
- package/lib/core/managers/IterationManagerOld.d.ts +42 -0
- package/lib/core/managers/SceneManager.d.ts +5 -2
- package/lib/core/managers/TimeManager.d.ts +14 -8
- package/lib/gameObject/GameCamera.d.ts +2 -2
- package/lib/index.cjs.js +1 -1
- package/lib/index.d.ts +16 -13
- package/lib/index.esm.js +1 -1
- package/lib/index.js +1 -1
- package/lib/input/GamepadController.d.ts +17 -5
- package/lib/math/Rotation.d.ts +1 -4
- package/lib/math/Utils.d.ts +8 -2
- package/lib/physics/PhysicsManager.d.ts +24 -0
- package/lib/physics/PhysicsManagerOld2.d.ts +34 -0
- package/lib/physics/collision/ColliderData.d.ts +15 -0
- package/lib/physics/collision/CollisionManager.d.ts +21 -13
- package/lib/physics/collision/CollisionManagerOld.d.ts +27 -0
- package/lib/physics/collision/QuadTree.d.ts +16 -11
- package/lib/physics/collision/method/AABBMethod.d.ts +13 -0
- package/lib/physics/collision/method/CollisionMethod.d.ts +5 -0
- package/lib/physics/collision/method/SatMethod.d.ts +11 -0
- package/lib/physics/collision/resolver/AABBResolver.d.ts +5 -8
- package/lib/physics/collision/resolver/CircumferenceAABBResolver.d.ts +9 -0
- package/lib/physics/collision/resolver/CircumferenceCircumferenceResolver.d.ts +7 -0
- package/lib/physics/collision/resolver/CircumferencePolygonResolver.d.ts +23 -0
- package/lib/physics/collision/resolver/CircumferenceRectangleResolver.d.ts +9 -0
- package/lib/physics/collision/resolver/CircumferenceResolver.d.ts +7 -0
- package/lib/physics/collision/resolver/CollisionResolution.d.ts +6 -0
- package/lib/physics/collision/resolver/CollisionResolver.d.ts +10 -0
- package/lib/physics/collision/resolver/PolygonPolygonResolver.d.ts +15 -0
- package/lib/physics/collision/resolver/RectangleRectangleResolver.d.ts +11 -0
- package/lib/physics/collision/resolver/SatResolver.d.ts +10 -7
- package/lib/physics/collision/shape/Circumference.d.ts +18 -0
- package/lib/physics/collision/shape/Line.d.ts +19 -0
- package/lib/physics/collision/shape/Polygon.d.ts +31 -0
- package/lib/physics/collision/shape/Rectangle.d.ts +7 -11
- package/lib/physics/collision/shape/Shape.d.ts +13 -24
- package/lib/physics/collision-old/CollisionData.d.ts +8 -0
- package/lib/physics/collision-old/CollisionManager.d.ts +30 -0
- package/lib/physics/collision-old/QuadTree.d.ts +32 -0
- package/lib/physics/collision-old/collider/ICollider.d.ts +14 -0
- package/lib/physics/collision-old/collider/RectangleCollider.d.ts +32 -0
- package/lib/physics/collision-old/resolver/AABBResolver.d.ts +14 -0
- package/lib/physics/collision-old/resolver/ICollisionResolver.d.ts +5 -0
- package/lib/physics/collision-old/resolver/SatResolver.d.ts +14 -0
- package/lib/physics/collision-old/shape/Rectangle.d.ts +13 -0
- package/lib/physics/collision-old/shape/Shape.d.ts +28 -0
- package/lib/physics/rigodBody/RigidBodyData.d.ts +11 -0
- package/lib/physics/rigodBody/RigidBodyManager.d.ts +26 -0
- package/lib/rendering/CullingService.d.ts +0 -1
- package/lib/rendering/renderData/GeometricRenderData.d.ts +11 -6
- package/lib/rendering/renderData/RenderData.d.ts +3 -4
- package/lib/rendering/renderData/TextRenderData.d.ts +1 -1
- package/lib/rendering/renderData/TilemapRenderData.d.ts +7 -1
- package/lib/rendering/webGL/renderer/GeometricRenderer.d.ts +6 -7
- package/lib/rendering/webGL/renderer/MaskRenderer.d.ts +1 -1
- package/package.json +1 -1
package/lib/core/Scene.d.ts
CHANGED
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@@ -1,67 +1,10 @@
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import { GameCamera } from "../gameObject/GameCamera";
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import { Game } from "./Game";
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import {
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game: Game;
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name: string;
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private started;
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constructor();
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private gameLoopEventHandler;
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import { GameActor } from "./GameActor";
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export declare class Scene extends GameActor {
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readonly name: string;
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readonly game: Game;
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constructor(name: string, game: Game);
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get gameCamera(): GameCamera;
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* This method is only ever called once.
