@zephyr3d/editor 0.3.4 → 0.3.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (64) hide show
  1. package/dist/assets/{index-DzQzWsCG.js → index-DlnbO59X.js} +2 -2
  2. package/dist/assistant/zephyr-types-index.json +9 -10
  3. package/dist/index.html +1 -1
  4. package/dist/modules/zephyr3d_backend-webgpu.js +13 -12
  5. package/dist/modules/zephyr3d_backend-webgpu.js.map +1 -1
  6. package/dist/modules/zephyr3d_base.js +152 -152
  7. package/dist/modules/zephyr3d_base.js.map +1 -1
  8. package/dist/modules/zephyr3d_device.js +15 -15
  9. package/dist/modules/zephyr3d_device.js.map +1 -1
  10. package/dist/modules/zephyr3d_loaders.js +6 -6
  11. package/dist/modules/zephyr3d_loaders.js.map +1 -1
  12. package/dist/modules/zephyr3d_scene.js +1382 -1385
  13. package/dist/modules/zephyr3d_scene.js.map +1 -1
  14. package/dist/vendor/zephyr3d/backend-webgpu/dist/capabilities_webgpu.js +7 -6
  15. package/dist/vendor/zephyr3d/backend-webgpu/dist/capabilities_webgpu.js.map +1 -1
  16. package/dist/vendor/zephyr3d/backend-webgpu/dist/renderpass_webgpu.js +6 -6
  17. package/dist/vendor/zephyr3d/backend-webgpu/dist/renderpass_webgpu.js.map +1 -1
  18. package/dist/vendor/zephyr3d/base/dist/vfs/common.js +152 -152
  19. package/dist/vendor/zephyr3d/base/dist/vfs/common.js.map +1 -1
  20. package/dist/vendor/zephyr3d/device/dist/device.js +15 -15
  21. package/dist/vendor/zephyr3d/device/dist/device.js.map +1 -1
  22. package/dist/vendor/zephyr3d/loaders/dist/gltf/gltf_importer.js +6 -6
  23. package/dist/vendor/zephyr3d/loaders/dist/gltf/gltf_importer.js.map +1 -1
  24. package/dist/vendor/zephyr3d/scene/dist/animation/animationset.js +191 -194
  25. package/dist/vendor/zephyr3d/scene/dist/animation/animationset.js.map +1 -1
  26. package/dist/vendor/zephyr3d/scene/dist/animation/joint_dynamics_modifier.js +19 -19
  27. package/dist/vendor/zephyr3d/scene/dist/animation/joint_dynamics_modifier.js.map +1 -1
  28. package/dist/vendor/zephyr3d/scene/dist/app/engine.js +131 -131
  29. package/dist/vendor/zephyr3d/scene/dist/app/engine.js.map +1 -1
  30. package/dist/vendor/zephyr3d/scene/dist/app/scriptregistry.js +119 -119
  31. package/dist/vendor/zephyr3d/scene/dist/app/scriptregistry.js.map +1 -1
  32. package/dist/vendor/zephyr3d/scene/dist/asset/model.js +62 -62
  33. package/dist/vendor/zephyr3d/scene/dist/asset/model.js.map +1 -1
  34. package/dist/vendor/zephyr3d/scene/dist/avatar/wardrobe.js +13 -13
  35. package/dist/vendor/zephyr3d/scene/dist/avatar/wardrobe.js.map +1 -1
  36. package/dist/vendor/zephyr3d/scene/dist/camera/camera.js +201 -201
  37. package/dist/vendor/zephyr3d/scene/dist/camera/camera.js.map +1 -1
  38. package/dist/vendor/zephyr3d/scene/dist/index.d.ts +1 -1
  39. package/dist/vendor/zephyr3d/scene/dist/material/mixins/lightmodel/pbrmetallicroughness.js +5 -5
  40. package/dist/vendor/zephyr3d/scene/dist/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -1
  41. package/dist/vendor/zephyr3d/scene/dist/material/mtoon.js +4 -4
  42. package/dist/vendor/zephyr3d/scene/dist/material/mtoon.js.map +1 -1
  43. package/dist/vendor/zephyr3d/scene/dist/material/pbrblueprint.js +11 -11
  44. package/dist/vendor/zephyr3d/scene/dist/material/pbrblueprint.js.map +1 -1
  45. package/dist/vendor/zephyr3d/scene/dist/material/shader/helper.js +284 -284
  46. package/dist/vendor/zephyr3d/scene/dist/material/shader/helper.js.map +1 -1
  47. package/dist/vendor/zephyr3d/scene/dist/posteffect/ssr.js +9 -9
  48. package/dist/vendor/zephyr3d/scene/dist/posteffect/ssr.js.map +1 -1
  49. package/dist/vendor/zephyr3d/scene/dist/render/lightpass.js +5 -5
  50. package/dist/vendor/zephyr3d/scene/dist/render/lightpass.js.map +1 -1
  51. package/dist/vendor/zephyr3d/scene/dist/render/renderer.js +7 -7
