@zephyr3d/scene 0.5.0 → 0.6.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/animation/animationset.js +37 -37
- package/dist/animation/morphtrack.js +7 -5
- package/dist/animation/morphtrack.js.map +1 -1
- package/dist/animation/skeleton.js +11 -9
- package/dist/animation/skeleton.js.map +1 -1
- package/dist/asset/assetmanager.js +2 -2
- package/dist/asset/loaders/gltf/gltf_loader.js +7 -3
- package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
- package/dist/asset/loaders/image/webimage_loader.js +16 -0
- package/dist/asset/loaders/image/webimage_loader.js.map +1 -1
- package/dist/asset/model.js +3 -9
- package/dist/asset/model.js.map +1 -1
- package/dist/blitter/bilateralblur.js +222 -0
- package/dist/{render/temporalcache.js.map → blitter/bilateralblur.js.map} +1 -1
- package/dist/blitter/blitter.js +7 -1
- package/dist/blitter/blitter.js.map +1 -1
- package/dist/blitter/depthlimitedgaussion.js +96 -39
- package/dist/blitter/depthlimitedgaussion.js.map +1 -1
- package/dist/blitter/gaussianblur.js +21 -21
- package/dist/camera/camera.js +142 -1
- package/dist/camera/camera.js.map +1 -1
- package/dist/index.d.ts +1178 -745
- package/dist/index.js +11 -6
- package/dist/index.js.map +1 -1
- package/dist/material/blinn.js +9 -3
- package/dist/material/blinn.js.map +1 -1
- package/dist/material/lambert.js +6 -2
- package/dist/material/lambert.js.map +1 -1
- package/dist/material/material.js +3 -1
- package/dist/material/material.js.map +1 -1
- package/dist/material/meshmaterial.js +73 -33
- package/dist/material/meshmaterial.js.map +1 -1
- package/dist/material/mixins/albedocolor.js +5 -4
- package/dist/material/mixins/albedocolor.js.map +1 -1
- package/dist/material/mixins/lightmodel/blinnphong.js +17 -7
- package/dist/material/mixins/lightmodel/blinnphong.js.map +1 -1
- package/dist/material/mixins/lightmodel/lambert.js +5 -5
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js +13 -4
- package/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js +13 -4
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
- package/dist/material/mixins/pbr/common.js +27 -15
- package/dist/material/mixins/pbr/common.js.map +1 -1
- package/dist/material/pbrmr.js +14 -3
- package/dist/material/pbrmr.js.map +1 -1
- package/dist/material/pbrsg.js +14 -3
- package/dist/material/pbrsg.js.map +1 -1
- package/dist/material/shader/helper.js +36 -21
- package/dist/material/shader/helper.js.map +1 -1
- package/dist/posteffect/bloom.js +1 -10
- package/dist/posteffect/bloom.js.map +1 -1
- package/dist/posteffect/compositor.js +43 -24
- package/dist/posteffect/compositor.js.map +1 -1
- package/dist/posteffect/fxaa.js +3 -11
- package/dist/posteffect/fxaa.js.map +1 -1
- package/dist/posteffect/grayscale.js +3 -11
- package/dist/posteffect/grayscale.js.map +1 -1
- package/dist/posteffect/posteffect.js +4 -0
- package/dist/posteffect/posteffect.js.map +1 -1
- package/dist/posteffect/sao.js +44 -24
- package/dist/posteffect/sao.js.map +1 -1
- package/dist/posteffect/ssr.js +536 -0
- package/dist/{material/lit.js.map → posteffect/ssr.js.map} +1 -1
- package/dist/posteffect/tonemap.js +3 -11
- package/dist/posteffect/tonemap.js.map +1 -1
- package/dist/posteffect/water.js +305 -337
- package/dist/posteffect/water.js.map +1 -1
- package/dist/render/abuffer_oit.js +2 -2
- package/dist/render/clipmap.js +16 -19
- package/dist/render/clipmap.js.map +1 -1
- package/dist/render/cull_visitor.js +5 -3
- package/dist/render/cull_visitor.js.map +1 -1
- package/dist/render/depthpass.js +17 -1
- package/dist/render/depthpass.js.map +1 -1
- package/dist/render/drawable_mixin.js +25 -19
- package/dist/render/drawable_mixin.js.map +1 -1
- package/dist/render/envlight.js +4 -2
- package/dist/render/envlight.js.map +1 -1
- package/dist/render/fft_wavegenerator.js +989 -0
- package/dist/{shaders/framework.js.map → render/fft_wavegenerator.js.map} +1 -1
- package/dist/render/gerstner_wavegenerator.js +265 -0
- package/dist/{material/standard.js.map → render/gerstner_wavegenerator.js.map} +1 -1
- package/dist/render/globalbindgroup_allocator.js +2 -1
- package/dist/render/globalbindgroup_allocator.js.map +1 -1
- package/dist/render/hzb.js +273 -0
- package/dist/{material/terrainlightmodel.js.map → render/hzb.js.map} +1 -1
- package/dist/render/lightpass.js +35 -3
- package/dist/render/lightpass.js.map +1 -1
- package/dist/render/objectcolorpass.js +2 -1
- package/dist/render/objectcolorpass.js.map +1 -1
- package/dist/render/render_queue.js +72 -52
- package/dist/render/render_queue.js.map +1 -1
- package/dist/render/renderbundle_wrapper.js +79 -0
- package/dist/render/renderbundle_wrapper.js.map +1 -1
- package/dist/render/renderer.js +75 -36
- package/dist/render/renderer.js.map +1 -1
- package/dist/render/renderpass.js +16 -13
- package/dist/render/renderpass.js.map +1 -1
- package/dist/render/shadowmap_pass.js +6 -0
- package/dist/render/shadowmap_pass.js.map +1 -1
- package/dist/render/sky.js +12 -13
- package/dist/render/sky.js.map +1 -1
- package/dist/render/watermesh.js +94 -828
- package/dist/render/watermesh.js.map +1 -1
- package/dist/render/wavegenerator.js +8 -0
- package/dist/render/wavegenerator.js.map +1 -0
- package/dist/scene/batchgroup.js +60 -14
- package/dist/scene/batchgroup.js.map +1 -1
- package/dist/scene/environment.js +2 -2
- package/dist/scene/graph_node.js +0 -5
- package/dist/scene/graph_node.js.map +1 -1
- package/dist/scene/light.js +5 -5
- package/dist/scene/mesh.js +34 -18
- package/dist/scene/mesh.js.map +1 -1
- package/dist/scene/octree.js +5 -2
- package/dist/scene/octree.js.map +1 -1
- package/dist/scene/raycast_visitor.js +4 -2
- package/dist/scene/raycast_visitor.js.map +1 -1
- package/dist/scene/scene.js +1 -1
- package/dist/scene/scene_node.js +9 -5
- package/dist/scene/scene_node.js.map +1 -1
- package/dist/scene/terrain/grass.js +3 -4
- package/dist/scene/terrain/grass.js.map +1 -1
- package/dist/scene/terrain/heightfield.js +135 -53
- package/dist/scene/terrain/heightfield.js.map +1 -1
