@zappar/zappar-cv 0.4.0-beta.8 → 2.0.0-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (79) hide show
  1. package/CHANGELOG.md +12 -0
  2. package/README.md +2 -2
  3. package/lib/additional.d.ts +3 -1
  4. package/lib/additional.js +1 -2
  5. package/lib/camera-source-map.js +16 -24
  6. package/lib/camera-source.js +17 -21
  7. package/lib/cameramodel.js +18 -23
  8. package/lib/compatibility.js +1 -3
  9. package/lib/deserializer.js +1 -5
  10. package/lib/direct.js +12 -16
  11. package/lib/drawcamera.js +26 -31
  12. package/lib/drawface.js +5 -9
  13. package/lib/drawfaceproject.js +5 -9
  14. package/lib/drawplane.js +6 -11
  15. package/lib/event.js +5 -13
  16. package/lib/facelandmark.d.ts +1 -2
  17. package/lib/facelandmark.js +11 -18
  18. package/lib/facelandmarkdata.js +1 -4
  19. package/lib/facelandmarkinterface.js +1 -2
  20. package/lib/facemesh.js +10 -17
  21. package/lib/gen/zappar-client.js +5 -24
  22. package/lib/gen/zappar-cwrap.js +1 -12
  23. package/lib/gen/zappar-native.d.ts +0 -1
  24. package/lib/gen/zappar-native.js +10 -13
  25. package/lib/gen/zappar-server.js +5 -13
  26. package/lib/gen/zappar.d.ts +7 -2
  27. package/lib/gen/zappar.js +5 -13
  28. package/lib/gfx.js +1 -4
  29. package/lib/gl-state-manager.d.ts +9 -0
  30. package/lib/gl-state-manager.js +31 -0
  31. package/lib/html-element-source.js +23 -27
  32. package/lib/image-process-gl.js +73 -32
  33. package/lib/imagebitmap-camera-source.js +30 -34
  34. package/lib/imagetracker.d.ts +28 -0
  35. package/lib/imagetracker.js +115 -0
  36. package/lib/index-standalone.d.ts +3 -0
  37. package/lib/index-standalone.js +5 -0
  38. package/lib/index.d.ts +2 -1
  39. package/lib/index.js +6 -27
  40. package/lib/landmarkdatagenerate.js +25 -30
  41. package/lib/loglevel.js +9 -16
  42. package/lib/messages.js +4 -8
  43. package/lib/mstp-camera-source.js +22 -26
  44. package/lib/native.d.ts +2 -1
  45. package/lib/native.js +194 -132
  46. package/lib/options.d.ts +3 -0
  47. package/lib/options.js +1 -0
  48. package/lib/permission.js +13 -27
  49. package/lib/pipeline.d.ts +1 -2
  50. package/lib/pipeline.js +34 -39
  51. package/lib/profile.js +40 -45
  52. package/lib/riff-reader.d.ts +18 -0
  53. package/lib/riff-reader.js +52 -0
  54. package/lib/sequencerecorder.js +7 -12
  55. package/lib/sequencesource.d.ts +2 -0
  56. package/lib/sequencesource.js +28 -25
  57. package/lib/serializer.js +1 -5
  58. package/lib/shader.js +2 -7
  59. package/lib/source.js +1 -5
  60. package/lib/version.d.ts +1 -1
  61. package/lib/version.js +1 -4
  62. package/lib/worker-client.d.ts +1 -1
  63. package/lib/worker-client.js +9 -21
  64. package/lib/worker-imagebitmap.js +9 -13
  65. package/lib/worker-server.js +33 -37
  66. package/lib/worker.js +6 -10
  67. package/lib/workerinterface.js +1 -2
  68. package/lib/zcv.js +125 -115
  69. package/lib/zcv.wasm +0 -0
  70. package/package.json +14 -16
  71. package/umd/169.zappar-cv.js +1 -0
  72. package/umd/{482727c0e7dd40d73f5aae47f238ad61.zbin → 482727c0e7dd40d73f5a.zbin} +0 -0
  73. package/umd/557cf735d27efb96e262.wasm +0 -0
  74. package/umd/752.zappar-cv.js +1 -0
  75. package/umd/{b4f46e148a3b3b5aef90717d8d60e3fc.zbin → b4f46e148a3b3b5aef90.zbin} +0 -0
  76. package/umd/{f7b62a3a53b5c9b3222ba8dc53cb8b11.zbin → f7b62a3a53b5c9b3222b.zbin} +0 -0
  77. package/umd/zappar-cv.js +1 -1
  78. package/umd/zappar-cv.worker.js +1 -1
  79. package/umd/fbf9061bc2d2826ecf97c8ba2b51e7a5.wasm +0 -0
package/lib/gfx.js CHANGED
@@ -1,4 +1 @@
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- "use strict";
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- Object.defineProperty(exports, "__esModule", { value: true });
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- exports.gfx = void 0;
