@zephyr3d/scene 0.8.1 → 0.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animationset.js +563 -128
- package/dist/animation/animationset.js.map +1 -1
- package/dist/animation/cloth/gpu_cloth_system.js +2516 -0
- package/dist/animation/cloth/gpu_cloth_system.js.map +1 -0
- package/dist/animation/fixed_geometry_cache_track.js +138 -0
- package/dist/animation/fixed_geometry_cache_track.js.map +1 -0
- package/dist/animation/geometry_cache_utils.js +120 -0
- package/dist/animation/geometry_cache_utils.js.map +1 -0
- package/dist/animation/ik_modifier.js +9 -1
- package/dist/animation/ik_modifier.js.map +1 -1
- package/dist/animation/joint_dynamics/collision.js +469 -0
- package/dist/animation/joint_dynamics/collision.js.map +1 -0
- package/dist/animation/joint_dynamics/constraints.js +329 -0
- package/dist/animation/joint_dynamics/constraints.js.map +1 -0
- package/dist/animation/joint_dynamics/controller.js +699 -0
- package/dist/animation/joint_dynamics/controller.js.map +1 -0
- package/dist/animation/joint_dynamics/joint_dynamics_system.js +393 -0
- package/dist/animation/joint_dynamics/joint_dynamics_system.js.map +1 -0
- package/dist/animation/joint_dynamics/solver.js +794 -0
- package/dist/animation/joint_dynamics/solver.js.map +1 -0
- package/dist/animation/joint_dynamics/types.js +19 -0
- package/dist/animation/joint_dynamics/types.js.map +1 -0
- package/dist/animation/joint_dynamics/vrm_spring_bone.js +46 -0
- package/dist/animation/joint_dynamics/vrm_spring_bone.js.map +1 -0
- package/dist/animation/joint_dynamics_modifier.js +51 -0
- package/dist/animation/joint_dynamics_modifier.js.map +1 -0
- package/dist/animation/pca_geometry_cache_track.js +222 -0
- package/dist/animation/pca_geometry_cache_track.js.map +1 -0
- package/dist/animation/skeleton.js +1907 -3
- package/dist/animation/skeleton.js.map +1 -1
- package/dist/animation/skeleton_modifier.js +3 -5
- package/dist/animation/skeleton_modifier.js.map +1 -1
- package/dist/animation/spring/multi_chain_spring_system.js +2 -0
- package/dist/animation/spring/multi_chain_spring_system.js.map +1 -1
- package/dist/animation/spring/spring_chain.js +3 -2
- package/dist/animation/spring/spring_chain.js.map +1 -1
- package/dist/animation/spring/spring_collider.js +35 -5
- package/dist/animation/spring/spring_collider.js.map +1 -1
- package/dist/animation/spring/spring_particle.js +1 -0
- package/dist/animation/spring/spring_particle.js.map +1 -1
- package/dist/animation/spring/spring_system.js +325 -28
- package/dist/animation/spring/spring_system.js.map +1 -1
- package/dist/animation/spring2/collision.js +469 -0
- package/dist/animation/spring2/collision.js.map +1 -0
- package/dist/animation/spring2/constraints.js +329 -0
- package/dist/animation/spring2/constraints.js.map +1 -0
- package/dist/animation/spring2/controller.js +434 -0
- package/dist/animation/spring2/controller.js.map +1 -0
- package/dist/animation/spring2/math.js +16 -0
- package/dist/animation/spring2/math.js.map +1 -0
- package/dist/animation/spring2/solver.js +624 -0
- package/dist/animation/spring2/solver.js.map +1 -0
- package/dist/animation/spring2/spring_system.js +118 -0
- package/dist/animation/spring2/spring_system.js.map +1 -0
- package/dist/animation/spring2/types.js +19 -0
- package/dist/animation/spring2/types.js.map +1 -0
- package/dist/animation/spring_modifier.js +17 -1
- package/dist/animation/spring_modifier.js.map +1 -1
- package/dist/app/engine.js +42 -15
- package/dist/app/engine.js.map +1 -1
- package/dist/app/runtimescript.js +132 -1
- package/dist/app/runtimescript.js.map +1 -1
- package/dist/app/screen.js +3 -3
- package/dist/app/screen.js.map +1 -1
- package/dist/app/scriptingsystem.js +69 -37
- package/dist/app/scriptingsystem.js.map +1 -1
- package/dist/app/scriptregistry.js +157 -146
- package/dist/app/scriptregistry.js.map +1 -1
- package/dist/asset/assetmanager.js +2 -1
- package/dist/asset/assetmanager.js.map +1 -1
- package/dist/asset/loaders/zabc/zabc_loader.js +570 -0
- package/dist/asset/loaders/zabc/zabc_loader.js.map +1 -0
- package/dist/asset/model.js +192 -0
- package/dist/asset/model.js.map +1 -1
- package/dist/camera/base.js +26 -7
- package/dist/camera/base.js.map +1 -1
- package/dist/camera/camera.js +146 -24
- package/dist/camera/camera.js.map +1 -1
- package/dist/camera/fps.js +2 -2
- package/dist/camera/fps.js.map +1 -1
- package/dist/camera/orbit.js +2 -2
- package/dist/camera/orbit.js.map +1 -1
- package/dist/index.d.ts +11701 -8506
- package/dist/index.js +29 -8
- package/dist/index.js.map +1 -1
- package/dist/material/lambert.js +1 -1
- package/dist/material/lambert.js.map +1 -1
- package/dist/material/material.js +9 -3
- package/dist/material/material.js.map +1 -1
- package/dist/material/meshmaterial.js +54 -7
- package/dist/material/meshmaterial.js.map +1 -1
- package/dist/material/mixins/lightmodel/blinnphong.js +17 -7
- package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
- package/dist/material/mixins/lightmodel/lambert.js +7 -2
- package/dist/material/mixins/lightmodel/lambert.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrblueprintmixin.js +108 -16
- package/dist/material/mixins/lightmodel/pbrblueprintmixin.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +222 -14
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js +24 -12
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
- package/dist/material/mixins/lit.js +11 -8
- package/dist/material/mixins/lit.js.map +1 -1
- package/dist/material/mixins/pbr/common.js +72 -5
- package/dist/material/mixins/pbr/common.js.map +1 -1
- package/dist/material/pbrblueprint.js +148 -1
- package/dist/material/pbrblueprint.js.map +1 -1
- package/dist/material/pbrmr.js +125 -2
- package/dist/material/pbrmr.js.map +1 -1
- package/dist/material/shader/helper.js +10 -4
- package/dist/material/shader/helper.js.map +1 -1
- package/dist/material/water.js +2 -2
- package/dist/material/water.js.map +1 -1
- package/dist/posteffect/coloradjust.js +145 -0
- package/dist/posteffect/coloradjust.js.map +1 -0
- package/dist/posteffect/taa.js +68 -32
- package/dist/posteffect/taa.js.map +1 -1
- package/dist/render/cluster_light.js +17 -12
- package/dist/render/cluster_light.js.map +1 -1
- package/dist/render/deferredlightpass.js +510 -0
- package/dist/render/deferredlightpass.js.map +1 -0
- package/dist/render/deferredshadowlightpass.js +428 -0
- package/dist/render/deferredshadowlightpass.js.map +1 -0
- package/dist/render/drawable.js.map +1 -1
- package/dist/render/drawable_mixin.js +21 -12
- package/dist/render/drawable_mixin.js.map +1 -1
- package/dist/render/envlight.js +20 -22
- package/dist/render/envlight.js.map +1 -1
- package/dist/render/gbufferpass.js +50 -0
- package/dist/render/gbufferpass.js.map +1 -0
- package/dist/render/lightpass.js +1 -2
- package/dist/render/lightpass.js.map +1 -1
- package/dist/render/primitive.js +1 -1
- package/dist/render/primitive.js.map +1 -1
- package/dist/render/render_queue.js +3 -2
- package/dist/render/render_queue.js.map +1 -1
- package/dist/render/renderer.js +5 -358
- package/dist/render/renderer.js.map +1 -1
- package/dist/render/rendergraph/executor.js +15 -12
- package/dist/render/rendergraph/executor.js.map +1 -1
- package/dist/render/rendergraph/forward_plus_builder.js +144 -88
- package/dist/render/rendergraph/forward_plus_builder.js.map +1 -1
- package/dist/render/rendergraph/history_resource_manager.js +178 -0
- package/dist/render/rendergraph/history_resource_manager.js.map +1 -0
- package/dist/render/rendergraph/rendergraph.js +12 -1
- package/dist/render/rendergraph/rendergraph.js.map +1 -1
- package/dist/render/rendergraph/types.js +2 -2
- package/dist/render/rendergraph/types.js.map +1 -1
- package/dist/render/sky.js +26 -9
- package/dist/render/sky.js.map +1 -1
- package/dist/scene/basesprite.js +4 -3
- package/dist/scene/basesprite.js.map +1 -1
- package/dist/scene/batchgroup.js +4 -4
- package/dist/scene/environment.js +7 -4
- package/dist/scene/environment.js.map +1 -1
- package/dist/scene/light.js +184 -18
- package/dist/scene/light.js.map +1 -1
- package/dist/scene/mesh.js +30 -0
- package/dist/scene/mesh.js.map +1 -1
- package/dist/scene/particlesys.js +3 -2
- package/dist/scene/particlesys.js.map +1 -1
- package/dist/scene/raycast_visitor.js +29 -3
- package/dist/scene/raycast_visitor.js.map +1 -1
- package/dist/scene/scene.js +86 -19
- package/dist/scene/scene.js.map +1 -1
- package/dist/scene/scene_node.js +87 -31
- package/dist/scene/scene_node.js.map +1 -1
- package/dist/scene/script_attachment.js +59 -0
- package/dist/scene/script_attachment.js.map +1 -0
- package/dist/scene/terrain-cm/grass.js +3 -2
- package/dist/scene/terrain-cm/grass.js.map +1 -1
- package/dist/scene/terrain-cm/terrain-cm.js +4 -3
- package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
- package/dist/scene/water.js +3 -2
- package/dist/scene/water.js.map +1 -1
- package/dist/shaders/shadow.js +2 -2
- package/dist/shaders/shadow.js.map +1 -1
- package/dist/shadow/shadowmapper.js +74 -4
- package/dist/shadow/shadowmapper.js.map +1 -1
- package/dist/shapes/box.js +163 -0
- package/dist/shapes/box.js.map +1 -1
- package/dist/shapes/capsule.js +216 -0
- package/dist/shapes/capsule.js.map +1 -0
- package/dist/shapes/cylinder.js +91 -0
- package/dist/shapes/cylinder.js.map +1 -1
- package/dist/shapes/plane.js +32 -0
- package/dist/shapes/plane.js.map +1 -1
- package/dist/shapes/tetrahedron.js +211 -0
- package/dist/shapes/tetrahedron.js.map +1 -1
- package/dist/shapes/torus.js +173 -0
- package/dist/shapes/torus.js.map +1 -1
- package/dist/utility/blueprint/common/math.js +111 -1
- package/dist/utility/blueprint/common/math.js.map +1 -1
- package/dist/utility/blueprint/material/inputs.js +235 -1
- package/dist/utility/blueprint/material/inputs.js.map +1 -1
- package/dist/utility/blueprint/material/ir.js +154 -10
- package/dist/utility/blueprint/material/ir.js.map +1 -1
- package/dist/utility/blueprint/material/texture.js +273 -19
- package/dist/utility/blueprint/material/texture.js.map +1 -1
- package/dist/utility/serialization/json.js +12 -2
- package/dist/utility/serialization/json.js.map +1 -1
- package/dist/utility/serialization/manager.js +30 -11
- package/dist/utility/serialization/manager.js.map +1 -1
- package/dist/utility/serialization/scene/animation.js +250 -7
- package/dist/utility/serialization/scene/animation.js.map +1 -1
- package/dist/utility/serialization/scene/batch.js +4 -2
- package/dist/utility/serialization/scene/batch.js.map +1 -1
- package/dist/utility/serialization/scene/camera.js +154 -2
- package/dist/utility/serialization/scene/camera.js.map +1 -1
- package/dist/utility/serialization/scene/cloth_script.js +834 -0
- package/dist/utility/serialization/scene/cloth_script.js.map +1 -0
- package/dist/utility/serialization/scene/common.js +7 -0
- package/dist/utility/serialization/scene/common.js.map +1 -1
- package/dist/utility/serialization/scene/light.js +120 -4
- package/dist/utility/serialization/scene/light.js.map +1 -1
- package/dist/utility/serialization/scene/material.js +453 -1
- package/dist/utility/serialization/scene/material.js.map +1 -1
- package/dist/utility/serialization/scene/mesh.js +4 -2
- package/dist/utility/serialization/scene/mesh.js.map +1 -1
- package/dist/utility/serialization/scene/node.js +298 -10
- package/dist/utility/serialization/scene/node.js.map +1 -1
- package/dist/utility/serialization/scene/particle.js +4 -2
- package/dist/utility/serialization/scene/particle.js.map +1 -1
- package/dist/utility/serialization/scene/primitive.js +100 -3
- package/dist/utility/serialization/scene/primitive.js.map +1 -1
- package/dist/utility/serialization/scene/scene.js +130 -3
- package/dist/utility/serialization/scene/scene.js.map +1 -1
- package/dist/utility/serialization/scene/script.js +66 -0
- package/dist/utility/serialization/scene/script.js.map +1 -0
- package/dist/utility/serialization/scene/spring_script.js +596 -0
- package/dist/utility/serialization/scene/spring_script.js.map +1 -0
- package/dist/utility/serialization/scene/sprite.js +5 -3
- package/dist/utility/serialization/scene/sprite.js.map +1 -1
- package/dist/utility/serialization/scene/terrain.js +4 -2
- package/dist/utility/serialization/scene/terrain.js.map +1 -1
- package/dist/utility/serialization/scene/water.js +4 -2
- package/dist/utility/serialization/scene/water.js.map +1 -1
- package/dist/utility/serialization/types.js.map +1 -1
- package/dist/values.js +5 -1
- package/dist/values.js.map +1 -1
- package/package.json +3 -3
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"controller.js","sources":["../../../src/animation/joint_dynamics/controller.ts"],"sourcesContent":["// High-level orchestrator — SPCRJointDynamicsController API\r\n\r\nimport {\r\n EPSILON,\r\n type PointR,\r\n type PointRW,\r\n type Constraint,\r\n type ColliderR,\r\n type ColliderRW,\r\n type GrabberR,\r\n type GrabberRW,\r\n type AngleLimitConfig,\r\n type FlatPlane,\r\n type TransformAccess,\r\n type BoneNode\r\n} from './types';\r\nimport { buildConstraints, buildSurfaceFaces, type ConstraintBuildOptions } from './constraints';\r\nimport { simulate, applyResult, applyAngleLimits, type SimulationParams } from './solver';\r\nimport type { InterpolatorScalar } from '@zephyr3d/base';\r\nimport { Vector3, Quaternion, Matrix4x4, clamp01 } from '@zephyr3d/base';\r\n\r\n/**\r\n * Depth-based physics parameter curves.\r\n * Each curve is evaluated with t = pointDepth / maxDepth (0 at root, 1 at tip).\r\n * This allows parameters to vary smoothly along the bone chain.\r\n */\r\nexport interface PhysicsCurves {\r\n /** Scales point mass by depth */\r\n massScale: InterpolatorScalar;\r\n /** Scales gravity strength by depth */\r\n gravityScale: InterpolatorScalar;\r\n /** Scales wind force effect by depth (also multiplied by depth rate) */\r\n windForceScale: InterpolatorScalar;\r\n /** Velocity damping [0-1]. Higher = less damping. Controls how much velocity is preserved */\r\n resistance: InterpolatorScalar;\r\n /** Restore-to-animation stiffness [0-1]. Higher = bone stays closer to animated pose */\r\n hardness: InterpolatorScalar;\r\n /** Friction multiplier by depth. Scales collision friction accumulation */\r\n friction: InterpolatorScalar;\r\n /** Collision radius by depth, mapped from VRM SpringBone hitRadius when available */\r\n pointRadius: InterpolatorScalar;\r\n /** Extra slack length for horizontal/shear constraints (allows stretching) */\r\n sliderJointLength: InterpolatorScalar;\r\n /** Global shrink stiffness multiplier (applied to all constraint types) */\r\n allShrinkScale: InterpolatorScalar;\r\n /** Global stretch stiffness multiplier (applied to all constraint types) */\r\n allStretchScale: InterpolatorScalar;\r\n /** Structural vertical constraint shrink stiffness by depth */\r\n structuralShrinkVertical: InterpolatorScalar;\r\n /** Structural vertical constraint stretch stiffness by depth */\r\n structuralStretchVertical: InterpolatorScalar;\r\n /** Structural horizontal constraint shrink stiffness by depth */\r\n structuralShrinkHorizontal: InterpolatorScalar;\r\n /** Structural horizontal constraint stretch stiffness by depth */\r\n structuralStretchHorizontal: InterpolatorScalar;\r\n /** Shear constraint shrink stiffness by depth */\r\n shearShrink: InterpolatorScalar;\r\n /** Shear constraint stretch stiffness by depth */\r\n shearStretch: InterpolatorScalar;\r\n /** Bending vertical constraint shrink stiffness by depth */\r\n bendingShrinkVertical: InterpolatorScalar;\r\n /** Bending vertical constraint stretch stiffness by depth */\r\n bendingStretchVertical: InterpolatorScalar;\r\n /** Bending horizontal constraint shrink stiffness by depth */\r\n bendingShrinkHorizontal: InterpolatorScalar;\r\n /** Bending horizontal constraint stretch stiffness by depth */\r\n bendingStretchHorizontal: InterpolatorScalar;\r\n /** Fake wave amplitude by depth (sinusoidal pseudo-wind on leaf bones) */\r\n fakeWavePower: InterpolatorScalar;\r\n /** Fake wave frequency offset by depth */\r\n fakeWaveFreq: InterpolatorScalar;\r\n}\r\n\r\n/** Top-level configuration for the physics controller */\r\nexport interface ControllerConfig {\r\n /** Global gravity vector (e.g. {x:0, y:-9.8, z:0}) */\r\n gravity: Vector3;\r\n /** Global wind force vector applied to all dynamic points */\r\n windForce: Vector3;\r\n /** Number of constraint relaxation iterations per substep. Higher = more stable but slower */\r\n relaxation: number;\r\n /** Number of simulation substeps per frame. Higher = more stable at cost of performance */\r\n subSteps: number;\r\n /** Max root bone slide distance per substep. Excess is distributed as offset. -1 = unlimited */\r\n rootSlideLimit: number;\r\n /** Max root bone rotation angle (degrees) per substep. Excess is distributed. -1 = unlimited */\r\n rootRotateLimit: number;\r\n /** Upper limit for horizontal/shear constraint shrink power. Prevents over-compression */\r\n constraintShrinkLimit: number;\r\n /** Global blend ratio between physics and animation [0-1]. 