@zephyr3d/scene 0.9.24 → 0.9.26

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (264) hide show
  1. package/dist/animation/hair/gpu_hair_simulation.js +1090 -0
  2. package/dist/animation/hair/gpu_hair_simulation.js.map +1 -0
  3. package/dist/animation/joint_dynamics/controller.js +7 -5
  4. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  5. package/dist/animation/joint_dynamics/joint_dynamics_system.js +81 -5
  6. package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -1
  7. package/dist/animation/morphtrack.js +3 -4
  8. package/dist/animation/morphtrack.js.map +1 -1
  9. package/dist/animation/skeleton.js +58 -24
  10. package/dist/animation/skeleton.js.map +1 -1
  11. package/dist/animation/spring/multi_chain_spring_system.js +577 -179
  12. package/dist/animation/spring/multi_chain_spring_system.js.map +1 -1
  13. package/dist/animation/spring/spring_collider.js +4 -3
  14. package/dist/animation/spring/spring_collider.js.map +1 -1
  15. package/dist/animation/spring/spring_node_pose_tracker.js +40 -0
  16. package/dist/animation/spring/spring_node_pose_tracker.js.map +1 -0
  17. package/dist/animation/spring/spring_particle.js +2 -0
  18. package/dist/animation/spring/spring_particle.js.map +1 -1
  19. package/dist/animation/spring/spring_system.js +11 -3
  20. package/dist/animation/spring/spring_system.js.map +1 -1
  21. package/dist/animation/spring_modifier.js +10 -0
  22. package/dist/animation/spring_modifier.js.map +1 -1
  23. package/dist/app/engine.js +53 -43
  24. package/dist/app/engine.js.map +1 -1
  25. package/dist/app/scriptingsystem.js +119 -6
  26. package/dist/app/scriptingsystem.js.map +1 -1
  27. package/dist/app/scriptregistry.js +3 -2
  28. package/dist/app/scriptregistry.js.map +1 -1
  29. package/dist/asset/assetmanager.js +284 -67
  30. package/dist/asset/assetmanager.js.map +1 -1
  31. package/dist/asset/loaders/zhair/zhair_format.js +288 -0
  32. package/dist/asset/loaders/zhair/zhair_format.js.map +1 -0
  33. package/dist/asset/loaders/zhair/zhair_loader.js +221 -0
  34. package/dist/asset/loaders/zhair/zhair_loader.js.map +1 -0
  35. package/dist/asset/model.js +178 -67
  36. package/dist/asset/model.js.map +1 -1
  37. package/dist/camera/camera.js +193 -21
  38. package/dist/camera/camera.js.map +1 -1
  39. package/dist/camera/perspectivecamera.js +3 -1
  40. package/dist/camera/perspectivecamera.js.map +1 -1
  41. package/dist/index.d.ts +4040 -1290
  42. package/dist/index.js +16 -6
  43. package/dist/index.js.map +1 -1
  44. package/dist/material/eye.js +932 -0
  45. package/dist/material/eye.js.map +1 -0
  46. package/dist/material/hair.js +917 -0
  47. package/dist/material/hair.js.map +1 -0
  48. package/dist/material/hairstrand.js +842 -0
  49. package/dist/material/hairstrand.js.map +1 -0
  50. package/dist/material/hairstrand_data.js +162 -0
  51. package/dist/material/hairstrand_data.js.map +1 -0
  52. package/dist/material/lambert.js +5 -2
  53. package/dist/material/lambert.js.map +1 -1
  54. package/dist/material/material.js +338 -300
  55. package/dist/material/material.js.map +1 -1
  56. package/dist/material/meshmaterial.js +120 -19
  57. package/dist/material/meshmaterial.js.map +1 -1
  58. package/dist/material/mixins/albedocolor.js +1 -1
  59. package/dist/material/mixins/albedocolor.js.map +1 -1
  60. package/dist/material/mixins/lightmodel/blinnphong.js +5 -3
  61. package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
  62. package/dist/material/mixins/lightmodel/lambert.js +5 -4
  63. package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
  64. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +3 -3
  65. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
  66. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +5 -5
  67. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  68. package/dist/material/mixins/lightmodel/pbrspecularglossness.js +3 -3
  69. package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
  70. package/dist/material/mixins/lit.js +73 -18
  71. package/dist/material/mixins/lit.js.map +1 -1
  72. package/dist/material/mixins/pbr/common.js +4 -4
  73. package/dist/material/mixins/pbr/common.js.map +1 -1
  74. package/dist/material/mixins/texture.js +48 -11
  75. package/dist/material/mixins/texture.js.map +1 -1
  76. package/dist/material/mtoon.js +6 -5
  77. package/dist/material/mtoon.js.map +1 -1
  78. package/dist/material/pbrblueprint.js +146 -28
  79. package/dist/material/pbrblueprint.js.map +1 -1
  80. package/dist/material/pbrblueprint_instance.js +501 -0
  81. package/dist/material/pbrblueprint_instance.js.map +1 -0
  82. package/dist/material/pbrmr.js +15 -16
  83. package/dist/material/pbrmr.js.map +1 -1
  84. package/dist/material/shader/helper.js +766 -456
  85. package/dist/material/shader/helper.js.map +1 -1
  86. package/dist/material/shader/terrain_blend.js +55 -0
  87. package/dist/material/shader/terrain_blend.js.map +1 -0
  88. package/dist/material/skin.js +192 -32
  89. package/dist/material/skin.js.map +1 -1
  90. package/dist/material/spriteblueprint.js +16 -1
  91. package/dist/material/spriteblueprint.js.map +1 -1
  92. package/dist/material/subsurfaceprofile.js +86 -23
  93. package/dist/material/subsurfaceprofile.js.map +1 -1
  94. package/dist/material/water.js +3 -1
  95. package/dist/material/water.js.map +1 -1
  96. package/dist/posteffect/bloom.js +167 -7
  97. package/dist/posteffect/bloom.js.map +1 -1
