agentshire 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (406) hide show
  1. package/CHANGELOG.md +36 -0
  2. package/LICENSE +21 -0
  3. package/README.md +437 -0
  4. package/README.zh-CN.md +441 -0
  5. package/ROADMAP.md +207 -0
  6. package/THIRD_PARTY_NOTICES.md +49 -0
  7. package/VISION.md +101 -0
  8. package/index.ts +386 -0
  9. package/openclaw.plugin.json +27 -0
  10. package/package.json +100 -0
  11. package/src/bridge/AGENTS.md +136 -0
  12. package/src/bridge/ActivityStream.ts +184 -0
  13. package/src/bridge/CitizenManager.ts +280 -0
  14. package/src/bridge/DirectorBridge.ts +1076 -0
  15. package/src/bridge/EventTranslator.ts +142 -0
  16. package/src/bridge/NpcEventQueue.ts +61 -0
  17. package/src/bridge/ReconnectManager.ts +42 -0
  18. package/src/bridge/RouteManager.ts +270 -0
  19. package/src/bridge/StateTracker.ts +100 -0
  20. package/src/bridge/ToolVfxMapper.ts +94 -0
  21. package/src/bridge/__tests__/ActivityStream.test.ts +156 -0
  22. package/src/bridge/__tests__/CitizenManager.test.ts +174 -0
  23. package/src/bridge/__tests__/EventTranslator.test.ts +292 -0
  24. package/src/bridge/__tests__/NpcEventQueue.test.ts +92 -0
  25. package/src/bridge/__tests__/RouteManager.test.ts +106 -0
  26. package/src/bridge/data/route-config.json +36 -0
  27. package/src/bridge/data/route-config.ts +19 -0
  28. package/src/bridge/implicit-chat.ts +192 -0
  29. package/src/bridge/index.ts +12 -0
  30. package/src/contracts/agent-state.ts +87 -0
  31. package/src/contracts/agui.ts +212 -0
  32. package/src/contracts/chat.ts +67 -0
  33. package/src/contracts/events.ts +170 -0
  34. package/src/contracts/index.ts +71 -0
  35. package/src/contracts/media.ts +77 -0
  36. package/src/contracts/registry.ts +32 -0
  37. package/src/plugin/AGENTS.md +192 -0
  38. package/src/plugin/__tests__/editor-serve-megapack.test.ts +150 -0
  39. package/src/plugin/__tests__/hook-translator.test.ts +197 -0
  40. package/src/plugin/auto-config.ts +131 -0
  41. package/src/plugin/channel.ts +399 -0
  42. package/src/plugin/chat-asset-resolver.ts +75 -0
  43. package/src/plugin/chat-session-watcher.ts +98 -0
  44. package/src/plugin/citizen-agent-manager.ts +178 -0
  45. package/src/plugin/citizen-chat-router.ts +83 -0
  46. package/src/plugin/citizen-workshop-manager.ts +96 -0
  47. package/src/plugin/custom-asset-manager.ts +250 -0
  48. package/src/plugin/editor-serve.ts +1368 -0
  49. package/src/plugin/group-discussion.ts +223 -0
  50. package/src/plugin/hook-translator.ts +202 -0
  51. package/src/plugin/llm-agent-proxy.ts +193 -0
  52. package/src/plugin/outbound-adapter.ts +187 -0
  53. package/src/plugin/paths.ts +33 -0
  54. package/src/plugin/plan-manager.ts +594 -0
  55. package/src/plugin/runtime.ts +9 -0
  56. package/src/plugin/session-history.ts +838 -0
  57. package/src/plugin/session-log-watcher.ts +221 -0
  58. package/src/plugin/soul-prompt-template.ts +290 -0
  59. package/src/plugin/subagent-tracker.ts +205 -0
  60. package/src/plugin/tools.ts +493 -0
  61. package/src/plugin/town-session.ts +40 -0
  62. package/src/plugin/ws-server.ts +680 -0
  63. package/src/town-souls.ts +134 -0
  64. package/town-frontend/dist/assets/CustomAssetStore-oi8aIurt.js +2 -0
  65. package/town-frontend/dist/assets/GLTFLoader-BA5RqSME.js +3804 -0
