angry-pixel 1.0.9 → 1.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/component/Animator.d.ts +4 -3
- package/lib/component/AudioPlayer.d.ts +6 -7
- package/lib/component/Camera.d.ts +1 -2
- package/lib/component/ComponentTypes.d.ts +3 -0
- package/lib/component/RigidBody.d.ts +12 -28
- package/lib/component/RigidBodyOld.d.ts +39 -0
- package/lib/component/Transform.d.ts +4 -5
- package/lib/component/collider/BallCollider.d.ts +27 -0
- package/lib/component/collider/BoxCollider.d.ts +35 -0
- package/lib/component/collider/Collider.d.ts +27 -0
- package/lib/component/collider/EdgeCollider.d.ts +34 -0
- package/lib/component/collider/PolygonCollider.d.ts +34 -0
- package/lib/component/collider/TilemapCollider.d.ts +17 -0
- package/lib/component/colliderComponent/PolygonCollider.d.ts +32 -0
- package/lib/component/colliderComponent/TriangleCollider.d.ts +32 -0
- package/lib/component/rendering/MaskRenderer.d.ts +30 -0
- package/lib/component/rendering/SpriteRenderer.d.ts +47 -0
- package/lib/component/rendering/TextRenderer.d.ts +50 -0
- package/lib/component/rendering/tilemap/CsvTilemapRenderer.d.ts +13 -0
- package/lib/component/rendering/tilemap/Tile.d.ts +7 -0
- package/lib/component/rendering/tilemap/TileData.d.ts +10 -0
- package/lib/component/rendering/tilemap/TiledTilemapRenderer.d.ts +48 -0
- package/lib/component/rendering/tilemap/TilemapRenderer.d.ts +74 -0
- package/lib/component/rendering/tilemap/Tileset.d.ts +25 -0
- package/lib/core/Component.d.ts +43 -88
- package/lib/core/Game.d.ts +10 -22
- package/lib/core/GameActor.d.ts +66 -0
- package/lib/core/GameObject.d.ts +57 -105
- package/lib/core/Scene.d.ts +6 -63
- package/lib/core/facades/GameObjectManagerFacade.d.ts +35 -25
- package/lib/core/facades/TimeManagerFacade.d.ts +1 -0
- package/lib/core/managers/GameObjectManager.d.ts +12 -11
- package/lib/core/managers/IterationManager copy.d.ts +42 -0
- package/lib/core/managers/IterationManager.d.ts +34 -16
- package/lib/core/managers/IterationManagerOld.d.ts +42 -0
- package/lib/core/managers/SceneManager.d.ts +5 -2
- package/lib/core/managers/TimeManager.d.ts +14 -8
- package/lib/gameObject/GameCamera.d.ts +2 -2
- package/lib/index.cjs.js +1 -1
- package/lib/index.d.ts +16 -13
- package/lib/index.esm.js +1 -1
- package/lib/index.js +1 -1
- package/lib/input/GamepadController.d.ts +17 -5
- package/lib/math/Rotation.d.ts +1 -4
- package/lib/math/Utils.d.ts +8 -2
- package/lib/physics/PhysicsManager.d.ts +24 -0
- package/lib/physics/PhysicsManagerOld2.d.ts +34 -0
- package/lib/physics/collision/ColliderData.d.ts +15 -0
- package/lib/physics/collision/CollisionManager.d.ts +21 -13
- package/lib/physics/collision/CollisionManagerOld.d.ts +27 -0
- package/lib/physics/collision/QuadTree.d.ts +16 -11
- package/lib/physics/collision/method/AABBMethod.d.ts +13 -0
- package/lib/physics/collision/method/CollisionMethod.d.ts +5 -0
- package/lib/physics/collision/method/SatMethod.d.ts +11 -0
- package/lib/physics/collision/resolver/AABBResolver.d.ts +5 -8
- package/lib/physics/collision/resolver/CircumferenceAABBResolver.d.ts +9 -0
- package/lib/physics/collision/resolver/CircumferenceCircumferenceResolver.d.ts +7 -0
- package/lib/physics/collision/resolver/CircumferencePolygonResolver.d.ts +23 -0
- package/lib/physics/collision/resolver/CircumferenceRectangleResolver.d.ts +9 -0
- package/lib/physics/collision/resolver/CircumferenceResolver.d.ts +7 -0
- package/lib/physics/collision/resolver/CollisionResolution.d.ts +6 -0
- package/lib/physics/collision/resolver/CollisionResolver.d.ts +10 -0
- package/lib/physics/collision/resolver/PolygonPolygonResolver.d.ts +15 -0
- package/lib/physics/collision/resolver/RectangleRectangleResolver.d.ts +11 -0
- package/lib/physics/collision/resolver/SatResolver.d.ts +10 -7
- package/lib/physics/collision/shape/Circumference.d.ts +18 -0
- package/lib/physics/collision/shape/Line.d.ts +19 -0
- package/lib/physics/collision/shape/Polygon.d.ts +31 -0
- package/lib/physics/collision/shape/Rectangle.d.ts +7 -11
- package/lib/physics/collision/shape/Shape.d.ts +13 -24
- package/lib/physics/collision-old/CollisionData.d.ts +8 -0
- package/lib/physics/collision-old/CollisionManager.d.ts +30 -0
- package/lib/physics/collision-old/QuadTree.d.ts +32 -0
- package/lib/physics/collision-old/collider/ICollider.d.ts +14 -0
- package/lib/physics/collision-old/collider/RectangleCollider.d.ts +32 -0
- package/lib/physics/collision-old/resolver/AABBResolver.d.ts +14 -0
- package/lib/physics/collision-old/resolver/ICollisionResolver.d.ts +5 -0
