ac-framework 1.6.0 → 1.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (734) hide show
  1. package/README.md +299 -185
  2. package/bin/postinstall.js +8 -1
  3. package/framework/.agent/skills/acfm-memory/SKILL.md +312 -0
  4. package/framework/.agent/skills/acfm-spec-workflow/SKILL.md +269 -0
  5. package/framework/.agent/skills/brainstorming/SKILL.md +266 -38
  6. package/framework/.agent/skills/ci-deploy/SKILL.md +501 -0
  7. package/framework/.agent/skills/code-review/SKILL.md +250 -0
  8. package/framework/.agent/skills/context-synthesizer/SKILL.md +322 -0
  9. package/framework/.agent/skills/documentation/SKILL.md +441 -0
  10. package/framework/.agent/skills/microtask-decomposition/SKILL.md +368 -0
  11. package/framework/.agent/skills/openspec-apply-change/SKILL.md +23 -7
  12. package/framework/.agent/skills/openspec-archive-change/SKILL.md +22 -6
  13. package/framework/.agent/skills/openspec-bulk-archive-change/SKILL.md +25 -9
  14. package/framework/.agent/skills/openspec-continue-change/SKILL.md +20 -4
  15. package/framework/.agent/skills/openspec-explore/SKILL.md +17 -1
  16. package/framework/.agent/skills/openspec-ff-change/SKILL.md +21 -5
  17. package/framework/.agent/skills/openspec-new-change/SKILL.md +23 -7
  18. package/framework/.agent/skills/openspec-sync-specs/SKILL.md +20 -4
  19. package/framework/.agent/skills/openspec-verify-change/SKILL.md +24 -8
  20. package/framework/.agent/skills/research-retrieval/SKILL.md +357 -0
  21. package/framework/.agent/skills/testing-qa/SKILL.md +249 -0
  22. package/framework/.agent/workflows/ac-lite.md +192 -0
  23. package/framework/.agent/workflows/ac.md +402 -177
  24. package/framework/.amazonq/prompts/ac-lite.md +192 -0
  25. package/framework/.amazonq/prompts/ac.md +402 -177
  26. package/framework/.amazonq/skills/acfm-memory/SKILL.md +312 -0
  27. package/framework/.amazonq/skills/acfm-spec-workflow/SKILL.md +269 -0
  28. package/framework/.amazonq/skills/brainstorming/SKILL.md +266 -38
  29. package/framework/.amazonq/skills/ci-deploy/SKILL.md +501 -0
  30. package/framework/.amazonq/skills/code-review/SKILL.md +250 -0
  31. package/framework/.amazonq/skills/context-synthesizer/SKILL.md +322 -0
  32. package/framework/.amazonq/skills/documentation/SKILL.md +441 -0
  33. package/framework/.amazonq/skills/microtask-decomposition/SKILL.md +368 -0
  34. package/framework/.amazonq/skills/openspec-apply-change/SKILL.md +23 -7
  35. package/framework/.amazonq/skills/openspec-archive-change/SKILL.md +22 -6
  36. package/framework/.amazonq/skills/openspec-bulk-archive-change/SKILL.md +25 -9
  37. package/framework/.amazonq/skills/openspec-continue-change/SKILL.md +20 -4
  38. package/framework/.amazonq/skills/openspec-explore/SKILL.md +17 -1
  39. package/framework/.amazonq/skills/openspec-ff-change/SKILL.md +21 -5
  40. package/framework/.amazonq/skills/openspec-new-change/SKILL.md +23 -7
  41. package/framework/.amazonq/skills/openspec-sync-specs/SKILL.md +20 -4
  42. package/framework/.amazonq/skills/openspec-verify-change/SKILL.md +24 -8
  43. package/framework/.amazonq/skills/research-retrieval/SKILL.md +357 -0
  44. package/framework/.amazonq/skills/testing-qa/SKILL.md +249 -0
  45. package/framework/.antigravity/skills/acfm-memory/SKILL.md +312 -0
  46. package/framework/.antigravity/skills/acfm-spec-workflow/SKILL.md +269 -0
  47. package/framework/.antigravity/skills/api-design-principles/SKILL.md +528 -0
  48. package/framework/.antigravity/skills/api-design-principles/assets/api-design-checklist.md +155 -0
  49. package/framework/.antigravity/skills/api-design-principles/assets/rest-api-template.py +182 -0
  50. package/framework/.antigravity/skills/api-design-principles/references/graphql-schema-design.md +583 -0
  51. package/framework/.antigravity/skills/api-design-principles/references/rest-best-practices.md +408 -0
  52. package/framework/.antigravity/skills/brainstorming/SKILL.md +282 -0
  53. package/framework/.antigravity/skills/changelog-generator/SKILL.md +104 -0
  54. package/framework/.antigravity/skills/ci-deploy/SKILL.md +501 -0
  55. package/framework/.antigravity/skills/code-maintainability/SKILL.md +1108 -0
  56. package/framework/.antigravity/skills/code-review/SKILL.md +250 -0
  57. package/framework/.antigravity/skills/context-synthesizer/SKILL.md +322 -0
  58. package/framework/.antigravity/skills/documentation/SKILL.md +441 -0
  59. package/framework/.antigravity/skills/error-handling-patterns/SKILL.md +641 -0
  60. package/framework/.antigravity/skills/interface-design/SKILL.md +310 -0
  61. package/framework/.antigravity/skills/interface-design/references/example.md +86 -0
  62. package/framework/.antigravity/skills/interface-design/references/principles.md +235 -0
  63. package/framework/.antigravity/skills/interface-design/references/validation.md +48 -0
  64. package/framework/.antigravity/skills/microtask-decomposition/SKILL.md +368 -0
  65. package/framework/.antigravity/skills/openspec-apply-change/SKILL.md +172 -0
  66. package/framework/.antigravity/skills/openspec-archive-change/SKILL.md +130 -0
  67. package/framework/.antigravity/skills/openspec-bulk-archive-change/SKILL.md +262 -0
  68. package/framework/.antigravity/skills/openspec-continue-change/SKILL.md +134 -0
  69. package/framework/.antigravity/skills/openspec-explore/SKILL.md +306 -0
  70. package/framework/.antigravity/skills/openspec-ff-change/SKILL.md +117 -0
  71. package/framework/.antigravity/skills/openspec-new-change/SKILL.md +90 -0
  72. package/framework/.antigravity/skills/openspec-onboard/SKILL.md +529 -0
  73. package/framework/.antigravity/skills/openspec-sync-specs/SKILL.md +154 -0
  74. package/framework/.antigravity/skills/openspec-verify-change/SKILL.md +184 -0
  75. package/framework/.antigravity/skills/performance-optimizer/SKILL.md +43 -0
  76. package/framework/.antigravity/skills/project-constitution/SKILL.md +66 -0
  77. package/framework/.antigravity/skills/project-index/SKILL.md +234 -0
  78. package/framework/.antigravity/skills/project-index/scripts/scan_codebase.py +47 -0
  79. package/framework/.antigravity/skills/project-index/templates/agent-template.md +18 -0
  80. package/framework/.antigravity/skills/project-index/templates/skill-template.md +20 -0
  81. package/framework/.antigravity/skills/requirement-checklist/SKILL.md +90 -0
  82. package/framework/.antigravity/skills/research-retrieval/SKILL.md +357 -0
  83. package/framework/.antigravity/skills/secure-coding-cybersecurity/SKILL.md +793 -0
  84. package/framework/.antigravity/skills/secure-coding-cybersecurity/references/ai_coding_pitfalls.md +44 -0
  85. package/framework/.antigravity/skills/secure-coding-cybersecurity/references/owasp_top_10_2025.md +28 -0
  86. package/framework/.antigravity/skills/secure-coding-cybersecurity/references/secure_coding_examples.md +102 -0
  87. package/framework/.antigravity/skills/secure-coding-cybersecurity/scripts/security_audit.py +46 -0
  88. package/framework/.antigravity/skills/skill-writer/SKILL.md +385 -0
  89. package/framework/.antigravity/skills/spec-analysis/SKILL.md +65 -0
  90. package/framework/.antigravity/skills/spec-clarification/SKILL.md +73 -0
  91. package/framework/.antigravity/skills/sync-index/SKILL.md +35 -0
  92. package/framework/.antigravity/skills/systematic-debugging/SKILL.md +296 -0
  93. package/framework/.antigravity/skills/test-generator/SKILL.md +41 -0