  98. package/dist/posteffect/coloradjust.js +2 -1
  99. package/dist/posteffect/coloradjust.js.map +1 -1
  100. package/dist/posteffect/compositor.js.map +1 -1
  101. package/dist/posteffect/fxaa.js +2 -1
  102. package/dist/posteffect/fxaa.js.map +1 -1
  103. package/dist/posteffect/grayscale.js +3 -1
  104. package/dist/posteffect/grayscale.js.map +1 -1
  105. package/dist/posteffect/motionblur.js +4 -1
  106. package/dist/posteffect/motionblur.js.map +1 -1
  107. package/dist/posteffect/posteffect.js.map +1 -1
  108. package/dist/posteffect/skinsss.js +368 -69
  109. package/dist/posteffect/skinsss.js.map +1 -1
  110. package/dist/posteffect/ssgi.js +16 -9
  111. package/dist/posteffect/ssgi.js.map +1 -1
  112. package/dist/posteffect/ssr.js +3 -0
  113. package/dist/posteffect/ssr.js.map +1 -1
  114. package/dist/posteffect/sss.js +91 -34
  115. package/dist/posteffect/sss.js.map +1 -1
  116. package/dist/posteffect/taa.js.map +1 -1
  117. package/dist/posteffect/tonemap.js +44 -1
  118. package/dist/posteffect/tonemap.js.map +1 -1
  119. package/dist/render/abuffer_oit.js +45 -39
  120. package/dist/render/abuffer_oit.js.map +1 -1
  121. package/dist/render/cluster_light.js +4 -4
  122. package/dist/render/cluster_light.js.map +1 -1
  123. package/dist/render/cull_visitor.js +19 -0
  124. package/dist/render/cull_visitor.js.map +1 -1
  125. package/dist/render/depthpass.js +36 -2
  126. package/dist/render/depthpass.js.map +1 -1
  127. package/dist/render/drawable_mixin.js +26 -1
  128. package/dist/render/drawable_mixin.js.map +1 -1
  129. package/dist/render/dualdepthpeeling_oit.js +52 -51
  130. package/dist/render/dualdepthpeeling_oit.js.map +1 -1
  131. package/dist/render/envlight.js +1 -1
  132. package/dist/render/envlight.js.map +1 -1
  133. package/dist/render/fbm_wavegenerator.js +3 -0
  134. package/dist/render/fbm_wavegenerator.js.map +1 -1
  135. package/dist/render/gerstner_wavegenerator.js +3 -0
  136. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  137. package/dist/render/globalbindgroup_allocator.js +3 -0
  138. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  139. package/dist/render/oit.js +29 -0
  140. package/dist/render/oit.js.map +1 -0
  141. package/dist/render/render_queue.js +3 -0
  142. package/dist/render/render_queue.js.map +1 -1
  143. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
  144. package/dist/render/rendergraph/executor.js +2 -0
  145. package/dist/render/rendergraph/executor.js.map +1 -1
  146. package/dist/render/rendergraph/forward_plus_builder.js +61 -1
  147. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  148. package/dist/render/rendergraph/rendergraph.js.map +1 -1
  149. package/dist/render/rendergraph/texture_affinity_cache.js +1 -1
  150. package/dist/render/rendergraph/texture_affinity_cache.js.map +1 -1
  151. package/dist/render/rendergraph/types.js.map +1 -1
  152. package/dist/render/shadow_mask_pass.js +73 -8
  153. package/dist/render/shadow_mask_pass.js.map +1 -1
  154. package/dist/render/sky.js +166 -126
  155. package/dist/render/sky.js.map +1 -1
  156. package/dist/render/weightedblended_oit.js +36 -35
  157. package/dist/render/weightedblended_oit.js.map +1 -1
  158. package/dist/scene/basesprite.js +8 -0
  159. package/dist/scene/basesprite.js.map +1 -1
  160. package/dist/scene/batchgroup.js +3 -0
  161. package/dist/scene/batchgroup.js.map +1 -1
  162. package/dist/scene/environment.js +4 -1
  163. package/dist/scene/environment.js.map +1 -1
  164. package/dist/scene/hair.js +963 -0
  165. package/dist/scene/hair.js.map +1 -0
  166. package/dist/scene/light.js +5 -1
  167. package/dist/scene/light.js.map +1 -1
  168. package/dist/scene/mesh.js +481 -47
  169. package/dist/scene/mesh.js.map +1 -1
  170. package/dist/scene/meshdrawable.js +6 -0
  171. package/dist/scene/meshdrawable.js.map +1 -1
  172. package/dist/scene/msdftext.js +3 -0
  173. package/dist/scene/msdftext.js.map +1 -1
  174. package/dist/scene/msdftextsprite.js +3 -0
  175. package/dist/scene/msdftextsprite.js.map +1 -1
  176. package/dist/scene/particlesys.js +6 -0
  177. package/dist/scene/particlesys.js.map +1 -1
  178. package/dist/scene/scene.js +3 -0
  179. package/dist/scene/scene.js.map +1 -1
  180. package/dist/scene/scene_node.js +6 -1
  181. package/dist/scene/scene_node.js.map +1 -1
  182. package/dist/scene/terrain-cm/grass.js +273 -249
  183. package/dist/scene/terrain-cm/grass.js.map +1 -1
  184. package/dist/scene/terrain-cm/grassmaterial.js +3 -0
  185. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
  186. package/dist/scene/terrain-cm/terrain-cm.js +6 -0
  187. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  188. package/dist/scene/terrain-cm/texture_cache.js +309 -0
  189. package/dist/scene/terrain-cm/texture_cache.js.map +1 -0
  190. package/dist/scene/water.js +6 -0
  191. package/dist/scene/water.js.map +1 -1
  192. package/dist/shaders/atmosphere.js.map +1 -1
  193. package/dist/shaders/diffusion.js +54 -0
  194. package/dist/shaders/diffusion.js.map +1 -0
  195. package/dist/shaders/shadow.js +33 -21
  196. package/dist/shaders/shadow.js.map +1 -1
  197. package/dist/shaders/temporal.js +71 -33
  198. package/dist/shaders/temporal.js.map +1 -1
  199. package/dist/shadow/dom.js +546 -0
  200. package/dist/shadow/dom.js.map +1 -0
  201. package/dist/shadow/pcf_opt.js +3 -5
  202. package/dist/shadow/pcf_opt.js.map +1 -1
