aizryu.js 1.0.0

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@@ -0,0 +1,536 @@
1
+ "use strict";
2
+ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
3
+ if (k2 === undefined) k2 = k;
4
+ var desc = Object.getOwnPropertyDescriptor(m, k);
5
+ if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
6
+ desc = { enumerable: true, get: function() { return m[k]; } };
7
+ }
8
+ Object.defineProperty(o, k2, desc);
9
+ }) : (function(o, m, k, k2) {
10
+ if (k2 === undefined) k2 = k;
11
+ o[k2] = m[k];
12
+ }));
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+ var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
14
+ Object.defineProperty(o, "default", { enumerable: true, value: v });
15
+ }) : function(o, v) {
16
+ o["default"] = v;
17
+ });
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+ var __importStar = (this && this.__importStar) || function (mod) {
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+ if (mod && mod.__esModule) return mod;
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+ var result = {};
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+ if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
22
+ __setModuleDefault(result, mod);
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+ return result;
24
+ };
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+ var __importDefault = (this && this.__importDefault) || function (mod) {
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+ return (mod && mod.__esModule) ? mod : { "default": mod };
27
+ };
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+ Object.defineProperty(exports, "__esModule", { value: true });
29
+ exports.decodeXML = exports.decodeHTMLStrict = exports.decodeHTMLAttribute = exports.decodeHTML = exports.determineBranch = exports.EntityDecoder = exports.DecodingMode = exports.BinTrieFlags = exports.fromCodePoint = exports.replaceCodePoint = exports.decodeCodePoint = exports.xmlDecodeTree = exports.htmlDecodeTree = void 0;
30
+ var decode_data_html_js_1 = __importDefault(require("./generated/decode-data-html.js"));
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+ exports.htmlDecodeTree = decode_data_html_js_1.default;
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+ var decode_data_xml_js_1 = __importDefault(require("./generated/decode-data-xml.js"));
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+ exports.xmlDecodeTree = decode_data_xml_js_1.default;
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+ var decode_codepoint_js_1 = __importStar(require("./decode_codepoint.js"));
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+ exports.decodeCodePoint = decode_codepoint_js_1.default;
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+ var decode_codepoint_js_2 = require("./decode_codepoint.js");
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+ Object.defineProperty(exports, "replaceCodePoint", { enumerable: true, get: function () { return decode_codepoint_js_2.replaceCodePoint; } });
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+ Object.defineProperty(exports, "fromCodePoint", { enumerable: true, get: function () { return decode_codepoint_js_2.fromCodePoint; } });
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+ var CharCodes;
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+ (function (CharCodes) {
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+ CharCodes[CharCodes["NUM"] = 35] = "NUM";
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+ CharCodes[CharCodes["SEMI"] = 59] = "SEMI";
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+ CharCodes[CharCodes["EQUALS"] = 61] = "EQUALS";
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+ CharCodes[CharCodes["ZERO"] = 48] = "ZERO";
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+ CharCodes[CharCodes["NINE"] = 57] = "NINE";
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+ CharCodes[CharCodes["LOWER_A"] = 97] = "LOWER_A";
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+ CharCodes[CharCodes["LOWER_F"] = 102] = "LOWER_F";
48
+ CharCodes[CharCodes["LOWER_X"] = 120] = "LOWER_X";
49
+ CharCodes[CharCodes["LOWER_Z"] = 122] = "LOWER_Z";
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+ CharCodes[CharCodes["UPPER_A"] = 65] = "UPPER_A";
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+ CharCodes[CharCodes["UPPER_F"] = 70] = "UPPER_F";
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+ CharCodes[CharCodes["UPPER_Z"] = 90] = "UPPER_Z";
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+ })(CharCodes || (CharCodes = {}));
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+ /** Bit that needs to be set to convert an upper case ASCII character to lower case */
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+ var TO_LOWER_BIT = 32;
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+ var BinTrieFlags;
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+ (function (BinTrieFlags) {
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+ BinTrieFlags[BinTrieFlags["VALUE_LENGTH"] = 49152] = "VALUE_LENGTH";
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+ BinTrieFlags[BinTrieFlags["BRANCH_LENGTH"] = 16256] = "BRANCH_LENGTH";
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+ BinTrieFlags[BinTrieFlags["JUMP_TABLE"] = 127] = "JUMP_TABLE";
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+ })(BinTrieFlags = exports.BinTrieFlags || (exports.BinTrieFlags = {}));
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+ function isNumber(code) {
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+ return code >= CharCodes.ZERO && code <= CharCodes.NINE;
64
+ }
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+ function isHexadecimalCharacter(code) {
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+ return ((code >= CharCodes.UPPER_A && code <= CharCodes.UPPER_F) ||
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+ (code >= CharCodes.LOWER_A && code <= CharCodes.LOWER_F));
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+ }
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+ function isAsciiAlphaNumeric(code) {
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+ return ((code >= CharCodes.UPPER_A && code <= CharCodes.UPPER_Z) ||
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+ (code >= CharCodes.LOWER_A && code <= CharCodes.LOWER_Z) ||
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+ isNumber(code));
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+ }
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+ /**
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+ * Checks if the given character is a valid end character for an entity in an attribute.
