@zephyr3d/scene 0.3.0 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/asset/assetmanager.js +1 -1
- package/dist/asset/loaders/gltf/gltf_loader.js +4 -8
- package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
- package/dist/camera/camera.js +25 -2
- package/dist/camera/camera.js.map +1 -1
- package/dist/index.d.ts +4641 -4371
- package/dist/index.js +4 -2
- package/dist/index.js.map +1 -1
- package/dist/material/grassmaterial.js +15 -0
- package/dist/material/grassmaterial.js.map +1 -1
- package/dist/material/material.js +79 -347
- package/dist/material/material.js.map +1 -1
- package/dist/material/meshmaterial.js +88 -100
- package/dist/material/meshmaterial.js.map +1 -1
- package/dist/material/mixins/albedocolor.js +11 -3
- package/dist/material/mixins/albedocolor.js.map +1 -1
- package/dist/material/mixins/lightmodel/blinnphong.js +1 -1
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js +8 -1
- package/dist/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -1
- package/dist/material/mixins/pbr/common.js +2 -0
- package/dist/material/mixins/pbr/common.js.map +1 -1
- package/dist/material/mixins/vertexcolor.js +2 -0
- package/dist/material/mixins/vertexcolor.js.map +1 -1
- package/dist/material/pbrmr.js +1 -1
- package/dist/material/pbrsg.js +9 -4
- package/dist/material/pbrsg.js.map +1 -1
- package/dist/material/shader/helper.js +94 -115
- package/dist/material/shader/helper.js.map +1 -1
- package/dist/material/terrainmaterial.js +16 -0
- package/dist/material/terrainmaterial.js.map +1 -1
- package/dist/posteffect/bloom.js +3 -4
- package/dist/posteffect/bloom.js.map +1 -1
- package/dist/posteffect/compositor.js +5 -6
- package/dist/posteffect/compositor.js.map +1 -1
- package/dist/posteffect/fxaa.js +1 -2
- package/dist/posteffect/fxaa.js.map +1 -1
- package/dist/posteffect/grayscale.js +1 -2
- package/dist/posteffect/grayscale.js.map +1 -1
- package/dist/posteffect/posteffect.js +0 -74
- package/dist/posteffect/posteffect.js.map +1 -1
- package/dist/posteffect/sao.js +2 -5
- package/dist/posteffect/sao.js.map +1 -1
- package/dist/posteffect/tonemap.js +1 -2
- package/dist/posteffect/tonemap.js.map +1 -1
- package/dist/posteffect/water.js +18 -14
- package/dist/posteffect/water.js.map +1 -1
- package/dist/render/abuffer_oit.js +352 -0
- package/dist/render/abuffer_oit.js.map +1 -0
- package/dist/render/depthpass.js +10 -13
- package/dist/render/depthpass.js.map +1 -1
- package/dist/render/drawable_mixin.js +110 -0
- package/dist/render/drawable_mixin.js.map +1 -0
- package/dist/render/globalbindgroup_allocator.js +58 -0
- package/dist/render/globalbindgroup_allocator.js.map +1 -0
- package/dist/render/lightpass.js +69 -43
- package/dist/render/lightpass.js.map +1 -1
- package/dist/render/oit.js +16 -0
- package/dist/render/oit.js.map +1 -0
- package/dist/render/render_queue.js +250 -96
- package/dist/render/render_queue.js.map +1 -1
- package/dist/render/renderbundle_wrapper.js +20 -0
- package/dist/render/renderbundle_wrapper.js.map +1 -0
- package/dist/render/renderer.js +12 -9
- package/dist/render/renderer.js.map +1 -1
- package/dist/render/renderpass.js +92 -34
- package/dist/render/renderpass.js.map +1 -1
- package/dist/render/shadowmap_pass.js +12 -31
- package/dist/render/shadowmap_pass.js.map +1 -1
- package/dist/render/sky.js +2 -2
- package/dist/render/watermesh.js +140 -48
- package/dist/render/watermesh.js.map +1 -1
- package/dist/render/weightedblended_oit.js +188 -0
- package/dist/render/weightedblended_oit.js.map +1 -0
- package/dist/scene/batchgroup.js +8 -35
- package/dist/scene/batchgroup.js.map +1 -1
- package/dist/scene/environment.js +2 -3
- package/dist/scene/environment.js.map +1 -1
- package/dist/scene/graph_node.js +1 -1
- package/dist/scene/mesh.js +11 -32
- package/dist/scene/mesh.js.map +1 -1
- package/dist/scene/octree.js +3 -3
- package/dist/scene/scene.js +2 -29
- package/dist/scene/scene.js.map +1 -1
- package/dist/scene/scene_node.js +6 -1
- package/dist/scene/scene_node.js.map +1 -1
- package/dist/scene/terrain/grass.js +17 -11
- package/dist/scene/terrain/grass.js.map +1 -1
- package/dist/scene/terrain/patch.js +18 -15
- package/dist/scene/terrain/patch.js.map +1 -1
- package/dist/scene/terrain/quadtree.js +1 -1
- package/dist/scene/terrain/terrain.js +0 -8
- package/dist/scene/terrain/terrain.js.map +1 -1
- package/dist/shaders/water.js +4 -4
- package/dist/shadow/esm.js +0 -1
- package/dist/shadow/esm.js.map +1 -1
- package/dist/shadow/shadowmapper.js +1 -2
- package/dist/shadow/shadowmapper.js.map +1 -1
- package/dist/shadow/vsm.js +1 -2
- package/dist/shadow/vsm.js.map +1 -1
- package/package.json +4 -4
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@@ -0,0 +1,188 @@
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import { OIT } from './oit.js';
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import { drawFullscreenQuad } from './fullscreenquad.js';
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import { Vector4 } from '@zephyr3d/base';
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/**
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* Weighted-blended OIT renderer.
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*
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* @remarks
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* The weighed-blended OIT renderer supports both WebGL, WebGL2 and WebGPU device.
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*
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* @public
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*/ class WeightedBlendedOIT extends OIT {
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/** Type name of WeightedBlendedOIT */ static type = 'wb';
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static _compositeProgram;
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static _compositeBindGroup;