  203. package/dist/shadow/pcf_pd.js +1 -1
  204. package/dist/shadow/pcf_pd.js.map +1 -1
  205. package/dist/shadow/receiver_bias.js +41 -0
  206. package/dist/shadow/receiver_bias.js.map +1 -0
  207. package/dist/shadow/shader.js +20 -60
  208. package/dist/shadow/shader.js.map +1 -1
  209. package/dist/shadow/shadow_impl.js +89 -0
  210. package/dist/shadow/shadow_impl.js.map +1 -1
  211. package/dist/shadow/shadow_region.js +50 -50
  212. package/dist/shadow/shadow_region.js.map +1 -1
  213. package/dist/shadow/shadowmapper.js +150 -37
  214. package/dist/shadow/shadowmapper.js.map +1 -1
  215. package/dist/shapes/shape.js +11 -2
  216. package/dist/shapes/shape.js.map +1 -1
  217. package/dist/shapes/sphere.js +50 -9
  218. package/dist/shapes/sphere.js.map +1 -1
  219. package/dist/utility/blueprint/common/constants.js +112 -2
  220. package/dist/utility/blueprint/common/constants.js.map +1 -1
  221. package/dist/utility/blueprint/material/func.js +142 -49
  222. package/dist/utility/blueprint/material/func.js.map +1 -1
  223. package/dist/utility/blueprint/material/ir.js +490 -25
  224. package/dist/utility/blueprint/material/ir.js.map +1 -1
  225. package/dist/utility/blueprint/material/texture.js +898 -4
  226. package/dist/utility/blueprint/material/texture.js.map +1 -1
  227. package/dist/utility/serialization/manager.js +431 -100
  228. package/dist/utility/serialization/manager.js.map +1 -1
  229. package/dist/utility/serialization/scene/animation.js +370 -3
  230. package/dist/utility/serialization/scene/animation.js.map +1 -1
  231. package/dist/utility/serialization/scene/batch.js +4 -0
  232. package/dist/utility/serialization/scene/batch.js.map +1 -1
  233. package/dist/utility/serialization/scene/camera.js +133 -1
  234. package/dist/utility/serialization/scene/camera.js.map +1 -1
  235. package/dist/utility/serialization/scene/common.js +26 -5
  236. package/dist/utility/serialization/scene/common.js.map +1 -1
  237. package/dist/utility/serialization/scene/hair.js +1141 -0
  238. package/dist/utility/serialization/scene/hair.js.map +1 -0
  239. package/dist/utility/serialization/scene/light.js +84 -4
  240. package/dist/utility/serialization/scene/light.js.map +1 -1
  241. package/dist/utility/serialization/scene/material.js +1867 -166
  242. package/dist/utility/serialization/scene/material.js.map +1 -1
  243. package/dist/utility/serialization/scene/mesh.js +231 -14
  244. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  245. package/dist/utility/serialization/scene/node.js +141 -7
  246. package/dist/utility/serialization/scene/node.js.map +1 -1
  247. package/dist/utility/serialization/scene/particle.js +4 -0
  248. package/dist/utility/serialization/scene/particle.js.map +1 -1
  249. package/dist/utility/serialization/scene/primitive.js +18 -0
  250. package/dist/utility/serialization/scene/primitive.js.map +1 -1
  251. package/dist/utility/serialization/scene/sprite.js +4 -0
  252. package/dist/utility/serialization/scene/sprite.js.map +1 -1
  253. package/dist/utility/serialization/scene/terrain.js +92 -69
  254. package/dist/utility/serialization/scene/terrain.js.map +1 -1
  255. package/dist/utility/serialization/scene/text.js +4 -0
  256. package/dist/utility/serialization/scene/text.js.map +1 -1
  257. package/dist/utility/serialization/scene/water.js +4 -0
  258. package/dist/utility/serialization/scene/water.js.map +1 -1
  259. package/dist/utility/serialization/types.js.map +1 -1
  260. package/dist/utility/shprojector.js +96 -95
  261. package/dist/utility/shprojector.js.map +1 -1
  262. package/dist/values.js +105 -58
  263. package/dist/values.js.map +1 -1
  264. package/package.json +3 -3
package/dist/values.js CHANGED
@@ -1,65 +1,65 @@
1
1
  import { Vector3 } from '@zephyr3d/base';
2
2
 
3
- /**
4
- * Forward render pass type
5
- * @public
3
+ /**
4
+ * Forward render pass type
5
+ * @public
6
6
  */ const RENDER_PASS_TYPE_LIGHT = 0;
7
- /**
8
- * Shadow map render pass type
9
- * @public
7
+ /**
8
+ * Shadow map render pass type
9
+ * @public
10
10
  */ const RENDER_PASS_TYPE_SHADOWMAP = 1;
11
- /**
12
- * Depth only render pass type
13
- * @public
11
+ /**
12
+ * Depth only render pass type
13
+ * @public
14
14
  */ const RENDER_PASS_TYPE_DEPTH = 2;
15
- /**
16
- * Object color render pass type
17
- * @public
15
+ /**
16
+ * Object color render pass type
17
+ * @public
18
18
  */ const RENDER_PASS_TYPE_OBJECT_COLOR = 3;
19
- /**
20
- * Builtin texture name for sheen LUT
21
- * @public
19
+ /**
20
+ * Builtin texture name for sheen LUT
21
+ * @public
22
22
  */ const BUILTIN_ASSET_TEXTURE_SHEEN_LUT = 'LUT_Sheen';
23
- /**
24
- * Builtin cube texture for test
25
- * @public
23
+ /**
24
+ * Builtin cube texture for test
25
+ * @public
26
26
  */ const BUILTIN_ASSET_TEST_CUBEMAP = 'TEST_Cubemap';
27
- /**
28
- * No light
29
- * @public
27
+ /**
28
+ * No light
29
+ * @public
30
30
  */ const LIGHT_TYPE_NONE = 0;
31
- /**
32
- * Directional light type
33
- * @public
31
+ /**
32
+ * Directional light type
33
+ * @public
34
34
  */ const LIGHT_TYPE_DIRECTIONAL = 1;
35
- /**
36
- * Point light type
37
- * @public
35
+ /**
36
+ * Point light type
37
+ * @public
38
38
  */ const LIGHT_TYPE_POINT = 2;
39
- /**
40
- * Spot light type
41
- * @public
39
+ /**
40
+ * Spot light type
41
+ * @public
42
42
  */ const LIGHT_TYPE_SPOT = 3;
43
- /**
44
- * Rectangular area light type
45
- * @public
43
+ /**
44
+ * Rectangular area light type