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* Recommended for GameObject cration.
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*/
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init(): void;
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/**
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* This method is only ever called once.
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*/
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protected start(): void;
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/**
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* This method is called on every frame.
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*/
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protected update(): void;
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/**
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* @param gameObjectFactory The factory function for the game object
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* @param name The name of the game object, this must not be used by another game object
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* @returns The added game object
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*/
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protected addGameObject<T extends GameObject>(gameObjectFactory: GameObjectFactory, name: string): T;
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/**
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* @returns The all the loaded game objects
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*/
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protected getGameObjects(): GameObject[];
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/**
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* @param name The name of the game object to find
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* @returns The found game object
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*/
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protected findGameObjectByName<T extends GameObject>(name: string): T;
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/**
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* @param tag The tag of the game objects to find
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* @returns The found game objects
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*/
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protected findGameObjectsByTag(tag: string): GameObject[];
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/**
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* @param tag The tag of the game object to find
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* @returns The found game object
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*/
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protected findGameObjectByTag<T extends GameObject>(tag: string): T;
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/**
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* Destroy one game objects by its name
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* @param name The name of the game object
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*/
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protected destroyGameObjectByName(name: string): void;
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/**
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* Destroy the game objects
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*
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* @param gameObject The game object to destory
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*/
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protected destroyGameObject(gameObject: GameObject): void;
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/**
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* @description NOTE: do not use this method. Use SceneManager.unloadCurrentScene instead.
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*/
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destroy(): void;
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protected _destroy(): void;
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}
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import { GameObjectManager
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import { GameObject } from "../GameObject";
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import { GameObjectManager } from "../managers/GameObjectManager";
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import { GameObject, GameObjectClass } from "../GameObject";
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import { InitOptions } from "../GameActor";
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export declare class GameObjectManagerFacade {
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private static manager;
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static initialize(manager: GameObjectManager): void;
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* Adds a new game object to the scene.
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* @param gameObjectClass The class of the game object
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* @param options [optional] This options will be passed to the init method
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* @param parent [optional] The parent game object
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* @param name [optional] The name of the game object
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* @returns the added game object
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*/
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static addGameObject<T extends GameObject>(
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static addGameObject<T extends GameObject>(gameObjectClass: GameObjectClass<T>, options?: InitOptions, parent?: GameObject, name?: string): T;
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/**
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* Returns all the game objects in the scene.
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* @returns The found game objects
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*/
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static findGameObjects(): GameObject[];
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/**
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* Returns the first game object found for the given class, or undefined otherwise.
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* @param gameObjectClass The game object class to find
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* @returns The found game object
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*/
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static
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static findGameObject<T extends GameObject>(gameObjectClass: GameObjectClass<T>): T;
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/**
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* Returns the first game object found for the given name, or undefined otherwise.
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static
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static findGameObject<T extends GameObject>(name: string): T;
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/**
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* Returns a collection of game objects found for the given parent
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* @param parent The parent game object
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static findGameObjectsByParent(parent: GameObject):
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static findGameObjectsByParent<T extends GameObject>(parent: GameObject): T[];
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* Returns the first child found for the given parent and class, or undefined otherwise.
