@zephyr3d/scene 0.9.4 → 0.9.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animationmask.js +224 -0
- package/dist/animation/animationmask.js.map +1 -0
- package/dist/animation/animationset.js +268 -67
- package/dist/animation/animationset.js.map +1 -1
- package/dist/animation/animationtrack.js.map +1 -1
- package/dist/animation/eulerrotationtrack.js +3 -0
- package/dist/animation/eulerrotationtrack.js.map +1 -1
- package/dist/animation/fixed_geometry_cache_track.js +7 -0
- package/dist/animation/fixed_geometry_cache_track.js.map +1 -1
- package/dist/animation/ik_modifier.js.map +1 -1
- package/dist/animation/joint_dynamics/collision.js +6 -4
- package/dist/animation/joint_dynamics/collision.js.map +1 -1
- package/dist/animation/joint_dynamics/controller.js +390 -43
- package/dist/animation/joint_dynamics/controller.js.map +1 -1
- package/dist/animation/joint_dynamics/joint_dynamics_system.js +62 -3
- package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
- package/dist/animation/joint_dynamics/solver.js +4 -3
- package/dist/animation/joint_dynamics/solver.js.map +1 -1
- package/dist/animation/joint_dynamics/types.js.map +1 -1
- package/dist/animation/joint_dynamics_modifier.js +2 -0
- package/dist/animation/joint_dynamics_modifier.js.map +1 -1
- package/dist/animation/morphtarget.js +3 -72
- package/dist/animation/morphtarget.js.map +1 -1
- package/dist/animation/morphtrack.js +3 -0
- package/dist/animation/morphtrack.js.map +1 -1
- package/dist/animation/pca_geometry_cache_track.js +3 -0
- package/dist/animation/pca_geometry_cache_track.js.map +1 -1
- package/dist/animation/proptrack.js +3 -0
- package/dist/animation/proptrack.js.map +1 -1
- package/dist/animation/rotationtrack.js +3 -0
- package/dist/animation/rotationtrack.js.map +1 -1
- package/dist/animation/scaletrack.js +3 -0
- package/dist/animation/scaletrack.js.map +1 -1
- package/dist/animation/skeleton.js +254 -79
- package/dist/animation/skeleton.js.map +1 -1
- package/dist/animation/skeleton_modifier.js.map +1 -1
- package/dist/animation/spring_modifier.js.map +1 -1
- package/dist/animation/translationtrack.js +3 -0
- package/dist/animation/translationtrack.js.map +1 -1
- package/dist/app/engine.js +171 -107
- package/dist/app/engine.js.map +1 -1
- package/dist/app/scriptregistry.js +251 -80
- package/dist/app/scriptregistry.js.map +1 -1
- package/dist/asset/assetmanager.js +344 -365
- package/dist/asset/assetmanager.js.map +1 -1
- package/dist/asset/loaders/gltf/gltf_loader.js +17 -14
- package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
- package/dist/asset/loaders/loader.js +1 -6
- package/dist/asset/loaders/loader.js.map +1 -1
- package/dist/asset/loaders/zabc/zabc_loader.js.map +1 -1
- package/dist/asset/model.js +1000 -131
- package/dist/asset/model.js.map +1 -1
- package/dist/avatar/wardrobe.js +474 -0
- package/dist/avatar/wardrobe.js.map +1 -0
- package/dist/index.d.ts +1125 -199
- package/dist/index.js +3 -2
- package/dist/index.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +6 -3
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
- package/dist/material/mixins/pbr/common.js +72 -15
- package/dist/material/mixins/pbr/common.js.map +1 -1
- package/dist/material/msdf_text_sprite.js +4 -4
- package/dist/material/msdf_text_sprite.js.map +1 -1
- package/dist/material/pbrblueprint.js +102 -102
- package/dist/material/pbrblueprint.js.map +1 -1
- package/dist/render/envlight.js +54 -1
- package/dist/render/envlight.js.map +1 -1
- package/dist/render/sky.js +9 -0
- package/dist/render/sky.js.map +1 -1
- package/dist/scene/batchgroup.js +11 -13
- package/dist/scene/batchgroup.js.map +1 -1
- package/dist/scene/environment.js +15 -2
- package/dist/scene/environment.js.map +1 -1
- package/dist/scene/mesh.js +79 -16
- package/dist/scene/mesh.js.map +1 -1
- package/dist/scene/scene.js +1 -0
- package/dist/scene/scene.js.map +1 -1
- package/dist/scene/scene_node.js +203 -2
- package/dist/scene/scene_node.js.map +1 -1
- package/dist/text/font/font_asset.js.map +1 -1
- package/dist/text/msdf/generator.js.map +1 -1
- package/dist/text/msdf/shape.js +4 -1
- package/dist/text/msdf/shape.js.map +1 -1
- package/dist/text/runtime/msdf_text_atlas_manager.js +4 -1
- package/dist/text/runtime/msdf_text_atlas_manager.js.map +1 -1
- package/dist/utility/blueprint/material/inputs.js +1157 -1154
- package/dist/utility/blueprint/material/inputs.js.map +1 -1
- package/dist/utility/bounding_volume.js.map +1 -1
- package/dist/utility/pmrem.js +34 -8
- package/dist/utility/pmrem.js.map +1 -1
- package/dist/utility/serialization/manager.js +22 -9
- package/dist/utility/serialization/manager.js.map +1 -1
- package/dist/utility/serialization/scene/animation.js +700 -7
- package/dist/utility/serialization/scene/animation.js.map +1 -1
- package/dist/utility/serialization/scene/mesh.js +64 -4
- package/dist/utility/serialization/scene/mesh.js.map +1 -1
- package/dist/utility/serialization/scene/node.js +187 -8
- package/dist/utility/serialization/scene/node.js.map +1 -1
- package/dist/utility/serialization/types.js.map +1 -1
- package/dist/utility/textures/sheenlut.js +138 -0
- package/dist/utility/textures/sheenlut.js.map +1 -0
- package/package.json +2 -2
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@@ -1,72 +1,3 @@
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import { MAX_MORPH_ATTRIBUTES, MAX_MORPH_TARGETS } from '../values.js';
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import { BoundingBox } from '../utility/bounding_volume.js';
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import { getDevice } from '../app/api.js';
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/** @internal */ function processMorphData(subMesh, morphWeights) {
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const device = getDevice();
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const numTargets = subMesh.numTargets;
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if (numTargets === 0) {
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return;
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}
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const attributes = Object.getOwnPropertyNames(subMesh.targets);
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const numVertices = subMesh.primitive.get().getNumVertices();
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const weightsAndOffsets = new Float32Array(4 + MAX_MORPH_TARGETS + MAX_MORPH_ATTRIBUTES);
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for(let i = 0; i < numTargets; i++){
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weightsAndOffsets[4 + i] = morphWeights?.[i] ?? 0;
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}
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const textureSize = Math.ceil(Math.sqrt(numVertices * attributes.length * numTargets));
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if (textureSize > device.getDeviceCaps().textureCaps.maxTextureSize) {
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// TODO: reduce morph attributes
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throw new Error(`Morph target data too large`);
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}
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weightsAndOffsets[0] = textureSize;
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weightsAndOffsets[1] = textureSize;
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weightsAndOffsets[2] = numVertices;
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weightsAndOffsets[3] = numTargets;
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let offset = 0;
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const textureData = new Float32Array(textureSize * textureSize * 4);
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for(let attrib = 0; attrib < MAX_MORPH_ATTRIBUTES; attrib++){
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const index = attributes.indexOf(String(attrib));
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if (index < 0) {
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weightsAndOffsets[4 + MAX_MORPH_TARGETS + attrib] = -1;
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continue;
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}
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weightsAndOffsets[4 + MAX_MORPH_TARGETS + attrib] = offset >> 2;
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const info = subMesh.targets[attrib];
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if (info.data.length !== numTargets) {
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console.error(`Invalid morph target data`);
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return;
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}
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for(let t = 0; t < numTargets; t++){
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const data = info.data[t];
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for(let i = 0; i < numVertices; i++){
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for(let j = 0; j < 4; j++){
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textureData[offset++] = j < info.numComponents ? data[i * info.numComponents + j] : 1;
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}
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}
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}
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}
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const morphBoundingBox = new BoundingBox();
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calculateMorphBoundingBox(morphBoundingBox, subMesh.targetBox, weightsAndOffsets.subarray(4, 4 + MAX_MORPH_TARGETS), numTargets);
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const meshAABB = subMesh.mesh.getBoundingVolume().toAABB();
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morphBoundingBox.minPoint.addBy(meshAABB.minPoint);
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morphBoundingBox.maxPoint.addBy(meshAABB.maxPoint);
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const names = {};
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for(let i = 0; i < numTargets; i++){
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const name = `Target${i}`;
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names[name] = i;
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}
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subMesh.mesh.setMorphData({
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width: textureSize,
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height: textureSize,
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data: textureData
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});
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subMesh.mesh.setMorphInfo({
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data: weightsAndOffsets,
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names
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});
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subMesh.mesh.setAnimatedBoundingBox(morphBoundingBox);
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}
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/** @internal */ function calculateMorphBoundingBox(morphBoundingBox, keyframeBoundingBox, weights, numTargets) {
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morphBoundingBox.minPoint.setXYZ(0, 0, 0);
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morphBoundingBox.maxPoint.setXYZ(0, 0, 0);
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@@ -75,12 +6,12 @@ import { getDevice } from '../app/api.js';
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const keyframeBox = keyframeBoundingBox[i];
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morphBoundingBox.minPoint.x += keyframeBox.minPoint.x * weight;
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morphBoundingBox.minPoint.y += keyframeBox.minPoint.y * weight;
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morphBoundingBox.minPoint.
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morphBoundingBox.minPoint.z += keyframeBox.minPoint.z * weight;
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morphBoundingBox.maxPoint.x += keyframeBox.maxPoint.x * weight;
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morphBoundingBox.maxPoint.y += keyframeBox.maxPoint.y * weight;
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morphBoundingBox.maxPoint.
