@zephyr3d/scene 0.9.0 → 0.9.2

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Files changed (149) hide show
  1. package/dist/animation/animationset.js +135 -133
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/cloth/gpu_cloth_system.js +9 -1
  4. package/dist/animation/cloth/gpu_cloth_system.js.map +1 -1
  5. package/dist/animation/fixed_geometry_cache_track.js +5 -1
  6. package/dist/animation/fixed_geometry_cache_track.js.map +1 -1
  7. package/dist/animation/geometry_cache_utils.js +20 -4
  8. package/dist/animation/geometry_cache_utils.js.map +1 -1
  9. package/dist/animation/ik/ik_angle_constraint.js +2 -6
  10. package/dist/animation/ik/ik_angle_constraint.js.map +1 -1
  11. package/dist/animation/ik/two_bone_ik_solver.js +2 -6
  12. package/dist/animation/ik/two_bone_ik_solver.js.map +1 -1
  13. package/dist/animation/joint_dynamics/collision.js +60 -12
  14. package/dist/animation/joint_dynamics/collision.js.map +1 -1
  15. package/dist/animation/joint_dynamics/constraints.js +20 -4
  16. package/dist/animation/joint_dynamics/constraints.js.map +1 -1
  17. package/dist/animation/joint_dynamics/controller.js +151 -103
  18. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  19. package/dist/animation/joint_dynamics/solver.js +21 -11
  20. package/dist/animation/joint_dynamics/solver.js.map +1 -1
  21. package/dist/animation/joint_dynamics/types.js +15 -3
  22. package/dist/animation/joint_dynamics/types.js.map +1 -1
  23. package/dist/animation/pca_geometry_cache_track.js +5 -1
  24. package/dist/animation/pca_geometry_cache_track.js.map +1 -1
  25. package/dist/animation/skeleton.js +2 -2
  26. package/dist/animation/skeleton.js.map +1 -1
  27. package/dist/animation/skeleton_modifier.js +2 -6
  28. package/dist/animation/skeleton_modifier.js.map +1 -1
  29. package/dist/animation/spring/spring_system.js +87 -114
  30. package/dist/animation/spring/spring_system.js.map +1 -1
  31. package/dist/app/app.js.map +1 -1
  32. package/dist/app/engine.js +1 -1
  33. package/dist/app/engine.js.map +1 -1
  34. package/dist/app/screen.js +4 -4
  35. package/dist/app/screen.js.map +1 -1
  36. package/dist/app/scriptingsystem.js +24 -1
  37. package/dist/app/scriptingsystem.js.map +1 -1
  38. package/dist/app/scriptregistry.js +165 -144
  39. package/dist/app/scriptregistry.js.map +1 -1
  40. package/dist/asset/assetmanager.js +2 -2
  41. package/dist/asset/assetmanager.js.map +1 -1
  42. package/dist/asset/model.js +3 -3
  43. package/dist/asset/model.js.map +1 -1
  44. package/dist/camera/camera.js +185 -185
  45. package/dist/camera/camera.js.map +1 -1
  46. package/dist/camera/orbit.js.map +1 -1
  47. package/dist/index.d.ts +794 -261
  48. package/dist/index.js +2 -1
  49. package/dist/index.js.map +1 -1
  50. package/dist/material/material.js +290 -288
  51. package/dist/material/material.js.map +1 -1
  52. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +13 -26
  53. package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  54. package/dist/material/pbrmr.js +1 -11
  55. package/dist/material/pbrmr.js.map +1 -1
  56. package/dist/material/sprite.js +6 -6
  57. package/dist/material/sprite.js.map +1 -1
  58. package/dist/material/terrain-cm.js +2 -2
  59. package/dist/material/terrain-cm.js.map +1 -1
  60. package/dist/posteffect/taa.js +31 -39
  61. package/dist/posteffect/taa.js.map +1 -1
  62. package/dist/render/drawable.js +5 -1
  63. package/dist/render/drawable.js.map +1 -1
  64. package/dist/render/rendergraph/device_pool_allocator.js +29 -3
  65. package/dist/render/rendergraph/device_pool_allocator.js.map +1 -1
  66. package/dist/render/rendergraph/executor.js +283 -33
