@zyphr-dev/node-sdk 0.1.38 → 0.1.39

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.cjs CHANGED
@@ -1228,6 +1228,10 @@ __export(index_exports, {
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  SignInWithGameCenterRequestFromJSONTyped: () => SignInWithGameCenterRequestFromJSONTyped,
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  SignInWithGameCenterRequestToJSON: () => SignInWithGameCenterRequestToJSON,
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  SignInWithGameCenterRequestToJSONTyped: () => SignInWithGameCenterRequestToJSONTyped,
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+ SignInWithGooglePlayGamesRequestFromJSON: () => SignInWithGooglePlayGamesRequestFromJSON,
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+ SignInWithGooglePlayGamesRequestFromJSONTyped: () => SignInWithGooglePlayGamesRequestFromJSONTyped,
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+ SignInWithGooglePlayGamesRequestToJSON: () => SignInWithGooglePlayGamesRequestToJSON,
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+ SignInWithGooglePlayGamesRequestToJSONTyped: () => SignInWithGooglePlayGamesRequestToJSONTyped,
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  SlackApi: () => SlackApi,
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  SlackMessageFromJSON: () => SlackMessageFromJSON,
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  SlackMessageFromJSONTyped: () => SlackMessageFromJSONTyped,
@@ -2172,6 +2176,7 @@ __export(index_exports, {
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  instanceOfSetPreferencesRequestPreferencesInner: () => instanceOfSetPreferencesRequestPreferencesInner,
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  instanceOfSignInAnonymouslyRequest: () => instanceOfSignInAnonymouslyRequest,
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  instanceOfSignInWithGameCenterRequest: () => instanceOfSignInWithGameCenterRequest,
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+ instanceOfSignInWithGooglePlayGamesRequest: () => instanceOfSignInWithGooglePlayGamesRequest,
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  instanceOfSlackMessage: () => instanceOfSlackMessage,
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  instanceOfSlackMessageListResponse: () => instanceOfSlackMessageListResponse,
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  instanceOfSlackMessageListResponseMeta: () => instanceOfSlackMessageListResponseMeta,
@@ -12623,6 +12628,34 @@ function SignInWithGameCenterRequestToJSONTyped(value, ignoreDiscriminator = fal
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  };
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  }
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+ // src/src/models/SignInWithGooglePlayGamesRequest.ts
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+ function instanceOfSignInWithGooglePlayGamesRequest(value) {
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+ if (!("serverAuthCode" in value) || value["serverAuthCode"] === void 0) return false;
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+ return true;
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+ }
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+ function SignInWithGooglePlayGamesRequestFromJSON(json) {
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+ return SignInWithGooglePlayGamesRequestFromJSONTyped(json, false);
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+ }
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+ function SignInWithGooglePlayGamesRequestFromJSONTyped(json, ignoreDiscriminator) {
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+ if (json == null) {
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+ return json;
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+ }
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+ return {
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+ "serverAuthCode": json["serverAuthCode"]
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+ };
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+ }
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+ function SignInWithGooglePlayGamesRequestToJSON(json) {
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+ return SignInWithGooglePlayGamesRequestToJSONTyped(json, false);
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+ }
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+ function SignInWithGooglePlayGamesRequestToJSONTyped(value, ignoreDiscriminator = false) {
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+ if (value == null) {
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+ return value;
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+ }
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+ return {
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+ "serverAuthCode": value["serverAuthCode"]
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+ };
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+ }
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+
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  // src/src/models/SlackMessage.ts
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  function instanceOfSlackMessage(value) {
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  return true;
@@ -19265,6 +19298,40 @@ var AuthRegistrationApi = class extends BaseAPI {
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  const response = await this.signInWithGameCenterRaw({ signInWithGameCenterRequest }, initOverrides);
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  return await response.value();
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  }
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+ /**
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+ * Exchange a Google Play Games Services (GPGS) **server auth code** for a Zyphr end-user session. Unlike Game Center (which submits an Apple-signed assertion), GPGS is verified by Google: Zyphr exchanges the single-use server auth code at Google\'s OAuth2 token endpoint, then calls the Play Games REST API (`players/me`) server-side to obtain the trusted, tamper-proof `playerId`. The user is provisioned-or-looked-up on that server-fetched `playerId` and tokens are minted. ## Producing the server auth code (Integration) The server auth code is obtained **on-device by the Android app** — there is no server-side way to mint it. The app calls `GamesSignInClient.requestServerSideAccess(serverClientId, …)` using the Google Cloud **web (server) client id** configured for the game, which returns a single-use auth code string. Submit that string here as `serverAuthCode`. The **backend-relayed** shape is the common one: the app forwards the auth code to the customer\'s own backend, which relays it to this endpoint; the app never holds Zyphr keys. ## Security The `playerId` is derived **only** from Zyphr\'s own server-side call to Google after the token exchange — a client-supplied player id is never accepted or trusted. On any verification failure the response is a single opaque `401` `invalid_auth_code`; the specific control that failed is never disclosed.