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+ *
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+ * Attribute values that aren't terminated properly aren't parsed, and shouldn't lead to a parser error.
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+ * See the example in https://html.spec.whatwg.org/multipage/parsing.html#named-character-reference-state
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+ */
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+ function isEntityInAttributeInvalidEnd(code) {
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+ return code === CharCodes.EQUALS || isAsciiAlphaNumeric(code);
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+ }
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+ var EntityDecoderState;
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+ (function (EntityDecoderState) {
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+ EntityDecoderState[EntityDecoderState["EntityStart"] = 0] = "EntityStart";
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+ EntityDecoderState[EntityDecoderState["NumericStart"] = 1] = "NumericStart";
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+ EntityDecoderState[EntityDecoderState["NumericDecimal"] = 2] = "NumericDecimal";
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+ EntityDecoderState[EntityDecoderState["NumericHex"] = 3] = "NumericHex";
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+ EntityDecoderState[EntityDecoderState["NamedEntity"] = 4] = "NamedEntity";
90
+ })(EntityDecoderState || (EntityDecoderState = {}));
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+ var DecodingMode;
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+ (function (DecodingMode) {
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+ /** Entities in text nodes that can end with any character. */
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+ DecodingMode[DecodingMode["Legacy"] = 0] = "Legacy";
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+ /** Only allow entities terminated with a semicolon. */
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+ DecodingMode[DecodingMode["Strict"] = 1] = "Strict";
97
+ /** Entities in attributes have limitations on ending characters. */
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+ DecodingMode[DecodingMode["Attribute"] = 2] = "Attribute";
99
+ })(DecodingMode = exports.DecodingMode || (exports.DecodingMode = {}));
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+ /**
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+ * Token decoder with support of writing partial entities.
102
+ */
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+ var EntityDecoder = /** @class */ (function () {
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+ function EntityDecoder(
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+ /** The tree used to decode entities. */
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+ decodeTree,
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+ /**
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+ * The function that is called when a codepoint is decoded.
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+ *
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+ * For multi-byte named entities, this will be called multiple times,
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+ * with the second codepoint, and the same `consumed` value.
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+ *
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+ * @param codepoint The decoded codepoint.
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+ * @param consumed The number of bytes consumed by the decoder.
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+ */
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+ emitCodePoint,
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+ /** An object that is used to produce errors. */
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+ errors) {
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+ this.decodeTree = decodeTree;
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+ this.emitCodePoint = emitCodePoint;
121
+ this.errors = errors;
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+ /** The current state of the decoder. */
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+ this.state = EntityDecoderState.EntityStart;
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+ /** Characters that were consumed while parsing an entity. */
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+ this.consumed = 1;
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+ /**
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+ * The result of the entity.
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+ *
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+ * Either the result index of a numeric entity, or the codepoint of a
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+ * numeric entity.