  67. package/dist/render/rendergraph/executor.js.map +1 -1
  68. package/dist/render/rendergraph/forward_plus_builder.js +338 -108
  69. package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
  70. package/dist/render/rendergraph/history_resource_manager.js +236 -156
  71. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  72. package/dist/render/rendergraph/history_resources.js +10 -0
  73. package/dist/render/rendergraph/history_resources.js.map +1 -0
  74. package/dist/render/rendergraph/rendergraph.js +162 -35
  75. package/dist/render/rendergraph/rendergraph.js.map +1 -1
  76. package/dist/render/rendergraph/types.js +36 -16
  77. package/dist/render/rendergraph/types.js.map +1 -1
  78. package/dist/render/rendertarget.js +5 -1
  79. package/dist/render/rendertarget.js.map +1 -1
  80. package/dist/render/screenrendertarget.js +5 -1
  81. package/dist/render/screenrendertarget.js.map +1 -1
  82. package/dist/render/sky.js +4 -4
  83. package/dist/render/sky.js.map +1 -1
  84. package/dist/scene/basesprite.js +2 -2
  85. package/dist/scene/basesprite.js.map +1 -1
  86. package/dist/scene/graph_node.js +1 -1
  87. package/dist/scene/graph_node.js.map +1 -1
  88. package/dist/scene/mesh.js +4 -20
  89. package/dist/scene/mesh.js.map +1 -1
  90. package/dist/scene/particlesys.js +1 -1
  91. package/dist/scene/particlesys.js.map +1 -1
  92. package/dist/scene/scene_node.js +2 -2
  93. package/dist/scene/scene_node.js.map +1 -1
  94. package/dist/scene/script_attachment.js +15 -3
  95. package/dist/scene/script_attachment.js.map +1 -1
  96. package/dist/scene/terrain-cm/terrain-cm.js +3 -3
  97. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  98. package/dist/shadow/shadowmapper.js.map +1 -1
  99. package/dist/shapes/box.js +1 -1
  100. package/dist/shapes/box.js.map +1 -1
  101. package/dist/shapes/capsule.js +0 -3
  102. package/dist/shapes/capsule.js.map +1 -1
  103. package/dist/shapes/cylinder.js +0 -3
  104. package/dist/shapes/cylinder.js.map +1 -1
  105. package/dist/shapes/plane.js +0 -3
  106. package/dist/shapes/plane.js.map +1 -1
  107. package/dist/shapes/tetrahedron.js +3 -9
  108. package/dist/shapes/tetrahedron.js.map +1 -1
  109. package/dist/shapes/torus.js +4 -7
  110. package/dist/shapes/torus.js.map +1 -1
  111. package/dist/utility/blueprint/material/inputs.js +3 -3
  112. package/dist/utility/blueprint/material/inputs.js.map +1 -1
  113. package/dist/utility/blueprint/material/ir.js +493 -493
  114. package/dist/utility/blueprint/material/ir.js.map +1 -1
  115. package/dist/utility/serialization/manager.js +34 -3
  116. package/dist/utility/serialization/manager.js.map +1 -1
  117. package/dist/utility/serialization/scene/animation.js +45 -0
  118. package/dist/utility/serialization/scene/animation.js.map +1 -1
  119. package/dist/utility/serialization/scene/camera.js +53 -0
  120. package/dist/utility/serialization/scene/camera.js.map +1 -1
  121. package/dist/utility/serialization/scene/common.js +10 -0
  122. package/dist/utility/serialization/scene/common.js.map +1 -1
  123. package/dist/utility/serialization/scene/light.js +30 -0
  124. package/dist/utility/serialization/scene/light.js.map +1 -1
  125. package/dist/utility/serialization/scene/material.js +63 -0
  126. package/dist/utility/serialization/scene/material.js.map +1 -1
  127. package/dist/utility/serialization/scene/mesh.js +11 -0
  128. package/dist/utility/serialization/scene/mesh.js.map +1 -1
  129. package/dist/utility/serialization/scene/misc.js +2 -0
  130. package/dist/utility/serialization/scene/misc.js.map +1 -1
  131. package/dist/utility/serialization/scene/node.js +19 -0
