@zephyr3d/scene 0.9.23 → 0.9.25
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +53 -50
- package/dist/index.js +2 -2
- package/dist/material/shader/helper.js +5 -2
- package/dist/material/shader/helper.js.map +1 -1
- package/dist/render/cluster_light.js +6 -6
- package/dist/render/cluster_light.js.map +1 -1
- package/dist/render/sky.js +123 -123
- package/dist/render/sky.js.map +1 -1
- package/dist/scene/terrain-cm/grass.js +270 -249
- package/dist/scene/terrain-cm/grass.js.map +1 -1
- package/dist/shaders/atmosphere.js.map +1 -1
- package/dist/shaders/shadow.js +54 -12
- package/dist/shaders/shadow.js.map +1 -1
- package/dist/shadow/esm.js +5 -5
- package/dist/shadow/esm.js.map +1 -1
- package/dist/shadow/pcss.js +6 -5
- package/dist/shadow/pcss.js.map +1 -1
- package/dist/shadow/shadow_impl.js +12 -4
- package/dist/shadow/shadow_impl.js.map +1 -1
- package/dist/utility/serialization/scene/terrain.js +88 -69
- package/dist/utility/serialization/scene/terrain.js.map +1 -1
- package/dist/values.js +2 -7
- package/dist/values.js.map +1 -1
- package/package.json +2 -2
package/dist/index.d.ts
CHANGED
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@@ -18464,37 +18464,38 @@ declare class Water extends Water_base implements Drawable {
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getSurfacePoint(points: Vector3[], outPos?: Vector3[], outNorm?: Vector3[]): Promise<void>;
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}
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/**
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* Grass blade instance information
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* @public
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*/
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type GrassInstanceInfo = {
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/** x position of the blade */
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x: number;
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/** y position of the blade */
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y: number;
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/** Rotation angle of the blade */
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angle: number;
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};
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/**
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* Grass layer class
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+
*
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* @public
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*/
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declare class GrassLayer extends Disposable {
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private static readonly _indexBuffer;
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private static readonly _cullAABB;
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private static readonly _visibleTiles;
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private static readonly _instanceData;
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private readonly _material;
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-
private readonly
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private readonly _seed;
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private _bladeWidth;
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private _bladeHeight;
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private readonly _baseVertexBuffer;
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private _densityWidth;
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private _densityHeight;
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private _cellsPerTexel;
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private _densityMap;
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private readonly _tiles;
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private _tilesX;
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private _tilesZ;
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private _numBlades;
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/**
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* Creates an instance of GrassLayer
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* @param terrain - Clipmap terrain object
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* @param seed - Seed for deterministic blade placement, usually the layer index
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* @param bladeWidth - Grass blade width
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* @param bladeHeight - Grass blade height
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* @param albedoMap - Albedo texture for the blade
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*/
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constructor(terrain: ClipmapTerrain, bladeWidth: number, bladeHeight: number, albedoMap?: Texture2D);
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constructor(terrain: ClipmapTerrain, seed: number, bladeWidth: number, bladeHeight: number, albedoMap?: Texture2D);
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/**
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* Sets the albedo texture of grass blades in this layer
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* @param albedoMap - Albedo texture to set
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@@ -18504,21 +18505,46 @@ declare class GrassLayer extends Disposable {
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* Gets the albedo texture of grass blades in this layer
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* @returns - Albedo texture of grass blades in this layer
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*/
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-
getAlbedoMap(): Nullable<Texture2D<unknown>>;
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getAlbedoMap(): _zephyr3d_base.Nullable<Texture2D<unknown>>;
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/** How many grass blades are currently generated in this layer */
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get numBlades(): number;
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/**
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* Density map of this layer, one byte per texel (0 = no grass, 255 = full density).
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* Texel (x, z) covers the normalized terrain region [x/w..(x+1)/w, z/h..(z+1)/h].
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* After modifying the data, call {@link GrassLayer.updateDensityRegion} to
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* regenerate the affected blade instances.
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*/
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get densityMap(): Uint8Array<ArrayBufferLike>;
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/** Width of the density map in texels */
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get densityMapWidth(): number;
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/** Height of the density map in texels */
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get densityMapHeight(): number;
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/**
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* Number of placement cells per density map texel along each axis.
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* The maximum blade count per texel is the square of this value.
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*/
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get cellsPerTexel(): number;
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set cellsPerTexel(val: number);
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/**
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*
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* @param
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* Replaces the density map and regenerates all blade instances
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* @param width - Density map width in texels
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* @param height - Density map height in texels
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* @param cellsPerTexel - Placement cells per texel along each axis
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* @param data - Density data, one byte per texel
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*/
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-
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setDensityData(width: number, height: number, cellsPerTexel: number, data: Uint8Array): void;
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/**
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*
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* @param
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* @param
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* @param
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* @param
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* @param numInstances - How many grass blades to add
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* Regenerates blade instances for all tiles overlapping a density map region
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* @param minTexelX - Minimum x texel of the region (inclusive)
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* @param minTexelZ - Minimum z texel of the region (inclusive)
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* @param maxTexelX - Maximum x texel of the region (exclusive)
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* @param maxTexelZ - Maximum z texel of the region (exclusive)
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*/
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-
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updateDensityRegion(minTexelX: number, minTexelZ: number, maxTexelX: number, maxTexelZ: number): void;
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/**
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* Regenerates blade instances for the entire layer
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*/
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rebuild(): void;
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/** Grass blade width in this layer */
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get bladeWidth(): number;
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set bladeWidth(val: number);
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@@ -18538,7 +18564,6 @@ declare class GrassLayer extends Disposable {
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*/
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declare class GrassRenderer extends Disposable {
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private readonly _terrain;
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private _numGrassBlades;
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private _layers;
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/**
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* Creates an instance of GrassRenderer
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@@ -18594,22 +18619,6 @@ declare class GrassRenderer extends Disposable {
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* @param height - Height to set
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*/
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setBladeSize(layer: number, width: number, height: number): void;
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/**
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* Add grass instances to the grass layer at given index
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* @param layer - Index of the grass layer
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* @param instances - Grass blade instances to add
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*/
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addInstances(layer: number, instances: GrassInstanceInfo[]): void;
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/**
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* Remove grass instances from the grass layer at given index within a region
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* @param layer - Index of the grass layer
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* @param minX - Minimum x of the region
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* @param minZ - Minimum z of the region
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* @param maxX - Maximum x of the region
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* @param maxZ - Maximum z of the region
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* @param num - How many grass blades to remove
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*/
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removeInstances(layer: number, minX: number, minZ: number, maxX: number, maxZ: number, num: number): void;
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protected onDispose(): void;
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}
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@@ -28814,18 +28823,12 @@ declare const LIGHT_TYPE_SPOT = 3;
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* @public
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*/
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declare const LIGHT_TYPE_RECT = 4;
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/**
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* Max light size for clustered lighting
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* @public
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*/
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declare const MAX_CLUSTERED_LIGHTS = 255;
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/**
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* Max number of shadow-casting lights backed by the screen-space shadow mask.
