@zylem/game-lib 0.3.16 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +39 -14
- package/dist/.vite/manifest.json +140 -64
- package/dist/api/actions.d.ts +5 -0
- package/dist/api/actions.d.ts.map +1 -0
- package/dist/api/behaviors.d.ts +4 -0
- package/dist/api/behaviors.d.ts.map +1 -0
- package/dist/api/camera.d.ts +4 -0
- package/dist/api/camera.d.ts.map +1 -0
- package/dist/api/core.d.ts +6 -0
- package/dist/api/core.d.ts.map +1 -0
- package/dist/api/entities.d.ts +9 -0
- package/dist/api/entities.d.ts.map +1 -0
- package/dist/api/main.d.ts +32 -0
- package/dist/api/main.d.ts.map +1 -0
- package/dist/api/stage.d.ts +7 -0
- package/dist/api/stage.d.ts.map +1 -0
- package/dist/core.js +4 -4
- package/dist/lib/actions/behaviors/actions.d.ts +1 -0
- package/dist/lib/actions/behaviors/actions.d.ts.map +1 -0
- package/dist/lib/actions/behaviors/behavior.d.ts +1 -0
- package/dist/lib/actions/behaviors/behavior.d.ts.map +1 -0
- package/dist/lib/actions/behaviors/boundaries/boundary.d.ts +1 -0
- package/dist/lib/actions/behaviors/boundaries/boundary.d.ts.map +1 -0
- package/dist/lib/actions/behaviors/character-controller.d.ts +1 -0
- package/dist/lib/actions/behaviors/character-controller.d.ts.map +1 -0
- package/dist/lib/actions/behaviors/debug/debug-collision.d.ts +1 -0
- package/dist/lib/actions/behaviors/debug/debug-collision.d.ts.map +1 -0
- package/dist/lib/actions/behaviors/debug/debug-update.d.ts +1 -0
- package/dist/lib/actions/behaviors/debug/debug-update.d.ts.map +1 -0
- package/dist/lib/actions/behaviors/debug/debug.d.ts +1 -0
- package/dist/lib/actions/behaviors/debug/debug.d.ts.map +1 -0
- package/dist/lib/actions/behaviors/movement/movement-sequence-2d.d.ts +1 -0
- package/dist/lib/actions/behaviors/movement/movement-sequence-2d.d.ts.map +1 -0
- package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts +1 -0
- package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts.map +1 -0
- package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts +1 -0
- package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts.map +1 -0
- package/dist/lib/actions/behaviors/ricochet/ricochet.d.ts +1 -0
- package/dist/lib/actions/behaviors/ricochet/ricochet.d.ts.map +1 -0
- package/dist/lib/actions/behaviors/zylem-behavior.d.ts +1 -0
- package/dist/lib/actions/behaviors/zylem-behavior.d.ts.map +1 -0
- package/dist/lib/actions/capabilities/moveable.d.ts +1 -0
- package/dist/lib/actions/capabilities/moveable.d.ts.map +1 -0
- package/dist/lib/actions/capabilities/rotatable.d.ts +1 -0
- package/dist/lib/actions/capabilities/rotatable.d.ts.map +1 -0
- package/dist/lib/actions/capabilities/transformable.d.ts +1 -0
- package/dist/lib/actions/capabilities/transformable.d.ts.map +1 -0
- package/dist/lib/actions/global-change.d.ts +1 -0
- package/dist/lib/actions/global-change.d.ts.map +1 -0
- package/dist/lib/camera/camera.d.ts +1 -0
- package/dist/lib/camera/camera.d.ts.map +1 -0
- package/dist/lib/camera/fixed-2d.d.ts +1 -0
- package/dist/lib/camera/fixed-2d.d.ts.map +1 -0
- package/dist/lib/camera/perspective.d.ts +1 -0
- package/dist/lib/camera/perspective.d.ts.map +1 -0
- package/dist/lib/camera/third-person.d.ts +1 -0
- package/dist/lib/camera/third-person.d.ts.map +1 -0
- package/dist/lib/camera/zylem-camera.d.ts +27 -0
- package/dist/lib/camera/zylem-camera.d.ts.map +1 -0
- package/dist/lib/camera/zylem-camera.js +100 -37
- package/dist/lib/collision/collision-builder.d.ts +1 -0
- package/dist/lib/collision/collision-builder.d.ts.map +1 -0
- package/dist/lib/collision/collision-delegate.d.ts +1 -0
- package/dist/lib/collision/collision-delegate.d.ts.map +1 -0
- package/dist/lib/collision/collision-group.d.ts +1 -0
- package/dist/lib/collision/collision-group.d.ts.map +1 -0
- package/dist/lib/collision/collision-mask.d.ts +1 -0
- package/dist/lib/collision/collision-mask.d.ts.map +1 -0
- package/dist/lib/collision/collision.d.ts +1 -0
- package/dist/lib/collision/collision.d.ts.map +1 -0
- package/dist/lib/collision/utils.d.ts +1 -0
- package/dist/lib/collision/utils.d.ts.map +1 -0
- package/dist/lib/collision/world.d.ts +1 -0
- package/dist/lib/collision/world.d.ts.map +1 -0
- package/dist/lib/core/asset-manager.d.ts +1 -0
- package/dist/lib/core/asset-manager.d.ts.map +1 -0
- package/dist/lib/core/base-node-life-cycle.d.ts +15 -0
- package/dist/lib/core/base-node-life-cycle.d.ts.map +1 -0
- package/dist/lib/core/base-node.d.ts +7 -2
- package/dist/lib/core/base-node.d.ts.map +1 -0
- package/dist/lib/core/base-node.js +7 -3
- package/dist/lib/core/entity-asset-loader.d.ts +1 -0
- package/dist/lib/core/entity-asset-loader.d.ts.map +1 -0
- package/dist/lib/core/errors.d.ts +1 -0
- package/dist/lib/core/errors.d.ts.map +1 -0
- package/dist/lib/core/flags.d.ts +1 -0
- package/dist/lib/core/flags.d.ts.map +1 -0
- package/dist/lib/core/index.d.ts +1 -0
- package/dist/lib/core/index.d.ts.map +1 -0
- package/dist/lib/core/lazy-loader.d.ts +3 -2
- package/dist/lib/core/lazy-loader.d.ts.map +1 -0
- package/dist/lib/core/lifecycle-base.d.ts +1 -0
- package/dist/lib/core/lifecycle-base.d.ts.map +1 -0
- package/dist/lib/core/preset-shader.d.ts +1 -0
- package/dist/lib/core/preset-shader.d.ts.map +1 -0
- package/dist/lib/core/three-addons/Timer.d.ts +1 -0
- package/dist/lib/core/three-addons/Timer.d.ts.map +1 -0
- package/dist/lib/core/utility/nodes.d.ts +13 -0
- package/dist/lib/core/utility/nodes.d.ts.map +1 -0
- package/dist/lib/core/utility/nodes.js +31 -0
- package/dist/lib/core/utility/strings.d.ts +3 -0
- package/dist/lib/core/utility/strings.d.ts.map +1 -0
- package/dist/lib/core/utility/strings.js +14 -0
- package/dist/lib/core/{utility.d.ts → utility/vector.d.ts} +1 -2
- package/dist/lib/core/utility/vector.d.ts.map +1 -0
- package/dist/lib/core/utility/vector.js +8 -0
- package/dist/lib/core/vector.d.ts +1 -0
- package/dist/lib/core/vector.d.ts.map +1 -0
- package/dist/lib/core/vessel.d.ts +4 -1
- package/dist/lib/core/vessel.d.ts.map +1 -0
- package/dist/lib/core/vessel.js +13 -9
- package/dist/lib/debug/console/console-state.d.ts +1 -0
- package/dist/lib/debug/console/console-state.d.ts.map +1 -0
- package/dist/lib/debug/console/console-store.d.ts +1 -0
- package/dist/lib/debug/console/console-store.d.ts.map +1 -0
- package/dist/lib/debug/debug-state.d.ts +1 -0
- package/dist/lib/debug/debug-state.d.ts.map +1 -0
- package/dist/lib/debug/debug-store.d.ts +1 -0
- package/dist/lib/debug/debug-store.d.ts.map +1 -0
- package/dist/lib/debug/state-based-debug-loader.d.ts +1 -0
- package/dist/lib/debug/state-based-debug-loader.d.ts.map +1 -0
- package/dist/lib/device/aspect-ratio.d.ts +38 -0
- package/dist/lib/device/aspect-ratio.d.ts.map +1 -0
- package/dist/lib/device/aspect-ratio.js +44 -0
- package/dist/lib/device/desktop.d.ts +1 -0
- package/dist/lib/device/desktop.d.ts.map +1 -0
- package/dist/lib/device/mobile.d.ts +1 -0
- package/dist/lib/device/mobile.d.ts.map +1 -0
- package/dist/lib/device/tablet.d.ts +1 -0
- package/dist/lib/device/tablet.d.ts.map +1 -0
- package/dist/lib/entities/actor.d.ts +1 -0
- package/dist/lib/entities/actor.d.ts.map +1 -0
- package/dist/lib/entities/box.d.ts +1 -0
- package/dist/lib/entities/box.d.ts.map +1 -0
- package/dist/lib/entities/builder.d.ts +1 -0
- package/dist/lib/entities/builder.d.ts.map +1 -0
- package/dist/lib/entities/create.d.ts +1 -0
- package/dist/lib/entities/create.d.ts.map +1 -0
- package/dist/lib/entities/delegates/animation.d.ts +1 -0
- package/dist/lib/entities/delegates/animation.d.ts.map +1 -0