0 = full physics, 1 = full animation */\r\n blendRatio: number;\r\n /** Target frame rate for stabilization (currently unused, reserved) */\r\n stabilizationFrameRate: number;\r\n /** Enable sinusoidal fake wave effect on leaf bones */\r\n isFakeWave: boolean;\r\n /** Fake wave global speed (accumulates over time) */\r\n fakeWaveSpeed: number;\r\n /** Fake wave global amplitude multiplier */\r\n fakeWavePower: number;\r\n /** Enable triangle-based surface collision (cloth vs colliders) */\r\n enableSurfaceCollision: boolean;\r\n /** Enable broad-phase pruning before precise collider tests */\r\n enableBroadPhase: boolean;\r\n /** Preserve each joint's initial local twist (axial roll) after physics simulation */\r\n preserveTwist: boolean;\r\n /** Post-simulation angle limiting between parent-child bones */\r\n angleLimitConfig: AngleLimitConfig;\r\n /** Depth-based physics parameter curves */\r\n curves: PhysicsCurves;\r\n /** Which constraint types to generate and their collision flags */\r\n constraintOptions: ConstraintBuildOptions;\r\n}\r\n\r\n/** Stable runtime handle for a JointDynamics collider. */\r\nexport interface JointDynamicsColliderHandle {\r\n readonly type: 'collider';\r\n readonly id: number;\r\n}\r\n\r\n/** Stable runtime handle for a JointDynamics flat plane. */\r\nexport interface JointDynamicsFlatPlaneHandle {\r\n readonly type: 'flatPlane';\r\n readonly id: number;\r\n}\r\n\r\n/** Stable runtime handle for a JointDynamics grabber. */\r\nexport interface JointDynamicsGrabberHandle {\r\n readonly type: 'grabber';\r\n readonly id: number;\r\n}\r\n\r\nexport class JointDynamicsSystemController {\r\n private _config: ControllerConfig;\r\n private _pointsR: PointR[] = [];\r\n private _pointsRW: PointRW[] = [];\r\n private _constraints: Constraint[] = [];\r\n private _collidersR: ColliderR[] = [];\r\n private _collidersRW: ColliderRW[] = [];\r\n private _grabbersR: GrabberR[] = [];\r\n private _grabbersRW: GrabberRW[] = [];\r\n private _movableLimitTargets: Vector3[] = [];\r\n private _flatPlanes: FlatPlane[] = [];\r\n private _flatPlaneEnabled: boolean[] = [];\r\n private _flatPlaneAll: FlatPlane[] = [];\r\n private _surfaceConstraints: number[] = [];\r\n private _positionsToTransform: Vector3[] = [];\r\n private _fakeWaveCounter = 0;\r\n private _previousRootPosition = Vector3.zero();\r\n private _previousRootRotation = Quaternion.identity();\r\n private _rootTransform: TransformAccess | null = null;\r\n private _pointTransforms: TransformAccess[] = [];\r\n private _colliderTransforms: TransformAccess[] = [];\r\n private _grabberTransforms: TransformAccess[] = [];\r\n private _colliderHandleIds: number[] = [];\r\n private _flatPlaneHandleIds: number[] = [];\r\n private _grabberHandleIds: number[] = [];\r\n private _colliderHandleToIndex = new Map<number, number>();\r\n private _flatPlaneHandleToIndex = new Map<number, number>();\r\n private _grabberHandleToIndex = new Map<number, number>();\r\n private _nextColliderHandleId = 1;\r\n private _nextFlatPlaneHandleId = 1;\r\n private _nextGrabberHandleId = 1;\r\n private _initialized = false;\r\n private _isPaused = false;\r\n private _fadeState: 'none' | 'in' | 'out' = 'none';\r\n private _fadeTimer = 0;\r\n private _fadeDuration = 0;\r\n\r\n constructor(config: ControllerConfig) {\r\n this._config = config;\r\n }\r\n\r\n /**\r\n * 初始化物理系统\r\n * @param rootTransform 根骨骼的 transform(用于检测根运动)\r\n * @param rootPoints 骨骼层级的根节点数组(可以有多个根,如裙子的多条链)\r\n * @param pointTransforms 所有物理点的 transform 数组(顺序必须与 BoneNode.index 对应)\r\n * @param colliders 碰撞器数组(球体/胶囊体)\r\n * @param grabbers 抓取器数组(用于鼠标交互等)\r\n * @param flatPlanes 平面限制器数组(如地板,防止穿透)\r\n */\r\n initialize(\r\n rootTransform: TransformAccess,\r\n rootPoints: BoneNode[],\r\n pointTransforms: TransformAccess[],\r\n colliders: Array<{ r: ColliderR; transform: TransformAccess }>,\r\n grabbers: Array<{\r\n r: GrabberR;\r\n transform: TransformAccess;\r\n enabled: boolean;\r\n }>,\r\n flatPlanes: Array<{ up: Vector3; position: Vector3 }>\r\n ): void {\r\n this._rootTransform = rootTransform;\r\n this._pointTransforms = pointTransforms;\r\n this._colliderTransforms = colliders.map((c) => c.transform);\r\n this._grabberTransforms = grabbers.map((g) => g.transform);\r\n\r\n // Build constraints\r\n this._constraints = buildConstraints(rootPoints, this._config.constraintOptions);\r\n this._surfaceConstraints = buildSurfaceFaces(rootPoints, this._config.constraintOptions.isLoop);\r\n\r\n // Flatten bone hierarchy to point list, build parent map\r\n const allPoints: BoneNode[] = [];\r\n const parentMap = new Map<number, number>(); // child index → parent index\r\n function walk(node: BoneNode) {\r\n allPoints.push(node);\r\n for (const c of node.children) {\r\n parentMap.set(c.index, node.index);\r\n walk(c);\r\n }\r\n }\r\n for (const r of rootPoints) {\r\n walk(r);\r\n }\r\n\r\n const maxDepth = Math.max(...allPoints.map((p) => p.depth));\r\n\r\n // Compute boneAxis from transforms: local-space direction to first child\r\n // This is critical for correct bone rotation in skinned meshes\r\n const indexToNode = new Map<number, BoneNode>();\r\n for (const p of allPoints) {\r\n indexToNode.set(p.index, p);\r\n }\r\n\r\n for (const p of allPoints) {\r\n if (!p.boneAxis && p.children.length > 0) {\r\n const childPos = pointTransforms[p.children[0].index].getWorldPosition();\r\n const parentPos = pointTransforms[p.index].getWorldPosition();\r\n // InverseTransformPoint: convert child world pos to parent local space\r\n const parentRot = pointTransforms[p.index].getWorldRotation();\r\n const parentScale = pointTransforms[p.index].getLocalScale();\r\n const diff = Vector3.sub(childPos, parentPos);\r\n const invRot = Quaternion.inverse(parentRot);\r\n const localDir = invRot.transform(diff);\r\n // Apply inverse scale\r\n const unscaled = new Vector3(\r\n parentScale.x !== 0 ? localDir.x / parentScale.x : 0,\r\n parentScale.y !== 0 ? localDir.y / parentScale.y : 0,\r\n parentScale.z !== 0 ? localDir.z / parentScale.z : 0\r\n );\r\n p.boneAxis = Vector3.normalize(unscaled);\r\n }\r\n }\r\n\r\n // Build PointR/RW arrays\r\n this._pointsR = allPoints.map((p) => this._createPointR(p, maxDepth, parentMap, pointTransforms));\r\n this._pointsRW = allPoints.map(() => this._createPointRW());\r\n this._positionsToTransform = new Array(allPoints.length).fill(Vector3.zero());\r\n\r\n // Initialize colliders\r\n this._collidersR = colliders.map((c) => c.r);\r\n this._collidersRW = colliders.map((c) => this._createColliderRW(c.transform));\r\n this._colliderHandleIds = this._collidersR.map(() => this._nextColliderHandleId++);\r\n this._rebuildColliderHandleMap();\r\n\r\n // Initialize grabbers\r\n this._grabbersR = grabbers.map((g) => g.r);\r\n this._grabbersRW = grabbers.map((g) => ({\r\n enabled: g.enabled ? 1 : 0,\r\n position: g.transform.getWorldPosition()\r\n }));\r\n this._grabberHandleIds = this._grabbersR.map(() => this._nextGrabberHandleId++);\r\n this._rebuildGrabberHandleMap();\r\n\r\n // Flat planes\r\n this._flatPlanes = flatPlanes.map((fp) => ({\r\n normal: Vector3.normalize(fp.up),\r\n distance: -Vector3.dot(Vector3.normalize(fp.up), fp.position)\r\n }));\r\n this._flatPlaneAll = [...this._flatPlanes];\r\n this._flatPlaneEnabled = this._flatPlaneAll.map(() => true);\r\n this._flatPlaneHandleIds = this._flatPlaneAll.map(() => this._nextFlatPlaneHandleId++);\r\n this._rebuildFlatPlaneHandleMap();\r\n\r\n // Capture initial state\r\n this._previousRootPosition = rootTransform.getWorldPosition();\r\n this._previousRootRotation = rootTransform.getWorldRotation();\r\n\r\n for (let i = 0; i < this._pointsRW.length; i++) {\r\n const pos = pointTransforms[i].getWorldPosition();\r\n this._pointsRW[i].positionCurrent = pos.clone();\r\n this._pointsRW[i].positionPrevious = pos.clone();\r\n this._pointsRW[i].positionCurrentTransform = pos.clone();\r\n this._pointsRW[i].positionPreviousTransform = pos.clone();\r\n this._pointsRW[i].positionToTransform = pos.clone();\r\n this._pointsRW[i].directionPrevious = Vector3.axisPZ();\r\n this._pointsRW[i].fakeWindDirection = Vector3.axisPZ();\r\n this._pointsRW[i].grabberIndex = -1;\r\n this._pointsRW[i].grabberDistance = 0;\r\n this._pointsRW[i].friction = 0;\r\n }\r\n\r\n this._initialized = true;\r\n }\r\n\r\n /**\r\n * 执行一帧物理模拟\r\n * 内部流程:读取当前 transform → 运行 Verlet 积分和约束求解 → 写回 transform\r\n * @param deltaTime 帧间隔时间(秒)。内部会被 subSteps 细分\r\n */\r\n step(deltaTime: number): void {\r\n if (!this._initialized || !this._rootTransform) {\r\n return;\r\n }\r\n\r\n // Update fade\r\n if (this._fadeState !== 'none') {\r\n this._fadeTimer += deltaTime;\r\n if (this._fadeTimer >= this._fadeDuration) {\r\n this._fadeState = 'none';\r\n this._fadeTimer = 0;\r\n }\r\n }\r\n\r\n const blendRatio = this._computeBlendRatio();\r\n\r\n // Capture current transforms\r\n const rootPos = this._rootTransform.getWorldPosition();\r\n const rootRot = this._rootTransform.getWorldRotation();\r\n\r\n for (let i = 0; i < this._pointsRW.length; i++) {\r\n this._pointsRW[i].positionPreviousTransform = this._pointsRW[i].positionCurrentTransform.clone();\r\n this._pointsRW[i].positionCurrentTransform = this._pointTransforms[i].getWorldPosition();\r\n }\r\n\r\n for (let i = 0; i < this._collidersRW.length; i++) {\r\n const t = this._colliderTransforms[i];\r\n this._collidersRW[i].positionPreviousTransform = this._collidersRW[i].positionCurrentTransform.clone();\r\n this._collidersRW[i].directionPreviousTransform =\r\n this._collidersRW[i].directionCurrentTransform.clone();\r\n this._collidersRW[i].positionCurrentTransform = t.getWorldPosition();\r\n this._collidersRW[i].directionCurrentTransform = t.getWorldRotation();\r\n this._collidersRW[i].worldScale = t.getWorldScale();\r\n this._collidersRW[i].worldToLocal = Matrix4x4.compose(\r\n this._collidersRW[i].worldScale,\r\n this._collidersRW[i].directionCurrentTransform,\r\n this._collidersRW[i].positionCurrentTransform\r\n ).inplaceInvertAffine();\r\n }\r\n\r\n for (let i = 0; i < this._grabbersRW.length; i++) {\r\n this._grabbersRW[i].position = this._grabberTransforms[i].getWorldPosition();\r\n }\r\n\r\n // Run simulation\r\n const params: SimulationParams = {\r\n isPaused: this._isPaused,\r\n stepTime: deltaTime,\r\n subSteps: this._config.subSteps,\r\n rootPosition: rootPos,\r\n previousRootPosition: this._previousRootPosition,\r\n rootSlideLimit: this._config.rootSlideLimit,\r\n rootRotation: rootRot,\r\n previousRootRotation: this._previousRootRotation,\r\n rootRotateLimit: this._config.rootRotateLimit,\r\n windForce: this._config.windForce,\r\n enableSurfaceCollision: this._config.enableSurfaceCollision,\r\n surfaceConstraints: this._surfaceConstraints,\r\n relaxation: this._config.relaxation,\r\n constraintShrinkLimit: this._config.constraintShrinkLimit,\r\n blendRatio,\r\n isFakeWave: this._config.isFakeWave,\r\n fakeWaveSpeed: this._config.fakeWaveSpeed,\r\n fakeWavePower: this._config.fakeWavePower,\r\n fakeWaveCounter: this._fakeWaveCounter,\r\n collisionScale: 1.0,\r\n enableBroadPhase: this._config.enableBroadPhase\r\n };\r\n\r\n const result = simulate(\r\n params,\r\n this._pointsR,\r\n this._pointsRW,\r\n this._constraints,\r\n this._collidersR,\r\n this._collidersRW,\r\n this._grabbersR,\r\n this._grabbersRW,\r\n this._movableLimitTargets,\r\n this._flatPlanes\r\n );\r\n\r\n this._positionsToTransform = result.positionsToTransform;\r\n this._fakeWaveCounter = result.fakeWaveCounter;\r\n\r\n // Angle limits\r\n if (this._config.angleLimitConfig.angleLimit >= 0) {\r\n applyAngleLimits(this._pointsR, this._pointsRW, this._config.angleLimitConfig);\r\n }\r\n\r\n // Apply results\r\n const transformRots = this._pointTransforms.map((t) => t.getWorldRotation());\r\n const transformLocalRots = this._pointTransforms.map((t) => t.getLocalRotation());\r\n const outputs = applyResult(\r\n this._pointsR,\r\n this._pointsRW,\r\n this._positionsToTransform,\r\n blendRatio,\r\n transformRots,\r\n transformLocalRots,\r\n this._config.preserveTwist\r\n );\r\n\r\n for (let i = 0; i < outputs.length; i++) {\r\n this._pointTransforms[i].setWorldPosition(outputs[i].position);\r\n this._pointTransforms[i].setWorldRotation(outputs[i].rotation);\r\n }\r\n\r\n this._previousRootPosition = rootPos;\r\n this._previousRootRotation = rootRot;\r\n }\r\n\r\n /**\r\n * 获取所有点的模拟结果(世界坐标位置和旋转)\r\n * 通常不需要手动调用——step() 已经自动写回 transform。\r\n * 适用于需要在不写回 transform 的情况下读取物理结果的场景。\r\n */\r\n getResults(): Array<{ position: Vector3; rotation: Quaternion }> {\r\n const transformRots = this._pointTransforms.map((t) => t.getWorldRotation());\r\n const transformLocalRots = this._pointTransforms.map((t) => t.getLocalRotation());\r\n const outputs = applyResult(\r\n this._pointsR,\r\n this._pointsRW,\r\n this._positionsToTransform,\r\n this._config.blendRatio,\r\n transformRots,\r\n transformLocalRots,\r\n this._config.preserveTwist\r\n );\r\n return outputs.map((o) => ({ position: o.position, rotation: o.rotation }));\r\n }\r\n\r\n /**\r\n * 瞬移补偿——在角色传送/瞬移后调用\r\n * 将上一帧的根骨骼位置和旋转设为当前值,\r\n * 使下一帧的根运动增量为零,避免物理点因巨大位移而弹射。\r\n */\r\n warp(): void {\r\n if (!this._rootTransform) {\r\n return;\r\n }\r\n this._previousRootPosition = this._rootTransform.getWorldPosition();\r\n this._previousRootRotation = this._rootTransform.getWorldRotation();\r\n }\r\n\r\n /**\r\n * 重置所有物理状态\r\n * 将所有点的模拟位置重置为当前 transform 位置,清除速度和抓取状态。\r\n * 适用于场景切换或需要消除所有物理运动的场景。\r\n */\r\n reset(): void {\r\n for (let i = 0; i < this._pointsRW.length; i++) {\r\n const pos = this._pointTransforms[i].getWorldPosition();\r\n this._pointsRW[i].positionCurrent = pos.clone();\r\n this._pointsRW[i].positionPrevious = pos.clone();\r\n this._pointsRW[i].grabberIndex = -1;\r\n }\r\n this._fakeWaveCounter = 0;\r\n }\r\n\r\n /**\r\n * 释放固定点为动态点(如脱衣、布料脱落)\r\n * 将 weight 从 0 改为 1,同时重置该点的模拟状态避免瞬间弹射。