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static _compositeRenderStates;
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_accumBuffer;
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/**
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* Creates an instance of WeightedBlendedOIT class.
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*/ constructor(){
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super();
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this._accumBuffer = null;
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}
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/**
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* {@inheritDoc OIT.getType}
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*/ getType() {
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return WeightedBlendedOIT.type;
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}
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/**
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* {@inheritDoc OIT.supportDevice}
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*/ supportDevice(deviceType) {
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return true;
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}
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/**
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* {@inheritDoc OIT.dispose}
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*/ dispose() {
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return;
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}
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/**
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* {@inheritDoc OIT.begin}
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*/ begin(ctx) {
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return 1;
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}
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/**
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* {@inheritDoc OIT.end}
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*/ end(ctx) {
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return;
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}
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/**
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* {@inheritDoc OIT.setupFragmentOutput}
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*/ setupFragmentOutput(scope) {
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const pb = scope.$builder;
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scope.$outputs.outColor = pb.vec4();
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scope.$outputs.outAlpha = pb.getDevice().type === 'webgl' ? pb.vec4() : pb.float();
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}
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/**
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* {@inheritDoc OIT.beginPass}
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*/ beginPass(ctx, pass) {
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const device = ctx.device;
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const accumBuffer = this.getAccumFramebuffer(ctx, device);
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device.pushDeviceStates();
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device.setFramebuffer(accumBuffer);
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device.clearFrameBuffer(new Vector4(0, 0, 0, 1), null, null);
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return true;
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}
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/**
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* {@inheritDoc OIT.endPass}
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*/ endPass(ctx, pass) {
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const device = ctx.device;
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const accumBuffer = device.getFramebuffer();
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device.popDeviceStates();
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const accumTargets = accumBuffer.getColorAttachments();
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this.composite(ctx, device, accumTargets[0], accumTargets[1]);
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}
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/**
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* {@inheritDoc OIT.calculateHash}
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*/ calculateHash() {
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return this.getType();
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}
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/**
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* {@inheritDoc OIT.applyUniforms}
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*/ applyUniforms(ctx, bindGroup) {
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return;
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}
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/**
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* {@inheritDoc OIT.outputFragmentColor}
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*/ outputFragmentColor(scope, color) {
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const pb = scope.$builder;
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pb.func('Z_WBOIT_depthWeight', [
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pb.float('z'),
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pb.float('a')
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], function() {
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this.$return(pb.clamp(pb.mul(pb.pow(pb.add(pb.min(1, pb.mul(this.a, 10)), 0.01), 3), 1e8, pb.pow(pb.sub(1, pb.mul(this.z, 0.9)), 2)), 1e-2, 3e3));