- package/lib/physics/collision-old/resolver/SatResolver.d.ts +14 -0
- package/lib/physics/collision-old/shape/Rectangle.d.ts +13 -0
- package/lib/physics/collision-old/shape/Shape.d.ts +28 -0
- package/lib/physics/rigodBody/RigidBodyData.d.ts +11 -0
- package/lib/physics/rigodBody/RigidBodyManager.d.ts +26 -0
- package/lib/rendering/CullingService.d.ts +0 -1
- package/lib/rendering/renderData/GeometricRenderData.d.ts +11 -6
- package/lib/rendering/renderData/RenderData.d.ts +3 -4
- package/lib/rendering/renderData/TextRenderData.d.ts +1 -1
- package/lib/rendering/renderData/TilemapRenderData.d.ts +7 -1
- package/lib/rendering/webGL/renderer/GeometricRenderer.d.ts +6 -7
- package/lib/rendering/webGL/renderer/MaskRenderer.d.ts +1 -1
- package/package.json +1 -1
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@@ -1,7 +1,8 @@
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import { EngineComponent } from "../core/Component";
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import { SpriteRenderer } from "./
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import { SpriteRenderer } from "./rendering/SpriteRenderer";
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import { Animation } from "./Animation";
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import { InitOptions } from "../core/GameActor";
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export interface AnimatorOptions extends InitOptions {
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spriteRenderer: SpriteRenderer;
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}
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export declare class Animator extends EngineComponent {
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@@ -9,7 +10,7 @@ export declare class Animator extends EngineComponent {
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private spriteRenderer;
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private animations;
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private currentAnimation;
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protected init({ spriteRenderer }: AnimatorOptions): void;
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protected update(): void;
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addAnimation(name: string, animation: Animation, framerate?: number): this;
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playAnimation(name: string): void;
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import { EngineComponent } from "../core/Component";
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import { InitOptions } from "../core/GameActor";
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export interface AudioPlayerOptions extends InitOptions {
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audio?: HTMLAudioElement;
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volume?: number;
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loop?: boolean;
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}
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export declare class AudioPlayer extends EngineComponent {
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readonly allowMultiple: boolean;
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volume: number;
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loop: boolean;
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audio: HTMLAudioElement;
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private clones;
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private _playing;
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private _paused;
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protected init(options?: AudioPlayerOptions): void;
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playAudio(audio: HTMLAudioElement, volume?: number | null): void;
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private cloneAudio;
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play(): void;
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pause(): void;
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private audioEventHandler;
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private userinputEventHandler;
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-
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-
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* @description NOTE: Do not call this method. Use GameObject.setComponentActive instead.