- package/dist/lib/entities/delegates/debug.d.ts +1 -0
- package/dist/lib/entities/delegates/debug.d.ts.map +1 -0
- package/dist/lib/entities/delegates/loader.d.ts +1 -0
- package/dist/lib/entities/delegates/loader.d.ts.map +1 -0
- package/dist/lib/entities/destroy.d.ts +1 -0
- package/dist/lib/entities/destroy.d.ts.map +1 -0
- package/dist/lib/entities/entity.d.ts +4 -1
- package/dist/lib/entities/entity.d.ts.map +1 -0
- package/dist/lib/entities/entity.js +9 -5
- package/dist/lib/entities/index.d.ts +1 -0
- package/dist/lib/entities/index.d.ts.map +1 -0
- package/dist/lib/entities/plane.d.ts +1 -0
- package/dist/lib/entities/plane.d.ts.map +1 -0
- package/dist/lib/entities/rect.d.ts +1 -0
- package/dist/lib/entities/rect.d.ts.map +1 -0
- package/dist/lib/entities/sphere.d.ts +1 -0
- package/dist/lib/entities/sphere.d.ts.map +1 -0
- package/dist/lib/entities/sprite.d.ts +1 -0
- package/dist/lib/entities/sprite.d.ts.map +1 -0
- package/dist/lib/entities/text.d.ts +8 -0
- package/dist/lib/entities/text.d.ts.map +1 -0
- package/dist/lib/entities/text.js +77 -48
- package/dist/lib/entities/zone.d.ts +1 -0
- package/dist/lib/entities/zone.d.ts.map +1 -0
- package/dist/lib/game/game-blueprint.d.ts +38 -0
- package/dist/lib/game/game-blueprint.d.ts.map +1 -0
- package/dist/lib/game/game-canvas.d.ts +35 -0
- package/dist/lib/game/game-canvas.d.ts.map +1 -0
- package/dist/lib/game/game-canvas.js +57 -0
- package/dist/lib/game/game-config.d.ts +63 -0
- package/dist/lib/game/game-config.d.ts.map +1 -0
- package/dist/lib/game/game-config.js +79 -0
- package/dist/lib/game/game-default.d.ts +19 -0
- package/dist/lib/game/game-default.d.ts.map +1 -0
- package/dist/lib/game/game-default.js +24 -0
- package/dist/lib/game/game-interfaces.d.ts +3 -2
- package/dist/lib/game/game-interfaces.d.ts.map +1 -0
- package/dist/lib/game/game-retro-resolutions.d.ts +24 -0
- package/dist/lib/game/game-retro-resolutions.d.ts.map +1 -0
- package/dist/lib/game/game-retro-resolutions.js +81 -0
- package/dist/lib/game/game-state.d.ts +6 -5
- package/dist/lib/game/game-state.d.ts.map +1 -0
- package/dist/lib/game/game.d.ts +8 -12
- package/dist/lib/game/game.d.ts.map +1 -0
- package/dist/lib/game/game.js +44 -92
- package/dist/lib/game/zylem-game.d.ts +15 -3
- package/dist/lib/game/zylem-game.d.ts.map +1 -0
- package/dist/lib/game/zylem-game.js +67 -33
- package/dist/lib/graphics/geometries/XZPlaneGeometry.d.ts +1 -0
- package/dist/lib/graphics/geometries/XZPlaneGeometry.d.ts.map +1 -0
- package/dist/lib/graphics/material.d.ts +2 -1
- package/dist/lib/graphics/material.d.ts.map +1 -0
- package/dist/lib/graphics/material.js +1 -1
- package/dist/lib/graphics/mesh.d.ts +1 -0
- package/dist/lib/graphics/mesh.d.ts.map +1 -0
- package/dist/lib/graphics/render-pass.d.ts +1 -0
- package/dist/lib/graphics/render-pass.d.ts.map +1 -0
- package/dist/lib/graphics/zylem-scene.d.ts +8 -7
- package/dist/lib/graphics/zylem-scene.d.ts.map +1 -0
- package/dist/lib/graphics/zylem-scene.js +26 -40
- package/dist/lib/input/gamepad-provider.d.ts +1 -0
- package/dist/lib/input/gamepad-provider.d.ts.map +1 -0
- package/dist/lib/input/input-manager.d.ts +1 -0
- package/dist/lib/input/input-manager.d.ts.map +1 -0
- package/dist/lib/input/input-provider.d.ts +1 -0
- package/dist/lib/input/input-provider.d.ts.map +1 -0
- package/dist/lib/input/input.d.ts +1 -0
- package/dist/lib/input/input.d.ts.map +1 -0
- package/dist/lib/input/keyboard-provider.d.ts +1 -0
- package/dist/lib/input/keyboard-provider.d.ts.map +1 -0
- package/dist/lib/interfaces/entity.d.ts +1 -0
- package/dist/lib/interfaces/entity.d.ts.map +1 -0
- package/dist/lib/sounds/index.d.ts +1 -0
- package/dist/lib/sounds/index.d.ts.map +1 -0
- package/dist/lib/sounds/ping-pong-sound.d.ts +1 -0
- package/dist/lib/sounds/ping-pong-sound.d.ts.map +1 -0
- package/dist/lib/sounds/ricochet-sound.d.ts +1 -0
- package/dist/lib/sounds/ricochet-sound.d.ts.map +1 -0
- package/dist/lib/stage/debug-entity-cursor.d.ts +1 -0
- package/dist/lib/stage/debug-entity-cursor.d.ts.map +1 -0
- package/dist/lib/stage/entity-spawner.d.ts +1 -0
- package/dist/lib/stage/entity-spawner.d.ts.map +1 -0
- package/dist/lib/stage/stage-blueprint.d.ts +45 -0
- package/dist/lib/stage/stage-blueprint.d.ts.map +1 -0
- package/dist/lib/stage/stage-blueprint.js +56 -0
- package/dist/lib/stage/stage-camera-debug-delegate.d.ts +14 -0
- package/dist/lib/stage/stage-camera-debug-delegate.d.ts.map +1 -0
- package/dist/lib/stage/stage-debug-delegate.d.ts +1 -0
- package/dist/lib/stage/stage-debug-delegate.d.ts.map +1 -0
- package/dist/lib/stage/stage-default.d.ts +10 -0
- package/dist/lib/stage/stage-default.d.ts.map +1 -0
- package/dist/lib/stage/stage-default.js +42 -0
- package/dist/lib/stage/stage-state.d.ts +1 -0
- package/dist/lib/stage/stage-state.d.ts.map +1 -0
- package/dist/lib/stage/stage.d.ts +4 -3
- package/dist/lib/stage/stage.d.ts.map +1 -0
- package/dist/lib/stage/stage.js +27 -25
- package/dist/lib/stage/zylem-stage.d.ts +8 -4
- package/dist/lib/stage/zylem-stage.d.ts.map +1 -0
- package/dist/lib/stage/zylem-stage.js +36 -46
- package/dist/lib/systems/test-system.d.ts +1 -0
- package/dist/lib/systems/test-system.d.ts.map +1 -0
- package/dist/lib/systems/transformable.system.d.ts +1 -0
- package/dist/lib/systems/transformable.system.d.ts.map +1 -0
- package/dist/lib/types/entity-types.d.ts +1 -0
- package/dist/lib/types/entity-types.d.ts.map +1 -0
- package/dist/lib/types/index.d.ts +1 -0
- package/dist/lib/types/index.d.ts.map +1 -0
- package/dist/lib/types/stage-types.d.ts +1 -0
- package/dist/lib/types/stage-types.d.ts.map +1 -0
- package/dist/lib/ui/Debug.d.ts +1 -0
- package/dist/lib/ui/Debug.d.ts.map +1 -0
- package/dist/lib/ui/console/Console.d.ts +1 -0
- package/dist/lib/ui/console/Console.d.ts.map +1 -0
- package/dist/lib/ui/debug-panel/AccordionMenu.d.ts +1 -0
- package/dist/lib/ui/debug-panel/AccordionMenu.d.ts.map +1 -0
- package/dist/lib/ui/debug-panel/Menu.d.ts +1 -0
- package/dist/lib/ui/debug-panel/Menu.d.ts.map +1 -0
- package/dist/lib/ui/debug-panel/sections/EntitiesSection.d.ts +1 -0
- package/dist/lib/ui/debug-panel/sections/EntitiesSection.d.ts.map +1 -0
- package/dist/lib/ui/debug-panel/sections/GameSection.d.ts +1 -0
- package/dist/lib/ui/debug-panel/sections/GameSection.d.ts.map +1 -0
- package/dist/lib/ui/debug-panel/sections/StagesSection.d.ts +1 -0
- package/dist/lib/ui/debug-panel/sections/StagesSection.d.ts.map +1 -0
- package/dist/lib/ui/debug-panel/sections/all.d.ts +1 -0
- package/dist/lib/ui/debug-panel/sections/all.d.ts.map +1 -0
- package/dist/lib/ui/toolbar/Toolbar.d.ts +1 -0
- package/dist/lib/ui/toolbar/Toolbar.d.ts.map +1 -0
- package/dist/main.js +52 -50
- package/dist/stage.js +20 -4
- package/dist/tests/unit/collision/collision.spec.d.ts +2 -0
- package/dist/tests/unit/collision/collision.spec.d.ts.map +1 -0
- package/dist/tests/unit/core/game.spec.d.ts +2 -0
- package/dist/tests/unit/core/game.spec.d.ts.map +1 -0
- package/dist/tests/unit/core/stage.spec.d.ts +2 -0
- package/dist/tests/unit/core/stage.spec.d.ts.map +1 -0
- package/dist/tests/unit/core/vessel.spec.d.ts +2 -0
- package/dist/tests/unit/core/vessel.spec.d.ts.map +1 -0
- package/dist/tests/unit/stage/stage-blueprint.spec.d.ts +2 -0
- package/dist/tests/unit/stage/stage-blueprint.spec.d.ts.map +1 -0
- package/package.json +11 -9
- package/dist/actions.d.ts +0 -4
- package/dist/behaviors.d.ts +0 -3
- package/dist/camera.d.ts +0 -3
- package/dist/core.d.ts +0 -5
- package/dist/entities.d.ts +0 -8