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+ * Sign in with Google Play Games Services
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+ */
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+ async signInWithGooglePlayGamesRaw(requestParameters, initOverrides) {
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+ if (requestParameters["signInWithGooglePlayGamesRequest"] == null) {
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+ throw new RequiredError(
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+ "signInWithGooglePlayGamesRequest",
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+ 'Required parameter "signInWithGooglePlayGamesRequest" was null or undefined when calling signInWithGooglePlayGames().'
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+ );
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+ }
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+ const queryParameters = {};
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+ const headerParameters = {};
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+ headerParameters["Content-Type"] = "application/json";
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+ if (this.configuration && this.configuration.apiKey) {
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+ headerParameters["X-Application-Key"] = await this.configuration.apiKey("X-Application-Key");
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+ }
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+ const response = await this.request({
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+ path: `/auth/google-play-games`,
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+ method: "POST",
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+ headers: headerParameters,
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+ query: queryParameters,
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+ body: SignInWithGooglePlayGamesRequestToJSON(requestParameters["signInWithGooglePlayGamesRequest"])
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+ }, initOverrides);
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+ return new JSONApiResponse(response, (jsonValue) => AuthResultResponseFromJSON(jsonValue));
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+ }
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+ /**
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+ * Exchange a Google Play Games Services (GPGS) **server auth code** for a Zyphr end-user session. Unlike Game Center (which submits an Apple-signed assertion), GPGS is verified by Google: Zyphr exchanges the single-use server auth code at Google\'s OAuth2 token endpoint, then calls the Play Games REST API (`players/me`) server-side to obtain the trusted, tamper-proof `playerId`. The user is provisioned-or-looked-up on that server-fetched `playerId` and tokens are minted. ## Producing the server auth code (Integration) The server auth code is obtained **on-device by the Android app** — there is no server-side way to mint it. The app calls `GamesSignInClient.requestServerSideAccess(serverClientId, …)` using the Google Cloud **web (server) client id** configured for the game, which returns a single-use auth code string. Submit that string here as `serverAuthCode`. The **backend-relayed** shape is the common one: the app forwards the auth code to the customer\'s own backend, which relays it to this endpoint; the app never holds Zyphr keys. ## Security The `playerId` is derived **only** from Zyphr\'s own server-side call to Google after the token exchange — a client-supplied player id is never accepted or trusted. On any verification failure the response is a single opaque `401` `invalid_auth_code`; the specific control that failed is never disclosed.
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+ * Sign in with Google Play Games Services
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+ */
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+ async signInWithGooglePlayGames(signInWithGooglePlayGamesRequest, initOverrides) {
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+ const response = await this.signInWithGooglePlayGamesRaw({ signInWithGooglePlayGamesRequest }, initOverrides);
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+ return await response.value();
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+ }
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  };
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  // src/src/apis/AuthSessionsApi.ts
@@ -27415,6 +27482,10 @@ var SDK_VERSION = "0.1.0";
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  SignInWithGameCenterRequestFromJSONTyped,
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  SignInWithGameCenterRequestToJSON,
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  SignInWithGameCenterRequestToJSONTyped,
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+ SignInWithGooglePlayGamesRequestFromJSON,
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+ SignInWithGooglePlayGamesRequestFromJSONTyped,
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+ SignInWithGooglePlayGamesRequestToJSON,
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+ SignInWithGooglePlayGamesRequestToJSONTyped,
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  SlackApi,
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  SlackMessageFromJSON,
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  SlackMessageFromJSONTyped,
@@ -28359,6 +28430,7 @@ var SDK_VERSION = "0.1.0";
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  instanceOfSetPreferencesRequestPreferencesInner,
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  instanceOfSignInAnonymouslyRequest,
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  instanceOfSignInWithGameCenterRequest,
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+ instanceOfSignInWithGooglePlayGamesRequest,
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  instanceOfSlackMessage,
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  instanceOfSlackMessageListResponse,
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  instanceOfSlackMessageListResponseMeta,