\r\n * @param index 点的索引\r\n */\r\n releasePoint(index: number): void {\r\n if (index < 0 || index >= this._pointsR.length) {\r\n return;\r\n }\r\n (this._pointsR[index] as any).weight = 1;\r\n const pos = this._pointTransforms[index].getWorldPosition();\r\n this._pointsRW[index].positionCurrent = pos.clone();\r\n this._pointsRW[index].positionPrevious = pos.clone();\r\n this._pointsRW[index].grabberIndex = -1;\r\n }\r\n\r\n /**\r\n * 将动态点重新固定为跟随动画(如重新穿戴)\r\n * 将 weight 从 1 改为 0,清除抓取状态。\r\n * @param index 点的索引\r\n */\r\n fixPoint(index: number): void {\r\n if (index < 0 || index >= this._pointsR.length) {\r\n return;\r\n }\r\n (this._pointsR[index] as any).weight = 0;\r\n this._pointsRW[index].grabberIndex = -1;\r\n }\r\n\r\n /**\r\n * 查询某个点是否为固定状态(weight=0,跟随动画)\r\n * @param index 点的索引\r\n */\r\n isPointFixed(index: number): boolean {\r\n if (index < 0 || index >= this._pointsR.length) {\r\n return false;\r\n }\r\n return this._pointsR[index].weight <= EPSILON;\r\n }\r\n\r\n /** 获取物理点总数 */\r\n get pointCount(): number {\r\n return this._pointsR.length;\r\n }\r\n\r\n /**\r\n * 渐入物理——从动画姿态平滑过渡到物理模拟\r\n * blendRatio 从 1(纯动画)渐变到 0(纯物理)\r\n * @param seconds 过渡时长(秒)\r\n */\r\n fadeIn(seconds: number): void {\r\n this._fadeState = 'in';\r\n this._fadeTimer = 0;\r\n this._fadeDuration = seconds;\r\n }\r\n\r\n /**\r\n * 渐出物理——从物理模拟平滑过渡回动画姿态\r\n * blendRatio 从 0(纯物理)渐变到 1(纯动画)\r\n * @param seconds 过渡时长(秒)\r\n */\r\n fadeOut(seconds: number): void {\r\n this._fadeState = 'out';\r\n this._fadeTimer = 0;\r\n this._fadeDuration = seconds;\r\n }\r\n\r\n /**\r\n * 设置全局风力向量\r\n * 风力会按每个点的 windForceScale 和质量进行缩放\r\n * @param wind 风力向量(世界坐标)\r\n */\r\n setWindForce(wind: Vector3): void {\r\n this._config.windForce = wind;\r\n }\r\n\r\n /** Enable/disable broad-phase pruning for runtime performance comparison */\r\n setBroadPhaseEnabled(enabled: boolean): void {\r\n this._config.enableBroadPhase = enabled;\r\n }\r\n\r\n /** The blend ratio for the physics simulation */\r\n get blendRatio(): number {\r\n return this._config.blendRatio;\r\n }\r\n\r\n set blendRatio(value: number) {\r\n this._config.blendRatio = clamp01(value);\r\n }\r\n\r\n /**\r\n * 暂停/恢复物理模拟\r\n * 暂停时仍会跟随根骨骼运动,但不进行力学积分和约束求解\r\n * @param paused true=暂停, false=恢复\r\n */\r\n setPaused(paused: boolean): void {\r\n this._isPaused = paused;\r\n }\r\n\r\n /**\r\n * Enable or disable a collider by current array index.\r\n * Transform state is still read from the collider's TransformAccess each frame.\r\n * Prefer setColliderEnabled(handle, enabled) for runtime-owned colliders.\r\n */\r\n setColliderEnabledAt(index: number, enabled: boolean): boolean {\r\n if (index >= 0 && index < this._collidersRW.length) {\r\n this._collidersRW[index].enabled = enabled ? 1 : 0;\r\n return true;\r\n }\r\n return false;\r\n }\r\n\r\n /**\r\n * Enable or disable a runtime collider by stable handle.\r\n * @returns true if the handle is still valid.\r\n */\r\n setColliderEnabled(handle: JointDynamicsColliderHandle, enabled: boolean): boolean {\r\n const index = this._getColliderIndex(handle);\r\n if (index === -1) {\r\n return false;\r\n }\r\n return this.setColliderEnabledAt(index, enabled);\r\n }\r\n\r\n /**\r\n * Add a collider at runtime.\r\n * @returns A stable handle that remains valid until this collider is removed.\r\n */\r\n addCollider(r: ColliderR, transform: TransformAccess): JointDynamicsColliderHandle {\r\n const id = this._nextColliderHandleId++;\r\n this._collidersR.push(r);\r\n this._colliderTransforms.push(transform);\r\n this._collidersRW.push(this._createColliderRW(transform));\r\n this._colliderHandleIds.push(id);\r\n this._colliderHandleToIndex.set(id, this._collidersR.length - 1);\r\n return { type: 'collider', id };\r\n }\r\n\r\n /**\r\n * Remove a collider by stable handle.\r\n * @returns true if the collider existed and was removed.\r\n */\r\n removeCollider(handle: JointDynamicsColliderHandle): boolean {\r\n const index = this._getColliderIndex(handle);\r\n if (index === -1) {\r\n return false;\r\n }\r\n return this.removeColliderAt(index);\r\n }\r\n\r\n /**\r\n * Remove a collider by current array index.\r\n * Prefer removeCollider(handle) for runtime-owned colliders.\r\n */\r\n removeColliderAt(index: number): boolean {\r\n if (index < 0 || index >= this._collidersR.length) {\r\n return false;\r\n }\r\n this._collidersR.splice(index, 1);\r\n this._colliderTransforms.splice(index, 1);\r\n this._collidersRW.splice(index, 1);\r\n this._colliderHandleIds.splice(index, 1);\r\n this._rebuildColliderHandleMap();\r\n return true;\r\n }\r\n\r\n /**\r\n * Enable or disable a flat plane by current array index.\r\n * Prefer setFlatPlaneEnabled(handle, enabled) for runtime-owned flat planes.\r\n */\r\n setFlatPlaneEnabledAt(index: number, enabled: boolean): boolean {\r\n if (index < 0 || index >= this._flatPlaneAll.length) {\r\n return false;\r\n }\r\n this._flatPlaneEnabled[index] = enabled;\r\n this._rebuildActiveFlatPlanes();\r\n return true;\r\n }\r\n\r\n /**\r\n * Enable or disable a runtime flat plane by stable handle.\r\n * @returns true if the handle is still valid.\r\n */\r\n setFlatPlaneEnabled(handle: JointDynamicsFlatPlaneHandle, enabled: boolean): boolean {\r\n const index = this._getFlatPlaneIndex(handle);\r\n if (index === -1) {\r\n return false;\r\n }\r\n return this.setFlatPlaneEnabledAt(index, enabled);\r\n }\r\n\r\n /**\r\n * Add a flat plane at runtime.\r\n * @returns A stable handle that remains valid until this flat plane is removed.\r\n */\r\n addFlatPlane(up: Vector3, position: Vector3): JointDynamicsFlatPlaneHandle {\r\n const id = this._nextFlatPlaneHandleId++;\r\n const normal = Vector3.normalize(up);\r\n this._flatPlaneAll.push({\r\n normal,\r\n distance: -Vector3.dot(normal, position)\r\n });\r\n this._flatPlaneEnabled.push(true);\r\n this._flatPlaneHandleIds.push(id);\r\n this._flatPlaneHandleToIndex.set(id, this._flatPlaneAll.length - 1);\r\n this._rebuildActiveFlatPlanes();\r\n return { type: 'flatPlane', id };\r\n }\r\n\r\n /**\r\n * Remove a flat plane by stable handle.\r\n * @returns true if the flat plane existed and was removed.\r\n */\r\n removeFlatPlane(handle: JointDynamicsFlatPlaneHandle): boolean {\r\n const index = this._getFlatPlaneIndex(handle);\r\n if (index === -1) {\r\n return false;\r\n }\r\n return this.removeFlatPlaneAt(index);\r\n }\r\n\r\n /**\r\n * Remove a flat plane by current array index.\r\n * Prefer removeFlatPlane(handle) for runtime-owned flat planes.\r\n */\r\n removeFlatPlaneAt(index: number): boolean {\r\n if (index < 0 || index >= this._flatPlaneAll.length) {\r\n return false;\r\n }\r\n this._flatPlaneAll.splice(index, 1);\r\n this._flatPlaneEnabled.splice(index, 1);\r\n this._flatPlaneHandleIds.splice(index, 1);\r\n this._rebuildFlatPlaneHandleMap();\r\n this._rebuildActiveFlatPlanes();\r\n return true;\r\n }\r\n\r\n /**\r\n * Enable or disable a grabber by current array index.\r\n * Transform state is still read from the grabber's TransformAccess each frame.\r\n * Prefer setGrabberEnabled(handle, enabled) for runtime-owned grabbers.\r\n */\r\n setGrabberEnabledAt(index: number, enabled: boolean): boolean {\r\n if (index >= 0 && index < this._grabbersRW.length) {\r\n this._grabbersRW[index].enabled = enabled ? 1 : 0;\r\n if (!enabled) {\r\n this._releaseGrabber(index);\r\n }\r\n return true;\r\n }\r\n return false;\r\n }\r\n\r\n /**\r\n * Enable or disable a runtime grabber by stable handle.\r\n * @returns true if the handle is still valid.\r\n */\r\n setGrabberEnabled(handle: JointDynamicsGrabberHandle, enabled: boolean): boolean {\r\n const index = this._getGrabberIndex(handle);\r\n if (index === -1) {\r\n return false;\r\n }\r\n return this.setGrabberEnabledAt(index, enabled);\r\n }\r\n\r\n /**\r\n * Add a grabber at runtime.\r\n * @returns A stable handle that remains valid until this grabber is removed.\r\n */\r\n addGrabber(r: GrabberR, transform: TransformAccess, enabled = false): JointDynamicsGrabberHandle {\r\n const id = this._nextGrabberHandleId++;\r\n this._grabbersR.push(r);\r\n this._grabberTransforms.push(transform);\r\n this._grabbersRW.push({\r\n enabled: enabled ? 1 : 0,\r\n position: transform.getWorldPosition()\r\n });\r\n this._grabberHandleIds.push(id);\r\n this._grabberHandleToIndex.set(id, this._grabbersR.length - 1);\r\n return { type: 'grabber', id };\r\n }\r\n\r\n /**\r\n * Remove a grabber by stable handle.\r\n * @returns true if the grabber existed and was removed.\r\n */\r\n removeGrabber(handle: JointDynamicsGrabberHandle): boolean {\r\n const index = this._getGrabberIndex(handle);\r\n if (index === -1) {\r\n return false;\r\n }\r\n return this.removeGrabberAt(index);\r\n }\r\n\r\n /**\r\n * Remove a grabber by current array index.\r\n * Prefer removeGrabber(handle) for runtime-owned grabbers.\r\n */\r\n removeGrabberAt(index: number): boolean {\r\n if (index < 0 || index >= this._grabbersR.length) {\r\n return false;\r\n }\r\n this._grabbersR.splice(index, 1);\r\n this._grabberTransforms.splice(index, 1);\r\n this._grabbersRW.splice(index, 1);\r\n this._grabberHandleIds.splice(index, 1);\r\n this._rebuildGrabberHandleMap();\r\n\r\n this._releaseGrabber(index);\r\n for (const ptRW of this._pointsRW) {\r\n if (ptRW.grabberIndex > index) {\r\n ptRW.grabberIndex--;\r\n }\r\n }\r\n return true;\r\n }\r\n\r\n /** Gets the number of runtime colliders. */\r\n get colliderCount(): number {\r\n return this._collidersR.length;\r\n }\r\n\r\n /** Gets the number of runtime flat planes. */\r\n get flatPlaneCount(): number {\r\n return this._flatPlaneAll.length;\r\n }\r\n\r\n /** Gets the number of runtime grabbers. */\r\n get grabberCount(): number {\r\n return this._grabbersR.length;\r\n }\r\n\r\n private _computeBlendRatio(): number {\r\n if (this._fadeState === 'in') {\r\n return 1.0 - clamp01(this._fadeTimer / this._fadeDuration);\r\n }\r\n if (this._fadeState === 'out') {\r\n return clamp01(this._fadeTimer / this._fadeDuration);\r\n }\r\n return this._config.blendRatio;\r\n }\r\n\r\n private _getColliderIndex(handle: JointDynamicsColliderHandle): number {\r\n if (handle.type !== 'collider') {\r\n return -1;\r\n }\r\n return this._colliderHandleToIndex.get(handle.id) ?? -1;\r\n }\r\n\r\n private _getGrabberIndex(handle: JointDynamicsGrabberHandle): number {\r\n if (handle.type !== 'grabber') {\r\n return -1;\r\n }\r\n return this._grabberHandleToIndex.get(handle.id) ?? -1;\r\n }\r\n\r\n private _getFlatPlaneIndex(handle: JointDynamicsFlatPlaneHandle): number {\r\n if (handle.type !== 'flatPlane') {\r\n return -1;\r\n }\r\n return this._flatPlaneHandleToIndex.get(handle.id) ?? -1;\r\n }\r\n\r\n private _releaseGrabber(index: number): void {\r\n for (const ptRW of this._pointsRW) {\r\n if (ptRW.grabberIndex === index) {\r\n ptRW.grabberIndex = -1;\r\n ptRW.grabberDistance = 0;\r\n }\r\n }\r\n }\r\n\r\n private _rebuildColliderHandleMap(): void {\r\n this._colliderHandleToIndex.clear();\r\n for (let i = 0; i < this._colliderHandleIds.length; i++) {\r\n this._colliderHandleToIndex.set(this._colliderHandleIds[i], i);\r\n }\r\n }\r\n\r\n private _rebuildFlatPlaneHandleMap(): void {\r\n this._flatPlaneHandleToIndex.clear();\r\n for (let i = 0; i < this._flatPlaneHandleIds.length; i++) {\r\n this._flatPlaneHandleToIndex.set(this._flatPlaneHandleIds[i], i);\r\n }\r\n }\r\n\r\n private _rebuildActiveFlatPlanes(): void {\r\n this._flatPlanes = [];\r\n for (let i = 0; i < this._flatPlaneAll.length; i++) {\r\n if (this._flatPlaneEnabled[i]) {\r\n this._flatPlanes.push(this._flatPlaneAll[i]);\r\n }\r\n }\r\n }\r\n\r\n private _rebuildGrabberHandleMap(): void {\r\n this._grabberHandleToIndex.clear();\r\n for (let i = 0; i < this._grabberHandleIds.length; i++) {\r\n this._grabberHandleToIndex.set(this._grabberHandleIds[i], i);\r\n }\r\n }\r\n\r\n private _createPointR(\r\n node: BoneNode,\r\n maxDepth: number,\r\n parentMap: Map<number, number>,\r\n transforms: TransformAccess[]\r\n ): PointR {\r\n const rate = maxDepth > 0 ? node.depth / maxDepth : 0;\r\n const c = this._config.curves;\r\n\r\n const parentIdx = parentMap.get(node.index) ?? -1;\r\n const childIdx = node.children.length > 0 ? node.children[0].index : -1;\r\n\r\n // Capture initial local transform for rotation blending\r\n const t = transforms[node.index];\r\n const initLocalPos = t.getLocalPosition();\r\n const initLocalRot = t.getLocalRotation();\r\n const initLocalScale = t.getLocalScale();\r\n\r\n // BoneAxis: local-space direction to first child (computed in initialize)\r\n const boneAxis = node.boneAxis ?? new Vector3(0, -1, 0);\r\n\r\n // ParentLength: distance to parent\r\n let parentLength = 0;\r\n if (parentIdx !== -1) {\r\n const pPos = transforms[parentIdx].getWorldPosition();\r\n const cPos = transforms[node.index].getWorldPosition();\r\n parentLength = Vector3.distance(pPos, cPos);\r\n }\r\n\r\n return {\r\n parent: parentIdx,\r\n child: childIdx,\r\n applyInvertCollision: 0,\r\n movableLimitIndex: -1,\r\n movableLimitRadius: 0,\r\n weight: node.isFixed ? 0 : 1,\r\n mass: c.massScale.evaluate(rate),\r\n resistance: clamp01(c.resistance.evaluate(rate)),\r\n hardness: clamp01(c.hardness.evaluate(rate)),\r\n frictionScale: c.friction.evaluate(rate),\r\n sliderJointLength: c.sliderJointLength.evaluate(rate),\r\n parentLength,\r\n structuralShrinkVertical: c.structuralShrinkVertical.evaluate(rate) * 0.5,\r\n structuralStretchVertical: c.structuralStretchVertical.evaluate(rate) * 0.5,\r\n structuralShrinkHorizontal: c.structuralShrinkHorizontal.evaluate(rate) * 0.5,\r\n structuralStretchHorizontal: c.structuralStretchHorizontal.evaluate(rate) * 0.5,\r\n shearShrink: c.shearShrink.evaluate(rate) * 0.5,\r\n shearStretch: c.shearStretch.evaluate(rate) * 0.5,\r\n bendingShrinkVertical: c.bendingShrinkVertical.evaluate(rate) * 0.5,\r\n bendingStretchVertical: c.bendingStretchVertical.evaluate(rate) * 0.5,\r\n bendingShrinkHorizontal: c.bendingShrinkHorizontal.evaluate(rate) * 0.5,\r\n bendingStretchHorizontal: c.bendingStretchHorizontal.evaluate(rate) * 0.5,\r\n windForceScale: c.windForceScale.evaluate(rate) * rate,\r\n fakeWavePower: c.fakeWavePower.evaluate(rate),\r\n fakeWaveFreq: c.fakeWaveFreq.evaluate(rate),\r\n forceFadeRatio: 0,\r\n pointRadius: Math.max(0, c.pointRadius.evaluate(rate)),\r\n gravity: Vector3.scale(this._config.gravity, c.gravityScale.evaluate(rate)),\r\n boneAxis,\r\n initialLocalScale: initLocalScale,\r\n initialLocalRotation: initLocalRot,\r\n initialLocalTwist: (() => {\r\n const tw = new Quaternion();\r\n initLocalRot.decomposeSwingTwist(boneAxis, undefined, tw);\r\n return tw;\r\n })(),\r\n initialLocalPosition: initLocalPos\r\n };\r\n }\r\n\r\n private _createPointRW(): PointRW {\r\n return {\r\n positionToTransform: Vector3.zero(),\r\n positionCurrentTransform: Vector3.zero(),\r\n positionPreviousTransform: Vector3.zero(),\r\n positionCurrent: Vector3.zero(),\r\n positionPrevious: Vector3.zero(),\r\n directionPrevious: Vector3.axisPZ(),\r\n fakeWindDirection: Vector3.axisPZ(),\r\n grabberIndex: -1,\r\n grabberDistance: 0,\r\n friction: 0\r\n };\r\n }\r\n\r\n private _createColliderRW(transform: TransformAccess): ColliderRW {\r\n const pos = transform.getWorldPosition();\r\n const rot = transform.getWorldRotation();\r\n const scale = transform.getWorldScale();\r\n return {\r\n positionCurrent: pos.clone(),\r\n directionCurrent: Vector3.zero(),\r\n boundsCenter: pos.clone(),\r\n boundsRadius: 0,\r\n positionCurrentTransform: pos.clone(),\r\n positionPreviousTransform: pos.clone(),\r\n