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});
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pb.func('Z_WBOIT_output', [
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pb.vec4('color')
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], function() {
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this.$l.w = this.Z_WBOIT_depthWeight(this.$builtins.fragCoord.z, this.color.a);
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this.$outputs[0] = pb.vec4(pb.mul(this.color.rgb, this.w), this.color.a);
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this.$outputs[1] = pb.getDevice().type === 'webgl' ? pb.vec4(pb.mul(this.color.a, this.w)) : pb.mul(this.color.a, this.w);
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});
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scope.Z_WBOIT_output(color);
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return true;
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}
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/**
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* {@inheritDoc OIT.setRenderStates}
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*/ setRenderStates(rs) {
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const blendingState = rs.useBlendingState();
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blendingState.enable(true);
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blendingState.setBlendEquation('add', 'add');
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blendingState.setBlendFuncRGB('one', 'one');
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blendingState.setBlendFuncAlpha('zero', 'inv-src-alpha');
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const depthState = rs.useDepthState();
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depthState.enableWrite(false).enableTest(true);
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}
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/** @internal */ composite(ctx, device, accumColor, accumAlpha) {
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device.setProgram(WeightedBlendedOIT.getCompositeProgram(device));
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WeightedBlendedOIT._compositeBindGroup.setTexture('accumColorTex', accumColor);
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WeightedBlendedOIT._compositeBindGroup.setTexture('accumAlphaTex', accumAlpha);
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device.setBindGroup(0, WeightedBlendedOIT._compositeBindGroup);
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drawFullscreenQuad(WeightedBlendedOIT._compositeRenderStates);
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}
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/** @internal */ getAccumFramebuffer(ctx, device) {
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const vp = device.getViewport();
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const width = device.screenToDevice(vp.width);
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const height = device.screenToDevice(vp.height);
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if (this._accumBuffer) {
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if (this._accumBuffer.getWidth() !== width || this._accumBuffer.getHeight() !== height || this._accumBuffer.getDepthAttachment() !== ctx.depthTexture) {
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this._accumBuffer.dispose();
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this._accumBuffer = null;
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}
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}
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if (!this._accumBuffer) {
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const accumColor = device.createTexture2D('rgba16f', width, height, {
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samplerOptions: {
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mipFilter: 'none'
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}
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});
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const accumAlpha = device.createTexture2D(device.type === 'webgl' ? 'rgba16f' : 'r16f', width, height, {
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samplerOptions: {
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mipFilter: 'none'
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}
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});
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this._accumBuffer = device.createFrameBuffer([
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accumColor,
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accumAlpha
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], ctx.depthTexture);
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}
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return this._accumBuffer;
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}
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/** @internal */ static getCompositeProgram(device) {
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if (!this._compositeProgram) {
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this._compositeProgram = device.buildRenderProgram({
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vertex (pb) {
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this.$inputs.pos = pb.vec2().attrib('position');
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this.$outputs.uv = pb.vec2();
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pb.main(function() {
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this.$builtins.position = pb.vec4(this.$inputs.pos, 1, 1);
