@zylem/game-lib 0.8.4 → 0.8.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (64) hide show
  1. package/LICENSE +21 -0
  2. package/dist/actions.d.ts +7 -5
  3. package/dist/api/game-lib.api.json +3529 -500
  4. package/dist/api/game-lib.api.md +188 -10
  5. package/dist/api/game-lib.d.ts +510 -11
  6. package/dist/api/game-lib.typedoc.json +218291 -134637
  7. package/dist/base-node-idopiSw5.d.ts +96 -0
  8. package/dist/bridge.d.ts +30 -6
  9. package/dist/bridge.js +1 -1
  10. package/dist/catalog.d.ts +77 -0
  11. package/dist/catalog.js +1 -0
  12. package/dist/{chunk-TV3AZKT4.js → chunk-34MYRTRP.js} +1 -1
  13. package/dist/{chunk-CM5YRNBJ.js → chunk-7NYP4YAG.js} +1 -1
  14. package/dist/chunk-AE3CTVHY.js +1 -0
  15. package/dist/chunk-BCFFS3FP.js +1 -0
  16. package/dist/chunk-BMRFDDMR.js +1 -0
  17. package/dist/chunk-CBUQBP2U.js +1 -0
  18. package/dist/chunk-EVMLNMGU.js +1 -0
  19. package/dist/chunk-F5LROYZL.js +24 -0
  20. package/dist/chunk-GHJQ2HKI.js +1 -0
  21. package/dist/chunk-IBJLPJLE.js +1 -0
  22. package/dist/chunk-MXO4VGDB.js +1 -0
  23. package/dist/{chunk-VIPINV7V.js → chunk-Q2YDBMVY.js} +1 -1
  24. package/dist/chunk-QDQ4QMAI.js +1 -0
  25. package/dist/chunk-SAQA4SXW.js +1 -0
  26. package/dist/chunk-YOVE25NW.js +1 -0
  27. package/dist/chunk-ZTYNZ2N2.js +1 -0
  28. package/dist/{collision-builder-4TVDzXsp.d.ts → collision-builder-BckxkdmA.d.ts} +1 -1
  29. package/dist/core.d.ts +14 -11
  30. package/dist/core.js +1 -1
  31. package/dist/debug-state-CpnNRUFh.d.ts +97 -0
  32. package/dist/debug.d.ts +194 -7
  33. package/dist/debug.js +1 -1
  34. package/dist/{entity-DDks47JB.d.ts → entity-BIf_a4dl.d.ts} +1 -1
  35. package/dist/{entity-BI7cSlK8.d.ts → entity-XZNGBeca.d.ts} +32 -98
  36. package/dist/{entity-type-map-COHu4fkW.d.ts → entity-type-map-CkkFMSrL.d.ts} +5 -4
  37. package/dist/entity.d.ts +9 -7
  38. package/dist/entity.js +1 -1
  39. package/dist/{game-4fsy55uN.d.ts → game-BPOr7zTB.d.ts} +195 -17
  40. package/dist/game-default-7HCJJF5S.js +1 -0
  41. package/dist/graphics.d.ts +6 -5
  42. package/dist/graphics.js +1 -1
  43. package/dist/{material-BKPYeBC6.d.ts → material-CxxAyJYp.d.ts} +1 -1
  44. package/dist/public.d.ts +13 -11
  45. package/dist/public.js +1 -1
  46. package/dist/runtime.d.ts +3 -3
  47. package/dist/{vector-DPbwlzgG.d.ts → simulation-body-zQw-emOr.d.ts} +1 -40
  48. package/dist/vector-D3eDzvcA.d.ts +41 -0
  49. package/dist/web-components.d.ts +12 -9
  50. package/dist/web-components.js +1 -1
  51. package/dist/{zylem-camera-B73ZNcgs.d.ts → zylem-camera-DZTpPOiD.d.ts} +12 -1
  52. package/package.json +20 -17
  53. package/dist/chunk-3I537JFL.js +0 -1
  54. package/dist/chunk-4CHZUWLF.js +0 -1
  55. package/dist/chunk-6B5JP7T5.js +0 -24
  56. package/dist/chunk-C5NEGC3S.js +0 -1
  57. package/dist/chunk-D3JO4HW2.js +0 -1
