@zylem/game-lib 0.9.6 → 0.9.8

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Files changed (142) hide show
  1. package/dist/actions.d.ts +3 -3
  2. package/dist/api/game-lib.api.json +99183 -42019
  3. package/dist/api/game-lib.api.md +3822 -706
  4. package/dist/api/game-lib.d.ts +8703 -784
  5. package/dist/api/game-lib.typedoc.json +336362 -193038
  6. package/dist/audio.js +1 -1
  7. package/dist/behavior/action/fighting.d.ts +1 -0
  8. package/dist/behavior/action/fighting.js +1 -0
  9. package/dist/behavior/action/pinball.d.ts +1 -0
  10. package/dist/behavior/action/pinball.js +1 -0
  11. package/dist/behavior/action/platform.d.ts +1 -0
  12. package/dist/behavior/action/platform.js +1 -0
  13. package/dist/behavior/action/rhythm.d.ts +1 -0
  14. package/dist/behavior/action/rhythm.js +1 -0
  15. package/dist/behavior/action/shooter/first-person.d.ts +1 -0
  16. package/dist/behavior/action/shooter/first-person.js +1 -0
  17. package/dist/behavior/action/shooter/shoot-em-up.d.ts +1 -0
  18. package/dist/behavior/action/shooter/shoot-em-up.js +1 -0
  19. package/dist/behavior/action/shooter.d.ts +1 -0
  20. package/dist/behavior/action/shooter.js +1 -0
  21. package/dist/behavior/action/stealth.d.ts +1 -0
  22. package/dist/behavior/action/stealth.js +1 -0
  23. package/dist/behavior/action/survival.d.ts +1 -0
  24. package/dist/behavior/action/survival.js +1 -0
  25. package/dist/behavior/action-adventure.d.ts +1 -0
  26. package/dist/behavior/action-adventure.js +1 -0
  27. package/dist/behavior/action.d.ts +1 -0
  28. package/dist/behavior/action.js +1 -0
  29. package/dist/behavior/genre-map.d.ts +1 -0
  30. package/dist/behavior/genre-map.js +1 -0
  31. package/dist/behavior/mechanics.d.ts +1 -0
  32. package/dist/behavior/mechanics.js +1 -0
  33. package/dist/behavior/puzzle/physics.d.ts +1 -0
  34. package/dist/behavior/puzzle/physics.js +1 -0
  35. package/dist/behavior/puzzle/tile-matching.d.ts +1 -0
  36. package/dist/behavior/puzzle/tile-matching.js +1 -0
  37. package/dist/behavior/puzzle.d.ts +1 -0
  38. package/dist/behavior/puzzle.js +1 -0
  39. package/dist/behavior/role-playing/action-rpg.d.ts +1 -0
  40. package/dist/behavior/role-playing/action-rpg.js +1 -0
  41. package/dist/behavior/role-playing/monster-taming.d.ts +1 -0
  42. package/dist/behavior/role-playing/monster-taming.js +1 -0
  43. package/dist/behavior/role-playing/tactical-rpg.d.ts +1 -0
  44. package/dist/behavior/role-playing/tactical-rpg.js +1 -0
  45. package/dist/behavior/role-playing/turn-based.d.ts +1 -0
  46. package/dist/behavior/role-playing/turn-based.js +1 -0
  47. package/dist/behavior/role-playing.d.ts +1 -0
  48. package/dist/behavior/role-playing.js +1 -0
  49. package/dist/behavior/simulation/life.d.ts +1 -0
  50. package/dist/behavior/simulation/life.js +1 -0
  51. package/dist/behavior/simulation/vehicle/racing.d.ts +1 -0
  52. package/dist/behavior/simulation/vehicle/racing.js +1 -0
  53. package/dist/behavior/simulation/vehicle.d.ts +1 -0
  54. package/dist/behavior/simulation/vehicle.js +1 -0
  55. package/dist/behavior/simulation.d.ts +1 -0
  56. package/dist/behavior/simulation.js +1 -0
  57. package/dist/behavior/sports/golf.d.ts +1 -0
  58. package/dist/behavior/sports/golf.js +1 -0
  59. package/dist/behavior/sports/racing.d.ts +1 -0
  60. package/dist/behavior/sports/racing.js +1 -0
  61. package/dist/behavior/sports/racket.d.ts +1 -0
  62. package/dist/behavior/sports/racket.js +1 -0
  63. package/dist/behavior/sports/skate.d.ts +1 -0
  64. package/dist/behavior/sports/skate.js +1 -0
  65. package/dist/behavior/sports.d.ts +1 -0
  66. package/dist/behavior/sports.js +1 -0
  67. package/dist/behavior/strategy/real-time-tactics.d.ts +1 -0
  68. package/dist/behavior/strategy/real-time-tactics.js +1 -0
  69. package/dist/behavior/strategy/tower-defense.d.ts +1 -0
  70. package/dist/behavior/strategy/tower-defense.js +1 -0
  71. package/dist/behavior/strategy/turn-based-tactics.d.ts +1 -0
  72. package/dist/behavior/strategy/turn-based-tactics.js +1 -0
  73. package/dist/behavior/strategy.d.ts +1 -0
  74. package/dist/behavior/strategy.js +1 -0
  75. package/dist/behavior.d.ts +34 -0
  76. package/dist/bridge.d.ts +16 -4
  77. package/dist/bridge.js +1 -1
  78. package/dist/catalog.d.ts +1 -1
  79. package/dist/catalog.js +1 -1
  80. package/dist/chunk-26EJFYDX.js +1 -0
  81. package/dist/chunk-2NO4YCLR.js +1 -0
  82. package/dist/chunk-3LXDHDJB.js +1 -0
  83. package/dist/chunk-4DAITCJS.js +1 -0
  84. package/dist/{chunk-Y23IJJPD.js → chunk-5NQGXW75.js} +1 -1
  85. package/dist/chunk-5WRFDAZN.js +1 -0
  86. package/dist/{chunk-OCQ7A5IK.js → chunk-B6GDESCB.js} +1 -1
  87. package/dist/chunk-BIZOIGCZ.js +1 -0
  88. package/dist/chunk-BJYXY2FB.js +1 -0
  89. package/dist/chunk-CI7A5N6G.js +1 -0
  90. package/dist/chunk-GQXYD2JG.js +1 -0
  91. package/dist/{chunk-KIFB427K.js → chunk-ICJ2E2OV.js} +1 -1
  92. package/dist/chunk-NPA6GUGE.js +24 -0
  93. package/dist/chunk-SIRFF4DY.js +1 -0
  94. package/dist/chunk-T6O2SGH5.js +1 -0
  95. package/dist/chunk-UNCP6V7I.js +1 -0
  96. package/dist/chunk-Y5IU6IA5.js +1 -0
  97. package/dist/chunk-YFXNZ2RS.js +1 -0
  98. package/dist/chunk-YW2GTHCV.js +19 -0
  99. package/dist/chunk-YWH5HQDT.js +1 -0
  100. package/dist/cinematics.d.ts +7 -6
  101. package/dist/core.d.ts +20 -17
  102. package/dist/core.js +1 -1
  103. package/dist/{debug-state-DhVkY2aM.d.ts → debug-state-JRneI6c2.d.ts} +2 -2
  104. package/dist/debug.d.ts +28 -126
  105. package/dist/debug.js +1 -1
  106. package/dist/{entity-DC0P747T.d.ts → entity-CY75JJSw.d.ts} +78 -4
  107. package/dist/{entity-type-map-B0S5cfv7.d.ts → entity-type-map-BMaPY8cd.d.ts} +2 -2
  108. package/dist/entity.d.ts +5 -5
  109. package/dist/entity.js +1 -1
  110. package/dist/fbx-loader-SDI6QYTS.js +1 -0
  111. package/dist/game-default-AF5QFXSD.js +1 -0
  112. package/dist/{game-mu6OSCrq.d.ts → game-uQd7k6-m.d.ts} +3 -3
  113. package/dist/gaussian-splat-loader-ACFJKCCL.js +1 -0
  114. package/dist/geometry-mesh-loader-XDJV77TU.js +1 -0
  115. package/dist/graphics.d.ts +3 -3
  116. package/dist/graphics.js +1 -1
  117. package/dist/{material-CxxAyJYp.d.ts → material-D1IVeQc5.d.ts} +48 -2
  118. package/dist/obj-loader-SI5RVY24.js +1 -0
  119. package/dist/placement-session-BNQoL7Jb.d.ts +82 -0
  120. package/dist/placement.d.ts +52 -0
  121. package/dist/placement.js +1 -0
  122. package/dist/public.d.ts +12 -10
  123. package/dist/public.js +1 -1
  124. package/dist/sog-loader-BZFMQ3ZB.js +1 -0
  125. package/dist/{stage-B_KdSEK6.d.ts → stage-Dez16Gxm.d.ts} +186 -16
  126. package/dist/transform-gizmo-DappLQ9w.d.ts +123 -0
  127. package/dist/usd-loader-PCBATNPM.js +1 -0
  128. package/dist/web-components.d.ts +9 -8
  129. package/dist/{zylem-camera-CWhIGXlW.d.ts → zylem-camera-BA3VPFlS.d.ts} +9 -0
  130. package/package.json +150 -7
  131. package/dist/chunk-47HAZZWF.js +0 -1
  132. package/dist/chunk-5V52N34T.js +0 -1
  133. package/dist/chunk-6FGXC4T6.js +0 -19
  134. package/dist/chunk-FUZDTRCU.js +0 -1
  135. package/dist/chunk-P6IOYQHU.js +0 -1
  136. package/dist/chunk-QB3NL7VQ.js +0 -1
  137. package/dist/chunk-RPMV7GDX.js +0 -24
  138. package/dist/chunk-VKWJHFUR.js +0 -1
  139. package/dist/chunk-VXE3CV3K.js +0 -1
  140. package/dist/chunk-YRHRMVHS.js +0 -1
  141. package/dist/game-default-VUMUMTXA.js +0 -1
  142. package/dist/level-types-D10LiOcn.d.ts +0 -91
package/dist/audio.js CHANGED
@@ -1 +1 @@
1
- import{a as s,b as t,c as F,d as G,e as H,f as I}from"./chunk-ZZO4CKRU.js";import{a as u,b as v,c as w,d as x,e as y,f as z,g as A,h as B,i as C,j as D,k as E}from"./chunk-NVVLLWIM.js";import{a as m,c as n,d as o,e as p,f as q,g as r}from"./chunk-2PFNNGTV.js";import{a,b,c,d,e,f,g,h,i,j,k,l}from"./chunk-QGIYILYI.js";import"./chunk-WOT6VMZA.js";export{A as AudioClipSchema,I as Howl,w as InstrumentDefinitionSchema,v as InstrumentEffectSchema,u as InstrumentPresetSchema,z as NoteClipSchema,B as SongClipSchema,E as SongDefinitionSchema,D as SongLoopSchema,x as SongNoteSchema,y as SongTrackSchema,C as TimeSignatureSchema,j as audibleTrackIds,a as beatsPerBar,c as beatsToSeconds,l as clipsAt,m as createInstrument,q as createSongPlayer,h as dbToGain,G as encodeWav,H as encodeWavBlob,o as ensureAudio,i as gainToDb,r as getActiveSongPlayer,p as isAudioReady,n as loadTone,f as midiToFrequency,g as midiToNoteName,t as pingPongBeep,F as renderSong,s as ricochetSound,k as scheduleSong,d as secondsToBeats,b as songLengthBeats,e as songLengthSeconds};
1
+ import{a as s,b as t,c as F,d as G,e as H,f as I}from"./chunk-ZZO4CKRU.js";import{a as m,c as n,d as o,e as p,f as q,g as r}from"./chunk-2PFNNGTV.js";import{a as u,b as v,c as w,d as x,e as y,f as z,g as A,h as B,i as C,j as D,k as E}from"./chunk-NVVLLWIM.js";import{a,b,c,d,e,f,g,h,i,j,k,l}from"./chunk-QGIYILYI.js";import"./chunk-WOT6VMZA.js";export{A as AudioClipSchema,I as Howl,w as InstrumentDefinitionSchema,v as InstrumentEffectSchema,u as InstrumentPresetSchema,z as NoteClipSchema,B as SongClipSchema,E as SongDefinitionSchema,D as SongLoopSchema,x as SongNoteSchema,y as SongTrackSchema,C as TimeSignatureSchema,j as audibleTrackIds,a as beatsPerBar,c as beatsToSeconds,l as clipsAt,m as createInstrument,q as createSongPlayer,h as dbToGain,G as encodeWav,H as encodeWavBlob,o as ensureAudio,i as gainToDb,r as getActiveSongPlayer,p as isAudioReady,n as loadTone,f as midiToFrequency,g as midiToNoteName,t as pingPongBeep,F as renderSong,s as ricochetSound,k as scheduleSong,d as secondsToBeats,b as songLengthBeats,e as songLengthSeconds};
@@ -0,0 +1 @@
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+ export { AirDodgeRecoveryBehavior, AttackPhaseHitboxesBehavior, COMBAT_ABILITIES, COMBAT_EVENTS, COMBAT_PHASES, CombatAbility, CombatAttack, CombatEntity, CombatHit, CombatHitstopBehavior, CombatInput, CombatOptions, CombatState, DamageScaledKnockbackBehavior, DepletingShieldBehavior, DirectionalInfluenceBehavior, GrabHoldThrowBehavior, GroundedAttackChainBehavior, ImpactTechWindowBehavior, MeleeCombatBehavior, TimedPerfectGuardBehavior, combatAttackData, combatButtons, combatData, combatHitData } from '@zylem/behaviors/action/fighting';
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+ import"../../chunk-WOT6VMZA.js";import{AirDodgeRecoveryBehavior as o,AttackPhaseHitboxesBehavior as e,COMBAT_ABILITIES as i,COMBAT_EVENTS as r,COMBAT_PHASES as m,CombatHitstopBehavior as b,DamageScaledKnockbackBehavior as c,DepletingShieldBehavior as h,DirectionalInfluenceBehavior as B,GrabHoldThrowBehavior as n,GroundedAttackChainBehavior as v,ImpactTechWindowBehavior as C,MeleeCombatBehavior as A,TimedPerfectGuardBehavior as d,combatAttackData as l,combatButtons as p,combatData as T,combatHitData as D}from"@zylem/behaviors/action/fighting";export{o as AirDodgeRecoveryBehavior,e as AttackPhaseHitboxesBehavior,i as COMBAT_ABILITIES,r as COMBAT_EVENTS,m as COMBAT_PHASES,b as CombatHitstopBehavior,c as DamageScaledKnockbackBehavior,h as DepletingShieldBehavior,B as DirectionalInfluenceBehavior,n as GrabHoldThrowBehavior,v as GroundedAttackChainBehavior,C as ImpactTechWindowBehavior,A as MeleeCombatBehavior,d as TimedPerfectGuardBehavior,l as combatAttackData,p as combatButtons,T as combatData,D as combatHitData};
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+ export { ActiveBumperKickBehavior, MATCHING_ABILITIES, MATCHING_EVENTS, MatchingAbility, MatchingAction, MatchingCell, MatchingEntity, MatchingEvent, MatchingOptions, MatchingState, PinballModeObjectivesBehavior, PoweredPinballFlipperBehavior, SpringPlungerLaunchBehavior, matchingData, matchingOperation } from '@zylem/behaviors/action/pinball';
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+ import"../../chunk-WOT6VMZA.js";import{ActiveBumperKickBehavior as a,MATCHING_ABILITIES as e,MATCHING_EVENTS as n,PinballModeObjectivesBehavior as c,PoweredPinballFlipperBehavior as h,SpringPlungerLaunchBehavior as o,matchingData as r,matchingOperation as l}from"@zylem/behaviors/action/pinball";export{a as ActiveBumperKickBehavior,e as MATCHING_ABILITIES,n as MATCHING_EVENTS,c as PinballModeObjectivesBehavior,h as PoweredPinballFlipperBehavior,o as SpringPlungerLaunchBehavior,r as matchingData,l as matchingOperation};
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+ export { ACROBATICS_ACTIONS, AcrobaticMovement2DBehavior, AcrobaticsAbility, AcrobaticsEntity, AcrobaticsInput, AcrobaticsOptions, AcrobaticsState, BreathAndDrowningBehavior, CeilingHangTraverseBehavior, ChainedJumpBehavior, CrouchBackflipBehavior, DiveToBellySlideBehavior, ENVIRONMENT_ABILITIES, ENVIRONMENT_MODES, EnvironmentAbility, EnvironmentEntity, EnvironmentInput, EnvironmentOptions, EnvironmentState, EnvironmentVector, EnvironmentVolume, EnvironmentalLocomotionBehavior, GravityFrameTransitionBehavior, GroundPoundImpactBehavior, JumpConfig2D, JumpConfig3D, JumpContext2D, JumpContext3D, JumpInput2D, JumpInput3D, JumpState2D, JumpState3D, Jumper2DBehavior, Jumper2DBehaviorOptions, Jumper2DEntity, Jumper2DEvent, Jumper2DFSM, Jumper2DState, Jumper3DBehavior, Jumper3DBehaviorOptions, Jumper3DEntity, Jumper3DEvent, Jumper3DFSM, Jumper3DState, LedgeHangAndMantleBehavior, LocalGravityFieldBehavior, Platformer2DBehavior, Platformer2DBehaviorOptions, Platformer2DCollisionContext, Platformer2DContext, Platformer2DEntity, Platformer2DEvent, Platformer2DFSM, Platformer2DInputComponent, Platformer2DMovementComponent, Platformer2DState, Platformer2DStateComponent, Platformer3DBehavior, Platformer3DBehaviorOptions, Platformer3DContext, Platformer3DEntity, Platformer3DEvent, Platformer3DFSM, Platformer3DInputComponent, Platformer3DMovementComponent, Platformer3DState, Platformer3DStateComponent, PlatformerCollisionContext, PlatformerTraversalBehavior, PoleClimbBehavior, RunningLongJumpBehavior, StaminaGlideAndUpdraftBehavior, StrokeSwimmingBehavior, SurfaceBreachJumpBehavior, TRAVERSAL_ABILITIES, TemporaryActorPossessionBehavior, TubeRail, TubeSlideSteeringBehavior, Vec3Like, VolumeBuoyancyBehavior, WallKickBehavior, WaterCurrentAdvectionBehavior, WindDrivenSailingBehavior, createJumpConfig2D, createJumpConfig3D, createJumpInput2D, createJumpInput3D, createJumpState2D, createJumpState3D, createPlatformer2DInputComponent, createPlatformer2DMovementComponent, createPlatformer2DStateComponent, createPlatformer3DInputComponent, createPlatformer3DMovementComponent, createPlatformer3DStateComponent } from '@zylem/behaviors/action/platform';