- package/dist/lib/core/game-canvas.d.ts +0 -4
- package/dist/lib/core/utility.js +0 -20
- package/dist/main.d.ts +0 -30
- package/dist/stage.d.ts +0 -3
- package/dist/tests/collision/collision.spec.d.ts +0 -1
- package/dist/tests/core/game.spec.d.ts +0 -1
- package/dist/tests/core/stage.spec.d.ts +0 -1
- package/dist/tests/core/vessel.spec.d.ts +0 -1
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{"version":3,"file":"rect.d.ts","sourceRoot":"","sources":["../../../src/lib/entities/rect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAA6E,OAAO,EAA4G,MAAM,OAAO,CAAC;AAC5N,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC7C,OAAO,EAAE,iBAAiB,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,WAAW,CAAC;AAM1C,KAAK,gBAAgB,GAAG,iBAAiB,GAAG;IAC3C,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,SAAS,CAAC,EAAE,KAAK,GAAG,MAAM,GAAG,IAAI,CAAC;IAClC,WAAW,CAAC,EAAE,KAAK,GAAG,MAAM,GAAG,IAAI,CAAC;IACpC,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B,cAAc,CAAC,EAAE,OAAO,CAAC;IACzB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,MAAM,CAAC,EAAE;QACR,MAAM,CAAC,EAAE;YAAE,CAAC,EAAE,MAAM,CAAC;YAAC,CAAC,EAAE,MAAM,CAAC;YAAC,KAAK,EAAE,MAAM,CAAC;YAAC,MAAM,EAAE,MAAM,CAAA;SAAE,CAAC;QACjE,KAAK,CAAC,EAAE;YAAE,IAAI,EAAE,MAAM,CAAC;YAAC,KAAK,EAAE,MAAM,CAAC;YAAC,GAAG,EAAE,MAAM,CAAC;YAAC,MAAM,EAAE,MAAM,CAAC;YAAC,CAAC,CAAC,EAAE,MAAM,CAAA;SAAE,CAAC;KACjF,CAAC;CACF,CAAC;AAiBF,qBAAa,WAAY,SAAQ,aAAa,CAAC,SAAS,EAAE,gBAAgB,CAAC;IAC1E,SAAS,CAAC,YAAY,CAAC,OAAO,EAAE,OAAO,CAAC,gBAAgB,CAAC,GAAG,SAAS;CAGrE;AAED,eAAO,MAAM,SAAS,eAAiB,CAAC;AAExC,qBAAa,SAAU,SAAQ,UAAU,CAAC,gBAAgB,CAAC;IAC1D,MAAM,CAAC,IAAI,SAAa;IAExB,OAAO,CAAC,OAAO,CAA4B;IAC3C,OAAO,CAAC,KAAK,CAAqB;IAClC,OAAO,CAAC,QAAQ,CAA8B;IAC9C,OAAO,CAAC,OAAO,CAAkC;IACjD,OAAO,CAAC,IAAI,CAAyC;IACrD,OAAO,CAAC,UAAU,CAA4B;IAC9C,OAAO,CAAC,YAAY,CAAa;IACjC,OAAO,CAAC,YAAY,CAAa;gBAErB,OAAO,CAAC,EAAE,gBAAgB;IAWtC,OAAO,CAAC,YAAY;IAkBpB,OAAO,CAAC,UAAU;IAiElB,OAAO,CAAC,eAAe;IAavB,OAAO,CAAC,UAAU;IAMlB,OAAO,CAAC,SAAS;IAuBjB,OAAO,CAAC,UAAU;IA0BlB,OAAO,CAAC,qBAAqB;IAkD7B,OAAO,CAAC,aAAa;IAUrB,OAAO,CAAC,8BAA8B;IAmBtC,UAAU,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC,IAAI,CAAC,gBAAgB,EAAE,OAAO,GAAG,QAAQ,GAAG,WAAW,GAAG,aAAa,GAAG,aAAa,GAAG,QAAQ,CAAC,CAAC;IAQjI,SAAS,IAAI,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;CAYhC;AAED,KAAK,WAAW,GAAG,QAAQ,GAAG,OAAO,CAAC,gBAAgB,CAAC,CAAC;AAExD,wBAAsB,IAAI,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,WAAW,CAAC,GAAG,OAAO,CAAC,SAAS,CAAC,CAQ1E"}
|
|
@@ -26,3 +26,4 @@ export declare class ZylemSphere extends GameEntity<ZylemSphereOptions> {
|
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26
26
|
type SphereOptions = BaseNode | Partial<ZylemSphereOptions>;
|
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|
export declare function sphere(...args: Array<SphereOptions>): Promise<ZylemSphere>;
|
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|
export {};
|
|
29
|
+
//# sourceMappingURL=sphere.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"sphere.d.ts","sourceRoot":"","sources":["../../../src/lib/entities/sphere.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,OAAO,EAAS,cAAc,EAAE,MAAM,OAAO,CAAC;AAE9C,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC7C,OAAO,EAAE,iBAAiB,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,WAAW,CAAC;AAC1C,OAAO,EAAE,sBAAsB,EAAE,MAAM,WAAW,CAAC;AACnD,OAAO,EAAE,iBAAiB,EAAE,MAAM,WAAW,CAAC;AAI9C,KAAK,kBAAkB,GAAG,iBAAiB,GAAG;IAC7C,MAAM,CAAC,EAAE,MAAM,CAAC;CAChB,CAAC;AAcF,qBAAa,sBAAuB,SAAQ,sBAAsB;IACjE,QAAQ,CAAC,OAAO,EAAE,kBAAkB,GAAG,YAAY;CAKnD;AAED,qBAAa,iBAAkB,SAAQ,iBAAiB;IACvD,KAAK,CAAC,OAAO,EAAE,kBAAkB,GAAG,cAAc;CAIlD;AAED,qBAAa,aAAc,SAAQ,aAAa,CAAC,WAAW,EAAE,kBAAkB,CAAC;IAChF,SAAS,CAAC,YAAY,CAAC,OAAO,EAAE,OAAO,CAAC,kBAAkB,CAAC,GAAG,WAAW;CAGzE;AAED,eAAO,MAAM,WAAW,eAAmB,CAAC;AAE5C,qBAAa,WAAY,SAAQ,UAAU,CAAC,kBAAkB,CAAC;IAC9D,MAAM,CAAC,IAAI,SAAe;gBAEd,OAAO,CAAC,EAAE,kBAAkB;IAKxC,SAAS,IAAI,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;CAUhC;AAED,KAAK,aAAa,GAAG,QAAQ,GAAG,OAAO,CAAC,kBAAkB,CAAC,CAAC;AAE5D,wBAAsB,MAAM,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,aAAa,CAAC,GAAG,OAAO,CAAC,WAAW,CAAC,CAUhF"}
|
|
@@ -50,3 +50,4 @@ export declare class ZylemSprite extends GameEntity<ZylemSpriteOptions> {
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50
50
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type SpriteOptions = BaseNode | Partial<ZylemSpriteOptions>;
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|
export declare function sprite(...args: Array<SpriteOptions>): Promise<ZylemSprite>;
|
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export {};
|
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53
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+
//# sourceMappingURL=sprite.d.ts.map
|
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@@ -0,0 +1 @@
|
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1
|
+
{"version":3,"file":"sprite.d.ts","sourceRoot":"","sources":["../../../src/lib/entities/sprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,OAAO,EAAmC,OAAO,EAAE,MAAM,OAAO,CAAC;AACjE,OAAO,EAGN,MAAM,IAAI,WAAW,EACrB,MAAM,OAAO,CAAC;AACf,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC7C,OAAO,EAAE,iBAAiB,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,WAAW,CAAC;AAC1C,OAAO,EAAE,sBAAsB,EAAE,MAAM,WAAW,CAAC;AAEnD,OAAO,EAAE,cAAc,EAAmB,aAAa,EAAkB,MAAM,8BAA8B,CAAC;AAE9G,MAAM,MAAM,WAAW,GAAG;IAAE,IAAI,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAA;CAAE,CAAC;AACzD,MAAM,MAAM,eAAe,GAAG;IAC7B,IAAI,EAAE,MAAM,CAAC;IACb,MAAM,EAAE,MAAM,EAAE,CAAC;IACjB,KAAK,EAAE,MAAM,GAAG,MAAM,EAAE,CAAC;IACzB,IAAI,EAAE,OAAO,CAAC;CACd,CAAC;AAEF,KAAK,kBAAkB,GAAG,iBAAiB,GAAG;IAC7C,MAAM,CAAC,EAAE,WAAW,EAAE,CAAC;IACvB,UAAU,CAAC,EAAE,eAAe,EAAE,CAAC;IAC/B,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,aAAa,CAAC,EAAE,OAAO,CAAC;CACxB,CAAC;AAgBF,qBAAa,sBAAuB,SAAQ,sBAAsB;IACjE,QAAQ,CAAC,OAAO,EAAE,kBAAkB,GAAG,YAAY;CAMnD;AAED,qBAAa,aAAc,SAAQ,aAAa,CAAC,WAAW,EAAE,kBAAkB,CAAC;IAChF,SAAS,CAAC,YAAY,CAAC,OAAO,EAAE,OAAO,CAAC,kBAAkB,CAAC,GAAG,WAAW;CAGzE;AAED,eAAO,MAAM,WAAW,eAAmB,CAAC;AAE5C,qBAAa,WAAY,SAAQ,UAAU,CAAC,kBAAkB,CAAC;IAC9D,MAAM,CAAC,IAAI,SAAe;IAE1B,SAAS,CAAC,OAAO,EAAE,WAAW,EAAE,CAAM;IACtC,SAAS,CAAC,SAAS,EAAE,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAa;IACrD,SAAS,CAAC,kBAAkB,EAAE,MAAM,CAAK;IACzC,SAAS,CAAC,UAAU,EAAE,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,CAAa;IACnD,SAAS,CAAC,gBAAgB,EAAE,GAAG,CAAQ;IACvC,SAAS,CAAC,qBAAqB,EAAE,MAAM,CAAM;IAC7C,SAAS,CAAC,qBAAqB,EAAE,MAAM,CAAK;IAC5C,SAAS,CAAC,oBAAoB,EAAE,MAAM,CAAK;gBAE/B,OAAO,CAAC,EAAE,kBAAkB;IAWxC,SAAS,CAAC,uBAAuB,CAAC,MAAM,EAAE,WAAW,EAAE;IAiBvD,SAAS,CAAC,gBAAgB,CAAC,UAAU,EAAE,eAAe,EAAE;IAgBxD,SAAS,CAAC,GAAG,EAAE,MAAM;IASrB,YAAY,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM;IA6BlC,YAAY,CAAC,MAAM,EAAE,aAAa,CAAC,kBAAkB,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC;IActE,aAAa,CAAC,MAAM,EAAE,cAAc,CAAC,kBAAkB,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC;CAO9E;AAED,KAAK,aAAa,GAAG,QAAQ,GAAG,OAAO,CAAC,kBAAkB,CAAC,CAAC;AAE5D,wBAAsB,MAAM,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,aAAa,CAAC,GAAG,OAAO,CAAC,WAAW,CAAC,CAShF"}
|
|
@@ -28,10 +28,17 @@ export declare class ZylemText extends GameEntity<ZylemTextOptions> {
|
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28
28
|
private _lastCanvasH;
|
|
29
29
|
constructor(options?: ZylemTextOptions);
|
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private createSprite;
|
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31
|
+
private measureAndResizeCanvas;
|