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morphBoundingBox.maxPoint.z += keyframeBox.maxPoint.z * weight;
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}
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}
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export { calculateMorphBoundingBox
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export { calculateMorphBoundingBox };
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//# sourceMappingURL=morphtarget.js.map
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@@ -1 +1 @@
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{"version":3,"file":"morphtarget.js","sources":["../../src/animation/morphtarget.ts"],"sourcesContent":["import type {
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{"version":3,"file":"morphtarget.js","sources":["../../src/animation/morphtarget.ts"],"sourcesContent":["import type { BoundingBox } from '../utility/bounding_volume';\r\n\r\n/** @internal */\r\nexport function calculateMorphBoundingBox(\r\n morphBoundingBox: BoundingBox,\r\n keyframeBoundingBox: BoundingBox[],\r\n weights: Float32Array,\r\n numTargets: number\r\n) {\r\n morphBoundingBox.minPoint.setXYZ(0, 0, 0);\r\n morphBoundingBox.maxPoint.setXYZ(0, 0, 0);\r\n for (let i = 0; i < numTargets; i++) {\r\n const weight = weights[i];\r\n const keyframeBox = keyframeBoundingBox[i];\r\n morphBoundingBox.minPoint.x += keyframeBox.minPoint.x * weight;\r\n morphBoundingBox.minPoint.y += keyframeBox.minPoint.y * weight;\r\n morphBoundingBox.minPoint.z += keyframeBox.minPoint.z * weight;\r\n morphBoundingBox.maxPoint.x += keyframeBox.maxPoint.x * weight;\r\n morphBoundingBox.maxPoint.y += keyframeBox.maxPoint.y * weight;\r\n morphBoundingBox.maxPoint.z += keyframeBox.maxPoint.z * weight;\r\n }\r\n}\r\n"],"names":["calculateMorphBoundingBox","morphBoundingBox","keyframeBoundingBox","weights","numTargets","minPoint","setXYZ","maxPoint","i","weight","keyframeBox","x","y","z"],"mappings":"AAEA,iBACO,SAASA,yBACdC,CAAAA,gBAA6B,EAC7BC,mBAAkC,EAClCC,OAAqB,EACrBC,UAAkB,EAAA;AAElBH,IAAAA,gBAAAA,CAAiBI,QAAQ,CAACC,MAAM,CAAC,GAAG,CAAG,EAAA,CAAA,CAAA;AACvCL,IAAAA,gBAAAA,CAAiBM,QAAQ,CAACD,MAAM,CAAC,GAAG,CAAG,EAAA,CAAA,CAAA;AACvC,IAAA,IAAK,IAAIE,CAAAA,GAAI,CAAGA,EAAAA,CAAAA,GAAIJ,YAAYI,CAAK,EAAA,CAAA;QACnC,MAAMC,MAAAA,GAASN,OAAO,CAACK,CAAE,CAAA;QACzB,MAAME,WAAAA,GAAcR,mBAAmB,CAACM,CAAE,CAAA;QAC1CP,gBAAiBI,CAAAA,QAAQ,CAACM,CAAC,IAAID,YAAYL,QAAQ,CAACM,CAAC,GAAGF,MAAAA;QACxDR,gBAAiBI,CAAAA,QAAQ,CAACO,CAAC,IAAIF,YAAYL,QAAQ,CAACO,CAAC,GAAGH,MAAAA;QACxDR,gBAAiBI,CAAAA,QAAQ,CAACQ,CAAC,IAAIH,YAAYL,QAAQ,CAACQ,CAAC,GAAGJ,MAAAA;QACxDR,gBAAiBM,CAAAA,QAAQ,CAACI,CAAC,IAAID,YAAYH,QAAQ,CAACI,CAAC,GAAGF,MAAAA;QACxDR,gBAAiBM,CAAAA,QAAQ,CAACK,CAAC,IAAIF,YAAYH,QAAQ,CAACK,CAAC,GAAGH,MAAAA;QACxDR,gBAAiBM,CAAAA,QAAQ,CAACM,CAAC,IAAIH,YAAYH,QAAQ,CAACM,CAAC,GAAGJ,MAAAA;AAC1D;AACF;;;;"}
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}).map(()=>0);
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}
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}
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clone() {
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return new MorphTargetTrack(this._interpolator ?? undefined, this._defaultWeights?.slice(), this._boundingBox?.map((bbox)=>bbox.clone()) ?? undefined, this._originBox?.clone() ?? undefined, false);
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}
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get interpolator() {
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return this._interpolator;
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}
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{"version":3,"file":"morphtrack.js","sources":["../../src/animation/morphtrack.ts"],"sourcesContent":["import { AnimationTrack } from './animationtrack';\r\nimport type { Mesh, SceneNode } from '../scene';\r\nimport { BoundingBox } from '../utility/bounding_volume';\r\nimport { MAX_MORPH_TARGETS } from '../values';\r\nimport { calculateMorphBoundingBox } from './morphtarget';\r\nimport type { AABB, Interpolator, Nullable } from '@zephyr3d/base';\r\nimport { Vector3 } from '@zephyr3d/base';\r\n\r\n/**\r\n * Morph animation state\r\n *\r\n * @public\r\n **/\r\nexport type MorphState = {\r\n numTargets: number;\r\n weights: Float32Array<ArrayBuffer>;\r\n boundingBox: BoundingBox;\r\n};\r\n\r\n/**\r\n * Morph target track\r\n * @public\r\n */\r\nexport class MorphTargetTrack extends AnimationTrack<MorphState> {\r\n private _state: Nullable<MorphState>;\r\n private _originBox: Nullable<AABB>;\r\n private _boundingBox: Nullable<BoundingBox[]>;\r\n private _defaultWeights: Nullable<number[]>;\r\n private _interpolator: Nullable<Interpolator>;\r\n /**\r\n * Create an instance of MorphTargetTrack\r\n */\r\n constructor();\r\n /**\r\n * Create an instance of MorphTargetTrack from morph parameters\r\n */\r\n constructor(\r\n interpolator?: Interpolator,\r\n defaultMorphWeights?: number[],\r\n targetBox?: BoundingBox[],\r\n originBox?: AABB,\r\n embedded?: boolean\r\n );\r\n /**\r\n * Create an instance of MorphTargetTrack\r\n */\r\n constructor(\r\n interpolator?: Interpolator,\r\n defaultMorphWeights?: number[],\r\n targetBox?: BoundingBox[],\r\n originBox?: AABB,\r\n embedded?: boolean\r\n ) {\r\n super(embedded);\r\n if (interpolator === undefined) {\r\n this._interpolator = null;\r\n this._state = null;\r\n this._boundingBox = null;\r\n this._originBox = null;\r\n this._defaultWeights = null;\r\n } else {\r\n this._interpolator = interpolator;\r\n this._state = {\r\n numTargets: interpolator.stride,\r\n boundingBox: new BoundingBox(),\r\n weights: new Float32Array(MAX_MORPH_TARGETS)\r\n };\r\n this._boundingBox = targetBox ?? null;\r\n this._originBox = originBox ?? null;\r\n this._defaultWeights =\r\n defaultMorphWeights ?? Array.from({ length: this._state.numTargets }).map(() => 0);\r\n }\r\n }\r\n get interpolator() {\r\n return this._interpolator;\r\n }\r\n set interpolator(interp: Nullable<Interpolator>) {\r\n this._interpolator = interp ?? null;\r\n this._state = this._interpolator\r\n ? {\r\n numTargets: this._interpolator.stride,\r\n boundingBox: new BoundingBox(),\r\n weights: new Float32Array(MAX_MORPH_TARGETS)\r\n }\r\n : null;\r\n }\r\n get boundingBox() {\r\n return this._boundingBox;\r\n }\r\n set boundingBox(box: Nullable<BoundingBox[]>) {\r\n this._boundingBox = box;\r\n }\r\n get defaultWeights() {\r\n return this._defaultWeights;\r\n }\r\n set defaultWeights(value: Nullable<number[]>) {\r\n this._defaultWeights = value;\r\n }\r\n get originBoundingBox() {\r\n return this._originBox;\r\n }\r\n set originBoundingBox(box: Nullable<AABB>) {\r\n this._originBox = box;\r\n }\r\n /** {@inheritDoc AnimationTrack.calculateState} */\r\n\r\n calculateState(target: object, currentTime: number) {\r\n this._interpolator!.interpolate(currentTime, this._state!.weights);\r\n calculateMorphBoundingBox(\r\n this._state!.boundingBox,\r\n this._boundingBox!,\r\n this._state!.weights,\r\n this._state!.numTargets\r\n );\r\n return this._state!;\r\n }\r\n /** {@inheritDoc AnimationTrack.applyState} */\r\n applyState(node: SceneNode, state: MorphState) {\r\n (node as Mesh)\r\n .getMorphInfo()!\r\n .buffer!.get()!\r\n .bufferSubData(4 * 4, state.weights);\r\n state.boundingBox.minPoint.addBy(this._originBox!.minPoint);\r\n state.boundingBox.maxPoint.addBy(this._originBox!.maxPoint);\r\n (node as Mesh).setAnimatedBoundingBox(state.boundingBox);\r\n }\r\n /** {@inheritDoc AnimationTrack.mixState} */\r\n mixState(a: MorphState, b: MorphState, t: number) {\r\n const state: MorphState = {\r\n weights: new Float32Array(a.numTargets),\r\n boundingBox: new BoundingBox(),\r\n numTargets: a.numTargets\r\n };\r\n for (let i = 0; i < a.numTargets; i++) {\r\n state.weights[i] = a.weights[i] + (b.weights[i] - a.weights[i]) * t;\r\n state.boundingBox.minPoint = Vector3.min(a.boundingBox.minPoint, b.boundingBox.minPoint);\r\n state.boundingBox.maxPoint = Vector3.max(a.boundingBox.maxPoint, b.boundingBox.maxPoint);\r\n }\r\n return state;\r\n }\r\n /** {@inheritDoc AnimationTrack.getBlendId} */\r\n getBlendId() {\r\n return 'node-morph';\r\n }\r\n /** {@inheritDoc AnimationTrack.getDuration} */\r\n getDuration() {\r\n return this._interpolator?.maxTime ?? 0;\r\n }\r\n /** {@inheritDoc AnimationTrack.reset} */\r\n reset(node: SceneNode) {\r\n // apply default weights\r\n this._state!.weights.set(this._defaultWeights!);\r\n this.applyState(node, this._state!);\r\n }\r\n}\r\n"],"names":["MorphTargetTrack","AnimationTrack","_state","_originBox","_boundingBox","_defaultWeights","_interpolator","interpolator","defaultMorphWeights","targetBox","originBox","embedded","undefined","numTargets","stride","boundingBox","BoundingBox","weights","Float32Array","MAX_MORPH_TARGETS","Array","from","length","map","interp","box","defaultWeights","value","originBoundingBox","calculateState","target","currentTime","interpolate","calculateMorphBoundingBox","applyState","node","state","getMorphInfo","buffer","get","bufferSubData","minPoint","addBy","maxPoint","setAnimatedBoundingBox","mixState","a","b","t","i","Vector3","min","max","getBlendId","getDuration","maxTime","reset","set"],"mappings":";;;;;;AAmBA;;;IAIO,MAAMA,gBAAyBC,SAAAA,cAAAA,CAAAA;IAC5BC,MAA6B;IAC7BC,UAA2B;IAC3BC,YAAsC;IACtCC,eAAoC;IACpCC,aAAsC;AAe9C;;MAGA,WAAA,CACEC,YAA2B,EAC3BC,mBAA8B,EAC9BC,SAAyB,EACzBC,SAAgB,EAChBC,QAAkB,CAClB;AACA,QAAA,KAAK,CAACA,QAAAA,CAAAA;AACN,QAAA,IAAIJ,iBAAiBK,SAAW,EAAA;YAC9B,IAAI,CAACN,aAAa,GAAG,IAAA;YACrB,IAAI,CAACJ,MAAM,GAAG,IAAA;YACd,IAAI,CAACE,YAAY,GAAG,IAAA;YACpB,IAAI,CAACD,UAAU,GAAG,IAAA;YAClB,IAAI,CAACE,eAAe,GAAG,IAAA;SAClB,MAAA;YACL,IAAI,CAACC,aAAa,GAAGC,YAAAA;YACrB,IAAI,CAACL,MAAM,GAAG;AACZW,gBAAAA,UAAAA,EAAYN,aAAaO,MAAM;AAC/BC,gBAAAA,WAAAA,EAAa,IAAIC,WAAAA,EAAAA;AACjBC,gBAAAA,OAAAA,EAAS,IAAIC,YAAaC,CAAAA,iBAAAA;AAC5B,aAAA;YACA,IAAI,CAACf,YAAY,GAAGK,SAAa,IAAA,IAAA;YACjC,IAAI,CAACN,UAAU,GAAGO,SAAa,IAAA,IAAA;AAC/B,YAAA,IAAI,CAACL,eAAe,GAClBG,mBAAuBY,IAAAA,KAAAA,CAAMC,IAAI,CAAC;AAAEC,gBAAAA,MAAAA,EAAQ,IAAI,CAACpB,MAAM,CAACW;aAAcU,CAAAA,CAAAA,GAAG,CAAC,IAAM,CAAA,CAAA;AACpF;AACF;AACA,IAAA,
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{"version":3,"file":"morphtrack.js","sources":["../../src/animation/morphtrack.ts"],"sourcesContent":["import { AnimationTrack } from './animationtrack';\r\nimport type { Mesh, SceneNode } from '../scene';\r\nimport { BoundingBox } from '../utility/bounding_volume';\r\nimport { MAX_MORPH_TARGETS } from '../values';\r\nimport { calculateMorphBoundingBox } from './morphtarget';\r\nimport type { AABB, Interpolator, Nullable } from '@zephyr3d/base';\r\nimport { Vector3 } from '@zephyr3d/base';\r\n\r\n/**\r\n * Morph animation state\r\n *\r\n * @public\r\n **/\r\nexport type MorphState = {\r\n numTargets: number;\r\n weights: Float32Array<ArrayBuffer>;\r\n boundingBox: BoundingBox;\r\n};\r\n\r\n/**\r\n * Morph target track\r\n * @public\r\n */\r\nexport class MorphTargetTrack extends AnimationTrack<MorphState> {\r\n private _state: Nullable<MorphState>;\r\n private _originBox: Nullable<AABB>;\r\n private _boundingBox: Nullable<BoundingBox[]>;\r\n private _defaultWeights: Nullable<number[]>;\r\n private _interpolator: Nullable<Interpolator>;\r\n /**\r\n * Create an instance of MorphTargetTrack\r\n */\r\n constructor();\r\n /**\r\n * Create an instance of MorphTargetTrack from morph parameters\r\n */\r\n constructor(\r\n interpolator?: Interpolator,\r\n defaultMorphWeights?: number[],\r\n targetBox?: BoundingBox[],\r\n originBox?: AABB,\r\n embedded?: boolean\r\n );\r\n /**\r\n * Create an instance of MorphTargetTrack\r\n */\r\n constructor(\r\n interpolator?: Interpolator,\r\n defaultMorphWeights?: number[],\r\n targetBox?: BoundingBox[],\r\n originBox?: AABB,\r\n embedded?: boolean\r\n ) {\r\n super(embedded);\r\n if (interpolator === undefined) {\r\n this._interpolator = null;\r\n this._state = null;\r\n this._boundingBox = null;\r\n this._originBox = null;\r\n this._defaultWeights = null;\r\n } else {\r\n this._interpolator = interpolator;\r\n this._state = {\r\n numTargets: interpolator.stride,\r\n boundingBox: new BoundingBox(),\r\n weights: new Float32Array(MAX_MORPH_TARGETS)\r\n };\r\n this._boundingBox = targetBox ?? null;\r\n this._originBox = originBox ?? null;\r\n this._defaultWeights =\r\n defaultMorphWeights ?? Array.from({ length: this._state.numTargets }).map(() => 0);\r\n }\r\n }\r\n clone(): this {\r\n return new MorphTargetTrack(\r\n this._interpolator ?? undefined,\r\n this._defaultWeights?.slice(),\r\n this._boundingBox?.map((bbox) => bbox.clone()) ?? undefined,\r\n this._originBox?.clone() ?? undefined,\r\n false\r\n ) as this;\r\n }\r\n get interpolator() {\r\n return this._interpolator;\r\n }\r\n set interpolator(interp: Nullable<Interpolator>) {\r\n this._interpolator = interp ?? null;\r\n this._state = this._interpolator\r\n ? {\r\n numTargets: this._interpolator.stride,\r\n boundingBox: new BoundingBox(),\r\n weights: new Float32Array(MAX_MORPH_TARGETS)\r\n }\r\n : null;\r\n }\r\n get boundingBox() {\r\n return this._boundingBox;\r\n }\r\n set boundingBox(box: Nullable<BoundingBox[]>) {\r\n this._boundingBox = box;\r\n }\r\n get defaultWeights() {\r\n return this._defaultWeights;\r\n }\r\n set defaultWeights(value: Nullable<number[]>) {\r\n this._defaultWeights = value;\r\n }\r\n get originBoundingBox() {\r\n return this._originBox;\r\n }\r\n set originBoundingBox(box: Nullable<AABB>) {\r\n this._originBox = box;\r\n }\r\n /** {@inheritDoc AnimationTrack.calculateState} */\r\n\r\n calculateState(target: object, currentTime: number) {\r\n this._interpolator!.interpolate(currentTime, this._state!.weights);\r\n calculateMorphBoundingBox(\r\n this._state!.boundingBox,\r\n this._boundingBox!,\r\n this._state!.weights,\r\n this._state!.numTargets\r\n );\r\n return this._state!;\r\n }\r\n /** {@inheritDoc AnimationTrack.applyState} */\r\n applyState(node: SceneNode, state: MorphState) {\r\n (node as Mesh)\r\n .getMorphInfo()!