  58. package/dist/chunk-LKFF6XJC.js +0 -1
  59. package/dist/chunk-OAWK2UUY.js +0 -1
  60. package/dist/chunk-PNLNC3FA.js +0 -1
  61. package/dist/chunk-W5SXED5T.js +0 -1
  62. package/dist/debug-state-s0s-qndj.d.ts +0 -49
  63. package/dist/game-default-4PPYYGAR.js +0 -1
  64. /package/dist/{chunk-DFLI7ICU.js → chunk-MSCVL5OK.js} +0 -0
@@ -34,6 +34,7 @@ import { BridgeHandler } from '@zylem/bridge';
34
34
  import { GameLoadingPayload as BridgeLoadingPayload } from '@zylem/bridge';
35
35
  import { BridgeMessages } from '@zylem/bridge';
36
36
  import { BridgeMessageType } from '@zylem/bridge';
37
+ import { BridgePose } from '@zylem/bridge';
37
38
  import { BridgeVec3 } from '@zylem/bridge';
38
39
  import { BufferGeometry } from 'three';
39
40
  import { BurstParticlePresetOptions } from '@zylem/behaviors';
@@ -90,10 +91,12 @@ import { EditorToGameMessages } from '@zylem/bridge';
90
91
  import { emitRuntimeGoal } from '@zylem/behaviors/runtime-2d';
91
92
  import { emitRuntimeRicochet } from '@zylem/behaviors/runtime-2d';
92
93
  import { emitRuntimeTriggerRegionEnter } from '@zylem/behaviors/runtime-2d';
94
+ import { EntityApplySwatchPayload } from '@zylem/bridge';
93
95
  import { EntityDefinition } from '@zylem/behaviors/core';
94
96
  import { EntityHandle } from '@zylem/behaviors/core';
95
97
  import { EntitySummaryPayload } from '@zylem/bridge';
96
98
  import { EntityThumbnailPayload } from '@zylem/bridge';
99
+ import { EntityTypeDescriptor } from '@zylem/bridge';
97
100
  import { exp } from 'three/tsl';
98
101
  import { FacingAngle2DEntity } from '@zylem/behaviors';
99
102
  import { fireCooldown } from '@zylem/behaviors';
@@ -279,6 +282,7 @@ import { RuntimeTriggerRegion2DEvent } from '@zylem/behaviors/runtime-2d';
279
282
  import { RuntimeTriggerRegion2DHandle } from '@zylem/behaviors/runtime-2d';
280
283
  import { RuntimeTriggerRegion2DOptions } from '@zylem/behaviors/runtime-2d';
281
284
  import { Scene } from 'three';
285
+ import { SceneOperationPayload } from '@zylem/bridge';
282
286
  import { ScreenVisibilityBehavior } from '@zylem/behaviors';
283
287
  import { ScreenVisibilityChangeContext } from '@zylem/behaviors';
284
288
  import { ScreenVisibilityFSM } from '@zylem/behaviors';
@@ -339,6 +343,7 @@ import { StageTopDownPlane } from '@zylem/behaviors/core';
339
343
  import { Static } from '@sinclair/typebox';
340
344
  import { step } from 'three/tsl';
341
345
  import { Texture } from 'three';
346
+ import * as three from 'three';
342
347
  import { ThrusterBehavior } from '@zylem/behaviors';
343
348
  import { ThrusterBehaviorOptions } from '@zylem/behaviors';
344
349
  import { ThrusterEntity } from '@zylem/behaviors';
@@ -715,6 +720,9 @@ export { clamp }
715
720
  // @public
716
721
  export function clearGlobalSubscriptions(): void;
717
722
 