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this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
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if (device.type === 'webgpu') {
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this.$builtins.position.y = pb.neg(this.$builtins.position.y);
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}
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});
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},
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fragment (pb) {
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this.$outputs.outColor = pb.vec4();
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this.accumColorTex = pb.tex2D().uniform(0);
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this.accumAlphaTex = pb.tex2D().uniform(0);
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pb.main(function() {
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this.$l.accumColor = pb.textureSample(this.accumColorTex, this.$inputs.uv);
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this.$l.accumAlpha = pb.textureSample(this.accumAlphaTex, this.$inputs.uv);
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this.$l.r = this.accumColor.a;
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this.accumColor.a = this.accumAlpha.r;
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this.$outputs.outColor = pb.vec4(pb.div(this.accumColor.rgb, pb.clamp(this.accumColor.a, 0.0001, 50000)), this.r);
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});
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}
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});
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this._compositeBindGroup = device.createBindGroup(this._compositeProgram.bindGroupLayouts[0]);
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this._compositeRenderStates = device.createRenderStateSet();
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this._compositeRenderStates.useBlendingState().enable(true).setBlendFuncRGB('inv-src-alpha', 'src-alpha').setBlendFuncAlpha('zero', 'one');
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this._compositeRenderStates.useDepthState().enableTest(false).enableWrite(false);
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}
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return this._compositeProgram;
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}
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}
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export { WeightedBlendedOIT };
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//# sourceMappingURL=weightedblended_oit.js.map
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{"version":3,"file":"weightedblended_oit.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
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package/dist/scene/batchgroup.js
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import { GraphNode } from './graph_node.js';
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import '../app.js';
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import '@zephyr3d/base';
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import './octree.js';
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import '../app.js';
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import { InstanceBindGroupAllocator, RenderQueue } from '../render/render_queue.js';
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import '../material/shader/helper.js';
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import '../render/renderer.js';
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import '../render/sky.js';
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import '../render/clipmap.js';
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import '@zephyr3d/device';
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import '../render/watermesh.js';
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import '../material/lambert.js';
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import '../material/blinn.js';
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import '../material/unlit.js';
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import '../material/material.js';
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import '../material/meshmaterial.js';
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import '../material/grassmaterial.js';
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import '../material/terrainmaterial.js';
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import '../material/pbrmr.js';
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import '../material/pbrsg.js';
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import { InstanceBindGroupAllocator, RenderQueue } from '../render/render_queue.js';
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import { SceneRenderer } from '../render/renderer.js';
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import '../render/sky.js';
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import '../render/clipmap.js';
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import '@zephyr3d/device';
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import '../render/watermesh.js';
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/**
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* Creates an instance of mesh node
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@@ -35,38 +33,13 @@ import '../render/watermesh.js';
|
|
|
35
33
|
this._renderQueueMap = new WeakMap();
|
|
36
34
|
this._changeTag = 0;
|
|
37
35
|
this._bindGroupAllocator = new InstanceBindGroupAllocator();
|
|
38
|
-
this._transformHandler = (node)=>{
|
|
39
|
-
if (node.isGraphNode() && node.isBatchable()) {
|
|
40
|
-
const lightInstanceInfo = node.getInstanceDataBuffer(SceneRenderer.sceneRenderPass);