131
+ */
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+ this.result = 0;
133
+ /** The current index in the decode tree. */
134
+ this.treeIndex = 0;
135
+ /** The number of characters that were consumed in excess. */
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+ this.excess = 1;
137
+ /** The mode in which the decoder is operating. */
138
+ this.decodeMode = DecodingMode.Strict;
139
+ }
140
+ /** Resets the instance to make it reusable. */
141
+ EntityDecoder.prototype.startEntity = function (decodeMode) {
142
+ this.decodeMode = decodeMode;
143
+ this.state = EntityDecoderState.EntityStart;
144
+ this.result = 0;
145
+ this.treeIndex = 0;
146
+ this.excess = 1;
147
+ this.consumed = 1;
148
+ };
149
+ /**
150
+ * Write an entity to the decoder. This can be called multiple times with partial entities.
151
+ * If the entity is incomplete, the decoder will return -1.
152
+ *
153
+ * Mirrors the implementation of `getDecoder`, but with the ability to stop decoding if the
154
+ * entity is incomplete, and resume when the next string is written.
155
+ *
156
+ * @param string The string containing the entity (or a continuation of the entity).
157
+ * @param offset The offset at which the entity begins. Should be 0 if this is not the first call.
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+ * @returns The number of characters that were consumed, or -1 if the entity is incomplete.
159
+ */
160
+ EntityDecoder.prototype.write = function (str, offset) {
161
+ switch (this.state) {
162
+ case EntityDecoderState.EntityStart: {
163
+ if (str.charCodeAt(offset) === CharCodes.NUM) {
164
+ this.state = EntityDecoderState.NumericStart;
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+ this.consumed += 1;
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+ return this.stateNumericStart(str, offset + 1);
167
+ }
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+ this.state = EntityDecoderState.NamedEntity;
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+ return this.stateNamedEntity(str, offset);
170
+ }
171
+ case EntityDecoderState.NumericStart: {
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+ return this.stateNumericStart(str, offset);
173
+ }
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+ case EntityDecoderState.NumericDecimal: {
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+ return this.stateNumericDecimal(str, offset);
176
+ }
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+ case EntityDecoderState.NumericHex: {
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+ return this.stateNumericHex(str, offset);
179
+ }
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+ case EntityDecoderState.NamedEntity: {
181
+ return this.stateNamedEntity(str, offset);
182
+ }
183
+ }
184
+ };
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+ /**
186
+ * Switches between the numeric decimal and hexadecimal states.
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+ *
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+ * Equivalent to the `Numeric character reference state` in the HTML spec.
189
+ *
190
+ * @param str The string containing the entity (or a continuation of the entity).
191
+ * @param offset The current offset.
192
+ * @returns The number of characters that were consumed, or -1 if the entity is incomplete.
193
+ */
194
+ EntityDecoder.prototype.stateNumericStart = function (str, offset) {
195
+ if (offset >= str.length) {
196
+ return -1;
197
+ }
198
+ if ((str.charCodeAt(offset) | TO_LOWER_BIT) === CharCodes.LOWER_X) {
199
+ this.state = EntityDecoderState.NumericHex;
200
+ this.consumed += 1;
201
+ return this.stateNumericHex(str, offset + 1);
202
+ }
203
+ this.state = EntityDecoderState.NumericDecimal;
204
+ return this.stateNumericDecimal(str, offset);
205
+ };
206
+ EntityDecoder.prototype.addToNumericResult = function (str, start, end, base) {
207
+ if (start !== end) {
208
+ var digitCount = end - start;
209
+ this.result =
210
+ this.result * Math.pow(base, digitCount) +
211
+ parseInt(str.substr(start, digitCount), base);
212
+ this.consumed += digitCount;
213
+ }
214
+ };
215
+ /**
216
+ * Parses a hexadecimal numeric entity.
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+ *
218
+ * Equivalent to the `Hexademical character reference state` in the HTML spec.
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+ *
220
+ * @param str The string containing the entity (or a continuation of the entity).
221
+ * @param offset The current offset.
222
+ * @returns The number of characters that were consumed, or -1 if the entity is incomplete.
223
+ */
224
+ EntityDecoder.prototype.stateNumericHex = function (str, offset) {
225
+ var startIdx = offset;
226
+ while (offset < str.length) {
227
+ var char = str.charCodeAt(offset);
228
+ if (isNumber(char) || isHexadecimalCharacter(char)) {
229
+ offset += 1;
230
+ }
231
+ else {
232
+ this.addToNumericResult(str, startIdx, offset, 16);
233
+ return this.emitNumericEntity(char, 3);
234
+ }
235
+ }
236
+ this.addToNumericResult(str, startIdx, offset, 16);
237
+ return -1;
238
+ };
239
+ /**
240
+ * Parses a decimal numeric entity.