723
+ // @public
724
+ export function closestAxisValue(ray: GizmoRay, origin: Vector3, axis: Vector3): number | null;
725
+
718
726
  // @public
719
727
  export interface CollisionComponent {
720
728
  // (undocumented)
@@ -750,6 +758,20 @@ export function coneCollision(opts?: ConeCollisionOptions): CollisionComponent;
750
758
  // @public
751
759
  export function coneMesh(opts?: ConeMeshOptions): Mesh;
752
760
 
761
+ // @public
762
+ export class ConstructionGrid {
763
+ constructor();
764
+ // (undocumented)
765
+ addTo(scene: Scene): void;
766
+ // (undocumented)
767
+ dispose(): void;
768
+ setIncrement(increment: number): void;
769
+ // (undocumented)
770
+ setVisible(visible: boolean): void;
771
+ // (undocumented)
772
+ get visible(): boolean;
773
+ }
774
+
753
775
  export { CooldownBehavior }
754
776
 
755
777
  export { CooldownConfig }
@@ -969,6 +991,9 @@ export const debugState: DebugState;
969
991
  // @public (undocumented)
970
992
  export type DebugTools = 'select' | 'translate' | 'rotate' | 'scale' | 'delete' | 'add' | 'none';
971
993
 
994
+ // @public (undocumented)
995
+ export const DEFAULT_SNAP_SETTINGS: SnapSettings;
996
+
972
997
  // @public
973
998
  export function defaultTouchControls(player?: InputPlayer, options?: DefaultTouchControlsOptions): GameInputConfig;
974
999
 
@@ -987,6 +1012,9 @@ export { defineBehavior }
987
1012
 
988
1013
  export { DefineBehaviorConfig }
989
1014
 
1015
+ // @public
1016
+ export function degreesToRadians(degrees: number): number;
1017
+
990
1018
  // @public
991
1019
  export function delay(ms: number): Action;
992
1020
 
@@ -1038,6 +1066,8 @@ export { emitRuntimeRicochet }
1038
1066
 
1039
1067
  export { emitRuntimeTriggerRegionEnter }
1040
1068
 
1069
+ export { EntityApplySwatchPayload }
1070
+
1041
1071
  // @public (undocumented)
1042
1072
  export type EntityBlueprint = Static<typeof EntitySchema>;
1043
1073
 
@@ -1223,6 +1253,9 @@ export interface EntityTypeMap {
1223
1253
  [ZONE_TYPE]: ZylemZone;
1224
1254
  }
1225
1255
 
1256
+ // @public
1257
+ export function eulerToQuaternion(rotation: Vec3): Quat;
1258
+
1226
1259
  // @public
1227
1260
  export class EventEmitterDelegate<TEvents extends Record<string, unknown>> {
1228
1261
  constructor();
@@ -1426,11 +1459,13 @@ export class GameBridge {
1426
1459
  // (undocumented)
1427
1460
  disconnect(): void;
1428
1461
  onEditorAttached(callback: () => void): () => void;
1462
+ publishCatalog(entities: EntityTypeDescriptor[]): void;
1429
1463
  // (undocumented)
1430
1464
  publishConfig(config: GameConfigPayload): void;
1431
1465
  // (undocumented)
1432
1466
  publishLoading(payload: BridgeLoadingPayload): void;
1433
1467
  publishNotice(level: GameNoticePayload['level'], message: string): void;
1468
+ publishSceneOperation(op: SceneOperationPayload): void;
1434
1469
  // (undocumented)
1435
1470
  publishStageSnapshot(snapshot: StageSnapshotPayload): void;
1436
1471
  // (undocumented)
@@ -1443,11 +1478,15 @@ export class GameBridge {
1443
1478
  queueEntityUpsert(entities: EntitySummaryPayload[]): void;
1444
1479
  queueThumbnails(thumbnails: EntityThumbnailPayload[]): void;
1445
1480
  wantsEntityUpdates(): boolean;
1481
+ wantsSceneOperations(): boolean;
1446
1482
  wantsThumbnails(): boolean;
1447
1483
  }
1448
1484
 
