@yagejs/core 0.3.0 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +1371 -453
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +850 -519
- package/dist/index.d.ts +850 -519
- package/dist/index.js +1364 -454
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
package/dist/index.js
CHANGED
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@@ -231,14 +231,6 @@ var MathUtils = {
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const wrapped = MathUtils.wrap(t, 0, length * 2);
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return length - Math.abs(wrapped - length);
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},
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234
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-
/** Random float in [min, max). */
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randomRange(min, max) {
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return min + Math.random() * (max - min);
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},
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/** Random integer in [min, max] (inclusive). */
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randomInt(min, max) {
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return Math.floor(min + Math.random() * (max - min + 1));
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},
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234
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/** Convert degrees to radians. */
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degToRad(degrees) {
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return degrees * Math.PI / 180;
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@@ -289,12 +281,138 @@ var MathUtils = {
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}
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};
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+
// src/EngineContext.ts
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var ServiceKey = class {
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constructor(id, options) {
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this.id = id;
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this.scope = options?.scope ?? "engine";
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}
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id;
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static {
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__name(this, "ServiceKey");
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}
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/** Declared scope (engine or scene). Defaults to `"engine"`. */
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scope;
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};
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var EngineContext = class {
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static {
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__name(this, "EngineContext");
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}
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services = /* @__PURE__ */ new Map();
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/** Register a service. Throws if the key is already registered. */
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register(key, service) {
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if (this.services.has(key.id)) {
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throw new Error(`Service "${key.id}" is already registered.`);
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}
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this.services.set(key.id, service);
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}
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/** Resolve a service. Throws if not registered. */
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resolve(key) {
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if (!this.services.has(key.id)) {
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throw new Error(`Service "${key.id}" is not registered.`);
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}
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return this.services.get(key.id);
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}
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/** Resolve a service, returning undefined if not registered. */
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tryResolve(key) {
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return this.services.get(key.id);
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}
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/** Remove a registered service. No-op if not registered. */
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unregister(key) {
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this.services.delete(key.id);
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}
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/** Check if a service is registered. */
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has(key) {
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return this.services.has(key.id);
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}
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};
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var EngineKey = new ServiceKey("engine");
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var EventBusKey = new ServiceKey("eventBus");
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var SceneManagerKey = new ServiceKey("sceneManager");
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var LoggerKey = new ServiceKey("logger");
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var InspectorKey = new ServiceKey("inspector");
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var QueryCacheKey = new ServiceKey("queryCache");
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var ErrorBoundaryKey = new ServiceKey("errorBoundary");
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var GameLoopKey = new ServiceKey("gameLoop");
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var SystemSchedulerKey = new ServiceKey(
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"systemScheduler"
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);
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var ProcessSystemKey = new ServiceKey("processSystem");
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var AssetManagerKey = new ServiceKey("assetManager");
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// src/Random.ts
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var RandomKey = new ServiceKey("random", {
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scope: "scene"
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});
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var UINT32_MAX = 4294967296;
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function normalizeSeed(seed) {
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return seed >>> 0;
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}
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__name(normalizeSeed, "normalizeSeed");
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function createDefaultRandomSeed() {
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return normalizeSeed(Date.now() ^ Math.floor(Math.random() * 1e9));
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}
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__name(createDefaultRandomSeed, "createDefaultRandomSeed");
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var Mulberry32Random = class {
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static {
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__name(this, "Mulberry32Random");
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}
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seed;
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state;
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constructor(seed) {
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const normalized = normalizeSeed(seed);
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this.seed = normalized;
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this.state = normalized;
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}
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float() {
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let t = this.state += 1831565813;
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t = Math.imul(t ^ t >>> 15, t | 1);
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t ^= t + Math.imul(t ^ t >>> 7, t | 61);
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return ((t ^ t >>> 14) >>> 0) / UINT32_MAX;
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}
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range(min, max) {
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return min + this.float() * (max - min);
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}
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int(min, max) {
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return Math.floor(this.range(min, max + 1));
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}
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pick(arr) {
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if (arr.length === 0) {
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throw new Error("RandomService.pick() requires a non-empty array.");
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}
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return arr[this.int(0, arr.length - 1)];
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}
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shuffle(arr) {
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for (let i = arr.length - 1; i > 0; i--) {
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const j = this.int(0, i);
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const tmp = arr[i];
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arr[i] = arr[j];
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arr[j] = tmp;
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}
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return arr;
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}
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setSeed(seed) {
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const normalized = normalizeSeed(seed);
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this.seed = normalized;
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this.state = normalized;
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}
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getSeed() {
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return this.seed;
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}
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};
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function createRandomService(seed = createDefaultRandomSeed()) {
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return new Mulberry32Random(seed);
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}
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__name(createRandomService, "createRandomService");
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var globalRandom = createRandomService();
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// src/EventBus.ts
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var EventBus = class {
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static {
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__name(this, "EventBus");
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}
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handlers = /* @__PURE__ */ new Map();
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observers = /* @__PURE__ */ new Set();
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/** Subscribe to an event. Returns an unsubscribe function. */
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on(event, handler) {
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let list = this.handlers.get(event);
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@@ -321,6 +439,12 @@ var EventBus = class {
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}
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/** Emit an event. Handlers are called synchronously in registration order. */
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emit(event, data) {
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if (this.observers.size > 0) {
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const observers = [...this.observers];
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for (const observer of observers) {
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observer(event, data);
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}
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}
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const list = this.handlers.get(event);
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if (!list) return;
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const snapshot = [...list];
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@@ -328,6 +452,16 @@ var EventBus = class {
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handler(data);
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}
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}
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/**
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* Observe every emitted event without affecting handler order or control
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* flow. Used by tooling such as the Inspector event log.