\r\n .buffer!.get()!\r\n .bufferSubData(4 * 4, state.weights);\r\n state.boundingBox.minPoint.addBy(this._originBox!.minPoint);\r\n state.boundingBox.maxPoint.addBy(this._originBox!.maxPoint);\r\n (node as Mesh).setAnimatedBoundingBox(state.boundingBox);\r\n }\r\n /** {@inheritDoc AnimationTrack.mixState} */\r\n mixState(a: MorphState, b: MorphState, t: number) {\r\n const state: MorphState = {\r\n weights: new Float32Array(a.numTargets),\r\n boundingBox: new BoundingBox(),\r\n numTargets: a.numTargets\r\n };\r\n for (let i = 0; i < a.numTargets; i++) {\r\n state.weights[i] = a.weights[i] + (b.weights[i] - a.weights[i]) * t;\r\n state.boundingBox.minPoint = Vector3.min(a.boundingBox.minPoint, b.boundingBox.minPoint);\r\n state.boundingBox.maxPoint = Vector3.max(a.boundingBox.maxPoint, b.boundingBox.maxPoint);\r\n }\r\n return state;\r\n }\r\n /** {@inheritDoc AnimationTrack.getBlendId} */\r\n getBlendId() {\r\n return 'node-morph';\r\n }\r\n /** {@inheritDoc AnimationTrack.getDuration} */\r\n getDuration() {\r\n return this._interpolator?.maxTime ?? 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@@ -36,6 +36,9 @@ import { createGeometryCacheState, ensureGeometryCacheMeshBinding, mixGeometryCa
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}) : null;
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this._meshBindings = new WeakMap();
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}
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clone() {
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throw new Error('ERROR: Cloning of PCAGeometryCacheTrack is not implemented');
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}
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get times() {
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return this._times;
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-
{"version":3,"file":"pca_geometry_cache_track.js","sources":["../../src/animation/pca_geometry_cache_track.ts"],"sourcesContent":["import { AnimationTrack } from './animationtrack';\r\nimport type { Mesh } from '../scene';\r\nimport { BoundingBox } from '../utility/bounding_volume';\r\nimport type { Nullable } from '@zephyr3d/base';\r\nimport { Vector3 } from '@zephyr3d/base';\r\nimport {\r\n createGeometryCacheState,\r\n ensureGeometryCacheMeshBinding,\r\n mixGeometryCacheBoundingBox,\r\n type GeometryCacheMeshBinding,\r\n type GeometryCacheState\r\n} from './geometry_cache_utils';\r\n\r\n/**\r\n * PCA-compressed geometry cache animation data.\r\n *\r\n * @public\r\n */\r\nexport type PCAGeometryCacheTrackData = {\r\n times: Float32Array;\r\n bounds: [number, number, number, number, number, number][];\r\n positionReference?: Nullable<Float32Array>;\r\n positionMean: Float32Array;\r\n positionBases: Float32Array[];\r\n positionCoefficients: Float32Array[];\r\n normalMean?: Nullable<Float32Array>;\r\n normalBases?: Nullable<Float32Array[]>;\r\n normalCoefficients?: Nullable<Float32Array[]>;\r\n};\r\n\r\n/** @public */\r\nexport type PCAGeometryCacheState = GeometryCacheState;\r\n\r\n/**\r\n * Geometry cache track reconstructed from PCA bases and coefficients.\r\n *\r\n * @public\r\n */\r\nexport class PCAGeometryCacheTrack extends AnimationTrack<PCAGeometryCacheState> {\r\n private _times: Float32Array;\r\n private _bounds: [number, number, number, number, number, number][];\r\n private _positionReference: Nullable<Float32Array>;\r\n private _positionMean: Float32Array;\r\n private _positionBases: Float32Array[];\r\n private _positionCoefficients: Float32Array[];\r\n private _normalMean: Nullable<Float32Array>;\r\n private _normalBases: Nullable<Float32Array[]>;\r\n private _normalCoefficients: Nullable<Float32Array[]>;\r\n private _state: Nullable<PCAGeometryCacheState>;\r\n private readonly _meshBindings: WeakMap<Mesh, GeometryCacheMeshBinding>;\r\n\r\n constructor(data?: Partial<PCAGeometryCacheTrackData>, embedded?: boolean) {\r\n super(embedded);\r\n this._times = data?.times ?? new Float32Array();\r\n this._bounds = data?.bounds ?? [];\r\n this._positionReference = data?.positionReference ?? null;\r\n this._positionMean = data?.positionMean ?? new Float32Array();\r\n this._positionBases = data?.positionBases ?? [];\r\n this._positionCoefficients = data?.positionCoefficients ?? [];\r\n this._normalMean = data?.normalMean ?? null;\r\n this._normalBases = data?.normalBases ?? null;\r\n this._normalCoefficients = data?.normalCoefficients ?? null;\r\n this._state =\r\n this._positionMean.length > 0\r\n ? createGeometryCacheState({\r\n positions: this._positionMean,\r\n normals: this._normalMean\r\n })\r\n : null;\r\n this._meshBindings = new WeakMap();\r\n }\r\n\r\n get times() {\r\n return this._times;\r\n }\r\n\r\n set times(value: Float32Array) {\r\n this._times = value ?? new Float32Array();\r\n }\r\n\r\n get bounds() {\r\n return this._bounds;\r\n }\r\n\r\n set bounds(value: [number, number, number, number, number, number][]) {\r\n this._bounds = value ?? [];\r\n }\r\n\r\n get positionMean() {\r\n return this._positionMean;\r\n }\r\n\r\n get positionReference() {\r\n return this._positionReference;\r\n }\r\n\r\n set positionReference(value: Nullable<Float32Array>) {\r\n this._positionReference = value ?? null;\r\n }\r\n\r\n set positionMean(value: Float32Array) {\r\n this._positionMean = value ?? new Float32Array();\r\n this._state =\r\n this._positionMean.length > 0\r\n ? createGeometryCacheState({\r\n positions: this._positionMean,\r\n normals: this._normalMean\r\n })\r\n : null;\r\n }\r\n\r\n get positionBases() {\r\n return this._positionBases;\r\n }\r\n\r\n set positionBases(value: Float32Array[]) {\r\n this._positionBases = value ?? [];\r\n }\r\n\r\n get positionCoefficients() {\r\n return this._positionCoefficients;\r\n }\r\n\r\n set positionCoefficients(value: Float32Array[]) {\r\n this._positionCoefficients = value ?? [];\r\n }\r\n\r\n get normalMean() {\r\n return this._normalMean;\r\n }\r\n\r\n set normalMean(value: Nullable<Float32Array>) {\r\n this._normalMean = value ?? null;\r\n }\r\n\r\n get normalBases() {\r\n return this._normalBases;\r\n }\r\n\r\n set normalBases(value: Nullable<Float32Array[]>) {\r\n this._normalBases = value ?? null;\r\n }\r\n\r\n get normalCoefficients() {\r\n return this._normalCoefficients;\r\n }\r\n\r\n set normalCoefficients(value: Nullable<Float32Array[]>) {\r\n this._normalCoefficients = value ?? null;\r\n }\r\n\r\n calculateState(_target: object, currentTime: number) {\r\n if (!this._state || this._positionMean.length === 0) {\r\n throw new Error('PCAGeometryCacheTrack.calculateState(): no PCA data available');\r\n }\r\n if (this._times.length <= 1 || this._positionCoefficients.length <= 1) {\r\n return this.reconstructFrame(0, 0, 0);\r\n }\r\n if (currentTime <= this._times[0]) {\r\n return this.reconstructFrame(0, 0, 0);\r\n }\r\n const lastIndex = this._times.length - 1;\r\n if (currentTime >= this._times[lastIndex]) {\r\n return this.reconstructFrame(lastIndex, lastIndex, 0);\r\n }\r\n let right = 1;\r\n while (right < this._times.length && this._times[right] < currentTime) {\r\n right++;\r\n }\r\n const left = Math.max(0, right - 1);\r\n const start = this._times[left];\r\n const end = this._times[right];\r\n const t = end > start ? (currentTime - start) / (end - start) : 0;\r\n return this.reconstructFrame(left, right, t);\r\n }\r\n\r\n applyState(target: object, state: PCAGeometryCacheState) {\r\n const mesh = target as Mesh;\r\n const binding = ensureGeometryCacheMeshBinding(\r\n this._meshBindings,\r\n mesh,\r\n state,\r\n 'PCAGeometryCacheTrack.applyState()'\r\n );\r\n binding.positionBuffer.bufferSubData(0, state.positions as unknown as Float32Array<ArrayBuffer>);\r\n if (binding.normalBuffer && state.normals) {\r\n binding.normalBuffer.bufferSubData(0, state.normals as unknown as Float32Array<ArrayBuffer>);\r\n }\r\n mesh.setAnimatedBoundingBox(state.boundingBox);\r\n }\r\n\r\n mixState(a: PCAGeometryCacheState, b: PCAGeometryCacheState, t: number) {\r\n if (!this._state) {\r\n throw new Error('PCAGeometryCacheTrack.mixState(): invalid state');\r\n }\r\n const positions = new Float32Array(a.positions.length);\r\n for (let i = 0; i < positions.length; i++) {\r\n positions[i] = a.positions[i] + (b.positions[i] - a.positions[i]) * t;\r\n }\r\n let normals: Nullable<Float32Array> = null;\r\n if (a.normals && b.normals && a.normals.length === b.normals.length) {\r\n normals = new Float32Array(a.normals.length);\r\n for (let i = 0; i < normals.length; i++) {\r\n normals[i] = a.normals[i] + (b.normals[i] - a.normals[i]) * t;\r\n }\r\n }\r\n return {\r\n positions,\r\n normals,\r\n boundingBox: mixGeometryCacheBoundingBox(a.boundingBox, b.boundingBox, t)\r\n };\r\n }\r\n\r\n getBlendId() {\r\n return 'fixed-geometry-cache';\r\n }\r\n\r\n getDuration() {\r\n return this._times.length > 0 ? this._times[this._times.length - 1] : 0;\r\n }\r\n\r\n reset(target: object) {\r\n if (this._positionMean.length > 0) {\r\n this.applyState(target, this.reconstructFrame(0, 0, 0));\r\n }\r\n }\r\n\r\n private reconstructFrame(leftIndex: number, rightIndex: number, t: number) {\r\n if (!this._state) {\r\n this._state = createGeometryCacheState({\r\n positions: this._positionMean,\r\n normals: this._normalMean\r\n });\r\n }\r\n this._state.positions.set(this._positionMean);\r\n const leftPositionCoefficients = this._positionCoefficients[leftIndex] ?? null;\r\n const rightPositionCoefficients = this._positionCoefficients[rightIndex] ?? leftPositionCoefficients;\r\n if (leftPositionCoefficients && rightPositionCoefficients) {\r\n for (let component = 0; component < this._positionBases.length; component++) {\r\n const basis = this._positionBases[component];\r\n const coefficient =\r\n leftPositionCoefficients[component] +\r\n ((rightPositionCoefficients[component] ?? leftPositionCoefficients[component]) -\r\n leftPositionCoefficients[component]) *\r\n t;\r\n if (coefficient === 0) {\r\n continue;\r\n }\r\n for (let i = 0; i < this._state.positions.length; i++) {\r\n this._state.positions[i] += basis[i] * coefficient;\r\n }\r\n }\r\n }\r\n if (this._normalMean && this._normalBases && this._normalCoefficients) {\r\n if (!this._state.normals || this._state.normals.length !