1449
1485
  // @public
1450
1486
  export interface GameBridgeHost {
1487
+ applySceneOperation?(op: SceneOperationPayload, direction: 'undo' | 'redo'): void;
1488
+ applySwatch?(payload: EntityApplySwatchPayload): void;
1489
+ createEntity?(typeId: string, props: Record<string, unknown> | undefined, pose: BridgePose | undefined): void;
1451
1490
  resolveEntity(uuid: string): GameEntity<any> | null;
1452
1491
  setStageVariable?(key: string, value: unknown): void;
1453
1492
  }
@@ -1631,9 +1670,11 @@ export class GameEntity<O extends GameEntityOptions> extends BaseNode<O> impleme
1631
1670
  clearActions(): void;
1632
1671
  // (undocumented)
1633
1672
  clone(overrides?: Partial<O>): this;
1673
+ colliderBaseline: SimulationColliderDefinition[] | null;
1634
1674
  // (undocumented)
1635
1675
  colliderDesc: SimulationColliderDefinition | undefined;
1636
1676
  colliderDescs: SimulationColliderDefinition[];
1677
+ colliderScaleDirty: boolean;
1637
1678
  // Warning: (ae-forgotten-export) The symbol "CollisionDispatchMetadata" needs to be exported by the entry point public.d.ts
1638
1679
  //
1639
1680
  // (undocumented)
@@ -1681,6 +1722,7 @@ export class GameEntity<O extends GameEntityOptions> extends BaseNode<O> impleme
1681
1722
  getPosition: () => Vector | null;
1682
1723
  // (undocumented)
1683
1724
  getRotation: () => any;
1725
+ getScale(): Vec3;
1684
1726
  // (undocumented)
1685
1727
  getVelocity: () => Vector | null;
1686
1728
  // (undocumented)
@@ -1771,6 +1813,7 @@ export class GameEntity<O extends GameEntityOptions> extends BaseNode<O> impleme
1771
1813
  setRotationY: (y: number) => void;
1772
1814
  // (undocumented)
1773
1815
  setRotationZ: (z: number) => void;
1816
+ setScale(x: number, y: number, z: number): void;
1774
1817
  _setup(params: SetupContext<this>): void;
1775
1818
  _spawnInProgress: boolean;
1776
1819
  _spawnPlacementPending: boolean;
@@ -2098,6 +2141,12 @@ export function getSelectedEntity(): GameEntity<any> | null;
2098
2141
  // @public (undocumented)
2099
2142
  export function getSelectedEntityId(): string | null;
2100
2143
 
2144
+ // @public
2145
+ export function getSelectedEntityIds(): string[];
2146
+
2147
+ // @public
2148
+ export function getSnapSettings(): SnapSettings;
2149
+
2101
2150
  // @public
2102
2151
  export function getVariable<T = unknown>(target: object, path: string): T | undefined;
2103
2152
 
@@ -2105,6 +2154,33 @@ export { getVelocity }
2105
2154
 
2106
2155
  export { getZylemBridge }
2107
2156
 
2157
+ // @public
2158
+ export type GizmoAxis = 'x' | 'y' | 'z' | 'xy' | 'yz' | 'xz' | 'xyz';
2159
+
2160
+ // @public
2161
+ export type GizmoDelta = {
2162
+ kind: 'translate';
2163
+ offset: Vector3;
2164
+ } | {
2165
+ kind: 'rotate';
2166
+ axis: Vector3;
2167
+ angle: number;
2168
+ } | {
2169
+ kind: 'scale';
2170
+ factor: Vector3;
2171
+ };
2172
+
2173
+ // @public (undocumented)
2174
+ export type GizmoMode = 'translate' | 'rotate' | 'scale';
2175
+
2176
+ // @public
2177
+ export interface GizmoRay {
2178
+ // (undocumented)
2179
+ direction: Vector3;
2180
+ // (undocumented)
2181
+ origin: Vector3;
2182
+ }
2183
+
2108
2184
  // @public
2109
2185
  export function globalChange<T = any>(key: string, callback: (value: T, ctx: UpdateContext<any>) => void): (ctx: UpdateContext<any>) => void;
2110
2186
 
