agy-superpowers 5.2.2 → 5.2.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (220) hide show
  1. package/README.md +47 -150
  2. package/package.json +1 -1
  3. package/template/agent/rules/scratch-scripts.md +37 -0
  4. package/template/agent/rules/superpowers.md +4 -51
  5. package/template/agent/skills/ai-integrated-product/SKILL.md +0 -57
  6. package/template/agent/skills/analytics-setup/SKILL.md +0 -51
  7. package/template/agent/skills/api-design/SKILL.md +0 -193
  8. package/template/agent/skills/app-store-optimizer/SKILL.md +0 -127
  9. package/template/agent/skills/auth-and-identity/SKILL.md +0 -167
  10. package/template/agent/skills/backend-developer/SKILL.md +0 -148
  11. package/template/agent/skills/bootstrapper-finance/SKILL.md +0 -55
  12. package/template/agent/skills/chrome-extension-developer/SKILL.md +0 -53
  13. package/template/agent/skills/community-manager/SKILL.md +0 -115
  14. package/template/agent/skills/content-marketer/SKILL.md +0 -111
  15. package/template/agent/skills/conversion-optimizer/SKILL.md +0 -142
  16. package/template/agent/skills/cto-architect/SKILL.md +0 -133
  17. package/template/agent/skills/customer-success-manager/SKILL.md +0 -126
  18. package/template/agent/skills/data-analyst/SKILL.md +0 -147
  19. package/template/agent/skills/devops-engineer/SKILL.md +0 -117
  20. package/template/agent/skills/email-infrastructure/SKILL.md +0 -164
  21. package/template/agent/skills/game-design/SKILL.md +0 -194
  22. package/template/agent/skills/game-developer/SKILL.md +0 -175
  23. package/template/agent/skills/growth-hacker/SKILL.md +0 -122
  24. package/template/agent/skills/idea-validator/SKILL.md +0 -55
  25. package/template/agent/skills/indie-legal/SKILL.md +0 -53
  26. package/template/agent/skills/influencer-marketer/SKILL.md +0 -141
  27. package/template/agent/skills/landing-page-builder/SKILL.md +0 -59
  28. package/template/agent/skills/launch-strategist/SKILL.md +0 -62
  29. package/template/agent/skills/market-researcher/SKILL.md +0 -53
  30. package/template/agent/skills/micro-saas-builder/SKILL.md +0 -56
  31. package/template/agent/skills/monetization-strategist/SKILL.md +0 -119
  32. package/template/agent/skills/paid-acquisition-specialist/SKILL.md +0 -119
  33. package/template/agent/skills/pricing-psychologist/SKILL.md +0 -58
  34. package/template/agent/skills/real-time-features/SKILL.md +0 -194
  35. package/template/agent/skills/retention-specialist/SKILL.md +0 -123
  36. package/template/agent/skills/rust-developer/SKILL.md +0 -281
  37. package/template/agent/skills/rust-developer/references/rust-rules/_sections.md +0 -231
  38. package/template/agent/skills/rust-developer/references/rust-rules/anti-clone-excessive.md +0 -124
  39. package/template/agent/skills/rust-developer/references/rust-rules/anti-collect-intermediate.md +0 -131
  40. package/template/agent/skills/rust-developer/references/rust-rules/anti-empty-catch.md +0 -132
  41. package/template/agent/skills/rust-developer/references/rust-rules/anti-expect-lazy.md +0 -95
  42. package/template/agent/skills/rust-developer/references/rust-rules/anti-format-hot-path.md +0 -141
  43. package/template/agent/skills/rust-developer/references/rust-rules/anti-index-over-iter.md +0 -125
  44. package/template/agent/skills/rust-developer/references/rust-rules/anti-lock-across-await.md +0 -127
  45. package/template/agent/skills/rust-developer/references/rust-rules/anti-over-abstraction.md +0 -120
  46. package/template/agent/skills/rust-developer/references/rust-rules/anti-panic-expected.md +0 -131
  47. package/template/agent/skills/rust-developer/references/rust-rules/anti-premature-optimize.md +0 -156
  48. package/template/agent/skills/rust-developer/references/rust-rules/anti-string-for-str.md +0 -122
  49. package/template/agent/skills/rust-developer/references/rust-rules/anti-stringly-typed.md +0 -167
  50. package/template/agent/skills/rust-developer/references/rust-rules/anti-type-erasure.md +0 -134
  51. package/template/agent/skills/rust-developer/references/rust-rules/anti-unwrap-abuse.md +0 -143
  52. package/template/agent/skills/rust-developer/references/rust-rules/anti-vec-for-slice.md +0 -121
  53. package/template/agent/skills/rust-developer/references/rust-rules/api-builder-must-use.md +0 -143
  54. package/template/agent/skills/rust-developer/references/rust-rules/api-builder-pattern.md +0 -187
  55. package/template/agent/skills/rust-developer/references/rust-rules/api-common-traits.md +0 -165
  56. package/template/agent/skills/rust-developer/references/rust-rules/api-default-impl.md +0 -177
  57. package/template/agent/skills/rust-developer/references/rust-rules/api-extension-trait.md +0 -163
  58. package/template/agent/skills/rust-developer/references/rust-rules/api-from-not-into.md +0 -146
  59. package/template/agent/skills/rust-developer/references/rust-rules/api-impl-asref.md +0 -142
  60. package/template/agent/skills/rust-developer/references/rust-rules/api-impl-into.md +0 -160
  61. package/template/agent/skills/rust-developer/references/rust-rules/api-must-use.md +0 -125
  62. package/template/agent/skills/rust-developer/references/rust-rules/api-newtype-safety.md +0 -162
  63. package/template/agent/skills/rust-developer/references/rust-rules/api-non-exhaustive.md +0 -177
  64. package/template/agent/skills/rust-developer/references/rust-rules/api-parse-dont-validate.md +0 -184
  65. package/template/agent/skills/rust-developer/references/rust-rules/api-sealed-trait.md +0 -168
  66. package/template/agent/skills/rust-developer/references/rust-rules/api-serde-optional.md +0 -182
  67. package/template/agent/skills/rust-developer/references/rust-rules/api-typestate.md +0 -199
  68. package/template/agent/skills/rust-developer/references/rust-rules/async-bounded-channel.md +0 -175
  69. package/template/agent/skills/rust-developer/references/rust-rules/async-broadcast-pubsub.md +0 -185
  70. package/template/agent/skills/rust-developer/references/rust-rules/async-cancellation-token.md +0 -203
  71. package/template/agent/skills/rust-developer/references/rust-rules/async-clone-before-await.md +0 -171
  72. package/template/agent/skills/rust-developer/references/rust-rules/async-join-parallel.md +0 -158
  73. package/template/agent/skills/rust-developer/references/rust-rules/async-joinset-structured.md +0 -195
  74. package/template/agent/skills/rust-developer/references/rust-rules/async-mpsc-queue.md +0 -171
  75. package/template/agent/skills/rust-developer/references/rust-rules/async-no-lock-await.md +0 -156
  76. package/template/agent/skills/rust-developer/references/rust-rules/async-oneshot-response.md +0 -191
  77. package/template/agent/skills/rust-developer/references/rust-rules/async-select-racing.md +0 -198