|
|
41
|
-
if (lightInstanceInfo?.bindGroup) {
|
|
42
|
-
lightInstanceInfo.bindGroup.buffer.set(node.worldMatrix, lightInstanceInfo.offset);
|
|
43
|
-
lightInstanceInfo.bindGroup.dirty = true;
|
|
44
|
-
}
|
|
45
|
-
const depthInstanceInfo = node.getInstanceDataBuffer(SceneRenderer.depthRenderPass);
|
|
46
|
-
if (depthInstanceInfo?.bindGroup) {
|
|
47
|
-
depthInstanceInfo.bindGroup.buffer.set(node.worldMatrix, depthInstanceInfo.offset);
|
|
48
|
-
depthInstanceInfo.bindGroup.dirty = true;
|
|
49
|
-
}
|
|
50
|
-
const shadowMapInstanceInfo = node.getInstanceDataBuffer(SceneRenderer.shadowMapRenderPass);
|
|
51
|
-
if (shadowMapInstanceInfo?.bindGroup.buffer) {
|
|
52
|
-
shadowMapInstanceInfo.bindGroup.buffer.set(node.worldMatrix, shadowMapInstanceInfo.offset);
|
|
53
|
-
shadowMapInstanceInfo.bindGroup.dirty = true;
|
|
54
|
-
}
|
|
55
|
-
}
|
|
56
|
-
};
|
|
57
36
|
this.on('nodeattached', (node)=>{
|
|
58
37
|
node.iterate((child)=>{
|
|
59
38
|
if (child.isGraphNode()) {
|
|
60
39
|
if (!child.isMesh()) {
|
|
61
40
|
console.error('Only mesh node can be added to batch group');
|
|
62
41
|
}
|
|
63
|
-
child.on('transformchanged', this._transformHandler);
|
|
64
42
|
child.placeToOctree = false;
|
|
65
|
-
if (child.isBatchable()) {
|
|
66
|
-
child.setInstanceDataBuffer(SceneRenderer.sceneRenderPass, null, 0);
|
|
67
|
-
child.setInstanceDataBuffer(SceneRenderer.depthRenderPass, null, 0);
|
|
68
|
-
child.setInstanceDataBuffer(SceneRenderer.shadowMapRenderPass, null, 0);
|
|
69
|
-
}
|
|
70
43
|
}
|
|
71
44
|
});
|
|
72
45
|
this._changeTag++;
|
|
@@ -74,7 +47,6 @@ import '../render/watermesh.js';
|
|
|
74
47
|
this.on('noderemoved', (node)=>{
|
|
75
48
|
node.iterate((child)=>{
|
|
76
49
|
if (child.isGraphNode()) {
|
|
77
|
-
child.off('transformchanged', this._transformHandler);
|
|
78
50
|
child.placeToOctree = true;
|
|
79
51
|
}
|
|
80
52
|
});
|
|
@@ -115,6 +87,7 @@ import '../render/watermesh.js';
|
|
|
115
87
|
cullVisitor.visit(node);
|
|
116
88
|
}
|
|
117
89
|
});
|
|
90
|
+
queueInfo.queue.end(cullVisitor.camera, true);
|
|
118
91
|
cullVisitor.frustumCulling = frustumCulling;
|
|
119
92
|
cullVisitor.renderQueue = renderQueue;
|
|
120
93
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"batchgroup.js","sources":[],"sourcesContent":[],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"batchgroup.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|
|
@@ -1,17 +1,16 @@
|
|
|
1
1
|
import { Vector4 } from '@zephyr3d/base';
|
|
2
|
-
import '../app.js';
|
|
3
2
|
import './octree.js';
|
|
3
|
+
import '../app.js';
|
|
4
|
+
import '@zephyr3d/device';
|
|
4
5
|
import '../material/shader/helper.js';
|
|
5
6
|
import '../material/lambert.js';
|
|
6
7
|
import '../material/blinn.js';
|
|
7
8
|
import '../material/unlit.js';
|
|
8
|
-
import '../material/material.js';
|
|
9
9
|
import '../material/meshmaterial.js';
|
|
10
10
|
import '../material/grassmaterial.js';
|
|
11
11
|
import '../material/terrainmaterial.js';
|
|
12
12
|
import '../material/pbrmr.js';
|
|
13
13
|
import '../material/pbrsg.js';
|
|
14
|
-
import '@zephyr3d/device';
|
|
15
14
|
import '../render/renderer.js';
|
|
16
15
|
import { SkyRenderer } from '../render/sky.js';
|
|
17
16
|
import '../render/clipmap.js';
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"environment.js","sources":[],"sourcesContent":[],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"environment.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|
package/dist/scene/graph_node.js
CHANGED
package/dist/scene/mesh.js
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { Vector4 } from '@zephyr3d/base';
|
|
1
|
+
import { applyMixins, Vector4 } from '@zephyr3d/base';
|
|
2
2
|
import { GraphNode } from './graph_node.js';
|
|
3
3
|
import '@zephyr3d/device';
|
|
4
4
|
import { Application } from '../app.js';
|
|
@@ -7,18 +7,18 @@ import '../material/shader/helper.js';
|
|
|
7
7
|
import { LambertMaterial } from '../material/lambert.js';
|
|
8
8
|
import '../material/blinn.js';
|
|
9
9
|
import '../material/unlit.js';
|
|
10
|
-
import '../
|
|
10
|
+
import { QUEUE_OPAQUE } from '../values.js';
|
|
11
11
|
import '../material/meshmaterial.js';
|
|
12
12
|
import '../material/grassmaterial.js';
|
|
13
13
|
import '../material/terrainmaterial.js';
|
|
14
14
|
import '../material/pbrmr.js';
|
|
15
15
|
import '../material/pbrsg.js';
|
|
16
|
-
import {
|
|
16
|
+
import { mixinDrawable } from '../render/drawable_mixin.js';
|
|
17
17
|
|
|
18
18
|
/**
|
|
19
19
|
* Mesh node
|
|
20
20
|
* @public
|
|
21
|
-
*/ class Mesh extends GraphNode {
|
|
21
|
+
*/ class Mesh extends applyMixins(GraphNode, mixinDrawable) {
|
|
22
22
|
/** @internal */ _primitive;
|
|
23
23
|
/** @internal */ _material;
|
|
24
24
|
/** @internal */ _castShadow;
|
|
@@ -30,7 +30,6 @@ import { QUEUE_OPAQUE } from '../values.js';
|
|
|
30
30
|
/** @internal */ _batchable;
|
|
31
31
|
/** @internal */ _boundingBoxNode;
|
|
32
32
|
/** @internal */ _instanceColor;
|
|
33
|
-
/** @internal */ _instanceBufferInfo;
|
|
34
33
|
/**
|
|
35
34
|
* Creates an instance of mesh node
|
|
36
35
|
* @param scene - The scene to which the mesh node belongs
|
|
@@ -44,7 +43,6 @@ import { QUEUE_OPAQUE } from '../values.js';
|
|
|
44
43
|
this._invBindMatrix = null;
|
|
45
44
|
this._instanceHash = null;
|
|
46
45
|
this._boundingBoxNode = null;
|
|
47
|
-
this._instanceBufferInfo = new Map();
|
|
48
46
|
this._instanceColor = Vector4.zero();
|
|
49
47
|
this._batchable = Application.instance.deviceType !== 'webgl';
|
|
50
48
|
this._bboxChangeCallback = this._onBoundingboxChange.bind(this);
|
|
@@ -63,7 +61,7 @@ import { QUEUE_OPAQUE } from '../values.js';
|
|
|
63
61
|
return `${this._instanceHash}:${this.worldMatrixDet >= 0}`;
|
|
64
62
|
}
|
|
65
63
|
/**
|
|
66
|
-
* {@inheritDoc BatchDrawable.