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*/
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destroy(): void;
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protected onActiveChange(): void;
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protected onDestroy(): void;
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}
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import { CameraComponent } from "../core/Component";
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import { Rectangle } from "../math/Rectangle";
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export declare class Camera extends CameraComponent {
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readonly allowMultiple: boolean;
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private renderManager;
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private domManager;
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private _layers;
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private _depth;
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private _zoom;
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private _worldSpaceRect;
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private canvas;
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private cameraData;
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constructor();
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set layers(layers: string[]);
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get layers(): string[];
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set depth(depth: number);
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Transform: string;
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BoxCollider: string;
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TilemapCollider: string;
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PolygonCollider: string;
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BallCollider: string;
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EdgeCollider: string;
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CsvTilemapRenderer: string;
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SpriteRenderer: string;
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TextRenderer: string;
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import {
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import { EngineComponent } from "../core/Component";
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import { Vector2 } from "../math/Vector2";
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export interface RigidBodyConfig {
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import { RigidBodyType } from "../physics/rigodBody/RigidBodyManager";
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import { InitOptions } from "../core/GameActor";
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export { RigidBodyType } from "../physics/rigodBody/RigidBodyManager";
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export interface RigidBodyOptions extends InitOptions {
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rigidBodyType: RigidBodyType;
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layersToCollide?: string[];
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gravity?: number;
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}
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export declare class RigidBody extends
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private
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private
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private _layersToCollide;
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private _velocity;
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private _gravity;
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private deltaGravity;
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private deltaVelocity;
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private collisions;
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private penetrationPerDirection;
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private updatePosition;
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private penetrationResolution;
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constructor(config: RigidBodyConfig);
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get rigidBodyType(): RigidBodyType;
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export declare class RigidBody extends EngineComponent {
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readonly allowMultiple: boolean;
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private rigidBodyManager;
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private data;
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set velocity(velocity: Vector2);
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get velocity(): Vector2;
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set gravity(gravity: number);
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get gravity(): number;
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get rigidBodyType(): RigidBodyType;
