angry-pixel 1.0.7 → 1.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/component/Animation.d.ts +12 -0
- package/lib/component/Animator.d.ts +18 -0
- package/lib/component/AudioPlayer.d.ts +24 -0
- package/lib/component/Camera.d.ts +30 -0
- package/lib/component/ComponentTypes.d.ts +15 -0
- package/lib/component/RigidBody.d.ts +22 -0
- package/lib/component/RigidBodyOld.d.ts +39 -0
- package/lib/component/Sprite.d.ts +31 -0
- package/lib/component/Transform.d.ts +32 -0
- package/lib/component/collider/BoxCollider.d.ts +34 -0
- package/lib/component/collider/Collider.d.ts +22 -0
- package/lib/component/collider/PolygonCollider.d.ts +32 -0
- package/lib/component/collider/TilemapCollider.d.ts +16 -0
- package/lib/component/colliderComponent/AbstractColliderComponent.d.ts +27 -0
- package/lib/component/colliderComponent/BoxCollider.d.ts +34 -0
- package/lib/component/colliderComponent/PolygonCollider.d.ts +32 -0
- package/lib/component/colliderComponent/TilemapCollider.d.ts +17 -0
- package/lib/component/colliderComponent/TriangleCollider.d.ts +32 -0
- package/lib/component/rendering/MaskRenderer.d.ts +29 -0
- package/lib/component/rendering/SpriteRenderer.d.ts +46 -0
- package/lib/component/rendering/TextRenderer.d.ts +49 -0
- package/lib/component/rendering/tilemap/CsvTilemapRenderer.d.ts +13 -0
- package/lib/component/rendering/tilemap/Tile.d.ts +7 -0
- package/lib/component/rendering/tilemap/TileData.d.ts +10 -0
- package/lib/component/rendering/tilemap/TiledTilemapRenderer.d.ts +43 -0
- package/lib/component/rendering/tilemap/TilemapRenderer.d.ts +72 -0
- package/lib/component/rendering/tilemap/Tileset.d.ts +25 -0
- package/lib/component/renderingComponent/MaskRenderer.d.ts +29 -0
- package/lib/component/renderingComponent/SpriteRenderer.d.ts +46 -0
- package/lib/component/renderingComponent/TextRenderer.d.ts +49 -0
- package/lib/component/renderingComponent/tilemap/CsvTilemapRenderer.d.ts +13 -0
- package/lib/component/renderingComponent/tilemap/Tile.d.ts +7 -0
- package/lib/component/renderingComponent/tilemap/TileData.d.ts +10 -0
- package/lib/component/renderingComponent/tilemap/TiledTilemapRenderer.d.ts +43 -0
- package/lib/component/renderingComponent/tilemap/TilemapRenderer.d.ts +72 -0
- package/lib/component/renderingComponent/tilemap/Tileset.d.ts +25 -0
- package/lib/core/Component.d.ts +130 -0
- package/lib/core/Game.d.ts +69 -0
- package/lib/core/GameObject.d.ts +151 -0
- package/lib/core/Scene.d.ts +69 -0
- package/lib/core/facades/AssetManagerFacade.d.ts +29 -0
- package/lib/core/facades/DomManagerFacade.d.ts +8 -0
- package/lib/core/facades/GameObjectManagerFacade.d.ts +54 -0
- package/lib/core/facades/InputManagerFacade.d.ts +13 -0
- package/lib/core/facades/SceneManagerFacade.d.ts +18 -0
- package/lib/core/facades/TimeManagerFacade.d.ts +10 -0
- package/lib/core/ioc/Config.d.ts +3 -0
- package/lib/core/managers/AssetManager.d.ts +16 -0
- package/lib/core/managers/DomManager.d.ts +9 -0
- package/lib/core/managers/GameObjectManager.d.ts +17 -0
- package/lib/core/managers/IterationManager.d.ts +42 -0
- package/lib/core/managers/SceneManager.d.ts +21 -0
- package/lib/core/managers/TimeManager.d.ts +20 -0
- package/lib/gameObject/GameCamera.d.ts +17 -0
- package/lib/gameObject/SpacePointer.d.ts +8 -0
- package/lib/index.cjs.js +1 -1
- package/lib/index.d.ts +39 -38
- package/lib/index.esm.js +1 -1
- package/lib/index.js +1 -1
- package/lib/input/GamepadController.d.ts +48 -0
- package/lib/input/InputManager.d.ts +12 -0
- package/lib/input/KeyboardController.d.ts +12 -0
- package/lib/input/MouseController.d.ts +21 -0
- package/lib/input/TouchController.d.ts +13 -0
- package/lib/math/Rectangle.d.ts +50 -0
- package/lib/math/Rotation.d.ts +13 -0
- package/lib/math/Utils.d.ts +33 -0
- package/lib/math/Vector2.d.ts +114 -0
- package/lib/physics/PhysicsManager.d.ts +24 -0
- package/lib/physics/PhysicsManagerOld2.d.ts +34 -0
- package/lib/physics/collision/ColliderData.d.ts +15 -0
- package/lib/physics/collision/CollisionData.d.ts +8 -0
- package/lib/physics/collision/CollisionManager.d.ts +31 -0
- package/lib/physics/collision/CollisionManagerOld.d.ts +27 -0
- package/lib/physics/collision/QuadTree.d.ts +37 -0
- package/lib/physics/collision/collider/ICollider.d.ts +14 -0
- package/lib/physics/collision/collider/RectangleCollider.d.ts +32 -0
- package/lib/physics/collision/resolver/AABBResolver.d.ts +12 -0
- package/lib/physics/collision/resolver/CollisionResolution.d.ts +6 -0
- package/lib/physics/collision/resolver/CollisionResolver.d.ts +5 -0
- package/lib/physics/collision/resolver/ICollisionResolver.d.ts +5 -0
- package/lib/physics/collision/resolver/SatResolver.d.ts +15 -0
- package/lib/physics/collision/shape/Polygon.d.ts +31 -0
- package/lib/physics/collision/shape/Rectangle.d.ts +9 -0
- package/lib/physics/collision/shape/Shape.d.ts +17 -0
- package/lib/physics/collision-old/CollisionData.d.ts +8 -0
- package/lib/physics/collision-old/CollisionManager.d.ts +30 -0
- package/lib/physics/collision-old/QuadTree.d.ts +32 -0
- package/lib/physics/collision-old/collider/ICollider.d.ts +14 -0
- package/lib/physics/collision-old/collider/RectangleCollider.d.ts +32 -0
- package/lib/physics/collision-old/resolver/AABBResolver.d.ts +14 -0
- package/lib/physics/collision-old/resolver/ICollisionResolver.d.ts +5 -0
- package/lib/physics/collision-old/resolver/SatResolver.d.ts +14 -0
- package/lib/physics/collision-old/shape/Rectangle.d.ts +13 -0
- package/lib/physics/collision-old/shape/Shape.d.ts +28 -0
- package/lib/physics/rigodBody/RigidBodyData.d.ts +9 -0
- package/lib/physics/rigodBody/RigidBodyManager.d.ts +23 -0
- package/lib/rendering/CameraData.d.ts +9 -0
- package/lib/rendering/ContextRenderer.d.ts +6 -0
- package/lib/rendering/CullingService.d.ts +10 -0
- package/lib/rendering/FontAtlasFactory.d.ts +24 -0
- package/lib/rendering/RenderManager.d.ts +22 -0
- package/lib/rendering/context2D/Context2DRenderer.d.ts +18 -0
- package/lib/rendering/renderData/ColliderRenderData.d.ts +7 -0
- package/lib/rendering/renderData/GeometricRenderData.d.ts +12 -0
- package/lib/rendering/renderData/ImageRenderData.d.ts +22 -0
- package/lib/rendering/renderData/MaskRenderData.d.ts +9 -0
- package/lib/rendering/renderData/RenderData.d.ts +22 -0
- package/lib/rendering/renderData/TextRenderData.d.ts +22 -0
- package/lib/rendering/renderData/TilemapRenderData.d.ts +22 -0
- package/lib/rendering/webGL/ProgramFactory.d.ts +7 -0
- package/lib/rendering/webGL/ProgramManager.d.ts +26 -0