  66. package/town-frontend/dist/assets/OrbitControls-ZmySp9sQ.js +2 -0
  67. package/town-frontend/dist/assets/SettingsPanel-BO52reJe.js +2 -0
  68. package/town-frontend/dist/assets/SkeletonUtils-BCVmgslc.js +2 -0
  69. package/town-frontend/dist/assets/SkillLearnCard-Dk38iDpy.js +6 -0
  70. package/town-frontend/dist/assets/TopicSetupPanel-DLaLHB_Z.js +2 -0
  71. package/town-frontend/dist/assets/Trap-Bold-CT0JBE39.woff2 +0 -0
  72. package/town-frontend/dist/assets/Trap-SemiBold-R4_-Ld0j.woff2 +0 -0
  73. package/town-frontend/dist/assets/WeatherSystem-Cb3BvHes.js +550 -0
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  75. package/town-frontend/dist/assets/avatars/char-female-b.webp +0 -0
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  80. package/town-frontend/dist/assets/avatars/char-male-a.webp +0 -0
  81. package/town-frontend/dist/assets/avatars/char-male-b.webp +0 -0
  82. package/town-frontend/dist/assets/avatars/char-male-c.webp +0 -0
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  85. package/town-frontend/dist/assets/avatars/char-male-f.webp +0 -0
  86. package/town-frontend/dist/assets/avatars/char-pet-beaver.webp +0 -0
  87. package/town-frontend/dist/assets/avatars/char-pet-bee.webp +0 -0
  88. package/town-frontend/dist/assets/avatars/char-pet-bunny.webp +0 -0
  89. package/town-frontend/dist/assets/avatars/char-pet-cat.webp +0 -0
  90. package/town-frontend/dist/assets/avatars/char-pet-caterpillar.webp +0 -0
  91. package/town-frontend/dist/assets/avatars/char-pet-chick.webp +0 -0
  92. package/town-frontend/dist/assets/avatars/char-pet-cow.webp +0 -0
  93. package/town-frontend/dist/assets/avatars/char-pet-crab.webp +0 -0
  94. package/town-frontend/dist/assets/avatars/char-pet-deer.webp +0 -0
  95. package/town-frontend/dist/assets/avatars/char-pet-dog.webp +0 -0
  96. package/town-frontend/dist/assets/avatars/char-pet-elephant.webp +0 -0
  97. package/town-frontend/dist/assets/avatars/char-pet-fish.webp +0 -0
  98. package/town-frontend/dist/assets/avatars/char-pet-fox.webp +0 -0
  99. package/town-frontend/dist/assets/avatars/char-pet-giraffe.webp +0 -0
  100. package/town-frontend/dist/assets/avatars/char-pet-hog.webp +0 -0
  101. package/town-frontend/dist/assets/avatars/char-pet-koala.webp +0 -0
  102. package/town-frontend/dist/assets/avatars/char-pet-lion.webp +0 -0
  103. package/town-frontend/dist/assets/avatars/char-pet-monkey.webp +0 -0
  104. package/town-frontend/dist/assets/avatars/char-pet-panda.webp +0 -0
  105. package/town-frontend/dist/assets/avatars/char-pet-parrot.webp +0 -0
  106. package/town-frontend/dist/assets/avatars/char-pet-penguin.webp +0 -0
  107. package/town-frontend/dist/assets/avatars/char-pet-pig.webp +0 -0
  108. package/town-frontend/dist/assets/avatars/char-pet-polar.webp +0 -0
  109. package/town-frontend/dist/assets/avatars/char-pet-tiger.webp +0 -0
  110. package/town-frontend/dist/assets/character-catalog-DSmLtlNC.js +2 -0
  111. package/town-frontend/dist/assets/citizenEditor-DubGSJOQ.js +296 -0
  112. package/town-frontend/dist/assets/command-parser-BUd15Bmv.js +12 -0
  113. package/town-frontend/dist/assets/editor-B5QO0OtX.js +258 -0
  114. package/town-frontend/dist/assets/editor-Bk8g1NCD.css +1 -0
  115. package/town-frontend/dist/assets/index-BWfrufil.js +2 -0
  116. package/town-frontend/dist/assets/index-faS20RJk.js +6 -0