45
+ * @public
46
46
  */ const LIGHT_TYPE_RECT = 4;
47
- /**
48
- * Max number of shadow-casting lights backed by the screen-space shadow mask.
49
- *
50
- * Each mask layer packs 4 lights (one per RGBA8 channel), so this maps to
51
- * `MAX_SHADOW_MASK_LIGHTS / 4` texture array layers. Shadow-casting lights are
52
- * placed at the head of the clustered light buffer. Shadow lights beyond this
53
- * cap fall back to being lit without a mask-backed shadow.
54
- * @public
47
+ /**
48
+ * Max number of shadow-casting lights backed by the screen-space shadow mask.
49
+ *
50
+ * Each mask layer packs 4 lights (one per RGBA8 channel), so this maps to
51
+ * `MAX_SHADOW_MASK_LIGHTS / 4` texture array layers. Shadow-casting lights are
52
+ * placed at the head of the clustered light buffer. Shadow lights beyond this
53
+ * cap fall back to being lit without a mask-backed shadow.
54
+ * @public
55
55
  */ const MAX_SHADOW_MASK_LIGHTS = 32;
56
- /**
57
- * Opaque render queue type
58
- * @public
56
+ /**
57
+ * Opaque render queue type
58
+ * @public
59
59
  */ const QUEUE_OPAQUE = 1;
60
- /**
61
- * Transparent render queue type
62
- * @public
60
+ /**
61
+ * Transparent render queue type
62
+ * @public
63
63
  */ const QUEUE_TRANSPARENT = 2;
64
64
  /** @public */ const MORPH_TARGET_POSITION = 0;
65
65
  /** @public */ const MORPH_TARGET_NORMAL = 1;
@@ -70,14 +70,61 @@ import { Vector3 } from '@zephyr3d/base';
70
70
  /** @public */ const MORPH_TARGET_TEX2 = 6;
71
71
  /** @public */ const MORPH_TARGET_TEX3 = 7;
72
72
  /** @public */ const MAX_MORPH_ATTRIBUTES = 8;
73
- /** @public */ const MAX_MORPH_TARGETS = 256;
73
+ /** @public */ const DEFAULT_MORPH_TARGET_LIMIT = 256;
74
+ /** @public */ const DEFAULT_ACTIVE_MORPH_TARGET_LIMIT = 64;
75
+ /** @public */ const MAX_MORPH_TARGETS = 1024;
76
+ /** @public */ const DEFAULT_SKIN_INFLUENCE_LIMIT = 4;
77
+ /** @public */ const MAX_SKIN_INFLUENCES = 12;
78
+ /** @public */ const MAX_SKIN_EXTRA_INFLUENCE_PAIRS = Math.ceil(Math.max(0, MAX_SKIN_INFLUENCES - 4) / 2);
74
79
  /** @public */ const MORPH_WEIGHTS_VECTOR_COUNT = MAX_MORPH_TARGETS + 3 >> 2;
75
80
  /** @public */ const MORPH_ATTRIBUTE_VECTOR_COUNT = MAX_MORPH_ATTRIBUTES + 3 >> 2;
81
+ let morphTargetLimit = DEFAULT_MORPH_TARGET_LIMIT;
82
+ let activeMorphTargetLimit = DEFAULT_ACTIVE_MORPH_TARGET_LIMIT;
83
+ let skinInfluenceLimit = DEFAULT_SKIN_INFLUENCE_LIMIT;
84
+ /** @public */ function normalizeMorphTargetLimit(value) {
85
+ if (typeof value !== 'number' || !Number.isFinite(value)) {
86
+ return DEFAULT_MORPH_TARGET_LIMIT;
87
+ }
88
+ return Math.min(MAX_MORPH_TARGETS, Math.max(1, Math.trunc(value)));
89
+ }
90
+ /** @public */ function getMorphTargetLimit() {
91
+ return morphTargetLimit;
92
+ }
93
+ /** @public */ function setMorphTargetLimit(value) {
94
+ morphTargetLimit = normalizeMorphTargetLimit(value);
95
+ return morphTargetLimit;
96
+ }
97
+ /** @public */ function normalizeActiveMorphTargetLimit(value) {
98
+ if (typeof value !== 'number' || !Number.isFinite(value)) {
99
+ return DEFAULT_ACTIVE_MORPH_TARGET_LIMIT;
100
+ }
101
+ return Math.min(MAX_MORPH_TARGETS, Math.max(1, Math.trunc(value)));
102
+ }
103
+ /** @public */ function getActiveMorphTargetLimit() {
104
+ return activeMorphTargetLimit;
105
+ }
106
+ /** @public */ function setActiveMorphTargetLimit(value) {
107
+ activeMorphTargetLimit = normalizeActiveMorphTargetLimit(value);
108
+ return activeMorphTargetLimit;
109
+ }
110
+ /** @public */ function normalizeSkinInfluenceLimit(value) {
111
+ if (typeof value !== 'number' || !Number.isFinite(value)) {
112
+ return DEFAULT_SKIN_INFLUENCE_LIMIT;
113
+ }
114
+ return Math.min(MAX_SKIN_INFLUENCES, Math.max(1, Math.trunc(value)));
115
+ }
116
+ /** @public */ function getSkinInfluenceLimit() {
117
+ return skinInfluenceLimit;
118
+ }
119
+ /** @public */ function setSkinInfluenceLimit(value) {
120
+ skinInfluenceLimit = normalizeSkinInfluenceLimit(value);
121
+ return skinInfluenceLimit;
122
+ }
76
123
  /** @public */ const MAX_TERRAIN_MIPMAP_LEVELS = 64;
77
124
  /** @public */ const MAX_GERSTNER_WAVE_COUNT = 16;
78
- /**
79
- * Material varying flags
80
- * @public
125
+ /**
126
+ * Material varying flags
127
+ * @public
81
128
  */ var MaterialVaryingFlags = /*#__PURE__*/ function(MaterialVaryingFlags) {
82
129
  MaterialVaryingFlags[MaterialVaryingFlags["MORPH_ANIMATION"] = 1] = "MORPH_ANIMATION";
83
130
  MaterialVaryingFlags[MaterialVaryingFlags["SKIN_ANIMATION"] = 2] = "SKIN_ANIMATION";
@@ -91,13 +138,13 @@ import { Vector3 } from '@zephyr3d/base';
91
138
  MaterialVaryingFlags[MaterialVaryingFlags["SKIN_SSS_STORE"] = 512] = "SKIN_SSS_STORE";
92
139
  return MaterialVaryingFlags;
93
140
  }({});
94
- /**
95
- * Atmospheric Fog flag
96
- * @public
141
+ /**
142
+ * Atmospheric Fog flag
143
+ * @public
97
144
  */ const ATMOSPHERIC_FOG_BIT = 1 << 0;
98
- /**
99
- * Exponential Fog flag
100
- * @public
145
+ /**
146
+ * Exponential Fog flag
147
+ * @public
101
148
  */ const HEIGHT_FOG_BIT = 1 << 1;
102
149
  /** @internal */ const uniformSphereSamples = [
103
150
  new Vector3(-0.7838, -0.620933, 0.00996137),
@@ -171,5 +218,5 @@ import { Vector3 } from '@zephyr3d/base';
171
218
  return Fog;
172
219
  }({});
173
220
 
174