- package/dist/scene/terrain/patch.js +3 -4
- package/dist/scene/terrain/patch.js.map +1 -1
- package/dist/scene/terrain/terrain.js +1 -1
- package/dist/scene/xform.js +7 -9
- package/dist/scene/xform.js.map +1 -1
- package/dist/shaders/misc.js +10 -1
- package/dist/shaders/misc.js.map +1 -1
- package/dist/shaders/noise.js +81 -16
- package/dist/shaders/noise.js.map +1 -1
- package/dist/shaders/shadow.js +1 -9
- package/dist/shaders/shadow.js.map +1 -1
- package/dist/shaders/ssr.js +442 -0
- package/dist/{material/terrainmat.js.map → shaders/ssr.js.map} +1 -1
- package/dist/shaders/water.js +377 -250
- package/dist/shaders/water.js.map +1 -1
- package/dist/shadow/shadowmapper.js +11 -11
- package/dist/shapes/cylinder.js +6 -5
- package/dist/shapes/cylinder.js.map +1 -1
- package/dist/utility/bounding_volume.js +1 -53
- package/dist/utility/bounding_volume.js.map +1 -1
- package/dist/utility/misc.js +93 -0
- package/dist/utility/misc.js.map +1 -0
- package/dist/utility/shprojection.js +2 -7
- package/dist/utility/shprojection.js.map +1 -1
- package/dist/utility/textures/ggxlut.js +213 -0
- package/dist/utility/textures/ggxlut.js.map +1 -0
- package/dist/utility/textures/gradientnoise.js +61 -0
- package/dist/utility/textures/gradientnoise.js.map +1 -0
- package/dist/utility/textures/randomnoise.js +41 -0
- package/dist/utility/textures/randomnoise.js.map +1 -0
- package/dist/values.js +8 -1
- package/dist/values.js.map +1 -1
- package/package.json +4 -8
- package/dist/animation/usertrack.js +0 -47
- package/dist/animation/usertrack.js.map +0 -1
- package/dist/material/grassmat.js +0 -127
- package/dist/material/grassmat.js.map +0 -1
- package/dist/material/lightmodel.js +0 -2074
- package/dist/material/lightmodel.js.map +0 -1
- package/dist/material/lit.js +0 -578
- package/dist/material/mixins/pbr/metallicroughness.js +0 -126
- package/dist/material/mixins/pbr/metallicroughness.js.map +0 -1
- package/dist/material/mixins/pbr/specularglossness.js +0 -104
- package/dist/material/mixins/pbr/specularglossness.js.map +0 -1
- package/dist/material/pbr.js +0 -27
- package/dist/material/pbr.js.map +0 -1
- package/dist/material/standard.js +0 -282
- package/dist/material/terrainlightmodel.js +0 -259
- package/dist/material/terrainmat.js +0 -357
- package/dist/render/depth_pass.js +0 -47
- package/dist/render/depth_pass.js.map +0 -1
- package/dist/render/forward.js +0 -186
- package/dist/render/forward.js.map +0 -1
- package/dist/render/forward_pass.js +0 -137
- package/dist/render/forward_pass.js.map +0 -1
- package/dist/render/helper.js +0 -38
- package/dist/render/helper.js.map +0 -1
- package/dist/render/objectpool.js +0 -295
- package/dist/render/objectpool.js.map +0 -1
- package/dist/render/renderscheme.js +0 -61
- package/dist/render/renderscheme.js.map +0 -1
- package/dist/render/temporalcache.js +0 -222
- package/dist/scene/model.js +0 -111
- package/dist/scene/model.js.map +0 -1
- package/dist/scene/octree_update_visitor.js +0 -20
- package/dist/scene/octree_update_visitor.js.map +0 -1
- package/dist/shaders/builtins.js +0 -110
- package/dist/shaders/builtins.js.map +0 -1
- package/dist/shaders/framework.js +0 -723
- package/dist/shaders/lighting.js +0 -335
- package/dist/shaders/lighting.js.map +0 -1
- package/dist/utility/sheenlut.js +0 -196
- package/dist/utility/sheenlut.js.map +0 -1
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import { AbstractPostEffect } from './posteffect.js';
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import { linearToGamma } from '../shaders/misc.js';
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import { sampleLinearDepth, SSR_calcJitter, screenSpaceRayTracing_HiZ, screenSpaceRayTracing_Linear2D } from '../shaders/ssr.js';
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import { Vector2, Vector4, Matrix4x4 } from '@zephyr3d/base';
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import { fetchSampler, copyTexture } from '../utility/misc.js';
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import { BilateralBlurBlitter } from '../blitter/bilateralblur.js';
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/**
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* SSR post effect
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*
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* @remarks
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* Internal used in light pass
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*
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* @internal
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*/ class SSR extends AbstractPostEffect {
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static className = 'SSR';
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static _programs = {};
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static _resolveProgram = {};
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static _combineProgram = undefined;
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static _renderStateZTestGreater = null;
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static _renderStateZTestEqual = null;
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static _blurBlitterH = null;
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static _blurBlitterV = null;
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static _weights = [
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0.1847392078702266,
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0.16595854345772326,
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0.12031364177766891,
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0.07038755277896766,
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0.03322925565155569,
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0.012657819729901945,
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0.0038903040680094217,
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0.0009646503390864025,