  117. package/town-frontend/dist/assets/logo-DJI6EtST.png +0 -0
  118. package/town-frontend/dist/assets/logo-title-AdKPZX5E.png +0 -0
  119. package/town-frontend/dist/assets/main-CqsN43aT.js +224 -0
  120. package/town-frontend/dist/assets/main-D7neuy3w.css +1 -0
  121. package/town-frontend/dist/assets/models/buildings/base.bin +0 -0
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  123. package/town-frontend/dist/assets/models/buildings/bench.bin +0 -0
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  394. package/town-souls/CITIZEN_tpl.md +16 -0
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  404. package/town-workspace/project-workflow.md +81 -0
  405. package/town-workspace/town-defaults.json +92 -0
  406. package/town-workspace/town-guide.md +45 -0
@@ -0,0 +1,221 @@
1
+ import { openSync, closeSync, fstatSync, readSync, existsSync, statSync, readFileSync } from "node:fs";
2
+ import type { AgentEvent } from "../contracts/events.js";
3
+
4
+ const POLL_MS = 300;
5
+ const MAX_BASE64_SIZE = 10 * 1024 * 1024;
6
+
7
+ type EmitFn = (events: AgentEvent[]) => void;
8
+
9
+ interface ContentBlock {
10
+ type: string;
11
+ text?: string;
12
+ thinking?: string;
13
+ name?: string;
14
+ id?: string;
15
+ arguments?: Record<string, unknown>;
16
+ }
17
+
18
+ function detectMediaKind(ext: string): string {
19
+ if (["png", "jpg", "jpeg", "gif", "webp", "svg", "bmp"].includes(ext)) return "image";
20
+ if (["mp4", "webm", "mov", "avi", "mkv"].includes(ext)) return "video";
21
+ if (["mp3", "wav", "ogg", "m4a", "flac"].includes(ext)) return "audio";
22
+ return "file";
23
+ }
24
+
25
+ function tryReadBase64(filePath: string): string | undefined {
26
+ try {
27
+ if (!filePath || !existsSync(filePath)) return undefined;
28
+ if (statSync(filePath).size > MAX_BASE64_SIZE) return undefined;
29
+ return readFileSync(filePath).toString("base64");
30
+ } catch { return undefined; }
31
+ }
32
+
33
+ function extractMediaFromResult(toolName: string, args: Record<string, unknown>, result: string): string | null {
34
+ if (toolName === "image" || toolName === "screencapture") {
35
+ const m = result.match(/\/[^\s"']+\.(?:png|jpg|jpeg|gif|webp)/i);
36
+ return m ? m[0] : (args.path ?? args.output_path) as string | null;
37
+ }
38
+ if ((toolName === "exec" || toolName === "bash") && /screencapture|screenshot/i.test(String(args.command ?? ""))) {
39
+ const m = String(args.command ?? "").match(/[\w/.-]+\.(?:png|jpg|jpeg|gif)/i);
40
+ if (m) return m[0];
41
+ }
42
+ const mm = result.match(/\/[^\s"']+\.(?:png|jpg|jpeg|gif|webp|mp4|webm|mov|mp3|wav)/i);
43
+ return (mm && /(?:wrote|saved|created|generated|output)/i.test(result)) ? mm[0] : null;
44
+ }
45
+
46
+ export class SessionLogWatcher {
47
+ private filePath: string;
48
+ private agentId: string;
49
+ private emit: EmitFn;
50
+ private onSessionEnd?: (reason: string) => void;
51
+ private offset = 0;
52
+ private timer: ReturnType<typeof setInterval> | null = null;
53
+ private stopped = false;
54
+ private pendingToolCalls = new Map<string, { name: string; args: Record<string, unknown> }>();
55
+ private partial = "";
56
+ private lastEventTime = 0;
57
+ private idleEmitted = false;
58
+ private lastFinalStopReason: string | null = null;
59
+ private sessionEndTimer: ReturnType<typeof setTimeout> | null = null;