241
+ *
242
+ * Equivalent to the `Decimal character reference state` in the HTML spec.
243
+ *
244
+ * @param str The string containing the entity (or a continuation of the entity).
245
+ * @param offset The current offset.
246
+ * @returns The number of characters that were consumed, or -1 if the entity is incomplete.
247
+ */
248
+ EntityDecoder.prototype.stateNumericDecimal = function (str, offset) {
249
+ var startIdx = offset;
250
+ while (offset < str.length) {
251
+ var char = str.charCodeAt(offset);
252
+ if (isNumber(char)) {
253
+ offset += 1;
254
+ }
255
+ else {
256
+ this.addToNumericResult(str, startIdx, offset, 10);
257
+ return this.emitNumericEntity(char, 2);
258
+ }
259
+ }
260
+ this.addToNumericResult(str, startIdx, offset, 10);
261
+ return -1;
262
+ };
263
+ /**
264
+ * Validate and emit a numeric entity.
265
+ *
266
+ * Implements the logic from the `Hexademical character reference start
267
+ * state` and `Numeric character reference end state` in the HTML spec.
268
+ *
269
+ * @param lastCp The last code point of the entity. Used to see if the
270
+ * entity was terminated with a semicolon.
271
+ * @param expectedLength The minimum number of characters that should be
272
+ * consumed. Used to validate that at least one digit
273
+ * was consumed.
274
+ * @returns The number of characters that were consumed.
275
+ */
276
+ EntityDecoder.prototype.emitNumericEntity = function (lastCp, expectedLength) {
277
+ var _a;
278
+ // Ensure we consumed at least one digit.
279
+ if (this.consumed <= expectedLength) {
280
+ (_a = this.errors) === null || _a === void 0 ? void 0 : _a.absenceOfDigitsInNumericCharacterReference(this.consumed);
281
+ return 0;
282
+ }
283
+ // Figure out if this is a legit end of the entity
284
+ if (lastCp === CharCodes.SEMI) {
285
+ this.consumed += 1;
286
+ }
287
+ else if (this.decodeMode === DecodingMode.Strict) {
288
+ return 0;
289
+ }
290
+ this.emitCodePoint((0, decode_codepoint_js_1.replaceCodePoint)(this.result), this.consumed);
291
+ if (this.errors) {
292
+ if (lastCp !== CharCodes.SEMI) {
293
+ this.errors.missingSemicolonAfterCharacterReference();
294
+ }
295
+ this.errors.validateNumericCharacterReference(this.result);
296
+ }
297
+ return this.consumed;
298
+ };
299
+ /**
300
+ * Parses a named entity.
301
+ *
302
+ * Equivalent to the `Named character reference state` in the HTML spec.
303
+ *
304
+ * @param str The string containing the entity (or a continuation of the entity).
305
+ * @param offset The current offset.
306
+ * @returns The number of characters that were consumed, or -1 if the entity is incomplete.
307
+ */
308
+ EntityDecoder.prototype.stateNamedEntity = function (str, offset) {
309
+ var decodeTree = this.decodeTree;
310
+ var current = decodeTree[this.treeIndex];
311
+ // The mask is the number of bytes of the value, including the current byte.
312
+ var valueLength = (current & BinTrieFlags.VALUE_LENGTH) >> 14;
313
+ for (; offset < str.length; offset++, this.excess++) {
314
+ var char = str.charCodeAt(offset);
315
+ this.treeIndex = determineBranch(decodeTree, current, this.treeIndex + Math.max(1, valueLength), char);
316
+ if (this.treeIndex < 0) {
317
+ return this.result === 0 ||
318
+ // If we are parsing an attribute
319
+ (this.decodeMode === DecodingMode.Attribute &&
320
+ // We shouldn't have consumed any characters after the entity,
321
+ (valueLength === 0 ||
322
+ // And there should be no invalid characters.