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0.00019297087402915717,
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0.000031139936308099136,
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0.000004053309048174758,
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4.255228059965837e-7,
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3.602517634249573e-8,
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2.4592560765896795e-9,
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1.3534945386863618e-10,
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0
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];
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_roughnessTex;
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_normalTex;
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_bindgroups;
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_resolveBindGroup;
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_combineBindGroup;
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_debugFrameBuffer;
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/**
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* Creates an instance of SSR post effect
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*/ constructor(){
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super();
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this._opaque = true;
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this._bindgroups = {};
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this._resolveBindGroup = {};
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this._combineBindGroup = null;
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this._roughnessTex = null;
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this._debugFrameBuffer = {};
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}
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get roughnessTexture() {
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return this._roughnessTex;
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}
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set roughnessTexture(tex) {
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this._roughnessTex = tex;
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}
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get normalTexture() {
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return this._normalTex;
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}
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set normalTexture(tex) {
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this._normalTex = tex;
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}
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/** {@inheritDoc AbstractPostEffect.requireLinearDepthTexture} */ requireLinearDepthTexture() {
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return true;
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}
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/** {@inheritDoc AbstractPostEffect.requireDepthAttachment} */ requireDepthAttachment() {
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return true;
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}
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/** @internal */ blurPass(ctx, blitter, blurSizeTex, blurSizeIndex, blurSizeScale, kernelRadius, stdDev, depthCutoff, fbFrom, fbTo) {
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const size = new Vector2(fbFrom.getWidth(), fbFrom.getHeight());
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blitter.kernelRadius = kernelRadius;
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blitter.stdDev = stdDev;
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blitter.size = size;
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blitter.depthTex = ctx.linearDepthTexture;
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blitter.depthCutoff = depthCutoff;
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blitter.blurSizeTex = blurSizeTex;
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blitter.blurSizeIndex = blurSizeIndex;
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blitter.blurSizeScale = blurSizeScale;
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blitter.sampler = fetchSampler('clamp_nearest_nomip');
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blitter.cameraNearFar.setXY(ctx.camera.getNearPlane(), ctx.camera.getFarPlane());
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blitter.srgbOut = false;
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blitter.blit(fbFrom.getColorAttachments()[0], fbTo, fetchSampler('clamp_linear_nomip'));
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}
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/** @internal */ combine(ctx, inputColorTexture, reflectanceTex, srgbOut) {
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const device = ctx.device;
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let program = SSR._combineProgram;
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if (program === undefined) {
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program = this._createCombineProgrm(ctx);
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SSR._combineProgram = program;
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}
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if (!this._combineBindGroup) {
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this._combineBindGroup = device.createBindGroup(program.bindGroupLayouts[0]);
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}
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const linearSampler = fetchSampler('clamp_linear');
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this._combineBindGroup.setTexture('colorTex', inputColorTexture, linearSampler);