  132. package/dist/utility/serialization/scene/node.js.map +1 -1
  133. package/dist/utility/serialization/scene/particle.js +22 -0
  134. package/dist/utility/serialization/scene/particle.js.map +1 -1
  135. package/dist/utility/serialization/scene/primitive.js +33 -0
  136. package/dist/utility/serialization/scene/primitive.js.map +1 -1
  137. package/dist/utility/serialization/scene/scene.js +39 -0
  138. package/dist/utility/serialization/scene/scene.js.map +1 -1
  139. package/dist/utility/serialization/scene/script.js +2 -0
  140. package/dist/utility/serialization/scene/script.js.map +1 -1
  141. package/dist/utility/serialization/scene/sprite.js +6 -0
  142. package/dist/utility/serialization/scene/sprite.js.map +1 -1
  143. package/dist/utility/serialization/scene/terrain.js +9 -0
  144. package/dist/utility/serialization/scene/terrain.js.map +1 -1
  145. package/dist/utility/serialization/scene/water.js +21 -0
  146. package/dist/utility/serialization/scene/water.js.map +1 -1
  147. package/dist/utility/serialization/types.js +5 -1
  148. package/dist/utility/serialization/types.js.map +1 -1
  149. package/package.json +2 -2
@@ -1 +1 @@
1
- {"version":3,"file":"pca_geometry_cache_track.js","sources":["../../src/animation/pca_geometry_cache_track.ts"],"sourcesContent":["import { AnimationTrack } from './animationtrack';\r\nimport type { Mesh } from '../scene';\r\nimport { BoundingBox } from '../utility/bounding_volume';\r\nimport type { Nullable } from '@zephyr3d/base';\r\nimport { Vector3 } from '@zephyr3d/base';\r\nimport {\r\n createGeometryCacheState,\r\n ensureGeometryCacheMeshBinding,\r\n mixGeometryCacheBoundingBox,\r\n type GeometryCacheMeshBinding,\r\n type GeometryCacheState\r\n} from './geometry_cache_utils';\r\n\r\nexport type PCAGeometryCacheTrackData = {\r\n times: Float32Array;\r\n bounds: [number, number, number, number, number, number][];\r\n positionReference?: Nullable<Float32Array>;\r\n positionMean: Float32Array;\r\n positionBases: Float32Array[];\r\n positionCoefficients: Float32Array[];\r\n normalMean?: Nullable<Float32Array>;\r\n normalBases?: Nullable<Float32Array[]>;\r\n normalCoefficients?: Nullable<Float32Array[]>;\r\n};\r\n\r\nexport type PCAGeometryCacheState = GeometryCacheState;\r\n\r\nexport class PCAGeometryCacheTrack extends AnimationTrack<PCAGeometryCacheState> {\r\n private _times: Float32Array;\r\n private _bounds: [number, number, number, number, number, number][];\r\n private _positionReference: Nullable<Float32Array>;\r\n private _positionMean: Float32Array;\r\n private _positionBases: Float32Array[];\r\n private _positionCoefficients: Float32Array[];\r\n private _normalMean: Nullable<Float32Array>;\r\n private _normalBases: Nullable<Float32Array[]>;\r\n private _normalCoefficients: Nullable<Float32Array[]>;\r\n private _state: Nullable<PCAGeometryCacheState>;\r\n private readonly _meshBindings: WeakMap<Mesh, GeometryCacheMeshBinding>;\r\n\r\n constructor(data?: Partial<PCAGeometryCacheTrackData>, embedded?: boolean) {\r\n super(embedded);\r\n this._times = data?.times ?? new Float32Array();\r\n this._bounds = data?.bounds ?? [];\r\n this._positionReference = data?.positionReference ?? null;\r\n this._positionMean = data?.positionMean ?? new Float32Array();\r\n this._positionBases = data?.positionBases ?? [];\r\n this._positionCoefficients = data?.positionCoefficients ?? [];\r\n this._normalMean = data?.normalMean ?? null;\r\n this._normalBases = data?.normalBases ?? null;\r\n this._normalCoefficients = data?.normalCoefficients ?? null;\r\n this._state =\r\n this._positionMean.length > 0\r\n ? createGeometryCacheState({\r\n