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* @param parent The parent game object
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* @param
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* @returns The found game
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* @param gameObjectClass The class of the child game object to find
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* @returns The found child game object
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static findGameObjectByParent<T extends GameObject>(parent: GameObject, gameObjectClass: GameObjectClass<T>): T;
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* @param parent The parent game object
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* @param name The name of the child game object to find
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* @returns The found child game object
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static findGameObjectByParent<T extends GameObject>(parent: GameObject, name: string): T;
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static findGameObjectsByTag<T extends GameObject>(tag: string): T[];
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* Destroy the game objects
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static destroyGameObject(gameObject: GameObject): void;
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static destroyGameObjectByName(name: string): void;
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}
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import { GameObject } from "../GameObject";
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import { GameObject, GameObjectClass } from "../GameObject";
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import { InitOptions } from "../GameActor";
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export declare class GameObjectManager {
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private gameObjects;
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addGameObject<T extends GameObject>(
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findGameObjectById(id: string):
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addGameObject<T extends GameObject>(gameObjectClass: GameObjectClass<T>, options?: InitOptions, parent?: GameObject, name?: string): T;
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findGameObjects(): GameObject[];
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findGameObjectById<T extends GameObject>(id: string): T;
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findGameObject<T extends GameObject>(gameObjectClass: GameObjectClass<T>): T;
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findGameObject<T extends GameObject>(name: string): T;
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findGameObjectsByParent<T extends GameObject>(parent: GameObject): T[];
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findGameObjectByParent<T extends GameObject>(parent: GameObject, gameObjectClass: GameObjectClass<T>): T;
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findGameObjectByParent<T extends GameObject>(parent: GameObject, name: string): T;
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findGameObjectsByTag<T extends GameObject>(tag: string): T[];
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destroyAllGameObjects(): void;
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destroyGameObject(gameObject: GameObject): void;
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private
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private destroy;
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private destroyChildren;
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}
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import { GameObjectManager } from "./GameObjectManager";
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import { SceneManager } from "./SceneManager";
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import { InputManager } from "../../input/InputManager";
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import { CollisionManager } from "../../physics/collision/CollisionManager";
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import { RigidBodyManager } from "../../physics/rigodBody/RigidBodyManager";
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import { RenderManager } from "../../rendering/RenderManager";
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import { TimeManager } from "./TimeManager";
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export declare enum FrameEvent {
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Init = 0,
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Start = 1,
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Update = 2,
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UpdateEngine = 3,
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UpdateCollider = 4,
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UpdatePhysics = 5,
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UpdateTransform = 6,
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UpdatePreRender = 7,
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UpdateCamera = 8,
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UpdateRender = 9,
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Destroy = 10
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}
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export declare class IterationManager {
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private readonly timeManager;
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private readonly collisionManager;
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private readonly physicsManager;
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private readonly renderManager;
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private readonly inputManager;
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private readonly gameObjectManager;
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private readonly sceneManager;
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private gameLoopAccumulator;