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- exports.gfx = `<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="250" height="80.408" viewBox="0 0 250 80.408"><defs><filter id="a" x="0" y="1.182" width="250" height="79.226" filterUnits="userSpaceOnUse"><feOffset dy="3" input="SourceAlpha"/><feGaussianBlur stdDeviation="3" result="b"/><feFlood flood-opacity="0.161"/><feComposite operator="in" in2="b"/><feComposite in="SourceGraphic"/></filter><filter id="c" x="6.929" y="0" width="111.975" height="40.988" filterUnits="userSpaceOnUse"><feOffset dy="3" input="SourceAlpha"/><feGaussianBlur stdDeviation="3" result="d"/><feFlood flood-opacity="0.161"/><feComposite operator="in" in2="d"/><feComposite in="SourceGraphic"/></filter></defs><g transform="translate(-26.873 -414.029)"><g transform="translate(44 423.332)"><g transform="translate(0 0.635)" style="isolation:isolate"><g transform="translate(0 0)"><g transform="matrix(1, 0, 0, 1, -17.13, -9.94)" filter="url(#a)"><path 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1
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transform="translate(0.722 18.464)" fill="#fff"/></g></g></g></svg>`;
@@ -0,0 +1,9 @@
1
+ export declare class GLStateManager {
2
+ private _gl;
3
+ static get(gl: WebGLRenderingContext): GLStateManager;
4
+ private _viewports;
5
+ private _underlyingViewport;
6
+ private constructor();
7
+ push(): void;
8
+ pop(): void;
9
+ }
@@ -0,0 +1,31 @@
1
+ const managers = new Map();
2
+ export class GLStateManager {
3
+ constructor(_gl) {
4
+ this._gl = _gl;
5
+ this._viewports = [];
6
+ this._underlyingViewport = this._gl.viewport;
7
+ this._viewports.push(this._gl.getParameter(this._gl.VIEWPORT));
8
+ this._gl.viewport = (x, y, width, height) => {
9
+ this._viewports[this._viewports.length - 1] = [x, y, width, height];
10
+ this._underlyingViewport.call(this._gl, x, y, width, height);
11
+ };
12
+ }
13
+ static get(gl) {
14
+ let existing = managers.get(gl);
15
+ if (!existing) {
16
+ existing = new GLStateManager(gl);
17
+ managers.set(gl, existing);
18
+ }
19
+ return existing;
20
+ }
21
+ push() {
22
+ this._viewports.push(this._viewports[this._viewports.length - 1]);
23
+ }
24
+ pop() {
25
+ const current = this._viewports.pop();
26
+ const prev = this._viewports[this._viewports.length - 1];
27
+ if (!current || current[0] !== prev[0] || current[1] !== prev[1] || current[2] !== prev[2] || current[3] !== prev[3]) {
28
+ this._underlyingViewport.call(this._gl, prev[0], prev[1], prev[2], prev[3]);
29
+ }
30
+ }
31
+ }
@@ -1,15 +1,12 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.HTMLElementSource = void 0;
4
- const pipeline_1 = require("./pipeline");
5
- const source_1 = require("./source");
6
- const profile_1 = require("./profile");
7
- const gl_matrix_1 = require("gl-matrix");
8
- const loglevel_1 = require("./loglevel");
9
- const image_process_gl_1 = require("./image-process-gl");
1
+ import { Pipeline } from "./pipeline";
2
+ import { Source } from "./source";
3
+ import { profile } from "./profile";
4
+ import { mat4 } from "gl-matrix";
5
+ import { zcout } from "./loglevel";
6
+ import { ImageProcessGL } from "./image-process-gl";
10
7
  let latest = 1;
11
8
  let byId = new Map();
12
- class HTMLElementSource extends source_1.Source {
9
+ export class HTMLElementSource extends Source {
13
10
  constructor(_video, _pipeline) {
14
11
  super();
15
12
  this._video = _video;
@@ -19,10 +16,10 @@ class HTMLElementSource extends source_1.Source {
19
16
  this._isUserFacing = false;
20
17
  this._cameraToScreenRotation = 0;
21
18
  this._isUploadFrame = true;
22
- this._cameraToDeviceTransform = gl_matrix_1.mat4.create();
23
- this._cameraToDeviceTransformUserFacing = gl_matrix_1.mat4.create();
19
+ this._cameraToDeviceTransform = mat4.create();
20
+ this._cameraToDeviceTransformUserFacing = mat4.create();
24
21
  this._cameraModel = new Float32Array([300, 300, 160, 120, 0, 0]);
25
- gl_matrix_1.mat4.fromScaling(this._cameraToDeviceTransformUserFacing, [-1, 1, -1]);
22
+ mat4.fromScaling(this._cameraToDeviceTransformUserFacing, [-1, 1, -1]);
26
23
  let video = this._video;
27
24
  if (this._video instanceof HTMLVideoElement) {
28
25
  video.addEventListener("loadedmetadata", () => { this._hadFrames = true; });
@@ -31,14 +28,14 @@ class HTMLElementSource extends source_1.Source {
31
28
  this._hadFrames = true;
32
29
  }
33
30
  this._resetGLContext = this._resetGLContext.bind(this);
34
- let p = pipeline_1.Pipeline.get(this._pipeline);