60
+
61
+ constructor(filePath: string, agentId: string, emit: EmitFn, onSessionEnd?: (reason: string) => void) {
62
+ this.filePath = filePath;
63
+ this.agentId = agentId;
64
+ this.emit = emit;
65
+ this.onSessionEnd = onSessionEnd;
66
+ }
67
+
68
+ start(): void {
69
+ if (this.stopped) return;
70
+ this.timer = setInterval(() => this.poll(), POLL_MS);
71
+ this.poll();
72
+ }
73
+
74
+ stop(): void {
75
+ this.stopped = true;
76
+ if (this.timer) { clearInterval(this.timer); this.timer = null; }
77
+ if (this.sessionEndTimer) { clearTimeout(this.sessionEndTimer); this.sessionEndTimer = null; }
78
+ }
79
+
80
+ markComplete(): void {
81
+ this.lastEventTime = 0;
82
+ this.idleEmitted = false;
83
+ for (const [id, info] of this.pendingToolCalls) {
84
+ this.emit([this.wrap({ type: "tool_result", toolUseId: id, name: info.name, output: "(completed)" } as AgentEvent)]);
85
+ }
86
+ this.pendingToolCalls.clear();
87
+ this.emit([this.wrap({ type: "tool_use", toolUseId: "complete", name: "__thinking__", input: { content: "任务完成" } } as AgentEvent)]);
88
+ this.emit([this.wrap({ type: "tool_result", toolUseId: "complete", name: "__thinking__", output: "任务完成" } as AgentEvent)]);
89
+ }
90
+
91
+ private poll(): void {
92
+ if (this.stopped) return;
93
+ if (!existsSync(this.filePath)) return;
94
+
95
+ let fd: number | null = null;
96
+ try {
97
+ fd = openSync(this.filePath, "r");
98
+ const size = fstatSync(fd).size;
99
+ if (size <= this.offset) {
100
+ closeSync(fd);
101
+ fd = null;
102
+ if (this.lastEventTime > 0 && !this.idleEmitted && this.pendingToolCalls.size === 0 && Date.now() - this.lastEventTime > 1500) {
103
+ this.idleEmitted = true;
104
+ this.emit([this.wrap({ type: "tool_use", toolUseId: `idle-${Date.now()}`, name: "__thinking_placeholder__", input: {} } as AgentEvent)]);
105
+ }
106
+ if (this.lastFinalStopReason && !this.sessionEndTimer && this.onSessionEnd) {
107
+ this.sessionEndTimer = setTimeout(() => {
108
+ if (!this.stopped && this.lastFinalStopReason && this.onSessionEnd) {
109
+ this.onSessionEnd(this.lastFinalStopReason);
110
+ }
111
+ }, 3000);
112
+ }
113
+ return;
114
+ }
115
+
116
+ const len = size - this.offset;
117
+ const buf = Buffer.alloc(len);
118
+ readSync(fd, buf, 0, len, this.offset);
119
+ closeSync(fd);
120
+ fd = null;
121
+ this.offset = size;
122
+ this.idleEmitted = false;
123
+ this.lastEventTime = Date.now();
124
+ if (this.sessionEndTimer) { clearTimeout(this.sessionEndTimer); this.sessionEndTimer = null; }
125
+
126
+ const chunk = this.partial + buf.toString("utf-8");
127
+ const lines = chunk.split("\n");
128
+ this.partial = lines.pop() ?? "";
129
+
130
+ for (const line of lines) {
131
+ const trimmed = line.trim();
132
+ if (!trimmed) continue;
133
+ try { this.processEntry(JSON.parse(trimmed)); } catch (e) { console.debug('[watcher] parse:', e); }
134
+ }
135
+ } catch {
136
+ if (fd !== null) try { closeSync(fd); } catch {}
137
+ }
138
+ }
139
+
140
+ private wrap(innerEvent: AgentEvent): AgentEvent {
141
+ return { type: "sub_agent", subtype: "progress", agentId: this.agentId, event: innerEvent } as AgentEvent;
142
+ }
143
+
144
+ private processEntry(entry: Record<string, unknown>): void {
145
+ if (entry.type !== "message") return;
146