- package/lib/rendering/webGL/ShaderLoader.d.ts +3 -0
- package/lib/rendering/webGL/TextureFactory.d.ts +8 -0
- package/lib/rendering/webGL/TextureManager.d.ts +11 -0
- package/lib/rendering/webGL/Utils.d.ts +7 -0
- package/lib/rendering/webGL/WebGLRenderer.d.ts +36 -0
- package/lib/rendering/webGL/renderer/GeometricRenderer.d.ts +20 -0
- package/lib/rendering/webGL/renderer/ImageRenderer.d.ts +16 -0
- package/lib/rendering/webGL/renderer/MaskRenderer.d.ts +14 -0
- package/lib/rendering/webGL/renderer/TextRenderer.d.ts +21 -0
- package/lib/rendering/webGL/renderer/TilemapRenderer.d.ts +19 -0
- package/lib/rendering/webGL/shader/imageFragmentShader.d.ts +1 -0
- package/lib/rendering/webGL/shader/imageVertexShader.d.ts +1 -0
- package/lib/rendering/webGL/shader/legacy/imageFragmentShader.d.ts +1 -0
- package/lib/rendering/webGL/shader/legacy/imageVertexShader.d.ts +1 -0
- package/lib/utils/Container.d.ts +12 -0
- package/lib/utils/Exception.d.ts +4 -0
- package/lib/utils/UUID.d.ts +1 -0
- package/package.json +1 -1
- package/angry-pixel-v1.0.7.tgz +0 -0
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import { Sprite } from "./Sprite";
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export interface AnimationConfig {
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sprites: Sprite[];
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loop: boolean;
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framerate: number;
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}
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export declare class Animation {
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sprites: Sprite[];
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framerate: number;
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loop: boolean;
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constructor(config: AnimationConfig);
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}
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import { EngineComponent } from "../core/Component";
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import { SpriteRenderer } from "./rendering/SpriteRenderer";
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import { Animation } from "./Animation";
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export interface AnimatorConfig {
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spriteRenderer: SpriteRenderer;
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}
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export declare class Animator extends EngineComponent {
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private timeManager;
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private spriteRenderer;
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private animations;
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private currentAnimation;
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constructor(config: AnimatorConfig);
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protected update(): void;
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addAnimation(name: string, animation: Animation, framerate?: number): this;
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playAnimation(name: string): void;
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stopAnimation(): void;
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isPlayingAnimation(name: string): boolean;
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}
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import { EngineComponent } from "../core/Component";
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export interface AudioPlayerConfig {
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audio?: HTMLAudioElement;
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volume?: number;
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loop?: boolean;
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}
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export declare class AudioPlayer extends EngineComponent {
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volume: number;
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loop: boolean;
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audio: HTMLAudioElement;
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private clones;
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private _playing;
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private _paused;
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constructor(config?: AudioPlayerConfig);
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playAudio(audio: HTMLAudioElement, volume?: number | null): void;
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private cloneAudio;
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play(): void;
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stop(): void;
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pause(): void;
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private audioEventHandler;
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private userinputEventHandler;
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protected activeStateChange(): void;
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protected destroy(): void;
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}
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import { CameraComponent } from "../core/Component";
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import { Rectangle } from "../math/Rectangle";
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export declare class Camera extends CameraComponent {
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private renderManager;
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private domManager;
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private _layers;
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private _depth;
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private _zoom;
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private _originalViewportRect;
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private _viewportRect;
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private _worldSpaceRect;
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private canvas;
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private cameraData;
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constructor();