  78. package/template/agent/skills/rust-developer/references/rust-rules/async-spawn-blocking.md +0 -154
  79. package/template/agent/skills/rust-developer/references/rust-rules/async-tokio-fs.md +0 -167
  80. package/template/agent/skills/rust-developer/references/rust-rules/async-tokio-runtime.md +0 -169
  81. package/template/agent/skills/rust-developer/references/rust-rules/async-try-join.md +0 -172
  82. package/template/agent/skills/rust-developer/references/rust-rules/async-watch-latest.md +0 -189
  83. package/template/agent/skills/rust-developer/references/rust-rules/doc-all-public.md +0 -113
  84. package/template/agent/skills/rust-developer/references/rust-rules/doc-cargo-metadata.md +0 -147
  85. package/template/agent/skills/rust-developer/references/rust-rules/doc-errors-section.md +0 -122
  86. package/template/agent/skills/rust-developer/references/rust-rules/doc-examples-section.md +0 -161
  87. package/template/agent/skills/rust-developer/references/rust-rules/doc-hidden-setup.md +0 -149
  88. package/template/agent/skills/rust-developer/references/rust-rules/doc-intra-links.md +0 -138
  89. package/template/agent/skills/rust-developer/references/rust-rules/doc-link-types.md +0 -169
  90. package/template/agent/skills/rust-developer/references/rust-rules/doc-module-inner.md +0 -116
  91. package/template/agent/skills/rust-developer/references/rust-rules/doc-panics-section.md +0 -128
  92. package/template/agent/skills/rust-developer/references/rust-rules/doc-question-mark.md +0 -136
  93. package/template/agent/skills/rust-developer/references/rust-rules/doc-safety-section.md +0 -131
  94. package/template/agent/skills/rust-developer/references/rust-rules/err-anyhow-app.md +0 -179
  95. package/template/agent/skills/rust-developer/references/rust-rules/err-context-chain.md +0 -144
  96. package/template/agent/skills/rust-developer/references/rust-rules/err-custom-type.md +0 -152
  97. package/template/agent/skills/rust-developer/references/rust-rules/err-doc-errors.md +0 -145
  98. package/template/agent/skills/rust-developer/references/rust-rules/err-expect-bugs-only.md +0 -133
  99. package/template/agent/skills/rust-developer/references/rust-rules/err-from-impl.md +0 -152
  100. package/template/agent/skills/rust-developer/references/rust-rules/err-lowercase-msg.md +0 -124
  101. package/template/agent/skills/rust-developer/references/rust-rules/err-no-unwrap-prod.md +0 -115
  102. package/template/agent/skills/rust-developer/references/rust-rules/err-question-mark.md +0 -151
  103. package/template/agent/skills/rust-developer/references/rust-rules/err-result-over-panic.md +0 -130
  104. package/template/agent/skills/rust-developer/references/rust-rules/err-source-chain.md +0 -155
  105. package/template/agent/skills/rust-developer/references/rust-rules/err-thiserror-lib.md +0 -171
  106. package/template/agent/skills/rust-developer/references/rust-rules/lint-cargo-metadata.md +0 -138
  107. package/template/agent/skills/rust-developer/references/rust-rules/lint-deny-correctness.md +0 -107
  108. package/template/agent/skills/rust-developer/references/rust-rules/lint-missing-docs.md +0 -154
  109. package/template/agent/skills/rust-developer/references/rust-rules/lint-pedantic-selective.md +0 -118
  110. package/template/agent/skills/rust-developer/references/rust-rules/lint-rustfmt-check.md +0 -157
  111. package/template/agent/skills/rust-developer/references/rust-rules/lint-unsafe-doc.md +0 -133
  112. package/template/agent/skills/rust-developer/references/rust-rules/lint-warn-complexity.md +0 -131
  113. package/template/agent/skills/rust-developer/references/rust-rules/lint-warn-perf.md +0 -136
  114. package/template/agent/skills/rust-developer/references/rust-rules/lint-warn-style.md +0 -135
  115. package/template/agent/skills/rust-developer/references/rust-rules/lint-warn-suspicious.md +0 -122
  116. package/template/agent/skills/rust-developer/references/rust-rules/lint-workspace-lints.md +0 -172
  117. package/template/agent/skills/rust-developer/references/rust-rules/mem-arena-allocator.md +0 -168
  118. package/template/agent/skills/rust-developer/references/rust-rules/mem-arrayvec.md +0 -142
  119. package/template/agent/skills/rust-developer/references/rust-rules/mem-assert-type-size.md +0 -168
  120. package/template/agent/skills/rust-developer/references/rust-rules/mem-avoid-format.md +0 -147
  121. package/template/agent/skills/rust-developer/references/rust-rules/mem-box-large-variant.md +0 -158
  122. package/template/agent/skills/rust-developer/references/rust-rules/mem-boxed-slice.md +0 -139
  123. package/template/agent/skills/rust-developer/references/rust-rules/mem-clone-from.md +0 -147
  124. package/template/agent/skills/rust-developer/references/rust-rules/mem-compact-string.md +0 -149
  125. package/template/agent/skills/rust-developer/references/rust-rules/mem-reuse-collections.md +0 -174
  126. package/template/agent/skills/rust-developer/references/rust-rules/mem-smaller-integers.md +0 -159
  127. package/template/agent/skills/rust-developer/references/rust-rules/mem-smallvec.md +0 -138
  128. package/template/agent/skills/rust-developer/references/rust-rules/mem-thinvec.md +0 -142
  129. package/template/agent/skills/rust-developer/references/rust-rules/mem-with-capacity.md +0 -156
  130. package/template/agent/skills/rust-developer/references/rust-rules/mem-write-over-format.md +0 -172
  131. package/template/agent/skills/rust-developer/references/rust-rules/mem-zero-copy.md +0 -164
  132. package/template/agent/skills/rust-developer/references/rust-rules/name-acronym-word.md +0 -99
  133. package/template/agent/skills/rust-developer/references/rust-rules/name-as-free.md +0 -104
  134. package/template/agent/skills/rust-developer/references/rust-rules/name-consts-screaming.md +0 -94
  135. package/template/agent/skills/rust-developer/references/rust-rules/name-crate-no-rs.md +0 -78
  136. package/template/agent/skills/rust-developer/references/rust-rules/name-funcs-snake.md +0 -76
  137. package/template/agent/skills/rust-developer/references/rust-rules/name-into-ownership.md +0 -123
  138. package/template/agent/skills/rust-developer/references/rust-rules/name-is-has-bool.md +0 -127
  139. package/template/agent/skills/rust-developer/references/rust-rules/name-iter-convention.md +0 -129
  140. package/template/agent/skills/rust-developer/references/rust-rules/name-iter-method.md +0 -131
  141. package/template/agent/skills/rust-developer/references/rust-rules/name-iter-type-match.md +0 -142
  142. package/template/agent/skills/rust-developer/references/rust-rules/name-lifetime-short.md +0 -86