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32
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+
private drawCenteredText;
|
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+
private updateTexture;
|
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34
|
private redrawText;
|
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35
|
private toCssColor;
|
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33
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|
private textSetup;
|
|
34
37
|
private textUpdate;
|
|
38
|
+
private getResolution;
|
|
39
|
+
private getScreenPixels;
|
|
40
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+
private computeWorldExtents;
|
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41
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+
private updateSpriteScale;
|
|
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|
private updateStickyTransform;
|
|
36
43
|
updateText(_text: string): void;
|
|
37
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|
buildInfo(): Record<string, any>;
|
|
@@ -39,3 +46,4 @@ export declare class ZylemText extends GameEntity<ZylemTextOptions> {
|
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|
39
46
|
type TextOptions = BaseNode | Partial<ZylemTextOptions>;
|
|
40
47
|
export declare function text(...args: Array<TextOptions>): Promise<ZylemText>;
|
|
41
48
|
export {};
|
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49
|
+
//# sourceMappingURL=text.d.ts.map
|
|
@@ -0,0 +1 @@
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1
|
+
{"version":3,"file":"text.d.ts","sourceRoot":"","sources":["../../../src/lib/entities/text.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAA6E,OAAO,EAA8D,MAAM,OAAO,CAAC;AAC9K,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC7C,OAAO,EAAE,iBAAiB,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,WAAW,CAAC;AAM1C,KAAK,gBAAgB,GAAG,iBAAiB,GAAG;IAC3C,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,SAAS,CAAC,EAAE,KAAK,GAAG,MAAM,CAAC;IAC3B,eAAe,CAAC,EAAE,KAAK,GAAG,MAAM,GAAG,IAAI,CAAC;IACxC,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B,cAAc,CAAC,EAAE,OAAO,CAAC;IACzB,SAAS,CAAC,EAAE,MAAM,CAAC;CACnB,CAAC;AAeF,qBAAa,WAAY,SAAQ,aAAa,CAAC,SAAS,EAAE,gBAAgB,CAAC;IAC1E,SAAS,CAAC,YAAY,CAAC,OAAO,EAAE,OAAO,CAAC,gBAAgB,CAAC,GAAG,SAAS;CAGrE;AAED,eAAO,MAAM,SAAS,eAAiB,CAAC;AAExC,qBAAa,SAAU,SAAQ,UAAU,CAAC,gBAAgB,CAAC;IAC1D,MAAM,CAAC,IAAI,SAAa;IAExB,OAAO,CAAC,OAAO,CAA4B;IAC3C,OAAO,CAAC,QAAQ,CAA8B;IAC9C,OAAO,CAAC,OAAO,CAAkC;IACjD,OAAO,CAAC,IAAI,CAAyC;IACrD,OAAO,CAAC,UAAU,CAA4B;IAC9C,OAAO,CAAC,YAAY,CAAa;IACjC,OAAO,CAAC,YAAY,CAAa;gBAErB,OAAO,CAAC,EAAE,gBAAgB;IAWtC,OAAO,CAAC,YAAY;IAkBpB,OAAO,CAAC,sBAAsB;IAgB9B,OAAO,CAAC,gBAAgB;IAcxB,OAAO,CAAC,aAAa;IAkBrB,OAAO,CAAC,UAAU;IAelB,OAAO,CAAC,UAAU;IAMlB,OAAO,CAAC,SAAS;IAQjB,OAAO,CAAC,UAAU;IAOlB,OAAO,CAAC,aAAa;IAOrB,OAAO,CAAC,eAAe;IASvB,OAAO,CAAC,mBAAmB;IAiB3B,OAAO,CAAC,iBAAiB;IAWzB,OAAO,CAAC,qBAAqB;IAiB7B,UAAU,CAAC,KAAK,EAAE,MAAM;IAQxB,SAAS,IAAI,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;CAWhC;AAED,KAAK,WAAW,GAAG,QAAQ,GAAG,OAAO,CAAC,gBAAgB,CAAC,CAAC;AAExD,wBAAsB,IAAI,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,WAAW,CAAC,GAAG,OAAO,CAAC,SAAS,CAAC,CAQ1E"}
|
|
@@ -1,9 +1,9 @@
|
|
|
1
|
-
import { Vector2 as
|
|
2
|
-
import { GameEntity as
|
|
3
|
-
import { EntityBuilder as
|
|
4
|
-
import { createEntity as
|
|
5
|
-
import { DebugDelegate as
|
|
6
|
-
const
|
|
1
|
+
import { Vector2 as m, Group as v, CanvasTexture as d, LinearFilter as l, SpriteMaterial as y, Sprite as T, ClampToEdgeWrapping as _, Color as f } from "three";
|
|
2
|
+
import { GameEntity as S } from "./entity.js";
|
|
3
|
+
import { EntityBuilder as F } from "./builder.js";
|
|
4
|
+
import { createEntity as R } from "./create.js";
|
|
5
|
+
import { DebugDelegate as H } from "./delegates/debug.js";
|
|
6
|
+
const u = {
|
|
7
7
|
position: void 0,
|
|
8
8
|
text: "",
|
|
9
9
|
fontFamily: 'Menlo, Monaco, Consolas, "Liberation Mono", "Courier New", monospace',
|
|
@@ -12,17 +12,17 @@ const x = {
|
|
|
12
12
|
backgroundColor: null,
|
|
13
13
|
padding: 4,
|
|
14
14
|
stickToViewport: !0,
|
|
15
|
-
screenPosition: new
|
|
15
|
+
screenPosition: new m(24, 24),
|
|
16
16
|
zDistance: 1
|
|
17
17
|
};
|
|
18
|
-
class
|
|
18
|
+
class k extends F {
|
|
19
19
|
createEntity(t) {
|
|
20
|
-
return new
|
|
20
|
+
return new c(t);
|
|
21
21
|
}
|
|
22
22
|
}
|
|
23
|
-
const
|
|
24
|
-
class
|
|
25
|
-
static type =
|
|
23
|
+
const b = Symbol("Text");
|
|
24
|
+
class c extends S {
|
|
25
|
+
static type = b;
|
|
26
26
|
_sprite = null;
|
|
27
27
|
_texture = null;
|
|
28
28
|
_canvas = null;
|
|
@@ -31,81 +31,110 @@ class o extends R {
|
|
|
31
31
|
_lastCanvasW = 0;
|
|
32
32
|
_lastCanvasH = 0;
|
|
33
33
|
constructor(t) {
|
|
34
|
-
super(), this.options = { ...
|
|
34
|
+
super(), this.options = { ...u, ...t }, this.group = new v(), this.createSprite(), this.lifeCycleDelegate = {
|
|
35
35
|
setup: [this.textSetup.bind(this)],
|
|
36
36
|
update: [this.textUpdate.bind(this)]
|
|
37
37
|
};
|
|
38
38
|
}
|
|
39
39
|
createSprite() {
|
|
40
|
-
this._canvas = document.createElement("canvas"), this._ctx = this._canvas.getContext("2d"), this._texture = new
|
|
41
|
-
const t = new
|
|
40
|
+
this._canvas = document.createElement("canvas"), this._ctx = this._canvas.getContext("2d"), this._texture = new d(this._canvas), this._texture.minFilter = l, this._texture.magFilter = l;
|
|
41
|
+
const t = new y({
|
|
42
42
|
map: this._texture,
|
|
43
43
|
transparent: !0,
|
|
44
44
|
depthTest: !1,
|
|
45
45
|
depthWrite: !1,
|
|
46
46
|
alphaTest: 0.5
|
|
47
47
|
});
|
|
48
|
-
this._sprite = new
|
|
48
|
+
this._sprite = new T(t), this.group?.add(this._sprite), this.redrawText(this.options.text ?? "");
|
|
49
|
+
}
|
|
50
|
+
measureAndResizeCanvas(t, e, s, a) {
|
|
51
|
+
if (!this._canvas || !this._ctx)
|
|
52
|
+
return { sizeChanged: !1 };
|
|
53
|
+
this._ctx.font = `${e}px ${s}`;
|
|
54
|
+
const i = this._ctx.measureText(t), n = Math.ceil(i.width), r = Math.ceil(e * 1.4), o = Math.max(2, n + a * 2), h = Math.max(2, r + a * 2), p = o !== this._lastCanvasW || h !== this._lastCanvasH;
|
|
55
|
+
return this._canvas.width = o, this._canvas.height = h, this._lastCanvasW = o, this._lastCanvasH = h, { sizeChanged: p };
|
|
56
|
+
}
|
|
57
|
+
drawCenteredText(t, e, s) {
|
|
58
|
+
!this._canvas || !this._ctx || (this._ctx.font = `${e}px ${s}`, this._ctx.textAlign = "center", this._ctx.textBaseline = "middle", this._ctx.clearRect(0, 0, this._canvas.width, this._canvas.height), this.options.backgroundColor && (this._ctx.fillStyle = this.toCssColor(this.options.backgroundColor), this._ctx.fillRect(0, 0, this._canvas.width, this._canvas.height)), this._ctx.fillStyle = this.toCssColor(this.options.fontColor ?? "#FFFFFF"), this._ctx.fillText(t, this._canvas.width / 2, this._canvas.height / 2));
|
|
59
|
+
}
|
|
60
|
+
updateTexture(t) {
|
|
61
|
+
!this._texture || !this._canvas || (t && (this._texture.dispose(), this._texture = new d(this._canvas), this._texture.minFilter = l, this._texture.magFilter = l, this._texture.wrapS = _, this._texture.wrapT = _), this._texture.image = this._canvas, this._texture.needsUpdate = !0, this._sprite && this._sprite.material && (this._sprite.material.map = this._texture, this._sprite.material.needsUpdate = !0));
|
|
49
62
|
}
|
|
50
63
|
redrawText(t) {
|
|
51
64
|
if (!this._canvas || !this._ctx)
|
|
52
65
|
return;
|
|
53
|
-
const e = this.options.fontSize ?? 18,
|
|
54
|
-
this.