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*
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* Each mask layer packs 4 lights (one per RGBA8 channel), so this maps to
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* `MAX_SHADOW_MASK_LIGHTS / 4` texture array layers. Shadow-casting lights are
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* placed at the head of the clustered light buffer
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* value must not exceed {@link MAX_CLUSTERED_LIGHTS}. Shadow lights beyond this
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* placed at the head of the clustered light buffer. Shadow lights beyond this
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* cap fall back to being lit without a mask-backed shadow.
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* @public
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*/
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@@ -28895,4 +28898,4 @@ declare const ATMOSPHERIC_FOG_BIT: number;
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*/
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declare const HEIGHT_FOG_BIT: number;
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-
export { AABBTree, ABufferOIT, ATMOSPHERIC_FOG_BIT, AbsNode, AbstractPostEffect, AllConditionNode, type AngleLimitConfig, AnimationClip, AnimationController, type AnimationControllerEventMap, type AnimationControllerSetStateOptions, type AnimationControllerStateDefinition, type AnimationFrameEvent, type AnimationMarker, type AnimationMarkerEvent, AnimationPlayback, type AnimationPlaybackEvent, type AnimationPlaybackEventMap, type AnimationPlaybackState, type AnimationPlaybackStopEvent, type AnimationPlaybackSyncMode, type AnimationPlaybackSyncOptions, AnimationSet, type AnimationSetEventMap, type AnimationStopReason, type AnimationTimeRef, AnimationTimeline, type AnimationTimelineActiveDisposition, type AnimationTimelineDefinition, type AnimationTimelineEventPolicy, type AnimationTimelineEventResponse, type AnimationTimelineEventResult, type AnimationTimelineEventTarget, AnimationTimelineRunner, type AnimationTimelineRunnerEventMap, type AnimationTimelineRunnerState, type AnimationTimelineStateReturnTarget, type AnimationTimelineStep, AnimationTrack, AnyConditionNode, type AppCreationOptions, type AppOptions, Application, type ApplyResultOutput, ArcCosNode, ArcSinNode, ArcTan2Node, ArcTanNode, ArccosineHNode, ArcsineHNode, ArctangentHNode, type AssetAnimationData, type AssetAnimationTrack, type AssetFixedGeometryCacheAnimationTrack, type AssetGeometryCacheAnimationTrack, type AssetGeometryCacheFrame, AssetHierarchyNode, type AssetImageInfo, type AssetJointDynamicsChain, type AssetJointDynamicsCollider, type AssetJointDynamicsFlatPlane, type AssetJointDynamicsSpringBone, type AssetMToonMaterial, AssetManager, type AssetMaterial, type AssetMaterialClearcoat, type AssetMaterialCommon, type AssetMaterialIridescence, type AssetMaterialSheen, type AssetMaterialTransmission, type AssetMeshData, type AssetMorphTargetBinding, type AssetMorphTargetGroup, type AssetPBRMaterialCommon, type AssetPBRMaterialMR, type AssetPBRMaterialSG, type AssetPCAGeometryCacheAnimationTrack, type AssetPrimitiveInfo, type AssetRotationTrack, type AssetSamplerInfo, type AssetScaleTrack, AssetScene, type AssetSkeletalAnimationTrack, AssetSkeleton, type AssetSpringBone, type AssetSpringBoneCollider, type AssetSpringBoneColliderGroup, type AssetSpringBoneColliderShape, type AssetSpringBoneJoint, type AssetSubMeshData, type AssetTextureInfo, type AssetTranslationTrack, type AssetUnlitMaterial, type AssetVertexBufferInfo, type AvatarBindMode, type AvatarBodyRegionTarget, type AvatarBodyRegions, type AvatarEquipOptions, type AvatarFitMode, type AvatarJointMap, AvatarOutfitInstance, type AvatarOutfitSource, type AvatarOutfitValidation, type AvatarSlotId, type AvatarSlotOptions, AvatarWardrobe, type AvatarWardrobeOptions, BUILTIN_ASSET_TEST_CUBEMAP, BUILTIN_ASSET_TEXTURE_SHEEN_LUT, BaseCameraController, type BaseFetchOptions, BaseGraphNode, BaseLight, BaseSprite, BaseTextureNode, type BatchDrawable, BatchGroup, BillboardMatrixNode, type BlendMode, BlinnMaterial, type BlitType, Blitter, Bloom, type BluePrintEditorState, type BluePrintUniformTexture, type BluePrintUniformValue, type BlueprintDAG, type BoneNode, BoundingBox, type BoundingVolume, type BoxCreationOptions, BoxFilterBlitter, BoxFrameShape, BoxShape, CCDSolver, type CachedBindGroup, Camera, type CameraHistoryData, CameraNearFarNode, type CameraOITMode, CameraPositionNode, type CameraProjectionMode, type CameraSensorFit, CameraVectorNode, type CapsuleCollider, type CapsuleCreationOptions, CapsuleShape, CeilNode, ClampNode, ClipmapTerrain, ClipmapTerrainMaterial, ColliderForce, type ColliderR, type ColliderRW, type CollisionResult, ColorAdjust, type ColoredEdge, type ColoredLineEdge, type ColoredQuadraticEdge, CompAddNode, CompComparisonNode, CompDivNode, CompMulNode, CompSubNode, type ComparisonMode, type CompiledRenderGraph, Compositor, type CompositorBuildLayerOptions, type CompositorBuildLayerResult, ConstantBVec2Node, ConstantBVec3Node, ConstantBVec4Node, ConstantBooleanNode, ConstantScalarNode, ConstantTexture2DArrayNode, ConstantTexture2DNode, ConstantTextureCubeNode, ConstantVec2Node, ConstantVec3Node, ConstantVec4Node, type Constraint, type ConstraintBuildOptions, ConstraintType, type ControllerConfig, type ControllerConfigUpdate, CopyBlitter, type CopyHumanoidAnimationOptions, CosHNode, CosNode, CrossProductNode, CubemapSHProjector, CullVisitor, type CylinderCreationOptions, CylinderShape, DDXNode, DDYNode, Degrees2RadiansNode, DepthPass, DevicePoolAllocator, DirectionalLight, DistanceNode, DotProductNode, DracoMeshDecoder, type DrawContext, type Drawable, type