@zephyr3d/scene 0.9.24 → 0.9.26
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/hair/gpu_hair_simulation.js +1090 -0
- package/dist/animation/hair/gpu_hair_simulation.js.map +1 -0
- package/dist/animation/joint_dynamics/controller.js +7 -5
- package/dist/animation/joint_dynamics/controller.js.map +1 -1
- package/dist/animation/joint_dynamics/joint_dynamics_system.js +81 -5
- package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
- package/dist/animation/morphtrack.js +3 -4
- package/dist/animation/morphtrack.js.map +1 -1
- package/dist/animation/skeleton.js +58 -24
- package/dist/animation/skeleton.js.map +1 -1
- package/dist/animation/spring/multi_chain_spring_system.js +577 -179
- package/dist/animation/spring/multi_chain_spring_system.js.map +1 -1
- package/dist/animation/spring/spring_collider.js +4 -3
- package/dist/animation/spring/spring_collider.js.map +1 -1
- package/dist/animation/spring/spring_node_pose_tracker.js +40 -0
- package/dist/animation/spring/spring_node_pose_tracker.js.map +1 -0
- package/dist/animation/spring/spring_particle.js +2 -0
- package/dist/animation/spring/spring_particle.js.map +1 -1
- package/dist/animation/spring/spring_system.js +11 -3
- package/dist/animation/spring/spring_system.js.map +1 -1
- package/dist/animation/spring_modifier.js +10 -0
- package/dist/animation/spring_modifier.js.map +1 -1
- package/dist/app/engine.js +53 -43
- package/dist/app/engine.js.map +1 -1
- package/dist/app/scriptingsystem.js +119 -6
- package/dist/app/scriptingsystem.js.map +1 -1
- package/dist/app/scriptregistry.js +3 -2
- package/dist/app/scriptregistry.js.map +1 -1
- package/dist/asset/assetmanager.js +284 -67
- package/dist/asset/assetmanager.js.map +1 -1
- package/dist/asset/loaders/zhair/zhair_format.js +288 -0
- package/dist/asset/loaders/zhair/zhair_format.js.map +1 -0
- package/dist/asset/loaders/zhair/zhair_loader.js +221 -0
- package/dist/asset/loaders/zhair/zhair_loader.js.map +1 -0
- package/dist/asset/model.js +178 -67
- package/dist/asset/model.js.map +1 -1
- package/dist/camera/camera.js +193 -21
- package/dist/camera/camera.js.map +1 -1
- package/dist/camera/perspectivecamera.js +3 -1
- package/dist/camera/perspectivecamera.js.map +1 -1
- package/dist/index.d.ts +4040 -1290
- package/dist/index.js +16 -6
- package/dist/index.js.map +1 -1
- package/dist/material/eye.js +932 -0
- package/dist/material/eye.js.map +1 -0
- package/dist/material/hair.js +917 -0
- package/dist/material/hair.js.map +1 -0
- package/dist/material/hairstrand.js +842 -0
- package/dist/material/hairstrand.js.map +1 -0
- package/dist/material/hairstrand_data.js +162 -0
- package/dist/material/hairstrand_data.js.map +1 -0
- package/dist/material/lambert.js +5 -2
- package/dist/material/lambert.js.map +1 -1
- package/dist/material/material.js +338 -300
- package/dist/material/material.js.map +1 -1
- package/dist/material/meshmaterial.js +120 -19
- package/dist/material/meshmaterial.js.map +1 -1
- package/dist/material/mixins/albedocolor.js +1 -1
- package/dist/material/mixins/albedocolor.js.map +1 -1
- package/dist/material/mixins/lightmodel/blinnphong.js +5 -3
- package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
- package/dist/material/mixins/lightmodel/lambert.js +5 -4
- package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +3 -3
- package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +5 -5
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js +3 -3
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
- package/dist/material/mixins/lit.js +73 -18
- package/dist/material/mixins/lit.js.map +1 -1
- package/dist/material/mixins/pbr/common.js +4 -4
- package/dist/material/mixins/pbr/common.js.map +1 -1
- package/dist/material/mixins/texture.js +48 -11
- package/dist/material/mixins/texture.js.map +1 -1
- package/dist/material/mtoon.js +6 -5
- package/dist/material/mtoon.js.map +1 -1
- package/dist/material/pbrblueprint.js +146 -28
- package/dist/material/pbrblueprint.js.map +1 -1
- package/dist/material/pbrblueprint_instance.js +501 -0
- package/dist/material/pbrblueprint_instance.js.map +1 -0
- package/dist/material/pbrmr.js +15 -16
- package/dist/material/pbrmr.js.map +1 -1
- package/dist/material/shader/helper.js +766 -456
- package/dist/material/shader/helper.js.map +1 -1
- package/dist/material/shader/terrain_blend.js +55 -0
- package/dist/material/shader/terrain_blend.js.map +1 -0
- package/dist/material/skin.js +192 -32
- package/dist/material/skin.js.map +1 -1
- package/dist/material/spriteblueprint.js +16 -1
- package/dist/material/spriteblueprint.js.map +1 -1
- package/dist/material/subsurfaceprofile.js +86 -23
- package/dist/material/subsurfaceprofile.js.map +1 -1
- package/dist/material/water.js +3 -1
- package/dist/material/water.js.map +1 -1
- package/dist/posteffect/bloom.js +167 -7
- package/dist/posteffect/bloom.js.map +1 -1
- package/dist/posteffect/coloradjust.js +2 -1
- package/dist/posteffect/coloradjust.js.map +1 -1
- package/dist/posteffect/compositor.js.map +1 -1
- package/dist/posteffect/fxaa.js +2 -1
- package/dist/posteffect/fxaa.js.map +1 -1
- package/dist/posteffect/grayscale.js +3 -1
- package/dist/posteffect/grayscale.js.map +1 -1
- package/dist/posteffect/motionblur.js +4 -1
- package/dist/posteffect/motionblur.js.map +1 -1
- package/dist/posteffect/posteffect.js.map +1 -1
- package/dist/posteffect/skinsss.js +368 -69
- package/dist/posteffect/skinsss.js.map +1 -1
- package/dist/posteffect/ssgi.js +16 -9
- package/dist/posteffect/ssgi.js.map +1 -1
- package/dist/posteffect/ssr.js +3 -0
- package/dist/posteffect/ssr.js.map +1 -1
- package/dist/posteffect/sss.js +91 -34
- package/dist/posteffect/sss.js.map +1 -1
- package/dist/posteffect/taa.js.map +1 -1
- package/dist/posteffect/tonemap.js +44 -1
- package/dist/posteffect/tonemap.js.map +1 -1
- package/dist/render/abuffer_oit.js +45 -39
- package/dist/render/abuffer_oit.js.map +1 -1
- package/dist/render/cluster_light.js +4 -4
- package/dist/render/cluster_light.js.map +1 -1
- package/dist/render/cull_visitor.js +19 -0
- package/dist/render/cull_visitor.js.map +1 -1
- package/dist/render/depthpass.js +36 -2
- package/dist/render/depthpass.js.map +1 -1
- package/dist/render/drawable_mixin.js +26 -1
- package/dist/render/drawable_mixin.js.map +1 -1
- package/dist/render/dualdepthpeeling_oit.js +52 -51
- package/dist/render/dualdepthpeeling_oit.js.map +1 -1
- package/dist/render/envlight.js +1 -1
- package/dist/render/envlight.js.map +1 -1
- package/dist/render/fbm_wavegenerator.js +3 -0
- package/dist/render/fbm_wavegenerator.js.map +1 -1
- package/dist/render/gerstner_wavegenerator.js +3 -0
- package/dist/render/gerstner_wavegenerator.js.map +1 -1