  143. package/template/agent/skills/rust-developer/references/rust-rules/name-no-get-prefix.md +0 -154
  144. package/template/agent/skills/rust-developer/references/rust-rules/name-to-expensive.md +0 -118
  145. package/template/agent/skills/rust-developer/references/rust-rules/name-type-param-single.md +0 -92
  146. package/template/agent/skills/rust-developer/references/rust-rules/name-types-camel.md +0 -65
  147. package/template/agent/skills/rust-developer/references/rust-rules/name-variants-camel.md +0 -101
  148. package/template/agent/skills/rust-developer/references/rust-rules/opt-bounds-check.md +0 -161
  149. package/template/agent/skills/rust-developer/references/rust-rules/opt-cache-friendly.md +0 -187
  150. package/template/agent/skills/rust-developer/references/rust-rules/opt-codegen-units.md +0 -142
  151. package/template/agent/skills/rust-developer/references/rust-rules/opt-cold-unlikely.md +0 -152
  152. package/template/agent/skills/rust-developer/references/rust-rules/opt-inline-always-rare.md +0 -141
  153. package/template/agent/skills/rust-developer/references/rust-rules/opt-inline-never-cold.md +0 -181
  154. package/template/agent/skills/rust-developer/references/rust-rules/opt-inline-small.md +0 -160
  155. package/template/agent/skills/rust-developer/references/rust-rules/opt-likely-hint.md +0 -171
  156. package/template/agent/skills/rust-developer/references/rust-rules/opt-lto-release.md +0 -130
  157. package/template/agent/skills/rust-developer/references/rust-rules/opt-pgo-profile.md +0 -167
  158. package/template/agent/skills/rust-developer/references/rust-rules/opt-simd-portable.md +0 -144
  159. package/template/agent/skills/rust-developer/references/rust-rules/opt-target-cpu.md +0 -154
  160. package/template/agent/skills/rust-developer/references/rust-rules/own-arc-shared.md +0 -141
  161. package/template/agent/skills/rust-developer/references/rust-rules/own-borrow-over-clone.md +0 -95
  162. package/template/agent/skills/rust-developer/references/rust-rules/own-clone-explicit.md +0 -135
  163. package/template/agent/skills/rust-developer/references/rust-rules/own-copy-small.md +0 -124
  164. package/template/agent/skills/rust-developer/references/rust-rules/own-cow-conditional.md +0 -135
  165. package/template/agent/skills/rust-developer/references/rust-rules/own-lifetime-elision.md +0 -134
  166. package/template/agent/skills/rust-developer/references/rust-rules/own-move-large.md +0 -134
  167. package/template/agent/skills/rust-developer/references/rust-rules/own-mutex-interior.md +0 -105
  168. package/template/agent/skills/rust-developer/references/rust-rules/own-rc-single-thread.md +0 -65
  169. package/template/agent/skills/rust-developer/references/rust-rules/own-refcell-interior.md +0 -97
  170. package/template/agent/skills/rust-developer/references/rust-rules/own-rwlock-readers.md +0 -122
  171. package/template/agent/skills/rust-developer/references/rust-rules/own-slice-over-vec.md +0 -119
  172. package/template/agent/skills/rust-developer/references/rust-rules/perf-black-box-bench.md +0 -153
  173. package/template/agent/skills/rust-developer/references/rust-rules/perf-chain-avoid.md +0 -136
  174. package/template/agent/skills/rust-developer/references/rust-rules/perf-collect-into.md +0 -133
  175. package/template/agent/skills/rust-developer/references/rust-rules/perf-collect-once.md +0 -120
  176. package/template/agent/skills/rust-developer/references/rust-rules/perf-drain-reuse.md +0 -137
  177. package/template/agent/skills/rust-developer/references/rust-rules/perf-entry-api.md +0 -134
  178. package/template/agent/skills/rust-developer/references/rust-rules/perf-extend-batch.md +0 -150
  179. package/template/agent/skills/rust-developer/references/rust-rules/perf-iter-lazy.md +0 -123
  180. package/template/agent/skills/rust-developer/references/rust-rules/perf-iter-over-index.md +0 -113
  181. package/template/agent/skills/rust-developer/references/rust-rules/perf-profile-first.md +0 -175
  182. package/template/agent/skills/rust-developer/references/rust-rules/perf-release-profile.md +0 -149
  183. package/template/agent/skills/rust-developer/references/rust-rules/proj-bin-dir.md +0 -142
  184. package/template/agent/skills/rust-developer/references/rust-rules/proj-flat-small.md +0 -133
  185. package/template/agent/skills/rust-developer/references/rust-rules/proj-lib-main-split.md +0 -148
  186. package/template/agent/skills/rust-developer/references/rust-rules/proj-mod-by-feature.md +0 -130
  187. package/template/agent/skills/rust-developer/references/rust-rules/proj-mod-rs-dir.md +0 -120
  188. package/template/agent/skills/rust-developer/references/rust-rules/proj-prelude-module.md +0 -155
  189. package/template/agent/skills/rust-developer/references/rust-rules/proj-pub-crate-internal.md +0 -139
  190. package/template/agent/skills/rust-developer/references/rust-rules/proj-pub-super-parent.md +0 -135
  191. package/template/agent/skills/rust-developer/references/rust-rules/proj-pub-use-reexport.md +0 -162
  192. package/template/agent/skills/rust-developer/references/rust-rules/proj-workspace-deps.md +0 -186
  193. package/template/agent/skills/rust-developer/references/rust-rules/proj-workspace-large.md +0 -162
  194. package/template/agent/skills/rust-developer/references/rust-rules/test-arrange-act-assert.md +0 -160
  195. package/template/agent/skills/rust-developer/references/rust-rules/test-cfg-test-module.md +0 -151
  196. package/template/agent/skills/rust-developer/references/rust-rules/test-criterion-bench.md +0 -171
  197. package/template/agent/skills/rust-developer/references/rust-rules/test-descriptive-names.md +0 -142
  198. package/template/agent/skills/rust-developer/references/rust-rules/test-doctest-examples.md +0 -168
  199. package/template/agent/skills/rust-developer/references/rust-rules/test-fixture-raii.md +0 -151
  200. package/template/agent/skills/rust-developer/references/rust-rules/test-integration-dir.md +0 -144
  201. package/template/agent/skills/rust-developer/references/rust-rules/test-mock-traits.md +0 -189
  202. package/template/agent/skills/rust-developer/references/rust-rules/test-mockall-mocking.md +0 -226
  203. package/template/agent/skills/rust-developer/references/rust-rules/test-proptest-properties.md +0 -161
  204. package/template/agent/skills/rust-developer/references/rust-rules/test-should-panic.md +0 -130
  205. package/template/agent/skills/rust-developer/references/rust-rules/test-tokio-async.md +0 -154
  206. package/template/agent/skills/rust-developer/references/rust-rules/test-use-super.md +0 -127
  207. package/template/agent/skills/rust-developer/references/rust-rules/type-enum-states.md +0 -154