  52. package/dist/vendor/zephyr3d/scene/dist/render/renderer.js.map +1 -1
  53. package/dist/vendor/zephyr3d/scene/dist/shadow/esm.js +1 -1
  54. package/dist/vendor/zephyr3d/scene/dist/shadow/esm.js.map +1 -1
  55. package/dist/vendor/zephyr3d/scene/dist/shadow/shadow_region.js +45 -45
  56. package/dist/vendor/zephyr3d/scene/dist/shadow/shadow_region.js.map +1 -1
  57. package/dist/vendor/zephyr3d/scene/dist/utility/serialization/manager.js +275 -275
  58. package/dist/vendor/zephyr3d/scene/dist/utility/serialization/manager.js.map +1 -1
  59. package/dist/vendor/zephyr3d/scene/dist/utility/serialization/scene/camera.js.map +1 -1
  60. package/dist/vendor/zephyr3d/scene/dist/utility/serialization/scene/mesh.js.map +1 -1
  61. package/dist/vendor/zephyr3d/scene/dist/utility/serialization/scene/sprite.js.map +1 -1
  62. package/package.json +3 -3
  63. package/dist/vendor/zephyr3d/scene/dist/animation/joint_dynamics/convex_collider.js +0 -320
  64. package/dist/vendor/zephyr3d/scene/dist/animation/joint_dynamics/convex_collider.js.map +0 -1
@@ -388,25 +388,25 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
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  dstClip.addTrack(remap.dstNode, track);
389
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  }
390
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  }
391
- /**
392
- * Animation set
393
- *
394
- * Manages a collection of named animation clips for a model and orchestrates:
395
- * - Playback state (time, loops, speed, weights, fade-in/out).
396
- * - Blending across multiple tracks targeting the same property via weighted averages.
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- * - Skeleton usage and application for clips that drive skeletal animation.
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- * - Active track registration and cleanup as clips start/stop.
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- *
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- * Usage:
401
- * - Create or retrieve `AnimationClip`s by name.
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- * - Start playback with `playAnimation(name, options)`.
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- * - Advance animation with `update(deltaSeconds)`.
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- * - Optionally adjust weight while playing with `setAnimationWeight(name, weight)`.
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- *
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- * Lifetime:
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- * - Disposing the set releases references to the model, clips, and clears active state.
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- *
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- * @public
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+ /**
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+ * Animation set
393
+ *
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+ * Manages a collection of named animation clips for a model and orchestrates:
395
+ * - Playback state (time, loops, speed, weights, fade-in/out).
396
+ * - Blending across multiple tracks targeting the same property via weighted averages.
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+ * - Skeleton usage and application for clips that drive skeletal animation.
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+ * - Active track registration and cleanup as clips start/stop.
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+ *
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+ * Usage:
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+ * - Create or retrieve `AnimationClip`s by name.