323
+ isEntityInAttributeInvalidEnd(char)))
324
+ ? 0
325
+ : this.emitNotTerminatedNamedEntity();
326
+ }
327
+ current = decodeTree[this.treeIndex];
328
+ valueLength = (current & BinTrieFlags.VALUE_LENGTH) >> 14;
329
+ // If the branch is a value, store it and continue
330
+ if (valueLength !== 0) {
331
+ // If the entity is terminated by a semicolon, we are done.
332
+ if (char === CharCodes.SEMI) {
333
+ return this.emitNamedEntityData(this.treeIndex, valueLength, this.consumed + this.excess);
334
+ }
335
+ // If we encounter a non-terminated (legacy) entity while parsing strictly, then ignore it.
336
+ if (this.decodeMode !== DecodingMode.Strict) {
337
+ this.result = this.treeIndex;
338
+ this.consumed += this.excess;
339
+ this.excess = 0;
340
+ }
341
+ }
342
+ }
343
+ return -1;
344
+ };
345
+ /**
346
+ * Emit a named entity that was not terminated with a semicolon.
347
+ *
348
+ * @returns The number of characters consumed.
349
+ */
350
+ EntityDecoder.prototype.emitNotTerminatedNamedEntity = function () {
351
+ var _a;
352
+ var _b = this, result = _b.result, decodeTree = _b.decodeTree;
353
+ var valueLength = (decodeTree[result] & BinTrieFlags.VALUE_LENGTH) >> 14;
354
+ this.emitNamedEntityData(result, valueLength, this.consumed);
355
+ (_a = this.errors) === null || _a === void 0 ? void 0 : _a.missingSemicolonAfterCharacterReference();
356
+ return this.consumed;
357
+ };
358
+ /**
359
+ * Emit a named entity.
360
+ *
361
+ * @param result The index of the entity in the decode tree.
362
+ * @param valueLength The number of bytes in the entity.
363
+ * @param consumed The number of characters consumed.
364
+ *
365
+ * @returns The number of characters consumed.
366
+ */
367
+ EntityDecoder.prototype.emitNamedEntityData = function (result, valueLength, consumed) {
368
+ var decodeTree = this.decodeTree;
369
+ this.emitCodePoint(valueLength === 1
370
+ ? decodeTree[result] & ~BinTrieFlags.VALUE_LENGTH
371
+ : decodeTree[result + 1], consumed);
372
+ if (valueLength === 3) {
373
+ // For multi-byte values, we need to emit the second byte.
374
+ this.emitCodePoint(decodeTree[result + 2], consumed);
375
+ }
376
+ return consumed;
377
+ };
378
+ /**
379
+ * Signal to the parser that the end of the input was reached.
380
+ *
381
+ * Remaining data will be emitted and relevant errors will be produced.
382
+ *
383
+ * @returns The number of characters consumed.
384
+ */
385
+ EntityDecoder.prototype.end = function () {
386
+ var _a;
387
+ switch (this.state) {
388
+ case EntityDecoderState.NamedEntity: {
389
+ // Emit a named entity if we have one.
390
+ return this.result !== 0 &&
391
+ (this.decodeMode !== DecodingMode.Attribute ||
392
+ this.result === this.treeIndex)
393
+ ? this.emitNotTerminatedNamedEntity()
394
+ : 0;
395
+ }
396
+ // Otherwise, emit a numeric entity if we have one.
397
+ case EntityDecoderState.NumericDecimal: {
398
+ return this.emitNumericEntity(0, 2);
399
+ }
400
+ case EntityDecoderState.NumericHex: {
401
+ return this.emitNumericEntity(0, 3);
402
+ }
403
+ case EntityDecoderState.NumericStart: {
404
+ (_a = this.errors) === null || _a === void 0 ? void 0 : _a.absenceOfDigitsInNumericCharacterReference(this.consumed);
405
+ return 0;
406
+ }
407
+ case EntityDecoderState.EntityStart: {
408
+ // Return 0 if we have no entity.
409
+ return 0;
410
+ }
411
+ }
412
+ };
413
+ return EntityDecoder;
414
+ }());
415
+ exports.EntityDecoder = EntityDecoder;
416
+ /**
417
+ * Creates a function that decodes entities in a string.
418
+ *
419
+ * @param decodeTree The decode tree.
