@zylem/game-lib 0.8.4 → 0.8.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/dist/actions.d.ts +7 -5
- package/dist/api/game-lib.api.json +3529 -500
- package/dist/api/game-lib.api.md +188 -10
- package/dist/api/game-lib.d.ts +510 -11
- package/dist/api/game-lib.typedoc.json +218291 -134637
- package/dist/base-node-idopiSw5.d.ts +96 -0
- package/dist/bridge.d.ts +30 -6
- package/dist/bridge.js +1 -1
- package/dist/catalog.d.ts +77 -0
- package/dist/catalog.js +1 -0
- package/dist/{chunk-TV3AZKT4.js → chunk-34MYRTRP.js} +1 -1
- package/dist/{chunk-CM5YRNBJ.js → chunk-7NYP4YAG.js} +1 -1
- package/dist/chunk-AE3CTVHY.js +1 -0
- package/dist/chunk-BCFFS3FP.js +1 -0
- package/dist/chunk-BMRFDDMR.js +1 -0
- package/dist/chunk-CBUQBP2U.js +1 -0
- package/dist/chunk-EVMLNMGU.js +1 -0
- package/dist/chunk-F5LROYZL.js +24 -0
- package/dist/chunk-GHJQ2HKI.js +1 -0
- package/dist/chunk-IBJLPJLE.js +1 -0
- package/dist/chunk-MXO4VGDB.js +1 -0
- package/dist/{chunk-VIPINV7V.js → chunk-Q2YDBMVY.js} +1 -1
- package/dist/chunk-QDQ4QMAI.js +1 -0
- package/dist/chunk-SAQA4SXW.js +1 -0
- package/dist/chunk-YOVE25NW.js +1 -0
- package/dist/chunk-ZTYNZ2N2.js +1 -0
- package/dist/{collision-builder-4TVDzXsp.d.ts → collision-builder-BckxkdmA.d.ts} +1 -1
- package/dist/core.d.ts +14 -11
- package/dist/core.js +1 -1
- package/dist/debug-state-CpnNRUFh.d.ts +97 -0
- package/dist/debug.d.ts +194 -7
- package/dist/debug.js +1 -1
- package/dist/{entity-DDks47JB.d.ts → entity-BIf_a4dl.d.ts} +1 -1
- package/dist/{entity-BI7cSlK8.d.ts → entity-XZNGBeca.d.ts} +32 -98
- package/dist/{entity-type-map-COHu4fkW.d.ts → entity-type-map-CkkFMSrL.d.ts} +5 -4
- package/dist/entity.d.ts +9 -7
- package/dist/entity.js +1 -1
- package/dist/{game-4fsy55uN.d.ts → game-BPOr7zTB.d.ts} +195 -17
- package/dist/game-default-7HCJJF5S.js +1 -0
- package/dist/graphics.d.ts +6 -5
- package/dist/graphics.js +1 -1
- package/dist/{material-BKPYeBC6.d.ts → material-CxxAyJYp.d.ts} +1 -1
- package/dist/public.d.ts +13 -11
- package/dist/public.js +1 -1
- package/dist/runtime.d.ts +3 -3
- package/dist/{vector-DPbwlzgG.d.ts → simulation-body-zQw-emOr.d.ts} +1 -40
- package/dist/vector-D3eDzvcA.d.ts +41 -0
- package/dist/web-components.d.ts +12 -9
- package/dist/web-components.js +1 -1
- package/dist/{zylem-camera-B73ZNcgs.d.ts → zylem-camera-DZTpPOiD.d.ts} +12 -1
- package/package.json +20 -17
- package/dist/chunk-3I537JFL.js +0 -1
- package/dist/chunk-4CHZUWLF.js +0 -1
- package/dist/chunk-6B5JP7T5.js +0 -24
- package/dist/chunk-C5NEGC3S.js +0 -1
- package/dist/chunk-D3JO4HW2.js +0 -1
- package/dist/chunk-LKFF6XJC.js +0 -1
- package/dist/chunk-OAWK2UUY.js +0 -1
- package/dist/chunk-PNLNC3FA.js +0 -1
- package/dist/chunk-W5SXED5T.js +0 -1
- package/dist/debug-state-s0s-qndj.d.ts +0 -49
- package/dist/game-default-4PPYYGAR.js +0 -1
- /package/dist/{chunk-DFLI7ICU.js → chunk-MSCVL5OK.js} +0 -0
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import { e as InputPlayerNumber, f as InputProvider, I as Inputs, h as SetupFunction, g as UpdateFunction, j as DestroyFunction, a as SetupContext, U as UpdateContext, D as DestroyContext, L as LoadingEvent, m as IGame, S as StageNavigationOptions } from './base-node-life-cycle-BK9xebT9.js';
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import { G as GameInputConfig, B as BaseGlobals, Z as ZylemGameConfig } from './game-interfaces-vF5sRi1n.js';
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import {
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import { B as BaseNode } from './base-node-idopiSw5.js';
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import { Scene, Color, Object3D, Vector3, BufferGeometry, Material, Group, Texture } from 'three';
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import { al as ZylemWorld, aj as EntityTypeMap } from './entity-type-map-
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import { E as Entity, L as LifecycleFunction, S as StageEntity } from './entity-
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import {
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import { d as
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import {
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import { al as ZylemWorld, aj as EntityTypeMap } from './entity-type-map-CkkFMSrL.js';
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import { E as Entity, L as LifecycleFunction, S as StageEntity } from './entity-BIf_a4dl.js';
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import { G as GameEntity, a as GameEntityOptions, y as GameEntityLifeCycle } from './entity-XZNGBeca.js';
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import { k as ZylemCamera, R as RendererManager, e as CameraPerspective, d as CameraContext, C as CameraPose, P as PerspectiveType, f as CameraBehavior, g as CameraAction, h as CameraPipelineState, V as Viewport, Z as ZylemPostEffect } from './zylem-camera-DZTpPOiD.js';
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import { d as ZylemShader } from './material-CxxAyJYp.js';
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import { a as SimulationBody } from './simulation-body-zQw-emOr.js';
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import { e as Vec3Input, b as Vec2Input, d as Vec3Components } from './vector-D3eDzvcA.js';
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import { SceneOperationPayload } from '@zylem/bridge';
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import { BehaviorSystem, BehaviorEntityLink, BehaviorRuntime, BehaviorSystemFactory, Simulation } from '@zylem/behaviors/core';
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import { StageEvents, GameEvents } from './events.js';
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import { D as DefaultTouchControlsOptions } from './default-controls-CAKJ5zlo.js';
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@@ -846,13 +849,16 @@ declare function createCamera(options: CameraOptions): CameraWrapper;
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/**
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* Owns the stage's in-world debug/editor interaction layer.
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*
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* Self-manages around the global `debugState
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*
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*
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*
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*
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*
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*
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* Self-manages around the global `debugState`, in two layers that switch on
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* independently. The tool layer — mouse listeners, physics raycasts to
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* hover/select/delete/spawn, the `DebugEntityCursor` highlight and the
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* `PlacementGhost` — is live whenever a tool is armed, so the toolbar's buttons
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* work on their own. The debug layer — the wasm simulation's collider
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* wireframes and the orbit camera — is the part `debugState.enabled` gates, and
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* is torn down when it goes off while the delegate stays alive to re-activate.
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*
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* Centralizes all of this so `ZylemStage` doesn't have to know about
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* raycasting, DOM input, or debug rendering.
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*/
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type AddEntityFactory = (params: {
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private options;
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private mouseNdc;
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private raycaster;
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private isMouseDown;
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private domDisposeFns;
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private domListenersAttached;
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private debugCursor;
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private placementGhost;
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private debugLines;
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private cameraDebugDelegate;
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private debugStateUnsubscribe;
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private entityResolverUnregister;
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private lastDebugEnabled;
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private warnedMissingAddFactory;
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private transformTool;
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private grid;
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private lastTool;
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/** Element the current gizmo drag captured, so pointerup is never missed. */
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private capturedPointer;
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constructor(stage: ZylemStage, options?: StageDebugDelegateOptions);
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/**
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* Supply the factory the `add` tool uses to spawn entities at the clicked
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* rebuild the render pipeline once per frame.
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*/
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private syncWithDebugState;
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/** Hand the transform tool its mode whenever the active tool changes. */
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private syncToolMode;
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private syncGrid;
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/** Initialize DOM listeners and switch rendering to the debug orbit camera. */
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private activate;
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/** Tear down visuals and restore the gameplay primary camera. */
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private deactivate;
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private rebindPostProcessing;
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/**
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* Collider wireframes: the one overlay that really is debug-mode-only, since
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* it draws the simulation itself rather than anything being edited.
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*/
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private initDebugVisuals;
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private disposeDebugVisuals;
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/**
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* Tool feedback, built on first use and kept for the delegate's life.
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*
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* Separate from {@link initDebugVisuals} because the hover highlight and the
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* placement ghost belong to the tools, not to debug mode: they have to be
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* available when a tool is armed with debug off.
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*/
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private ensureToolVisuals;
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/**
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* Hide the overlays whose tool has just gone away.
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*
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* `update()` normally does this, but it stops being called once nothing is
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* armed and debug is off — so the frame that would have hidden a disarmed
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* Add's ghost never arrives, and the preview is left floating in the scene.
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* Driven from the tool transition, which always fires.
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*/
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private parkToolVisuals;
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private disposeToolVisuals;
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update(): void;
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/**
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* Raycast at NDC coordinates (from a host that cannot send DOM pointer
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* events, e.g. an overlay sitting on a preview iframe). Updates hover so
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* the next `update()` paints the highlight.
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*/
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pickAtNdc(ndcX: number, ndcY: number): {
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uuid: string;
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name: string;
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} | null;
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/** Collider wireframes, straight from the wasm simulation. */
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private updateColliderWireframes;
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/**
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* Make sure an armed tool can actually receive the pointer.
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*
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* The listeners outlive debug mode once attached — `deactivate()` leaves them
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* in place and only `dispose()` removes them — so this only ever has to run
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* until it succeeds.
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*/
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private ensureInteraction;
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* Drive the translucent preview of the armed entity type from the cursor.
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*
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* a scene is usually being built. It runs with debug mode off too, for the
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* Undo or redo a committed operation.
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* producing the original entity, which only the stage can do. So the editor
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* hands the record back and the inversion happens here.