31
+ let p = Pipeline.get(this._pipeline);
35
32
  if (p)
36
33
  p.onGLContextReset.bind(this._resetGLContext);
37
34
  }
38
35
  static createVideoElementSource(p, element) {
39
36
  let ret = (latest++);
40
37
  byId.set(ret, new HTMLElementSource(element, p));
41
- loglevel_1.zcout("html_element_source_t initialized");
38
+ zcout("html_element_source_t initialized");
42
39
  return ret;
43
40
  }
44
41
  static getVideoElementSource(m) {
@@ -50,7 +47,7 @@ class HTMLElementSource extends source_1.Source {
50
47
  (_b = (_a = this._imageProcessor) === null || _a === void 0 ? void 0 : _a.resetGLContext) === null || _b === void 0 ? void 0 : _b.call(_a);
51
48
  }
52
49
  destroy() {
53
- let p = pipeline_1.Pipeline.get(this._pipeline);
50
+ let p = Pipeline.get(this._pipeline);
54
51
  if (p)
55
52
  p.onGLContextReset.unbind(this._resetGLContext);
56
53
  this.pause();
@@ -58,7 +55,7 @@ class HTMLElementSource extends source_1.Source {
58
55
  }
59
56
  pause() {
60
57
  this._isPaused = true;
61
- let p = pipeline_1.Pipeline.get(this._pipeline);
58
+ let p = Pipeline.get(this._pipeline);
62
59
  if (p && p.currentCameraSource === this)
63
60
  p.currentCameraSource = undefined;
64
61
  }
@@ -70,14 +67,14 @@ class HTMLElementSource extends source_1.Source {
70
67
  this._hadFrames = false;
71
68
  }
72
69
  this._isPaused = false;
73
- let p = pipeline_1.Pipeline.get(this._pipeline);
70
+ let p = Pipeline.get(this._pipeline);
74
71
  if (p && p.currentCameraSource !== this) {
75
72
  (_a = p.currentCameraSource) === null || _a === void 0 ? void 0 : _a.pause();
76
73
  p.currentCameraSource = this;
77
74
  }
78
75
  }
79
76
  getFrame(currentlyProcessing) {
80
- let pipeline = pipeline_1.Pipeline.get(this._pipeline);
77
+ let pipeline = Pipeline.get(this._pipeline);
81
78
  if (!pipeline)
82
79
  return;
83
80
  let gl = pipeline.glContext;
@@ -100,11 +97,11 @@ class HTMLElementSource extends source_1.Source {
100
97
  return;
101
98
  }
102
99
  _processFrame(gl, rotation, currentlyProcessing) {
103
- let pipeline = pipeline_1.Pipeline.get(this._pipeline);
100
+ let pipeline = Pipeline.get(this._pipeline);
104
101
  if (!pipeline)
105
102
  return undefined;
106
103
  if (!this._imageProcessor)
107
- this._imageProcessor = new image_process_gl_1.ImageProcessGL(gl);
104
+ this._imageProcessor = new ImageProcessGL(gl);
108
105
  if (this._isUploadFrame) {
109
106
  if (!this._currentVideoTexture) {
110
107
  this._currentVideoTexture = pipeline.getVideoTexture();
@@ -118,7 +115,7 @@ class HTMLElementSource extends source_1.Source {
118
115
  if (currentlyProcessing || !this._currentVideoTexture)
119
116
  return undefined;
120
117
  this._isUploadFrame = !this._isUploadFrame;
121
- let greySize = profile_1.profile.dataWidth * profile_1.profile.dataHeight;
118
+ let greySize = profile.dataWidth * profile.dataHeight;
122
119
  let pixels = pipeline.cameraPixelArrays.pop();
123
120
  while (pixels) {
124
121
  if (pixels.byteLength === greySize)
@@ -130,15 +127,14 @@ class HTMLElementSource extends source_1.Source {
130
127
  }
131
128
  let tex = this._currentVideoTexture;
132
129
  this._currentVideoTexture = undefined;
133
- let focalLength = 300.0 * profile_1.profile.dataWidth / 320.0;
130
+ let focalLength = 300.0 * profile.dataWidth / 320.0;
134
131
  this._cameraModel[0] = focalLength;
135
132
  this._cameraModel[1] = focalLength;
136
- this._cameraModel[2] = profile_1.profile.dataWidth * 0.5;
137
- this._cameraModel[3] = profile_1.profile.dataHeight * 0.5;
138
- return Object.assign(Object.assign({}, this._imageProcessor.readFrame(tex, pixels)), { cameraModel: this._cameraModel, cameraSource: this, cameraToDevice: this._isUserFacing ? this._cameraToDeviceTransformUserFacing : this._cameraToDeviceTransform });
133
+ this._cameraModel[2] = profile.dataWidth * 0.5;
134
+ this._cameraModel[3] = profile.dataHeight * 0.5;
135
+ return Object.assign(Object.assign({}, this._imageProcessor.readFrame(tex, pixels)), { cameraModel: this._cameraModel, cameraSource: this, cameraToDevice: (this._isUserFacing ? this._cameraToDeviceTransformUserFacing : this._cameraToDeviceTransform) });
