@zephyr3d/scene 0.3.0 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/asset/assetmanager.js +1 -1
- package/dist/asset/loaders/gltf/gltf_loader.js +4 -8
- package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
- package/dist/camera/camera.js +25 -2
- package/dist/camera/camera.js.map +1 -1
- package/dist/index.d.ts +4641 -4371
- package/dist/index.js +4 -2
- package/dist/index.js.map +1 -1
- package/dist/material/grassmaterial.js +15 -0
- package/dist/material/grassmaterial.js.map +1 -1
- package/dist/material/material.js +79 -347
- package/dist/material/material.js.map +1 -1
- package/dist/material/meshmaterial.js +88 -100
- package/dist/material/meshmaterial.js.map +1 -1
- package/dist/material/mixins/albedocolor.js +11 -3
- package/dist/material/mixins/albedocolor.js.map +1 -1
- package/dist/material/mixins/lightmodel/blinnphong.js +1 -1
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js +8 -1
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
- package/dist/material/mixins/pbr/common.js +2 -0
- package/dist/material/mixins/pbr/common.js.map +1 -1
- package/dist/material/mixins/vertexcolor.js +2 -0
- package/dist/material/mixins/vertexcolor.js.map +1 -1
- package/dist/material/pbrmr.js +1 -1
- package/dist/material/pbrsg.js +9 -4
- package/dist/material/pbrsg.js.map +1 -1
- package/dist/material/shader/helper.js +94 -115
- package/dist/material/shader/helper.js.map +1 -1
- package/dist/material/terrainmaterial.js +16 -0
- package/dist/material/terrainmaterial.js.map +1 -1
- package/dist/posteffect/bloom.js +3 -4
- package/dist/posteffect/bloom.js.map +1 -1
- package/dist/posteffect/compositor.js +5 -6
- package/dist/posteffect/compositor.js.map +1 -1
- package/dist/posteffect/fxaa.js +1 -2
- package/dist/posteffect/fxaa.js.map +1 -1
- package/dist/posteffect/grayscale.js +1 -2
- package/dist/posteffect/grayscale.js.map +1 -1
- package/dist/posteffect/posteffect.js +0 -74
- package/dist/posteffect/posteffect.js.map +1 -1
- package/dist/posteffect/sao.js +2 -5
- package/dist/posteffect/sao.js.map +1 -1
- package/dist/posteffect/tonemap.js +1 -2
- package/dist/posteffect/tonemap.js.map +1 -1
- package/dist/posteffect/water.js +18 -14
- package/dist/posteffect/water.js.map +1 -1
- package/dist/render/abuffer_oit.js +352 -0
- package/dist/render/abuffer_oit.js.map +1 -0
- package/dist/render/depthpass.js +10 -13
- package/dist/render/depthpass.js.map +1 -1
- package/dist/render/drawable_mixin.js +110 -0
- package/dist/render/drawable_mixin.js.map +1 -0
- package/dist/render/globalbindgroup_allocator.js +58 -0
- package/dist/render/globalbindgroup_allocator.js.map +1 -0
- package/dist/render/lightpass.js +69 -43
- package/dist/render/lightpass.js.map +1 -1
- package/dist/render/oit.js +16 -0
- package/dist/render/oit.js.map +1 -0
- package/dist/render/render_queue.js +250 -96
- package/dist/render/render_queue.js.map +1 -1
- package/dist/render/renderbundle_wrapper.js +20 -0
- package/dist/render/renderbundle_wrapper.js.map +1 -0
- package/dist/render/renderer.js +12 -9
- package/dist/render/renderer.js.map +1 -1
- package/dist/render/renderpass.js +92 -34
- package/dist/render/renderpass.js.map +1 -1
- package/dist/render/shadowmap_pass.js +12 -31
- package/dist/render/shadowmap_pass.js.map +1 -1
- package/dist/render/sky.js +2 -2
- package/dist/render/watermesh.js +140 -48
- package/dist/render/watermesh.js.map +1 -1
- package/dist/render/weightedblended_oit.js +188 -0
- package/dist/render/weightedblended_oit.js.map +1 -0
- package/dist/scene/batchgroup.js +8 -35
- package/dist/scene/batchgroup.js.map +1 -1
- package/dist/scene/environment.js +2 -3
- package/dist/scene/environment.js.map +1 -1
- package/dist/scene/graph_node.js +1 -1
- package/dist/scene/mesh.js +11 -32
- package/dist/scene/mesh.js.map +1 -1
- package/dist/scene/octree.js +3 -3
- package/dist/scene/scene.js +2 -29
- package/dist/scene/scene.js.map +1 -1
- package/dist/scene/scene_node.js +6 -1
- package/dist/scene/scene_node.js.map +1 -1
- package/dist/scene/terrain/grass.js +17 -11
- package/dist/scene/terrain/grass.js.map +1 -1
- package/dist/scene/terrain/patch.js +18 -15
- package/dist/scene/terrain/patch.js.map +1 -1
- package/dist/scene/terrain/quadtree.js +1 -1
- package/dist/scene/terrain/terrain.js +0 -8
- package/dist/scene/terrain/terrain.js.map +1 -1
- package/dist/shaders/water.js +4 -4
- package/dist/shadow/esm.js +0 -1
- package/dist/shadow/esm.js.map +1 -1
- package/dist/shadow/shadowmapper.js +1 -2
- package/dist/shadow/shadowmapper.js.map +1 -1
- package/dist/shadow/vsm.js +1 -2
- package/dist/shadow/vsm.js.map +1 -1
- package/package.json +4 -4
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@@ -1,11 +1,20 @@
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-
import { Vector4, Vector3 } from '@zephyr3d/base';
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import { applyMixins, Vector4, Vector3 } from '@zephyr3d/base';
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import { BoundingBox } from '../../utility/bounding_volume.js';
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import { Primitive } from '../../render/primitive.js';
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import { Application } from '../../app.js';
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import { RENDER_PASS_TYPE_SHADOWMAP, QUEUE_OPAQUE } from '../../values.js';
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import { mixinDrawable } from '../../render/drawable_mixin.js';
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/** @internal */ class
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/** @internal */ class TerrainPatchBase {
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_terrain;
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constructor(terrain){
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this._terrain = terrain;
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}
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getXForm() {
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return this._terrain;
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}
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}
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/** @internal */ class TerrainPatch extends applyMixins(TerrainPatchBase, mixinDrawable) {
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_geometry;
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_geometryLines;