420
+ * @returns A function that decodes entities in a string.
421
+ */
422
+ function getDecoder(decodeTree) {
423
+ var ret = "";
424
+ var decoder = new EntityDecoder(decodeTree, function (str) { return (ret += (0, decode_codepoint_js_1.fromCodePoint)(str)); });
425
+ return function decodeWithTrie(str, decodeMode) {
426
+ var lastIndex = 0;
427
+ var offset = 0;
428
+ while ((offset = str.indexOf("&", offset)) >= 0) {
429
+ ret += str.slice(lastIndex, offset);
430
+ decoder.startEntity(decodeMode);
431
+ var len = decoder.write(str,
432
+ // Skip the "&"
433
+ offset + 1);
434
+ if (len < 0) {
435
+ lastIndex = offset + decoder.end();
436
+ break;
437
+ }
438
+ lastIndex = offset + len;
439
+ // If `len` is 0, skip the current `&` and continue.
440
+ offset = len === 0 ? lastIndex + 1 : lastIndex;
441
+ }
442
+ var result = ret + str.slice(lastIndex);
443
+ // Make sure we don't keep a reference to the final string.
444
+ ret = "";
445
+ return result;
446
+ };
447
+ }
448
+ /**
449
+ * Determines the branch of the current node that is taken given the current
450
+ * character. This function is used to traverse the trie.
451
+ *
452
+ * @param decodeTree The trie.
453
+ * @param current The current node.
454
+ * @param nodeIdx The index right after the current node and its value.
455
+ * @param char The current character.
456
+ * @returns The index of the next node, or -1 if no branch is taken.
457
+ */
458
+ function determineBranch(decodeTree, current, nodeIdx, char) {
459
+ var branchCount = (current & BinTrieFlags.BRANCH_LENGTH) >> 7;
460
+ var jumpOffset = current & BinTrieFlags.JUMP_TABLE;
461
+ // Case 1: Single branch encoded in jump offset
462
+ if (branchCount === 0) {
463
+ return jumpOffset !== 0 && char === jumpOffset ? nodeIdx : -1;
464
+ }
465
+ // Case 2: Multiple branches encoded in jump table
466
+ if (jumpOffset) {
467
+ var value = char - jumpOffset;
468
+ return value < 0 || value >= branchCount
469
+ ? -1
470
+ : decodeTree[nodeIdx + value] - 1;
471
+ }
472
+ // Case 3: Multiple branches encoded in dictionary
473
+ // Binary search for the character.
474
+ var lo = nodeIdx;
475
+ var hi = lo + branchCount - 1;
476
+ while (lo <= hi) {
477
+ var mid = (lo + hi) >>> 1;
478
+ var midVal = decodeTree[mid];
479
+ if (midVal < char) {
480
+ lo = mid + 1;
481
+ }
482
+ else if (midVal > char) {
483
+ hi = mid - 1;
484
+ }
485
+ else {
486
+ return decodeTree[mid + branchCount];
487
+ }
488
+ }
489
+ return -1;
490
+ }
491
+ exports.determineBranch = determineBranch;
492
+ var htmlDecoder = getDecoder(decode_data_html_js_1.default);
493
+ var xmlDecoder = getDecoder(decode_data_xml_js_1.default);
494
+ /**
495
+ * Decodes an HTML string.
496
+ *
497
+ * @param str The string to decode.
498
+ * @param mode The decoding mode.
499
+ * @returns The decoded string.
500
+ */
501
+ function decodeHTML(str, mode) {
502
+ if (mode === void 0) { mode = DecodingMode.Legacy; }
503
+ return htmlDecoder(str, mode);
504
+ }
505
+ exports.decodeHTML = decodeHTML;
506
+ /**
507
+ * Decodes an HTML string in an attribute.
508
+ *
509
+ * @param str The string to decode.
510
+ * @returns The decoded string.
511
+ */
512
+ function decodeHTMLAttribute(str) {
513
+ return htmlDecoder(str, DecodingMode.Attribute);
514
+ }
515
+ exports.decodeHTMLAttribute = decodeHTMLAttribute;
516
+ /**
517
+ * Decodes an HTML string, requiring all entities to be terminated by a semicolon.