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applySceneOperation(op: SceneOperationPayload, direction: 'undo' | 'redo'): void;
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/** The mouse ray in world space, from the last pointer position. */
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private handleAction;
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type StageEntityInput = NodeLike$1 | Promise<any> | (() => NodeLike$1 | Promise<any>);
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/** A detached entity plus the pose to restore it at. */
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interface DetachedEntity {
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entity: any;
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position: {
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}
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/** Add the entity to internal maps and notify listeners. */
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addEntityToStage(entity: BaseNode): void;
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*
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* name, type, and transform, with no material, behaviors, or collider
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* config. So undoing a delete has to restore the original object, which
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* Observers are still told the entity is gone: from the outside it has left
|
|
1293
|
+
* the stage, and leaving it in the editor's list or the thumbnail cache
|
|
1294
|
+
* would leak.
|
|
1295
|
+
*
|
|
1296
|
+
* @returns true when the entity was found and detached.
|
|
1297
|
+
*/
|
|
1298
|
+
detachEntity(uuid: string): boolean;
|
|
1299
|
+
/**
|
|
1300
|
+
* Put a detached entity back into the stage at the pose it left.
|
|
1301
|
+
*
|
|
1302
|
+
* Unlike {@link StageEntityDelegate.spawnEntity} this never calls
|
|
1303
|
+
* `create()`: the entity is already fully built, and rebuilding it would
|
|
1304
|
+
* discard its meshes and colliders along with any editor scale applied to
|
|
1305
|
+
* them.
|
|
1306
|
+
*
|
|
1307
|
+
* @returns true when the entity was found and restored.
|
|
1308
|
+
*/
|
|
1309
|
+
restoreEntity(uuid: string): boolean;
|
|
1310
|
+
/** Whether a uuid is currently recoverable via {@link restoreEntity}. */
|
|
1311
|
+
isDetached(uuid: string): boolean;
|
|
1312
|
+
/**
|
|
1313
|
+
* Destroy detached entities past the recoverable window. Insertion-ordered,
|
|
1314
|
+
* so the oldest detachments go first.
|
|
1315
|
+
*/
|
|
1316
|
+
private evictOldestDetached;
|
|
1150
1317
|
/** Get an entity by its name; returns null if not found. */
|
|
1151
1318
|
getEntityByName(name: string): BaseNode | null;
|
|
1152
1319
|
/** Build a serializable state snapshot for an entity. */
|
|
@@ -1188,6 +1355,11 @@ declare class StageEntityDelegate {
|
|
|
1188
1355
|
*/
|
|
1189
1356
|
destroyAll(): void;
|
|
1190
1357
|
private registerBehaviorLinks;
|
|
1358
|
+
/**
|
|
1359
|
+
* Re-index an entity's behavior refs after a late `entity.use(...)`.
|
|
1360
|
+
* Spawn-time registration only sees refs that existed at attach.
|
|
1361
|
+
*/
|
|
1362
|
+
syncBehaviorLinks(entity: any): void;
|
|
1191
1363
|
private unregisterBehaviorLinks;
|
|
1192
1364
|
}
|
|
1193
1365
|
|
|
@@ -1295,7 +1467,7 @@ declare class ZylemStage extends LifeCycleBase<ZylemStage> {
|
|
|
1295
1467
|
protected _setup(params: SetupContext<ZylemStage>): void;
|
|
1296
1468
|
protected _update(params: UpdateContext<ZylemStage>): void;
|
|
1297
1469
|
outOfLoop(): void;
|
|
1298
|
-
/** Update debug overlays and
|
|
1470
|
+
/** Update debug overlays and the editor's pointer tools. */
|
|
1299
1471
|
debugUpdate(): void;
|
|
1300
1472
|
/** Cleanup owned resources when the stage is destroyed. */
|
|
1301
1473
|
protected _destroy(params: DestroyContext<ZylemStage>): void;
|
|
@@ -1712,6 +1884,8 @@ declare class ZylemGame<TGlobals extends BaseGlobals> {
|
|
|
1712
1884
|
private lastPublishedGameConfig;
|
|
1713
1885
|
/** Editor ↔ game bridge adapter (RAF-coalesced publishes, command intake). */
|
|
1714
1886
|
private gameBridge;
|
|
1887
|
+
/** Stops republishing the entity catalog on registry changes. */
|
|
1888
|
+
private catalogUnsubscribe;
|
|
1715
1889
|
private readonly gameUpdateParams;
|
|
1716
1890
|
private readonly stageSetupParams;
|
|
1717
1891
|
private readonly stageUpdateParams;
|
|
@@ -1722,6 +1896,10 @@ declare class ZylemGame<TGlobals extends BaseGlobals> {
|
|
|
1722
1896
|
static FRAME_DURATION: number;
|
|
1723
1897
|
static MAX_DELTA_SECONDS: number;
|
|
1724
1898
|
constructor(options: ZylemGameOptions<TGlobals>, wrapperRef: Game<TGlobals>, displayRuntime?: ResolveGameConfigRuntime);
|
|
1899
|
+
/** Publish the placeable entity types the editor's Add palette lists. */
|
|
1900
|
+
private publishEntityCatalog;
|
|
1901
|
+
/** Spawn a catalog type programmatically (editor `entity:create`). */
|
|
1902
|
+
private createCatalogEntity;
|
|
1725
1903
|
setDisplayRuntime(runtime: ResolveGameConfigRuntime): void;
|
|
1726
1904
|
loadGameCanvas(config: GameConfig): void;
|
|
1727
1905
|
loadDebugOptions(options: ZylemGameOptions<TGlobals>): void;
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
import{v as e}from"./chunk-IBJLPJLE.js";import"./chunk-BCFFS3FP.js";import"./chunk-AE3CTVHY.js";import"./chunk-ZTYNZ2N2.js";import"./chunk-CBUQBP2U.js";import"./chunk-EVMLNMGU.js";import"./chunk-WBQ5TNRZ.js";import"./chunk-MXO4VGDB.js";import"./chunk-SAQA4SXW.js";import"./chunk-7NYP4YAG.js";import"./chunk-AIQ6IVT5.js";import"./chunk-QXVH6POE.js";import"./chunk-EVYHPR3J.js";import"./chunk-D2PATZCC.js";import"./chunk-4QLJUQSJ.js";import"./chunk-7WRQ2UAN.js";import"./chunk-BH53MBAZ.js";import"./chunk-XRP4JJXL.js";import"./chunk-UG22Z42P.js";import{proxy as t}from"valtio/vanilla";var s=()=>({id:"zylem",globals:{},stages:[e()],debug:!1,time:0,input:void 0}),a=t({...s()});function o(){return{id:a.id??"zylem",globals:a.globals??{},stages:a.stages??[e()],debug:a.debug,time:a.time,input:a.input}}export{o as getGameDefaultConfig};
|
package/dist/graphics.d.ts
CHANGED
|
@@ -1,13 +1,14 @@
|
|
|
1
|
-
import { b as ZylemTSLShader } from './material-
|
|
2
|
-
export { d as ZylemShader, Z as ZylemShaderObject, c as createNodeMaterialFromTSL, a as isGLSLShader, i as isTSLShader } from './material-
|
|
3
|
-
export { Z as ZylemPostEffect } from './zylem-camera-
|
|
1
|
+
import { b as ZylemTSLShader } from './material-CxxAyJYp.js';
|
|
2
|
+
export { d as ZylemShader, Z as ZylemShaderObject, c as createNodeMaterialFromTSL, a as isGLSLShader, i as isTSLShader } from './material-CxxAyJYp.js';
|
|
3
|
+
export { Z as ZylemPostEffect } from './zylem-camera-DZTpPOiD.js';
|
|
4
4
|
export { S as StageTransitionConfig, a as StageTransitionEasing, Z as ZylemTransitionShader, c as crossfadeTransitionShader } from './stage-transition-CmGpV4tc.js';
|
|
5
5
|
export { Fn, abs, asin, atan, clamp, cos, dot, exp, float, floor, fract, length, max, min, mix, mod, normalize, positionWorld, positionWorldDirection, pow, sin, smoothstep, step, time, uniform, uv, vec2, vec3, vec4 } from 'three/tsl';
|
|
6
6
|
import 'three';
|
|
7
7
|
import 'three/webgpu';
|
|
8
|
-
import './vector-
|
|
8
|
+
import './vector-D3eDzvcA.js';
|
|
9
|
+
import './entity-BIf_a4dl.js';
|
|
10
|
+
import './simulation-body-zQw-emOr.js';
|
|
9
11
|
import '@zylem/behaviors/core';
|
|
10
|
-
import './entity-DDks47JB.js';
|
|
11
12
|
|
|
12
13
|
declare const standardShader: {
|
|
13
14
|
vertex: string;
|
package/dist/graphics.js
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
import{a as n,b as o,c as p,d as q,e as r,f as s,g as t,h as u,i as v,j as w,k as x,l as y,m as z,n as A,o as B,p as C,q as D,r as E,s as F,t as G,u as H,v as I,w as J}from"./chunk-QB3NL7VQ.js";import{a}from"./chunk-7GYFZKK7.js";import{a
|
|
1
|
+
import{a as n,b as o,c as p,d as q,e as r,f as s,g as t,h as u,i as v,j as w,k as x,l as y,m as z,n as A,o as B,p as C,q as D,r as E,s as F,t as G,u as H,v as I,w as J}from"./chunk-QB3NL7VQ.js";import{a as m}from"./chunk-7GYFZKK7.js";import{a,b,h as c,i as d,k as e,l as f,m as g,n as h,o as i,p as j,q as k,r as l}from"./chunk-7NYP4YAG.js";import"./chunk-QXVH6POE.js";import"./chunk-7WRQ2UAN.js";export{l as Fn,y as abs,x as asin,w as atan,t as clamp,v as cos,n as createBackgroundShader,e as createNodeMaterialFromTSL,m as crossfadeTransitionShader,G as dot,z as exp,k as float,E as floor,F as fract,d as isGLSLShader,c as isTSLShader,H as length,C as max,D as min,r as mix,J as mod,q as normalize,a as objectVertexShader,p as positionWorld,o as positionWorldDirection,A as pow,u as sin,s as smoothstep,b as standardShader,B as step,h as time,f as uniform,g as uv,I as vec2,i as vec3,j as vec4};
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { Blending, Side, Color, Material } from 'three';
|
|
2
2
|
import { MeshBasicNodeMaterial } from 'three/webgpu';
|
|
3
|
-
import { b as Vec2Input } from './vector-
|
|
3
|
+
import { b as Vec2Input } from './vector-D3eDzvcA.js';
|
|
4
4
|
|
|
5
5
|
declare function shortHash(objString: string): string;
|
|
6
6
|
|
package/dist/public.d.ts
CHANGED
|
@@ -1,14 +1,14 @@
|
|
|
1
|
-
export { A as AspectRatio, q as AspectRatioValue, k as CameraManager, j as CameraOptions, C as CameraWrapper, D as DeviceProfile, p as FirstPersonOptions, l as FirstPersonPerspective, o as Fixed2DOptions, F as Fixed2DPerspective, G as Game, b as GameConfigLike, d as GameDeviceConfig, a as GameLoadingEvent, P as PerspectiveOptions, y as RenderBundleManager, z as RenderStrategyManager, R as ResolutionInput, e as ResolveGameConfigRuntime, v as RetroPreset, w as RetroPresetKey, x as RetroResolution, S as StageConfigLike, h as StageOptions, n as ThirdPersonOptions, T as ThirdPersonPerspective, i as createCamera, c as createGame, m as createPerspective, f as createStage, g as gameConfig, r as getDisplayAspect, t as getPresetResolution, u as parseResolution, s as stageConfig } from './game-