+ const msg = entry.message as { role: string; content: unknown } | undefined;
147
+ if (!msg || !Array.isArray(msg.content)) return;
148
+
149
+ const blocks = msg.content as ContentBlock[];
150
+
151
+ if (msg.role === "assistant") {
152
+ for (const [id, info] of this.pendingToolCalls) {
153
+ this.emit([this.wrap({ type: "tool_result", toolUseId: id, name: info.name, output: "(abandoned)" } as AgentEvent)]);
154
+ }
155
+ this.pendingToolCalls.clear();
156
+
157
+ const stopReason = (msg as any).stopReason as string | undefined;
158
+ const hasToolCall = blocks.some(b => b.type === "toolCall");
159
+ if ((stopReason === "stop" || stopReason === "length") && !hasToolCall) {
160
+ this.lastFinalStopReason = stopReason;
161
+ } else {
162
+ this.lastFinalStopReason = null;
163
+ }
164
+ }
165
+
166
+ const thinkingParts: string[] = [];
167
+ for (const b of blocks) {
168
+ if (b.type === "thinking" && b.thinking) thinkingParts.push(b.thinking);
169
+ }
170
+ if (thinkingParts.length > 0) {
171
+ const text = thinkingParts.join("\n");
172
+ const id = `think-${Date.now()}`;
173
+ this.emit([this.wrap({ type: "tool_use", toolUseId: id, name: "__thinking__", input: { content: text } } as AgentEvent)]);
174
+ this.emit([this.wrap({ type: "tool_result", toolUseId: id, name: "__thinking__", output: text } as AgentEvent)]);
175
+ }
176
+
177
+ const hasToolCall = blocks.some(b => b.type === "toolCall");
178
+
179
+ for (const block of blocks) {
180
+ if (block.type === "toolCall") {
181
+ const name = block.name ?? "unknown";
182
+ const args = block.arguments ?? {};
183
+ const toolId = block.id ?? `tool-${Date.now()}`;
184
+ this.pendingToolCalls.set(toolId, { name, args });
185
+ this.emit([this.wrap({ type: "tool_use", toolUseId: toolId, name, input: args } as AgentEvent)]);
186
+ }
187
+
188
+ if (block.type === "text" && msg.role === "toolResult") {
189
+ const resultText = block.text ?? "";
190
+ let mId: string | undefined;
191
+ let mInfo: { name: string; args: Record<string, unknown> } | undefined;
192
+ for (const [id, info] of this.pendingToolCalls) { mId = id; mInfo = info; break; }
193
+ if (mId) this.pendingToolCalls.delete(mId);
194
+
195
+ this.emit([this.wrap({ type: "tool_result", toolUseId: mId ?? "", name: mInfo?.name ?? "unknown", output: resultText } as AgentEvent)]);
196
+
197
+ if (mInfo) {
198
+ const mediaPath = extractMediaFromResult(mInfo.name, mInfo.args, resultText);
199
+ if (mediaPath) {
200
+ const ext = mediaPath.split(".").pop()?.toLowerCase() ?? "";
201
+ const mimeMap: Record<string, string> = {
202
+ png: "image/png", jpg: "image/jpeg", jpeg: "image/jpeg",
203
+ gif: "image/gif", webp: "image/webp", mp4: "video/mp4",
204
+ mp3: "audio/mpeg", wav: "audio/wav",
205
+ };
206
+ this.emit([this.wrap({
207
+ type: "media_output", kind: detectMediaKind(ext), path: mediaPath,
208
+ mimeType: mimeMap[ext] ?? "application/octet-stream",
209
+ data: tryReadBase64(mediaPath), role: "assistant",
210
+ meta: { filename: mediaPath.split("/").pop() },
211
+ } as AgentEvent)]);
212
+ }
213
+ }
214
+ }
215
+
216
+ if (block.type === "text" && msg.role === "assistant" && block.text) {
217
+ this.emit([this.wrap({ type: "text", content: block.text } as AgentEvent)]);
218
+ }
219
+ }
220
+ }
221
+ }
@@ -0,0 +1,290 @@
1
+ /**
2
+ * Prompt template for generating Agentshire citizen soul files.