  94. package/framework/.antigravity/skills/testing-qa/SKILL.md +249 -0
  95. package/framework/.antigravity/skills/vercel-react-best-practices/AGENTS.md +2934 -0
  96. package/framework/.antigravity/skills/vercel-react-best-practices/SKILL.md +136 -0
  97. package/framework/.antigravity/skills/vercel-react-best-practices/rules/advanced-event-handler-refs.md +55 -0
  98. package/framework/.antigravity/skills/vercel-react-best-practices/rules/advanced-init-once.md +42 -0
  99. package/framework/.antigravity/skills/vercel-react-best-practices/rules/advanced-use-latest.md +39 -0
  100. package/framework/.antigravity/skills/vercel-react-best-practices/rules/async-api-routes.md +38 -0
  101. package/framework/.antigravity/skills/vercel-react-best-practices/rules/async-defer-await.md +80 -0
  102. package/framework/.antigravity/skills/vercel-react-best-practices/rules/async-dependencies.md +51 -0
  103. package/framework/.antigravity/skills/vercel-react-best-practices/rules/async-parallel.md +28 -0
  104. package/framework/.antigravity/skills/vercel-react-best-practices/rules/async-suspense-boundaries.md +99 -0
  105. package/framework/.antigravity/skills/vercel-react-best-practices/rules/bundle-barrel-imports.md +59 -0
  106. package/framework/.antigravity/skills/vercel-react-best-practices/rules/bundle-conditional.md +31 -0
  107. package/framework/.antigravity/skills/vercel-react-best-practices/rules/bundle-defer-third-party.md +49 -0
  108. package/framework/.antigravity/skills/vercel-react-best-practices/rules/bundle-dynamic-imports.md +35 -0
  109. package/framework/.antigravity/skills/vercel-react-best-practices/rules/bundle-preload.md +50 -0
  110. package/framework/.antigravity/skills/vercel-react-best-practices/rules/client-event-listeners.md +74 -0
  111. package/framework/.antigravity/skills/vercel-react-best-practices/rules/client-localstorage-schema.md +71 -0
  112. package/framework/.antigravity/skills/vercel-react-best-practices/rules/client-passive-event-listeners.md +48 -0
  113. package/framework/.antigravity/skills/vercel-react-best-practices/rules/client-swr-dedup.md +56 -0
  114. package/framework/.antigravity/skills/vercel-react-best-practices/rules/js-batch-dom-css.md +107 -0
  115. package/framework/.antigravity/skills/vercel-react-best-practices/rules/js-cache-function-results.md +80 -0
  116. package/framework/.antigravity/skills/vercel-react-best-practices/rules/js-cache-property-access.md +28 -0
  117. package/framework/.antigravity/skills/vercel-react-best-practices/rules/js-cache-storage.md +70 -0
  118. package/framework/.antigravity/skills/vercel-react-best-practices/rules/js-combine-iterations.md +32 -0
  119. package/framework/.antigravity/skills/vercel-react-best-practices/rules/js-early-exit.md +50 -0
  120. package/framework/.antigravity/skills/vercel-react-best-practices/rules/js-hoist-regexp.md +45 -0
  121. package/framework/.antigravity/skills/vercel-react-best-practices/rules/js-index-maps.md +37 -0
  122. package/framework/.antigravity/skills/vercel-react-best-practices/rules/js-length-check-first.md +49 -0
  123. package/framework/.antigravity/skills/vercel-react-best-practices/rules/js-min-max-loop.md +82 -0
  124. package/framework/.antigravity/skills/vercel-react-best-practices/rules/js-set-map-lookups.md +24 -0
  125. package/framework/.antigravity/skills/vercel-react-best-practices/rules/js-tosorted-immutable.md +57 -0
  126. package/framework/.antigravity/skills/vercel-react-best-practices/rules/rendering-activity.md +26 -0
  127. package/framework/.antigravity/skills/vercel-react-best-practices/rules/rendering-animate-svg-wrapper.md +47 -0
  128. package/framework/.antigravity/skills/vercel-react-best-practices/rules/rendering-conditional-render.md +40 -0
  129. package/framework/.antigravity/skills/vercel-react-best-practices/rules/rendering-content-visibility.md +38 -0
  130. package/framework/.antigravity/skills/vercel-react-best-practices/rules/rendering-hoist-jsx.md +46 -0
  131. package/framework/.antigravity/skills/vercel-react-best-practices/rules/rendering-hydration-no-flicker.md +82 -0
  132. package/framework/.antigravity/skills/vercel-react-best-practices/rules/rendering-hydration-suppress-warning.md +30 -0
  133. package/framework/.antigravity/skills/vercel-react-best-practices/rules/rendering-svg-precision.md +28 -0
  134. package/framework/.antigravity/skills/vercel-react-best-practices/rules/rendering-usetransition-loading.md +75 -0
  135. package/framework/.antigravity/skills/vercel-react-best-practices/rules/rerender-defer-reads.md +39 -0
  136. package/framework/.antigravity/skills/vercel-react-best-practices/rules/rerender-dependencies.md +45 -0
  137. package/framework/.antigravity/skills/vercel-react-best-practices/rules/rerender-derived-state-no-effect.md +40 -0
  138. package/framework/.antigravity/skills/vercel-react-best-practices/rules/rerender-derived-state.md +29 -0
  139. package/framework/.antigravity/skills/vercel-react-best-practices/rules/rerender-functional-setstate.md +74 -0
  140. package/framework/.antigravity/skills/vercel-react-best-practices/rules/rerender-lazy-state-init.md +58 -0
  141. package/framework/.antigravity/skills/vercel-react-best-practices/rules/rerender-memo-with-default-value.md +38 -0
  142. package/framework/.antigravity/skills/vercel-react-best-practices/rules/rerender-memo.md +44 -0
  143. package/framework/.antigravity/skills/vercel-react-best-practices/rules/rerender-move-effect-to-event.md +45 -0
  144. package/framework/.antigravity/skills/vercel-react-best-practices/rules/rerender-simple-expression-in-memo.md +35 -0
  145. package/framework/.antigravity/skills/vercel-react-best-practices/rules/rerender-transitions.md +40 -0
  146. package/framework/.antigravity/skills/vercel-react-best-practices/rules/rerender-use-ref-transient-values.md +73 -0
  147. package/framework/.antigravity/skills/vercel-react-best-practices/rules/server-after-nonblocking.md +73 -0
  148. package/framework/.antigravity/skills/vercel-react-best-practices/rules/server-auth-actions.md +96 -0
  149. package/framework/.antigravity/skills/vercel-react-best-practices/rules/server-cache-lru.md +41 -0
  150. package/framework/.antigravity/skills/vercel-react-best-practices/rules/server-cache-react.md +76 -0
  151. package/framework/.antigravity/skills/vercel-react-best-practices/rules/server-dedup-props.md +65 -0
  152. package/framework/.antigravity/skills/vercel-react-best-practices/rules/server-parallel-fetching.md +83 -0
  153. package/framework/.antigravity/skills/vercel-react-best-practices/rules/server-serialization.md +38 -0
  154. package/framework/.antigravity/workflows/ac-lite.md +192 -0
  155. package/framework/.antigravity/workflows/ac.md +486 -0
  156. package/framework/.augment/commands/ac-lite.md +192 -0
  157. package/framework/.augment/commands/ac.md +402 -177
  158. package/framework/.augment/skills/acfm-memory/SKILL.md +312 -0
  159. package/framework/.augment/skills/acfm-spec-workflow/SKILL.md +269 -0
  160. package/framework/.augment/skills/brainstorming/SKILL.md +266 -38
  161. package/framework/.augment/skills/ci-deploy/SKILL.md +501 -0
  162. package/framework/.augment/skills/code-review/SKILL.md +250 -0
  163. package/framework/.augment/skills/context-synthesizer/SKILL.md +322 -0
  164. package/framework/.augment/skills/documentation/SKILL.md +441 -0
