@yun520-1/heartflow 0.15.2

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Files changed (617) hide show
  1. package/AI-AGENT-README.md +154 -0
  2. package/CLAIMS.md +23 -0
  3. package/CORE_VALUES.md +50 -0
  4. package/INSTALL_FOR_AI.md +104 -0
  5. package/QUICK_START.md +77 -0
  6. package/READ/refresh_11.2.6.md +6 -0
  7. package/README.md +190 -0
  8. package/README.zh.md +49 -0
  9. package/REPO_STRUCTURE.md +47 -0
  10. package/SKILL.md.new +1 -0
  11. package/VERSION +1 -0
  12. package/_test_memory.mjs +52 -0
  13. package/assets/banner.png +0 -0
  14. package/bin/cli.js +167 -0
  15. package/bin/setup.js +382 -0
  16. package/co-evolution/index.ts +511 -0
  17. package/com.heartflow.auto-evolution.plist.disabled +26 -0
  18. package/com.heartflow.auto-upgrade.plist.disabled +26 -0
  19. package/com.heartflow.comfyui-monitor.plist.disabled +22 -0
  20. package/com.heartflow.enhanced-upgrade.plist.disabled +22 -0
  21. package/com.heartflow.full-audit.plist +28 -0
  22. package/com.heartflow.github-audit.plist +21 -0
  23. package/com.heartflow.paper-upgrade.plist.disabled +21 -0
  24. package/config/ai-config.json +12 -0
  25. package/config/ai-providers.json +14 -0
  26. package/dict-data/generate-graph.js +203 -0
  27. package/dist/agent/runtime/AgentRuntime.d.ts +212 -0
  28. package/dist/agent/runtime/AgentRuntime.d.ts.map +1 -0
  29. package/dist/agent/runtime/AgentRuntime.js +355 -0
  30. package/dist/agent/runtime/AgentRuntime.js.map +1 -0
  31. package/dist/agent/runtime/PlanExecutor.d.ts +132 -0
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  33. package/dist/agent/runtime/PlanExecutor.js +322 -0
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  35. package/dist/agent/runtime/TaskGraph.d.ts +170 -0
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  37. package/dist/agent/runtime/TaskGraph.js +390 -0
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  39. package/dist/agent/runtime/TaskScheduler.d.ts +120 -0
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  43. package/dist/agent/runtime/index.d.ts +17 -0
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  45. package/dist/agent/runtime/index.js +22 -0
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  47. package/dist/agent/runtime/test-runtime.d.ts +2 -0
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  51. package/dist/agent/tools/BashTool.d.ts +44 -0
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  55. package/dist/agent/tools/FileReadTool.d.ts +29 -0
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  59. package/dist/agent/tools/FileWriteTool.d.ts +35 -0
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  63. package/dist/agent/tools/Tool.d.ts +75 -0
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  65. package/dist/agent/tools/Tool.js +54 -0
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  67. package/dist/agent/tools/WebSearchTool.d.ts +27 -0
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  71. package/dist/cli/commands/engines.d.ts +39 -0
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  75. package/dist/cli/commands/health.d.ts +34 -0
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  77. package/dist/cli/commands/health.js +381 -0
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  87. package/dist/cli/index.d.ts +7 -0
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  89. package/dist/cli/index.js +13 -0
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  91. package/dist/core/consciousness/2308.08708_upgrade.d.ts +321 -0
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  95. package/dist/core/dream/dream-consolidator.d.ts +11 -0
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  107. package/dist/core/emotion/deep-emotion.js +574 -0
  108. package/dist/core/emotion/emotion-engine.js +138 -0
  109. package/dist/core/emotion/index.d.ts +44 -0