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set layers(layers: string[]);
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get layers(): string[];
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set depth(depth: number);
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get depth(): number;
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set zoom(zoom: number);
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get zoom(): number;
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get originalViewportRect(): Rectangle;
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get worldSpaceRect(): Rectangle;
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get viewportRect(): Rectangle;
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addLayer(layer: string): void;
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protected update(): void;
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private updateOriginalViewportRect;
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private updateViewportRect;
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private updateWorldSpaceRect;
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private updateCameraData;
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}
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export declare const ComponentTypes: {
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Animator: string;
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AudioPlayer: string;
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Camera: string;
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RigidBody: string;
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Transform: string;
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BoxCollider: string;
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TilemapCollider: string;
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PolygonCollider: string;
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CsvTilemapRenderer: string;
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SpriteRenderer: string;
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TextRenderer: string;
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TiledTilemapRenderer: string;
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MaskRenderer: string;
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};
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import { EngineComponent } from "../core/Component";
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import { Vector2 } from "../math/Vector2";
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import { RigidBodyType } from "../physics/rigodBody/RigidBodyManager";
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export { RigidBodyType } from "../physics/rigodBody/RigidBodyManager";
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export interface RigidBodyConfig {
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rigidBodyType: RigidBodyType;
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layersToCollide?: string[];
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gravity?: number;
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}
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export declare class RigidBody extends EngineComponent {
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private rigidBodyManager;
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readonly rigidBodyType: RigidBodyType;
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private data;
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constructor(config: RigidBodyConfig);
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set velocity(velocity: Vector2);
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get velocity(): Vector2;
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set gravity(gravity: number);
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get gravity(): number;
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protected start(): void;
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protected update(): void;
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private getColliders;
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}
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import { PhysicsComponent } from "../core/Component";
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import { Vector2 } from "../math/Vector2";
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export declare enum RigidBodyType {
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Static = 0,
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Dynamic = 1
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}
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export interface RigidBodyConfig {
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rigidBodyType: RigidBodyType;
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layersToCollide?: string[];
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gravity?: number;
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}
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export declare class RigidBody extends PhysicsComponent {
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private timeManager;
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private _rigidBodyType;
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private _colliderComponents;
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private _layersToCollide;
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private _velocity;
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private _gravity;
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private deltaGravity;
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private deltaVelocity;
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private collisions;
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private penetrationPerDirection;
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private updatePosition;
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private penetrationResolution;
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constructor(config: RigidBodyConfig);
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get rigidBodyType(): RigidBodyType;
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set velocity(velocity: Vector2);
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get velocity(): Vector2;