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this._combineBindGroup.setTexture('reflectanceTex', reflectanceTex, linearSampler);
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this._combineBindGroup.setTexture('roughnessTex', this._roughnessTex, linearSampler);
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this._combineBindGroup.setValue('targetSize', new Vector4(device.getDrawingBufferWidth(), device.getDrawingBufferHeight(), device.getDrawingBufferWidth(), device.getDrawingBufferHeight()));
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this._combineBindGroup.setValue('flip', this.needFlip(device) ? 1 : 0);
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this._combineBindGroup.setValue('srgbOut', srgbOut ? 1 : 0);
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device.setProgram(program);
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device.setBindGroup(0, this._combineBindGroup);
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this.drawFullscreenQuad(this._getZTestGreaterRenderState(ctx));
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}
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/** @internal */ resolve(ctx, inputColorTexture, sceneDepthTexture, intersectTexture) {
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const device = ctx.device;
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const hash = ctx.env.light.envLight ? ctx.env.light.getHash() : '';
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let program = SSR._resolveProgram[hash];
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if (program === undefined) {
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program = this._createResolveProgram(ctx);
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SSR._resolveProgram[hash] = program;
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}
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let bindGroup = this._resolveBindGroup[hash];
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if (!bindGroup) {
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bindGroup = device.createBindGroup(program.bindGroupLayouts[0]);
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this._resolveBindGroup[hash] = bindGroup;
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}
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const nearestSampler = fetchSampler('clamp_nearest');
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const linearSampler = fetchSampler('clamp_linear');
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bindGroup.setTexture('colorTex', inputColorTexture, linearSampler);
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bindGroup.setTexture('intersectTex', intersectTexture, nearestSampler);
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bindGroup.setTexture('roughnessTex', this._roughnessTex, nearestSampler);
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bindGroup.setTexture('normalTex', this._normalTex, nearestSampler);
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bindGroup.setTexture('depthTex', sceneDepthTexture, nearestSampler);
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bindGroup.setValue('cameraNearFar', new Vector2(ctx.camera.getNearPlane(), ctx.camera.getFarPlane()));
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bindGroup.setValue('targetSize', new Vector4(device.getDrawingBufferWidth(), device.getDrawingBufferHeight(), sceneDepthTexture.width, sceneDepthTexture.height));
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bindGroup.setValue('invProjMatrix', Matrix4x4.invert(ctx.camera.getProjectionMatrix()));
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bindGroup.setValue('viewMatrix', ctx.camera.viewMatrix);
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bindGroup.setValue('invViewMatrix', ctx.camera.worldMatrix);
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if (ctx.env.light.envLight) {
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bindGroup.setValue('envLightStrength', ctx.env.light.strength);
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ctx.env.light.envLight.updateBindGroup(bindGroup);
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}
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bindGroup.setValue('flip', this.needFlip(device) ? 1 : 0);
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device.setProgram(program);
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device.setBindGroup(0, bindGroup);
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this.drawFullscreenQuad(this._getZTestGreaterRenderState(ctx));
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}
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/** @internal */ intersect(ctx, inputColorTexture, sceneDepthTexture, blur, srgbOut) {
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148
|
+
const device = ctx.device;
|
|
149
|
+
const hash = `${Number(blur)}:${ctx.env.light.envLight ? ctx.env.light.getHash() : ''}:${!!ctx.HiZTexture}:${!!ctx.primaryCamera.ssrCalcThickness}`;
|
|
150
|
+
let program = SSR._programs[hash];
|
|
151
|
+
if (program === undefined) {
|
|
152
|
+
program = this._createIntersectProgram(ctx, blur);
|
|
153
|
+
SSR._programs[hash] = program;
|
|
154
|
+
}
|
|
155
|
+
let bindGroup = this._bindgroups[hash];
|
|
156
|
+
if (!bindGroup) {
|
|
157
|
+
bindGroup = device.createBindGroup(program.bindGroupLayouts[0]);
|
|
158
|
+
this._bindgroups[hash] = bindGroup;
|
|
159
|
+
}
|
|
160
|
+
const nearestSampler = fetchSampler('clamp_nearest');
|
|
161
|
+
const linearSampler = fetchSampler('clamp_linear');
|
|
162
|
+
if (!blur) {
|
|
163
|
+
bindGroup.setTexture('colorTex', inputColorTexture, linearSampler);
|
|
164
|
+
if (ctx.env.light.envLight) {
|
|
165
|
+
bindGroup.setValue('envLightStrength', ctx.env.light.strength);
|
|
166
|
+
ctx.env.light.envLight.updateBindGroup(bindGroup);
|
|
167
|
+
}
|
|
168
|
+
}
|
|
169
|
+
bindGroup.setTexture('roughnessTex', this._roughnessTex, nearestSampler);