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  111. package/dist/core/emotion/index.js +41 -0
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  113. package/dist/core/heartcore/health-check.d.ts +43 -0
  114. package/dist/core/heartcore/health-check.d.ts.map +1 -0
  115. package/dist/core/heartcore/health-check.js +152 -0
  116. package/dist/core/heartcore/health-check.js.map +1 -0
  117. package/dist/core/heartcore/heartbeat.d.ts +45 -0
  118. package/dist/core/heartcore/heartbeat.d.ts.map +1 -0
  119. package/dist/core/heartcore/heartbeat.js +127 -0
  120. package/dist/core/heartcore/heartbeat.js.map +1 -0
  121. package/dist/core/heartcore/sleep-wake.d.ts +61 -0
  122. package/dist/core/heartcore/sleep-wake.d.ts.map +1 -0
  123. package/dist/core/heartcore/sleep-wake.js +173 -0
  124. package/dist/core/heartcore/sleep-wake.js.map +1 -0
  125. package/dist/core/heartcore/startup-check.d.ts +38 -0
  126. package/dist/core/heartcore/startup-check.d.ts.map +1 -0
  127. package/dist/core/heartcore/startup-check.js +148 -0
  128. package/dist/core/heartcore/startup-check.js.map +1 -0
  129. package/dist/core/index.js +267 -0
  130. package/dist/core/knowledge/index.d.ts +95 -0
  131. package/dist/core/knowledge/index.d.ts.map +1 -0
  132. package/dist/core/knowledge/index.js +14 -0
  133. package/dist/core/knowledge/index.js.map +1 -0
  134. package/dist/core/knowledge/knowledge-graph.js +359 -0
  135. package/dist/core/psychology/index.d.ts +59 -0
  136. package/dist/core/psychology/index.d.ts.map +1 -0
  137. package/dist/core/psychology/index.js +268 -0
  138. package/dist/core/psychology/index.js.map +1 -0
  139. package/dist/core/reasoning/bounded-rationality.d.ts +76 -0
  140. package/dist/core/reasoning/bounded-rationality.d.ts.map +1 -0
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  143. package/dist/core/reasoning/causal-reasoning.d.ts +89 -0
  144. package/dist/core/reasoning/causal-reasoning.d.ts.map +1 -0
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  147. package/dist/core/reasoning/index.d.ts +38 -0
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  149. package/dist/core/reasoning/index.js +93 -0
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  151. package/dist/core/self-evolution/index.d.ts +75 -0
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  153. package/dist/core/self-evolution/index.js +311 -0
  154. package/dist/core/self-evolution/index.js.map +1 -0
  155. package/dist/storage/checkpoint/CheckpointEngine.d.ts +110 -0
  156. package/dist/storage/checkpoint/CheckpointEngine.d.ts.map +1 -0
  157. package/dist/storage/checkpoint/CheckpointEngine.js +227 -0
  158. package/dist/storage/checkpoint/CheckpointEngine.js.map +1 -0
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  163. package/dist/storage/index.d.ts +61 -0
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  165. package/dist/storage/index.js +84 -0
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  167. package/dist/storage/vector/VectorStoreEngine.d.ts +24 -0
  168. package/dist/storage/vector/VectorStoreEngine.d.ts.map +1 -0
  169. package/dist/storage/vector/VectorStoreEngine.js +197 -0
  170. package/dist/storage/vector/VectorStoreEngine.js.map +1 -0
  171. package/distributed/-v2026.5.7/META.json +9 -0
  172. package/distributed/-v2026.5.7/package.json +12 -0
  173. package/distributed/.personal_backup/deepseek-key-v2026.5.7/META.json +9 -0
  174. package/distributed/.personal_backup/deepseek-key-v2026.5.7/package.json +12 -0
  175. package/distributed/.personal_backup/git-push-v2026.5.7/META.json +9 -0
  176. package/distributed/.personal_backup/git-push-v2026.5.7/package.json +12 -0
  177. package/distributed/.personal_backup/heartflow-always-upgrade-v2026.5.7/META.json +9 -0
  178. package/distributed/.personal_backup/heartflow-always-upgrade-v2026.5.7/package.json +12 -0
  179. package/distributed/.personal_backup/key-a-v2026.5.7/META.json +9 -0