directionCurrentTransform: rot.clone(),\r\n directionPreviousTransform: rot.clone(),\r\n worldToLocal: Matrix4x4.identity(),\r\n worldScale: scale.clone(),\r\n localBoundsMin: Vector3.zero(),\r\n localBoundsMax: Vector3.zero(),\r\n radius: 0,\r\n enabled: 1\r\n };\r\n }\r\n}\r\n"],"names":["JointDynamicsSystemController","_config","_pointsR","_pointsRW","_constraints","_collidersR","_collidersRW","_grabbersR","_grabbersRW","_movableLimitTargets","_flatPlanes","_flatPlaneEnabled","_flatPlaneAll","_surfaceConstraints","_positionsToTransform","_fakeWaveCounter","_previousRootPosition","Vector3","zero","_previousRootRotation","Quaternion","identity","_rootTransform","_pointTransforms","_colliderTransforms","_grabberTransforms","_colliderHandleIds","_flatPlaneHandleIds","_grabberHandleIds","_colliderHandleToIndex","Map","_flatPlaneHandleToIndex","_grabberHandleToIndex","_nextColliderHandleId","_nextFlatPlaneHandleId","_nextGrabberHandleId","_initialized","_isPaused","_fadeState","_fadeTimer","_fadeDuration","config","initialize","rootTransform","rootPoints","pointTransforms","colliders","grabbers","flatPlanes","map","c","transform","g","buildConstraints","constraintOptions","buildSurfaceFaces","isLoop","allPoints","parentMap","walk","node","push","children","set","index","r","maxDepth","Math","max","p","depth","indexToNode","boneAxis","length","childPos","getWorldPosition","parentPos","parentRot","getWorldRotation","parentScale","getLocalScale","diff","sub","invRot","inverse","localDir","unscaled","x","y","z","normalize","_createPointR","_createPointRW","Array","fill","_createColliderRW","_rebuildColliderHandleMap","enabled","position","_rebuildGrabberHandleMap","fp","normal","up","distance","dot","_rebuildFlatPlaneHandleMap","i","pos","positionCurrent","clone","positionPrevious","positionCurrentTransform","positionPreviousTransform","positionToTransform","directionPrevious","axisPZ","fakeWindDirection","grabberIndex","grabberDistance","friction","step","deltaTime","blendRatio","_computeBlendRatio","rootPos","rootRot","t","directionPreviousTransform","directionCurrentTransform","worldScale","getWorldScale","worldToLocal","Matrix4x4","compose","inplaceInvertAffine","params","isPaused","stepTime","subSteps","rootPosition","previousRootPosition","rootSlideLimit","rootRotation","previousRootRotation","rootRotateLimit","windForce","enableSurfaceCollision","surfaceConstraints","relaxation","constraintShrinkLimit","isFakeWave","fakeWaveSpeed","fakeWavePower","fakeWaveCounter","collisionScale","enableBroadPhase","result","simulate","positionsToTransform","angleLimitConfig","angleLimit","applyAngleLimits","transformRots","transformLocalRots","getLocalRotation","outputs","applyResult","preserveTwist","setWorldPosition","setWorldRotation","rotation","getResults","o","warp","reset","releasePoint","weight","fixPoint","isPointFixed","EPSILON","pointCount","fadeIn","seconds","fadeOut","setWindForce","wind","setBroadPhaseEnabled","value","clamp01","setPaused","paused","setColliderEnabledAt","setColliderEnabled","handle","_getColliderIndex","addCollider","id","type","removeCollider","removeColliderAt","splice","setFlatPlaneEnabledAt","_rebuildActiveFlatPlanes","setFlatPlaneEnabled","_getFlatPlaneIndex","addFlatPlane","removeFlatPlane","removeFlatPlaneAt","setGrabberEnabledAt","_releaseGrabber","setGrabberEnabled","_getGrabberIndex","addGrabber","removeGrabber","removeGrabberAt","ptRW","colliderCount","flatPlaneCount","grabberCount","get","clear","transforms","rate","curves","parentIdx","childIdx","initLocalPos","getLocalPosition","initLocalRot","initLocalScale","parentLength","pPos","cPos","parent","child","applyInvertCollision","movableLimitIndex","movableLimitRadius","isFixed","mass","massScale","evaluate","resistance","hardness","frictionScale","sliderJointLength","structuralShrinkVertical","structuralStretchVertical","structuralShrinkHorizontal","structuralStretchHorizontal","shearShrink","shearStretch","bendingShrinkVertical","bendingStretchVertical","bendingShrinkHorizontal","bendingStretchHorizontal","windForceScale","fakeWaveFreq","forceFadeRatio","pointRadius","gravity","scale","gravityScale","initialLocalScale","initialLocalRotation","initialLocalTwist","tw","decomposeSwingTwist","undefined","initialLocalPosition","rot","directionCurrent","boundsCenter","boundsRadius","localBoundsMin","localBoundsMax","radius"],"mappings":";;;;;AAAA;AAmIO,MAAMA,6BAAAA,CAAAA;IACHC,OAA0B;AAC1BC,IAAAA,QAAAA,GAAqB,EAAE;AACvBC,IAAAA,SAAAA,GAAuB,EAAE;AACzBC,IAAAA,YAAAA,GAA6B,EAAE;AAC/BC,IAAAA,WAAAA,GAA2B,EAAE;AAC7BC,IAAAA,YAAAA,GAA6B,EAAE;AAC/BC,IAAAA,UAAAA,GAAyB,EAAE;AAC3BC,IAAAA,WAAAA,GAA2B,EAAE;AAC7BC,IAAAA,oBAAAA,GAAkC,EAAE;AACpCC,IAAAA,WAAAA,GAA2B,EAAE;AAC7BC,IAAAA,iBAAAA,GAA+B,EAAE;AACjCC,IAAAA,aAAAA,GAA6B,EAAE;AAC/BC,IAAAA,mBAAAA,GAAgC,EAAE;AAClCC,IAAAA,qBAAAA,GAAmC,EAAE;AACrCC,IAAAA,gBAAAA,GAAmB,CAAE;IACrBC,qBAAwBC,GAAAA,OAAAA,CAAQC,IAAI,EAAG;IACvCC,qBAAwBC,GAAAA,UAAAA,CAAWC,QAAQ,EAAG;AAC9CC,IAAAA,cAAAA,GAAyC,IAAK;AAC9CC,IAAAA,gBAAAA,GAAsC,EAAE;AACxCC,IAAAA,mBAAAA,GAAyC,EAAE;AAC3CC,IAAAA,kBAAAA,GAAwC,EAAE;AAC1CC,IAAAA,kBAAAA,GAA+B,EAAE;AACjCC,IAAAA,mBAAAA,GAAgC,EAAE;AAClCC,IAAAA,iBAAAA,GAA8B,EAAE;AAChCC,IAAAA,sBAAAA,GAAyB,IAAIC,GAAsB,EAAA;AACnDC,IAAAA,uBAAAA,GAA0B,IAAID,GAAsB,EAAA;AACpDE,IAAAA,qBAAAA,GAAwB,IAAIF,GAAsB,EAAA;AAClDG,IAAAA,qBAAAA,GAAwB,CAAE;AAC1BC,IAAAA,sBAAAA,GAAyB,CAAE;AAC3BC,IAAAA,oBAAAA,GAAuB,CAAE;AACzBC,IAAAA,YAAAA,GAAe,KAAM;AACrBC,IAAAA,SAAAA,GAAY,KAAM;AAClBC,IAAAA,UAAAA,GAAoC,MAAO;AAC3CC,IAAAA,UAAAA,GAAa,CAAE;AACfC,IAAAA,aAAAA,GAAgB,CAAE;AAE1B,IAAA,WAAA,CAAYC,MAAwB,CAAE;QACpC,IAAI,CAACxC,OAAO,GAAGwC,MAAAA;AACjB;AAEA;;;;;;;;AAQC,MACDC,UACEC,CAAAA,aAA8B,EAC9BC,UAAsB,EACtBC,eAAkC,EAClCC,SAA8D,EAC9DC,QAIE,EACFC,UAAqD,EAC/C;QACN,IAAI,CAAC1B,cAAc,GAAGqB,aAAAA;QACtB,IAAI,CAACpB,gBAAgB,GAAGsB,eAAAA;QACxB,IAAI,CAACrB,mBAAmB,GAAGsB,SAAAA,CAAUG,GAAG,CAAC,CAACC,CAAMA,GAAAA,CAAAA,CAAEC,SAAS,CAAA;QAC3D,IAAI,CAAC1B,kBAAkB,GAAGsB,QAAAA,CAASE,GAAG,CAAC,CAACG,CAAMA,GAAAA,CAAAA,CAAED,SAAS,CAAA;;QAGzD,IAAI,CAAC/C,YAAY,GAAGiD,gBAAAA,CAAiBT,YAAY,IAAI,CAAC3C,OAAO,CAACqD,iBAAiB,CAAA;QAC/E,IAAI,CAACzC,mBAAmB,GAAG0C,iBAAkBX,CAAAA,UAAAA,EAAY,IAAI,CAAC3C,OAAO,CAACqD,iBAAiB,CAACE,MAAM,CAAA;;AAG9F,QAAA,MAAMC,YAAwB,EAAE;QAChC,MAAMC,SAAAA,GAAY,IAAI5B,GAAAA,EAAAA,CAAAA;AACtB,QAAA,SAAS6B,KAAKC,IAAc,EAAA;AAC1BH,YAAAA,SAAAA,CAAUI,IAAI,CAACD,IAAAA,CAAAA;AACf,YAAA,KAAK,MAAMV,CAAAA,IAAKU,IAAKE,CAAAA,QAAQ,CAAE;AAC7BJ,gBAAAA,SAAAA,CAAUK,GAAG,CAACb,CAAAA,CAAEc,KAAK,EAAEJ,KAAKI,KAAK,CAAA;gBACjCL,IAAKT,CAAAA,CAAAA,CAAAA;AACP;AACF;QACA,KAAK,MAAMe,KAAKrB,UAAY,CAAA;YAC1Be,IAAKM,CAAAA,CAAAA,CAAAA;AACP;QAEA,MAAMC,QAAAA,GAAWC,IAAKC,CAAAA,GAAG,CAAIX,GAAAA,SAAAA,CAAUR,GAAG,CAAC,CAACoB,CAAMA,GAAAA,CAAAA,CAAEC,KAAK,CAAA,CAAA;;;AAIzD,QAAA,MAAMC,cAAc,IAAIzC,GAAAA,EAAAA;QACxB,KAAK,MAAMuC,KAAKZ,SAAW,CAAA;AACzBc,YAAAA,WAAAA,CAAYR,GAAG,CAACM,CAAEL,CAAAA,KAAK,EAAEK,CAAAA,CAAAA;AAC3B;QAEA,KAAK,MAAMA,KAAKZ,SAAW,CAAA;YACzB,IAAI,CAACY,EAAEG,QAAQ,IAAIH,EAAEP,QAAQ,CAACW,MAAM,GAAG,CAAG,EAAA;gBACxC,MAAMC,QAAAA,GAAW7B,eAAe,CAACwB,CAAEP,CAAAA,QAAQ,CAAC,CAAA,CAAE,CAACE,KAAK,CAAC,CAACW,gBAAgB,EAAA;AACtE,gBAAA,MAAMC,YAAY/B,eAAe,CAACwB,EAAEL,KAAK,CAAC,CAACW,gBAAgB,EAAA;;AAE3D,gBAAA,MAAME,YAAYhC,eAAe,CAACwB,EAAEL,KAAK,CAAC,CAACc,gBAAgB,EAAA;AAC3D,gBAAA,MAAMC,cAAclC,eAAe,CAACwB,EAAEL,KAAK,CAAC,CAACgB,aAAa,EAAA;AAC1D,gBAAA,MAAMC,IAAOhE,GAAAA,OAAAA,CAAQiE,GAAG,CAACR,QAAUE,EAAAA,SAAAA,CAAAA;gBACnC,MAAMO,MAAAA,GAAS/D,UAAWgE,CAAAA,OAAO,CAACP,SAAAA,CAAAA;gBAClC,MAAMQ,QAAAA,GAAWF,MAAOhC,CAAAA,SAAS,CAAC8B,IAAAA,CAAAA;;AAElC,gBAAA,MAAMK,QAAW,GAAA,IAAIrE,OACnB8D,CAAAA,WAAAA,CAAYQ,CAAC,KAAK,CAAA,GAAIF,QAASE,CAAAA,CAAC,GAAGR,WAAYQ,CAAAA,CAAC,GAAG,CAAA,EACnDR,YAAYS,CAAC,KAAK,CAAIH,GAAAA,QAAAA,CAASG,CAAC,GAAGT,WAAYS,CAAAA,CAAC,GAAG,CACnDT,EAAAA,WAAAA,CAAYU,CAAC,KAAK,IAAIJ,QAASI,CAAAA,CAAC,GAAGV,WAAAA,CAAYU,CAAC,GAAG,CAAA,CAAA;AAErDpB,gBAAAA,CAAAA,CAAEG,QAAQ,GAAGvD,OAAQyE,CAAAA,SAAS,CAACJ,QAAAA,CAAAA;AACjC;AACF;;AAGA,QAAA,IAAI,CAACpF,QAAQ,GAAGuD,SAAAA,CAAUR,GAAG,CAAC,CAACoB,CAAM,GAAA,IAAI,CAACsB,aAAa,CAACtB,CAAAA,EAAGH,UAAUR,SAAWb,EAAAA,eAAAA,CAAAA,CAAAA;QAChF,IAAI,CAAC1C,SAAS,GAAGsD,SAAAA,CAAUR,GAAG,CAAC,IAAM,IAAI,CAAC2C,cAAc,EAAA,CAAA;QACxD,IAAI,CAAC9E,qBAAqB,GAAG,IAAI+E,KAAAA,CAAMpC,SAAUgB,CAAAA,MAAM,CAAEqB,CAAAA,IAAI,CAAC7E,OAAAA,CAAQC,IAAI,EAAA,CAAA;;QAG1E,IAAI,CAACb,WAAW,GAAGyC,SAAAA,CAAUG,GAAG,CAAC,CAACC,CAAMA,GAAAA,CAAAA,CAAEe,CAAC,CAAA;AAC3C,QAAA,IAAI,CAAC3D,YAAY,GAAGwC,SAAAA,CAAUG,GAAG,CAAC,CAACC,CAAAA,GAAM,IAAI,CAAC6C,iBAAiB,CAAC7C,EAAEC,SAAS,CAAA,CAAA;AAC3E,QAAA,IAAI,CAACzB,kBAAkB,GAAG,IAAI,CAACrB,WAAW,CAAC4C,GAAG,CAAC,IAAM,IAAI,CAAChB,qBAAqB,EAAA,CAAA;AAC/E,QAAA,IAAI,CAAC+D,yBAAyB,EAAA;;QAG9B,IAAI,CAACzF,UAAU,GAAGwC,QAAAA,CAASE,GAAG,CAAC,CAACG,CAAMA,GAAAA,CAAAA,CAAEa,CAAC,CAAA;QACzC,IAAI,CAACzD,WAAW,GAAGuC,QAAAA,CAASE,GAAG,CAAC,CAACG,KAAO;gBACtC6C,OAAS7C,EAAAA,CAAAA,CAAE6C,OAAO,GAAG,CAAI,GAAA,CAAA;gBACzBC,QAAU9C,EAAAA,CAAAA,CAAED,SAAS,CAACwB,gBAAgB;aACxC,CAAA,CAAA;AACA,QAAA,IAAI,CAAC/C,iBAAiB,GAAG,IAAI,CAACrB,UAAU,CAAC0C,GAAG,CAAC,IAAM,IAAI,CAACd,oBAAoB,EAAA,CAAA;AAC5E,QAAA,IAAI,CAACgE,wBAAwB,EAAA;;QAG7B,IAAI,CAACzF,WAAW,GAAGsC,UAAAA,CAAWC,GAAG,CAAC,CAACmD,MAAQ;AACzCC,gBAAAA,MAAAA,EAAQpF,OAAQyE,CAAAA,SAAS,CAACU,EAAAA,CAAGE,EAAE,CAAA;gBAC/BC,QAAU,EAAA,CAACtF,OAAQuF,CAAAA,GAAG,CAACvF,OAAAA,CAAQyE,SAAS,CAACU,EAAGE,CAAAA,EAAE,CAAGF,EAAAA,EAAAA,CAAGF,QAAQ;aAC9D,CAAA,CAAA;QACA,IAAI,CAACtF,aAAa,GAAG;AAAI,YAAA,GAAA,IAAI,CAACF;AAAY,SAAA;QAC1C,IAAI,CAACC,iBAAiB,GAAG,IAAI,CAACC,aAAa,CAACqC,GAAG,CAAC,IAAM,IAAA,CAAA;AACtD,QAAA,IAAI,CAACtB,mBAAmB,GAAG,IAAI,CAACf,aAAa,CAACqC,GAAG,CAAC,IAAM,IAAI,CAACf,sBAAsB,EAAA,CAAA;AACnF,QAAA,IAAI,CAACuE,0BAA0B,EAAA;;AAG/B,QAAA,IAAI,CAACzF,qBAAqB,GAAG2B,aAAAA,CAAcgC,gBAAgB,EAAA;AAC3D,QAAA,IAAI,CAACxD,qBAAqB,GAAGwB,aAAAA,CAAcmC,gBAAgB,EAAA;QAE3D,IAAK,IAAI4B,CAAI,GAAA,CAAA,EAAGA,CAAI,GAAA,IAAI,CAACvG,SAAS,CAACsE,MAAM,EAAEiC,CAAK,EAAA,CAAA;AAC9C,YAAA,MAAMC,GAAM9D,GAAAA,eAAe,CAAC6D,CAAAA,CAAE,CAAC/B,gBAAgB,EAAA;YAC/C,IAAI,CAACxE,SAAS,CAACuG,CAAAA,CAAE,CAACE,eAAe,GAAGD,IAAIE,KAAK,EAAA;YAC7C,IAAI,CAAC1G,SAAS,CAACuG,CAAAA,CAAE,CAACI,gBAAgB,GAAGH,IAAIE,KAAK,EAAA;YAC9C,IAAI,CAAC1G,SAAS,CAACuG,CAAAA,CAAE,CAACK,wBAAwB,GAAGJ,IAAIE,KAAK,EAAA;YACtD,IAAI,CAAC1G,SAAS,CAACuG,CAAAA,CAAE,CAACM,yBAAyB,GAAGL,IAAIE,KAAK,EAAA;YACvD,IAAI,CAAC1G,SAAS,CAACuG,CAAAA,CAAE,CAACO,mBAAmB,GAAGN,IAAIE,KAAK,EAAA;YACjD,IAAI,CAAC1G,SAAS,CAACuG,CAAAA,CAAE,CAACQ,iBAAiB,GAAGjG,QAAQkG,MAAM,EAAA;YACpD,IAAI,CAAChH,SAAS,CAACuG,CAAAA,CAAE,CAACU,iBAAiB,GAAGnG,QAAQkG,MAAM,EAAA;AACpD,YAAA,IAAI,CAAChH,SAAS,CAACuG,EAAE,CAACW,YAAY,GAAG,EAAC;AAClC,YAAA,IAAI,CAAClH,SAAS,CAACuG,CAAE,CAAA,CAACY,eAAe,GAAG,CAAA;AACpC,YAAA,IAAI,CAACnH,SAAS,CAACuG,CAAE,CAAA,CAACa,QAAQ,GAAG,CAAA;AAC/B;QAEA,IAAI,CAACnF,YAAY,GAAG,IAAA;AACtB;AAEA;;;;MAKAoF,IAAAA,CAAKC,SAAiB,EAAQ;QAC5B,IAAI,CAAC,IAAI,CAACrF,YAAY,IAAI,CAAC,IAAI,CAACd,cAAc,EAAE;AAC9C,YAAA;AACF;;AAGA,QAAA,IAAI,IAAI,CAACgB,UAAU,KAAK,MAAQ,EAAA;YAC9B,IAAI,CAACC,UAAU,IAAIkF,SAAAA;AACnB,YAAA,IAAI,IAAI,CAAClF,UAAU,IAAI,IAAI,CAACC,aAAa,EAAE;gBACzC,IAAI,CAACF,UAAU,GAAG,MAAA;gBAClB,IAAI,CAACC,UAAU,GAAG,CAAA;AACpB;AACF;QAEA,MAAMmF,UAAAA,GAAa,IAAI,CAACC,kBAAkB,EAAA;;AAG1C,QAAA,MAAMC,OAAU,GAAA,IAAI,CAACtG,cAAc,CAACqD,gBAAgB,EAAA;AACpD,QAAA,MAAMkD,OAAU,GAAA,IAAI,CAACvG,cAAc,CAACwD,gBAAgB,EAAA;QAEpD,IAAK,IAAI4B,CAAI,GAAA,CAAA,EAAGA,CAAI,GAAA,IAAI,CAACvG,SAAS,CAACsE,MAAM,EAAEiC,CAAK,EAAA,CAAA;AAC9C,YAAA,IAAI,CAACvG,SAAS,CAACuG,CAAAA,CAAE,CAACM,yBAAyB,GAAG,IAAI,CAAC7G,SAAS,CAACuG,CAAAA,CAAE,CAACK,wBAAwB,CAACF,KAAK,EAAA;AAC9F,YAAA,IAAI,CAAC1G,SAAS,CAACuG,CAAAA,CAAE,CAACK,wBAAwB,GAAG,IAAI,CAACxF,gBAAgB,CAACmF,CAAAA,CAAE,CAAC/B,gBAAgB,EAAA;AACxF;QAEA,IAAK,IAAI+B,CAAI,GAAA,CAAA,EAAGA,CAAI,GAAA,IAAI,CAACpG,YAAY,CAACmE,MAAM,EAAEiC,CAAK,EAAA,CAAA;AACjD,YAAA,MAAMoB,CAAI,GAAA,IAAI,CAACtG,mBAAmB,CAACkF,CAAE,CAAA;AACrC,YAAA,IAAI,CAACpG,YAAY,CAACoG,CAAAA,CAAE,CAACM,yBAAyB,GAAG,IAAI,CAAC1G,YAAY,CAACoG,CAAAA,CAAE,CAACK,wBAAwB,CAACF,KAAK,EAAA;AACpG,YAAA,IAAI,CAACvG,YAAY,CAACoG,CAAAA,CAAE,CAACqB,0BAA0B,GAC7C,IAAI,CAACzH,YAAY,CAACoG,CAAAA,CAAE,CAACsB,yBAAyB,CAACnB,KAAK,EAAA;YACtD,IAAI,CAACvG,YAAY,CAACoG,CAAAA,CAAE,CAACK,wBAAwB,GAAGe,EAAEnD,gBAAgB,EAAA;YAClE,IAAI,CAACrE,YAAY,CAACoG,CAAAA,CAAE,CAACsB,yBAAyB,GAAGF,EAAEhD,gBAAgB,EAAA;YACnE,IAAI,CAACxE,YAAY,CAACoG,CAAAA,CAAE,CAACuB,UAAU,GAAGH,EAAEI,aAAa,EAAA;AACjD,YAAA,IAAI,CAAC5H,YAAY,CAACoG,CAAAA,CAAE,CAACyB,YAAY,GAAGC,SAAUC,CAAAA,OAAO,CACnD,IAAI,CAAC/H,YAAY,CAACoG,EAAE,CAACuB,UAAU,EAC/B,IAAI,CAAC3H,YAAY,CAACoG,CAAAA,CAAE,CAACsB,yBAAyB,EAC9C,IAAI,CAAC1H,YAAY,CAACoG,CAAAA,CAAE,CAACK,wBAAwB,EAC7CuB,mBAAmB,EAAA;AACvB;QAEA,IAAK,IAAI5B,CAAI,GAAA,CAAA,EAAGA,CAAI,GAAA,IAAI,CAAClG,WAAW,CAACiE,MAAM,EAAEiC,CAAK,EAAA,CAAA;AAChD,YAAA,IAAI,CAAClG,WAAW,CAACkG,CAAAA,CAAE,CAACR,QAAQ,GAAG,IAAI,CAACzE,kBAAkB,CAACiF,CAAAA,CAAE,CAAC/B,gBAAgB,EAAA;AAC5E;;AAGA,QAAA,MAAM4D,MAA2B,GAAA;YAC/BC,QAAU,EAAA,IAAI,CAACnG,SAAS;YACxBoG,QAAUhB,EAAAA,SAAAA;AACViB,YAAAA,QAAAA,EAAU,IAAI,CAACzI,OAAO,CAACyI,QAAQ;YAC/BC,YAAcf,EAAAA,OAAAA;YACdgB,oBAAsB,EAAA,IAAI,CAAC5H,qBAAqB;AAChD6H,YAAAA,cAAAA,EAAgB,IAAI,CAAC5I,OAAO,CAAC4I,cAAc;YAC3CC,YAAcjB,EAAAA,OAAAA;YACdkB,oBAAsB,EAAA,IAAI,CAAC5H,qBAAqB;AAChD6H,YAAAA,eAAAA,EAAiB,IAAI,CAAC/I,OAAO,CAAC+I,eAAe;AAC7CC,YAAAA,SAAAA,EAAW,IAAI,CAAChJ,OAAO,CAACgJ,SAAS;AACjCC,YAAAA,sBAAAA,EAAwB,IAAI,CAACjJ,OAAO,CAACiJ,sBAAsB;YAC3DC,kBAAoB,EAAA,IAAI,CAACtI,mBAAmB;AAC5CuI,YAAAA,UAAAA,EAAY,IAAI,CAACnJ,OAAO,CAACmJ,UAAU;AACnCC,YAAAA,qBAAAA,EAAuB,IAAI,CAACpJ,OAAO,CAACoJ,qBAAqB;AACzD3B,YAAAA,UAAAA;AACA4B,YAAAA,UAAAA,EAAY,IAAI,CAACrJ,OAAO,CAACqJ,UAAU;AACnCC,YAAAA,aAAAA,EAAe,IAAI,CAACtJ,OAAO,CAACsJ,aAAa;AACzCC,YAAAA,aAAAA,EAAe,IAAI,CAACvJ,OAAO,CAACuJ,aAAa;YACzCC,eAAiB,EAAA,IAAI,CAAC1I,gBAAgB;YACtC2I,cAAgB,EAAA,GAAA;AAChBC,YAAAA,gBAAAA,EAAkB,IAAI,CAAC1J,OAAO,CAAC0J;AACjC,SAAA;AAEA,QAAA,MAAMC,SAASC,QACbtB,CAAAA,MAAAA,EACA,IAAI,CAACrI,QAAQ,EACb,IAAI,CAACC,SAAS,EACd,IAAI,CAACC,YAAY,EACjB,IAAI,CAACC,WAAW,EAChB,IAAI,CAACC,YAAY,EACjB,IAAI,CAACC,UAAU,EACf,IAAI,CAACC,WAAW,EAChB,IAAI,CAACC,oBAAoB,EACzB,IAAI,CAACC,WAAW,CAAA;AAGlB,QAAA,IAAI,CAACI,qBAAqB,GAAG8I,MAAAA,CAAOE,oBAAoB;AACxD,QAAA,IAAI,CAAC/I,gBAAgB,GAAG6I,MAAAA,CAAOH,eAAe;;QAG9C,IAAI,IAAI,CAACxJ,OAAO,CAAC8J,gBAAgB,CAACC,UAAU,IAAI,CAAG,EAAA;AACjDC,YAAAA,gBAAAA,CAAiB,IAAI,CAAC/J,QAAQ,EAAE,IAAI,CAACC,SAAS,EAAE,IAAI,CAACF,OAAO,CAAC8J,gBAAgB,CAAA;AAC/E;;QAGA,MAAMG,aAAAA,GAAgB,IAAI,CAAC3I,gBAAgB,CAAC0B,GAAG,CAAC,CAAC6E,CAAMA,GAAAA,CAAAA,CAAEhD,gBAAgB,EAAA,CAAA;QACzE,MAAMqF,kBAAAA,GAAqB,IAAI,CAAC5I,gBAAgB,CAAC0B,GAAG,CAAC,CAAC6E,CAAMA,GAAAA,CAAAA,CAAEsC,gBAAgB,EAAA,CAAA;QAC9E,MAAMC,OAAAA,GAAUC,YACd,IAAI,CAACpK,QAAQ,EACb,IAAI,CAACC,SAAS,EACd,IAAI,CAACW,qBAAqB,EAC1B4G,UACAwC,EAAAA,aAAAA,EACAC,oBACA,IAAI,CAAClK,OAAO,CAACsK,aAAa,CAAA;AAG5B,QAAA,IAAK,IAAI7D,CAAI,GAAA,CAAA,EAAGA,IAAI2D,OAAQ5F,CAAAA,MAAM,EAAEiC,CAAK,EAAA,CAAA;YACvC,IAAI,CAACnF,gBAAgB,CAACmF,CAAE,CAAA,CAAC8D,gBAAgB,CAACH,OAAO,CAAC3D,CAAE,CAAA,CAACR,QAAQ,CAAA;YAC7D,IAAI,CAAC3E,gBAAgB,CAACmF,CAAE,CAAA,CAAC+D,gBAAgB,CAACJ,OAAO,CAAC3D,CAAE,CAAA,CAACgE,QAAQ,CAAA;AAC/D;QAEA,IAAI,CAAC1J,qBAAqB,GAAG4G,OAAAA;QAC7B,IAAI,CAACzG,qBAAqB,GAAG0G,OAAAA;AAC/B;AAEA;;;;AAIC,MACD8C,UAAiE,GAAA;QAC/D,MAAMT,aAAAA,GAAgB,IAAI,CAAC3I,gBAAgB,CAAC0B,GAAG,CAAC,CAAC6E,CAAMA,GAAAA,CAAAA,CAAEhD,gBAAgB,EAAA,CAAA;QACzE,MAAMqF,kBAAAA,GAAqB,IAAI,CAAC5I,gBAAgB,CAAC0B,GAAG,CAAC,CAAC6E,CAAMA,GAAAA,CAAAA,CAAEsC,gBAAgB,EAAA,CAAA;QAC9E,MAAMC,OAAAA,GAAUC,WACd,CAAA,IAAI,CAACpK,QAAQ,EACb,IAAI,CAACC,SAAS,EACd,IAAI,CAACW,qBAAqB,EAC1B,IAAI,CAACb,OAAO,CAACyH,UAAU,EACvBwC,aACAC,EAAAA,kBAAAA,EACA,IAAI,CAAClK,OAAO,CAACsK,aAAa,CAAA;AAE5B,QAAA,OAAOF,OAAQpH,CAAAA,GAAG,CAAC,CAAC2H,KAAO;AAAE1E,gBAAAA,QAAAA,EAAU0E,EAAE1E,QAAQ;AAAEwE,gBAAAA,QAAAA,EAAUE,EAAEF;aAAS,CAAA,CAAA;AAC1E;AAEA;;;;AAIC,MACDG,IAAa,GAAA;AACX,QAAA,IAAI,CAAC,IAAI,CAACvJ,cAAc,EAAE;AACxB,YAAA;AACF;AACA,QAAA,IAAI,CAACN,qBAAqB,GAAG,IAAI,CAACM,cAAc,CAACqD,gBAAgB,EAAA;AACjE,QAAA,IAAI,CAACxD,qBAAqB,GAAG,IAAI,CAACG,cAAc,CAACwD,gBAAgB,EAAA;AACnE;AAEA;;;;AAIC,MACDgG,KAAc,GAAA;QACZ,IAAK,IAAIpE,CAAI,GAAA,CAAA,EAAGA,CAAI,GAAA,IAAI,CAACvG,SAAS,CAACsE,MAAM,EAAEiC,CAAK,EAAA,CAAA;AAC9C,YAAA,MAAMC,MAAM,IAAI,CAACpF,gBAAgB,CAACmF,CAAAA,CAAE,CAAC/B,gBAAgB,EAAA;YACrD,IAAI,CAACxE,SAAS,CAACuG,CAAAA,CAAE,CAACE,eAAe,GAAGD,IAAIE,KAAK,EAAA;YAC7C,IAAI,CAAC1G,SAAS,CAACuG,CAAAA,CAAE,CAACI,gBAAgB,GAAGH,IAAIE,KAAK,EAAA;AAC9C,YAAA,IAAI,CAAC1G,SAAS,CAACuG,EAAE,CAACW,YAAY,GAAG,EAAC;AACpC;QACA,IAAI,CAACtG,gBAAgB,GAAG,CAAA;AAC1B;AAEA;;;;MAKAgK,YAAAA,CAAa/G,KAAa,EAAQ;QAChC,IAAIA,KAAAA,GAAQ,KAAKA,KAAS,IAAA,IAAI,CAAC9D,QAAQ,CAACuE,MAAM,EAAE;AAC9C,YAAA;AACF;AACC,QAAA,IAAI,CAACvE,QAAQ,CAAC8D,KAAM,CAAA,CAASgH,MAAM,GAAG,CAAA;AACvC,QAAA,MAAMrE,MAAM,IAAI,CAACpF,gBAAgB,CAACyC,KAAAA,CAAM,CAACW,gBAAgB,EAAA;QACzD,IAAI,CAACxE,SAAS,CAAC6D,KAAAA,CAAM,CAAC4C,eAAe,GAAGD,IAAIE,KAAK,EAAA;QACjD,IAAI,CAAC1G,SAAS,CAAC6D,KAAAA,CAAM,CAAC8C,gBAAgB,GAAGH,IAAIE,KAAK,EAAA;AAClD,QAAA,IAAI,CAAC1G,SAAS,CAAC6D,MAAM,CAACqD,YAAY,GAAG,EAAC;AACxC;AAEA;;;;MAKA4D,QAAAA,CAASjH,KAAa,EAAQ;QAC5B,IAAIA,KAAAA,GAAQ,KAAKA,KAAS,IAAA,IAAI,CAAC9D,QAAQ,CAACuE,MAAM,EAAE;AAC9C,YAAA;AACF;AACC,QAAA,IAAI,CAACvE,QAAQ,CAAC8D,KAAM,CAAA,CAASgH,MAAM,GAAG,CAAA;AACvC,QAAA,IAAI,CAAC7K,SAAS,CAAC6D,MAAM,CAACqD,YAAY,GAAG,EAAC;AACxC;AAEA;;;MAIA6D,YAAAA,CAAalH,KAAa,EAAW;QACnC,IAAIA,KAAAA,GAAQ,KAAKA,KAAS,IAAA,IAAI,CAAC9D,QAAQ,CAACuE,MAAM,EAAE;YAC9C,OAAO,KAAA;AACT;AACA,QAAA,OAAO,IAAI,CAACvE,QAAQ,CAAC8D,KAAM,CAAA,CAACgH,MAAM,IAAIG,OAAAA;AACxC;mBAGA,IAAIC,UAAqB,GAAA;AACvB,QAAA,OAAO,IAAI,CAAClL,QAAQ,CAACuE,MAAM;AAC7B;AAEA;;;;MAKA4G,MAAAA,CAAOC,OAAe,EAAQ;QAC5B,IAAI,CAAChJ,UAAU,GAAG,IAAA;QAClB,IAAI,CAACC,UAAU,GAAG,CAAA;QAClB,IAAI,CAACC,aAAa,GAAG8I,OAAAA;AACvB;AAEA;;;;MAKAC,OAAAA,CAAQD,OAAe,EAAQ;QAC7B,IAAI,CAAChJ,UAAU,GAAG,KAAA;QAClB,IAAI,CAACC,UAAU,GAAG,CAAA;QAClB,IAAI,CAACC,aAAa,GAAG8I,OAAAA;AACvB;AAEA;;;;MAKAE,YAAAA,CAAaC,IAAa,EAAQ;AAChC,QAAA,IAAI,CAACxL,OAAO,CAACgJ,SAAS,GAAGwC,IAAAA;AAC3B;iFAGAC,oBAAqBzF,CAAAA,OAAgB,EAAQ;AAC3C,QAAA,IAAI,CAAChG,OAAO,CAAC0J,gBAAgB,GAAG1D,OAAAA;AAClC;sDAGA,IAAIyB,UAAqB,GAAA;AACvB,QAAA,OAAO,IAAI,CAACzH,OAAO,CAACyH,UAAU;AAChC;IAEA,IAAIA,UAAAA,CAAWiE,KAAa,EAAE;AAC5B,QAAA,IAAI,CAAC1L,OAAO,CAACyH,UAAU,GAAGkE,OAAQD,CAAAA,KAAAA,CAAAA;AACpC;AAEA;;;;MAKAE,SAAAA,CAAUC,MAAe,EAAQ;QAC/B,IAAI,CAACzJ,SAAS,GAAGyJ,MAAAA;AACnB;AAEA;;;;AAIC,MACDC,oBAAqB/H,CAAAA,KAAa,EAAEiC,OAAgB,EAAW;QAC7D,IAAIjC,KAAAA,IAAS,KAAKA,KAAQ,GAAA,IAAI,CAAC1D,YAAY,CAACmE,MAAM,EAAE;YAClD,IAAI,CAACnE,YAAY,CAAC0D,KAAAA,CAAM,CAACiC,OAAO,GAAGA,UAAU,CAAI,GAAA,CAAA;YACjD,OAAO,IAAA;AACT;QACA,OAAO,KAAA;AACT;AAEA;;;AAGC,MACD+F,kBAAmBC,CAAAA,MAAmC,EAAEhG,OAAgB,EAAW;AACjF,QAAA,MAAMjC,KAAQ,GAAA,IAAI,CAACkI,iBAAiB,CAACD,MAAAA,CAAAA;QACrC,IAAIjI,KAAAA,KAAU,EAAI,EAAA;YAChB,OAAO,KAAA;AACT;AACA,QAAA,OAAO,IAAI,CAAC+H,oBAAoB,CAAC/H,KAAOiC,EAAAA,OAAAA,CAAAA;AAC1C;AAEA;;;AAGC,MACDkG,WAAYlI,CAAAA,CAAY,EAAEd,SAA0B,EAA+B;QACjF,MAAMiJ,EAAAA,GAAK,IAAI,CAACnK,qBAAqB,EAAA;AACrC,QAAA,IAAI,CAAC5B,WAAW,CAACwD,IAAI,CAACI,CAAAA,CAAAA;AACtB,QAAA,IAAI,CAACzC,mBAAmB,CAACqC,IAAI,CAACV,SAAAA,CAAAA;QAC9B,IAAI,CAAC7C,YAAY,CAACuD,IAAI,CAAC,IAAI,CAACkC,iBAAiB,CAAC5C,SAAAA,CAAAA,CAAAA;AAC9C,QAAA,IAAI,CAACzB,kBAAkB,CAACmC,IAAI,CAACuI,EAAAA,CAAAA;QAC7B,IAAI,CAACvK,sBAAsB,CAACkC,GAAG,CAACqI,EAAI,EAAA,IAAI,CAAC/L,WAAW,CAACoE,MAAM,GAAG,CAAA,CAAA;QAC9D,OAAO;YAAE4H,IAAM,EAAA,UAAA;AAAYD,YAAAA;AAAG,SAAA;AAChC;AAEA;;;MAIAE,cAAAA,CAAeL,MAAmC,EAAW;AAC3D,QAAA,MAAMjI,KAAQ,GAAA,IAAI,CAACkI,iBAAiB,CAACD,MAAAA,CAAAA;QACrC,IAAIjI,KAAAA,KAAU,EAAI,EAAA;YAChB,OAAO,KAAA;AACT;QACA,OAAO,IAAI,CAACuI,gBAAgB,CAACvI,KAAAA,CAAAA;AAC/B;AAEA;;;MAIAuI,gBAAAA,CAAiBvI,KAAa,EAAW;QACvC,IAAIA,KAAAA,GAAQ,KAAKA,KAAS,IAAA,IAAI,CAAC3D,WAAW,CAACoE,MAAM,EAAE;YACjD,OAAO,KAAA;AACT;AACA,QAAA,IAAI,CAACpE,WAAW,CAACmM,MAAM,CAACxI,KAAO,EAAA,CAAA,CAAA;AAC/B,QAAA,IAAI,CAACxC,mBAAmB,CAACgL,MAAM,CAACxI,KAAO,EAAA,CAAA,CAAA;AACvC,QAAA,IAAI,CAAC1D,YAAY,CAACkM,MAAM,CAACxI,KAAO,EAAA,CAAA,CAAA;AAChC,QAAA,IAAI,CAACtC,kBAAkB,CAAC8K,MAAM,CAACxI,KAAO,EAAA,CAAA,CAAA;AACtC,QAAA,IAAI,CAACgC,yBAAyB,EAAA;QAC9B,OAAO,IAAA;AACT;AAEA;;;AAGC,MACDyG,qBAAsBzI,CAAAA,KAAa,EAAEiC,OAAgB,EAAW;QAC9D,IAAIjC,KAAAA,GAAQ,KAAKA,KAAS,IAAA,IAAI,CAACpD,aAAa,CAAC6D,MAAM,EAAE;YACnD,OAAO,KAAA;AACT;AACA,QAAA,IAAI,CAAC9D,iBAAiB,CAACqD,KAAAA,CAAM,GAAGiC,OAAAA;AAChC,QAAA,IAAI,CAACyG,wBAAwB,EAAA;QAC7B,OAAO,IAAA;AACT;AAEA;;;AAGC,MACDC,mBAAoBV,CAAAA,MAAoC,EAAEhG,OAAgB,EAAW;AACnF,QAAA,MAAMjC,KAAQ,GAAA,IAAI,CAAC4I,kBAAkB,CAACX,MAAAA,CAAAA;QACtC,IAAIjI,KAAAA,KAAU,EAAI,EAAA;YAChB,OAAO,KAAA;AACT;AACA,QAAA,OAAO,IAAI,CAACyI,qBAAqB,CAACzI,KAAOiC,EAAAA,OAAAA,CAAAA;AAC3C;AAEA;;;AAGC,MACD4G,YAAavG,CAAAA,EAAW,EAAEJ,QAAiB,EAAgC;QACzE,MAAMkG,EAAAA,GAAK,IAAI,CAAClK,sBAAsB,EAAA;QACtC,MAAMmE,MAAAA,GAASpF,OAAQyE,CAAAA,SAAS,CAACY,EAAAA,CAAAA;AACjC,QAAA,IAAI,CAAC1F,aAAa,CAACiD,IAAI,CAAC;AACtBwC,YAAAA,MAAAA;AACAE,YAAAA,QAAAA,EAAU,CAACtF,OAAAA,CAAQuF,GAAG,CAACH,MAAQH,EAAAA,QAAAA;AACjC,SAAA,CAAA;AACA,QAAA,IAAI,CAACvF,iBAAiB,CAACkD,IAAI,CAAC,IAAA,CAAA;AAC5B,QAAA,IAAI,CAAClC,mBAAmB,CAACkC,IAAI,CAACuI,EAAAA,CAAAA;QAC9B,IAAI,CAACrK,uBAAuB,CAACgC,GAAG,CAACqI,EAAI,EAAA,IAAI,CAACxL,aAAa,CAAC6D,MAAM,GAAG,CAAA,CAAA;AACjE,QAAA,IAAI,CAACiI,wBAAwB,EAAA;QAC7B,OAAO;YAAEL,IAAM,EAAA,WAAA;AAAaD,YAAAA;AAAG,SAAA;AACjC;AAEA;;;MAIAU,eAAAA,CAAgBb,MAAoC,EAAW;AAC7D,QAAA,MAAMjI,KAAQ,GAAA,IAAI,CAAC4I,kBAAkB,CAACX,MAAAA,CAAAA;QACtC,IAAIjI,KAAAA,KAAU,EAAI,EAAA;YAChB,OAAO,KAAA;AACT;QACA,OAAO,IAAI,CAAC+I,iBAAiB,CAAC/I,KAAAA,CAAAA;AAChC;AAEA;;;MAIA+I,iBAAAA,CAAkB/I,KAAa,EAAW;QACxC,IAAIA,KAAAA,GAAQ,KAAKA,KAAS,IAAA,IAAI,CAACpD,aAAa,CAAC6D,MAAM,EAAE;YACnD,OAAO,KAAA;AACT;AACA,QAAA,IAAI,CAAC7D,aAAa,CAAC4L,MAAM,CAACxI,KAAO,EAAA,CAAA,CAAA;AACjC,QAAA,IAAI,CAACrD,iBAAiB,CAAC6L,MAAM,CAACxI,KAAO,EAAA,CAAA,CAAA;AACrC,QAAA,IAAI,CAACrC,mBAAmB,CAAC6K,MAAM,CAACxI,KAAO,EAAA,CAAA,CAAA;AACvC,QAAA,IAAI,CAACyC,0BAA0B,EAAA;AAC/B,QAAA,IAAI,CAACiG,wBAAwB,EAAA;QAC7B,OAAO,IAAA;AACT;AAEA;;;;AAIC,MACDM,mBAAoBhJ,CAAAA,KAAa,EAAEiC,OAAgB,EAAW;QAC5D,IAAIjC,KAAAA,IAAS,KAAKA,KAAQ,GAAA,IAAI,CAACxD,WAAW,CAACiE,MAAM,EAAE;YACjD,IAAI,CAACjE,WAAW,CAACwD,KAAAA,CAAM,CAACiC,OAAO,GAAGA,UAAU,CAAI,GAAA,CAAA;AAChD,YAAA,IAAI,CAACA,OAAS,EAAA;gBACZ,IAAI,CAACgH,eAAe,CAACjJ,KAAAA,CAAAA;AACvB;YACA,OAAO,IAAA;AACT;QACA,OAAO,KAAA;AACT;AAEA;;;AAGC,MACDkJ,iBAAkBjB,CAAAA,MAAkC,EAAEhG,OAAgB,EAAW;AAC/E,QAAA,MAAMjC,KAAQ,GAAA,IAAI,CAACmJ,gBAAgB,CAAClB,MAAAA,CAAAA;QACpC,IAAIjI,KAAAA,KAAU,EAAI,EAAA;YAChB,OAAO,KAAA;AACT;AACA,QAAA,OAAO,IAAI,CAACgJ,mBAAmB,CAAChJ,KAAOiC,EAAAA,OAAAA,CAAAA;AACzC;AAEA;;;AAGC,MACDmH,WAAWnJ,CAAW,EAAEd,SAA0B,EAAE8C,OAAAA,GAAU,KAAK,EAA8B;QAC/F,MAAMmG,EAAAA,GAAK,IAAI,CAACjK,oBAAoB,EAAA;AACpC,QAAA,IAAI,CAAC5B,UAAU,CAACsD,IAAI,CAACI,CAAAA,CAAAA;AACrB,QAAA,IAAI,CAACxC,kBAAkB,CAACoC,IAAI,CAACV,SAAAA,CAAAA;AAC7B,QAAA,IAAI,CAAC3C,WAAW,CAACqD,IAAI,CAAC;AACpBoC,YAAAA,OAAAA,EAASA,UAAU,CAAI,GAAA,CAAA;AACvBC,YAAAA,QAAAA,EAAU/C,UAAUwB,gBAAgB;AACtC,SAAA,CAAA;AACA,QAAA,IAAI,CAAC/C,iBAAiB,CAACiC,IAAI,CAACuI,EAAAA,CAAAA;QAC5B,IAAI,CAACpK,qBAAqB,CAAC+B,GAAG,CAACqI,EAAI,EAAA,IAAI,CAAC7L,UAAU,CAACkE,MAAM,GAAG,CAAA,CAAA;QAC5D,OAAO;YAAE4H,IAAM,EAAA,SAAA;AAAWD,YAAAA;AAAG,SAAA;AAC/B;AAEA;;;MAIAiB,aAAAA,CAAcpB,MAAkC,EAAW;AACzD,QAAA,MAAMjI,KAAQ,GAAA,IAAI,CAACmJ,gBAAgB,CAAClB,MAAAA,CAAAA;QACpC,IAAIjI,KAAAA,KAAU,EAAI,EAAA;YAChB,OAAO,KAAA;AACT;QACA,OAAO,IAAI,CAACsJ,eAAe,CAACtJ,KAAAA,CAAAA;AAC9B;AAEA;;;MAIAsJ,eAAAA,CAAgBtJ,KAAa,EAAW;QACtC,IAAIA,KAAAA,GAAQ,KAAKA,KAAS,IAAA,IAAI,CAACzD,UAAU,CAACkE,MAAM,EAAE;YAChD,OAAO,KAAA;AACT;AACA,QAAA,IAAI,CAAClE,UAAU,CAACiM,MAAM,CAACxI,KAAO,EAAA,CAAA,CAAA;AAC9B,QAAA,IAAI,CAACvC,kBAAkB,CAAC+K,MAAM,CAACxI,KAAO,EAAA,CAAA,CAAA;AACtC,QAAA,IAAI,CAACxD,WAAW,CAACgM,MAAM,CAACxI,KAAO,EAAA,CAAA,CAAA;AAC/B,QAAA,IAAI,CAACpC,iBAAiB,CAAC4K,MAAM,CAACxI,KAAO,EAAA,CAAA,CAAA;AACrC,QAAA,IAAI,CAACmC,wBAAwB,EAAA;QAE7B,IAAI,CAAC8G,eAAe,CAACjJ,KAAAA,CAAAA;AACrB,QAAA,KAAK,MAAMuJ,IAAAA,IAAQ,IAAI,CAACpN,SAAS,CAAE;YACjC,IAAIoN,IAAAA,CAAKlG,YAAY,GAAGrD,KAAO,EAAA;AAC7BuJ,gBAAAA,IAAAA,CAAKlG,YAAY,EAAA;AACnB;AACF;QACA,OAAO,IAAA;AACT;iDAGA,IAAImG,aAAwB,GAAA;AAC1B,QAAA,OAAO,IAAI,CAACnN,WAAW,CAACoE,MAAM;AAChC;mDAGA,IAAIgJ,cAAyB,GAAA;AAC3B,QAAA,OAAO,IAAI,CAAC7M,aAAa,CAAC6D,MAAM;AAClC;gDAGA,IAAIiJ,YAAuB,GAAA;AACzB,QAAA,OAAO,IAAI,CAACnN,UAAU,CAACkE,MAAM;AAC/B;IAEQkD,kBAA6B,GAAA;AACnC,QAAA,IAAI,IAAI,CAACrF,UAAU,KAAK,IAAM,EAAA;YAC5B,OAAO,GAAA,GAAMsJ,QAAQ,IAAI,CAACrJ,UAAU,GAAG,IAAI,CAACC,aAAa,CAAA;AAC3D;AACA,QAAA,IAAI,IAAI,CAACF,UAAU,KAAK,KAAO,EAAA;AAC7B,YAAA,OAAOsJ,QAAQ,IAAI,CAACrJ,UAAU,GAAG,IAAI,CAACC,aAAa,CAAA;AACrD;AACA,QAAA,OAAO,IAAI,CAACvC,OAAO,CAACyH,UAAU;AAChC;AAEQwE,IAAAA,iBAAAA,CAAkBD,MAAmC,EAAU;QACrE,IAAIA,MAAAA,CAAOI,IAAI,KAAK,UAAY,EAAA;AAC9B,YAAA,OAAO,EAAC;AACV;QACA,OAAO,IAAI,CAACxK,sBAAsB,CAAC8L,GAAG,CAAC1B,MAAAA,CAAOG,EAAE,CAAA,IAAK,EAAC;AACxD;AAEQe,IAAAA,gBAAAA,CAAiBlB,MAAkC,EAAU;QACnE,IAAIA,MAAAA,CAAOI,IAAI,KAAK,SAAW,EAAA;AAC7B,YAAA,OAAO,EAAC;AACV;QACA,OAAO,IAAI,CAACrK,qBAAqB,CAAC2L,GAAG,CAAC1B,MAAAA,CAAOG,EAAE,CAAA,IAAK,EAAC;AACvD;AAEQQ,IAAAA,kBAAAA,CAAmBX,MAAoC,EAAU;QACvE,IAAIA,MAAAA,CAAOI,IAAI,KAAK,WAAa,EAAA;AAC/B,YAAA,OAAO,EAAC;AACV;QACA,OAAO,IAAI,CAACtK,uBAAuB,CAAC4L,GAAG,CAAC1B,MAAAA,CAAOG,EAAE,CAAA,IAAK,EAAC;AACzD;AAEQa,IAAAA,eAAAA,CAAgBjJ,KAAa,EAAQ;AAC3C,QAAA,KAAK,MAAMuJ,IAAAA,IAAQ,IAAI,CAACpN,SAAS,CAAE;YACjC,IAAIoN,IAAAA,CAAKlG,YAAY,KAAKrD,KAAO,EAAA;gBAC/BuJ,IAAKlG,CAAAA,YAAY,GAAG,EAAC;AACrBkG,gBAAAA,IAAAA,CAAKjG,eAAe,GAAG,CAAA;AACzB;AACF;AACF;IAEQtB,yBAAkC,GAAA;QACxC,IAAI,CAACnE,sBAAsB,CAAC+L,KAAK,EAAA;QACjC,IAAK,IAAIlH,CAAI,GAAA,CAAA,EAAGA,CAAI,GAAA,IAAI,CAAChF,kBAAkB,CAAC+C,MAAM,EAAEiC,CAAK,EAAA,CAAA;YACvD,IAAI,CAAC7E,sBAAsB,CAACkC,GAAG,CAAC,IAAI,CAACrC,kBAAkB,CAACgF,CAAAA,CAAE,EAAEA,CAAAA,CAAAA;AAC9D;AACF;IAEQD,0BAAmC,GAAA;QACzC,IAAI,CAAC1E,uBAAuB,CAAC6L,KAAK,EAAA;QAClC,IAAK,IAAIlH,CAAI,GAAA,CAAA,EAAGA,CAAI,GAAA,IAAI,CAAC/E,mBAAmB,CAAC8C,MAAM,EAAEiC,CAAK,EAAA,CAAA;YACxD,IAAI,CAAC3E,uBAAuB,CAACgC,GAAG,CAAC,IAAI,CAACpC,mBAAmB,CAAC+E,CAAAA,CAAE,EAAEA,CAAAA,CAAAA;AAChE;AACF;IAEQgG,wBAAiC,GAAA;QACvC,IAAI,CAAChM,WAAW,GAAG,EAAE;QACrB,IAAK,IAAIgG,CAAI,GAAA,CAAA,EAAGA,CAAI,GAAA,IAAI,CAAC9F,aAAa,CAAC6D,MAAM,EAAEiC,CAAK,EAAA,CAAA;AAClD,YAAA,IAAI,IAAI,CAAC/F,iBAAiB,CAAC+F,EAAE,EAAE;gBAC7B,IAAI,CAAChG,WAAW,CAACmD,IAAI,CAAC,IAAI,CAACjD,aAAa,CAAC8F,CAAE,CAAA,CAAA;AAC7C;AACF;AACF;IAEQP,wBAAiC,GAAA;QACvC,IAAI,CAACnE,qBAAqB,CAAC4L,KAAK,EAAA;QAChC,IAAK,IAAIlH,CAAI,GAAA,CAAA,EAAGA,CAAI,GAAA,IAAI,CAAC9E,iBAAiB,CAAC6C,MAAM,EAAEiC,CAAK,EAAA,CAAA;YACtD,IAAI,CAAC1E,qBAAqB,CAAC+B,GAAG,CAAC,IAAI,CAACnC,iBAAiB,CAAC8E,CAAAA,CAAE,EAAEA,CAAAA,CAAAA;AAC5D;AACF;AAEQf,IAAAA,aAAAA,CACN/B,IAAc,EACdM,QAAgB,EAChBR,SAA8B,EAC9BmK,UAA6B,EACrB;AACR,QAAA,MAAMC,OAAO5J,QAAW,GAAA,CAAA,GAAIN,IAAKU,CAAAA,KAAK,GAAGJ,QAAW,GAAA,CAAA;AACpD,QAAA,MAAMhB,CAAI,GAAA,IAAI,CAACjD,OAAO,CAAC8N,MAAM;AAE7B,QAAA,MAAMC,YAAYtK,SAAUiK,CAAAA,GAAG,CAAC/J,IAAKI,CAAAA,KAAK,KAAK,EAAC;AAChD,QAAA,MAAMiK,QAAWrK,GAAAA,IAAAA,CAAKE,QAAQ,CAACW,MAAM,GAAG,CAAA,GAAIb,IAAKE,CAAAA,QAAQ,CAAC,CAAA,CAAE,CAACE,KAAK,GAAG,EAAC;;AAGtE,QAAA,MAAM8D,CAAI+F,GAAAA,UAAU,CAACjK,IAAAA,CAAKI,KAAK,CAAC;QAChC,MAAMkK,YAAAA,GAAepG,EAAEqG,gBAAgB,EAAA;QACvC,MAAMC,YAAAA,GAAetG,EAAEsC,gBAAgB,EAAA;QACvC,MAAMiE,cAAAA,GAAiBvG,EAAE9C,aAAa,EAAA;;QAGtC,MAAMR,QAAAA,GAAWZ,KAAKY,QAAQ,IAAI,IAAIvD,OAAQ,CAAA,CAAA,EAAG,EAAI,EAAA,CAAA,CAAA;;AAGrD,QAAA,IAAIqN,YAAe,GAAA,CAAA;QACnB,IAAIN,SAAAA,KAAc,EAAI,EAAA;AACpB,YAAA,MAAMO,IAAOV,GAAAA,UAAU,CAACG,SAAAA,CAAU,CAACrJ,gBAAgB,EAAA;AACnD,YAAA,MAAM6J,OAAOX,UAAU,CAACjK,KAAKI,KAAK,CAAC,CAACW,gBAAgB,EAAA;YACpD2J,YAAerN,GAAAA,OAAAA,CAAQsF,QAAQ,CAACgI,IAAMC,EAAAA,IAAAA,CAAAA;AACxC;QAEA,OAAO;YACLC,MAAQT,EAAAA,SAAAA;YACRU,KAAOT,EAAAA,QAAAA;YACPU,oBAAsB,EAAA,CAAA;AACtBC,YAAAA,iBAAAA,EAAmB,EAAC;YACpBC,kBAAoB,EAAA,CAAA;YACpB7D,MAAQpH,EAAAA,IAAAA,CAAKkL,OAAO,GAAG,CAAI,GAAA,CAAA;AAC3BC,YAAAA,IAAAA,EAAM7L,CAAE8L,CAAAA,SAAS,CAACC,QAAQ,CAACnB,IAAAA,CAAAA;AAC3BoB,YAAAA,UAAAA,EAAYtD,OAAQ1I,CAAAA,CAAAA,CAAEgM,UAAU,CAACD,QAAQ,CAACnB,IAAAA,CAAAA,CAAAA;AAC1CqB,YAAAA,QAAAA,EAAUvD,OAAQ1I,CAAAA,CAAAA,CAAEiM,QAAQ,CAACF,QAAQ,CAACnB,IAAAA,CAAAA,CAAAA;AACtCsB,YAAAA,aAAAA,EAAelM,CAAEqE,CAAAA,QAAQ,CAAC0H,QAAQ,CAACnB,IAAAA,CAAAA;AACnCuB,YAAAA,iBAAAA,EAAmBnM,CAAEmM,CAAAA,iBAAiB,CAACJ,QAAQ,CAACnB,IAAAA,CAAAA;AAChDQ,YAAAA,YAAAA;AACAgB,YAAAA,wBAAAA,EAA0BpM,CAAEoM,CAAAA,wBAAwB,CAACL,QAAQ,CAACnB,IAAQ,CAAA,GAAA,GAAA;AACtEyB,YAAAA,yBAAAA,EAA2BrM,CAAEqM,CAAAA,yBAAyB,CAACN,QAAQ,CAACnB,IAAQ,CAAA,GAAA,GAAA;AACxE0B,YAAAA,0BAAAA,EAA4BtM,CAAEsM,CAAAA,0BAA0B,CAACP,QAAQ,CAACnB,IAAQ,CAAA,GAAA,GAAA;AAC1E2B,YAAAA,2BAAAA,EAA6BvM,CAAEuM,CAAAA,2BAA2B,CAACR,QAAQ,CAACnB,IAAQ,CAAA,GAAA,GAAA;AAC5E4B,YAAAA,WAAAA,EAAaxM,CAAEwM,CAAAA,WAAW,CAACT,QAAQ,CAACnB,IAAQ,CAAA,GAAA,GAAA;AAC5C6B,YAAAA,YAAAA,EAAczM,CAAEyM,CAAAA,YAAY,CAACV,QAAQ,CAACnB,IAAQ,CAAA,GAAA,GAAA;AAC9C8B,YAAAA,qBAAAA,EAAuB1M,CAAE0M,CAAAA,qBAAqB,CAACX,QAAQ,CAACnB,IAAQ,CAAA,GAAA,GAAA;AAChE+B,YAAAA,sBAAAA,EAAwB3M,CAAE2M,CAAAA,sBAAsB,CAACZ,QAAQ,CAACnB,IAAQ,CAAA,GAAA,GAAA;AAClEgC,YAAAA,uBAAAA,EAAyB5M,CAAE4M,CAAAA,uBAAuB,CAACb,QAAQ,CAACnB,IAAQ,CAAA,GAAA,GAAA;AACpEiC,YAAAA,wBAAAA,EAA0B7M,CAAE6M,CAAAA,wBAAwB,CAACd,QAAQ,CAACnB,IAAQ,CAAA,GAAA,GAAA;AACtEkC,YAAAA,cAAAA,EAAgB9M,CAAE8M,CAAAA,cAAc,CAACf,QAAQ,CAACnB,IAAQA,CAAAA,GAAAA,IAAAA;AAClDtE,YAAAA,aAAAA,EAAetG,CAAEsG,CAAAA,aAAa,CAACyF,QAAQ,CAACnB,IAAAA,CAAAA;AACxCmC,YAAAA,YAAAA,EAAc/M,CAAE+M,CAAAA,YAAY,CAAChB,QAAQ,CAACnB,IAAAA,CAAAA;YACtCoC,cAAgB,EAAA,CAAA;YAChBC,WAAahM,EAAAA,IAAAA,CAAKC,GAAG,CAAC,CAAA,EAAGlB,EAAEiN,WAAW,CAAClB,QAAQ,CAACnB,IAAAA,CAAAA,CAAAA;AAChDsC,YAAAA,OAAAA,EAASnP,OAAQoP,CAAAA,KAAK,CAAC,IAAI,CAACpQ,OAAO,CAACmQ,OAAO,EAAElN,CAAAA,CAAEoN,YAAY,CAACrB,QAAQ,CAACnB,IAAAA,CAAAA,CAAAA;AACrEtJ,YAAAA,QAAAA;YACA+L,iBAAmBlC,EAAAA,cAAAA;YACnBmC,oBAAsBpC,EAAAA,YAAAA;AACtBqC,YAAAA,iBAAAA,EAAmB,CAAC,IAAA;AAClB,gBAAA,MAAMC,KAAK,IAAItP,UAAAA,EAAAA;gBACfgN,YAAauC,CAAAA,mBAAmB,CAACnM,QAAAA,EAAUoM,SAAWF,EAAAA,EAAAA,CAAAA;gBACtD,OAAOA,EAAAA;aACT,GAAA;YACAG,oBAAsB3C,EAAAA;AACxB,SAAA;AACF;IAEQtI,cAA0B,GAAA;QAChC,OAAO;AACLqB,YAAAA,mBAAAA,EAAqBhG,QAAQC,IAAI,EAAA;AACjC6F,YAAAA,wBAAAA,EAA0B9F,QAAQC,IAAI,EAAA;AACtC8F,YAAAA,yBAAAA,EAA2B/F,QAAQC,IAAI,EAAA;AACvC0F,YAAAA,eAAAA,EAAiB3F,QAAQC,IAAI,EAAA;AAC7B4F,YAAAA,gBAAAA,EAAkB7F,QAAQC,IAAI,EAAA;AAC9BgG,YAAAA,iBAAAA,EAAmBjG,QAAQkG,MAAM,EAAA;AACjCC,YAAAA,iBAAAA,EAAmBnG,QAAQkG,MAAM,EAAA;AACjCE,YAAAA,YAAAA,EAAc,EAAC;YACfC,eAAiB,EAAA,CAAA;YACjBC,QAAU,EAAA;AACZ,SAAA;AACF;AAEQxB,IAAAA,iBAAAA,CAAkB5C,SAA0B,EAAc;QAChE,MAAMwD,GAAAA,GAAMxD,UAAUwB,gBAAgB,EAAA;QACtC,MAAMmM,GAAAA,GAAM3N,UAAU2B,gBAAgB,EAAA;QACtC,MAAMuL,KAAAA,GAAQlN,UAAU+E,aAAa,EAAA;QACrC,OAAO;AACLtB,YAAAA,eAAAA,EAAiBD,IAAIE,KAAK,EAAA;AAC1BkK,YAAAA,gBAAAA,EAAkB9P,QAAQC,IAAI,EAAA;AAC9B8P,YAAAA,YAAAA,EAAcrK,IAAIE,KAAK,EAAA;YACvBoK,YAAc,EAAA,CAAA;AACdlK,YAAAA,wBAAAA,EAA0BJ,IAAIE,KAAK,EAAA;AACnCG,YAAAA,yBAAAA,EAA2BL,IAAIE,KAAK,EAAA;AACpCmB,YAAAA,yBAAAA,EAA2B8I,IAAIjK,KAAK,EAAA;AACpCkB,YAAAA,0BAAAA,EAA4B+I,IAAIjK,KAAK,EAAA;AACrCsB,YAAAA,YAAAA,EAAcC,UAAU/G,QAAQ,EAAA;AAChC4G,YAAAA,UAAAA,EAAYoI,MAAMxJ,KAAK,EAAA;AACvBqK,YAAAA,cAAAA,EAAgBjQ,QAAQC,IAAI,EAAA;AAC5BiQ,YAAAA,cAAAA,EAAgBlQ,QAAQC,IAAI,EAAA;YAC5BkQ,MAAQ,EAAA,CAAA;YACRnL,OAAS,EAAA;AACX,SAAA;AACF;AACF;;;;"}
|
|
@@ -0,0 +1,393 @@
|
|
|
1
|
+
import { Quaternion, Vector3, InterpolatorScalar } from '@zephyr3d/base';
|
|
2
|
+
import { SceneNode } from '../../scene/scene_node.js';
|
|
3
|
+
import { JointDynamicsSystemController } from './controller.js';
|
|
4
|
+
import { ColliderForce } from './types.js';
|
|
5
|
+
|
|
6
|
+
const _quat = new Quaternion();
|
|
7
|
+
const _defaultTA = createTransformAccess(new SceneNode(null));
|
|
8
|
+
/**
|
|
9
|
+
* Create a transform adapter that lets the joint dynamics solver read from and write to a SceneNode.
