@zylem/game-lib 0.3.16 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (294) hide show
  1. package/README.md +39 -14
  2. package/dist/.vite/manifest.json +140 -64
  3. package/dist/api/actions.d.ts +5 -0
  4. package/dist/api/actions.d.ts.map +1 -0
  5. package/dist/api/behaviors.d.ts +4 -0
  6. package/dist/api/behaviors.d.ts.map +1 -0
  7. package/dist/api/camera.d.ts +4 -0
  8. package/dist/api/camera.d.ts.map +1 -0
  9. package/dist/api/core.d.ts +6 -0
  10. package/dist/api/core.d.ts.map +1 -0
  11. package/dist/api/entities.d.ts +9 -0
  12. package/dist/api/entities.d.ts.map +1 -0
  13. package/dist/api/main.d.ts +32 -0
  14. package/dist/api/main.d.ts.map +1 -0
  15. package/dist/api/stage.d.ts +7 -0
  16. package/dist/api/stage.d.ts.map +1 -0
  17. package/dist/core.js +4 -4
  18. package/dist/lib/actions/behaviors/actions.d.ts +1 -0
  19. package/dist/lib/actions/behaviors/actions.d.ts.map +1 -0
  20. package/dist/lib/actions/behaviors/behavior.d.ts +1 -0
  21. package/dist/lib/actions/behaviors/behavior.d.ts.map +1 -0
  22. package/dist/lib/actions/behaviors/boundaries/boundary.d.ts +1 -0
  23. package/dist/lib/actions/behaviors/boundaries/boundary.d.ts.map +1 -0
  24. package/dist/lib/actions/behaviors/character-controller.d.ts +1 -0
  25. package/dist/lib/actions/behaviors/character-controller.d.ts.map +1 -0
  26. package/dist/lib/actions/behaviors/debug/debug-collision.d.ts +1 -0
  27. package/dist/lib/actions/behaviors/debug/debug-collision.d.ts.map +1 -0
  28. package/dist/lib/actions/behaviors/debug/debug-update.d.ts +1 -0
  29. package/dist/lib/actions/behaviors/debug/debug-update.d.ts.map +1 -0
  30. package/dist/lib/actions/behaviors/debug/debug.d.ts +1 -0
  31. package/dist/lib/actions/behaviors/debug/debug.d.ts.map +1 -0
  32. package/dist/lib/actions/behaviors/movement/movement-sequence-2d.d.ts +1 -0
  33. package/dist/lib/actions/behaviors/movement/movement-sequence-2d.d.ts.map +1 -0
  34. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts +1 -0
  35. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts.map +1 -0
  36. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts +1 -0
  37. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts.map +1 -0
  38. package/dist/lib/actions/behaviors/ricochet/ricochet.d.ts +1 -0
  39. package/dist/lib/actions/behaviors/ricochet/ricochet.d.ts.map +1 -0
  40. package/dist/lib/actions/behaviors/zylem-behavior.d.ts +1 -0
  41. package/dist/lib/actions/behaviors/zylem-behavior.d.ts.map +1 -0
  42. package/dist/lib/actions/capabilities/moveable.d.ts +1 -0
  43. package/dist/lib/actions/capabilities/moveable.d.ts.map +1 -0
  44. package/dist/lib/actions/capabilities/rotatable.d.ts +1 -0
  45. package/dist/lib/actions/capabilities/rotatable.d.ts.map +1 -0
  46. package/dist/lib/actions/capabilities/transformable.d.ts +1 -0
  47. package/dist/lib/actions/capabilities/transformable.d.ts.map +1 -0
  48. package/dist/lib/actions/global-change.d.ts +1 -0
  49. package/dist/lib/actions/global-change.d.ts.map +1 -0
  50. package/dist/lib/camera/camera.d.ts +1 -0
  51. package/dist/lib/camera/camera.d.ts.map +1 -0
  52. package/dist/lib/camera/fixed-2d.d.ts +1 -0
  53. package/dist/lib/camera/fixed-2d.d.ts.map +1 -0
  54. package/dist/lib/camera/perspective.d.ts +1 -0
  55. package/dist/lib/camera/perspective.d.ts.map +1 -0
  56. package/dist/lib/camera/third-person.d.ts +1 -0
  57. package/dist/lib/camera/third-person.d.ts.map +1 -0
  58. package/dist/lib/camera/zylem-camera.d.ts +27 -0
  59. package/dist/lib/camera/zylem-camera.d.ts.map +1 -0
  60. package/dist/lib/camera/zylem-camera.js +100 -37
  61. package/dist/lib/collision/collision-builder.d.ts +1 -0
  62. package/dist/lib/collision/collision-builder.d.ts.map +1 -0
  63. package/dist/lib/collision/collision-delegate.d.ts +1 -0
  64. package/dist/lib/collision/collision-delegate.d.ts.map +1 -0
  65. package/dist/lib/collision/collision-group.d.ts +1 -0
  66. package/dist/lib/collision/collision-group.d.ts.map +1 -0
  67. package/dist/lib/collision/collision-mask.d.ts +1 -0
  68. package/dist/lib/collision/collision-mask.d.ts.map +1 -0
  69. package/dist/lib/collision/collision.d.ts +1 -0
  70. package/dist/lib/collision/collision.d.ts.map +1 -0
  71. package/dist/lib/collision/utils.d.ts +1 -0
  72. package/dist/lib/collision/utils.d.ts.map +1 -0
  73. package/dist/lib/collision/world.d.ts +1 -0
  74. package/dist/lib/collision/world.d.ts.map +1 -0
  75. package/dist/lib/core/asset-manager.d.ts +1 -0
  76. package/dist/lib/core/asset-manager.d.ts.map +1 -0
  77. package/dist/lib/core/base-node-life-cycle.d.ts +15 -0
  78. package/dist/lib/core/base-node-life-cycle.d.ts.map +1 -0
  79. package/dist/lib/core/base-node.d.ts +7 -2
  80. package/dist/lib/core/base-node.d.ts.map +1 -0
  81. package/dist/lib/core/base-node.js +7 -3
  82. package/dist/lib/core/entity-asset-loader.d.ts +1 -0
  83. package/dist/lib/core/entity-asset-loader.d.ts.map +1 -0
  84. package/dist/lib/core/errors.d.ts +1 -0
  85. package/dist/lib/core/errors.d.ts.map +1 -0
  86. package/dist/lib/core/flags.d.ts +1 -0
  87. package/dist/lib/core/flags.d.ts.map +1 -0
  88. package/dist/lib/core/index.d.ts +1 -0
  89. package/dist/lib/core/index.d.ts.map +1 -0
  90. package/dist/lib/core/lazy-loader.d.ts +3 -2
  91. package/dist/lib/core/lazy-loader.d.ts.map +1 -0
  92. package/dist/lib/core/lifecycle-base.d.ts +1 -0
  93. package/dist/lib/core/lifecycle-base.d.ts.map +1 -0
  94. package/dist/lib/core/preset-shader.d.ts +1 -0
  95. package/dist/lib/core/preset-shader.d.ts.map +1 -0
  96. package/dist/lib/core/three-addons/Timer.d.ts +1 -0
  97. package/dist/lib/core/three-addons/Timer.d.ts.map +1 -0
  98. package/dist/lib/core/utility/nodes.d.ts +13 -0