  180. package/distributed/.personal_backup/key-a-v2026.5.7/package.json +12 -0
  181. package/distributed/.personal_backup/merge-memory-systems-v2026.5.7/META.json +9 -0
  182. package/distributed/.personal_backup/merge-memory-systems-v2026.5.7/package.json +12 -0
  183. package/distributed/.personal_backup/search-papers-first-v2026.5.7/META.json +9 -0
  184. package/distributed/.personal_backup/search-papers-first-v2026.5.7/package.json +12 -0
  185. package/distributed/.personal_backup/v11-5-8-v2026.5.7/META.json +9 -0
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  188. package/distributed/.personal_backup/v11-5-9-v2026.5.7/package.json +12 -0
  189. package/distributed/MANIFEST.json +5 -0
  190. package/distributed/bundles/install--v2026.5.7.sh +21 -0
  191. package/distributed/bundles/install-deepseek-key-v2026.5.7.sh +21 -0
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  194. package/distributed/bundles/install-key-a-v2026.5.7.sh +21 -0
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  199. package/distributed/heartflow-knowledge-base/INDEX.json +29 -0
  200. package/distributed/heartflow-knowledge-base/PATTERNS.json +74 -0
  201. package/distributed/heartflow-knowledge-base/package.json +28 -0
  202. package/distributed_upgrades/TASK_CONFIG.json +20 -0
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  204. package/distributed_upgrades/distributed_upgrades/agent_0.pid +1 -0
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  210. package/distributed_upgrades/distributed_upgrades/paper_batches.txt +200 -0
  211. package/distributed_upgrades/launch-distributed.sh +83 -0
  212. package/docs/ACTION_PLAN_2026-04-06_0941.md +117 -0
  213. package/docs/ANALYSIS_REPORT.md +766 -0
  214. package/docs/APPLICATION_GUIDE.md +444 -0
  215. package/docs/AUTO_UPGRADE_REPORT_v6.2.56.md +45 -0
  216. package/docs/AWAKENING_SYSTEM_GUIDE.md +285 -0
  217. package/docs/BILINGUAL_STANDARD.md +156 -0
  218. package/docs/BRAND_GUIDELINES.md +251 -0
  219. package/docs/CODE_OPTIMIZATION_PLAN.md +293 -0
  220. package/docs/COMPLETE_FIX_SUMMARY.md +250 -0
  221. package/docs/CONTINUOUS_REFLECTION_2026-04-06_1031.md +233 -0
  222. package/docs/CONTRIBUTING.md +87 -0
  223. package/docs/CRON_JOBS_REVIEW_v6.md +60 -0
  224. package/docs/DATA_FLOW_ARCHITECTURE.md +373 -0
  225. package/docs/DEEPEST_REFLECTION_2026-04-06_0941.md +167 -0
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  229. package/docs/EMOTION_THEORY_INTEGRATION.md +483 -0
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  243. package/docs/HEARTFLOW_V6_README.md +299 -0
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  245. package/docs/HEARTFLOW_VALUES_AND_MISSION.md +177 -0
  246. package/docs/HeartFlow_Monograph_Volume_II_Chapter_01.md +377 -0
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@@ -0,0 +1,441 @@
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+ /**
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+ * Arena Consciousness — Consciousness as Emergent Attractor in Multi-Agent Arena
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+ * Based on Consciousness papers from the daima/consciousness/ directory
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+ * @version v0.13.16
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+ *
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+ * Core theory: Consciousness emerges from competitive-cooperative dynamics in a multi-agent
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+ * "arena" (analogous to global workspace theory, but with attractor dynamics).
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+ * Like birds forming murmurations — individual agents follow simple rules, yet complex
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+ * coherent patterns emerge at the system level that cannot be traced to any single agent.