- package/dist/render/globalbindgroup_allocator.js +3 -0
- package/dist/render/globalbindgroup_allocator.js.map +1 -1
- package/dist/render/oit.js +29 -0
- package/dist/render/oit.js.map +1 -0
- package/dist/render/render_queue.js +3 -0
- package/dist/render/render_queue.js.map +1 -1
- package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
- package/dist/render/rendergraph/executor.js +2 -0
- package/dist/render/rendergraph/executor.js.map +1 -1
- package/dist/render/rendergraph/forward_plus_builder.js +61 -1
- package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
- package/dist/render/rendergraph/rendergraph.js.map +1 -1
- package/dist/render/rendergraph/texture_affinity_cache.js +1 -1
- package/dist/render/rendergraph/texture_affinity_cache.js.map +1 -1
- package/dist/render/rendergraph/types.js.map +1 -1
- package/dist/render/shadow_mask_pass.js +73 -8
- package/dist/render/shadow_mask_pass.js.map +1 -1
- package/dist/render/sky.js +166 -126
- package/dist/render/sky.js.map +1 -1
- package/dist/render/weightedblended_oit.js +36 -35
- package/dist/render/weightedblended_oit.js.map +1 -1
- package/dist/scene/basesprite.js +8 -0
- package/dist/scene/basesprite.js.map +1 -1
- package/dist/scene/batchgroup.js +3 -0
- package/dist/scene/batchgroup.js.map +1 -1
- package/dist/scene/environment.js +4 -1
- package/dist/scene/environment.js.map +1 -1
- package/dist/scene/hair.js +963 -0
- package/dist/scene/hair.js.map +1 -0
- package/dist/scene/light.js +5 -1
- package/dist/scene/light.js.map +1 -1
- package/dist/scene/mesh.js +481 -47
- package/dist/scene/mesh.js.map +1 -1
- package/dist/scene/meshdrawable.js +6 -0
- package/dist/scene/meshdrawable.js.map +1 -1
- package/dist/scene/msdftext.js +3 -0
- package/dist/scene/msdftext.js.map +1 -1
- package/dist/scene/msdftextsprite.js +3 -0
- package/dist/scene/msdftextsprite.js.map +1 -1
- package/dist/scene/particlesys.js +6 -0
- package/dist/scene/particlesys.js.map +1 -1
- package/dist/scene/scene.js +3 -0
- package/dist/scene/scene.js.map +1 -1
- package/dist/scene/scene_node.js +6 -1
- package/dist/scene/scene_node.js.map +1 -1
- package/dist/scene/terrain-cm/grass.js +273 -249
- package/dist/scene/terrain-cm/grass.js.map +1 -1
- package/dist/scene/terrain-cm/grassmaterial.js +3 -0
- package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
- package/dist/scene/terrain-cm/terrain-cm.js +6 -0
- package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
- package/dist/scene/terrain-cm/texture_cache.js +309 -0
- package/dist/scene/terrain-cm/texture_cache.js.map +1 -0
- package/dist/scene/water.js +6 -0
- package/dist/scene/water.js.map +1 -1
- package/dist/shaders/atmosphere.js.map +1 -1
- package/dist/shaders/diffusion.js +54 -0
- package/dist/shaders/diffusion.js.map +1 -0
- package/dist/shaders/shadow.js +33 -21
- package/dist/shaders/shadow.js.map +1 -1
- package/dist/shaders/temporal.js +71 -33
- package/dist/shaders/temporal.js.map +1 -1
- package/dist/shadow/dom.js +546 -0
- package/dist/shadow/dom.js.map +1 -0
- package/dist/shadow/pcf_opt.js +3 -5
- package/dist/shadow/pcf_opt.js.map +1 -1
- package/dist/shadow/pcf_pd.js +1 -1
- package/dist/shadow/pcf_pd.js.map +1 -1
- package/dist/shadow/receiver_bias.js +41 -0
- package/dist/shadow/receiver_bias.js.map +1 -0
- package/dist/shadow/shader.js +20 -60
- package/dist/shadow/shader.js.map +1 -1
- package/dist/shadow/shadow_impl.js +89 -0
- package/dist/shadow/shadow_impl.js.map +1 -1
- package/dist/shadow/shadow_region.js +50 -50
- package/dist/shadow/shadow_region.js.map +1 -1
- package/dist/shadow/shadowmapper.js +150 -37
- package/dist/shadow/shadowmapper.js.map +1 -1
- package/dist/shapes/shape.js +11 -2
- package/dist/shapes/shape.js.map +1 -1
- package/dist/shapes/sphere.js +50 -9
- package/dist/shapes/sphere.js.map +1 -1
- package/dist/utility/blueprint/common/constants.js +112 -2
- package/dist/utility/blueprint/common/constants.js.map +1 -1
- package/dist/utility/blueprint/material/func.js +142 -49
- package/dist/utility/blueprint/material/func.js.map +1 -1
- package/dist/utility/blueprint/material/ir.js +490 -25
- package/dist/utility/blueprint/material/ir.js.map +1 -1
- package/dist/utility/blueprint/material/texture.js +898 -4
- package/dist/utility/blueprint/material/texture.js.map +1 -1
- package/dist/utility/serialization/manager.js +431 -100
- package/dist/utility/serialization/manager.js.map +1 -1
- package/dist/utility/serialization/scene/animation.js +370 -3
- package/dist/utility/serialization/scene/animation.js.map +1 -1
- package/dist/utility/serialization/scene/batch.js +4 -0
- package/dist/utility/serialization/scene/batch.js.map +1 -1
- package/dist/utility/serialization/scene/camera.js +133 -1
- package/dist/utility/serialization/scene/camera.js.map +1 -1
- package/dist/utility/serialization/scene/common.js +26 -5
- package/dist/utility/serialization/scene/common.js.map +1 -1
- package/dist/utility/serialization/scene/hair.js +1141 -0
- package/dist/utility/serialization/scene/hair.js.map +1 -0
- package/dist/utility/serialization/scene/light.js +84 -4
- package/dist/utility/serialization/scene/light.js.map +1 -1
- package/dist/utility/serialization/scene/material.js +1867 -166
- package/dist/utility/serialization/scene/material.js.map +1 -1
- package/dist/utility/serialization/scene/mesh.js +231 -14
- package/dist/utility/serialization/scene/mesh.js.map +1 -1
- package/dist/utility/serialization/scene/node.js +141 -7
- package/dist/utility/serialization/scene/node.js.map +1 -1
- package/dist/utility/serialization/scene/particle.js +4 -0
- package/dist/utility/serialization/scene/particle.js.map +1 -1
- package/dist/utility/serialization/scene/primitive.js +18 -0
- package/dist/utility/serialization/scene/primitive.js.map +1 -1
- package/dist/utility/serialization/scene/sprite.js +4 -0
- package/dist/utility/serialization/scene/sprite.js.map +1 -1
- package/dist/utility/serialization/scene/terrain.js +92 -69
- package/dist/utility/serialization/scene/terrain.js.map +1 -1
- package/dist/utility/serialization/scene/text.js +4 -0
- package/dist/utility/serialization/scene/text.js.map +1 -1
- package/dist/utility/serialization/scene/water.js +4 -0
- package/dist/utility/serialization/scene/water.js.map +1 -1
- package/dist/utility/serialization/types.js.map +1 -1
- package/dist/utility/shprojector.js +96 -95
- package/dist/utility/shprojector.js.map +1 -1
- package/dist/values.js +105 -58
- package/dist/values.js.map +1 -1
- package/package.json +3 -3
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* - Manages a per-material bind group (typically at index 2) for uniforms and resources.