== this._normalMean.length) {\r\n this._state.normals = new Float32Array(this._normalMean.length);\r\n }\r\n this._state.normals.set(this._normalMean);\r\n const leftNormalCoefficients = this._normalCoefficients[leftIndex] ?? null;\r\n const rightNormalCoefficients = this._normalCoefficients[rightIndex] ?? leftNormalCoefficients;\r\n if (leftNormalCoefficients && rightNormalCoefficients) {\r\n for (let component = 0; component < this._normalBases.length; component++) {\r\n const basis = this._normalBases[component];\r\n const coefficient =\r\n leftNormalCoefficients[component] +\r\n ((rightNormalCoefficients[component] ?? leftNormalCoefficients[component]) -\r\n leftNormalCoefficients[component]) *\r\n t;\r\n if (coefficient === 0) {\r\n continue;\r\n }\r\n for (let i = 0; i < this._state.normals.length; i++) {\r\n this._state.normals[i] += basis[i] * coefficient;\r\n }\r\n }\r\n }\r\n } else {\r\n this._state.normals = null;\r\n }\r\n const leftBox = this.getFrameBoundingBox(leftIndex);\r\n const rightBox = this.getFrameBoundingBox(rightIndex);\r\n this._state.boundingBox.minPoint.setXYZ(\r\n leftBox.minPoint.x + (rightBox.minPoint.x - leftBox.minPoint.x) * t,\r\n leftBox.minPoint.y + (rightBox.minPoint.y - leftBox.minPoint.y) * t,\r\n leftBox.minPoint.z + (rightBox.minPoint.z - leftBox.minPoint.z) * t\r\n );\r\n this._state.boundingBox.maxPoint.setXYZ(\r\n leftBox.maxPoint.x + (rightBox.maxPoint.x - leftBox.maxPoint.x) * t,\r\n leftBox.maxPoint.y + (rightBox.maxPoint.y - leftBox.maxPoint.y) * t,\r\n leftBox.maxPoint.z + (rightBox.maxPoint.z - leftBox.maxPoint.z) * t\r\n );\r\n return this._state;\r\n }\r\n\r\n private getFrameBoundingBox(index: number) {\r\n const values = this._bounds[index] ?? this._bounds[0] ?? 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{"version":3,"file":"pca_geometry_cache_track.js","sources":["../../src/animation/pca_geometry_cache_track.ts"],"sourcesContent":["import { AnimationTrack } from './animationtrack';\r\nimport type { Mesh } from '../scene';\r\nimport { BoundingBox } from '../utility/bounding_volume';\r\nimport type { Nullable } from '@zephyr3d/base';\r\nimport { Vector3 } from '@zephyr3d/base';\r\nimport {\r\n createGeometryCacheState,\r\n ensureGeometryCacheMeshBinding,\r\n mixGeometryCacheBoundingBox,\r\n type GeometryCacheMeshBinding,\r\n type GeometryCacheState\r\n} from './geometry_cache_utils';\r\n\r\n/**\r\n * PCA-compressed geometry cache animation data.\r\n *\r\n * @public\r\n */\r\nexport type PCAGeometryCacheTrackData = {\r\n times: Float32Array;\r\n bounds: [number, number, number, number, number, number][];\r\n positionReference?: Nullable<Float32Array>;\r\n positionMean: Float32Array;\r\n positionBases: Float32Array[];\r\n positionCoefficients: Float32Array[];\r\n normalMean?: Nullable<Float32Array>;\r\n normalBases?: Nullable<Float32Array[]>;\r\n normalCoefficients?: Nullable<Float32Array[]>;\r\n};\r\n\r\n/** @public */\r\nexport type PCAGeometryCacheState = GeometryCacheState;\r\n\r\n/**\r\n * Geometry cache track reconstructed from PCA bases and coefficients.\r\n *\r\n * @public\r\n */\r\nexport class PCAGeometryCacheTrack extends AnimationTrack<PCAGeometryCacheState> {\r\n private _times: Float32Array;\r\n private _bounds: [number, number, number, number, number, number][];\r\n private _positionReference: Nullable<Float32Array>;\r\n private _positionMean: Float32Array;\r\n private _positionBases: Float32Array[];\r\n private _positionCoefficients: Float32Array[];\r\n private _normalMean: Nullable<Float32Array>;\r\n private _normalBases: Nullable<Float32Array[]>;\r\n private _normalCoefficients: Nullable<Float32Array[]>;\r\n private _state: Nullable<PCAGeometryCacheState>;\r\n private readonly _meshBindings: WeakMap<Mesh, GeometryCacheMeshBinding>;\r\n\r\n constructor(data?: Partial<PCAGeometryCacheTrackData>, embedded?: boolean) {\r\n super(embedded);\r\n this._times = data?.times ?? new Float32Array();\r\n this._bounds = data?.bounds ?? [];\r\n this._positionReference = data?.positionReference ?? null;\r\n this._positionMean = data?.positionMean ?? new Float32Array();\r\n this._positionBases = data?.positionBases ?? [];\r\n this._positionCoefficients = data?.positionCoefficients ?? [];\r\n this._normalMean = data?.normalMean ?? null;\r\n this._normalBases = data?.normalBases ?? null;\r\n this._normalCoefficients = data?.normalCoefficients ?? null;\r\n this._state =\r\n this._positionMean.length > 0\r\n ? createGeometryCacheState({\r\n positions: this._positionMean,\r\n normals: this._normalMean\r\n })\r\n : null;\r\n this._meshBindings = new WeakMap();\r\n }\r\n\r\n clone(): this {\r\n throw new Error('ERROR: Cloning of PCAGeometryCacheTrack is not implemented');\r\n }\r\n\r\n get times() {\r\n return this._times;\r\n }\r\n\r\n set times(value: Float32Array) {\r\n this._times = value ?? new Float32Array();\r\n }\r\n\r\n get bounds() {\r\n return this._bounds;\r\n }\r\n\r\n set bounds(value: [number, number, number, number, number, number][]) {\r\n this._bounds = value ?? [];\r\n }\r\n\r\n get positionMean() {\r\n return this._positionMean;\r\n }\r\n\r\n get positionReference() {\r\n return this._positionReference;\r\n }\r\n\r\n set positionReference(value: Nullable<Float32Array>) {\r\n this._positionReference = value ?? null;\r\n }\r\n\r\n set positionMean(value: Float32Array) {\r\n this._positionMean = value ?? new Float32Array();\r\n this._state =\r\n this._positionMean.length > 0\r\n ? createGeometryCacheState({\r\n positions: this._positionMean,\r\n normals: this._normalMean\r\n })\r\n : null;\r\n }\r\n\r\n get positionBases() {\r\n return this._positionBases;\r\n }\r\n\r\n set positionBases(value: Float32Array[]) {\r\n this._positionBases = value ?? [];\r\n }\r\n\r\n get positionCoefficients() {\r\n return this._positionCoefficients;\r\n }\r\n\r\n set positionCoefficients(value: Float32Array[]) {\r\n this._positionCoefficients = value ?? [];\r\n }\r\n\r\n get normalMean() {\r\n return this._normalMean;\r\n }\r\n\r\n set normalMean(value: Nullable<Float32Array>) {\r\n this._normalMean = value ?? null;\r\n }\r\n\r\n get normalBases() {\r\n return this._normalBases;\r\n }\r\n\r\n set normalBases(value: Nullable<Float32Array[]>) {\r\n this._normalBases = value ?? null;\r\n }\r\n\r\n get normalCoefficients() {\r\n return this._normalCoefficients;\r\n }\r\n\r\n set normalCoefficients(value: Nullable<Float32Array[]>) {\r\n this._normalCoefficients = value ?? null;\r\n }\r\n\r\n calculateState(_target: object, currentTime: number) {\r\n if (!this._state || this._positionMean.length === 0) {\r\n throw new Error('PCAGeometryCacheTrack.calculateState(): no PCA data available');\r\n }\r\n if (this._times.length <= 1 || this._positionCoefficients.length <= 1) {\r\n return this.reconstructFrame(0, 0, 0);\r\n }\r\n if (currentTime <= this._times[0]) {\r\n return this.reconstructFrame(0, 0, 0);\r\n }\r\n const lastIndex = this._times.length - 1;\r\n if (currentTime >= this._times[lastIndex]) {\r\n return this.reconstructFrame(lastIndex, lastIndex, 0);\r\n }\r\n let right = 1;\r\n while (right < this._times.length && this._times[right] < currentTime) {\r\n right++;\r\n }\r\n const left = Math.max(0, right - 1);\r\n const start = this._times[left];\r\n const end = this._times[right];\r\n const t = end > start ? (currentTime - start) / (end - start) : 0;\r\n return this.reconstructFrame(left, right, t);\r\n }\r\n\r\n applyState(target: object, state: PCAGeometryCacheState) {\r\n const mesh = target as Mesh;\r\n const binding = ensureGeometryCacheMeshBinding(\r\n this._meshBindings,\r\n mesh,\r\n state,\r\n 'PCAGeometryCacheTrack.applyState()'\r\n );\r\n binding.positionBuffer.bufferSubData(0, state.positions as unknown as Float32Array<ArrayBuffer>);\r\n if (binding.normalBuffer && state.normals) {\r\n binding.normalBuffer.bufferSubData(0, state.normals as unknown as Float32Array<ArrayBuffer>);\r\n }\r\n mesh.setAnimatedBoundingBox(state.boundingBox);\r\n }\r\n\r\n mixState(a: PCAGeometryCacheState, b: PCAGeometryCacheState, t: number) {\r\n if (!this._state) {\r\n throw new Error('PCAGeometryCacheTrack.mixState(): invalid state');\r\n }\r\n const positions = new Float32Array(a.positions.length);\r\n for (let i = 0; i < positions.length; i++) {\r\n positions[i] = a.positions[i] + (b.positions[i] - a.positions[i]) * t;\r\n }\r\n let normals: Nullable<Float32Array> = null;\r\n if (a.normals && b.normals && a.normals.length === b.normals.length) {\r\n normals = new Float32Array(a.normals.length);\r\n for (let i = 0; i < normals.length; i++) {\r\n normals[i] = a.normals[i] + (b.normals[i] - a.normals[i]) * t;\r\n }\r\n }\r\n return {\r\n positions,\r\n normals,\r\n boundingBox: mixGeometryCacheBoundingBox(a.boundingBox, b.boundingBox, t)\r\n };\r\n }\r\n\r\n getBlendId() {\r\n return 'fixed-geometry-cache';\r\n }\r\n\r\n getDuration() {\r\n return this._times.length > 0 ? this._times[this._times.length - 1] : 0;\r\n }\r\n\r\n reset(target: object) {\r\n if (this._positionMean.length > 0) {\r\n this.applyState(target, this.reconstructFrame(0, 0, 0));\r\n }\r\n }\r\n\r\n private reconstructFrame(leftIndex: number, rightIndex: number, t: number) {\r\n if (!this._state) {\r\n this._state = createGeometryCacheState({\r\n positions: this._positionMean,\r\n normals: this._normalMean\r\n });\r\n }\r\n this._state.positions.set(this._positionMean);\r\n const leftPositionCoefficients = this._positionCoefficients[leftIndex] ?? null;\r\n const rightPositionCoefficients = this._positionCoefficients[rightIndex] ?? leftPositionCoefficients;\r\n if (leftPositionCoefficients && rightPositionCoefficients) {\r\n for (let component = 0; component < this._positionBases.length; component++) {\r\n const basis = this._positionBases[component];\r\n const coefficient =\r\n leftPositionCoefficients[component] +\r\n ((rightPositionCoefficients[component] ?? leftPositionCoefficients[component]) -\r\n leftPositionCoefficients[component]) *\r\n t;\r\n if (coefficient === 0) {\r\n continue;\r\n }\r\n for (let i = 0; i < this._state.positions.length; i++) {\r\n this._state.positions[i] += basis[i] * coefficient;\r\n }\r\n }\r\n }\r\n if (this._normalMean && this._normalBases && this._normalCoefficients) {\r\n if (!this._state.normals || this._state.normals.length !== this._normalMean.length) {\r\n this._state.normals = new Float32Array(this._normalMean.length);\r\n }\r\n this._state.normals.set(this._normalMean);\r\n const leftNormalCoefficients = this._normalCoefficients[leftIndex] ?? null;\r\n const rightNormalCoefficients = this._normalCoefficients[rightIndex] ?? leftNormalCoefficients;\r\n if (leftNormalCoefficients && rightNormalCoefficients) {\r\n for (let component = 0; component < this._normalBases.length; component++) {\r\n const basis = this._normalBases[component];\r\n const coefficient =\r\n leftNormalCoefficients[component] +\r\n ((rightNormalCoefficients[component] ?? leftNormalCoefficients[component]) -\r\n leftNormalCoefficients[component]) *\r\n t;\r\n if (coefficient === 0) {\r\n continue;\r\n }\r\n for (let i = 0; i < this._state.normals.length; i++) {\r\n this._state.normals[i] += basis[i] * coefficient;\r\n }\r\n }\r\n }\r\n } else {\r\n this._state.normals = null;\r\n }\r\n const leftBox = this.getFrameBoundingBox(leftIndex);\r\n const rightBox = this.getFrameBoundingBox(rightIndex);\r\n this._state.boundingBox.minPoint.setXYZ(\r\n leftBox.minPoint.x + (rightBox.minPoint.x - leftBox.minPoint.x) * t,\r\n leftBox.minPoint.y + (rightBox.minPoint.y - leftBox.minPoint.y) * t,\r\n leftBox.minPoint.z + (rightBox.minPoint.z - leftBox.minPoint.z) * t\r\n );\r\n this._state.boundingBox.maxPoint.setXYZ(\r\n leftBox.maxPoint.x + (rightBox.maxPoint.x - leftBox.maxPoint.x) * t,\r\n leftBox.maxPoint.y + (rightBox.maxPoint.y - leftBox.maxPoint.y) * t,\r\n leftBox.maxPoint.z + (rightBox.maxPoint.z - leftBox.maxPoint.z) * t\r\n );\r\n return this._state;\r\n }\r\n\r\n private getFrameBoundingBox(index: number) {\r\n const values = this._bounds[index] ?? this._bounds[0] ?? 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@@ -120,6 +120,9 @@ import { Interpolator } from '@zephyr3d/base';
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throw new Error(`Property '${this._prop.name}' cannot be animated`);
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}
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/** {@inheritDoc AnimationTrack.clone} */ clone() {
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return new PropertyTrack(this._prop, this._state, false);
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}
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/**
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* The primary interpolator for the property components.
