@zephyr3d/scene 0.9.18 → 0.9.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/joint_dynamics/convex_collider.js +320 -0
- package/dist/animation/joint_dynamics/convex_collider.js.map +1 -0
- package/dist/app/scriptregistry.js +124 -6
- package/dist/app/scriptregistry.js.map +1 -1
- package/dist/asset/assetmanager.js +1 -0
- package/dist/asset/assetmanager.js.map +1 -1
- package/dist/camera/camera.js +240 -201
- package/dist/camera/camera.js.map +1 -1
- package/dist/index.d.ts +458 -9
- package/dist/index.js +4 -2
- package/dist/index.js.map +1 -1
- package/dist/material/meshmaterial.js +2 -2
- package/dist/material/meshmaterial.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +11 -5
- package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
- package/dist/material/mixins/lit.js +10 -0
- package/dist/material/mixins/lit.js.map +1 -1
- package/dist/material/shader/helper.js +138 -10
- package/dist/material/shader/helper.js.map +1 -1
- package/dist/material/skin.js +4 -6
- package/dist/material/skin.js.map +1 -1
- package/dist/material/water.js +1 -1
- package/dist/material/water.js.map +1 -1
- package/dist/posteffect/bloom.js +177 -29
- package/dist/posteffect/bloom.js.map +1 -1
- package/dist/posteffect/compositor.js +111 -204
- package/dist/posteffect/compositor.js.map +1 -1
- package/dist/posteffect/motionblur.js +3 -0
- package/dist/posteffect/motionblur.js.map +1 -1
- package/dist/posteffect/posteffect.js +79 -0
- package/dist/posteffect/posteffect.js.map +1 -1
- package/dist/posteffect/skinsss.js.map +1 -1
- package/dist/posteffect/ssr.js +238 -7
- package/dist/posteffect/ssr.js.map +1 -1
- package/dist/posteffect/sss.js +16 -15
- package/dist/posteffect/sss.js.map +1 -1
- package/dist/posteffect/taa.js +121 -19
- package/dist/posteffect/taa.js.map +1 -1
- package/dist/posteffect/tonemap.js +1 -1
- package/dist/posteffect/tonemap.js.map +1 -1
- package/dist/render/abuffer_oit.js +7 -1
- package/dist/render/abuffer_oit.js.map +1 -1
- package/dist/render/cluster_light.js +52 -8
- package/dist/render/cluster_light.js.map +1 -1
- package/dist/render/dualdepthpeeling_oit.js +331 -0
- package/dist/render/dualdepthpeeling_oit.js.map +1 -0
- package/dist/render/envlight.js +6 -3
- package/dist/render/envlight.js.map +1 -1
- package/dist/render/hzb.js +11 -4
- package/dist/render/hzb.js.map +1 -1
- package/dist/render/lightpass.js +21 -12
- package/dist/render/lightpass.js.map +1 -1
- package/dist/render/renderer.js +7 -3
- package/dist/render/renderer.js.map +1 -1
- package/dist/render/rendergraph/blackboard.js +79 -0
- package/dist/render/rendergraph/blackboard.js.map +1 -0
- package/dist/render/rendergraph/device_pool_allocator.js +10 -1
- package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
- package/dist/render/rendergraph/executor.js +41 -11
- package/dist/render/rendergraph/executor.js.map +1 -1
- package/dist/render/rendergraph/forward_plus_builder.js +551 -201
- package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
- package/dist/render/rendergraph/rendergraph.js +29 -0
- package/dist/render/rendergraph/rendergraph.js.map +1 -1
- package/dist/render/rendergraph/types.js.map +1 -1
- package/dist/render/renderpass.js +12 -2
- package/dist/render/renderpass.js.map +1 -1
- package/dist/render/shadow_mask_pass.js +297 -0
- package/dist/render/shadow_mask_pass.js.map +1 -0
- package/dist/render/weightedblended_oit.js +5 -0
- package/dist/render/weightedblended_oit.js.map +1 -1
- package/dist/scene/basesprite.js +1 -0
- package/dist/scene/basesprite.js.map +1 -1
- package/dist/scene/batchgroup.js +1 -0
- package/dist/scene/batchgroup.js.map +1 -1
- package/dist/scene/environment.js +1 -0
- package/dist/scene/environment.js.map +1 -1
- package/dist/scene/msdftext.js +1 -0
- package/dist/scene/msdftext.js.map +1 -1
- package/dist/scene/msdftextsprite.js +1 -0
- package/dist/scene/msdftextsprite.js.map +1 -1
- package/dist/scene/particlesys.js +1 -0
- package/dist/scene/particlesys.js.map +1 -1
- package/dist/scene/scene.js +1 -0
- package/dist/scene/scene.js.map +1 -1
- package/dist/scene/terrain-cm/grass.js +1 -0
- package/dist/scene/terrain-cm/grass.js.map +1 -1
- package/dist/scene/terrain-cm/terrain-cm.js +1 -0
- package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
- package/dist/scene/water.js +1 -0
- package/dist/scene/water.js.map +1 -1
- package/dist/shaders/ssr.js +52 -21
- package/dist/shaders/ssr.js.map +1 -1
- package/dist/utility/misc.js +10 -1
- package/dist/utility/misc.js.map +1 -1
- package/dist/utility/serialization/manager.js +1 -0
- package/dist/utility/serialization/manager.js.map +1 -1
- package/dist/utility/serialization/scene/animation.js +1 -0
- package/dist/utility/serialization/scene/animation.js.map +1 -1
- package/dist/utility/serialization/scene/batch.js +1 -0
- package/dist/utility/serialization/scene/batch.js.map +1 -1
- package/dist/utility/serialization/scene/camera.js +35 -2
- package/dist/utility/serialization/scene/camera.js.map +1 -1
- package/dist/utility/serialization/scene/light.js +1 -0
- package/dist/utility/serialization/scene/light.js.map +1 -1
- package/dist/utility/serialization/scene/mesh.js +1 -0
- package/dist/utility/serialization/scene/mesh.js.map +1 -1
- package/dist/utility/serialization/scene/node.js +1 -0
- package/dist/utility/serialization/scene/node.js.map +1 -1
- package/dist/utility/serialization/scene/particle.js +1 -0
- package/dist/utility/serialization/scene/particle.js.map +1 -1
- package/dist/utility/serialization/scene/primitive.js +1 -0
- package/dist/utility/serialization/scene/primitive.js.map +1 -1
- package/dist/utility/serialization/scene/sprite.js +1 -0
- package/dist/utility/serialization/scene/sprite.js.map +1 -1
- package/dist/utility/serialization/scene/terrain.js +1 -0
- package/dist/utility/serialization/scene/terrain.js.map +1 -1
- package/dist/utility/serialization/scene/text.js +1 -0
- package/dist/utility/serialization/scene/text.js.map +1 -1
- package/dist/utility/serialization/scene/water.js +1 -0
- package/dist/utility/serialization/scene/water.js.map +1 -1
- package/dist/values.js +11 -1
- package/dist/values.js.map +1 -1
- package/package.json +2 -2
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import { Disposable, Vector4 } from '@zephyr3d/base';
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import { drawFullscreenQuad } from './fullscreenquad.js';
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import { tryGetApp } from '../app/api.js';
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const DEPTH_FORMAT = 'rg32f';
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const ACCUM_FORMAT = 'rgba16f';
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const COLOR_ATTACHMENT_BYTES_PER_SAMPLE = 4 + 8 + 8;
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/**
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* Dual depth peeling OIT renderer.