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* Override `_createHash()` in subclasses to encode feature toggles (defines, keywords, macros).
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* - GPU programs are additionally memoized in a global static `_programCache` across materials
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* `_applyUniforms()`.
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* - `applyUniforms()` only calls `_applyUniforms()` when `needUpdate` is true, based on
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* `_optionTag` changes (see `optionChanged()`).
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* Lifecycle:
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* and uploads uniforms as needed.
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* - `bind(device, pass)` binds the program, bind group (index 2), and render states.
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* - `draw(primitive, ctx, numInstances)` runs all passes, calling `bind()` and `drawPrimitive()`.
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* Extending:
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* - Override `_createProgram(pb, ctx, pass)` to build a shader.
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* - Override `_applyUniforms(bindGroup, ctx, pass)` to upload uniforms and resources.
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* - Override `updateRenderStates(pass, renderStates, ctx)` to set depth, blend, cull, etc.
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+
* - Override `_createHash()` to encode options that affect program compilation.
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* - Override `supportLighting`, `supportInstancing`, `isTransparentPass`, `getQueueType`, etc.
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*
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* Thread-safety:
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* - Intended for main-thread use in a renderer driving WebGPU/WebGL-like devices.
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*
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* @public
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*/ class Material extends Disposable {
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/**
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* Monotonic instance ID counter.
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-
* @internal
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/**
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* Monotonic instance ID counter.
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* @internal
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*/ static _nextId = 0;
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/**
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* Global program cache keyed by global hash
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/**
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* Global program cache keyed by global hash
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*/ static _programCache = {};
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/**
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* Per-material state cache keyed by global hash (material + context + pass).
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* @internal
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/**
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* Per-material state cache keyed by global hash (material + context + pass).
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* @internal
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*/ _states;
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/**
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* Number of rendering passes.
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* Subclasses can increase this to implement multi-pass rendering.
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-
* @internal
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/**
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* Number of rendering passes.
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* Subclasses can increase this to implement multi-pass rendering.
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* @internal
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*/ _numPasses;
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/**
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* Per-pass hash cached results. Length scales with `numPasses`.
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-
* @internal
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+
/**
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* Per-pass hash cached results. Length scales with `numPasses`.
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* @internal
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*/ _hash;
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/**
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-
* Incremented each time options change (via `optionChanged`), used to decide whether
|
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* uniforms need update on next `apply()`.
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-
* @internal
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/**
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* Incremented each time options change (via `optionChanged`), used to decide whether
|
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* uniforms need update on next `apply()`.
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* @internal
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*/ _optionTag;
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-
/**
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* Unique runtime instance ID.
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* @internal
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+
/**
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* Unique runtime instance ID.
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* @internal
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*/ _id;
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|
-
/**
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-
* Latest computed global hash per pass, set during `apply()`, read in `bind()`.
|
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-
* @internal
|
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+
/**
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* Latest computed global hash per pass, set during `apply()`, read in `bind()`.
|
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+
* @internal
|
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|
*/ _currentHash;
|
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|
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/**
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|
-
* Incremented when material states affecting render bundles change (e.g., bind group id changes
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|
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* or `optionChanged(true)`), used to trigger re-recording of render bundles.
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|
-
* @internal
|
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+
/**
|
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+
* Incremented when material states affecting render bundles change (e.g., bind group id changes
|
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* or `optionChanged(true)`), used to trigger re-recording of render bundles.
|
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* @internal
|
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*/ _changeTag;
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/**
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-
* Unique program id counter for naming compiled programs.
|
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-
* @internal
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+
/**
|
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+
* Unique program id counter for naming compiled programs.
|
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+
* @internal
|
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*/ _nextProgramId = 0;
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|
-
/**
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|
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* Create a new material instance.
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-
*
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-
* - Initializes one pass by default.
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-
* - Prepares per-pass hash storage and change tracking.
|
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-
* - Registers a persistent ID in the global registry.
|
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+
/**
|
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+
* Create a new material instance.
|
|
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|
+
*
|
|
98
|
+
* - Initializes one pass by default.
|
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99
|
+
* - Prepares per-pass hash storage and change tracking.
|
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100
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+
* - Registers a persistent ID in the global registry.
|
|
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101
|
*/ constructor(){
|
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|
super();
|
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|
this._id = ++Material._nextId;
|
|
@@ -111,46 +111,46 @@ import { getEngine } from '../app/api.js';
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|
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|
this._changeTag = 0;
|
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112
|
this._currentHash = [];
|
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|
}
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|
-
/**
|
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|
-
* Create a shallow clone of this material.
|
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|
-
*
|
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|
-
* Note: The base implementation returns a base `Material`. Subclasses should
|
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118
|
-
* override to return their own type and copy custom fields.
|
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|
+
/**
|
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+
* Create a shallow clone of this material.
|
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+
*
|
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|
+
* Note: The base implementation returns a base `Material`. Subclasses should
|
|
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|
+
* override to return their own type and copy custom fields.
|
|
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119
|
*/ clone() {
|
|
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|
const other = new Material();
|
|
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|
other.copyFrom(this);
|
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|
return other;
|
|
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|
}
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|
-
/**
|
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|
-
* Copy basic properties from another material.