|
|
10
|
+
*
|
|
11
|
+
* @param obj - Scene node to expose through the TransformAccess interface.
|
|
12
|
+
* @returns A TransformAccess wrapper backed by the supplied scene node.
|
|
13
|
+
*
|
|
14
|
+
* @public
|
|
15
|
+
*/ function createTransformAccess(obj) {
|
|
16
|
+
return {
|
|
17
|
+
getWorldPosition () {
|
|
18
|
+
return obj.getWorldPosition();
|
|
19
|
+
},
|
|
20
|
+
getWorldRotation () {
|
|
21
|
+
const q = new Quaternion();
|
|
22
|
+
obj.worldMatrix.decompose(null, q, null);
|
|
23
|
+
return q;
|
|
24
|
+
},
|
|
25
|
+
getWorldScale () {
|
|
26
|
+
const s = new Vector3();
|
|
27
|
+
obj.worldMatrix.decompose(s, null, null);
|
|
28
|
+
return s;
|
|
29
|
+
},
|
|
30
|
+
getLocalPosition () {
|
|
31
|
+
return obj.position.clone();
|
|
32
|
+
},
|
|
33
|
+
getLocalRotation () {
|
|
34
|
+
return obj.rotation.clone();
|
|
35
|
+
},
|
|
36
|
+
getLocalScale () {
|
|
37
|
+
return obj.scale.clone();
|
|
38
|
+
},
|
|
39
|
+
setWorldPosition (p) {
|
|
40
|
+
if (obj.parent) {
|
|
41
|
+
obj.position = obj.parent.invWorldMatrix.transformPointAffine(p);
|
|
42
|
+
} else {
|
|
43
|
+
obj.position.set(p);
|
|
44
|
+
}
|
|
45
|
+
},
|
|
46
|
+
setWorldRotation (q) {
|
|
47
|
+
// Convert world rotation to local: localRot = inverse(parentWorldRot) * worldRot
|
|
48
|
+
if (obj.parent) {
|
|
49
|
+
obj.parent.worldMatrix.decompose(null, _quat, null);
|
|
50
|
+
Quaternion.multiply(Quaternion.inverse(_quat), q, obj.rotation);
|
|
51
|
+
} else {
|
|
52
|
+
obj.rotation.set(q);
|
|
53
|
+
}
|
|
54
|
+
},
|
|
55
|
+
setLocalPosition (p) {
|
|
56
|
+
obj.position.set(p);
|
|
57
|
+
},
|
|
58
|
+
setLocalRotation (q) {
|
|
59
|
+
obj.rotation.set(q);
|
|
60
|
+
},
|
|
61
|
+
setLocalScale (s) {
|
|
62
|
+
obj.scale.set(s);
|
|
63
|
+
}
|
|
64
|
+
};
|
|
65
|
+
}
|
|
66
|
+
/**
|
|
67
|
+
* Physics system for spring-like joint dynamics on scene node bone chains.
|
|
68
|
+
*
|
|
69
|
+
* The system builds particles and constraints from one or more bone chains,
|
|
70
|
+
* advances them with Verlet integration, solves constraints and collisions, and
|
|
71
|
+
* writes the resulting positions and rotations back to the scene graph.
|
|
72
|
+
*
|
|
73
|
+
* @public
|
|
74
|
+
*/ class JointDynamicsSystem {
|
|
75
|
+
_controller;
|
|
76
|
+
/**
|
|
77
|
+
* Create a joint dynamics system for one or more bone chains.
|
|
78
|
+
*
|
|
79
|
+
* @param config - Bone chain topology and controller configuration.
|
|
80
|
+
* @param colliders - Optional colliders to register during initialization.
|
|
81
|
+
* @param grabbers - Optional grabbers to register during initialization.
|
|
82
|
+
* @param flatPlanes - Optional world-space planes that dynamic points cannot cross.
|
|
83
|
+
*/ constructor(config, colliders = [], grabbers = [], flatPlanes = []){
|
|
84
|
+
const rootPoints = [];
|
|
85
|
+
const boneNodes = [];
|
|
86
|
+
const pointTransforms = [];
|
|
87
|
+
let index = 0;
|
|
88
|
+
for (const chain of config.chainConfig.chains){
|
|
89
|
+
const chainNodes = this.collectChainNodes(chain.start, chain.end);
|
|
90
|
+
for(let i = 0; i < chainNodes.length; i++){
|
|
91
|
+
const node = chainNodes[i];
|
|
92
|
+
const boneNode = {
|
|
93
|
+
index: index++,
|
|
94
|
+
position: node.getWorldPosition(),
|
|
95
|
+
children: [],
|
|
96
|
+
isFixed: i === 0,
|
|
97
|
+
depth: i
|
|
98
|
+
};
|
|
99
|
+
boneNodes.push(boneNode);
|
|
100
|
+
pointTransforms.push(createTransformAccess(node));
|
|
101
|
+
if (i > 0) {
|
|
102
|
+
boneNodes[boneNodes.length - 2].children.push(boneNode);
|
|
103
|
+
}
|
|
104
|
+
if (i === 0) {
|
|
105
|
+
rootPoints.push(boneNode);
|
|
106
|
+
}
|
|
107
|
+
}
|
|
108
|
+
}
|
|
109
|
+
const systemRoot = createTransformAccess(config.chainConfig.systemRoot);
|
|
110
|
+
const defaultConfig = this.getDefaultControllerConfig();
|
|
111
|
+
const controllerConfig = {
|
|
112
|
+
...defaultConfig,
|
|
113
|
+
...config?.controllerConfig,
|
|
114
|
+
angleLimitConfig: {
|
|
115
|
+
...defaultConfig.angleLimitConfig,
|
|
116
|
+
...config?.controllerConfig?.angleLimitConfig
|
|
117
|
+
},
|
|
118
|
+
curves: {
|
|
119
|
+
...defaultConfig.curves,
|
|
120
|
+
...config?.controllerConfig?.curves
|
|
121
|
+
},
|
|
122
|
+
constraintOptions: {
|
|
123
|
+
...defaultConfig.constraintOptions,
|
|
124
|
+
...config?.controllerConfig?.constraintOptions
|
|
125
|
+
}
|
|
126
|
+
};
|
|
127
|
+
this._controller = new JointDynamicsSystemController(controllerConfig);
|
|
128
|
+
this._controller.initialize(systemRoot, rootPoints, pointTransforms, colliders, grabbers, flatPlanes);
|
|
129
|
+
}
|
|
130
|
+
/**
|
|
131
|
+
* Get the low-level controller that owns simulation state and advanced runtime controls.
|
|
132
|
+
*
|
|
133
|
+
* Most callers should prefer the convenience methods on JointDynamicsSystem.
|
|
134
|
+
*
|
|
135
|
+
* @returns The underlying joint dynamics controller.
|
|
136
|
+
*/ get controller() {
|
|
137
|
+
return this._controller;
|
|
138
|
+
}
|
|
139
|
+
/**
|
|
140
|
+
* Add a fully configured collider at runtime.
|
|
141
|
+
*
|
|
142
|
+
* The collider transform is read from the supplied scene node every simulation step.
|
|
143
|
+
* If no transform is supplied, the collider is created at the identity transform.
|
|
144
|
+
*
|
|
145
|
+
* @param r - Read-only collider parameters.
|
|
146
|
+
* @param transform - Optional scene node that drives the collider transform.
|
|
147
|
+
* @returns A stable handle that remains valid until this collider is removed.
|
|
148
|
+
*/ addCollider(r, transform) {
|
|
149
|
+
return this._controller.addCollider(r, transform ? createTransformAccess(transform) : _defaultTA);
|
|
150
|
+
}
|
|
151
|
+
/**
|
|
152
|
+
* Add a spherical collider at runtime.
|
|
153
|
+
*
|
|
154
|
+
* The collider transform is read from the supplied scene node every simulation step.
|
|
155
|
+
* If no transform is supplied, the collider is created at the identity transform.
|
|
156
|
+
*
|
|
157
|
+
* @param radius - Sphere radius in world units before transform scaling.
|
|
158
|
+
* @param transform - Optional scene node that drives the collider transform.
|
|
159
|
+
* @param friction - Contact friction coefficient applied by this collider. Defaults to 0.
|
|
160
|
+
* @param inversed - If true, points are constrained inside the sphere instead of pushed out.
|
|
161
|
+
* @returns A stable handle that remains valid until this collider is removed.
|
|
162
|
+
*/ addSphereCollider(radius, transform, friction, inversed) {
|
|
163
|
+
return this.addCollider({
|
|
164
|
+
forceType: ColliderForce.Off,
|
|
165
|
+
friction: friction ?? 0,
|
|
166
|
+
height: 0,
|
|
167
|
+
isInverseCollider: inversed ?? false,
|
|
168
|
+
radius,
|
|
169
|
+
radiusTailScale: 1
|
|
170
|
+
}, transform);
|
|
171
|
+
}
|
|
172
|
+
/**
|
|
173
|
+
* Add a capsule collider at runtime.
|
|
174
|
+
*
|
|
175
|
+
* The capsule is aligned to the collider transform's local Y axis. Its head radius is
|
|
176
|
+
* `radius`, its tail radius is `radius * radiusTailScale`, and `height` defines the
|
|
177
|
+
* distance between the capsule ends before transform scaling.
|
|
178
|
+
*
|
|
179
|
+
* @param radius - Capsule head radius in world units before transform scaling.
|
|
180
|
+
* @param height - Capsule length in world units before transform scaling.
|
|
181
|
+
* @param transform - Optional scene node that drives the collider transform.
|
|
182
|
+
* @param radiusTailScale - Tail radius multiplier relative to the head radius. Defaults to 1.
|
|
183
|
+
* @param friction - Contact friction coefficient applied by this collider. Defaults to 0.
|
|
184
|
+
* @param inversed - If true, points are constrained inside the capsule instead of pushed out.
|
|
185
|
+
* @returns A stable handle that remains valid until this collider is removed.
|
|
186
|
+
*/ addCapsuleCollider(radius, height, transform, radiusTailScale, friction, inversed) {
|
|
187
|
+
return this.addCollider({
|
|
188
|
+
forceType: ColliderForce.Off,
|
|
189
|
+
friction: friction ?? 0,
|
|
190
|
+
height,
|
|
191
|
+
isInverseCollider: inversed ?? false,
|
|
192
|
+
radius,
|
|
193
|
+
radiusTailScale: radiusTailScale ?? 1
|
|
194
|
+
}, transform);
|
|
195
|
+
}
|
|
196
|
+
/**
|
|
197
|
+
* Enable or disable a collider by stable handle.
|
|
198
|
+
*
|
|
199
|
+
* Disabled colliders remain registered but are ignored by simulation until re-enabled.
|
|
200
|
+
*
|
|
201
|
+
* @param handle - Collider handle returned by addCollider, addSphereCollider, or addCapsuleCollider.
|
|
202
|
+
* @param enabled - Whether the collider should participate in simulation.
|
|
203
|
+
* @returns true if the handle is valid and the enabled state was updated.
|
|
204
|
+
*/ setColliderEnabled(handle, enabled) {
|
|
205
|
+
return this._controller.setColliderEnabled(handle, enabled);
|
|
206
|
+
}
|
|
207
|
+
/**
|
|
208
|
+
* Remove a collider by stable handle.
|
|
209
|
+
*
|
|
210
|
+
* @param handle - Collider handle returned by addCollider, addSphereCollider, or addCapsuleCollider.
|
|
211
|
+
* @returns true if the collider existed and was removed.
|
|
212
|
+
*/ removeCollider(handle) {
|
|
213
|
+
return this._controller.removeCollider(handle);
|
|
214
|
+
}
|
|
215
|
+
/**
|
|
216
|
+
* Remove a collider by current array index.
|
|
217
|
+
*
|
|
218
|
+
* Prefer removeCollider(handle) for runtime-owned colliders.
|
|
219
|
+
*
|
|
220
|
+
* @param index - Current collider array index.
|
|
221
|
+
* @returns true if the collider existed and was removed.
|
|
222
|
+
*/ removeColliderAt(index) {
|
|
223
|
+
return this._controller.removeColliderAt(index);
|
|
224
|
+
}
|
|
225
|
+
/**
|
|
226
|
+
* Add a flat plane collider at runtime.
|
|
227
|
+
*
|
|
228
|
+
* Flat planes are infinite world-space planes. The normal points toward the allowed side,
|
|
229
|
+
* and dynamic points are pushed back when they move behind the plane.
|
|
230
|
+
*
|
|
231
|
+
* @param up - Plane normal in world space.
|
|
232
|
+
* @param position - A point on the plane in world space.
|
|
233
|
+
* @returns A stable handle that remains valid until this flat plane is removed.
|
|
234
|
+
*/ addFlatPlane(up, position) {
|
|
235
|
+
return this._controller.addFlatPlane(up, position);
|
|
236
|
+
}
|
|
237
|
+
/**
|
|
238
|
+
* Enable or disable a flat plane by stable handle.
|
|
239
|
+
*
|
|
240
|
+
* Disabled flat planes remain registered but are ignored by simulation until re-enabled.
|
|
241
|
+
*
|
|
242
|
+
* @param handle - Flat plane handle returned by addFlatPlane.
|
|
243
|
+
* @param enabled - Whether the flat plane should participate in simulation.
|
|
244
|
+
* @returns true if the handle is valid and the enabled state was updated.
|
|
245
|
+
*/ setFlatPlaneEnabled(handle, enabled) {
|
|
246
|
+
return this._controller.setFlatPlaneEnabled(handle, enabled);
|
|
247
|
+
}
|
|
248
|
+
/**
|
|
249
|
+
* Remove a flat plane by stable handle.
|
|
250
|
+
*
|
|
251
|
+
* @param handle - Flat plane handle returned by addFlatPlane.
|
|
252
|
+
* @returns true if the flat plane existed and was removed.
|
|
253
|
+
*/ removeFlatPlane(handle) {
|
|
254
|
+
return this._controller.removeFlatPlane(handle);
|
|
255
|
+
}
|
|
256
|
+
/**
|
|
257
|
+
* Remove a flat plane by current array index.
|
|
258
|
+
* Prefer removeFlatPlane(handle) for runtime-owned flat planes.
|
|
259
|
+
*
|
|
260
|
+
* @param index - Current flat plane array index.
|
|
261
|
+
* @returns true if the flat plane existed and was removed.
|
|
262
|
+
*/ removeFlatPlaneAt(index) {
|
|
263
|
+
return this._controller.removeFlatPlaneAt(index);
|
|
264
|
+
}
|
|
265
|
+
/**
|
|
266
|
+
* Add a grabber at runtime.
|
|
267
|
+
*
|
|
268
|
+
* The grabber transform is read from the supplied scene node every simulation step.
|
|
269
|
+
* If no transform is supplied, the grabber is created at the identity transform.
|
|
270
|
+
*
|
|
271
|
+
* @param r - Read-only grabber parameters.
|
|
272
|
+
* @param transform - Optional scene node that drives the grabber transform.
|
|
273
|
+
* @returns A stable handle that remains valid until this grabber is removed.
|
|
274
|
+
*/ addGrabber(r, transform) {
|
|
275
|
+
return this._controller.addGrabber(r, transform ? createTransformAccess(transform) : _defaultTA, false);
|
|
276
|
+
}
|
|
277
|
+
/**
|
|
278
|
+
* Enable or disable a grabber by stable handle.
|
|
279
|
+
*
|
|
280
|
+
* Disabling a grabber also releases any points currently held by it.
|
|
281
|
+
*
|
|
282
|
+
* @param handle - Grabber handle returned by addGrabber.
|
|
283
|
+
* @param enabled - Whether the grabber should participate in simulation.
|
|
284
|
+
* @returns true if the handle is valid and the enabled state was updated.
|
|
285
|
+
*/ setGrabberEnabled(handle, enabled) {
|
|
286
|
+
return this._controller.setGrabberEnabled(handle, enabled);
|
|
287
|
+
}
|
|
288
|
+
/**
|
|
289
|
+
* Remove a grabber by stable handle.
|
|
290
|
+
*
|
|
291
|
+
* @param handle - Grabber handle returned by addGrabber.
|
|
292
|
+
* @returns true if the grabber existed and was removed.
|
|
293
|
+
*/ removeGrabber(handle) {
|
|
294
|
+
return this._controller.removeGrabber(handle);
|
|
295
|
+
}
|
|
296
|
+
/**
|
|
297
|
+
* Remove a grabber by current array index.
|
|
298
|
+
*
|
|
299
|
+
* Prefer removeGrabber(handle) for runtime-owned grabbers.
|
|
300
|
+
*
|
|
301
|
+
* @param index - Current grabber array index.
|
|
302
|
+
* @returns true if the grabber existed and was removed.
|
|
303
|
+
*/ removeGrabberAt(index) {
|
|
304
|
+
return this._controller.removeGrabberAt(index);
|
|
305
|
+
}
|
|
306
|
+
collectChainNodes(start, end) {
|
|
307
|
+
if (!start.isParentOf(end)) {
|
|
308
|
+
throw new Error('Invalid chain: end node must be a descendant of start node');
|
|
309
|
+
}
|
|
310
|
+
const nodes = [];
|
|
311
|
+
let current = end;
|
|
312
|
+
for(;;){
|
|
313
|
+
nodes.unshift(current);
|
|
314
|
+
if (current === start) {
|
|
315
|
+
break;
|
|
316
|
+
}
|
|
317
|
+
current = current.parent;
|
|
318
|
+
}
|
|
319
|
+
return nodes;
|
|
320
|
+
}
|
|
321
|
+
/**
|
|
322
|
+
* Advance the physics simulation and write the resulting transforms back to the chain nodes.