|
|
55
|
-
const p = this._ctx.measureText(t), _ = Math.ceil(p.width), h = Math.ceil(e * 1.4), n = Math.max(2, _ + a * 2), s = Math.max(2, h + a * 2), f = n !== this._lastCanvasW || s !== this._lastCanvasH;
|
|
56
|
-
this._canvas.width = n, this._canvas.height = s, this._lastCanvasW = n, this._lastCanvasH = s, this._ctx.font = `${e}px ${r}`, this._ctx.textBaseline = "top", this._ctx.clearRect(0, 0, this._canvas.width, this._canvas.height), this.options.backgroundColor && (this._ctx.fillStyle = this.toCssColor(this.options.backgroundColor), this._ctx.fillRect(0, 0, this._canvas.width, this._canvas.height)), this._ctx.fillStyle = this.toCssColor(this.options.fontColor ?? "#FFFFFF"), this._ctx.fillText(t, a, a), this._texture && (f && (this._texture.dispose(), this._texture = new w(this._canvas), this._texture.minFilter = l, this._texture.magFilter = l, this._texture.wrapS = C, this._texture.wrapT = C), this._texture.image = this._canvas, this._texture.needsUpdate = !0, this._sprite && this._sprite.material && (this._sprite.material.map = this._texture, this._sprite.material.needsUpdate = !0));
|
|
66
|
+
const e = this.options.fontSize ?? 18, s = this.options.fontFamily ?? u.fontFamily, a = this.options.padding ?? 4, { sizeChanged: i } = this.measureAndResizeCanvas(t, e, s, a);
|
|
67
|
+
this.drawCenteredText(t, e, s), this.updateTexture(!!i), this.options.stickToViewport && this._cameraRef && this.updateStickyTransform();
|
|
57
68
|
}
|
|
58
69
|
toCssColor(t) {
|
|
59
|
-
return typeof t == "string" ? t : `#${(t instanceof
|
|
70
|
+
return typeof t == "string" ? t : `#${(t instanceof f ? t : new f(t)).getHexString()}`;
|
|
60
71
|
}
|
|
61
72
|
textSetup(t) {
|
|
62
|
-
this._cameraRef = t.camera, this.options.stickToViewport && this._cameraRef && this._cameraRef.camera.add(this.group);
|
|
73
|
+
this._cameraRef = t.camera, this.options.stickToViewport && this._cameraRef && (this._cameraRef.camera.add(this.group), this.updateStickyTransform());
|
|
63
74
|
}
|
|
64
75
|
textUpdate(t) {
|
|
65
76
|
this._sprite && this.options.stickToViewport && this._cameraRef && this.updateStickyTransform();
|
|
66
77
|
}
|
|
67
|
-
|
|
68
|
-
|
|
69
|
-
|
|
70
|
-
|
|
71
|
-
|
|
78
|
+
getResolution() {
|
|
79
|
+
return {
|
|
80
|
+
width: this._cameraRef?.screenResolution.x ?? 1,
|
|
81
|
+
height: this._cameraRef?.screenResolution.y ?? 1
|
|
82
|
+
};
|
|
83
|
+
}
|
|
84
|
+
getScreenPixels(t, e, s) {
|
|
85
|
+
const a = t.x >= 0 && t.x <= 1, i = t.y >= 0 && t.y <= 1;
|
|
86
|
+
return {
|
|
87
|
+
px: a ? t.x * e : t.x,
|
|
88
|
+
py: i ? t.y * s : t.y
|
|
89
|
+
};
|
|
90
|
+
}
|
|
91
|
+
computeWorldExtents(t, e) {
|
|
92
|
+
let s = 1, a = 1;
|
|
72
93
|
if (t.isPerspectiveCamera) {
|
|
73
|
-
const i = t,
|
|
74
|
-
|
|
94
|
+
const i = t, n = Math.tan(i.fov * Math.PI / 180 / 2) * e;
|
|
95
|
+
s = n * i.aspect, a = n;
|
|
75
96
|
} else if (t.isOrthographicCamera) {
|
|
76
97
|
const i = t;
|
|
77
|
-
|
|
78
|
-
}
|
|
79
|
-
const f = p / r * 2 - 1, y = 1 - _ / a * 2, T = f * n, F = y * s;
|
|
80
|
-
if (this.group?.position.set(T, F, -h), this._canvas) {
|
|
81
|
-
const c = s * 2 / a, m = this._canvas.height, g = Math.max(1e-4, m * c), S = this._canvas.width / this._canvas.height, b = g * S;
|
|
82
|
-
this._sprite.scale.set(b, g, 1);
|
|
98
|
+
s = (i.right - i.left) / 2, a = (i.top - i.bottom) / 2;
|
|
83
99
|
}
|
|
100
|
+
return { worldHalfW: s, worldHalfH: a };
|
|
101
|
+
}
|
|
102
|
+
updateSpriteScale(t, e) {
|
|
103
|
+
if (!this._canvas || !this._sprite)
|
|
104
|
+
return;
|
|
105
|
+
const a = t * 2 / e, i = this._canvas.height, n = Math.max(1e-4, i * a), r = this._canvas.width / this._canvas.height, o = n * r;
|
|
106
|
+
this._sprite.scale.set(o, n, 1);
|
|
107
|
+
}
|
|
108
|
+
updateStickyTransform() {
|
|
109
|
+
if (!this._sprite || !this._cameraRef)
|
|
110
|
+
return;
|
|
111
|
+
const t = this._cameraRef.camera, { width: e, height: s } = this.getResolution(), a = this.options.screenPosition ?? new m(24, 24), { px: i, py: n } = this.getScreenPixels(a, e, s), r = Math.max(1e-3, this.options.zDistance ?? 1), { worldHalfW: o, worldHalfH: h } = this.computeWorldExtents(t, r), p = i / e * 2 - 1, g = 1 - n / s * 2, w = p * o, C = g * h;
|
|
112
|
+
this.group?.position.set(w, C, -r), this.updateSpriteScale(h, s);
|
|
84
113
|
}
|
|
85
114
|
updateText(t) {
|
|
86
115
|
this.options.text = t, this.redrawText(t), this.options.stickToViewport && this._cameraRef && this.updateStickyTransform();
|
|
87
116
|
}
|
|
88
117
|
buildInfo() {
|
|
89
118
|
return {
|
|
90
|
-
...new
|
|
91
|
-
type: String(
|
|
119
|
+
...new H(this).buildDebugInfo(),
|
|
120
|
+
type: String(c.type),
|
|
92
121
|
text: this.options.text ?? "",
|
|
93
122
|
sticky: this.options.stickToViewport
|
|
94
123
|
};
|
|
95
124
|
}
|
|
96
125
|
}
|
|
97
|
-
async function
|
|
98
|
-
return
|
|
99
|
-
args:
|
|
100
|
-
defaultConfig: { ...
|
|
101
|
-
EntityClass:
|
|
102
|
-
BuilderClass:
|
|
103
|
-
entityType:
|
|
126
|
+
async function D(...x) {
|
|
127
|
+
return R({
|
|
128
|
+
args: x,
|
|
129
|
+
defaultConfig: { ...u },
|
|
130
|
+
EntityClass: c,
|
|
131
|
+
BuilderClass: k,
|
|
132
|
+
entityType: c.type
|
|
104
133
|
});
|
|
105
134
|
}
|
|
106
135
|
export {
|
|
107
|
-
|
|
108
|
-
|
|
109
|
-
|
|
110
|
-
|
|
136
|
+
b as TEXT_TYPE,
|
|
137
|
+
k as TextBuilder,
|
|
138
|
+
c as ZylemText,
|
|
139
|
+
D as text
|
|
111
140
|
};
|
|
@@ -51,3 +51,4 @@ export declare class ZylemZone extends GameEntity<ZylemZoneOptions> implements C
|
|
|
51
51
|
type ZoneOptions = BaseNode | Partial<ZylemZoneOptions>;
|
|
52
52
|
export declare function zone(...args: Array<ZoneOptions>): Promise<ZylemZone>;
|
|
53
53
|
export {};
|
|
54
|
+
//# sourceMappingURL=zone.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"zone.d.ts","sourceRoot":"","sources":["../../../src/lib/entities/zone.ts"],"names":[],"mappings":"AAAA,OAAO,EAAwB,YAAY,EAAE,MAAM,2BAA2B,CAAC;AAC/E,OAAO,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AAChC,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC7C,OAAO,EAAE,iBAAiB,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,WAAW,CAAC;AAC1C,OAAO,EAAE,sBAAsB,EAAE,MAAM,WAAW,CAAC;AAEnD,OAAO,EAAE,wBAAwB,EAAE,MAAM,iCAAiC,CAAC;AAG3E,MAAM,MAAM,YAAY,GAAG;IAC1B,KAAK,EAAE,MAAM,CAAC;IACd,IAAI,EAAE,SAAS,CAAC;IAChB,OAAO,EAAE,UAAU,CAAC,GAAG,CAAC,CAAC;IACzB,QAAQ,EAAE,MAAM,CAAC;IACjB,OAAO,EAAE,GAAG,CAAC;CACb,CAAA;AAED,MAAM,MAAM,aAAa,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,GAAG,SAAS,GAAG,SAAS,CAAC,CAAC;AAC/E,MAAM,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,GAAG,SAAS,GAAG,SAAS,CAAC,CAAC;AAE9E,KAAK,gBAAgB,GAAG,iBAAiB,GAAG;IAC3C,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,OAAO,CAAC,EAAE,CAAC,MAAM,EAAE,aAAa,KAAK,IAAI,CAAC;IAC1C,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,YAAY,KAAK,IAAI,CAAC;IACxC,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,YAAY,KAAK,IAAI,CAAC;CACxC,CAAC;AAaF,qBAAa,oBAAqB,SAAQ,sBAAsB;IAC/D,QAAQ,CAAC,OAAO,EAAE,gBAAgB,GAAG,YAAY;CAQjD;AAED,qBAAa,WAAY,SAAQ,aAAa,CAAC,SAAS,EAAE,gBAAgB,CAAC;IAC1E,SAAS,CAAC,YAAY,CAAC,OAAO,EAAE,OAAO,CAAC,gBAAgB,CAAC,GAAG,SAAS;CAGrE;AAED,eAAO,MAAM,SAAS,eAAiB,CAAC;AAExC,qBAAa,SAAU,SAAQ,UAAU,CAAC,gBAAgB,CAAE,YAAW,wBAAwB;IAC9F,MAAM,CAAC,IAAI,SAAa;IAExB,OAAO,CAAC,YAAY,CAAkC;IACtD,OAAO,CAAC,WAAW,CAAkC;IACrD,OAAO,CAAC,aAAa,CAA+B;gBAExC,OAAO,CAAC,EAAE,gBAAgB;IAK/B,mBAAmB,CAAC,EAAE,KAAK,EAAE,EAAE;QAAE,KAAK,EAAE,MAAM,CAAA;KAAE,GAAG,OAAO;IAO1D,uBAAuB,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE;QAAE,KAAK,EAAE,GAAG,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAE;IAU9E,OAAO,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,aAAa,KAAK,IAAI;IAKjD,MAAM,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,YAAY,KAAK,IAAI;IAK/C,MAAM,CAAC,QAAQ,EAAE,CAAC,MAAM,EAAE,YAAY,KAAK,IAAI;IAK/C,OAAO,CAAC,KAAK,EAAE,GAAG;IAWlB,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM;IAkBjC,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,GAAG;CAc9B;AAED,KAAK,WAAW,GAAG,QAAQ,GAAG,OAAO,CAAC,gBAAgB,CAAC,CAAC;AAExD,wBAAsB,IAAI,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,WAAW,CAAC,GAAG,OAAO,CAAC,SAAS,CAAC,CAS1E"}
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
import type { Stage } from '../stage/stage';
|
|
2
|
+
import type { BaseGlobals, ZylemGameConfig } from './game-interfaces';
|
|
3
|
+
/**
|
|
4
|
+
* A lightweight, serializable blueprint representing the initial configuration
|
|
5
|
+
* of a `Game`. It should not include runtime references. Use blueprints only to
|
|
6
|
+
* build games.