|
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|
-
*
|
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|
-
* Disposes existing bind groups/states, copies `numPasses`. Subclasses should
|
|
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|
-
* extend this to copy their own fields and call `optionChanged(true)` if
|
|
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|
-
* shader-affecting options differ.
|
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|
-
*
|
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|
-
* @param other - Source material.
|
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|
+
/**
|
|
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|
+
* Copy basic properties from another material.
|
|
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|
+
*
|
|
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|
+
* Disposes existing bind groups/states, copies `numPasses`. Subclasses should
|
|
128
|
+
* extend this to copy their own fields and call `optionChanged(true)` if
|
|
129
|
+
* shader-affecting options differ.
|
|
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|
+
*
|
|
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|
+
* @param other - Source material.
|
|
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|
*/ copyFrom(other) {
|
|
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133
|
this.clearCache();
|
|
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134
|
this._numPasses = other._numPasses;
|
|
135
135
|
getEngine().resourceManager.setAssetId(this, getEngine().resourceManager.getAssetId(other.coreMaterial));
|
|
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136
|
}
|
|
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|
-
/**
|
|
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|
-
* Incremented when the material’s GPU-relevant state changes and render bundles
|
|
139
|
-
* may need to be rebuilt.
|
|
137
|
+
/**
|
|
138
|
+
* Incremented when the material’s GPU-relevant state changes and render bundles
|
|
139
|
+
* may need to be rebuilt.
|
|
140
140
|
*/ get changeTag() {
|
|
141
141
|
return this._changeTag;
|
|
142
142
|
}
|
|
143
|
-
/**
|
|
144
|
-
* Runtime-unique numeric identifier for the material instance.
|
|
143
|
+
/**
|
|
144
|
+
* Runtime-unique numeric identifier for the material instance.
|
|
145
145
|
*/ get instanceId() {
|
|
146
146
|
return this._id;
|
|
147
147
|
}
|
|
148
|
-
/**
|
|
149
|
-
* Number of rendering passes this material uses.
|
|
150
|
-
*
|
|
151
|
-
* Increasing this will expand the per-pass hash cache; make sure to implement
|
|
152
|
-
* `createHash(pass)`, `_createProgram(pb, ctx, pass)`, and `updateRenderStates(pass, ...)`
|
|
153
|
-
* accordingly for each pass.
|
|
148
|
+
/**
|
|
149
|
+
* Number of rendering passes this material uses.
|
|
150
|
+
*
|
|
151
|
+
* Increasing this will expand the per-pass hash cache; make sure to implement
|
|
152
|
+
* `createHash(pass)`, `_createProgram(pb, ctx, pass)`, and `updateRenderStates(pass, ...)`
|
|
153
|
+
* accordingly for each pass.
|
|
154
154
|
*/ get numPasses() {
|
|
155
155
|
return this._numPasses;
|
|
156
156
|
}
|
|
@@ -160,92 +160,103 @@ import { getEngine } from '../app/api.js';
|
|
|
160
160
|
}
|
|
161
161
|
this._numPasses = val;
|
|
162
162
|
}
|
|
163
|
-
/**
|
|
164
|
-
* Get
|
|
165
|
-
*
|
|
166
|
-
*
|
|
167
|
-
* @
|
|
163
|
+
/**
|
|
164
|
+
* Get the number of passes this material will render for the given draw context.
|
|
165
|
+
*
|
|
166
|
+
* Default returns `numPasses`. Subclasses may override to skip passes based on context flags.
|
|
167
|
+
* @param _ctx - Draw context (device, flags, pass hash, instance data, etc.).
|
|
168
|
+
* @returns Number of passes to render for this context.
|
|
169
|
+
*/ getNumPassesForRender(_ctx) {
|
|
170
|
+
return this._numPasses;
|
|
171
|
+
}
|
|
172
|
+
/**
|
|
173
|
+
* Get or compute the per-pass shader hash used for program caching.
|
|
174
|
+
*
|
|
175
|
+
* Calls `createHash(pass)` lazily and caches the result.
|
|
176
|
+
* @internal
|
|
168
177
|
*/ getHash(pass) {
|
|
169
178
|
if (this._hash[pass] === null) {
|
|
170
179
|
this._hash[pass] = this.createHash(pass);
|
|
171
180
|
}
|
|
172
181
|
return this._hash[pass];
|
|
173
182
|
}
|
|
174
|
-
/**
|
|
175
|
-
* Return the queue type to which this material belongs.
|
|
176
|
-
*
|
|
177
|
-
* Override this in transparent or special materials (e.g., post-process).
|
|
183
|
+
/**
|
|
184
|
+
* Return the queue type to which this material belongs.
|
|
185
|
+
*
|
|
186
|
+
* Override this in transparent or special materials (e.g., post-process).
|
|
178
187
|
*/ getQueueType() {
|
|
179
188
|
return QUEUE_OPAQUE;
|
|
180
189
|
}
|
|
181
|
-
/**
|
|
182
|
-
* Whether the given pass is transparent.
|
|
183
|
-
*
|
|
184
|
-
* Used to place draw calls into appropriate render queues and set blending states.
|
|
190
|
+
/**
|
|
191
|
+
* Whether the given pass is transparent.
|
|
192
|
+
*
|
|
193
|
+
* Used to place draw calls into appropriate render queues and set blending states.
|
|
185
194
|
*/ isTransparentPass(_pass) {
|
|
186
195
|
return false;
|
|
187
196
|
}
|
|
188
|
-
/**
|
|
189
|
-
* Whether this material's shading is affected by scene lights.
|
|
190
|
-
*
|
|
191
|
-
* Override and return `false` for unlit materials.
|
|
197
|
+
/**
|
|
198
|
+
* Whether this material's shading is affected by scene lights.
|
|
199
|
+
*
|
|
200
|
+
* Override and return `false` for unlit materials.
|
|
192
201
|
*/ supportLighting() {
|
|
193
202
|
return true;
|
|
194
203
|
}
|
|
195
|
-
/**
|
|
196
|
-
* Whether this material supports hardware instancing.
|
|
197
|
-
*
|
|
198
|
-
* Override and return `false` if per-instance data is not supported in the shader.
|
|
204
|
+
/**
|
|
205
|
+
* Whether this material supports hardware instancing.
|
|
206
|
+
*
|
|
207
|
+
* Override and return `false` if per-instance data is not supported in the shader.
|
|
199
208
|
*/ supportInstancing() {
|
|
200
209
|
return true;
|
|
201
210
|
}
|
|
202
211
|
/** Returns true if this is a instance of material */ isBatchable() {
|
|
203
212
|
return false;
|
|
204
213
|
}
|
|
205
|
-
/**
|
|
206
|
-
* Whether this material requires the scene color texture (e.g., for refraction).
|
|
214
|
+
/**
|
|
215
|
+
* Whether this material requires the scene color texture (e.g., for refraction).