|
|
323
|
+
*
|
|
324
|
+
* @param deltaTime - Frame time step in seconds. Values larger than 0.033 are clamped for stability.
|
|
325
|
+
*/ update(deltaTime) {
|
|
326
|
+
// Clamp deltaTime to prevent instability
|
|
327
|
+
const dt = Math.min(deltaTime, 0.033); // Max 30 FPS
|
|
328
|
+
// simulation
|
|
329
|
+
this._controller.step(dt);
|
|
330
|
+
}
|
|
331
|
+
/** @internal */ getDefaultControllerConfig() {
|
|
332
|
+
return {
|
|
333
|
+
gravity: new Vector3(0, -9.8, 0),
|
|
334
|
+
relaxation: 3,
|
|
335
|
+
subSteps: 3,
|
|
336
|
+
enableSurfaceCollision: false,
|
|
337
|
+
windForce: Vector3.zero(),
|
|
338
|
+
rootSlideLimit: -1,
|
|
339
|
+
rootRotateLimit: -1,
|
|
340
|
+
constraintShrinkLimit: 1,
|
|
341
|
+
blendRatio: 0,
|
|
342
|
+
stabilizationFrameRate: 60,
|
|
343
|
+
isFakeWave: false,
|
|
344
|
+
fakeWaveSpeed: 0,
|
|
345
|
+
fakeWavePower: 0,
|
|
346
|
+
angleLimitConfig: {
|
|
347
|
+
angleLimit: -1,
|
|
348
|
+
limitFromRoot: false
|
|
349
|
+
},
|
|
350
|
+
enableBroadPhase: false,
|
|
351
|
+
preserveTwist: false,
|
|
352
|
+
curves: {
|
|
353
|
+
gravityScale: InterpolatorScalar.constant(1),
|
|
354
|
+
windForceScale: InterpolatorScalar.constant(1),
|
|
355
|
+
massScale: InterpolatorScalar.constant(1),
|
|
356
|
+
resistance: InterpolatorScalar.constant(0.95),
|
|
357
|
+
hardness: InterpolatorScalar.constant(0.001),
|
|
358
|
+
friction: InterpolatorScalar.constant(0.5),
|
|
359
|
+
pointRadius: InterpolatorScalar.constant(0.05),
|
|
360
|
+
sliderJointLength: InterpolatorScalar.constant(0),
|
|
361
|
+
allShrinkScale: InterpolatorScalar.constant(1),
|
|
362
|
+
allStretchScale: InterpolatorScalar.constant(1),
|
|
363
|
+
structuralShrinkVertical: InterpolatorScalar.constant(1),
|
|
364
|
+
structuralStretchVertical: InterpolatorScalar.constant(1),
|
|
365
|
+
structuralShrinkHorizontal: InterpolatorScalar.constant(0.5),
|
|
366
|
+
structuralStretchHorizontal: InterpolatorScalar.constant(0.5),
|
|
367
|
+
shearShrink: InterpolatorScalar.constant(0.5),
|
|
368
|
+
shearStretch: InterpolatorScalar.constant(0.5),
|
|
369
|
+
bendingShrinkVertical: InterpolatorScalar.constant(0.5),
|
|
370
|
+
bendingStretchVertical: InterpolatorScalar.constant(0.5),
|
|
371
|
+
bendingShrinkHorizontal: InterpolatorScalar.constant(0.5),
|
|
372
|
+
bendingStretchHorizontal: InterpolatorScalar.constant(0.5),
|
|
373
|
+
fakeWavePower: InterpolatorScalar.constant(0),
|
|
374
|
+
fakeWaveFreq: InterpolatorScalar.constant(0)
|
|
375
|
+
},
|
|
376
|
+
constraintOptions: {
|
|
377
|
+
structuralVertical: false,
|
|
378
|
+
structuralHorizontal: false,
|
|
379
|
+
shear: false,
|
|
380
|
+
bendingVertical: false,
|
|
381
|
+
bendingHorizontal: false,
|
|
382
|
+
isLoop: false,
|
|
383
|
+
collideStructuralVertical: false,
|
|
384
|
+
collideStructuralHorizontal: false,
|
|
385
|
+
collideShear: false,
|
|
386
|
+
enableSurfaceCollision: false
|
|
387
|
+
}
|
|
388
|
+
};
|
|
389
|
+
}
|
|
390
|
+
}
|
|
391
|
+
|
|
392
|
+
export { JointDynamicsSystem, createTransformAccess };
|
|
393
|
+
//# sourceMappingURL=joint_dynamics_system.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"joint_dynamics_system.js","sources":["../../../src/animation/joint_dynamics/joint_dynamics_system.ts"],"sourcesContent":["import type { DeepPartial } from '@zephyr3d/base';\r\nimport { InterpolatorScalar, Vector3 } from '@zephyr3d/base';\r\nimport { Quaternion } from '@zephyr3d/base';\r\nimport { SceneNode } from '../../scene/scene_node';\r\nimport type {\r\n ControllerConfig,\r\n JointDynamicsColliderHandle,\r\n JointDynamicsFlatPlaneHandle,\r\n JointDynamicsGrabberHandle\r\n} from './controller';\r\nimport { JointDynamicsSystemController } from './controller';\r\nimport { ColliderForce, type BoneNode, type ColliderR, type GrabberR, type TransformAccess } from './types';\r\n\r\nconst _quat = new Quaternion();\r\n\r\nconst _defaultTA = createTransformAccess(new SceneNode(null));\r\n\r\n/**\r\n * Create a transform adapter that lets the joint dynamics solver read from and write to a SceneNode.\r\n *\r\n * @param obj - Scene node to expose through the TransformAccess interface.\r\n * @returns A TransformAccess wrapper backed by the supplied scene node.\r\n *\r\n * @public\r\n */\r\nexport function createTransformAccess(obj: SceneNode): TransformAccess {\r\n return {\r\n getWorldPosition(): Vector3 {\r\n return obj.getWorldPosition();\r\n },\r\n getWorldRotation(): Quaternion {\r\n const q = new Quaternion();\r\n obj.worldMatrix.decompose(null, q, null);\r\n return q;\r\n },\r\n getWorldScale(): Vector3 {\r\n const s = new Vector3();\r\n obj.worldMatrix.decompose(s, null, null);\r\n return s;\r\n },\r\n getLocalPosition(): Vector3 {\r\n return obj.position.clone();\r\n },\r\n getLocalRotation(): Quaternion {\r\n return obj.rotation.clone();\r\n },\r\n getLocalScale(): Vector3 {\r\n return obj.scale.clone();\r\n },\r\n setWorldPosition(p: Vector3): void {\r\n if (obj.parent) {\r\n obj.position = obj.parent.invWorldMatrix.transformPointAffine(p);\r\n } else {\r\n obj.position.set(p);\r\n }\r\n },\r\n setWorldRotation(q: Quaternion): void {\r\n // Convert world rotation to local: localRot = inverse(parentWorldRot) * worldRot\r\n if (obj.parent) {\r\n obj.parent.worldMatrix.decompose(null, _quat, null);\r\n Quaternion.multiply(Quaternion.inverse(_quat), q, obj.rotation);\r\n } else {\r\n obj.rotation.set(q);\r\n }\r\n },\r\n setLocalPosition(p: Vector3): void {\r\n obj.position.set(p);\r\n },\r\n setLocalRotation(q: Quaternion): void {\r\n obj.rotation.set(q);\r\n },\r\n setLocalScale(s: Vector3): void {\r\n obj.scale.set(s);\r\n }\r\n };\r\n}\r\n\r\n/**\r\n * Describes the bone chains simulated by a JointDynamicsSystem.\r\n *\r\n * Each chain is defined by an inclusive start and end node. The end node must be\r\n * a descendant of the start node.\r\n *\r\n * @public\r\n */\r\nexport type JointChainConfig = {\r\n /** Root transform used for root motion compensation. */\r\n systemRoot: SceneNode;\r\n /** Bone chains to simulate. */\r\n chains: { start: SceneNode; end: SceneNode }[];\r\n};\r\n\r\n/**\r\n * Configuration used to construct a JointDynamicsSystem.\r\n *\r\n * @public\r\n */\r\nexport type JointDynamicSystemConfig = {\r\n /** Bone chain topology and root transform. */\r\n chainConfig: JointChainConfig;\r\n /** Optional controller configuration overrides. */\r\n controllerConfig?: DeepPartial<ControllerConfig, 2>;\r\n};\r\n\r\n/**\r\n * Physics system for spring-like joint dynamics on scene node bone chains.\r\n *\r\n * The system builds particles and constraints from one or more bone chains,\r\n * advances them with Verlet integration, solves constraints and collisions, and\r\n * writes the resulting positions and rotations back to the scene graph.\r\n *\r\n * @public\r\n */\r\nexport class JointDynamicsSystem {\r\n private _controller: JointDynamicsSystemController;\r\n /**\r\n * Create a joint dynamics system for one or more bone chains.\r\n *\r\n * @param config - Bone chain topology and controller configuration.\r\n * @param colliders - Optional colliders to register during initialization.\r\n * @param grabbers - Optional grabbers to register during initialization.\r\n * @param flatPlanes - Optional world-space planes that dynamic points cannot cross.\r\n */\r\n constructor(\r\n config: JointDynamicSystemConfig,\r\n colliders: { r: ColliderR; transform: TransformAccess }[] = [],\r\n grabbers: {\r\n r: GrabberR;\r\n transform: TransformAccess;\r\n enabled: boolean;\r\n }[] = [],\r\n flatPlanes: { up: Vector3; position: Vector3 }[] = []\r\n ) {\r\n const rootPoints: BoneNode[] = [];\r\n const boneNodes: BoneNode[] = [];\r\n const pointTransforms: TransformAccess[] = [];\r\n let index = 0;\r\n for (const chain of config.chainConfig.chains) {\r\n const chainNodes = this.collectChainNodes(chain.start, chain.end);\r\n for (let i = 0; i < chainNodes.length; i++) {\r\n const node = chainNodes[i];\r\n const boneNode = {\r\n index: index++,\r\n position: node.getWorldPosition(),\r\n children: [],\r\n isFixed: i === 0, // Fix the first bone in the chain\r\n depth: i\r\n };\r\n boneNodes.push(boneNode);\r\n pointTransforms.push(createTransformAccess(node));\r\n if (i > 0) {\r\n boneNodes[boneNodes.length - 2].children.push(boneNode);\r\n }\r\n if (i === 0) {\r\n rootPoints.push(boneNode);\r\n }\r\n }\r\n }\r\n const systemRoot = createTransformAccess(config.chainConfig.systemRoot);\r\n const defaultConfig = this.getDefaultControllerConfig();\r\n const controllerConfig: ControllerConfig = {\r\n ...defaultConfig,\r\n ...config?.controllerConfig,\r\n angleLimitConfig: { ...defaultConfig.angleLimitConfig, ...config?.controllerConfig?.angleLimitConfig },\r\n curves: { ...defaultConfig.curves, ...config?.controllerConfig?.curves },\r\n constraintOptions: {\r\n ...defaultConfig.constraintOptions,\r\n ...config?.controllerConfig?.constraintOptions\r\n }\r\n };\r\n this._controller = new JointDynamicsSystemController(controllerConfig);\r\n this._controller.initialize(systemRoot, rootPoints, pointTransforms, colliders, grabbers, flatPlanes);\r\n }\r\n\r\n /**\r\n * Get the low-level controller that owns simulation state and advanced runtime controls.\r\n *\r\n * Most callers should prefer the convenience methods on JointDynamicsSystem.\r\n *\r\n * @returns The underlying joint dynamics controller.\r\n */\r\n get controller(): JointDynamicsSystemController {\r\n return this._controller;\r\n }\r\n\r\n /**\r\n * Add a fully configured collider at runtime.\r\n *\r\n * The collider transform is read from the supplied scene node every simulation step.\r\n * If no transform is supplied, the collider is created at the identity transform.\r\n *\r\n * @param r - Read-only collider parameters.\r\n * @param transform - Optional scene node that drives the collider transform.\r\n * @returns A stable handle that remains valid until this collider is removed.\r\n */\r\n addCollider(r: ColliderR, transform?: SceneNode): JointDynamicsColliderHandle {\r\n return this._controller.addCollider(r, transform ? createTransformAccess(transform) : _defaultTA);\r\n }\r\n\r\n /**\r\n * Add a spherical collider at runtime.\r\n *\r\n * The collider transform is read from the supplied scene node every simulation step.\r\n * If no transform is supplied, the collider is created at the identity transform.\r\n *\r\n * @param radius - Sphere radius in world units before transform scaling.\r\n * @param transform - Optional scene node that drives the collider transform.\r\n * @param friction - Contact friction coefficient applied by this collider. Defaults to 0.\r\n * @param inversed - If true, points are constrained inside the sphere instead of pushed out.\r\n * @returns A stable handle that remains valid until this collider is removed.\r\n */\r\n addSphereCollider(\r\n radius: number,\r\n transform?: SceneNode,\r\n friction?: number,\r\n inversed?: boolean\r\n ): JointDynamicsColliderHandle {\r\n return this.addCollider(\r\n {\r\n forceType: ColliderForce.Off,\r\n friction: friction ?? 0,\r\n height: 0,\r\n isInverseCollider: inversed ?? false,\r\n radius,\r\n radiusTailScale: 1\r\n },\r\n transform\r\n );\r\n }\r\n\r\n /**\r\n * Add a capsule collider at runtime.\r\n *\r\n * The capsule is aligned to the collider transform's local Y axis. Its head radius is\r\n * `radius`, its tail radius is `radius * radiusTailScale`, and `height` defines the\r\n * distance between the capsule ends before transform scaling.\r\n *\r\n * @param radius - Capsule head radius in world units before transform scaling.\r\n * @param height - Capsule length in world units before transform scaling.\r\n * @param transform - Optional scene node that drives the collider transform.\r\n * @param radiusTailScale - Tail radius multiplier relative to the head radius. Defaults to 1.\r\n * @param friction - Contact friction coefficient applied by this collider. Defaults to 0.\r\n * @param inversed - If true, points are constrained inside the capsule instead of pushed out.\r\n * @returns A stable handle that remains valid until this collider is removed.\r\n */\r\n addCapsuleCollider(\r\n radius: number,\r\n height: number,\r\n transform?: SceneNode,\r\n radiusTailScale?: number,\r\n friction?: number,\r\n inversed?: boolean\r\n ): JointDynamicsColliderHandle {\r\n return this.addCollider(\r\n {\r\n forceType: ColliderForce.Off,\r\n friction: friction ?? 0,\r\n height,\r\n isInverseCollider: inversed ?? false,\r\n radius,\r\n radiusTailScale: radiusTailScale ?? 1\r\n },\r\n transform\r\n );\r\n }\r\n\r\n /**\r\n * Enable or disable a collider by stable handle.\r\n *\r\n * Disabled colliders remain registered but are ignored by simulation until re-enabled.\r\n *\r\n * @param handle - Collider handle returned by addCollider, addSphereCollider, or addCapsuleCollider.\r\n * @param enabled - Whether the collider should participate in simulation.\r\n * @returns true if the handle is valid and the enabled state was updated.\r\n */\r\n setColliderEnabled(handle: JointDynamicsColliderHandle, enabled: boolean): boolean {\r\n return this._controller.setColliderEnabled(handle, enabled);\r\n }\r\n\r\n /**\r\n * Remove a collider by stable handle.\r\n *\r\n * @param handle - Collider handle returned by addCollider, addSphereCollider, or addCapsuleCollider.\r\n * @returns true if the collider existed and was removed.\r\n */\r\n removeCollider(handle: JointDynamicsColliderHandle): boolean {\r\n return this._controller.removeCollider(handle);\r\n }\r\n\r\n /**\r\n * Remove a collider by current array index.\r\n *\r\n * Prefer removeCollider(handle) for runtime-owned colliders.\r\n *\r\n * @param index - Current collider array index.\r\n * @returns true if the collider existed and was removed.\r\n */\r\n removeColliderAt(index: number): boolean {\r\n return this._controller.removeColliderAt(index);\r\n }\r\n\r\n /**\r\n * Add a flat plane collider at runtime.\r\n *\r\n * Flat planes are infinite world-space planes. The normal points toward the allowed side,\r\n * and dynamic points are pushed back when they move behind the plane.\r\n *\r\n * @param up - Plane normal in world space.\r\n * @param position - A point on the plane in world space.\r\n * @returns A stable handle that remains valid until this flat plane is removed.\r\n */\r\n addFlatPlane(up: Vector3, position: Vector3): JointDynamicsFlatPlaneHandle {\r\n return this._controller.addFlatPlane(up, position);\r\n }\r\n\r\n /**\r\n * Enable or disable a flat plane by stable handle.\r\n *\r\n * Disabled flat planes remain registered but are ignored by simulation until re-enabled.\r\n *\r\n * @param handle - Flat plane handle returned by addFlatPlane.\r\n * @param enabled - Whether the flat plane should participate in simulation.\r\n * @returns true if the handle is valid and the enabled state was updated.\r\n */\r\n setFlatPlaneEnabled(handle: JointDynamicsFlatPlaneHandle, enabled: boolean): boolean {\r\n return this._controller.setFlatPlaneEnabled(handle, enabled);\r\n }\r\n\r\n /**\r\n * Remove a flat plane by stable handle.\r\n *\r\n * @param handle - Flat plane handle returned by addFlatPlane.\r\n * @returns true if the flat plane existed and was removed.\r\n */\r\n removeFlatPlane(handle: JointDynamicsFlatPlaneHandle): boolean {\r\n return this._controller.removeFlatPlane(handle);\r\n }\r\n\r\n /**\r\n * Remove a flat plane by current array index.\r\n * Prefer removeFlatPlane(handle) for runtime-owned flat planes.\r\n *\r\n * @param index - Current flat plane array index.\r\n * @returns true if the flat plane existed and was removed.\r\n */\r\n removeFlatPlaneAt(index: number): boolean {\r\n return this._controller.removeFlatPlaneAt(index);\r\n }\r\n\r\n /**\r\n * Add a grabber at runtime.