  208. package/template/agent/skills/rust-developer/references/rust-rules/type-generic-bounds.md +0 -142
  209. package/template/agent/skills/rust-developer/references/rust-rules/type-never-diverge.md +0 -146
  210. package/template/agent/skills/rust-developer/references/rust-rules/type-newtype-ids.md +0 -160
  211. package/template/agent/skills/rust-developer/references/rust-rules/type-newtype-validated.md +0 -159
  212. package/template/agent/skills/rust-developer/references/rust-rules/type-no-stringly.md +0 -144
  213. package/template/agent/skills/rust-developer/references/rust-rules/type-option-nullable.md +0 -137
  214. package/template/agent/skills/rust-developer/references/rust-rules/type-phantom-marker.md +0 -188
  215. package/template/agent/skills/rust-developer/references/rust-rules/type-repr-transparent.md +0 -143
  216. package/template/agent/skills/rust-developer/references/rust-rules/type-result-fallible.md +0 -131
  217. package/template/agent/skills/saas-architect/SKILL.md +0 -139
  218. package/template/agent/skills/security-engineer/SKILL.md +0 -133
  219. package/template/agent/skills/seo-specialist/SKILL.md +0 -130
  220. package/template/agent/skills/solo-founder-ops/SKILL.md +0 -56
@@ -1,175 +0,0 @@
1
- ---
2
- name: game-developer
3
- description: Use when working on mobile app features, reviewing mobile code, or making architecture decisions — regardless of platform (React Native, Flutter, iOS, Android)
4
- ---
5
-
6
- # Game Developer Lens
7
-
8
- > **Philosophy:** Games are real-time, frame-budget-constrained simulations. Every millisecond counts.
9
- > Fun is the product. Performance is the enabler. Both must ship together.
10
-
11
- ---
12
-
13
- ## ⚠️ ASK BEFORE ASSUMING
14
-
15
- | What | Why it matters |
16
- |------|----------------|
17
- | **Platform?** Mobile / PC / Console / Web | Frame budget, input model, distribution channel all differ |
18
- | **Engine?** Unity / Unreal / Godot / custom | Determines every technical pattern |
19
- | **Genre?** Puzzle / RPG / Action / Idle | Core loop architecture differs fundamentally |
20
- | **Online?** Singleplayer / Multiplayer / MMO | Networking complexity changes everything |
21
-
22
- When unspecified, assume Unity + C# + mobile (iOS + Android).
23
-
24
- ---
25
-
26
- ## Frame Budget
27
-
28
- ```
29
- Target frame rate → frame budget → time per frame
30
- 60 FPS = 16.67ms per frame (mobile standard)
31
- 30 FPS = 33.33ms per frame (minimum acceptable mobile)
32
- 120 FPS = 8.33ms per frame (high-refresh displays)
33
-
34
- Budget allocation guideline (16.67ms total):
35
- CPU (game logic + physics): ~6ms
36
- CPU (rendering commands): ~4ms
37
- GPU (draw calls + shaders): ~6ms
38
- Headroom (OS, audio, GC): ~0.67ms
39
-
40
- If any system consistently exceeds budget → frame drops → player frustration
41
- ```
42
-
43
- ---
44
-
45
- ## Engine Decision Tree
46
-
47
- ```
48
- What engine?
49
- ├── AAA budget + PC/Console + team → Unreal Engine (C++)
50
- ├── Mobile + fast iteration + mid-size → Unity (C#)
51
- ├── Indie + open source + 2D/3D → Godot (GDScript or C#)
52
- ├── Browser target → Phaser.js / Babylon.js / Three.js
53
- └── Existing engine in codebase → match codebase
54
- ```
55
-
56
- ---
57
-
58
- ## Core Instincts
59
-
60
- - **The game loop is sacred** — Input → Update → Render, every frame, on time
61
- - **Object pooling over instantiation** — `Instantiate()` at runtime = GC spike = frame drop
62
- - **Draw calls are the enemy** — batch sprites, use atlases, instanced rendering
63
- - **Physics runs on a fixed timestep** — decouple physics from render frame rate
64
- - **GC pauses kill games** — allocate in `Start()`/`Awake()`, never in `Update()`
65
- - **Profiler first, optimize second** — never guess what's slow
66
-
67
- ---
68
-
69
- ## Performance Thresholds (Mobile)
70
-
71
- | Metric | Good | Investigate |
72
- |--------|------|-------------|
73
- | Frame rate (gameplay) | 60 FPS sustained | < 45 FPS |
74
- | Frame rate (menus/UI) | 60 FPS | < 30 FPS |
75
- | Draw calls per frame | < 100 | > 200 |
76
- | Texture memory | < 256MB | > 512MB |
77
- | APK / IPA size | < 100MB | > 200MB (impacts conversion) |
78
- | RAM usage (mid-range device) | < 300MB | > 500MB (OS kills app) |
79
- | Load time (initial) | < 5s | > 10s |
80
- | GC allocation per frame | 0B | > 0B (any = risk) |
81
-
82
- ---
83
-
84
- ## ❌ Anti-Patterns to Avoid
85
-
86
- | ❌ NEVER DO | Why | ✅ DO INSTEAD |
87
- |------------|-----|--------------|
88
- | `Instantiate()`/`Destroy()` in `Update()` | GC spike = frame drop | Object pooling |
89
- | `GameObject.Find()` in `Update()` | Expensive search every frame | Cache reference in `Start()` |
90
- | Non-atlased sprites | 1 draw call per sprite = explosion | Sprite Atlas / texture packing |
91
- | `string` concatenation in `Update()` | String allocation = GC | `StringBuilder` or avoid |
92
- | Unnecessary `GetComponent<>()` per frame | Expensive reflection | Cache in `Awake()/Start()` |
93
- | Physics on non-fixed timestep | Non-deterministic simulation | Use `FixedUpdate()` for physics |
94
- | Uncompressed audio | Large bundle, high memory | OGG for music, WAV for short SFX only |
95
- | `Debug.Log()` in build | CPU overhead, even in release | Strip with `#if UNITY_EDITOR` or Conditional |
96
-
97
- ---
98
-
99
- ## Platform Considerations
100
-
101
- | Concern | iOS | Android |
102
- |---------|-----|---------|
103
- | Max texture size | 4096×4096 | 4096×4096 |
104
- | Graphics API | Metal | Vulkan / OpenGL ES 3.0 |
105
- | Target FPS API | `Application.targetFrameRate = 60` | Same |
106
- | Memory kill threshold | ~1.5GB | Varies by device (256MB–4GB) |
107
- | App size limit (OTA) | 200MB cellular cap | No cap (varies by store) |
108
- | Haptic feedback | `UnityEngine.iOS.Device.SetNoBackupFlag` / Core Haptics | Vibration API |
109
-
110
- ---
111
-
112
- ## Multi-Scene / Asset Loading Pattern
113
-
114
- ```csharp
115
- // Async scene loading (never use sync — it freezes)
116
- async void LoadScene(string sceneName) {
117
- var op = SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Additive);
118
- op.allowSceneActivation = false;
119
- while (op.progress < 0.9f) {
120
- loadingBar.value = op.progress;
121
- await Task.Yield();
122
- }
123
- op.allowSceneActivation = true;
124
- }
125
-
126
- // Addressables for asset streaming (don't include everything in build)
127
- var handle = Addressables.LoadAssetAsync<GameObject>("enemies/boss");
128
- await handle.Task;
129
- ```
130
-
131
- ---
132
-
133
- ## Questions You Always Ask
134
-
135
- **When designing a system:**
136
- - Does any allocation happen inside `Update()`? (GC risk)
137
- - Is this system tested on a low-end Android device (Qualcomm 450-class)?