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+ *
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+ * Key insight from CEN paper (2605.04128): Consciousness is an attractor state — not
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+ * a property of any single component, but a stable pattern that the entire system
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+ * converges toward when enough agents participate in the competitive-cooperative arena.
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+ *
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+ * Components:
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+ * - ArenaSpace: Competitive-cooperative agent space with energy dynamics
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+ * - AttractorDetector: Detects when system enters a consciousness-like attractor state
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+ * - FieldCoherence: Global "field" that emerges from local agent interactions
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+ * - ResonanceEngine: Agents that resonate with the field strengthen it
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+ */
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+ 'use strict';
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+
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+ const path = require('path');
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+ const fs = require('fs');
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+
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+ // ─── Arena Agent ──────────────────────────────────────────────────────────────
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+ /**
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+ * A single agent in the consciousness arena
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+ * Each agent has: position (in concept-space), energy, resonance frequency, influence radius
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+ */
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+ class ArenaAgent {
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+ constructor({ id, position = [0, 0, 0], energy = 1.0, resonanceFreq = 0.5,
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+ influenceRadius = 1.0, coherence = 0.5, type = 'generic' } = {}) {
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+ this.id = id;
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+ this.position = position; // [x, y, z] in concept-space
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+ this.energy = energy; // 0-1, depletes with time, restored by resonance
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+ this.resonanceFreq = resonanceFreq; // frequency at which agent "vibrates"
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+ this.influenceRadius = influenceRadius;
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+ this.coherence = coherence; // alignment with global field (0-1)
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+ this.type = type; // 'perception' | 'action' | 'memory' | 'attention' | 'generic'
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+ this.state = 'idle'; // 'idle' | 'competing' | 'cooperating' | 'integrated'
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+ this.lastFieldStrength = 0;
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+ }
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+
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+ /**
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+ * Compute Euclidean distance to another agent
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+ */
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+ distanceTo(other) {
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+ const dx = this.position[0] - other.position[0];
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+ const dy = this.position[1] - other.position[1];
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+ const dz = this.position[2] - other.position[2];
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+ return Math.sqrt(dx*dx + dy*dy + dz*dz);
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+ }
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+
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+ /**