|
|
7
|
+
*/
|
|
8
|
+
export interface GameBlueprint<TGlobals extends BaseGlobals = BaseGlobals> {
|
|
9
|
+
id: string;
|
|
10
|
+
name?: string;
|
|
11
|
+
config: Partial<ZylemGameConfig<Stage, any, TGlobals>>;
|
|
12
|
+
}
|
|
13
|
+
export declare const gameBlueprintsState: {
|
|
14
|
+
byId: Record<string, GameBlueprint>;
|
|
15
|
+
order: string[];
|
|
16
|
+
currentId: string | null;
|
|
17
|
+
};
|
|
18
|
+
/** Reset the blueprints store back to its initial empty state. */
|
|
19
|
+
export declare function resetGameBlueprints(): void;
|
|
20
|
+
/** Create and register a new `GameBlueprint`. */
|
|
21
|
+
export declare function createGameBlueprint<TGlobals extends BaseGlobals>(config: Partial<ZylemGameConfig<Stage, any, TGlobals>>, options?: {
|
|
22
|
+
id?: string;
|
|
23
|
+
name?: string;
|
|
24
|
+
setCurrent?: boolean;
|
|
25
|
+
}): GameBlueprint<TGlobals>;
|
|
26
|
+
/** Upsert a blueprint into the store. */
|
|
27
|
+
export declare function upsertGameBlueprint<TGlobals extends BaseGlobals>(blueprint: GameBlueprint<TGlobals>): void;
|
|
28
|
+
/** Remove a blueprint by id. */
|
|
29
|
+
export declare function removeGameBlueprint(id: string): void;
|
|
30
|
+
/** Get a blueprint by id. */
|
|
31
|
+
export declare function getGameBlueprint(id: string): GameBlueprint | undefined;
|
|
32
|
+
/** List all blueprints in insertion order. */
|
|
33
|
+
export declare function listGameBlueprints(): GameBlueprint[];
|
|
34
|
+
/** Set the current blueprint id (or clear by passing null). */
|
|
35
|
+
export declare function setCurrentGameBlueprint(id: string | null): void;
|
|
36
|
+
/** Get the current blueprint object, if any. */
|
|
37
|
+
export declare function getCurrentGameBlueprint(): GameBlueprint | null;
|
|
38
|
+
//# sourceMappingURL=game-blueprint.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"game-blueprint.d.ts","sourceRoot":"","sources":["../../../src/lib/game/game-blueprint.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,gBAAgB,CAAC;AAC5C,OAAO,KAAK,EAAE,WAAW,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAEtE;;;;GAIG;AACH,MAAM,WAAW,aAAa,CAAC,QAAQ,SAAS,WAAW,GAAG,WAAW;IACxE,EAAE,EAAE,MAAM,CAAC;IACX,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,OAAO,CAAC,eAAe,CAAC,KAAK,EAAE,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAC;CACvD;AAYD,eAAO,MAAM,mBAAmB;UALnB,MAAM,CAAC,MAAM,EAAE,aAAa,CAAC;WAC5B,MAAM,EAAE;eACF,MAAM,GAAG,IAAI;CAG8C,CAAC;AAEhF,kEAAkE;AAClE,wBAAgB,mBAAmB,IAAI,IAAI,CAK1C;AAED,iDAAiD;AACjD,wBAAgB,mBAAmB,CAAC,QAAQ,SAAS,WAAW,EAC/D,MAAM,EAAE,OAAO,CAAC,eAAe,CAAC,KAAK,EAAE,GAAG,EAAE,QAAQ,CAAC,CAAC,EACtD,OAAO,CAAC,EAAE;IAAE,EAAE,CAAC,EAAE,MAAM,CAAC;IAAC,IAAI,CAAC,EAAE,MAAM,CAAC;IAAC,UAAU,CAAC,EAAE,OAAO,CAAC;CAAE,GAC7D,aAAa,CAAC,QAAQ,CAAC,CAWzB;AAED,yCAAyC;AACzC,wBAAgB,mBAAmB,CAAC,QAAQ,SAAS,WAAW,EAC/D,SAAS,EAAE,aAAa,CAAC,QAAQ,CAAC,GAChC,IAAI,CAKN;AAED,gCAAgC;AAChC,wBAAgB,mBAAmB,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAMpD;AAED,6BAA6B;AAC7B,wBAAgB,gBAAgB,CAAC,EAAE,EAAE,MAAM,GAAG,aAAa,GAAG,SAAS,CAEtE;AAED,8CAA8C;AAC9C,wBAAgB,kBAAkB,IAAI,aAAa,EAAE,CAIpD;AAED,+DAA+D;AAC/D,wBAAgB,uBAAuB,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI,CAE/D;AAED,gDAAgD;AAChD,wBAAgB,uBAAuB,IAAI,aAAa,GAAG,IAAI,CAG9D"}
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
import { AspectRatioValue } from '../device/aspect-ratio';
|
|
2
|
+
export interface GameCanvasOptions {
|
|
3
|
+
id: string;
|
|
4
|
+
container?: HTMLElement;
|
|
5
|
+
containerId?: string;
|
|
6
|
+
canvas?: HTMLCanvasElement;
|
|
7
|
+
bodyBackground?: string;
|
|
8
|
+
fullscreen?: boolean;
|
|
9
|
+
aspectRatio: AspectRatioValue | number;
|
|
10
|
+
}
|
|
11
|
+
/**
|
|
12
|
+
* GameCanvas is a DOM delegate that owns:
|
|
13
|
+
* - container lookup/creation and styling (including fullscreen centering)
|
|
14
|
+
* - body background application
|
|
15
|
+
* - canvas mounting into container
|
|
16
|
+
* - aspect ratio sizing via AspectRatioDelegate
|
|
17
|
+
*/
|
|
18
|
+
export declare class GameCanvas {
|
|
19
|
+
id: string;
|
|
20
|
+
container: HTMLElement;
|
|
21
|
+
canvas: HTMLCanvasElement;
|
|
22
|
+
bodyBackground?: string;
|
|
23
|
+
fullscreen: boolean;
|
|
24
|
+
aspectRatio: number;
|
|
25
|
+
private ratioDelegate;
|
|
26
|
+
constructor(options: GameCanvasOptions);
|
|
27
|
+
applyBodyBackground(): void;
|
|
28
|
+
mountCanvas(): void;
|
|
29
|
+
mountRenderer(rendererDom: HTMLCanvasElement, onResize: (width: number, height: number) => void): void;
|
|
30
|
+
centerIfFullscreen(): void;
|
|
31
|
+
attachAspectRatio(onResize: (width: number, height: number) => void): void;
|
|
32
|
+
destroy(): void;
|
|
33
|
+
private ensureContainer;
|
|
34
|
+
}
|
|
35
|
+
//# sourceMappingURL=game-canvas.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"game-canvas.d.ts","sourceRoot":"","sources":["../../../src/lib/game/game-canvas.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAE/E,MAAM,WAAW,iBAAiB;IACjC,EAAE,EAAE,MAAM,CAAC;IACX,SAAS,CAAC,EAAE,WAAW,CAAC;IACxB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,MAAM,CAAC,EAAE,iBAAiB,CAAC;IAC3B,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,WAAW,EAAE,gBAAgB,GAAG,MAAM,CAAC;CACvC;AAED;;;;;;GAMG;AACH,qBAAa,UAAU;IACtB,EAAE,EAAE,MAAM,CAAC;IACX,SAAS,EAAG,WAAW,CAAC;IACxB,MAAM,EAAG,iBAAiB,CAAC;IAC3B,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,UAAU,EAAE,OAAO,CAAC;IACpB,WAAW,EAAE,MAAM,CAAC;IACpB,OAAO,CAAC,aAAa,CAAoC;gBAE7C,OAAO,EAAE,iBAAiB;IAStC,mBAAmB;IAMnB,WAAW;IAOX,aAAa,CAAC,WAAW,EAAE,iBAAiB,EAAE,QAAQ,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,KAAK,IAAI;IAS/F,kBAAkB;IAUlB,iBAAiB,CAAC,QAAQ,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,KAAK,IAAI;IAiBnE,OAAO;IAKP,OAAO,CAAC,eAAe;CAevB"}
|
|
@@ -0,0 +1,57 @@
|
|
|
1
|
+
import { AspectRatioDelegate as s } from "../device/aspect-ratio.js";
|
|
2
|
+
class o {
|
|
3
|
+
id;
|
|
4
|
+
container;
|
|
5
|
+
canvas;
|
|
6
|
+
bodyBackground;
|
|
7
|
+
fullscreen;
|
|
8
|
+
aspectRatio;
|
|
9
|
+
ratioDelegate = null;
|
|
10
|
+
constructor(t) {
|
|
11
|
+
this.id = t.id, this.container = this.ensureContainer(t.containerId ?? t.id, t.container), this.canvas = t.canvas ?? document.createElement("canvas"), this.bodyBackground = t.bodyBackground, this.fullscreen = !!t.fullscreen, this.aspectRatio = (typeof t.aspectRatio == "number", t.aspectRatio);
|
|
12
|
+
}
|
|
13
|
+
applyBodyBackground() {
|
|
14
|
+
this.bodyBackground && (document.body.style.background = this.bodyBackground);
|
|
15
|
+
}
|
|
16
|
+
mountCanvas() {
|
|
17
|
+
for (; this.container.firstChild; )
|
|
18
|
+
this.container.removeChild(this.container.firstChild);
|
|
19
|
+
this.container.appendChild(this.canvas);
|
|
20
|
+
}
|
|
21
|
+
mountRenderer(t, a) {
|
|
22
|
+
for (; this.container.firstChild; )
|
|
23
|
+
this.container.removeChild(this.container.firstChild);
|
|
24
|
+
this.container.appendChild(t), this.canvas = t, this.attachAspectRatio(a);
|
|
25
|
+
}
|
|
26
|
+
centerIfFullscreen() {
|
|
27
|
+
if (!this.fullscreen)
|
|
28
|
+
return;
|
|
29
|
+
const t = this.container.style;
|
|
30
|
+
t.display = "flex", t.alignItems = "center", t.justifyContent = "center", t.position = "fixed", t.inset = "0";