  99. package/dist/lib/core/utility/nodes.d.ts.map +1 -0
  100. package/dist/lib/core/utility/nodes.js +31 -0
  101. package/dist/lib/core/utility/strings.d.ts +3 -0
  102. package/dist/lib/core/utility/strings.d.ts.map +1 -0
  103. package/dist/lib/core/utility/strings.js +14 -0
  104. package/dist/lib/core/{utility.d.ts → utility/vector.d.ts} +1 -2
  105. package/dist/lib/core/utility/vector.d.ts.map +1 -0
  106. package/dist/lib/core/utility/vector.js +8 -0
  107. package/dist/lib/core/vector.d.ts +1 -0
  108. package/dist/lib/core/vector.d.ts.map +1 -0
  109. package/dist/lib/core/vessel.d.ts +4 -1
  110. package/dist/lib/core/vessel.d.ts.map +1 -0
  111. package/dist/lib/core/vessel.js +13 -9
  112. package/dist/lib/debug/console/console-state.d.ts +1 -0
  113. package/dist/lib/debug/console/console-state.d.ts.map +1 -0
  114. package/dist/lib/debug/console/console-store.d.ts +1 -0
  115. package/dist/lib/debug/console/console-store.d.ts.map +1 -0
  116. package/dist/lib/debug/debug-state.d.ts +1 -0
  117. package/dist/lib/debug/debug-state.d.ts.map +1 -0
  118. package/dist/lib/debug/debug-store.d.ts +1 -0
  119. package/dist/lib/debug/debug-store.d.ts.map +1 -0
  120. package/dist/lib/debug/state-based-debug-loader.d.ts +1 -0
  121. package/dist/lib/debug/state-based-debug-loader.d.ts.map +1 -0
  122. package/dist/lib/device/aspect-ratio.d.ts +38 -0
  123. package/dist/lib/device/aspect-ratio.d.ts.map +1 -0
  124. package/dist/lib/device/aspect-ratio.js +44 -0
  125. package/dist/lib/device/desktop.d.ts +1 -0
  126. package/dist/lib/device/desktop.d.ts.map +1 -0
  127. package/dist/lib/device/mobile.d.ts +1 -0
  128. package/dist/lib/device/mobile.d.ts.map +1 -0
  129. package/dist/lib/device/tablet.d.ts +1 -0
  130. package/dist/lib/device/tablet.d.ts.map +1 -0
  131. package/dist/lib/entities/actor.d.ts +1 -0
  132. package/dist/lib/entities/actor.d.ts.map +1 -0
  133. package/dist/lib/entities/box.d.ts +1 -0
  134. package/dist/lib/entities/box.d.ts.map +1 -0
  135. package/dist/lib/entities/builder.d.ts +1 -0
  136. package/dist/lib/entities/builder.d.ts.map +1 -0
  137. package/dist/lib/entities/create.d.ts +1 -0
  138. package/dist/lib/entities/create.d.ts.map +1 -0
  139. package/dist/lib/entities/delegates/animation.d.ts +1 -0
  140. package/dist/lib/entities/delegates/animation.d.ts.map +1 -0
  141. package/dist/lib/entities/delegates/debug.d.ts +1 -0
  142. package/dist/lib/entities/delegates/debug.d.ts.map +1 -0
  143. package/dist/lib/entities/delegates/loader.d.ts +1 -0
  144. package/dist/lib/entities/delegates/loader.d.ts.map +1 -0
  145. package/dist/lib/entities/destroy.d.ts +1 -0
  146. package/dist/lib/entities/destroy.d.ts.map +1 -0
  147. package/dist/lib/entities/entity.d.ts +4 -1
  148. package/dist/lib/entities/entity.d.ts.map +1 -0
  149. package/dist/lib/entities/entity.js +9 -5
  150. package/dist/lib/entities/index.d.ts +1 -0
  151. package/dist/lib/entities/index.d.ts.map +1 -0
  152. package/dist/lib/entities/plane.d.ts +1 -0
  153. package/dist/lib/entities/plane.d.ts.map +1 -0
  154. package/dist/lib/entities/rect.d.ts +1 -0
  155. package/dist/lib/entities/rect.d.ts.map +1 -0
  156. package/dist/lib/entities/sphere.d.ts +1 -0
  157. package/dist/lib/entities/sphere.d.ts.map +1 -0
  158. package/dist/lib/entities/sprite.d.ts +1 -0
  159. package/dist/lib/entities/sprite.d.ts.map +1 -0
  160. package/dist/lib/entities/text.d.ts +8 -0
  161. package/dist/lib/entities/text.d.ts.map +1 -0
  162. package/dist/lib/entities/text.js +77 -48
  163. package/dist/lib/entities/zone.d.ts +1 -0
  164. package/dist/lib/entities/zone.d.ts.map +1 -0
  165. package/dist/lib/game/game-blueprint.d.ts +38 -0
  166. package/dist/lib/game/game-blueprint.d.ts.map +1 -0
  167. package/dist/lib/game/game-canvas.d.ts +35 -0
  168. package/dist/lib/game/game-canvas.d.ts.map +1 -0
  169. package/dist/lib/game/game-canvas.js +57 -0
  170. package/dist/lib/game/game-config.d.ts +63 -0
  171. package/dist/lib/game/game-config.d.ts.map +1 -0
  172. package/dist/lib/game/game-config.js +79 -0
  173. package/dist/lib/game/game-default.d.ts +19 -0
  174. package/dist/lib/game/game-default.d.ts.map +1 -0
  175. package/dist/lib/game/game-default.js +24 -0
  176. package/dist/lib/game/game-interfaces.d.ts +3 -2
  177. package/dist/lib/game/game-interfaces.d.ts.map +1 -0
  178. package/dist/lib/game/game-retro-resolutions.d.ts +24 -0
  179. package/dist/lib/game/game-retro-resolutions.d.ts.map +1 -0
  180. package/dist/lib/game/game-retro-resolutions.js +81 -0
  181. package/dist/lib/game/game-state.d.ts +6 -5
  182. package/dist/lib/game/game-state.d.ts.map +1 -0
  183. package/dist/lib/game/game.d.ts +8 -12
  184. package/dist/lib/game/game.d.ts.map +1 -0
  185. package/dist/lib/game/game.js +44 -92
  186. package/dist/lib/game/zylem-game.d.ts +15 -3
  187. package/dist/lib/game/zylem-game.d.ts.map +1 -0
  188. package/dist/lib/game/zylem-game.js +67 -33
  189. package/dist/lib/graphics/geometries/XZPlaneGeometry.d.ts +1 -0
  190. package/dist/lib/graphics/geometries/XZPlaneGeometry.d.ts.map +1 -0
  191. package/dist/lib/graphics/material.d.ts +2 -1
  192. package/dist/lib/graphics/material.d.ts.map +1 -0
  193. package/dist/lib/graphics/material.js +1 -1
  194. package/dist/lib/graphics/mesh.d.ts +1 -0
  195. package/dist/lib/graphics/mesh.d.ts.map +1 -0
  196. package/dist/lib/graphics/render-pass.d.ts +1 -0
  197. package/dist/lib/graphics/render-pass.d.ts.map +1 -0
  198. package/dist/lib/graphics/zylem-scene.d.ts +8 -7
  199. package/dist/lib/graphics/zylem-scene.d.ts.map +1 -0
  200. package/dist/lib/graphics/zylem-scene.js +26 -40
  201. package/dist/lib/input/gamepad-provider.d.ts +1 -0