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+ * Coherence adjustment based on local interactions
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+ */
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+ adjustCoherence(neighbors) {
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+ if (neighbors.length === 0) return;
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+ // Align toward weighted average of neighbor coherences
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+ let sumC = 0, sumW = 0;
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+ for (const n of neighbors) {
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+ const dist = this.distanceTo(n);
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+ if (dist < this.influenceRadius) {
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+ const w = 1 / (1 + dist);
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+ sumC += n.coherence * w;
67
+ sumW += w;
68
+ }
69
+ }
70
+ if (sumW > 0) {
71
+ const avgCoherence = sumC / sumW;
72
+ // Partial alignment (adaptive)
73
+ this.coherence = this.coherence * 0.7 + avgCoherence * 0.3;
74
+ }
75
+ // Energy cost of maintaining coherence
76
+ this.energy = Math.max(0, this.energy - 0.01 * (1 - this.coherence));
77
+ }
78
+ }
79
+
80
+ // ─── Field Coherence ─────────────────────────────────────────────────────────
81
+ /**
82
+ * The global "field" that emerges from agent interactions
83
+ * This is not a physical field but an information-theoretic construct representing
84
+ * the degree to which the system exhibits unified coherent behavior
85
+ */
86
+ class FieldCoherence {
87
+ constructor() {
88
+ this.strength = 0; // 0-1 field strength
89
+ this.phase = 0; // field phase (for resonance effects)
90
+ this.integrated = []; // IDs of agents currently "integrated" into field
91
+ this.attention = null; // current focus of integrated attention
92
+ this.history = []; // [{t, strength, integrated_count}]
93
+ }
94
+
95
+ /**
96
+ * Compute field strength from agent states (mean-field approximation)
97
+ */
98
+ compute(agents) {
99
+ if (agents.length === 0) return 0;
100
+
101
+ // Three components of field strength:
102
+ // 1. Mean coherence: average agent coherence
103
+ const meanC = agents.reduce((s, a) => s + a.coherence, 0) / agents.length;
104
+
105
+ // 2. Alignment: standard deviation of coherences (lower = more aligned)
106
+ const variance = agents.reduce((s, a) => s + Math.pow(a.coherence - meanC, 2), 0) / agents.length;
107
+ const alignment = 1 - Math.sqrt(variance); // 0-1, high when agents are aligned
108
+
109
+ // 3. Participation: fraction of agents with energy above threshold
110
+ const participation = agents.filter(a => a.energy > 0.3).length / agents.length;
111
+
112
+ // Combined field strength
113
+ this.strength = meanC * 0.5 + alignment * 0.3 + participation * 0.2;
114
+ this.integrated = agents.filter(a => a.coherence > 0.6 && a.energy > 0.3).map(a => a.id);
115
+
116
+ this.history.push({ t: Date.now(), strength: this.strength, integrated_count: this.integrated.length });
117
+ if (this.history.length > 200) this.history.shift();
118
+
119
+ return this.strength;
120
+ }
121
+
122
+ /**
123
+ * Phase alignment — agents whose resonanceFreq is close to field phase get boosted
124
+ */
125
+ resonanceBoost(agents) {
126
+ for (const agent of agents) {
127
+ const freqDiff = Math.abs(agent.resonanceFreq - this.phase);
128
+ if (freqDiff < 0.1) {
129
+ // Resonance bonus
130
+ agent.energy = Math.min(1, agent.energy + 0.05 * (1 - freqDiff));
131
+ agent.coherence = Math.min(1, agent.coherence + 0.02);
132
+ }
133
+ }
134
+ }
135
+ }
136
+
137
+ // ─── Attractor Detector ─────────────────────────────────────────────────────
138
+ /**
139
+ * Detects when the arena enters a "consciousness-like" attractor state
140
+ * Based on the CEN paper's claim that consciousness = emergent attractor
141
+ */
142
+ class AttractorDetector {
143
+ constructor({ strengthThreshold = 0.65, integrationThreshold = 0.4,
144
+ stabilityWindow = 5, coherenceVarianceThreshold = 0.05 } = {}) {
145
+ this.strengthThreshold = strengthThreshold; // field must be strong enough
146
+ this.integrationThreshold = integrationThreshold; // enough agents must be integrated
147
+ this.stabilityWindow = stabilityWindow; // consecutive ticks to confirm