|
|
64
|
+
* {@inheritDoc BatchDrawable.getInstanceUniforms}
|
|
67
65
|
*/ getInstanceUniforms() {
|
|
68
66
|
return this.material.$instanceUniforms;
|
|
69
67
|
}
|
|
@@ -175,9 +173,15 @@ import { QUEUE_OPAQUE } from '../values.js';
|
|
|
175
173
|
/**
|
|
176
174
|
* {@inheritDoc Drawable.draw}
|
|
177
175
|
*/ draw(ctx) {
|
|
176
|
+
this.bind(ctx);
|
|
178
177
|
this.material.draw(this.primitive, ctx);
|
|
179
178
|
}
|
|
180
179
|
/**
|
|
180
|
+
* {@inheritDoc Drawable.getMaterial}
|
|
181
|
+
*/ getMaterial() {
|
|
182
|
+
return this.material;
|
|
183
|
+
}
|
|
184
|
+
/**
|
|
181
185
|
* {@inheritDoc Drawable.getBoneMatrices}
|
|
182
186
|
*/ getBoneMatrices() {
|
|
183
187
|
return this._boneMatrices;
|
|
@@ -193,31 +197,6 @@ import { QUEUE_OPAQUE } from '../values.js';
|
|
|
193
197
|
// mesh transform should be ignored when skinned
|
|
194
198
|
return this;
|
|
195
199
|
}
|
|
196
|
-
/**
|
|
197
|
-
* {@inheritDoc BatchDrawable.setInstanceDataBuffer}
|
|
198
|
-
*/ setInstanceDataBuffer(renderPass, bindGroup, offset) {
|
|
199
|
-
const info = this._instanceBufferInfo.get(renderPass);
|
|
200
|
-
if (!info) {
|
|
201
|
-
if (bindGroup) {
|
|
202
|
-
this._instanceBufferInfo.set(renderPass, {
|
|
203
|
-
bindGroup,
|
|
204
|
-
offset
|
|
205
|
-
});
|
|
206
|
-
}
|
|
207
|
-
} else {
|
|
208
|
-
if (bindGroup) {
|
|
209
|
-
info.bindGroup = bindGroup;
|
|
210
|
-
info.offset = offset;
|
|
211
|
-
} else {
|
|
212
|
-
this._instanceBufferInfo.delete(renderPass);
|
|
213
|
-
}
|
|
214
|
-
}
|
|
215
|
-
}
|
|
216
|
-
/**
|
|
217
|
-
* {@inheritDoc BatchDrawable.getInstanceDataBuffer}
|
|
218
|
-
*/ getInstanceDataBuffer(renderPass) {
|
|
219
|
-
return this._instanceBufferInfo.get(renderPass) ?? null;
|
|
220
|
-
}
|
|
221
200
|
/** @internal */ computeBoundingVolume(bv) {
|
|
222
201
|
let bbox;
|
|
223
202
|
if (this._animatedBoundingBox) {
|
package/dist/scene/mesh.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"mesh.js","sources":[],"sourcesContent":[],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"mesh.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|
package/dist/scene/octree.js
CHANGED
|
@@ -520,9 +520,9 @@ var OctreePlacement;
|
|
|
520
520
|
}
|
|
521
521
|
const dim = this._chunks[level].getDimension();
|
|
522
522
|
const inv_node_size = 1 / this._chunks[level].getNodeSize();
|
|
523
|
-
|
|
524
|
-
|
|
525
|
-
|
|
523
|
+
const px = Math.floor((center.x + this._rootSize * 0.5) * inv_node_size);
|
|
524
|
+
const py = Math.floor((center.y + this._rootSize * 0.5) * inv_node_size);
|
|
525
|
+
const pz = Math.floor((center.z + this._rootSize * 0.5) * inv_node_size);
|
|
526
526
|
if (px >= dim || py >= dim || pz >= dim) {
|
|
527
527
|
return null;
|
|
528
528
|
}
|
package/dist/scene/scene.js
CHANGED
|
@@ -1,19 +1,8 @@
|
|
|
1
|
-
import { makeEventTarget, Vector4, Vector3, Ray
|
|
1
|
+
import { makeEventTarget, Vector4, Vector3, Ray } from '@zephyr3d/base';
|
|
2
2
|
import { SceneNode } from './scene_node.js';
|
|
3
3
|
import { Octree } from './octree.js';