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*/
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tap(observer) {
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this.observers.add(observer);
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return () => {
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this.observers.delete(observer);
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};
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}
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/** Remove all handlers for an event, or all handlers if no event specified. */
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clear(event) {
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if (event !== void 0) {
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@@ -437,63 +571,6 @@ var Logger = class {
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}
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};
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// src/EngineContext.ts
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var ServiceKey = class {
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constructor(id, options) {
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this.id = id;
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this.scope = options?.scope ?? "engine";
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}
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id;
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static {
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__name(this, "ServiceKey");
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}
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/** Declared scope (engine or scene). Defaults to `"engine"`. */
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scope;
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};
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var EngineContext = class {
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static {
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__name(this, "EngineContext");
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}
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services = /* @__PURE__ */ new Map();
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/** Register a service. Throws if the key is already registered. */
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register(key, service) {
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if (this.services.has(key.id)) {
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throw new Error(`Service "${key.id}" is already registered.`);
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}
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this.services.set(key.id, service);
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}
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/** Resolve a service. Throws if not registered. */
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resolve(key) {
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if (!this.services.has(key.id)) {
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throw new Error(`Service "${key.id}" is not registered.`);
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}
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return this.services.get(key.id);
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}
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/** Resolve a service, returning undefined if not registered. */
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tryResolve(key) {
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return this.services.get(key.id);
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}
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/** Remove a registered service. No-op if not registered. */
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unregister(key) {
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this.services.delete(key.id);
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}
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/** Check if a service is registered. */
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has(key) {
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return this.services.has(key.id);
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}
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};
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var EngineKey = new ServiceKey("engine");
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var EventBusKey = new ServiceKey("eventBus");
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var SceneManagerKey = new ServiceKey("sceneManager");
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var LoggerKey = new ServiceKey("logger");
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var InspectorKey = new ServiceKey("inspector");
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var QueryCacheKey = new ServiceKey("queryCache");
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var ErrorBoundaryKey = new ServiceKey("errorBoundary");
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var GameLoopKey = new ServiceKey("gameLoop");
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var SystemSchedulerKey = new ServiceKey("systemScheduler");
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var ProcessSystemKey = new ServiceKey("processSystem");
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var AssetManagerKey = new ServiceKey("assetManager");
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// src/SceneHooks.ts
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var SceneHookRegistry = class {
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static {
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@@ -1230,6 +1307,7 @@ var Entity = class {
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}
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}
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this._scene?._onEntityEvent(token.name, data, this);
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this._scene?._observeEntityEvent(token.name, data, this);
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}
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/** Get all components as an iterable. */
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getAll() {
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@@ -1652,89 +1730,888 @@ var GameLoop = class {
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}
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};
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// src/
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var
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// src/Inspector.ts
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var InputManagerRuntimeKey = new ServiceKey("inputManager");
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var PhysicsWorldManagerRuntimeKey = new ServiceKey(
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"physicsWorldManager"
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);
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var RendererRuntimeKey = new ServiceKey("renderer");
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var Inspector = class {
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static {
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__name(this, "