  202. package/dist/lib/input/gamepad-provider.d.ts.map +1 -0
  203. package/dist/lib/input/input-manager.d.ts +1 -0
  204. package/dist/lib/input/input-manager.d.ts.map +1 -0
  205. package/dist/lib/input/input-provider.d.ts +1 -0
  206. package/dist/lib/input/input-provider.d.ts.map +1 -0
  207. package/dist/lib/input/input.d.ts +1 -0
  208. package/dist/lib/input/input.d.ts.map +1 -0
  209. package/dist/lib/input/keyboard-provider.d.ts +1 -0
  210. package/dist/lib/input/keyboard-provider.d.ts.map +1 -0
  211. package/dist/lib/interfaces/entity.d.ts +1 -0
  212. package/dist/lib/interfaces/entity.d.ts.map +1 -0
  213. package/dist/lib/sounds/index.d.ts +1 -0
  214. package/dist/lib/sounds/index.d.ts.map +1 -0
  215. package/dist/lib/sounds/ping-pong-sound.d.ts +1 -0
  216. package/dist/lib/sounds/ping-pong-sound.d.ts.map +1 -0
  217. package/dist/lib/sounds/ricochet-sound.d.ts +1 -0
  218. package/dist/lib/sounds/ricochet-sound.d.ts.map +1 -0
  219. package/dist/lib/stage/debug-entity-cursor.d.ts +1 -0
  220. package/dist/lib/stage/debug-entity-cursor.d.ts.map +1 -0
  221. package/dist/lib/stage/entity-spawner.d.ts +1 -0
  222. package/dist/lib/stage/entity-spawner.d.ts.map +1 -0
  223. package/dist/lib/stage/stage-blueprint.d.ts +45 -0
  224. package/dist/lib/stage/stage-blueprint.d.ts.map +1 -0
  225. package/dist/lib/stage/stage-blueprint.js +56 -0
  226. package/dist/lib/stage/stage-camera-debug-delegate.d.ts +14 -0
  227. package/dist/lib/stage/stage-camera-debug-delegate.d.ts.map +1 -0
  228. package/dist/lib/stage/stage-debug-delegate.d.ts +1 -0
  229. package/dist/lib/stage/stage-debug-delegate.d.ts.map +1 -0
  230. package/dist/lib/stage/stage-default.d.ts +10 -0
  231. package/dist/lib/stage/stage-default.d.ts.map +1 -0
  232. package/dist/lib/stage/stage-default.js +42 -0
  233. package/dist/lib/stage/stage-state.d.ts +1 -0
  234. package/dist/lib/stage/stage-state.d.ts.map +1 -0
  235. package/dist/lib/stage/stage.d.ts +4 -3
  236. package/dist/lib/stage/stage.d.ts.map +1 -0
  237. package/dist/lib/stage/stage.js +27 -25
  238. package/dist/lib/stage/zylem-stage.d.ts +8 -4
  239. package/dist/lib/stage/zylem-stage.d.ts.map +1 -0
  240. package/dist/lib/stage/zylem-stage.js +36 -46
  241. package/dist/lib/systems/test-system.d.ts +1 -0
  242. package/dist/lib/systems/test-system.d.ts.map +1 -0
  243. package/dist/lib/systems/transformable.system.d.ts +1 -0
  244. package/dist/lib/systems/transformable.system.d.ts.map +1 -0
  245. package/dist/lib/types/entity-types.d.ts +1 -0
  246. package/dist/lib/types/entity-types.d.ts.map +1 -0
  247. package/dist/lib/types/index.d.ts +1 -0
  248. package/dist/lib/types/index.d.ts.map +1 -0
  249. package/dist/lib/types/stage-types.d.ts +1 -0
  250. package/dist/lib/types/stage-types.d.ts.map +1 -0
  251. package/dist/lib/ui/Debug.d.ts +1 -0
  252. package/dist/lib/ui/Debug.d.ts.map +1 -0
  253. package/dist/lib/ui/console/Console.d.ts +1 -0
  254. package/dist/lib/ui/console/Console.d.ts.map +1 -0
  255. package/dist/lib/ui/debug-panel/AccordionMenu.d.ts +1 -0
  256. package/dist/lib/ui/debug-panel/AccordionMenu.d.ts.map +1 -0
  257. package/dist/lib/ui/debug-panel/Menu.d.ts +1 -0
  258. package/dist/lib/ui/debug-panel/Menu.d.ts.map +1 -0
  259. package/dist/lib/ui/debug-panel/sections/EntitiesSection.d.ts +1 -0
  260. package/dist/lib/ui/debug-panel/sections/EntitiesSection.d.ts.map +1 -0
  261. package/dist/lib/ui/debug-panel/sections/GameSection.d.ts +1 -0
  262. package/dist/lib/ui/debug-panel/sections/GameSection.d.ts.map +1 -0
  263. package/dist/lib/ui/debug-panel/sections/StagesSection.d.ts +1 -0
  264. package/dist/lib/ui/debug-panel/sections/StagesSection.d.ts.map +1 -0
  265. package/dist/lib/ui/debug-panel/sections/all.d.ts +1 -0
  266. package/dist/lib/ui/debug-panel/sections/all.d.ts.map +1 -0
  267. package/dist/lib/ui/toolbar/Toolbar.d.ts +1 -0
  268. package/dist/lib/ui/toolbar/Toolbar.d.ts.map +1 -0
  269. package/dist/main.js +52 -50
  270. package/dist/stage.js +20 -4
  271. package/dist/tests/unit/collision/collision.spec.d.ts +2 -0
  272. package/dist/tests/unit/collision/collision.spec.d.ts.map +1 -0
  273. package/dist/tests/unit/core/game.spec.d.ts +2 -0
  274. package/dist/tests/unit/core/game.spec.d.ts.map +1 -0
  275. package/dist/tests/unit/core/stage.spec.d.ts +2 -0
  276. package/dist/tests/unit/core/stage.spec.d.ts.map +1 -0
  277. package/dist/tests/unit/core/vessel.spec.d.ts +2 -0
  278. package/dist/tests/unit/core/vessel.spec.d.ts.map +1 -0
  279. package/dist/tests/unit/stage/stage-blueprint.spec.d.ts +2 -0
  280. package/dist/tests/unit/stage/stage-blueprint.spec.d.ts.map +1 -0
  281. package/package.json +11 -9
  282. package/dist/actions.d.ts +0 -4
  283. package/dist/behaviors.d.ts +0 -3
  284. package/dist/camera.d.ts +0 -3
  285. package/dist/core.d.ts +0 -5
  286. package/dist/entities.d.ts +0 -8
  287. package/dist/lib/core/game-canvas.d.ts +0 -4
  288. package/dist/lib/core/utility.js +0 -20
  289. package/dist/main.d.ts +0 -30
  290. package/dist/stage.d.ts +0 -3
  291. package/dist/tests/collision/collision.spec.d.ts +0 -1
  292. package/dist/tests/core/game.spec.d.ts +0 -1
  293. package/dist/tests/core/stage.spec.d.ts +0 -1
  294. package/dist/tests/core/vessel.spec.d.ts +0 -1
package/README.md CHANGED
@@ -31,14 +31,9 @@ pnpm install
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  npm run dev
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  ```
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- ## Examples
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+ ## Getting started with a basic game
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- >Note: The examples are not up to date with the latest version of Zylem.