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protected init({ rigidBodyType, gravity }: RigidBodyOptions): void;
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protected start(): void;
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protected update(): void;
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private
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private applyVelocity;
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private applyReposition;
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private setPenetrationPerDirectionPerAxis;
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private setPenetrationResolution;
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private updateCollisions;
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private getColliders;
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}
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import { PhysicsComponent } from "../core/Component";
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import { Vector2 } from "../math/Vector2";
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export declare enum RigidBodyType {
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Static = 0,
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Dynamic = 1
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}
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export interface RigidBodyConfig {
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rigidBodyType: RigidBodyType;
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gravity?: number;
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}
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export declare class RigidBody extends PhysicsComponent {
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private timeManager;
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private _rigidBodyType;
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private _colliderComponents;
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private _layersToCollide;
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private _velocity;
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private _gravity;
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private deltaGravity;
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private deltaVelocity;
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private collisions;
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private penetrationPerDirection;
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private updatePosition;
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private penetrationResolution;
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constructor(config: RigidBodyConfig);
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get rigidBodyType(): RigidBodyType;
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set velocity(velocity: Vector2);
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get velocity(): Vector2;
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set gravity(gravity: number);
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get gravity(): number;
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protected start(): void;
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protected update(): void;
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private applyGravity;
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private applyVelocity;
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private applyReposition;
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private setPenetrationPerDirectionPerAxis;
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private setPenetrationResolution;
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private updateCollisions;
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}
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export declare class Transform extends TransformComponent {
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parentScale: boolean;
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parentRotation: boolean;
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private _position;
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private _scale;
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private _rotation;
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private cache;
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private lastParentRadians;
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private lastPosition;
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constructor();
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get position(): Vector2;
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private setParent;
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import { Collider } from "./Collider";
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import { InitOptions } from "../../core/GameActor";
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export interface BallColliderOptions extends InitOptions {
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radius: number;
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layer?: string;