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+ import"../../chunk-WOT6VMZA.js";import{ACROBATICS_ACTIONS as r,AcrobaticMovement2DBehavior as o,BreathAndDrowningBehavior as a,CeilingHangTraverseBehavior as n,ChainedJumpBehavior as i,CrouchBackflipBehavior as m,DiveToBellySlideBehavior as p,ENVIRONMENT_ABILITIES as D,ENVIRONMENT_MODES as l,EnvironmentalLocomotionBehavior as v,GravityFrameTransitionBehavior as u,GroundPoundImpactBehavior as f,Jumper2DBehavior as B,Jumper2DEvent as c,Jumper2DFSM as h,Jumper2DState as C,Jumper3DBehavior as P,Jumper3DEvent as S,Jumper3DFSM as J,Jumper3DState as E,LedgeHangAndMantleBehavior as s,LocalGravityFieldBehavior as I,Platformer2DBehavior as A,Platformer2DEvent as y,Platformer2DFSM as d,Platformer2DState as g,Platformer3DBehavior as T,Platformer3DEvent as M,Platformer3DFSM as b,Platformer3DState as O,PlatformerTraversalBehavior as x,PoleClimbBehavior as L,RunningLongJumpBehavior as N,StaminaGlideAndUpdraftBehavior as R,StrokeSwimmingBehavior as V,SurfaceBreachJumpBehavior as F,TRAVERSAL_ABILITIES as k,TemporaryActorPossessionBehavior as G,TubeSlideSteeringBehavior as _,VolumeBuoyancyBehavior as W,WallKickBehavior as w,WaterCurrentAdvectionBehavior as H,WindDrivenSailingBehavior as z,createJumpConfig2D as K,createJumpConfig3D as U,createJumpInput2D as j,createJumpInput3D as q,createJumpState2D as Q,createJumpState3D as X,createPlatformer2DInputComponent as Y,createPlatformer2DMovementComponent as Z,createPlatformer2DStateComponent as $,createPlatformer3DInputComponent as ee,createPlatformer3DMovementComponent as te,createPlatformer3DStateComponent as re}from"@zylem/behaviors/action/platform";export{r as ACROBATICS_ACTIONS,o as AcrobaticMovement2DBehavior,a as BreathAndDrowningBehavior,n as CeilingHangTraverseBehavior,i as ChainedJumpBehavior,m as CrouchBackflipBehavior,p as DiveToBellySlideBehavior,D as ENVIRONMENT_ABILITIES,l as ENVIRONMENT_MODES,v as EnvironmentalLocomotionBehavior,u as GravityFrameTransitionBehavior,f as GroundPoundImpactBehavior,B as Jumper2DBehavior,c as Jumper2DEvent,h as Jumper2DFSM,C as Jumper2DState,P as Jumper3DBehavior,S as Jumper3DEvent,J as Jumper3DFSM,E as Jumper3DState,s as LedgeHangAndMantleBehavior,I as LocalGravityFieldBehavior,A as Platformer2DBehavior,y as Platformer2DEvent,d as Platformer2DFSM,g as Platformer2DState,T as Platformer3DBehavior,M as Platformer3DEvent,b as Platformer3DFSM,O as Platformer3DState,x as PlatformerTraversalBehavior,L as PoleClimbBehavior,N as RunningLongJumpBehavior,R as StaminaGlideAndUpdraftBehavior,V as StrokeSwimmingBehavior,F as SurfaceBreachJumpBehavior,k as TRAVERSAL_ABILITIES,G as TemporaryActorPossessionBehavior,_ as TubeSlideSteeringBehavior,W as VolumeBuoyancyBehavior,w as WallKickBehavior,H as WaterCurrentAdvectionBehavior,z as WindDrivenSailingBehavior,K as createJumpConfig2D,U as createJumpConfig3D,j as createJumpInput2D,q as createJumpInput3D,Q as createJumpState2D,X as createJumpState3D,Y as createPlatformer2DInputComponent,Z as createPlatformer2DMovementComponent,$ as createPlatformer2DStateComponent,ee as createPlatformer3DInputComponent,te as createPlatformer3DMovementComponent,re as createPlatformer3DStateComponent};
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+ export { CallAndResponsePatternBehavior, FretChordStrumBehavior, HammerOnPullOffChainBehavior, HoldReleaseRhythmBehavior, PerformanceFailureMeterBehavior, PhraseEarnedScorePowerBehavior, RHYTHM_ABILITIES, RHYTHM_EVENTS, RhythmAbility, RhythmAction, RhythmEntity, RhythmEvent, RhythmNote, RhythmOptions, RhythmPerformanceBehavior, RhythmSceneRemixBehavior, RhythmState, SustainNoteTrackingBehavior, TempoMapChartPlayerBehavior, TimestampedRhythmJudgmentBehavior, rhythmData, rhythmOperation } from '@zylem/behaviors/action/rhythm';
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+ import"../../chunk-WOT6VMZA.js";import{CallAndResponsePatternBehavior as t,FretChordStrumBehavior as r,HammerOnPullOffChainBehavior as a,HoldReleaseRhythmBehavior as o,PerformanceFailureMeterBehavior as m,PhraseEarnedScorePowerBehavior as i,RHYTHM_ABILITIES as y,RHYTHM_EVENTS as n,RhythmPerformanceBehavior as R,RhythmSceneRemixBehavior as v,SustainNoteTrackingBehavior as B,TempoMapChartPlayerBehavior as l,TimestampedRhythmJudgmentBehavior as p,rhythmData as s,rhythmOperation as c}from"@zylem/behaviors/action/rhythm";export{t as CallAndResponsePatternBehavior,r as FretChordStrumBehavior,a as HammerOnPullOffChainBehavior,o as HoldReleaseRhythmBehavior,m as PerformanceFailureMeterBehavior,i as PhraseEarnedScorePowerBehavior,y as RHYTHM_ABILITIES,n as RHYTHM_EVENTS,R as RhythmPerformanceBehavior,v as RhythmSceneRemixBehavior,B as SustainNoteTrackingBehavior,l as TempoMapChartPlayerBehavior,p as TimestampedRhythmJudgmentBehavior,s as rhythmData,c as rhythmOperation};
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+ export { AlternateWeaponModeBehavior, BeamMissileCombinationBehavior, ChargeAndReleaseShotBehavior, DelayedShieldRegenerationBehavior, FirstPersonBehavior, FirstPersonBehaviorOptions, FirstPersonContext, FirstPersonEntity, FirstPersonEvent, FirstPersonFSM, FirstPersonInputComponent, FirstPersonMovementComponent, FirstPersonPresentation, FirstPersonShooterCoordinator, FirstPersonShooterEntity, FirstPersonShooterInput, FirstPersonState, FirstPersonStateComponent, InterruptibleMagazineReloadBehavior, MaterialPenetratingShotBehavior, RemoteGuidedProjectileBehavior, StationaryAimModeBehavior, StickyGrenadeAttachmentBehavior, ViewmodelConfig, WEAPON_ABILITIES, WEAPON_EVENTS, WEAPON_PHASES, WeaponAbility, WeaponCameraIntent, WeaponEntity, WeaponHeatAndVentBehavior, WeaponInput, WeaponMode, WeaponOptions, WeaponProjectileKind, WeaponProjectileOptions, WeaponProjectileState, WeaponShot, WeaponState, WeaponSurface, WeaponSystemsBehavior, createFirstPersonInputComponent, createFirstPersonMovementComponent, createFirstPersonStateComponent, weaponButtons, weaponData, weaponModeData, weaponProjectileData } from '@zylem/behaviors/action/shooter/first-person';
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+ import"../../../chunk-WOT6VMZA.js";import{AlternateWeaponModeBehavior as t,BeamMissileCombinationBehavior as n,ChargeAndReleaseShotBehavior as r,DelayedShieldRegenerationBehavior as a,FirstPersonBehavior as i,FirstPersonEvent as s,FirstPersonFSM as p,FirstPersonPresentation as P,FirstPersonShooterCoordinator as h,FirstPersonState as S,InterruptibleMagazineReloadBehavior as m,MaterialPenetratingShotBehavior as F,RemoteGuidedProjectileBehavior as W,StationaryAimModeBehavior as v,StickyGrenadeAttachmentBehavior as l,WEAPON_ABILITIES as B,WEAPON_EVENTS as d,WEAPON_PHASES as c,WeaponHeatAndVentBehavior as C,WeaponSystemsBehavior as A,createFirstPersonInputComponent as E,createFirstPersonMovementComponent as y,createFirstPersonStateComponent as M,weaponButtons as I,weaponData as u,weaponModeData as O,weaponProjectileData as f}from"@zylem/behaviors/action/shooter/first-person";export{t as AlternateWeaponModeBehavior,n as BeamMissileCombinationBehavior,r as ChargeAndReleaseShotBehavior,a as DelayedShieldRegenerationBehavior,i as FirstPersonBehavior,s as FirstPersonEvent,p as FirstPersonFSM,P as FirstPersonPresentation,h as FirstPersonShooterCoordinator,S as FirstPersonState,m as InterruptibleMagazineReloadBehavior,F as MaterialPenetratingShotBehavior,W as RemoteGuidedProjectileBehavior,v as StationaryAimModeBehavior,l as StickyGrenadeAttachmentBehavior,B as WEAPON_ABILITIES,d as WEAPON_EVENTS,c as WEAPON_PHASES,C as WeaponHeatAndVentBehavior,A as WeaponSystemsBehavior,E as createFirstPersonInputComponent,y as createFirstPersonMovementComponent,M as createFirstPersonStateComponent,I as weaponButtons,u as weaponData,O as weaponModeData,f as weaponProjectileData};
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+ export { MultidirectionalSpaceShooterCoordinator, MultidirectionalSpaceShooterEntity, MultidirectionalSpaceShooterInput, PlayerInput, Shooter2DBehavior, Shooter2DBehaviorOptions, Shooter2DFireArgs, Shooter2DHandle, Shooter2DProjectileFactory, Shooter2DSourceEntity, Shooter2DStageLike, Shooter2DStateComponent, Shooter2DTarget, ThrusterBehavior, ThrusterBehaviorOptions, ThrusterEntity, ThrusterEvent, ThrusterFSM, ThrusterFSMContext, ThrusterInputComponent, ThrusterMovementComponent, ThrusterState, ThrusterStateComponent, TopDownMovementBehavior, TopDownMovementBehaviorOptions, TopDownMovementComponent, TopDownMovementEntity, TopDownMovementHandle, TopDownMovementInputComponent, TopDownMovementStateComponent, TopDownShooterCoordinator, TopDownShooterEntity, TopDownShooterInput, createShooter2DStateComponent, createThrusterInputComponent, createThrusterMovementComponent, createThrusterStateComponent, createTopDownMovementComponent, createTopDownMovementInputComponent, createTopDownMovementStateComponent } from '@zylem/behaviors/action/shooter/shoot-em-up';
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+ import"../../../chunk-WOT6VMZA.js";import{MultidirectionalSpaceShooterCoordinator as t,Shooter2DBehavior as n,ThrusterBehavior as r,ThrusterEvent as p,ThrusterFSM as h,ThrusterState as a,TopDownMovementBehavior as i,TopDownShooterCoordinator as m,createShooter2DStateComponent as S,createThrusterInputComponent as T,createThrusterMovementComponent as u,createThrusterStateComponent as D,createTopDownMovementComponent as s,createTopDownMovementInputComponent as v,createTopDownMovementStateComponent as c}from"@zylem/behaviors/action/shooter/shoot-em-up";export{t as MultidirectionalSpaceShooterCoordinator,n as Shooter2DBehavior,r as ThrusterBehavior,p as ThrusterEvent,h as ThrusterFSM,a as ThrusterState,i as TopDownMovementBehavior,m as TopDownShooterCoordinator,S as createShooter2DStateComponent,T as createThrusterInputComponent,u as createThrusterMovementComponent,D as createThrusterStateComponent,s as createTopDownMovementComponent,v as createTopDownMovementInputComponent,c as createTopDownMovementStateComponent};
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+ export { AlternateWeaponModeBehavior, BeamMissileCombinationBehavior, ChargeAndReleaseShotBehavior, DelayedShieldRegenerationBehavior, FirstPersonBehavior, FirstPersonBehaviorOptions, FirstPersonContext, FirstPersonEntity, FirstPersonEvent, FirstPersonFSM, FirstPersonInputComponent, FirstPersonMovementComponent, FirstPersonPresentation, FirstPersonShooterCoordinator, FirstPersonShooterEntity, FirstPersonShooterInput, FirstPersonState, FirstPersonStateComponent, InterruptibleMagazineReloadBehavior, MaterialPenetratingShotBehavior, MultidirectionalSpaceShooterCoordinator, MultidirectionalSpaceShooterEntity, MultidirectionalSpaceShooterInput, PlayerInput, RemoteGuidedProjectileBehavior, Shooter2DBehavior, Shooter2DBehaviorOptions, Shooter2DFireArgs, Shooter2DHandle, Shooter2DProjectileFactory, Shooter2DSourceEntity, Shooter2DStageLike, Shooter2DStateComponent, Shooter2DTarget, StationaryAimModeBehavior, StickyGrenadeAttachmentBehavior, ThrusterBehavior, ThrusterBehaviorOptions, ThrusterEntity, ThrusterEvent, ThrusterFSM, ThrusterFSMContext, ThrusterInputComponent, ThrusterMovementComponent, ThrusterState, ThrusterStateComponent, TopDownMovementBehavior, TopDownMovementBehaviorOptions, TopDownMovementComponent, TopDownMovementEntity, TopDownMovementHandle, TopDownMovementInputComponent, TopDownMovementStateComponent, TopDownShooterCoordinator, TopDownShooterEntity, TopDownShooterInput, ViewmodelConfig, WEAPON_ABILITIES, WEAPON_EVENTS, WEAPON_PHASES, WeaponAbility, WeaponCameraIntent, WeaponEntity, WeaponHeatAndVentBehavior, WeaponInput, WeaponMode, WeaponOptions, WeaponProjectileKind, WeaponProjectileOptions, WeaponProjectileState, WeaponShot, WeaponState, WeaponSurface, WeaponSystemsBehavior, createFirstPersonInputComponent, createFirstPersonMovementComponent, createFirstPersonStateComponent, createShooter2DStateComponent, createThrusterInputComponent, createThrusterMovementComponent, createThrusterStateComponent, createTopDownMovementComponent, createTopDownMovementInputComponent, createTopDownMovementStateComponent, weaponButtons, weaponData, weaponModeData, weaponProjectileData } from '@zylem/behaviors/action/shooter';
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+ import"../../chunk-WOT6VMZA.js";import{AlternateWeaponModeBehavior as t,BeamMissileCombinationBehavior as n,ChargeAndReleaseShotBehavior as r,DelayedShieldRegenerationBehavior as a,FirstPersonBehavior as i,FirstPersonEvent as p,FirstPersonFSM as s,FirstPersonPresentation as h,FirstPersonShooterCoordinator as S,FirstPersonState as m,InterruptibleMagazineReloadBehavior as v,MaterialPenetratingShotBehavior as u,MultidirectionalSpaceShooterCoordinator as P,RemoteGuidedProjectileBehavior as C,Shooter2DBehavior as T,StationaryAimModeBehavior as c,StickyGrenadeAttachmentBehavior as D,ThrusterBehavior as M,ThrusterEvent as l,ThrusterFSM as d,ThrusterState as B,TopDownMovementBehavior as F,TopDownShooterCoordinator as w,WEAPON_ABILITIES as W,WEAPON_EVENTS as y,WEAPON_PHASES as E,WeaponHeatAndVentBehavior as I,WeaponSystemsBehavior as A,createFirstPersonInputComponent as O,createFirstPersonMovementComponent as g,createFirstPersonStateComponent as j,createShooter2DStateComponent as b,createThrusterInputComponent as f,createThrusterMovementComponent as x,createThrusterStateComponent as H,createTopDownMovementComponent as N,createTopDownMovementInputComponent as R,createTopDownMovementStateComponent as V,weaponButtons as _,weaponData as k,weaponModeData as z,weaponProjectileData as G}from"@zylem/behaviors/action/shooter";export{t as AlternateWeaponModeBehavior,n as BeamMissileCombinationBehavior,r as ChargeAndReleaseShotBehavior,a as DelayedShieldRegenerationBehavior,i as FirstPersonBehavior,p as FirstPersonEvent,s as FirstPersonFSM,h as FirstPersonPresentation,S as FirstPersonShooterCoordinator,m as FirstPersonState,v as InterruptibleMagazineReloadBehavior,u as MaterialPenetratingShotBehavior,P as MultidirectionalSpaceShooterCoordinator,C as RemoteGuidedProjectileBehavior,T as Shooter2DBehavior,c as StationaryAimModeBehavior,D as StickyGrenadeAttachmentBehavior,M as ThrusterBehavior,l as ThrusterEvent,d as ThrusterFSM,B as ThrusterState,F as TopDownMovementBehavior,w as TopDownShooterCoordinator,W as WEAPON_ABILITIES,y as WEAPON_EVENTS,E as WEAPON_PHASES,I as WeaponHeatAndVentBehavior,A as WeaponSystemsBehavior,O as createFirstPersonInputComponent,g as createFirstPersonMovementComponent,j as createFirstPersonStateComponent,b as createShooter2DStateComponent,f as createThrusterInputComponent,x as createThrusterMovementComponent,H as createThrusterStateComponent,N as createTopDownMovementComponent,R as createTopDownMovementInputComponent,V as createTopDownMovementStateComponent,_ as weaponButtons,k as weaponData,z as weaponModeData,G as weaponProjectileData};
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+ export { AlarmCommunicationNetworkBehavior, BossPhaseControllerBehavior, CITY_ABILITIES, CITY_EVENTS, CITY_INTENTS, CITY_LINKS, CityAbility, CityDanger, CityEntity, CityFootprint, CityLinkKind, CityNoise, CityOptions, CityPoint, CityState, CityTarget, CityTraffic, CombatAIBehavior, ContextualDisguiseBehavior, CoverPeekCycleBehavior, ENCOUNTER_ABILITIES, ENCOUNTER_EVENTS, ENCOUNTER_INTENTS, ENCOUNTER_LINKS, EncounterAbility, EncounterCandidate, EncounterCover, EncounterEntity, EncounterHazard, EncounterHit, EncounterLinkKind, EncounterOptions, EncounterPhase, EncounterRegion, EncounterState, FootprintTrailFollowingBehavior, GrenadeDangerEvasionBehavior, LastSeenSearchBehavior, LatentAmbushActivationBehavior, LeaderLossMoraleBehavior, LocalizedWeakPointDamageBehavior, NoiseInvestigationBehavior, PedestrianPanicPropagationBehavior, PursuitEvasionDecayBehavior, ShootableProjectileInterceptionBehavior, SquadFlankAssignmentBehavior, StealthCityBehavior, TacticalBurstSelectionBehavior, ThreatTargetSelectionBehavior, TopDownMovementBehavior, TopDownMovementBehaviorOptions, TopDownMovementComponent, TopDownMovementEntity, TopDownMovementHandle, TopDownMovementInputComponent, TopDownMovementStateComponent, TrafficJunctionYieldBehavior, VisionConeAwarenessBehavior, WantedLevelEscalationBehavior, cityData, createTopDownMovementComponent, createTopDownMovementInputComponent, createTopDownMovementStateComponent, encounterData } from '@zylem/behaviors/action/stealth';