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__name(this, "Inspector");
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}
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engine;
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extensions = /* @__PURE__ */ new Map();
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sceneIds = /* @__PURE__ */ new WeakMap();
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nextSceneId = 0;
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defaultSceneSeed;
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sceneSeedOverride;
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timeController = null;
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eventLogEnabled = false;
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eventCapacity = 500;
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/**
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* Ring buffer of recent events. `eventLogHead` points at the oldest slot;
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* a full ring contains exactly `eventCapacity` entries. We avoid `splice` to
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* keep `appendEvent` O(1) — the previous shift-on-overflow approach was
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* O(n) per event once the buffer was full.
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*/
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eventLog = [];
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eventLogHead = 0;
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eventWaiters = /* @__PURE__ */ new Set();
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detachBusTap = null;
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busEventObserver = /* @__PURE__ */ __name((event, data) => {
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this.recordBusEvent(String(event), data);
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}, "busEventObserver");
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sceneEventObserver = /* @__PURE__ */ __name((eventName, data, entity) => {
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this.recordEntityEvent(eventName, data, entity);
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}, "sceneEventObserver");
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time = {
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freeze: /* @__PURE__ */ __name(() => {
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this.requireTimeController().freeze();
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}, "freeze"),
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thaw: /* @__PURE__ */ __name(() => {
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this.requireTimeController().thaw();
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}, "thaw"),
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step: /* @__PURE__ */ __name((frames = 1) => {
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this.assertNonNegativeInteger(frames, "Inspector.time.step(frames)");
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|
+
if (frames === 0) return;
|
|
1778
|
+
this.requireTimeController().stepFrames(frames);
|
|
1779
|
+
this.expireDeadlineWaiters();
|
|
1780
|
+
}, "step"),
|
|
1781
|
+
setDelta: /* @__PURE__ */ __name((ms) => {
|
|
1782
|
+
if (!Number.isFinite(ms) || ms <= 0) {
|
|
1783
|
+
throw new Error("Inspector.time.setDelta(ms) requires a positive number.");
|
|
1784
|
+
}
|
|
1785
|
+
this.requireTimeController().setDelta(ms);
|
|
1786
|
+
}, "setDelta"),
|
|
1787
|
+
isFrozen: /* @__PURE__ */ __name(() => this.timeController?.isFrozen ?? false, "isFrozen"),
|
|
1788
|
+
getFrame: /* @__PURE__ */ __name(() => this.timeController?.getFrame() ?? this.engine.loop.frameCount, "getFrame")
|
|
1789
|
+
};
|
|
1790
|
+
input = {
|
|
1791
|
+
keyDown: /* @__PURE__ */ __name((code) => {
|
|
1792
|
+
this.requireInputManager().fireKeyDown(code);
|
|
1793
|
+
}, "keyDown"),
|
|
1794
|
+
keyUp: /* @__PURE__ */ __name((code) => {
|
|
1795
|
+
this.requireInputManager().fireKeyUp(code);
|
|
1796
|
+
}, "keyUp"),
|
|
1797
|
+
mouseMove: /* @__PURE__ */ __name((x, y) => {
|
|
1798
|
+
this.requireInputManager().firePointerMove(x, y);
|
|
1799
|
+
}, "mouseMove"),
|
|
1800
|
+
mouseDown: /* @__PURE__ */ __name((button = 0) => {
|
|
1801
|
+
this.requireInputManager().firePointerDown(button);
|
|
1802
|
+
}, "mouseDown"),
|
|
1803
|
+
mouseUp: /* @__PURE__ */ __name((button = 0) => {
|
|
1804
|
+
this.requireInputManager().firePointerUp(button);
|
|
1805
|
+
}, "mouseUp"),
|
|
1806
|
+
gamepadButton: /* @__PURE__ */ __name((idx, pressed) => {
|
|
1807
|
+
this.requireInputManager().fireGamepadButton(idx, pressed);
|
|
1808
|
+
}, "gamepadButton"),
|
|
1809
|
+
gamepadAxis: /* @__PURE__ */ __name((idx, value) => {
|
|
1810
|
+
this.requireInputManager().fireGamepadAxis(idx, value);
|
|
1811
|
+
}, "gamepadAxis"),
|
|
1812
|
+
tap: /* @__PURE__ */ __name((code, frames = 1) => {
|
|
1813
|
+
this.assertNonNegativeInteger(frames, "Inspector.input.tap(frames)");
|
|
1814
|
+
const input = this.requireInputManager();
|
|
1815
|
+
input.fireKeyDown(code);
|
|
1816
|
+
try {
|
|
1817
|
+
this.time.step(frames);
|
|
1818
|
+
} finally {
|
|
1819
|
+
input.fireKeyUp(code);
|
|
1820
|
+
}
|
|
1821
|
+
}, "tap"),
|
|
1822
|
+
hold: /* @__PURE__ */ __name((code, frames) => {
|
|
1823
|
+
this.assertNonNegativeInteger(frames, "Inspector.input.hold(frames)");
|
|
1824
|
+
const input = this.requireInputManager();
|
|
1825
|
+
input.fireKeyDown(code);
|
|
1826
|
+
try {
|
|
1827
|
+
this.time.step(frames);
|
|
1828
|
+
} finally {
|
|
1829
|
+
input.fireKeyUp(code);
|
|
1830
|
+
}
|
|
1831
|
+
}, "hold"),
|
|
1832
|
+
fireAction: /* @__PURE__ */ __name((name, frames = 1) => {
|
|
1833
|
+
this.assertNonNegativeInteger(
|
|
1834
|
+
frames,
|
|
1835
|
+
"Inspector.input.fireAction(frames)"
|
|
1836
|
+
);
|
|
1837
|
+
const input = this.requireInputManager();
|
|
1838
|
+
for (let i = 0; i < frames; i++) {
|
|
1839
|
+
input.fireAction(name);
|
|
1840
|
+
this.time.step(1);
|
|
1841
|
+
}
|
|
1842
|
+
}, "fireAction"),
|
|
1843
|
+
clearAll: /* @__PURE__ */ __name(() => {
|
|
1844
|
+
this.requireInputManager().clearAll();
|
|
1845
|
+
}, "clearAll")
|
|
1846
|
+
};
|
|
1847
|
+
events = {
|
|
1848
|
+
getLog: /* @__PURE__ */ __name(() => this.iterateLog().map(({ entry }) => ({ ...entry })), "getLog"),
|
|
1849
|
+
clearLog: /* @__PURE__ */ __name(() => {
|
|
1850
|
+
this.eventLog.length = 0;
|
|
1851
|
+
this.eventLogHead = 0;
|
|
1852
|
+
}, "clearLog"),
|
|
1853
|
+
setCapacity: /* @__PURE__ */ __name((n) => {
|
|
1854
|
+
this.assertNonNegativeInteger(
|
|
1855
|
+
n,
|
|
1856
|
+
"Inspector.events.setCapacity(capacity)"
|
|
1857
|
+
);
|
|
1858
|
+
const ordered = n === 0 ? [] : this.iterateLog().slice(-n);
|
|
1859
|
+
this.eventCapacity = n;
|
|
1860
|
+
this.eventLog = ordered;
|
|
1861
|
+
this.eventLogHead = 0;
|
|
1862
|
+
}, "setCapacity"),
|
|
1863
|
+
waitFor: /* @__PURE__ */ __name((pattern, options) => {
|
|
1864
|
+
const existing = this.findMatchingEvent(pattern, options?.source);
|
|
1865
|
+
if (existing) return Promise.resolve(existing);
|
|
1866
|
+
const withinFrames = options?.withinFrames;
|
|
1867
|
+
if (withinFrames !== void 0 && (!Number.isInteger(withinFrames) || withinFrames < 0)) {
|
|
1868
|
+
throw new Error(
|
|
1869
|
+
"Inspector.events.waitFor(withinFrames) requires a non-negative integer."