|
|
170
|
+
bindGroup.setTexture('normalTex', this._normalTex, nearestSampler);
|
|
171
|
+
bindGroup.setTexture('depthTex', sceneDepthTexture, nearestSampler);
|
|
172
|
+
bindGroup.setValue('cameraNearFar', new Vector2(ctx.camera.getNearPlane(), ctx.camera.getFarPlane()));
|
|
173
|
+
bindGroup.setValue('cameraPos', ctx.camera.getWorldPosition());
|
|
174
|
+
bindGroup.setValue('invProjMatrix', Matrix4x4.invert(ctx.camera.getProjectionMatrix()));
|
|
175
|
+
bindGroup.setValue('projMatrix', ctx.camera.getProjectionMatrix());
|
|
176
|
+
bindGroup.setValue('viewMatrix', ctx.camera.viewMatrix);
|
|
177
|
+
bindGroup.setValue('invViewMatrix', ctx.camera.worldMatrix);
|
|
178
|
+
bindGroup.setValue('ssrParams', ctx.camera.ssrParams);
|
|
179
|
+
bindGroup.setValue('ssrMaxRoughness', ctx.camera.ssrMaxRoughness);
|
|
180
|
+
if (ctx.HiZTexture) {
|
|
181
|
+
bindGroup.setTexture('hizTex', ctx.HiZTexture, nearestSampler);
|
|
182
|
+
bindGroup.setValue('depthMipLevels', ctx.HiZTexture.mipLevelCount);
|
|
183
|
+
bindGroup.setValue('targetSize', new Vector4(device.getDrawingBufferWidth(), device.getDrawingBufferHeight(), ctx.HiZTexture.width, ctx.HiZTexture.height));
|
|
184
|
+
} else {
|
|
185
|
+
bindGroup.setValue('ssrStride', ctx.camera.ssrStride);
|
|
186
|
+
bindGroup.setValue('targetSize', new Vector4(device.getDrawingBufferWidth(), device.getDrawingBufferHeight(), sceneDepthTexture.width, sceneDepthTexture.height));
|
|
187
|
+
}
|
|
188
|
+
bindGroup.setValue('flip', this.needFlip(device) ? 1 : 0);
|
|
189
|
+
bindGroup.setValue('srgbOut', srgbOut ? 1 : 0);
|
|
190
|
+
device.setProgram(program);
|
|
191
|
+
device.setBindGroup(0, bindGroup);
|
|
192
|
+
this.drawFullscreenQuad(this._getZTestGreaterRenderState(ctx));
|
|
193
|
+
}
|
|
194
|
+
/** @internal */ debugTexture(tex, label) {
|
|
195
|
+
let fb = this._debugFrameBuffer[label];
|
|
196
|
+
if (!fb || fb.getWidth() !== tex.width || fb.getHeight() !== tex.height) {
|
|
197
|
+
fb?.getColorAttachments()[0]?.dispose();
|
|
198
|
+
fb?.dispose();
|
|
199
|
+
fb = tex.device.createFrameBuffer([
|
|
200
|
+
tex.device.createTexture2D(tex.format, tex.width, tex.height, {
|
|
201
|
+
samplerOptions: {
|
|
202
|
+
mipFilter: 'none'
|
|
203
|
+
}
|
|
204
|
+
})
|
|
205
|
+
], null);
|
|
206
|
+
fb.getColorAttachments()[0].name = label ?? 'SSR_Debug';
|
|
207
|
+
this._debugFrameBuffer[label] = fb;
|
|
208
|
+
}
|
|
209
|
+
copyTexture(tex, fb, fetchSampler('clamp_nearest_nomip'));
|
|
210
|
+
}
|
|
211
|
+
/** {@inheritDoc AbstractPostEffect.apply} */ apply(ctx, inputColorTexture, sceneDepthTexture, srgbOutput) {
|
|
212
|
+
const device = ctx.device;
|
|
213
|
+
device.pushDeviceStates();
|
|
214
|
+
copyTexture(inputColorTexture, device.getFramebuffer(), fetchSampler('clamp_nearest_nomip'), this._getZTestEqualRenderState(ctx));
|
|
215
|
+
const intersectFramebuffer = device.pool.fetchTemporalFramebuffer(false, inputColorTexture.width, inputColorTexture.height, 'rgba16f', ctx.depthTexture, false);
|
|
216
|
+
const pingpongFramebuffer = [
|
|
217
|
+
device.pool.fetchTemporalFramebuffer(false, inputColorTexture.width, inputColorTexture.height, 'rgba16f', ctx.depthTexture, false),
|
|
218
|
+
device.pool.fetchTemporalFramebuffer(false, inputColorTexture.width, inputColorTexture.height, 'rgba16f', ctx.depthTexture, false)
|
|
219
|
+
];
|
|
220
|
+
device.setFramebuffer(intersectFramebuffer);
|
|
221
|
+
this.intersect(ctx, inputColorTexture, sceneDepthTexture, true, false);
|
|
222
|
+
const intersectTex = intersectFramebuffer.getColorAttachments()[0];
|
|
223
|
+
device.setFramebuffer(pingpongFramebuffer[0]);
|
|
224
|
+
this.resolve(ctx, inputColorTexture, sceneDepthTexture, intersectTex);
|
|
225
|
+
if (ctx.camera.ssrBlurScale > 0 && ctx.camera.ssrBlurKernelSize > 0) {
|
|
226
|
+
const blurSizeScale = 255 * ctx.camera.ssrBlurScale;
|
|
227
|
+
const kernelRadius = Math.max(1, ctx.camera.ssrBlurKernelSize >> 0) - 1 >> 1;
|
|
228
|
+
const stdDev = ctx.camera.ssrBlurStdDev;
|
|
229
|
+
const depthCutoff = ctx.camera.ssrBlurDepthCutoff;
|
|
230
|
+
const blitterH = SSR._blurBlitterH = SSR._blurBlitterH ?? new BilateralBlurBlitter(false);
|
|
231
|
+
blitterH.renderStates = this._getZTestGreaterRenderState(ctx);
|
|
232
|
+
this.blurPass(ctx, blitterH, intersectTex, 2, blurSizeScale, kernelRadius, stdDev, depthCutoff, pingpongFramebuffer[0], pingpongFramebuffer[1]);
|
|
233
|
+
const blitterV = SSR._blurBlitterV = SSR._blurBlitterV ?? new BilateralBlurBlitter(true);
|
|
234
|
+
blitterV.renderStates = this._getZTestGreaterRenderState(ctx);
|
|
235
|
+
this.blurPass(ctx, blitterV, intersectTex, 2, blurSizeScale, kernelRadius, stdDev, depthCutoff, pingpongFramebuffer[1], pingpongFramebuffer[0]);
|
|
236
|
+
}
|
|
237
|
+
device.popDeviceStates();
|
|
238
|
+
this.combine(ctx, inputColorTexture, pingpongFramebuffer[0].getColorAttachments()[0], srgbOutput);
|
|
239
|
+
device.pool.releaseFrameBuffer(intersectFramebuffer);
|
|
240
|
+
device.pool.releaseFrameBuffer(pingpongFramebuffer[0]);
|
|
241
|
+
device.pool.releaseFrameBuffer(pingpongFramebuffer[1]);
|
|
242
|
+
}
|
|
243
|
+
/** @internal */ _getZTestGreaterRenderState(ctx) {
|
|
244
|
+
if (!SSR._renderStateZTestGreater) {
|
|
245
|
+
SSR._renderStateZTestGreater = ctx.device.createRenderStateSet();
|
|
246
|
+
SSR._renderStateZTestGreater.useRasterizerState().setCullMode('none');
|
|
247
|
+
SSR._renderStateZTestGreater.useDepthState().enableTest(true).enableWrite(false).setCompareFunc('gt');
|
|
248
|
+
}
|
|
249
|
+
return SSR._renderStateZTestGreater;
|
|
250
|
+
}
|
|
251
|
+
/** @internal */ _getZTestEqualRenderState(ctx) {
|
|
252
|
+
if (!SSR._renderStateZTestEqual) {
|
|
253
|
+
SSR._renderStateZTestEqual = ctx.device.createRenderStateSet();
|
|
254
|
+
SSR._renderStateZTestEqual.useRasterizerState().setCullMode('none');
|
|
255
|
+
SSR._renderStateZTestEqual.useDepthState().enableTest(true).enableWrite(false).setCompareFunc('eq');
|
|
256
|
+