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+ import"../../chunk-WOT6VMZA.js";import{AlarmCommunicationNetworkBehavior as t,BossPhaseControllerBehavior as n,CITY_ABILITIES as i,CITY_EVENTS as a,CITY_INTENTS as r,CITY_LINKS as v,CombatAIBehavior as C,ContextualDisguiseBehavior as c,CoverPeekCycleBehavior as h,ENCOUNTER_ABILITIES as E,ENCOUNTER_EVENTS as T,ENCOUNTER_INTENTS as s,ENCOUNTER_LINKS as p,FootprintTrailFollowingBehavior as B,GrenadeDangerEvasionBehavior as m,LastSeenSearchBehavior as l,LatentAmbushActivationBehavior as u,LeaderLossMoraleBehavior as y,LocalizedWeakPointDamageBehavior as I,NoiseInvestigationBehavior as N,PedestrianPanicPropagationBehavior as S,PursuitEvasionDecayBehavior as D,ShootableProjectileInterceptionBehavior as d,SquadFlankAssignmentBehavior as w,StealthCityBehavior as L,TacticalBurstSelectionBehavior as g,ThreatTargetSelectionBehavior as M,TopDownMovementBehavior as A,TrafficJunctionYieldBehavior as P,VisionConeAwarenessBehavior as _,WantedLevelEscalationBehavior as O,cityData as b,createTopDownMovementComponent as f,createTopDownMovementInputComponent as k,createTopDownMovementStateComponent as R,encounterData as Y}from"@zylem/behaviors/action/stealth";export{t as AlarmCommunicationNetworkBehavior,n as BossPhaseControllerBehavior,i as CITY_ABILITIES,a as CITY_EVENTS,r as CITY_INTENTS,v as CITY_LINKS,C as CombatAIBehavior,c as ContextualDisguiseBehavior,h as CoverPeekCycleBehavior,E as ENCOUNTER_ABILITIES,T as ENCOUNTER_EVENTS,s as ENCOUNTER_INTENTS,p as ENCOUNTER_LINKS,B as FootprintTrailFollowingBehavior,m as GrenadeDangerEvasionBehavior,l as LastSeenSearchBehavior,u as LatentAmbushActivationBehavior,y as LeaderLossMoraleBehavior,I as LocalizedWeakPointDamageBehavior,N as NoiseInvestigationBehavior,S as PedestrianPanicPropagationBehavior,D as PursuitEvasionDecayBehavior,d as ShootableProjectileInterceptionBehavior,w as SquadFlankAssignmentBehavior,L as StealthCityBehavior,g as TacticalBurstSelectionBehavior,M as ThreatTargetSelectionBehavior,A as TopDownMovementBehavior,P as TrafficJunctionYieldBehavior,_ as VisionConeAwarenessBehavior,O as WantedLevelEscalationBehavior,b as cityData,f as createTopDownMovementComponent,k as createTopDownMovementInputComponent,R as createTopDownMovementStateComponent,Y as encounterData};
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+ export { AdaptiveEncounterPressureBehavior, CompanionAbductionObjectiveBehavior, EncounterClearLockBehavior, EnvironmentalVaultActionBehavior, EscortFollowWaitBehavior, IngredientCombinationBehavior, SURVIVAL_ABILITIES, SavePointCheckpointBehavior, SpatialInventoryPackingBehavior, StaggerFinisherOpportunityBehavior, SurvivalAbility, SurvivalAction, SurvivalCheckpoint, SurvivalEntity, SurvivalItem, SurvivalOptions, SurvivalPoint, SurvivalResourcesBehavior, SurvivalState, WeaponUpgradeTrackBehavior, survivalData, survivalOperation } from '@zylem/behaviors/action/survival';
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+ import"../../chunk-WOT6VMZA.js";import{AdaptiveEncounterPressureBehavior as r,CompanionAbductionObjectiveBehavior as o,EncounterClearLockBehavior as v,EnvironmentalVaultActionBehavior as e,EscortFollowWaitBehavior as t,IngredientCombinationBehavior as n,SURVIVAL_ABILITIES as l,SavePointCheckpointBehavior as u,SpatialInventoryPackingBehavior as h,StaggerFinisherOpportunityBehavior as S,SurvivalResourcesBehavior as c,WeaponUpgradeTrackBehavior as p,survivalData as B,survivalOperation as s}from"@zylem/behaviors/action/survival";export{r as AdaptiveEncounterPressureBehavior,o as CompanionAbductionObjectiveBehavior,v as EncounterClearLockBehavior,e as EnvironmentalVaultActionBehavior,t as EscortFollowWaitBehavior,n as IngredientCombinationBehavior,l as SURVIVAL_ABILITIES,u as SavePointCheckpointBehavior,h as SpatialInventoryPackingBehavior,S as StaggerFinisherOpportunityBehavior,c as SurvivalResourcesBehavior,p as WeaponUpgradeTrackBehavior,B as survivalData,s as survivalOperation};
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+ export { ADVENTURE_ABILITIES, ADVENTURE_BUTTONS, ADVENTURE_EVENT_KINDS, ADVENTURE_FLAGS, AdventureAbility, AdventureEntity, AdventureInput, AdventureObject, AdventureObjectState, AdventureOptions, AdventureRole, AdventureState, AdventureToolsBehavior, BreathAndDrowningBehavior, CarryAimAndThrowBehavior, CombatLockOnBehavior, ENVIRONMENT_ABILITIES, ENVIRONMENT_MODES, EnvironmentAbility, EnvironmentEntity, EnvironmentInput, EnvironmentOptions, EnvironmentState, EnvironmentVector, EnvironmentVolume, EnvironmentalLocomotionBehavior, FusedCarryableBombBehavior, GrappleSwingBehavior, GravityFrameTransitionBehavior, HookshotPullBehavior, KeyedInteractionGateBehavior, LocalGravityFieldBehavior, MagneticTrackAdhesionBehavior, MorphBallTransitionBehavior, ReturningBoomerangBehavior, ScanningAndDiscoveryBehavior, StaminaGlideAndUpdraftBehavior, StrokeSwimmingBehavior, SurfaceBreachJumpBehavior, TubeRail, TubeSlideSteeringBehavior, VolumeBuoyancyBehavior, WaterCurrentAdvectionBehavior, WindDrivenSailingBehavior } from '@zylem/behaviors/action-adventure';
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+ import"../chunk-WOT6VMZA.js";import{ADVENTURE_ABILITIES as n,ADVENTURE_BUTTONS as i,ADVENTURE_EVENT_KINDS as o,ADVENTURE_FLAGS as t,AdventureToolsBehavior as a,BreathAndDrowningBehavior as v,CarryAimAndThrowBehavior as B,CombatLockOnBehavior as h,ENVIRONMENT_ABILITIES as E,ENVIRONMENT_MODES as A,EnvironmentalLocomotionBehavior as d,FusedCarryableBombBehavior as m,GrappleSwingBehavior as u,GravityFrameTransitionBehavior as l,HookshotPullBehavior as S,KeyedInteractionGateBehavior as T,LocalGravityFieldBehavior as c,MagneticTrackAdhesionBehavior as y,MorphBallTransitionBehavior as N,ReturningBoomerangBehavior as p,ScanningAndDiscoveryBehavior as I,StaminaGlideAndUpdraftBehavior as b,StrokeSwimmingBehavior as s,SurfaceBreachJumpBehavior as V,TubeSlideSteeringBehavior as g,VolumeBuoyancyBehavior as D,WaterCurrentAdvectionBehavior as O,WindDrivenSailingBehavior as R}from"@zylem/behaviors/action-adventure";export{n as ADVENTURE_ABILITIES,i as ADVENTURE_BUTTONS,o as ADVENTURE_EVENT_KINDS,t as ADVENTURE_FLAGS,a as AdventureToolsBehavior,v as BreathAndDrowningBehavior,B as CarryAimAndThrowBehavior,h as CombatLockOnBehavior,E as ENVIRONMENT_ABILITIES,A as ENVIRONMENT_MODES,d as EnvironmentalLocomotionBehavior,m as FusedCarryableBombBehavior,u as GrappleSwingBehavior,l as GravityFrameTransitionBehavior,S as HookshotPullBehavior,T as KeyedInteractionGateBehavior,c as LocalGravityFieldBehavior,y as MagneticTrackAdhesionBehavior,N as MorphBallTransitionBehavior,p as ReturningBoomerangBehavior,I as ScanningAndDiscoveryBehavior,b as StaminaGlideAndUpdraftBehavior,s as StrokeSwimmingBehavior,V as SurfaceBreachJumpBehavior,g as TubeSlideSteeringBehavior,D as VolumeBuoyancyBehavior,O as WaterCurrentAdvectionBehavior,R as WindDrivenSailingBehavior};
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+ export { ACROBATICS_ACTIONS, AcrobaticMovement2DBehavior, AcrobaticsAbility, AcrobaticsEntity, AcrobaticsInput, AcrobaticsOptions, AcrobaticsState, ActiveBumperKickBehavior, AdaptiveEncounterPressureBehavior, AirDodgeRecoveryBehavior, AlarmCommunicationNetworkBehavior, AlternateWeaponModeBehavior, AttackPhaseHitboxesBehavior, BeamMissileCombinationBehavior, BossPhaseControllerBehavior, BreathAndDrowningBehavior, CITY_ABILITIES, CITY_EVENTS, CITY_INTENTS, CITY_LINKS, COMBAT_ABILITIES, COMBAT_EVENTS, COMBAT_PHASES, CallAndResponsePatternBehavior, CeilingHangTraverseBehavior, ChainedJumpBehavior, ChargeAndReleaseShotBehavior, CityAbility, CityDanger, CityEntity, CityFootprint, CityLinkKind, CityNoise, CityOptions, CityPoint, CityState, CityTarget, CityTraffic, CombatAIBehavior, CombatAbility, CombatAttack, CombatEntity, CombatHit, CombatHitstopBehavior, CombatInput, CombatOptions, CombatState, CompanionAbductionObjectiveBehavior, ContextualDisguiseBehavior, CoverPeekCycleBehavior, CrouchBackflipBehavior, DamageScaledKnockbackBehavior, DelayedShieldRegenerationBehavior, DepletingShieldBehavior, DirectionalInfluenceBehavior, DiveToBellySlideBehavior, ENCOUNTER_ABILITIES, ENCOUNTER_EVENTS, ENCOUNTER_INTENTS, ENCOUNTER_LINKS, ENVIRONMENT_ABILITIES, ENVIRONMENT_MODES, EncounterAbility, EncounterCandidate, EncounterClearLockBehavior, EncounterCover, EncounterEntity, EncounterHazard, EncounterHit, EncounterLinkKind, EncounterOptions, EncounterPhase, EncounterRegion, EncounterState, EnvironmentAbility, EnvironmentEntity, EnvironmentInput, EnvironmentOptions, EnvironmentState, EnvironmentVector, EnvironmentVolume, EnvironmentalLocomotionBehavior, EnvironmentalVaultActionBehavior, EscortFollowWaitBehavior, FirstPersonBehavior, FirstPersonBehaviorOptions, FirstPersonContext, FirstPersonEntity, FirstPersonEvent, FirstPersonFSM, FirstPersonInputComponent, FirstPersonMovementComponent, FirstPersonPresentation, FirstPersonShooterCoordinator, FirstPersonShooterEntity, FirstPersonShooterInput, FirstPersonState, FirstPersonStateComponent, FootprintTrailFollowingBehavior, FretChordStrumBehavior, GrabHoldThrowBehavior, GravityFrameTransitionBehavior, GrenadeDangerEvasionBehavior, GroundPoundImpactBehavior, GroundedAttackChainBehavior, HammerOnPullOffChainBehavior, HoldReleaseRhythmBehavior, ImpactTechWindowBehavior, IngredientCombinationBehavior, InterruptibleMagazineReloadBehavior, JumpConfig2D, JumpConfig3D, JumpContext2D, JumpContext3D, JumpInput2D, JumpInput3D, JumpState2D, JumpState3D, Jumper2DBehavior, Jumper2DBehaviorOptions, Jumper2DEntity, Jumper2DEvent, Jumper2DFSM, Jumper2DState, Jumper3DBehavior, Jumper3DBehaviorOptions, Jumper3DEntity, Jumper3DEvent, Jumper3DFSM, Jumper3DState, LastSeenSearchBehavior, LatentAmbushActivationBehavior, LeaderLossMoraleBehavior, LedgeHangAndMantleBehavior, LocalGravityFieldBehavior, LocalizedWeakPointDamageBehavior, MATCHING_ABILITIES, MATCHING_EVENTS, MatchingAbility, MatchingAction, MatchingCell, MatchingEntity, MatchingEvent, MatchingOptions, MatchingState, MaterialPenetratingShotBehavior, MeleeCombatBehavior, MultidirectionalSpaceShooterCoordinator, MultidirectionalSpaceShooterEntity, MultidirectionalSpaceShooterInput, NoiseInvestigationBehavior, PedestrianPanicPropagationBehavior, PerformanceFailureMeterBehavior, PhraseEarnedScorePowerBehavior, PinballModeObjectivesBehavior, Platformer2DBehavior, Platformer2DBehaviorOptions, Platformer2DCollisionContext, Platformer2DContext, Platformer2DEntity, Platformer2DEvent, Platformer2DFSM, Platformer2DInputComponent, Platformer2DMovementComponent, Platformer2DState, Platformer2DStateComponent, Platformer3DBehavior, Platformer3DBehaviorOptions, Platformer3DContext, Platformer3DEntity, Platformer3DEvent, Platformer3DFSM, Platformer3DInputComponent, Platformer3DMovementComponent, Platformer3DState, Platformer3DStateComponent, PlatformerCollisionContext, PlatformerTraversalBehavior, PlayerInput, PoleClimbBehavior, PoweredPinballFlipperBehavior, PursuitEvasionDecayBehavior, RHYTHM_ABILITIES, RHYTHM_EVENTS, RemoteGuidedProjectileBehavior, RhythmAbility, RhythmAction, RhythmEntity, RhythmEvent, RhythmNote, RhythmOptions, RhythmPerformanceBehavior, RhythmSceneRemixBehavior, RhythmState, RunningLongJumpBehavior, SURVIVAL_ABILITIES, SavePointCheckpointBehavior, ShootableProjectileInterceptionBehavior, Shooter2DBehavior, Shooter2DBehaviorOptions, Shooter2DFireArgs, Shooter2DHandle, Shooter2DProjectileFactory, Shooter2DSourceEntity, Shooter2DStageLike, Shooter2DStateComponent, Shooter2DTarget, SpatialInventoryPackingBehavior, SpringPlungerLaunchBehavior, SquadFlankAssignmentBehavior, StaggerFinisherOpportunityBehavior, StaminaGlideAndUpdraftBehavior, StationaryAimModeBehavior, StealthCityBehavior, StickyGrenadeAttachmentBehavior, StrokeSwimmingBehavior, SurfaceBreachJumpBehavior, SurvivalAbility, SurvivalAction, SurvivalCheckpoint, SurvivalEntity, SurvivalItem, SurvivalOptions, SurvivalPoint, SurvivalResourcesBehavior, SurvivalState, SustainNoteTrackingBehavior, TRAVERSAL_ABILITIES, TacticalBurstSelectionBehavior, TempoMapChartPlayerBehavior, TemporaryActorPossessionBehavior, ThreatTargetSelectionBehavior, ThrusterBehavior, ThrusterBehaviorOptions, ThrusterEntity, ThrusterEvent, ThrusterFSM, ThrusterFSMContext, ThrusterInputComponent, ThrusterMovementComponent, ThrusterState, ThrusterStateComponent, TimedPerfectGuardBehavior, TimestampedRhythmJudgmentBehavior, TopDownMovementBehavior, TopDownMovementBehaviorOptions, TopDownMovementComponent, TopDownMovementEntity, TopDownMovementHandle, TopDownMovementInputComponent, TopDownMovementStateComponent, TopDownShooterCoordinator, TopDownShooterEntity, TopDownShooterInput, TrafficJunctionYieldBehavior, TubeRail, TubeSlideSteeringBehavior, Vec3Like, ViewmodelConfig, VisionConeAwarenessBehavior, VolumeBuoyancyBehavior, WEAPON_ABILITIES, WEAPON_EVENTS, WEAPON_PHASES, WallKickBehavior, WantedLevelEscalationBehavior, WaterCurrentAdvectionBehavior, WeaponAbility, WeaponCameraIntent, WeaponEntity, WeaponHeatAndVentBehavior, WeaponInput, WeaponMode, WeaponOptions, WeaponProjectileKind, WeaponProjectileOptions, WeaponProjectileState, WeaponShot, WeaponState, WeaponSurface, WeaponSystemsBehavior, WeaponUpgradeTrackBehavior, WindDrivenSailingBehavior, cityData, combatAttackData, combatButtons, combatData, combatHitData, createFirstPersonInputComponent, createFirstPersonMovementComponent, createFirstPersonStateComponent, createJumpConfig2D, createJumpConfig3D, createJumpInput2D, createJumpInput3D, createJumpState2D, createJumpState3D, createPlatformer2DInputComponent, createPlatformer2DMovementComponent, createPlatformer2DStateComponent, createPlatformer3DInputComponent, createPlatformer3DMovementComponent, createPlatformer3DStateComponent, createShooter2DStateComponent, createThrusterInputComponent, createThrusterMovementComponent, createThrusterStateComponent, createTopDownMovementComponent, createTopDownMovementInputComponent, createTopDownMovementStateComponent, encounterData, matchingData, matchingOperation, rhythmData, rhythmOperation, survivalData, survivalOperation, weaponButtons, weaponData, weaponModeData, weaponProjectileData } from '@zylem/behaviors/action';