|
|
1
|
+
export { A as AspectRatio, q as AspectRatioValue, k as CameraManager, j as CameraOptions, C as CameraWrapper, D as DeviceProfile, p as FirstPersonOptions, l as FirstPersonPerspective, o as Fixed2DOptions, F as Fixed2DPerspective, G as Game, b as GameConfigLike, d as GameDeviceConfig, a as GameLoadingEvent, P as PerspectiveOptions, y as RenderBundleManager, z as RenderStrategyManager, R as ResolutionInput, e as ResolveGameConfigRuntime, v as RetroPreset, w as RetroPresetKey, x as RetroResolution, S as StageConfigLike, h as StageOptions, n as ThirdPersonOptions, T as ThirdPersonPerspective, i as createCamera, c as createGame, m as createPerspective, f as createStage, g as gameConfig, r as getDisplayAspect, t as getPresetResolution, u as parseResolution, s as stageConfig } from './game-BPOr7zTB.js';
|
|
2
2
|
export { G as GameInputConfig, a as GameInputPlayerConfig, K as KeyboardMapping, M as MouseConfig, b as MouseMapping, V as VirtualTouchButtonConfig, d as VirtualTouchButtonSlot, c as VirtualTouchButtonsConfig, e as VirtualTouchConfig, f as VirtualTouchJoystickConfig, g as VirtualTouchJoysticksConfig, h as VirtualTouchPosition, i as VirtualTouchStyle, Z as ZylemGameConfig } from './game-interfaces-vF5sRi1n.js';
|
|
3
3
|
export { CameraFeedOptions, FollowTargetOptions, RenderCategory, STAGE_STATE_CHANGE, StageManager, StageStateChangeEvent, Vect3, createFollowTarget, dispatchStageState, entitySpawner, initStageStateDispatcher, isManagedRenderEntity, resolveRenderCategory, setCameraFeed, setStageFrameProfilerEnabled, stageState, usesManagedRenderPath, vessel } from './core.js';
|
|
4
4
|
export { f as EntityBlueprint, j as EntityJson, d as EntityJsonSchema, E as EntitySchema, i as LineEntityData, L as LineEntityDataSchema, h as SpriteEntityData, b as SpriteEntityDataSchema, S as StageBlueprint, k as StageJson, e as StageJsonSchema, c as StageSchema, g as TextEntityData, T as TextEntityDataSchema, V as Vector2Schema, a as Vector3TupleSchema } from './blueprints-TbGY-h53.js';
|
|
5
5
|
export { A as AnalogState, d as ButtonName, B as ButtonState, c as InputGamepad, b as InputPlayer, e as InputPlayerNumber, f as InputProvider, I as Inputs, L as LoadingEvent, a as SetupContext, S as StageNavigationOptions, U as UpdateContext } from './base-node-life-cycle-BK9xebT9.js';
|
|
6
6
|
export { S as StageTransitionConfig, a as StageTransitionEasing, Z as ZylemTransitionShader, c as crossfadeTransitionShader } from './stage-transition-CmGpV4tc.js';
|
|
7
|
-
export { g as CameraAction, f as CameraBehavior, d as CameraContext, e as CameraPerspective, j as CameraPipeline, h as CameraPipelineState, C as CameraPose, P as PerspectiveType, a as Perspectives, c as PoseDelta, T as TransformLike, V as Viewport, Z as ZylemPostEffect, b as ZylemRenderer, i as isWebGPUSupported } from './zylem-camera-
|
|
8
|
-
export { S as StageEntity } from './entity-
|
|
9
|
-
export {
|
|
10
|
-
export { A as ACTOR_TYPE, a0 as AmbientLightOptions, B as BOX_TYPE, E as CONE_TYPE, K as CYLINDER_TYPE, C as CollisionShapeType, D as DISK_TYPE, a2 as DirectionalLightOptions, ak as EntityForType, aj as EntityTypeMap, a8 as FOG_TYPE, a1 as HemisphereLightOptions, _ as LIGHT_TYPE, ab as LINE_TYPE, a5 as LightShadowOptions, ae as LinePickResult, o as OnEnterParams, p as OnExitParams, O as OnHeldParams, V as PARTICLE_SYSTEM_TYPE, N as PILL_TYPE, P as PLANE_TYPE, H as PYRAMID_TYPE, a3 as PointLightOptions, R as RECT_TYPE, S as SPHERE_TYPE, f as SPRITE_TYPE, a4 as SpotLightOptions, h as SpriteAnimation, g as SpriteImage, i as SpriteSheet, T as TEXT_TYPE, n as ZONE_TYPE, r as ZylemActor, Z as ZylemBox, z as ZylemCone, J as ZylemCylinder, x as ZylemDisk, a7 as ZylemFog, ah as ZylemFogHeightOptions, ai as ZylemFogNoiseOptions, af as ZylemFogOptions, ag as ZylemFogType, Y as ZylemLight, $ as ZylemLightOptions, aa as ZylemLine, ad as ZylemLineOptions, U as ZylemParticleSystem, W as ZylemParticleSystemOptions, M as ZylemPill, k as ZylemPlane, G as ZylemPyramid, v as ZylemRect, b as ZylemSphere, e as ZylemSprite, t as ZylemText, m as ZylemZone, q as createActor, c as createBox, y as createCone, I as createCylinder, w as createDisk, a6 as createFog, X as createLight, a9 as createLine, Q as createParticleSystem, L as createPill, j as createPlane, F as createPyramid, u as createRect, a as createSphere, d as createSprite, s as createText, l as createZone, ac as pickZylemLine } from './entity-type-map-
|
|
11
|
-
export { A as Action, C as CollisionComponent, G as GameEntity, a as GameEntityOptions, b as boxCollision, d as coneCollision, c as create, e as cylinderCollision, x as getRotation, f as pillCollision, g as planeCollision, p as pyramidCollision, i as rotateEuler, r as rotateInDirection, j as rotateX, k as rotateY, h as rotateYEuler, l as rotateZ, w as setRotation, q as setRotationDegrees, u as setRotationDegreesX, t as setRotationDegreesY, v as setRotationDegreesZ, n as setRotationX, m as setRotationY, o as setRotationZ, s as sphereCollision, z as zoneCollision } from './entity-
|
|
7
|
+
export { g as CameraAction, f as CameraBehavior, d as CameraContext, e as CameraPerspective, j as CameraPipeline, h as CameraPipelineState, C as CameraPose, P as PerspectiveType, a as Perspectives, c as PoseDelta, T as TransformLike, V as Viewport, Z as ZylemPostEffect, b as ZylemRenderer, i as isWebGPUSupported } from './zylem-camera-DZTpPOiD.js';
|
|
8
|
+
export { S as StageEntity } from './entity-BIf_a4dl.js';
|
|
9
|
+
export { f as VEC2_ONE, g as VEC2_ZERO, h as VEC3_ONE, i as VEC3_ZERO, V as Vec2, a as Vec2Components, b as Vec2Input, c as Vec3, d as Vec3Components, e as Vec3Input, n as normalizeVec2, j as normalizeVec3, t as toThreeVector2, k as toThreeVector3 } from './vector-D3eDzvcA.js';
|
|
10
|
+
export { A as ACTOR_TYPE, a0 as AmbientLightOptions, B as BOX_TYPE, E as CONE_TYPE, K as CYLINDER_TYPE, C as CollisionShapeType, D as DISK_TYPE, a2 as DirectionalLightOptions, ak as EntityForType, aj as EntityTypeMap, a8 as FOG_TYPE, a1 as HemisphereLightOptions, _ as LIGHT_TYPE, ab as LINE_TYPE, a5 as LightShadowOptions, ae as LinePickResult, o as OnEnterParams, p as OnExitParams, O as OnHeldParams, V as PARTICLE_SYSTEM_TYPE, N as PILL_TYPE, P as PLANE_TYPE, H as PYRAMID_TYPE, a3 as PointLightOptions, R as RECT_TYPE, S as SPHERE_TYPE, f as SPRITE_TYPE, a4 as SpotLightOptions, h as SpriteAnimation, g as SpriteImage, i as SpriteSheet, T as TEXT_TYPE, n as ZONE_TYPE, r as ZylemActor, Z as ZylemBox, z as ZylemCone, J as ZylemCylinder, x as ZylemDisk, a7 as ZylemFog, ah as ZylemFogHeightOptions, ai as ZylemFogNoiseOptions, af as ZylemFogOptions, ag as ZylemFogType, Y as ZylemLight, $ as ZylemLightOptions, aa as ZylemLine, ad as ZylemLineOptions, U as ZylemParticleSystem, W as ZylemParticleSystemOptions, M as ZylemPill, k as ZylemPlane, G as ZylemPyramid, v as ZylemRect, b as ZylemSphere, e as ZylemSprite, t as ZylemText, m as ZylemZone, q as createActor, c as createBox, y as createCone, I as createCylinder, w as createDisk, a6 as createFog, X as createLight, a9 as createLine, Q as createParticleSystem, L as createPill, j as createPlane, F as createPyramid, u as createRect, a as createSphere, d as createSprite, s as createText, l as createZone, ac as pickZylemLine } from './entity-type-map-CkkFMSrL.js';
|
|
11
|
+
export { A as Action, C as CollisionComponent, G as GameEntity, a as GameEntityOptions, b as boxCollision, d as coneCollision, c as create, e as cylinderCollision, x as getRotation, f as pillCollision, g as planeCollision, p as pyramidCollision, i as rotateEuler, r as rotateInDirection, j as rotateX, k as rotateY, h as rotateYEuler, l as rotateZ, w as setRotation, q as setRotationDegrees, u as setRotationDegreesX, t as setRotationDegreesY, v as setRotationDegreesZ, n as setRotationX, m as setRotationY, o as setRotationZ, s as sphereCollision, z as zoneCollision } from './entity-XZNGBeca.js';
|
|
12
12
|
export { IconSize, IconSizePreset, ScreenAnchor, TemplateFactory, boxMesh, coneMesh, createCooldownIcon, createEntity, createEntityFactory, cylinderMesh, destroy, pillMesh, pyramidMesh, sphereMesh } from './entity.js';
|
|
13
13
|