}
|
|
257
|
+
return SSR._renderStateZTestEqual;
|
|
258
|
+
}
|
|
259
|
+
/** @internal */ _createCombineProgrm(ctx) {
|
|
260
|
+
return ctx.device.buildRenderProgram({
|
|
261
|
+
vertex (pb) {
|
|
262
|
+
this.flip = pb.int().uniform(0);
|
|
263
|
+
this.$inputs.pos = pb.vec2().attrib('position');
|
|
264
|
+
this.$outputs.uv = pb.vec2();
|
|
265
|
+
pb.main(function() {
|
|
266
|
+
this.$builtins.position = pb.vec4(this.$inputs.pos, 1, 1);
|
|
267
|
+
this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
|
|
268
|
+
this.$if(pb.notEqual(this.flip, 0), function() {
|
|
269
|
+
this.$builtins.position.y = pb.neg(this.$builtins.position.y);
|
|
270
|
+
});
|
|
271
|
+
});
|
|
272
|
+
},
|
|
273
|
+
fragment (pb) {
|
|
274
|
+
this.colorTex = pb.tex2D().uniform(0);
|
|
275
|
+
this.reflectanceTex = pb.tex2D().uniform(0);
|
|
276
|
+
this.roughnessTex = pb.tex2D().uniform(0);
|
|
277
|
+
this.targetSize = pb.vec4().uniform(0);
|
|
278
|
+
this.srgbOut = pb.int().uniform(0);
|
|
279
|
+
this.$outputs.outColor = pb.vec4();
|
|
280
|
+
pb.func('resolveSample', [
|
|
281
|
+
pb.vec3('sceneColor'),
|
|
282
|
+
pb.vec3('reflectance'),
|
|
283
|
+
pb.vec4('roughnessValue')
|
|
284
|
+
], function() {
|
|
285
|
+
this.$l.r = pb.div(this.reflectance, pb.add(this.reflectance, pb.vec3(1)));
|
|
286
|
+
this.$l.strength = pb.clamp(this.roughnessValue.rgb, pb.vec3(0), pb.vec3(1));
|
|
287
|
+
this.color = pb.add(pb.mul(this.r, this.strength), pb.mul(this.sceneColor, pb.sub(pb.vec3(1), this.strength)));
|
|
288
|
+
this.$return(this.color);
|
|
289
|
+
});
|
|
290
|
+
pb.main(function() {
|
|
291
|
+
this.$l.screenUV = pb.div(pb.vec2(this.$builtins.fragCoord.xy), this.targetSize.xy);
|
|
292
|
+
this.$l.reflectance = pb.textureSampleLevel(this.reflectanceTex, this.screenUV, 0).rgb;
|
|
293
|
+
this.$l.sceneColor = pb.textureSampleLevel(this.colorTex, this.screenUV, 0).rgb;
|
|
294
|
+
this.$l.roughnessInfo = pb.textureSampleLevel(this.roughnessTex, this.screenUV, 0);
|
|
295
|
+
this.combined = this.resolveSample(this.sceneColor, this.reflectance, this.roughnessInfo);
|
|
296
|
+
this.$outputs.outColor = pb.vec4(this.combined, 1);
|
|
297
|
+
this.$if(pb.equal(this.srgbOut, 0), function() {
|
|
298
|
+
this.$outputs.outColor = pb.vec4(this.combined, 1);
|
|
299
|
+
}).$else(function() {
|
|
300
|
+
this.$outputs.outColor = pb.vec4(linearToGamma(this, this.combined), 1);
|
|
301
|
+
});
|
|
302
|
+
});
|
|
303
|
+
}
|
|
304
|
+
});
|
|
305
|
+
}
|
|
306
|
+
/** @internal */ _createResolveProgram(ctx) {
|
|
307
|
+
return ctx.device.buildRenderProgram({
|
|
308
|
+
vertex (pb) {
|
|
309
|
+
this.flip = pb.int().uniform(0);
|
|
310
|
+
this.$inputs.pos = pb.vec2().attrib('position');
|
|
311
|
+
this.$outputs.uv = pb.vec2();
|
|
312
|
+
if (ctx.env.light.envLight) {
|
|
313
|
+
ctx.env.light.envLight.initShaderBindings(pb);
|
|
314
|
+
}
|
|
315
|
+
pb.main(function() {
|
|
316
|
+
this.$builtins.position = pb.vec4(this.$inputs.pos, 1, 1);
|
|
317
|
+
this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
|
|
318
|
+
this.$if(pb.notEqual(this.flip, 0), function() {
|
|
319
|
+
this.$builtins.position.y = pb.neg(this.$builtins.position.y);
|
|
320
|
+
});
|
|
321
|
+
});
|
|
322
|
+
},
|
|
323
|
+
fragment (pb) {
|
|
324
|
+
this.colorTex = pb.tex2D().uniform(0);
|
|
325
|
+
this.intersectTex = pb.tex2D().uniform(0);
|
|
326
|
+
this.roughnessTex = pb.tex2D().uniform(0);
|
|
327
|
+
this.normalTex = pb.tex2D().uniform(0);
|
|
328
|
+
this.depthTex = pb.tex2D().uniform(0);
|
|
329
|
+
this.cameraNearFar = pb.vec2().uniform(0);
|
|
330
|
+
this.targetSize = pb.vec4().uniform(0);
|
|
331
|
+
this.viewMatrix = pb.mat4().uniform(0);
|
|
332
|
+
this.invViewMatrix = pb.mat4().uniform(0);
|
|
333
|
+
this.invProjMatrix = pb.mat4().uniform(0);
|
|
334
|
+
if (ctx.env.light.envLight) {
|
|
335
|
+
this.envLightStrength = pb.float().uniform(0);
|
|
336
|
+
ctx.env.light.envLight.initShaderBindings(pb);
|
|
337
|
+
}
|
|
338
|
+
this.$outputs.outColor = pb.vec4();
|
|
339
|
+
pb.func('getPosition', [
|
|
340
|
+
pb.vec2('uv'),
|
|
341
|
+
pb.mat4('mat')
|
|
342
|
+
], function() {
|
|
343
|
+
this.$l.linearDepth = sampleLinearDepth(this, this.depthTex, this.uv, 0);
|
|
344
|
+
this.$l.nonLinearDepth = pb.div(pb.sub(pb.div(this.cameraNearFar.x, this.linearDepth), this.cameraNearFar.y), pb.sub(this.cameraNearFar.x, this.cameraNearFar.y));
|
|
345
|
+
this.$l.clipSpacePos = pb.vec4(pb.sub(pb.mul(this.uv, 2), pb.vec2(1)), pb.sub(pb.mul(pb.clamp(this.nonLinearDepth, 0, 1), 2), 1), 1);
|
|
346
|
+
this.$l.wPos = pb.mul(this.mat, this.clipSpacePos);
|
|
347
|
+
this.$return(pb.vec4(pb.div(this.wPos.xyz, this.wPos.w), this.linearDepth));
|
|
348
|
+
});
|
|
349
|
+
pb.func('resolveSample', [
|
|
350
|
+
pb.vec3('sceneColor'),
|
|
351
|
+
pb.vec3('reflectance'),
|
|
352
|
+
pb.vec4('roughnessValue')
|
|
353
|
+
], function() {
|
|
354
|
+
this.$l.r = pb.div(this.reflectance, pb.add(this.reflectance, pb.vec3(1)));
|
|
355
|
+
this.$l.strength = pb.clamp(this.roughnessValue.rgb, pb.vec3(0), pb.vec3(1));
|
|
356
|
+
this.color = pb.add(pb.mul(this.r, this.strength), pb.mul(this.sceneColor, pb.sub(pb.vec3(1), this.strength)));
|
|
357
|
+
this.$return(this.color);
|
|
358
|
+
});
|
|
359
|
+
pb.func('resolveEnvRadiance', [
|
|
360
|
+
pb.vec2('uv'),
|
|
361
|
+
pb.vec4('roughnessInfo')
|
|
362
|
+
], function() {
|
|
363
|
+
if (!ctx.env.light.envLight) {
|
|
364
|
+
this.$return(pb.vec3(0));
|
|
365
|
+
return;
|
|
366
|
+
}
|
|
367
|
+
this.$l.pos = this.getPosition(this.uv, this.invProjMatrix);
|
|
368
|
+
this.$if(pb.greaterThanEqual(this.pos.w, 1), function() {
|
|
369
|
+
this.$return(pb.vec3(0));
|
|
370
|
+
});
|
|
371
|
+
this.$l.roughness = this.roughnessInfo.a;
|
|
372
|
+
this.$l.viewPos = this.pos.xyz;
|
|
373
|
+
this.$l.worldNormal = pb.sub(pb.mul(pb.textureSampleLevel(this.normalTex, this.uv, 0).rgb, 2), pb.vec3(1));
|
|
374
|
+
this.$l.viewVec = pb.normalize(this.viewPos);
|
|
375
|