positions: this._positionMean,\r\n normals: this._normalMean\r\n })\r\n : null;\r\n this._meshBindings = new WeakMap();\r\n }\r\n\r\n get times() {\r\n return this._times;\r\n }\r\n\r\n set times(value: Float32Array) {\r\n this._times = value ?? new Float32Array();\r\n }\r\n\r\n get bounds() {\r\n return this._bounds;\r\n }\r\n\r\n set bounds(value: [number, number, number, number, number, number][]) {\r\n this._bounds = value ?? [];\r\n }\r\n\r\n get positionMean() {\r\n return this._positionMean;\r\n }\r\n\r\n get positionReference() {\r\n return this._positionReference;\r\n }\r\n\r\n set positionReference(value: Nullable<Float32Array>) {\r\n this._positionReference = value ?? null;\r\n }\r\n\r\n set positionMean(value: Float32Array) {\r\n this._positionMean = value ?? new Float32Array();\r\n this._state =\r\n this._positionMean.length > 0\r\n ? createGeometryCacheState({\r\n positions: this._positionMean,\r\n normals: this._normalMean\r\n })\r\n : null;\r\n }\r\n\r\n get positionBases() {\r\n return this._positionBases;\r\n }\r\n\r\n set positionBases(value: Float32Array[]) {\r\n this._positionBases = value ?? [];\r\n }\r\n\r\n get positionCoefficients() {\r\n return this._positionCoefficients;\r\n }\r\n\r\n set positionCoefficients(value: Float32Array[]) {\r\n this._positionCoefficients = value ?? [];\r\n }\r\n\r\n get normalMean() {\r\n return this._normalMean;\r\n }\r\n\r\n set normalMean(value: Nullable<Float32Array>) {\r\n this._normalMean = value ?? null;\r\n }\r\n\r\n get normalBases() {\r\n return this._normalBases;\r\n }\r\n\r\n set normalBases(value: Nullable<Float32Array[]>) {\r\n this._normalBases = value ?? null;\r\n }\r\n\r\n get normalCoefficients() {\r\n return this._normalCoefficients;\r\n }\r\n\r\n set normalCoefficients(value: Nullable<Float32Array[]>) {\r\n this._normalCoefficients = value ?? null;\r\n }\r\n\r\n calculateState(_target: object, currentTime: number) {\r\n if (!this._state || this._positionMean.length === 0) {\r\n throw new Error('PCAGeometryCacheTrack.calculateState(): no PCA data available');\r\n }\r\n if (this._times.length <= 1 || this._positionCoefficients.length <= 1) {\r\n return this.reconstructFrame(0, 0, 0);\r\n }\r\n if (currentTime <= this._times[0]) {\r\n return this.reconstructFrame(0, 0, 0);\r\n }\r\n const lastIndex = this._times.length - 1;\r\n if (currentTime >= this._times[lastIndex]) {\r\n return this.reconstructFrame(lastIndex, lastIndex, 0);\r\n }\r\n let right = 1;\r\n while (right < this._times.length && this._times[right] < currentTime) {\r\n right++;\r\n }\r\n const left = Math.max(0, right - 1);\r\n const start = this._times[left];\r\n const end = this._times[right];\r\n const t = end > start ? (currentTime - start) / (end - start) : 0;\r\n return this.reconstructFrame(left, right, t);\r\n }\r\n\r\n applyState(target: object, state: PCAGeometryCacheState) {\r\n const mesh = target as Mesh;\r\n const binding = ensureGeometryCacheMeshBinding(\r\n this._meshBindings,\r\n mesh,\r\n state,\r\n 'PCAGeometryCacheTrack.applyState()'\r\n );\r\n binding.positionBuffer.bufferSubData(0, state.positions as unknown as Float32Array<ArrayBuffer>);\r\n if (binding.normalBuffer && state.normals) {\r\n binding.normalBuffer.bufferSubData(0, state.normals as unknown as Float32Array<ArrayBuffer>);\r\n }\r\n mesh.setAnimatedBoundingBox(state.boundingBox);\r\n }\r\n\r\n mixState(a: PCAGeometryCacheState, b: PCAGeometryCacheState, t: number) {\r\n if (!this._state) {\r\n throw new Error('PCAGeometryCacheTrack.mixState(): invalid state');\r\n }\r\n const positions = new Float32Array(a.positions.length);\r\n for (let i = 0; i < positions.length; i++) {\r\n