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private physicsLoopAccumulator;
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private currentScene;
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private gameObjects;
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private components;
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constructor(timeManager: TimeManager, collisionManager: CollisionManager, physicsManager: RigidBodyManager, renderManager: RenderManager, inputManager: InputManager, gameObjectManager: GameObjectManager, sceneManager: SceneManager);
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update(time: number): void;
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private load;
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private mainIteration;
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private physicsIteration;
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private preRenderIteration;
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private renderIteration;
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private dispatchFrameEvent;
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}
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import { GameObjectManager } from "./GameObjectManager";
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import { SceneManager } from "./SceneManager";
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import { InputManager } from "../../input/InputManager";
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import { CollisionManager } from "../../physics/collision/CollisionManager";
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import { RigidBodyManager } from "../../physics/rigodBody/RigidBodyManager";
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import { RenderManager } from "../../rendering/RenderManager";
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4
7
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import { TimeManager } from "./TimeManager";
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5
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-
export declare
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6
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-
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7
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-
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8
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-
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9
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-
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-
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11
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-
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-
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13
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-
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8
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+
export declare enum FrameEvent {
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9
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Init = 0,
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10
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+
Start = 1,
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11
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Update = 2,
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12
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UpdateEngine = 3,
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UpdateCollider = 4,
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UpdatePhysics = 5,
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15
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UpdateTransform = 6,
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UpdatePreRender = 7,
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UpdateCamera = 8,
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UpdateRender = 9,
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Destroy = 10
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}
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14
21
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export declare class IterationManager {
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15
22
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private readonly timeManager;
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23
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private readonly collisionManager;
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24
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+
private readonly physicsManager;
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private readonly renderManager;
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private readonly inputManager;
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private readonly gameObjectManager;
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28
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private readonly sceneManager;
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29
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+
running: boolean;
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19
30
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private gameLoopAccumulator;
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20
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private
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21
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private
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22
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-
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23
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-
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24
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-
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25
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-
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26
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-
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31