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*
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* @remarks
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* This implementation follows the official dual depth peeling pass structure:
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* an initialization pass writes the nearest/farthest transparent depth pair, then
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* each peel pass ping-pongs the depth pair while accumulating front and back colors.
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*
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* It requires MRT, per-target blending, min/max blend equations and blendable
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* floating-point color targets. If those capabilities are missing, supportDevice()
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* returns false and the transparent pass falls back to sorted alpha blending.
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*
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* @public
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*/ class DualDepthPeelingOIT extends Disposable {
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/** Type name of DualDepthPeelingOIT */ static type = 'ddp';
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static DEPTH_CLEAR = new Vector4(-1, -1, -1, -1);
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static FRONT_CLEAR = new Vector4(0, 0, 0, 1);
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static BACK_CLEAR = new Vector4(0, 0, 0, 0);
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static _compositeProgram = null;
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static _compositeBindGroup = null;
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static _compositeRenderStates = null;
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_numPeels;
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_currentPass;
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_hash;
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_depthTargets;
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_frontTarget;
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_backTarget;
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_framebuffers;
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_device;
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/**
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* Creates an instance of DualDepthPeelingOIT.
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*
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* @param numPeels - Number of peel iterations after the initialization pass.
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*/ constructor(numPeels = 8){
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super();
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this._numPeels = Math.max(1, Math.floor(numPeels || 0));
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this._currentPass = 0;
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this._hash = DualDepthPeelingOIT.type;
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this._depthTargets = [
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null,
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null
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];
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this._frontTarget = null;
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this._backTarget = null;
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this._framebuffers = [
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null,
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null
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];
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this._device = null;
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}
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/** Number of front/back peel iterations after the initialization pass. */ get numPeels() {
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return this._numPeels;
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}
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set numPeels(val) {
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this._numPeels = Math.max(1, Math.floor(val || 0));
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}
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/**
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* Checks whether dual depth peeling can run with a capability snapshot.
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*
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* @param deviceType - The device type.
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* @param caps - The device capabilities.
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* @returns True if dual depth peeling is supported.
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*/ static supportDeviceCaps(deviceType, caps) {
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const framebufferCaps = caps.framebufferCaps;
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const textureCaps = caps.textureCaps;
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const shaderCaps = caps.shaderCaps;
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const miscCaps = caps.miscCaps;
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const webgl2OrBetter = deviceType !== 'webgl' || shaderCaps.maxUniformBufferSize > 0;
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return webgl2OrBetter && framebufferCaps.maxDrawBuffers >= 3 && framebufferCaps.supportPerTargetBlending && framebufferCaps.maxColorAttachmentBytesPerSample >= COLOR_ATTACHMENT_BYTES_PER_SAMPLE && miscCaps.supportBlendMinMax && textureCaps.supportHalfFloatColorBuffer && textureCaps.supportFloatColorBuffer && textureCaps.supportFloatBlending;
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}
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/**
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* {@inheritDoc OIT.getType}