|
|
31
|
+
}
|
|
32
|
+
attachAspectRatio(t) {
|
|
33
|
+
this.ratioDelegate ? (this.ratioDelegate.canvas = this.canvas, this.ratioDelegate.onResize = t, this.ratioDelegate.aspectRatio = this.aspectRatio, this.ratioDelegate.apply()) : (this.ratioDelegate = new s({
|
|
34
|
+
container: this.container,
|
|
35
|
+
canvas: this.canvas,
|
|
36
|
+
aspectRatio: this.aspectRatio,
|
|
37
|
+
onResize: t
|
|
38
|
+
}), this.ratioDelegate.attach());
|
|
39
|
+
}
|
|
40
|
+
destroy() {
|
|
41
|
+
this.ratioDelegate?.detach(), this.ratioDelegate = null;
|
|
42
|
+
}
|
|
43
|
+
ensureContainer(t, a) {
|
|
44
|
+
if (a)
|
|
45
|
+
return a;
|
|
46
|
+
if (t) {
|
|
47
|
+
const i = document.getElementById(t);
|
|
48
|
+
if (i)
|
|
49
|
+
return i;
|
|
50
|
+
}
|
|
51
|
+
const n = t || this.id || "zylem-root", e = document.createElement("main");
|
|
52
|
+
return e.setAttribute("id", n), e.style.position = "relative", e.style.width = "100%", e.style.height = "100%", document.body.appendChild(e), e;
|
|
53
|
+
}
|
|
54
|
+
}
|
|
55
|
+
export {
|
|
56
|
+
o as GameCanvas
|
|
57
|
+
};
|
|
@@ -0,0 +1,63 @@
|
|
|
1
|
+
import { StageInterface } from "../types";
|
|
2
|
+
import { GameInputConfig } from "./game-interfaces";
|
|
3
|
+
import { AspectRatio, AspectRatioValue } from "../device/aspect-ratio";
|
|
4
|
+
import { RetroPresetKey } from "./game-retro-resolutions";
|
|
5
|
+
export type GameConfigLike = Partial<{
|
|
6
|
+
id: string;
|
|
7
|
+
globals: Record<string, any>;
|
|
8
|
+
stages: StageInterface[];
|
|
9
|
+
debug: boolean;
|
|
10
|
+
time: number;
|
|
11
|
+
input: GameInputConfig;
|
|
12
|
+
/** numeric value or key in AspectRatio */
|
|
13
|
+
aspectRatio: AspectRatioValue | keyof typeof AspectRatio;
|
|
14
|
+
/** console/display preset to derive aspect ratio */
|
|
15
|
+
preset: RetroPresetKey;
|
|
16
|
+
/** lock internal render buffer to this resolution (e.g., '256x240' or { width, height }) */
|
|
17
|
+
resolution: string | {
|
|
18
|
+
width: number;
|
|
19
|
+
height: number;
|
|
20
|
+
};
|
|
21
|
+
fullscreen: boolean;
|
|
22
|
+
/** CSS background value for document body */
|
|
23
|
+
bodyBackground: string;
|
|
24
|
+
/** existing container by reference */
|
|
25
|
+
container: HTMLElement;
|
|
26
|
+
/** create/find container by id */
|
|
27
|
+
containerId: string;
|
|
28
|
+
/** optional canvas if caller wants to manage it */
|
|
29
|
+
canvas: HTMLCanvasElement;
|
|
30
|
+
}>;
|
|
31
|
+
export declare class GameConfig {
|
|
32
|
+
id: string;
|
|
33
|
+
globals: Record<string, any>;
|
|
34
|
+
stages: StageInterface[];
|
|
35
|
+
debug: boolean;
|
|
36
|
+
time: number;
|
|
37
|
+
input: GameInputConfig | undefined;
|
|
38
|
+
aspectRatio: number;
|
|
39
|
+
internalResolution: {
|
|
40
|
+
width: number;
|
|
41
|
+
height: number;
|
|
42
|
+
} | undefined;
|
|
43
|
+
fullscreen: boolean;
|
|
44
|
+
bodyBackground: string | undefined;
|
|
45
|
+
container: HTMLElement;
|
|
46
|
+
containerId?: string | undefined;
|
|
47
|
+
canvas?: HTMLCanvasElement | undefined;
|
|
48
|
+
constructor(id: string, globals: Record<string, any>, stages: StageInterface[], debug: boolean, time: number, input: GameInputConfig | undefined, aspectRatio: number, internalResolution: {
|
|
49
|
+
width: number;
|
|
50
|
+
height: number;
|
|
51
|
+
} | undefined, fullscreen: boolean, bodyBackground: string | undefined, container: HTMLElement, containerId?: string | undefined, canvas?: HTMLCanvasElement | undefined);
|
|
52
|
+
}
|
|
53
|
+
export declare function createDefaultGameConfig(base?: Partial<Pick<GameConfig, 'id' | 'debug' | 'time' | 'input'>> & {
|
|
54
|
+
stages?: StageInterface[];
|
|
55
|
+
globals?: Record<string, any>;
|
|
56
|
+
}): GameConfig;
|
|
57
|
+
export declare function resolveGameConfig(user?: GameConfigLike): GameConfig;
|
|
58
|
+
/**
|
|
59
|
+
* Factory for authoring configuration objects in user code.
|
|
60
|
+
* Returns a plain object that can be passed to `game(...)`.
|
|
61
|
+
*/
|
|
62
|
+
export declare function gameConfig(config: GameConfigLike): GameConfigLike;
|
|
63
|
+
//# sourceMappingURL=game-config.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"game-config.d.ts","sourceRoot":"","sources":["../../../src/lib/game/game-config.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,UAAU,CAAC;AAC1C,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AACpD,OAAO,EAAE,WAAW,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AACvE,OAAO,EAA0D,cAAc,EAAE,MAAM,0BAA0B,CAAC;AAElH,MAAM,MAAM,cAAc,GAAG,OAAO,CAAC;IACpC,EAAE,EAAE,MAAM,CAAC;IACX,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;IAC7B,MAAM,EAAE,cAAc,EAAE,CAAC;IACzB,KAAK,EAAE,OAAO,CAAC;IACf,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,eAAe,CAAC;IACvB,0CAA0C;IAC1C,WAAW,EAAE,gBAAgB,GAAG,MAAM,OAAO,WAAW,CAAC;IACzD,oDAAoD;IACpD,MAAM,EAAE,cAAc,CAAC;IACvB,4FAA4F;IAC5F,UAAU,EAAE,MAAM,GAAG;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,CAAC;IACvD,UAAU,EAAE,OAAO,CAAC;IACpB,6CAA6C;IAC7C,cAAc,EAAE,MAAM,CAAC;IACvB,sCAAsC;IACtC,SAAS,EAAE,WAAW,CAAC;IACvB,kCAAkC;IAClC,WAAW,EAAE,MAAM,CAAC;IACpB,mDAAmD;IACnD,MAAM,EAAE,iBAAiB,CAAC;CAC1B,CAAC,CAAC;AAEH,qBAAa,UAAU;IAEd,EAAE,EAAE,MAAM;IACV,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;IAC5B,MAAM,EAAE,cAAc,EAAE;IACxB,KAAK,EAAE,OAAO;IACd,IAAI,EAAE,MAAM;IACZ,KAAK,EAAE,eAAe,GAAG,SAAS;IAClC,WAAW,EAAE,MAAM;IACnB,kBAAkB,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,GAAG,SAAS;IACjE,UAAU,EAAE,OAAO;IACnB,cAAc,EAAE,MAAM,GAAG,SAAS;IAClC,SAAS,EAAE,WAAW;IACtB,WAAW,CAAC,EAAE,MAAM;IACpB,MAAM,CAAC,EAAE,iBAAiB;gBAZ1B,EAAE,EAAE,MAAM,EACV,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,EAC5B,MAAM,EAAE,cAAc,EAAE,EACxB,KAAK,EAAE,OAAO,EACd,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,eAAe,GAAG,SAAS,EAClC,WAAW,EAAE,MAAM,EACnB,kBAAkB,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,GAAG,SAAS,EACjE,UAAU,EAAE,OAAO,EACnB,cAAc,EAAE,MAAM,GAAG,SAAS,EAClC,SAAS,EAAE,WAAW,EACtB,WAAW,CAAC,EAAE,MAAM,YAAA,EACpB,MAAM,CAAC,EAAE,iBAAiB,YAAA;CAElC;AAkBD,wBAAgB,uBAAuB,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,GAAG,OAAO,GAAG,MAAM,GAAG,OAAO,CAAC,CAAC,GAAG;IAAE,MAAM,CAAC,EAAE,cAAc,EAAE,CAAC;IAAC,OAAO,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAA;CAAE,GAAG,UAAU,CAkBtL;AAED,wBAAgB,iBAAiB,CAAC,IAAI,CAAC,EAAE,cAAc,GAAG,UAAU,CAoEnE;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,cAAc,GAAG,cAAc,CAEjE"}
|
|
@@ -0,0 +1,79 @@
|
|
|
1
|
+
import { AspectRatio as p } from "../device/aspect-ratio.js";
|
|
2
|
+
import { getDisplayAspect as b, parseResolution as y, getPresetResolution as R } from "./game-retro-resolutions.js";
|
|
3
|
+
class f {
|
|
4
|
+
id;
|
|
5
|
+
globals;
|
|
6
|
+
stages;
|
|
7
|
+
debug;
|
|
8
|
+
time;
|
|
9
|
+
input;
|
|
10
|
+
aspectRatio;
|
|
11
|
+
internalResolution;
|
|
12
|
+
fullscreen;
|
|
13
|
+
bodyBackground;
|
|
14
|
+
container;
|
|
15
|
+
containerId;
|
|
16
|
+
canvas;
|
|
17
|
+
constructor(i, o, n, e, l, d, r, a, g, c, s, h, m) {
|
|
18
|
+
this.id = i, this.globals = o, this.stages = n, this.debug = e, this.time = l, this.input = d, this.aspectRatio = r, this.internalResolution = a, this.fullscreen = g, this.bodyBackground = c, this.container = s, this.containerId = h, this.canvas = m;