|
|
1870
|
+
);
|
|
1871
|
+
}
|
|
1872
|
+
return new Promise((resolve, reject) => {
|
|
1873
|
+
const waiter = {
|
|
1874
|
+
pattern,
|
|
1875
|
+
source: options?.source,
|
|
1876
|
+
withinFrames,
|
|
1877
|
+
deadlineFrame: withinFrames !== void 0 ? this.time.getFrame() + withinFrames : void 0,
|
|
1878
|
+
resolve,
|
|
1879
|
+
reject
|
|
1880
|
+
};
|
|
1881
|
+
this.eventWaiters.add(waiter);
|
|
1882
|
+
});
|
|
1883
|
+
}, "waitFor")
|
|
1884
|
+
};
|
|
1885
|
+
capture = {
|
|
1886
|
+
png: /* @__PURE__ */ __name(async () => {
|
|
1887
|
+
const base64 = await this.capture.pngBase64();
|
|
1888
|
+
return decodeBase64(base64);
|
|
1889
|
+
}, "png"),
|
|
1890
|
+
dataURL: /* @__PURE__ */ __name(async () => {
|
|
1891
|
+
const renderer = this.engine.context.tryResolve(RendererRuntimeKey);
|
|
1892
|
+
if (!renderer) {
|
|
1893
|
+
throw new Error(
|
|
1894
|
+
"Inspector.capture requires RendererPlugin to be active."
|
|
1895
|
+
);
|
|
1896
|
+
}
|
|
1897
|
+
const canvas = renderer.application.renderer.extract.canvas(
|
|
1898
|
+
renderer.application.stage
|
|
1899
|
+
);
|
|
1900
|
+
return canvas.toDataURL("image/png");
|
|
1901
|
+
}, "dataURL"),
|
|
1902
|
+
pngBase64: /* @__PURE__ */ __name(async () => {
|
|
1903
|
+
const dataUrl = await this.capture.dataURL();
|
|
1904
|
+
const comma = dataUrl.indexOf(",");
|
|
1905
|
+
return comma === -1 ? dataUrl : dataUrl.slice(comma + 1);
|
|
1906
|
+
}, "pngBase64")
|
|
1907
|
+
};
|
|
1908
|
+
constructor(engine) {
|
|
1909
|
+
this.engine = engine;
|
|
1683
1910
|
}
|
|
1684
|
-
/**
|
|
1685
|
-
|
|
1686
|
-
|
|
1687
|
-
|
|
1688
|
-
|
|
1689
|
-
|
|
1690
|
-
|
|
1691
|
-
|
|
1692
|
-
for (let i = idx + 1; i < stack.length; i++) {
|
|
1693
|
-
if (stack[i].pauseBelow) return true;
|
|
1911
|
+
/** Register a namespaced extension API for plugin-specific debug helpers. */
|
|
1912
|
+
addExtension(namespace, api) {
|
|
1913
|
+
this.assertNonEmptyString(
|
|
1914
|
+
namespace,
|
|
1915
|
+
"Inspector.addExtension(namespace)"
|
|
1916
|
+
);
|
|
1917
|
+
if (!api || typeof api !== "object") {
|
|
1918
|
+
throw new Error("Inspector.addExtension(api) requires an object.");
|
|
1694
1919
|
}
|
|
1695
|
-
|
|
1920
|
+
if (this.extensions.has(namespace)) {
|
|
1921
|
+
throw new Error(
|
|
1922
|
+
`Inspector.addExtension(): namespace "${namespace}" is already registered.`
|
|
1923
|
+
);
|
|
1924
|
+
}
|
|
1925
|
+
this.extensions.set(namespace, api);
|
|
1926
|
+
return api;
|
|
1696
1927
|
}
|
|
1697
|
-
/**
|
|
1698
|
-
|
|
1699
|
-
|
|
1700
|
-
|
|
1928
|
+
/** Look up a previously registered extension API by namespace. */
|
|
1929
|
+
getExtension(namespace) {
|
|
1930
|
+
this.assertNonEmptyString(
|
|
1931
|
+
namespace,
|
|
1932
|
+
"Inspector.getExtension(namespace)"
|
|
1933
|
+
);
|
|
1934
|
+
return this.extensions.get(namespace);
|
|
1701
1935
|
}
|
|
1702
|
-
/**
|
|
1703
|
-
|
|
1704
|
-
|
|
1936
|
+
/** Remove a previously registered extension namespace. */
|
|
1937
|
+
removeExtension(namespace) {
|
|
1938
|
+
this.assertNonEmptyString(
|
|
1939
|
+
namespace,
|
|
1940
|
+
"Inspector.removeExtension(namespace)"
|
|
1941
|
+
);
|
|
1942
|
+
this.extensions.delete(namespace);
|
|
1705
1943
|
}
|
|
1706
|
-
/**
|
|
1707
|
-
|
|
1708
|
-
|
|
1709
|
-
|
|
1710
|
-
|
|
1711
|
-
|
|
1712
|
-
|
|
1713
|
-
|
|
1714
|
-
|
|
1715
|
-
|
|
1716
|
-
|
|
1717
|
-
|
|
1718
|
-
|
|
1719
|
-
|
|
1720
|
-
|
|
1721
|
-
|
|
1722
|
-
resolved ??= this._context.resolve(key);
|
|
1723
|
-
resolved[prop] = value;
|
|
1724
|
-
return true;
|
|
1725
|
-
}, "set")
|
|
1726
|
-
});
|
|
1944
|
+
/** Full deterministic state snapshot (stable ordering, serializable). */
|
|
1945
|
+
snapshot() {
|
|
1946
|
+
const scenes = this.engine.scenes.all.map(
|
|
1947
|
+
(scene) => this.sceneToWorldSnapshot(scene)
|
|
1948
|
+
);
|
|
1949
|
+
return {
|
|
1950
|
+
version: 1,
|
|
1951
|
+
frame: this.time.getFrame(),
|
|
1952
|
+
sceneStack: this.getSceneStack(),
|
|
1953
|
+
entityCount: this.countEntities(),
|
|
1954
|
+
systemCount: this.getSystems().length,
|
|
1955
|
+
errors: this.getErrors(),
|
|
1956
|
+
scenes,