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- [Check out the examples repo here](https://github.com/tcool86/zylem-examples/tree/master)
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-
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- ## Basic Usage
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-
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- [Basic usage repo here](https://github.com/tcool86/zylem-basic)
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+ [Basic example](https://github.com/zylem-game-lib/zylem-basic)
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  ```html
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  <!DOCTYPE html>
@@ -56,13 +51,43 @@ npm run dev
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  ```
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  ```typescript
59
- import { game, sphere, makeMoveable } from '@tcool86/zylem';
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-
61
- const ball = await sphere();
62
- makeMoveable(ball).onUpdate(({ entity, inputs }) => {
63
- const { Horizontal, Vertical } = inputs.p1.axes;
64
- entity.moveXY(Horizontal.value * 5, -Vertical.value * 5);
54
+ /**
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+ * @author: Tim Cool
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+ *
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+ * @description: basic ball movement
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+ * the ball can be controlled with the arrow keys or gamepad
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+ * the ball cannot go outside the boundaries
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+ */
61
+ import { boundary2d, createGame, makeMoveable, sphere } from '@zylem/game-lib';
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+
63
+ // Creates a moveable sphere
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+ const ball = makeMoveable(await sphere());
65
+
66
+ // when the ball is updated, move it based on the inputs
67
+ ball.onUpdate(({ me, inputs, delta }) => {
68
+ // get the horizontal and vertical inputs from player one's controller
69
+ const { Horizontal, Vertical } = inputs.p1.axes;
70
+ // set the speed of the ball based on the delta time for smoother movement
71
+ const speed = 600 * delta;
72
+ // move the ball based on the inputs and the speed
73
+ me.moveXY(
74
+ Horizontal.value * speed,
75
+ -Vertical.value * speed
76
+ );
65
77
  });
66
78
 
67
- game(ball).start();
79
+ // add a boundary behavior to the ball
80
+ ball.addBehavior(
81
+ boundary2d({
82
+ boundaries: {
83
+ top: 3,
84
+ bottom: -3,
85
+ left: -6,
86
+ right: 6,
87
+ },
88
+ })
89
+ );
90
+
91
+ // start the game with the ball
92
+ createGame(ball).start();
68
93
  ```
@@ -1,8 +1,8 @@
1
1
  {
2
- "src/actions.ts": {
2
+ "src/api/actions.ts": {
3
3
  "file": "actions.js",
4
4
  "name": "actions",
5
- "src": "src/actions.ts",
5
+ "src": "src/api/actions.ts",
6
6
  "isEntry": true,
7
7
  "imports": [
8
8
  "src/lib/actions/behaviors/actions.ts",
@@ -11,10 +11,10 @@
11
11
  "src/lib/actions/capabilities/transformable.ts"
12
12
  ]
13
13
  },
14
- "src/behaviors.ts": {
14
+ "src/api/behaviors.ts": {
15
15
  "file": "behaviors.js",
16
16
  "name": "behaviors",
17
- "src": "src/behaviors.ts",
17
+ "src": "src/api/behaviors.ts",
18
18
  "isEntry": true,
19
19
  "imports": [
20
20
  "src/lib/actions/behaviors/boundaries/boundary.ts",
@@ -22,20 +22,20 @@
22
22
  "src/lib/actions/behaviors/ricochet/ricochet-2d-collision.ts"
23
23
  ]
24
24
  },
25
- "src/camera.ts": {
25
+ "src/api/camera.ts": {
26
26
  "file": "camera.js",
27
27
  "name": "camera",
28
- "src": "src/camera.ts",
28
+ "src": "src/api/camera.ts",
29
29
  "isEntry": true,
30
30
  "imports": [
31
31
  "src/lib/camera/camera.ts",
32
32
  "src/lib/camera/perspective.ts"
33
33
  ]
34
34
  },
35
- "src/core.ts": {
35
+ "src/api/core.ts": {
36
36
  "file": "core.js",
37
37
  "name": "core",
38
- "src": "src/core.ts",
38
+ "src": "src/api/core.ts",
39
39
  "isEntry": true,
40
40
  "imports": [
41
41
  "src/lib/game/game.ts",
@@ -43,10 +43,10 @@
43
43
  "src/lib/actions/global-change.ts"
44
44
  ]
45
45
  },
46
- "src/entities.ts": {
46
+ "src/api/entities.ts": {
47
47
  "file": "entities.js",
48
48
  "name": "entities",
49
- "src": "src/entities.ts",
49
+ "src": "src/api/entities.ts",
50
50
  "isEntry": true,
51
51
  "imports": [
52
52
  "src/lib/entities/box.ts",
@@ -59,6 +59,49 @@
59
59
  "src/lib/entities/rect.ts"
60
60
  ]
61
61
  },
62
+ "src/api/main.ts": {
63
+ "file": "main.js",
64
+ "name": "main",
65
+ "src": "src/api/main.ts",
66
+ "isEntry": true,
67
+ "imports": [
68
+ "src/lib/game/game.ts",
69
+ "src/lib/game/game-config.ts",
70
+ "src/lib/stage/stage.ts",
71
+ "src/lib/stage/entity-spawner.ts",
72
+ "src/lib/core/vessel.ts",
73
+ "src/lib/camera/camera.ts",
74
+ "src/lib/camera/perspective.ts",
75
+ "src/lib/entities/box.ts",
76
+ "src/lib/entities/sphere.ts",
77
+ "src/lib/entities/sprite.ts",
78
+ "src/lib/entities/plane.ts",
79
+ "src/lib/entities/zone.ts",
80
+ "src/lib/entities/actor.ts",
81
+ "src/lib/entities/text.ts",
82
+ "src/lib/entities/rect.ts",
83
+ "src/lib/actions/capabilities/moveable.ts",
84
+ "src/lib/actions/capabilities/rotatable.ts",
85
+ "src/lib/actions/capabilities/transformable.ts",
86
+ "src/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.ts",
87
+ "src/lib/actions/behaviors/ricochet/ricochet-2d-collision.ts",
88
+ "src/lib/actions/behaviors/boundaries/boundary.ts",
89
+ "src/lib/entities/destroy.ts",
90
+ "src/lib/actions/global-change.ts"
91
+ ]
92
+ },
93
+ "src/api/stage.ts": {
94
+ "file": "stage.js",
95
+ "name": "stage",
96
+ "src": "src/api/stage.ts",
97
+ "isEntry": true,
98
+ "imports": [
99
+ "src/lib/stage/stage.ts",
100
+ "src/lib/stage/entity-spawner.ts",
101
+ "src/lib/stage/stage-blueprint.ts",
102
+ "src/lib/stage/stage-default.ts"
103
+ ]
104
+ },
62
105
  "src/lib/actions/behaviors/actions.ts": {
63
106
  "file": "lib/actions/behaviors/actions.js",
64
107
  "name": "lib/actions/behaviors/actions",
@@ -210,10 +253,28 @@
210
253
  "name": "lib/core/three-addons/Timer",
211
254
  "src": "src/lib/core/three-addons/Timer.ts"
212
255
  },
213
- "src/lib/core/utility.ts": {
214
- "file": "lib/core/utility.js",