export { BehaviorDescriptor, BehaviorHandle, BehaviorRef, BehaviorSystem, BehaviorSystemFactory, BoundaryRicochet3DCoordinator, BoundaryRicochet3DEntity, BoundaryRicochetCoordinator, BoundaryRicochetEntity, BoundaryRicochetUpdate, BurstParticlePresetOptions, CooldownBehavior, CooldownConfig, CooldownEntry, CooldownHandle, CooldownOptions, DefineBehaviorConfig, Destructible3DBehavior, Destructible3DBehaviorOptions, Destructible3DColliderOptions, Destructible3DFragmentColliderShape, Destructible3DFragmentPhysicsOptions, Destructible3DHandle, DestructibleMesh, DestructiblePrebakeWorkerAPI, FacingAngle2DEntity, FirstPersonBehavior, FirstPersonBehaviorOptions, FirstPersonContext, FirstPersonEntity, FirstPersonEvent, FirstPersonFSM, FirstPersonInputComponent, FirstPersonMovementComponent, FirstPersonPresentation, FirstPersonShooterCoordinator, FirstPersonShooterEntity, FirstPersonShooterInput, FirstPersonState, FirstPersonStateComponent, FractureOptions, FractureOptionsInput, JumpConfig2D, JumpConfig3D, JumpContext2D, JumpContext3D, JumpInput2D, JumpInput3D, JumpState2D, JumpState3D, Jumper2DBehavior, Jumper2DBehaviorOptions, Jumper2DEntity, Jumper2DEvent, Jumper2DFSM, Jumper2DState, Jumper3DBehavior, Jumper3DBehaviorOptions, Jumper3DEntity, Jumper3DEvent, Jumper3DFSM, Jumper3DState, MultidirectionalSpaceShooterCoordinator, MultidirectionalSpaceShooterEntity, MultidirectionalSpaceShooterInput, ParticleEffectDefinition, ParticleEmitterBehavior, ParticleEmitterBehaviorOptions, ParticleEmitterHandle, ParticleMagicAgency, ParticleMagicAlignment, ParticleMagicModifierInput, ParticleMagicModifierOptions, ParticleMagicOrder, ParticleMagicRealityEffect, ParticleMagicTemperament, ParticlePresetMaterialOptions, PhysicsBodyComponent, PlainBufferGeometryPayload, PlainFractureOptions, Platformer2DBehavior, Platformer2DBehaviorOptions, Platformer2DCollisionContext, Platformer2DContext, Platformer2DEntity, Platformer2DEvent, Platformer2DFSM, Platformer2DInputComponent, Platformer2DMovementComponent, Platformer2DState, Platformer2DStateComponent, Platformer3DBehavior, Platformer3DBehaviorOptions, Platformer3DContext, Platformer3DEntity, Platformer3DEvent, Platformer3DFSM, Platformer3DInputComponent, Platformer3DMovementComponent, Platformer3DState, Platformer3DStateComponent, PlatformerCollisionContext, PlayerInput, PrebakeWorkerRequest, PrebakeWorkerResponse, ResolvedAim2D, Ricochet2DBehavior, Ricochet2DCollisionContext, Ricochet2DEvent, Ricochet2DFSM, Ricochet2DHandle, Ricochet2DOptions, Ricochet2DResult, Ricochet2DState, Ricochet3DBehavior, Ricochet3DCallback, Ricochet3DCollisionContext, Ricochet3DEvent, Ricochet3DFSM, Ricochet3DHandle, Ricochet3DOptions, Ricochet3DResult, Ricochet3DState, RicochetCallback, ScreenVisibilityBehavior, ScreenVisibilityChangeContext, ScreenVisibilityFSM, ScreenVisibilityHandle, ScreenVisibilityOptions, ScreenVisibilitySize, ScreenVisibilitySnapshot, ScreenWrapBehavior, ScreenWrapEvent, ScreenWrapFSM, ScreenWrapOptions, ScreenWrapState, SemanticParticlePresetOptions, Shooter2DAimFireInput, Shooter2DBehavior, Shooter2DBehaviorOptions, Shooter2DFireArgs, Shooter2DHandle, Shooter2DProjectileFactory, Shooter2DSourceEntity, Shooter2DStageLike, Shooter2DStateComponent, Shooter2DTarget, ThrusterBehavior, ThrusterBehaviorOptions, ThrusterEntity, ThrusterEvent, ThrusterFSM, ThrusterFSMContext, ThrusterInputComponent, ThrusterMovementComponent, ThrusterState, ThrusterStateComponent, TopDownMovementBehavior, TopDownMovementBehaviorOptions, TopDownMovementComponent, TopDownMovementEntity, TopDownMovementHandle, TopDownMovementInputComponent, TopDownMovementStateComponent, TopDownShooterCoordinator, TopDownShooterEntity, TopDownShooterInput, TransformComponent, Vec3Like, ViewmodelConfig, VoronoiOptions, WorldBoundary2DBehavior, WorldBoundary2DBounds, WorldBoundary2DEvent, WorldBoundary2DFSM, WorldBoundary2DHandle, WorldBoundary2DHit, WorldBoundary2DHits, WorldBoundary2DOptions, WorldBoundary2DPosition, WorldBoundary2DState, WorldBoundary3DBehavior, WorldBoundary3DBounds, WorldBoundary3DEvent, WorldBoundary3DFSM, WorldBoundary3DHandle, WorldBoundary3DHit, WorldBoundary3DHits, WorldBoundary3DOptions, WorldBoundary3DPosition, WorldBoundary3DState, computeWorldBoundary2DHits, computeWorldBoundary3DHits, createFirstPersonInputComponent, createFirstPersonMovementComponent, createFirstPersonStateComponent, createJumpConfig2D, createJumpConfig3D, createJumpInput2D, createJumpInput3D, createJumpState2D, createJumpState3D, createPhysicsBodyComponent, createPlatformer2DInputComponent, createPlatformer2DMovementComponent, createPlatformer2DStateComponent, createPlatformer3DInputComponent, createPlatformer3DMovementComponent, createPlatformer3DStateComponent, createShooter2DStateComponent, createThrusterInputComponent, createThrusterMovementComponent, createThrusterStateComponent, createTopDownMovementComponent, createTopDownMovementInputComponent, createTopDownMovementStateComponent, createTransformComponent, defineBehavior, fireCooldown, fireShooter2DIfRequested, getCooldown, getCooldownStore, getEntityFacingAngle2D, hasAnyWorldBoundary2DHit, hasAnyWorldBoundary3DHit, particleEffect, particlePresets, registerCooldown, resetCooldown, resolveAim2D, tickCooldowns, updateBoundaryRicochet, useBehavior } from '@zylem/behaviors';
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export { RUNTIME_BOUNDARY_2D_BEHAVIOR_KEY, RUNTIME_DYNAMIC_CIRCLE_BODY_2D_BEHAVIOR_KEY, RUNTIME_GOAL_ZONE_2D_BEHAVIOR_KEY, RUNTIME_PLAYER_INPUT_2D_BEHAVIOR_KEY, RUNTIME_RICOCHET_2D_BEHAVIOR_KEY, RUNTIME_TRIGGER_REGION_2D_BEHAVIOR_KEY, RuntimeBoundary2DBehavior, RuntimeBoundary2DOptions, RuntimeDynamicCircleBody2DBehavior, RuntimeDynamicCircleBody2DHandle, RuntimeDynamicCircleBody2DOptions, RuntimeGoalZone2DBehavior, RuntimeGoalZone2DEvent, RuntimeGoalZone2DHandle, RuntimeGoalZone2DOptions, RuntimePlayerInput2DBehavior, RuntimePlayerInput2DOptions, RuntimeRicochet2DBehavior, RuntimeRicochet2DEvent, RuntimeRicochet2DHandle, RuntimeRicochet2DOptions, RuntimeTriggerRegion2DBehavior, RuntimeTriggerRegion2DEvent, RuntimeTriggerRegion2DHandle, RuntimeTriggerRegion2DOptions, bindRuntimeDynamicCircleBody2DHandle, emitRuntimeGoal, emitRuntimeRicochet, emitRuntimeTriggerRegionEnter } from '@zylem/behaviors/runtime-2d';
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@@ -21,17 +21,19 @@ export { EntityEvents, EventEmitterDelegate, GameEvents, GameLoadingPayload, Sta
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export { clearGlobalSubscriptions, createGlobal, createVariable, getGlobal, getGlobals, getVariable, globalChange, globalChanges, onGlobalChange, onGlobalChanges, onVariableChange, onVariableChanges, setGlobal, setVariable, variableChange, variableChanges } from './globals.js';
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export { pingPongBeep, ricochetSound } from './audio.js';
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export { Howl } from 'howler';
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export {
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export { EntityFocusContext, EntityThumbnailCache, EntityThumbnailCacheEntry, EntityThumbnailResult, entityThumbnailCache, focusEntity, registerEntityFocusContext } from './debug.js';
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export { D as DEFAULT_SNAP_SETTINGS, w as DebugEntityResolver, v as DebugTools, S as SnapSettings, T as TRANSFORM_TOOLS, x as TransformTool, d as debugState, k as getHoveredEntity, j as getHoveredEntityId, e as getSelectedEntity, g as getSelectedEntityId, h as getSelectedEntityIds, m as getSnapSettings, t as isPickMode, u as isTransformTool, r as registerDebugEntityResolver, l as resolveDebugEntity, p as setAddType, s as setDebugTool, o as setGridVisible, i as setHoveredEntityId, a as setPaused, q as setPickMode, b as setSelectedEntity, c as setSelectedEntityId, f as setSelectedEntityIds, n as setSnapSettings } from './debug-state-CpnNRUFh.js';
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export { ConstructionGrid, EntityFocusContext, EntityThumbnailCache, EntityThumbnailCacheEntry, EntityThumbnailResult, GizmoAxis, GizmoDelta, GizmoMode, GizmoRay, Quat, TransformGizmo, closestAxisValue, degreesToRadians, entityThumbnailCache, eulerToQuaternion, focusEntity, intersectPlane, quaternionToEuler, radiansToDegrees, registerEntityFocusContext, snapScale, snapToIncrement, snapVec3 } from './debug.js';
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export { GameBridge, GameBridgeHost } from './bridge.js';
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export { BRIDGE_READY_EVENT, BridgeChannel, BridgeDebugTool, BridgeHandler, GameLoadingPayload as BridgeLoadingPayload, BridgeMessageType, BridgeMessages, BridgeVec3, EditorToGameMessages, EntitySummaryPayload, EntityThumbnailPayload, GameConfigPayload, GameToEditorMessages, GameVariablePayload, StageConfigPayload, StageSnapshotPayload, ZylemBridge, announceBridgeReady, getZylemBridge } from '@zylem/bridge';
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export { BRIDGE_READY_EVENT, BridgeChannel, BridgeDebugTool, BridgeHandler, GameLoadingPayload as BridgeLoadingPayload, BridgeMessageType, BridgeMessages, BridgeVec3, EditorToGameMessages, EntityApplySwatchPayload, EntitySummaryPayload, EntityThumbnailPayload, GameConfigPayload, GameToEditorMessages, GameVariablePayload, StageConfigPayload, StageSnapshotPayload, ZylemBridge, announceBridgeReady, getZylemBridge } from '@zylem/bridge';
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export { ZylemGameElement, ZylemGameState } from './web-components.js';
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29
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+
export { a as SimulationBody, S as SimulationStepClock } from './simulation-body-zQw-emOr.js';
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export { RuntimeBodyOptions, RuntimeColliderOptions, RuntimeCollisionBundle, buildBoxCollider, buildCapsuleCollider, buildConvexHullCollider, buildCylinderCollider, buildHeightfieldCollider, buildRuntimeBody, buildSphereCollider, buildTrimeshCollider, bundleRuntimeCollision } from './runtime.js';
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export { ColorJsonSchema, GameConfigJson, GameConfigJsonSchema, GameDeviceConfigJson, GameDeviceConfigJsonSchema, GameInputConfigJson, GameInputConfigSchema, GameInputPlayerConfigSchema, KeyboardMappingSchema, MouseConfigSchema, MouseMappingSchema, ResolutionInputSchema, StageAssetLoaderConfigSchema, StageConfigJson, StageConfigJsonSchema, StageGLTFAssetLoaderConfigSchema, Vec3ComponentsSchema, VirtualTouchButtonConfigSchema, VirtualTouchButtonsConfigSchema, VirtualTouchConfigSchema, VirtualTouchJoystickConfigSchema, VirtualTouchJoysticksConfigSchema, VirtualTouchPositionSchema, VirtualTouchStyleSchema } from './schema.js';
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32