|
|
1957
|
+
camera: this.buildCameraSnapshot(),
|
|
1958
|
+
input: this.buildInputSnapshot()
|
|
1959
|
+
};
|
|
1727
1960
|
}
|
|
1728
|
-
|
|
1729
|
-
|
|
1730
|
-
|
|
1731
|
-
|
|
1732
|
-
|
|
1733
|
-
|
|
1734
|
-
|
|
1735
|
-
|
|
1961
|
+
/** Stable JSON form of {@link snapshot}. */
|
|
1962
|
+
snapshotJSON() {
|
|
1963
|
+
return stableStringify(this.snapshot());
|
|
1964
|
+
}
|
|
1965
|
+
/** Snapshot one scene by inspector scene id. */
|
|
1966
|
+
snapshotScene(id) {
|
|
1967
|
+
const scene = this.engine.scenes.all.find(
|
|
1968
|
+
(candidate) => this.getSceneId(candidate) === id
|
|
1969
|
+
);
|
|
1970
|
+
if (!scene) {
|
|
1971
|
+
throw new Error(`Inspector.snapshotScene(): unknown scene id "${id}".`);
|
|
1736
1972
|
}
|
|
1737
|
-
|
|
1973
|
+
return this.sceneToWorldSnapshot(scene);
|
|
1974
|
+
}
|
|
1975
|
+
/** Find entity by name in the active scene. */
|
|
1976
|
+
getEntityByName(name) {
|
|
1977
|
+
const entity = this.findActiveEntity(name);
|
|
1978
|
+
if (!entity) return void 0;
|
|
1979
|
+
return this.entityToQuerySnapshot(entity);
|
|
1980
|
+
}
|
|
1981
|
+
/** Get entity position (from Transform component). */
|
|
1982
|
+
getEntityPosition(name) {
|
|
1983
|
+
const entity = this.findActiveEntity(name);
|
|
1984
|
+
if (!entity) return void 0;
|
|
1985
|
+
const transform = this.getTransform(entity);
|
|
1986
|
+
if (!transform) return void 0;
|
|
1987
|
+
return { x: transform.position.x, y: transform.position.y };
|
|
1988
|
+
}
|
|
1989
|
+
/** Check if an entity has a component by class name string. */
|
|
1990
|
+
hasComponent(entityName, componentClass) {
|
|
1991
|
+
return this.findComponentByName(entityName, componentClass) !== void 0;
|
|
1992
|
+
}
|
|
1993
|
+
/** Get component data (serializable subset) by class name string. */
|
|
1994
|
+
getComponentData(entityName, componentClass) {
|
|
1995
|
+
const comp = this.findComponentByName(entityName, componentClass);
|
|
1996
|
+
if (!comp) return void 0;
|
|
1997
|
+
if (typeof comp.serialize === "function") {
|
|
1998
|
+
const data = trySerialize(comp);
|
|
1999
|
+
if (data !== void 0) return data;
|
|
2000
|
+
}
|
|
2001
|
+
return this.serializeComponentOwnProperties(comp);
|
|
2002
|
+
}
|
|
2003
|
+
/** Get all entities in the active scene as lightweight snapshots. */
|
|
2004
|
+
getEntities() {
|
|
2005
|
+
const scene = this.engine.scenes.active;
|
|
2006
|
+
if (!scene) return [];
|
|
2007
|
+
const result = [];
|
|
2008
|
+
for (const entity of scene.getEntities()) {
|
|
2009
|
+
if (!entity.isDestroyed) {
|
|
2010
|
+
result.push(this.entityToQuerySnapshot(entity));
|
|
2011
|
+
}
|
|
2012
|
+
}
|
|
2013
|
+
return result;
|
|
2014
|
+
}
|
|
2015
|
+
/** Get scene stack info. */
|
|
2016
|
+
getSceneStack() {
|
|
2017
|
+
return this.engine.scenes.all.map((scene) => ({
|
|
2018
|
+
name: scene.name,
|
|
2019
|
+
entityCount: scene.getEntities().size,
|
|
2020
|
+
paused: scene.isPaused
|
|
2021
|
+
}));
|
|
2022
|
+
}
|
|
2023
|
+
/** Get active system info. */
|
|
2024
|
+
getSystems() {
|
|
2025
|
+
const scheduler = this.engine.context.tryResolve(SystemSchedulerKey);
|
|
2026
|
+
if (!scheduler) return [];
|
|
2027
|
+
return scheduler.getAllSystems().map((sys) => ({
|
|
2028
|
+
name: sys.constructor.name,
|
|
2029
|
+
phase: sys.phase,
|
|
2030
|
+
priority: sys.priority,
|
|
2031
|
+
enabled: sys.enabled
|
|
2032
|
+
}));
|
|
2033
|
+
}
|
|
2034
|
+
/** Get disabled components/systems from error boundary. */
|
|
2035
|
+
getErrors() {
|
|
2036
|
+
const boundary = this.engine.context.tryResolve(ErrorBoundaryKey);
|
|
2037
|
+
if (!boundary) return { disabledSystems: [], disabledComponents: [] };
|
|
2038
|
+
const disabled = boundary.getDisabled();
|
|
2039
|
+
return {
|
|
2040
|
+
disabledSystems: disabled.systems.map(
|
|
2041
|
+
(s) => s.system.constructor.name
|
|
2042
|
+
),
|
|
2043
|
+
disabledComponents: disabled.components.map((c) => ({
|
|
2044
|
+
entity: c.component.entity?.name ?? "unknown",
|
|
2045
|
+
component: c.component.constructor.name,
|
|
2046
|
+
error: c.error
|
|
2047
|
+
}))
|
|
2048
|
+
};
|
|
2049
|
+
}
|
|