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physics?: boolean;
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export declare class BallCollider extends Collider {
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debug: boolean;
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radius: number;
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offsetX: number;
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offsetY: number;
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private realRadius;
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private realOffset;
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private realPosition;
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private innerPosition;
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protected init(config: BallColliderOptions): void;
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protected start(): void;
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protected update(): void;
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private updateRealSize;
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protected updatePosition(): void;
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private translate;
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private updateShape;
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}
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import { InitOptions } from "../../core/GameActor";
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export interface BoxColliderOptions extends InitOptions {
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offsetX?: number;
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offsetY?: number;
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rotation?: Rotation;
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layer?: string;
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physics?: boolean;
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export declare class BoxCollider extends Collider {
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debug: boolean;
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width: number;
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height: number;
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offsetY: number;
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rotation: Rotation;
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private realWidth;
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private realHeight;
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private realOffset;
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private realPosition;
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private realRotation;
|
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private applyRotation;
|
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|
+
private innerPosition;
|
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|
+
protected init(config: BoxColliderOptions): void;
|
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protected start(): void;
|
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protected update(): void;
|
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private updateRealSize;
|
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protected updatePosition(): void;
|
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+
private translate;
|
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|
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private updateShape;
|
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+
}
|
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@@ -0,0 +1,27 @@
|
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1
|
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import { ColliderComponent, RenderComponent } from "../../core/Component";
|
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2
|
+
import { CollisionManager } from "../../physics/collision/CollisionManager";
|
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3
|
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import { ColliderData } from "../../physics/collision/ColliderData";
|
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4
|
+
import { GameObject } from "../../core/GameObject";
|
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5
|
+
import { CollisionResolution } from "../../physics/collision/resolver/CollisionResolver";
|
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6
|
+
export interface CollisionData {
|
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7
|
+
resolution: CollisionResolution;
|
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|
+
collider: ColliderData;
|
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9
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gameObject: GameObject;
|
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+
/**
|
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* @return The GameObject to which this component belongs
|
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*/
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+
getGameObject: <T extends GameObject>() => T;
|