+
this.$l.viewNormal = pb.mul(this.viewMatrix, pb.vec4(this.worldNormal, 0)).xyz;
|
|
376
|
+
this.$l.reflectVec = pb.add(pb.reflect(this.viewVec, this.viewNormal), SSR_calcJitter(this, this.viewPos, this.roughness));
|
|
377
|
+
this.$l.reflectVecW = pb.mul(this.invViewMatrix, pb.vec4(this.reflectVec, 0)).xyz;
|
|
378
|
+
this.$l.roughness2 = pb.float(0);
|
|
379
|
+
this.$l.env = pb.mul(ctx.env.light.envLight.getRadiance(this, this.reflectVecW, this.roughness2), this.envLightStrength);
|
|
380
|
+
this.$return(pb.min(this.env, pb.vec3(1)));
|
|
381
|
+
});
|
|
382
|
+
pb.func('resolveReflectance', [
|
|
383
|
+
pb.vec2('uv'),
|
|
384
|
+
pb.vec3('reflectSceneColor'),
|
|
385
|
+
pb.vec4('roughnessInfo'),
|
|
386
|
+
pb.float('alpha')
|
|
387
|
+
], function() {
|
|
388
|
+
this.$l.env = this.resolveEnvRadiance(this.uv, this.roughnessInfo);
|
|
389
|
+
this.$l.reflectance = pb.mix(this.env, this.reflectSceneColor, this.alpha);
|
|
390
|
+
this.$return(this.reflectance);
|
|
391
|
+
});
|
|
392
|
+
pb.main(function() {
|
|
393
|
+
this.$l.screenUV = pb.div(pb.vec2(this.$builtins.fragCoord.xy), this.targetSize.xy);
|
|
394
|
+
this.$l.intersectSample = pb.textureSampleLevel(this.intersectTex, this.screenUV, 0);
|
|
395
|
+
this.$l.roughnessInfo = pb.textureSampleLevel(this.roughnessTex, this.screenUV, 0);
|
|
396
|
+
this.$l.reflectance = pb.vec3();
|
|
397
|
+
this.$if(pb.greaterThan(this.intersectSample.w, 0), function() {
|
|
398
|
+
this.$l.indirectIntersectSample = pb.textureSampleLevel(this.intersectTex, this.intersectSample.xy, 0);
|
|
399
|
+
this.$l.indirectRoughnessInfo = pb.textureSampleLevel(this.roughnessTex, this.intersectSample.xy, 0);
|
|
400
|
+
this.$l.indirectReflectance = pb.vec3();
|
|
401
|
+
this.$if(pb.greaterThan(this.indirectIntersectSample.w, 0), function() {
|
|
402
|
+
this.$l.indirectReflectSceneColor = pb.textureSampleLevel(this.colorTex, this.indirectIntersectSample.xy, 0).rgb;
|
|
403
|
+
this.indirectReflectance = this.resolveReflectance(this.intersectSample.xy, this.indirectReflectSceneColor, this.indirectRoughnessInfo, this.indirectIntersectSample.w);
|
|
404
|
+
}).$else(function() {
|
|
405
|
+
this.indirectReflectance = this.resolveEnvRadiance(this.intersectSample.xy, this.indirectRoughnessInfo);
|
|
406
|
+
});
|
|
407
|
+
this.$l.reflectSceneColor = pb.textureSampleLevel(this.colorTex, this.intersectSample.xy, 0).rgb;
|
|
408
|
+
this.$l.reflectSceneColor = this.resolveSample(this.reflectSceneColor, this.indirectReflectance, this.indirectRoughnessInfo);
|
|
409
|
+
this.reflectance = this.resolveReflectance(this.screenUV, this.reflectSceneColor, this.roughnessInfo, this.intersectSample.w);
|
|
410
|
+
}).$else(function() {
|
|
411
|
+
this.reflectance = this.resolveEnvRadiance(this.screenUV, this.roughnessInfo);
|
|
412
|
+
});
|
|
413
|
+
this.$outputs.outColor = pb.vec4(this.reflectance, this.intersectSample.z);
|
|
414
|
+
});
|
|
415
|
+
}
|
|
416
|
+
});
|
|
417
|
+
}
|
|
418
|
+
/** @internal */ _createIntersectProgram(ctx, blur) {
|
|
419
|
+
return ctx.device.buildRenderProgram({
|
|
420
|
+
vertex (pb) {
|
|
421
|
+
this.flip = pb.int().uniform(0);
|
|
422
|
+
this.$inputs.pos = pb.vec2().attrib('position');
|
|
423
|
+
this.$outputs.uv = pb.vec2();
|
|
424
|
+
if (!blur && ctx.env.light.envLight) {
|
|
425
|
+
ctx.env.light.envLight.initShaderBindings(pb);
|
|
426
|
+
}
|
|
427
|
+
pb.main(function() {
|
|
428
|
+
this.$builtins.position = pb.vec4(this.$inputs.pos, 1, 1);
|
|
429
|
+
this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
|
|
430
|
+
this.$if(pb.notEqual(this.flip, 0), function() {
|
|
431
|
+
this.$builtins.position.y = pb.neg(this.$builtins.position.y);
|
|
432
|
+
});
|
|
433
|
+
});
|
|
434
|
+
},
|
|
435
|
+
fragment (pb) {
|
|
436
|
+
if (!blur) {
|
|
437
|
+
this.colorTex = pb.tex2D().uniform(0);
|
|
438
|
+
if (ctx.env.light.envLight) {
|
|
439
|
+
this.envLightStrength = pb.float().uniform(0);
|
|
440
|
+
ctx.env.light.envLight.initShaderBindings(pb);
|
|
441
|
+
}
|
|
442
|
+
}
|
|
443
|
+
this.roughnessTex = pb.tex2D().uniform(0);
|
|
444
|
+
this.normalTex = pb.tex2D().uniform(0);
|
|
445
|
+
this.depthTex = pb.tex2D().uniform(0);
|
|
446
|
+
this.cameraNearFar = pb.vec2().uniform(0);
|
|
447
|
+
this.cameraPos = pb.vec3().uniform(0);
|
|
448
|
+
this.invProjMatrix = pb.mat4().uniform(0);
|
|
449
|
+
this.projMatrix = pb.mat4().uniform(0);
|
|
450
|
+
this.viewMatrix = pb.mat4().uniform(0);
|
|
451
|
+
this.invViewMatrix = pb.mat4().uniform(0);
|
|
452
|
+
this.ssrParams = pb.vec4().uniform(0);
|
|
453
|
+
this.ssrMaxRoughness = pb.float().uniform(0);
|
|
454
|
+
this.targetSize = pb.vec4().uniform(0);
|
|
455
|
+
if (ctx.HiZTexture) {
|
|
456
|
+
this.hizTex = pb.tex2D().uniform(0);
|
|
457
|
+
this.depthMipLevels = pb.int().uniform(0);
|
|
458
|
+
} else {
|
|
459
|
+
this.ssrStride = pb.float().uniform(0);
|
|
460
|
+
}
|
|
461
|
+
this.srgbOut = pb.int().uniform(0);
|
|
462
|
+
this.$outputs.outColor = pb.vec4();
|
|
463
|
+
pb.func('getPosition', [
|
|
464
|
+
pb.vec2('uv'),
|
|
465
|
+
pb.mat4('mat')
|
|
466
|
+
], function() {
|
|
467
|
+
this.$l.linearDepth = sampleLinearDepth(this, this.depthTex, this.uv, 0);
|
|
468
|
+
this.$l.nonLinearDepth = pb.div(pb.sub(pb.div(this.cameraNearFar.x, this.linearDepth), this.cameraNearFar.y), pb.sub(this.cameraNearFar.x, this.cameraNearFar.y));
|
|
469
|
+
this.$l.clipSpacePos = pb.vec4(pb.sub(pb.mul(this.uv, 2), pb.vec2(1)), pb.sub(pb.mul(pb.clamp(this.nonLinearDepth, 0, 1), 2), 1), 1);
|
|
470
|
+
this.$l.wPos = pb.mul(this.mat, this.clipSpacePos);
|
|
471
|
+
this.$return(pb.vec4(pb.div(this.wPos.xyz, this.wPos.w), this.linearDepth));
|
|
472
|
+
});
|
|
473
|
+
pb.main(function() {
|
|
474
|
+
this.$l.screenUV = pb.div(pb.vec2(this.$builtins.fragCoord.xy), this.targetSize.xy);
|
|
475
|
+
if (!blur) {
|
|
476
|
+
this.$l.sceneColor = pb.textureSampleLevel(this.colorTex, this.screenUV, 0).rgb;
|
|
477
|
+
}
|
|
478
|
+