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+ * - Start playback with `playAnimation(name, options)`.
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+ * - Advance animation with `update(deltaSeconds)`.
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+ * - Optionally adjust weight while playing with `setAnimationWeight(name, weight)`.
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+ *
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+ * Lifetime:
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+ * - Disposing the set releases references to the model, clips, and clears active state.
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+ *
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+ * @public
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  */ class AnimationSet extends Disposable {
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  /** @internal */ _model;
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  /** @internal */ _animations;
@@ -416,10 +416,10 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
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  /** @internal */ _activeSkinBindings;
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  /** @internal */ _activeRigs;
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  /** @internal */ _activeAnimations;
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- /**
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- * Create an AnimationSet controlling the provided model.
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- *
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- * @param model - The SceneNode (model root) controlled by this animation set.
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+ /**
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+ * Create an AnimationSet controlling the provided model.
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+ *
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+ * @param model - The SceneNode (model root) controlled by this animation set.
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  */ constructor(model){
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  super();
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  this._model = model;
@@ -431,28 +431,28 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
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  this._skeletons = [];
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  this._rigs = [];
433
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  }
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- /**
435
- * The model (SceneNode) controlled by this animation set.
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+ /**
435
+ * The model (SceneNode) controlled by this animation set.
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  */ get model() {
437
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  return this._model;
438
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  }
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- /**
440
- * Number of animation clips registered in this set.
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+ /**
440
+ * Number of animation clips registered in this set.
441
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  */ get numAnimations() {
442
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  return Object.getOwnPropertyNames(this._animations).length;
443
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  }
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- /**
445
- * The skeletons used by animations in this set.
444
+ /**
445
+ * The skeletons used by animations in this set.
446
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  */ get skeletons() {
447
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  return this._skeletons;
448
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  }
449
- /**
450
- * The shared rigs used by animations in this set.
449
+ /**
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+ * The shared rigs used by animations in this set.
451
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  */ get rigs() {
452
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  return this._rigs;
453
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  }
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- /**
455
- * Per-skin bindings used by skinned meshes in this set.
454
+ /**
455
+ * Per-skin bindings used by skinned meshes in this set.
456
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  */ get skinBindings() {
457
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  return this._skeletons;
458
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  }
@@ -474,20 +474,20 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
474
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  }
475
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  return rig;
476
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  }
477
- /**
478
- * Retrieve an animation clip by name.
479
- *
480
- * @param name - Name of the animation.
481
- * @returns The clip if present; otherwise null.
477
+ /**
478
+ * Retrieve an animation clip by name.
479
+ *
480
+ * @param name - Name of the animation.
481
+ * @returns The clip if present; otherwise null.
482
482
  */ get(name) {
483
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  return this._animations[name] ?? null;
484
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  }
485
- /**
486
- * Create and register a new animation clip.
487
- *
488
- * @param name - Unique name for the animation clip.
489
- * @param embedded - Whether the clip is embedded/owned (implementation-specific). Default false.
490
- * @returns The created clip, or null if the name is empty or not unique.
485
+ /**
486
+ * Create and register a new animation clip.
487
+ *
488
+ * @param name - Unique name for the animation clip.
489
+ * @param embedded - Whether the clip is embedded/owned (implementation-specific). Default false.
490
+ * @returns The created clip, or null if the name is empty or not unique.
491
491
  */ createAnimation(name, embedded = false) {
492
492
  if (!name || this._animations[name]) {
493
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  console.error('Animation must have unique name');
@@ -499,12 +499,12 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
499
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  return animation;
500
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  }
501
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  }
502
- /**
503
- * Delete and dispose an animation clip by name.
504
- *
505
- * - If the animation is currently playing, it is first stopped (immediately).
506
- *
507
- * @param name - Name of the animation to remove.
502
+ /**
503
+ * Delete and dispose an animation clip by name.
504
+ *
505
+ * - If the animation is currently playing, it is first stopped (immediately).