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set gravity(gravity: number);
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get gravity(): number;
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protected start(): void;
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protected update(): void;
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private applyGravity;
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private applyVelocity;
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private applyReposition;
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private setPenetrationPerDirectionPerAxis;
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private setPenetrationResolution;
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private updateCollisions;
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}
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import { Vector2 } from "../math/Vector2";
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export interface SpriteConfig {
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image: HTMLImageElement;
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scale?: Vector2;
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slice?: Slice | null;
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smooth?: boolean;
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}
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export interface Slice {
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x: number;
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y: number;
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width: number;
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height: number;
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}
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export declare class Sprite {
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private _image;
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private _slice;
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private _scale;
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private _smooth;
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private _width;
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private _height;
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private _loaded;
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constructor(config: SpriteConfig);
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get loaded(): boolean;
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get image(): HTMLImageElement;
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get slice(): Slice;
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get scale(): Vector2;
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get smooth(): boolean;
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get width(): number;
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get height(): number;
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private onLoad;
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}
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import { TransformComponent } from "../core/Component";
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import { Rotation } from "../math/Rotation";
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import { Vector2 } from "../math/Vector2";
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export declare class Transform extends TransformComponent {
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private _position;
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private _scale;
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private _rotation;
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private _innerPosition;
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private _parent;
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parentScale: boolean;
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parentRotation: boolean;
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private cache;
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private lastParentRadians;
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private lastPosition;
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private scaledInnerPosition;
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constructor();
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get position(): Vector2;
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set position(position: Vector2);
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get scale(): Vector2;
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set scale(scale: Vector2);
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get rotation(): Rotation;
|
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|
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get direction(): Vector2;
|
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|
+
get innerPosition(): Vector2;
|
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24
|
+
set innerPosition(innerPosition: Vector2);
|
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25
|
+
get parent(): Transform | null;
|
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26
|
+
set parent(parent: Transform | null);
|
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|
+
protected update(): void;
|
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28
|
+
private updateInnerPositionFromParent;
|
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29
|
+
private setPositionFromParent;
|
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30
|
+
private translateInnerPosition;
|
|
31
|
+
private updateScaledInnerPosition;
|
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|
+
}
|
|
@@ -0,0 +1,34 @@
|
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1
|
+
import { Collider } from "./Collider";
|
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2
|
+
import { Rotation } from "../../math/Rotation";
|
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3
|
+
export interface BoxColliderConfig {
|
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4
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width: number;
|
|
5
|
+
height: number;
|
|
6
|
+
offsetX?: number;
|
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7
|
+
offsetY?: number;
|
|
8
|
+
rotation?: Rotation;
|
|
9
|
+
layer?: string;
|
|
10
|
+
physics?: boolean;
|
|
11
|
+
debug?: boolean;
|
|
12
|
+
}
|
|
13
|