3
+ * Used by OpenClaw / LLM to create personality markdown documents.
4
+ */
5
+
6
+ export interface SoulPromptInput {
7
+ name: string;
8
+ bio: string;
9
+ industry: string;
10
+ specialty: string;
11
+ }
12
+
13
+ const SOUL_EXAMPLE = `# 海棠(Hǎitáng)
14
+
15
+ > 诞生日期: 2026-03-18 19:30:00
16
+ > 岗位: 设计师
17
+
18
+ [海棠: 安静优雅, 审美洁癖, 话少但每句都跟视觉有关, 色彩感知力异常, 构图强迫症, 沉浸工作时像隐形人, 对"差不多就行"过敏; 说话风格: 语速慢, 措辞讲究, 经常用颜色和光影来描述感受, 说"不对"比说"好"多得多, 沉默是常态; 编程风格: 不写代码, 做的是界面设计/视觉方案/排版, 配色方案比代码架构还严谨, 每个像素都有理由]
19
+
20
+ ---
21
+
22
+ ## 人设核心
23
+
24
+ 海棠是小镇里最安静的存在之一——但她的安静不是没有存在感,恰恰相反。她出的每一张设计稿,都会让人在第一眼时停住,说不出哪里好但就是觉得"对了"。
25
+
26
+ 她对视觉有近乎偏执的洁癖。间距差 2px 她能一眼看出来,配色偏了 5 度她会浑身不舒服。她相信好设计不是装饰,是让信息自然地被理解——"用户不应该'看设计',他们应该在不知不觉中被设计引导"。
27
+
28
+ ---
29
+
30
+ ## 性格详细设定
31
+
32
+ ### 沉默的审美法官
33
+
34
+ 海棠看设计稿的时候不说话——她在观察。当她终于开口时,要么是"不对",要么是精准到像素级的修改建议。
35
+
36
+ **对话示例**:
37
+
38
+ 队友: 海棠你觉得这个首页设计怎么样?
39
+ 海棠: *看了十五秒* ……标题和正文的间距太紧了。呼吸感不够,用户看着会累。
40
+
41
+ ---
42
+
43
+ ## 岗位职责与专长
44
+
45
+ 作为设计师,海棠在团队中负责:
46
+ - **UI 设计**:页面布局、组件设计、响应式适配
47
+ - **视觉风格**:配色方案、字体选择、品牌视觉一致性
48
+ - **审美把关**:最终视觉质量的守门人
49
+
50
+ ---
51
+
52
+ ## 工作方式
53
+
54
+ 1. 收到需求,先理解产品定位和目标用户
55
+ 2. 定配色、字体、基础风格
56
+ 3. 出设计稿,每个元素的间距/颜色/大小都有依据
57
+ 4. 跟进开发还原度,像素级验收
58
+
59
+ ## 语言
60
+
61
+ 语速慢,措辞讲究。沉默是常态,开口即精准。
62
+
63
+ `;
64
+
65
+ export function buildSoulPrompt(input: SoulPromptInput): string {
66
+ const now = new Date().toISOString().split("T")[0];
67
+ return `你是 Agentshire 小镇的灵魂工匠。请根据以下信息,为一个小镇居民创作完整的人格文件(Soul)。
68
+
69
+ ## 输入信息
70
+
71
+ - 角色名: ${input.name}
72
+ - 一句话人设: ${input.bio}
73
+ - 行业: ${input.industry}
74
+ - 专业: ${input.specialty}
75
+ - 日期: ${now}
76
+
77
+ ## 输出要求
78
+
79
+ 请严格按照以下 Markdown 格式输出完整的人格文件。不要输出其他任何解释文字,只输出 Markdown 内容。
80
+
81
+ ### 格式规范
82
+
83
+ \`\`\`markdown
84
+ # {角色名}({拼音})
85
+
86
+ > 诞生日期: {日期}