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_quadtree;
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@@ -19,7 +28,7 @@ import { RENDER_PASS_TYPE_SHADOWMAP, QUEUE_OPAQUE } from '../../values.js';
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_parent;
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_offsetScale;
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constructor(terrain){
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super(terrain);
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this._geometry = null;
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this._geometryLines = null;
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this._mipLevel = 0;
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@@ -74,17 +83,14 @@ import { RENDER_PASS_TYPE_SHADOWMAP, QUEUE_OPAQUE } from '../../values.js';
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getPickTarget() {
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return this._terrain;
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}
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getMaterial() {
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return this._terrain.material;
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}
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draw(ctx) {
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const isShadowMapPass = ctx.renderPass.type === RENDER_PASS_TYPE_SHADOWMAP;
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const primitive = this._quadtree.getTerrain().wireframe && !isShadowMapPass ? this.getGeometryWireframe() : this.getGeometry();
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material.stateSet.useRasterizerState().setCullMode('front');
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}
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this._quadtree.getTerrain().material.draw(primitive, ctx);
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if (isShadowMapPass) {
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material.stateSet.defaultRasterizerState();
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}
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this.bind(ctx);
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this._terrain.material.draw(primitive, ctx);
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}
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setupCamera(viewportH, tanHalfFovy, maxPixelError) {
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if (maxPixelError > 0 && tanHalfFovy > 0) {
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@@ -96,9 +102,6 @@ import { RENDER_PASS_TYPE_SHADOWMAP, QUEUE_OPAQUE } from '../../values.js';
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getName() {
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return 'TerrainPatch';
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}
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getXForm() {
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return this._quadtree.getTerrain();
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}
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getBoneMatrices() {
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return null;
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}
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@@ -526,5 +529,5 @@ import { RENDER_PASS_TYPE_SHADOWMAP, QUEUE_OPAQUE } from '../../values.js';
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}
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}
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export { TerrainPatch };
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export { TerrainPatch, TerrainPatchBase };
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//# sourceMappingURL=patch.js.map
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@@ -1 +1 @@
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{"version":3,"file":"patch.js","sources":[],"sourcesContent":[],"names":[],"mappings":"
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{"version":3,"file":"patch.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
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@@ -335,7 +335,7 @@ import { RENDER_PASS_TYPE_SHADOWMAP } from '../../values.js';
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/** @internal */ cull(visitor, viewPoint, worldMatrix) {
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if (this._rootNode && this._terrain) {
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const frustum = new Frustum(Matrix4x4.multiply(visitor.camera.viewProjectionMatrix, worldMatrix));
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return this.cull_r(visitor, this._rootNode, viewPoint, worldMatrix, frustum,
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return this.cull_r(visitor, this._rootNode, viewPoint, worldMatrix, frustum, visitor.frustumCulling, false);
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}
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return 0;
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}
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@@ -26,7 +26,6 @@ import { GrassMaterial } from '../../material/grassmaterial.js';
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/** @internal */ _viewPoint;
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/** @internal */ _castShadow;
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/** @internal */ _instanceColor;
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/** @internal */ _overridenStateSet;
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/**
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* Creates an instance of Terrain
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* @param scene - The scene to which the terrain belongs
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this._viewPoint = null;
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this._castShadow = true;
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this._instanceColor = Vector4.zero();
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this._overridenStateSet = null;
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}
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/** @internal */ get quadtree() {
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return this._quadtree;