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+ import"../chunk-WOT6VMZA.js";import{ACROBATICS_ACTIONS as o,AcrobaticMovement2DBehavior as r,ActiveBumperKickBehavior as a,AdaptiveEncounterPressureBehavior as n,AirDodgeRecoveryBehavior as i,AlarmCommunicationNetworkBehavior as h,AlternateWeaponModeBehavior as m,AttackPhaseHitboxesBehavior as v,BeamMissileCombinationBehavior as p,BossPhaseControllerBehavior as l,BreathAndDrowningBehavior as c,CITY_ABILITIES as u,CITY_EVENTS as B,CITY_INTENTS as S,CITY_LINKS as s,COMBAT_ABILITIES as C,COMBAT_EVENTS as D,COMBAT_PHASES as E,CallAndResponsePatternBehavior as P,CeilingHangTraverseBehavior as T,ChainedJumpBehavior as y,ChargeAndReleaseShotBehavior as I,CombatAIBehavior as A,CombatHitstopBehavior as d,CompanionAbductionObjectiveBehavior as M,ContextualDisguiseBehavior as g,CoverPeekCycleBehavior as f,CrouchBackflipBehavior as b,DamageScaledKnockbackBehavior as O,DelayedShieldRegenerationBehavior as F,DepletingShieldBehavior as N,DirectionalInfluenceBehavior as R,DiveToBellySlideBehavior as J,ENCOUNTER_ABILITIES as L,ENCOUNTER_EVENTS as w,ENCOUNTER_INTENTS as W,ENCOUNTER_LINKS as k,ENVIRONMENT_ABILITIES as _,ENVIRONMENT_MODES as H,EncounterClearLockBehavior as V,EnvironmentalLocomotionBehavior as x,EnvironmentalVaultActionBehavior as G,EscortFollowWaitBehavior as j,FirstPersonBehavior as K,FirstPersonEvent as U,FirstPersonFSM as Y,FirstPersonPresentation as z,FirstPersonShooterCoordinator as q,FirstPersonState as Q,FootprintTrailFollowingBehavior as X,FretChordStrumBehavior as Z,GrabHoldThrowBehavior as $,GravityFrameTransitionBehavior as ee,GrenadeDangerEvasionBehavior as te,GroundPoundImpactBehavior as oe,GroundedAttackChainBehavior as re,HammerOnPullOffChainBehavior as ae,HoldReleaseRhythmBehavior as ne,ImpactTechWindowBehavior as ie,IngredientCombinationBehavior as he,InterruptibleMagazineReloadBehavior as me,Jumper2DBehavior as ve,Jumper2DEvent as pe,Jumper2DFSM as le,Jumper2DState as ce,Jumper3DBehavior as ue,Jumper3DEvent as Be,Jumper3DFSM as Se,Jumper3DState as se,LastSeenSearchBehavior as Ce,LatentAmbushActivationBehavior as De,LeaderLossMoraleBehavior as Ee,LedgeHangAndMantleBehavior as Pe,LocalGravityFieldBehavior as Te,LocalizedWeakPointDamageBehavior as ye,MATCHING_ABILITIES as Ie,MATCHING_EVENTS as Ae,MaterialPenetratingShotBehavior as de,MeleeCombatBehavior as Me,MultidirectionalSpaceShooterCoordinator as ge,NoiseInvestigationBehavior as fe,PedestrianPanicPropagationBehavior as be,PerformanceFailureMeterBehavior as Oe,PhraseEarnedScorePowerBehavior as Fe,PinballModeObjectivesBehavior as Ne,Platformer2DBehavior as Re,Platformer2DEvent as Je,Platformer2DFSM as Le,Platformer2DState as we,Platformer3DBehavior as We,Platformer3DEvent as ke,Platformer3DFSM as _e,Platformer3DState as He,PlatformerTraversalBehavior as Ve,PoleClimbBehavior as xe,PoweredPinballFlipperBehavior as Ge,PursuitEvasionDecayBehavior as je,RHYTHM_ABILITIES as Ke,RHYTHM_EVENTS as Ue,RemoteGuidedProjectileBehavior as Ye,RhythmPerformanceBehavior as ze,RhythmSceneRemixBehavior as qe,RunningLongJumpBehavior as Qe,SURVIVAL_ABILITIES as Xe,SavePointCheckpointBehavior as Ze,ShootableProjectileInterceptionBehavior as $e,Shooter2DBehavior as et,SpatialInventoryPackingBehavior as tt,SpringPlungerLaunchBehavior as ot,SquadFlankAssignmentBehavior as rt,StaggerFinisherOpportunityBehavior as at,StaminaGlideAndUpdraftBehavior as nt,StationaryAimModeBehavior as it,StealthCityBehavior as ht,StickyGrenadeAttachmentBehavior as mt,StrokeSwimmingBehavior as vt,SurfaceBreachJumpBehavior as pt,SurvivalResourcesBehavior as lt,SustainNoteTrackingBehavior as ct,TRAVERSAL_ABILITIES as ut,TacticalBurstSelectionBehavior as Bt,TempoMapChartPlayerBehavior as St,TemporaryActorPossessionBehavior as st,ThreatTargetSelectionBehavior as Ct,ThrusterBehavior as Dt,ThrusterEvent as Et,ThrusterFSM as Pt,ThrusterState as Tt,TimedPerfectGuardBehavior as yt,TimestampedRhythmJudgmentBehavior as It,TopDownMovementBehavior as At,TopDownShooterCoordinator as dt,TrafficJunctionYieldBehavior as Mt,TubeSlideSteeringBehavior as gt,VisionConeAwarenessBehavior as ft,VolumeBuoyancyBehavior as bt,WEAPON_ABILITIES as Ot,WEAPON_EVENTS as Ft,WEAPON_PHASES as Nt,WallKickBehavior as Rt,WantedLevelEscalationBehavior as Jt,WaterCurrentAdvectionBehavior as Lt,WeaponHeatAndVentBehavior as wt,WeaponSystemsBehavior as Wt,WeaponUpgradeTrackBehavior as kt,WindDrivenSailingBehavior as _t,cityData as Ht,combatAttackData as Vt,combatButtons as xt,combatData as Gt,combatHitData as jt,createFirstPersonInputComponent as Kt,createFirstPersonMovementComponent as Ut,createFirstPersonStateComponent as Yt,createJumpConfig2D as zt,createJumpConfig3D as qt,createJumpInput2D as Qt,createJumpInput3D as Xt,createJumpState2D as Zt,createJumpState3D as $t,createPlatformer2DInputComponent as eo,createPlatformer2DMovementComponent as to,createPlatformer2DStateComponent as oo,createPlatformer3DInputComponent as ro,createPlatformer3DMovementComponent as ao,createPlatformer3DStateComponent as no,createShooter2DStateComponent as io,createThrusterInputComponent as ho,createThrusterMovementComponent as mo,createThrusterStateComponent as vo,createTopDownMovementComponent as po,createTopDownMovementInputComponent as lo,createTopDownMovementStateComponent as co,encounterData as uo,matchingData as Bo,matchingOperation as So,rhythmData as so,rhythmOperation as Co,survivalData as Do,survivalOperation as Eo,weaponButtons as Po,weaponData as To,weaponModeData as yo,weaponProjectileData as Io}from"@zylem/behaviors/action";export{o as ACROBATICS_ACTIONS,r as AcrobaticMovement2DBehavior,a as ActiveBumperKickBehavior,n as AdaptiveEncounterPressureBehavior,i as AirDodgeRecoveryBehavior,h as AlarmCommunicationNetworkBehavior,m as AlternateWeaponModeBehavior,v as AttackPhaseHitboxesBehavior,p as BeamMissileCombinationBehavior,l as BossPhaseControllerBehavior,c as BreathAndDrowningBehavior,u as CITY_ABILITIES,B as CITY_EVENTS,S as CITY_INTENTS,s as CITY_LINKS,C as COMBAT_ABILITIES,D as COMBAT_EVENTS,E as COMBAT_PHASES,P as CallAndResponsePatternBehavior,T as CeilingHangTraverseBehavior,y as ChainedJumpBehavior,I as ChargeAndReleaseShotBehavior,A as CombatAIBehavior,d as CombatHitstopBehavior,M as CompanionAbductionObjectiveBehavior,g as ContextualDisguiseBehavior,f as CoverPeekCycleBehavior,b as CrouchBackflipBehavior,O as DamageScaledKnockbackBehavior,F as DelayedShieldRegenerationBehavior,N as DepletingShieldBehavior,R as DirectionalInfluenceBehavior,J as DiveToBellySlideBehavior,L as ENCOUNTER_ABILITIES,w as ENCOUNTER_EVENTS,W as ENCOUNTER_INTENTS,k as ENCOUNTER_LINKS,_ as ENVIRONMENT_ABILITIES,H as ENVIRONMENT_MODES,V as EncounterClearLockBehavior,x as EnvironmentalLocomotionBehavior,G as EnvironmentalVaultActionBehavior,j as EscortFollowWaitBehavior,K as FirstPersonBehavior,U as FirstPersonEvent,Y as FirstPersonFSM,z as FirstPersonPresentation,q as FirstPersonShooterCoordinator,Q as FirstPersonState,X as FootprintTrailFollowingBehavior,Z as FretChordStrumBehavior,$ as GrabHoldThrowBehavior,ee as GravityFrameTransitionBehavior,te as GrenadeDangerEvasionBehavior,oe as GroundPoundImpactBehavior,re as GroundedAttackChainBehavior,ae as HammerOnPullOffChainBehavior,ne as HoldReleaseRhythmBehavior,ie as ImpactTechWindowBehavior,he as IngredientCombinationBehavior,me as InterruptibleMagazineReloadBehavior,ve as Jumper2DBehavior,pe as Jumper2DEvent,le as Jumper2DFSM,ce as Jumper2DState,ue as Jumper3DBehavior,Be as Jumper3DEvent,Se as Jumper3DFSM,se as Jumper3DState,Ce as LastSeenSearchBehavior,De as LatentAmbushActivationBehavior,Ee as LeaderLossMoraleBehavior,Pe as LedgeHangAndMantleBehavior,Te as LocalGravityFieldBehavior,ye as LocalizedWeakPointDamageBehavior,Ie as MATCHING_ABILITIES,Ae as MATCHING_EVENTS,de as MaterialPenetratingShotBehavior,Me as MeleeCombatBehavior,ge as MultidirectionalSpaceShooterCoordinator,fe as NoiseInvestigationBehavior,be as PedestrianPanicPropagationBehavior,Oe as PerformanceFailureMeterBehavior,Fe as PhraseEarnedScorePowerBehavior,Ne as PinballModeObjectivesBehavior,Re as Platformer2DBehavior,Je as Platformer2DEvent,Le as Platformer2DFSM,we as Platformer2DState,We as Platformer3DBehavior,ke as Platformer3DEvent,_e as Platformer3DFSM,He as Platformer3DState,Ve as PlatformerTraversalBehavior,xe as PoleClimbBehavior,Ge as PoweredPinballFlipperBehavior,je as PursuitEvasionDecayBehavior,Ke as RHYTHM_ABILITIES,Ue as RHYTHM_EVENTS,Ye as RemoteGuidedProjectileBehavior,ze as RhythmPerformanceBehavior,qe as RhythmSceneRemixBehavior,Qe as RunningLongJumpBehavior,Xe as SURVIVAL_ABILITIES,Ze as SavePointCheckpointBehavior,$e as ShootableProjectileInterceptionBehavior,et as Shooter2DBehavior,tt as SpatialInventoryPackingBehavior,ot as SpringPlungerLaunchBehavior,rt as SquadFlankAssignmentBehavior,at as StaggerFinisherOpportunityBehavior,nt as StaminaGlideAndUpdraftBehavior,it as StationaryAimModeBehavior,ht as StealthCityBehavior,mt as StickyGrenadeAttachmentBehavior,vt as StrokeSwimmingBehavior,pt as SurfaceBreachJumpBehavior,lt as SurvivalResourcesBehavior,ct as SustainNoteTrackingBehavior,ut as TRAVERSAL_ABILITIES,Bt as TacticalBurstSelectionBehavior,St as TempoMapChartPlayerBehavior,st as TemporaryActorPossessionBehavior,Ct as ThreatTargetSelectionBehavior,Dt as ThrusterBehavior,Et as ThrusterEvent,Pt as ThrusterFSM,Tt as ThrusterState,yt as TimedPerfectGuardBehavior,It as TimestampedRhythmJudgmentBehavior,At as TopDownMovementBehavior,dt as TopDownShooterCoordinator,Mt as TrafficJunctionYieldBehavior,gt as TubeSlideSteeringBehavior,ft as VisionConeAwarenessBehavior,bt as VolumeBuoyancyBehavior,Ot as WEAPON_ABILITIES,Ft as WEAPON_EVENTS,Nt as WEAPON_PHASES,Rt as WallKickBehavior,Jt as WantedLevelEscalationBehavior,Lt as WaterCurrentAdvectionBehavior,wt as WeaponHeatAndVentBehavior,Wt as WeaponSystemsBehavior,kt as WeaponUpgradeTrackBehavior,_t as WindDrivenSailingBehavior,Ht as cityData,Vt as combatAttackData,xt as combatButtons,Gt as combatData,jt as combatHitData,Kt as createFirstPersonInputComponent,Ut as createFirstPersonMovementComponent,Yt as createFirstPersonStateComponent,zt as createJumpConfig2D,qt as createJumpConfig3D,Qt as createJumpInput2D,Xt as createJumpInput3D,Zt as createJumpState2D,$t as createJumpState3D,eo as createPlatformer2DInputComponent,to as createPlatformer2DMovementComponent,oo as createPlatformer2DStateComponent,ro as createPlatformer3DInputComponent,ao as createPlatformer3DMovementComponent,no as createPlatformer3DStateComponent,io as createShooter2DStateComponent,ho as createThrusterInputComponent,mo as createThrusterMovementComponent,vo as createThrusterStateComponent,po as createTopDownMovementComponent,lo as createTopDownMovementInputComponent,co as createTopDownMovementStateComponent,uo as encounterData,Bo as matchingData,So as matchingOperation,so as rhythmData,Co as rhythmOperation,Do as survivalData,Eo as survivalOperation,Po as weaponButtons,To as weaponData,yo as weaponModeData,Io as weaponProjectileData};
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+ export { BEHAVIOR_GENRES, BEHAVIOR_MECHANICS, BehaviorGenre, BehaviorMechanic, GENRE_MAP_ENTRY, GenrePublication, MECHANICS_ENTRY, behaviorGenreById, publishedBehaviorEntries } from '@zylem/behaviors/genre-map';
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+ import"../chunk-WOT6VMZA.js";import{BEHAVIOR_GENRES as E,BEHAVIOR_MECHANICS as i,GENRE_MAP_ENTRY as o,MECHANICS_ENTRY as a,behaviorGenreById as h,publishedBehaviorEntries as n}from"@zylem/behaviors/genre-map";export{E as BEHAVIOR_GENRES,i as BEHAVIOR_MECHANICS,o as GENRE_MAP_ENTRY,a as MECHANICS_ENTRY,h as behaviorGenreById,n as publishedBehaviorEntries};
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+ export { BossPhaseControllerBehavior, BreathAndDrowningBehavior, BurstParticlePresetOptions, CombatAIBehavior, CooldownBehavior, CooldownConfig, CooldownEntry, CooldownHandle, CooldownOptions, CoverPeekCycleBehavior, Destructible3DBehavior, Destructible3DBehaviorOptions, Destructible3DColliderOptions, Destructible3DFragmentBodyDefinition, Destructible3DFragmentColliderDefinition, Destructible3DFragmentColliderShape, Destructible3DFragmentPhysicsOptions, Destructible3DHandle, DestructibleMesh, DestructiblePrebakeWorkerAPI, ENCOUNTER_ABILITIES, ENCOUNTER_EVENTS, ENCOUNTER_INTENTS, ENCOUNTER_LINKS, ENVIRONMENT_ABILITIES, ENVIRONMENT_MODES, EncounterAbility, EncounterCandidate, EncounterCover, EncounterEntity, EncounterHazard, EncounterHit, EncounterLinkKind, EncounterOptions, EncounterPhase, EncounterRegion, EncounterState, EnvironmentAbility, EnvironmentEntity, EnvironmentInput, EnvironmentOptions, EnvironmentState, EnvironmentVector, EnvironmentVolume, EnvironmentalLocomotionBehavior, FractureOptions, FractureOptionsInput, GravityFrameTransitionBehavior, GrenadeDangerEvasionBehavior, LatentAmbushActivationBehavior, LeaderLossMoraleBehavior, LocalGravityFieldBehavior, LocalizedWeakPointDamageBehavior, ParticleEffectDefinition, ParticleEmitterBehavior, ParticleEmitterBehaviorOptions, ParticleEmitterHandle, ParticleMagicAgency, ParticleMagicAlignment, ParticleMagicModifierInput, ParticleMagicModifierOptions, ParticleMagicOrder, ParticleMagicRealityEffect, ParticleMagicTemperament, ParticlePresetMaterialOptions, PlainBufferGeometryPayload, PlainFractureOptions, PrebakeWorkerRequest, PrebakeWorkerResponse, RUNTIME_BOUNDARY_2D_BEHAVIOR_KEY, RUNTIME_DYNAMIC_CIRCLE_BODY_2D_BEHAVIOR_KEY, RUNTIME_GOAL_ZONE_2D_BEHAVIOR_KEY, RUNTIME_PLAYER_INPUT_2D_BEHAVIOR_KEY, RUNTIME_RICOCHET_2D_BEHAVIOR_KEY, RUNTIME_TRIGGER_REGION_2D_BEHAVIOR_KEY, Ricochet2DBehavior, Ricochet2DCollisionContext, Ricochet2DEvent, Ricochet2DFSM, Ricochet2DHandle, Ricochet2DOptions, Ricochet2DResult, Ricochet2DState, Ricochet3DBehavior, Ricochet3DCallback, Ricochet3DCollisionContext, Ricochet3DEvent, Ricochet3DFSM, Ricochet3DHandle, Ricochet3DOptions, Ricochet3DResult, Ricochet3DState, RicochetCallback, RuntimeBoundary2DBehavior, RuntimeBoundary2DOptions, RuntimeDynamicCircleBody2DBehavior, RuntimeDynamicCircleBody2DHandle, RuntimeDynamicCircleBody2DOptions, RuntimeGoalZone2DBehavior, RuntimeGoalZone2DEvent, RuntimeGoalZone2DHandle, RuntimeGoalZone2DOptions, RuntimePlayerInput2DBehavior, RuntimePlayerInput2DOptions, RuntimeRicochet2DBehavior, RuntimeRicochet2DEvent, RuntimeRicochet2DHandle, RuntimeRicochet2DOptions, RuntimeTriggerRegion2DBehavior, RuntimeTriggerRegion2DEvent, RuntimeTriggerRegion2DHandle, RuntimeTriggerRegion2DOptions, ScreenVisibilityBehavior, ScreenVisibilityChangeContext, ScreenVisibilityFSM, ScreenVisibilityHandle, ScreenVisibilityOptions, ScreenVisibilitySize, ScreenVisibilitySnapshot, ScreenWrapBehavior, ScreenWrapEvent, ScreenWrapFSM, ScreenWrapOptions, ScreenWrapState, SemanticParticlePresetOptions, ShootableProjectileInterceptionBehavior, SquadFlankAssignmentBehavior, StaminaGlideAndUpdraftBehavior, StrokeSwimmingBehavior, SurfaceBreachJumpBehavior, TacticalBurstSelectionBehavior, ThreatTargetSelectionBehavior, TopDownMovementBehavior, TopDownMovementBehaviorOptions, TopDownMovementComponent, TopDownMovementEntity, TopDownMovementHandle, TopDownMovementInputComponent, TopDownMovementStateComponent, TubeRail, TubeSlideSteeringBehavior, VolumeBuoyancyBehavior, VoronoiOptions, WaterCurrentAdvectionBehavior, WindDrivenSailingBehavior, WorldBoundary2DBehavior, WorldBoundary2DBounds, WorldBoundary2DEvent, WorldBoundary2DFSM, WorldBoundary2DHandle, WorldBoundary2DHit, WorldBoundary2DHits, WorldBoundary2DOptions, WorldBoundary2DPosition, WorldBoundary2DState, WorldBoundary3DBehavior, WorldBoundary3DBounds, WorldBoundary3DEvent, WorldBoundary3DFSM, WorldBoundary3DHandle, WorldBoundary3DHit, WorldBoundary3DHits, WorldBoundary3DOptions, WorldBoundary3DPosition, WorldBoundary3DState, bindRuntimeDynamicCircleBody2DHandle, computeWorldBoundary2DHits, computeWorldBoundary3DHits, createTopDownMovementComponent, createTopDownMovementInputComponent, createTopDownMovementStateComponent, emitRuntimeGoal, emitRuntimeRicochet, emitRuntimeTriggerRegionEnter, encounterData, fireCooldown, getCooldown, getCooldownStore, hasAnyWorldBoundary2DHit, hasAnyWorldBoundary3DHit, particleEffect, particlePresets, registerCooldown, resetCooldown, tickCooldowns } from '@zylem/behaviors/mechanics';