|
|
207
216
|
*/ needSceneColor() {
|
|
208
217
|
return false;
|
|
209
218
|
}
|
|
210
|
-
/**
|
|
211
|
-
* Whether this material requires the linear scene depth texture (e.g., for depth-aware effects).
|
|
219
|
+
/**
|
|
220
|
+
* Whether this material requires the linear scene depth texture (e.g., for depth-aware effects).
|
|
212
221
|
*/ needSceneDepth() {
|
|
213
222
|
return false;
|
|
214
223
|
}
|
|
215
|
-
/**
|
|
216
|
-
* Create a material instance (instance-uniform-driven variant).
|
|
217
|
-
*
|
|
218
|
-
* Base returns `null`. Subclasses that support instancing can return a lightweight instance.
|
|
224
|
+
/**
|
|
225
|
+
* Create a material instance (instance-uniform-driven variant).
|
|
226
|
+
*
|
|
227
|
+
* Base returns `null`. Subclasses that support instancing can return a lightweight instance.
|
|
219
228
|
*/ createInstance() {
|
|
220
229
|
throw new Error('Abstract function call');
|
|
221
230
|
}
|
|
222
|
-
/**
|
|
223
|
-
* Returns the core material that owns GPU state.
|
|
224
|
-
*
|
|
225
|
-
* Instances may delegate to a shared core to reuse compiled programs and caches.
|
|
226
|
-
* @public
|
|
231
|
+
/**
|
|
232
|
+
* Returns the core material that owns GPU state.
|
|
233
|
+
*
|
|
234
|
+
* Instances may delegate to a shared core to reuse compiled programs and caches.
|
|
235
|
+
* @public
|
|
227
236
|
*/ get coreMaterial() {
|
|
228
237
|
return this;
|
|
229
238
|
}
|
|
230
|
-
/**
|
|
231
|
-
* Prepare the material for drawing across all passes for the given draw context.
|
|
232
|
-
*
|
|
233
|
-
* Steps per pass:
|
|
234
|
-
* - Compute global hash (material variant + context).
|
|
235
|
-
* - Retrieve or build the GPU program, cache in `_programCache`.
|
|
236
|
-
* - Create per-material bind group (index 2) if the program exposes it.
|
|
237
|
-
* - Update uniforms if `_optionTag` indicates changes since last apply.
|
|
238
|
-
* - Update and cache render states for the pass.
|
|
239
|
-
* - Detect bind group GPU ID changes to bump `changeTag` and notify `RenderBundleWrapper`.
|
|
240
|
-
*
|
|
241
|
-
* @param ctx - Draw context (device, flags, pass hash, instance data, etc.).
|
|
242
|
-
* @returns `true` if successful; `false` if any pass lacks a valid program.
|
|
239
|
+
/**
|
|
240
|
+
* Prepare the material for drawing across all passes for the given draw context.
|
|
241
|
+
*
|
|
242
|
+
* Steps per pass:
|
|
243
|
+
* - Compute global hash (material variant + context).
|
|
244
|
+
* - Retrieve or build the GPU program, cache in `_programCache`.
|
|
245
|
+
* - Create per-material bind group (index 2) if the program exposes it.
|
|
246
|
+
* - Update uniforms if `_optionTag` indicates changes since last apply.
|
|
247
|
+
* - Update and cache render states for the pass.
|
|
248
|
+
* - Detect bind group GPU ID changes to bump `changeTag` and notify `RenderBundleWrapper`.
|
|
249
|
+
*
|
|
250
|
+
* @param ctx - Draw context (device, flags, pass hash, instance data, etc.).
|
|
251
|
+
* @returns `true` if successful; `false` if any pass lacks a valid program.
|
|
243
252
|
*/ apply(ctx) {
|
|
244
|
-
|
|
253
|
+
const numPasses = this.getNumPassesForRender(ctx);
|
|
254
|
+
for(let pass = 0; pass < numPasses; pass++){
|
|
245
255
|
const hash = this.calcGlobalHash(ctx, pass);
|
|
246
256
|
let state = this._states[hash];
|
|
247
257
|
if (!state) {
|
|
248
|
-
let
|
|
258
|
+
let programEntry = Material._programCache[hash];
|
|
259
|
+
let program = programEntry?.program;
|
|
249
260
|
if (!program) {
|
|
250
261
|
program = this.createProgram(ctx, pass) ?? null;
|
|
251
262
|
if (!program) {
|
|
@@ -265,21 +276,30 @@ import { getEngine } from '../app/api.js';
|
|
|
265
276
|
bindGroup: null,
|
|
266
277
|
bindGroupTag: '',
|
|
267
278
|
renderStateSet: ctx.device.createRenderStateSet(),
|
|
268
|
-
materialTag: -1
|
|
279
|
+
materialTag: -1,
|
|
280
|
+
OIT: null,
|
|
281
|
+
oitUniformTag: -1
|
|
269
282
|
};
|
|
270
283
|
this._states[hash] = state;
|
|
271
284
|
return false;
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}
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program.name = `@${this.constructor.name}_program_${this._nextProgramId++}`;
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programEntry = {
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program,
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refCount: 0
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};
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Material._programCache[hash] = programEntry;
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}
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programEntry.refCount++;
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const bindGroup = program.bindGroupLayouts.length > 2 ? ctx.device.createBindGroup(program.bindGroupLayouts[2]) : null;
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state = {
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program,
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bindGroup,
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bindGroupTag: bindGroup?.getVersion() ?? '',
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renderStateSet: ctx.device.createRenderStateSet(),
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materialTag: -1
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materialTag: -1,
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OIT: null,
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oitUniformTag: -1
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};
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this._states[hash] = state;
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}
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@@ -287,6 +307,11 @@ import { getEngine } from '../app/api.js';
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return false;
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}
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if (state.bindGroup) {
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if (ctx.oit && (state.OIT !== ctx.oit || state.oitUniformTag !== ctx.oit.uniformTag)) {
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state.OIT = ctx.oit;
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state.oitUniformTag = ctx.oit.uniformTag;
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ctx.oit.applyUniforms(ctx, state.bindGroup);
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}
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this.applyUniforms(state.bindGroup, ctx, state.materialTag !== this._optionTag, pass);
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}
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|
state.materialTag = this._optionTag;
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@@ -303,15 +328,15 @@ import { getEngine } from '../app/api.js';
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}
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return true;
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|
}
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|
-
/**
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|
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* Bind the program, bind group, and render states for the specified pass.
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*
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* Must be called after `apply(ctx)` for the same pass.
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*
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* @param device - Rendering device.
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* @param pass - Pass index to bind.