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export { createBackgroundShader, objectVertexShader, standardShader } from './graphics.js';
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export { d as ZylemShader, Z as ZylemShaderObject, b as ZylemTSLShader, c as createNodeMaterialFromTSL, a as isGLSLShader, i as isTSLShader } from './material-
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33
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+
export { d as ZylemShader, Z as ZylemShaderObject, b as ZylemTSLShader, c as createNodeMaterialFromTSL, a as isGLSLShader, i as isTSLShader } from './material-CxxAyJYp.js';
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export { Fn, abs, asin, atan, clamp, cos, dot, exp, float, floor, fract, length, max, min, mix, mod, normalize, positionWorld, positionWorldDirection, pow, sin, smoothstep, step, time, uniform, uv, vec2, vec3, vec4 } from 'three/tsl';
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34
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-
export { p as packCollisionGroups } from './collision-builder-
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35
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+
export { p as packCollisionGroups } from './collision-builder-BckxkdmA.js';
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36
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+
import './base-node-idopiSw5.js';
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import 'three';
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36
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import '@sinclair/typebox';
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import 'three/webgpu';
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package/dist/public.js
CHANGED
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@@ -1 +1 @@
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1
|
-
import{a as s,b as n,c as l,d as S,e as h,f as y,g as L,h as v,i as Z,j as b,k as g,l as u,m as T,n as j,o as F,p as W,q as k,r as w,s as z,t as B,u as D,v as E,w as G}from"./chunk-QB3NL7VQ.js";import"./chunk-BIGH6D34.js";import"./chunk-DFLI7ICU.js";import{a as _a,b as $a,c as op}from"./chunk-HNCTOJP7.js";import{a as rp}from"./chunk-TV3AZKT4.js";import{a as ep,b as tp,c as mp,d as ap,e as pp,f as fp,g as xp,h as ip,i as dp,j as cp,k as sp,l as np,m as lp,n as Sp,o as hp,p as yp}from"./chunk-47DG7I7M.js";import{A as Ip,B as Jp,C as Kp,a as Lp,b as vp,c as Zp,d as bp,e as gp,f as up,g as Tp,h as jp,i as Fp,j as Wp,k as kp,l as wp,m as zp,n as Bp,o as Dp,p as Ep,q as Gp,r as Mp,s as Np,t as Op,u as Pp,v as Vp,w as qp,x as Ap,y as Cp,z as Hp}from"./chunk-JNFFTNMH.js";import{a as ho,b as yo,c as Lo,d as vo,e as Wo,f as Jr,g as Kr,h as me,i as ae,j as pe,k as fe,l as xe,m as ie,n as de,o as ce}from"./chunk-6B5JP7T5.js";import{a as So,c as Go,d as Mo,e as No,f as Tr,g as jr,h as Br,i as Dr,k as Er,l as Gr,m as Mr,n as Nr,o as Or,p as Pr,q as Vr,r as qr,s as Ar,t as Hr,v as Ir}from"./chunk-4CHZUWLF.js";import{a as Eo}from"./chunk-7GYFZKK7.js";import{a as oo,b as ro}from"./chunk-VIPINV7V.js";import"./chunk-C5NEGC3S.js";import{c as Do}from"./chunk-D3JO4HW2.js";import{a as zo,b as Bo}from"./chunk-LKFF6XJC.js";import{a as C,b as H,c as I,e as J,g as K,h as Q,i as R,j as U,k as X,m as Y,n as _,o as $}from"./chunk-W5SXED5T.js";import{b as Zr}from"./chunk-WBQ5TNRZ.js";import{A as Pe,B as Ve,C as qe,D as Ae,E as Ce,F as He,G as Ie,H as Je,I as Ke,J as Qe,K as Re,L as Ue,M as Xe,N as Ye,O as _e,P as $e,Q as ot,R as rt,a as se,b as ne,c as le,d as Se,e as he,f as ye,g as Le,h as ve,i as Ze,j as be,k as ge,l as ue,m as Te,n as je,o as Fe,p as We,q as ke,r as we,s as ze,t as Be,u as De,v as Ee,w as Ge,x as Me,y as Ne,z as Oe}from"./chunk-OAWK2UUY.js";import{b as Qr,c as Rr,d as Ur,e as Xr,f as Yr,g as _r,h as $r,i as oe,j as re,k as ee,m as te}from"./chunk-PNLNC3FA.js";import{A as vr,B as br,C as gr,D as ur,c as fr,d as xr,e as ir,f as dr,g as cr,h as sr,i as nr,j as lr,s as Sr,u as hr,y as yr,z as Lr}from"./chunk-3I537JFL.js";import{a as o,b as r,h as e,i as t,k as m,l as a,m as p,n as f,o as x,p as i,q as d,r as c}from"./chunk-CM5YRNBJ.js";import{a as ko,b as wo}from"./chunk-AIQ6IVT5.js";import"./chunk-QXVH6POE.js";import{b as pr}from"./chunk-EVYHPR3J.js";import{$ as rm,$a as ra,A as kt,Aa as km,B as wt,Ba as wm,C as zt,Ca as zm,D as Bt,Da as Bm,E as Dt,Ea as Dm,F as Et,Fa as Em,G as Gt,Ga as Gm,H as Mt,Ha as Mm,I as Nt,Ia as Nm,J as Ot,Ja as Om,K as Pt,Ka as Pm,L as Vt,La as Vm,M as qt,Ma as qm,N as At,Na as Am,O as Ct,Oa as Cm,P as Ht,Pa as Hm,Q as It,Qa as Im,R as Jt,Ra as Jm,S as Kt,Sa as Km,T as Qt,Ta as Qm,U as Rt,Ua as Rm,V as Ut,Va as Um,W as Xt,Wa as Xm,X as Yt,Xa as Ym,Y as _t,Ya as _m,Z as $t,Za as $m,_ as om,_a as oa,a as et,aa as em,ab as ea,b as tt,ba as tm,bb as ta,c as mt,ca as mm,cb as ma,d as at,da as am,db as aa,e as pt,ea as pm,eb as pa,f as ft,fa as fm,fb as fa,g as xt,ga as xm,gb as xa,h as it,ha as im,hb as ia,i as dt,ia as dm,ib as da,j as ct,ja as cm,k as st,ka as sm,l as nt,la as nm,m as lt,ma as lm,n as St,na as Sm,o as ht,oa as hm,p as yt,pa as ym,q as Lt,qa as Lm,r as vt,ra as vm,s as Zt,sa as Zm,t as bt,ta as bm,u as gt,ua as gm,v as ut,va as um,w as Tt,wa as Tm,x as jt,xa as jm,y as Ft,ya as Fm,z as Wt,za as Wm}from"./chunk-XK63E4SX.js";import{a as ca,b as sa,c as na}from"./chunk-ZRT3ZQVH.js";import{a as la,b as Sa,c as ha,d as ya}from"./chunk-WQ3WMMZD.js";import{h as Fr,i as Wr,j as kr,k as wr,l as zr}from"./chunk-D2PATZCC.js";import{e as M,f as N,g as O,h as P,i as V,j as q,m as A}from"./chunk-4QLJUQSJ.js";import{a as Oo,b as Po,c as Vo,d as qo,g as Ao,h as Co,i as Ho,j as Io}from"./chunk-7WRQ2UAN.js";import{A as Ia,B as Ja,C as Ka,D as Qa,E as Ra,a as La,b as va,c as Za,d as ba,e as ga,f as ua,g as Ta,h as ja,i as Fa,j as Wa,k as ka,l as wa,m as za,n as Ba,o as Da,p as Ea,q as Ga,r as Ma,s as Na,t as Oa,u as Pa,v as Va,w as qa,x as Aa,y as Ca,z as Ha}from"./chunk-IPWUDOV5.js";import{a as Cr}from"./chunk-BH53MBAZ.js";import{a as Jo,b as Ko,c as Qo,d as Ro,e as Uo,f as Xo,g as Yo,h as _o,i as $o,j as or,k as rr,l as er,m as tr,n as mr,o as ar}from"./chunk-XRP4JJXL.js";import{a as Ua,b as Xa,c as Ya}from"./chunk-7QF6YTEZ.js";import"./chunk-ORIDWL3T.js";import{a as Zo,b as bo,c as go,d as uo,e as To,f as jo,g as Fo}from"./chunk-PCFF4LLO.js";import{a as eo,b as to,c as mo,d as ao,e as po,f as fo,g as xo,h as io,i as co,j as so,k as no,l as lo}from"./chunk-UG22Z42P.js";export{yr as ACTOR_TYPE,ho as AspectRatio,Le as BOX_TYPE,op as BRIDGE_READY_EVENT,et as BoundaryRicochet3DCoordinator,tt as BoundaryRicochetCoordinator,Ne as CONE_TYPE,Ce as CYLINDER_TYPE,Pr as CameraManager,Er as CameraPipeline,Vr as CameraWrapper,Vp as ColorJsonSchema,mt as CooldownBehavior,Ee as DISK_TYPE,at as Destructible3DBehavior,pt as DestructibleMesh,jp as EntityJsonSchema,vp as EntitySchema,oo as EntityThumbnailCache,ko as EventEmitterDelegate,br as FOG_TYPE,ft as FirstPersonBehavior,xt as FirstPersonEvent,it as FirstPersonFSM,Nr as FirstPersonPerspective,st as FirstPersonPresentation,dt as FirstPersonShooterCoordinator,ct as FirstPersonState,Mr as Fixed2DPerspective,c as Fn,nt as FractureOptions,me as Game,Do as GameBridge,Kp as GameConfigJsonSchema,Jp as GameDeviceConfigJsonSchema,Pp as GameInputConfigSchema,Op as GameInputPlayerConfigSchema,na as Howl,lt as Jumper2DBehavior,St as Jumper2DEvent,ht as Jumper2DFSM,yt as Jumper2DState,Lt as Jumper3DBehavior,vt as Jumper3DEvent,Zt as Jumper3DFSM,bt as Jumper3DState,Wp as KeyboardMappingSchema,Ye as LIGHT_TYPE,$r as LINE_TYPE,up as LineEntityDataSchema,Np as MouseConfigSchema,kp as MouseMappingSchema,gt as MultidirectionalSpaceShooterCoordinator,Re as PARTICLE_SYSTEM_TYPE,Je as PILL_TYPE,Te as PLANE_TYPE,Ve as PYRAMID_TYPE,ut as ParticleEmitterBehavior,Dr as Perspectives,Tt as Platformer2DBehavior,jt as Platformer2DEvent,Ft as Platformer2DFSM,Wt as Platformer2DState,kt as Platformer3DBehavior,wt as Platformer3DEvent,zt as Platformer3DFSM,Bt as Platformer3DState,ze as RECT_TYPE,ra as RUNTIME_BOUNDARY_2D_BEHAVIOR_KEY,ea as RUNTIME_DYNAMIC_CIRCLE_BODY_2D_BEHAVIOR_KEY,ta as RUNTIME_GOAL_ZONE_2D_BEHAVIOR_KEY,ma as RUNTIME_PLAYER_INPUT_2D_BEHAVIOR_KEY,aa as RUNTIME_RICOCHET_2D_BEHAVIOR_KEY,pa as RUNTIME_TRIGGER_REGION_2D_BEHAVIOR_KEY,Tr as RenderBundleManager,jr as RenderStrategyManager,Ip as ResolutionInputSchema,Dt as Ricochet2DBehavior,Et as Ricochet2DEvent,Gt as Ricochet2DFSM,Mt as Ricochet2DState,Nt as Ricochet3DBehavior,Ot as Ricochet3DEvent,Pt as Ricochet3DFSM,Vt as Ricochet3DState,Um as RuntimeBoundary2DBehavior,Xm as RuntimeDynamicCircleBody2DBehavior,Ym as RuntimeGoalZone2DBehavior,_m as RuntimePlayerInput2DBehavior,$m as RuntimeRicochet2DBehavior,oa as RuntimeTriggerRegion2DBehavior,be as SPHERE_TYPE,Xr as SPRITE_TYPE,fe as STAGE_STATE_CHANGE,qt as ScreenVisibilityBehavior,At as ScreenVisibilityFSM,Ct as ScreenWrapBehavior,Ht as ScreenWrapEvent,It as ScreenWrapFSM,Jt as ScreenWrapState,Kt as Shooter2DBehavior,Zr as SimulationBody,Tp as SpriteEntityDataSchema,Cp as StageAssetLoaderConfigSchema,cp as StageBodyKind,sp as StageBoundaryDim,Hp as StageConfigJsonSchema,np as StageEventType,Ap as StageGLTFAssetLoaderConfigSchema,Fp as StageJsonSchema,Kr as StageManager,lp as StageRicochetDim,Sp as StageRicochetReflection,Zp as StageSchema,hp as StageTopDownPlane,Qr as TEXT_TYPE,bp as TextEntityDataSchema,Gr as ThirdPersonPerspective,Qt as ThrusterBehavior,Rt as ThrusterEvent,Ut as ThrusterFSM,Xt as ThrusterState,Yt as TopDownMovementBehavior,_t as TopDownShooterCoordinator,Po as VEC2_ONE,Oo as VEC2_ZERO,qo as VEC3_ONE,Vo as VEC3_ZERO,qp as Vec3ComponentsSchema,Lp as Vector2Schema,gp as Vector3TupleSchema,Bp as