@zephyr3d/scene 0.9.18 → 0.9.20

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Files changed (124) hide show
  1. package/dist/animation/joint_dynamics/convex_collider.js +320 -0
  2. package/dist/animation/joint_dynamics/convex_collider.js.map +1 -0
  3. package/dist/app/scriptregistry.js +124 -6
  4. package/dist/app/scriptregistry.js.map +1 -1
  5. package/dist/asset/assetmanager.js +1 -0
  6. package/dist/asset/assetmanager.js.map +1 -1
  7. package/dist/camera/camera.js +240 -201
  8. package/dist/camera/camera.js.map +1 -1
  9. package/dist/index.d.ts +458 -9
  10. package/dist/index.js +4 -2
  11. package/dist/index.js.map +1 -1
  12. package/dist/material/meshmaterial.js +2 -2
  13. package/dist/material/meshmaterial.js.map +1 -1
  14. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +11 -5
  15. package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
  16. package/dist/material/mixins/lit.js +10 -0
  17. package/dist/material/mixins/lit.js.map +1 -1
  18. package/dist/material/shader/helper.js +138 -10
  19. package/dist/material/shader/helper.js.map +1 -1
  20. package/dist/material/skin.js +4 -6
  21. package/dist/material/skin.js.map +1 -1
  22. package/dist/material/water.js +1 -1
  23. package/dist/material/water.js.map +1 -1
  24. package/dist/posteffect/bloom.js +177 -29
  25. package/dist/posteffect/bloom.js.map +1 -1
  26. package/dist/posteffect/compositor.js +111 -204
  27. package/dist/posteffect/compositor.js.map +1 -1
  28. package/dist/posteffect/motionblur.js +3 -0
  29. package/dist/posteffect/motionblur.js.map +1 -1
  30. package/dist/posteffect/posteffect.js +79 -0
  31. package/dist/posteffect/posteffect.js.map +1 -1
  32. package/dist/posteffect/skinsss.js.map +1 -1
  33. package/dist/posteffect/ssr.js +238 -7
  34. package/dist/posteffect/ssr.js.map +1 -1
  35. package/dist/posteffect/sss.js +16 -15
  36. package/dist/posteffect/sss.js.map +1 -1
  37. package/dist/posteffect/taa.js +121 -19
  38. package/dist/posteffect/taa.js.map +1 -1
  39. package/dist/posteffect/tonemap.js +1 -1
  40. package/dist/posteffect/tonemap.js.map +1 -1
  41. package/dist/render/abuffer_oit.js +7 -1
  42. package/dist/render/abuffer_oit.js.map +1 -1
  43. package/dist/render/cluster_light.js +52 -8
  44. package/dist/render/cluster_light.js.map +1 -1
  45. package/dist/render/dualdepthpeeling_oit.js +331 -0
  46. package/dist/render/dualdepthpeeling_oit.js.map +1 -0
  47. package/dist/render/envlight.js +6 -3
  48. package/dist/render/envlight.js.map +1 -1
  49. package/dist/render/hzb.js +11 -4
  50. package/dist/render/hzb.js.map +1 -1
  51. package/dist/render/lightpass.js +21 -12
  52. package/dist/render/lightpass.js.map +1 -1
  53. package/dist/render/renderer.js +7 -3
  54. package/dist/render/renderer.js.map +1 -1
  55. package/dist/render/rendergraph/blackboard.js +79 -0
  56. package/dist/render/rendergraph/blackboard.js.map +1 -0
  57. package/dist/render/rendergraph/device_pool_allocator.js +10 -1
  58. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
  59. package/dist/render/rendergraph/executor.js +41 -11
  60. package/dist/render/rendergraph/executor.js.map +1 -1
  61. package/dist/render/rendergraph/forward_plus_builder.js +551 -201
  62. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  63. package/dist/render/rendergraph/rendergraph.js +29 -0
  64. package/dist/render/rendergraph/rendergraph.js.map +1 -1
  65. package/dist/render/rendergraph/types.js.map +1 -1
  66. package/dist/render/renderpass.js +12 -2
  67. package/dist/render/renderpass.js.map +1 -1
  68. package/dist/render/shadow_mask_pass.js +297 -0
  69. package/dist/render/shadow_mask_pass.js.map +1 -0
  70. package/dist/render/weightedblended_oit.js +5 -0
  71. package/dist/render/weightedblended_oit.js.map +1 -1
  72. package/dist/scene/basesprite.js +1 -0
  73. package/dist/scene/basesprite.js.map +1 -1
  74. package/dist/scene/batchgroup.js +1 -0
  75. package/dist/scene/batchgroup.js.map +1 -1
  76. package/dist/scene/environment.js +1 -0
  77. package/dist/scene/environment.js.map +1 -1
  78. package/dist/scene/msdftext.js +1 -0
  79. package/dist/scene/msdftext.js.map +1 -1
  80. package/dist/scene/msdftextsprite.js +1 -0
  81. package/dist/scene/msdftextsprite.js.map +1 -1
  82. package/dist/scene/particlesys.js +1 -0
  83. package/dist/scene/particlesys.js.map +1 -1
  84. package/dist/scene/scene.js +1 -0
  85. package/dist/scene/scene.js.map +1 -1
  86. package/dist/scene/terrain-cm/grass.js +1 -0
  87. package/dist/scene/terrain-cm/grass.js.map +1 -1
  88. package/dist/scene/terrain-cm/terrain-cm.js +1 -0
  89. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  90. package/dist/scene/water.js +1 -0
  91. package/dist/scene/water.js.map +1 -1
  92. package/dist/shaders/ssr.js +52 -21
  93. package/dist/shaders/ssr.js.map +1 -1
  94. package/dist/utility/misc.js +10 -1
  95. package/dist/utility/misc.js.map +1 -1
  96. package/dist/utility/serialization/manager.js +1 -0
  97. package/dist/utility/serialization/manager.js.map +1 -1
  98. package/dist/utility/serialization/scene/animation.js +1 -0
  99. package/dist/utility/serialization/scene/animation.js.map +1 -1
  100. package/dist/utility/serialization/scene/batch.js +1 -0
  101. package/dist/utility/serialization/scene/batch.js.map +1 -1
  102. package/dist/utility/serialization/scene/camera.js +35 -2
  103. package/dist/utility/serialization/scene/camera.js.map +1 -1
  104. package/dist/utility/serialization/scene/light.js +1 -0
  105. package/dist/utility/serialization/scene/light.js.map +1 -1