139
136
  }
140
137
  uploadGL() {
141
138
  // No-op as already uploaded
142
139
  }
143
140
  }
144
- exports.HTMLElementSource = HTMLElementSource;
@@ -1,10 +1,8 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.ImageProcessGL = void 0;
4
- const gl_matrix_1 = require("gl-matrix");
5
- const profile_1 = require("./profile");
6
- const shader_1 = require("./shader");
7
- class ImageProcessGL {
1
+ import { mat4 } from "gl-matrix";
2
+ import { GLStateManager } from "./gl-state-manager";
3
+ import { profile } from "./profile";
4
+ import { compileShader, linkProgram } from "./shader";
5
+ export class ImageProcessGL {
8
6
  constructor(_gl) {
9
7
  this._gl = _gl;
10
8
  this._isPaused = true;
@@ -14,7 +12,7 @@ class ImageProcessGL {
14
12
  this._isUploadFrame = true;
15
13
  this._computedTransformRotation = -1;
16
14
  this._computedFrontCameraRotation = false;
17
- this._cameraUvTransform = gl_matrix_1.mat4.create();
15
+ this._cameraUvTransform = mat4.create();
18
16
  this._framebufferWidth = 0;
19
17
  this._framebufferHeight = 0;
20
18
  this._framebufferId = null;
@@ -32,12 +30,25 @@ class ImageProcessGL {
32
30
  }
33
31
  uploadFrame(texture, img, rotation, fc) {
34
32
  let gl = this._gl;
33
+ const glStateManager = GLStateManager.get(gl);
34
+ glStateManager.push();
35
+ const reenableScissorTest = gl.isEnabled(gl.SCISSOR_TEST);
36
+ const reenableDepthTest = gl.isEnabled(gl.DEPTH_TEST);
37
+ const reenableBlend = gl.isEnabled(gl.BLEND);
38
+ const reenableCullFace = gl.isEnabled(gl.CULL_FACE);
39
+ const previousActiveTexture = gl.getParameter(gl.ACTIVE_TEXTURE);
40
+ const previousUnpackFlip = gl.getParameter(gl.UNPACK_FLIP_Y_WEBGL);
41
+ const previousProgram = gl.getParameter(gl.CURRENT_PROGRAM);
42
+ gl.activeTexture(gl.TEXTURE0);
43
+ const previousBoundTexture = gl.getParameter(gl.TEXTURE_BINDING_2D);
44
+ const previousBoundFramebuffer = gl.getParameter(gl.FRAMEBUFFER_BINDING);
45
+ const previousBoundArrayBuffer = gl.getParameter(gl.ARRAY_BUFFER_BINDING);
46
+ const previousBoundElementArrayBuffer = gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING);
35
47
  gl.disable(gl.SCISSOR_TEST);
36
48
  gl.disable(gl.DEPTH_TEST);
37
49
  gl.disable(gl.BLEND);
38
50
  gl.disable(gl.CULL_FACE);
39
51
  gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
40
- gl.activeTexture(gl.TEXTURE0);
41
52
  gl.bindTexture(gl.TEXTURE_2D, texture);
42
53
  const level = 0;
43
54
  const internalFormat = gl.RGBA;
@@ -57,17 +68,30 @@ class ImageProcessGL {
57
68
  if (videoHeight > videoWidth)
58
69
  videoHeight = [videoWidth, videoWidth = videoHeight][0];
59
70
  this._updateTransforms(rotation, fc);
60
- let framebuffer = this._getFramebuffer(gl, profile_1.profile.dataWidth / 4, profile_1.profile.dataHeight);
71
+ let framebuffer = this._getFramebuffer(gl, profile.dataWidth / 4, profile.dataHeight);
61
72
  let vbo = this._getVertexBuffer(gl);
62
73
  let ibo = this._getIndexBuffer(gl);
63
74
  let shader = this._getGreyscaleShader(gl);
64
- // // Rendering to the greyscale conversion buffer - bind the framebuffer
75
+ const previousVertexAttribSize = gl.getVertexAttrib(shader.aVertexPositionLoc, gl.VERTEX_ATTRIB_ARRAY_SIZE);
76
+ const previousVertexAttribType = gl.getVertexAttrib(shader.aVertexPositionLoc, gl.VERTEX_ATTRIB_ARRAY_TYPE);
77
+ const previousVertexAttribNormalized = gl.getVertexAttrib(shader.aVertexPositionLoc, gl.VERTEX_ATTRIB_ARRAY_NORMALIZED);
78
+ const previousVertexAttribStride = gl.getVertexAttrib(shader.aVertexPositionLoc, gl.VERTEX_ATTRIB_ARRAY_STRIDE);
79
+ const previousVertexAttribOffset = gl.getVertexAttribOffset(shader.aVertexPositionLoc, gl.VERTEX_ATTRIB_ARRAY_POINTER);
80
+ const previousVertexAttribEnabled = gl.getVertexAttrib(shader.aVertexPositionLoc, gl.VERTEX_ATTRIB_ARRAY_ENABLED);
81
+ const previousVertexAttribBufferBinding = gl.getVertexAttrib(shader.aVertexPositionLoc, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING);
82
+ const previousTextureAttribSize = gl.getVertexAttrib(shader.aTextureCoordLoc, gl.VERTEX_ATTRIB_ARRAY_SIZE);
83
+ const previousTextureAttribType = gl.getVertexAttrib(shader.aTextureCoordLoc, gl.VERTEX_ATTRIB_ARRAY_TYPE);