VirtualTouchButtonConfigSchema,Ep as VirtualTouchButtonsConfigSchema,Mp as VirtualTouchConfigSchema,Dp as VirtualTouchJoystickConfigSchema,Gp as VirtualTouchJoysticksConfigSchema,zp as VirtualTouchPositionSchema,wp as VirtualTouchStyleSchema,$t as WorldBoundary2DBehavior,om as WorldBoundary2DEvent,rm as WorldBoundary2DFSM,em as WorldBoundary2DState,tm as WorldBoundary3DBehavior,mm as WorldBoundary3DEvent,am as WorldBoundary3DFSM,pm as WorldBoundary3DState,We as ZONE_TYPE,Lr as ZylemActor,ve as ZylemBox,Oe as ZylemCone,He as ZylemCylinder,Ge as ZylemDisk,gr as ZylemFog,rp as ZylemGameElement,_e as ZylemLight,re as ZylemLine,Ue as ZylemParticleSystem,Ke as ZylemPill,je as ZylemPlane,qe as ZylemPyramid,Be as ZylemRect,ge as ZylemSphere,Yr as ZylemSprite,Rr as ZylemText,ke as ZylemZone,u as abs,$a as announceBridgeReady,Cr as applyTransformChanges,g as asin,b as atan,fa as bindRuntimeDynamicCircleBody2DHandle,fr as boxCollision,se as boxMesh,tp as buildBoxCollider,ap as buildCapsuleCollider,fp as buildConvexHullCollider,pp as buildCylinderCollider,ip as buildHeightfieldCollider,ep as buildRuntimeBody,mp as buildSphereCollider,xp as buildTrimeshCollider,dp as bundleRuntimeCollision,ua as callFunc,L as clamp,A as clearGlobalSubscriptions,fm as computeWorldBoundary2DHits,xm as computeWorldBoundary3DHits,ir as coneCollision,le as coneMesh,Z as cos,Sr as create,vr as createActor,s as createBackgroundShader,Ze as createBox,qr as createCamera,Pe as createCone,ot as createCooldownIcon,Ie as createCylinder,Me as createDisk,hr as createEntity,te as createEntityFactory,im as createFirstPersonInputComponent,dm as createFirstPersonMovementComponent,cm as createFirstPersonStateComponent,ur as createFog,de as createFollowTarget,ae as createGame,N as createGlobal,sm as createJumpConfig2D,nm as createJumpConfig3D,lm as createJumpInput2D,Sm as createJumpInput3D,hm as createJumpState2D,ym as createJumpState3D,$e as createLight,ee as createLine,m as createNodeMaterialFromTSL,Xe as createParticleSystem,Or as createPerspective,Lm as createPhysicsBodyComponent,Qe as createPill,Fe as createPlane,vm as createPlatformer2DInputComponent,Zm as createPlatformer2DMovementComponent,bm as createPlatformer2DStateComponent,gm as createPlatformer3DInputComponent,um as createPlatformer3DMovementComponent,Tm as createPlatformer3DStateComponent,Ae as createPyramid,De as createRect,jm as createShooter2DStateComponent,yp as createSimulation,ue as createSphere,_r as createSprite,Ir as createStage,Ur as createText,Fm as createThrusterInputComponent,Wm as createThrusterMovementComponent,km as createThrusterStateComponent,wm as createTopDownMovementComponent,zm as createTopDownMovementInputComponent,Bm as createTopDownMovementStateComponent,Dm as createTransformComponent,Da as createTransformStore,Wr as createVariable,we as createZone,Eo as crossfadeTransitionShader,cr as cylinderCollision,he as cylinderMesh,C as debugState,Fo as defaultTouchControls,Em as defineBehavior,ga as delay,rt as destroy,ie as dispatchStageState,B as dot,xa as emitRuntimeGoal,ia as emitRuntimeRicochet,da as emitRuntimeTriggerRegionEnter,pe as entitySpawner,ro as entityThumbnailCache,T as exp,Ta as fadeOpacity,Gm as fireCooldown,Mm as fireShooter2DIfRequested,d as float,w as floor,Bo as focusEntity,z as fract,Wo as gameConfig,Nm as getCooldown,Om as getCooldownStore,yo as getDisplayAspect,Pm as getEntityFacingAngle2D,O as getGlobal,q as getGlobals,_ as getHoveredEntity,U as getHoveredEntityId,Aa as getPosition,Lo as getPresetResolution,ar as getRotation,Y as getSelectedEntity,Q as getSelectedEntityId,kr as getVariable,Ca as getVelocity,_a as getZylemBridge,la as globalChange,Sa as globalChanges,Vm as hasAnyWorldBoundary2DHit,qm as hasAnyWorldBoundary3DHit,xe as initStageStateDispatcher,t as isGLSLShader,No as isManagedRenderEntity,e as isTSLShader,So as isWebGPUSupported,uo as joystickBaseSvg,To as joystickThumbSvg,D as length,W as max,lo as mergeInputConfigs,k as min,h as mix,G as mod,Ea as move,va as moveBy,qa as moveForwardXY,Za as moveTo,Ga as moveX,Oa as moveXY,Pa as moveXZ,Ma as moveY,Na as moveZ,S as normalize,Ao as normalizeVec2,Co as normalizeVec3,o as objectVertexShader,P as onGlobalChange,V as onGlobalChanges,Fa as onPress,Wa as onRelease,wr as onVariableChange,zr as onVariableChanges,pr as packCollisionGroups,wa as parallel,vo as parseResolution,Am as particleEffect,Cm as particlePresets,oe as pickZylemLine,sr as pillCollision,ye as pillMesh,sa as pingPongBeep,nr as planeCollision,l as positionWorld,n as positionWorldDirection,j as pow,dr as pyramidCollision,Se as pyramidMesh,Hm as registerCooldown,H as registerDebugEntityResolver,zo as registerEntityFocusContext,za as repeat,Ba as repeatForever,Im as resetCooldown,La as resetEntityOpacity,Va as resetVelocity,Jm as resolveAim2D,go as resolveButtonAccent,I as resolveDebugEntity,Go as resolveRenderCategory,bo as resolveTouchTheme,ca as ricochetSound,ba as rotateBy,Qo as rotateEuler,Jo as rotateInDirection,Uo as rotateX,Ro as rotateY,Ko as rotateYEuler,Xo as rotateZ,Ya as screenCenterLookDeltas,Xa as screenCenterLookTargets,ka as sequence,ce as setCameraFeed,K as setDebugTool,M as setGlobal,X as setHoveredEntityId,J as setPaused,Ha as setPosition,Ia as setPositionX,Ja as setPositionY,Ka as setPositionZ,tr as setRotation,mr as setRotationDegrees,or as setRotationDegreesX,_o as setRotationDegreesY,er as setRotationDegreesZ,$o as setRotationX,Yo as setRotationY,rr as setRotationZ,$ as setSelectedEntity,R as setSelectedEntityId,Br as setStageFrameProfilerEnabled,Fr as setVariable,Ua as shortestAngleDelta,v as sin,y as smoothstep,xr as sphereCollision,ne as sphereMesh,Ar as stageConfig,Jr as stageState,r as standardShader,F as step,ja as throttle,Km as tickCooldowns,f as time,Ho as toThreeVector2,Io as toThreeVector3,jo as touchButtonSvg,Zo as touchThemes,a as uniform,Qm as updateBoundaryRicochet,eo as useArrowsForAxes,mo as useArrowsForDirections,to as useArrowsForSecondaryAxes,Rm as useBehavior,fo as useIJKLForAxes,xo as useIJKLForDirections,so as useMouse,io as useMouseLook,co as useScreenCenterLook,no as useVirtualControls,po as useWASDForAxes,ao as useWASDForDirections,Mo as usesManagedRenderPath,p as uv,ha as variableChange,ya as variableChanges,E as vec2,x as vec3,i as vec4,Hr as vessel,Ra as wrapAround3D,Qa as wrapAroundXY,lr as zoneCollision,wo as zylemEventBus};
|
|
1
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+
import{a as s,b as n,c as l,d as S,e as h,f as y,g as L,h as v,i as Z,j as b,k as g,l as u,m as T,n as j,o as F,p as W,q as k,r as w,s as z,t as B,u as D,v as E,w as G}from"./chunk-QB3NL7VQ.js";import"./chunk-BIGH6D34.js";import"./chunk-MSCVL5OK.js";import{a as Zp,b as bp,c as gp}from"./chunk-HNCTOJP7.js";import{a as up}from"./chunk-34MYRTRP.js";import{a as Tp,b as jp,c as Fp,d as Wp,e as kp,f as wp,g as zp,h as Bp,i as Dp,j as Ep,k as Gp,l as Mp,m as Np,n as Op,o as Pp,p as Vp}from"./chunk-47DG7I7M.js";import{A as nf,B as lf,C as Sf,a as qp,b as Ap,c as Cp,d as Hp,e as Ip,f as Jp,g as Kp,h as Qp,i as Rp,j as Up,k as Xp,l as Yp,m as _p,n as $p,o as of,p as rf,q as ef,r as tf,s as mf,t as af,u as pf,v as ff,w as xf,x as df,y as cf,z as sf}from"./chunk-JNFFTNMH.js";import{a as Wo,b as ko,c as wo,d as zo,e as Po,f as _e,g as $e,h as ct,i as st,j as nt,k as lt,l as St,m as ht,n as yt,o as Lt}from"./chunk-F5LROYZL.js";import{a as Fo,c as ye,d as Le,e as ve,f as We,g as ke,h as Pe,i as Ve,k as qe,l as Ae,m as Ce,n as He,o as Ie,p as Je,q as Ke,r as Qe,s as Re,t as Xe,v as Ye}from"./chunk-IBJLPJLE.js";import{a as he}from"./chunk-7GYFZKK7.js";import{a as so,b as no}from"./chunk-Q2YDBMVY.js";import{c as Ge,d as Me,e as Ne,f as Oe}from"./chunk-BCFFS3FP.js";import"./chunk-QDQ4QMAI.js";import"./chunk-AE3CTVHY.js";import{f as Xo}from"./chunk-ZTYNZ2N2.js";import{a as Ao,b as Co,c as Ho,d as Io,e as Jo,f as Ko,g as Qo,h as Ro,i as Uo}from"./chunk-CBUQBP2U.js";import{A as co,a as C,b as H,c as I,d as J,e as K,f as Q,h as R,j as U,l as X,m as Y,n as _,o as $,p as oo,q as ro,r as eo,s as to,t as mo,u as ao,v as po,w as fo,y as xo,z as io}from"./chunk-EVMLNMGU.js";import{b as ue}from"./chunk-WBQ5TNRZ.js";import{a as vt,b as Zt,c as bt,d as gt,e as ut}from"./chunk-GHJQ2HKI.js";import{a as ot,b as rt,c as et,d as tt,e as mt,f as at,g as pt,h as ft,i as xt,j as it,l as dt}from"./chunk-YOVE25NW.js";import{a as Ze,b as be,c as ge,d as Te,e as je,f as Fe}from"./chunk-MXO4VGDB.js";import{A as ee,B as te,C as me,D as ae,E as pe,F as fe,G as xe,H as ie,I as de,J as ce,K as se,L as ne,M as le,N as Se,b as zr,c as Br,d as Dr,e as Er,f as Gr,g as Mr,h as Nr,i as Or,j as Pr,k as Vr,l as qr,m as Ar,n as Cr,o as Hr,p as Ir,q as Jr,r as Kr,s as Qr,t as Rr,u as Ur,v as Xr,w as Yr,x as _r,y as $r,z as re}from"./chunk-BMRFDDMR.js";import{c as br,d as gr,e as ur,f as Tr,g as jr,h as Fr,i as Wr,j as kr,u as wr,z as oe}from"./chunk-SAQA4SXW.js";import{a as o,b as r,h as e,i as t,k as m,l as a,m as p,n as f,o as x,p as i,q as d,r as c}from"./chunk-7NYP4YAG.js";import{a as Vo,b as qo}from"./chunk-AIQ6IVT5.js";import"./chunk-QXVH6POE.js";import{b as Zr}from"./chunk-EVYHPR3J.js";import{$ as um,$a as ua,A as Xt,Aa as Xm,B as Yt,Ba as Ym,C as _t,Ca as _m,D as $t,Da as $m,E as om,Ea as oa,F as rm,Fa as ra,G as em,Ga as ea,H as tm,Ha as ta,I as mm,Ia as ma,J as am,Ja as aa,K as pm,Ka as pa,L as fm,La as fa,M as xm,Ma as xa,N as im,Na as ia,O as dm,Oa as da,P as cm,Pa as ca,Q as sm,Qa as sa,R as nm,Ra as na,S as lm,Sa as la,T as Sm,Ta as Sa,U as hm,Ua as ha,V as ym,Va as ya,W as Lm,Wa as La,X as vm,Xa as va,Y as Zm,Ya as Za,Z as bm,Za as ba,_ as gm,_a as ga,a as Tt,aa as Tm,ab as Ta,b as jt,ba as jm,bb as ja,c as Ft,ca as Fm,cb as Fa,d as Wt,da as Wm,db as