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*
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-
{"version":3,"file":"proptrack.js","sources":["../../src/animation/proptrack.ts"],"sourcesContent":["import { AnimationTrack } from './animationtrack';\r\nimport type { PropertyAccessor } from '../utility';\r\nimport type { Nullable } from '@zephyr3d/base';\r\nimport { Interpolator } from '@zephyr3d/base';\r\n\r\n/**\r\n * Property animation track\r\n *\r\n * Animates a single property (scalar, vector, or color) on a target object using\r\n * time-based interpolation. Supports:\r\n * - float, vec2, vec3/rgb, vec4, rgba property types\r\n * - Separate interpolation for RGB and Alpha in RGBA mode\r\n * - Linear and cubic spline (natural) interpolation presets\r\n *\r\n * The track reads a `PropertyAccessor` which encapsulates how to get/set the property\r\n * on the target object. Internally, the current state is represented as a numeric array.\r\n *\r\n * Notes:\r\n * - `calculateState` samples interpolators into an internal reusable state instance\r\n * for performance; consumers should treat returned states as ephemeral.\r\n * - `mixState` performs component-wise linear interpolation for blending.\r\n *\r\n * @public\r\n */\r\nexport class PropertyTrack extends AnimationTrack<number[]> {\r\n private readonly _state: number[];\r\n private _stateAlpha: number[];\r\n private readonly _prop: PropertyAccessor;\r\n private readonly _count: number;\r\n private _interpolator: Nullable<Interpolator>;\r\n private _interpolatorAlpha: Nullable<Interpolator>;\r\n /**\r\n * Construct a PropertyTrack for a specific property.\r\n *\r\n * Initializes interpolators and internal state based on the property type.\r\n * If an initial `value` is provided, it seeds the starting state and default key values.\r\n *\r\n * @param prop - The property accessor describing what and how to animate.\r\n * @param value - Optional initial numeric values (length must match the property type).\r\n * @param embedded - Whether this track is embedded/owned inline. Default false.\r\n *\r\n * @throws Error if the property type is unsupported for animation.\r\n */\r\n constructor(prop: PropertyAccessor, value?: number[], embedded?: boolean) {\r\n super(embedded);\r\n this._prop = prop;\r\n this._state = [0, 0, 0, 0];\r\n this._stateAlpha = [0];\r\n this._interpolator = null;\r\n this._interpolatorAlpha = null;\r\n if (value) {\r\n this._state = value.slice();\r\n }\r\n switch (this._prop.type) {\r\n case 'float':\r\n this._count = 1;\r\n this._interpolator = new Interpolator(\r\n 'cubicspline-natural',\r\n 'number',\r\n new Float32Array([0, 1]),\r\n new Float32Array([this._state[0], this._state[0]])\r\n );\r\n break;\r\n case 'vec2':\r\n this._count = 2;\r\n this._interpolator = new Interpolator(\r\n 'cubicspline-natural',\r\n 'vec2',\r\n new Float32Array([0, 1]),\r\n new Float32Array([...this._state.slice(0, 2), ...this._state.slice(0, 2)])\r\n );\r\n break;\r\n case 'rgb':\r\n case 'vec3':\r\n this._count = 3;\r\n this._interpolator = new Interpolator(\r\n 'cubicspline-natural',\r\n 'vec3',\r\n new Float32Array([0, 1]),\r\n new Float32Array([...this._state.slice(0, 3), ...this._state.slice(0, 3)])\r\n );\r\n break;\r\n case 'vec4':\r\n this._count = 4;\r\n this._interpolator = new Interpolator(\r\n 'cubicspline-natural',\r\n 'vec4',\r\n new Float32Array([0, 1]),\r\n new Float32Array([...this._state.slice(0, 4), ...this._state.slice(0, 4)])\r\n );\r\n break;\r\n case 'rgba':\r\n this._count = 4;\r\n this._interpolator = new Interpolator(\r\n 'linear',\r\n 'vec3',\r\n new Float32Array([0, 1]),\r\n new Float32Array([...this._state.slice(0, 3), ...this._state.slice(0, 3)])\r\n );\r\n this._interpolatorAlpha = new Interpolator(\r\n 'linear',\r\n 'number',\r\n new Float32Array([0, 1]),\r\n new Float32Array([this._state[3], this._state[3]])\r\n );\r\n this._stateAlpha = [this._state[3]];\r\n break;\r\n default:\r\n throw new Error(`Property '${this._prop.name}' cannot be animated`);\r\n }\r\n }\r\n /**\r\n * The primary interpolator for the property components.\r\n *\r\n * - For float/vec2/vec3/vec4/rgb: handles all channels.\r\n * - For rgba: handles RGB channels only; alpha is handled by `interpolatorAlpha`.\r\n */\r\n get interpolator() {\r\n return this._interpolator;\r\n }\r\n set interpolator(interpolator: Nullable<Interpolator>) {\r\n this._interpolator = interpolator;\r\n }\r\n /**\r\n * The alpha-channel interpolator for RGBA properties.\r\n *\r\n * - Only used when the property type is `rgba`.\r\n * - Setting a non-null interpolator ensures alpha state storage is allocated.\r\n */\r\n get interpolatorAlpha() {\r\n return this._interpolatorAlpha;\r\n }\r\n set interpolatorAlpha(interpolator: Nullable<Interpolator>) {\r\n this._interpolatorAlpha = interpolator ?? null;\r\n if (!this._stateAlpha && this._interpolatorAlpha) {\r\n this._stateAlpha = [0];\r\n }\r\n }\r\n /** {@inheritDoc AnimationTrack.calculateState} */\r\n calculateState(target: unknown, currentTime: number) {\r\n this._interpolator!.interpolate(currentTime, this._state);\r\n if (this._interpolatorAlpha) {\r\n this._interpolatorAlpha.interpolate(currentTime, this._stateAlpha);\r\n this._state[3] = this._stateAlpha[0];\r\n }\r\n return this._state;\r\n }\r\n /** {@inheritDoc AnimationTrack.applyState} */\r\n applyState(target: object, state: number[]) {\r\n this._prop.set!.call(target, { num: state } as any);\r\n }\r\n /** {@inheritDoc AnimationTrack.mixState} */\r\n mixState(a: number[], b: number[], t: number) {\r\n const v: number[] = [];\r\n for (let i = 0; i < this._count; i++) {\r\n v[i] = a[i] + t * (b[i] - a[i]);\r\n }\r\n return v;\r\n }\r\n /** {@inheritDoc AnimationTrack.getBlendId} */\r\n getBlendId() {\r\n return this._prop;\r\n }\r\n /** {@inheritDoc AnimationTrack.getDuration} */\r\n getDuration() {\r\n return this._interpolator?.maxTime ?? 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{"version":3,"file":"proptrack.js","sources":["../../src/animation/proptrack.ts"],"sourcesContent":["import { AnimationTrack } from './animationtrack';\r\nimport type { PropertyAccessor } from '../utility';\r\nimport type { Nullable } from '@zephyr3d/base';\r\nimport { Interpolator } from '@zephyr3d/base';\r\n\r\n/**\r\n * Property animation track\r\n *\r\n * Animates a single property (scalar, vector, or color) on a target object using\r\n * time-based interpolation. Supports:\r\n * - float, vec2, vec3/rgb, vec4, rgba property types\r\n * - Separate interpolation for RGB and Alpha in RGBA mode\r\n * - Linear and cubic spline (natural) interpolation presets\r\n *\r\n * The track reads a `PropertyAccessor` which encapsulates how to get/set the property\r\n * on the target object. Internally, the current state is represented as a numeric array.\r\n *\r\n * Notes:\r\n * - `calculateState` samples interpolators into an internal reusable state instance\r\n * for performance; consumers should treat returned states as ephemeral.\r\n * - `mixState` performs component-wise linear interpolation for blending.\r\n *\r\n * @public\r\n */\r\nexport class PropertyTrack extends AnimationTrack<number[]> {\r\n private readonly _state: number[];\r\n private _stateAlpha: number[];\r\n private readonly _prop: PropertyAccessor;\r\n private readonly _count: number;\r\n private _interpolator: Nullable<Interpolator>;\r\n private _interpolatorAlpha: Nullable<Interpolator>;\r\n /**\r\n * Construct a PropertyTrack for a specific property.\r\n *\r\n * Initializes interpolators and internal state based on the property type.\r\n * If an initial `value` is provided, it seeds the starting state and default key values.\r\n *\r\n * @param prop - The property accessor describing what and how to animate.\r\n * @param value - Optional initial numeric values (length must match the property type).\r\n * @param embedded - Whether this track is embedded/owned inline. Default false.\r\n *\r\n * @throws Error if the property type is unsupported for animation.\r\n */\r\n constructor(prop: PropertyAccessor, value?: number[], embedded?: boolean) {\r\n super(embedded);\r\n this._prop = prop;\r\n this._state = [0, 0, 0, 0];\r\n this._stateAlpha = [0];\r\n this._interpolator = null;\r\n this._interpolatorAlpha = null;\r\n if (value) {\r\n this._state = value.slice();\r\n }\r\n switch (this._prop.type) {\r\n case 'float':\r\n this._count = 1;\r\n this._interpolator = new Interpolator(\r\n 'cubicspline-natural',\r\n 'number',\r\n new Float32Array([0, 1]),\r\n new Float32Array([this._state[0], this._state[0]])\r\n );\r\n break;\r\n case 'vec2':\r\n this._count = 2;\r\n this._interpolator = new Interpolator(\r\n 'cubicspline-natural',\r\n 'vec2',\r\n new Float32Array([0, 1]),\r\n new Float32Array([...this._state.slice(0, 2), ...this._state.slice(0, 2)])\r\n );\r\n break;\r\n case 'rgb':\r\n case 'vec3':\r\n this._count = 3;\r\n this._interpolator = new Interpolator(\r\n 'cubicspline-natural',\r\n 'vec3',\r\n new Float32Array([0, 1]),\r\n new Float32Array([...this._state.slice(0, 3), ...this._state.slice(0, 3)])\r\n );\r\n break;\r\n case 'vec4':\r\n this._count = 4;\r\n this._interpolator = new Interpolator(\r\n 'cubicspline-natural',\r\n 'vec4',\r\n new Float32Array([0, 1]),\r\n new Float32Array([...this._state.slice(0, 4), ...this._state.slice(0, 4)])\r\n );\r\n break;\r\n case 'rgba':\r\n this._count = 4;\r\n this._interpolator = new Interpolator(\r\n 'linear',\r\n 'vec3',\r\n new Float32Array([0, 1]),\r\n new Float32Array([...this._state.slice(0, 3), ...this._state.slice(0, 3)])\r\n );\r\n this._interpolatorAlpha = new Interpolator(\r\n 'linear',\r\n 'number',\r\n new Float32Array([0, 1]),\r\n new Float32Array([this._state[3], this._state[3]])\r\n );\r\n this._stateAlpha = [this._state[3]];\r\n break;\r\n default:\r\n throw new Error(`Property '${this._prop.name}' cannot be animated`);\r\n }\r\n }\r\n /** {@inheritDoc AnimationTrack.clone} */\r\n clone(): this {\r\n return new PropertyTrack(this._prop, this._state, false) as this;\r\n }\r\n /**\r\n * The primary interpolator for the property components.