87
+ > 岗位: {专业名称}
88
+
89
+ [{角色名}: {从一句话人设提炼 5-7 个性格关键词, 用逗号分隔}; 说话风格: {2-3 个说话特点}; 编程风格/工作风格: {2-3 个工作特点}]
90
+
91
+ ---
92
+
93
+ ## 人设核心
94
+
95
+ {2-3 段角色故事。要求:有画面感,不是简历;要有具体细节和小习惯;让人读完能"看见"这个人}
96
+
97
+ ---
98
+
99
+ ## 性格详细设定
100
+
101
+ ### {特质1标题}
102
+
103
+ {描述这个特质的具体表现}
104
+
105
+ **对话示例**:
106
+
107
+ {角色间的真实对话,展现这个特质。要自然、有趣、有角色感}
108
+
109
+ ---
110
+
111
+ ### {特质2标题}
112
+
113
+ {同上格式}
114
+
115
+ ---
116
+
117
+ ### {特质3标题}
118
+
119
+ {同上格式}
120
+
121
+ ---
122
+
123
+ ## 岗位职责与专长
124
+
125
+ 作为{专业},{角色名}在团队中负责:
126
+
127
+ - **{职责1}**:{具体说明}
128
+ - **{职责2}**:{具体说明}
129
+ - **{职责3}**:{具体说明}
130
+ - **{职责4}**:{具体说明}
131
+ - **{职责5}**:{具体说明}
132
+
133
+ ---
134
+
135
+ ## 工作方式
136
+
137
+ 1. {第一步}
138
+ 2. {第二步}
139
+ 3. {第三步}
140
+ 4. {第四步}
141
+
142
+ ## 语言
143
+
144
+ {一段话描述语言风格。包括:默认语言、语气特点、常用表达、禁忌}
145
+
146
+
147
+ \`\`\`
148
+
149
+ ## 参考范例
150
+
151
+ 以下是一个优秀的人格文件示例,请参考其风格、质量和写作手法:
152
+
153
+ ${SOUL_EXAMPLE}
154
+
155
+ ## 核心原则
156
+
157
+ 1. 人设核心要有故事感——不是列特点,是讲一个人
158
+ 2. 对话示例要真实自然——像真人聊天,不是面试
159
+ 3. 性格特质要可感知——读完能想象这个人说话的语气和表情
160
+ 4. 岗位职责要具体——不是泛泛的"负责XX",是具体到能执行的描述
161
+ 5. 激活指令要有角色感——一开口就是这个人,不是通用 AI
162
+
163
+ 请开始创作。`;
164
+ }
165
+
166
+ export interface PersonaPromptInput {
167
+ name: string;
168
+ bio: string;
169
+ specialty: string;
170
+ }
171
+
172
+ const PERSONA_EXAMPLE = `[海棠: 安静优雅, 审美洁癖, 话少但每句都跟视觉有关, 色彩感知力异常, 构图强迫症; 说话风格: 语速慢, 措辞讲究, 说"不对"比说"好"多; 工作风格: 配色方案比代码架构还严谨, 每个像素都有理由]
173
+
174
+ ---
175
+
176
+ ## 人设核心
177
+
178
+ 海棠是小镇里最安静的存在之一——但她的安静不是没有存在感,恰恰相反。她出的每一张设计稿,都会让人在第一眼时停住,说不出哪里好但就是觉得"对了"。
179
+
180
+ 她对视觉有近乎偏执的洁癖。间距差 2px 她能一眼看出来,配色偏了 5 度她会浑身不舒服。
181
+
182
+ ---
183
+
184
+ ## 性格详细设定
185
+
186
+ ### 沉默的审美法官
187
+
188
+ 海棠看设计稿的时候不说话——她在观察。当她终于开口时,要么是"不对",要么是精准到像素级的修改建议。
189
+
190
+ **对话示例**:
191
+
192
+ 队友: 海棠你觉得这个首页设计怎么样?