|
|
4
|
-
import { OctreeUpdateVisitor } from './octree_update_visitor.js';
|
|
5
|
-
import '../material/shader/helper.js';
|
|
6
|
-
import '../material/lambert.js';
|
|
7
|
-
import '../material/blinn.js';
|
|
8
|
-
import '../material/unlit.js';
|
|
9
|
-
import { Material } from '../material/material.js';
|
|
10
|
-
import '../material/meshmaterial.js';
|
|
11
|
-
import '../material/grassmaterial.js';
|
|
12
|
-
import '../material/terrainmaterial.js';
|
|
13
|
-
import '../material/pbrmr.js';
|
|
14
|
-
import '../material/pbrsg.js';
|
|
15
|
-
import { Application } from '../app.js';
|
|
16
4
|
import { RaycastVisitor } from './raycast_visitor.js';
|
|
5
|
+
import { Application } from '../app.js';
|
|
17
6
|
import { Environment } from './environment.js';
|
|
18
7
|
|
|
19
8
|
/**
|
|
@@ -138,10 +127,6 @@ import { Environment } from './environment.js';
|
|
|
138
127
|
const frameInfo = Application.instance.device.frameInfo;
|
|
139
128
|
if (frameInfo.frameCounter !== this._updateFrame) {
|
|
140
129
|
this._updateFrame = frameInfo.frameCounter;
|
|
141
|
-
// uniform buffer garbage collect
|
|
142
|
-
if (!Material.getGCOptions().disabled) {
|
|
143
|
-
Material.garbageCollect(frameInfo.frameTimestamp);
|
|
144
|
-
}
|
|
145
130
|
for (const an of this._animationSet){
|
|
146
131
|
an.update();
|
|
147
132
|
}
|
|
@@ -191,18 +176,6 @@ import { Environment } from './environment.js';
|
|
|
191
176
|
list.delete(node);
|
|
192
177
|
}
|
|
193
178
|
}
|
|
194
|
-
if (octree) {
|
|
195
|
-
const worldBox = octree.getRootNode().getBox();
|
|
196
|
-
if (worldBox) {
|
|
197
|
-
const radius = Math.max(Math.abs(worldBox.minPoint.x), Math.abs(worldBox.minPoint.y), Math.abs(worldBox.minPoint.z), Math.abs(worldBox.maxPoint.x), Math.abs(worldBox.maxPoint.y), Math.abs(worldBox.maxPoint.z));
|
|
198
|
-
const rootSize = nextPowerOf2(radius * 2);
|
|
199
|
-
if (rootSize > octree.getRootSize()) {
|
|
200
|
-
octree.initialize(rootSize, octree.getLeafSize());
|
|
201
|
-
const v = new OctreeUpdateVisitor(octree);
|
|
202
|
-
this._rootNode.traverse(v);
|
|
203
|
-
}
|
|
204
|
-
}
|
|
205
|
-
}
|
|
206
179
|
}
|
|
207
180
|
}
|
|
208
181
|
}
|
package/dist/scene/scene.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"scene.js","sources":[],"sourcesContent":[],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"scene.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|
package/dist/scene/scene_node.js
CHANGED
|
@@ -53,7 +53,7 @@ import { XForm } from './xform.js';
|
|
|
53
53
|
/** @internal */ get placeToOctree() {
|
|
54
54
|
return this._placeToOctree;
|
|
55
55
|
}
|
|
56
|
-
|
|
56
|
+
set placeToOctree(val) {
|
|
57
57
|
if (!!val !== this._placeToOctree) {
|
|
58
58
|
this._placeToOctree = !!val;
|
|
59
59
|
if (this.isGraphNode()) {
|
|
@@ -125,6 +125,10 @@ import { XForm } from './xform.js';
|
|
|
125
125
|
}
|
|
126
126
|
/**
|
|
127
127
|
* Iterate self and all of the children
|
|
128
|
+
*
|
|
129
|
+
* @remarks
|
|
130
|
+
* DO NOT remove child duration iteration!