506
+ *
507
+ * @param name - Name of the animation to remove.
508
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  */ deleteAnimation(name) {
509
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  const animation = this._animations[name];
510
510
  if (animation) {
@@ -513,24 +513,24 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
513
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  animation.dispose();
514
514
  }
515
515
  }
516
- /**
517
- * Get the list of all registered animation names.
518
- *
519
- * @returns An array of clip names.
516
+ /**
517
+ * Get the list of all registered animation names.
518
+ *
519
+ * @returns An array of clip names.
520
520
  */ getAnimationNames() {
521
521
  return Object.keys(this._animations);
522
522
  }
523
- /**
524
- * Advance and apply active animations.
525
- *
526
- * Responsibilities per call:
527
- * - Update time cursor for each active clip (respecting speedRatio and looping).
528
- * - Enforce repeat limits and apply fade-out termination if configured.
529
- * - For each animated target, blend active tracks (weighted by clip weight × fade-in × fade-out)
530
- * and apply the resulting state to the target.
531
- * - Apply shared rig modifiers once, then update skin binding palettes.
532
- *
533
- * @param deltaInSeconds - Time step in seconds since last update.
523
+ /**
524
+ * Advance and apply active animations.
525
+ *
526
+ * Responsibilities per call:
527
+ * - Update time cursor for each active clip (respecting speedRatio and looping).
528
+ * - Enforce repeat limits and apply fade-out termination if configured.
529
+ * - For each animated target, blend active tracks (weighted by clip weight × fade-in × fade-out)
530
+ * and apply the resulting state to the target.
531
+ * - Apply shared rig modifiers once, then update skin binding palettes.
532
+ *
533
+ * @param deltaInSeconds - Time step in seconds since last update.
534
534
  */ update(deltaInSeconds) {
535
535
  this._activeAnimations.forEach((v, k)=>{
536
536
  if (v.fadeOut > 0 && v.fadeOutStart < 0) {
@@ -597,11 +597,11 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
597
597
  v.get()?.apply();
598
598
  });
599
599
  }
600
- /**
601
- * Check whether an animation is currently playing.
602
- *
603
- * @param name - Optional animation name. If omitted, returns true if any animation is playing.
604
- * @returns True if playing; otherwise false.
600
+ /**
601
+ * Check whether an animation is currently playing.
602
+ *
603
+ * @param name - Optional animation name. If omitted, returns true if any animation is playing.
604
+ * @returns True if playing; otherwise false.
605
605
  */ isPlayingAnimation(name) {
606
606
  if (name) {
607
607
  const animation = this._animations[name];
@@ -609,23 +609,23 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
609
609
  }
610
610
  return this._activeAnimations.size > 0;
611
611
  }
612
- /**
613
- * Get an animation clip by name.
614
- *
615
- * Alias of `get(name)` returning a nullable type.
616
- *
617
- * @param name - Name of the animation.
618
- * @returns The clip if present; otherwise null.
612
+ /**
613
+ * Get an animation clip by name.
614
+ *
615
+ * Alias of `get(name)` returning a nullable type.
616
+ *
617
+ * @param name - Name of the animation.
618
+ * @returns The clip if present; otherwise null.
619
619
  */ getAnimationClip(name) {
620
620
  return this._animations[name] ?? null;
621
621
  }
622
- /**
623
- * Set the runtime blend weight for a currently playing animation.
624
- *
625
- * Has no effect if the clip is not active.
626
- *
627
- * @param name - Name of the playing animation.
628
- * @param weight - New weight value used during blending.
622
+ /**
623
+ * Set the runtime blend weight for a currently playing animation.
624
+ *
625
+ * Has no effect if the clip is not active.
626
+ *
627
+ * @param name - Name of the playing animation.
628
+ * @param weight - New weight value used during blending.