84
+ const previousTextureAttribNormalized = gl.getVertexAttrib(shader.aTextureCoordLoc, gl.VERTEX_ATTRIB_ARRAY_NORMALIZED);
85
+ const previousTextureAttribStride = gl.getVertexAttrib(shader.aTextureCoordLoc, gl.VERTEX_ATTRIB_ARRAY_STRIDE);
86
+ const previousTextureAttribOffset = gl.getVertexAttribOffset(shader.aTextureCoordLoc, gl.VERTEX_ATTRIB_ARRAY_POINTER);
87
+ const previousTextureAttribEnabled = gl.getVertexAttrib(shader.aTextureCoordLoc, gl.VERTEX_ATTRIB_ARRAY_ENABLED);
88
+ const previousTextureAttribBufferBinding = gl.getVertexAttrib(shader.aTextureCoordLoc, gl.VERTEX_ATTRIB_ARRAY_BUFFER_BINDING);
89
+ // Rendering to the greyscale conversion buffer - bind the framebuffer
65
90
  gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
66
91
  gl.viewport(0, 0, this._framebufferWidth, this._framebufferHeight);
67
- // // We'll be replacing all the content - clear is a good hint for this on mobile
68
- gl.clearColor(0.0, 0.0, 0.0, 1.0);
92
+ // We'll be replacing all the content - clear is a good hint for this on mobile
69
93
  gl.clear(gl.COLOR_BUFFER_BIT);
70
- // // Set up bindings for vertex attributes
94
+ // Set up bindings for vertex attributes
71
95
  gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
72
96
  gl.vertexAttribPointer(shader.aVertexPositionLoc, 2, gl.FLOAT, false, 4 * 4, 0);
73
97
  gl.enableVertexAttribArray(shader.aVertexPositionLoc);
@@ -78,7 +102,7 @@ class ImageProcessGL {
78
102
  // Tell WebGL to use our program when drawing
79
103
  gl.useProgram(shader.program);
80
104
  // Specify greyscale width for the correct offsets, and the uv transform
81
- gl.uniform1f(shader.uTexWidthLoc, profile_1.profile.dataWidth);
105
+ gl.uniform1f(shader.uTexWidthLoc, profile.dataWidth);
82
106
  gl.uniformMatrix4fv(shader.uUvTransformLoc, false, this._cameraUvTransform);
83
107
  gl.activeTexture(gl.TEXTURE0);
84
108
  // Bind the texture to texture unit 0
@@ -87,28 +111,45 @@ class ImageProcessGL {
87
111
  gl.uniform1i(shader.uSamplerLoc, 0);
88
112
  // Do the drawing...
89
113
  gl.drawElements(gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0);
90
- // Disable attribute arrays
91
- gl.disableVertexAttribArray(shader.aVertexPositionLoc);
92
- gl.disableVertexAttribArray(shader.aTextureCoordLoc);
93
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
94
- gl.bindBuffer(gl.ARRAY_BUFFER, null);
95
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
96
- gl.useProgram(null);
97
- gl.bindTexture(gl.TEXTURE_2D, null);
114
+ gl.bindBuffer(gl.ARRAY_BUFFER, previousVertexAttribBufferBinding);
115
+ gl.vertexAttribPointer(shader.aVertexPositionLoc, previousVertexAttribSize, previousVertexAttribType, previousVertexAttribNormalized, previousVertexAttribStride, previousVertexAttribOffset);
116
+ gl.bindBuffer(gl.ARRAY_BUFFER, previousTextureAttribBufferBinding);
117
+ gl.vertexAttribPointer(shader.aTextureCoordLoc, previousTextureAttribSize, previousTextureAttribType, previousTextureAttribNormalized, previousTextureAttribStride, previousTextureAttribOffset);
118
+ gl.bindBuffer(gl.ARRAY_BUFFER, previousBoundArrayBuffer);
119
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, previousBoundElementArrayBuffer);
120
+ if (!previousVertexAttribEnabled)
121
+ gl.disableVertexAttribArray(shader.aVertexPositionLoc);
122
+ if (!previousTextureAttribEnabled)
123
+ gl.disableVertexAttribArray(shader.aTextureCoordLoc);
124
+ gl.bindFramebuffer(gl.FRAMEBUFFER, previousBoundFramebuffer);
125
+ gl.useProgram(previousProgram);
126
+ gl.bindTexture(gl.TEXTURE_2D, previousBoundTexture);
127
+ gl.activeTexture(previousActiveTexture);
128
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, previousUnpackFlip);
129
+ glStateManager.pop();
130
+ if (reenableBlend)
131
+ gl.enable(gl.BLEND);
132
+ if (reenableCullFace)
133
+ gl.enable(gl.CULL_FACE);
134
+ if (reenableDepthTest)
135
+ gl.enable(gl.DEPTH_TEST);
136
+ if (reenableScissorTest)
137
+ gl.enable(gl.SCISSOR_TEST);
98
138
  }
99
139
  readFrame(texture, pixels) {
100
140
  let gl = this._gl;
101
141
  let pixelsView = new Uint8Array(pixels);
102