DrawableInstanceInfo, DualDepthPeelingOIT, EPSILON, type EdgeColor, type EditorMode, ElapsedTimeNode, type EmitterBehavior, type EmitterShape, Engine, EnvConstantAmbient, EnvHemisphericAmbient, type EnvLightType, EnvLightWrapper, EnvShIBL, Environment, EnvironmentLighting, EqualNode, Exp2Node, ExpNode, type ExtractMixinReturnType, type ExtractMixinType, FABRIKSolver, FBMWaveGenerator, FFTWaveGenerator, FPSCameraController, type FPSCameraControllerOptions, FWidthNode, FXAA, FaceForwardNode, type FixedGeometryCacheFrame, type FixedGeometryCacheState, FixedGeometryCacheTrack, type FlatPlane, FloorNode, FmaNode, type FogType, FontAsset, type FontAssetFetchOptions, type FontAssetMSDFAtlasSettings, type FontMetrics, type ForwardPlusModuleContext, ForwardPlusModules, type ForwardPlusOptions, FractNode, type FrameGraphContext, type FrameResourceKey, type FrameResourceRequirements, FrameResources, FunctionCallNode, FunctionInputNode, FunctionOutputNode, GPUClothSystem, type GPUClothSystemOptions, type GPUClothWrapBindingData, type GPUClothWrapBindingTarget, GaussianBlurBlitter, GenericMathNode, type GeometryCacheFrame, type GeometryCacheMeshBinding, type GeometryCacheState, GerstnerWaveGenerator, type GlyphContour, type GlyphData, type GlyphPoint, type GrabberR, type GrabberRW, GraphNode, type GraphNodeInput, type GraphNodeOutput, type GraphStructure, type GrassInstanceInfo, GrassLayer, GrassMaterial, GrassRenderer, Grayscale, HEIGHT_FOG_BIT, Hash1Node, Hash2Node, Hash3Node, HistoryResourceManager, type Host, HumanoidBodyRig, HumanoidHandRig, type HumanoidJointMapping, type HumanoidRetargetAxisLocks, type HumanoidRootMotionMode, type HumanoidRootMotionScaleMode, type HumanoidSkeletalAnimationMaskOptions, type HumanoidSkeletalAnimationMaskPreset, type IAttachedScript, type IBaseEvent, type IControllerKeyboardEvent, type IControllerKeydownEvent, type IControllerKeypressEvent, type IControllerKeyupEvent, type IControllerMouseEvent, type IControllerPointerCancelEvent, type IControllerPointerDownEvent, type IControllerPointerMoveEvent, type IControllerPointerUpEvent, type IControllerWheelEvent, type IGraphNode, IKAngleConstraint, IKChain, IKConstraint, type IKJoint, IKModifier, IKSolver, type IMixinAlbedoColor, type IMixinBlinnPhong, type IMixinFoliage, type IMixinLambert, type IMixinLight, type IMixinPBRBluePrint, type IMixinPBRCommon, type IMixinPBRMetallicRoughness, type IMixinPBRSpecularGlossiness, type IMixinVertexColor, type IModKey, type IRUniformTexture, type IRUniformValue, type IRenderHook, type IRenderable, type InputEventHandler, InputManager, InstanceBindGroupAllocator, type InstanceData, InstanceIndexNode, type InstanceUniformType, type InterChainConstraint, InvProjMatrixNode, InvSqrtNode, InvViewProjMatrixNode, type JointChainConfig, type JointDynamicSystemConfig, type JointDynamicsColliderHandle, type JointDynamicsColliderSnapshot, type JointDynamicsFlatPlaneHandle, type JointDynamicsFlatPlaneSnapshot, type JointDynamicsGrabberHandle, type JointDynamicsGrabberSnapshot, JointDynamicsModifier, JointDynamicsSystem, JointDynamicsSystemController, type JointNameMatcher, LIGHT_TYPE_DIRECTIONAL, LIGHT_TYPE_NONE, LIGHT_TYPE_POINT, LIGHT_TYPE_RECT, LIGHT_TYPE_SPOT, LambertMaterial, LengthNode, type LightingMode, type LineCollisionResult, Log2Node, type LogMode, LogNode, LogicallyAndNode, LogicallyOrNode, MAX_CLUSTERED_LIGHTS, MAX_GERSTNER_WAVE_COUNT, MAX_MORPH_ATTRIBUTES, MAX_MORPH_TARGETS, MAX_SHADOW_MASK_LIGHTS, MAX_TERRAIN_MIPMAP_LEVELS, MORPH_ATTRIBUTE_VECTOR_COUNT, MORPH_TARGET_COLOR, MORPH_TARGET_NORMAL, MORPH_TARGET_POSITION, MORPH_TARGET_TANGENT, MORPH_TARGET_TEX0, MORPH_TARGET_TEX1, MORPH_TARGET_TEX2, MORPH_TARGET_TEX3, MORPH_WEIGHTS_VECTOR_COUNT, type MSDFBitmap, type MSDFOptions, type MSDFShape, MSDFText, MSDFTextAtlasManager, MSDFTextSprite, MToonMaterial, type MToonOutlineWidthMode, MakeVectorNode, Material, MaterialBlueprintIR, type MaterialBlueprintIRBehaviors, type MaterialTextureInfo, MaterialVaryingFlags, MaxNode, Mesh$1 as Mesh, MeshDrawable, MeshDrawableBase, MeshMaterial, type MeshUpdateCallback, type Metadata$1 as Metadata, MinNode, MixNode, ModNode, type ModelFetchOptions, type ModelInfo, type ModelLoader, type MorphBoundingInfo, type MorphData, type MorphInfo, type MorphState, MorphTargetGroupTrack, MorphTargetTrack, MultiChainSpringSystem, type MultiChainSpringSystemOptions, type NamedJointsSkeletalAnimationMaskOptions, NamedObject, type NearestPointsResult, type NodeConnection, NodeEulerRotationTrack, type NodeIterateFunc, NodeRotationTrack, NodeScaleTrack, NodeTranslationTrack, NormalizeNode, NotEqualNode, type OIT, Octree, OctreeNode, OctreeNodeChunk, OctreePlacement, OrbitCameraController, type OrbitCameraControllerOptions, OrderingScope, OrthoCamera, PBRBlockNode, PBRBluePrintMaterial, type PBRBlueprintOutputName, PBRMetallicRoughnessMaterial, type PBRReflectionMode, PBRSpecularGlossinessMaterial, type PCAGeometryCacheState, PCAGeometryCacheTrack, type PCAGeometryCacheTrackData, PHYSICAL_BAKE_EXPOSURE, type PairAdjustment, PannerNode, ParticleMaterial, ParticleSystem, PerlinNoise2DNode, type PersistentSceneQueue, PerspectiveCamera, type PhysicsCurves, type PickResult, type PickTarget, PixelNormalNode, PixelWorldPositionNode, type PlaneCollider, type PlaneCreationOptions, PlaneShape, type PlayAnimationOptions, type PointInit, PointLight, type PointR, type PointRW, type PointTransform, type PostEffectHistoryRead, PostEffectLayer, type PostEffectOutput, type PostEffectSetupContext, PowNode, Primitive, ProjectionMatrixNode, type PropEdit, type PropertyAccessor, type PropertyAccessorOptions, type PropertySceneNodeOptions, type PropertyToType, PropertyTrack, type PropertyType, type PropertyValue, ProxyDrawable, ProxyDrawableBase, PunctualLight, QUEUE_OPAQUE, QUEUE_TRANSPARENT, RENDER_PASS_TYPE_DEPTH, RENDER_PASS_TYPE_LIGHT, RENDER_PASS_TYPE_OBJECT_COLOR, RENDER_PASS_TYPE_SHADOWMAP, RGBlackboard, type