518
+ *
519
+ * @param str The string to decode.
520
+ * @returns The decoded string.
521
+ */
522
+ function decodeHTMLStrict(str) {
523
+ return htmlDecoder(str, DecodingMode.Strict);
524
+ }
525
+ exports.decodeHTMLStrict = decodeHTMLStrict;
526
+ /**
527
+ * Decodes an XML string, requiring all entities to be terminated by a semicolon.
528
+ *
529
+ * @param str The string to decode.
530
+ * @returns The decoded string.
531
+ */
532
+ function decodeXML(str) {
533
+ return xmlDecoder(str, DecodingMode.Strict);
534
+ }
535
+ exports.decodeXML = decodeXML;
536
+ //# sourceMappingURL=decode.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,19 @@
1
+ /**
2
+ * Polyfill for `String.fromCodePoint`. It is used to create a string from a Unicode code point.
3
+ */
4
+ export declare const fromCodePoint: (...codePoints: number[]) => string;
5
+ /**
6
+ * Replace the given code point with a replacement character if it is a
7
+ * surrogate or is outside the valid range. Otherwise return the code
8
+ * point unchanged.
9
+ */
10
+ export declare function replaceCodePoint(codePoint: number): number;
11
+ /**
12
+ * Replace the code point if relevant, then convert it to a string.
13
+ *
14
+ * @deprecated Use `fromCodePoint(replaceCodePoint(codePoint))` instead.
15
+ * @param codePoint The code point to decode.
16
+ * @returns The decoded code point.
17
+ */
18
+ export default function decodeCodePoint(codePoint: number): string;
19
+ //# sourceMappingURL=decode_codepoint.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"decode_codepoint.d.ts","sourceRoot":"https://raw.githubusercontent.com/fb55/entities/61afd4701eaa736978b13c7351cd3de9a96b04bc/src/","sources":["decode_codepoint.ts"],"names":[],"mappings":"AAkCA;;GAEG;AACH,eAAO,MAAM,aAAa,qCAgBrB,CAAC;AAEN;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,SAAS,EAAE,MAAM,UAMjD;AAED;;;;;;GAMG;AACH,MAAM,CAAC,OAAO,UAAU,eAAe,CAAC,SAAS,EAAE,MAAM,GAAG,MAAM,CAEjE"}
@@ -0,0 +1,76 @@
1
+ "use strict";
2
+ // Adapted from https://github.com/mathiasbynens/he/blob/36afe179392226cf1b6ccdb16ebbb7a5a844d93a/src/he.js#L106-L134
3
+ var _a;
4
+ Object.defineProperty(exports, "__esModule", { value: true });
5
+ exports.replaceCodePoint = exports.fromCodePoint = void 0;
6
+ var decodeMap = new Map([
7
+ [0, 65533],
8
+ // C1 Unicode control character reference replacements
9
+ [128, 8364],
10
+ [130, 8218],
11
+ [131, 402],
12
+ [132, 8222],
13
+ [133, 8230],
14
+ [134, 8224],
15
+ [135, 8225],
16
+ [136, 710],
17
+ [137, 8240],
18
+ [138, 352],
19
+ [139, 8249],
20
+ [140, 338],
21
+ [142, 381],
22
+ [145, 8216],
23
+ [146, 8217],
24
+ [147, 8220],
25
+ [148, 8221],
26
+ [149, 8226],
27
+ [150, 8211],
28
+ [151, 8212],
29
+ [152, 732],
30
+ [153, 8482],
31
+ [154, 353],
32
+ [155, 8250],
33
+ [156, 339],
34
+ [158, 382],
35
+ [159, 376],
36
+ ]);
37
+ /**
38
+ * Polyfill for `String.fromCodePoint`. It is used to create a string from a Unicode code point.
39
+ */
40
+ exports.fromCodePoint =
41
+ // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition, node/no-unsupported-features/es-builtins
42
+ (_a = String.fromCodePoint) !== null && _a !== void 0 ? _a : function (codePoint) {
43
+ var output = "";
44
+ if (codePoint > 0xffff) {
45
+ codePoint -= 0x10000;
46
+ output += String.fromCharCode(((codePoint >>> 10) & 0x3ff) | 0xd800);
47
+ codePoint = 0xdc00 | (codePoint & 0x3ff);
48
+ }
49
+ output += String.fromCharCode(codePoint);
50
+ return output;
51
+ };
52
+ /**
53
+ * Replace the given code point with a replacement character if it is a
54
+ * surrogate or is outside the valid range. Otherwise return the code
55
+ * point unchanged.