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+
}
|
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|
+
export declare abstract class Collider extends ColliderComponent {
|
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|
+
protected collisionManager: CollisionManager;
|
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|
+
protected renderer: RenderComponent;
|
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|
+
readonly colliders: ColliderData[];
|
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+
layer: string;
|
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|
+
physics: boolean;
|
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|
+
protected update(): void;
|
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|
+
collidesWithLayer(layer: string): boolean;
|
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|
+
getCollisionWithLayer(layer: string): CollisionData | null;
|
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|
+
getCollisionsWithLayer(layer: string): CollisionData[];
|
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+
private createCollisionData;
|
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+
protected onActiveChange(): void;
|
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+
}
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@@ -0,0 +1,34 @@
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1
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import { Collider } from "./Collider";
|
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2
|
+
import { Vector2 } from "../../math/Vector2";
|
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3
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+
import { Rotation } from "../../math/Rotation";
|
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4
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+
import { GameObject } from "../../core/GameObject";
|
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5
|
+
import { InitOptions } from "../../core/GameActor";
|
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6
|
+
export interface EdgeColliderOptions extends InitOptions {
|
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7
|
+
vertexModel: Vector2[];
|
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8
|
+
offsetX?: number;
|
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9
|
+
offsetY?: number;
|
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+
rotation?: Rotation;
|
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+
layer?: string;
|
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+
physics?: boolean;
|
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+
debug?: boolean;
|
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|
+
}
|
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|
+
export declare class EdgeCollider extends Collider {
|
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|
+
debug: boolean;
|
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17
|
+
vertexModel: Vector2[];
|
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|
+
offsetX: number;
|
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|
+
offsetY: number;
|
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|
+
rotation: Rotation;
|
|
21
|
+
private scaledVertexModel;
|
|
22
|
+
private scaledOffset;
|
|
23
|
+
private scaledPosition;
|
|
24
|
+
private finalRotation;
|
|
25
|
+
private innerPosition;
|
|
26
|
+
constructor(gameObject: GameObject, name?: string);
|
|
27
|
+
protected config(config: EdgeColliderOptions): void;
|
|
28
|
+
protected start(): void;
|
|
29
|
+
protected update(): void;
|
|
30
|
+
private updateSize;
|
|
31
|
+
protected updatePosition(): void;
|
|
32
|
+
private translate;
|
|
33
|
+
private updateColliders;
|
|
34
|
+
}
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
import { Collider } from "./Collider";
|
|
2
|
+
import { Vector2 } from "../../math/Vector2";
|
|
3
|
+
import { Rotation } from "../../math/Rotation";
|
|
4
|
+
import { InitOptions } from "../../core/GameActor";
|
|
5
|
+
import { GameObject } from "../../core/GameObject";
|
|
6
|
+
export interface PolygonColliderOptions extends InitOptions {
|
|
7
|
+
vertexModel: Vector2[];
|
|
8
|
+
offsetX?: number;
|
|
9
|
+
offsetY?: number;
|
|
10
|
+
rotation?: Rotation;
|
|
11
|
+
layer?: string;
|
|
12
|
+
physics?: boolean;
|
|
13
|
+
debug?: boolean;
|
|
14
|
+
}
|
|
15
|
+
export declare class PolygonCollider extends Collider {
|
|
16
|
+
debug: boolean;
|
|
17
|
+
vertexModel: Vector2[];
|
|
18
|
+
offsetX: number;
|
|
19
|
+
offsetY: number;
|
|
20
|
+
rotation: Rotation;
|
|
21
|
+
private scaledVertexModel;
|
|
22
|
+
private scaledOffset;
|
|
23
|
+
private scaledPosition;
|
|
24
|
+
private finalRotation;
|
|
25
|
+
private innerPosition;
|
|
26
|
+
constructor(gameObject: GameObject, name?: string);
|
|
27
|
+
protected init(config: PolygonColliderOptions): void;
|
|
28
|
+
protected start(): void;
|
|
29
|
+
protected update(): void;
|
|
30
|
+
private updateSize;
|
|
31
|
+
protected updatePosition(): void;
|
|
32
|
+
private translate;
|
|
33
|
+
private updateShape;
|
|
34
|
+
}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import { TilemapRenderer } from "../rendering/tilemap/TilemapRenderer";