RGExecuteContext, type RGExecuteFn, type RGFramebufferDesc, type RGFramebufferHandle, RGHandle, type RGHandleKind, RGHistoryResources, type RGPassBuilder, type RGProfileResult, type RGProfileScopeResult, type RGProfileScopeType, type RGProfilingOptions, type RGResolvedSize, type RGResourceLifetime, type RGSizeMode, RGSubpass, RGTextureAffinityCache, type RGTextureAllocator, type RGTextureAttachment, type RGTextureDesc, type RGTextureHandle, type RGTokenHandle, type RGWriteOptions, Radians2DegreesNode, RaycastVisitor, RectLight, ReflectNode, RefractNode, type RenderContext, type RenderFunc, RenderGraph, type RenderGraphExecutionBindings, RenderGraphExecutor, type RenderGraphExecutorOptions, type RenderItemList, type RenderItemListBundle, type RenderItemListInfo, type RenderModule, type RenderModuleContext, type RenderModulePreparation, type RenderModuleRead, type RenderModuleReadDescriptor, RenderPass, type RenderPath, RenderPipeline, RenderQueue, type RenderQueueItem, type RenderQueueRef, RenderTarget, type ResolutionTransform, ResolveVertexNormalNode, ResolveVertexPositionNode, ResolveVertexTangentNode, ResourceManager, RotateAboutAxisNode, RuntimeScript, type RuntimeScriptArrayDeclaration, type RuntimeScriptArrayElementDeclaration, type RuntimeScriptConfig, type RuntimeScriptObjectDeclaration, type RuntimeScriptObjectFieldDeclaration, type RuntimeScriptPropertyDeclaration, type RuntimeScriptPropertyInfo, type RuntimeScriptPropertyOptions, type RuntimeScriptPropertyType, type RuntimeScriptValueDeclaration, type RuntimeScriptValueType, SAO, SSGI, type SSGIQualityPreset, type SSGIResolvedSettings, type SSSDebugView, type SSSQualityPreset, type SSSResolvedSettings, type SamplerType, SaturateNode, type SaveOptions, Scene, type SceneMorphTargetBinding, type SceneMorphTargetGroup, SceneNode, type SceneNodeVisible, type SceneRenderContext, type SceneRenderOptions, type SceneRenderQueueBuilder, ScreenAdapter, type ScreenConfig, ScreenRenderTarget, type ScreenScaleMode, ScriptAttachment, type ScriptAttachmentConfig, ScriptRegistry, ScriptingSystem, type ScriptingSystemOptions, SelectionNode, type SerializableClass, type SerializedMorphTargetBinding, type SerializedMorphTargetGroup, ShaderHelper, ShadowMapPass, ShadowMapper, type ShadowMode, type ShadowQualityPreset, ShadowRegion, Shape, type ShapeCreationOptions, type ShapeOptionType, type ShapeType, SharedModel, SignNode, SimplexNoise2DNode, type SimulationParams, SinHNode, SinNode, type SkeletalAnimationMaskCommonOptions, type SkeletalAnimationMaskOptions, type SkeletalAnimationMaskRootMotionMode, type SkeletalAnimationMaskUnsupportedTrackMode, Skeleton, type SkeletonBindPose, SkeletonModifier, SkeletonRig, type SkeletonRigOptions, SkinBinding, SkinMaterial, SkinSSS, type SkinnedBoundingBox, SkyEnvTextureNode, SkyRenderer, type SkyType, SmoothStepNode, type SphereCollider, type SphereCreationOptions, SphereShape, SpotLight, SpringChain, type SpringCollider, type SpringConstraint, SpringModifier, type SpringParticle, SpringSystem, type SpringSystemOptions, Sprite, SpriteBlockNode, SpriteBlueprintMaterial, SpriteMaterial, SqrtNode, StandardSpriteMaterial, StepNode, type StopAnimationOptions, SubsurfaceProfile, type SubsurfaceProfilePreset, type SurfaceCheckResult, SwizzleNode, TanHNode, TanNode, type TerrainDebugMode, type TetrahedronCreationOptions, TetrahedronFrameShape, TetrahedronShape, TextSprite, type TextureFetchOptions, type TextureMixinInstanceTypes, type TextureMixinTypes, type TextureProp, type TexturePropUniforms, TextureSampleGrad, TextureSampleNode, type ToMixedTextureType, Tonemap, type TorusCreationOptions, TorusShape, type TransformAccess, TransformNode, type TwistConstraint, TwoBoneIKSolver, UnlitMaterial, VertexBinormalNode, VertexBlockNode, VertexColorNode, VertexIndexNode, VertexNormalNode, VertexOutputNode, VertexPositionNode, VertexTangentNode, VertexUVNode, ViewMatrixNode, ViewProjMatrixNode, type Visitor, Water, type WaveGenerator, WeightedBlendedOIT, applyAngleLimits, applyMaterialMixins, applyResult, applyRuntimeScriptConfig, buildConstraints, buildForwardPlusGraph, buildMSDFShape, buildSurfaceFaces, calculateEV100, calculatePhysicalExposure, calculateVerticalFov, checkSurfaceCollision, collisionDetection, collisionDetectionCapsule, collisionDetectionSphere, computeMaxDepth, computeNearestPoints, createCapsuleCollider, createForwardPlusPipeline, createGPUClothWrapBindingData, createGeometryCacheState, createPlaneCollider, createSceneRenderer, createSphereCollider, createSpringConstraint, createSpringParticle, createTransformAccess, decode2HalfFromRGBA, decodeFloatFromRGBA, decodeNormalizedFloatFromRGBA, decodeRGBM, defineProps, encode2HalfToRGBA, encodeFloatToRGBA, encodeNormalizedFloatToRGBA, encodeRGBM, ensureGeometryCacheMeshBinding, executeForwardPlusGraph, fetchSampler, gammaToLinear, generateMSDF, getApp, getDefaultForwardPlusPipeline, getDevice, getEngine, getInput, getRuntimeScriptProperties, getSamplerOptions, gradient, hash11, hash12, hash13, hash21, hash22, hash23, hash31, hash32, hash33, interleavedGradientNoise, isGPUClothSupported, linearToGamma, mergeFrameResourceRequirements, mixGeometryCacheBoundingBox, mixinAlbedoColor, mixinBlinnPhong, mixinFoliage, mixinLambert, mixinLight, mixinPBRBluePrint, mixinPBRCommon, mixinPBRMetallicRoughness, mixinPBRSpecularGlossness, mixinTextureProps, mixinVertexColor, noise3D, normalizeRuntimeScriptConfig, normalizeScriptAttachmentConfig, normalizeScriptAttachments, panoramaToCubemap, perlinNoise2D, perlinNoise3D, prefilterCubemap, pushInCollisionDetection, pushInFromCapsule, pushInFromCollider, pushInFromSphere, pushoutFromCapsule, pushoutFromCollider, pushoutFromSphere, resolveCapsuleCollision, resolveModuleOrder, resolvePlaneCollision, resolveSphereCollision, restoreGeometryCacheMeshBinding, scriptProp, simulate, smoothNoise3D, sortRootPointsByProximity, temporalResolve, tryGetApp, updateColliderFromNode, valueNoise, whiteNoise, worleyFBM, worleyNoise };