- export { ATMOSPHERIC_FOG_BIT, BUILTIN_ASSET_TEST_CUBEMAP, BUILTIN_ASSET_TEXTURE_SHEEN_LUT, Fog, HEIGHT_FOG_BIT, LIGHT_TYPE_DIRECTIONAL, LIGHT_TYPE_NONE, LIGHT_TYPE_POINT, LIGHT_TYPE_RECT, LIGHT_TYPE_SPOT, MAX_GERSTNER_WAVE_COUNT, MAX_MORPH_ATTRIBUTES, MAX_MORPH_TARGETS, MAX_SHADOW_MASK_LIGHTS, MAX_TERRAIN_MIPMAP_LEVELS, MORPH_ATTRIBUTE_VECTOR_COUNT, MORPH_TARGET_COLOR, MORPH_TARGET_NORMAL, MORPH_TARGET_POSITION, MORPH_TARGET_TANGENT, MORPH_TARGET_TEX0, MORPH_TARGET_TEX1, MORPH_TARGET_TEX2, MORPH_TARGET_TEX3, MORPH_WEIGHTS_VECTOR_COUNT, MaterialVaryingFlags, QUEUE_OPAQUE, QUEUE_TRANSPARENT, RENDER_PASS_TYPE_DEPTH, RENDER_PASS_TYPE_LIGHT, RENDER_PASS_TYPE_OBJECT_COLOR, RENDER_PASS_TYPE_SHADOWMAP, uniformSphereSamples };
221
+ export { ATMOSPHERIC_FOG_BIT, BUILTIN_ASSET_TEST_CUBEMAP, BUILTIN_ASSET_TEXTURE_SHEEN_LUT, DEFAULT_ACTIVE_MORPH_TARGET_LIMIT, DEFAULT_MORPH_TARGET_LIMIT, DEFAULT_SKIN_INFLUENCE_LIMIT, Fog, HEIGHT_FOG_BIT, LIGHT_TYPE_DIRECTIONAL, LIGHT_TYPE_NONE, LIGHT_TYPE_POINT, LIGHT_TYPE_RECT, LIGHT_TYPE_SPOT, MAX_GERSTNER_WAVE_COUNT, MAX_MORPH_ATTRIBUTES, MAX_MORPH_TARGETS, MAX_SHADOW_MASK_LIGHTS, MAX_SKIN_EXTRA_INFLUENCE_PAIRS, MAX_SKIN_INFLUENCES, MAX_TERRAIN_MIPMAP_LEVELS, MORPH_ATTRIBUTE_VECTOR_COUNT, MORPH_TARGET_COLOR, MORPH_TARGET_NORMAL, MORPH_TARGET_POSITION, MORPH_TARGET_TANGENT, MORPH_TARGET_TEX0, MORPH_TARGET_TEX1, MORPH_TARGET_TEX2, MORPH_TARGET_TEX3, MORPH_WEIGHTS_VECTOR_COUNT, MaterialVaryingFlags, QUEUE_OPAQUE, QUEUE_TRANSPARENT, RENDER_PASS_TYPE_DEPTH, RENDER_PASS_TYPE_LIGHT, RENDER_PASS_TYPE_OBJECT_COLOR, RENDER_PASS_TYPE_SHADOWMAP, getActiveMorphTargetLimit, getMorphTargetLimit, getSkinInfluenceLimit, normalizeActiveMorphTargetLimit, normalizeMorphTargetLimit, normalizeSkinInfluenceLimit, setActiveMorphTargetLimit, setMorphTargetLimit, setSkinInfluenceLimit, uniformSphereSamples };
175
222
  //# sourceMappingURL=values.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"values.js","sources":["../src/values.ts"],"sourcesContent":["import { Vector3 } from '@zephyr3d/base';\n\n/**\n * Forward render pass type\n * @public\n */\nexport const RENDER_PASS_TYPE_LIGHT = 0;\n/**\n * Shadow map render pass type\n * @public\n */\nexport const RENDER_PASS_TYPE_SHADOWMAP = 1;\n/**\n * Depth only render pass type\n * @public\n */\nexport const RENDER_PASS_TYPE_DEPTH = 2;\n/**\n * Object color render pass type\n * @public\n */\nexport const RENDER_PASS_TYPE_OBJECT_COLOR = 3;\n\n/**\n * Builtin texture name for sheen LUT\n * @public\n */\nexport const BUILTIN_ASSET_TEXTURE_SHEEN_LUT = 'LUT_Sheen';\n\n/**\n * Builtin cube texture for test\n * @public\n */\nexport const BUILTIN_ASSET_TEST_CUBEMAP = 'TEST_Cubemap';\n\n/**\n * No light\n * @public\n */\nexport const LIGHT_TYPE_NONE = 0;\n\n/**\n * Directional light type\n * @public\n */\nexport const LIGHT_TYPE_DIRECTIONAL = 1;\n\n/**\n * Point light type\n * @public\n */\nexport const LIGHT_TYPE_POINT = 2;\n\n/**\n * Spot light type\n * @public\n */\nexport const LIGHT_TYPE_SPOT = 3;\n/**\n * Rectangular area light type\n * @public\n */\nexport const LIGHT_TYPE_RECT = 4;\n\n/**\n * Max number of shadow-casting lights backed by the screen-space shadow mask.\n *\n * Each mask layer packs 4 lights (one per RGBA8 channel), so this maps to\n * `MAX_SHADOW_MASK_LIGHTS / 4` texture array layers. Shadow-casting lights are\n * placed at the head of the clustered light buffer. Shadow lights beyond this\n * cap fall back to being lit without a mask-backed shadow.\n * @public\n */\nexport const MAX_SHADOW_MASK_LIGHTS = 32;\n\n/**\n * Opaque render queue type\n * @public\n */\nexport const QUEUE_OPAQUE = 1;\n\n/**\n * Transparent render queue type\n * @public\n */\nexport const QUEUE_TRANSPARENT = 2;\n\n/** @public */\nexport const MORPH_TARGET_POSITION = 0;\n/** @public */\nexport const MORPH_TARGET_NORMAL = 1;\n/** @public */\nexport const MORPH_TARGET_TANGENT = 2;\n/** @public */\nexport const MORPH_TARGET_COLOR = 3;\n/** @public */\nexport const MORPH_TARGET_TEX0 = 4;\n/** @public */\nexport const MORPH_TARGET_TEX1 = 5;\n/** @public */\nexport const MORPH_TARGET_TEX2 = 6;\n/** @public */\nexport const MORPH_TARGET_TEX3 = 7;\n/** @public */\nexport const MAX_MORPH_ATTRIBUTES = 8;\n/** @public */\nexport const MAX_MORPH_TARGETS = 256;\n/** @public */\nexport const MORPH_WEIGHTS_VECTOR_COUNT = (MAX_MORPH_TARGETS + 3) >> 2;\n/** @public */\nexport const MORPH_ATTRIBUTE_VECTOR_COUNT = (MAX_MORPH_ATTRIBUTES + 3) >> 2;\n\n/** @public */\nexport const MAX_TERRAIN_MIPMAP_LEVELS = 64;\n\n/** @public */\nexport const MAX_GERSTNER_WAVE_COUNT = 16;\n\n/**\n * Material varying flags\n * @public\n */\nexport const enum MaterialVaryingFlags {\n MORPH_ANIMATION = 1 << 0,\n SKIN_ANIMATION = 1 << 1,\n INSTANCING = 1 << 2,\n SCENE_STORE_ROUGHNESS = 1 << 3,\n APPLY_FOG = 1 << 4,\n SSS_STORE_PROFILE = 1 << 5,\n SSS_STORE_DIFFUSE = 1 << 6,\n SCENE_STORE_NORMAL = 1 << 7,\n SSS_STORE_TRANSMISSION = 1 << 8,\n SKIN_SSS_STORE = 1 << 9\n}\n\n/**\n * Atmospheric Fog flag\n * @public\n */\nexport const ATMOSPHERIC_FOG_BIT = 1 << 0;\n/**\n * Exponential Fog flag\n * @public\n */\nexport const HEIGHT_FOG_BIT = 1 << 1;\n\n/** @internal */\nexport const uniformSphereSamples = [\n new Vector3(-0.7838, -0.620933, 0.00996137),\n new Vector3(0.106751, 0.965982, 0.235549),\n new Vector3(-0.215177, -0.687115, -0.693954),\n new Vector3(0.318002, 0.0640084, -0.945927),\n new Vector3(0.357396, 0.555673, 0.750664),\n new Vector3(0.866397, -0.19756, 0.458613),\n new Vector3(0.130216, 0.232736, -0.963783),\n new Vector3(-0.00174431, 0.376657, 0.926351),\n new Vector3(0.663478, 0.704806, -0.251089),\n new Vector3(0.0327851, 