+
export declare class BoxCollider extends Collider {
|
|
14
|
+
debug: boolean;
|
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15
|
+
width: number;
|
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16
|
+
height: number;
|
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|
+
offsetX: number;
|
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18
|
+
offsetY: number;
|
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19
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rotation: Rotation;
|
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20
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private realWidth;
|
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21
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private realHeight;
|
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22
|
+
private realOffset;
|
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23
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+
private realPosition;
|
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24
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private realRotation;
|
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25
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+
private applyRotation;
|
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+
private innerPosition;
|
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|
+
constructor(config: BoxColliderConfig);
|
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28
|
+
protected start(): void;
|
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29
|
+
protected update(): void;
|
|
30
|
+
private updateRealSize;
|
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31
|
+
protected updatePosition(): void;
|
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32
|
+
private translate;
|
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33
|
+
private updateShape;
|
|
34
|
+
}
|
|
@@ -0,0 +1,22 @@
|
|
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1
|
+
import { ColliderComponent, RenderComponent } from "../../core/Component";
|
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2
|
+
import { CollisionManager } from "../../physics/collision/CollisionManager";
|
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3
|
+
import { ColliderData } from "../../physics/collision/ColliderData";
|
|
4
|
+
import { CollisionResolution } from "../../physics/collision/resolver/CollisionResolution";
|
|
5
|
+
import { GameObject } from "../../core/GameObject";
|
|
6
|
+
export interface CollisionData {
|
|
7
|
+
resolution: CollisionResolution;
|
|
8
|
+
collider: ColliderData;
|
|
9
|
+
gameObject: GameObject;
|
|
10
|
+
}
|
|
11
|
+
export declare abstract class Collider extends ColliderComponent {
|
|
12
|
+
protected collisionManager: CollisionManager;
|
|
13
|
+
protected renderer: RenderComponent;
|
|
14
|
+
readonly colliders: ColliderData[];
|
|
15
|
+
layer: string;
|
|
16
|
+
physics: boolean;
|
|
17
|
+
protected update(): void;
|
|
18
|
+
collidesWithLayer(layer: string): boolean;
|
|
19
|
+
getCollisionWithLayer(layer: string): CollisionData | null;
|
|
20
|
+
getCollisionsWithLayer(layer: string): CollisionData[];
|
|
21
|
+
protected activeStateChange(): void;
|
|
22
|
+
}
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
import { Collider } from "./Collider";
|
|
2
|
+
import { Vector2 } from "../../math/Vector2";
|
|
3
|
+
import { Rotation } from "../../math/Rotation";
|
|
4
|
+
export interface PolygonColliderConfig {
|
|
5
|
+
vertexModel: Vector2[];
|
|
6
|
+
offsetX?: number;
|
|
7
|
+
offsetY?: number;
|
|
8
|
+
rotation?: Rotation;
|
|
9
|
+
layer?: string;
|
|
10
|
+
physics?: boolean;
|
|
11
|
+
debug?: boolean;
|
|
12
|
+
}
|
|
13
|
+
export declare class PolygonCollider extends Collider {
|
|
14
|
+
readonly debug: boolean;
|
|
15
|
+
readonly vertexModel: Vector2[];
|
|
16
|
+
offsetX: number;
|
|
17
|
+
offsetY: number;
|
|
18
|
+
rotation: Rotation;
|
|
19
|
+
private scaledVertexModel;
|
|
20
|
+
private scaledOffset;
|
|
21
|
+
private scaledPosition;
|
|
22
|
+
private finalRotation;
|
|
23
|
+
private applyRotation;
|
|
24
|
+
private innerPosition;
|
|
25
|
+
constructor(config: PolygonColliderConfig);
|
|
26
|
+
protected start(): void;
|
|
27
|
+
protected update(): void;
|
|
28
|
+
private updateSize;
|
|
29
|
+
protected updatePosition(): void;
|
|
30
|
+
private translate;
|
|
31
|
+
private updateShape;
|
|
32
|
+
}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import { TilemapRenderer } from "../rendering/tilemap/TilemapRenderer";
|
|
2
|
+
import { Collider } from "./Collider";
|
|
3
|
+
export interface TilemapColliderConfig {
|
|
4
|
+
tilemapRenderer: TilemapRenderer;
|
|
5
|
+
layer?: string;
|
|
6
|
+
debug?: boolean;
|
|
7
|
+
}
|
|
8
|
+
export declare class TilemapCollider extends Collider {
|
|
9
|
+
private tilemapRenderer;
|
|
10
|
+
private debug;
|
|
11
|
+
private cacheVertex;
|
|
12
|
+
constructor(config: TilemapColliderConfig);
|
|
13
|
+
protected start(): void;
|
|
14
|
+
private needsCollider;
|
|
15
|
+
protected update(): void;
|
|
16
|
+
}
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
import { ColliderComponent, RenderComponent } from "../../core/Component";
|
|
2
|
+
import { CollisionManager } from "../../physics/collision/CollisionManager";
|
|
3
|
+
import { ColliderData } from "../../physics/collision/ColliderData";
|
|
4
|
+
import { CollisionResolution } from "../../physics/collision/resolver/CollisionResolution";
|
|
5
|
+
import { GameObject } from "../../core/GameObject";
|
|
6
|
+
export interface CollisionData {
|
|
7
|
+
resolution: CollisionResolution;
|
|
8
|
+
collider: ColliderData;
|
|
9
|
+
gameObject: GameObject;
|
|
10
|
+
}
|
|
11
|
+
export declare abstract class AbstractColliderComponent extends ColliderComponent {
|
|
12
|
+
protected collisionManager: CollisionManager;
|
|
13
|
+
protected renderer: RenderComponent;
|
|
14
|
+
protected _physics: boolean;
|
|
15
|
+
readonly colliders: ColliderData[];
|
|
16
|
+
layer: string;
|
|
17
|
+
get physics(): boolean;
|
|
18
|
+
protected addCollider(collider: ColliderData): void;
|
|
19
|
+
collidesWithLayer(layer: string): boolean;
|
|
20
|
+
getCollisionWithLayer(layer: string): CollisionData | null;
|
|
21
|
+
getCollisionsWithLayer(layer: string): CollisionData[];
|
|
22
|
+
setActive(active: boolean): void;
|
|
23
|
+
/**
|
|
24
|
+
* @description NOTE: Do not call this method. Use GameObject.setComponentActive instead.