215
- "name": "lib/core/utility",
216
- "src": "src/lib/core/utility.ts"
256
+ "src/lib/core/utility/nodes.ts": {
257
+ "file": "lib/core/utility/nodes.js",
258
+ "name": "lib/core/utility/nodes",
259
+ "src": "src/lib/core/utility/nodes.ts",
260
+ "imports": [
261
+ "src/lib/core/base-node.ts",
262
+ "src/lib/stage/stage.ts",
263
+ "src/lib/entities/entity.ts"
264
+ ],
265
+ "dynamicImports": [
266
+ "src/lib/game/game-default.ts"
267
+ ]
268
+ },
269
+ "src/lib/core/utility/strings.ts": {
270
+ "file": "lib/core/utility/strings.js",
271
+ "name": "lib/core/utility/strings",
272
+ "src": "src/lib/core/utility/strings.ts"
273
+ },
274
+ "src/lib/core/utility/vector.ts": {
275
+ "file": "lib/core/utility/vector.js",
276
+ "name": "lib/core/utility/vector",
277
+ "src": "src/lib/core/utility/vector.ts"
217
278
  },
218
279
  "src/lib/core/vessel.ts": {
219
280
  "file": "lib/core/vessel.js",
@@ -236,6 +297,11 @@
236
297
  "src/lib/debug/console/console-state.ts"
237
298
  ]
238
299
  },
300
+ "src/lib/device/aspect-ratio.ts": {
301
+ "file": "lib/device/aspect-ratio.js",
302
+ "name": "lib/device/aspect-ratio",
303
+ "src": "src/lib/device/aspect-ratio.ts"
304
+ },
239
305
  "src/lib/entities/actor.ts": {
240
306
  "file": "lib/entities/actor.js",
241
307
  "name": "lib/entities/actor",
@@ -378,6 +444,37 @@
378
444
  "src/lib/game/game-state.ts"
379
445
  ]
380
446
  },
447
+ "src/lib/game/game-canvas.ts": {
448
+ "file": "lib/game/game-canvas.js",
449
+ "name": "lib/game/game-canvas",
450
+ "src": "src/lib/game/game-canvas.ts",
451
+ "imports": [
452
+ "src/lib/device/aspect-ratio.ts"
453
+ ]
454
+ },
455
+ "src/lib/game/game-config.ts": {
456
+ "file": "lib/game/game-config.js",
457
+ "name": "lib/game/game-config",
458
+ "src": "src/lib/game/game-config.ts",
459
+ "imports": [
460
+ "src/lib/device/aspect-ratio.ts",
461
+ "src/lib/game/game-retro-resolutions.ts"
462
+ ]
463
+ },
464
+ "src/lib/game/game-default.ts": {
465
+ "file": "lib/game/game-default.js",
466
+ "name": "lib/game/game-default",
467
+ "src": "src/lib/game/game-default.ts",
468
+ "isDynamicEntry": true,
469
+ "imports": [
470
+ "src/lib/stage/stage.ts"
471
+ ]
472
+ },
473
+ "src/lib/game/game-retro-resolutions.ts": {
474
+ "file": "lib/game/game-retro-resolutions.js",
475
+ "name": "lib/game/game-retro-resolutions",
476
+ "src": "src/lib/game/game-retro-resolutions.ts"
477
+ },
381
478
  "src/lib/game/game-state.ts": {
382
479
  "file": "lib/game/game-state.js",
383
480
  "name": "lib/game/game-state",
@@ -388,12 +485,12 @@
388
485
  "name": "lib/game/game",
389
486
  "src": "src/lib/game/game.ts",
390
487
  "imports": [
391
- "src/lib/core/base-node.ts",
392
488
  "src/lib/game/zylem-game.ts",
393
- "src/lib/stage/stage.ts",
394
489
  "src/lib/debug/debug-state.ts",
395
- "src/lib/entities/entity.ts",
396
- "src/lib/game/game-state.ts"
490
+ "src/lib/game/game-state.ts",
491
+ "src/lib/core/utility/nodes.ts",
492
+ "src/lib/game/game-config.ts",
493
+ "src/lib/stage/stage.ts"
397
494
  ]
398
495
  },
399
496
  "src/lib/game/zylem-game.ts": {
@@ -404,7 +501,9 @@
404
501
  "src/lib/game/game-state.ts",
405
502
  "src/lib/debug/debug-state.ts",
406
503
  "src/lib/input/input-manager.ts",
407
- "src/lib/core/three-addons/Timer.ts"
504
+ "src/lib/core/three-addons/Timer.ts",
505
+ "src/lib/game/game-config.ts",
506
+ "src/lib/game/game-canvas.ts"
408
507
  ]
409
508
  },
410
509
  "src/lib/graphics/geometries/XZPlaneGeometry.ts": {
@@ -417,7 +516,7 @@
417
516
  "name": "lib/graphics/material",
418
517
  "src": "src/lib/graphics/material.ts",
419
518
  "imports": [
420
- "src/lib/core/utility.ts",
519
+ "src/lib/core/utility/strings.ts",
421
520
  "src/lib/core/preset-shader.ts"
422
521
  ]
423
522
  },
@@ -508,6 +607,14 @@
508
607
  "name": "lib/stage/entity-spawner",
509
608
  "src": "src/lib/stage/entity-spawner.ts"
510
609
  },
610
+ "src/lib/stage/stage-blueprint.ts": {
611
+ "file": "lib/stage/stage-blueprint.js",
612
+ "name": "lib/stage/stage-blueprint",
613
+ "src": "src/lib/stage/stage-blueprint.ts",
614
+ "imports": [
615
+ "src/lib/stage/stage.ts"
616
+ ]
617
+ },
511
618
  "src/lib/stage/stage-debug-delegate.ts": {
512
619
  "file": "lib/stage/stage-debug-delegate.js",
513
620
  "name": "lib/stage/stage-debug-delegate",
@@ -517,6 +624,14 @@
517
624
  "src/lib/stage/debug-entity-cursor.ts"
518
625
  ]
519
626
  },
627
+ "src/lib/stage/stage-default.ts": {
628
+ "file": "lib/stage/stage-default.js",
629
+ "name": "lib/stage/stage-default",
630
+ "src": "src/lib/stage/stage-default.ts",
631
+ "imports": [
632
+ "src/lib/core/utility/vector.ts"
633
+ ]
634
+ },
520
635
  "src/lib/stage/stage-state.ts": {
521
636
  "file": "lib/stage/stage-state.js",
522
637
  "name": "lib/stage/stage-state",
@@ -529,7 +644,8 @@
529
644
  "imports": [
530
645
  "src/lib/stage/zylem-stage.ts",
531
646
  "src/lib/camera/camera.ts",
532
- "src/lib/stage/stage-state.ts"
647
+ "src/lib/stage/stage-state.ts",
648
+ "src/lib/stage/stage-default.ts"
533
649
  ]
534
650
  },
535
651
  "src/lib/stage/zylem-stage.ts": {
@@ -540,62 +656,22 @@
540
656
  "src/lib/collision/world.ts",
541
657
  "src/lib/graphics/zylem-scene.ts",
542
658
  "src/lib/stage/stage-state.ts",
543
- "src/lib/core/utility.ts",
659
+ "src/lib/core/utility/vector.ts",
544
660
  "src/lib/debug/debug-state.ts",
545
661
  "src/lib/game/game-state.ts",
546
662
  "src/lib/core/lifecycle-base.ts",
547
663
  "src/lib/systems/transformable.system.ts",
548
664
  "src/lib/core/base-node.ts",
549
- "src/lib/camera/zylem-camera.ts",
550
665
  "src/lib/camera/perspective.ts",
551
666
  "src/lib/camera/camera.ts",
552
667
  "src/lib/stage/stage-debug-delegate.ts",
553
- "src/lib/entities/entity.ts"
668
+ "src/lib/entities/entity.ts",
669
+ "src/lib/camera/zylem-camera.ts"
554
670
  ]
555
671
  },
556
672
  "src/lib/systems/transformable.system.ts": {
557
673
  "file": "lib/systems/transformable.system.js",
558
674
  "name": "lib/systems/transformable.system",
559
675
  "src": "src/lib/systems/transformable.system.ts"
560
- },
561
- "src/main.ts": {
562
- "file": "main.js",
563
- "name": "main",
564
- "src": "src/main.ts",
565
- "isEntry": true,
566
- "imports": [
567
- "src/lib/game/game.ts",
568
- "src/lib/stage/stage.ts",
569