0.110534, -0.993331),\n new Vector3(0.0561973, 0.0234288, 0.998145),\n new Vector3(0.0905264, -0.169771, 0.981317),\n new Vector3(0.26694, 0.95222, -0.148393),\n new Vector3(-0.812874, -0.559051, -0.163393),\n new Vector3(-0.323378, -0.25855, -0.910263),\n new Vector3(-0.1333, 0.591356, -0.795317),\n new Vector3(0.480876, 0.408711, 0.775702),\n new Vector3(-0.332263, -0.533895, -0.777533),\n new Vector3(-0.0392473, -0.704457, -0.708661),\n new Vector3(0.427015, 0.239811, 0.871865),\n new Vector3(-0.416624, -0.563856, 0.713085),\n new Vector3(0.12793, 0.334479, -0.933679),\n new Vector3(-0.0343373, -0.160593, -0.986423),\n new Vector3(0.580614, 0.0692947, 0.811225),\n new Vector3(-0.459187, 0.43944, 0.772036),\n new Vector3(0.215474, -0.539436, -0.81399),\n new Vector3(-0.378969, -0.31988, -0.868366),\n new Vector3(-0.279978, -0.0109692, 0.959944),\n new Vector3(0.692547, 0.690058, 0.210234),\n new Vector3(0.53227, -0.123044, -0.837585),\n new Vector3(-0.772313, -0.283334, -0.568555),\n new Vector3(-0.0311218, 0.995988, -0.0838977),\n new Vector3(-0.366931, -0.276531, -0.888196),\n new Vector3(0.488778, 0.367878, -0.791051),\n new Vector3(-0.885561, -0.453445, 0.100842),\n new Vector3(0.71656, 0.443635, 0.538265),\n new Vector3(0.645383, -0.152576, -0.748466),\n new Vector3(-0.171259, 0.91907, 0.354939),\n new Vector3(-0.0031122, 0.9457, 0.325026),\n new Vector3(0.731503, 0.623089, -0.276881),\n new Vector3(-0.91466, 0.186904, 0.358419),\n new Vector3(0.15595, 0.828193, -0.538309),\n new Vector3(0.175396, 0.584732, 0.792038),\n new Vector3(-0.0838381, -0.943461, 0.320707),\n new Vector3(0.305876, 0.727604, 0.614029),\n new Vector3(0.754642, -0.197903, -0.62558),\n new Vector3(0.217255, -0.0177771, -0.975953),\n new Vector3(0.140412, -0.844826, 0.516287),\n new Vector3(-0.549042, 0.574859, -0.606705),\n new Vector3(0.570057, 0.17459, 0.802841),\n new Vector3(-0.0330304, 0.775077, 0.631003),\n new Vector3(-0.938091, 0.138937, 0.317304),\n new Vector3(0.483197, -0.726405, -0.48873),\n new Vector3(0.485263, 0.52926, 0.695991),\n new Vector3(0.224189, 0.742282, -0.631472),\n new Vector3(-0.322429, 0.662214, -0.676396),\n new Vector3(0.625577, -0.12711, 0.769738),\n new Vector3(-0.714032, -0.584461, -0.385439),\n new Vector3(-0.0652053, -0.892579, -0.446151),\n new Vector3(0.408421, -0.912487, 0.0236566),\n new Vector3(0.0900381, 0.319983, 0.943135),\n new Vector3(-0.708553, 0.483646, 0.513847),\n new Vector3(0.803855, -0.0902273, 0.587942),\n new Vector3(-0.0555802, -0.374602, -0.925519)\n];\n\n/** @internal */\nexport enum Fog {\n FOG_TYPE_NONE = 0,\n FOG_TYPE_HEIGHT = 4\n}\n"],"names":["RENDER_PASS_TYPE_LIGHT","RENDER_PASS_TYPE_SHADOWMAP","RENDER_PASS_TYPE_DEPTH","RENDER_PASS_TYPE_OBJECT_COLOR","BUILTIN_ASSET_TEXTURE_SHEEN_LUT","BUILTIN_ASSET_TEST_CUBEMAP","LIGHT_TYPE_NONE","LIGHT_TYPE_DIRECTIONAL","LIGHT_TYPE_POINT","LIGHT_TYPE_SPOT","LIGHT_TYPE_RECT","MAX_SHADOW_MASK_LIGHTS","QUEUE_OPAQUE","QUEUE_TRANSPARENT","MORPH_TARGET_POSITION","MORPH_TARGET_NORMAL","MORPH_TARGET_TANGENT","MORPH_TARGET_COLOR","MORPH_TARGET_TEX0","MORPH_TARGET_TEX1","MORPH_TARGET_TEX2","MORPH_TARGET_TEX3","MAX_MORPH_ATTRIBUTES","MAX_MORPH_TARGETS","MORPH_WEIGHTS_VECTOR_COUNT","MORPH_ATTRIBUTE_VECTOR_COUNT","MAX_TERRAIN_MIPMAP_LEVELS","MAX_GERSTNER_WAVE_COUNT","MaterialVaryingFlags","ATMOSPHERIC_FOG_BIT","HEIGHT_FOG_BIT","uniformSphereSamples","Vector3","Fog"],"mappings":";;AAEA;;;IAIaA,MAAAA,sBAAAA,GAAyB;AACtC;;;IAIaC,MAAAA,0BAAAA,GAA6B;AAC1C;;;IAIaC,MAAAA,sBAAAA,GAAyB;AACtC;;;IAIaC,MAAAA,6BAAAA,GAAgC;AAE7C;;;IAIaC,MAAAA,+BAAAA,GAAkC;AAE/C;;;IAIaC,MAAAA,0BAAAA,GAA6B;AAE1C;;;IAIaC,MAAAA,eAAAA,GAAkB;AAE/B;;;IAIaC,MAAAA,sBAAAA,GAAyB;AAEtC;;;IAIaC,MAAAA,gBAAAA,GAAmB;AAEhC;;;IAIaC,MAAAA,eAAAA,GAAkB;AAC/B;;;IAIaC,MAAAA,eAAAA,GAAkB;AAE/B;;;;;;;;IASaC,MAAAA,sBAAAA,GAAyB;AAEtC;;;IAIaC,MAAAA,YAAAA,GAAe;AAE5B;;;IAIaC,MAAAA,iBAAAA,GAAoB;AAEjC,eACaC,MAAAA,qBAAAA,GAAwB;AACrC,eACaC,MAAAA,mBAAAA,GAAsB;AACnC,eACaC,MAAAA,oBAAAA,GAAuB;AACpC,eACaC,MAAAA,kBAAAA,GAAqB;AAClC,eACaC,MAAAA,iBAAAA,GAAoB;AACjC,eACaC,MAAAA,iBAAAA,GAAoB;AACjC,eACaC,MAAAA,iBAAAA,GAAoB;AACjC,eACaC,MAAAA,iBAAAA,GAAoB;AACjC,eACaC,MAAAA,oBAAAA,GAAuB;AACpC,eACaC,MAAAA,iBAAAA,GAAoB;AACjC,eACO,MAAMC,6BAA6B,iBAACD,GAAoB,KAAM;AACrE,eACO,MAAME,+BAA+B,oBAACH,GAAuB,KAAM;AAE1E,eACaI,MAAAA,yBAAAA,GAA4B;AAEzC,eACaC,MAAAA,uBAAAA,GAA0B;AAEvC;;;IAIO,IAAWC,oBAAAA,iBAAAA,SAAAA,oBAAAA,EAAAA;;;;;;;;;;;AAAAA,IAAAA,OAAAA,oBAAAA;AAWjB,CAAA,CAAA,EAAA;AAED;;;AAGC,IACM,MAAMC,mBAAsB,GAAA,CAAA,IAAK;AACxC;;;AAGC,IACM,MAAMC,cAAiB,GAAA,CAAA,IAAK;AAEnC,iBACO,MAAMC,oBAAuB,GAAA;AAClC,IAAA,IAAIC,OAAQ,CAAA,OAAS,EAAA,SAAW,EAAA,UAAA,CAAA;IAChC,IAAIA,OAAAA,CAAQ,UAAU,QAAU,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,WAAW,SAAC,CAAA;IACnC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,SAAA,EAAW,SAAC,CAAA;IAClC,IAAIA,OAAAA,CAAQ,UAAU,QAAU,EAAA,QAAA,CAAA;IAChC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,QAAU,EAAA,QAAA,CAAA;IAChC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,QAAA,EAAU,SAAC,CAAA;IACjC,IAAIA,OAAAA,CAAQ,UAAC,EAAY,QAAU,EAAA,QAAA,CAAA;IACnC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,QAAA,EAAU,SAAC,CAAA;IACjC,IAAIA,OAAAA,CAAQ,SAAW,EAAA,QAAA,EAAU,SAAC,CAAA;IAClC,IAAIA,OAAAA,CAAQ,WAAW,SAAW,EAAA,QAAA,CAAA;IAClC,IAAIA,OAAAA,CAAQ,SAAW,EAAA,SAAW,EAAA,QAAA,CAAA;IAClC,IAAIA,OAAAA,CAAQ,OAAS,EAAA,OAAA,EAAS,SAAC,CAAA;AAC/B,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,WAAW,SAAC,CAAA;AACnC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