2050
|
+
/** Create a new scene-scoped RNG instance using the current inspector seed policy. */
|
|
2051
|
+
createSceneRandom() {
|
|
2052
|
+
const seed = this.sceneSeedOverride ?? this.defaultSceneSeed ?? createDefaultRandomSeed();
|
|
2053
|
+
return createRandomService(seed);
|
|
2054
|
+
}
|
|
2055
|
+
/** Force every current and future scene RNG to the provided seed. */
|
|
2056
|
+
setSeed(seed) {
|
|
2057
|
+
const normalized = normalizeSeed(seed);
|
|
2058
|
+
this.sceneSeedOverride = normalized;
|
|
2059
|
+
for (const scene of this.engine.scenes.all) {
|
|
2060
|
+
this.resolveInternalRandom(scene)?.setSeed(normalized);
|
|
2061
|
+
}
|
|
2062
|
+
}
|
|
2063
|
+
/** @internal DebugPlugin installs a deterministic default seed through this hook. */
|
|
2064
|
+
setDefaultSceneSeed(seed) {
|
|
2065
|
+
this.defaultSceneSeed = seed === void 0 ? void 0 : normalizeSeed(seed);
|
|
2066
|
+
if (this.sceneSeedOverride !== void 0 || this.defaultSceneSeed === void 0) {
|
|
2067
|
+
return;
|
|
2068
|
+
}
|
|
2069
|
+
for (const scene of this.engine.scenes.all) {
|
|
2070
|
+
this.resolveInternalRandom(scene)?.setSeed(this.defaultSceneSeed);
|
|
2071
|
+
}
|
|
2072
|
+
}
|
|
2073
|
+
resolveInternalRandom(scene) {
|
|
2074
|
+
return scene._resolveScoped(RandomKey);
|
|
2075
|
+
}
|
|
2076
|
+
/** @internal DebugPlugin attaches the frozen-time controller through this hook. */
|
|
2077
|
+
attachTimeController(controller) {
|
|
2078
|
+
this.timeController = controller;
|
|
2079
|
+
}
|
|
2080
|
+
/** @internal Clear a previously attached time controller. */
|
|
2081
|
+
detachTimeController(controller) {
|
|
2082
|
+
if (!controller || this.timeController === controller) {
|
|
2083
|
+
this.timeController = null;
|
|
2084
|
+
}
|
|
2085
|
+
}
|
|
2086
|
+
/** @internal Enable or disable event log recording. */
|
|
2087
|
+
setEventLogEnabled(enabled) {
|
|
2088
|
+
if (this.eventLogEnabled === enabled) return;
|
|
2089
|
+
this.eventLogEnabled = enabled;
|
|
2090
|
+
if (enabled) {
|
|
2091
|
+
if (!this.detachBusTap && this.engine.events?.tap) {
|
|
2092
|
+
this.detachBusTap = this.engine.events.tap(this.busEventObserver);
|
|
2093
|
+
}
|
|
2094
|
+
} else {
|
|
2095
|
+
this.detachBusTap?.();
|
|
2096
|
+
this.detachBusTap = null;
|
|
2097
|
+
}
|
|
2098
|
+
for (const scene of this.engine.scenes.all) {
|
|
2099
|
+
if (enabled) {
|
|
2100
|
+
this.attachSceneEventObserver(scene);
|
|
2101
|
+
} else {
|
|
2102
|
+
this.detachSceneEventObserver(scene);
|
|
2103
|
+
}
|
|
2104
|
+
}
|
|
2105
|
+
}
|
|
2106
|
+
/** @internal Install entity-event observation for one scene. No-op if disabled. */
|
|
2107
|
+
attachSceneEventObserver(scene) {
|
|
2108
|
+
if (!this.eventLogEnabled) return;
|
|
2109
|
+
scene._setEntityEventObserver(this.sceneEventObserver);
|
|
2110
|
+
}
|
|
2111
|
+
/** @internal Clear entity-event observation for one scene. */
|
|
2112
|
+
detachSceneEventObserver(scene) {
|
|
2113
|
+
scene._setEntityEventObserver(void 0);
|
|
2114
|
+
}
|
|
2115
|
+
/** @internal Scene hooks forward entity events through this method. */
|
|
2116
|
+
recordEntityEvent(eventName, data, entity) {
|
|
2117
|
+
if (!this.eventLogEnabled) return;
|
|
2118
|
+
const scene = entity.tryScene;
|
|
2119
|
+
this.appendEvent(
|
|
2120
|
+
{
|
|
2121
|
+
frame: this.time.getFrame(),
|
|
2122
|
+
source: "entity",
|
|
2123
|
+
type: eventName,
|
|
2124
|
+
targetId: String(entity.id),
|
|
2125
|
+
payload: serializeEventPayload(data)
|
|
2126
|
+
},
|
|
2127
|
+
scene ? this.getSceneId(scene) : void 0
|
|
2128
|
+
);
|
|
2129
|
+
}
|
|
2130
|
+
/** @internal Engine teardown releases the event-bus tap through this hook. */
|
|
2131
|
+
dispose() {
|
|
2132
|
+
this.detachBusTap?.();
|
|
2133
|
+
this.detachBusTap = null;
|
|
2134
|
+
for (const scene of this.engine.scenes.all) {
|
|
2135
|
+
scene._setEntityEventObserver(void 0);
|
|
2136
|
+
}
|
|
2137
|
+
this.extensions.clear();
|
|
2138
|
+
}
|
|
2139
|
+
requireTimeController() {
|
|
2140
|
+
if (!this.timeController) {
|
|
2141
|
+
throw new Error(
|
|
2142
|
+
"Inspector.time requires DebugPlugin to be active."