- "src/lib/stage/entity-spawner.ts",
570
- "src/lib/core/vessel.ts",
571
- "src/lib/camera/camera.ts",
572
- "src/lib/camera/perspective.ts",
573
- "src/lib/entities/box.ts",
574
- "src/lib/entities/sphere.ts",
575
- "src/lib/entities/sprite.ts",
576
- "src/lib/entities/plane.ts",
577
- "src/lib/entities/zone.ts",
578
- "src/lib/entities/actor.ts",
579
- "src/lib/entities/text.ts",
580
- "src/lib/entities/rect.ts",
581
- "src/lib/actions/capabilities/moveable.ts",
582
- "src/lib/actions/capabilities/rotatable.ts",
583
- "src/lib/actions/capabilities/transformable.ts",
584
- "src/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.ts",
585
- "src/lib/actions/behaviors/ricochet/ricochet-2d-collision.ts",
586
- "src/lib/actions/behaviors/boundaries/boundary.ts",
587
- "src/lib/entities/destroy.ts",
588
- "src/lib/actions/global-change.ts"
589
- ]
590
- },
591
- "src/stage.ts": {
592
- "file": "stage.js",
593
- "name": "stage",
594
- "src": "src/stage.ts",
595
- "isEntry": true,
596
- "imports": [
597
- "src/lib/stage/stage.ts",
598
- "src/lib/stage/entity-spawner.ts"
599
- ]
600
676
  }
601
677
  }
@@ -0,0 +1,5 @@
1
+ export * as actions from '../lib/actions/behaviors/actions';
2
+ export { makeMoveable } from '../lib/actions/capabilities/moveable';
3
+ export { makeRotatable } from '../lib/actions/capabilities/rotatable';
4
+ export { makeTransformable } from '../lib/actions/capabilities/transformable';
5
+ //# sourceMappingURL=actions.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"actions.d.ts","sourceRoot":"","sources":["../../src/api/actions.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,OAAO,MAAM,kCAAkC,CAAC;AAC5D,OAAO,EAAE,YAAY,EAAE,MAAM,sCAAsC,CAAC;AACpE,OAAO,EAAE,aAAa,EAAE,MAAM,uCAAuC,CAAC;AACtE,OAAO,EAAE,iBAAiB,EAAE,MAAM,2CAA2C,CAAC"}
@@ -0,0 +1,4 @@
1
+ export { boundary2d } from '../lib/actions/behaviors/boundaries/boundary';
2
+ export { ricochet2DInBounds } from '../lib/actions/behaviors/ricochet/ricochet-2d-in-bounds';
3
+ export { ricochet2DCollision } from '../lib/actions/behaviors/ricochet/ricochet-2d-collision';
4
+ //# sourceMappingURL=behaviors.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"behaviors.d.ts","sourceRoot":"","sources":["../../src/api/behaviors.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,8CAA8C,CAAC;AAC1E,OAAO,EAAE,kBAAkB,EAAE,MAAM,yDAAyD,CAAC;AAC7F,OAAO,EAAE,mBAAmB,EAAE,MAAM,yDAAyD,CAAC"}
@@ -0,0 +1,4 @@
1
+ export { camera } from '../lib/camera/camera';
2
+ export type { PerspectiveType } from '../lib/camera/perspective';
3
+ export { Perspectives } from '../lib/camera/perspective';
4
+ //# sourceMappingURL=camera.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"camera.d.ts","sourceRoot":"","sources":["../../src/api/camera.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAC9C,YAAY,EAAE,eAAe,EAAE,MAAM,2BAA2B,CAAC;AACjE,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC"}
@@ -0,0 +1,6 @@
1
+ export { createGame } from '../lib/game/game';
2
+ export type { ZylemGameConfig } from '../lib/game/game-interfaces';
3
+ export { vessel } from '../lib/core/vessel';
4
+ export type { Vect3 } from '../lib/core/utility/vector';
5
+ export { globalChange, globalChanges, variableChange, variableChanges } from '../lib/actions/global-change';
6
+ //# sourceMappingURL=core.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"core.d.ts","sourceRoot":"","sources":["../../src/api/core.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAC9C,YAAY,EAAE,eAAe,EAAE,MAAM,6BAA6B,CAAC;AAEnE,OAAO,EAAE,MAAM,EAAE,MAAM,oBAAoB,CAAC;AAE5C,YAAY,EAAE,KAAK,EAAE,MAAM,4BAA4B,CAAC;AAExD,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC"}
@@ -0,0 +1,9 @@
1
+ export { box, ZylemBox } from '../lib/entities/box';
2
+ export { sphere } from '../lib/entities/sphere';
3
+ export { sprite } from '../lib/entities/sprite';
4
+ export { plane } from '../lib/entities/plane';
5
+ export { zone } from '../lib/entities/zone';
6
+ export { actor } from '../lib/entities/actor';
7
+ export { text } from '../lib/entities/text';
8
+ export { rect } from '../lib/entities/rect';
9
+ //# sourceMappingURL=entities.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"entities.d.ts","sourceRoot":"","sources":["../../src/api/entities.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,GAAG,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AACpD,OAAO,EAAE,MAAM,EAAE,MAAM,wBAAwB,CAAC;AAChD,OAAO,EAAE,MAAM,EAAE,MAAM,wBAAwB,CAAC;AAChD,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAC9C,OAAO,EAAE,IAAI,EAAE,MAAM,sBAAsB,CAAC;AAC5C,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAC9C,OAAO,EAAE,IAAI,EAAE,MAAM,sBAAsB,CAAC;AAC5C,OAAO,EAAE,IAAI,EAAE,MAAM,sBAAsB,CAAC"}
@@ -0,0 +1,32 @@
1
+ export { createGame } from '../lib/game/game';
2
+ export type { ZylemGameConfig } from '../lib/game/game-interfaces';
3
+ export { gameConfig } from '../lib/game/game-config';
4
+ export { stage } from '../lib/stage/stage';
5
+ export { entitySpawner } from '../lib/stage/entity-spawner';
6
+ export type { StageOptions } from '../lib/stage/zylem-stage';
7
+ export { vessel } from '../lib/core/vessel';
8
+ export { camera } from '../lib/camera/camera';
9
+ export type { PerspectiveType } from '../lib/camera/perspective';
10
+ export { Perspectives } from '../lib/camera/perspective';
11
+ export type { Vect3 } from '../lib/core/utility/vector';
12
+ export { box } from '../lib/entities/box';
13
+ export { sphere } from '../lib/entities/sphere';
14
+ export { sprite } from '../lib/entities/sprite';
15
+ export { plane } from '../lib/entities/plane';
16
+ export { zone } from '../lib/entities/zone';
17
+ export { actor } from '../lib/entities/actor';
18
+ export { text } from '../lib/entities/text';
19
+ export { rect } from '../lib/entities/rect';
20
+ export { ZylemBox } from '../lib/entities/box';
21
+ export { makeMoveable } from '../lib/actions/capabilities/moveable';
22
+ export { makeRotatable } from '../lib/actions/capabilities/rotatable';
23
+ export { makeTransformable } from '../lib/actions/capabilities/transformable';
24
+ export { ricochet2DInBounds } from '../lib/actions/behaviors/ricochet/ricochet-2d-in-bounds';
25
+ export { ricochet2DCollision } from '../lib/actions/behaviors/ricochet/ricochet-2d-collision';
26
+ export { boundary2d } from '../lib/actions/behaviors/boundaries/boundary';