\r\n *\r\n * - For float/vec2/vec3/vec4/rgb: handles all channels.\r\n * - For rgba: handles RGB channels only; alpha is handled by `interpolatorAlpha`.\r\n */\r\n get interpolator() {\r\n return this._interpolator;\r\n }\r\n set interpolator(interpolator: Nullable<Interpolator>) {\r\n this._interpolator = interpolator;\r\n }\r\n /**\r\n * The alpha-channel interpolator for RGBA properties.\r\n *\r\n * - Only used when the property type is `rgba`.\r\n * - Setting a non-null interpolator ensures alpha state storage is allocated.\r\n */\r\n get interpolatorAlpha() {\r\n return this._interpolatorAlpha;\r\n }\r\n set interpolatorAlpha(interpolator: Nullable<Interpolator>) {\r\n this._interpolatorAlpha = interpolator ?? null;\r\n if (!this._stateAlpha && this._interpolatorAlpha) {\r\n this._stateAlpha = [0];\r\n }\r\n }\r\n /** {@inheritDoc AnimationTrack.calculateState} */\r\n calculateState(target: unknown, currentTime: number) {\r\n this._interpolator!.interpolate(currentTime, this._state);\r\n if (this._interpolatorAlpha) {\r\n this._interpolatorAlpha.interpolate(currentTime, this._stateAlpha);\r\n this._state[3] = this._stateAlpha[0];\r\n }\r\n return this._state;\r\n }\r\n /** {@inheritDoc AnimationTrack.applyState} */\r\n applyState(target: object, state: number[]) {\r\n this._prop.set!.call(target, { num: state } as any);\r\n }\r\n /** {@inheritDoc AnimationTrack.mixState} */\r\n mixState(a: number[], b: number[], t: number) {\r\n const v: number[] = [];\r\n for (let i = 0; i < this._count; i++) {\r\n v[i] = a[i] + t * (b[i] - a[i]);\r\n }\r\n return v;\r\n }\r\n /** {@inheritDoc AnimationTrack.getBlendId} */\r\n getBlendId() {\r\n return this._prop;\r\n }\r\n /** {@inheritDoc AnimationTrack.getDuration} */\r\n getDuration() {\r\n return this._interpolator?.maxTime ?? 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@@ -40,6 +40,9 @@ import { AnimationTrack } from './animationtrack.js';
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}
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41
41
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this._interpolator = interp ?? null;
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}
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43
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+
/** {@inheritDoc AnimationTrack.clone} */ clone() {
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+
return new NodeRotationTrack(this._interpolator?.clone(), false);
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+
}
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/** {@inheritDoc AnimationTrack.calculateState} */ calculateState(target, currentTime) {
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47
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this._interpolator.interpolate(currentTime, this._state);
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return this._state;
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@@ -1 +1 @@
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-
{"version":3,"file":"rotationtrack.js","sources":["../../src/animation/rotationtrack.ts"],"sourcesContent":["import type { InterpolationMode } from '@zephyr3d/base';\r\nimport { Interpolator, Quaternion } from '@zephyr3d/base';\r\nimport { AnimationTrack } from './animationtrack';\r\nimport type { SceneNode } from '../scene';\r\n\r\n/**\r\n * Rotation animation track\r\n * @public\r\n */\r\nexport class NodeRotationTrack extends AnimationTrack<Quaternion> {\r\n private readonly _state: Quaternion;\r\n private _interpolator!: Interpolator;\r\n /**\r\n * Create an instance of RotationTrack\r\n */\r\n constructor();\r\n /**\r\n * Create an instance of RotationTrack from keyframe values\r\n * @param interpolator - Interpolator object that contains keyframe values\r\n * @param embedded - Whether this track be an embedded track\r\n */\r\n constructor(interpolator: Interpolator, embedded?: boolean);\r\n /**\r\n * Create an instance of RotationTrack from keyframe values\r\n * @param mode - The interpolation mode of keyframes\r\n * @param keyFrames - Keyframe values\r\n * @param embedded - Whether this track be an embedded track\r\n */\r\n constructor(mode: InterpolationMode, keyFrames: { time: number; value: Quaternion }[], embedded?: boolean);\r\n constructor(\r\n modeOrInterpolator?: Interpolator | InterpolationMode,\r\n keyFramesOrEmbedded?: { time: number; value: Quaternion }[] | boolean,\r\n embedded?: boolean\r\n ) {\r\n if (modeOrInterpolator === undefined) {\r\n super(false);\r\n } else if (modeOrInterpolator instanceof Interpolator) {\r\n if (modeOrInterpolator.target !== 'quat') {\r\n throw new Error(`RotationTrack(): interpolator target must be 'quat'`);\r\n }\r\n super((keyFramesOrEmbedded as boolean) ?? false);\r\n this._interpolator = modeOrInterpolator;\r\n } else {\r\n const keyFrames = keyFramesOrEmbedded as { time: number; value: Quaternion }[];\r\n const inputs = new Float32Array(keyFrames.map((val) => val.time));\r\n const outputs = new Float32Array(keyFrames.length * 4);\r\n for (let i = 0; i < keyFrames.length; i++) {\r\n outputs[i * 4 + 0] = keyFrames[i].value.x;\r\n outputs[i * 4 + 1] = keyFrames[i].value.y;\r\n outputs[i * 4 + 2] = keyFrames[i].value.z;\r\n outputs[i * 4 + 3] = keyFrames[i].value.w;\r\n }\r\n super(embedded ?? false);\r\n this._interpolator = new Interpolator(modeOrInterpolator, 'quat', inputs, outputs);\r\n }\r\n this._state = new Quaternion();\r\n }\r\n get interpolator() {\r\n return this._interpolator;\r\n }\r\n set interpolator(interp: Interpolator) {\r\n if (interp && interp.target !== 'quat') {\r\n throw new Error(`RotationTrack(): interpolator target must be 'quat'`);\r\n }\r\n this._interpolator = interp ?? null;\r\n }\r\n /** {@inheritDoc AnimationTrack.calculateState} */\r\n calculateState(target: object, currentTime: number) {\r\n this._interpolator.interpolate(currentTime, this._state);\r\n return this._state;\r\n }\r\n /** {@inheritDoc AnimationTrack.applyState} */\r\n applyState(node: SceneNode, state: Quaternion) {\r\n node.rotation.set(state);\r\n }\r\n /** {@inheritDoc AnimationTrack.mixState} */\r\n mixState(a: Quaternion, b: Quaternion, t: number) {\r\n return Quaternion.slerp(a, b, t);\r\n }\r\n /** {@inheritDoc AnimationTrack.getBlendId} */\r\n getBlendId() {\r\n return 'node-rotation';\r\n }\r\n /** {@inheritDoc AnimationTrack.getDuration} */\r\n getDuration() {\r\n return this._interpolator.maxTime;\r\n }\r\n}\r\n"],"names":["NodeRotationTrack","AnimationTrack","_state","_interpolator","modeOrInterpolator","keyFramesOrEmbedded","embedded","undefined","Interpolator","target","Error","keyFrames","inputs","Float32Array","map","val","time","outputs","length","i","value","x","y","z","w","Quaternion","interpolator","interp","calculateState","currentTime","interpolate","applyState","node","state","rotation","set","mixState","a","b","t","slerp","getBlendId","getDuration","maxTime"],"mappings":";;;AAKA;;;IAIO,MAAMA,iBAA0BC,SAAAA,cAAAA,CAAAA;IACpBC,MAAmB;IAC5BC,aAA6B;AAkBrC,IAAA,WAAA,CACEC,kBAAqD,EACrDC,mBAAqE,EACrEC,QAAkB,CAClB;AACA,QAAA,IAAIF,uBAAuBG,SAAW,EAAA;AACpC,YAAA,KAAK,CAAC,KAAA,CAAA;SACD,MAAA,IAAIH,8BAA8BI,YAAc,EAAA;YACrD,IAAIJ,kBAAAA,CAAmBK,MAAM,KAAK,MAAQ,EAAA;AACxC,gBAAA,MAAM,IAAIC,KAAAA,CAAM,CAAC,mDAAmD,CAAC,CAAA;AACvE;YACA,KAAK,CAAC,mBAAoC,IAAA,KAAA,CAAA;YAC1C,IAAI,CAACP,aAAa,GAAGC,kBAAAA;SAChB,MAAA;AACL,YAAA,MAAMO,SAAYN,GAAAA,mBAAAA;YAClB,MAAMO,MAAAA,GAAS,IAAIC,YAAaF,CAAAA,SAAAA,CAAUG,GAAG,CAAC,CAACC,GAAQA,GAAAA,GAAAA,CAAIC,IAAI,CAAA,CAAA;AAC/D,YAAA,MAAMC,OAAU,GAAA,IAAIJ,YAAaF,CAAAA,SAAAA,CAAUO,MAAM,GAAG,CAAA,CAAA;AACpD,YAAA,IAAK,IAAIC,CAAI,GAAA,CAAA,EAAGA,IAAIR,SAAUO,CAAAA,MAAM,EAAEC,CAAK,EAAA,CAAA;gBACzCF,OAAO,CAACE,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAGR,SAAS,CAACQ,CAAE,CAAA,CAACC,KAAK,CAACC,CAAC;gBACzCJ,OAAO,CAACE,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAGR,SAAS,CAACQ,CAAE,CAAA,CAACC,KAAK,CAACE,CAAC;gBACzCL,OAAO,CAACE,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAGR,SAAS,CAACQ,CAAE,CAAA,CAACC,KAAK,CAACG,CAAC;gBACzCN,OAAO,CAACE,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAGR,SAAS,CAACQ,CAAE,CAAA,CAACC,KAAK,CAACI,CAAC;AAC3C;AACA,YAAA,KAAK,CAAClB,QAAY,IAAA,KAAA,CAAA;AAClB,YAAA,IAAI,CAACH,aAAa,GAAG,IAAIK,YAAaJ,CAAAA,kBAAAA,EAAoB,QAAQQ,MAAQK,EAAAA,OAAAA,CAAAA;AAC5E;QACA,IAAI,CAACf,MAAM,GAAG,IAAIuB,UAAAA,EAAAA;AACpB;AACA,IAAA,IAAIC,YAAe,GAAA;QACjB,OAAO,IAAI,CAACvB,aAAa;AAC3B;IACA,IAAIuB,YAAAA,CAAaC,MAAoB,EAAE;AACrC,QAAA,IAAIA,MAAUA,IAAAA,MAAAA,CAAOlB,MAAM,KAAK,MAAQ,EAAA;AACtC,YAAA,MAAM,IAAIC,KAAAA,CAAM,CAAC,mDAAmD,CAAC,CAAA;AACvE;QACA,IAAI,CAACP,aAAa,GAAGwB,MAAU,IAAA,IAAA;AACjC;AACA,uDACAC,cAAAA,
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1