|
|
2143
|
+
);
|
|
2144
|
+
}
|
|
2145
|
+
return this.timeController;
|
|
2146
|
+
}
|
|
2147
|
+
requireInputManager() {
|
|
2148
|
+
const input = this.engine.context.tryResolve(InputManagerRuntimeKey);
|
|
2149
|
+
if (!input) {
|
|
2150
|
+
throw new Error(
|
|
2151
|
+
"Inspector.input requires InputPlugin to be active."
|
|
2152
|
+
);
|
|
2153
|
+
}
|
|
2154
|
+
return input;
|
|
2155
|
+
}
|
|
2156
|
+
recordBusEvent(type, data) {
|
|
2157
|
+
if (!this.eventLogEnabled) return;
|
|
2158
|
+
this.appendEvent(
|
|
2159
|
+
{
|
|
2160
|
+
frame: this.time.getFrame(),
|
|
2161
|
+
source: "bus",
|
|
2162
|
+
type,
|
|
2163
|
+
payload: serializeEventPayload(data)
|
|
2164
|
+
},
|
|
2165
|
+
this.inferSceneIdFromPayload(data)
|
|
2166
|
+
);
|
|
2167
|
+
}
|
|
2168
|
+
appendEvent(entry, sceneId) {
|
|
2169
|
+
if (this.eventCapacity === 0) {
|
|
2170
|
+
this.flushMatchingWaiter(entry);
|
|
2171
|
+
return;
|
|
2172
|
+
}
|
|
2173
|
+
const logged = { entry, sceneId };
|
|
2174
|
+
if (this.eventLog.length < this.eventCapacity) {
|
|
2175
|
+
this.eventLog.push(logged);
|
|
2176
|
+
} else {
|
|
2177
|
+
this.eventLog[this.eventLogHead] = logged;
|
|
2178
|
+
this.eventLogHead = (this.eventLogHead + 1) % this.eventCapacity;
|
|
2179
|
+
}
|
|
2180
|
+
this.flushMatchingWaiter(entry);
|
|
2181
|
+
}
|
|
2182
|
+
/** Resolve waiters whose deadline has passed without a match. */
|
|
2183
|
+
expireDeadlineWaiters() {
|
|
2184
|
+
if (this.eventWaiters.size === 0) return;
|
|
2185
|
+
const frame = this.time.getFrame();
|
|
2186
|
+
for (const waiter of [...this.eventWaiters]) {
|
|
2187
|
+
if (waiter.deadlineFrame !== void 0 && frame > waiter.deadlineFrame) {
|
|
2188
|
+
this.eventWaiters.delete(waiter);
|
|
2189
|
+
waiter.reject(
|
|
2190
|
+
new Error(
|
|
2191
|
+
`Inspector.events.waitFor() timed out after ${waiter.withinFrames} frames.`
|
|
2192
|
+
)
|
|
2193
|
+
);
|
|
2194
|
+
}
|
|
2195
|
+
}
|
|
2196
|
+
}
|
|
2197
|
+
/** Resolve any waiter that matches the just-appended entry. */
|
|
2198
|
+
flushMatchingWaiter(entry) {
|
|
2199
|
+
if (this.eventWaiters.size === 0) return;
|
|
2200
|
+
for (const waiter of [...this.eventWaiters]) {
|
|
2201
|
+
if (this.eventMatches(entry, waiter.pattern, waiter.source)) {
|
|
2202
|
+
this.eventWaiters.delete(waiter);
|
|
2203
|
+
waiter.resolve(entry);
|
|
2204
|
+
}
|
|
2205
|
+
}
|
|
2206
|
+
}
|
|
2207
|
+
/**
|
|
2208
|
+
* Walk the ring buffer in chronological order. We avoid materializing the
|
|
2209
|
+
* ordered array on every event append; instead, every consumer that needs
|
|
2210
|
+
* order calls this helper.