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|
28901
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+
export { AABBTree, ABufferOIT, ATMOSPHERIC_FOG_BIT, AbsNode, AbstractPostEffect, AllConditionNode, type AngleLimitConfig, AnimationClip, AnimationController, type AnimationControllerEventMap, type AnimationControllerSetStateOptions, type AnimationControllerStateDefinition, type AnimationFrameEvent, type AnimationMarker, type AnimationMarkerEvent, AnimationPlayback, type AnimationPlaybackEvent, type AnimationPlaybackEventMap, type AnimationPlaybackState, type AnimationPlaybackStopEvent, type AnimationPlaybackSyncMode, type AnimationPlaybackSyncOptions, AnimationSet, type AnimationSetEventMap, type AnimationStopReason, type AnimationTimeRef, AnimationTimeline, type AnimationTimelineActiveDisposition, type AnimationTimelineDefinition, type AnimationTimelineEventPolicy, type AnimationTimelineEventResponse, type AnimationTimelineEventResult, type AnimationTimelineEventTarget, AnimationTimelineRunner, type AnimationTimelineRunnerEventMap, type AnimationTimelineRunnerState, type AnimationTimelineStateReturnTarget, type AnimationTimelineStep, AnimationTrack, AnyConditionNode, type AppCreationOptions, type AppOptions, Application, type ApplyResultOutput, ArcCosNode, ArcSinNode, ArcTan2Node, ArcTanNode, ArccosineHNode, ArcsineHNode, ArctangentHNode, type AssetAnimationData, type AssetAnimationTrack, type AssetFixedGeometryCacheAnimationTrack, type AssetGeometryCacheAnimationTrack, type AssetGeometryCacheFrame, AssetHierarchyNode, type AssetImageInfo, type AssetJointDynamicsChain, type AssetJointDynamicsCollider, type AssetJointDynamicsFlatPlane, type AssetJointDynamicsSpringBone, type AssetMToonMaterial, AssetManager, type AssetMaterial, type AssetMaterialClearcoat, type AssetMaterialCommon, type AssetMaterialIridescence, type AssetMaterialSheen, type AssetMaterialTransmission, type AssetMeshData, type AssetMorphTargetBinding, type AssetMorphTargetGroup, type AssetPBRMaterialCommon, type AssetPBRMaterialMR, type AssetPBRMaterialSG, type AssetPCAGeometryCacheAnimationTrack, type AssetPrimitiveInfo, type AssetRotationTrack, type AssetSamplerInfo, type AssetScaleTrack, AssetScene, type AssetSkeletalAnimationTrack, AssetSkeleton, type AssetSpringBone, type AssetSpringBoneCollider, type AssetSpringBoneColliderGroup, type AssetSpringBoneColliderShape, type AssetSpringBoneJoint, type AssetSubMeshData, type AssetTextureInfo, type AssetTranslationTrack, type AssetUnlitMaterial, type AssetVertexBufferInfo, type AvatarBindMode, type AvatarBodyRegionTarget, type AvatarBodyRegions, type AvatarEquipOptions, type AvatarFitMode, type AvatarJointMap, AvatarOutfitInstance, type AvatarOutfitSource, type AvatarOutfitValidation, type AvatarSlotId, type AvatarSlotOptions, AvatarWardrobe, type AvatarWardrobeOptions, BUILTIN_ASSET_TEST_CUBEMAP, BUILTIN_ASSET_TEXTURE_SHEEN_LUT, BaseCameraController, type BaseFetchOptions, BaseGraphNode, BaseLight, BaseSprite, BaseTextureNode, type BatchDrawable, BatchGroup, BillboardMatrixNode, type BlendMode, BlinnMaterial, type BlitType, Blitter, Bloom, type BluePrintEditorState, type BluePrintUniformTexture, type BluePrintUniformValue, type BlueprintDAG, type BoneNode, BoundingBox, type BoundingVolume, type BoxCreationOptions, BoxFilterBlitter, BoxFrameShape, BoxShape, CCDSolver, type CachedBindGroup, Camera, type CameraHistoryData, CameraNearFarNode, type CameraOITMode, CameraPositionNode, type CameraProjectionMode, type CameraSensorFit, CameraVectorNode, type CapsuleCollider, type CapsuleCreationOptions, CapsuleShape, CeilNode, ClampNode, ClipmapTerrain, ClipmapTerrainMaterial, ColliderForce, type ColliderR, type ColliderRW, type CollisionResult, ColorAdjust, type ColoredEdge, type ColoredLineEdge, type ColoredQuadraticEdge, CompAddNode, CompComparisonNode, CompDivNode, CompMulNode, CompSubNode, type ComparisonMode, type CompiledRenderGraph, Compositor, type CompositorBuildLayerOptions, type CompositorBuildLayerResult, ConstantBVec2Node, ConstantBVec3Node, ConstantBVec4Node, ConstantBooleanNode, ConstantScalarNode, ConstantTexture2DArrayNode, ConstantTexture2DNode, ConstantTextureCubeNode, ConstantVec2Node, ConstantVec3Node, ConstantVec4Node, type Constraint, type ConstraintBuildOptions, ConstraintType, type ControllerConfig, type ControllerConfigUpdate, CopyBlitter, type CopyHumanoidAnimationOptions, CosHNode, CosNode, CrossProductNode, CubemapSHProjector, CullVisitor, type CylinderCreationOptions, CylinderShape, DDXNode, DDYNode, Degrees2RadiansNode, DepthPass, DevicePoolAllocator, DirectionalLight, DistanceNode, DotProductNode, DracoMeshDecoder, type DrawContext, type Drawable, type DrawableInstanceInfo, DualDepthPeelingOIT, EPSILON, type EdgeColor, type EditorMode, ElapsedTimeNode, type EmitterBehavior, type EmitterShape, Engine, EnvConstantAmbient, EnvHemisphericAmbient, type EnvLightType, EnvLightWrapper, EnvShIBL, Environment, EnvironmentLighting, EqualNode, Exp2Node, ExpNode, type ExtractMixinReturnType, type ExtractMixinType, FABRIKSolver, FBMWaveGenerator, FFTWaveGenerator, FPSCameraController, type FPSCameraControllerOptions, FWidthNode, FXAA, FaceForwardNode, type FixedGeometryCacheFrame, type FixedGeometryCacheState, FixedGeometryCacheTrack, type FlatPlane, FloorNode, FmaNode, type FogType, FontAsset, type FontAssetFetchOptions, type FontAssetMSDFAtlasSettings, type FontMetrics, type ForwardPlusModuleContext, ForwardPlusModules, type ForwardPlusOptions, FractNode, type FrameGraphContext, type FrameResourceKey, type