|
|
2
|
+
import { Collider } from "./Collider";
|
|
3
|
+
import { InitOptions } from "../../core/GameActor";
|
|
4
|
+
export interface TilemapColliderOptions extends InitOptions {
|
|
5
|
+
tilemapRenderer: TilemapRenderer;
|
|
6
|
+
layer?: string;
|
|
7
|
+
debug?: boolean;
|
|
8
|
+
}
|
|
9
|
+
export declare class TilemapCollider extends Collider {
|
|
10
|
+
private tilemapRenderer;
|
|
11
|
+
private debug;
|
|
12
|
+
private cacheVertex;
|
|
13
|
+
protected init(config: TilemapColliderOptions): void;
|
|
14
|
+
protected start(): void;
|
|
15
|
+
private needsCollider;
|
|
16
|
+
protected update(): void;
|
|
17
|
+
}
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
import { AbstractColliderComponent } from "./AbstractColliderComponent";
|
|
2
|
+
import { Vector2 } from "../../math/Vector2";
|
|
3
|
+
import { Rotation } from "../../math/Rotation";
|
|
4
|
+
export interface PolygonColliderConfig {
|
|
5
|
+
vertexModel: Vector2[];
|
|
6
|
+
offsetX?: number;
|
|
7
|
+
offsetY?: number;
|
|
8
|
+
rotation?: Rotation;
|
|
9
|
+
layer?: string;
|
|
10
|
+
physics?: boolean;
|
|
11
|
+
debug?: boolean;
|
|
12
|
+
}
|
|
13
|
+
export declare class PolygonCollider extends AbstractColliderComponent {
|
|
14
|
+
readonly debug: boolean;
|
|
15
|
+
readonly vertexModel: Vector2[];
|
|
16
|
+
offsetX: number;
|
|
17
|
+
offsetY: number;
|
|
18
|
+
rotation: Rotation;
|
|
19
|
+
private scaledVertexModel;
|
|
20
|
+
private scaledOffset;
|
|
21
|
+
private scaledPosition;
|
|
22
|
+
private finalRotation;
|
|
23
|
+
private applyRotation;
|
|
24
|
+
private innerPosition;
|
|
25
|
+
constructor(config: PolygonColliderConfig);
|
|
26
|
+
protected start(): void;
|
|
27
|
+
protected update(): void;
|
|
28
|
+
private updateSize;
|
|
29
|
+
protected updatePosition(): void;
|
|
30
|
+
private translate;
|
|
31
|
+
private updateShape;
|
|
32
|
+
}
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
import { AbstractColliderComponent } from "./AbstractColliderComponent";
|
|
2
|
+
import { Vector2 } from "../../math/Vector2";
|
|
3
|
+
import { Rotation } from "../../math/Rotation";
|
|
4
|
+
export interface TriangleColliderConfig {
|
|
5
|
+
vertexModel: [Vector2, Vector2, Vector2];
|
|
6
|
+
offsetX?: number;
|
|
7
|
+
offsetY?: number;
|
|
8
|
+
rotation?: Rotation;
|
|
9
|
+
layer?: string;
|
|
10
|
+
physics?: boolean;
|
|
11
|
+
debug?: boolean;
|
|
12
|
+
}
|
|
13
|
+
export declare class TriangleCollider extends AbstractColliderComponent {
|
|
14
|
+
debug: boolean;
|
|
15
|
+
vertexModel: [Vector2, Vector2, Vector2];
|
|
16
|
+
offsetX: number;
|
|
17
|
+
offsetY: number;
|
|
18
|
+
rotation: Rotation;
|
|
19
|
+
private scaledVertexModel;
|
|
20
|
+
private scaledOffset;
|
|
21
|
+
private scaledPosition;
|
|
22
|
+
private finalRotation;
|
|
23
|
+
private applyRotation;
|
|
24
|
+
private innerPosition;
|
|
25
|
+
constructor(config: TriangleColliderConfig);
|
|
26
|
+
protected start(): void;
|
|
27
|
+
protected update(): void;
|
|
28
|
+
private updateSize;
|
|
29
|
+
protected updatePosition(): void;
|
|
30
|
+
private translate;
|
|
31
|
+
private updateShape;
|
|
32
|
+
}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
import { RenderComponent } from "../../core/Component";
|
|
2
|
+
import { Rotation } from "../../math/Rotation";
|
|
3
|
+
import { Vector2 } from "../../math/Vector2";
|
|
4
|
+
import { InitOptions } from "../../core/GameActor";
|
|
5
|
+
export interface MaskRendererOptions extends InitOptions {
|
|
6
|
+
width: number;
|
|
7
|
+
height: number;
|
|
8
|
+
color: string;
|
|
9
|
+
offset?: Vector2;
|
|
10
|
+
rotation?: Rotation;
|
|
11
|
+
opacity?: number;
|
|
12
|
+
layer?: string;
|
|
13
|
+
}
|
|
14
|
+
export declare class MaskRenderer extends RenderComponent {
|
|
15
|
+
private renderManager;
|
|
16
|
+
width: number;
|
|
17
|
+
height: number;
|
|
18
|
+
color: string;
|
|
19
|
+
offset: Vector2;
|
|
20
|
+
rotation: Rotation;
|
|
21
|
+
opacity: number;
|
|
22
|
+
layer: string;
|
|
23
|
+
private renderData;
|
|
24
|
+
private innerPosition;
|
|
25
|
+
private scaledOffset;
|
|
26
|
+
protected init(config: MaskRendererOptions): void;
|
|
27
|
+
protected update(): void;
|
|
28
|
+
private calculateRenderPosition;
|
|
29
|
+
private translateRenderPosition;
|
|
30
|
+
}
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
import { RenderComponent } from "../../core/Component";
|
|
2
|
+
import { Rotation } from "../../math/Rotation";
|
|
3
|
+
import { Vector2 } from "../../math/Vector2";
|
|
4
|
+
import { Sprite } from "../Sprite";
|
|
5
|
+
import { InitOptions } from "../../core/GameActor";
|
|
6
|
+
export interface SpriteRendererOptions extends InitOptions {
|
|
7
|
+
sprite?: Sprite;
|
|
8
|
+
offset?: Vector2;
|
|
9
|
+
smooth?: boolean;
|
|
10
|
+
rotation?: Rotation;
|
|
11
|
+
flipHorizontal?: boolean;
|
|
12
|
+
flipVertical?: boolean;
|
|
13
|
+
opacity?: number;
|
|
14
|
+
tiled?: Vector2;
|
|
15
|
+
maskColor?: string;
|
|
16
|
+
maskColorMix?: number;
|
|
17
|
+
tintColor?: string;
|
|
18
|
+
layer?: string;
|
|
19
|
+
}
|
|
20
|
+
export declare class SpriteRenderer extends RenderComponent {
|
|
21
|
+
private renderManager;
|
|
22
|