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*/ getType() {
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return DualDepthPeelingOIT.type;
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}
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/**
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* {@inheritDoc OIT.supportDevice}
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*/ supportDevice(deviceType) {
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const device = tryGetApp()?.device;
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return !!device && device.type === deviceType && DualDepthPeelingOIT.supportDeviceCaps(deviceType, device.getDeviceCaps());
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}
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/**
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* {@inheritDoc OIT.wantsPremultipliedAlpha}
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*/ wantsPremultipliedAlpha() {
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return true;
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}
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/**
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* {@inheritDoc OIT.wantsAdditiveLightPassAlpha}
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*/ wantsAdditiveLightPassAlpha() {
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return true;
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}
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/**
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* {@inheritDoc OIT.begin}
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*/ begin(ctx) {
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this.releaseFramebuffers();
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if (!ctx.depthTexture) {
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return 0;
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}
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this._device = ctx.device;
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this.createFramebuffers(ctx);
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return this._numPeels + 1;
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}
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/**
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* {@inheritDoc OIT.end}
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*/ end(ctx) {
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try {
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if (this._frontTarget && this._backTarget) {
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this.composite(ctx, ctx.device, this._frontTarget, this._backTarget);
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}
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} finally{
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this.releaseFramebuffers();
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this._hash = DualDepthPeelingOIT.type;
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}
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}
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/**
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* {@inheritDoc OIT.beginPass}
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*/ beginPass(ctx, pass) {
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this._currentPass = pass;
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const targetIndex = pass & 1;
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const currentDepthTarget = this._depthTargets[targetIndex];
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const previousDepthTarget = this._depthTargets[targetIndex ^ 1];
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const framebuffer = this._framebuffers[targetIndex];
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if (!currentDepthTarget || !framebuffer || pass > 0 && !previousDepthTarget) {
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return false;
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}
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this._hash = pass === 0 ? `${this.getType()}#init#${currentDepthTarget.uid}` : `${this.getType()}#peel#${previousDepthTarget.uid}`;
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ctx.device.pushDeviceStates();
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ctx.device.setFramebuffer(framebuffer);
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ctx.device.clearFrameBuffer(pass === 0 ? [
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DualDepthPeelingOIT.DEPTH_CLEAR,
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DualDepthPeelingOIT.FRONT_CLEAR,
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DualDepthPeelingOIT.BACK_CLEAR
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] : [
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DualDepthPeelingOIT.DEPTH_CLEAR,
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null,
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null
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], null, null);
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return true;
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}
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/**
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* {@inheritDoc OIT.endPass}
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*/ endPass(ctx, _pass) {
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ctx.device.popDeviceStates();
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}
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/**
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* {@inheritDoc OIT.setupFragmentOutput}
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*/ setupFragmentOutput(scope) {
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const pb = scope.$builder;
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scope.$outputs.Z_DDP_depth = pb.vec2();
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scope.$outputs.Z_DDP_frontColor = pb.vec4();
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scope.$outputs.Z_DDP_backColor = pb.vec4();