@@ -2202,6 +2278,9 @@ export interface InputProvider {
2202
2278
  // @public (undocumented)
2203
2279
  export type Inputs = Record<InputPlayer, InputGamepad>;
2204
2280
 
2281
+ // @public
2282
+ export function intersectPlane(ray: GizmoRay, origin: Vector3, normal: Vector3, target: Vector3): Vector3 | null;
2283
+
2205
2284
  // @public
2206
2285
  export function isGLSLShader(shader: ZylemShader): shader is ZylemShaderObject;
2207
2286
 
@@ -2211,6 +2290,12 @@ export function isManagedRenderEntity(entity: {
2211
2290
  isBundled?: boolean;
2212
2291
  }): boolean;
2213
2292
 
2293
+ // @public (undocumented)
2294
+ export function isPickMode(): boolean;
2295
+
2296
+ // @public (undocumented)
2297
+ export function isTransformTool(tool: DebugTools): tool is TransformTool;
2298
+
2214
2299
  // @public
2215
2300
  export function isTSLShader(shader: ZylemShader): shader is ZylemTSLShader;
2216
2301
 
@@ -2654,6 +2739,24 @@ export function pyramidCollision(opts?: PyramidCollisionOptions): CollisionCompo
2654
2739
  // @public
2655
2740
  export function pyramidMesh(opts?: PyramidMeshOptions): Mesh;
2656
2741
 
2742
+ // @public
2743
+ export interface Quat {
2744
+ // (undocumented)
2745
+ w: number;
2746
+ // (undocumented)
2747
+ x: number;
2748
+ // (undocumented)
2749
+ y: number;
2750
+ // (undocumented)
2751
+ z: number;
2752
+ }
2753
+
2754
+ // @public
2755
+ export function quaternionToEuler(rotation: Quat): Vec3;
2756
+
2757
+ // @public
2758
+ export function radiansToDegrees(radians: number): number;
2759
+
2657
2760
  // @public (undocumented)
2658
2761
  export const RECT_TYPE: unique symbol;
2659
2762
 
@@ -2997,6 +3100,9 @@ export { SemanticParticlePresetOptions }
2997
3100
  // @public
2998
3101
  export function sequence(...actions: Action[]): Action;
2999
3102
 
3103
+ // @public
3104
+ export function setAddType(typeId: string | null, props?: Record<string, unknown> | null): void;
3105
+
3000
3106
  // @public
3001
3107
  export function setCameraFeed(entity: StageEntity, camera: CameraWrapper, options?: CameraFeedOptions): void;
3002
3108
 
@@ -3006,12 +3112,18 @@ export function setDebugTool(tool: DebugTools): void;
3006
3112
  // @public
3007
3113
  export function setGlobal(path: string, value: unknown): void;
3008
3114
 
3115
+ // @public (undocumented)
3116
+ export function setGridVisible(visible: boolean): void;
3117
+
3009
3118
  // @public (undocumented)
3010
3119
  export function setHoveredEntityId(uuid: string | null): void;
3011
3120
 
3012
3121
  // @public (undocumented)
3013
3122
  export function setPaused(paused: boolean): void;
3014
3123
 
3124
+ // @public
3125
+ export function setPickMode(enabled: boolean): void;
3126
+
3015
3127
  export { setPosition }
3016
3128
 