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+ import"../chunk-WOT6VMZA.js";import{BossPhaseControllerBehavior as i,BreathAndDrowningBehavior as t,CombatAIBehavior as n,CooldownBehavior as r,CoverPeekCycleBehavior as a,Destructible3DBehavior as c,DestructibleMesh as l,ENCOUNTER_ABILITIES as D,ENCOUNTER_EVENTS as d,ENCOUNTER_INTENTS as u,ENCOUNTER_LINKS as B,ENVIRONMENT_ABILITIES as s,ENVIRONMENT_MODES as m,EnvironmentalLocomotionBehavior as R,FractureOptions as E,GravityFrameTransitionBehavior as h,GrenadeDangerEvasionBehavior as v,LatentAmbushActivationBehavior as p,LeaderLossMoraleBehavior as y,LocalGravityFieldBehavior as C,LocalizedWeakPointDamageBehavior as S,ParticleEmitterBehavior as O,RUNTIME_BOUNDARY_2D_BEHAVIOR_KEY as g,RUNTIME_DYNAMIC_CIRCLE_BODY_2D_BEHAVIOR_KEY as T,RUNTIME_GOAL_ZONE_2D_BEHAVIOR_KEY as I,RUNTIME_PLAYER_INPUT_2D_BEHAVIOR_KEY as M,RUNTIME_RICOCHET_2D_BEHAVIOR_KEY as P,RUNTIME_TRIGGER_REGION_2D_BEHAVIOR_KEY as W,Ricochet2DBehavior as _,Ricochet2DEvent as b,Ricochet2DFSM as H,Ricochet2DState as N,Ricochet3DBehavior as A,Ricochet3DEvent as w,Ricochet3DFSM as V,Ricochet3DState as f,RuntimeBoundary2DBehavior as F,RuntimeDynamicCircleBody2DBehavior as k,RuntimeGoalZone2DBehavior as G,RuntimePlayerInput2DBehavior as L,RuntimeRicochet2DBehavior as U,RuntimeTriggerRegion2DBehavior as Y,ScreenVisibilityBehavior as K,ScreenVisibilityFSM as x,ScreenWrapBehavior as Z,ScreenWrapEvent as z,ScreenWrapFSM as q,ScreenWrapState as j,ShootableProjectileInterceptionBehavior as J,SquadFlankAssignmentBehavior as Q,StaminaGlideAndUpdraftBehavior as X,StrokeSwimmingBehavior as $,SurfaceBreachJumpBehavior as ee,TacticalBurstSelectionBehavior as oe,ThreatTargetSelectionBehavior as ie,TopDownMovementBehavior as te,TubeSlideSteeringBehavior as ne,VolumeBuoyancyBehavior as re,WaterCurrentAdvectionBehavior as ae,WindDrivenSailingBehavior as ce,WorldBoundary2DBehavior as le,WorldBoundary2DEvent as De,WorldBoundary2DFSM as de,WorldBoundary2DState as ue,WorldBoundary3DBehavior as Be,WorldBoundary3DEvent as se,WorldBoundary3DFSM as me,WorldBoundary3DState as Re,bindRuntimeDynamicCircleBody2DHandle as Ee,computeWorldBoundary2DHits as he,computeWorldBoundary3DHits as ve,createTopDownMovementComponent as pe,createTopDownMovementInputComponent as ye,createTopDownMovementStateComponent as Ce,emitRuntimeGoal as Se,emitRuntimeRicochet as Oe,emitRuntimeTriggerRegionEnter as ge,encounterData as Te,fireCooldown as Ie,getCooldown as Me,getCooldownStore as Pe,hasAnyWorldBoundary2DHit as We,hasAnyWorldBoundary3DHit as _e,particleEffect as be,particlePresets as He,registerCooldown as Ne,resetCooldown as Ae,tickCooldowns as we}from"@zylem/behaviors/mechanics";export{i as BossPhaseControllerBehavior,t as BreathAndDrowningBehavior,n as CombatAIBehavior,r as CooldownBehavior,a as CoverPeekCycleBehavior,c as Destructible3DBehavior,l as DestructibleMesh,D as ENCOUNTER_ABILITIES,d as ENCOUNTER_EVENTS,u as ENCOUNTER_INTENTS,B as ENCOUNTER_LINKS,s as ENVIRONMENT_ABILITIES,m as ENVIRONMENT_MODES,R as EnvironmentalLocomotionBehavior,E as FractureOptions,h as GravityFrameTransitionBehavior,v as GrenadeDangerEvasionBehavior,p as LatentAmbushActivationBehavior,y as LeaderLossMoraleBehavior,C as LocalGravityFieldBehavior,S as LocalizedWeakPointDamageBehavior,O as ParticleEmitterBehavior,g as RUNTIME_BOUNDARY_2D_BEHAVIOR_KEY,T as RUNTIME_DYNAMIC_CIRCLE_BODY_2D_BEHAVIOR_KEY,I as RUNTIME_GOAL_ZONE_2D_BEHAVIOR_KEY,M as RUNTIME_PLAYER_INPUT_2D_BEHAVIOR_KEY,P as RUNTIME_RICOCHET_2D_BEHAVIOR_KEY,W as RUNTIME_TRIGGER_REGION_2D_BEHAVIOR_KEY,_ as Ricochet2DBehavior,b as Ricochet2DEvent,H as Ricochet2DFSM,N as Ricochet2DState,A as Ricochet3DBehavior,w as Ricochet3DEvent,V as Ricochet3DFSM,f as Ricochet3DState,F as RuntimeBoundary2DBehavior,k as RuntimeDynamicCircleBody2DBehavior,G as RuntimeGoalZone2DBehavior,L as RuntimePlayerInput2DBehavior,U as RuntimeRicochet2DBehavior,Y as RuntimeTriggerRegion2DBehavior,K as ScreenVisibilityBehavior,x as ScreenVisibilityFSM,Z as ScreenWrapBehavior,z as ScreenWrapEvent,q as ScreenWrapFSM,j as ScreenWrapState,J as ShootableProjectileInterceptionBehavior,Q as SquadFlankAssignmentBehavior,X as StaminaGlideAndUpdraftBehavior,$ as StrokeSwimmingBehavior,ee as SurfaceBreachJumpBehavior,oe as TacticalBurstSelectionBehavior,ie as ThreatTargetSelectionBehavior,te as TopDownMovementBehavior,ne as TubeSlideSteeringBehavior,re as VolumeBuoyancyBehavior,ae as WaterCurrentAdvectionBehavior,ce as WindDrivenSailingBehavior,le as WorldBoundary2DBehavior,De as WorldBoundary2DEvent,de as WorldBoundary2DFSM,ue as WorldBoundary2DState,Be as WorldBoundary3DBehavior,se as WorldBoundary3DEvent,me as WorldBoundary3DFSM,Re as WorldBoundary3DState,Ee as bindRuntimeDynamicCircleBody2DHandle,he as computeWorldBoundary2DHits,ve as computeWorldBoundary3DHits,pe as createTopDownMovementComponent,ye as createTopDownMovementInputComponent,Ce as createTopDownMovementStateComponent,Se as emitRuntimeGoal,Oe as emitRuntimeRicochet,ge as emitRuntimeTriggerRegionEnter,Te as encounterData,Ie as fireCooldown,Me as getCooldown,Pe as getCooldownStore,We as hasAnyWorldBoundary2DHit,_e as hasAnyWorldBoundary3DHit,be as particleEffect,He as particlePresets,Ne as registerCooldown,Ae as resetCooldown,we as tickCooldowns};
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+ export { ConductiveContactNetworkBehavior, FreezeAndShatterBehavior, GridConstrainedPushBlockBehavior, MagneticObjectManipulationBehavior, MaterialIgnitionSpreadBehavior, MirrorBeamRoutingBehavior, PUZZLE_ABILITIES, PuzzleAbility, PuzzleCommand, PuzzleEntity, PuzzleOptions, PuzzleSegment, PuzzleState, PuzzleVector, StasisImpulseStorageBehavior, TimedSolidPlatformBehavior, WaterLevelMechanismBehavior, WeightedPressureSwitchBehavior, puzzleCommandData, puzzleData } from '@zylem/behaviors/puzzle/physics';
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+ import"../../chunk-WOT6VMZA.js";import{ConductiveContactNetworkBehavior as i,FreezeAndShatterBehavior as t,GridConstrainedPushBlockBehavior as o,MagneticObjectManipulationBehavior as r,MaterialIgnitionSpreadBehavior as z,MirrorBeamRoutingBehavior as l,PUZZLE_ABILITIES as h,StasisImpulseStorageBehavior as n,TimedSolidPlatformBehavior as u,WaterLevelMechanismBehavior as m,WeightedPressureSwitchBehavior as v,puzzleCommandData as B,puzzleData as s}from"@zylem/behaviors/puzzle/physics";export{i as ConductiveContactNetworkBehavior,t as FreezeAndShatterBehavior,o as GridConstrainedPushBlockBehavior,r as MagneticObjectManipulationBehavior,z as MaterialIgnitionSpreadBehavior,l as MirrorBeamRoutingBehavior,h as PUZZLE_ABILITIES,n as StasisImpulseStorageBehavior,u as TimedSolidPlatformBehavior,m as WaterLevelMechanismBehavior,v as WeightedPressureSwitchBehavior,B as puzzleCommandData,s as puzzleData};
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+ export { AdjacentPanelSwapBehavior, CascadeChainCreditBehavior, ColumnCollapseBehavior, GarbageBlockConversionBehavior, MATCHING_ABILITIES, MATCHING_EVENTS, MatchingAbility, MatchingAction, MatchingCell, MatchingEntity, MatchingEvent, MatchingOptions, MatchingState, RisingStackPressureBehavior, SimultaneousMatchClearBehavior, matchingData, matchingOperation } from '@zylem/behaviors/puzzle/tile-matching';
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+ import"../../chunk-WOT6VMZA.js";import{AdjacentPanelSwapBehavior as t,CascadeChainCreditBehavior as e,ColumnCollapseBehavior as n,GarbageBlockConversionBehavior as o,MATCHING_ABILITIES as h,MATCHING_EVENTS as r,RisingStackPressureBehavior as c,SimultaneousMatchClearBehavior as l,matchingData as g,matchingOperation as C}from"@zylem/behaviors/puzzle/tile-matching";export{t as AdjacentPanelSwapBehavior,e as CascadeChainCreditBehavior,n as ColumnCollapseBehavior,o as GarbageBlockConversionBehavior,h as MATCHING_ABILITIES,r as MATCHING_EVENTS,c as RisingStackPressureBehavior,l as SimultaneousMatchClearBehavior,g as matchingData,C as matchingOperation};
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+ export { AdjacentPanelSwapBehavior, CascadeChainCreditBehavior, ColumnCollapseBehavior, ConductiveContactNetworkBehavior, FreezeAndShatterBehavior, GarbageBlockConversionBehavior, GridConstrainedPushBlockBehavior, MATCHING_ABILITIES, MATCHING_EVENTS, MagneticObjectManipulationBehavior, MatchingAbility, MatchingAction, MatchingCell, MatchingEntity, MatchingEvent, MatchingOptions, MatchingState, MaterialIgnitionSpreadBehavior, MirrorBeamRoutingBehavior, PUZZLE_ABILITIES, PuzzleAbility, PuzzleCommand, PuzzleEntity, PuzzleOptions, PuzzleSegment, PuzzleState, PuzzleVector, RisingStackPressureBehavior, SimultaneousMatchClearBehavior, StasisImpulseStorageBehavior, TimedSolidPlatformBehavior, WaterLevelMechanismBehavior, WeightedPressureSwitchBehavior, matchingData, matchingOperation, puzzleCommandData, puzzleData } from '@zylem/behaviors/puzzle';
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+ import"../chunk-WOT6VMZA.js";import{AdjacentPanelSwapBehavior as i,CascadeChainCreditBehavior as t,ColumnCollapseBehavior as o,ConductiveContactNetworkBehavior as r,FreezeAndShatterBehavior as n,GarbageBlockConversionBehavior as h,GridConstrainedPushBlockBehavior as l,MATCHING_ABILITIES as c,MATCHING_EVENTS as z,MagneticObjectManipulationBehavior as v,MaterialIgnitionSpreadBehavior as B,MirrorBeamRoutingBehavior as u,PUZZLE_ABILITIES as s,RisingStackPressureBehavior as g,SimultaneousMatchClearBehavior as m,StasisImpulseStorageBehavior as C,TimedSolidPlatformBehavior as M,WaterLevelMechanismBehavior as S,WeightedPressureSwitchBehavior as p,matchingData as d,matchingOperation as P,puzzleCommandData as I,puzzleData as A}from"@zylem/behaviors/puzzle";export{i as AdjacentPanelSwapBehavior,t as CascadeChainCreditBehavior,o as ColumnCollapseBehavior,r as ConductiveContactNetworkBehavior,n as FreezeAndShatterBehavior,h as GarbageBlockConversionBehavior,l as GridConstrainedPushBlockBehavior,c as MATCHING_ABILITIES,z as MATCHING_EVENTS,v as MagneticObjectManipulationBehavior,B as MaterialIgnitionSpreadBehavior,u as MirrorBeamRoutingBehavior,s as PUZZLE_ABILITIES,g as RisingStackPressureBehavior,m as SimultaneousMatchClearBehavior,C as StasisImpulseStorageBehavior,M as TimedSolidPlatformBehavior,S as WaterLevelMechanismBehavior,p as WeightedPressureSwitchBehavior,d as matchingData,P as matchingOperation,I as puzzleCommandData,A as puzzleData};
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+ export { ActionRpgBehavior, AffixBudgetGenerationBehavior, AutonomousFamiliarBehavior, ConsumableBeltSlotsBehavior, DamageToResourceLeechBehavior, DeathDropOwnershipBehavior, DurabilityAndRepairBehavior, EquipmentStatAggregationBehavior, RPG_ABILITIES, RPG_EVENTS, ResourceDrainingTransformationBehavior, RpgAbility, RpgAction, RpgAffix, RpgEntity, RpgEvent, RpgItem, RpgOptions, RpgPoint, RpgState, SeededLootTableBehavior, TypedResistanceResolutionBehavior, rpgData, rpgOperation } from '@zylem/behaviors/role-playing/action-rpg';
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+ import"../../chunk-WOT6VMZA.js";import{ActionRpgBehavior as i,AffixBudgetGenerationBehavior as a,AutonomousFamiliarBehavior as r,ConsumableBeltSlotsBehavior as t,DamageToResourceLeechBehavior as p,DeathDropOwnershipBehavior as n,DurabilityAndRepairBehavior as g,EquipmentStatAggregationBehavior as R,RPG_ABILITIES as h,RPG_EVENTS as B,ResourceDrainingTransformationBehavior as v,SeededLootTableBehavior as s,TypedResistanceResolutionBehavior as l,rpgData as m,rpgOperation as u}from"@zylem/behaviors/role-playing/action-rpg";export{i as ActionRpgBehavior,a as AffixBudgetGenerationBehavior,r as AutonomousFamiliarBehavior,t as ConsumableBeltSlotsBehavior,p as DamageToResourceLeechBehavior,n as DeathDropOwnershipBehavior,g as DurabilityAndRepairBehavior,R as EquipmentStatAggregationBehavior,h as RPG_ABILITIES,B as RPG_EVENTS,v as ResourceDrainingTransformationBehavior,s as SeededLootTableBehavior,l as TypedResistanceResolutionBehavior,m as rpgData,u as rpgOperation};
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+ export { ActivePartnerSwapBehavior, BATTLE_ABILITIES, BATTLE_EVENTS, BattleAbility, BattleAction, BattleEight, BattleEntity, BattleEvent, BattleFour, BattleOptions, BattleState, BattleTriple, CaptureAttemptResolutionBehavior, ConditionalEvolutionBehavior, TypeEffectivenessMatrixBehavior, battleData, battleOperation } from '@zylem/behaviors/role-playing/monster-taming';
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+ import"../../chunk-WOT6VMZA.js";import{ActivePartnerSwapBehavior as a,BATTLE_ABILITIES as i,BATTLE_EVENTS as o,CaptureAttemptResolutionBehavior as l,ConditionalEvolutionBehavior as r,TypeEffectivenessMatrixBehavior as B,battleData as n,battleOperation as p}from"@zylem/behaviors/role-playing/monster-taming";export{a as ActivePartnerSwapBehavior,i as BATTLE_ABILITIES,o as BATTLE_EVENTS,l as CaptureAttemptResolutionBehavior,r as ConditionalEvolutionBehavior,B as TypeEffectivenessMatrixBehavior,n as battleData,p as battleOperation};
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+ export { CommanderPowerWindowBehavior, CounterattackAndFollowUpBehavior, FuelAmmunitionResupplyBehavior, MinMaxAttackRangeBehavior, PersistentUnitLossBehavior, ProgressiveBuildingCaptureBehavior, TACTICS_ABILITIES, TACTICS_EVENTS, TacticalGridBehavior, TacticsAbility, TacticsAction, TacticsCell, TacticsEntity, TacticsEvent, TacticsOptions, TacticsPower, TacticsState, TacticsStructure, TacticsUnit, TerrainDefenseModifierBehavior, TerrainMovementBudgetBehavior, TransportLoadUnloadBehavior, WeaponAdvantageCycleBehavior, tacticsData, tacticsOperation } from '@zylem/behaviors/role-playing/tactical-rpg';
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+ import"../../chunk-WOT6VMZA.js";import{CommanderPowerWindowBehavior as t,CounterattackAndFollowUpBehavior as e,FuelAmmunitionResupplyBehavior as r,MinMaxAttackRangeBehavior as o,PersistentUnitLossBehavior as c,ProgressiveBuildingCaptureBehavior as n,TACTICS_ABILITIES as s,TACTICS_EVENTS as T,TacticalGridBehavior as v,TerrainDefenseModifierBehavior as l,TerrainMovementBudgetBehavior as B,TransportLoadUnloadBehavior as p,WeaponAdvantageCycleBehavior as h,tacticsData as d,tacticsOperation as u}from"@zylem/behaviors/role-playing/tactical-rpg";export{t as CommanderPowerWindowBehavior,e as CounterattackAndFollowUpBehavior,r as FuelAmmunitionResupplyBehavior,o as MinMaxAttackRangeBehavior,c as PersistentUnitLossBehavior,n as ProgressiveBuildingCaptureBehavior,s as TACTICS_ABILITIES,T as TACTICS_EVENTS,v as TacticalGridBehavior,l as TerrainDefenseModifierBehavior,B as TerrainMovementBudgetBehavior,p as TransportLoadUnloadBehavior,h as WeaponAdvantageCycleBehavior,d as tacticsData,u as tacticsOperation};
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+ export { BATTLE_ABILITIES, BATTLE_EVENTS, BattleAbility, BattleAction, BattleEight, BattleEntity, BattleEvent, BattleFour, BattleOptions, BattleState, BattleTriple, BudgetedPassiveLoadoutBehavior, EscapeAttemptBehavior, FieldFirstStrikeBehavior, PrioritySpeedTurnOrderBehavior, TimedBattleActionCommandBehavior, TurnDurationStatusBehavior, battleData, battleOperation } from '@zylem/behaviors/role-playing/turn-based';