+
sprite: Sprite | null;
|
|
23
|
+
offset: Vector2;
|
|
24
|
+
flipHorizontal: boolean;
|
|
25
|
+
flipVertical: boolean;
|
|
26
|
+
rotation: Rotation;
|
|
27
|
+
smooth: boolean;
|
|
28
|
+
opacity: number;
|
|
29
|
+
private _tiled;
|
|
30
|
+
maskColor: string | null;
|
|
31
|
+
maskColorMix: number;
|
|
32
|
+
tintColor: string | null;
|
|
33
|
+
layer: string;
|
|
34
|
+
private renderData;
|
|
35
|
+
private innerPosition;
|
|
36
|
+
private cachePosition;
|
|
37
|
+
private cacheRenderPosition;
|
|
38
|
+
private scaledOffset;
|
|
39
|
+
protected init(config?: SpriteRendererOptions): void;
|
|
40
|
+
get tiled(): Vector2;
|
|
41
|
+
set tiled(tiled: Vector2);
|
|
42
|
+
protected update(): void;
|
|
43
|
+
private updateRenderDataArray;
|
|
44
|
+
private updateRenderData;
|
|
45
|
+
private calculateRenderPosition;
|
|
46
|
+
private translateRenderPosition;
|
|
47
|
+
}
|
|
@@ -0,0 +1,50 @@
|
|
|
1
|
+
import { RenderComponent } from "../../core/Component";
|
|
2
|
+
import { Orientation } from "../../rendering/renderData/TextRenderData";
|
|
3
|
+
import { Rotation } from "../../math/Rotation";
|
|
4
|
+
import { Vector2 } from "../../math/Vector2";
|
|
5
|
+
import { InitOptions } from "../../core/GameActor";
|
|
6
|
+
export interface TextRendererOptions extends InitOptions {
|
|
7
|
+
text: string;
|
|
8
|
+
fontFamily: string;
|
|
9
|
+
fontUrl?: string;
|
|
10
|
+
fontSize?: number;
|
|
11
|
+
color?: string;
|
|
12
|
+
lineSeparation?: number;
|
|
13
|
+
letterSpacing?: number;
|
|
14
|
+
width?: number;
|
|
15
|
+
height?: number;
|
|
16
|
+
offset?: Vector2;
|
|
17
|
+
smooth?: boolean;
|
|
18
|
+
charRanges?: number[];
|
|
19
|
+
bitmapSize?: number;
|
|
20
|
+
bitmapOffset?: Vector2;
|
|
21
|
+
rotation?: Rotation;
|
|
22
|
+
opacity?: number;
|
|
23
|
+
orientation?: Orientation;
|
|
24
|
+
}
|
|
25
|
+
export declare class TextRenderer extends RenderComponent {
|
|
26
|
+
text: string;
|
|
27
|
+
fontFamily: string;
|
|
28
|
+
fontUrl: string;
|
|
29
|
+
fontSize: number;
|
|
30
|
+
width: number;
|
|
31
|
+
height: number;
|
|
32
|
+
offset: Vector2;
|
|
33
|
+
color: string;
|
|
34
|
+
lineSeparation: number;
|
|
35
|
+
letterSpacing: number;
|
|
36
|
+
bitmapSize: number;
|
|
37
|
+
charRanges: number[];
|
|
38
|
+
smooth: boolean;
|
|
39
|
+
bitmapOffset: Vector2;
|
|
40
|
+
rotation: Rotation;
|
|
41
|
+
opacity: number;
|
|
42
|
+
orientation: Orientation;
|
|
43
|
+
private renderManager;
|
|
44
|
+
private renderData;
|
|
45
|
+
private lastFrameText;
|
|
46
|
+
protected init(config: TextRendererOptions): void;
|
|
47
|
+
protected start(): void;
|
|
48
|
+
protected update(): void;
|
|
49
|
+
private crop;
|
|
50
|
+
}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import { TilemapRenderer, TilemapRendererOptions } from "./TilemapRenderer";
|
|
2
|
+
export interface CsvTilemapOptions extends TilemapRendererOptions {
|
|
3
|
+
tilemapData: string;
|
|
4
|
+
alpha?: number;
|
|
5
|
+
tintColor?: string;
|
|
6
|
+
}
|
|
7
|
+
export declare class CsvTilemapRenderer extends TilemapRenderer {
|
|
8
|
+
tilemapData: string;
|
|
9
|
+
alpha: number;
|
|
10
|
+
tintColor: string;
|
|
11
|
+
protected init(config: CsvTilemapOptions): void;
|
|
12
|
+
protected processTilemap(): void;
|
|
13
|
+
}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
import { Vector2 } from "../../../math/Vector2";
|
|
2
|
+
export declare class TileData {
|
|
3
|
+
private _position;
|
|
4
|
+
private _width;
|
|
5
|
+
private _height;
|
|
6
|
+
constructor(position: Vector2, width: number, height: number);
|
|
7
|
+
get position(): Vector2;
|
|
8
|
+
get width(): number;
|
|
9
|
+
get height(): number;
|
|
10
|
+
}
|
|
@@ -0,0 +1,48 @@
|
|
|
1
|
+
import { TilemapRenderer, TilemapRendererOptions } from "./TilemapRenderer";
|
|
2
|
+
export interface TiledTilemapOptions extends TilemapRendererOptions {
|
|
3
|
+
tilemapData: TiledTilemap;
|
|
4
|
+
layerName?: string;
|
|
5
|
+
}
|
|
6
|
+
export declare class TiledTilemapRenderer extends TilemapRenderer {
|
|
7
|
+
tiledTilemap: TiledTilemap;
|
|
8
|
+
layerName: string;
|
|
9
|
+
private tilesetTileIds;
|
|
10
|
+
protected init(config: TiledTilemapOptions): void;
|
|
11
|
+
protected processTilemap(): void;
|
|
12
|
+
private processChunk;
|
|
13
|
+
private getTilesetTileId;
|
|
14
|
+
}
|
|
15
|
+
export interface TiledTilemap {
|
|
16
|
+
width: number;
|
|
17
|
+
height: number;
|
|
18
|
+
infinite: boolean;
|
|
19
|
+
layers: TiledLayer[];
|
|
20
|
+
renderorder: string;
|
|
21
|
+
tilesets: {
|
|
22
|
+
firstgid: number;
|
|
23
|
+
}[];
|
|
24
|
+
}
|
|
25
|
+
export interface TiledChunk {
|
|
26
|
+
data: number[];
|
|
27
|
+
x: number;
|
|
28
|
+
y: number;
|
|
29
|
+
width: number;
|
|
30
|
+
height: number;
|
|
31
|
+
}
|
|
32
|
+
export interface TiledLayer {
|
|
33
|
+
name: string;
|
|
34
|
+
id: number;
|
|
35
|
+
chunks?: TiledChunk[];
|
|
36
|
+
data?: number[];
|
|
37
|
+
x: number;
|
|
38
|
+
y: number;
|
|
39
|
+
width: number;
|
|
40
|
+
height: number;
|
|
41
|
+
opacity: number;
|
|
42
|
+
visible: boolean;
|
|
43
|
+
startx?: number;
|
|
44
|
+
starty?: number;
|
|
45
|
+
offsetx?: number;
|
|
46
|
+
offsety?: number;
|
|
47
|
+
tintcolor?: string;
|
|
48
|
+
}
|