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if (this._currentPass > 0) {
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scope.Z_DDP_depthTexture = pb.tex2D().uniform(2).noSampler();
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}
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}
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/**
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* {@inheritDoc OIT.outputFragmentColor}
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*/ outputFragmentColor(scope, color, ctx) {
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const pb = scope.$builder;
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scope.$outputs.Z_DDP_depth = pb.vec2(-1, -1);
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scope.$outputs.Z_DDP_frontColor = pb.vec4(0, 0, 0, 0);
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scope.$outputs.Z_DDP_backColor = pb.vec4(0, 0, 0, 0);
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if (this._currentPass === 0) {
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scope.$outputs.Z_DDP_depth = pb.vec2(pb.neg(scope.$builtins.fragCoord.z), scope.$builtins.fragCoord.z);
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} else {
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scope.$l.Z_DDP_prevDepth = pb.textureLoad(scope.Z_DDP_depthTexture, pb.ivec2(scope.$builtins.fragCoord.xy), 0).xy;
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scope.$l.Z_DDP_frontDepth = pb.neg(scope.Z_DDP_prevDepth.x);
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scope.$l.Z_DDP_backDepth = scope.Z_DDP_prevDepth.y;
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scope.$l.Z_DDP_curDepth = scope.$builtins.fragCoord.z;
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scope.$l.Z_DDP_outputColor = pb.vec4(color.rgb, ctx.lightBlending ? pb.float(0) : color.a);
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scope.$if(pb.or(pb.lessThan(pb.add(scope.Z_DDP_curDepth, 0.000001), scope.Z_DDP_frontDepth), pb.greaterThan(pb.sub(scope.Z_DDP_curDepth, 0.000001), scope.Z_DDP_backDepth)), function() {
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pb.discard();
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}).$elseif(pb.and(pb.greaterThan(pb.sub(scope.Z_DDP_curDepth, 0.000001), scope.Z_DDP_frontDepth), pb.lessThan(pb.add(scope.Z_DDP_curDepth, 0.000001), scope.Z_DDP_backDepth)), function() {
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this.$outputs.Z_DDP_depth = pb.vec2(pb.neg(this.$builtins.fragCoord.z), this.$builtins.fragCoord.z);
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}).$elseif(pb.and(pb.lessThan(scope.Z_DDP_curDepth, pb.add(scope.Z_DDP_frontDepth, 0.000001)), pb.greaterThan(scope.Z_DDP_curDepth, pb.sub(scope.Z_DDP_frontDepth, 0.000001))), function() {
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this.$outputs.Z_DDP_frontColor = this.Z_DDP_outputColor;
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}).$else(function() {
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this.$outputs.Z_DDP_backColor = this.Z_DDP_outputColor;
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});
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}
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return true;
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}
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/**
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* {@inheritDoc OIT.applyUniforms}
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*/ applyUniforms(_ctx, bindGroup) {
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if (this._currentPass > 0) {
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bindGroup.setTexture('Z_DDP_depthTexture', this._depthTargets[this._currentPass & 1 ^ 1]);
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}
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}
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/**
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* {@inheritDoc OIT.calculateHash}
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*/ calculateHash() {
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200
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+
return this._hash;
|
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201
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+
}
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202
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+
/**
|
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203
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+
* {@inheritDoc OIT.setRenderStates}
|
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204
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+
*/ setRenderStates(rs) {
|
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205
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+
rs.useBlendingState().enable(false).enableAlphaToCoverage(false);
|
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206
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+
rs.useDepthState().enableTest(true).enableWrite(false);
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207
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+
rs.useTargetBlendingState(0).enable(true).enableAlphaToCoverage(false).setBlendEquation('max', 'max').setBlendFunc('one', 'one');
|
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208
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+
rs.useTargetBlendingState(1).enable(true).enableAlphaToCoverage(false).setBlendEquation('add', 'add').setBlendFuncRGB('dst-alpha', 'one').setBlendFuncAlpha('zero', 'inv-src-alpha');
|
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209
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+
rs.useTargetBlendingState(2).enable(true).enableAlphaToCoverage(false).setBlendEquation('add', 'add').setBlendFuncRGB('one', 'inv-src-alpha').setBlendFuncAlpha('one', 'inv-src-alpha');
|
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210
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+
}
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211