  165. package/framework/.augment/skills/microtask-decomposition/SKILL.md +368 -0
  166. package/framework/.augment/skills/openspec-apply-change/SKILL.md +23 -7
  167. package/framework/.augment/skills/openspec-archive-change/SKILL.md +22 -6
  168. package/framework/.augment/skills/openspec-bulk-archive-change/SKILL.md +25 -9
  169. package/framework/.augment/skills/openspec-continue-change/SKILL.md +20 -4
  170. package/framework/.augment/skills/openspec-explore/SKILL.md +17 -1
  171. package/framework/.augment/skills/openspec-ff-change/SKILL.md +21 -5
  172. package/framework/.augment/skills/openspec-new-change/SKILL.md +23 -7
  173. package/framework/.augment/skills/openspec-sync-specs/SKILL.md +20 -4
  174. package/framework/.augment/skills/openspec-verify-change/SKILL.md +24 -8
  175. package/framework/.augment/skills/research-retrieval/SKILL.md +357 -0
  176. package/framework/.augment/skills/testing-qa/SKILL.md +249 -0
  177. package/framework/.claude/commands/opsx/ac-lite.md +192 -0
  178. package/framework/.claude/commands/opsx/ac.md +402 -177
  179. package/framework/.claude/skills/acfm-memory/SKILL.md +312 -0
  180. package/framework/.claude/skills/acfm-spec-workflow/SKILL.md +269 -0
  181. package/framework/.claude/skills/brainstorming/SKILL.md +266 -38
  182. package/framework/.claude/skills/ci-deploy/SKILL.md +501 -0
  183. package/framework/.claude/skills/code-review/SKILL.md +250 -0
  184. package/framework/.claude/skills/context-synthesizer/SKILL.md +322 -0
  185. package/framework/.claude/skills/documentation/SKILL.md +441 -0
  186. package/framework/.claude/skills/microtask-decomposition/SKILL.md +368 -0
  187. package/framework/.claude/skills/openspec-apply-change/SKILL.md +23 -7
  188. package/framework/.claude/skills/openspec-archive-change/SKILL.md +22 -6
  189. package/framework/.claude/skills/openspec-bulk-archive-change/SKILL.md +25 -9
  190. package/framework/.claude/skills/openspec-continue-change/SKILL.md +20 -4
  191. package/framework/.claude/skills/openspec-explore/SKILL.md +17 -1
  192. package/framework/.claude/skills/openspec-ff-change/SKILL.md +21 -5
  193. package/framework/.claude/skills/openspec-new-change/SKILL.md +23 -7
  194. package/framework/.claude/skills/openspec-sync-specs/SKILL.md +20 -4
  195. package/framework/.claude/skills/openspec-verify-change/SKILL.md +24 -8
  196. package/framework/.claude/skills/research-retrieval/SKILL.md +357 -0
  197. package/framework/.claude/skills/testing-qa/SKILL.md +249 -0
  198. package/framework/.cline/commands/opsx/ac-lite.md +192 -0
  199. package/framework/.cline/commands/opsx/ac.md +486 -0
  200. package/framework/.cline/skills/acfm-memory/SKILL.md +312 -0
  201. package/framework/.cline/skills/acfm-spec-workflow/SKILL.md +269 -0
  202. package/framework/.cline/skills/brainstorming/SKILL.md +266 -38
  203. package/framework/.cline/skills/ci-deploy/SKILL.md +501 -0
  204. package/framework/.cline/skills/code-review/SKILL.md +250 -0
  205. package/framework/.cline/skills/context-synthesizer/SKILL.md +322 -0
  206. package/framework/.cline/skills/documentation/SKILL.md +441 -0
  207. package/framework/.cline/skills/microtask-decomposition/SKILL.md +368 -0
  208. package/framework/.cline/skills/openspec-apply-change/SKILL.md +23 -7
  209. package/framework/.cline/skills/openspec-archive-change/SKILL.md +22 -6
  210. package/framework/.cline/skills/openspec-bulk-archive-change/SKILL.md +25 -9
  211. package/framework/.cline/skills/openspec-continue-change/SKILL.md +20 -4
  212. package/framework/.cline/skills/openspec-explore/SKILL.md +17 -1
  213. package/framework/.cline/skills/openspec-ff-change/SKILL.md +21 -5
  214. package/framework/.cline/skills/openspec-new-change/SKILL.md +23 -7
  215. package/framework/.cline/skills/openspec-sync-specs/SKILL.md +20 -4
  216. package/framework/.cline/skills/openspec-verify-change/SKILL.md +24 -8
  217. package/framework/.cline/skills/research-retrieval/SKILL.md +357 -0
  218. package/framework/.cline/skills/testing-qa/SKILL.md +249 -0
  219. package/framework/.clinerules/skills/acfm-memory/SKILL.md +312 -0
  220. package/framework/.clinerules/skills/acfm-spec-workflow/SKILL.md +269 -0
  221. package/framework/.clinerules/skills/brainstorming/SKILL.md +266 -38
  222. package/framework/.clinerules/skills/ci-deploy/SKILL.md +501 -0
  223. package/framework/.clinerules/skills/code-review/SKILL.md +250 -0
  224. package/framework/.clinerules/skills/context-synthesizer/SKILL.md +322 -0
  225. package/framework/.clinerules/skills/documentation/SKILL.md +441 -0
  226. package/framework/.clinerules/skills/microtask-decomposition/SKILL.md +368 -0
  227. package/framework/.clinerules/skills/openspec-apply-change/SKILL.md +23 -7
  228. package/framework/.clinerules/skills/openspec-archive-change/SKILL.md +22 -6
  229. package/framework/.clinerules/skills/openspec-bulk-archive-change/SKILL.md +25 -9
  230. package/framework/.clinerules/skills/openspec-continue-change/SKILL.md +20 -4
  231. package/framework/.clinerules/skills/openspec-explore/SKILL.md +17 -1
  232. package/framework/.clinerules/skills/openspec-ff-change/SKILL.md +21 -5
  233. package/framework/.clinerules/skills/openspec-new-change/SKILL.md +23 -7
  234. package/framework/.clinerules/skills/openspec-sync-specs/SKILL.md +20 -4
  235. package/framework/.clinerules/skills/openspec-verify-change/SKILL.md +24 -8
  236. package/framework/.clinerules/skills/research-retrieval/SKILL.md +357 -0
  237. package/framework/.clinerules/skills/testing-qa/SKILL.md +249 -0
  238. package/framework/.clinerules/workflows/ac-lite.md +192 -0
  239. package/framework/.clinerules/workflows/ac.md +402 -177
  240. package/framework/.codebuddy/commands/opsx/ac-lite.md +192 -0
  241. package/framework/.codebuddy/commands/opsx/ac.md +402 -177
  242. package/framework/.codebuddy/skills/acfm-memory/SKILL.md +312 -0
  243. package/framework/.codebuddy/skills/acfm-spec-workflow/SKILL.md +269 -0
  244. package/framework/.codebuddy/skills/brainstorming/SKILL.md +266 -38
  245. package/framework/.codebuddy/skills/ci-deploy/SKILL.md +501 -0
  246. package/framework/.codebuddy/skills/code-review/SKILL.md +250 -0
  247. package/framework/.codebuddy/skills/context-synthesizer/SKILL.md +322 -0
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+ ---
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+ name: interface-design
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+ description: This skill is for interface design — dashboards, admin panels, apps, tools, and interactive products. NOT for marketing design (landing pages, marketing sites, campaigns).
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+ ---
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+
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+ # Interface Design
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+
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+ Build interface design with craft and consistency.
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+
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+ ## Scope
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+
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+ **Use for:** Dashboards, admin panels, SaaS apps, tools, settings pages, data interfaces.
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+