Wa,e as kt,ea as km,eb as ka,f as wt,fa as wm,fb as wa,g as zt,ga as zm,gb as za,h as Bt,ha as Bm,hb as Ba,i as Dt,ia as Dm,ib as Da,j as Et,ja as Em,k as Gt,ka as Gm,l as Mt,la as Mm,m as Nt,ma as Nm,n as Ot,na as Om,o as Pt,oa as Pm,p as Vt,pa as Vm,q as qt,qa as qm,r as At,ra as Am,s as Ct,sa as Cm,t as Ht,ta as Hm,u as It,ua as Im,v as Jt,va as Jm,w as Kt,wa as Km,x as Qt,xa as Qm,y as Rt,ya as Rm,z as Ut,za as Um}from"./chunk-XK63E4SX.js";import{a as Ea,b as Ga,c as Ma}from"./chunk-ZRT3ZQVH.js";import{a as Na,b as Oa,c as Pa,d as Va}from"./chunk-WQ3WMMZD.js";import{h as we,i as ze,j as Be,k as De,l as Ee}from"./chunk-D2PATZCC.js";import{e as M,f as N,g as O,h as P,i as V,j as q,m as A}from"./chunk-4QLJUQSJ.js";import{a as Yo,b as _o,c as $o,d as or,g as rr,h as er,i as tr,j as mr}from"./chunk-7WRQ2UAN.js";import{A as sp,B as np,C as lp,D as Sp,E as hp,a as qa,b as Aa,c as Ca,d as Ha,e as Ia,f as Ja,g as Ka,h as Qa,i as Ra,j as Ua,k as Xa,l as Ya,m as _a,n as $a,o as op,p as rp,q as ep,r as tp,s as mp,t as ap,u as pp,v as fp,w as xp,x as ip,y as dp,z as cp}from"./chunk-IPWUDOV5.js";import{a as Ue}from"./chunk-BH53MBAZ.js";import{a as ar,b as pr,c as fr,d as xr,e as ir,f as dr,g as cr,h as sr,i as nr,j as lr,k as Sr,l as hr,m as yr,n as Lr,o as vr}from"./chunk-XRP4JJXL.js";import{a as yp,b as Lp,c as vp}from"./chunk-7QF6YTEZ.js";import"./chunk-ORIDWL3T.js";import{a as Bo,b as Do,c as Eo,d as Go,e as Mo,f as No,g as Oo}from"./chunk-PCFF4LLO.js";import{a as lo,b as So,c as ho,d as yo,e as Lo,f as vo,g as Zo,h as bo,i as go,j as uo,k as To,l as jo}from"./chunk-UG22Z42P.js";export{Ze as ACTOR_TYPE,Wo as AspectRatio,Nr as BOX_TYPE,gp as BRIDGE_READY_EVENT,Tt as BoundaryRicochet3DCoordinator,jt as BoundaryRicochetCoordinator,Cr as CONE_TYPE,Rr as CYLINDER_TYPE,Je as CameraManager,qe as CameraPipeline,Ke as CameraWrapper,ff as ColorJsonSchema,Ge as ConstructionGrid,Ft as CooldownBehavior,I as DEFAULT_SNAP_SETTINGS,re as DISK_TYPE,Wt as Destructible3DBehavior,kt as DestructibleMesh,Qp as EntityJsonSchema,Ap as EntitySchema,so as EntityThumbnailCache,Vo as EventEmitterDelegate,Te as FOG_TYPE,wt as FirstPersonBehavior,zt as FirstPersonEvent,Bt as FirstPersonFSM,He as FirstPersonPerspective,Gt as FirstPersonPresentation,Dt as FirstPersonShooterCoordinator,Et as FirstPersonState,Ce as Fixed2DPerspective,c as Fn,Mt as FractureOptions,ct as Game,Xo as GameBridge,Sf as GameConfigJsonSchema,lf as GameDeviceConfigJsonSchema,pf as GameInputConfigSchema,af as GameInputPlayerConfigSchema,Ma as Howl,Nt as Jumper2DBehavior,Ot as Jumper2DEvent,Pt as Jumper2DFSM,Vt as Jumper2DState,qt as Jumper3DBehavior,At as Jumper3DEvent,Ct as Jumper3DFSM,Ht as Jumper3DState,Up as KeyboardMappingSchema,ne as LIGHT_TYPE,pt as LINE_TYPE,Jp as LineEntityDataSchema,mf as MouseConfigSchema,Xp as MouseMappingSchema,It as MultidirectionalSpaceShooterCoordinator,vt as PARTICLE_SYSTEM_TYPE,Yr as PILL_TYPE,me as PLANE_TYPE,Jr as PYRAMID_TYPE,Jt as ParticleEmitterBehavior,Ve as Perspectives,Kt as Platformer2DBehavior,Qt as Platformer2DEvent,Rt as Platformer2DFSM,Ut as Platformer2DState,Xt as Platformer3DBehavior,Yt as Platformer3DEvent,_t as Platformer3DFSM,$t as Platformer3DState,de as RECT_TYPE,ua as RUNTIME_BOUNDARY_2D_BEHAVIOR_KEY,Ta as RUNTIME_DYNAMIC_CIRCLE_BODY_2D_BEHAVIOR_KEY,ja as RUNTIME_GOAL_ZONE_2D_BEHAVIOR_KEY,Fa as RUNTIME_PLAYER_INPUT_2D_BEHAVIOR_KEY,Wa as RUNTIME_RICOCHET_2D_BEHAVIOR_KEY,ka as RUNTIME_TRIGGER_REGION_2D_BEHAVIOR_KEY,We as RenderBundleManager,ke as RenderStrategyManager,nf as ResolutionInputSchema,om as Ricochet2DBehavior,rm as Ricochet2DEvent,em as Ricochet2DFSM,tm as Ricochet2DState,mm as Ricochet3DBehavior,am as Ricochet3DEvent,pm as Ricochet3DFSM,fm as Ricochet3DState,ya as RuntimeBoundary2DBehavior,La as RuntimeDynamicCircleBody2DBehavior,va as RuntimeGoalZone2DBehavior,Za as RuntimePlayerInput2DBehavior,ba as RuntimeRicochet2DBehavior,ga as RuntimeTriggerRegion2DBehavior,Vr as SPHERE_TYPE,tt as SPRITE_TYPE,lt as STAGE_STATE_CHANGE,xm as ScreenVisibilityBehavior,im as ScreenVisibilityFSM,dm as ScreenWrapBehavior,cm as ScreenWrapEvent,sm as ScreenWrapFSM,nm as ScreenWrapState,lm as Shooter2DBehavior,ue as SimulationBody,Kp as SpriteEntityDataSchema,cf as StageAssetLoaderConfigSchema,Ep as StageBodyKind,Gp as StageBoundaryDim,sf as StageConfigJsonSchema,Mp as StageEventType,df as StageGLTFAssetLoaderConfigSchema,Rp as StageJsonSchema,$e as StageManager,Np as StageRicochetDim,Op as StageRicochetReflection,Cp as StageSchema,Pp as StageTopDownPlane,ot as TEXT_TYPE,C as TRANSFORM_TOOLS,Hp as TextEntityDataSchema,Ae as ThirdPersonPerspective,Sm as ThrusterBehavior,hm as ThrusterEvent,ym as ThrusterFSM,Lm as ThrusterState,vm as TopDownMovementBehavior,Zm as TopDownShooterCoordinator,Oe as TransformGizmo,_o as VEC2_ONE,Yo as VEC2_ZERO,or as VEC3_ONE,$o as VEC3_ZERO,xf as Vec3ComponentsSchema,qp as Vector2Schema,Ip as Vector3TupleSchema,$p as VirtualTouchButtonConfigSchema,rf as VirtualTouchButtonsConfigSchema,tf as VirtualTouchConfigSchema,of as VirtualTouchJoystickConfigSchema,ef as VirtualTouchJoysticksConfigSchema,_p as VirtualTouchPositionSchema,Yp as VirtualTouchStyleSchema,bm as WorldBoundary2DBehavior,gm as WorldBoundary2DEvent,um as WorldBoundary2DFSM,Tm as WorldBoundary2DState,jm as WorldBoundary3DBehavior,Fm as WorldBoundary3DEvent,Wm as WorldBoundary3DFSM,km as WorldBoundary3DState,fe as ZONE_TYPE,be as ZylemActor,Or as ZylemBox,Hr as ZylemCone,Ur as ZylemCylinder,ee as ZylemDisk,je as ZylemFog,up as ZylemGameElement,le as ZylemLight,xt as ZylemLine,Zt as ZylemParticleSystem,_r as ZylemPill,ae as ZylemPlane,Kr as ZylemPyramid,ce as ZylemRect,qr as ZylemSphere,mt as ZylemSprite,rt as ZylemText,xe as ZylemZone,u as abs,bp as announceBridgeReady,Ue as applyTransformChanges,g as asin,b as atan,wa as bindRuntimeDynamicCircleBody2DHandle,br as boxCollision,zr as boxMesh,jp as buildBoxCollider,Wp as buildCapsuleCollider,wp as buildConvexHullCollider,kp as buildCylinderCollider,Bp as buildHeightfieldCollider,Tp as buildRuntimeBody,Fp as buildSphereCollider,zp as buildTrimeshCollider,Dp as bundleRuntimeCollision,Ja as callFunc,L as clamp,A as clearGlobalSubscriptions,Me as closestAxisValue,wm as computeWorldBoundary2DHits,zm as computeWorldBoundary3DHits,ur as coneCollision,Dr as coneMesh,Z as cos,wr as create,ge as createActor,s as createBackgroundShader,Pr as createBox,Qe as createCamera,Ir as createCone,gt as createCooldownIcon,Xr as createCylinder,te as createDisk,oe as createEntity,dt as createEntityFactory,Bm as createFirstPersonInputComponent,Dm as createFirstPersonMovementComponent,Em as createFirstPersonStateComponent,Fe as createFog,yt as createFollowTarget,st as createGame,N as createGlobal,Gm as createJumpConfig2D,Mm as createJumpConfig3D,Nm as createJumpInput2D,Om as createJumpInput3D,Pm as createJumpState2D,Vm as createJumpState3D,Se as createLight,it as createLine,m as createNodeMaterialFromTSL,bt as createParticleSystem,Ie as createPerspective,qm as createPhysicsBodyComponent,$r as createPill,pe as createPlane,Am as createPlatformer2DInputComponent,Cm as createPlatformer2DMovementComponent,Hm as createPlatformer2DStateComponent,Im as createPlatformer3DInputComponent,Jm as createPlatformer3DMovementComponent,Km as createPlatformer3DStateComponent,Qr as createPyramid,se as createRect,Qm as createShooter2DStateComponent,Vp as createSimulation,Ar as createSphere,at as createSprite,Ye as createStage,et as createText,Rm as createThrusterInputComponent,Um as createThrusterMovementComponent,Xm as createThrusterStateComponent,Ym as createTopDownMovementComponent,_m as createTopDownMovementInputComponent,$m as createTopDownMovementStateComponent,oa as createTransformComponent,op as createTransformStore,ze as createVariable,ie as createZone,he as crossfadeTransitionShader,jr as cylinderCollision,Gr as cylinderMesh,J as debugState,Oo as defaultTouchControls,ra as defineBehavior,Ro as degreesToRadians,Ia as delay,ut as destroy,ht as dispatchStageState,B as dot,za as emitRuntimeGoal,Ba as emitRuntimeRicochet,Da as emitRuntimeTriggerRegionEnter,nt as entitySpawner,no as entityThumbnailCache,Ho as eulerToQuaternion,T as exp,Ka as fadeOpacity,ea as fireCooldown,ta as fireShooter2DIfRequested,d as float,w as floor,Co as focusEntity,z as fract,Po as gameConfig,ma as getCooldown,aa as getCooldownStore,ko as getDisplayAspect,pa as getEntityFacingAngle2D,O as getGlobal,q as getGlobals,io as getHoveredEntity,po as getHoveredEntityId,ip as getPosition,wo as getPresetResolution,vr as getRotation,xo as getSelectedEntity,_ as getSelectedEntityId,oo as getSelectedEntityIds,eo as getSnapSettings,Be as getVariable,dp as getVelocity,Zp as getZylemBridge,Na as globalChange,Oa as globalChanges,fa as hasAnyWorldBoundary2DHit,xa as hasAnyWorldBoundary3DHit,St as initStageStateDispatcher,Ne as intersectPlane,t as isGLSLShader,ve as isManagedRenderEntity,Y as isPickMode,e as isTSLShader,H as isTransformTool,Fo as isWebGPUSupported,Go as joystickBaseSvg,Mo as joystickThumbSvg,D as length,W as max,jo as mergeInputConfigs,k as min,h as mix,G as mod,rp as move,Aa as moveBy,xp as moveForwardXY,Ca as moveTo,ep as moveX,ap as moveXY,pp as moveXZ,tp as moveY,mp as moveZ,S as normalize,rr as normalizeVec2,er as normalizeVec3,o as objectVertexShader,P as onGlobalChange,V as onGlobalChanges,Ra as onPress,Ua as onRelease,De as onVariableChange,Ee as onVariableChanges,Zr as packCollisionGroups,Ya as parallel,zo as parseResolution,ia as particleEffect,da as particlePresets,ft as pickZylemLine,Fr as pillCollision,Mr as pillMesh,Ga as pingPongBeep,Wr as planeCollision,l as positionWorld,n as positionWorldDirection,j as pow,Tr as pyramidCollision,Er as pyramidMesh,Io as