|
|
19
|
+
}
|
|
20
|
+
}
|
|
21
|
+
function u(t, i) {
|
|
22
|
+
if (i)
|
|
23
|
+
return i;
|
|
24
|
+
if (t) {
|
|
25
|
+
const e = document.getElementById(t);
|
|
26
|
+
if (e)
|
|
27
|
+
return e;
|
|
28
|
+
}
|
|
29
|
+
const o = t || "zylem-root", n = document.createElement("main");
|
|
30
|
+
return n.setAttribute("id", o), n.style.position = "relative", n.style.width = "100%", n.style.height = "100%", document.body.appendChild(n), n;
|
|
31
|
+
}
|
|
32
|
+
function B(t) {
|
|
33
|
+
const i = t?.id ?? "zylem", o = u(i);
|
|
34
|
+
return new f(i, t?.globals ?? {}, t?.stages ?? [], !!t?.debug, t?.time ?? 0, t?.input, p.SixteenByNine, void 0, !0, "#000000", o, i, void 0);
|
|
35
|
+
}
|
|
36
|
+
function C(t) {
|
|
37
|
+
const i = B({
|
|
38
|
+
id: t?.id ?? "zylem",
|
|
39
|
+
debug: !!t?.debug,
|
|
40
|
+
time: t?.time ?? 0,
|
|
41
|
+
input: t?.input,
|
|
42
|
+
stages: t?.stages ?? [],
|
|
43
|
+
globals: t?.globals ?? {}
|
|
44
|
+
}), o = t?.containerId ?? i.containerId, n = u(o, t?.container ?? null), e = t?.aspectRatio;
|
|
45
|
+
let l = i.aspectRatio;
|
|
46
|
+
if (typeof e == "number" || e && typeof e == "string")
|
|
47
|
+
l = typeof e == "number" ? e : p[e] ?? i.aspectRatio;
|
|
48
|
+
else if (t?.preset)
|
|
49
|
+
try {
|
|
50
|
+
l = b(t.preset) || i.aspectRatio;
|
|
51
|
+
} catch {
|
|
52
|
+
l = i.aspectRatio;
|
|
53
|
+
}
|
|
54
|
+
const d = t?.fullscreen ?? i.fullscreen, r = t?.bodyBackground ?? i.bodyBackground;
|
|
55
|
+
let a;
|
|
56
|
+
if (t?.resolution) {
|
|
57
|
+
if (typeof t.resolution == "string") {
|
|
58
|
+
const c = y(t.resolution);
|
|
59
|
+
if (c && (a = c), !a && t.preset) {
|
|
60
|
+
const s = R(t.preset, t.resolution);
|
|
61
|
+
s && (a = { width: s.width, height: s.height });
|
|
62
|
+
}
|
|
63
|
+
} else if (typeof t.resolution == "object") {
|
|
64
|
+
const c = t.resolution.width, s = t.resolution.height;
|
|
65
|
+
Number.isFinite(c) && Number.isFinite(s) && (a = { width: c, height: s });
|
|
66
|
+
}
|
|
67
|
+
}
|
|
68
|
+
const g = t?.canvas ?? void 0;
|
|
69
|
+
return new f(t?.id ?? i.id, t?.globals ?? i.globals, t?.stages ?? i.stages, !!(t?.debug ?? i.debug), t?.time ?? i.time, t?.input ?? i.input, l, a, d, r, n, o, g);
|
|
70
|
+
}
|
|
71
|
+
function k(t) {
|
|
72
|
+
return { ...t };
|
|
73
|
+
}
|
|
74
|
+
export {
|
|
75
|
+
f as GameConfig,
|
|
76
|
+
B as createDefaultGameConfig,
|
|
77
|
+
k as gameConfig,
|
|
78
|
+
C as resolveGameConfig
|
|
79
|
+
};
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
import { Stage } from '../stage/stage';
|
|
2
|
+
import type { BasicTypes, BaseGlobals, ZylemGameConfig, GameInputConfig } from './game-interfaces';
|
|
3
|
+
export declare const gameDefaultsState: Partial<ZylemGameConfig<Stage, any, BaseGlobals>>;
|
|
4
|
+
/** Replace multiple defaults at once (shallow merge). */
|
|
5
|
+
export declare function setGameDefaults(partial: Partial<ZylemGameConfig<Stage, any, BaseGlobals>>): void;
|
|
6
|
+
/** Reset defaults back to library defaults. */
|
|
7
|
+
export declare function resetGameDefaults(): void;
|
|
8
|
+
/**
|
|
9
|
+
* Get a plain object copy of the current defaults.
|
|
10
|
+
*/
|
|
11
|
+
export declare function getGameDefaultConfig<TGlobals extends Record<string, BasicTypes> = BaseGlobals>(): {
|
|
12
|
+
id: string;
|
|
13
|
+
globals: TGlobals;
|
|
14
|
+
stages: Stage[];
|
|
15
|
+
debug?: boolean;
|
|
16
|
+
time?: number;
|
|
17
|
+
input?: GameInputConfig;
|
|
18
|
+
};
|
|
19
|
+
//# sourceMappingURL=game-default.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"game-default.d.ts","sourceRoot":"","sources":["../../../src/lib/game/game-default.ts"],"names":[],"mappings":"AACA,OAAO,EAAS,KAAK,EAAE,MAAM,gBAAgB,CAAC;AAC9C,OAAO,KAAK,EAAE,UAAU,EAAE,WAAW,EAAE,eAAe,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAmBnG,eAAO,MAAM,iBAAiB,mDAE7B,CAAC;AAEF,yDAAyD;AACzD,wBAAgB,eAAe,CAAC,OAAO,EAAE,OAAO,CAAC,eAAe,CAAC,KAAK,EAAE,GAAG,EAAE,WAAW,CAAC,CAAC,GAAG,IAAI,CAEhG;AAED,+CAA+C;AAC/C,wBAAgB,iBAAiB,IAAI,IAAI,CAExC;AAED;;GAEG;AACH,wBAAgB,oBAAoB,CAAC,QAAQ,SAAS,MAAM,CAAC,MAAM,EAAE,UAAU,CAAC,GAAG,WAAW,KAAK;IAClG,EAAE,EAAE,MAAM,CAAC;IACX,OAAO,EAAE,QAAQ,CAAC;IAClB,MAAM,EAAE,KAAK,EAAE,CAAC;IAChB,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,KAAK,CAAC,EAAE,eAAe,CAAC;CACxB,CASA"}
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@@ -0,0 +1,24 @@
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1
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+
import { proxy as i } from "valtio/vanilla";
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2
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+
import { stage as e } from "../stage/stage.js";
|
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3
|
+
const a = () => ({
|
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4
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+
id: "zylem",
|
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5
|
+
globals: {},
|
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6
|
+
stages: [e()],
|
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7
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+
debug: !1,
|
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8
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+
time: 0,
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9
|
+
input: void 0
|
|
10
|
+
}), t = i({ ...a() });
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11
|
+
function g() {
|
|
12
|
+
return {
|
|
13
|
+
id: t.id ?? "zylem",
|
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14
|
+
globals: t.globals ?? {},
|
|
15
|
+
stages: t.stages ?? [e()],
|
|
16
|
+
debug: t.debug,
|
|
17
|
+
time: t.time,
|
|
18
|
+
input: t.input
|
|
19
|
+
};
|
|
20
|
+
}
|
|
21
|
+
export {
|
|
22
|
+
t as gameDefaultsState,
|
|
23
|
+
g as getGameDefaultConfig
|
|
24
|
+
};
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|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { UpdateFunction } from "../core/base-node-life-cycle";
|
|
2
2
|
export type BasicTypes = number | string | boolean;
|
|
3
|
-
export type
|
|
3
|
+
export type BaseGlobals = Record<string, BasicTypes>;
|
|
4
4
|
export type KeyboardMapping = Record<string, string[]>;
|
|
5
5
|
export type MouseMapping = Record<string, string[]>;
|
|
6
6
|
export interface GameInputPlayerConfig {
|
|
@@ -17,7 +17,7 @@ export interface GameInputConfig {
|
|
|
17
17
|
p7?: GameInputPlayerConfig;
|
|
18
18
|
p8?: GameInputPlayerConfig;
|
|
19
19
|
}
|
|
20
|
-
export interface ZylemGameConfig<StageInterface, GameInterface, TGlobals extends
|
|
20
|
+
export interface ZylemGameConfig<StageInterface, GameInterface, TGlobals extends BaseGlobals> {
|
|
21
21
|
id: string;
|
|
22
22
|
globals?: TGlobals;
|
|
23
23
|
stages?: StageInterface[];
|
|
@@ -26,3 +26,4 @@ export interface ZylemGameConfig<StageInterface, GameInterface, TGlobals extends
|
|
|
26
26
|
time?: number;
|
|
27
27
|
input?: GameInputConfig;
|
|
28
28
|
}
|
|
29
|
+
//# sourceMappingURL=game-interfaces.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|