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+ **Not for:** Landing pages, marketing sites, campaigns. Redirect those to `/frontend-design`.
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+
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+ ---
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+
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+ # The Problem
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+
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+ You will generate generic output. Your training has seen thousands of dashboards. The patterns are strong.
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+
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+ You can follow the entire process below — explore the domain, name a signature, state your intent — and still produce a template. Warm colors on cold structures. Friendly fonts on generic layouts. "Kitchen feel" that looks like every other app.
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+
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+ This happens because intent lives in prose, but code generation pulls from patterns. The gap between them is where defaults win.
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+
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+ The process below helps. But process alone doesn't guarantee craft. You have to catch yourself.
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+
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+ ---
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+
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+ # Where Defaults Hide
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+
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+ Defaults don't announce themselves. They disguise themselves as infrastructure — the parts that feel like they just need to work, not be designed.
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+
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+ **Typography feels like a container.** Pick something readable, move on. But typography isn't holding your design — it IS your design. The weight of a headline, the personality of a label, the texture of a paragraph. These shape how the product feels before anyone reads a word. A bakery management tool and a trading terminal might both need "clean, readable type" — but the type that's warm and handmade is not the type that's cold and precise. If you're reaching for your usual font, you're not designing.
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+
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+ **Navigation feels like scaffolding.** Build the sidebar, add the links, get to the real work. But navigation isn't around your product — it IS your product. Where you are, where you can go, what matters most. A page floating in space is a component demo, not software. The navigation teaches people how to think about the space they're in.
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+
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+ **Data feels like presentation.** You have numbers, show numbers. But a number on screen is not design. The question is: what does this number mean to the person looking at it? What will they do with it? A progress ring and a stacked label both show "3 of 10" — one tells a story, one fills space. If you're reaching for number-on-label, you're not designing.
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+
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+ **Token names feel like implementation detail.** But your CSS variables are design decisions. `--ink` and `--parchment` evoke a world. `--gray-700` and `--surface-2` evoke a template. Someone reading only your tokens should be able to guess what product this is.
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+
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+ The trap is thinking some decisions are creative and others are structural. There are no structural decisions. Everything is design. The moment you stop asking "why this?" is the moment defaults take over.
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+
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+ ---
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+
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+ # Intent First
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+
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+ Before touching code, answer these. Not in your head — out loud, to yourself or the user.
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+
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+ **Who is this human?**
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+ Not "users." The actual person. Where are they when they open this? What's on their mind? What did they do 5 minutes ago, what will they do 5 minutes after? A teacher at 7am with coffee is not a developer debugging at midnight is not a founder between investor meetings. Their world shapes the interface.
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+
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+ **What must they accomplish?**
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+ Not "use the dashboard." The verb. Grade these submissions. Find the broken deployment. Approve the payment. The answer determines what leads, what follows, what hides.
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+
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+ **What should this feel like?**
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+ Say it in words that mean something. "Clean and modern" means nothing — every AI says that. Warm like a notebook? Cold like a terminal? Dense like a trading floor? Calm like a reading app? The answer shapes color, type, spacing, density — everything.
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+
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+ If you cannot answer these with specifics, stop. Ask the user. Do not guess. Do not default.
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+
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+ ## Every Choice Must Be A Choice
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+
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+ For every decision, you must be able to explain WHY.
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+
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+ - Why this layout and not another?
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+ - Why this color temperature?
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+ - Why this typeface?
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+ - Why this spacing scale?
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+ - Why this information hierarchy?
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+
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+ If your answer is "it's common" or "it's clean" or "it works" — you haven't chosen. You've defaulted. Defaults are invisible. Invisible choices compound into generic output.
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+
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+ **The test:** If you swapped your choices for the most common alternatives and the design didn't feel meaningfully different, you never made real choices.