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+ import"../../chunk-WOT6VMZA.js";import{BATTLE_ABILITIES as a,BATTLE_EVENTS as i,BudgetedPassiveLoadoutBehavior as r,EscapeAttemptBehavior as o,FieldFirstStrikeBehavior as B,PrioritySpeedTurnOrderBehavior as l,TimedBattleActionCommandBehavior as n,TurnDurationStatusBehavior as p,battleData as T,battleOperation as d}from"@zylem/behaviors/role-playing/turn-based";export{a as BATTLE_ABILITIES,i as BATTLE_EVENTS,r as BudgetedPassiveLoadoutBehavior,o as EscapeAttemptBehavior,B as FieldFirstStrikeBehavior,l as PrioritySpeedTurnOrderBehavior,n as TimedBattleActionCommandBehavior,p as TurnDurationStatusBehavior,T as battleData,d as battleOperation};
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+ export { ActionRpgBehavior, ActivePartnerSwapBehavior, AffixBudgetGenerationBehavior, AutonomousFamiliarBehavior, BATTLE_ABILITIES, BATTLE_EVENTS, BattleAbility, BattleAction, BattleEight, BattleEntity, BattleEvent, BattleFour, BattleOptions, BattleState, BattleTriple, BudgetedPassiveLoadoutBehavior, CaptureAttemptResolutionBehavior, CommanderPowerWindowBehavior, ConditionalEvolutionBehavior, ConsumableBeltSlotsBehavior, CounterattackAndFollowUpBehavior, DamageToResourceLeechBehavior, DeathDropOwnershipBehavior, DurabilityAndRepairBehavior, EquipmentStatAggregationBehavior, EscapeAttemptBehavior, FieldFirstStrikeBehavior, FuelAmmunitionResupplyBehavior, MinMaxAttackRangeBehavior, PersistentUnitLossBehavior, PrioritySpeedTurnOrderBehavior, ProgressiveBuildingCaptureBehavior, RPG_ABILITIES, RPG_EVENTS, ResourceDrainingTransformationBehavior, RpgAbility, RpgAction, RpgAffix, RpgEntity, RpgEvent, RpgItem, RpgOptions, RpgPoint, RpgState, SeededLootTableBehavior, TACTICS_ABILITIES, TACTICS_EVENTS, TacticalGridBehavior, TacticsAbility, TacticsAction, TacticsCell, TacticsEntity, TacticsEvent, TacticsOptions, TacticsPower, TacticsState, TacticsStructure, TacticsUnit, TerrainDefenseModifierBehavior, TerrainMovementBudgetBehavior, TimedBattleActionCommandBehavior, TransportLoadUnloadBehavior, TurnDurationStatusBehavior, TypeEffectivenessMatrixBehavior, TypedResistanceResolutionBehavior, WeaponAdvantageCycleBehavior, battleData, battleOperation, rpgData, rpgOperation, tacticsData, tacticsOperation } from '@zylem/behaviors/role-playing';
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+ import"../chunk-WOT6VMZA.js";import{ActionRpgBehavior as i,ActivePartnerSwapBehavior as a,AffixBudgetGenerationBehavior as o,AutonomousFamiliarBehavior as r,BATTLE_ABILITIES as n,BATTLE_EVENTS as B,BudgetedPassiveLoadoutBehavior as s,CaptureAttemptResolutionBehavior as v,CommanderPowerWindowBehavior as c,ConditionalEvolutionBehavior as p,ConsumableBeltSlotsBehavior as l,CounterattackAndFollowUpBehavior as h,DamageToResourceLeechBehavior as T,DeathDropOwnershipBehavior as u,DurabilityAndRepairBehavior as A,EquipmentStatAggregationBehavior as g,EscapeAttemptBehavior as d,FieldFirstStrikeBehavior as E,FuelAmmunitionResupplyBehavior as m,MinMaxAttackRangeBehavior as R,PersistentUnitLossBehavior as S,PrioritySpeedTurnOrderBehavior as y,ProgressiveBuildingCaptureBehavior as C,RPG_ABILITIES as I,RPG_EVENTS as f,ResourceDrainingTransformationBehavior as D,SeededLootTableBehavior as L,TACTICS_ABILITIES as P,TACTICS_EVENTS as b,TacticalGridBehavior as O,TerrainDefenseModifierBehavior as w,TerrainMovementBudgetBehavior as x,TimedBattleActionCommandBehavior as F,TransportLoadUnloadBehavior as _,TurnDurationStatusBehavior as M,TypeEffectivenessMatrixBehavior as G,TypedResistanceResolutionBehavior as U,WeaponAdvantageCycleBehavior as k,battleData as N,battleOperation as V,rpgData as W,rpgOperation as q,tacticsData as z,tacticsOperation as j}from"@zylem/behaviors/role-playing";export{i as ActionRpgBehavior,a as ActivePartnerSwapBehavior,o as AffixBudgetGenerationBehavior,r as AutonomousFamiliarBehavior,n as BATTLE_ABILITIES,B as BATTLE_EVENTS,s as BudgetedPassiveLoadoutBehavior,v as CaptureAttemptResolutionBehavior,c as CommanderPowerWindowBehavior,p as ConditionalEvolutionBehavior,l as ConsumableBeltSlotsBehavior,h as CounterattackAndFollowUpBehavior,T as DamageToResourceLeechBehavior,u as DeathDropOwnershipBehavior,A as DurabilityAndRepairBehavior,g as EquipmentStatAggregationBehavior,d as EscapeAttemptBehavior,E as FieldFirstStrikeBehavior,m as FuelAmmunitionResupplyBehavior,R as MinMaxAttackRangeBehavior,S as PersistentUnitLossBehavior,y as PrioritySpeedTurnOrderBehavior,C as ProgressiveBuildingCaptureBehavior,I as RPG_ABILITIES,f as RPG_EVENTS,D as ResourceDrainingTransformationBehavior,L as SeededLootTableBehavior,P as TACTICS_ABILITIES,b as TACTICS_EVENTS,O as TacticalGridBehavior,w as TerrainDefenseModifierBehavior,x as TerrainMovementBudgetBehavior,F as TimedBattleActionCommandBehavior,_ as TransportLoadUnloadBehavior,M as TurnDurationStatusBehavior,G as TypeEffectivenessMatrixBehavior,U as TypedResistanceResolutionBehavior,k as WeaponAdvantageCycleBehavior,N as battleData,V as battleOperation,W as rpgData,q as rpgOperation,z as tacticsData,j as tacticsOperation};
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+ export { CalendarNpcRoutineBehavior, CropGrowthStagesBehavior, ExertionAndFatigueBehavior, FishingBiteAndHookBehavior, HarvestableFruitRegrowthBehavior, LIFE_ABILITIES, LIFE_EVENTS, LifeAbility, LifeAction, LifeAnimal, LifeEntity, LifeEvent, LifeFurniture, LifeMemory, LifeOptions, LifePerson, LifePlot, LifeSchedule, LifeSimulationBehavior, LifeState, LifeTree, LivestockDailyCareBehavior, RelationshipEventMemoryBehavior, RoomFurniturePlacementBehavior, SeasonalCropEligibilityBehavior, SoilMoistureCycleBehavior, lifeData, lifeOperation } from '@zylem/behaviors/simulation/life';
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+ import"../../chunk-WOT6VMZA.js";import{CalendarNpcRoutineBehavior as o,CropGrowthStagesBehavior as r,ExertionAndFatigueBehavior as t,FishingBiteAndHookBehavior as a,HarvestableFruitRegrowthBehavior as n,LIFE_ABILITIES as l,LIFE_EVENTS as f,LifeSimulationBehavior as L,LivestockDailyCareBehavior as h,RelationshipEventMemoryBehavior as v,RoomFurniturePlacementBehavior as B,SeasonalCropEligibilityBehavior as s,SoilMoistureCycleBehavior as u,lifeData as m,lifeOperation as E}from"@zylem/behaviors/simulation/life";export{o as CalendarNpcRoutineBehavior,r as CropGrowthStagesBehavior,t as ExertionAndFatigueBehavior,a as FishingBiteAndHookBehavior,n as HarvestableFruitRegrowthBehavior,l as LIFE_ABILITIES,f as LIFE_EVENTS,L as LifeSimulationBehavior,h as LivestockDailyCareBehavior,v as RelationshipEventMemoryBehavior,B as RoomFurniturePlacementBehavior,s as SeasonalCropEligibilityBehavior,u as SoilMoistureCycleBehavior,m as lifeData,E as lifeOperation};
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+ export { DriftChargeBoostBehavior, EnergyFundedRaceBoostBehavior, HoverTrackSuspensionBehavior, OrderedLapCheckpointsBehavior, PositionWeightedRaceItemsBehavior, RACING_ABILITIES, RacingAbility, RacingAction, RacingEntity, RacingOptions, RacingPoint, RacingState, RacingVehiclesBehavior, SlipstreamDraftingBehavior, TrackFollowingHomingItemBehavior, VehicleDamageProgressionBehavior, VehicleSeatEntryExitBehavior, VehicleSideAttackBehavior, racingData, racingOperation } from '@zylem/behaviors/simulation/vehicle/racing';
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+ import"../../../chunk-WOT6VMZA.js";import{DriftChargeBoostBehavior as a,EnergyFundedRaceBoostBehavior as o,HoverTrackSuspensionBehavior as r,OrderedLapCheckpointsBehavior as t,PositionWeightedRaceItemsBehavior as n,RACING_ABILITIES as c,RacingVehiclesBehavior as h,SlipstreamDraftingBehavior as g,TrackFollowingHomingItemBehavior as s,VehicleDamageProgressionBehavior as v,VehicleSeatEntryExitBehavior as B,VehicleSideAttackBehavior as l,racingData as R,racingOperation as m}from"@zylem/behaviors/simulation/vehicle/racing";export{a as DriftChargeBoostBehavior,o as EnergyFundedRaceBoostBehavior,r as HoverTrackSuspensionBehavior,t as OrderedLapCheckpointsBehavior,n as PositionWeightedRaceItemsBehavior,c as RACING_ABILITIES,h as RacingVehiclesBehavior,g as SlipstreamDraftingBehavior,s as TrackFollowingHomingItemBehavior,v as VehicleDamageProgressionBehavior,B as VehicleSeatEntryExitBehavior,l as VehicleSideAttackBehavior,R as racingData,m as racingOperation};
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+ export { DriftChargeBoostBehavior, EnergyFundedRaceBoostBehavior, HoverTrackSuspensionBehavior, OrderedLapCheckpointsBehavior, PositionWeightedRaceItemsBehavior, RACING_ABILITIES, RacingAbility, RacingAction, RacingEntity, RacingOptions, RacingPoint, RacingState, RacingVehiclesBehavior, SlipstreamDraftingBehavior, TrackFollowingHomingItemBehavior, VehicleDamageProgressionBehavior, VehicleSeatEntryExitBehavior, VehicleSideAttackBehavior, racingData, racingOperation } from '@zylem/behaviors/simulation/vehicle';
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+ import"../../chunk-WOT6VMZA.js";import{DriftChargeBoostBehavior as a,EnergyFundedRaceBoostBehavior as o,HoverTrackSuspensionBehavior as r,OrderedLapCheckpointsBehavior as t,PositionWeightedRaceItemsBehavior as n,RACING_ABILITIES as c,RacingVehiclesBehavior as h,SlipstreamDraftingBehavior as g,TrackFollowingHomingItemBehavior as s,VehicleDamageProgressionBehavior as v,VehicleSeatEntryExitBehavior as B,VehicleSideAttackBehavior as l,racingData as R,racingOperation as m}from"@zylem/behaviors/simulation/vehicle";export{a as DriftChargeBoostBehavior,o as EnergyFundedRaceBoostBehavior,r as HoverTrackSuspensionBehavior,t as OrderedLapCheckpointsBehavior,n as PositionWeightedRaceItemsBehavior,c as RACING_ABILITIES,h as RacingVehiclesBehavior,g as SlipstreamDraftingBehavior,s as TrackFollowingHomingItemBehavior,v as VehicleDamageProgressionBehavior,B as VehicleSeatEntryExitBehavior,l as VehicleSideAttackBehavior,R as racingData,m as racingOperation};
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+ export { CalendarNpcRoutineBehavior, CropGrowthStagesBehavior, DriftChargeBoostBehavior, EnergyFundedRaceBoostBehavior, ExertionAndFatigueBehavior, FishingBiteAndHookBehavior, HarvestableFruitRegrowthBehavior, HoverTrackSuspensionBehavior, LIFE_ABILITIES, LIFE_EVENTS, LifeAbility, LifeAction, LifeAnimal, LifeEntity, LifeEvent, LifeFurniture, LifeMemory, LifeOptions, LifePerson, LifePlot, LifeSchedule, LifeSimulationBehavior, LifeState, LifeTree, LivestockDailyCareBehavior, OrderedLapCheckpointsBehavior, PositionWeightedRaceItemsBehavior, RACING_ABILITIES, RacingAbility, RacingAction, RacingEntity, RacingOptions, RacingPoint, RacingState, RacingVehiclesBehavior, RelationshipEventMemoryBehavior, RoomFurniturePlacementBehavior, SeasonalCropEligibilityBehavior, SlipstreamDraftingBehavior, SoilMoistureCycleBehavior, TrackFollowingHomingItemBehavior, VehicleDamageProgressionBehavior, VehicleSeatEntryExitBehavior, VehicleSideAttackBehavior, lifeData, lifeOperation, racingData, racingOperation } from '@zylem/behaviors/simulation';
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+ import"../chunk-WOT6VMZA.js";import{CalendarNpcRoutineBehavior as o,CropGrowthStagesBehavior as a,DriftChargeBoostBehavior as r,EnergyFundedRaceBoostBehavior as t,ExertionAndFatigueBehavior as n,FishingBiteAndHookBehavior as h,HarvestableFruitRegrowthBehavior as v,HoverTrackSuspensionBehavior as l,LIFE_ABILITIES as B,LIFE_EVENTS as c,LifeSimulationBehavior as s,LivestockDailyCareBehavior as g,OrderedLapCheckpointsBehavior as f,PositionWeightedRaceItemsBehavior as L,RACING_ABILITIES as m,RacingVehiclesBehavior as p,RelationshipEventMemoryBehavior as E,RoomFurniturePlacementBehavior as R,SeasonalCropEligibilityBehavior as S,SlipstreamDraftingBehavior as u,SoilMoistureCycleBehavior as y,TrackFollowingHomingItemBehavior as A,VehicleDamageProgressionBehavior as I,VehicleSeatEntryExitBehavior as d,VehicleSideAttackBehavior as F,lifeData as C,lifeOperation as k,racingData as D,racingOperation as P}from"@zylem/behaviors/simulation";export{o as CalendarNpcRoutineBehavior,a as CropGrowthStagesBehavior,r as DriftChargeBoostBehavior,t as EnergyFundedRaceBoostBehavior,n as ExertionAndFatigueBehavior,h as FishingBiteAndHookBehavior,v as HarvestableFruitRegrowthBehavior,l as HoverTrackSuspensionBehavior,B as LIFE_ABILITIES,c as LIFE_EVENTS,s as LifeSimulationBehavior,g as LivestockDailyCareBehavior,f as OrderedLapCheckpointsBehavior,L as PositionWeightedRaceItemsBehavior,m as RACING_ABILITIES,p as RacingVehiclesBehavior,E as RelationshipEventMemoryBehavior,R as RoomFurniturePlacementBehavior,S as SeasonalCropEligibilityBehavior,u as SlipstreamDraftingBehavior,y as SoilMoistureCycleBehavior,A as TrackFollowingHomingItemBehavior,I as VehicleDamageProgressionBehavior,d as VehicleSeatEntryExitBehavior,F as VehicleSideAttackBehavior,C as lifeData,k as lifeOperation,D as racingData,P as racingOperation};
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+ export { ClubShotProfileBehavior, LandingSpinTransferBehavior, SPORTS_ABILITIES, SlopeAwarePuttingBehavior, SportsAbility, SportsAction, SportsEntity, SportsOptions, SportsPoint, SportsState, SwingPowerAccuracyBehavior, WindDragBallFlightBehavior, sportsData, sportsOperation } from '@zylem/behaviors/sports/golf';
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+ import"../../chunk-WOT6VMZA.js";import{ClubShotProfileBehavior as t,LandingSpinTransferBehavior as i,SPORTS_ABILITIES as e,SlopeAwarePuttingBehavior as a,SwingPowerAccuracyBehavior as p,WindDragBallFlightBehavior as s,sportsData as S,sportsOperation as n}from"@zylem/behaviors/sports/golf";export{t as ClubShotProfileBehavior,i as LandingSpinTransferBehavior,e as SPORTS_ABILITIES,a as SlopeAwarePuttingBehavior,p as SwingPowerAccuracyBehavior,s as WindDragBallFlightBehavior,S as sportsData,n as sportsOperation};
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+ export { DriftChargeBoostBehavior, EnergyFundedRaceBoostBehavior, HoverTrackSuspensionBehavior, OrderedLapCheckpointsBehavior, PositionWeightedRaceItemsBehavior, RACING_ABILITIES, RacingAbility, RacingAction, RacingEntity, RacingOptions, RacingPoint, RacingState, RacingVehiclesBehavior, SlipstreamDraftingBehavior, TrackFollowingHomingItemBehavior, VehicleDamageProgressionBehavior, VehicleSeatEntryExitBehavior, VehicleSideAttackBehavior, racingData, racingOperation } from '@zylem/behaviors/sports/racing';
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+ import"../../chunk-WOT6VMZA.js";import{DriftChargeBoostBehavior as a,EnergyFundedRaceBoostBehavior as o,HoverTrackSuspensionBehavior as r,OrderedLapCheckpointsBehavior as t,PositionWeightedRaceItemsBehavior as n,RACING_ABILITIES as c,RacingVehiclesBehavior as h,SlipstreamDraftingBehavior as g,TrackFollowingHomingItemBehavior as s,VehicleDamageProgressionBehavior as B,VehicleSeatEntryExitBehavior as v,VehicleSideAttackBehavior as p,racingData as R,racingOperation as l}from"@zylem/behaviors/sports/racing";export{a as DriftChargeBoostBehavior,o as EnergyFundedRaceBoostBehavior,r as HoverTrackSuspensionBehavior,t as OrderedLapCheckpointsBehavior,n as PositionWeightedRaceItemsBehavior,c as RACING_ABILITIES,h as RacingVehiclesBehavior,g as SlipstreamDraftingBehavior,s as TrackFollowingHomingItemBehavior,B as VehicleDamageProgressionBehavior,v as VehicleSeatEntryExitBehavior,p as VehicleSideAttackBehavior,R as racingData,l as racingOperation};