\r\n *\r\n * The grabber transform is read from the supplied scene node every simulation step.\r\n * If no transform is supplied, the grabber is created at the identity transform.\r\n *\r\n * @param r - Read-only grabber parameters.\r\n * @param transform - Optional scene node that drives the grabber transform.\r\n * @returns A stable handle that remains valid until this grabber is removed.\r\n */\r\n addGrabber(r: GrabberR, transform?: SceneNode): JointDynamicsGrabberHandle {\r\n return this._controller.addGrabber(r, transform ? createTransformAccess(transform) : _defaultTA, false);\r\n }\r\n\r\n /**\r\n * Enable or disable a grabber by stable handle.\r\n *\r\n * Disabling a grabber also releases any points currently held by it.\r\n *\r\n * @param handle - Grabber handle returned by addGrabber.\r\n * @param enabled - Whether the grabber should participate in simulation.\r\n * @returns true if the handle is valid and the enabled state was updated.\r\n */\r\n setGrabberEnabled(handle: JointDynamicsGrabberHandle, enabled: boolean): boolean {\r\n return this._controller.setGrabberEnabled(handle, enabled);\r\n }\r\n\r\n /**\r\n * Remove a grabber by stable handle.\r\n *\r\n * @param handle - Grabber handle returned by addGrabber.\r\n * @returns true if the grabber existed and was removed.\r\n */\r\n removeGrabber(handle: JointDynamicsGrabberHandle): boolean {\r\n return this._controller.removeGrabber(handle);\r\n }\r\n\r\n /**\r\n * Remove a grabber by current array index.\r\n *\r\n * Prefer removeGrabber(handle) for runtime-owned grabbers.\r\n *\r\n * @param index - Current grabber array index.\r\n * @returns true if the grabber existed and was removed.\r\n */\r\n removeGrabberAt(index: number): boolean {\r\n return this._controller.removeGrabberAt(index);\r\n }\r\n\r\n private collectChainNodes(start: SceneNode, end: SceneNode): SceneNode[] {\r\n if (!start.isParentOf(end)) {\r\n throw new Error('Invalid chain: end node must be a descendant of start node');\r\n }\r\n const nodes: SceneNode[] = [];\r\n let current: SceneNode = end;\r\n for (;;) {\r\n nodes.unshift(current);\r\n if (current === start) {\r\n break;\r\n }\r\n current = current.parent!;\r\n }\r\n return nodes;\r\n }\r\n /**\r\n * Advance the physics simulation and write the resulting transforms back to the chain nodes.\r\n *\r\n * @param deltaTime - Frame time step in seconds. Values larger than 0.033 are clamped for stability.\r\n */\r\n update(deltaTime: number): void {\r\n // Clamp deltaTime to prevent instability\r\n const dt = Math.min(deltaTime, 0.033); // Max 30 FPS\r\n // simulation\r\n this._controller.step(dt);\r\n }\r\n /** @internal */\r\n private getDefaultControllerConfig(): ControllerConfig {\r\n return {\r\n gravity: new Vector3(0, -9.8, 0),\r\n relaxation: 3,\r\n subSteps: 3,\r\n enableSurfaceCollision: false,\r\n windForce: Vector3.zero(),\r\n rootSlideLimit: -1,\r\n rootRotateLimit: -1,\r\n constraintShrinkLimit: 1,\r\n blendRatio: 0,\r\n stabilizationFrameRate: 60,\r\n isFakeWave: false,\r\n fakeWaveSpeed: 0,\r\n fakeWavePower: 0,\r\n angleLimitConfig: { angleLimit: -1, limitFromRoot: false },\r\n enableBroadPhase: false,\r\n preserveTwist: false,\r\n curves: {\r\n gravityScale: InterpolatorScalar.constant(1),\r\n windForceScale: InterpolatorScalar.constant(1),\r\n massScale: InterpolatorScalar.constant(1),\r\n resistance: InterpolatorScalar.constant(0.95),\r\n hardness: InterpolatorScalar.constant(0.001),\r\n friction: InterpolatorScalar.constant(0.5),\r\n pointRadius: InterpolatorScalar.constant(0.05),\r\n sliderJointLength: InterpolatorScalar.constant(0),\r\n allShrinkScale: InterpolatorScalar.constant(1),\r\n allStretchScale: InterpolatorScalar.constant(1),\r\n structuralShrinkVertical: InterpolatorScalar.constant(1),\r\n structuralStretchVertical: InterpolatorScalar.constant(1),\r\n structuralShrinkHorizontal: InterpolatorScalar.constant(0.5),\r\n structuralStretchHorizontal: InterpolatorScalar.constant(0.5),\r\n shearShrink: InterpolatorScalar.constant(0.5),\r\n shearStretch: InterpolatorScalar.constant(0.5),\r\n bendingShrinkVertical: InterpolatorScalar.constant(0.5),\r\n bendingStretchVertical: InterpolatorScalar.constant(0.5),\r\n bendingShrinkHorizontal: InterpolatorScalar.constant(0.5),\r\n bendingStretchHorizontal: InterpolatorScalar.constant(0.5),\r\n fakeWavePower: InterpolatorScalar.constant(0),\r\n fakeWaveFreq: InterpolatorScalar.constant(0)\r\n },\r\n constraintOptions: {\r\n structuralVertical: false,\r\n structuralHorizontal: false,\r\n shear: false,\r\n bendingVertical: false,\r\n bendingHorizontal: false,\r\n isLoop: false,\r\n collideStructuralVertical: false,\r\n collideStructuralHorizontal: false,\r\n collideShear: false,\r\n enableSurfaceCollision: false\r\n }\r\n };\r\n }\r\n}\r\n"],"names":["_quat","Quaternion","_defaultTA","createTransformAccess","SceneNode","obj","getWorldPosition","getWorldRotation","q","worldMatrix","decompose","getWorldScale","s","Vector3","getLocalPosition","position","clone","getLocalRotation","rotation","getLocalScale","scale","setWorldPosition","p","parent","invWorldMatrix","transformPointAffine","set","setWorldRotation","multiply","inverse","setLocalPosition","setLocalRotation","setLocalScale","JointDynamicsSystem","_controller","config","colliders","grabbers","flatPlanes","rootPoints","boneNodes","pointTransforms","index","chain","chainConfig","chains","chainNodes","collectChainNodes","start","end","i","length","node","boneNode","children","isFixed","depth","push","systemRoot","defaultConfig","getDefaultControllerConfig","controllerConfig","angleLimitConfig","curves","constraintOptions","JointDynamicsSystemController","initialize","controller","addCollider","r","transform","addSphereCollider","radius","friction","inversed","forceType","ColliderForce","Off","height","isInverseCollider","radiusTailScale","addCapsuleCollider","setColliderEnabled","handle","enabled","removeCollider","removeColliderAt","addFlatPlane","up","setFlatPlaneEnabled","removeFlatPlane","removeFlatPlaneAt","addGrabber","setGrabberEnabled","removeGrabber","removeGrabberAt","isParentOf","Error","nodes","current","unshift","update","deltaTime","dt","Math","min","step","gravity","relaxation","subSteps","enableSurfaceCollision","windForce","zero","rootSlideLimit","rootRotateLimit","constraintShrinkLimit","blendRatio","stabilizationFrameRate","isFakeWave","fakeWaveSpeed","fakeWavePower","angleLimit","limitFromRoot","enableBroadPhase","preserveTwist","gravityScale","InterpolatorScalar","constant","windForceScale","massScale","resistance","hardness","pointRadius","sliderJointLength","allShrinkScale","allStretchScale","structuralShrinkVertical","structuralStretchVertical","structuralShrinkHorizontal","structuralStretchHorizontal","shearShrink","shearStretch","bendingShrinkVertical","bendingStretchVertical","bendingShrinkHorizontal","bendingStretchHorizontal","fakeWaveFreq","structuralVertical","structuralHorizontal","shear","bendingVertical","bendingHorizontal","isLoop","collideStructuralVertical","collideStructuralHorizontal","collideShear"],"mappings":";;;;;AAaA,MAAMA,QAAQ,IAAIC,UAAAA,EAAAA;AAElB,MAAMC,UAAAA,GAAaC,qBAAsB,CAAA,IAAIC,SAAU,CAAA,IAAA,CAAA,CAAA;AAEvD;;;;;;;IAQO,SAASD,qBAAAA,CAAsBE,GAAc,EAAA;IAClD,OAAO;AACLC,QAAAA,gBAAAA,CAAAA,GAAAA;AACE,YAAA,OAAOD,IAAIC,gBAAgB,EAAA;AAC7B,SAAA;AACAC,QAAAA,gBAAAA,CAAAA,GAAAA;AACE,YAAA,MAAMC,IAAI,IAAIP,UAAAA,EAAAA;AACdI,YAAAA,GAAAA,CAAII,WAAW,CAACC,SAAS,CAAC,MAAMF,CAAG,EAAA,IAAA,CAAA;YACnC,OAAOA,CAAAA;AACT,SAAA;AACAG,QAAAA,aAAAA,CAAAA,GAAAA;AACE,YAAA,MAAMC,IAAI,IAAIC,OAAAA,EAAAA;AACdR,YAAAA,GAAAA,CAAII,WAAW,CAACC,SAAS,CAACE,GAAG,IAAM,EAAA,IAAA,CAAA;YACnC,OAAOA,CAAAA;AACT,SAAA;AACAE,QAAAA,gBAAAA,CAAAA,GAAAA;YACE,OAAOT,GAAAA,CAAIU,QAAQ,CAACC,KAAK,EAAA;AAC3B,SAAA;AACAC,QAAAA,gBAAAA,CAAAA,GAAAA;YACE,OAAOZ,GAAAA,CAAIa,QAAQ,CAACF,KAAK,EAAA;AAC3B,SAAA;AACAG,QAAAA,aAAAA,CAAAA,GAAAA;YACE,OAAOd,GAAAA,CAAIe,KAAK,CAACJ,KAAK,EAAA;AACxB,SAAA;AACAK,QAAAA,gBAAAA,CAAAA,CAAiBC,CAAU,EAAA;YACzB,IAAIjB,GAAAA,CAAIkB,MAAM,EAAE;gBACdlB,GAAIU,CAAAA,QAAQ,GAAGV,GAAIkB,CAAAA,MAAM,CAACC,cAAc,CAACC,oBAAoB,CAACH,CAAAA,CAAAA;aACzD,MAAA;gBACLjB,GAAIU,CAAAA,QAAQ,CAACW,GAAG,CAACJ,CAAAA,CAAAA;AACnB;AACF,SAAA;AACAK,QAAAA,gBAAAA,CAAAA,CAAiBnB,CAAa,EAAA;;YAE5B,IAAIH,GAAAA,CAAIkB,MAAM,EAAE;AACdlB,gBAAAA,GAAAA,CAAIkB,MAAM,CAACd,WAAW,CAACC,SAAS,CAAC,MAAMV,KAAO,EAAA,IAAA,CAAA;gBAC9CC,UAAW2B,CAAAA,QAAQ,CAAC3B,UAAW4B,CAAAA,OAAO,CAAC7B,KAAQQ,CAAAA,EAAAA,CAAAA,EAAGH,IAAIa,QAAQ,CAAA;aACzD,MAAA;gBACLb,GAAIa,CAAAA,QAAQ,CAACQ,GAAG,CAAClB,CAAAA,CAAAA;AACnB;AACF,SAAA;AACAsB,QAAAA,gBAAAA,CAAAA,CAAiBR,CAAU,EAAA;YACzBjB,GAAIU,CAAAA,QAAQ,CAACW,GAAG,CAACJ,CAAAA,CAAAA;AACnB,SAAA;AACAS,QAAAA,gBAAAA,CAAAA,CAAiBvB,CAAa,EAAA;YAC5BH,GAAIa,CAAAA,QAAQ,CAACQ,GAAG,CAAClB,CAAAA,CAAAA;AACnB,SAAA;AACAwB,QAAAA,aAAAA,CAAAA,CAAcpB,CAAU,EAAA;YACtBP,GAAIe,CAAAA,KAAK,CAACM,GAAG,CAACd,CAAAA,CAAAA;AAChB;AACF,KAAA;AACF;AA6BA;;;;;;;;AAQC,IACM,MAAMqB,mBAAAA,CAAAA;IACHC,WAA2C;AACnD;;;;;;;MAQA,WAAA,CACEC,MAAgC,EAChCC,SAA4D,GAAA,EAAE,EAC9DC,QAAAA,GAIM,EAAE,EACRC,UAAmD,GAAA,EAAE,CACrD;AACA,QAAA,MAAMC,aAAyB,EAAE;AACjC,QAAA,MAAMC,YAAwB,EAAE;AAChC,QAAA,MAAMC,kBAAqC,EAAE;AAC7C,QAAA,IAAIC,KAAQ,GAAA,CAAA;AACZ,QAAA,KAAK,MAAMC,KAASR,IAAAA,MAAAA,CAAOS,WAAW,CAACC,MAAM,CAAE;YAC7C,MAAMC,UAAAA,GAAa,IAAI,CAACC,iBAAiB,CAACJ,KAAMK,CAAAA,KAAK,EAAEL,KAAAA,CAAMM,GAAG,CAAA;AAChE,YAAA,IAAK,IAAIC,CAAI,GAAA,CAAA,EAAGA,IAAIJ,UAAWK,CAAAA,MAAM,EAAED,CAAK,EAAA,CAAA;gBAC1C,MAAME,IAAAA,GAAON,UAAU,CAACI,CAAE,CAAA;AAC1B,gBAAA,MAAMG,QAAW,GAAA;oBACfX,KAAOA,EAAAA,KAAAA,EAAAA;AACP3B,oBAAAA,QAAAA,EAAUqC,KAAK9C,gBAAgB,EAAA;AAC/BgD,oBAAAA,QAAAA,EAAU,EAAE;AACZC,oBAAAA,OAAAA,EAASL,CAAM,KAAA,CAAA;oBACfM,KAAON,EAAAA;AACT,iBAAA;AACAV,gBAAAA,SAAAA,CAAUiB,IAAI,CAACJ,QAAAA,CAAAA;gBACfZ,eAAgBgB,CAAAA,IAAI,CAACtD,qBAAsBiD,CAAAA,IAAAA,CAAAA,CAAAA;AAC3C,gBAAA,IAAIF,IAAI,CAAG,EAAA;oBACTV,SAAS,CAACA,UAAUW,MAAM,GAAG,EAAE,CAACG,QAAQ,CAACG,IAAI,CAACJ,QAAAA,CAAAA;AAChD;AACA,gBAAA,IAAIH,MAAM,CAAG,EAAA;AACXX,oBAAAA,UAAAA,CAAWkB,IAAI,CAACJ,QAAAA,CAAAA;AAClB;AACF;AACF;AACA,QAAA,MAAMK,UAAavD,GAAAA,qBAAAA,CAAsBgC,MAAOS,CAAAA,WAAW,CAACc,UAAU,CAAA;QACtE,MAAMC,aAAAA,GAAgB,IAAI,CAACC,0BAA0B,EAAA;AACrD,QAAA,MAAMC,gBAAqC,GAAA;AACzC,YAAA,GAAGF,aAAa;AAChB,YAAA,GAAGxB,QAAQ0B,gBAAgB;YAC3BC,gBAAkB,EAAA;AAAE,gBAAA,GAAGH,cAAcG,gBAAgB;gBAAE,GAAG3B,MAAAA,EAAQ0B,kBAAkBC;AAAiB,aAAA;YACrGC,MAAQ,EAAA;AAAE,gBAAA,GAAGJ,cAAcI,MAAM;gBAAE,GAAG5B,MAAAA,EAAQ0B,kBAAkBE;AAAO,aAAA;YACvEC,iBAAmB,EAAA;AACjB,gBAAA,GAAGL,cAAcK,iBAAiB;gBAClC,GAAG7B,MAAAA,EAAQ0B,kBAAkBG;AAC/B;AACF,SAAA;AACA,QAAA,IAAI,CAAC9B,WAAW,GAAG,IAAI+B,6BAA8BJ,CAAAA,gBAAAA,CAAAA;QACrD,IAAI,CAAC3B,WAAW,CAACgC,UAAU,CAACR,UAAYnB,EAAAA,UAAAA,EAAYE,eAAiBL,EAAAA,SAAAA,EAAWC,QAAUC,EAAAA,UAAAA,CAAAA;AAC5F;AAEA;;;;;;AAMC,MACD,IAAI6B,UAA4C,GAAA;QAC9C,OAAO,IAAI,CAACjC,WAAW;AACzB;AAEA;;;;;;;;;AASC,MACDkC,WAAYC,CAAAA,CAAY,EAAEC,SAAqB,EAA+B;QAC5E,OAAO,IAAI,CAACpC,WAAW,CAACkC,WAAW,CAACC,CAAAA,EAAGC,SAAYnE,GAAAA,qBAAAA,CAAsBmE,SAAapE,CAAAA,GAAAA,UAAAA,CAAAA;AACxF;AAEA;;;;;;;;;;;MAYAqE,iBAAAA,CACEC,MAAc,EACdF,SAAqB,EACrBG,QAAiB,EACjBC,QAAkB,EACW;QAC7B,OAAO,IAAI,CAACN,WAAW,CACrB;AACEO,YAAAA,SAAAA,EAAWC,cAAcC,GAAG;AAC5BJ,YAAAA,QAAAA,EAAUA,QAAY,IAAA,CAAA;YACtBK,MAAQ,EAAA,CAAA;AACRC,YAAAA,iBAAAA,EAAmBL,QAAY,IAAA,KAAA;AAC/BF,YAAAA,MAAAA;YACAQ,eAAiB,EAAA;SAEnBV,EAAAA,SAAAA,CAAAA;AAEJ;AAEA;;;;;;;;;;;;;;AAcC,MACDW,kBACET,CAAAA,MAAc,EACdM,MAAc,EACdR,SAAqB,EACrBU,eAAwB,EACxBP,QAAiB,EACjBC,QAAkB,EACW;QAC7B,OAAO,IAAI,CAACN,WAAW,CACrB;AACEO,YAAAA,SAAAA,EAAWC,cAAcC,GAAG;AAC5BJ,YAAAA,QAAAA,EAAUA,QAAY,IAAA,CAAA;AACtBK,YAAAA,MAAAA;AACAC,YAAAA,iBAAAA,EAAmBL,QAAY,IAAA,KAAA;AAC/BF,YAAAA,MAAAA;AACAQ,YAAAA,eAAAA,EAAiBA,eAAmB,IAAA;SAEtCV,EAAAA,SAAAA,CAAAA;AAEJ;AAEA;;;;;;;;AAQC,MACDY,kBAAmBC,CAAAA,MAAmC,EAAEC,OAAgB,EAAW;AACjF,QAAA,OAAO,IAAI,CAAClD,WAAW,CAACgD,kBAAkB,CAACC,MAAQC,EAAAA,OAAAA,CAAAA;AACrD;AAEA;;;;;MAMAC,cAAAA,CAAeF,MAAmC,EAAW;AAC3D,QAAA,OAAO,IAAI,CAACjD,WAAW,CAACmD,cAAc,CAACF,MAAAA,CAAAA;AACzC;AAEA;;;;;;;MAQAG,gBAAAA,CAAiB5C,KAAa,EAAW;AACvC,QAAA,OAAO,IAAI,CAACR,WAAW,CAACoD,gBAAgB,CAAC5C,KAAAA,CAAAA;AAC3C;AAEA;;;;;;;;;AASC,MACD6C,YAAaC,CAAAA,EAAW,EAAEzE,QAAiB,EAAgC;AACzE,QAAA,OAAO,IAAI,CAACmB,WAAW,CAACqD,YAAY,CAACC,EAAIzE,EAAAA,QAAAA,CAAAA;AAC3C;AAEA;;;;;;;;AAQC,MACD0E,mBAAoBN,CAAAA,MAAoC,EAAEC,OAAgB,EAAW;AACnF,QAAA,OAAO,IAAI,CAAClD,WAAW,CAACuD,mBAAmB,CAACN,MAAQC,EAAAA,OAAAA,CAAAA;AACtD;AAEA;;;;;MAMAM,eAAAA,CAAgBP,MAAoC,EAAW;AAC7D,QAAA,OAAO,IAAI,CAACjD,WAAW,CAACwD,eAAe,CAACP,MAAAA,CAAAA;AAC1C;AAEA;;;;;;MAOAQ,iBAAAA,CAAkBjD,KAAa,EAAW;AACxC,QAAA,OAAO,IAAI,CAACR,WAAW,CAACyD,iBAAiB,CAACjD,KAAAA,CAAAA;AAC5C;AAEA;;;;;;;;;AASC,MACDkD,UAAWvB,CAAAA,CAAW,EAAEC,SAAqB,EAA8B;QACzE,OAAO,IAAI,CAACpC,WAAW,CAAC0D,UAAU,CAACvB,CAAGC,EAAAA,SAAAA,GAAYnE,qBAAsBmE,CAAAA,SAAAA,CAAAA,GAAapE,UAAY,EAAA,KAAA,CAAA;AACnG;AAEA;;;;;;;;AAQC,MACD2F,iBAAkBV,CAAAA,MAAkC,EAAEC,OAAgB,EAAW;AAC/E,QAAA,OAAO,IAAI,CAAClD,WAAW,CAAC2D,iBAAiB,CAACV,MAAQC,EAAAA,OAAAA,CAAAA;AACpD;AAEA;;;;;MAMAU,aAAAA,CAAcX,MAAkC,EAAW;AACzD,QAAA,OAAO,IAAI,CAACjD,WAAW,CAAC4D,aAAa,CAACX,MAAAA,CAAAA;AACxC;AAEA;;;;;;;MAQAY,eAAAA,CAAgBrD,KAAa,EAAW;AACtC,QAAA,OAAO,IAAI,CAACR,WAAW,CAAC6D,eAAe,CAACrD,KAAAA,CAAAA;AAC1C;IAEQK,iBAAkBC,CAAAA,KAAgB,EAAEC,GAAc,EAAe;AACvE,QAAA,IAAI,CAACD,KAAAA,CAAMgD,UAAU,CAAC/C,GAAM,CAAA,EAAA;AAC1B,YAAA,MAAM,IAAIgD,KAAM,CAAA,4DAAA,CAAA;AAClB;AACA,QAAA,MAAMC,QAAqB,EAAE;AAC7B,QAAA,IAAIC,OAAqBlD,GAAAA,GAAAA;QACzB,OAAS;AACPiD,YAAAA,KAAAA,CAAME,OAAO,CAACD,OAAAA,CAAAA;AACd,YAAA,IAAIA,YAAYnD,KAAO,EAAA;AACrB,gBAAA;AACF;AACAmD,YAAAA,OAAAA,GAAUA,QAAQ5E,MAAM;AAC1B;QACA,OAAO2E,KAAAA;AACT;AACA;;;;MAKAG,MAAAA,CAAOC,SAAiB,EAAQ;;AAE9B,QAAA,MAAMC,KAAKC,IAAKC,CAAAA,GAAG,CAACH,SAAAA,EAAW;;AAE/B,QAAA,IAAI,CAACpE,WAAW,CAACwE,IAAI,CAACH,EAAAA,CAAAA;AACxB;qBAEA,0BAAuD,GAAA;QACrD,OAAO;AACLI,YAAAA,OAAAA,EAAS,IAAI9F,OAAAA,CAAQ,CAAG,EAAA,IAAM,EAAA,CAAA,CAAA;YAC9B+F,UAAY,EAAA,CAAA;YACZC,QAAU,EAAA,CAAA;YACVC,sBAAwB,EAAA,KAAA;AACxBC,YAAAA,SAAAA,EAAWlG,QAAQmG,IAAI,EAAA;AACvBC,YAAAA,cAAAA,EAAgB,EAAC;AACjBC,YAAAA,eAAAA,EAAiB,EAAC;YAClBC,qBAAuB,EAAA,CAAA;YACvBC,UAAY,EAAA,CAAA;YACZC,sBAAwB,EAAA,EAAA;YACxBC,UAAY,EAAA,KAAA;YACZC,aAAe,EAAA,CAAA;YACfC,aAAe,EAAA,CAAA;YACf1D,gBAAkB,EAAA;AAAE2D,gBAAAA,UAAAA,EAAY,EAAC;gBAAGC,aAAe,EAAA;AAAM,aAAA;YACzDC,gBAAkB,EAAA,KAAA;YAClBC,aAAe,EAAA,KAAA;YACf7D,MAAQ,EAAA;gBACN8D,YAAcC,EAAAA,kBAAAA,CAAmBC,QAAQ,CAAC,CAAA,CAAA;gBAC1CC,cAAgBF,EAAAA,kBAAAA,CAAmBC,QAAQ,CAAC,CAAA,CAAA;gBAC5CE,SAAWH,EAAAA,kBAAAA,CAAmBC,QAAQ,CAAC,CAAA,CAAA;gBACvCG,UAAYJ,EAAAA,kBAAAA,CAAmBC,QAAQ,CAAC,IAAA,CAAA;gBACxCI,QAAUL,EAAAA,kBAAAA,CAAmBC,QAAQ,CAAC,KAAA,CAAA;gBACtCtD,QAAUqD,EAAAA,kBAAAA,CAAmBC,QAAQ,CAAC,GAAA,CAAA;gBACtCK,WAAaN,EAAAA,kBAAAA,CAAmBC,QAAQ,CAAC,IAAA,CAAA;gBACzCM,iBAAmBP,EAAAA,kBAAAA,CAAmBC,QAAQ,CAAC,CAAA,CAAA;gBAC/CO,cAAgBR,EAAAA,kBAAAA,CAAmBC,QAAQ,CAAC,CAAA,CAAA;gBAC5CQ,eAAiBT,EAAAA,kBAAAA,CAAmBC,QAAQ,CAAC,CAAA,CAAA;gBAC7CS,wBAA0BV,EAAAA,kBAAAA,CAAmBC,QAAQ,CAAC,CAAA,CAAA;gBACtDU,yBAA2BX,EAAAA,kBAAAA,CAAmBC,QAAQ,CAAC,CAAA,CAAA;gBACvDW,0BAA4BZ,EAAAA,kBAAAA,CAAmBC,QAAQ,CAAC,GAAA,CAAA;gBACxDY,2BAA6Bb,EAAAA,kBAAAA,CAAmBC,QAAQ,CAAC,GAAA,CAAA;gBACzDa,WAAad,EAAAA,kBAAAA,CAAmBC,QAAQ,CAAC,GAAA,CAAA;gBACzCc,YAAcf,EAAAA,kBAAAA,CAAmBC,QAAQ,CAAC,GAAA,CAAA;gBAC1Ce,qBAAuBhB,EAAAA,kBAAAA,CAAmBC,QAAQ,CAAC,GAAA,CAAA;gBACnDgB,sBAAwBjB,EAAAA,kBAAAA,CAAmBC,QAAQ,CAAC,GAAA,CAAA;gBACpDiB,uBAAyBlB,EAAAA,kBAAAA,CAAmBC,QAAQ,CAAC,GAAA,CAAA;gBACrDkB,wBAA0BnB,EAAAA,kBAAAA,CAAmBC,QAAQ,CAAC,GAAA,CAAA;gBACtDP,aAAeM,EAAAA,kBAAAA,CAAmBC,QAAQ,CAAC,CAAA,CAAA;gBAC3CmB,YAAcpB,EAAAA,kBAAAA,CAAmBC,QAAQ,CAAC,CAAA;AAC5C,aAAA;YACA/D,iBAAmB,EAAA;gBACjBmF,kBAAoB,EAAA,KAAA;gBACpBC,oBAAsB,EAAA,KAAA;gBACtBC,KAAO,EAAA,KAAA;gBACPC,eAAiB,EAAA,KAAA;gBACjBC,iBAAmB,EAAA,KAAA;gBACnBC,MAAQ,EAAA,KAAA;gBACRC,yBAA2B,EAAA,KAAA;gBAC3BC,2BAA6B,EAAA,KAAA;gBAC7BC,YAAc,EAAA,KAAA;gBACd7C,sBAAwB,EAAA;AAC1B;AACF,SAAA;AACF;AACF;;;;"}
|