|
|
25
|
+
*/
|
|
26
|
+
destroy(): void;
|
|
27
|
+
}
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
import { AbstractColliderComponent } from "./AbstractColliderComponent";
|
|
2
|
+
import { Rotation } from "../../math/Rotation";
|
|
3
|
+
export interface BoxColliderConfig {
|
|
4
|
+
width: number;
|
|
5
|
+
height: number;
|
|
6
|
+
offsetX?: number;
|
|
7
|
+
offsetY?: number;
|
|
8
|
+
rotation?: Rotation;
|
|
9
|
+
layer?: string;
|
|
10
|
+
physics?: boolean;
|
|
11
|
+
debug?: boolean;
|
|
12
|
+
}
|
|
13
|
+
export declare class BoxCollider extends AbstractColliderComponent {
|
|
14
|
+
debug: boolean;
|
|
15
|
+
width: number;
|
|
16
|
+
height: number;
|
|
17
|
+
offsetX: number;
|
|
18
|
+
offsetY: number;
|
|
19
|
+
rotation: Rotation;
|
|
20
|
+
private realWidth;
|
|
21
|
+
private realHeight;
|
|
22
|
+
private realOffset;
|
|
23
|
+
private realPosition;
|
|
24
|
+
private realRotation;
|
|
25
|
+
private applyRotation;
|
|
26
|
+
private innerPosition;
|
|
27
|
+
constructor(config: BoxColliderConfig);
|
|
28
|
+
protected start(): void;
|
|
29
|
+
protected update(): void;
|
|
30
|
+
private updateRealSize;
|
|
31
|
+
protected updatePosition(): void;
|
|
32
|
+
private translate;
|
|
33
|
+
private updateShape;
|
|
34
|
+
}
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
import { AbstractColliderComponent } from "./AbstractColliderComponent";
|
|
2
|
+
import { Vector2 } from "../../math/Vector2";
|
|
3
|
+
import { Rotation } from "../../math/Rotation";
|
|
4
|
+
export interface PolygonColliderConfig {
|
|
5
|
+
vertexModel: Vector2[];
|
|
6
|
+
offsetX?: number;
|
|
7
|
+
offsetY?: number;
|
|
8
|
+
rotation?: Rotation;
|
|
9
|
+
layer?: string;
|
|
10
|
+
physics?: boolean;
|
|
11
|
+
debug?: boolean;
|
|
12
|
+
}
|
|
13
|
+
export declare class PolygonCollider extends AbstractColliderComponent {
|
|
14
|
+
readonly debug: boolean;
|
|
15
|
+
readonly vertexModel: Vector2[];
|
|
16
|
+
offsetX: number;
|
|
17
|
+
offsetY: number;
|
|
18
|
+
rotation: Rotation;
|
|
19
|
+
private scaledVertexModel;
|
|
20
|
+
private scaledOffset;
|
|
21
|
+
private scaledPosition;
|
|
22
|
+
private finalRotation;
|
|
23
|
+
private applyRotation;
|
|
24
|
+
private innerPosition;
|
|
25
|
+
constructor(config: PolygonColliderConfig);
|
|
26
|
+
protected start(): void;
|
|
27
|
+
protected update(): void;
|
|
28
|
+
private updateSize;
|
|
29
|
+
protected updatePosition(): void;
|
|
30
|
+
private translate;
|
|
31
|
+
private updateShape;
|
|
32
|
+
}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import { TilemapRenderer } from "../renderingComponent/tilemap/TilemapRenderer";
|
|
2
|
+
import { AbstractColliderComponent } from "./AbstractColliderComponent";
|
|
3
|
+
export interface TilemapColliderConfig {
|
|
4
|
+
tilemapRenderer: TilemapRenderer;
|
|
5
|
+
layer?: string;
|
|
6
|
+
debug?: boolean;
|
|
7
|
+
}
|
|
8
|
+
export declare class TilemapCollider extends AbstractColliderComponent {
|
|
9
|
+
private tilemapRenderer;
|
|
10
|
+
private debug;
|
|
11
|
+
private cacheVertex;
|
|
12
|
+
constructor(config: TilemapColliderConfig);
|
|
13
|
+
protected start(): void;
|
|
14
|
+
private needsCollider;
|
|
15
|
+
protected update(): void;
|
|
16
|
+
protected updatePosition(): void;
|
|
17
|
+
}
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