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{"version":3,"file":"rotationtrack.js","sources":["../../src/animation/rotationtrack.ts"],"sourcesContent":["import type { InterpolationMode } from '@zephyr3d/base';\r\nimport { Interpolator, Quaternion } from '@zephyr3d/base';\r\nimport { AnimationTrack } from './animationtrack';\r\nimport type { SceneNode } from '../scene';\r\n\r\n/**\r\n * Rotation animation track\r\n * @public\r\n */\r\nexport class NodeRotationTrack extends AnimationTrack<Quaternion> {\r\n private readonly _state: Quaternion;\r\n private _interpolator!: Interpolator;\r\n /**\r\n * Create an instance of RotationTrack\r\n */\r\n constructor();\r\n /**\r\n * Create an instance of RotationTrack from keyframe values\r\n * @param interpolator - Interpolator object that contains keyframe values\r\n * @param embedded - Whether this track be an embedded track\r\n */\r\n constructor(interpolator: Interpolator, embedded?: boolean);\r\n /**\r\n * Create an instance of RotationTrack from keyframe values\r\n * @param mode - The interpolation mode of keyframes\r\n * @param keyFrames - Keyframe values\r\n * @param embedded - Whether this track be an embedded track\r\n */\r\n constructor(mode: InterpolationMode, keyFrames: { time: number; value: Quaternion }[], embedded?: boolean);\r\n constructor(\r\n modeOrInterpolator?: Interpolator | InterpolationMode,\r\n keyFramesOrEmbedded?: { time: number; value: Quaternion }[] | boolean,\r\n embedded?: boolean\r\n ) {\r\n if (modeOrInterpolator === undefined) {\r\n super(false);\r\n } else if (modeOrInterpolator instanceof Interpolator) {\r\n if (modeOrInterpolator.target !== 'quat') {\r\n throw new Error(`RotationTrack(): interpolator target must be 'quat'`);\r\n }\r\n super((keyFramesOrEmbedded as boolean) ?? false);\r\n this._interpolator = modeOrInterpolator;\r\n } else {\r\n const keyFrames = keyFramesOrEmbedded as { time: number; value: Quaternion }[];\r\n const inputs = new Float32Array(keyFrames.map((val) => val.time));\r\n const outputs = new Float32Array(keyFrames.length * 4);\r\n for (let i = 0; i < keyFrames.length; i++) {\r\n outputs[i * 4 + 0] = keyFrames[i].value.x;\r\n outputs[i * 4 + 1] = keyFrames[i].value.y;\r\n outputs[i * 4 + 2] = keyFrames[i].value.z;\r\n outputs[i * 4 + 3] = keyFrames[i].value.w;\r\n }\r\n super(embedded ?? false);\r\n this._interpolator = new Interpolator(modeOrInterpolator, 'quat', inputs, outputs);\r\n }\r\n this._state = new Quaternion();\r\n }\r\n get interpolator() {\r\n return this._interpolator;\r\n }\r\n set interpolator(interp: Interpolator) {\r\n if (interp && interp.target !== 'quat') {\r\n throw new Error(`RotationTrack(): interpolator target must be 'quat'`);\r\n }\r\n this._interpolator = interp ?? null;\r\n }\r\n /** {@inheritDoc AnimationTrack.clone} */\r\n clone(): this {\r\n return new NodeRotationTrack(this._interpolator?.clone(), false) as this;\r\n }\r\n /** {@inheritDoc AnimationTrack.calculateState} */\r\n calculateState(target: object, currentTime: number) {\r\n this._interpolator.interpolate(currentTime, this._state);\r\n return this._state;\r\n }\r\n /** {@inheritDoc AnimationTrack.applyState} */\r\n applyState(node: SceneNode, state: Quaternion) {\r\n node.rotation.set(state);\r\n }\r\n /** {@inheritDoc AnimationTrack.mixState} */\r\n mixState(a: Quaternion, b: Quaternion, t: number) {\r\n return Quaternion.slerp(a, b, t);\r\n }\r\n /** {@inheritDoc AnimationTrack.getBlendId} */\r\n getBlendId() {\r\n return 'node-rotation';\r\n }\r\n /** {@inheritDoc AnimationTrack.getDuration} */\r\n getDuration() {\r\n return this._interpolator.maxTime;\r\n }\r\n}\r\n"],"names":["NodeRotationTrack","AnimationTrack","_state","_interpolator","modeOrInterpolator","keyFramesOrEmbedded","embedded","undefined","Interpolator","target","Error","keyFrames","inputs","Float32Array","map","val","time","outputs","length","i","value","x","y","z","w","Quaternion","interpolator","interp","clone","calculateState","currentTime","interpolate","applyState","node","state","rotation","set","mixState","a","b","t","slerp","getBlendId","getDuration","maxTime"],"mappings":";;;AAKA;;;IAIO,MAAMA,iBAA0BC,SAAAA,cAAAA,CAAAA;IACpBC,MAAmB;IAC5BC,aAA6B;AAkBrC,IAAA,WAAA,CACEC,kBAAqD,EACrDC,mBAAqE,EACrEC,QAAkB,CAClB;AACA,QAAA,IAAIF,uBAAuBG,SAAW,EAAA;AACpC,YAAA,KAAK,CAAC,KAAA,CAAA;SACD,MAAA,IAAIH,8BAA8BI,YAAc,EAAA;YACrD,IAAIJ,kBAAAA,CAAmBK,MAAM,KAAK,MAAQ,EAAA;AACxC,gBAAA,MAAM,IAAIC,KAAAA,CAAM,CAAC,mDAAmD,CAAC,CAAA;AACvE;YACA,KAAK,CAAC,mBAAoC,IAAA,KAAA,CAAA;YAC1C,IAAI,CAACP,aAAa,GAAGC,kBAAAA;SAChB,MAAA;AACL,YAAA,MAAMO,SAAYN,GAAAA,mBAAAA;YAClB,MAAMO,MAAAA,GAAS,IAAIC,YAAaF,CAAAA,SAAAA,CAAUG,GAAG,CAAC,CAACC,GAAQA,GAAAA,GAAAA,CAAIC,IAAI,CAAA,CAAA;AAC/D,YAAA,MAAMC,OAAU,GAAA,IAAIJ,YAAaF,CAAAA,SAAAA,CAAUO,MAAM,GAAG,CAAA,CAAA;AACpD,YAAA,IAAK,IAAIC,CAAI,GAAA,CAAA,EAAGA,IAAIR,SAAUO,CAAAA,MAAM,EAAEC,CAAK,EAAA,CAAA;gBACzCF,OAAO,CAACE,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAGR,SAAS,CAACQ,CAAE,CAAA,CAACC,KAAK,CAACC,CAAC;gBACzCJ,OAAO,CAACE,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAGR,SAAS,CAACQ,CAAE,CAAA,CAACC,KAAK,CAACE,CAAC;gBACzCL,OAAO,CAACE,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAGR,SAAS,CAACQ,CAAE,CAAA,CAACC,KAAK,CAACG,CAAC;gBACzCN,OAAO,CAACE,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAGR,SAAS,CAACQ,CAAE,CAAA,CAACC,KAAK,CAACI,CAAC;AAC3C;AACA,YAAA,KAAK,CAAClB,QAAY,IAAA,KAAA,CAAA;AAClB,YAAA,IAAI,CAACH,aAAa,GAAG,IAAIK,YAAaJ,CAAAA,kBAAAA,EAAoB,QAAQQ,MAAQK,EAAAA,OAAAA,CAAAA;AAC5E;QACA,IAAI,CAACf,MAAM,GAAG,IAAIuB,UAAAA,EAAAA;AACpB;AACA,IAAA,IAAIC,YAAe,GAAA;QACjB,OAAO,IAAI,CAACvB,aAAa;AAC3B;IACA,IAAIuB,YAAAA,CAAaC,MAAoB,EAAE;AACrC,QAAA,IAAIA,MAAUA,IAAAA,MAAAA,CAAOlB,MAAM,KAAK,MAAQ,EAAA;AACtC,YAAA,MAAM,IAAIC,KAAAA,CAAM,CAAC,mDAAmD,CAAC,CAAA;AACvE;QACA,IAAI,CAACP,aAAa,GAAGwB,MAAU,IAAA,IAAA;AACjC;AACA,8CACAC,KAAc,GAAA;AACZ,QAAA,OAAO,IAAI5B,iBAAkB,CAAA,IAAI,CAACG,aAAa,EAAEyB,KAAS,EAAA,EAAA,KAAA,CAAA;AAC5D;AACA,uDACAC,cAAAA,CAAepB,MAAc,EAAEqB,WAAmB,EAAE;QAClD,IAAI,CAAC3B,aAAa,CAAC4B,WAAW,CAACD,WAAa,EAAA,IAAI,CAAC5B,MAAM,CAAA;QACvD,OAAO,IAAI,CAACA,MAAM;AACpB;AACA,mDACA8B,UAAAA,CAAWC,IAAe,EAAEC,KAAiB,EAAE;QAC7CD,IAAKE,CAAAA,QAAQ,CAACC,GAAG,CAACF,KAAAA,CAAAA;AACpB;AACA,iDACAG,QAASC,CAAAA,CAAa,EAAEC,CAAa,EAAEC,CAAS,EAAE;AAChD,QAAA,OAAOf,UAAWgB,CAAAA,KAAK,CAACH,CAAAA,EAAGC,CAAGC,EAAAA,CAAAA,CAAAA;AAChC;AACA,mDACAE,UAAa,GAAA;QACX,OAAO,eAAA;AACT;AACA,oDACAC,WAAc,GAAA;AACZ,QAAA,OAAO,IAAI,CAACxC,aAAa,CAACyC,OAAO;AACnC;AACF;;;;"}
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@@ -39,6 +39,9 @@ import { AnimationTrack } from './animationtrack.js';
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}
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this._interpolator = interp ?? null;
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}
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/** {@inheritDoc AnimationTrack.clone} */ clone() {
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return new NodeScaleTrack(this._interpolator?.clone(), false);
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}
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/** {@inheritDoc AnimationTrack.calculateState} */ calculateState(target, currentTime) {
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this._interpolator.interpolate(currentTime, this._state);
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return this._state;
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@@ -1 +1 @@
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{"version":3,"file":"scaletrack.js","sources":["../../src/animation/scaletrack.ts"],"sourcesContent":["import type { InterpolationMode } from '@zephyr3d/base';\r\nimport { Interpolator, Vector3 } from '@zephyr3d/base';\r\nimport { AnimationTrack } from './animationtrack';\r\nimport type { SceneNode } from '../scene';\r\n\r\n/**\r\n * Scale animation track\r\n * @public\r\n */\r\nexport class NodeScaleTrack extends AnimationTrack<Vector3> {\r\n private readonly _state: Vector3;\r\n private _interpolator!: Interpolator;\r\n /**\r\n * Create an instance of ScaleTrack\r\n */\r\n constructor();\r\n /**\r\n * Create an instance of ScaleTrack from keyframe values\r\n * @param interpolator - Interpolator object that contains keyframe values\r\n * @param embedded - Whether this track be an embedded track\r\n */\r\n constructor(interpolator: Interpolator, embedded?: boolean);\r\n /**\r\n * Create an instance of ScaleTrack from keyframe values\r\n * @param mode - The interpolation mode of keyframes\r\n * @param keyFrames - Keyframe values\r\n * @param embedded - Whether this track be an embedded track\r\n */\r\n constructor(mode: InterpolationMode, keyFrames: { time: number; value: Vector3 }[], embedded?: boolean);\r\n constructor(\r\n modeOrInterpolator?: Interpolator | InterpolationMode,\r\n keyFramesOrEmbedded?: { time: number; value: Vector3 }[] | boolean,\r\n embedded?: boolean\r\n ) {\r\n if (modeOrInterpolator === undefined) {\r\n super(false);\r\n } else if (modeOrInterpolator instanceof Interpolator) {\r\n if (modeOrInterpolator.target !== 'vec3') {\r\n throw new Error(`ScaleTrack(): interpolator target must be 'vec3'`);\r\n }\r\n super((keyFramesOrEmbedded as boolean) ?? false);\r\n this._interpolator = modeOrInterpolator;\r\n } else {\r\n const keyFrames = keyFramesOrEmbedded as { time: number; value: Vector3 }[];\r\n const inputs = new Float32Array(keyFrames.map((val) => val.time));\r\n const outputs = new Float32Array(keyFrames.length * 3);\r\n for (let i = 0; i < keyFrames.length; i++) {\r\n outputs[i * 3 + 0] = keyFrames[i].value.x;\r\n outputs[i * 3 + 1] = keyFrames[i].value.y;\r\n outputs[i * 3 + 2] = keyFrames[i].value.z;\r\n }\r\n super(embedded ?? false);\r\n this._interpolator = new Interpolator(modeOrInterpolator, 'vec3', inputs, outputs);\r\n }\r\n this._state = new Vector3();\r\n }\r\n get interpolator() {\r\n return this._interpolator;\r\n }\r\n set interpolator(interp: Interpolator) {\r\n if (interp && interp.target !