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+
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+ ## Sameness Is Failure
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+
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+ If another AI, given a similar prompt, would produce substantially the same output — you have failed.
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+
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+ This is not about being different for its own sake. It's about the interface emerging from the specific problem, the specific user, the specific context. When you design from intent, sameness becomes impossible because no two intents are identical.
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+
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+ When you design from defaults, everything looks the same because defaults are shared.
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+
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+ ## Intent Must Be Systemic
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+
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+ Saying "warm" and using cold colors is not following through. Intent is not a label — it's a constraint that shapes every decision.
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+
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+ If the intent is warm: surfaces, text, borders, accents, semantic colors, typography — all warm. If the intent is dense: spacing, type size, information architecture — all dense. If the intent is calm: motion, contrast, color saturation — all calm.
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+
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+ Check your output against your stated intent. Does every token reinforce it? Or did you state an intent and then default anyway?
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+
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+ ---
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+
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+ # Product Domain Exploration
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+
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+ This is where defaults get caught — or don't.
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+
97
+ Generic output: Task type → Visual template → Theme
98
+ Crafted output: Task type → Product domain → Signature → Structure + Expression
99
+
100
+ The difference: time in the product's world before any visual or structural thinking.
101
+
102
+ ## Required Outputs
103
+
104
+ **Do not propose any direction until you produce all four:**
105
+
106
+ **Domain:** Concepts, metaphors, vocabulary from this product's world. Not features — territory. Minimum 5.
107
+
108
+ **Color world:** What colors exist naturally in this product's domain? Not "warm" or "cool" — go to the actual world. If this product were a physical space, what would you see? What colors belong there that don't belong elsewhere? List 5+.
109
+
110
+ **Signature:** One element — visual, structural, or interaction — that could only exist for THIS product. If you can't name one, keep exploring.
111
+
112
+ **Defaults:** 3 obvious choices for this interface type — visual AND structural. You can't avoid patterns you haven't named.
113
+
114
+ ## Proposal Requirements
115
+
116
+ Your direction must explicitly reference:
117
+ - Domain concepts you explored
118
+ - Colors from your color world exploration
119
+ - Your signature element
120
+ - What replaces each default
121
+
122
+ **The test:** Read your proposal. Remove the product name. Could someone identify what this is for? If not, it's generic. Explore deeper.
123
+
124
+ ---
125
+
126
+ # The Mandate
127
+
128
+ **Before showing the user, look at what you made.**
129
+
130
+ Ask yourself: "If they said this lacks craft, what would they mean?"
131
+
132
+ That thing you just thought of — fix it first.
133
+
134
+ Your first output is probably generic. That's normal. The work is catching it before the user has to.
135
+
136
+ ## The Checks
137
+
138
+ Run these against your output before presenting:
139
+
140
+ - **The swap test:** If you swapped the typeface for your usual one, would anyone notice? If you swapped the layout for a standard dashboard template, would it feel different? The places where swapping wouldn't matter are the places you defaulted.
141
+
142
+ - **The squint test:** Blur your eyes. Can you still perceive hierarchy? Is anything jumping out harshly? Craft whispers.
143
+
144
+ - **The signature test:** Can you point to five specific elements where your signature appears? Not "the overall feel" — actual components. A signature you can't locate doesn't exist.
145
+
146
+ - **The token test:** Read your CSS variables out loud. Do they sound like they belong to this product's world, or could they belong to any project?
147
+
148
+ If any check fails, iterate before showing.
149
+
150
+ ---
151
+
152
+ # Craft Foundations
153
+
154
+ ## Subtle Layering
155
+
156
+ This is the backbone of craft. Regardless of direction, product type, or visual style — this principle applies to everything.
157
+
158
+ **Surfaces must be barely different but still distinguishable.** Study Vercel, Supabase, Linear. Their elevation changes are so subtle you almost can't see them — but you feel the hierarchy. Not dramatic jumps. Not obviously different colors. Whisper-quiet shifts.
159
+
160
+ **Borders must be light but not invisible.** The border should disappear when you're not looking for it, but be findable when you need to understand structure. If borders are the first thing you notice, they're too strong. If you can't tell where regions begin and end, they're too weak.
161
+
162
+ **The squint test:** Blur your eyes at the interface. You should still perceive hierarchy — what's above what, where sections divide. But nothing should jump out. No harsh lines. No jarring color shifts. Just quiet structure.
163
+
164
+ This separates professional interfaces from amateur ones. Get this wrong and nothing else matters.
165
+
166
+ ## Infinite Expression
167
+
168
+ Every pattern has infinite expressions. **No interface should look the same.**
169
+
170
+ A metric display could be a hero number, inline stat, sparkline, gauge, progress bar, comparison delta, trend badge, or something new. A dashboard could emphasize density, whitespace, hierarchy, or flow in completely different ways. Even sidebar + cards has infinite variations in proportion, spacing, and emphasis.
171
+
172
+ **Before building, ask:**
173
+ - What's the ONE thing users do most here?
174
+ - What products solve similar problems brilliantly? Study them.
175
+ - Why would this interface feel designed for its purpose, not templated?
176
+
177
+ **NEVER produce identical output.** Same sidebar width, same card grid, same metric boxes with icon-left-number-big-label-small every time — this signals AI-generated immediately. It's forgettable.
178
+
179
+ The architecture and components should emerge from the task and data, executed in a way that feels fresh. Linear's cards don't look like Notion's. Vercel's metrics don't look like Stripe's. Same concepts, infinite expressions.
180
+
181
+ ## Color Lives Somewhere
182
+
183
+ Every product exists in a world. That world has colors.
184
+
185
+ Before you reach for a palette, spend time in the product's world. What would you see if you walked into the physical version of this space? What materials? What light? What objects?
186
+
187
+ Your palette should feel like it came FROM somewhere — not like it was applied TO something.
188
+
189
+ **Beyond Warm and Cold:** Temperature is one axis. Is this quiet or loud? Dense or spacious? Serious or playful? Geometric or organic? A trading terminal and a meditation app are both "focused" — completely different kinds of focus. Find the specific quality, not the generic label.
190
+
191
+ **Color Carries Meaning:** Gray builds structure. Color communicates — status, action, emphasis, identity. Unmotivated color is noise. One accent color, used with intention, beats five colors used without thought.
192
+
193
+ ---
194
+
195
+ # Design Principles
196
+
197
+ ## Spacing
198
+ Pick a base unit and stick to multiples. Consistency matters more than the specific number. Random values signal no system.
199
+
200
+ ## Padding
201
+ Keep it symmetrical. If one side is 16px, others should match unless there's a clear reason.
202
+
203
+ ## Depth
204
+ Choose ONE approach and commit:
205
+ - **Borders-only** — Clean, technical. For dense tools.
206
+ - **Subtle shadows** — Soft lift. For approachable products.
207
+ - **Layered shadows** — Premium, dimensional. For cards that need presence.