629
629
  */ setAnimationWeight(name, weight) {
630
630
  const ani = this._animations[name];
631
631
  if (!ani) {
@@ -637,91 +637,88 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
637
637
  info.weight = weight;
638
638
  }
639
639
  }
640
- /**
641
- * Start (or update) playback of an animation clip.
642
- *
643
- * Behavior:
644
- * - If the clip is already playing, updates its fade-in (resets fade-out).
645
- * - Otherwise initializes playback state (repeat counter, speed, weight, initial time).
646
- * - Registers clip tracks and skeletons into the active sets for blending and application.
647
- *
648
- * @param name - Name of the animation to play.
649
- * @param options - Playback options (repeat, speedRatio, fadeIn).
640
+ /**
641
+ * Start (or update) playback of an animation clip.
642
+ *
643
+ * Behavior:
644
+ * - If the clip is already playing, stops it first.
645
+ * - Otherwise initializes playback state (repeat counter, speed, weight, initial time).
646
+ * - Registers clip tracks and skeletons into the active sets for blending and application.
647
+ *
648
+ * @param name - Name of the animation to play.
649
+ * @param options - Playback options (repeat, speedRatio, fadeIn).
650
650
  */ playAnimation(name, options) {
651
651
  const ani = this._animations[name];
652
652
  if (!ani) {
653
653
  console.error(`Animation ${name} not exists`);
654
654
  return;
655
655
  }
656
+ if (this.isPlayingAnimation(name)) {
657
+ this.stopAnimation(name);
658
+ }
656
659
  const fadeIn = Math.max(options?.fadeIn ?? 0, 0);
657
- const info = this._activeAnimations.get(ani);
658
- if (info) {
659
- info.fadeOut = 0;
660
- info.fadeIn = fadeIn;
661
- } else {
662
- const repeat = options?.repeat ?? 0;
663
- const speedRatio = options?.speedRatio ?? 1;
664
- const weight = options?.weight ?? ani.weight ?? 1;
665
- this._activeAnimations.set(ani, {
666
- repeat,
667
- weight,
668
- speedRatio,
669
- fadeIn,
670
- fadeOut: 0,
671
- repeatCounter: 0,
672
- currentTime: speedRatio < 0 ? ani.timeDuration : 0,
673
- animateTime: 0,
674
- fadeOutStart: 0,
675
- firstFrame: true
676
- });
677
- ani.tracks?.forEach((v, k)=>{
678
- let nodeTracks = this._activeTracks.get(k);
679
- if (!nodeTracks) {
680
- nodeTracks = new Map();
681
- this._activeTracks.set(k, nodeTracks);
682
- }
683
- for (const track of v){
684
- const blendId = track.getBlendId();
685
- let blendedTracks = nodeTracks.get(blendId);
686
- if (!blendedTracks) {
687
- blendedTracks = [];
688
- nodeTracks.set(blendId, blendedTracks);
689
- }
690
- blendedTracks.push(track);
691
- }
692
- });
693
- ani.skeletons?.forEach((v, k)=>{
694
- const rig = this.model.findSkeletonRigById(k);
695
- if (rig) {
696
- const refcount = this._activeRigs.get(rig);
697
- this._activeRigs.set(rig, refcount ? refcount + 1 : 1);
698
- rig.playing = true;
699
- return;
700
- }
701
- const binding = this.model.findSkinBindingById(k);
702
- if (binding) {
703
- const refcount = this._activeSkinBindings.get(binding);
704
- this._activeSkinBindings.set(binding, refcount ? refcount + 1 : 1);
705
- binding.playing = true;
706
- const rigRefcount = this._activeRigs.get(binding.rig);
707
- this._activeRigs.set(binding.rig, rigRefcount ? rigRefcount + 1 : 1);
708
- binding.rig.playing = true;
660
+ const repeat = options?.repeat ?? 0;
661
+ const speedRatio = options?.speedRatio ?? 1;
662
+ const weight = options?.weight ?? ani.weight ?? 1;
663