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/** Normal map of the terrain */ get normalMap() {
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return this._quadtree.normalMap;
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}
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/** @internal */ get overridenStateSet() {
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return this._overridenStateSet;
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}
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/**
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* Creates the terrain
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*
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this._material.normalTexture = this._quadtree.normalMap;
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this._material.normalTexCoordIndex = -1;
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this._material.terrainInfo = new Vector4(this.scaledWidth, this.scaledHeight, 0, 0);
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this._overridenStateSet = Application.instance.device.createRenderStateSet();
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this._overridenStateSet.useRasterizerState().setCullMode('front');
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this.invalidateBoundingVolume();
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// create grass layers
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if (options?.splatMap && options?.detailMaps?.grass) {
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if (!this._grassMaterial) {
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this._grassMaterial = new GrassMaterial(new Vector2(this.scaledWidth, this.scaledHeight), this._quadtree.normalMap, grassTexture);
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}
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this._grassMaterial.stateSet.useRasterizerState().setCullMode('none');
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this._grassManager.addGrassLayer(Application.instance.device, this, density, bladeWidth, bladeHeight, offset, grassTexture);
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}
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/** Get elevation at specified position in terrain coordinate space */ getElevation(x, z) {
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{"version":3,"file":"terrain.js","sources":[],"sourcesContent":[],"names":[],"mappings":"
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{"version":3,"file":"terrain.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
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package/dist/shaders/water.js
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this.$outputs.uv2 = pb.vec2();
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this.flip = pb.int().uniform(0);
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this.viewProjMatrix = pb.mat4().uniform(0);
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this.modelMatrix = pb.mat4().uniform(
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this.gridScale = pb.float().uniform(
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this.modelMatrix = pb.mat4().uniform(1);
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this.gridScale = pb.float().uniform(1);
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this.level = pb.float().uniform(0);
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this.sizes = pb.vec4().uniform(0);
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this.croppinesses = pb.vec4().uniform(0);
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this.offset = pb.vec2().uniform(
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this.scale = pb.float().uniform(
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this.offset = pb.vec2().uniform(1);
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this.scale = pb.float().uniform(1);
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this.dx_hy_dz_dxdz0 = pb.tex2D().uniform(0);
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this.sx_sz_dxdx_dzdz0 = pb.tex2D().uniform(0);
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this.dx_hy_dz_dxdz1 = pb.tex2D().uniform(0);
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package/dist/shadow/esm.js
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import '../material/unlit.js';
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package/dist/shadow/esm.js.map
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{"version":3,"file":"esm.js","sources":[],"sourcesContent":[],"names":[],"mappings":"
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{"version":3,"file":"esm.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
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{"version":3,"file":"shadowmapper.js","sources":[],"sourcesContent":[],"names":[],"mappings":"
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{"version":3,"file":"shadowmapper.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
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package/dist/shadow/vsm.js
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22
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import '../render/clipmap.js';
|
package/dist/shadow/vsm.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"vsm.js","sources":[],"sourcesContent":[],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"vsm.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@zephyr3d/scene",
|
|
3
|
-
"version": "0.
|
|
3
|
+
"version": "0.4.0",
|
|
4
4
|
"description": "Scene API for zephyr3d",
|
|
5
5
|
"homepage": "https://github.com/gavinyork/zephyr3d#readme",
|
|
6
6
|
"type": "module",
|
|
@@ -45,7 +45,7 @@
|
|
|
45
45
|
"@rollup/pluginutils": "^5.0.2",
|
|
46
46
|
"@swc/core": "^1.3.62",
|
|
47
47
|
"@zephyr3d/base": "^0.1.3",
|
|
48
|
-
"@zephyr3d/device": "^0.2.
|
|
48
|
+
"@zephyr3d/device": "^0.2.2",
|
|
49
49
|
"cross-env": "^7.0.3",
|
|
50
50
|
"rollup": "^3.15.0",
|
|
51
51
|
"rollup-plugin-copy": "^3.4.0",
|
|
@@ -57,10 +57,10 @@
|
|
|
57
57
|
},
|
|
58
58
|
"peerDependencies": {
|
|
59
59
|
"@zephyr3d/base": "^0.1.3",
|
|
60
|
-
"@zephyr3d/device": "^0.2.
|
|
60
|
+
"@zephyr3d/device": "^0.2.2"
|
|
61
61
|
},
|
|
62
62
|
"dependencies": {
|
|
63
|
-
"@webgpu/types": "^0.1.
|
|
63
|
+
"@webgpu/types": "^0.1.40"
|
|
64
64
|
},
|
|
65
65
|
"scripts": {
|
|
66
66
|
"clean": "shx rm -rf ./dist .tsbuildinfo",
|