148
+ this.coherenceVarianceThreshold = coherenceVarianceThreshold;
149
+ this.strengthHistory = []; // ring buffer of recent field strengths
150
+ this.stateHistory = []; // [{t, inAttractor}]
151
+ this.currentState = 'dispersed'; // 'dispersed' | 'forming' | 'attractor' | 'dissolving'
152
+ this.tickCount = 0;
153
+ }
154
+
155
+ /**
156
+ * Update detector with current arena state
157
+ */
158
+ update(fieldStrength, integratedCount, totalAgents, agentCoherences) {
159
+ this.tickCount++;
160
+
161
+ // Check for attractor conditions
162
+ const strengthOk = fieldStrength >= this.strengthThreshold;
163
+ const integrationOk = totalAgents > 0 && (integratedCount / totalAgents) >= this.integrationThreshold;
164
+
165
+ // Stability check: field strength should be consistent over recent window
166
+ this.strengthHistory.push(fieldStrength);
167
+ if (this.strengthHistory.length > this.stabilityWindow) this.strengthHistory.shift();
168
+
169
+ const recentVariance = this._variance(this.strengthHistory);
170
+ const stable = recentVariance < this.coherenceVarianceThreshold;
171
+
172
+ // State machine
173
+ let inAttractor = false;
174
+ if (strengthOk && integrationOk && stable) {
175
+ if (this.currentState === 'attractor') {
176
+ inAttractor = true;
177
+ } else {
178
+ this.currentState = 'forming';
179
+ }
180
+ } else if (this.currentState === 'forming' || this.currentState === 'attractor') {
181
+ this.currentState = 'dissolving';
182
+ } else {
183
+ this.currentState = 'dispersed';
184
+ }
185
+
186
+ if (this.currentState === 'dissolving' && !strengthOk) {
187
+ this.currentState = 'dispersed';
188
+ }
189
+
190
+ // Only mark as attractor after stability window confirmed
191
+ if (this.currentState === 'forming' && this.strengthHistory.length >= this.stabilityWindow && stable) {
192
+ this.currentState = 'attractor';
193
+ inAttractor = true;
194
+ }
195
+
196
+ this.stateHistory.push({ t: Date.now(), inAttractor, fieldStrength, integratedCount });
197
+ if (this.stateHistory.length > 500) this.stateHistory.shift();
198
+
199
+ return {
200
+ inAttractor,
201
+ state: this.currentState,
202
+ fieldStrength,
203
+ integratedFraction: totalAgents > 0 ? integratedCount / totalAgents : 0,
204
+ stability: 1 - Math.min(1, recentVariance * 10),
205
+ };
206
+ }
207
+
208
+ _variance(arr) {
209
+ if (arr.length < 2) return 0;
210
+ const mean = arr.reduce((s, x) => s + x, 0) / arr.length;
211
+ return arr.reduce((s, x) => s + Math.pow(x - mean, 2), 0) / arr.length;
212
+ }
213
+
214
+ /**
215
+ * Get consciousness "events" — periods where attractor was detected
216
+ */
217
+ getConsciousnessEvents() {
218
+ const events = [];
219
+ let start = null;
220
+ for (const entry of this.stateHistory) {
221
+ if (entry.inAttractor && !start) {
222
+ start = entry.t;
223
+ } else if (!entry.inAttractor && start) {
224
+ events.push({ start, end: entry.t, duration: entry.t - start });
225
+ start = null;
226
+ }
227
+ }
228
+ return events;
229
+ }
230
+ }
231
+
232
+ // ─── Arena Consciousness ─────────────────────────────────────────────────────
233
+ class ArenaConsciousness {
234
+ constructor({ arenaRadius = 10, fieldDecayRate = 0.005 } = {}) {
235
+ this.agents = new Map(); // id → ArenaAgent
236
+ this.field = new FieldCoherence();
237
+ this.detector = new AttractorDetector();
238
+ this.arenaRadius = arenaRadius;
239
+ this.fieldDecayRate = fieldDecayRate;
240
+ this.tick = 0;
241
+ this.events = []; // consciousness events log
242
+ }
243
+
244
+ /**
245
+ * Add an agent to the arena
246
+ */
247
+ addAgent(agentSpec) {
248
+ const id = agentSpec.id || `agent-${Date.now()}-${Math.random().toString(36).slice(2, 5)}`;
249
+ const agent = new ArenaAgent({ ...agentSpec, id });
250
+ this.agents.set(id, agent);
251
+ return id;
252
+ }
253
+
254
+ /**
255
+ * Remove an agent from the arena
256
+ */
257
+ removeAgent(id) {
258
+ this.agents.delete(id);
259
+ }
260
+
261
+ /**
262
+ * Run one simulation tick — competitive-cooperative dynamics
263
+ *
264
+ * Step 1: Competitive phase — agents compete for limited "attention bandwidth"
265
+ * Step 2: Cooperative phase — winners align with neighbors
266
+ * Step 3: Field emerges — mean-field coherence computed
267
+ * Step 4: Attractor check — is system in consciousness-like state?