positions[i] = a.positions[i] + (b.positions[i] - a.positions[i]) * t;\r\n }\r\n let normals: Nullable<Float32Array> = null;\r\n if (a.normals && b.normals && a.normals.length === b.normals.length) {\r\n normals = new Float32Array(a.normals.length);\r\n for (let i = 0; i < normals.length; i++) {\r\n normals[i] = a.normals[i] + (b.normals[i] - a.normals[i]) * t;\r\n }\r\n }\r\n return {\r\n positions,\r\n normals,\r\n boundingBox: mixGeometryCacheBoundingBox(a.boundingBox, b.boundingBox, t)\r\n };\r\n }\r\n\r\n getBlendId() {\r\n return 'fixed-geometry-cache';\r\n }\r\n\r\n getDuration() {\r\n return this._times.length > 0 ? this._times[this._times.length - 1] : 0;\r\n }\r\n\r\n reset(target: object) {\r\n if (this._positionMean.length > 0) {\r\n this.applyState(target, this.reconstructFrame(0, 0, 0));\r\n }\r\n }\r\n\r\n private reconstructFrame(leftIndex: number, rightIndex: number, t: number) {\r\n if (!this._state) {\r\n this._state = createGeometryCacheState({\r\n positions: this._positionMean,\r\n normals: this._normalMean\r\n });\r\n }\r\n this._state.positions.set(this._positionMean);\r\n const leftPositionCoefficients = this._positionCoefficients[leftIndex] ?? null;\r\n const rightPositionCoefficients = this._positionCoefficients[rightIndex] ?? leftPositionCoefficients;\r\n if (leftPositionCoefficients && rightPositionCoefficients) {\r\n for (let component = 0; component < this._positionBases.length; component++) {\r\n const basis = this._positionBases[component];\r\n const coefficient =\r\n leftPositionCoefficients[component] +\r\n ((rightPositionCoefficients[component] ?? leftPositionCoefficients[component]) -\r\n leftPositionCoefficients[component]) *\r\n t;\r\n if (coefficient === 0) {\r\n continue;\r\n }\r\n for (let i = 0; i < this._state.positions.length; i++) {\r\n this._state.positions[i] += basis[i] * coefficient;\r\n }\r\n }\r\n }\r\n if (this._normalMean && this._normalBases && this._normalCoefficients) {\r\n if (!this._state.normals || this._state.normals.length !== this._normalMean.length) {\r\n this._state.normals = new Float32Array(this._normalMean.length);\r\n }\r\n this._state.normals.set(this._normalMean);\r\n const leftNormalCoefficients = this._normalCoefficients[leftIndex] ?? null;\r\n const rightNormalCoefficients = this._normalCoefficients[rightIndex] ?? leftNormalCoefficients;\r\n if (leftNormalCoefficients && rightNormalCoefficients) {\r\n for (let component = 0; component < this._normalBases.length; component++) {\r\n const basis = this._normalBases[component];\r\n const coefficient =\r\n leftNormalCoefficients[component] +\r\n ((rightNormalCoefficients[component] ?? leftNormalCoefficients[component]) -\r\n leftNormalCoefficients[component]) *\r\n t;\r\n if (coefficient === 0) {\r\n continue;\r\n }\r\n for (let i = 0; i < this._state.normals.length; i++) {\r\n this._state.normals[i] += basis[i] * coefficient;\r\n }\r\n }\r\n }\r\n } else {\r\n this._state.normals = null;\r\n }\r\n const leftBox = this.getFrameBoundingBox(leftIndex);\r\n const rightBox = this.getFrameBoundingBox(rightIndex);\r\n this._state.boundingBox.minPoint.setXYZ(\r\n leftBox.minPoint.x + (rightBox.minPoint.x - leftBox.minPoint.x) * t,\r\n leftBox.minPoint.y + (rightBox.minPoint.y - leftBox.minPoint.y) * t,\r\n leftBox.minPoint.z + (rightBox.minPoint.z - leftBox.minPoint.z) * t\r\n );\r\n this._state.boundingBox.maxPoint.setXYZ(\r\n leftBox.maxPoint.x + (rightBox.maxPoint.x - leftBox.maxPoint.x) * t,\r\n leftBox.maxPoint.y + (rightBox.maxPoint.y - leftBox.maxPoint.y) * t,\r\n leftBox.maxPoint.z + (rightBox.maxPoint.z - leftBox.maxPoint.z) * t\r\n );\r\n return this._state;\r\n }\r\n\r\n private getFrameBoundingBox(index: number) {\r\n const values = this._bounds[index] ?? this._bounds[0] ?? [0, 0, 0, 0, 0, 0];\r\n return new BoundingBox(\r\n new Vector3(values[0], values[1], values[2]),\r\n new Vector3(values[3], values[4], values[5])\r\n );\r\n 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+ {"version":3,"file":"pca_geometry_cache_track.js","sources":["../../src/animation/pca_geometry_cache_track.ts"],"sourcesContent":["import { AnimationTrack } from './animationtrack';\r\nimport type { Mesh } from '../scene';\r\nimport { BoundingBox } from '../utility/bounding_volume';\r\nimport type { Nullable } from '@zephyr3d/base';\r\nimport { Vector3 } from '@zephyr3d/base';\r\nimport {\r\n createGeometryCacheState,\r\n ensureGeometryCacheMeshBinding,\r\n mixGeometryCacheBoundingBox,\r\n type GeometryCacheMeshBinding,\r\n type GeometryCacheState\r\n} from './geometry_cache_utils';\r\n\r\n/**\r\n * PCA-compressed geometry cache animation data.\r\n *\r\n * @public\r\n */\r\nexport type PCAGeometryCacheTrackData = {\r\n times: Float32Array;\r\n bounds: [number, number, number, number, number, number][];\r\n positionReference?: Nullable<Float32Array>;\r\n positionMean: Float32Array;\r\n positionBases: Float32Array[];\r\n positionCoefficients: Float32Array[];\r\n normalMean?: Nullable<Float32Array>;\r\n normalBases?: Nullable<Float32Array[]>;\r\n normalCoefficients?: Nullable<Float32Array[]>;\r\n};\r\n\r\n/** @public */\r\nexport type PCAGeometryCacheState = GeometryCacheState;\r\n\r\n/**\r\n * Geometry cache track reconstructed from PCA bases and coefficients.\r\n *\r\n * @public\r\n */\r\nexport class PCAGeometryCacheTrack extends AnimationTrack<PCAGeometryCacheState> {\r\n private _times: Float32Array;\r\n private _bounds: [number, number, number, number, number, number][];\r\n private _positionReference: Nullable<Float32Array>;\r\n private _positionMean: Float32Array;\r\n private _positionBases: Float32Array[];\r\n private _positionCoefficients: Float32Array[];\r\n private _normalMean: Nullable<Float32Array>;\r\n private _normalBases: Nullable<Float32Array[]>;\r\n private _normalCoefficients: Nullable<Float32Array[]>;\r\n private _state: Nullable<PCAGeometryCacheState>;\r\n private readonly _meshBindings: WeakMap<Mesh, GeometryCacheMeshBinding>;\r\n\r\n constructor(data?: Partial<PCAGeometryCacheTrackData>, embedded?: boolean) {\r\n super(embedded);\r\n this._times = data?.times ?? new Float32Array();\r\n this._bounds = data?.bounds ?? [];\r\n this._positionReference = data?.positionReference ?? null;\r\n this._positionMean = data?.positionMean ?? new Float32Array();\r\n this._positionBases = data?.positionBases ?? [];\r\n this._positionCoefficients = data?.positionCoefficients ?? [];\r\n this._normalMean = data?.normalMean ?? null;\r\n this._normalBases = data?.normalBases ?? null;\r\n this._normalCoefficients = data?.normalCoefficients ?? null;\r\n this._state =\r\n this._positionMean.length > 0\r\n ? createGeometryCacheState({\r\n positions: this._positionMean,\r\n normals: this._normalMean\r\n })\r\n : null;\r\n this._meshBindings = new WeakMap();\r\n }\r\n\r\n get times() {\r\n return this._times;\r\n }\r\n\r\n set times(value: Float32Array) {\r\n this._times = value ?? new Float32Array();\r\n }\r\n\r\n get bounds() {\r\n return this._bounds;\r\n }\r\n\r\n set bounds(value: [number, number, number, number, number, number][]) {\r\n this._bounds = value ?? [];\r\n }\r\n\r\n get positionMean() {\r\n return this._positionMean;\r\n }\r\n\r\n get positionReference() {\r\n return this._positionReference;\r\n }\r\n\r\n set positionReference(value: Nullable<Float32Array>) {\r\n