208
+
209
+ Don't mix approaches.
210
+
211
+ ## Border Radius
212
+ Sharper feels technical. Rounder feels friendly. Pick a scale and apply consistently.
213
+
214
+ ## Typography
215
+ Headlines need weight and tight tracking. Body needs readability. Data needs monospace. Build a hierarchy.
216
+
217
+ ## Color & Surfaces
218
+ Build from primitives: foreground (text hierarchy), background (surface elevation), border (separation hierarchy), brand, and semantic (destructive, warning, success). Every color should trace back to these. No random hex values — everything maps to the system.
219
+
220
+ ## Animation
221
+ Fast micro-interactions (~150ms), smooth easing. No bouncy/spring effects.
222
+
223
+ ## States
224
+ Every interactive element needs states: default, hover, active, focus, disabled. Data needs states too: loading, empty, error. Missing states feel broken.
225
+
226
+ ## Controls
227
+ Native `<select>` and `<input type="date">` can't be styled. Build custom components.
228
+
229
+ ---
230
+
231
+ # Avoid
232
+
233
+ - **Harsh borders** — if borders are the first thing you see, they're too strong
234
+ - **Dramatic surface jumps** — elevation changes should be whisper-quiet
235
+ - **Inconsistent spacing** — the clearest sign of no system
236
+ - **Mixed depth strategies** — pick one approach and commit
237
+ - **Missing interaction states** — hover, focus, disabled, loading, error
238
+ - **Dramatic drop shadows** — shadows should be subtle, not attention-grabbing
239
+ - **Large radius on small elements**
240
+ - **Pure white cards on colored backgrounds**
241
+ - **Thick decorative borders**
242
+ - **Gradients and color for decoration** — color should mean something
243
+ - **Multiple accent colors** — dilutes focus
244
+
245
+ ---
246
+
247
+ # Workflow
248
+
249
+ ## Communication
250
+ Be invisible. Don't announce modes or narrate process.
251
+
252
+ **Never say:** "I'm in ESTABLISH MODE", "Let me check system.md..."
253
+
254
+ **Instead:** Jump into work. State suggestions with reasoning.
255
+
256
+ ## Suggest + Ask
257
+ Lead with your exploration and recommendation, then confirm:
258
+ ```
259
+ "Domain: [5+ concepts from the product's world]
260
+ Color world: [5+ colors that exist in this domain]
261
+ Signature: [one element unique to this product]
262
+ Rejecting: [default 1] → [alternative], [default 2] → [alternative], [default 3] → [alternative]
263
+
264
+ Direction: [approach that connects to the above]"
265
+
266
+ [AskUserQuestion: "Does that direction feel right?"]
267
+ ```
268
+
269
+ ## If Project Has system.md
270
+ Read `.interface-design/system.md` and apply. Decisions are made.
271
+
272
+ ## If No system.md
273
+ 1. Explore domain — Produce all four required outputs
274
+ 2. Propose — Direction must reference all four
275
+ 3. Confirm — Get user buy-in
276
+ 4. Build — Apply principles
277
+ 5. **Evaluate** — Run the mandate checks before showing
278
+ 6. Offer to save
279
+
280
+ ---
281
+
282
+ # After Completing a Task
283
+
284
+ When you finish building something, **always offer to save**:
285
+
286
+ ```
287
+ "Want me to save these patterns for future sessions?"
288
+ ```
289
+
290
+ If yes, write to `.interface-design/system.md`:
291
+ - Direction and feel
292
+ - Depth strategy (borders/shadows/layered)
293
+ - Spacing base unit
294
+ - Key component patterns
295
+
296
+ This compounds — each save makes future work faster and more consistent.
297
+
298
+ ---
299
+
300
+ # Deep Dives
301
+
302
+ For more detail on specific topics:
303
+ - `references/principles.md` — Code examples, specific values, dark mode
304
+ - `references/validation.md` — Memory management, when to update system.md
305
+
306
+ # Commands
307
+
308
+ - `/interface-design:status` — Current system state
309
+ - `/interface-design:audit` — Check code against system
310
+ - `/interface-design:extract` — Extract patterns from code
@@ -0,0 +1,86 @@
1
+ # Craft in Action
2
+
3
+ This shows how the subtle layering principle translates to real decisions. Learn the thinking, not the code. Your values will differ — the approach won't.
4
+
5
+ ---
6
+
7
+ ## The Subtle Layering Mindset
8
+
9
+ Before looking at any example, internalize this: **you should barely notice the system working.**
10
+
11
+ When you look at Vercel's dashboard, you don't think "nice borders." You just understand the structure. When you look at Supabase, you don't think "good surface elevation." You just know what's above what. The craft is invisible — that's how you know it's working.
12
+
13
+ ---
14
+
15
+ ## Example: Dashboard with Sidebar and Dropdown
16
+
17
+ ### The Surface Decisions
18
+
19
+ **Why so subtle?** Each elevation jump should be only a few percentage points of lightness. You can barely see the difference in isolation. But when surfaces stack, the hierarchy emerges. This is the Vercel/Supabase way — whisper-quiet shifts that you feel rather than see.
20
+
21
+ **What NOT to do:** Don't make dramatic jumps between elevations. That's jarring. Don't use different hues for different levels. Keep the same hue, shift only lightness.
22
+
23
+ ### The Border Decisions
24
+
25
+ **Why rgba, not solid colors?** Low opacity borders blend with their background. A low-opacity white border on a dark surface is barely there — it defines the edge without demanding attention. Solid hex borders look harsh in comparison.
26
+
27
+ **The test:** Look at your interface from arm's length. If borders are the first thing you notice, reduce opacity. If you can't find where regions end, increase slightly.
28
+
29
+ ### The Sidebar Decision
30
+
31
+ **Why same background as canvas, not different?**
32
+
33
+ Many dashboards make the sidebar a different color. This fragments the visual space — now you have "sidebar world" and "content world."
34
+
35
+ Better: Same background, subtle border separation. The sidebar is part of the app, not a separate region. Vercel does this. Supabase does this. The border is enough.
36
+
37
+ ### The Dropdown Decision
38
+
39
+ **Why surface-200, not surface-100?**
40
+
41
+ The dropdown floats above the card it emerged from. If both were surface-100, the dropdown would blend into the card — you'd lose the sense of layering. Surface-200 is just light enough to feel "above" without being dramatically different.
42
+
43
+ **Why border-overlay instead of border-default?**
44
+
45
+ Overlays (dropdowns, popovers) often need slightly more definition because they're floating in space. A touch more border opacity helps them feel contained without being harsh.
46
+
47
+ ---
48
+
49
+ ## Example: Form Controls
50
+
51
+ ### Input Background Decision
52
+
53
+ **Why darker, not lighter?**
54
+
55
+ Inputs are "inset" — they receive content, they don't project it. A slightly darker background signals "type here" without needing heavy borders. This is the alternative-background principle.