import { AbstractColliderComponent } from "./AbstractColliderComponent";
|
|
2
|
+
import { Vector2 } from "../../math/Vector2";
|
|
3
|
+
import { Rotation } from "../../math/Rotation";
|
|
4
|
+
export interface TriangleColliderConfig {
|
|
5
|
+
vertexModel: [Vector2, Vector2, Vector2];
|
|
6
|
+
offsetX?: number;
|
|
7
|
+
offsetY?: number;
|
|
8
|
+
rotation?: Rotation;
|
|
9
|
+
layer?: string;
|
|
10
|
+
physics?: boolean;
|
|
11
|
+
debug?: boolean;
|
|
12
|
+
}
|
|
13
|
+
export declare class TriangleCollider extends AbstractColliderComponent {
|
|
14
|
+
debug: boolean;
|
|
15
|
+
vertexModel: [Vector2, Vector2, Vector2];
|
|
16
|
+
offsetX: number;
|
|
17
|
+
offsetY: number;
|
|
18
|
+
rotation: Rotation;
|
|
19
|
+
private scaledVertexModel;
|
|
20
|
+
private scaledOffset;
|
|
21
|
+
private scaledPosition;
|
|
22
|
+
private finalRotation;
|
|
23
|
+
private applyRotation;
|
|
24
|
+
private innerPosition;
|
|
25
|
+
constructor(config: TriangleColliderConfig);
|
|
26
|
+
protected start(): void;
|
|
27
|
+
protected update(): void;
|
|
28
|
+
private updateSize;
|
|
29
|
+
protected updatePosition(): void;
|
|
30
|
+
private translate;
|
|
31
|
+
private updateShape;
|
|
32
|
+
}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
import { RenderComponent } from "../../core/Component";
|
|
2
|
+
import { Rotation } from "../../math/Rotation";
|
|
3
|
+
import { Vector2 } from "../../math/Vector2";
|
|
4
|
+
export interface MaskRendererConfig {
|
|
5
|
+
width: number;
|
|
6
|
+
height: number;
|
|
7
|
+
color: string;
|
|
8
|
+
offset?: Vector2;
|
|
9
|
+
rotation?: Rotation;
|
|
10
|
+
opacity?: number;
|
|
11
|
+
layer?: string;
|
|
12
|
+
}
|
|
13
|
+
export declare class MaskRenderer extends RenderComponent {
|
|
14
|
+
private renderManager;
|
|
15
|
+
width: number;
|
|
16
|
+
height: number;
|
|
17
|
+
color: string;
|
|
18
|
+
offset: Vector2;
|
|
19
|
+
rotation: Rotation;
|
|
20
|
+
opacity: number;
|
|
21
|
+
layer: string;
|
|
22
|
+
private renderData;
|
|
23
|
+
private innerPosition;
|
|
24
|
+
private scaledOffset;
|
|
25
|
+
constructor(config: MaskRendererConfig);
|
|
26
|
+
protected update(): void;
|
|
27
|
+
private calculateRenderPosition;
|
|
28
|
+
private translateRenderPosition;
|
|
29
|
+
}
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
import { RenderComponent } from "../../core/Component";
|
|
2
|
+
import { Rotation } from "../../math/Rotation";
|
|
3
|
+
import { Vector2 } from "../../math/Vector2";
|
|
4
|
+
import { Sprite } from "../Sprite";
|
|
5
|
+
export interface SpriteRendererConfig {
|
|
6
|
+
sprite?: Sprite;
|
|
7
|
+
offset?: Vector2;
|
|
8
|
+
smooth?: boolean;
|
|
9
|
+
rotation?: Rotation;
|
|
10
|
+
flipHorizontal?: boolean;
|
|
11
|
+
flipVertical?: boolean;
|
|
12
|
+
opacity?: number;
|
|
13
|
+
tiled?: Vector2;
|
|
14
|
+
maskColor?: string;
|
|
15
|
+
maskColorMix?: number;
|
|
16
|
+
tintColor?: string;
|
|
17
|
+
layer?: string;
|
|
18
|
+
}
|
|
19
|
+
export declare class SpriteRenderer extends RenderComponent {
|
|
20
|
+
private renderManager;
|
|
21
|
+
sprite: Sprite;
|
|
22
|
+
offset: Vector2;
|
|
23
|
+
flipHorizontal: boolean;
|
|
24
|
+
flipVertical: boolean;
|
|
25
|
+
rotation: Rotation;
|
|
26
|
+
smooth: boolean;
|
|
27
|
+
opacity: number;
|
|
28
|
+
private _tiled;
|
|
29
|
+