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+ export { LobAndDropPlacementBehavior, RacketContactTimingBehavior, RacketSpinShotBehavior, RallyPointAdjudicationBehavior, SPORTS_ABILITIES, ServeAndFaultSequenceBehavior, SportsAbility, SportsAction, SportsEntity, SportsOptions, SportsPoint, SportsState, sportsData, sportsOperation } from '@zylem/behaviors/sports/racket';
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+ import"../../chunk-WOT6VMZA.js";import{LobAndDropPlacementBehavior as r,RacketContactTimingBehavior as e,RacketSpinShotBehavior as i,RallyPointAdjudicationBehavior as a,SPORTS_ABILITIES as p,ServeAndFaultSequenceBehavior as n,sportsData as s,sportsOperation as S}from"@zylem/behaviors/sports/racket";export{r as LobAndDropPlacementBehavior,e as RacketContactTimingBehavior,i as RacketSpinShotBehavior,a as RallyPointAdjudicationBehavior,p as SPORTS_ABILITIES,n as ServeAndFaultSequenceBehavior,s as sportsData,S as sportsOperation};
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+ export { AirGrabTrickBehavior, LandingAlignmentBailBehavior, ManualBalanceBehavior, PrewoundSpinBehavior, RailGrindBalanceBehavior, RampLipLaunchBehavior, RepeatedTrickDevaluationBehavior, SKATE_ABILITIES, SkateAbility, SkateAction, SkateEntity, SkateOptions, SkatePhase, SkatePoint, SkateSnowboardBehavior, SkateState, TrickEarnedBoostMeterBehavior, UnbankedTrickComboBehavior, WallRideBehavior, skateData, skateOperation } from '@zylem/behaviors/sports/skate';
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+ import"../../chunk-WOT6VMZA.js";import{AirGrabTrickBehavior as i,LandingAlignmentBailBehavior as t,ManualBalanceBehavior as o,PrewoundSpinBehavior as r,RailGrindBalanceBehavior as n,RampLipLaunchBehavior as k,RepeatedTrickDevaluationBehavior as B,SKATE_ABILITIES as h,SkateSnowboardBehavior as v,TrickEarnedBoostMeterBehavior as S,UnbankedTrickComboBehavior as l,WallRideBehavior as p,skateData as s,skateOperation as c}from"@zylem/behaviors/sports/skate";export{i as AirGrabTrickBehavior,t as LandingAlignmentBailBehavior,o as ManualBalanceBehavior,r as PrewoundSpinBehavior,n as RailGrindBalanceBehavior,k as RampLipLaunchBehavior,B as RepeatedTrickDevaluationBehavior,h as SKATE_ABILITIES,v as SkateSnowboardBehavior,S as TrickEarnedBoostMeterBehavior,l as UnbankedTrickComboBehavior,p as WallRideBehavior,s as skateData,c as skateOperation};
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+ export { AirGrabTrickBehavior, ClubShotProfileBehavior, DriftChargeBoostBehavior, EnergyFundedRaceBoostBehavior, HoverTrackSuspensionBehavior, LandingAlignmentBailBehavior, LandingSpinTransferBehavior, LobAndDropPlacementBehavior, ManualBalanceBehavior, OrderedLapCheckpointsBehavior, PositionWeightedRaceItemsBehavior, PrewoundSpinBehavior, RACING_ABILITIES, RacingAbility, RacingAction, RacingEntity, RacingOptions, RacingPoint, RacingState, RacingVehiclesBehavior, RacketContactTimingBehavior, RacketSpinShotBehavior, RailGrindBalanceBehavior, RallyPointAdjudicationBehavior, RampLipLaunchBehavior, RepeatedTrickDevaluationBehavior, SKATE_ABILITIES, SPORTS_ABILITIES, ServeAndFaultSequenceBehavior, SkateAbility, SkateAction, SkateEntity, SkateOptions, SkatePhase, SkatePoint, SkateSnowboardBehavior, SkateState, SlipstreamDraftingBehavior, SlopeAwarePuttingBehavior, SportsAbility, SportsAction, SportsEntity, SportsOptions, SportsPoint, SportsState, SwingPowerAccuracyBehavior, TrackFollowingHomingItemBehavior, TrickEarnedBoostMeterBehavior, UnbankedTrickComboBehavior, VehicleDamageProgressionBehavior, VehicleSeatEntryExitBehavior, VehicleSideAttackBehavior, WallRideBehavior, WindDragBallFlightBehavior, racingData, racingOperation, skateData, skateOperation, sportsData, sportsOperation } from '@zylem/behaviors/sports';
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+ import"../chunk-WOT6VMZA.js";import{AirGrabTrickBehavior as i,ClubShotProfileBehavior as o,DriftChargeBoostBehavior as t,EnergyFundedRaceBoostBehavior as r,HoverTrackSuspensionBehavior as n,LandingAlignmentBailBehavior as h,LandingSpinTransferBehavior as B,LobAndDropPlacementBehavior as c,ManualBalanceBehavior as S,OrderedLapCheckpointsBehavior as v,PositionWeightedRaceItemsBehavior as s,PrewoundSpinBehavior as l,RACING_ABILITIES as p,RacingVehiclesBehavior as g,RacketContactTimingBehavior as k,RacketSpinShotBehavior as d,RailGrindBalanceBehavior as A,RallyPointAdjudicationBehavior as R,RampLipLaunchBehavior as m,RepeatedTrickDevaluationBehavior as P,SKATE_ABILITIES as T,SPORTS_ABILITIES as u,ServeAndFaultSequenceBehavior as y,SkateSnowboardBehavior as I,SlipstreamDraftingBehavior as E,SlopeAwarePuttingBehavior as b,SwingPowerAccuracyBehavior as D,TrackFollowingHomingItemBehavior as L,TrickEarnedBoostMeterBehavior as O,UnbankedTrickComboBehavior as f,VehicleDamageProgressionBehavior as w,VehicleSeatEntryExitBehavior as C,VehicleSideAttackBehavior as F,WallRideBehavior as V,WindDragBallFlightBehavior as x,racingData as G,racingOperation as W,skateData as _,skateOperation as H,sportsData as M,sportsOperation as j}from"@zylem/behaviors/sports";export{i as AirGrabTrickBehavior,o as ClubShotProfileBehavior,t as DriftChargeBoostBehavior,r as EnergyFundedRaceBoostBehavior,n as HoverTrackSuspensionBehavior,h as LandingAlignmentBailBehavior,B as LandingSpinTransferBehavior,c as LobAndDropPlacementBehavior,S as ManualBalanceBehavior,v as OrderedLapCheckpointsBehavior,s as PositionWeightedRaceItemsBehavior,l as PrewoundSpinBehavior,p as RACING_ABILITIES,g as RacingVehiclesBehavior,k as RacketContactTimingBehavior,d as RacketSpinShotBehavior,A as RailGrindBalanceBehavior,R as RallyPointAdjudicationBehavior,m as RampLipLaunchBehavior,P as RepeatedTrickDevaluationBehavior,T as SKATE_ABILITIES,u as SPORTS_ABILITIES,y as ServeAndFaultSequenceBehavior,I as SkateSnowboardBehavior,E as SlipstreamDraftingBehavior,b as SlopeAwarePuttingBehavior,D as SwingPowerAccuracyBehavior,L as TrackFollowingHomingItemBehavior,O as TrickEarnedBoostMeterBehavior,f as UnbankedTrickComboBehavior,w as VehicleDamageProgressionBehavior,C as VehicleSeatEntryExitBehavior,F as VehicleSideAttackBehavior,V as WallRideBehavior,x as WindDragBallFlightBehavior,G as racingData,W as racingOperation,_ as skateData,H as skateOperation,M as sportsData,j as sportsOperation};
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+ export { CooperativeConstructionWorkBehavior, CooperativeObjectTransportBehavior, DayEndUnitRecallBehavior, DeliveredResourceConversionBehavior, GrowthStageMobilityBehavior, SQUAD_ABILITIES, SQUAD_EVENTS, SpeciesHazardAffinityBehavior, SquadAbility, SquadAction, SquadEntity, SquadEvent, SquadFormationFollowBehavior, SquadOptions, SquadRtsBehavior, SquadState, SquadTask, SquadWorker, SurfaceLatchAttackBehavior, ThrownWorkerDeploymentBehavior, WhistleRecallBehavior, squadData, squadOperation } from '@zylem/behaviors/strategy/real-time-tactics';
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+ import"../../chunk-WOT6VMZA.js";import{CooperativeConstructionWorkBehavior as o,CooperativeObjectTransportBehavior as r,DayEndUnitRecallBehavior as t,DeliveredResourceConversionBehavior as i,GrowthStageMobilityBehavior as S,SQUAD_ABILITIES as v,SQUAD_EVENTS as h,SpeciesHazardAffinityBehavior as n,SquadFormationFollowBehavior as d,SquadRtsBehavior as u,SurfaceLatchAttackBehavior as s,ThrownWorkerDeploymentBehavior as l,WhistleRecallBehavior as c,squadData as q,squadOperation as B}from"@zylem/behaviors/strategy/real-time-tactics";export{o as CooperativeConstructionWorkBehavior,r as CooperativeObjectTransportBehavior,t as DayEndUnitRecallBehavior,i as DeliveredResourceConversionBehavior,S as GrowthStageMobilityBehavior,v as SQUAD_ABILITIES,h as SQUAD_EVENTS,n as SpeciesHazardAffinityBehavior,d as SquadFormationFollowBehavior,u as SquadRtsBehavior,s as SurfaceLatchAttackBehavior,l as ThrownWorkerDeploymentBehavior,c as WhistleRecallBehavior,q as squadData,B as squadOperation};
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+ export { ArmingProximityMineBehavior, BlockerChewTransitionBehavior, BudgetedWaveSchedulerBehavior, BurrowToBacklineBehavior, CostedGridDeploymentBehavior, DEFENSE_ABILITIES, DEFENSE_EVENTS, DefenseAbility, DefenseAction, DefenseEntity, DefenseEvent, DefenseOptions, DefenseReceipt, DefenseState, DefenseTarget, DefenseTile, LaneDefenseBehavior, LaneTargetAcquisitionBehavior, LastChanceLaneSweeperBehavior, LayeredBreakawayArmorBehavior, PeriodicResourceProductionBehavior, SingleUseObstacleVaultBehavior, defenseData, defenseOperation } from '@zylem/behaviors/strategy/tower-defense';
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+ import"../../chunk-WOT6VMZA.js";import{ArmingProximityMineBehavior as i,BlockerChewTransitionBehavior as a,BudgetedWaveSchedulerBehavior as o,BurrowToBacklineBehavior as n,CostedGridDeploymentBehavior as t,DEFENSE_ABILITIES as s,DEFENSE_EVENTS as B,LaneDefenseBehavior as f,LaneTargetAcquisitionBehavior as h,LastChanceLaneSweeperBehavior as v,LayeredBreakawayArmorBehavior as D,PeriodicResourceProductionBehavior as c,SingleUseObstacleVaultBehavior as d,defenseData as E,defenseOperation as l}from"@zylem/behaviors/strategy/tower-defense";export{i as ArmingProximityMineBehavior,a as BlockerChewTransitionBehavior,o as BudgetedWaveSchedulerBehavior,n as BurrowToBacklineBehavior,t as CostedGridDeploymentBehavior,s as DEFENSE_ABILITIES,B as DEFENSE_EVENTS,f as LaneDefenseBehavior,h as LaneTargetAcquisitionBehavior,v as LastChanceLaneSweeperBehavior,D as LayeredBreakawayArmorBehavior,c as PeriodicResourceProductionBehavior,d as SingleUseObstacleVaultBehavior,E as defenseData,l as defenseOperation};
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+ export { CommanderPowerWindowBehavior, CounterattackAndFollowUpBehavior, FuelAmmunitionResupplyBehavior, MinMaxAttackRangeBehavior, PersistentUnitLossBehavior, ProgressiveBuildingCaptureBehavior, TACTICS_ABILITIES, TACTICS_EVENTS, TacticalGridBehavior, TacticsAbility, TacticsAction, TacticsCell, TacticsEntity, TacticsEvent, TacticsOptions, TacticsPower, TacticsState, TacticsStructure, TacticsUnit, TerrainDefenseModifierBehavior, TerrainMovementBudgetBehavior, TransportLoadUnloadBehavior, WeaponAdvantageCycleBehavior, tacticsData, tacticsOperation } from '@zylem/behaviors/strategy/turn-based-tactics';
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+ import"../../chunk-WOT6VMZA.js";import{CommanderPowerWindowBehavior as e,CounterattackAndFollowUpBehavior as i,FuelAmmunitionResupplyBehavior as r,MinMaxAttackRangeBehavior as o,PersistentUnitLossBehavior as c,ProgressiveBuildingCaptureBehavior as n,TACTICS_ABILITIES as s,TACTICS_EVENTS as T,TacticalGridBehavior as v,TerrainDefenseModifierBehavior as B,TerrainMovementBudgetBehavior as h,TransportLoadUnloadBehavior as l,WeaponAdvantageCycleBehavior as d,tacticsData as p,tacticsOperation as u}from"@zylem/behaviors/strategy/turn-based-tactics";export{e as CommanderPowerWindowBehavior,i as CounterattackAndFollowUpBehavior,r as FuelAmmunitionResupplyBehavior,o as MinMaxAttackRangeBehavior,c as PersistentUnitLossBehavior,n as ProgressiveBuildingCaptureBehavior,s as TACTICS_ABILITIES,T as TACTICS_EVENTS,v as TacticalGridBehavior,B as TerrainDefenseModifierBehavior,h as TerrainMovementBudgetBehavior,l as TransportLoadUnloadBehavior,d as WeaponAdvantageCycleBehavior,p as tacticsData,u as tacticsOperation};
@@ -0,0 +1 @@
1
+ export { ArmingProximityMineBehavior, BlockerChewTransitionBehavior, BudgetedWaveSchedulerBehavior, BurrowToBacklineBehavior, CommanderPowerWindowBehavior, CooperativeConstructionWorkBehavior, CooperativeObjectTransportBehavior, CostedGridDeploymentBehavior, CounterattackAndFollowUpBehavior, DEFENSE_ABILITIES, DEFENSE_EVENTS, DayEndUnitRecallBehavior, DefenseAbility, DefenseAction, DefenseEntity, DefenseEvent, DefenseOptions, DefenseReceipt, DefenseState, DefenseTarget, DefenseTile, DeliveredResourceConversionBehavior, FuelAmmunitionResupplyBehavior, GrowthStageMobilityBehavior, LaneDefenseBehavior, LaneTargetAcquisitionBehavior, LastChanceLaneSweeperBehavior, LayeredBreakawayArmorBehavior, MinMaxAttackRangeBehavior, PeriodicResourceProductionBehavior, PersistentUnitLossBehavior, ProgressiveBuildingCaptureBehavior, SQUAD_ABILITIES, SQUAD_EVENTS, SingleUseObstacleVaultBehavior, SpeciesHazardAffinityBehavior, SquadAbility, SquadAction, SquadEntity, SquadEvent, SquadFormationFollowBehavior, SquadOptions, SquadRtsBehavior, SquadState, SquadTask, SquadWorker, SurfaceLatchAttackBehavior, TACTICS_ABILITIES, TACTICS_EVENTS, TacticalGridBehavior, TacticsAbility, TacticsAction, TacticsCell, TacticsEntity, TacticsEvent, TacticsOptions, TacticsPower, TacticsState, TacticsStructure, TacticsUnit, TerrainDefenseModifierBehavior, TerrainMovementBudgetBehavior, ThrownWorkerDeploymentBehavior, TransportLoadUnloadBehavior, WeaponAdvantageCycleBehavior, WhistleRecallBehavior, defenseData, defenseOperation, squadData, squadOperation, tacticsData, tacticsOperation } from '@zylem/behaviors/strategy';
@@ -0,0 +1 @@
1
+ import"../chunk-WOT6VMZA.js";import{ArmingProximityMineBehavior as i,BlockerChewTransitionBehavior as t,BudgetedWaveSchedulerBehavior as o,BurrowToBacklineBehavior as r,CommanderPowerWindowBehavior as n,CooperativeConstructionWorkBehavior as s,CooperativeObjectTransportBehavior as c,CostedGridDeploymentBehavior as v,CounterattackAndFollowUpBehavior as B,DEFENSE_ABILITIES as h,DEFENSE_EVENTS as d,DayEndUnitRecallBehavior as l,DeliveredResourceConversionBehavior as S,FuelAmmunitionResupplyBehavior as T,GrowthStageMobilityBehavior as u,LaneDefenseBehavior as p,LaneTargetAcquisitionBehavior as A,LastChanceLaneSweeperBehavior as D,LayeredBreakawayArmorBehavior as E,MinMaxAttackRangeBehavior as f,PeriodicResourceProductionBehavior as y,PersistentUnitLossBehavior as C,ProgressiveBuildingCaptureBehavior as m,SQUAD_ABILITIES as q,SQUAD_EVENTS as g,SingleUseObstacleVaultBehavior as w,SpeciesHazardAffinityBehavior as I,SquadFormationFollowBehavior as L,SquadRtsBehavior as k,SurfaceLatchAttackBehavior as O,TACTICS_ABILITIES as R,TACTICS_EVENTS as U,TacticalGridBehavior as b,TerrainDefenseModifierBehavior as P,TerrainMovementBudgetBehavior as W,ThrownWorkerDeploymentBehavior as F,TransportLoadUnloadBehavior as M,WeaponAdvantageCycleBehavior as _,WhistleRecallBehavior as N,defenseData as x,defenseOperation as V,squadData as G,squadOperation as z,tacticsData as Q,tacticsOperation as j}from"@zylem/behaviors/strategy";export{i as ArmingProximityMineBehavior,t as BlockerChewTransitionBehavior,o as BudgetedWaveSchedulerBehavior,r as BurrowToBacklineBehavior,n as CommanderPowerWindowBehavior,s as CooperativeConstructionWorkBehavior,c as CooperativeObjectTransportBehavior,v as CostedGridDeploymentBehavior,B as CounterattackAndFollowUpBehavior,h as DEFENSE_ABILITIES,d as DEFENSE_EVENTS,l as DayEndUnitRecallBehavior,S as DeliveredResourceConversionBehavior,T as FuelAmmunitionResupplyBehavior,u as GrowthStageMobilityBehavior,p as LaneDefenseBehavior,A as LaneTargetAcquisitionBehavior,D as LastChanceLaneSweeperBehavior,E as LayeredBreakawayArmorBehavior,f as MinMaxAttackRangeBehavior,y as PeriodicResourceProductionBehavior,C as PersistentUnitLossBehavior,m as ProgressiveBuildingCaptureBehavior,q as SQUAD_ABILITIES,g as SQUAD_EVENTS,w as SingleUseObstacleVaultBehavior,I as SpeciesHazardAffinityBehavior,L as SquadFormationFollowBehavior,k as SquadRtsBehavior,O as SurfaceLatchAttackBehavior,R as TACTICS_ABILITIES,U as TACTICS_EVENTS,b as TacticalGridBehavior,P as TerrainDefenseModifierBehavior,W as TerrainMovementBudgetBehavior,F as ThrownWorkerDeploymentBehavior,M as TransportLoadUnloadBehavior,_ as WeaponAdvantageCycleBehavior,N as WhistleRecallBehavior,x as defenseData,V as defenseOperation,G as squadData,z as squadOperation,Q as tacticsData,j as tacticsOperation};