- let framebuffer = this._getFramebuffer(gl, profile_1.profile.dataWidth / 4, profile_1.profile.dataHeight);
142
+ const previousBoundFramebuffer = gl.getParameter(gl.FRAMEBUFFER_BINDING);
143
+ let framebuffer = this._getFramebuffer(gl, profile.dataWidth / 4, profile.dataHeight);
103
144
  gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
104
145
  gl.readPixels(0, 0, this._framebufferWidth, this._framebufferHeight, gl.RGBA, gl.UNSIGNED_BYTE, pixelsView);
105
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
146
+ gl.bindFramebuffer(gl.FRAMEBUFFER, previousBoundFramebuffer);
106
147
  return {
107
148
  uvTransform: this._cameraUvTransform,
108
149
  data: pixels,
109
150
  texture,
110
- dataWidth: profile_1.profile.dataWidth,
111
- dataHeight: profile_1.profile.dataHeight,
151
+ dataWidth: profile.dataWidth,
152
+ dataHeight: profile.dataHeight,
112
153
  userFacing: this._computedFrontCameraRotation
113
154
  };
114
155
  }
@@ -146,6 +187,7 @@ class ImageProcessGL {
146
187
  if (!this._renderTexture)
147
188
  throw new Error("Unable to create render texture");
148
189
  gl.activeTexture(gl.TEXTURE0);
190
+ const previousBoundTexture = gl.getParameter(gl.TEXTURE_BINDING_2D);
149
191
  gl.bindTexture(gl.TEXTURE_2D, this._renderTexture);
150
192
  gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, fbWidth, fbHeight, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
151
193
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
@@ -157,7 +199,7 @@ class ImageProcessGL {
157
199
  throw new Error("Framebuffer not complete: " + fbStatus.toString());
158
200
  this._framebufferWidth = fbWidth;
159
201
  this._framebufferHeight = fbHeight;
160
- gl.bindTexture(gl.TEXTURE_2D, null);
202
+ gl.bindTexture(gl.TEXTURE_2D, previousBoundTexture);
161
203
  gl.bindFramebuffer(gl.FRAMEBUFFER, null);
162
204
  return this._framebufferId;
163
205
  }
@@ -192,11 +234,11 @@ class ImageProcessGL {
192
234
  let prog = gl.createProgram();
193
235
  if (!prog)
194
236
  throw new Error("Unable to create program");
195
- let vertexShader = shader_1.compileShader(gl, gl.VERTEX_SHADER, greyscaleVsSource);
196
- let fragmentShader = shader_1.compileShader(gl, gl.FRAGMENT_SHADER, greyscaleFsSource);
237
+ let vertexShader = compileShader(gl, gl.VERTEX_SHADER, greyscaleVsSource);
238
+ let fragmentShader = compileShader(gl, gl.FRAGMENT_SHADER, greyscaleFsSource);
197
239
  gl.attachShader(prog, vertexShader);
198
240
  gl.attachShader(prog, fragmentShader);
199
- shader_1.linkProgram(gl, prog);
241
+ linkProgram(gl, prog);
200
242
  let uTexWidthLoc = gl.getUniformLocation(prog, "uTexWidth");
201
243
  if (!uTexWidthLoc)
202
244
  throw new Error("Unable to get uniform location uTexWidth");
@@ -217,7 +259,6 @@ class ImageProcessGL {
217
259
  return this._greyscaleShader;
218
260
  }
219
261
  }
220
- exports.ImageProcessGL = ImageProcessGL;
221
262
  let greyscaleVsSource = `
222
263
  attribute vec4 aVertexPosition;
223
264
  attribute vec2 aTextureCoord;
@@ -1,4 +1,3 @@
1
- "use strict";
2
1
  var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
3
2
  function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
4
3
  return new (P || (P = Promise))(function (resolve, reject) {
@@ -8,16 +7,14 @@ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, ge
8
7
  step((generator = generator.apply(thisArg, _arguments || [])).next());
9
8
  });
10
9
  };
11
- Object.defineProperty(exports, "__esModule", { value: true });
12
- exports.ImageBitmapCameraSource = void 0;
13
- const profile_1 = require("./profile");
14
- const pipeline_1 = require("./pipeline");
15
- const source_1 = require("./source");
16
- const cameramodel_1 = require("./cameramodel");
17
- const loglevel_1 = require("./loglevel");
18
- const camera_source_map_1 = require("./camera-source-map");
19
- const gl_matrix_1 = require("gl-matrix");
20
- class ImageBitmapCameraSource extends source_1.Source {
10
+ import { profile } from "./profile";
11
+ import { Pipeline } from "./pipeline";
12
+ import { Source } from "./source";
13
+ import { cameraRotationForScreenOrientation } from "./cameramodel";
14
+ import { zcout } from "./loglevel";