FrameResourceRequirements, FrameResources, FunctionCallNode, FunctionInputNode, FunctionOutputNode, GPUClothSystem, type GPUClothSystemOptions, type GPUClothWrapBindingData, type GPUClothWrapBindingTarget, GaussianBlurBlitter, GenericMathNode, type GeometryCacheFrame, type GeometryCacheMeshBinding, type GeometryCacheState, GerstnerWaveGenerator, type GlyphContour, type GlyphData, type GlyphPoint, type GrabberR, type GrabberRW, GraphNode, type GraphNodeInput, type GraphNodeOutput, type GraphStructure, GrassLayer, GrassMaterial, GrassRenderer, Grayscale, HEIGHT_FOG_BIT, Hash1Node, Hash2Node, Hash3Node, HistoryResourceManager, type Host, HumanoidBodyRig, HumanoidHandRig, type HumanoidJointMapping, type HumanoidRetargetAxisLocks, type HumanoidRootMotionMode, type HumanoidRootMotionScaleMode, type HumanoidSkeletalAnimationMaskOptions, type HumanoidSkeletalAnimationMaskPreset, type IAttachedScript, type IBaseEvent, type IControllerKeyboardEvent, type IControllerKeydownEvent, type IControllerKeypressEvent, type IControllerKeyupEvent, type IControllerMouseEvent, type IControllerPointerCancelEvent, type IControllerPointerDownEvent, type IControllerPointerMoveEvent, type IControllerPointerUpEvent, type IControllerWheelEvent, type IGraphNode, IKAngleConstraint, IKChain, IKConstraint, type IKJoint, IKModifier, IKSolver, type IMixinAlbedoColor, type IMixinBlinnPhong, type IMixinFoliage, type IMixinLambert, type IMixinLight, type IMixinPBRBluePrint, type IMixinPBRCommon, type IMixinPBRMetallicRoughness, type IMixinPBRSpecularGlossiness, type IMixinVertexColor, type IModKey, type IRUniformTexture, type IRUniformValue, type IRenderHook, type IRenderable, type InputEventHandler, InputManager, InstanceBindGroupAllocator, type InstanceData, InstanceIndexNode, type InstanceUniformType, type InterChainConstraint, InvProjMatrixNode, InvSqrtNode, InvViewProjMatrixNode, type JointChainConfig, type JointDynamicSystemConfig, type JointDynamicsColliderHandle, type JointDynamicsColliderSnapshot, type JointDynamicsFlatPlaneHandle, type JointDynamicsFlatPlaneSnapshot, type JointDynamicsGrabberHandle, type JointDynamicsGrabberSnapshot, JointDynamicsModifier, JointDynamicsSystem, JointDynamicsSystemController, type JointNameMatcher, LIGHT_TYPE_DIRECTIONAL, LIGHT_TYPE_NONE, LIGHT_TYPE_POINT, LIGHT_TYPE_RECT, LIGHT_TYPE_SPOT, LambertMaterial, LengthNode, type LightingMode, type LineCollisionResult, Log2Node, type LogMode, LogNode, LogicallyAndNode, LogicallyOrNode, MAX_GERSTNER_WAVE_COUNT, MAX_MORPH_ATTRIBUTES, MAX_MORPH_TARGETS, MAX_SHADOW_MASK_LIGHTS, MAX_TERRAIN_MIPMAP_LEVELS, MORPH_ATTRIBUTE_VECTOR_COUNT, MORPH_TARGET_COLOR, MORPH_TARGET_NORMAL, MORPH_TARGET_POSITION, MORPH_TARGET_TANGENT, MORPH_TARGET_TEX0, MORPH_TARGET_TEX1, MORPH_TARGET_TEX2, MORPH_TARGET_TEX3, MORPH_WEIGHTS_VECTOR_COUNT, type MSDFBitmap, type MSDFOptions, type MSDFShape, MSDFText, MSDFTextAtlasManager, MSDFTextSprite, MToonMaterial, type MToonOutlineWidthMode, MakeVectorNode, Material, MaterialBlueprintIR, type MaterialBlueprintIRBehaviors, type MaterialTextureInfo, MaterialVaryingFlags, MaxNode, Mesh$1 as Mesh, MeshDrawable, MeshDrawableBase, MeshMaterial, type MeshUpdateCallback, type Metadata$1 as Metadata, MinNode, MixNode, ModNode, type ModelFetchOptions, type ModelInfo, type ModelLoader, type MorphBoundingInfo, type MorphData, type MorphInfo, type MorphState, MorphTargetGroupTrack, MorphTargetTrack, MultiChainSpringSystem, type MultiChainSpringSystemOptions, type NamedJointsSkeletalAnimationMaskOptions, NamedObject, type NearestPointsResult, type NodeConnection, NodeEulerRotationTrack, type NodeIterateFunc, NodeRotationTrack, NodeScaleTrack, NodeTranslationTrack, NormalizeNode, NotEqualNode, type OIT, Octree, OctreeNode, OctreeNodeChunk, OctreePlacement, OrbitCameraController, type OrbitCameraControllerOptions, OrderingScope, OrthoCamera, PBRBlockNode, PBRBluePrintMaterial, type PBRBlueprintOutputName, PBRMetallicRoughnessMaterial, type PBRReflectionMode, PBRSpecularGlossinessMaterial, type PCAGeometryCacheState, PCAGeometryCacheTrack, type PCAGeometryCacheTrackData, PHYSICAL_BAKE_EXPOSURE, type PairAdjustment, PannerNode, ParticleMaterial, ParticleSystem, PerlinNoise2DNode, type PersistentSceneQueue, PerspectiveCamera, type PhysicsCurves, type PickResult, type PickTarget, PixelNormalNode, PixelWorldPositionNode, type PlaneCollider, type PlaneCreationOptions, PlaneShape, type PlayAnimationOptions, type PointInit, PointLight, type PointR, type PointRW, type PointTransform, type PostEffectHistoryRead, PostEffectLayer, type PostEffectOutput, type PostEffectSetupContext, PowNode, Primitive, ProjectionMatrixNode, type PropEdit, type PropertyAccessor, type PropertyAccessorOptions, type PropertySceneNodeOptions, type PropertyToType, PropertyTrack, type PropertyType, type PropertyValue, ProxyDrawable, ProxyDrawableBase, PunctualLight, QUEUE_OPAQUE, QUEUE_TRANSPARENT, RENDER_PASS_TYPE_DEPTH, RENDER_PASS_TYPE_LIGHT, RENDER_PASS_TYPE_OBJECT_COLOR, RENDER_PASS_TYPE_SHADOWMAP, RGBlackboard, type RGExecuteContext, type RGExecuteFn, type RGFramebufferDesc, type RGFramebufferHandle, RGHandle, type RGHandleKind, RGHistoryResources, type RGPassBuilder, type RGProfileResult, type RGProfileScopeResult, type RGProfileScopeType, type RGProfilingOptions, type RGResolvedSize, type RGResourceLifetime, type RGSizeMode, RGSubpass, RGTextureAffinityCache, type RGTextureAllocator, type RGTextureAttachment, type RGTextureDesc, type RGTextureHandle, type RGTokenHandle, type RGWriteOptions, Radians2DegreesNode, RaycastVisitor, RectLight, ReflectNode, RefractNode, type RenderContext, type RenderFunc, RenderGraph, type RenderGraphExecutionBindings, RenderGraphExecutor, type RenderGraphExecutorOptions, type RenderItemList, type RenderItemListBundle, type RenderItemListInfo, type RenderModule, type