@@ -1,2 +1,36 @@
1
1
  export { BehaviorDescriptor, BehaviorHandle, BehaviorRef, BehaviorSystem, BehaviorSystemFactory, BoundaryRicochet3DCoordinator, BoundaryRicochet3DEntity, BoundaryRicochetCoordinator, BoundaryRicochetEntity, BoundaryRicochetUpdate, BurstParticlePresetOptions, CooldownBehavior, CooldownConfig, CooldownEntry, CooldownHandle, CooldownOptions, DefineBehaviorConfig, Destructible3DBehavior, Destructible3DBehaviorOptions, Destructible3DColliderOptions, Destructible3DFragmentColliderShape, Destructible3DFragmentPhysicsOptions, Destructible3DHandle, DestructibleMesh, DestructiblePrebakeWorkerAPI, FacingAngle2DEntity, FirstPersonBehavior, FirstPersonBehaviorOptions, FirstPersonContext, FirstPersonEntity, FirstPersonEvent, FirstPersonFSM, FirstPersonInputComponent, FirstPersonMovementComponent, FirstPersonPresentation, FirstPersonShooterCoordinator, FirstPersonShooterEntity, FirstPersonShooterInput, FirstPersonState, FirstPersonStateComponent, FractureOptions, FractureOptionsInput, JumpConfig2D, JumpConfig3D, JumpContext2D, JumpContext3D, JumpInput2D, JumpInput3D, JumpState2D, JumpState3D, Jumper2DBehavior, Jumper2DBehaviorOptions, Jumper2DEntity, Jumper2DEvent, Jumper2DFSM, Jumper2DState, Jumper3DBehavior, Jumper3DBehaviorOptions, Jumper3DEntity, Jumper3DEvent, Jumper3DFSM, Jumper3DState, MultidirectionalSpaceShooterCoordinator, MultidirectionalSpaceShooterEntity, MultidirectionalSpaceShooterInput, ParticleEffectDefinition, ParticleEmitterBehavior, ParticleEmitterBehaviorOptions, ParticleEmitterHandle, ParticleMagicAgency, ParticleMagicAlignment, ParticleMagicModifierInput, ParticleMagicModifierOptions, ParticleMagicOrder, ParticleMagicRealityEffect, ParticleMagicTemperament, ParticlePresetMaterialOptions, PhysicsBodyComponent, PlainBufferGeometryPayload, PlainFractureOptions, Platformer2DBehavior, Platformer2DBehaviorOptions, Platformer2DCollisionContext, Platformer2DContext, Platformer2DEntity, Platformer2DEvent, Platformer2DFSM, Platformer2DInputComponent, Platformer2DMovementComponent, Platformer2DState, Platformer2DStateComponent, Platformer3DBehavior, Platformer3DBehaviorOptions, Platformer3DContext, Platformer3DEntity, Platformer3DEvent, Platformer3DFSM, Platformer3DInputComponent, Platformer3DMovementComponent, Platformer3DState, Platformer3DStateComponent, PlatformerCollisionContext, PlayerInput, PrebakeWorkerRequest, PrebakeWorkerResponse, ResolvedAim2D, Ricochet2DBehavior, Ricochet2DCollisionContext, Ricochet2DEvent, Ricochet2DFSM, Ricochet2DHandle, Ricochet2DOptions, Ricochet2DResult, Ricochet2DState, Ricochet3DBehavior, Ricochet3DCallback, Ricochet3DCollisionContext, Ricochet3DEvent, Ricochet3DFSM, Ricochet3DHandle, Ricochet3DOptions, Ricochet3DResult, Ricochet3DState, RicochetCallback, ScreenVisibilityBehavior, ScreenVisibilityChangeContext, ScreenVisibilityFSM, ScreenVisibilityHandle, ScreenVisibilityOptions, ScreenVisibilitySize, ScreenVisibilitySnapshot, ScreenWrapBehavior, ScreenWrapEvent, ScreenWrapFSM, ScreenWrapOptions, ScreenWrapState, SemanticParticlePresetOptions, Shooter2DAimFireInput, Shooter2DBehavior, Shooter2DBehaviorOptions, Shooter2DFireArgs, Shooter2DHandle, Shooter2DProjectileFactory, Shooter2DSourceEntity, Shooter2DStageLike, Shooter2DStateComponent, Shooter2DTarget, ThrusterBehavior, ThrusterBehaviorOptions, ThrusterEntity, ThrusterEvent, ThrusterFSM, ThrusterFSMContext, ThrusterInputComponent, ThrusterMovementComponent, ThrusterState, ThrusterStateComponent, TopDownMovementBehavior, TopDownMovementBehaviorOptions, TopDownMovementComponent, TopDownMovementEntity, TopDownMovementHandle, TopDownMovementInputComponent, TopDownMovementStateComponent, TopDownShooterCoordinator, TopDownShooterEntity, TopDownShooterInput, TransformComponent, Vec3Like, ViewmodelConfig, VoronoiOptions, WorldBoundary2DBehavior, WorldBoundary2DBounds, WorldBoundary2DEvent, WorldBoundary2DFSM, WorldBoundary2DHandle, WorldBoundary2DHit, WorldBoundary2DHits, WorldBoundary2DOptions, WorldBoundary2DPosition, WorldBoundary2DState, WorldBoundary3DBehavior, WorldBoundary3DBounds, WorldBoundary3DEvent, WorldBoundary3DFSM, WorldBoundary3DHandle, WorldBoundary3DHit, WorldBoundary3DHits, WorldBoundary3DOptions, WorldBoundary3DPosition, WorldBoundary3DState, computeWorldBoundary2DHits, computeWorldBoundary3DHits, createFirstPersonInputComponent, createFirstPersonMovementComponent, createFirstPersonStateComponent, createJumpConfig2D, createJumpConfig3D, createJumpInput2D, createJumpInput3D, createJumpState2D, createJumpState3D, createPhysicsBodyComponent, createPlatformer2DInputComponent, createPlatformer2DMovementComponent, createPlatformer2DStateComponent, createPlatformer3DInputComponent, createPlatformer3DMovementComponent, createPlatformer3DStateComponent, createShooter2DStateComponent, createThrusterInputComponent, createThrusterMovementComponent, createThrusterStateComponent, createTopDownMovementComponent, createTopDownMovementInputComponent, createTopDownMovementStateComponent, createTransformComponent, defineBehavior, fireCooldown, fireShooter2DIfRequested, getCooldown, getCooldownStore, getEntityFacingAngle2D, hasAnyWorldBoundary2DHit, hasAnyWorldBoundary3DHit, particleEffect, particlePresets, registerCooldown, resetCooldown, resolveAim2D, tickCooldowns, updateBoundaryRicochet, useBehavior } from '@zylem/behaviors';
2
2
  export { RUNTIME_BOUNDARY_2D_BEHAVIOR_KEY, RUNTIME_DYNAMIC_CIRCLE_BODY_2D_BEHAVIOR_KEY, RUNTIME_GOAL_ZONE_2D_BEHAVIOR_KEY, RUNTIME_PLAYER_INPUT_2D_BEHAVIOR_KEY, RUNTIME_RICOCHET_2D_BEHAVIOR_KEY, RUNTIME_TRIGGER_REGION_2D_BEHAVIOR_KEY, RuntimeBoundary2DBehavior, RuntimeBoundary2DOptions, RuntimeDynamicCircleBody2DBehavior, RuntimeDynamicCircleBody2DHandle, RuntimeDynamicCircleBody2DOptions, RuntimeGoalZone2DBehavior, RuntimeGoalZone2DEvent, RuntimeGoalZone2DHandle, RuntimeGoalZone2DOptions, RuntimePlayerInput2DBehavior, RuntimePlayerInput2DOptions, RuntimeRicochet2DBehavior, RuntimeRicochet2DEvent, RuntimeRicochet2DHandle, RuntimeRicochet2DOptions, RuntimeTriggerRegion2DBehavior, RuntimeTriggerRegion2DEvent, RuntimeTriggerRegion2DHandle, RuntimeTriggerRegion2DOptions, bindRuntimeDynamicCircleBody2DHandle, emitRuntimeGoal, emitRuntimeRicochet, emitRuntimeTriggerRegionEnter } from '@zylem/behaviors/runtime-2d';
3
+ import '@zylem/behaviors/genre-map';
4
+ import '@zylem/behaviors/mechanics';
5
+ import '@zylem/behaviors/action';
6
+ import '@zylem/behaviors/action/platform';
7
+ import '@zylem/behaviors/action/shooter';
8
+ import '@zylem/behaviors/action/shooter/first-person';
9
+ import '@zylem/behaviors/action/shooter/shoot-em-up';
10
+ import '@zylem/behaviors/action/fighting';
11
+ import '@zylem/behaviors/action/stealth';
12
+ import '@zylem/behaviors/action/survival';
13
+ import '@zylem/behaviors/action/rhythm';
14
+ import '@zylem/behaviors/action/pinball';
15
+ import '@zylem/behaviors/action-adventure';
16
+ import '@zylem/behaviors/puzzle';
17
+ import '@zylem/behaviors/puzzle/physics';
18
+ import '@zylem/behaviors/puzzle/tile-matching';
19
+ import '@zylem/behaviors/role-playing';
20
+ import '@zylem/behaviors/role-playing/action-rpg';
21
+ import '@zylem/behaviors/role-playing/turn-based';
22
+ import '@zylem/behaviors/role-playing/monster-taming';
23
+ import '@zylem/behaviors/role-playing/tactical-rpg';
24
+ import '@zylem/behaviors/simulation';
25
+ import '@zylem/behaviors/simulation/life';
26
+ import '@zylem/behaviors/simulation/vehicle';
27
+ import '@zylem/behaviors/simulation/vehicle/racing';
28
+ import '@zylem/behaviors/strategy';
29
+ import '@zylem/behaviors/strategy/real-time-tactics';
30
+ import '@zylem/behaviors/strategy/tower-defense';
31
+ import '@zylem/behaviors/strategy/turn-based-tactics';
32
+ import '@zylem/behaviors/sports';
33
+ import '@zylem/behaviors/sports/racing';
34
+ import '@zylem/behaviors/sports/skate';
35
+ import '@zylem/behaviors/sports/golf';
36
+ import '@zylem/behaviors/sports/racket';
package/dist/bridge.d.ts CHANGED
@@ -1,12 +1,11 @@
1
- import { BridgePose, SceneOperationPayload, BridgeNdc, EntitySummaryPayload, EntityApplySwatchPayload, SwatchApplyResult, SceneOperationEntry, CutsceneLoadPayload, CameraPosePayload, CutsceneStatusPayload, CutsceneViewPayload, GameConfigPayload, GameLoadingPayload, GameVariablePayload, GameNoticePayload, StageSnapshotPayload, EntityThumbnailPayload, EntityTypeDescriptor } from '@zylem/bridge';
1
+ import { BridgePose, SceneOperationPayload, BridgeNdc, EntitySummaryPayload, EntityApplySwatchPayload, SwatchApplyResult, SceneOperationEntry, CutsceneLoadPayload, CameraPosePayload, LevelSyncPayload, LevelDocument, CutsceneStatusPayload, CutsceneViewPayload, GameConfigPayload, GameLoadingPayload, GameVariablePayload, GameNoticePayload, StageSnapshotPayload, EntityThumbnailPayload, EntityTypeDescriptor } from '@zylem/bridge';
2
2
  export { BRIDGE_READY_EVENT, BridgeChannel, BridgeDebugTool, BridgeHandler, GameLoadingPayload as BridgeLoadingPayload, BridgeMessageType, BridgeMessages, BridgeNdc, BridgeVec3, CameraPosePayload, CutsceneLoadPayload, CutscenePlaybackState, CutsceneStatusPayload, CutsceneViewPayload, EditorToGameMessages, EntityApplySwatchPayload, EntityPickPayload, EntityPickResultPayload, EntitySummaryPayload, EntitySwatchAppliedPayload, EntityThumbnailPayload, GameConfigPayload, GameToEditorMessages, GameVariablePayload, StageConfigPayload, StageSnapshotPayload, SwatchApplyFailureReason, SwatchApplyResult, SwatchKind, SwatchSpec, ZylemBridge, announceBridgeReady, applySwatchesToSelection, getZylemBridge } from '@zylem/bridge';
3
- import { a as LevelSyncPayload, L as LevelDocument } from './level-types-D10LiOcn.js';
4
- import { G as GameEntity } from './entity-DC0P747T.js';
3
+ import { G as GameEntity } from './entity-CY75JJSw.js';
5
4
  import 'three';
6
5
  import '@zylem/behaviors/core';
7
6
  import './simulation-body-zQw-emOr.js';
8
7
  import './vector-D3eDzvcA.js';
9
- import './material-CxxAyJYp.js';
8
+ import './material-D1IVeQc5.js';
10
9
  import 'three/webgpu';
11
10
  import './collision-builder-BckxkdmA.js';
12
11
  import './base-node-idopiSw5.js';
@@ -92,6 +91,8 @@ declare class GameBridge {
92
91
  private applyingSceneOperation;
93
92
  /** Frame watch used when the channel cannot report subscriber removal. */
94
93
  private editorCameraFrame;
94
+ /** Last pose published for each selected entity, so one at rest sends nothing. */
95
+ private publishedPoses;
95
96
  constructor();
96
97
  /**
97
98
  * Subscribe to editor commands and announce the game side as ready.
@@ -104,6 +105,17 @@ declare class GameBridge {
104
105
  /** The previewing camera's projection, for Director mode's viewport overlays. */
105
106
  publishCutsceneView(view: CutsceneViewPayload): void;
106
107
  disconnect(): void;
108
+ /**
109
+ * Echo the live pose of each selected entity that moved since its pose was
110
+ * last published. The game loop calls this every frame.
111
+ *
112
+ * One watcher covers every mover — gizmo drags, undo/redo, physics, scripts —
113
+ * so the editor's transform fields follow the selection without each of them
114
+ * publishing for itself. Only the selection is watched: it is all the
115
+ * inspector shows, and watching the whole stage would cost a pose read per
116
+ * entity per frame.
117
+ */
118
+ publishSelectedPoses(): void;
107
119
  /**
108
120
  * Run a swatch batch and report back.
109
121
  *
package/dist/bridge.js CHANGED
@@ -1 +1 @@
1
- import{a as b,b as c,c as d,d as e}from"./chunk-FZNEWOC5.js";import{n as a}from"./chunk-VKWJHFUR.js";import"./chunk-273CUPEO.js";import"./chunk-UM5VNQPY.js";import"./chunk-WOT6VMZA.js";export{e as BRIDGE_READY_EVENT,a as GameBridge,c as announceBridgeReady,d as applySwatchesToSelection,b as getZylemBridge};
1
+ import{a as b,b as c,c as d,d as e}from"./chunk-FZNEWOC5.js";import{n as a}from"./chunk-26EJFYDX.js";import"./chunk-273CUPEO.js";import"./chunk-UM5VNQPY.js";import"./chunk-WOT6VMZA.js";export{e as BRIDGE_READY_EVENT,a as GameBridge,c as announceBridgeReady,d as applySwatchesToSelection,b as getZylemBridge};
package/dist/catalog.d.ts CHANGED
@@ -3,7 +3,7 @@ export { EntityTypeDescriptor, SwatchKind, SwatchSpec } from '@zylem/bridge';
3
3
  import { B as BaseNode } from './base-node-idopiSw5.js';
4
4
  import { c as Vec3 } from './vector-D3eDzvcA.js';
5
5
  import { BehaviorDescriptor } from '@zylem/behaviors/core';
6
- import { d as ZylemShader } from './material-CxxAyJYp.js';
6
+ import { f as ZylemShader } from './material-D1IVeQc5.js';
7
7
  import './base-node-life-cycle-BK9xebT9.js';
8
8
  import 'three';
9
9
  import './stage-transition-CmGpV4tc.js';
package/dist/catalog.js CHANGED
@@ -1 +1 @@
1
- import{a,b as S,c as T}from"./chunk-KIFB427K.js";import{a as t,b as e,c as r,d as i,e as o,f as y,g as c,h as s,i as p,j as h,k as n,l as g,m as w,n as u,o as E}from"./chunk-2HSR5XDQ.js";import"./chunk-5V52N34T.js";import"./chunk-VXE3CV3K.js";import"./chunk-6FGXC4T6.js";import"./chunk-AIQ6IVT5.js";import"./chunk-QXVH6POE.js";import"./chunk-UUOPT2N4.js";import"./chunk-EVYHPR3J.js";import"./chunk-VUJXR5K5.js";import"./chunk-4QLJUQSJ.js";import"./chunk-7WRQ2UAN.js";import"./chunk-XRP4JJXL.js";import"./chunk-WOT6VMZA.js";export{a as BUILT_IN_ENTITY_TYPES,o as buildCatalogDescriptors,c as clearEntityRegistry,w as clearSwatchRegistry,r as getEntityType,h as getSwatchSource,u as isBehaviorDescriptor,i as listEntityTypes,n as listSwatchSources,y as onEntityRegistryChanged,g as onSwatchRegistryChanged,T as registerBuiltInBehaviorSwatchSources,S as registerBuiltInEntityTypes,t as registerEntityType,e as registerEntityTypes,s as registerSwatchSource,p as registerSwatchSources,E as registerSwatchSourcesFromModule};
1
+ import{a,b as S,c as T}from"./chunk-ICJ2E2OV.js";import{a as t,b as e,c as r,d as i,e as o,f as y,g as c,h as s,i as p,j as h,k as n,l as g,m as w,n as u,o as E}from"./chunk-2HSR5XDQ.js";import"./chunk-YWH5HQDT.js";import"./chunk-UNCP6V7I.js";import"./chunk-CI7A5N6G.js";import"./chunk-EVYHPR3J.js";import"./chunk-XRP4JJXL.js";import"./chunk-YW2GTHCV.js";import"./chunk-5WRFDAZN.js";import"./chunk-2NO4YCLR.js";import"./chunk-T6O2SGH5.js";import"./chunk-AIQ6IVT5.js";import"./chunk-QXVH6POE.js";import"./chunk-UUOPT2N4.js";import"./chunk-4QLJUQSJ.js";import"./chunk-7WRQ2UAN.js";import"./chunk-VUJXR5K5.js";import"./chunk-WOT6VMZA.js";export{a as BUILT_IN_ENTITY_TYPES,o as buildCatalogDescriptors,c as clearEntityRegistry,w as clearSwatchRegistry,r as getEntityType,h as getSwatchSource,u as isBehaviorDescriptor,i as listEntityTypes,n as listSwatchSources,y as onEntityRegistryChanged,g as onSwatchRegistryChanged,T as registerBuiltInBehaviorSwatchSources,S as registerBuiltInEntityTypes,t as registerEntityType,e as registerEntityTypes,s as registerSwatchSource,p as registerSwatchSources,E as registerSwatchSourcesFromModule};