56
+ */
57
+ function replaceCodePoint(codePoint) {
58
+ var _a;
59
+ if ((codePoint >= 0xd800 && codePoint <= 0xdfff) || codePoint > 0x10ffff) {
60
+ return 0xfffd;
61
+ }
62
+ return (_a = decodeMap.get(codePoint)) !== null && _a !== void 0 ? _a : codePoint;
63
+ }
64
+ exports.replaceCodePoint = replaceCodePoint;
65
+ /**
66
+ * Replace the code point if relevant, then convert it to a string.
67
+ *
68
+ * @deprecated Use `fromCodePoint(replaceCodePoint(codePoint))` instead.
69
+ * @param codePoint The code point to decode.
70
+ * @returns The decoded code point.
71
+ */
72
+ function decodeCodePoint(codePoint) {
73
+ return (0, exports.fromCodePoint)(replaceCodePoint(codePoint));
74
+ }
75
+ exports.default = decodeCodePoint;
76
+ //# sourceMappingURL=decode_codepoint.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"decode_codepoint.js","sourceRoot":"https://raw.githubusercontent.com/fb55/entities/61afd4701eaa736978b13c7351cd3de9a96b04bc/src/","sources":["decode_codepoint.ts"],"names":[],"mappings":";AAAA,qHAAqH;;;;AAErH,IAAM,SAAS,GAAG,IAAI,GAAG,CAAC;IACtB,CAAC,CAAC,EAAE,KAAK,CAAC;IACV,sDAAsD;IACtD,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,GAAG,CAAC;IACV,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,GAAG,CAAC;IACV,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,GAAG,CAAC;IACV,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,GAAG,CAAC;IACV,CAAC,GAAG,EAAE,GAAG,CAAC;IACV,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,GAAG,CAAC;IACV,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,GAAG,CAAC;IACV,CAAC,GAAG,EAAE,IAAI,CAAC;IACX,CAAC,GAAG,EAAE,GAAG,CAAC;IACV,CAAC,GAAG,EAAE,GAAG,CAAC;IACV,CAAC,GAAG,EAAE,GAAG,CAAC;CACb,CAAC,CAAC;AAEH;;GAEG;AACU,QAAA,aAAa;AACtB,iHAAiH;AACjH,MAAA,MAAM,CAAC,aAAa,mCACpB,UAAU,SAAiB;IACvB,IAAI,MAAM,GAAG,EAAE,CAAC;IAEhB,IAAI,SAAS,GAAG,MAAM,EAAE;QACpB,SAAS,IAAI,OAAO,CAAC;QACrB,MAAM,IAAI,MAAM,CAAC,YAAY,CACzB,CAAC,CAAC,SAAS,KAAK,EAAE,CAAC,GAAG,KAAK,CAAC,GAAG,MAAM,CACxC,CAAC;QACF,SAAS,GAAG,MAAM,GAAG,CAAC,SAAS,GAAG,KAAK,CAAC,CAAC;KAC5C;IAED,MAAM,IAAI,MAAM,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;IACzC,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEN;;;;GAIG;AACH,SAAgB,gBAAgB,CAAC,SAAiB;;IAC9C,IAAI,CAAC,SAAS,IAAI,MAAM,IAAI,SAAS,IAAI,MAAM,CAAC,IAAI,SAAS,GAAG,QAAQ,EAAE;QACtE,OAAO,MAAM,CAAC;KACjB;IAED,OAAO,MAAA,SAAS,CAAC,GAAG,CAAC,SAAS,CAAC,mCAAI,SAAS,CAAC;AACjD,CAAC;AAND,4CAMC;AAED;;;;;;GAMG;AACH,SAAwB,eAAe,CAAC,SAAiB;IACrD,OAAO,IAAA,qBAAa,EAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC,CAAC;AACtD,CAAC;AAFD,kCAEC"}