@zyphr-dev/node-sdk 0.1.38 → 0.1.39

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package/dist/index.js CHANGED
@@ -10291,6 +10291,34 @@ function SignInWithGameCenterRequestToJSONTyped(value, ignoreDiscriminator = fal
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  };
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  }
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+ // src/src/models/SignInWithGooglePlayGamesRequest.ts
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+ function instanceOfSignInWithGooglePlayGamesRequest(value) {
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+ if (!("serverAuthCode" in value) || value["serverAuthCode"] === void 0) return false;
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+ return true;
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+ }
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+ function SignInWithGooglePlayGamesRequestFromJSON(json) {
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+ return SignInWithGooglePlayGamesRequestFromJSONTyped(json, false);
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+ }
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+ function SignInWithGooglePlayGamesRequestFromJSONTyped(json, ignoreDiscriminator) {
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+ if (json == null) {
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+ return json;
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+ }
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+ return {
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+ "serverAuthCode": json["serverAuthCode"]
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+ };
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+ }
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+ function SignInWithGooglePlayGamesRequestToJSON(json) {
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+ return SignInWithGooglePlayGamesRequestToJSONTyped(json, false);
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+ }
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+ function SignInWithGooglePlayGamesRequestToJSONTyped(value, ignoreDiscriminator = false) {
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+ if (value == null) {
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+ return value;
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+ }
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+ return {
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+ "serverAuthCode": value["serverAuthCode"]
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+ };
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+ }
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+
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  // src/src/models/SlackMessage.ts
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  function instanceOfSlackMessage(value) {
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  return true;
@@ -16933,6 +16961,40 @@ var AuthRegistrationApi = class extends BaseAPI {
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  const response = await this.signInWithGameCenterRaw({ signInWithGameCenterRequest }, initOverrides);
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  return await response.value();
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  }
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+ /**
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+ * Exchange a Google Play Games Services (GPGS) **server auth code** for a Zyphr end-user session. Unlike Game Center (which submits an Apple-signed assertion), GPGS is verified by Google: Zyphr exchanges the single-use server auth code at Google\'s OAuth2 token endpoint, then calls the Play Games REST API (`players/me`) server-side to obtain the trusted, tamper-proof `playerId`. The user is provisioned-or-looked-up on that server-fetched `playerId` and tokens are minted. ## Producing the server auth code (Integration) The server auth code is obtained **on-device by the Android app** — there is no server-side way to mint it. The app calls `GamesSignInClient.requestServerSideAccess(serverClientId, …)` using the Google Cloud **web (server) client id** configured for the game, which returns a single-use auth code string. Submit that string here as `serverAuthCode`. The **backend-relayed** shape is the common one: the app forwards the auth code to the customer\'s own backend, which relays it to this endpoint; the app never holds Zyphr keys. ## Security The `playerId` is derived **only** from Zyphr\'s own server-side call to Google after the token exchange — a client-supplied player id is never accepted or trusted. On any verification failure the response is a single opaque `401` `invalid_auth_code`; the specific control that failed is never disclosed.
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+ * Sign in with Google Play Games Services
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+ */
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+ async signInWithGooglePlayGamesRaw(requestParameters, initOverrides) {
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+ if (requestParameters["signInWithGooglePlayGamesRequest"] == null) {
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+ throw new RequiredError(
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+ "signInWithGooglePlayGamesRequest",
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+ 'Required parameter "signInWithGooglePlayGamesRequest" was null or undefined when calling signInWithGooglePlayGames().'
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+ );
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+ }
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+ const queryParameters = {};
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+ const headerParameters = {};
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+ headerParameters["Content-Type"] = "application/json";
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+ if (this.configuration && this.configuration.apiKey) {
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+ headerParameters["X-Application-Key"] = await this.configuration.apiKey("X-Application-Key");
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+ }
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+ const response = await this.request({
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+ path: `/auth/google-play-games`,
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+ method: "POST",
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+ headers: headerParameters,
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+ query: queryParameters,
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+ body: SignInWithGooglePlayGamesRequestToJSON(requestParameters["signInWithGooglePlayGamesRequest"])
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+ }, initOverrides);
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+ return new JSONApiResponse(response, (jsonValue) => AuthResultResponseFromJSON(jsonValue));
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+ }
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+ /**
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+ * Exchange a Google Play Games Services (GPGS) **server auth code** for a Zyphr end-user session. Unlike Game Center (which submits an Apple-signed assertion), GPGS is verified by Google: Zyphr exchanges the single-use server auth code at Google\'s OAuth2 token endpoint, then calls the Play Games REST API (`players/me`) server-side to obtain the trusted, tamper-proof `playerId`. The user is provisioned-or-looked-up on that server-fetched `playerId` and tokens are minted. ## Producing the server auth code (Integration) The server auth code is obtained **on-device by the Android app** — there is no server-side way to mint it. The app calls `GamesSignInClient.requestServerSideAccess(serverClientId, …)` using the Google Cloud **web (server) client id** configured for the game, which returns a single-use auth code string. Submit that string here as `serverAuthCode`. The **backend-relayed** shape is the common one: the app forwards the auth code to the customer\'s own backend, which relays it to this endpoint; the app never holds Zyphr keys. ## Security The `playerId` is derived **only** from Zyphr\'s own server-side call to Google after the token exchange — a client-supplied player id is never accepted or trusted. On any verification failure the response is a single opaque `401` `invalid_auth_code`; the specific control that failed is never disclosed.
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+ * Sign in with Google Play Games Services
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+ */
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+ async signInWithGooglePlayGames(signInWithGooglePlayGamesRequest, initOverrides) {
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+ const response = await this.signInWithGooglePlayGamesRaw({ signInWithGooglePlayGamesRequest }, initOverrides);
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+ return await response.value();
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+ }
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  };
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  // src/src/apis/AuthSessionsApi.ts
@@ -25082,6 +25144,10 @@ export {
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  SignInWithGameCenterRequestFromJSONTyped,
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  SignInWithGameCenterRequestToJSON,
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  SignInWithGameCenterRequestToJSONTyped,
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+ SignInWithGooglePlayGamesRequestFromJSON,
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+ SignInWithGooglePlayGamesRequestFromJSONTyped,
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+ SignInWithGooglePlayGamesRequestToJSON,
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+ SignInWithGooglePlayGamesRequestToJSONTyped,
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  SlackApi,
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  SlackMessageFromJSON,
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  SlackMessageFromJSONTyped,
@@ -26026,6 +26092,7 @@ export {
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  instanceOfSetPreferencesRequestPreferencesInner,
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  instanceOfSignInAnonymouslyRequest,
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  instanceOfSignInWithGameCenterRequest,
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+ instanceOfSignInWithGooglePlayGamesRequest,
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  instanceOfSlackMessage,
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  instanceOfSlackMessageListResponse,
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  instanceOfSlackMessageListResponseMeta,