3017
3129
  export { setPositionX }
@@ -3050,6 +3162,12 @@ export function setSelectedEntity(entity: GameEntity<any> | string | null): void
3050
3162
  // @public (undocumented)
3051
3163
  export function setSelectedEntityId(uuid: string | null): void;
3052
3164
 
3165
+ // @public
3166
+ export function setSelectedEntityIds(uuids: string[]): void;
3167
+
3168
+ // @public (undocumented)
3169
+ export function setSnapSettings(snap: Partial<SnapSettings>): void;
3170
+
3053
3171
  // @public (undocumented)
3054
3172
  export function setStageFrameProfilerEnabled(value: boolean): void;
3055
3173
 
@@ -3186,6 +3304,26 @@ export { sin }
3186
3304
 
3187
3305
  export { smoothstep }
3188
3306
 
3307
+ // @public
3308
+ export function snapScale(value: Vec3, increment: number): Vec3;
3309
+
3310
+ // @public
3311
+ export interface SnapSettings {
3312
+ // (undocumented)
3313
+ enabled: boolean;
3314
+ rotate: number;
3315
+ // (undocumented)
3316
+ scale: number;
3317
+ // (undocumented)
3318
+ translate: number;
3319
+ }
3320
+
3321
+ // @public
3322
+ export function snapToIncrement(value: number, increment: number): number;
3323
+
3324
+ // @public
3325
+ export function snapVec3(value: Vec3, increment: number): Vec3;
3326
+
3189
3327
  // @public (undocumented)
3190
3328
  export const SPHERE_TYPE: unique symbol;
3191
3329
 
@@ -3662,8 +3800,45 @@ export const touchThemes: {
3662
3800
  readonly lagoon: TouchTheme;
3663
3801
  };
3664
3802
 
3803
+ // @public
3804
+ export const TRANSFORM_TOOLS: readonly ["translate", "rotate", "scale"];
3805
+
3665
3806
  export { TransformComponent }
3666
3807
 
3808
+ // @public (undocumented)
3809
+ export class TransformGizmo {
3810
+ constructor();
3811
+ // (undocumented)
3812
+ addTo(scene: Scene): void;
3813
+ beginDrag(axis: GizmoAxis, ray: GizmoRay, camera: Camera): boolean;
3814
+ // (undocumented)
3815
+ dispose(): void;
3816
+ // (undocumented)
3817
+ get draggingAxis(): GizmoAxis | null;
3818
+ // (undocumented)
3819
+ endDrag(): void;
3820
+ // (undocumented)
3821
+ getMode(): GizmoMode;
3822
+ // (undocumented)
3823
+ hide(): void;
3824
+ // (undocumented)
3825
+ get isDragging(): boolean;
3826
+ pick(ray: GizmoRay): GizmoAxis | null;
3827
+ // (undocumented)
3828
+ get pivot(): Vector3;
3829
+ // (undocumented)
3830
+ removeFromScene(): void;
3831
+ readonly root: Group<three.Object3DEventMap>;
3832
+ setHighlight(axis: GizmoAxis | null): void;
3833
+ // (undocumented)
3834
+ setMode(mode: GizmoMode): void;
3835
+ show(pivot: Vector3): void;
3836
+ update(camera: Camera): void;
3837
+ updateDrag(ray: GizmoRay, camera: Camera): GizmoDelta | null;
3838
+ // (undocumented)
3839
+ get visible(): boolean;
3840
+ }
3841
+
3667
3842
  // @public
3668
3843
  export interface TransformLike {
3669
3844
  // (undocumented)
@@ -3674,6 +3849,9 @@ export interface TransformLike {
3674
3849
 
3675
3850
  export { TransformState }
3676
3851
 
3852
+ // @public (undocumented)
3853
+ export type TransformTool = (typeof TRANSFORM_TOOLS)[number];
3854
+
3677
3855
  export { uniform }
3678
3856
 
3679
3857
  export { updateBoundaryRicochet }
@@ -4645,16 +4823,16 @@ export class ZylemZone extends GameEntity<ZylemZoneOptions> implements Collision
4645
4823
 