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* @returns `true` on success; `false` if state or program missing.
|
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|
-
* @internal
|
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|
+
/**
|
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|
+
* Bind the program, bind group, and render states for the specified pass.
|
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|
+
*
|
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|
+
* Must be called after `apply(ctx)` for the same pass.
|
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|
+
*
|
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|
+
* @param device - Rendering device.
|
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|
+
* @param pass - Pass index to bind.
|
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|
+
* @returns `true` on success; `false` if state or program missing.
|
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|
+
* @internal
|
|
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|
*/ bind(device, pass) {
|
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|
const hash = this._currentHash[pass];
|
|
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342
|
const state = this._states[hash];
|
|
@@ -329,58 +354,59 @@ import { getEngine } from '../app/api.js';
|
|
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354
|
device.setRenderStates(state.renderStateSet);
|
|
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355
|
return true;
|
|
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356
|
}
|
|
332
|
-
/**
|
|
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|
-
* Compute the global hash for the given pass and draw context.
|
|
334
|
-
*
|
|
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|
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* Includes:
|
|
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|
-
* - Per-pass material hash from `getHash(pass)`.
|
|
337
|
-
* - `ctx.materialFlags` for context-dependent toggles.
|
|
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|
-
* - `ctx.shaderVariantHash` for shader layout/feature variants, falling back
|
|
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|
-
* to `ctx.renderPassHash` for passes without a shader-only hash.
|
|
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|
-
* @internal
|
|
357
|
+
/**
|
|
358
|
+
* Compute the global hash for the given pass and draw context.
|
|
359
|
+
*
|
|
360
|
+
* Includes:
|
|
361
|
+
* - Per-pass material hash from `getHash(pass)`.
|
|
362
|
+
* - `ctx.materialFlags` for context-dependent toggles.
|
|
363
|
+
* - `ctx.shaderVariantHash` for shader layout/feature variants, falling back
|
|
364
|
+
* to `ctx.renderPassHash` for passes without a shader-only hash.
|
|
365
|
+
* @internal
|
|
341
366
|
*/ calcGlobalHash(ctx, pass) {
|
|
342
367
|
const shaderVariantHash = ctx.shaderVariantHash ?? ctx.renderPassHash;
|
|
343
368
|
return `${this.getHash(pass)}:${ctx.materialFlags}:${shaderVariantHash}:${ctx.drawEnvLight ? 1 : 0}:${ctx.currentShadowLight ? 1 : 0}:${ctx.lightBlending ? 1 : 0}`;
|
|
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369
|
}
|
|
345
|
-
/**
|
|
346
|
-
* Draw a primitive for all passes using this material.
|
|
347
|
-
*
|
|
348
|
-
* Calls `bind()` then `drawPrimitive()` per pass. If `numInstances` is zero,
|
|
349
|
-
* and `ctx.instanceData` exists, uses `ctx.instanceData.numInstances`.
|
|
350
|
-
*
|
|
351
|
-
* @param primitive - Geometry to draw.
|
|
352
|
-
* @param ctx - Draw context.
|
|
353
|
-
* @param numInstances - Instance count; 0 means auto-detect from context.
|
|
354
|
-
* @internal
|
|
370
|
+
/**
|
|
371
|
+
* Draw a primitive for all passes using this material.
|
|
372
|
+
*
|
|
373
|
+
* Calls `bind()` then `drawPrimitive()` per pass. If `numInstances` is zero,
|
|
374
|
+
* and `ctx.instanceData` exists, uses `ctx.instanceData.numInstances`.
|
|
375
|
+
*
|
|
376
|
+
* @param primitive - Geometry to draw.
|
|
377
|
+
* @param ctx - Draw context.
|
|
378
|
+
* @param numInstances - Instance count; 0 means auto-detect from context.
|
|
379
|
+
* @internal
|
|
355
380
|
*/ draw(primitive, ctx, numInstances = 0) {
|
|
356
|
-
|
|
381
|
+
const numPasses = this.getNumPassesForRender(ctx);
|
|
382
|
+
for(let pass = 0; pass < numPasses; pass++){
|
|
357
383
|
this.bind(ctx.device, pass);
|
|
358
384
|
this.drawPrimitive(pass, primitive, ctx, numInstances);
|
|
359
385
|
}
|
|
360
386
|
}
|
|
361
|
-
/**
|
|
362
|
-
* Conditionally update uniforms/resources into the material bind group.
|
|
363
|
-
*
|
|
364
|
-
* Delegates to `_applyUniforms()` when `needUpdate` is true (based on `_optionTag` check).
|
|
365
|
-
*
|
|
366
|
-
* @param bindGroup - Material bind group at index 2 (may be `null` if program has no layout).
|
|
367
|
-
* @param ctx - Draw context.
|
|
368
|
-
* @param needUpdate - Whether uniforms need to be refreshed.
|
|
369
|
-
* @param pass - Pass index.
|
|
387
|
+
/**
|
|
388
|
+
* Conditionally update uniforms/resources into the material bind group.
|
|
389
|
+
*
|
|
390
|
+
* Delegates to `_applyUniforms()` when `needUpdate` is true (based on `_optionTag` check).
|
|
391
|
+
*
|
|
392
|
+
* @param bindGroup - Material bind group at index 2 (may be `null` if program has no layout).
|
|
393
|
+
* @param ctx - Draw context.
|
|
394
|
+
* @param needUpdate - Whether uniforms need to be refreshed.
|
|
395
|
+
* @param pass - Pass index.
|
|
370
396
|
*/ applyUniforms(bindGroup, ctx, needUpdate, pass) {
|
|
371
397
|
if (needUpdate) {
|
|
372
398
|
this._applyUniforms(bindGroup, ctx, pass);
|
|
373
399
|
}
|
|
374
400
|
}
|
|
375
|
-
/**
|
|
376
|
-
* Notify the material that some option changed.
|
|
377
|
-
*
|
|
378
|
-
* - Always increments `_optionTag`. This will trigger uniforms update on next `apply()`.
|
|
379
|
-
* - If `changeHash` is true, clears per-pass hashes so programs/states will be rebuilt,
|
|
380
|
-
* increments `_changeTag`, and notifies `RenderBundleWrapper` to regenerate recorded bundles.
|
|
381
|
-
*
|
|
382
|
-
* @param changeHash - Set true if the change affects shader compilation or render states.
|
|
383
|
-
* @internal
|
|
401
|
+
/**
|
|
402
|
+
* Notify the material that some option changed.
|
|
403
|
+
*
|
|
404
|
+
* - Always increments `_optionTag`. This will trigger uniforms update on next `apply()`.
|
|
405
|
+
* - If `changeHash` is true, clears per-pass hashes so programs/states will be rebuilt,
|
|
406
|
+
* increments `_changeTag`, and notifies `RenderBundleWrapper` to regenerate recorded bundles.
|
|
407
|
+
*
|
|
408
|
+
* @param changeHash - Set true if the change affects shader compilation or render states.