== 'vec3') {\r\n throw new Error(`ScaleTrack(): interpolator target must be 'vec3'`);\r\n }\r\n this._interpolator = interp ?? null;\r\n }\r\n /** {@inheritDoc AnimationTrack.calculateState} */\r\n calculateState(target: object, currentTime: number) {\r\n this._interpolator.interpolate(currentTime, this._state);\r\n return this._state;\r\n }\r\n /** {@inheritDoc AnimationTrack.applyState} */\r\n applyState(node: SceneNode, state: Vector3) {\r\n node.scale.set(state);\r\n }\r\n /** {@inheritDoc AnimationTrack.mixState} */\r\n mixState(a: Vector3, b: Vector3, t: number) {\r\n return new Vector3(a.x + t * (b.x - a.x), a.y + t * (b.y - a.y), a.z + t * (b.z - a.z));\r\n }\r\n /** {@inheritDoc AnimationTrack.getBlendId} */\r\n getBlendId() {\r\n return 'node-scale';\r\n }\r\n /** {@inheritDoc AnimationTrack.getDuration} */\r\n getDuration() {\r\n return this._interpolator.maxTime;\r\n }\r\n}\r\n"],"names":["NodeScaleTrack","AnimationTrack","_state","_interpolator","modeOrInterpolator","keyFramesOrEmbedded","embedded","undefined","Interpolator","target","Error","keyFrames","inputs","Float32Array","map","val","time","outputs","length","i","value","x","y","z","Vector3","interpolator","interp","calculateState","currentTime","interpolate","applyState","node","state","scale","set","mixState","a","b","t","getBlendId","getDuration","maxTime"],"mappings":";;;AAKA;;;IAIO,MAAMA,cAAuBC,SAAAA,cAAAA,CAAAA;IACjBC,MAAgB;IACzBC,aAA6B;AAkBrC,IAAA,WAAA,CACEC,kBAAqD,EACrDC,mBAAkE,EAClEC,QAAkB,CAClB;AACA,QAAA,IAAIF,uBAAuBG,SAAW,EAAA;AACpC,YAAA,KAAK,CAAC,KAAA,CAAA;SACD,MAAA,IAAIH,8BAA8BI,YAAc,EAAA;YACrD,IAAIJ,kBAAAA,CAAmBK,MAAM,KAAK,MAAQ,EAAA;AACxC,gBAAA,MAAM,IAAIC,KAAAA,CAAM,CAAC,gDAAgD,CAAC,CAAA;AACpE;YACA,KAAK,CAAC,mBAAoC,IAAA,KAAA,CAAA;YAC1C,IAAI,CAACP,aAAa,GAAGC,kBAAAA;SAChB,MAAA;AACL,YAAA,MAAMO,SAAYN,GAAAA,mBAAAA;YAClB,MAAMO,MAAAA,GAAS,IAAIC,YAAaF,CAAAA,SAAAA,CAAUG,GAAG,CAAC,CAACC,GAAQA,GAAAA,GAAAA,CAAIC,IAAI,CAAA,CAAA;AAC/D,YAAA,MAAMC,OAAU,GAAA,IAAIJ,YAAaF,CAAAA,SAAAA,CAAUO,MAAM,GAAG,CAAA,CAAA;AACpD,YAAA,IAAK,IAAIC,CAAI,GAAA,CAAA,EAAGA,IAAIR,SAAUO,CAAAA,MAAM,EAAEC,CAAK,EAAA,CAAA;gBACzCF,OAAO,CAACE,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAGR,SAAS,CAACQ,CAAE,CAAA,CAACC,KAAK,CAACC,CAAC;gBACzCJ,OAAO,CAACE,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAGR,SAAS,CAACQ,CAAE,CAAA,CAACC,KAAK,CAACE,CAAC;gBACzCL,OAAO,CAACE,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAGR,SAAS,CAACQ,CAAE,CAAA,CAACC,KAAK,CAACG,CAAC;AAC3C;AACA,YAAA,KAAK,CAACjB,QAAY,IAAA,KAAA,CAAA;AAClB,YAAA,IAAI,CAACH,aAAa,GAAG,IAAIK,YAAaJ,CAAAA,kBAAAA,EAAoB,QAAQQ,MAAQK,EAAAA,OAAAA,CAAAA;AAC5E;QACA,IAAI,CAACf,MAAM,GAAG,IAAIsB,OAAAA,EAAAA;AACpB;AACA,IAAA,IAAIC,YAAe,GAAA;QACjB,OAAO,IAAI,CAACtB,aAAa;AAC3B;IACA,IAAIsB,YAAAA,CAAaC,MAAoB,EAAE;AACrC,QAAA,IAAIA,MAAUA,IAAAA,MAAAA,CAAOjB,MAAM,KAAK,MAAQ,EAAA;AACtC,YAAA,MAAM,IAAIC,KAAAA,CAAM,CAAC,gDAAgD,CAAC,CAAA;AACpE;QACA,IAAI,CAACP,aAAa,GAAGuB,MAAU,IAAA,IAAA;AACjC;AACA,uDACAC,cAAAA,
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{"version":3,"file":"scaletrack.js","sources":["../../src/animation/scaletrack.ts"],"sourcesContent":["import type { InterpolationMode } from '@zephyr3d/base';\r\nimport { Interpolator, Vector3 } from '@zephyr3d/base';\r\nimport { AnimationTrack } from './animationtrack';\r\nimport type { SceneNode } from '../scene';\r\n\r\n/**\r\n * Scale animation track\r\n * @public\r\n */\r\nexport class NodeScaleTrack extends AnimationTrack<Vector3> {\r\n private readonly _state: Vector3;\r\n private _interpolator!: Interpolator;\r\n /**\r\n * Create an instance of ScaleTrack\r\n */\r\n constructor();\r\n /**\r\n * Create an instance of ScaleTrack from keyframe values\r\n * @param interpolator - Interpolator object that contains keyframe values\r\n * @param embedded - Whether this track be an embedded track\r\n */\r\n constructor(interpolator: Interpolator, embedded?: boolean);\r\n /**\r\n * Create an instance of ScaleTrack from keyframe values\r\n * @param mode - The interpolation mode of keyframes\r\n * @param keyFrames - Keyframe values\r\n * @param embedded - Whether this track be an embedded track\r\n */\r\n constructor(mode: InterpolationMode, keyFrames: { time: number; value: Vector3 }[], embedded?: boolean);\r\n constructor(\r\n modeOrInterpolator?: Interpolator | InterpolationMode,\r\n keyFramesOrEmbedded?: { time: number; value: Vector3 }[] | boolean,\r\n embedded?: boolean\r\n ) {\r\n if (modeOrInterpolator === undefined) {\r\n super(false);\r\n } else if (modeOrInterpolator instanceof Interpolator) {\r\n if (modeOrInterpolator.target !== 'vec3') {\r\n throw new Error(`ScaleTrack(): interpolator target must be 'vec3'`);\r\n }\r\n super((keyFramesOrEmbedded as boolean) ?? false);\r\n this._interpolator = modeOrInterpolator;\r\n } else {\r\n const keyFrames = keyFramesOrEmbedded as { time: number; value: Vector3 }[];\r\n const inputs = new Float32Array(keyFrames.map((val) => val.time));\r\n const outputs = new Float32Array(keyFrames.length * 3);\r\n for (let i = 0; i < keyFrames.length; i++) {\r\n outputs[i * 3 + 0] = keyFrames[i].value.x;\r\n outputs[i * 3 + 1] = keyFrames[i].value.y;\r\n outputs[i * 3 + 2] = keyFrames[i].value.z;\r\n }\r\n super(embedded ?? false);\r\n this._interpolator = new Interpolator(modeOrInterpolator, 'vec3', inputs, outputs);\r\n }\r\n this._state = new Vector3();\r\n }\r\n get interpolator() {\r\n return this._interpolator;\r\n }\r\n set interpolator(interp: Interpolator) {\r\n if (interp && interp.target !== 'vec3') {\r\n throw new Error(`ScaleTrack(): interpolator target must be 'vec3'`);\r\n }\r\n this._interpolator = interp ?? null;\r\n }\r\n /** {@inheritDoc AnimationTrack.clone} */\r\n clone(): this {\r\n return new NodeScaleTrack(this._interpolator?.clone(), false) as this;\r\n }\r\n /** {@inheritDoc AnimationTrack.calculateState} */\r\n calculateState(target: object, currentTime: number) {\r\n this._interpolator.interpolate(currentTime, this._state);\r\n return this._state;\r\n }\r\n /** {@inheritDoc AnimationTrack.applyState} */\r\n applyState(node: SceneNode, state: Vector3) {\r\n node.scale.set(state);\r\n }\r\n /** {@inheritDoc AnimationTrack.mixState} */\r\n mixState(a: Vector3, b: Vector3, t: number) {\r\n return new Vector3(a.x + t * (b.x - a.x), a.y + t * (b.y - a.y), a.z + t * (b.z - a.z));\r\n }\r\n /** {@inheritDoc AnimationTrack.getBlendId} */\r\n getBlendId() {\r\n return 'node-scale';\r\n }\r\n /** {@inheritDoc AnimationTrack.getDuration} */\r\n getDuration() {\r\n return this._interpolator.maxTime;\r\n }\r\n}\r\n"],"names":["NodeScaleTrack","AnimationTrack","_state","_interpolator","modeOrInterpolator","keyFramesOrEmbedded","embedded","undefined","Interpolator","target","Error","keyFrames","inputs","Float32Array","map","val","time","outputs","length","i","value","x","y","z","Vector3","interpolator","interp","clone","calculateState","currentTime","interpolate","applyState","node","state","scale","set","mixState","a","b","t","getBlendId","getDuration","maxTime"],"mappings":";;;AAKA;;;IAIO,MAAMA,cAAuBC,SAAAA,cAAAA,CAAAA;IACjBC,MAAgB;IACzBC,aAA6B;AAkBrC,IAAA,WAAA,CACEC,kBAAqD,EACrDC,mBAAkE,EAClEC,QAAkB,CAClB;AACA,QAAA,IAAIF,uBAAuBG,SAAW,EAAA;AACpC,YAAA,KAAK,CAAC,KAAA,CAAA;SACD,MAAA,IAAIH,8BAA8BI,YAAc,EAAA;YACrD,IAAIJ,kBAAAA,CAAmBK,MAAM,KAAK,MAAQ,EAAA;AACxC,gBAAA,MAAM,IAAIC,KAAAA,CAAM,CAAC,gDAAgD,CAAC,CAAA;AACpE;YACA,KAAK,CAAC,mBAAoC,IAAA,KAAA,CAAA;YAC1C,IAAI,CAACP,aAAa,GAAGC,kBAAAA;SAChB,MAAA;AACL,YAAA,MAAMO,SAAYN,GAAAA,mBAAAA;YAClB,MAAMO,MAAAA,GAAS,IAAIC,YAAaF,CAAAA,SAAAA,CAAUG,GAAG,CAAC,CAACC,GAAQA,GAAAA,GAAAA,CAAIC,IAAI,CAAA,CAAA;AAC/D,YAAA,MAAMC,OAAU,GAAA,IAAIJ,YAAaF,CAAAA,SAAAA,CAAUO,MAAM,GAAG,CAAA,CAAA;AACpD,YAAA,IAAK,IAAIC,CAAI,GAAA,CAAA,EAAGA,IAAIR,SAAUO,CAAAA,MAAM,EAAEC,CAAK,EAAA,CAAA;gBACzCF,OAAO,CAACE,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAGR,SAAS,CAACQ,CAAE,CAAA,CAACC,KAAK,CAACC,CAAC;gBACzCJ,OAAO,CAACE,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAGR,SAAS,CAACQ,CAAE,CAAA,CAACC,KAAK,CAACE,CAAC;gBACzCL,OAAO,CAACE,CAAI,GAAA,CAAA,GAAI,CAAE,CAAA,GAAGR,SAAS,CAACQ,CAAE,CAAA,CAACC,KAAK,CAACG,CAAC;AAC3C;AACA,YAAA,KAAK,CAACjB,QAAY,IAAA,KAAA,CAAA;AAClB,YAAA,IAAI,CAACH,aAAa,GAAG,IAAIK,YAAaJ,CAAAA,kBAAAA,EAAoB,QAAQQ,MAAQK,EAAAA,OAAAA,CAAAA;AAC5E;QACA,IAAI,CAACf,MAAM,GAAG,IAAIsB,OAAAA,EAAAA;AACpB;AACA,IAAA,IAAIC,YAAe,GAAA;QACjB,OAAO,IAAI,CAACtB,aAAa;AAC3B;IACA,IAAIsB,YAAAA,CAAaC,MAAoB,EAAE;AACrC,QAAA,IAAIA,MAAUA,IAAAA,MAAAA,CAAOjB,MAAM,KAAK,MAAQ,EAAA;AACtC,YAAA,MAAM,IAAIC,KAAAA,CAAM,CAAC,gDAAgD,CAAC,CAAA;AACpE;QACA,IAAI,CAACP,aAAa,GAAGuB,MAAU,IAAA,IAAA;AACjC;AACA,8CACAC,KAAc,GAAA;AACZ,QAAA,OAAO,IAAI3B,cAAe,CAAA,IAAI,CAACG,aAAa,EAAEwB,KAAS,EAAA,EAAA,KAAA,CAAA;AACzD;AACA,uDACAC,cAAAA,CAAenB,MAAc,EAAEoB,WAAmB,EAAE;QAClD,IAAI,CAAC1B,aAAa,CAAC2B,WAAW,CAACD,WAAa,EAAA,IAAI,CAAC3B,MAAM,CAAA;QACvD,OAAO,IAAI,CAACA,MAAM;AACpB;AACA,mDACA6B,UAAAA,CAAWC,IAAe,EAAEC,KAAc,EAAE;QAC1CD,IAAKE,CAAAA,KAAK,CAACC,GAAG,CAACF,KAAAA,CAAAA;AACjB;AACA,iDACAG,QAASC,CAAAA,CAAU,EAAEC,CAAU,EAAEC,CAAS,EAAE;AAC1C,QAAA,OAAO,IAAIf,OAAQa,CAAAA,CAAAA,CAAEhB,CAAC,GAAGkB,KAAKD,CAAAA,CAAEjB,CAAC,GAAGgB,EAAEhB,CAAAA,CAAIgB,EAAAA,CAAAA,CAAEf,CAAC,GAAGiB,CAAAA,IAAKD,CAAAA,CAAEhB,CAAC,GAAGe,CAAAA,CAAEf,CAAAA,GAAIe,CAAEd,CAAAA,CAAC,GAAGgB,CAAAA,IAAKD,CAAEf,CAAAA,CAAC,GAAGc,CAAAA,CAAEd,CAAC,CAADA,CAAAA;AACtF;AACA,mDACAiB,UAAa,GAAA;QACX,OAAO,YAAA;AACT;AACA,oDACAC,WAAc,GAAA;AACZ,QAAA,OAAO,IAAI,CAACtC,aAAa,CAACuC,OAAO;AACnC;AACF;;;;"}
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