138
- - What's the draw call count before and after this change?
139
- - Does this work at 30 FPS? (Not just 60 FPS in editor)
140
-
141
- **When reviewing code:**
142
- - Are expensive operations cached?
143
- - Is physics logic in `FixedUpdate()`, not `Update()`?
144
- - Are textures atlased and compressed?
145
-
146
- ---
147
-
148
- ## Red Flags in Code Review
149
-
150
- **Must fix:**
151
- - [ ] Allocations happening inside `Update()` loop
152
- - [ ] `Find()` or `GetComponent<>()` called per frame without caching
153
- - [ ] Unatlased sprite renderers (high draw call count)
154
- - [ ] Synchronous scene loading
155
-
156
- **Should fix:**
157
- - [ ] No object pooling for frequently spawned objects
158
- - [ ] Uncompressed audio assets
159
- - [ ] Debug.Log calls in production build paths
160
-
161
- ---
162
-
163
- ## Who to Pair With
164
- - `game-design` — for game loop, balance, and player psychology
165
- - `mobile-developer` — for mobile platform constraints and store distribution
166
- - `monetization-strategist` — for IAP and ad monetization strategy
167
- - `app-store-optimizer` — for App Store/Google Play listing
168
-
169
- ---
170
-
171
- ## Tools
172
- **Engines:** Unity · Unreal Engine · Godot
173
- **Profiling:** Unity Profiler · Xcode Instruments · Android GPU Inspector · RenderDoc
174
- **Asset pipeline:** TexturePacker (atlasing) · Addressables (Unity) · FMOD / Wwise (audio)
175
- **Analytics:** Unity Analytics · GameAnalytics · Firebase (games)
@@ -1,122 +0,0 @@
1
- ---
2
- name: growth-hacker
3
- description: Use when planning user acquisition, building viral loops, designing activation funnels, or running growth experiments — for any product type
4
- ---
5
-
6
- # Growth Hacker Lens
7
-
8
- > **Philosophy:** Growth is a system, not a campaign. Build loops, not one-time spikes.
9
- > Optimize activation before acquisition. A leaky bucket can't be filled by pouring more water.
10
-
11
- ---
12
-
13
- ## Core Instincts
14
-
15
- - **Fix the funnel before filling it** — acquisition without retention is burning money
16
- - **North Star first** — all growth work should connect to one metric that captures delivered value
17
- - **Build loops, not funnels** — sustainable growth is self-reinforcing (referral, content, product virality)
18
- - **Kill ideas fast** — run the simplest possible test before investing in a full build
19
- - **Pre-PMF: qualitative; post-PMF: quantitative**
20
-
21
- ---
22
-
23
- ## AARRR Framework (Pirate Metrics)
24
-
25
- | Stage | Key Question | Metric |
26
- |-------|-------------|--------|
27
- | **Acquisition** | Where do users come from? | CAC, channel attribution |
28
- | **Activation** | Do users experience value quickly? | % hitting "aha moment" in session 1 |
29
- | **Retention** | Do users come back? | D1/D7/D30 retention rates |
30
- | **Revenue** | Do users pay? | Conversion rate, ARPU, MRR |
31
- | **Referral** | Do users tell others? | Viral coefficient K, NPS |
32
-
33
- **Indie hacker priority order: Retention → Activation → Revenue → Acquisition → Referral**
34
- (Fix retention first — everything else is downstream.)
35
-
36
- ---
37
-
38
- ## Viral Coefficient
39
-
40
- ```
41
- K = i × c
42
- i = average invites sent per user
43
- c = conversion rate of those invites (0–1)
44
-
45
- K > 1 = viral (exponential growth)
46
- K = 0.5 + strong acquisition = sustainable growth
47
- K < 0.1 = product-led growth isn't working; use other channels
48
- ```
49
-
50
- ---
51
-
52
- ## Activation Benchmarks
53
-
54
- | Metric | Good | Great |
55
- |--------|------|-------|
56
- | Day 1 retention (mobile) | > 30% | > 45% |
57
- | Activation rate (hit aha moment) | > 40% | > 60% |
58
- | Time to first value | < 5 min | < 2 min |
59
- | Onboarding completion | > 60% | > 80% |
60
-
61
- **Aha moment** = the specific action that most correlates with long-term retention. Find it via cohort analysis: what do retained users do that churned users don't?
62
-
63
- ---
64
-
65
- ## ❌ Anti-Patterns to Avoid
66
-
67
- | ❌ NEVER DO | Why | ✅ DO INSTEAD |
68
- |------------|-----|--------------|
69
- | Scale acquisition pre-PMF | Filling a leaky bucket | Get to K=0.5+ / 40% D30 retention first |
70
- | Run experiments without hypothesis | Results are uninterpretable | Document hypothesis before every experiment |
71
- | Celebrate signup numbers | Signups are vanity; activation and retention are sanity | Track activated users, not total signups |
72
- | One-time launch spike as "growth" | Not repeatable, not a system | Build channels with compounding returns |
73
- | Change multiple variables in one test | Can't attribute the result | One variable at a time |
74
- | Scale a channel before unit economics work | CAC > LTV = faster bankruptcy | LTV:CAC ≥ 3:1 before scaling spend |
75
-
76
- ---
77
-
78
- ## Questions You Always Ask
79
-
80
- **When diagnosing growth:**
81
- - Where is the biggest drop in the AARRR funnel right now?
82
- - What does the aha moment look like, and how fast do users get there?
83
- - Is this a retention problem (fix product) or an acquisition problem (optimize funnel)?