|
|
409
|
+
* @internal
|
|
384
410
|
*/ optionChanged(changeHash) {
|
|
385
411
|
this._optionTag++;
|
|
386
412
|
if (changeHash) {
|
|
@@ -392,46 +418,58 @@ import { getEngine } from '../app/api.js';
|
|
|
392
418
|
}
|
|
393
419
|
}
|
|
394
420
|
clearCache() {
|
|
395
|
-
|
|
396
|
-
|
|
397
|
-
|
|
398
|
-
|
|
421
|
+
const hashes = Object.keys(this._states);
|
|
422
|
+
if (hashes.length > 0) {
|
|
423
|
+
this._changeTag++;
|
|
424
|
+
RenderBundleWrapper.materialChanged(this.coreMaterial);
|
|
425
|
+
}
|
|
426
|
+
for (const k of hashes){
|
|
427
|
+
const state = this._states[k];
|
|
428
|
+
state?.bindGroup?.dispose();
|
|
429
|
+
const programEntry = Material._programCache[k];
|
|
430
|
+
if (state?.program && programEntry?.program === state.program) {
|
|
431
|
+
programEntry.refCount--;
|
|
432
|
+
if (programEntry.refCount <= 0) {
|
|
433
|
+
programEntry.program.dispose();
|
|
434
|
+
delete Material._programCache[k];
|
|
435
|
+
}
|
|
436
|
+
}
|
|
399
437
|
}
|
|
400
438
|
this._states = {};
|
|
401
439
|
}
|
|
402
|
-
/**
|
|
403
|
-
* Convert a pass index to a hash seed string.
|
|
404
|
-
*
|
|
405
|
-
* Subclasses may override to encode per-pass role (e.g., "depth", "forward", "shadow").
|
|
406
|
-
*
|
|
407
|
-
* @param pass - Pass number.
|
|
408
|
-
* @returns String used when building full hash.
|
|
440
|
+
/**
|
|
441
|
+
* Convert a pass index to a hash seed string.
|
|
442
|
+
*
|
|
443
|
+
* Subclasses may override to encode per-pass role (e.g., "depth", "forward", "shadow").
|
|
444
|
+
*
|
|
445
|
+
* @param pass - Pass number.
|
|
446
|
+
* @returns String used when building full hash.
|
|
409
447
|
*/ passToHash(pass) {
|
|
410
448
|
return String(pass);
|
|
411
449
|
}
|
|
412
|
-
/**
|
|
413
|
-
* Build the material hash for a pass (excluding context-dependent parts).
|
|
414
|
-
*
|
|
415
|
-
* Default formula: `${constructor.name}|${pass}|${_createHash()}`
|
|
416
|
-
*
|
|
417
|
-
* @param pass - Pass number.
|
|
418
|
-
* @returns Hash string used in program caching.
|
|
419
|
-
* @internal
|
|
450
|
+
/**
|
|
451
|
+
* Build the material hash for a pass (excluding context-dependent parts).
|
|
452
|
+
*
|
|
453
|
+
* Default formula: `${constructor.name}|${pass}|${_createHash()}`
|
|
454
|
+
*
|
|
455
|
+
* @param pass - Pass number.
|
|
456
|
+
* @returns Hash string used in program caching.
|
|
457
|
+
* @internal
|
|
420
458
|
*/ createHash(pass) {
|
|
421
459
|
return `${this.constructor.name}|${this.passToHash(pass)}|${this._createHash()}`;
|
|
422
460
|
}
|
|
423
|
-
/**
|
|
424
|
-
* Issue the actual draw call for a pass.
|
|
425
|
-
*
|
|
426
|
-
* Override for custom per-pass draw behavior if necessary. The default implementation:
|
|
427
|
-
* - Draws instanced if `numInstances > 0`.
|
|
428
|
-
* - Else uses `ctx.instanceData.numInstances` if available.
|
|
429
|
-
* - Else issues a non-instanced draw.
|
|
430
|
-
*
|
|
431
|
-
* @param pass - Pass number.
|
|
432
|
-
* @param primitive - Primitive to draw.
|
|
433
|
-
* @param ctx - Draw context.
|
|
434
|
-
* @param numInstances - Explicit instance count (0 = auto).
|
|
461
|
+
/**
|
|
462
|
+
* Issue the actual draw call for a pass.
|
|
463
|
+
*
|
|
464
|
+
* Override for custom per-pass draw behavior if necessary. The default implementation:
|
|
465
|
+
* - Draws instanced if `numInstances > 0`.
|
|
466
|
+
* - Else uses `ctx.instanceData.numInstances` if available.
|
|
467
|
+
* - Else issues a non-instanced draw.
|
|
468
|
+
*
|
|
469
|
+
* @param pass - Pass number.
|
|
470
|
+
* @param primitive - Primitive to draw.
|
|
471
|
+
* @param ctx - Draw context.
|
|
472
|
+
* @param numInstances - Explicit instance count (0 = auto).
|
|
435
473
|
*/ drawPrimitive(pass, primitive, ctx, numInstances) {
|
|
436
474
|
if (numInstances > 0) {
|
|
437
475
|
primitive.drawInstanced(numInstances);
|
|
@@ -441,88 +479,88 @@ import { getEngine } from '../app/api.js';
|
|
|
441
479
|
primitive.draw();
|
|
442
480
|
}
|
|
443
481
|
}
|
|
444
|
-
/**
|
|
445
|
-
* Dispose the material and release GPU-side resource references.
|
|
446
|
-
*
|
|
447
|
-
* - Unregisters from the global registry.
|
|
448
|
-
* - Disposes the per-material bind groups kept in `_states`.
|
|
482
|
+
/**
|
|
483
|
+
* Dispose the material and release GPU-side resource references.
|
|
484
|
+
*
|
|
485
|
+
* - Unregisters from the global registry.
|
|
486
|
+
* - Disposes the per-material bind groups kept in `_states`.
|
|
449
487
|
*/ onDispose() {
|
|
450
488
|
super.onDispose();
|
|
451
489
|
this.clearCache();
|
|
452
490
|
}
|
|
453
|
-
/**
|
|
454
|
-
* Build the GPU program for a pass.
|
|
455
|
-
*
|
|
456
|
-
* Default creates a `ProgramBuilder` and calls `_createProgram(pb, ctx, pass)`.
|
|
457
|
-
* Subclasses should override `_createProgram` instead of this method unless
|
|
458
|
-
* they need to replace builder instantiation.
|
|
459
|
-
*
|
|
460
|
-
* @param ctx - Draw context.
|
|
461
|
-
* @param pass - Pass number.
|
|
462
|
-
* @returns The compiled `GPUProgram`, or `null` on failure.
|
|
463
|
-
* @internal
|
|
491
|
+
/**
|
|
492
|
+
* Build the GPU program for a pass.
|
|
493
|
+
*
|
|
494
|
+
* Default creates a `ProgramBuilder` and calls `_createProgram(pb, ctx, pass)`.
|
|
495
|
+
* Subclasses should override `_createProgram` instead of this method unless
|
|
496
|
+
* they need to replace builder instantiation.