15
+ import { deleteCameraSource } from "./camera-source-map";
16
+ import { mat4 } from "gl-matrix";
17
+ export class ImageBitmapCameraSource extends Source {
21
18
  constructor(_impl, _pipeline, _deviceId) {
22
19
  super();
23
20
  this._impl = _impl;
@@ -32,12 +29,12 @@ class ImageBitmapCameraSource extends source_1.Source {
32
29
  this._context = this._canvas.getContext("2d");
33
30
  this._lastFrameTime = -1;
34
31
  this._video = document.createElement("video");
35
- this._cameraToDeviceTransform = gl_matrix_1.mat4.create();
36
- this._cameraToDeviceTransformUserFacing = gl_matrix_1.mat4.create();
32
+ this._cameraToDeviceTransform = mat4.create();
33
+ this._cameraToDeviceTransformUserFacing = mat4.create();
37
34
  this._cameraModel = new Float32Array([300, 300, 160, 120, 0, 0]);
38
35
  this._hasStartedOrientation = false;
39
36
  this._deviceMotionListener = (ev) => {
40
- let pipeline = pipeline_1.Pipeline.get(this._pipeline);
37
+ let pipeline = Pipeline.get(this._pipeline);
41
38
  if (!pipeline)
42
39
  return;
43
40
  let timeStamp = (ev.timeStamp !== undefined && ev.timeStamp !== null) ? ev.timeStamp : performance.now();
@@ -45,7 +42,7 @@ class ImageBitmapCameraSource extends source_1.Source {
45
42
  ev.accelerationIncludingGravity.x !== null &&
46
43
  ev.accelerationIncludingGravity.y !== null &&
47
44
  ev.accelerationIncludingGravity.z !== null) {
48
- pipeline.motionAccelerometerSubmit(timeStamp, ev.accelerationIncludingGravity.x * profile_1.profile.deviceMotionMutliplier, ev.accelerationIncludingGravity.y * profile_1.profile.deviceMotionMutliplier, ev.accelerationIncludingGravity.z * profile_1.profile.deviceMotionMutliplier);
45
+ pipeline.motionAccelerometerSubmit(timeStamp, ev.accelerationIncludingGravity.x * profile.deviceMotionMutliplier, ev.accelerationIncludingGravity.y * profile.deviceMotionMutliplier, ev.accelerationIncludingGravity.z * profile.deviceMotionMutliplier);
49
46
  }
50
47
  if (ev.rotationRate !== null &&
51
48
  ev.rotationRate.alpha !== null &&
@@ -58,12 +55,12 @@ class ImageBitmapCameraSource extends source_1.Source {
58
55
  this._startDeviceOrientation();
59
56
  }
60
57
  };
61
- loglevel_1.zcout("Using ImageBitmap camera source");
62
- gl_matrix_1.mat4.fromScaling(this._cameraToDeviceTransformUserFacing, [-1, 1, -1]);
58
+ zcout("Using ImageBitmap camera source");
59
+ mat4.fromScaling(this._cameraToDeviceTransformUserFacing, [-1, 1, -1]);
63
60
  this._video.muted = true;
64
61
  this._video.setAttribute('playsinline', '');
65
62
  this._video.setAttribute('webkit-playsinline', '');
66
- if (profile_1.profile.videoElementInDOM) {
63
+ if (profile.videoElementInDOM) {
67
64
  this._video.style.width = "0px";
68
65
  this._video.style.height = "0px";
69
66
  document.body.appendChild(this._video);
@@ -72,7 +69,7 @@ class ImageBitmapCameraSource extends source_1.Source {
72
69
  }
73
70
  destroy() {
74
71
  this.pause();
75
- camera_source_map_1.deleteCameraSource(this._impl);
72
+ deleteCameraSource(this._impl);
76
73
  }
77
74
  _stop() {
78
75
  if (!this._currentStream)
@@ -83,7 +80,7 @@ class ImageBitmapCameraSource extends source_1.Source {
83
80
  }
84
81
  pause() {
85
82
  this._isPaused = true;
86
- let p = pipeline_1.Pipeline.get(this._pipeline);
83
+ let p = Pipeline.get(this._pipeline);
87
84
  if (p && p.currentCameraSource === this)
88
85
  p.currentCameraSource = undefined;
89
86
  this._stopDeviceMotion();
@@ -91,7 +88,7 @@ class ImageBitmapCameraSource extends source_1.Source {
91
88
  }
92
89
  start() {
93
90
  var _a;
94
- let p = pipeline_1.Pipeline.get(this._pipeline);
91
+ let p = Pipeline.get(this._pipeline);
95
92
  if (p && p.currentCameraSource !== this) {
96
93
  (_a = p.currentCameraSource) === null || _a === void 0 ? void 0 : _a.pause();
97
94
  p.currentCameraSource = this;
@@ -116,9 +113,9 @@ class ImageBitmapCameraSource extends source_1.Source {
116
113
  audio: false,
117
114
  video: {
118
115
  facingMode: facingMode,
119
- width: profile_1.profile.videoWidth,
120
- height: profile_1.profile.videoHeight,
121
- frameRate: profile_1.profile.requestHighFrameRate ? 60 : undefined,