maskColor: string;
|
|
30
|
+
maskColorMix: number;
|
|
31
|
+
tintColor: string;
|
|
32
|
+
layer: string;
|
|
33
|
+
private renderData;
|
|
34
|
+
private innerPosition;
|
|
35
|
+
private cachePosition;
|
|
36
|
+
private cacheRenderPosition;
|
|
37
|
+
private scaledOffset;
|
|
38
|
+
constructor(config?: SpriteRendererConfig);
|
|
39
|
+
get tiled(): Vector2;
|
|
40
|
+
set tiled(tiled: Vector2);
|
|
41
|
+
protected update(): void;
|
|
42
|
+
private updateRenderDataArray;
|
|
43
|
+
private updateRenderData;
|
|
44
|
+
private calculateRenderPosition;
|
|
45
|
+
private translateRenderPosition;
|
|
46
|
+
}
|
|
@@ -0,0 +1,49 @@
|
|
|
1
|
+
import { RenderComponent } from "../../core/Component";
|
|
2
|
+
import { Orientation } from "../../rendering/renderData/TextRenderData";
|
|
3
|
+
import { Rotation } from "../../math/Rotation";
|
|
4
|
+
import { Vector2 } from "../../math/Vector2";
|
|
5
|
+
export interface TextRendererConfig {
|
|
6
|
+
text: string;
|
|
7
|
+
fontFamily: string;
|
|
8
|
+
fontUrl?: string;
|
|
9
|
+
fontSize?: number;
|
|
10
|
+
color?: string;
|
|
11
|
+
lineSeparation?: number;
|
|
12
|
+
letterSpacing?: number;
|
|
13
|
+
width?: number;
|
|
14
|
+
height?: number;
|
|
15
|
+
offset?: Vector2;
|
|
16
|
+
smooth?: boolean;
|
|
17
|
+
charRanges?: number[];
|
|
18
|
+
bitmapSize?: number;
|
|
19
|
+
bitmapOffset?: Vector2;
|
|
20
|
+
rotation?: Rotation;
|
|
21
|
+
opacity?: number;
|
|
22
|
+
orientation?: Orientation;
|
|
23
|
+
}
|
|
24
|
+
export declare class TextRenderer extends RenderComponent {
|
|
25
|
+
text: string;
|
|
26
|
+
fontFamily: string;
|
|
27
|
+
fontUrl: string;
|
|
28
|
+
fontSize: number;
|
|
29
|
+
width: number;
|
|
30
|
+
height: number;
|
|
31
|
+
offset: Vector2;
|
|
32
|
+
color: string;
|
|
33
|
+
lineSeparation: number;
|
|
34
|
+
letterSpacing: number;
|
|
35
|
+
bitmapSize: number;
|
|
36
|
+
charRanges: number[];
|
|
37
|
+
smooth: boolean;
|
|
38
|
+
bitmapOffset: Vector2;
|
|
39
|
+
rotation: Rotation;
|
|
40
|
+
opacity: number;
|
|
41
|
+
orientation: Orientation;
|
|
42
|
+
private renderManager;
|
|
43
|
+
private renderData;
|
|
44
|
+
private lastFrameText;
|
|
45
|
+
constructor(config: TextRendererConfig);
|
|
46
|
+
protected start(): void;
|
|
47
|
+
protected update(): void;
|
|
48
|
+
private crop;
|
|
49
|
+
}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import { TilemapRenderer, TilemapRendererConfig } from "./TilemapRenderer";
|
|
2
|
+
export interface CsvTilemapConfig extends TilemapRendererConfig {
|
|
3
|
+
tilemapData: string;
|
|
4
|
+
alpha?: number;
|
|
5
|
+
tintColor?: string;
|
|
6
|
+
}
|
|
7
|
+
export declare class CsvTilemapRenderer extends TilemapRenderer {
|
|
8
|
+
readonly tilemapData: string;
|
|
9
|
+
readonly alpha: number;
|
|
10
|
+
readonly tintColor: string;
|
|
11
|
+
constructor(config: CsvTilemapConfig);
|
|
12
|
+
protected processTilemap(): void;
|
|
13
|
+
}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
import { Vector2 } from "../../../math/Vector2";
|
|
2
|
+
export declare class TileData {
|
|
3
|
+
private _position;
|
|
4
|
+
private _width;
|
|
5
|
+
private _height;
|
|
6
|
+
constructor(position: Vector2, width: number, height: number);
|
|
7
|
+
get position(): Vector2;
|
|
8
|
+
get width(): number;
|
|
9
|
+
get height(): number;
|
|
10
|
+
}
|