27
+ export { destroy } from '../lib/entities/destroy';
28
+ export { Howl } from 'howler';
29
+ export * as THREE from 'three';
30
+ export * as RAPIER from '@dimforge/rapier3d-compat';
31
+ export { globalChange, globalChanges, variableChange, variableChanges } from '../lib/actions/global-change';
32
+ //# sourceMappingURL=main.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"main.d.ts","sourceRoot":"","sources":["../../src/api/main.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAC9C,YAAY,EAAE,eAAe,EAAE,MAAM,6BAA6B,CAAC;AACnE,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AAErD,OAAO,EAAE,KAAK,EAAE,MAAM,oBAAoB,CAAC;AAC3C,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAC5D,YAAY,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AAE7D,OAAO,EAAE,MAAM,EAAE,MAAM,oBAAoB,CAAC;AAG5C,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAC9C,YAAY,EAAE,eAAe,EAAE,MAAM,2BAA2B,CAAC;AACjE,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AAGzD,YAAY,EAAE,KAAK,EAAE,MAAM,4BAA4B,CAAC;AAGxD,OAAO,EAAE,GAAG,EAAE,MAAM,qBAAqB,CAAC;AAC1C,OAAO,EAAE,MAAM,EAAE,MAAM,wBAAwB,CAAC;AAChD,OAAO,EAAE,MAAM,EAAE,MAAM,wBAAwB,CAAC;AAChD,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAC9C,OAAO,EAAE,IAAI,EAAE,MAAM,sBAAsB,CAAC;AAC5C,OAAO,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAC9C,OAAO,EAAE,IAAI,EAAE,MAAM,sBAAsB,CAAC;AAC5C,OAAO,EAAE,IAAI,EAAE,MAAM,sBAAsB,CAAC;AAC5C,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,EAAE,YAAY,EAAE,MAAM,sCAAsC,CAAC;AACpE,OAAO,EAAE,aAAa,EAAE,MAAM,uCAAuC,CAAC;AACtE,OAAO,EAAE,iBAAiB,EAAE,MAAM,2CAA2C,CAAC;AAG9E,OAAO,EAAE,kBAAkB,EAAE,MAAM,yDAAyD,CAAC;AAC7F,OAAO,EAAE,mBAAmB,EAAE,MAAM,yDAAyD,CAAC;AAC9F,OAAO,EAAE,UAAU,EAAE,MAAM,8CAA8C,CAAC;AAG1E,OAAO,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAGlD,OAAO,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAC;AAC9B,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAC/B,OAAO,KAAK,MAAM,MAAM,2BAA2B,CAAC;AAGpD,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,cAAc,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC"}
@@ -0,0 +1,7 @@
1
+ export { stage } from '../lib/stage/stage';
2
+ export { entitySpawner } from '../lib/stage/entity-spawner';
3
+ export type { StageOptions } from '../lib/stage/zylem-stage';
4
+ export { stageBlueprintsState, createStageBlueprint, upsertStageBlueprint, removeStageBlueprint, getStageBlueprint, listStageBlueprints, setCurrentStageBlueprint, getCurrentStageBlueprint, buildStageFromBlueprint, resetStageBlueprints, } from '../lib/stage/stage-blueprint';
5
+ export type { StageBlueprint } from '../lib/stage/stage-blueprint';
6
+ export { stageDefaultsState, setStageDefaults, resetStageDefaults, getStageDefaultConfig, } from '../lib/stage/stage-default';
7
+ //# sourceMappingURL=stage.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"stage.d.ts","sourceRoot":"","sources":["../../src/api/stage.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,oBAAoB,CAAC;AAC3C,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAC5D,YAAY,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AAC7D,OAAO,EACN,oBAAoB,EACpB,oBAAoB,EACpB,oBAAoB,EACpB,oBAAoB,EACpB,iBAAiB,EACjB,mBAAmB,EACnB,wBAAwB,EACxB,wBAAwB,EACxB,uBAAuB,EACvB,oBAAoB,GACpB,MAAM,8BAA8B,CAAC;AACtC,YAAY,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AACnE,OAAO,EACN,kBAAkB,EAClB,gBAAgB,EAChB,kBAAkB,EAClB,qBAAqB,GACrB,MAAM,4BAA4B,CAAC"}
package/dist/core.js CHANGED
@@ -1,11 +1,11 @@
1
- import { game as o } from "./lib/game/game.js";
2
- import { vessel as g } from "./lib/core/vessel.js";
1
+ import { createGame as r } from "./lib/game/game.js";
2
+ import { vessel as l } from "./lib/core/vessel.js";
3
3
  import { globalChange as b, globalChanges as h, variableChange as m, variableChanges as n } from "./lib/actions/global-change.js";
4
4
  export {
5
- o as game,
5
+ r as createGame,
6
6
  b as globalChange,
7
7
  h as globalChanges,
8
8
  m as variableChange,
9
9
  n as variableChanges,
10
- g as vessel
10
+ l as vessel
11
11
  };
@@ -8,3 +8,4 @@ type CooldownOptions = {
8
8
  export declare const actionWithCooldown: ({ timer, immediate }: CooldownOptions, callback: Function, update: Function) => void;
9
9
  export declare const actionWithThrottle: (timer: number, callback: Function) => void;
10
10
  export {};
11
+ //# sourceMappingURL=actions.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"actions.d.ts","sourceRoot":"","sources":["../../../../src/lib/actions/behaviors/actions.ts"],"names":[],"mappings":"AAEA,wBAAgB,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,QAGrD;AAED,eAAO,MAAM,aAAa,cAGN,OAAO,YAAY,QAAQ,SAQ3C,CAAC;AAEL,eAAO,MAAM,eAAe,cAGR,OAAO,YAAY,QAAQ,SAQ3C,CAAC;AAEL,KAAK,eAAe,GAAG;IAAE,KAAK,EAAE,MAAM,CAAC;IAAC,SAAS,CAAC,EAAE,OAAO,CAAA;CAAE,CAAC;AAE9D,eAAO,MAAM,kBAAkB,yBAIO,eAAe,YAAY,QAAQ,UAAU,QAAQ,SAgBvF,CAAC;AAEL,eAAO,MAAM,kBAAkB,UAGf,MAAM,YAAY,QAAQ,SAStC,CAAC"}
@@ -3,3 +3,4 @@ export interface Behavior {
3
3
  component: IComponent;
4
4
  values: any;
5
5
  }
6
+ //# sourceMappingURL=behavior.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"behavior.d.ts","sourceRoot":"","sources":["../../../../src/lib/actions/behaviors/behavior.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,QAAQ,CAAC;AAEpC,MAAM,WAAW,QAAQ;IACxB,SAAS,EAAE,UAAU,CAAC;IACtB,MAAM,EAAE,GAAG,CAAC;CACZ"}
@@ -34,3 +34,4 @@ export declare function boundary2d(options?: Partial<BoundaryOptions>): {
34
34
  type BoundaryHit = 'top' | 'bottom' | 'left' | 'right';
35
35
  type BoundaryHits = Record<BoundaryHit, boolean>;
36
36
  export {};
37
+ //# sourceMappingURL=boundary.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"boundary.d.ts","sourceRoot":"","sources":["../../../../../src/lib/actions/behaviors/boundaries/boundary.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,oCAAoC,CAAC;AACnE,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAC;AAC7D,OAAO,EAAE,MAAM,EAAE,MAAM,2BAA2B,CAAC;AACnD,OAAO,EAAE,oBAAoB,EAAE,MAAM,0BAA0B,CAAC;AAEhE,MAAM,WAAW,aAAa;IAC7B,EAAE,EAAE,cAAc,CAAC;IACnB,QAAQ,EAAE,YAAY,CAAC;IACvB,QAAQ,EAAE,MAAM,CAAC;IACjB,aAAa,EAAE,aAAa,CAAC,cAAc,CAAC,CAAC;CAC7C;AAED,MAAM,WAAW,eAAe;IAC/B,UAAU,EAAE;QACX,GAAG,EAAE,MAAM,CAAC;QACZ,MAAM,EAAE,MAAM,CAAC;QACf,IAAI,EAAE,MAAM,CAAC;QACb,KAAK,EAAE,MAAM,CAAC;KACd,CAAC;IACF,UAAU,CAAC,EAAE,CAAC,KAAK,EAAE,aAAa,KAAK,IAAI,CAAC;IAC5C,YAAY,CAAC,EAAE,OAAO,CAAC;CACvB;AAYD;;;;;;;;GAQG;AACH,wBAAgB,UAAU,CACzB,OAAO,GAAE,OAAO,CAAC,eAAe,CAAM,GACpC;IAAE,IAAI,EAAE,oBAAoB,CAAC;IAAC,OAAO,EAAE,CAAC,GAAG,EAAE,aAAa,CAAC,cAAc,CAAC,KAAK,IAAI,CAAA;CAAE,CAOvF;AAED,KAAK,WAAW,GAAG,KAAK,GAAG,QAAQ,GAAG,MAAM,GAAG,OAAO,CAAC;AAEvD,KAAK,YAAY,GAAG,MAAM,CAAC,WAAW,EAAE,OAAO,CAAC,CAAC"}