RenderModuleContext, type RenderModulePreparation, type RenderModuleRead, type RenderModuleReadDescriptor, RenderPass, type RenderPath, RenderPipeline, RenderQueue, type RenderQueueItem, type RenderQueueRef, RenderTarget, type ResolutionTransform, ResolveVertexNormalNode, ResolveVertexPositionNode, ResolveVertexTangentNode, ResourceManager, RotateAboutAxisNode, RuntimeScript, type RuntimeScriptArrayDeclaration, type RuntimeScriptArrayElementDeclaration, type RuntimeScriptConfig, type RuntimeScriptObjectDeclaration, type RuntimeScriptObjectFieldDeclaration, type RuntimeScriptPropertyDeclaration, type RuntimeScriptPropertyInfo, type RuntimeScriptPropertyOptions, type RuntimeScriptPropertyType, type RuntimeScriptValueDeclaration, type RuntimeScriptValueType, SAO, SSGI, type SSGIQualityPreset, type SSGIResolvedSettings, type SSSDebugView, type SSSQualityPreset, type SSSResolvedSettings, type SamplerType, SaturateNode, type SaveOptions, Scene, type SceneMorphTargetBinding, type SceneMorphTargetGroup, SceneNode, type SceneNodeVisible, type SceneRenderContext, type SceneRenderOptions, type SceneRenderQueueBuilder, ScreenAdapter, type ScreenConfig, ScreenRenderTarget, type ScreenScaleMode, ScriptAttachment, type ScriptAttachmentConfig, ScriptRegistry, ScriptingSystem, type ScriptingSystemOptions, SelectionNode, type SerializableClass, type SerializedMorphTargetBinding, type SerializedMorphTargetGroup, ShaderHelper, ShadowMapPass, ShadowMapper, type ShadowMode, type ShadowQualityPreset, ShadowRegion, Shape, type ShapeCreationOptions, type ShapeOptionType, type ShapeType, SharedModel, SignNode, SimplexNoise2DNode, type SimulationParams, SinHNode, SinNode, type SkeletalAnimationMaskCommonOptions, type SkeletalAnimationMaskOptions, type SkeletalAnimationMaskRootMotionMode, type SkeletalAnimationMaskUnsupportedTrackMode, Skeleton, type SkeletonBindPose, SkeletonModifier, SkeletonRig, type SkeletonRigOptions, SkinBinding, SkinMaterial, SkinSSS, type SkinnedBoundingBox, SkyEnvTextureNode, SkyRenderer, type SkyType, SmoothStepNode, type SphereCollider, type SphereCreationOptions, SphereShape, SpotLight, SpringChain, type SpringCollider, type SpringConstraint, SpringModifier, type SpringParticle, SpringSystem, type SpringSystemOptions, Sprite, SpriteBlockNode, SpriteBlueprintMaterial, SpriteMaterial, SqrtNode, StandardSpriteMaterial, StepNode, type StopAnimationOptions, SubsurfaceProfile, type SubsurfaceProfilePreset, type SurfaceCheckResult, SwizzleNode, TanHNode, TanNode, type TerrainDebugMode, type TetrahedronCreationOptions, TetrahedronFrameShape, TetrahedronShape, TextSprite, type TextureFetchOptions, type TextureMixinInstanceTypes, type TextureMixinTypes, type TextureProp, type TexturePropUniforms, TextureSampleGrad, TextureSampleNode, type ToMixedTextureType, Tonemap, type TorusCreationOptions, TorusShape, type TransformAccess, TransformNode, type TwistConstraint, TwoBoneIKSolver, UnlitMaterial, VertexBinormalNode, VertexBlockNode, VertexColorNode, VertexIndexNode, VertexNormalNode, VertexOutputNode, VertexPositionNode, VertexTangentNode, VertexUVNode, ViewMatrixNode, ViewProjMatrixNode, type Visitor, Water, type WaveGenerator, WeightedBlendedOIT, applyAngleLimits, applyMaterialMixins, applyResult, applyRuntimeScriptConfig, buildConstraints, buildForwardPlusGraph, buildMSDFShape, buildSurfaceFaces, calculateEV100, calculatePhysicalExposure, calculateVerticalFov, checkSurfaceCollision, collisionDetection, collisionDetectionCapsule, collisionDetectionSphere, computeMaxDepth, computeNearestPoints, createCapsuleCollider, createForwardPlusPipeline, createGPUClothWrapBindingData, createGeometryCacheState, createPlaneCollider, createSceneRenderer, createSphereCollider, createSpringConstraint, createSpringParticle, createTransformAccess, decode2HalfFromRGBA, decodeFloatFromRGBA, decodeNormalizedFloatFromRGBA, decodeRGBM, defineProps, encode2HalfToRGBA, encodeFloatToRGBA, encodeNormalizedFloatToRGBA, encodeRGBM, ensureGeometryCacheMeshBinding, executeForwardPlusGraph, fetchSampler, gammaToLinear, generateMSDF, getApp, getDefaultForwardPlusPipeline, getDevice, getEngine, getInput, getRuntimeScriptProperties, getSamplerOptions, gradient, hash11, hash12, hash13, hash21, hash22, hash23, hash31, hash32, hash33, interleavedGradientNoise, isGPUClothSupported, linearToGamma, mergeFrameResourceRequirements, mixGeometryCacheBoundingBox, mixinAlbedoColor, mixinBlinnPhong, mixinFoliage, mixinLambert, mixinLight, mixinPBRBluePrint, mixinPBRCommon, mixinPBRMetallicRoughness, mixinPBRSpecularGlossness, mixinTextureProps, mixinVertexColor, noise3D, normalizeRuntimeScriptConfig, normalizeScriptAttachmentConfig, normalizeScriptAttachments, panoramaToCubemap, perlinNoise2D, perlinNoise3D, prefilterCubemap, pushInCollisionDetection, pushInFromCapsule, pushInFromCollider, pushInFromSphere, pushoutFromCapsule, pushoutFromCollider, pushoutFromSphere, resolveCapsuleCollision, resolveModuleOrder, resolvePlaneCollision, resolveSphereCollision, restoreGeometryCacheMeshBinding, scriptProp, simulate, smoothNoise3D, sortRootPointsByProximity, temporalResolve, tryGetApp, updateColliderFromNode, valueNoise, whiteNoise, worleyFBM, worleyNoise };
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package/dist/index.js
CHANGED
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@@ -114,7 +114,7 @@ export { SceneNode, setSceneMeshAssetBinding } from './scene/scene_node.js';
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114
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export { ParticleSystem } from './scene/particlesys.js';
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export { BatchGroup } from './scene/batchgroup.js';
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export { ClipmapTerrain } from './scene/terrain-cm/terrain-cm.js';