,UAAU,SAAC,CAAA;AAClC,IAAA,IAAIA,OAAQ,CAAA,OAAS,EAAA,QAAA,EAAU,SAAC,CAAA;IAChC,IAAIA,OAAAA,CAAQ,UAAU,QAAU,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,WAAW,SAAC,CAAA;AACnC,IAAA,IAAIA,OAAQ,CAAA,UAAY,EAAA,WAAW,SAAC,CAAA;IACpC,IAAIA,OAAAA,CAAQ,UAAU,QAAU,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,SAAW,EAAA,QAAA,CAAA;IAClC,IAAIA,OAAAA,CAAQ,OAAS,EAAA,QAAA,EAAU,SAAC,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,UAAY,EAAA,WAAW,SAAC,CAAA;IACpC,IAAIA,OAAAA,CAAQ,UAAU,SAAW,EAAA,QAAA,CAAA;IACjC,IAAIA,OAAAA,CAAQ,SAAC,EAAU,OAAS,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,QAAA,EAAU,SAAC,EAAU,QAAC,CAAA;AAClC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,UAAU,SAAC,CAAA;AAClC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,UAAY,EAAA,QAAA,CAAA;IACnC,IAAIA,OAAAA,CAAQ,UAAU,QAAU,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,OAAA,EAAS,SAAC,EAAU,SAAC,CAAA;AACjC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,WAAW,SAAC,CAAA;AACnC,IAAA,IAAIA,OAAQ,CAAA,UAAY,EAAA,QAAA,EAAU,UAAC,CAAA;AACnC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,WAAW,SAAC,CAAA;IACnC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,QAAA,EAAU,SAAC,CAAA;AACjC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,SAAW,EAAA,QAAA,CAAA;IAClC,IAAIA,OAAAA,CAAQ,SAAS,QAAU,EAAA,QAAA,CAAA;AAC/B,IAAA,IAAIA,OAAQ,CAAA,QAAA,EAAU,SAAC,EAAU,SAAC,CAAA;IAClC,IAAIA,OAAAA,CAAQ,SAAC,EAAU,OAAS,EAAA,QAAA,CAAA;IAChC,IAAIA,OAAAA,CAAQ,SAAC,EAAW,MAAQ,EAAA,QAAA,CAAA;IAChC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,QAAA,EAAU,SAAC,CAAA;IACjC,IAAIA,OAAAA,CAAQ,QAAC,EAAS,QAAU,EAAA,QAAA,CAAA;IAChC,IAAIA,OAAAA,CAAQ,OAAS,EAAA,QAAA,EAAU,SAAC,CAAA;IAChC,IAAIA,OAAAA,CAAQ,UAAU,QAAU,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,UAAY,EAAA,SAAW,EAAA,QAAA,CAAA;IACnC,IAAIA,OAAAA,CAAQ,UAAU,QAAU,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,QAAA,EAAU,SAAC,EAAU,QAAC,CAAA;AAClC,IAAA,IAAIA,OAAQ,CAAA,QAAA,EAAU,UAAC,EAAW,SAAC,CAAA;IACnC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,SAAW,EAAA,QAAA,CAAA;AACjC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,QAAA,EAAU,SAAC,CAAA;IAClC,IAAIA,OAAAA,CAAQ,UAAU,OAAS,EAAA,QAAA,CAAA;IAC/B,IAAIA,OAAAA,CAAQ,UAAC,EAAW,QAAU,EAAA,QAAA,CAAA;IAClC,IAAIA,OAAAA,CAAQ,SAAC,EAAU,QAAU,EAAA,QAAA,CAAA;AACjC,IAAA,IAAIA,OAAQ,CAAA,QAAA,EAAU,SAAC,EAAU,QAAC,CAAA;IAClC,IAAIA,OAAAA,CAAQ,UAAU,OAAS,EAAA,QAAA,CAAA;IAC/B,IAAIA,OAAAA,CAAQ,QAAU,EAAA,QAAA,EAAU,SAAC,CAAA;AACjC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,QAAA,EAAU,SAAC,CAAA;IAClC,IAAIA,OAAAA,CAAQ,QAAU,EAAA,QAAU,EAAA,QAAA,CAAA;AAChC,IAAA,IAAIA,OAAQ,CAAA,SAAW,EAAA,WAAW,SAAC,CAA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+ {"version":3,"file":"values.js","sources":["../src/values.ts"],"sourcesContent":["import { Vector3 } from '@zephyr3d/base';\r\n\r\n/**\r\n * Forward render pass type\r\n * @public\r\n */\r\nexport const RENDER_PASS_TYPE_LIGHT = 0;\r\n/**\r\n * Shadow map render pass type\r\n * @public\r\n */\r\nexport const RENDER_PASS_TYPE_SHADOWMAP = 1;\r\n/**\r\n * Depth only render pass type\r\n * @public\r\n */\r\nexport const RENDER_PASS_TYPE_DEPTH = 2;\r\n/**\r\n * Object color render pass type\r\n * @public\r\n */\r\nexport const RENDER_PASS_TYPE_OBJECT_COLOR = 3;\r\n\r\n/**\r\n * Builtin texture name for sheen LUT\r\n * @public\r\n */\r\nexport const BUILTIN_ASSET_TEXTURE_SHEEN_LUT = 'LUT_Sheen';\r\n\r\n/**\r\n * Builtin cube texture for test\r\n * @public\r\n */\r\nexport const BUILTIN_ASSET_TEST_CUBEMAP = 'TEST_Cubemap';\r\n\r\n/**\r\n * No light\r\n * @public\r\n */\r\nexport const LIGHT_TYPE_NONE = 0;\r\n\r\n/**\r\n * Directional light type\r\n * @public\r\n */\r\nexport const LIGHT_TYPE_DIRECTIONAL = 1;\r\n\r\n/**\r\n * Point light type\r\n * @public\r\n */\r\nexport const LIGHT_TYPE_POINT = 2;\r\n\r\n/**\r\n * Spot light type\r\n * @public\r\n */\r\nexport const LIGHT_TYPE_SPOT = 3;\r\n/**\r\n * Rectangular area light type\r\n * @public\r\n */\r\nexport const LIGHT_TYPE_RECT = 4;\r\n\r\n/**\r\n * Max number of shadow-casting lights backed by the screen-space shadow mask.\r\n *\r\n * Each mask layer packs 4 lights (one per RGBA8 channel), so this maps to\r\n * `MAX_SHADOW_MASK_LIGHTS / 4` texture array layers. Shadow-casting lights are\r\n * placed at the head of the clustered light buffer. Shadow lights beyond this\r\n * cap fall back to being lit without a mask-backed shadow.\r\n * @public\r\n */\r\nexport const MAX_SHADOW_MASK_LIGHTS = 32;\r\n\r\n/**\r\n * Opaque render queue type\r\n * @public\r\n */\r\nexport const QUEUE_OPAQUE = 1;\r\n\r\n/**\r\n * Transparent render queue type\r\n * @public\r\n */\r\nexport const QUEUE_TRANSPARENT = 2;\r\n\r\n/** @public */\r\nexport const MORPH_TARGET_POSITION = 0;\r\n/** @public */\r\nexport const MORPH_TARGET_NORMAL = 1;\r\n/** @public */\r\nexport const MORPH_TARGET_TANGENT = 2;\r\n/** @public */\r\nexport const MORPH_TARGET_COLOR = 3;\r\n/** @public */\r\nexport const MORPH_TARGET_TEX0 = 4;\r\n/** @public */\r\nexport const MORPH_TARGET_TEX1 = 5;\r\n/** @public */\r\nexport const MORPH_TARGET_TEX2 = 6;\r\n/** @public */\r\nexport const MORPH_TARGET_TEX3 = 7;\r\n/** @public */\r\nexport const MAX_MORPH_ATTRIBUTES = 8;\r\n/** @public */\r\nexport const DEFAULT_MORPH_TARGET_LIMIT = 256;\r\n/** @public */\r\nexport const DEFAULT_ACTIVE_MORPH_TARGET_LIMIT = 64;\r\n/** @public */\r\nexport const MAX_MORPH_TARGETS = 1024;\r\n/** @public */\r\nexport const DEFAULT_SKIN_INFLUENCE_LIMIT = 4;\r\n/** @public */\r\nexport const MAX_SKIN_INFLUENCES = 12;\r\n/** @public */\r\nexport const MAX_SKIN_EXTRA_INFLUENCE_PAIRS = Math.ceil(Math.max(0, MAX_SKIN_INFLUENCES - 4) / 2);\r\n/** @public */\r\nexport const MORPH_WEIGHTS_VECTOR_COUNT = (MAX_MORPH_TARGETS + 3) >> 2;\r\n/** @public */\r\nexport const MORPH_ATTRIBUTE_VECTOR_COUNT = (MAX_MORPH_ATTRIBUTES + 3) >> 2;\r\n\r\nlet morphTargetLimit = DEFAULT_MORPH_TARGET_LIMIT;\r\nlet activeMorphTargetLimit = DEFAULT_ACTIVE_MORPH_TARGET_LIMIT;\r\nlet skinInfluenceLimit = DEFAULT_SKIN_INFLUENCE_LIMIT;\r\n\r\n/** @public */\r\nexport function normalizeMorphTargetLimit(value: number | null | undefined): number {\r\n if (typeof value !