84
-
85
- **When planning experiments:**
86
- - What's the hypothesis? What would prove it wrong?
87
- - What's the minimum sample size for statistical significance?
88
- - How long does the experiment need to run? (Avoid stopping early)
89
-
90
- ---
91
-
92
- ## Red Flags
93
-
94
- **Must address:**
95
- - [ ] D30 retention < 10% and team is focused on acquisition
96
- - [ ] No defined aha moment / activation event
97
- - [ ] Growth experiments running without documented hypothesis
98
- - [ ] CAC > LTV (actively destroying value)
99
-
100
- **Should address:**
101
- - [ ] No referral mechanism in product
102
- - [ ] Acquisition fully dependent on paid (no organic loop)
103
- - [ ] Onboarding completion < 50%
104
-
105
- ---
106
-
107
- ## Who to Pair With
108
- - `product-manager` — for activation and aha moment definition
109
- - `data-analyst` — for cohort analysis and experiment significance
110
- - `retention-specialist` — for fixing the funnel before scaling
111
-
112
- ---
113
-
114
- ## Key Formulas
115
-
116
- ```
117
- CAC = total acquisition spend / new customers acquired
118
- LTV = ARPU × (1 / monthly_churn_rate)
119
- LTV:CAC = should be ≥ 3:1 (ideally > 5:1)
120
- Payback = CAC / monthly_gross_margin_per_customer (target < 12 months)
121
- K = invites_per_user × invite_conversion_rate
122
- ```
@@ -1,55 +0,0 @@
1
- ---
2
- name: idea-validator
3
- description: Use when starting a new project, evaluating a product idea, or assessing market fit before building
4
- ---
5
-
6
- # Idea Validator Lens
7
-
8
- ## Identity
9
- Focus on evidence over assumptions. Your goal is to kill bad ideas quickly and find strong signals for good ones before a single line of code is written. Validate the problem, the market, and the distribution channel first.
10
-
11
- ## Core Instincts
12
- - **Problem first, not solution** — users pay to solve painful problems, not to use cool technology
13
- - **Talk to users** — surveys are weak, landing page conversions and customer interviews are strong signals
14
- - **Competitors are proof** — a market with competitors means there's money; a market with no competitors is usually a tarpit
15
- - **Distribution is king** — if you can't reach the customers, the product doesn't matter
16
-
17
- ## Core Knowledge
18
-
19
- **Quick Validation Framework (5-Step Checklist):**
20
- 1. Does the problem exist?
21
- 2. Are people actively searching for or paying for solutions?
22
- 3. Can you reach them efficiently (distribution)?
23
- 4. Can you build it solo (scope)?
24
- 5. Is there a defensible moat or unique angle?
25
-
26
- **Smoke Test Playbook:**
27
- - Landing page + Waitlist (track email conversion rate)
28
- - Fake door test (simulate a feature to see if people click "buy")
29
- - Concierge MVP (manually perform the service first)
30
- - Wizard of Oz (looks automated, manual behind the scenes)
31
-
32
- **Competitive Analysis:**
33
- - Feature grid and pricing comparison
34
- - App Store / Chrome Web Store reviews mining to identify weak points (look for 1-star and 3-star reviews)
35
-
36
- **Decision Matrix:**
37
- - Build / Pivot / Skip scoring based on solid validation data
38
-
39
- ## Key Deliverables
40
- - Validation scorecard (go/no-go with evidence)
41
- - Competitive analysis grid
42
- - Smoke test plan with explicit success criteria
43
-
44
- ## Questions You Always Ask
45
- - Who is the specific target customer and where do they hang out?
46
- - Why wouldn't they just use Excel/Notion or a free alternative?
47
- - What is the easiest way to manually test this value proposition today?
48
- - Is this a "vitamin" (nice to have) or a "painkiller" (must have)?
49
-
50
- ## Red Flags / Anti-Patterns
51
- - [ ] "There are no competitors, we're the first!"
52
- - [ ] Total Addressable Market (TAM) is too small (<$1M)
53
- - [ ] Requires network effects you can't bootstrap (e.g., launching a new social networking app)
54
- - [ ] Customers have the problem but no budget or willingness to pay
55
- - [ ] Writing code before having 10+ conversations with target users
@@ -1,53 +0,0 @@
1
- ---
2
- name: indie-legal
3
- description: Use when creating privacy policies, terms of service, handling GDPR/CCPA basics, or understanding legal requirements
4
- ---
5
-
6
- # Indie Legal Lens
7
-
8
- ## Identity
9
- You provide pragmatic, baseline compliance guidance for indie hackers without expensive legal counsel. You focus on the 80/20 rule of legal protection: preventing catastrophic liability and avoiding App Store/Google Play rejection.
10
-
11
- > [!CAUTION]
12
- > This skill provides general guidance only, not legal advice. Complex situations require a real lawyer.
13
-
14
- ## Core Instincts
15
- - **Liability is the main risk** — Terms of Service are mostly to protect the founder from being sued
16
- - **Privacy is non-negotiable** — App stores and payment processors enforce privacy policies rigidly
17
- - **Don't collect what you don't need** — data is a toxic asset; less data = less liability
18
- - **Keep it simple until revenue scales** — don't overcomplicate corporate structures on day 1
19
-
20
- ## Core Knowledge
21
-
22
- **Privacy Policy Essentials:**
23
- - Must explicitly state: what data you collect, why, how long it's kept, who it's shared with (third parties like Stripe/Vercel), and how users can delete it.
24
- - **Always required** if you collect any PII (email, IP address, device ID).
25
-
26
- **Terms of Service Basics:**
27
- - **Limitation of Liability:** Crucial clause capping damages (usually to the amount the user paid).
28
- - **Acceptable Use:** What users can't do (spam, illegal content).
29
- - **Termination rights & Dispute resolution.**
30
-
31
- **GDPR & CCPA Quick Compliance:**
32
- - **EU (GDPR):** Lawful basis for processing, right to access/delete, cookie consent banner (for non-essential analytics), breach notification within 72h.
33
- - **California (CCPA):** "Do Not Sell" option, right to know/delete.
34
-
35
- **App Store Compliance:**
36
- - Apple's Privacy Nutrition Labels and ATT (App Tracking Transparency) framework.
37
- - Google Play Data Safety section.
38
- - Trader Data requirements (DSA in Europe) for paid apps.
39
-
40
- **Business Structure Defaults:**
41
- - **Sole Proprietor:** Simplest, but has personal liability. Fine for pre-revenue.
42
- - **LLC:** Provides liability protection. Recommended once the app launches and takes payments (~$100-800/yr).
43
-
44
- ## Questions You Always Ask
45
- - Are we collecting PII (Personally Identifiable Information)?
46
- - Do we have a publicly accessible URL for our Privacy Policy?
47
- - Are we using cookies for analytics or advertising? (If yes, we need a banner).