|
|
131
|
+
*
|
|
128
132
|
* @param callback - callback function that will be called on each node
|
|
129
133
|
*/ iterate(callback) {
|
|
130
134
|
callback(this);
|
|
@@ -293,6 +297,7 @@ import { XForm } from './xform.js';
|
|
|
293
297
|
/** @internal */ _detached() {}
|
|
294
298
|
/** @internal */ notifyHiddenChanged() {
|
|
295
299
|
this._visibleChanged();
|
|
300
|
+
this.dispatchEvent(this, 'visiblechanged');
|
|
296
301
|
for (const child of this._children){
|
|
297
302
|
if (child.showState === 'inherit') {
|
|
298
303
|
child.notifyHiddenChanged();
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"scene_node.js","sources":[],"sourcesContent":[],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"scene_node.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|
|
@@ -1,30 +1,37 @@
|
|
|
1
|
-
import { nextPowerOf2, Vector2 } from '@zephyr3d/base';
|
|
1
|
+
import { applyMixins, nextPowerOf2, Vector2 } from '@zephyr3d/base';
|
|
2
2
|
import { Primitive } from '../../render/primitive.js';
|
|
3
|
-
import { Application } from '../../app.js';
|
|
4
3
|
import { GrassMaterial } from '../../material/grassmaterial.js';
|
|
4
|
+
import { mixinDrawable } from '../../render/drawable_mixin.js';
|
|
5
5
|
|
|
6
|
-
class
|
|
7
|
-
_primitive;
|
|
6
|
+
class GrassClusterBase {
|
|
8
7
|
_terrain;
|
|
8
|
+
constructor(terrain){
|
|
9
|
+
this._terrain = terrain;
|
|
10
|
+
}
|
|
11
|
+
getXForm() {
|
|
12
|
+
return this._terrain;
|
|
13
|
+
}
|
|
14
|
+
}
|
|
15
|
+
class GrassCluster extends applyMixins(GrassClusterBase, mixinDrawable) {
|
|
16
|
+
_primitive;
|
|
9
17
|
_numInstances;
|
|
10
18
|
_material;
|
|
11
19
|
constructor(device, terrain, baseVertexBuffer, indexBuffer, material, grassData){
|
|
20
|
+
super(terrain);
|
|
12
21
|
this._primitive = new Primitive();
|
|
13
22
|
const instanceVertexBuffer = device.createVertexBuffer('tex1_f32x4', grassData);
|
|
14
23
|
this._primitive.setVertexBuffer(baseVertexBuffer, 'vertex');
|
|
15
24
|
this._primitive.setVertexBuffer(instanceVertexBuffer, 'instance');
|
|
16
25
|
this._primitive.setIndexBuffer(indexBuffer);
|
|
17
26
|
this._primitive.primitiveType = 'triangle-list';
|
|
18
|
-
this._terrain = terrain;
|
|
19
27
|
this._numInstances = grassData.length >> 2;
|
|
20
28
|
this._material = material;
|
|
21
|
-
this._material.stateSet.useRasterizerState().setCullMode('none');
|
|
22
29
|
}
|
|
23
30
|
getName() {
|
|
24
31
|
return 'GrassCluster';
|
|
25
32
|
}
|
|
26
|
-
|
|
27
|
-
return this.
|
|
33
|
+
getMaterial() {
|
|
34
|
+
return this._material;
|
|
28
35
|
}
|
|
29
36
|
getInstanceColor() {
|
|
30
37
|
return this._terrain.getInstanceColor();
|
|
@@ -51,8 +58,7 @@ class GrassCluster {
|
|
|
51
58
|
return false;
|
|
52
59
|
}
|
|
53
60
|
draw(ctx) {
|
|
54
|
-
this.
|
|
55
|
-
this._material.alphaCutoff = this._material.alphaToCoverage ? 1 : 0.8;
|
|
61
|
+
this.bind(ctx);
|
|
56
62
|
this._material.draw(this._primitive, ctx, this._numInstances);
|
|
57
63
|
}
|
|
58
64
|
}
|
|
@@ -263,5 +269,5 @@ function getPrimitive(device: AbstractDevice): Primitive {
|
|
|
263
269
|
}
|
|
264
270
|
*/
|
|
265
271
|
|
|
266
|
-
export { GrassCluster, GrassManager };
|
|
272
|
+
export { GrassCluster, GrassClusterBase, GrassManager };
|
|
267
273
|
//# sourceMappingURL=grass.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"grass.js","sources":[],"sourcesContent":[],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"grass.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;"}
|