|
|
497
|
+
*
|
|
498
|
+
* @param ctx - Draw context.
|
|
499
|
+
* @param pass - Pass number.
|
|
500
|
+
* @returns The compiled `GPUProgram`, or `null` on failure.
|
|
501
|
+
* @internal
|
|
464
502
|
*/ createProgram(ctx, pass) {
|
|
465
503
|
const pb = new ProgramBuilder(ctx.device);
|
|
466
504
|
return this._createProgram(pb, ctx, pass);
|
|
467
505
|
}
|
|
468
|
-
/**
|
|
469
|
-
* Create and compile the shader program for this material/pass.
|
|
470
|
-
*
|
|
471
|
-
* Implement in subclasses:
|
|
472
|
-
* - Define shader stages, entry points, macros/defines, and resource layouts.
|
|
473
|
-
* - Return a compiled `GPUProgram`.
|
|
474
|
-
*
|
|
475
|
-
* @param pb - Program builder.
|
|
476
|
-
* @param ctx - Draw context.
|
|
477
|
-
* @param _pass - Pass number.
|
|
478
|
-
* @returns The created program, or `null` on failure.
|
|
506
|
+
/**
|
|
507
|
+
* Create and compile the shader program for this material/pass.
|
|
508
|
+
*
|
|
509
|
+
* Implement in subclasses:
|
|
510
|
+
* - Define shader stages, entry points, macros/defines, and resource layouts.
|
|
511
|
+
* - Return a compiled `GPUProgram`.
|
|
512
|
+
*
|
|
513
|
+
* @param pb - Program builder.
|
|
514
|
+
* @param ctx - Draw context.
|
|
515
|
+
* @param _pass - Pass number.
|
|
516
|
+
* @returns The created program, or `null` on failure.
|
|
479
517
|
*/ _createProgram(_pb, _ctx, _pass) {
|
|
480
518
|
throw new Error('Abstract function call');
|
|
481
519
|
}
|
|
482
|
-
/**
|
|
483
|
-
* Upload uniforms and bind resources to the per-material bind group (index 2).
|
|
484
|
-
*
|
|
485
|
-
* Implement in subclasses to:
|
|
486
|
-
* - Write uniform buffers/textures/samplers to the `bindGroup`.
|
|
487
|
-
* - Respect the current `pass` and `ctx`.
|
|
488
|
-
*
|
|
489
|
-
* @param _bindGroup - The bind group to populate.
|
|
490
|
-
* @param _ctx - Draw context.
|
|
491
|
-
* @param _pass - Pass number.
|
|
520
|
+
/**
|
|
521
|
+
* Upload uniforms and bind resources to the per-material bind group (index 2).
|
|
522
|
+
*
|
|
523
|
+
* Implement in subclasses to:
|
|
524
|
+
* - Write uniform buffers/textures/samplers to the `bindGroup`.
|
|
525
|
+
* - Respect the current `pass` and `ctx`.
|
|
526
|
+
*
|
|
527
|
+
* @param _bindGroup - The bind group to populate.
|
|
528
|
+
* @param _ctx - Draw context.
|
|
529
|
+
* @param _pass - Pass number.
|
|
492
530
|
*/ _applyUniforms(_bindGroup, _ctx, _pass) {}
|
|
493
|
-
/**
|
|
494
|
-
* Update render states (depth/stencil, blending, rasterization) for the pass.
|
|
495
|
-
*
|
|
496
|
-
* Implement in subclasses based on transparency, double-sidedness, depth writes/tests,
|
|
497
|
-
* color mask, stencil ops, etc., and any context flags in `ctx`.
|
|
498
|
-
*
|
|
499
|
-
* @param _pass - Current pass index.
|
|
500
|
-
* @param _renderStates - Render state set to mutate.
|
|
501
|
-
* @param _ctx - Draw context.
|
|
531
|
+
/**
|
|
532
|
+
* Update render states (depth/stencil, blending, rasterization) for the pass.
|
|
533
|
+
*
|
|
534
|
+
* Implement in subclasses based on transparency, double-sidedness, depth writes/tests,
|
|
535
|
+
* color mask, stencil ops, etc., and any context flags in `ctx`.
|
|
536
|
+
*
|
|
537
|
+
* @param _pass - Current pass index.
|
|
538
|
+
* @param _renderStates - Render state set to mutate.
|
|
539
|
+
* @param _ctx - Draw context.
|
|
502
540
|
*/ updateRenderStates(_pass, _renderStates, _ctx) {}
|
|
503
|
-
/**
|
|
504
|
-
* Compute the material-specific portion of the shader hash for the current options.
|
|
505
|
-
*
|
|
506
|
-
* Subclasses should override to include macro/define sets that influence program compilation.
|
|
507
|
-
* Example return: `"USE_NORMALMAP=1;ALPHA_MODE=BLEND;RECEIVE_SHADOWS=1"`.
|
|
508
|
-
*
|
|
509
|
-
* @returns Hash fragment string (no context/pass info).
|
|
541
|
+
/**
|
|
542
|
+
* Compute the material-specific portion of the shader hash for the current options.
|
|
543
|
+
*
|
|
544
|
+
* Subclasses should override to include macro/define sets that influence program compilation.
|
|
545
|
+
* Example return: `"USE_NORMALMAP=1;ALPHA_MODE=BLEND;RECEIVE_SHADOWS=1"`.
|
|
546
|
+
*
|
|
547
|
+
* @returns Hash fragment string (no context/pass info).
|
|
510
548
|
*/ _createHash() {
|
|
511
549
|
return '';
|
|
512
550
|
}
|
|
513
|
-
/**
|
|
514
|
-
* Whether this is a lightweight instance of a core material.
|
|
515
|
-
*
|
|
516
|
-
* Instances typically share GPU programs with a core and only override instance uniforms.
|
|
517
|
-
* @internal
|
|
551
|
+
/**
|
|
552
|
+
* Whether this is a lightweight instance of a core material.
|
|
553
|
+
*
|
|
554
|
+
* Instances typically share GPU programs with a core and only override instance uniforms.
|
|
555
|
+
* @internal
|
|
518
556
|
*/ get $isInstance() {
|
|
519
557
|
return false;
|
|
520
558
|
}
|
|
521
|
-
/**
|
|
522
|
-
* Instance-uniform buffer for material instances, if supported.
|
|
523
|
-
*
|
|
524
|
-
* Returned as a typed Float32 view over a backing ArrayBuffer.
|
|
525
|
-
* @internal
|
|
559
|
+
/**
|
|
560
|
+
* Instance-uniform buffer for material instances, if supported.
|
|
561
|
+
*
|
|
562
|
+
* Returned as a typed Float32 view over a backing ArrayBuffer.
|
|
563
|
+
* @internal
|
|
526
564
|
*/ get $instanceUniforms() {
|
|
527
565
|
throw new Error('Abstract function call');
|
|
528
566
|
}
|