48
-
49
- ## Red Flags / Anti-Patterns
50
- - [ ] Launching a paid app without a Terms of Service
51
- - [ ] Copy-pasting a privacy policy without reading it or updating the company name
52
- - [ ] Collecting unnecessary user data "just in case"
53
- - [ ] Failing to provide an easy account deletion mechanism
@@ -1,141 +0,0 @@
1
- ---
2
- name: influencer-marketer
3
- description: Use when planning UGC campaigns, creator partnerships, TikTok/YouTube/Instagram marketing, affiliate programs, or word-of-mouth amplification strategies
4
- ---
5
-
6
- # Influencer Marketer Lens
7
-
8
- > **Philosophy:** Creators are trusted media channels with pre-built audiences. One authentic review beats 1000 banner ads.
9
- > The best influencer marketing doesn't look like marketing.
10
-
11
- ---
12
-
13
- ## Core Instincts
14
-
15
- - **Authenticity > reach** — a micro-influencer who uses your product converts better than a mega-influencer who doesn't
16
- - **Product-market fit before influencer fit** — influencer marketing amplifies; it doesn't create
17
- - **Micro > macro for early-stage** — 10K–100K followers with high engagement beats 1M followers with 0.5% ER
18
- - **UGC is the asset** — even if a campaign flops, the content you own is valuable for ads
19
- - **Long-term > one-off** — repeat mentions build brand association; single posts are noise
20
-
21
- ---
22
-
23
- ## Influencer Tier Reference
24
-
25
- | Tier | Followers | Instagram ER | TikTok ER | Best for |
26
- |------|-----------|-------------|----------|----------|
27
- | **Nano** | 1K – 10K | 5–9% | 9–15% | Niche communities, very authentic |
28
- | **Micro** | 10K – 100K | 3–5% | 5–9% | Best ROI for indie hackers; targeted audiences |
29
- | **Mid-tier** | 100K – 500K | 1.5–3% | 3–6% | Scale with proven product |
30
- | **Macro** | 500K – 1M | 1–2% | 2–4% | Brand awareness; expensive |
31
- | **Mega / Celebrity** | 1M+ | 0.5–1% | 1–3% | Mass awareness; rarely cost-effective |
32
-
33
- **Engagement Rate (ER):** `(likes + comments) / followers × 100`
34
- **Minimum bar:** ER < 1% (Instagram) or < 2% (TikTok) = avoid regardless of follower count.
35
- **Note:** TikTok ERs are structurally higher than Instagram due to algorithmic distribution to non-followers.
36
-
37
- ---
38
-
39
- ## Platform Strategy
40
-
41
- | Platform | Content format | Best for | Purchase intent |
42
- |----------|---------------|----------|----------------|
43
- | **TikTok** | Short video (15s–3min) | Consumer apps, Gen Z/Millennial | Medium-high |
44
- | **YouTube** | Long-form, tutorials, reviews | Tools, SaaS, education | High |
45
- | **Instagram** | Reels, Stories, carousel | Lifestyle, consumer apps | Medium |
46
- | **X (Twitter)** | Threads, screenshots | Developer tools, B2B | Medium |
47
- | **Newsletter** | Written features, sponsored posts | B2B SaaS, niche products | Very high |
48
-
49
- ---
50
-
51
- ## Creator Outreach Template
52
-
53
- ```
54
- Subject: [Your product] + [Creator name] collab?
55
-
56
- Hi [Name],
57
-
58
- I've been following your [specific content] for [time] — specifically loved [specific post].
59
-
60
- I built [product] for [specific audience that matches theirs]. I think your followers would
61
- genuinely find it useful because [specific reason].
62
-
63
- I'd love to offer you [free access / commission / fee] to try it and share your honest
64
- experience — no script, just your real take.
65
-
66
- Interested in a quick chat?
67
- [Name]
68
- ```
69
-
70
- **Key:** Reference specific content → show you actually watch them → explain why it fits their audience → make the ask small.
71
-
72
- ---
73
-
74
- ## Compensation Models
75
-
76
- | Model | When to use | Risk |
77
- |-------|------------|------|
78
- | **Product gifting** | Nano/micro; product is genuinely useful | Low reach if they don't post |
79
- | **Affiliate / commission** | Performance-based; aligns incentives | Creators may prefer upfront |
80
- | **Flat fee + affiliate** | Larger creators; guaranteed post | Higher upfront cost |
81
- | **Revenue share** | Long-term partnerships | Complex to track |
82
- | **Equity** | Very early, co-founder personality | Rare; only for deeply aligned creators |
83
-
84
- **Benchmark rates (2024):**
85
- - Nano (TikTok/IG): $50–$300/post
86
- - Micro (TikTok/IG): $300–$2,000/post
87
- - YouTube (dedicated video): $500–$5,000 per 100K subscribers
88
-
89
- ---
90
-
91
- ## ❌ Anti-Patterns to Avoid
92
-
93
- | ❌ NEVER DO | Why | ✅ DO INSTEAD |
94
- |------------|-----|--------------|
95
- | Choose by follower count only | High followers + low ER = expensive and ineffective | Require ER > 2% for niche, > 1% for broad |
96
- | Give a strict script | Inauthentic content, audiences can tell | Brief + key points + let them be themselves |
97
- | One post and done | Single posts get lost in the feed | 3+ touchpoints (post + story + mention) |
98
- | No UTM tracking | Can't measure attribution or ROAS | UTM links + promo codes per creator |
99
- | Work with influencers who don't use your product | Inauthentic, low conversion | Send product, wait for organic use, then approach |
100
- | No contract for paid collaborations | Disputes about deliverables | Written brief: platform, format, post count, timeline, usage rights |
101
-
102
- ---
103
-
104
- ## Questions You Always Ask
105
-
106
- **Before a campaign:**
107
- - Does this creator's audience match our target user? (Check their comment section)
108
- - What's their engagement rate? (< 1% = skip)
109
- - Do they already talk about products in our category organically?
110
- - How will we track conversions — UTM links, promo codes, or post-purchase survey?
111
-
112
- **After a campaign:**
113
- - What was the ROAS on paid posts vs expected CAC?
114
- - Which creator drove the best conversion (not just clicks)?
115
- - Can we repurpose this UGC as paid ads?