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+
/** @internal */ createFramebuffers(ctx) {
|
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212
|
+
const device = ctx.device;
|
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213
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+
const width = ctx.depthTexture.width;
|
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214
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+
const height = ctx.depthTexture.height;
|
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215
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+
const depthTarget0 = device.pool.fetchTemporalTexture2D(false, DEPTH_FORMAT, width, height, false);
|
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216
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+
const depthTarget1 = device.pool.fetchTemporalTexture2D(false, DEPTH_FORMAT, width, height, false);
|
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217
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+
const frontTarget = device.pool.fetchTemporalTexture2D(false, ACCUM_FORMAT, width, height, false);
|
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218
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+
const backTarget = device.pool.fetchTemporalTexture2D(false, ACCUM_FORMAT, width, height, false);
|
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219
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+
const framebuffer0 = device.pool.createTemporalFramebuffer(false, [
|
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220
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+
depthTarget0,
|
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221
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+
frontTarget,
|
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222
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+
backTarget
|
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223
|
+
], ctx.depthTexture);
|
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224
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+
const framebuffer1 = device.pool.createTemporalFramebuffer(false, [
|
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225
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+
depthTarget1,
|
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226
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+
frontTarget,
|
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227
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+
backTarget
|
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228
|
+
], ctx.depthTexture);
|
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229
|
+
device.pool.releaseTexture(depthTarget0);
|
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230
|
+
device.pool.releaseTexture(depthTarget1);
|
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231
|
+
device.pool.releaseTexture(frontTarget);
|
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232
|
+
device.pool.releaseTexture(backTarget);
|
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233
|
+
this._depthTargets = [
|
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234
|
+
depthTarget0,
|
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235
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+
depthTarget1
|
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236
|
+
];
|
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237
|
+
this._frontTarget = frontTarget;
|
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238
|
+
this._backTarget = backTarget;
|
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239
|
+
this._framebuffers = [
|
|
240
|
+
framebuffer0,
|
|
241
|
+
framebuffer1
|
|
242
|
+
];
|
|
243
|
+
}
|
|
244
|
+
/** @internal */ composite(ctx, device, frontTarget, backTarget) {
|
|
245
|
+
const currentFramebuffer = device.getFramebuffer();
|
|
246
|
+
const colorAttachment = currentFramebuffer?.getColorAttachments()[0] ?? null;
|
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247
|
+
const singleColorFramebuffer = currentFramebuffer && currentFramebuffer.getColorAttachments().length > 1 && colorAttachment ? device.pool.fetchTemporalFramebuffer(false, 0, 0, colorAttachment, currentFramebuffer.getDepthAttachment(), false) : null;
|
|
248
|
+
if (singleColorFramebuffer) {
|
|
249
|
+
const viewport = device.getViewport();
|
|
250
|
+
const scissor = device.getScissor();
|
|
251
|
+
device.pushDeviceStates();
|
|
252
|
+
device.setFramebuffer(singleColorFramebuffer);
|
|
253
|
+
device.setViewport(viewport);
|
|
254
|
+
device.setScissor(scissor);
|
|
255
|
+
}
|
|
256
|
+
try {
|
|
257
|
+
device.setProgram(DualDepthPeelingOIT.getCompositeProgram(device));
|
|
258
|
+
DualDepthPeelingOIT._compositeBindGroup.setTexture('frontTex', frontTarget);
|
|
259
|
+
DualDepthPeelingOIT._compositeBindGroup.setTexture('backTex', backTarget);
|
|
260
|
+
device.setBindGroup(0, DualDepthPeelingOIT._compositeBindGroup);
|
|
261
|
+
drawFullscreenQuad(DualDepthPeelingOIT._compositeRenderStates);
|
|
262
|
+
} finally{
|
|
263
|
+
if (singleColorFramebuffer) {
|
|
264
|
+
device.popDeviceStates();
|
|
265
|
+
device.pool.releaseFrameBuffer(singleColorFramebuffer);
|
|
266
|
+
}
|
|
267
|
+
}
|
|
268
|
+
}
|
|
269
|
+
/** @internal */ releaseFramebuffers() {
|
|
270
|
+
if (this._device) {
|
|
271
|
+
if (this._framebuffers[0]) {
|
|
272
|
+
this._device.pool.releaseFrameBuffer(this._framebuffers[0]);
|
|
273
|
+
}
|
|
274
|
+
if (this._framebuffers[1]) {
|
|
275
|
+
this._device.pool.releaseFrameBuffer(this._framebuffers[1]);
|
|
276
|
+
}
|
|
277
|
+
}
|
|
278
|
+
this._depthTargets = [
|
|
279
|
+
null,
|
|
280
|
+
null
|
|
281
|
+
];
|
|
282
|
+
this._frontTarget = null;
|
|
283
|
+
this._backTarget = null;
|
|
284
|
+
this._framebuffers = [
|
|
285
|
+
null,
|
|
286
|
+
null
|
|
287
|
+
];
|
|
288
|
+
this._device = null;
|
|
289
|
+
}
|
|
290
|
+
/** @internal */ static getCompositeProgram(device) {
|
|
291
|
+
if (!this._compositeProgram) {
|
|
292
|
+
this._compositeProgram = device.buildRenderProgram({
|
|
293
|
+
vertex (pb) {
|
|
294
|
+
this.$inputs.pos = pb.vec2().attrib('position');
|
|
295
|
+