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+
private currentScene;
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32
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private gameObjects;
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33
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+
private components;
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34
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+
constructor(timeManager: TimeManager, collisionManager: CollisionManager, physicsManager: RigidBodyManager, renderManager: RenderManager, inputManager: InputManager, gameObjectManager: GameObjectManager, sceneManager: SceneManager);
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35
|
+
start(): void;
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36
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+
pause(): void;
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37
|
+
resume(): void;
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38
|
+
stop(): void;
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39
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+
private startLoop;
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40
|
+
private requestAnimationLoop;
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41
|
+
private gameLogicIteration;
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|
27
42
|
private renderIteration;
|
|
43
|
+
private physicsIteration;
|
|
44
|
+
private asyncPhysicsLoop;
|
|
45
|
+
private load;
|
|
28
46
|
private dispatchFrameEvent;
|
|
29
47
|
}
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
import { GameObjectManager } from "./GameObjectManager";
|
|
2
|
+
import { SceneManager } from "./SceneManager";
|
|
3
|
+
import { InputManager } from "../../input/InputManager";
|
|
4
|
+
import { CollisionManager } from "../../physics/collision/CollisionManager";
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|
5
|
+
import { RigidBodyManager } from "../../physics/rigodBody/RigidBodyManager";
|
|
6
|
+
import { RenderManager } from "../../rendering/RenderManager";
|
|
7
|
+
import { TimeManager } from "./TimeManager";
|
|
8
|
+
export declare enum FrameEvent {
|
|
9
|
+
Init = 0,
|
|
10
|
+
Start = 1,
|
|
11
|
+
Update = 2,
|
|
12
|
+
UpdateEngine = 3,
|
|
13
|
+
UpdateCollider = 4,
|
|
14
|
+
UpdatePhysics = 5,
|
|
15
|
+
UpdateTransform = 6,
|
|
16
|
+
UpdatePreRender = 7,
|
|
17
|
+
UpdateCamera = 8,
|
|
18
|
+
UpdateRender = 9,
|
|
19
|
+
Destroy = 10
|
|
20
|
+
}
|
|
21
|
+
export declare class IterationManager {
|
|
22
|
+
private readonly timeManager;
|
|
23
|
+
private readonly collisionManager;
|
|
24
|
+
private readonly physicsManager;
|
|
25
|
+
private readonly renderManager;
|
|
26
|
+
private readonly inputManager;
|
|
27
|
+
private readonly gameObjectManager;
|
|
28
|
+
private readonly sceneManager;
|
|
29
|
+
private gameLoopAccumulator;
|
|
30
|
+
private physicsLoopAccumulator;
|
|
31
|
+
private currentScene;
|
|
32
|
+
private gameObjects;
|
|
33
|
+
private components;
|
|
34
|
+
constructor(timeManager: TimeManager, collisionManager: CollisionManager, physicsManager: RigidBodyManager, renderManager: RenderManager, inputManager: InputManager, gameObjectManager: GameObjectManager, sceneManager: SceneManager);
|
|
35
|
+
update(time: number): void;
|
|
36
|
+
private load;
|
|
37
|
+
private mainIteration;
|
|
38
|
+
private physicsIteration;
|
|
39
|
+
private preRenderIteration;
|
|
40
|
+
private renderIteration;
|
|
41
|
+
private dispatchFrameEvent;
|
|
42
|
+
}
|
|
@@ -1,18 +1,21 @@
|
|
|
1
1
|
import { Game } from "../Game";
|
|
2
2
|
import { Scene } from "../Scene";
|
|
3
3
|
import { RenderManager } from "../../rendering/RenderManager";
|
|
4
|
-
export declare type
|
|
4
|
+
export declare type SceneClass = new (name: string, game: Game) => Scene;
|
|
5
5
|
export declare class SceneManager {
|
|
6
6
|
private game;
|
|
7
7
|
private renderManager;
|
|
8
8
|
private scenes;
|
|
9
9
|
private currentScene;
|
|
10
10
|
private openingSceneName;
|
|
11
|
+
private sceneToLoad;
|
|
11
12
|
currentSceneName: string;
|
|
12
13
|
constructor(game: Game, renderManager: RenderManager);
|
|
13
14
|
getCurrentScene<T extends Scene>(): T;
|
|
14
|
-
addScene(
|
|
15
|
+
addScene(sceneClass: SceneClass, name: string, openingScene?: boolean): void;
|
|
15
16
|
loadOpeningScene(): void;
|
|
16
17
|
loadScene(name: string): void;
|
|
18
|
+
update(): void;
|
|
19
|
+
private _loadScene;
|
|
17
20
|
unloadCurrentScene(): void;
|
|
18
21
|
}
|
|
@@ -1,18 +1,24 @@
|
|
|
1
1
|
export declare const MIN_GAME_FRAMERATE = 15;
|
|
2
2
|
export declare const DEFAULT_GAME_FRAMERATE = 60;
|
|
3
|
-
export declare const
|
|
4
|
-
export declare const DEFAULT_PHYSICS_FRAMERATE = 240;
|
|
3
|
+
export declare const DEFAULT_PHYSICS_FRAMERATE = 180;
|
|
5
4
|
export declare class TimeManager {
|
|
6
|
-
readonly
|
|
7
|
-
readonly
|
|
5
|
+
readonly minGameDeltatime: number;
|
|
6
|
+
readonly minPhysicsDeltaTime: number;
|
|
7
|
+
readonly gameFramerate: number;
|
|
8
|
+
readonly physicsFramerate: number;
|
|
8
9
|
timeScale: number;
|
|
9
10
|
browserDeltaTime: number;
|
|
11
|
+
gameDeltaTime: number;
|
|
10
12
|
unscaledGameDeltaTime: number;
|
|
11
13
|
unscaledPhysicsDeltaTime: number;
|
|
12
|
-
private readonly
|
|
13
|
-
private
|
|
14
|
-
|
|
15
|
-
|
|
14
|
+
private readonly maxDeltaTime;
|
|
15
|
+
private thenForGame;
|
|
16
|
+
private thenForPhysics;
|
|
17
|
+
private thenForBrowser;
|
|
18
|
+
constructor(physicsFramerate: number);
|
|
19
|
+
updateForGame(time: number): void;
|
|
20
|
+
updateForBrowser(time: number): void;
|
|
21
|
+
updateForPhysics(time: number): void;
|
|
16
22
|
get deltaTime(): number;
|
|
17
23
|
get physicsDeltaTime(): number;
|
|
18
24
|
}
|
|
@@ -2,8 +2,8 @@ import { GameObject } from "../core/GameObject";
|
|
|
2
2
|
import { Camera } from "../component/Camera";
|
|
3
3
|
import { Rectangle } from "../math/Rectangle";
|
|
4
4
|
export declare class GameCamera extends GameObject {
|
|
5
|
-
|
|
6
|
-
|
|
5
|
+
camera: Camera;
|
|
6
|
+
protected init(): void;
|
|
7
7
|
set layers(layers: string[]);
|
|
8
8
|
get layers(): string[];
|
|
9
9
|
set depth(depth: number);
|