this.$l.roughnessValue = pb.textureSampleLevel(this.roughnessTex, this.screenUV, 0);
|
|
479
|
+
this.$l.pos = this.getPosition(this.screenUV, this.invProjMatrix);
|
|
480
|
+
this.$l.linearDepth = this.pos.w;
|
|
481
|
+
this.$l.roughness = this.roughnessValue.a;
|
|
482
|
+
this.$l.color = pb.vec3(0);
|
|
483
|
+
this.$l.a = pb.float();
|
|
484
|
+
this.$if(pb.greaterThanEqual(this.linearDepth, 1), function() {
|
|
485
|
+
if (!blur) {
|
|
486
|
+
this.color = this.sceneColor;
|
|
487
|
+
this.a = 1;
|
|
488
|
+
}
|
|
489
|
+
}).$else(function() {
|
|
490
|
+
this.$l.viewPos = this.pos.xyz;
|
|
491
|
+
this.$l.worldNormal = pb.sub(pb.mul(pb.textureSampleLevel(this.normalTex, this.screenUV, 0).rgb, 2), pb.vec3(1));
|
|
492
|
+
this.$l.viewVec = pb.normalize(this.viewPos);
|
|
493
|
+
this.$l.viewNormal = pb.mul(this.viewMatrix, pb.vec4(this.worldNormal, 0)).xyz;
|
|
494
|
+
this.$l.reflectVec = pb.add(pb.reflect(this.viewVec, this.viewNormal), SSR_calcJitter(this, this.viewPos, this.roughness));
|
|
495
|
+
this.$l.hitInfo = pb.vec4(0);
|
|
496
|
+
this.$if(pb.lessThan(this.roughness, this.ssrMaxRoughness), function() {
|
|
497
|
+
this.hitInfo = ctx.HiZTexture ? screenSpaceRayTracing_HiZ(this, this.viewPos, this.reflectVec, this.viewMatrix, this.projMatrix, this.invProjMatrix, this.cameraNearFar, this.depthMipLevels, this.ssrParams.y, this.ssrParams.z, this.targetSize, this.hizTex, this.normalTex) : screenSpaceRayTracing_Linear2D(this, this.viewPos, this.reflectVec, this.viewMatrix, this.projMatrix, this.invProjMatrix, this.cameraNearFar, this.ssrParams.x, this.ssrParams.y, this.ssrParams.z, this.ssrStride, this.targetSize, this.depthTex, this.normalTex, !!ctx.primaryCamera.ssrCalcThickness);
|
|
498
|
+
});
|
|
499
|
+
if (blur) {
|
|
500
|
+
this.blurRadius = pb.float(0);
|
|
501
|
+
this.$if(pb.greaterThan(this.roughness, 0.001), function() {
|
|
502
|
+
this.$l.coneAngle = pb.mul(pb.min(this.roughness, 0.999), Math.PI * 0.5);
|
|
503
|
+
this.$l.coneLen = this.$choice(pb.greaterThan(this.hitInfo.w, 0), this.hitInfo.z, pb.min(this.targetSize.z, this.targetSize.w));
|
|
504
|
+
this.$l.opLen = pb.mul(pb.tan(this.coneAngle), this.coneLen, 2);
|
|
505
|
+
this.$l.a2 = pb.mul(this.opLen, this.opLen);
|
|
506
|
+
this.$l.fh2 = pb.mul(this.coneLen, this.coneLen, 4);
|
|
507
|
+
this.blurRadius = pb.div(pb.mul(this.opLen, pb.sub(pb.sqrt(pb.add(this.a2, this.fh2)), this.opLen)), pb.mul(this.coneLen, 4));
|
|
508
|
+
});
|
|
509
|
+
this.a = this.hitInfo.w;
|
|
510
|
+
this.color = pb.vec3(this.hitInfo.xy, pb.clamp(pb.div(this.blurRadius, 255), 0, 1));
|
|
511
|
+
} else {
|
|
512
|
+
if (ctx.env.light.envLight) {
|
|
513
|
+
this.$l.reflectVecW = pb.mul(this.invViewMatrix, pb.vec4(this.reflectVec, 0)).xyz;
|
|
514
|
+
this.$l.env = pb.mul(ctx.env.light.envLight.getRadiance(this, this.reflectVecW, this.roughness), this.envLightStrength);
|
|
515
|
+
} else {
|
|
516
|
+
this.$l.env = pb.vec3(0);
|
|
517
|
+
}
|
|
518
|
+
this.$l.reflectance = pb.mix(this.env, pb.textureSampleLevel(this.colorTex, this.hitInfo.xy, 0).rgb, this.hitInfo.w);
|
|
519
|
+
this.reflectance = pb.div(this.reflectance, pb.add(this.reflectance, pb.vec3(1)));
|
|
520
|
+
this.$l.strength = pb.clamp(this.roughnessValue.rgb, pb.vec3(0), pb.vec3(1));
|
|
521
|
+
this.color = pb.add(pb.mul(this.reflectance, this.strength), pb.mul(this.sceneColor, pb.sub(pb.vec3(1), this.strength)));
|
|
522
|
+
}
|
|
523
|
+
});
|
|
524
|
+
this.$if(pb.equal(this.srgbOut, 0), function() {
|
|
525
|
+
this.$outputs.outColor = pb.vec4(this.color, this.a);
|
|
526
|
+
}).$else(function() {
|
|
527
|
+
this.$outputs.outColor = pb.vec4(linearToGamma(this, this.color), this.a);
|
|
528
|
+
});
|
|
529
|
+
});
|
|
530
|
+
}
|
|
531
|
+
});
|
|
532
|
+
}
|
|
533
|
+
}
|
|
534
|
+
|
|
535
|
+
export { SSR };
|
|
536
|
+
//# sourceMappingURL=ssr.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"
|
|
1
|
+
{"version":3,"file":"ssr.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|
|
@@ -1,11 +1,12 @@
|
|
|
1
1
|
import { AbstractPostEffect } from './posteffect.js';
|
|
2
2
|
import { linearToGamma } from '../shaders/misc.js';
|
|
3
|
+
import { fetchSampler } from '../utility/misc.js';
|
|
3
4
|
|
|
4
5
|
/**
|
|
5
6
|
* The tonemap post effect
|
|
6
7
|
* @public
|
|
7
8
|
*/ class Tonemap extends AbstractPostEffect {
|
|
8
|
-
static
|
|
9
|
+
static className = 'Tonemap';
|
|
9
10
|
static _programTonemap = null;
|
|
10
11
|
_bindgroupTonemap;
|
|
11
12
|
_exposure;
|
|
@@ -38,7 +39,7 @@ import { linearToGamma } from '../shaders/misc.js';
|
|
|
38
39
|
this._bindgroupTonemap.setValue('srgbOut', sRGBOutput ? 1 : 0);
|
|
39
40
|
this._bindgroupTonemap.setValue('exposure', this._exposure);
|
|
40
41
|
this._bindgroupTonemap.setValue('flip', this.needFlip(device) ? 1 : 0);
|
|
41
|
-
this._bindgroupTonemap.setTexture('tex', inputColorTexture,
|
|
42
|
+
this._bindgroupTonemap.setTexture('tex', inputColorTexture, fetchSampler('clamp_nearest_nomip'));
|
|
42
43
|
device.setProgram(Tonemap._programTonemap);
|
|
43
44
|
device.setBindGroup(0, this._bindgroupTonemap);
|
|
44
45
|
this.drawFullscreenQuad();
|
|
@@ -90,15 +91,6 @@ import { linearToGamma } from '../shaders/misc.js';
|
|
|
90
91
|
if (!this._bindgroupTonemap) {
|
|
91
92
|
this._bindgroupTonemap = device.createBindGroup(Tonemap._programTonemap.bindGroupLayouts[0]);
|
|
92
93
|
}
|
|
93
|
-
if (!Tonemap._nearestSampler) {
|
|
94
|
-
Tonemap._nearestSampler = device.createSampler({
|
|
95
|
-
magFilter: 'nearest',
|
|
96
|
-
minFilter: 'nearest',
|
|
97
|
-
mipFilter: 'none',
|
|
98
|
-
addressU: 'clamp',
|
|
99
|
-
addressV: 'clamp'
|
|
100
|
-
});
|
|
101
|
-
}
|
|
102
94
|
}
|
|
103
95
|
/** {@inheritDoc AbstractPostEffect.dispose} */ dispose() {
|
|
104
96
|
super.dispose();
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"tonemap.js","sources":[],"sourcesContent":[],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"tonemap.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|