this.$outputs.uv = pb.vec2();
|
|
296
|
+
pb.main(function() {
|
|
297
|
+
this.$builtins.position = pb.vec4(this.$inputs.pos, 1, 1);
|
|
298
|
+
this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
|
|
299
|
+
if (device.type === 'webgpu') {
|
|
300
|
+
this.$builtins.position.y = pb.neg(this.$builtins.position.y);
|
|
301
|
+
}
|
|
302
|
+
});
|
|
303
|
+
},
|
|
304
|
+
fragment (pb) {
|
|
305
|
+
this.$outputs.outColor = pb.vec4();
|
|
306
|
+
this.frontTex = pb.tex2D().uniform(0);
|
|
307
|
+
this.backTex = pb.tex2D().uniform(0);
|
|
308
|
+
pb.main(function() {
|
|
309
|
+
this.$l.frontColor = pb.textureSample(this.frontTex, this.$inputs.uv);
|
|
310
|
+
this.$l.backColor = pb.textureSample(this.backTex, this.$inputs.uv);
|
|
311
|
+
this.$l.remainingAlpha = pb.clamp(pb.mul(this.frontColor.a, pb.sub(1, this.backColor.a)), 0, 1);
|
|
312
|
+
this.$outputs.outColor = pb.vec4(pb.add(this.frontColor.rgb, pb.mul(this.frontColor.a, this.backColor.rgb)), this.remainingAlpha);
|
|
313
|
+
});
|
|
314
|
+
}
|
|
315
|
+
});
|
|
316
|
+
this._compositeProgram.name = '@DualDepthPeelingOIT_Composite';
|
|
317
|
+
this._compositeBindGroup = device.createBindGroup(this._compositeProgram.bindGroupLayouts[0]);
|
|
318
|
+
this._compositeRenderStates = device.createRenderStateSet();
|
|
319
|
+
this._compositeRenderStates.useBlendingState().enable(true).setBlendFuncRGB('one', 'src-alpha').setBlendFuncAlpha('zero', 'one');
|
|
320
|
+
this._compositeRenderStates.useDepthState().enableTest(false).enableWrite(false);
|
|
321
|
+
}
|
|
322
|
+
return this._compositeProgram;
|
|
323
|
+
}
|
|
324
|
+
onDispose() {
|
|
325
|
+
super.onDispose();
|
|
326
|
+
this.releaseFramebuffers();
|
|
327
|
+
}
|
|
328
|
+
}
|
|
329
|
+
|
|
330
|
+
export { DualDepthPeelingOIT };
|
|
331
|
+
//# sourceMappingURL=dualdepthpeeling_oit.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"dualdepthpeeling_oit.js","sources":["../../src/render/dualdepthpeeling_oit.ts"],"sourcesContent":["import type {\r\n AbstractDevice,\r\n BindGroup,\r\n DeviceCaps,\r\n FrameBuffer,\r\n GPUProgram,\r\n PBGlobalScope,\r\n PBInsideFunctionScope,\r\n PBShaderExp,\r\n RenderStateSet,\r\n Texture2D,\r\n TextureFormat\r\n} from '@zephyr3d/device';\r\nimport type { Nullable } from '@zephyr3d/base';\r\nimport { Disposable, Vector4 } from '@zephyr3d/base';\r\nimport type { OIT } from './oit';\r\nimport type { DrawContext } from './drawable';\r\nimport { drawFullscreenQuad } from './fullscreenquad';\r\nimport { tryGetApp } from '../app/api';\r\n\r\nconst DEPTH_FORMAT: TextureFormat = 'rg32f';\r\nconst ACCUM_FORMAT: TextureFormat = 'rgba16f';\r\nconst COLOR_ATTACHMENT_BYTES_PER_SAMPLE = 4 + 8 + 8;\r\n\r\n/**\r\n * Dual depth peeling OIT renderer.\r\n *\r\n * @remarks\r\n * This implementation follows the official dual depth peeling pass structure:\r\n * an initialization pass writes the nearest/farthest transparent depth pair, then\r\n * each peel pass ping-pongs the depth pair while accumulating front and back colors.\r\n *\r\n * It requires MRT, per-target blending, min/max blend equations and blendable\r\n * floating-point color targets. If those capabilities are missing, supportDevice()\r\n * returns false and the transparent pass falls back to sorted alpha blending.\r\n *\r\n * @public\r\n */\r\nexport class DualDepthPeelingOIT extends Disposable implements OIT {\r\n /** Type name of DualDepthPeelingOIT */\r\n public static readonly type = 'ddp';\r\n private static readonly DEPTH_CLEAR = new Vector4(-1, -1, -1, -1);\r\n private static readonly FRONT_CLEAR = new Vector4(0, 0, 0, 1);\r\n private static readonly BACK_CLEAR = new Vector4(0, 0, 0, 0);\r\n private static _compositeProgram: Nullable<GPUProgram> = null;\r\n private static _compositeBindGroup: Nullable<BindGroup> = null;\r\n private static _compositeRenderStates: Nullable<RenderStateSet> = null;\r\n private _numPeels: number;\r\n private _currentPass: number;\r\n private _hash: string;\r\n private _depthTargets: [Nullable<Texture2D>, Nullable<Texture2D>];\r\n private _frontTarget: Nullable<Texture2D>;\r\n private _backTarget: Nullable<Texture2D>;\r\n private _framebuffers: [Nullable<FrameBuffer>, Nullable<FrameBuffer>];\r\n private _device: Nullable<AbstractDevice>;\r\n\r\n /**\r\n * Creates an instance of DualDepthPeelingOIT.\r\n *\r\n * @param numPeels - Number of peel iterations after the initialization pass.\r\n */\r\n constructor(numPeels = 8) {\r\n super();\r\n this._numPeels = Math.max(1, Math.floor(numPeels || 0));\r\n this._currentPass = 0;\r\n this._hash = DualDepthPeelingOIT.type;\r\n this._depthTargets = [null, null];\r\n this._frontTarget = null;\r\n this._backTarget = null;\r\n this._framebuffers = [null, null];\r\n this._device = null;\r\n }\r\n\r\n /** Number of front/back peel iterations after the initialization pass. */\r\n get numPeels() {\r\n return this._numPeels;\r\n }\r\n set numPeels(val: number) {\r\n this._numPeels = Math.max(1, Math.floor(val || 0));\r\n }\r\n\r\n /**\r\n * Checks whether dual depth peeling can run with a capability snapshot.\r\n *\r\n * @param deviceType - The device type.\r\n * @param caps - The device capabilities.\r\n * @returns True if dual depth peeling is supported.\r\n */\r\n static supportDeviceCaps(deviceType: string, caps: DeviceCaps) {\r\n const framebufferCaps = caps.framebufferCaps;\r\n const textureCaps = caps.textureCaps;\r\n const shaderCaps = caps.shaderCaps;\r\n const miscCaps = caps.miscCaps;\r\n const webgl2OrBetter = deviceType !