116
+ width: profile.videoWidth,
117
+ height: profile.videoHeight,
118
+ frameRate: profile.requestHighFrameRate ? 60 : undefined,
122
119
  deviceId: deviceId
123
120
  }
124
121
  };
@@ -146,7 +143,7 @@ class ImageBitmapCameraSource extends source_1.Source {
146
143
  return constraints;
147
144
  }
148
145
  if (typeof constraints.video === "object") {
149
- loglevel_1.zcout("choosing device ID", devices[devices.length - 1].deviceId);
146
+ zcout("choosing device ID", devices[devices.length - 1].deviceId);
150
147
  constraints.video.deviceId = devices[devices.length - 1].deviceId;
151
148
  }
152
149
  return constraints;
@@ -170,15 +167,15 @@ class ImageBitmapCameraSource extends source_1.Source {
170
167
  this._canvas.height = this._video.videoHeight;
171
168
  this._context.drawImage(this._video, 0, 0);
172
169
  const imageBitmap = this._canvas.transferToImageBitmap();
173
- let rotation = cameramodel_1.cameraRotationForScreenOrientation(false);
174
- let pipeline = pipeline_1.Pipeline.get(this._pipeline);
170
+ let rotation = cameraRotationForScreenOrientation(false);
171
+ let pipeline = Pipeline.get(this._pipeline);
175
172
  if (!pipeline)
176
173
  return;
177
- let focalLength = 300.0 * profile_1.profile.dataWidth / 320.0;
174
+ let focalLength = 300.0 * profile.dataWidth / 320.0;
178
175
  this._cameraModel[0] = focalLength;
179
176
  this._cameraModel[1] = focalLength;
180
- this._cameraModel[2] = profile_1.profile.dataWidth * 0.5;
181
- this._cameraModel[3] = profile_1.profile.dataHeight * 0.5;
177
+ this._cameraModel[2] = profile.dataWidth * 0.5;
178
+ this._cameraModel[3] = profile.dataHeight * 0.5;
182
179
  let token = pipeline.registerToken({
183
180
  dataWidth: this._canvas.width,
184
181
  dataHeight: this._canvas.height,
@@ -188,7 +185,7 @@ class ImageBitmapCameraSource extends source_1.Source {
188
185
  cameraModel: this._cameraModel.slice(),
189
186
  cameraToDevice: this._isUserFacing ? this._cameraToDeviceTransformUserFacing : this._cameraToDeviceTransform
190
187
  });
191
- (_b = (_a = pipeline_1.Pipeline.get(this._pipeline)) === null || _a === void 0 ? void 0 : _a.sendImageBitmapToWorker) === null || _b === void 0 ? void 0 : _b.call(_a, imageBitmap, rotation, this._isUserFacing, token, this._cameraModel, this._isUserFacing ? this._cameraToDeviceTransformUserFacing : this._cameraToDeviceTransform);
188
+ (_b = (_a = Pipeline.get(this._pipeline)) === null || _a === void 0 ? void 0 : _a.sendImageBitmapToWorker) === null || _b === void 0 ? void 0 : _b.call(_a, imageBitmap, rotation, this._isUserFacing, token, this._cameraModel, this._isUserFacing ? this._cameraToDeviceTransformUserFacing : this._cameraToDeviceTransform);
192
189
  return;
193
190
  }
194
191
  _getUserMedia() {
@@ -236,7 +233,7 @@ class ImageBitmapCameraSource extends source_1.Source {
236
233
  return;
237
234
  this._hasStartedOrientation = true;
238
235
  window.addEventListener("deviceorientation", (ev) => {
239
- let pipeline = pipeline_1.Pipeline.get(this._pipeline);
236
+ let pipeline = Pipeline.get(this._pipeline);
240
237
  if (!pipeline)
241
238
  return;
242
239
  let timeStamp = (ev.timeStamp !== undefined && ev.timeStamp !== null) ? ev.timeStamp : performance.now();
@@ -252,7 +249,7 @@ class ImageBitmapCameraSource extends source_1.Source {
252
249
  window.removeEventListener("devicemotion", this._deviceMotionListener);
253
250
  }
254
251
  uploadGL(info) {
255
- const pipeline = pipeline_1.Pipeline.get(this._pipeline);
252
+ const pipeline = Pipeline.get(this._pipeline);
256
253
  const gl = pipeline === null || pipeline === void 0 ? void 0 : pipeline.glContext;
257
254
  if (!info ||
258
255
  info.texture ||
@@ -272,6 +269,5 @@ class ImageBitmapCameraSource extends source_1.Source {
272
269
  delete info.frame;
273
270
  }
274
271
  }
275
- exports.ImageBitmapCameraSource = ImageBitmapCameraSource;
276
272
  ImageBitmapCameraSource.USER_DEFAULT_DEVICE_ID = "Simulated User Default Device ID: a908df7f-5661-4d20-b227-a1c15d2fdb4b";
277
273
  ImageBitmapCameraSource.DEFAULT_DEVICE_ID = "Simulated Default Device ID: a908df7f-5661-4d20-b227-a1c15d2fdb4b";