  106. package/dist/utility/serialization/scene/mesh.js +1 -0
  107. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  108. package/dist/utility/serialization/scene/node.js +1 -0
  109. package/dist/utility/serialization/scene/node.js.map +1 -1
  110. package/dist/utility/serialization/scene/particle.js +1 -0
  111. package/dist/utility/serialization/scene/particle.js.map +1 -1
  112. package/dist/utility/serialization/scene/primitive.js +1 -0
  113. package/dist/utility/serialization/scene/primitive.js.map +1 -1
  114. package/dist/utility/serialization/scene/sprite.js +1 -0
  115. package/dist/utility/serialization/scene/sprite.js.map +1 -1
  116. package/dist/utility/serialization/scene/terrain.js +1 -0
  117. package/dist/utility/serialization/scene/terrain.js.map +1 -1
  118. package/dist/utility/serialization/scene/text.js +1 -0
  119. package/dist/utility/serialization/scene/text.js.map +1 -1
  120. package/dist/utility/serialization/scene/water.js +1 -0
  121. package/dist/utility/serialization/scene/water.js.map +1 -1
  122. package/dist/values.js +11 -1
  123. package/dist/values.js.map +1 -1
  124. package/package.json +2 -2
@@ -22,14 +22,14 @@ import { linearToGamma } from '../shaders/misc.js';
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  import { fetchSampler } from '../utility/misc.js';
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  import { AbstractPostEffect, PostEffectLayer } from './posteffect.js';
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- /**
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- * Screen-space subsurface scattering post effect.
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- *
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- * @remarks
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- * Uses a depth/normal-aware separable blur driven by per-pixel SSS profiles
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- * written by skin materials during the main shading pass.
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- *
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- * @internal
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+ /**
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+ * Screen-space subsurface scattering post effect.
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+ *
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+ * @remarks
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+ * Uses a depth/normal-aware separable blur driven by per-pixel SSS profiles
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+ * written by skin materials during the main shading pass.
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+ *
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+ * @internal
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  */ class SSS extends AbstractPostEffect {
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  static _profileLUTWidth = 256;
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  static _profileLUTHeight = 7;
@@ -737,14 +737,15 @@ import { AbstractPostEffect, PostEffectLayer } from './posteffect.js';
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  this.shadow = pb.mix(1, this.shadow, this.light.shadowStrength);
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  this.shadow = pb.clamp(this.shadow, 0, 1);
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  this.$return(this.shadow);
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+ } else {
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+ this.$l.shadowVertex = ShaderHelper.calculateShadowSpaceVertex(this, pb.vec4(this.worldPos, 1));
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+ this.$l.shadow = shadowMapParams.impl.computeShadow(shadowMapParams, this, this.shadowVertex, this.NoL);
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+ this.$l.shadowDistance = this.light.shadowCameraParams.w;
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+ this.shadow = pb.mix(this.shadow, 1, pb.smoothStep(pb.mul(this.shadowDistance, 0.8), this.shadowDistance, pb.distance(this.camera.position.xyz, this.worldPos)));
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+ this.shadow = pb.mix(1, this.shadow, this.light.shadowStrength);
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+ this.shadow = pb.clamp(this.shadow, 0, 1);
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+ this.$return(this.shadow);
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  }
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- this.$l.shadowVertex = ShaderHelper.calculateShadowSpaceVertex(this, pb.vec4(this.worldPos, 1));
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- this.$l.shadow = shadowMapParams.impl.computeShadow(shadowMapParams, this, this.shadowVertex, this.NoL);
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- this.$l.shadowDistance = this.light.shadowCameraParams.w;
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- this.shadow = pb.mix(this.shadow, 1, pb.smoothStep(pb.mul(this.shadowDistance, 0.8), this.shadowDistance, pb.distance(this.camera.position.xyz, this.worldPos)));
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- this.shadow = pb.mix(1, this.shadow, this.light.shadowStrength);
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- this.shadow = pb.clamp(this.shadow, 0, 1);
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- this.$return(this.shadow);
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  });
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  }
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  pb.main(function() {