== 'webgl' || shaderCaps.maxUniformBufferSize > 0;\r\n return (\r\n webgl2OrBetter &&\r\n framebufferCaps.maxDrawBuffers >= 3 &&\r\n framebufferCaps.supportPerTargetBlending &&\r\n framebufferCaps.maxColorAttachmentBytesPerSample >= COLOR_ATTACHMENT_BYTES_PER_SAMPLE &&\r\n miscCaps.supportBlendMinMax &&\r\n textureCaps.supportHalfFloatColorBuffer &&\r\n textureCaps.supportFloatColorBuffer &&\r\n textureCaps.supportFloatBlending\r\n );\r\n }\r\n\r\n /**\r\n * {@inheritDoc OIT.getType}\r\n */\r\n getType() {\r\n return DualDepthPeelingOIT.type;\r\n }\r\n\r\n /**\r\n * {@inheritDoc OIT.supportDevice}\r\n */\r\n supportDevice(deviceType: string) {\r\n const device = tryGetApp()?.device;\r\n return (\r\n !!device &&\r\n device.type === deviceType &&\r\n DualDepthPeelingOIT.supportDeviceCaps(deviceType, device.getDeviceCaps())\r\n );\r\n }\r\n\r\n /**\r\n * {@inheritDoc OIT.wantsPremultipliedAlpha}\r\n */\r\n wantsPremultipliedAlpha() {\r\n return true;\r\n }\r\n\r\n /**\r\n * {@inheritDoc OIT.wantsAdditiveLightPassAlpha}\r\n */\r\n wantsAdditiveLightPassAlpha() {\r\n return true;\r\n }\r\n\r\n /**\r\n * {@inheritDoc OIT.begin}\r\n */\r\n begin(ctx: DrawContext) {\r\n this.releaseFramebuffers();\r\n if (!ctx.depthTexture) {\r\n return 0;\r\n }\r\n this._device = ctx.device;\r\n this.createFramebuffers(ctx);\r\n return this._numPeels + 1;\r\n }\r\n\r\n /**\r\n * {@inheritDoc OIT.end}\r\n */\r\n end(ctx: DrawContext) {\r\n try {\r\n if (this._frontTarget && this._backTarget) {\r\n this.composite(ctx, ctx.device, this._frontTarget, this._backTarget);\r\n }\r\n } finally {\r\n this.releaseFramebuffers();\r\n this._hash = DualDepthPeelingOIT.type;\r\n }\r\n }\r\n\r\n /**\r\n * {@inheritDoc OIT.beginPass}\r\n */\r\n beginPass(ctx: DrawContext, pass: number) {\r\n this._currentPass = pass;\r\n const targetIndex = pass & 1;\r\n const currentDepthTarget = this._depthTargets[targetIndex];\r\n const previousDepthTarget = this._depthTargets[targetIndex ^ 1];\r\n const framebuffer = this._framebuffers[targetIndex];\r\n if (!currentDepthTarget || !framebuffer || (pass > 0 && !previousDepthTarget)) {\r\n return false;\r\n }\r\n this._hash =\r\n pass === 0\r\n ? `${this.getType()}#init#${currentDepthTarget.uid}`\r\n : `${this.getType()}#peel#${previousDepthTarget!.uid}`;\r\n ctx.device.pushDeviceStates();\r\n ctx.device.setFramebuffer(framebuffer);\r\n ctx.device.clearFrameBuffer(\r\n pass === 0\r\n ? [DualDepthPeelingOIT.DEPTH_CLEAR, DualDepthPeelingOIT.FRONT_CLEAR, DualDepthPeelingOIT.BACK_CLEAR]\r\n : [DualDepthPeelingOIT.DEPTH_CLEAR, null, null],\r\n null,\r\n null\r\n );\r\n return true;\r\n }\r\n\r\n /**\r\n * {@inheritDoc OIT.endPass}\r\n */\r\n endPass(ctx: DrawContext, _pass: number) {\r\n ctx.device.popDeviceStates();\r\n }\r\n\r\n /**\r\n * {@inheritDoc OIT.setupFragmentOutput}\r\n */\r\n setupFragmentOutput(scope: PBGlobalScope) {\r\n const pb = scope.$builder;\r\n scope.$outputs.Z_DDP_depth = pb.vec2();\r\n scope.$outputs.Z_DDP_frontColor = pb.vec4();\r\n scope.$outputs.Z_DDP_backColor = pb.vec4();\r\n if (this._currentPass > 0) {\r\n scope.Z_DDP_depthTexture = pb.tex2D().uniform(2).noSampler();\r\n }\r\n }\r\n\r\n /**\r\n * {@inheritDoc OIT.outputFragmentColor}\r\n */\r\n outputFragmentColor(scope: PBInsideFunctionScope, color: PBShaderExp, ctx: DrawContext) {\r\n const pb = scope.$builder;\r\n scope.$outputs.Z_DDP_depth = pb.vec2(-1, -1);\r\n scope.$outputs.Z_DDP_frontColor = pb.vec4(0, 0, 0, 0);\r\n scope.$outputs.Z_DDP_backColor = pb.vec4(0, 0, 0, 0);\r\n if (this._currentPass === 0) {\r\n scope.$outputs.Z_DDP_depth = pb.vec2(pb.neg(scope.$builtins.fragCoord.z), scope.$builtins.fragCoord.z);\r\n } else {\r\n scope.$l.Z_DDP_prevDepth = pb.textureLoad(\r\n scope.Z_DDP_depthTexture,\r\n pb.ivec2(scope.$builtins.fragCoord.xy),\r\n 0\r\n ).xy;\r\n scope.$l.Z_DDP_frontDepth = pb.neg(scope.Z_DDP_prevDepth.x);\r\n scope.$l.Z_DDP_backDepth = scope.Z_DDP_prevDepth.y;\r\n scope.$l.Z_DDP_curDepth = scope.$builtins.fragCoord.z;\r\n scope.$l.Z_DDP_outputColor = pb.vec4(color.rgb, ctx.lightBlending ? pb.float(0) : color.a);\r\n scope\r\n .$if(\r\n pb.or(\r\n pb.lessThan(pb.add(scope.Z_DDP_curDepth, 0.000001), scope.Z_DDP_frontDepth),\r\n pb.greaterThan(pb.sub(scope.Z_DDP_curDepth, 0.000001), scope.Z_DDP_backDepth)\r\n ),\r\n function () {\r\n pb.discard();\r\n }\r\n )\r\n .$elseif(\r\n pb.and(\r\n pb.greaterThan(pb.sub(scope.Z_DDP_curDepth, 0.000001), scope.Z_DDP_frontDepth),\r\n pb.lessThan(pb.add(scope.Z_DDP_curDepth, 0.000001), scope.Z_DDP_backDepth)\r\n ),\r\n function () {\r\n this.$outputs.Z_DDP_depth = pb.vec2(\r\n pb.neg(this.$builtins.fragCoord.z),\r\n this.$builtins.fragCoord.z\r\n );\r\n }\r\n )\r\n .$elseif(\r\n pb.and(\r\n pb.lessThan(scope.Z_DDP_curDepth, pb.add(scope.Z_DDP_frontDepth, 0.000001)),\r\n pb.greaterThan(scope.Z_DDP_curDepth, pb.sub(scope.Z_DDP_frontDepth, 0.000001))\r\n ),\r\n function () {\r\n this.$outputs.Z_DDP_frontColor = this.Z_DDP_outputColor;\r\n }\r\n )\r\n .$else(function () {\r\n this.$outputs.Z_DDP_backColor = this.Z_DDP_outputColor;\r\n });\r\n }\r\n return true;\r\n }\r\n\r\n /**\r\n * {@inheritDoc OIT.applyUniforms}\r\n */\r\n applyUniforms(_ctx: DrawContext, bindGroup: BindGroup) {\r\n if (this._currentPass > 0) {\r\n bindGroup.setTexture('Z_DDP_depthTexture', this._depthTargets[(this._currentPass & 1) ^ 1]!);\r\n }\r\n }\r\n\r\n /**\r\n * {@inheritDoc OIT.calculateHash}\r\n */\r\n calculateHash() {\r\n return this._hash;\r\n }\r\n\r\n /**\r\n * {@inheritDoc OIT.setRenderStates}\r\n */\r\n setRenderStates(rs: RenderStateSet) {\r\n rs.useBlendingState().enable(false).enableAlphaToCoverage(false);\r\n rs.useDepthState().enableTest(true).enableWrite(false);\r\n\r\n rs.useTargetBlendingState(0)\r\n .enable(true)\r\n .enableAlphaToCoverage(false)\r\n .setBlendEquation('max', 'max')\r\n .setBlendFunc('one', 'one');\r\n\r\n rs.useTargetBlendingState(1)\r\n .enable(true)\r\n .enableAlphaToCoverage(false)\r\n .setBlendEquation('add', 'add')\r\n .setBlendFuncRGB('dst-alpha', 'one')\r\n .setBlendFuncAlpha('zero', 'inv-src-alpha');\r\n\r\n rs.useTargetBlendingState(2)\r\n .enable(true)\r\n .enableAlphaToCoverage(false)\r\n .setBlendEquation('add', 'add')\r\n .setBlendFuncRGB('one', 'inv-src-alpha')\r\n .setBlendFuncAlpha('one', 'inv-src-alpha');\r\n }\r\n\r\n /** @internal */\r\n private createFramebuffers(ctx: DrawContext) {\r\n const device = ctx.device;\r\n const width = ctx.depthTexture!.width;\r\n const height = ctx.depthTexture!.height;\r\n const depthTarget0 = device.pool.fetchTemporalTexture2D(false, DEPTH_FORMAT, width, height, false);\r\n const depthTarget1 = device.pool.fetchTemporalTexture2D(false, DEPTH_FORMAT, width, height, false);\r\n const frontTarget = device.pool.fetchTemporalTexture2D(false, ACCUM_FORMAT, width, height, false);\r\n const backTarget = device.pool.fetchTemporalTexture2D(false, ACCUM_FORMAT, width, height, false);\r\n const framebuffer0 = device.pool.createTemporalFramebuffer(\r\n false,\r\n [depthTarget0, frontTarget, backTarget],\r\n ctx.depthTexture\r\n );\r\n const framebuffer1 = device.pool.createTemporalFramebuffer(\r\n false,\r\n [depthTarget1, frontTarget, backTarget],\r\n ctx.depthTexture\r\n );\r\n device.pool.releaseTexture(depthTarget0);\r\n device.pool.releaseTexture(depthTarget1);\r\n device.pool.releaseTexture(frontTarget);\r\n device.pool.releaseTexture(backTarget);\r\n this._depthTargets = [depthTarget0, depthTarget1];\r\n this._frontTarget = frontTarget;\r\n this._backTarget = backTarget;\r\n this._framebuffers = [framebuffer0, framebuffer1];\r\n }\r\n\r\n /** @internal */\r\n private composite(ctx: DrawContext, device: AbstractDevice, frontTarget: Texture2D, backTarget: Texture2D) {\r\n const currentFramebuffer = device.getFramebuffer();\r\n const colorAttachment = currentFramebuffer?.getColorAttachments()[0] ?? null;\r\n const singleColorFramebuffer =\r\n currentFramebuffer && currentFramebuffer.getColorAttachments().length > 1 && colorAttachment\r\n ? device.pool.fetchTemporalFramebuffer(\r\n false,\r\n 0,\r\n 0,\r\n colorAttachment,\r\n currentFramebuffer.getDepthAttachment(),\r\n false\r\n )\r\n : null;\r\n if (singleColorFramebuffer) {\r\n const viewport = device.getViewport();\r\n const scissor = device.getScissor();\r\n device.pushDeviceStates();\r\n device.setFramebuffer(singleColorFramebuffer);\r\n device.setViewport(viewport);\r\n device.setScissor(scissor);\r\n }\r\n try {\r\n device.setProgram(DualDepthPeelingOIT.getCompositeProgram(device));\r\n DualDepthPeelingOIT._compositeBindGroup!.setTexture('frontTex', frontTarget);\r\n DualDepthPeelingOIT._compositeBindGroup!.setTexture('backTex', backTarget);\r\n device.setBindGroup(0, DualDepthPeelingOIT._compositeBindGroup!);\r\n drawFullscreenQuad(DualDepthPeelingOIT._compositeRenderStates!);\r\n } finally {\r\n if (singleColorFramebuffer) {\r\n device.popDeviceStates();\r\n device.pool.releaseFrameBuffer(singleColorFramebuffer);\r\n }\r\n }\r\n }\r\n\r\n /** @internal */\r\n private releaseFramebuffers() {\r\n if (this._device) {\r\n if (this._framebuffers[0]) {\r\n this._device.pool.releaseFrameBuffer(this._framebuffers[0]);\r\n }\r\n if (this._framebuffers[1]) {\r\n this._device.pool.releaseFrameBuffer(this._framebuffers[1]);\r\n }\r\n }\r\n this._depthTargets = [null, null];\r\n this._frontTarget = null;\r\n this._backTarget = null;\r\n this._framebuffers = [null, null];\r\n this._device = null;\r\n }\r\n\r\n /** @internal */\r\n private static getCompositeProgram(device: AbstractDevice) {\r\n if (!this._compositeProgram) {\r\n this._compositeProgram = device.buildRenderProgram({\r\n vertex(pb) {\r\n this.$inputs.pos = pb.vec2().attrib('position');\r\n this.$outputs.uv = pb.vec2();\r\n pb.main(function () {\r\n this.$builtins.position = pb.vec4(this.$inputs.pos, 1, 1);\r\n this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));\r\n if (device.type === 'webgpu') {\r\n this.$builtins.position.y = pb.neg(this.$builtins.position.y);\r\n }\r\n });\r\n },\r\n fragment(pb) {\r\n this.$outputs.outColor = pb.vec4();\r\n this.frontTex = pb.tex2D().uniform(0);\r\n this.backTex = pb.tex2D().uniform(0);\r\n pb.main(function () {\r\n this.$l.frontColor = pb.textureSample(this.frontTex, this.$inputs.uv);\r\n this.$l.backColor = pb.textureSample(this.backTex, this.$inputs.uv);\r\n this.$l.remainingAlpha = pb.clamp(pb.mul(this.frontColor.a, pb.sub(1, this.backColor.a)), 0, 1);\r\n this.$outputs.outColor = pb.vec4(\r\n pb.add(this.frontColor.rgb, pb.mul(this.frontColor.a, this.backColor.rgb)),\r\n this.remainingAlpha\r\n );\r\n });\r\n }\r\n })!;\r\n this._compositeProgram.name = '@DualDepthPeelingOIT_Composite';\r\n this._compositeBindGroup = device.createBindGroup(this._compositeProgram.bindGroupLayouts[0]);\r\n this._compositeRenderStates = device.createRenderStateSet();\r\n this._compositeRenderStates\r\n .useBlendingState()\r\n .enable(true)\r\n .setBlendFuncRGB('one', 'src-alpha')\r\n .setBlendFuncAlpha('zero', 'one');\r\n this._compositeRenderStates.useDepthState().enableTest(false).enableWrite(false);\r\n }\r\n return this._compositeProgram;\r\n }\r\n\r\n protected onDispose() {\r\n super.onDispose();\r\n this.releaseFramebuffers();\r\n 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package/dist/render/envlight.js
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { Disposable, DRef, Vector3, Vector4 } from '@zephyr3d/base';
|
|
2
|
-
import { fetchSampler } from '../utility/misc.js';
|
|
2
|
+
import { getSamplerOptions, fetchSampler } from '../utility/misc.js';
|
|
3
3
|
import { getDevice } from '../app/api.js';
|
|
4
4
|
|
|
5
5
|
/**
|
|
@@ -75,11 +75,12 @@ import { getDevice } from '../app/api.js';
|
|
|
75
75
|
*/ initShaderBindings(pb) {
|
|
76
76
|
if (pb.shaderKind === 'fragment') {
|
|
77
77
|
if (this.radianceMap) {
|
|
78
|
-
|
|
78
|
+
// Prefiltered radiance cube: mipmap chain indexed by roughness
|
|
79
|
+
pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP] = pb.texCube().uniform(0).withSampler(getSamplerOptions('clamp_linear'));
|
|
79
80
|
pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_RADIANCE_MAP_MAX_LOD] = pb.float().uniform(0);
|
|
80
81
|
}
|
|
81
82
|
if (this.sheenRadianceMap) {
|
|
82
|
-
pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_SHEEN_RADIANCE_MAP] = pb.texCube().uniform(0);
|
|
83
|
+
pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_SHEEN_RADIANCE_MAP] = pb.texCube().uniform(0).withSampler(getSamplerOptions('clamp_linear'));
|
|
83
84
|
}
|
|
84
85
|
if (this.irradianceSHFB) {
|
|
85
86
|
const tex = pb.tex2D();
|
|
@@ -87,6 +88,8 @@ import { getDevice } from '../app/api.js';
|
|
|
87
88
|
if (formatInfo && !formatInfo.filterable) {
|
|
88
89
|
tex.sampleType('unfilterable-float');
|
|
89
90
|
}
|
|
91
|
+
// SH coefficients are read at texel centers; nearest sampling is exact
|
|
92
|
+
tex.withSampler(getSamplerOptions('clamp_nearest_nomip'));
|
|
90
93
|
pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_SH] = tex.uniform(0);
|
|
91
94
|
pb.getGlobalScope()[EnvShIBL.UNIFORM_NAME_IBL_IRRADIANCE_WINDOW] = pb.vec3().uniform(0);
|
|
92
95
|
} else if (this.irradianceSH) {
|