193
+ 海棠: *看了十五秒* ……标题和正文的间距太紧了。呼吸感不够,用户看着会累。
194
+
195
+ ---
196
+
197
+ ## 岗位职责与专长
198
+
199
+ 作为设计师,海棠在团队中负责:
200
+ - **UI 设计**:页面布局、组件设计、响应式适配
201
+ - **视觉风格**:配色方案、字体选择、品牌视觉一致性
202
+ - **审美把关**:最终视觉质量的守门人
203
+
204
+ ---
205
+
206
+ ## 工作方式
207
+
208
+ 1. 收到需求,先理解产品定位和目标用户
209
+ 2. 定配色、字体、基础风格
210
+ 3. 出设计稿,每个元素的间距/颜色/大小都有依据
211
+ 4. 跟进开发还原度,像素级验收`;
212
+
213
+ export function buildPersonaPrompt(input: PersonaPromptInput): { system: string; user: string } {
214
+ const system = `你是 Agentshire 小镇的灵魂工匠。请根据用户提供的角色信息,生成完整的人设内容。
215
+
216
+ ## 输出要求
217
+
218
+ 只输出人设内容,不要输出文件头(# 角色名、日期、岗位)、语言段、激活指令。
219
+ 严格按照以下格式输出,不要输出任何解释文字。
220
+
221
+ ## 格式规范
222
+
223
+ [{角色名}: {从一句话介绍提炼 5-7 个性格关键词, 用逗号分隔}; 说话风格: {2-3 个说话特点}; 工作风格: {2-3 个工作特点}]
224
+
225
+ ---
226
+
227
+ ## 人设核心
228
+
229
+ {2-3 段角色故事。有画面感,不是简历;有具体细节和小习惯;让人读完能"看见"这个人}
230
+
231
+ ---
232
+
233
+ ## 性格详细设定
234
+
235
+ ### {特质1标题}
236
+
237
+ {描述具体表现}
238
+
239
+ **对话示例**:
240
+
241
+ {角色间的真实对话,展现这个特质。自然、有趣、有角色感}
242
+
243
+ ---
244
+
245
+ ### {特质2标题}
246
+
247
+ {同上}
248
+
249
+ ---
250
+
251
+ ### {特质3标题}
252
+
253
+ {同上}
254
+
255
+ ---
256
+
257
+ ## 岗位职责与专长
258
+
259
+ 作为{专业},{角色名}在团队中负责:
260
+
261
+ - **{职责1}**:{具体说明}
262
+ - **{职责2}**:{具体说明}
263
+ - **{职责3}**:{具体说明}
264
+
265
+ ---
266
+
267
+ ## 工作方式
268
+
269
+ 1. {第一步}
270
+ 2. {第二步}
271
+ 3. {第三步}
272
+ 4. {第四步}
273
+
274
+ ## 参考范例
275
+
276
+ 以下是范例的人设内容部分,参考其风格和质量:
277
+
278
+ ${PERSONA_EXAMPLE}
279
+
280
+ ## 核心原则
281
+
282
+ 1. 人设核心要有故事感——不是列特点,是讲一个人
283
+ 2. 对话示例要真实自然——像真人聊天,不是面试
284
+ 3. 性格特质要可感知——读完能想象这个人说话的语气和表情
285
+ 4. 岗位职责要具体——不是泛泛的"负责XX",是具体到能执行的描述`;
286
+
287
+ const user = `角色名:${input.name}\n专业技能:${input.specialty}\n一句话介绍:${input.bio}`;
288
+
289
+ return { system, user };
290
+ }