4646
4824
  // Warnings were encountered during analysis:
4647
4825
  //
4648
- // dist/entity-BI7cSlK8.d.ts:423:5 - (ae-forgotten-export) The symbol "RenderCategory_2" needs to be exported by the entry point public.d.ts
4649
- // dist/entity-BI7cSlK8.d.ts:424:5 - (ae-forgotten-export) The symbol "RuntimeEntityOptions" needs to be exported by the entry point public.d.ts
4650
- // dist/entity-BI7cSlK8.d.ts:425:5 - (ae-forgotten-export) The symbol "CollisionOptions" needs to be exported by the entry point public.d.ts
4651
- // dist/entity-BI7cSlK8.d.ts:426:5 - (ae-forgotten-export) The symbol "MaterialOptions" needs to be exported by the entry point public.d.ts
4652
- // dist/entity-BI7cSlK8.d.ts:434:9 - (ae-forgotten-export) The symbol "IBuilder" needs to be exported by the entry point public.d.ts
4653
- // dist/entity-BI7cSlK8.d.ts:434:9 - (ae-forgotten-export) The symbol "EntityMeshBuilder" needs to be exported by the entry point public.d.ts
4654
- // dist/entity-BI7cSlK8.d.ts:435:9 - (ae-forgotten-export) The symbol "EntityCollisionBuilder" needs to be exported by the entry point public.d.ts
4655
- // dist/entity-BI7cSlK8.d.ts:436:9 - (ae-forgotten-export) The symbol "MaterialBuilder" needs to be exported by the entry point public.d.ts
4656
- // dist/game-4fsy55uN.d.ts:951:5 - (ae-forgotten-export) The symbol "StageAssetLoaderConfig" needs to be exported by the entry point public.d.ts
4657
- // dist/game-4fsy55uN.d.ts:1563:5 - (ae-forgotten-export) The symbol "StageInterface" needs to be exported by the entry point public.d.ts
4826
+ // dist/entity-XZNGBeca.d.ts:332:5 - (ae-forgotten-export) The symbol "RenderCategory_2" needs to be exported by the entry point public.d.ts
4827
+ // dist/entity-XZNGBeca.d.ts:333:5 - (ae-forgotten-export) The symbol "RuntimeEntityOptions" needs to be exported by the entry point public.d.ts
4828
+ // dist/entity-XZNGBeca.d.ts:334:5 - (ae-forgotten-export) The symbol "CollisionOptions" needs to be exported by the entry point public.d.ts
4829
+ // dist/entity-XZNGBeca.d.ts:335:5 - (ae-forgotten-export) The symbol "MaterialOptions" needs to be exported by the entry point public.d.ts
4830
+ // dist/entity-XZNGBeca.d.ts:343:9 - (ae-forgotten-export) The symbol "IBuilder" needs to be exported by the entry point public.d.ts
4831
+ // dist/entity-XZNGBeca.d.ts:343:9 - (ae-forgotten-export) The symbol "EntityMeshBuilder" needs to be exported by the entry point public.d.ts
4832
+ // dist/entity-XZNGBeca.d.ts:344:9 - (ae-forgotten-export) The symbol "EntityCollisionBuilder" needs to be exported by the entry point public.d.ts
4833
+ // dist/entity-XZNGBeca.d.ts:345:9 - (ae-forgotten-export) The symbol "MaterialBuilder" needs to be exported by the entry point public.d.ts
4834
+ // dist/game-BPOr7zTB.d.ts:1060:5 - (ae-forgotten-export) The symbol "StageAssetLoaderConfig" needs to be exported by the entry point public.d.ts
4835
+ // dist/game-BPOr7zTB.d.ts:1735:5 - (ae-forgotten-export) The symbol "StageInterface" needs to be exported by the entry point public.d.ts
4658
4836
 
4659
4837
  // (No @packageDocumentation comment for this package)
4660
4838