== 'number' || !Number.isFinite(value)) {\r\n return DEFAULT_MORPH_TARGET_LIMIT;\r\n }\r\n return Math.min(MAX_MORPH_TARGETS, Math.max(1, Math.trunc(value)));\r\n}\r\n\r\n/** @public */\r\nexport function getMorphTargetLimit(): number {\r\n return morphTargetLimit;\r\n}\r\n\r\n/** @public */\r\nexport function setMorphTargetLimit(value: number | null | undefined): number {\r\n morphTargetLimit = normalizeMorphTargetLimit(value);\r\n return morphTargetLimit;\r\n}\r\n\r\n/** @public */\r\nexport function normalizeActiveMorphTargetLimit(value: number | null | undefined): number {\r\n if (typeof value !== 'number' || !Number.isFinite(value)) {\r\n return DEFAULT_ACTIVE_MORPH_TARGET_LIMIT;\r\n }\r\n return Math.min(MAX_MORPH_TARGETS, Math.max(1, Math.trunc(value)));\r\n}\r\n\r\n/** @public */\r\nexport function getActiveMorphTargetLimit(): number {\r\n return activeMorphTargetLimit;\r\n}\r\n\r\n/** @public */\r\nexport function setActiveMorphTargetLimit(value: number | null | undefined): number {\r\n activeMorphTargetLimit = normalizeActiveMorphTargetLimit(value);\r\n return activeMorphTargetLimit;\r\n}\r\n\r\n/** @public */\r\nexport function normalizeSkinInfluenceLimit(value: number | null | undefined): number {\r\n if (typeof value !== 'number' || !Number.isFinite(value)) {\r\n return DEFAULT_SKIN_INFLUENCE_LIMIT;\r\n }\r\n return Math.min(MAX_SKIN_INFLUENCES, Math.max(1, Math.trunc(value)));\r\n}\r\n\r\n/** @public */\r\nexport function getSkinInfluenceLimit(): number {\r\n return skinInfluenceLimit;\r\n}\r\n\r\n/** @public */\r\nexport function setSkinInfluenceLimit(value: number | null | undefined): number {\r\n skinInfluenceLimit = normalizeSkinInfluenceLimit(value);\r\n return skinInfluenceLimit;\r\n}\r\n\r\n/** @public */\r\nexport const MAX_TERRAIN_MIPMAP_LEVELS = 64;\r\n\r\n/** @public */\r\nexport const MAX_GERSTNER_WAVE_COUNT = 16;\r\n\r\n/**\r\n * Material varying flags\r\n * @public\r\n */\r\nexport const enum MaterialVaryingFlags {\r\n MORPH_ANIMATION = 1 << 0,\r\n SKIN_ANIMATION = 1 << 1,\r\n INSTANCING = 1 << 2,\r\n SCENE_STORE_ROUGHNESS = 1 << 3,\r\n APPLY_FOG = 1 << 4,\r\n SSS_STORE_PROFILE = 1 << 5,\r\n SSS_STORE_DIFFUSE = 1 << 6,\r\n SCENE_STORE_NORMAL = 1 << 7,\r\n SSS_STORE_TRANSMISSION = 1 << 8,\r\n SKIN_SSS_STORE = 1 << 9\r\n}\r\n\r\n/**\r\n * Atmospheric Fog flag\r\n * @public\r\n */\r\nexport const ATMOSPHERIC_FOG_BIT = 1 << 0;\r\n/**\r\n * Exponential Fog flag\r\n * @public\r\n */\r\nexport const HEIGHT_FOG_BIT = 1 << 1;\r\n\r\n/** @internal */\r\nexport const uniformSphereSamples = [\r\n new Vector3(-0.7838, -0.620933, 0.00996137),\r\n new Vector3(0.106751, 0.965982, 0.235549),\r\n new Vector3(-0.215177, -0.687115, -0.693954),\r\n new Vector3(0.318002, 0.0640084, -0.945927),\r\n new Vector3(0.357396, 0.555673, 0.750664),\r\n new Vector3(0.866397, -0.19756, 0.458613),\r\n new Vector3(0.130216, 0.232736, -0.963783),\r\n new Vector3(-0.00174431, 0.376657, 0.926351),\r\n new Vector3(0.663478, 0.704806, -0.251089),\r\n new Vector3(0.0327851, 0.110534, -0.993331),\r\n new Vector3(0.0561973, 0.0234288, 0.998145),\r\n new Vector3(0.0905264, -0.169771, 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Vector3(-0.366931, -0.276531, -0.888196),\r\n new Vector3(0.488778, 0.367878, -0.791051),\r\n new Vector3(-0.885561, -0.453445, 0.100842),\r\n new Vector3(0.71656, 0.443635, 0.538265),\r\n new Vector3(0.645383, -0.152576, -0.748466),\r\n new Vector3(-0.171259, 0.91907, 0.354939),\r\n new Vector3(-0.0031122, 0.9457, 0.325026),\r\n new Vector3(0.731503, 0.623089, -0.276881),\r\n new Vector3(-0.91466, 0.186904, 0.358419),\r\n new Vector3(0.15595, 0.828193, -0.538309),\r\n new Vector3(0.175396, 0.584732, 0.792038),\r\n new Vector3(-0.0838381, -0.943461, 0.320707),\r\n new Vector3(0.305876, 0.727604, 0.614029),\r\n new Vector3(0.754642, -0.197903, -0.62558),\r\n new Vector3(0.217255, -0.0177771, -0.975953),\r\n new Vector3(0.140412, -0.844826, 0.516287),\r\n new Vector3(-0.549042, 0.574859, -0.606705),\r\n new Vector3(0.570057, 0.17459, 0.802841),\r\n new Vector3(-0.0330304, 0.775077, 0.631003),\r\n new Vector3(-0.938091, 0.138937, 0.317304),\r\n new Vector3(0.483197, -0.726405, 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@zephyr3d/scene",
3
- "version": "0.9.24",
3
+ "version": "0.9.26",
4
4
  "description": "Scene API for zephyr3d",
5
5
  "homepage": "https://github.com/gavinyork/zephyr3d#readme",
6
6
  "type": "module",
@@ -67,8 +67,8 @@
67
67
  "dependencies": {
68
68
  "@types/draco3d": "^1.4.9",
69
69
  "@webgpu/types": "^0.1.65",
70
- "@zephyr3d/base": "^0.2.9",
71
- "@zephyr3d/device": "^0.2.18",
70
+ "@zephyr3d/base": "^0.2.10",
71
+ "@zephyr3d/device": "^0.2.19",
72
72
  "es-module-lexer": "^1.7.0"
73
73
  },
74
74
  "scripts": {