quaternionToEuler,Uo as radiansToDegrees,ca as registerCooldown,K as registerDebugEntityResolver,Ao as registerEntityFocusContext,_a as repeat,$a as repeatForever,sa as resetCooldown,qa as resetEntityOpacity,fp as resetVelocity,na as resolveAim2D,Eo as resolveButtonAccent,Q as resolveDebugEntity,ye as resolveRenderCategory,Do as resolveTouchTheme,Ea as ricochetSound,Ha as rotateBy,fr as rotateEuler,ar as rotateInDirection,ir as rotateX,xr as rotateY,pr as rotateYEuler,dr as rotateZ,vp as screenCenterLookDeltas,Lp as screenCenterLookTargets,Xa as sequence,ao as setAddType,Lt as setCameraFeed,U as setDebugTool,M as setGlobal,mo as setGridVisible,fo as setHoveredEntityId,R as setPaused,X as setPickMode,cp as setPosition,sp as setPositionX,np as setPositionY,lp as setPositionZ,yr as setRotation,Lr as setRotationDegrees,lr as setRotationDegreesX,sr as setRotationDegreesY,hr as setRotationDegreesZ,nr as setRotationX,cr as setRotationY,Sr as setRotationZ,co as setSelectedEntity,$ as setSelectedEntityId,ro as setSelectedEntityIds,to as setSnapSettings,Pe as setStageFrameProfilerEnabled,we as setVariable,yp as shortestAngleDelta,v as sin,y as smoothstep,Qo as snapScale,Jo as snapToIncrement,Ko as snapVec3,gr as sphereCollision,Br as sphereMesh,Re as stageConfig,_e as stageState,r as standardShader,F as step,Qa as throttle,la as tickCooldowns,f as time,tr as toThreeVector2,mr as toThreeVector3,No as touchButtonSvg,Bo as touchThemes,a as uniform,Sa as updateBoundaryRicochet,lo as useArrowsForAxes,ho as useArrowsForDirections,So as useArrowsForSecondaryAxes,ha as useBehavior,vo as useIJKLForAxes,Zo as useIJKLForDirections,uo as useMouse,bo as useMouseLook,go as useScreenCenterLook,To as useVirtualControls,Lo as useWASDForAxes,yo as useWASDForDirections,Le as usesManagedRenderPath,p as uv,Pa as variableChange,Va as variableChanges,E as vec2,x as vec3,i as vec4,Xe as vessel,hp as wrapAround3D,Sp as wrapAroundXY,kr as zoneCollision,qo as zylemEventBus};
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package/dist/runtime.d.ts
CHANGED
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@@ -1,8 +1,8 @@
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1
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import { StageBodyKindValue, StageBodyConfig, StageColliderConfig } from '@zylem/behaviors/core';
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2
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export { BehaviorRuntime, EntityDefinition, EntityHandle, Simulation, SimulationBodyDefinition, SimulationColliderDefinition, SimulationEvent, SimulationFrame, SimulationOptions, StageBodyConfig, StageBodyInfo, StageBodyKind, StageBodyKindValue, StageBoundaryDim, StageColliderConfig, StageColliderShape, StageDebugRender, StageEvent, StageEventType, StagePose, StageRaycastHit, StageRenderSlot, StageRicochetDim, StageRicochetReflection, StageTopDownPlane, createSimulation } from '@zylem/behaviors/core';
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-
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-
export { p as packCollisionGroups } from './collision-builder-
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+
export { a as SimulationBody, S as SimulationStepClock } from './simulation-body-zQw-emOr.js';
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+
import { e as Vec3Input } from './vector-D3eDzvcA.js';
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+
export { p as packCollisionGroups } from './collision-builder-BckxkdmA.js';
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import 'three';
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7
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/**
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@@ -1,5 +1,4 @@
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import { EntityHandle, Simulation } from '@zylem/behaviors/core';
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-
import { Vector3, Vector2 } from 'three';
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interface PhysicsVector3 {
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x: number;
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@@ -128,42 +127,4 @@ declare class SimulationBody implements PhysicsRenderPoseProvider {
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127
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private writeLivePose;
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129
128
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}
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type
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132
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type Vec3 = Vector3 | Vec3Components;
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type Vec2Components = {
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x: number;
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y: number;
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};
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type Vec3Components = {
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x: number;
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y: number;
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z: number;
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};
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type Vec2Tuple = readonly [number?, number?] & {
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x?: number;
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y?: number;
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};
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-
type Vec3Tuple = readonly [number?, number?, number?] & {
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x?: number;
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y?: number;
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z?: number;
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};
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-
type Vec2Input = Vec2 | {
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x?: number;
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y?: number;
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154
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} | Vec2Tuple;
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155
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-
type Vec3Input = Vec3 | {
|
|
156
|
-
x?: number;
|
|
157
|
-
y?: number;
|
|
158
|
-
z?: number;
|
|
159
|
-
} | Vec3Tuple;
|
|
160
|
-
declare const VEC2_ZERO: Readonly<Vec2Components>;
|
|
161
|
-
declare const VEC2_ONE: Readonly<Vec2Components>;
|
|
162
|
-
declare const VEC3_ZERO: Readonly<Vec3Components>;
|
|
163
|
-
declare const VEC3_ONE: Readonly<Vec3Components>;
|
|
164
|
-
declare function normalizeVec2(input?: Vec2Input | null, defaults?: Vec2Input | Partial<Vec2Components>): Vec2Components;
|
|
165
|
-
declare function normalizeVec3(input?: Vec3Input | null, defaults?: Vec3Input | Partial<Vec3Components>): Vec3Components;
|
|
166
|
-
declare function toThreeVector2(input?: Vec2Input | null, defaults?: Vec2Input | Partial<Vec2Components>): Vector2;
|
|
167
|
-
declare function toThreeVector3(input?: Vec3Input | null, defaults?: Vec3Input | Partial<Vec3Components>): Vector3;
|
|
168
|
-
|
|
169
|
-
export { type SimulationStepClock as S, type Vec2 as V, type Vec2Components as a, type Vec2Input as b, type Vec3 as c, type Vec3Components as d, type Vec3Input as e, VEC2_ONE as f, VEC2_ZERO as g, VEC3_ONE as h, VEC3_ZERO as i, normalizeVec3 as j, toThreeVector3 as k, SimulationBody as l, normalizeVec2 as n, toThreeVector2 as t };
|
|
130
|
+
export { type SimulationStepClock as S, SimulationBody as a };
|
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
import { Vector3, Vector2 } from 'three';
|
|
2
|
+
|
|
3
|
+
type Vec2 = Vector2;
|
|
4
|
+
type Vec3 = Vector3 | Vec3Components;
|
|
5
|
+
type Vec2Components = {
|
|
6
|
+
x: number;
|
|
7
|
+
y: number;
|
|
8
|
+
};
|
|
9
|
+
type Vec3Components = {
|
|
10
|
+
x: number;
|
|
11
|
+
y: number;
|
|
12
|
+
z: number;
|
|
13
|
+
};
|
|
14
|
+
type Vec2Tuple = readonly [number?, number?] & {
|
|
15
|
+
x?: number;
|
|
16
|
+
y?: number;
|
|
17
|
+
};
|
|
18
|
+
type Vec3Tuple = readonly [number?, number?, number?] & {
|
|
19
|
+
x?: number;
|
|
20
|
+
y?: number;
|
|
21
|
+
z?: number;
|
|
22
|
+
};
|
|
23
|
+
type Vec2Input = Vec2 | {
|
|
24
|
+
x?: number;
|
|
25
|
+
y?: number;
|
|
26
|
+
} | Vec2Tuple;
|
|
27
|
+
type Vec3Input = Vec3 | {
|
|
28
|
+
x?: number;
|
|
29
|
+
y?: number;
|
|
30
|
+
z?: number;
|
|
31
|
+
} | Vec3Tuple;
|
|
32
|
+
declare const VEC2_ZERO: Readonly<Vec2Components>;
|
|
33
|
+
declare const VEC2_ONE: Readonly<Vec2Components>;
|
|
34
|
+
declare const VEC3_ZERO: Readonly<Vec3Components>;
|
|
35
|
+
declare const VEC3_ONE: Readonly<Vec3Components>;
|
|
36
|
+
declare function normalizeVec2(input?: Vec2Input | null, defaults?: Vec2Input | Partial<Vec2Components>): Vec2Components;
|
|
37
|
+
declare function normalizeVec3(input?: Vec3Input | null, defaults?: Vec3Input | Partial<Vec3Components>): Vec3Components;
|
|
38
|
+
declare function toThreeVector2(input?: Vec2Input | null, defaults?: Vec2Input | Partial<Vec2Components>): Vector2;
|
|
39
|
+
declare function toThreeVector3(input?: Vec3Input | null, defaults?: Vec3Input | Partial<Vec3Components>): Vector3;
|
|
40
|
+
|
|
41
|
+
export { type Vec2 as V, type Vec2Components as a, type Vec2Input as b, type Vec3 as c, type Vec3Components as d, type Vec3Input as e, VEC2_ONE as f, VEC2_ZERO as g, VEC3_ONE as h, VEC3_ZERO as i, normalizeVec3 as j, toThreeVector3 as k, normalizeVec2 as n, toThreeVector2 as t };
|