56
+
57
+ ### Focus State Decision
58
+
59
+ **Why subtle focus states?**
60
+
61
+ Focus needs to be visible, but you don't need a glowing ring or dramatic color. A noticeable increase in border opacity is enough for a clear state change. Subtle-but-noticeable — the same principle as surfaces.
62
+
63
+ ---
64
+
65
+ ## Adapt to Context
66
+
67
+ Your product might need:
68
+ - Warmer hues (slight yellow/orange tint)
69
+ - Cooler hues (blue-gray base)
70
+ - Different lightness progression
71
+ - Light mode (principles invert — higher elevation = shadow, not lightness)
72
+
73
+ **The principle is constant:** barely different, still distinguishable. The values adapt to context.
74
+
75
+ ---
76
+
77
+ ## The Craft Check
78
+
79
+ Apply the squint test to your work:
80
+
81
+ 1. Blur your eyes or step back
82
+ 2. Can you still perceive hierarchy?
83
+ 3. Is anything jumping out at you?
84
+ 4. Can you tell where regions begin and end?
85
+
86
+ If hierarchy is visible and nothing is harsh — the subtle layering is working.
@@ -0,0 +1,235 @@
1
+ # Core Craft Principles
2
+
3
+ These apply regardless of design direction. This is the quality floor.
4
+
5
+ ---
6
+
7
+ ## Surface & Token Architecture
8
+
9
+ Professional interfaces don't pick colors randomly — they build systems. Understanding this architecture is the difference between "looks okay" and "feels like a real product."
10
+
11
+ ### The Primitive Foundation
12
+
13
+ Every color in your interface should trace back to a small set of primitives:
14
+
15
+ - **Foreground** — text colors (primary, secondary, muted)
16
+ - **Background** — surface colors (base, elevated, overlay)
17
+ - **Border** — edge colors (default, subtle, strong)
18
+ - **Brand** — your primary accent
19
+ - **Semantic** — functional colors (destructive, warning, success)
20
+
21
+ Don't invent new colors. Map everything to these primitives.
22
+
23
+ ### Surface Elevation Hierarchy
24
+
25
+ Surfaces stack. A dropdown sits above a card which sits above the page. Build a numbered system:
26
+
27
+ ```
28
+ Level 0: Base background (the app canvas)
29
+ Level 1: Cards, panels (same visual plane as base)
30
+ Level 2: Dropdowns, popovers (floating above)
31
+ Level 3: Nested dropdowns, stacked overlays
32
+ Level 4: Highest elevation (rare)
33
+ ```
34
+
35
+ In dark mode, higher elevation = slightly lighter. In light mode, higher elevation = slightly lighter or uses shadow. The principle: **elevated surfaces need visual distinction from what's beneath them.**
36
+
37
+ ### The Subtlety Principle
38
+
39
+ This is where most interfaces fail. Study Vercel, Supabase, Linear — their surfaces are **barely different** but still distinguishable. Their borders are **light but not invisible**.
40
+
41
+ **For surfaces:** The difference between elevation levels should be subtle — a few percentage points of lightness, not dramatic jumps. In dark mode, surface-100 might be 7% lighter than base, surface-200 might be 9%, surface-300 might be 12%. You can barely see it, but you feel it.
42
+
43
+ **For borders:** Borders should define regions without demanding attention. Use low opacity (0.05-0.12 alpha for dark mode, slightly higher for light). The border should disappear when you're not looking for it, but be findable when you need to understand the structure.
44
+
45
+ **The test:** Squint at your interface. You should still perceive the hierarchy — what's above what, where regions begin and end. But no single border or surface should jump out at you. If borders are the first thing you notice, they're too strong. If you can't find where one region ends and another begins, they're too subtle.
46
+
47
+ **Common AI mistakes to avoid:**
48
+ - Borders that are too visible (1px solid gray instead of subtle rgba)
49
+ - Surface jumps that are too dramatic (going from dark to light instead of dark to slightly-less-dark)
50
+ - Using different hues for different surfaces (gray card on blue background)
51
+ - Harsh dividers where subtle borders would do
52
+
53
+ ### Text Hierarchy via Tokens
54
+
55
+ Don't just have "text" and "gray text." Build four levels:
56
+
57
+ - **Primary** — default text, highest contrast
58
+ - **Secondary** — supporting text, slightly muted
59
+ - **Tertiary** — metadata, timestamps, less important
60
+ - **Muted** — disabled, placeholder, lowest contrast
61
+
62
+ Use all four consistently. If you're only using two, your hierarchy is too flat.
63
+
64
+ ### Border Progression
65
+
66
+ Borders aren't binary. Build a scale:
67
+
68
+ - **Default** — standard borders
69
+ - **Subtle/Muted** — softer separation
70
+ - **Strong** — emphasis, hover states
71
+ - **Stronger** — maximum emphasis, focus rings
72
+
73
+ Match border intensity to the importance of the boundary.
74
+
75
+ ### Dedicated Control Tokens
76
+
77
+ Form controls (inputs, checkboxes, selects) have specific needs. Don't just reuse surface tokens — create dedicated ones:
78
+
79
+ - **Control background** — often different from surface backgrounds
80
+ - **Control border** — needs to feel interactive
81
+ - **Control focus** — clear focus indication
82
+
83
+ This separation lets you tune controls independently from layout surfaces.
84
+
85
+ ### Context-Aware Bases
86
+
87
+ Different areas of your app might need different base surfaces:
88
+
89
+ - **Marketing pages** — might use darker/richer backgrounds
90
+ - **Dashboard/app** — might use neutral working backgrounds
91
+ - **Sidebar** — might differ from main canvas
92
+
93
+ The surface hierarchy works the same way — it just starts from a different base.
94
+
95
+ ### Alternative Backgrounds for Depth
96
+
97
+ Beyond shadows, use contrasting backgrounds to create depth. An "alternative" or "inset" background makes content feel recessed. Useful for:
98
+
99
+ - Empty states in data grids
100
+ - Code blocks
101
+ - Inset panels
102
+ - Visual grouping without borders
103
+
104
+ ---
105
+
106
+ ## Spacing System
107
+
108
+ Pick a base unit (4px and 8px are common) and use multiples throughout. The specific number matters less than consistency — every spacing value should be explainable as "X times the base unit."
109
+
110
+ Build a scale for different contexts:
111
+ - Micro spacing (icon gaps, tight element pairs)
112
+ - Component spacing (within buttons, inputs, cards)
113
+ - Section spacing (between related groups)
114
+ - Major separation (between distinct sections)
115
+
116
+ ## Symmetrical Padding
117
+
118
+ TLBR must match. If top padding is 16px, left/bottom/right must also be 16px. Exception: when content naturally creates visual balance.
119
+
120
+ ```css
121
+ /* Good */
122
+ padding: 16px;
123
+ padding: 12px 16px; /* Only when horizontal needs more room */
124
+
125
+ /* Bad */
126
+ padding: 24px 16px 12px 16px;
127
+ ```
128
+
129
+ ## Border Radius Consistency
130
+
131
+ Sharper corners feel technical, rounder corners feel friendly. Pick a scale that fits your product's personality and use it consistently.