+ this._activeAnimations.set(ani, {
664
+ repeat,
665
+ weight,
666
+ speedRatio,
667
+ fadeIn,
668
+ fadeOut: 0,
669
+ repeatCounter: 0,
670
+ currentTime: speedRatio < 0 ? ani.timeDuration : 0,
671
+ animateTime: 0,
672
+ fadeOutStart: 0,
673
+ firstFrame: true
674
+ });
675
+ ani.tracks?.forEach((v, k)=>{
676
+ let nodeTracks = this._activeTracks.get(k);
677
+ if (!nodeTracks) {
678
+ nodeTracks = new Map();
679
+ this._activeTracks.set(k, nodeTracks);
680
+ }
681
+ for (const track of v){
682
+ const blendId = track.getBlendId();
683
+ let blendedTracks = nodeTracks.get(blendId);
684
+ if (!blendedTracks) {
685
+ blendedTracks = [];
686
+ nodeTracks.set(blendId, blendedTracks);
709
687
  }
710
- });
711
- }
688
+ blendedTracks.push(track);
689
+ }
690
+ });
691
+ ani.skeletons?.forEach((v, k)=>{
692
+ const rig = this.model.findSkeletonRigById(k);
693
+ if (rig) {
694
+ const refcount = this._activeRigs.get(rig);
695
+ this._activeRigs.set(rig, refcount ? refcount + 1 : 1);
696
+ rig.playing = true;
697
+ return;
698
+ }
699
+ const binding = this.model.findSkinBindingById(k);
700
+ if (binding) {
701
+ const refcount = this._activeSkinBindings.get(binding);
702
+ this._activeSkinBindings.set(binding, refcount ? refcount + 1 : 1);
703
+ binding.playing = true;
704
+ const rigRefcount = this._activeRigs.get(binding.rig);
705
+ this._activeRigs.set(binding.rig, rigRefcount ? rigRefcount + 1 : 1);
706
+ binding.rig.playing = true;
707
+ }
708
+ });
712
709
  }
713
- /**
714
- * Stop playback of an animation clip.
715
- *
716
- * Behavior:
717
- * - If `options.fadeOut > 0`, marks the clip for fade-out; actual removal occurs after fade completes.
718
- * - If `fadeOut` is 0 or omitted, immediately:
719
- * - Removes the clip from active animations.
720
- * - Unregisters its tracks from active track maps.
721
- * - Decrements skeleton reference counts; resets and removes skeletons when refcount reaches 0.
722
- *
723
- * @param name - Name of the animation to stop.
724
- * @param options - Optional fade-out configuration.
710
+ /**
711
+ * Stop playback of an animation clip.
712
+ *
713
+ * Behavior:
714
+ * - If `options.fadeOut > 0`, marks the clip for fade-out; actual removal occurs after fade completes.
715
+ * - If `fadeOut` is 0 or omitted, immediately:
716
+ * - Removes the clip from active animations.
717
+ * - Unregisters its tracks from active track maps.
718
+ * - Decrements skeleton reference counts; resets and removes skeletons when refcount reaches 0.
719
+ *
720
+ * @param name - Name of the animation to stop.
721
+ * @param options - Optional fade-out configuration.
725
722
  */ stopAnimation(name, options) {
726
723
  const ani = this._animations[name];
727
724
  if (!ani) {
@@ -774,17 +771,17 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
774
771
  }
775
772
  }
776
773
  }
777
- /**
778
- * Create a skeletal-only masked clip from an existing clip in this set.
779
- *
780
- * The generated clip is a regular `AnimationClip`: it contains cloned node transform tracks
781
- * for the selected rig joints and can be played/blended through the normal animation system.
782
- * Non-skeletal tracks are skipped by default.
783
- *
784
- * @param sourceName - Name of the source clip.
785
- * @param targetName - Name of the generated clip.
786
- * @param options - Humanoid semantic or joint-name based mask options.
787
- * @returns The generated clip, or null on failure.