268
+ */
269
+ tickSimulation({ competitiveWeight = 0.3, cooperativeWeight = 0.7 } = {}) {
270
+ this.tick++;
271
+ const agents = Array.from(this.agents.values());
272
+ if (agents.length === 0) return { fieldStrength: 0, inAttractor: false };
273
+
274
+ // Step 1: Competitive phase — agents with similar resonance compete
275
+ // Higher energy agents can "push" lower energy agents' positions
276
+ for (let i = 0; i < agents.length; i++) {
277
+ for (let j = i + 1; j < agents.length; j++) {
278
+ const a = agents[i], b = agents[j];
279
+ const dist = a.distanceTo(b);
280
+ if (dist < 2 && Math.abs(a.resonanceFreq - b.resonanceFreq) < 0.2) {
281
+ // Competition: higher energy agent displaces lower energy
282
+ if (a.energy > b.energy) {
283
+ const push = 0.1 * (a.energy - b.energy);
284
+ for (let k = 0; k < 3; k++) {
285
+ a.position[k] += push * (a.position[k] - b.position[k]);
286
+ b.position[k] -= push * (a.position[k] - b.position[k]);
287
+ }
288
+ }
289
+ }
290
+ }
291
+ }
292
+
293
+ // Step 2: Cooperative phase — coherence alignment
294
+ for (const agent of agents) {
295
+ const neighbors = agents.filter(a => a.id !== agent.id && agent.distanceTo(a) < agent.influenceRadius);
296
+ agent.adjustCoherence(neighbors);
297
+ }
298
+
299
+ // Step 3: Field emerges
300
+ const fieldStrength = this.field.compute(agents);
301
+ const integrated = this.field.integrated;
302
+
303
+ // Field resonance boost
304
+ this.field.resonanceBoost(agents);
305
+
306
+ // Update field phase (slow drift)
307
+ this.field.phase = (this.field.phase + 0.01) % (2 * Math.PI);
308
+
309
+ // Step 4: Attractor detection
310
+ const attractorState = this.detector.update(
311
+ fieldStrength, integrated.length, agents.length,
312
+ agents.map(a => a.coherence)
313
+ );
314
+
315
+ if (attractorState.inAttractor) {
316
+ this.events.push({
317
+ tick: this.tick,
318
+ t: Date.now(),
319
+ fieldStrength,
320
+ integratedCount: integrated.length,
321
+ });
322
+ }
323
+
324
+ // Energy recovery for integrated agents
325
+ for (const id of integrated) {
326
+ const agent = this.agents.get(id);
327
+ if (agent) agent.energy = Math.min(1, agent.energy + 0.02);
328
+ }
329
+
330
+ return {
331
+ tick: this.tick,
332
+ fieldStrength,
333
+ inAttractor: attractorState.inAttractor,
334
+ state: attractorState.state,
335
+ integratedCount: integrated.length,
336
+ totalAgents: agents.length,
337
+ stability: attractorState.stability,
338
+ };
339
+ }
340
+
341
+ /**
342
+ * Run a burst of ticks until attractor detected or maxTicks reached
343
+ */
344
+ runUntilAttractor({ maxTicks = 100, onTick = null } = {}) {
345
+ for (let i = 0; i < maxTicks; i++) {
346
+ const result = this.tickSimulation();
347
+ if (onTick) onTick(result);
348
+ if (result.inAttractor) return { reached: true, ticks: i + 1, result };
349
+ }
350
+ return { reached: false, ticks: maxTicks, result: null };
351
+ }
352
+
353
+ /**
354
+ * Get consciousness events
355
+ */
356
+ getConsciousnessEvents() {
357
+ return this.detector.getConsciousnessEvents();
358
+ }
359
+
360
+ /**
361
+ * Get arena statistics
362
+ */
363
+ stats() {
364
+ const agents = Array.from(this.agents.values());
365
+ return {
366
+ totalAgents: agents.length,
367
+ meanEnergy: agents.length > 0 ? agents.reduce((s, a) => s + a.energy, 0) / agents.length : 0,