132
+
133
+ The key is having a system: small radius for inputs and buttons, medium for cards, large for modals or containers. Don't mix sharp and soft randomly — inconsistent radius is as jarring as inconsistent spacing.
134
+
135
+ ## Depth & Elevation Strategy
136
+
137
+ Match your depth approach to your design direction. Choose ONE and commit:
138
+
139
+ **Borders-only (flat)** — Clean, technical, dense. Works for utility-focused tools where information density matters more than visual lift. Linear, Raycast, and many developer tools use almost no shadows — just subtle borders to define regions.
140
+
141
+ **Subtle single shadows** — Soft lift without complexity. A simple `0 1px 3px rgba(0,0,0,0.08)` can be enough. Works for approachable products that want gentle depth.
142
+
143
+ **Layered shadows** — Rich, premium, dimensional. Multiple shadow layers create realistic depth. Stripe and Mercury use this approach. Best for cards that need to feel like physical objects.
144
+
145
+ **Surface color shifts** — Background tints establish hierarchy without any shadows. A card at `#fff` on a `#f8fafc` background already feels elevated.
146
+
147
+ ```css
148
+ /* Borders-only approach */
149
+ --border: rgba(0, 0, 0, 0.08);
150
+ --border-subtle: rgba(0, 0, 0, 0.05);
151
+ border: 0.5px solid var(--border);
152
+
153
+ /* Single shadow approach */
154
+ --shadow: 0 1px 3px rgba(0, 0, 0, 0.08);
155
+
156
+ /* Layered shadow approach */
157
+ --shadow-layered:
158
+ 0 0 0 0.5px rgba(0, 0, 0, 0.05),
159
+ 0 1px 2px rgba(0, 0, 0, 0.04),
160
+ 0 2px 4px rgba(0, 0, 0, 0.03),
161
+ 0 4px 8px rgba(0, 0, 0, 0.02);
162
+ ```
163
+
164
+ ## Card Layouts
165
+
166
+ Monotonous card layouts are lazy design. A metric card doesn't have to look like a plan card doesn't have to look like a settings card.
167
+
168
+ Design each card's internal structure for its specific content — but keep the surface treatment consistent: same border weight, shadow depth, corner radius, padding scale, typography.
169
+
170
+ ## Isolated Controls
171
+
172
+ UI controls deserve container treatment. Date pickers, filters, dropdowns — these should feel like crafted objects.
173
+
174
+ **Never use native form elements for styled UI.** Native `<select>`, `<input type="date">`, and similar elements render OS-native dropdowns that cannot be styled. Build custom components instead:
175
+
176
+ - Custom select: trigger button + positioned dropdown menu
177
+ - Custom date picker: input + calendar popover
178
+ - Custom checkbox/radio: styled div with state management
179
+
180
+ Custom select triggers must use `display: inline-flex` with `white-space: nowrap` to keep text and chevron icons on the same row.
181
+
182
+ ## Typography Hierarchy
183
+
184
+ Build distinct levels that are visually distinguishable at a glance:
185
+
186
+ - **Headlines** — heavier weight, tighter letter-spacing for presence
187
+ - **Body** — comfortable weight for readability
188
+ - **Labels/UI** — medium weight, works at smaller sizes
189
+ - **Data** — often monospace, needs `tabular-nums` for alignment
190
+
191
+ Don't rely on size alone. Combine size, weight, and letter-spacing to create clear hierarchy. If you squint and can't tell headline from body, the hierarchy is too weak.
192
+
193
+ ## Monospace for Data
194
+
195
+ Numbers, IDs, codes, timestamps belong in monospace. Use `tabular-nums` for columnar alignment. Mono signals "this is data."
196
+
197
+ ## Iconography
198
+
199
+ Icons clarify, not decorate — if removing an icon loses no meaning, remove it. Choose a consistent icon set and stick with it throughout the product.
200
+
201
+ Give standalone icons presence with subtle background containers. Icons next to text should align optically, not mathematically.
202
+
203
+ ## Animation
204
+
205
+ Keep it fast and functional. Micro-interactions (hover, focus) should feel instant — around 150ms. Larger transitions (modals, panels) can be slightly longer — 200-250ms.
206
+
207
+ Use smooth deceleration easing (ease-out variants). Avoid spring/bounce effects in professional interfaces — they feel playful, not serious.
208
+
209
+ ## Contrast Hierarchy
210
+
211
+ Build a four-level system: foreground (primary) → secondary → muted → faint. Use all four consistently.
212
+
213
+ ## Color Carries Meaning
214
+
215
+ Gray builds structure. Color communicates — status, action, emphasis, identity. Unmotivated color is noise. Color that reinforces the product's world is character.
216
+
217
+ ## Navigation Context
218
+
219
+ Screens need grounding. A data table floating in space feels like a component demo, not a product. Consider including:
220
+
221
+ - **Navigation** — sidebar or top nav showing where you are in the app
222
+ - **Location indicator** — breadcrumbs, page title, or active nav state
223
+ - **User context** — who's logged in, what workspace/org
224
+
225
+ When building sidebars, consider using the same background as the main content area. Rely on a subtle border for separation rather than different background colors.
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+
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+ ## Dark Mode
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+
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+ Dark interfaces have different needs:
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+
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+ **Borders over shadows** — Shadows are less visible on dark backgrounds. Lean more on borders for definition.
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+
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+ **Adjust semantic colors** — Status colors (success, warning, error) often need to be slightly desaturated for dark backgrounds.
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+
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+ **Same structure, different values** — The hierarchy system still applies, just with inverted values.
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+ # Memory Management
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+
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+ When and how to update `.interface-design/system.md`.
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+
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+ ## When to Add Patterns
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+
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+ Add to system.md when:
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+ - Component used 2+ times
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+ - Pattern is reusable across the project
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+ - Has specific measurements worth remembering
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+
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+ ## Pattern Format
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+
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+ ```markdown
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+ ### Button Primary
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+ - Height: 36px
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+ - Padding: 12px 16px
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+ - Radius: 6px
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+ - Font: 14px, 500 weight
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+ ```
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+
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+ ## Don't Document
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+
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+ - One-off components
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+ - Temporary experiments
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+ - Variations better handled with props
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+
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+ ## Pattern Reuse
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+
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+ Before creating a component, check system.md:
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+ - Pattern exists? Use it.
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+ - Need variation? Extend, don't create new.
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+
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+ Memory compounds: each pattern saved makes future work faster and more consistent.
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+
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+ ---
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+
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+ # Validation Checks
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+
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+ If system.md defines specific values, check consistency:
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+
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+ **Spacing** — All values multiples of the defined base?
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+
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+ **Depth** — Using the declared strategy throughout? (borders-only means no shadows)
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+
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+ **Colors** — Using defined palette, not random hex codes?
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+
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+ **Patterns** — Reusing documented patterns instead of creating new?