774
+ /**
775
+ * Create a skeletal-only masked clip from an existing clip in this set.
776
+ *
777
+ * The generated clip is a regular `AnimationClip`: it contains cloned node transform tracks
778
+ * for the selected rig joints and can be played/blended through the normal animation system.
779
+ * Non-skeletal tracks are skipped by default.
780
+ *
781
+ * @param sourceName - Name of the source clip.
782
+ * @param targetName - Name of the generated clip.
783
+ * @param options - Humanoid semantic or joint-name based mask options.
784
+ * @returns The generated clip, or null on failure.
788
785
  */ createSkeletalMaskedAnimation(sourceName, targetName, options) {
789
786
  const sourceClip = this.get(sourceName);
790
787
  if (!sourceClip) {
@@ -991,21 +988,21 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
991
988
  }
992
989
  return dstClip;
993
990
  }
994
- /**
995
- * Copy an animation clip from another AnimationSet into this one.
996
- *
997
- * Prerequisites:
998
- * - Both sets must reference skeletons with identical joint names and counts.
999
- * - The source clip must exist in `sourceSet`.
1000
- *
1001
- * @param sourceSet - The AnimationSet to copy from.
1002
- * @param animationName - Name of the clip to copy.
1003
- * @param targetName - Name for the new clip in this set. Defaults to `animationName`.
1004
- * @param excludeJoint - Optional predicate; joints whose name returns true are excluded from
1005
- * skeleton structure matching.
1006
- * @returns The newly created AnimationClip, or null on failure.
1007
- *
1008
- * @deprecated Use AnimationSet.copyHumanoidAnimationFrom instead.
991
+ /**
992
+ * Copy an animation clip from another AnimationSet into this one.
993
+ *
994
+ * Prerequisites:
995
+ * - Both sets must reference skeletons with identical joint names and counts.
996
+ * - The source clip must exist in `sourceSet`.
997
+ *
998
+ * @param sourceSet - The AnimationSet to copy from.
999
+ * @param animationName - Name of the clip to copy.
1000
+ * @param targetName - Name for the new clip in this set. Defaults to `animationName`.
1001
+ * @param excludeJoint - Optional predicate; joints whose name returns true are excluded from
1002
+ * skeleton structure matching.
1003
+ * @returns The newly created AnimationClip, or null on failure.
1004
+ *
1005
+ * @deprecated Use AnimationSet.copyHumanoidAnimationFrom instead.
1009
1006
  */ copyAnimationFrom(sourceSet, animationName, targetName, excludeJoint) {
1010
1007
  const destName = targetName ?? animationName;
1011
1008
  const sourceClip = sourceSet.get(animationName);
@@ -1151,8 +1148,8 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
1151
1148
  return ordered;
1152
1149
  }
1153
1150
  }
1154
- /**
1155
- * Reset all skeleton modifiers
1151
+ /**
1152
+ * Reset all skeleton modifiers
1156
1153
  */ resetSkeletonModifiers() {
1157
1154
  for (const sk of this._skeletons){
1158
1155
  for (const modifier of sk.get().modifiers){
@@ -1160,12 +1157,12 @@ function bakeHumanoidRotationTracks(sourceClip, srcSkeleton, dstSkeleton, srcRoo
1160
1157
  }
1161
1158
  }
1162
1159
  }
1163
- /**
1164
- * Dispose the animation set and release owned resources.
1165
- *
1166
- * - Disposes the weak reference to the model.
1167
- * - Disposes all registered animation clips.
1168
- * - Clears active animations, tracks, and skeleton references.
1160
+ /**
1161
+ * Dispose the animation set and release owned resources.
1162
+ *
1163
+ * - Disposes the weak reference to the model.
1164
+ * - Disposes all registered animation clips.
1165
+ * - Clears active animations, tracks, and skeleton references.
1169
1166
  */ onDispose() {
1170
1167
  super.onDispose();
1171
1168
  for(const k in this._animations){