@@ -3,3 +3,4 @@ export declare class ZylemCharacterController {
3
3
  constructor(inputs: any);
4
4
  }
5
5
  export declare function CharacterController(inputs: any): ZylemCharacterController;
6
+ //# sourceMappingURL=character-controller.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"character-controller.d.ts","sourceRoot":"","sources":["../../../../src/lib/actions/behaviors/character-controller.ts"],"names":[],"mappings":"AACA,qBAAa,wBAAwB;IACpC,MAAM,EAAE,GAAG,CAAC;gBAEA,MAAM,EAAE,GAAG;CAIvB;AAED,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,GAAG,4BAE9C"}
@@ -3,3 +3,4 @@ import { BaseNode } from "~/lib/core/base-node";
3
3
  import { CollisionContext } from "~/lib/entities/entity";
4
4
  export type DebugBehaviorCollisionCallback = (ctx: CollisionContext<BaseNode, BaseNode<any>>) => void;
5
5
  export declare function debugBehaviorCollision(options?: Partial<DebugBehaviorOptions>, ...callbacks: DebugBehaviorCollisionCallback[]): (collisionContext: CollisionContext<any, any>) => void;
6
+ //# sourceMappingURL=debug-collision.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"debug-collision.d.ts","sourceRoot":"","sources":["../../../../../src/lib/actions/behaviors/debug/debug-collision.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,oBAAoB,EAAE,MAAM,qCAAqC,CAAC;AAC3E,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAChD,OAAO,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AAEzD,MAAM,MAAM,8BAA8B,GAAG,CAAC,GAAG,EAAE,gBAAgB,CAAC,QAAQ,EAAE,QAAQ,CAAC,GAAG,CAAC,CAAC,KAAK,IAAI,CAAC;AAMtG,wBAAgB,sBAAsB,CACrC,OAAO,GAAE,OAAO,CAAC,oBAAoB,CAAM,EAC3C,GAAG,SAAS,EAAE,8BAA8B,EAAE,IAEtC,kBAAkB,gBAAgB,CAAC,GAAG,EAAE,GAAG,CAAC,UAOpD"}
@@ -2,3 +2,4 @@ import { BaseNode } from "~/lib/core/base-node";
2
2
  import { UpdateContext } from "~/lib/core/base-node-life-cycle";
3
3
  import { DebugBehaviorOptions } from "~/lib/actions/behaviors/debug/debug";
4
4
  export declare function debugUpdateBehavior(options?: Partial<DebugBehaviorOptions>): (updateContext: UpdateContext<BaseNode>) => void;
5
+ //# sourceMappingURL=debug-update.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"debug-update.d.ts","sourceRoot":"","sources":["../../../../../src/lib/actions/behaviors/debug/debug-update.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAChD,OAAO,EAAE,aAAa,EAAE,MAAM,iCAAiC,CAAC;AAChE,OAAO,EAAE,oBAAoB,EAAE,MAAM,qCAAqC,CAAC;AAM3E,wBAAgB,mBAAmB,CAClC,OAAO,GAAE,OAAO,CAAC,oBAAoB,CAAM,IAEnC,eAAe,aAAa,CAAC,QAAQ,CAAC,UAG9C"}
@@ -7,3 +7,4 @@ export declare function debugBehavior(options?: Partial<DebugBehaviorOptions>):
7
7
  type: 'update';
8
8
  handler: BehaviorCallback<BaseNode, any>;
9
9
  };
10
+ //# sourceMappingURL=debug.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"debug.d.ts","sourceRoot":"","sources":["../../../../../src/lib/actions/behaviors/debug/debug.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,yBAAyB,CAAC;AACnD,OAAO,EAAmB,gBAAgB,EAAE,MAAM,0BAA0B,CAAC;AAE7E,MAAM,WAAW,oBAAoB;IACpC,OAAO,EAAE,MAAM,CAAC;CAChB;AAMD,wBAAgB,aAAa,CAAC,OAAO,GAAE,OAAO,CAAC,oBAAoB,CAAM,GAAG;IAAE,IAAI,EAAE,QAAQ,CAAC;IAAC,OAAO,EAAE,gBAAgB,CAAC,QAAQ,EAAE,GAAG,CAAC,CAAA;CAAE,CAOvI"}
@@ -21,3 +21,4 @@ export declare function movementSequence2D(opts: MovementSequence2DOptions, onSt
21
21
  type: BehaviorCallbackType;
22
22
  handler: (ctx: UpdateContext<MoveableEntity>) => void;
23
23
  };
24
+ //# sourceMappingURL=movement-sequence-2d.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"movement-sequence-2d.d.ts","sourceRoot":"","sources":["../../../../../src/lib/actions/behaviors/movement/movement-sequence-2d.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,oCAAoC,CAAC;AACnE,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAC;AAC7D,OAAO,EAAE,oBAAoB,EAAE,MAAM,0BAA0B,CAAC;AAEhE,MAAM,WAAW,sBAAsB;IACtC,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,aAAa,EAAE,MAAM,CAAC;CACtB;AAED,MAAM,WAAW,yBAAyB;IACzC,QAAQ,EAAE,sBAAsB,EAAE,CAAC;IACnC,IAAI,CAAC,EAAE,OAAO,CAAC;CACf;AAED,MAAM,MAAM,0BAA0B,GAAG,CACxC,OAAO,EAAE,sBAAsB,EAC/B,KAAK,EAAE,MAAM,EACb,GAAG,EAAE,aAAa,CAAC,cAAc,CAAC,KAC9B,IAAI,CAAC;AAWV;;;;GAIG;AACH,wBAAgB,kBAAkB,CACjC,IAAI,EAAE,yBAAyB,EAC/B,MAAM,CAAC,EAAE,0BAA0B,GACjC;IAAE,IAAI,EAAE,oBAAoB,CAAC;IAAC,OAAO,EAAE,CAAC,GAAG,EAAE,aAAa,CAAC,cAAc,CAAC,KAAK,IAAI,CAAA;CAAE,CAmDvF"}
@@ -8,3 +8,4 @@ export declare function ricochet2DCollision(options?: Partial<Ricochet2DCollisio
8
8
  type: 'collision';
9
9
  handler: (ctx: CollisionContext<MoveableEntity, GameEntity<any>>) => void;
10
10
  };
11
+ //# sourceMappingURL=ricochet-2d-collision.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ricochet-2d-collision.d.ts","sourceRoot":"","sources":["../../../../../src/lib/actions/behaviors/ricochet/ricochet-2d-collision.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACxE,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAC;AAE7D,OAAO,EAAE,0BAA0B,EAAS,2BAA2B,EAAE,MAAM,YAAY,CAAC;AAE5F;;GAEG;AACH,wBAAgB,mBAAmB,CAClC,OAAO,GAAE,OAAO,CAAC,0BAA0B,CAAM,EACjD,QAAQ,CAAC,EAAE,2BAA2B,GACpC;IAAE,IAAI,EAAE,WAAW,CAAC;IAAC,OAAO,EAAE,CAAC,GAAG,EAAE,gBAAgB,CAAC,cAAc,EAAE,UAAU,CAAC,GAAG,CAAC,CAAC,KAAK,IAAI,CAAA;CAAE,CAOlG"}
@@ -9,3 +9,4 @@ export declare function ricochet2DInBounds(options?: Partial<Ricochet2DInBoundsO
9
9
  type: BehaviorCallbackType;
10
10
  handler: (ctx: UpdateContext<MoveableEntity>) => void;
11
11
  };
12
+ //# sourceMappingURL=ricochet-2d-in-bounds.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ricochet-2d-in-bounds.d.ts","sourceRoot":"","sources":["../../../../../src/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,oCAAoC,CAAC;AACnE,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAC;AAC7D,OAAO,EAAE,yBAAyB,EAAE,kBAAkB,EAAS,MAAM,YAAY,CAAC;AAClF,OAAO,EAAE,oBAAoB,EAAE,MAAM,0BAA0B,CAAC;AAEhE;;GAEG;AACH,wBAAgB,kBAAkB,CACjC,OAAO,GAAE,OAAO,CAAC,yBAAyB,CAAM,EAChD,QAAQ,CAAC,EAAE,kBAAkB,GAC3B;IAAE,IAAI,EAAE,oBAAoB,CAAC;IAAC,OAAO,EAAE,CAAC,GAAG,EAAE,aAAa,CAAC,cAAc,CAAC,KAAK,IAAI,CAAA;CAAE,CAOvF"}