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-
export { GrassInstances, GrassLayer,
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+
export { GrassInstances, GrassLayer, GrassRenderer } from './scene/terrain-cm/grass.js';
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export { RaycastVisitor } from './scene/raycast_visitor.js';
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export { ScriptAttachment, normalizeScriptAttachmentConfig, normalizeScriptAttachments } from './scene/script_attachment.js';
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export { AnimationClip } from './animation/animation.js';
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@@ -182,7 +182,7 @@ export { Blitter } from './blitter/blitter.js';
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export { GaussianBlurBlitter } from './blitter/gaussianblur.js';
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export { BoxFilterBlitter } from './blitter/box.js';
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export { CopyBlitter } from './blitter/copy.js';
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export { ATMOSPHERIC_FOG_BIT, BUILTIN_ASSET_TEST_CUBEMAP, BUILTIN_ASSET_TEXTURE_SHEEN_LUT, Fog, HEIGHT_FOG_BIT, LIGHT_TYPE_DIRECTIONAL, LIGHT_TYPE_NONE, LIGHT_TYPE_POINT, LIGHT_TYPE_RECT, LIGHT_TYPE_SPOT,
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export { ATMOSPHERIC_FOG_BIT, BUILTIN_ASSET_TEST_CUBEMAP, BUILTIN_ASSET_TEXTURE_SHEEN_LUT, Fog, HEIGHT_FOG_BIT, LIGHT_TYPE_DIRECTIONAL, LIGHT_TYPE_NONE, LIGHT_TYPE_POINT, LIGHT_TYPE_RECT, LIGHT_TYPE_SPOT, MAX_GERSTNER_WAVE_COUNT, MAX_MORPH_ATTRIBUTES, MAX_MORPH_TARGETS, MAX_SHADOW_MASK_LIGHTS, MAX_TERRAIN_MIPMAP_LEVELS, MORPH_ATTRIBUTE_VECTOR_COUNT, MORPH_TARGET_COLOR, MORPH_TARGET_NORMAL, MORPH_TARGET_POSITION, MORPH_TARGET_TANGENT, MORPH_TARGET_TEX0, MORPH_TARGET_TEX1, MORPH_TARGET_TEX2, MORPH_TARGET_TEX3, MORPH_WEIGHTS_VECTOR_COUNT, MaterialVaryingFlags, QUEUE_OPAQUE, QUEUE_TRANSPARENT, RENDER_PASS_TYPE_DEPTH, RENDER_PASS_TYPE_LIGHT, RENDER_PASS_TYPE_OBJECT_COLOR, RENDER_PASS_TYPE_SHADOWMAP, uniformSphereSamples } from './values.js';
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export { AbstractPostEffect, PostEffectLayer } from './posteffect/posteffect.js';
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export { Grayscale } from './posteffect/grayscale.js';
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export { ColorAdjust } from './posteffect/coloradjust.js';
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@@ -1,5 +1,5 @@
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1
1
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import { Vector3, Vector4, Vector2, REVERSE_Z, DEPTH_FARTHEST, DEPTH_REDUCE_CLOSER, DEPTH_REDUCE_FARTHER } from '@zephyr3d/base';
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2
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-
import { RENDER_PASS_TYPE_DEPTH, RENDER_PASS_TYPE_SHADOWMAP, RENDER_PASS_TYPE_OBJECT_COLOR, RENDER_PASS_TYPE_LIGHT, MaterialVaryingFlags,
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2
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+
import { RENDER_PASS_TYPE_DEPTH, RENDER_PASS_TYPE_SHADOWMAP, RENDER_PASS_TYPE_OBJECT_COLOR, RENDER_PASS_TYPE_LIGHT, MaterialVaryingFlags, MORPH_WEIGHTS_VECTOR_COUNT, MORPH_TARGET_POSITION, MORPH_TARGET_NORMAL, MORPH_TARGET_TANGENT, MORPH_ATTRIBUTE_VECTOR_COUNT } from '../../values.js';
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3
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import { ProgramBuilder } from '@zephyr3d/device';
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4
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import { decodeNormalizedFloatFromRGBA, linearToGamma } from '../../shaders/misc.js';
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5
5
|
import { getSamplerOptions, fetchSampler } from '../../utility/misc.js';
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@@ -239,7 +239,7 @@ const UNIFORM_NAME_MORPH_INFO = 'Z_UniformMorphInfo';
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scope.camera = cameraStruct().uniform(0);
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scope.light = lightStruct().uniform(0);
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if (useClusteredLighting) {
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|
-
scope[UNIFORM_NAME_LIGHT_BUFFER] = pb.vec4[(
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+
scope[UNIFORM_NAME_LIGHT_BUFFER] = pb.vec4[(this.getMaxClusterLights() + 1) * 4]().uniformBuffer(0);
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// Non-WebGL1 devices fetch the light index texture with textureLoad
|
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scope[UNIFORM_NAME_LIGHT_INDEX_TEXTURE] = (pb.getDevice().type === 'webgl' ? pb.tex2D() : pb.utex2D().noSampler()).uniform(0);
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// Screen-space shadow mask array (rgba8unorm, 4 shadow lights per layer).
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@@ -1550,6 +1550,9 @@ const UNIFORM_NAME_MORPH_INFO = 'Z_UniformMorphInfo';
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});
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return pb.getGlobalScope()[funcName](outputColor);
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}
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+
/** @internal */ static getMaxClusterLights() {
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+
return getDevice().type === 'webgl' ? 64 : 255;
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+
}
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}
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export { ShaderHelper };
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