this._positionReference = value ?? null;\r\n }\r\n\r\n set positionMean(value: Float32Array) {\r\n this._positionMean = value ?? new Float32Array();\r\n this._state =\r\n this._positionMean.length > 0\r\n ? createGeometryCacheState({\r\n positions: this._positionMean,\r\n normals: this._normalMean\r\n })\r\n : null;\r\n }\r\n\r\n get positionBases() {\r\n return this._positionBases;\r\n }\r\n\r\n set positionBases(value: Float32Array[]) {\r\n this._positionBases = value ?? [];\r\n }\r\n\r\n get positionCoefficients() {\r\n return this._positionCoefficients;\r\n }\r\n\r\n set positionCoefficients(value: Float32Array[]) {\r\n this._positionCoefficients = value ?? [];\r\n }\r\n\r\n get normalMean() {\r\n return this._normalMean;\r\n }\r\n\r\n set normalMean(value: Nullable<Float32Array>) {\r\n this._normalMean = value ?? null;\r\n }\r\n\r\n get normalBases() {\r\n return this._normalBases;\r\n }\r\n\r\n set normalBases(value: Nullable<Float32Array[]>) {\r\n this._normalBases = value ?? null;\r\n }\r\n\r\n get normalCoefficients() {\r\n return this._normalCoefficients;\r\n }\r\n\r\n set normalCoefficients(value: Nullable<Float32Array[]>) {\r\n this._normalCoefficients = value ?? null;\r\n }\r\n\r\n calculateState(_target: object, currentTime: number) {\r\n if (!this._state || this._positionMean.length === 0) {\r\n throw new Error('PCAGeometryCacheTrack.calculateState(): no PCA data available');\r\n }\r\n if (this._times.length <= 1 || this._positionCoefficients.length <= 1) {\r\n return this.reconstructFrame(0, 0, 0);\r\n }\r\n if (currentTime <= this._times[0]) {\r\n return this.reconstructFrame(0, 0, 0);\r\n }\r\n const lastIndex = this._times.length - 1;\r\n if (currentTime >= this._times[lastIndex]) {\r\n return this.reconstructFrame(lastIndex, lastIndex, 0);\r\n }\r\n let right = 1;\r\n while (right < this._times.length && this._times[right] < currentTime) {\r\n right++;\r\n }\r\n const left = Math.max(0, right - 1);\r\n const start = this._times[left];\r\n const end = this._times[right];\r\n const t = end > start ? (currentTime - start) / (end - start) : 0;\r\n return this.reconstructFrame(left, right, t);\r\n }\r\n\r\n applyState(target: object, state: PCAGeometryCacheState) {\r\n const mesh = target as Mesh;\r\n const binding = ensureGeometryCacheMeshBinding(\r\n this._meshBindings,\r\n mesh,\r\n state,\r\n 'PCAGeometryCacheTrack.applyState()'\r\n );\r\n binding.positionBuffer.bufferSubData(0, state.positions as unknown as Float32Array<ArrayBuffer>);\r\n if (binding.normalBuffer && state.normals) {\r\n binding.normalBuffer.bufferSubData(0, state.normals as unknown as Float32Array<ArrayBuffer>);\r\n }\r\n mesh.setAnimatedBoundingBox(state.boundingBox);\r\n }\r\n\r\n mixState(a: PCAGeometryCacheState, b: PCAGeometryCacheState, t: number) {\r\n if (!this._state) {\r\n throw new Error('PCAGeometryCacheTrack.mixState(): invalid state');\r\n }\r\n const positions = new Float32Array(a.positions.length);\r\n for (let i = 0; i < positions.length; i++) {\r\n positions[i] = a.positions[i] + (b.positions[i] - a.positions[i]) * t;\r\n }\r\n let normals: Nullable<Float32Array> = null;\r\n if (a.normals && b.normals && a.normals.length === b.normals.length) {\r\n normals = new Float32Array(a.normals.length);\r\n for (let i = 0; i < normals.length; i++) {\r\n normals[i] = a.normals[i] + (b.normals[i] - a.normals[i]) * t;\r\n }\r\n }\r\n return {\r\n positions,\r\n normals,\r\n boundingBox: mixGeometryCacheBoundingBox(a.boundingBox, b.boundingBox, t)\r\n };\r\n }\r\n\r\n getBlendId() {\r\n return 'fixed-geometry-cache';\r\n }\r\n\r\n getDuration() {\r\n return this._times.length > 0 ? this._times[this._times.length - 1] : 0;\r\n }\r\n\r\n reset(target: object) {\r\n if (this._positionMean.length > 0) {\r\n this.applyState(target, this.reconstructFrame(0, 0, 0));\r\n }\r\n }\r\n\r\n private reconstructFrame(leftIndex: number, rightIndex: number, t: number) {\r\n if (!this._state) {\r\n this._state = createGeometryCacheState({\r\n positions: this._positionMean,\r\n normals: this._normalMean\r\n });\r\n }\r\n this._state.positions.set(this._positionMean);\r\n const leftPositionCoefficients = this._positionCoefficients[leftIndex] ?? null;\r\n const rightPositionCoefficients = this._positionCoefficients[rightIndex] ?? leftPositionCoefficients;\r\n if (leftPositionCoefficients && rightPositionCoefficients) {\r\n for (let component = 0; component < this._positionBases.length; component++) {\r\n const basis = this._positionBases[component];\r\n const coefficient =\r\n leftPositionCoefficients[component] +\r\n ((rightPositionCoefficients[component] ?? leftPositionCoefficients[component]) -\r\n leftPositionCoefficients[component]) *\r\n t;\r\n if (coefficient === 0) {\r\n continue;\r\n }\r\n for (let i = 0; i < this._state.positions.length; i++) {\r\n this._state.positions[i] += basis[i] * coefficient;\r\n }\r\n }\r\n }\r\n if (this._normalMean && this._normalBases && this._normalCoefficients) {\r\n if (!this._state.normals || this._state.normals.length !== this._normalMean.length) {\r\n this._state.normals = new Float32Array(this._normalMean.length);\r\n }\r\n this._state.normals.set(this._normalMean);\r\n const leftNormalCoefficients = this._normalCoefficients[leftIndex] ?? null;\r\n const rightNormalCoefficients = this._normalCoefficients[rightIndex] ?? leftNormalCoefficients;\r\n if (leftNormalCoefficients && rightNormalCoefficients) {\r\n for (let component = 0; component < this._normalBases.length; component++) {\r\n const basis = this._normalBases[component];\r\n const coefficient =\r\n leftNormalCoefficients[component] +\r\n ((rightNormalCoefficients[component] ?? leftNormalCoefficients[component]) -\r\n leftNormalCoefficients[component]) *\r\n t;\r\n if (coefficient === 0) {\r\n continue;\r\n }\r\n for (let i = 0; i < this._state.normals.length; i++) {\r\n this._state.normals[i] += basis[i] * coefficient;\r\n }\r\n }\r\n }\r\n } else {\r\n this._state.normals = null;\r\n }\r\n const leftBox = this.getFrameBoundingBox(leftIndex);\r\n const rightBox = this.getFrameBoundingBox(rightIndex);\r\n this._state.boundingBox.minPoint.setXYZ(\r\n leftBox.minPoint.x + (rightBox.minPoint.x - leftBox.minPoint.x) * t,\r\n leftBox.minPoint.y + (rightBox.minPoint.y - leftBox.minPoint.y) * t,\r\n leftBox.minPoint.z + (rightBox.minPoint.z - leftBox.minPoint.z) * t\r\n );\r\n this._state.boundingBox.maxPoint.setXYZ(\r\n leftBox.maxPoint.x + (rightBox.maxPoint.x - leftBox.maxPoint.x) * t,\r\n leftBox.maxPoint.y + (rightBox.maxPoint.y - leftBox.maxPoint.y) * t,\r\n leftBox.maxPoint.z + (rightBox.maxPoint.z - leftBox.maxPoint.z) * t\r\n );\r\n return this._state;\r\n }\r\n\r\n private getFrameBoundingBox(index: number) {\r\n const values = this._bounds[index] ?? this._bounds[0] ?? 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@@ -187,13 +187,13 @@ function sideJointPatterns(side, patterns) {
187
187
  /** @internal */ get bindPose() {
188
188
  return this._bindPose;
189
189
  }
190
- /** @internal */ get playing() {
190
+ get playing() {
191
191
  return this._playing;
192
192
  }
193
193
  set playing(b) {
194
194
  this._playing = b;
195
195
  }
196
- /** @internal */ get persistentId() {
196
+ get persistentId() {
197
197
  return this._id;
198
198
  }
199
199
  set persistentId(val) {