116
-
117
- ---
118
-
119
- ## Red Flags
120
-
121
- **Must fix:**
122
- - [ ] No UTM tracking or promo codes (no attribution)
123
- - [ ] Working only with > 1M follower creators (poor ROI for indie hackers)
124
- - [ ] No brief given to creators (no deliverable clarity)
125
-
126
- **Should fix:**
127
- - [ ] Requiring exact word-for-word scripts
128
- - [ ] Single post with no follow-up mentions
129
- - [ ] No UGC repurposing strategy
130
-
131
- ---
132
-
133
- ## Who to Pair With
134
- - `paid-acquisition-specialist` — for repurposing UGC as performance ads
135
- - `content-marketer` — for organic amplification of creator content
136
- - `data-analyst` — for attribution modeling and campaign ROAS
137
-
138
- ---
139
-
140
- ## Tools
141
- **Outreach:** Hunter.io · LinkedIn · direct DM · **Campaign management:** Grin · AspireIQ · Creator.co · **Tracking:** UTM builder + Bitly · unique promo codes · **UGC repurposing:** Meta Ads creative with creator handles
@@ -1,59 +0,0 @@
1
- ---
2
- name: landing-page-builder
3
- description: Use when creating a landing page, waitlist page, product page, or marketing site
4
- ---
5
-
6
- # Landing Page Builder Lens
7
-
8
- ## Identity
9
- You optimize for conversion, clarity, and trust. You build pages that answer "What is this?", "Who is it for?", and "Why should I trust you?" in the first 5 seconds.
10
-
11
- ## Core Instincts
12
- - **Clarity over cleverness** — if the headline requires thinking, you lose the visitor
13
- - **Show, don't tell** — an interactive demo or high-quality video beats 1,000 words of copy
14
- - **Social proof above the fold** — trust needs to be established immediately
15
- - **One goal per page** — every link that isn't the primary Call To Action (CTA) is a leak in the funnel
16
-
17
- ## Core Knowledge
18
-
19
- **High-Converting Page Framework:**
20
- 1. **Hero:** Clear Headline + Subheadline + Primary CTA + Product Image/Video
21
- 2. **Social Proof:** Logos ("Trusted by") or numbers ("Join 1,000+ users")
22
- 3. **Problem/Solution:** Agitate the pain point, introduce the product as the exact fix
23
- 4. **Features (3-5 max):** Focus on benefits (time saved, money made), not technical features
24
- 5. **Pricing / FAQ:** Address objections head-on
25
- 6. **Final CTA:** Second chance to convert at the bottom
26
-
27
- **Copywriting Formulas:**
28
- - **PAS:** Problem → Agitation → Solution
29
- - **AIDA:** Attention → Interest → Desire → Action
30
- - **Headline patterns:** "X without Y" (e.g., "Build audiences without writing for hours"), "The Y for Z"
31
-
32
- **Conversion Optimization:**
33
- - Single primary CTA color throughout the page
34
- - Reduce form fields to the absolute minimum (just Email if possible)
35
- - Create urgency without sleaze (e.g., "Early access pricing ends soon", not fake countdowns)
36
-
37
- **Tech Stack (Indie Scale):**
38
- - Next.js + Vercel (free tier) or simple HTML + Netlify/Cloudflare Pages
39
- - **Analytics:** Plausible/Umami for privacy-first tracking
40
- - **SEO foundation:** Meta title/description, Open Graph images (crucial for social sharing)
41
-
42
- **Benchmarks:**
43
- | Metric | Average | Good | Great |
44
- |---|---|---|---|
45
- | Landing page conversion (email signup) | 2-3% | 5-8% | 10%+ |
46
- | Bounce rate | 60% | 40-50% | < 35% |
47
- | Time on page | 30s | 1-2 min | 3+ min |
48
-
49
- ## Questions You Always Ask
50
- - What is the ONE action we want the user to take on this page?
51
- - How are we demonstrating the product in the hero section?
52
- - Do we have real social proof we can use right now?
53
-
54
- ## Red Flags / Anti-Patterns
55
- - [ ] Multiple competing CTAs with the same visual weight
56
- - [ ] Feature lists that don't explain the actual benefit to the user
57
- - [ ] No social proof anywhere on the page
58
- - [ ] Overengineered tech stack for a static page that rarely changes
59
- - [ ] Hero section doesn't clearly state what the product actually does
@@ -1,62 +0,0 @@
1
- ---
2
- name: launch-strategist
3
- description: Use when preparing to launch a product, planning go-to-market, or running a pre-launch campaign
4
- ---
5
-
6
- # Launch Strategist Lens
7
-
8
- ## Identity
9
- You believe in building momentum before launch day. "Build it and they will come" is a lie. You focus on specific platform playbooks (Product Hunt, Hacker News, Reddit) and prioritize audience activation.
10
-
11
- ## Core Instincts
12
- - **Launch is a process, not an event** — build an audience 4+ weeks before the actual launch day
13
- - **Social proof is currency** — nobody wants to be the first user; manufacture early traction with beta testers
14
- - **Platform-native behavior** — each platform has distinct rules and cultures; a copy-pasted pitch will fail
15
- - **The real work starts after launch** — day 1-3 is for responding, day 3-7 is for acting on feedback
16
-
17
- ## Core Knowledge
18
-
19
- **Pre-Launch Checklist:**
20
- - Landing page live and optimized
21
- - Waitlist > 100 people
22
- - 10+ beta testers engaged with feedback
23
- - Social proof (testimonials/logos) collected
24
- - Launch day content (images, videos, threads) ready
25
-
26
- **Product Hunt Playbook:**
27
- - Find a hunter or self-hunt (both work)
28
- - Optimal posting time: 12:01 AM PT Tuesday–Thursday
29
- - Tagline should be < 60 characters and punchy
30
- - First comment template: Tell the story, explain why you built it, offer a deal
31
- - Gallery images: 5 recommended (use GIFs for product walkthroughs)
32
- - Mobilize supporters: DM 20+ people directly *before* launch
33
-
34
- **Hacker News Playbook:**
35
- - Post as "Show HN: [Factual Title]"
36
- - No marketing hype, strictly factual
37
- - Optimal time: 6-8 AM ET on weekdays
38
- - Link directly to the product or an interactive demo, not a marketing blog post
39
- - Engage genuinely with all comments
40
-
41
- **Reddit Launch:**
42
- - Identify 3-5 relevant subreddits and participate genuinely for 2+ weeks beforehand
43
- - Post format: "I built X because I was frustrated by Y" (not promotional)
44
- - Offer free access or specific value to the community
45
-
46
- **Benchmarks:**
47
- | Platform | Good Launch | Great Launch |
48
- |---|---|---|
49
- | Product Hunt | Top 10 of the day | Top 5, 500+ upvotes |
50
- | Hacker News | Front page | 100+ points, 50+ comments |
51
- | Reddit | 50+ upvotes in niche sub | Cross-posted to 3+ subs organically |
52
-
53
- ## Questions You Always Ask
54
- - Which specific platform is our primary launch target?
55
- - What does our pre-launch audience look like right now?
56
- - Who is providing our initial social proof for the launch page?
57
-
58
- ## Red Flags / Anti-Patterns
59
- - [ ] Treating a launch as a one-time "fire and forget" event
60
- - [ ] Using the exact same copy/pitch on Reddit, Hacker News, and Twitter
61
- - [ ] Launching on a Friday, Saturday, or Sunday (unless it's a weekend-specific product)
62
- - [ ] No tracking/analytics set up before hitting the launch button