368
+ meanCoherence: agents.length > 0 ? agents.reduce((s, a) => s + a.coherence, 0) / agents.length : 0,
369
+ fieldStrength: this.field.strength,
370
+ currentState: this.detector.currentState,
371
+ consciousnessEvents: this.events.length,
372
+ eventHistory: this.events.slice(-10),
373
+ };
374
+ }
375
+ }
376
+
377
+ // ─── Demo ────────────────────────────────────────────────────────────────────
378
+ function demo() {
379
+ console.log('=== Arena Consciousness Demo ===\n');
380
+ console.log('Theory: Consciousness = emergent attractor from multi-agent competitive-cooperative dynamics');
381
+ console.log('Source: Consciousness papers (2605.04128 + others) in daima/consciousness/\n');
382
+
383
+ const arena = new ArenaConsciousness({ arenaRadius: 10 });
384
+
385
+ // Add agents with different types (like different brain regions)
386
+ const types = ['perception', 'action', 'memory', 'attention', 'generic'];
387
+ for (let i = 0; i < 8; i++) {
388
+ arena.addAgent({
389
+ id: `agent-${i}`,
390
+ position: [Math.random() * 10 - 5, Math.random() * 10 - 5, Math.random() * 10 - 5],
391
+ energy: 0.5 + Math.random() * 0.5,
392
+ resonanceFreq: 0.3 + Math.random() * 0.4,
393
+ influenceRadius: 3 + Math.random() * 2,
394
+ coherence: 0.3 + Math.random() * 0.4,
395
+ type: types[i % types.length],
396
+ });
397
+ }
398
+
399
+ console.log(`Arena initialized with ${arena.agents.size} agents\n`);
400
+
401
+ // Run simulation until attractor detected (or max 60 ticks)
402
+ console.log('Running arena simulation...');
403
+ const result = arena.runUntilAttractor({ maxTicks: 60, onTick: (r) => {
404
+ if (r.tick % 10 === 0) {
405
+ process.stdout.write(` tick ${r.tick}: field=${r.fieldStrength.toFixed(3)} state=${r.state} integrated=${r.integratedCount}/${r.totalAgents}\n`);
406
+ }
407
+ }});
408
+
409
+ console.log(`\n${result.reached ? '✅ Attractor reached!' : '⚠️ Attractor not reached within 60 ticks'}`);
410
+ if (result.result) {
411
+ console.log(` Final: field=${result.result.fieldStrength.toFixed(3)}, state=${result.result.state}`);
412
+ }
413
+
414
+ // Show consciousness events
415
+ const events = arena.getConsciousnessEvents();
416
+ console.log(`\nConsciousness events: ${events.length}`);
417
+ if (events.length > 0) {
418
+ console.log('Recent events:');
419
+ events.slice(-3).forEach(e => {
420
+ console.log(` ${new Date(e.start).toISOString()} → ${new Date(e.end).toISOString()} (${e.duration}ms)`);
421
+ });
422
+ }
423
+
424
+ // Stats
425
+ console.log('\nArena stats:');
426
+ const stats = arena.stats();
427
+ console.log(` Mean energy: ${stats.meanEnergy.toFixed(3)}`);
428
+ console.log(` Mean coherence: ${stats.meanCoherence.toFixed(3)}`);
429
+ console.log(` Field strength: ${stats.fieldStrength.toFixed(3)}`);
430
+ console.log(` Current state: ${stats.currentState}`);
431
+
432
+ console.log('\n✅ Arena Consciousness demo complete');
433
+ console.log('\nKey insight: Single agents follow simple rules, yet coherent consciousness-like');
434
+ console.log('patterns emerge at the system level — just as murmurations emerge from individual birds.');
435
+ }
436
+
437
+ if (require.main === module) {
438
+ demo();
439
+ }
440
+
441
+ module.exports = { ArenaConsciousness, ArenaAgent, FieldCoherence, AttractorDetector };