|
|
2211
|
+
*/
|
|
2212
|
+
iterateLog() {
|
|
2213
|
+
if (this.eventLog.length < this.eventCapacity || this.eventLogHead === 0) {
|
|
2214
|
+
return this.eventLog;
|
|
2215
|
+
}
|
|
2216
|
+
return [
|
|
2217
|
+
...this.eventLog.slice(this.eventLogHead),
|
|
2218
|
+
...this.eventLog.slice(0, this.eventLogHead)
|
|
2219
|
+
];
|
|
2220
|
+
}
|
|
2221
|
+
findMatchingEvent(pattern, source) {
|
|
2222
|
+
for (const { entry } of this.iterateLog()) {
|
|
2223
|
+
if (this.eventMatches(entry, pattern, source)) {
|
|
2224
|
+
return { ...entry };
|
|
2225
|
+
}
|
|
2226
|
+
}
|
|
2227
|
+
return void 0;
|
|
2228
|
+
}
|
|
2229
|
+
eventMatches(entry, pattern, source) {
|
|
2230
|
+
if (source && entry.source !== source) return false;
|
|
2231
|
+
return typeof pattern === "string" ? entry.type === pattern : pattern.test(entry.type);
|
|
2232
|
+
}
|
|
2233
|
+
sceneToWorldSnapshot(scene) {
|
|
2234
|
+
const random = scene._resolveScoped(RandomKey);
|
|
2235
|
+
const physicsManager = this.engine.context.tryResolve(
|
|
2236
|
+
PhysicsWorldManagerRuntimeKey
|
|
2237
|
+
);
|
|
2238
|
+
return {
|
|
2239
|
+
id: this.getSceneId(scene),
|
|
2240
|
+
name: scene.name,
|
|
2241
|
+
paused: scene.isPaused,
|
|
2242
|
+
timeScale: scene.timeScale,
|
|
2243
|
+
seed: random?.getSeed() ?? 0,
|
|
2244
|
+
entities: this.getSceneEntities(scene),
|
|
2245
|
+
ui: this.buildUISnapshot(scene),
|
|
2246
|
+
physics: physicsManager?.getContext(scene)?.world.snapshot() ?? {
|
|
2247
|
+
bodies: [],
|
|
2248
|
+
contacts: []
|
|
2249
|
+
},
|
|
2250
|
+
events: this.getSceneEvents(scene)
|
|
2251
|
+
};
|
|
2252
|
+
}
|
|
2253
|
+
getSceneEntities(scene) {
|
|
2254
|
+
return [...scene.getEntities()].filter((entity) => !entity.isDestroyed).sort((a, b) => a.id - b.id).map((entity) => this.entityToWorldSnapshot(entity));
|
|
2255
|
+
}
|
|
2256
|
+
entityToWorldSnapshot(entity) {
|
|
2257
|
+
const transform = entity.has(Transform) ? entity.get(Transform) : void 0;
|
|
2258
|
+
const worldPosition = transform?.worldPosition;
|
|
2259
|
+
const worldScale = transform?.worldScale;
|
|
2260
|
+
const components = [...entity.getAll()].map((component) => this.componentToSnapshot(component)).sort((a, b) => a.type < b.type ? -1 : a.type > b.type ? 1 : 0);
|
|
2261
|
+
return {
|
|
2262
|
+
id: String(entity.id),
|
|
2263
|
+
type: entity.constructor.name,
|
|
2264
|
+
parent: entity.parent ? String(entity.parent.id) : null,
|
|
2265
|
+
transform: {
|
|
2266
|
+
x: worldPosition?.x ?? 0,
|
|
2267
|
+
y: worldPosition?.y ?? 0,
|
|
2268
|
+
rotation: transform?.worldRotation ?? 0,
|
|
2269
|
+
scaleX: worldScale?.x ?? 1,
|
|
2270
|
+
scaleY: worldScale?.y ?? 1
|
|
2271
|
+
},
|
|
2272
|
+
components
|
|
2273
|
+
};
|
|
2274
|
+
}
|
|
2275
|
+
componentToSnapshot(component) {
|
|
2276
|
+
return {
|
|
2277
|
+
type: component.constructor.name,
|
|
2278
|
+
state: typeof component.serialize === "function" ? trySerialize(component) ?? null : null
|
|
2279
|
+
};
|
|
2280
|
+
}
|
|
2281
|
+
buildUISnapshot(scene) {
|
|
2282
|
+
const roots = [...scene.getEntities()].filter((entity) => !entity.isDestroyed).flatMap(
|
|
2283
|
+
(entity) => [...entity.getAll()].filter(
|
|
2284
|
+
(component) => component.constructor.name === "UIPanel" && "_node" in component
|
|
2285
|
+
).map(
|
|
2286
|
+
(component, index) => this.buildUINodeSnapshot(
|
|
2287
|
+
component._node,
|
|
2288
|
+
`entity-${entity.id}:UIPanel:${index}`
|
|
2289
|
+
)
|
|
2290
|
+
)
|
|
2291
|
+
);
|
|
2292
|
+
if (roots.length === 0) return null;
|
|
2293
|
+
if (roots.length === 1) {
|
|
2294
|
+
return { root: roots[0] };
|
|
2295
|
+
}
|
|
2296
|
+
return {
|
|
2297
|
+
root: {
|
|
2298
|
+
id: `scene-${this.getSceneId(scene)}:ui`,
|
|
2299
|
+
type: "UIRoot",
|
|
2300
|
+
layout: { x: 0, y: 0, width: 0, height: 0 },
|
|
2301
|
+
children: roots,
|
|
2302
|
+
state: null
|
|
2303
|
+
}
|
|
2304
|
+
};
|
|
2305
|
+
}
|
|
2306
|
+
buildUINodeSnapshot(node, id) {
|
|
2307
|
+
const layout = node.yogaNode?.getComputedLayout();
|
|
2308
|
+
const children = (node.children ?? []).map(
|
|
2309
|
+
(child, index) => this.buildUINodeSnapshot(child, `${id}/${index}`)
|
|
2310
|
+
);
|
|
2311
|
+
return {
|
|
2312
|
+
id,
|
|
2313
|
+
type: node.constructor.name,
|
|
2314
|
+
layout: {
|
|
2315
|
+
x: layout?.left ?? 0,
|
|
2316
|
+
y: layout?.top ?? 0,
|
|
2317
|
+
width: layout?.width ?? 0,
|
|
2318
|
+
height: layout?.height ?? 0
|
|
2319
|
+
},
|
|
2320
|
+
children,
|
|
2321
|
+
state: null
|
|
2322
|
+
};
|
|
2323
|
+
}
|
|
2324
|
+
buildCameraSnapshot() {
|
|
2325
|
+
const match = this.findTopmostCamera();
|
|
2326
|
+
if (!match) return null;
|
|
2327
|
+
const { scene, camera } = match;
|
|
2328
|
+
return {
|
|
2329
|
+
sceneId: this.getSceneId(scene),
|
|
2330
|
+
sceneName: scene.name,
|
|
2331
|
+
name: camera.cameraName ?? null,
|
|
2332
|
+
priority: camera.priority ?? 0,
|
|
2333
|
+
position: {
|
|
2334
|
+
x: camera.position.x,
|
|
2335
|
+
y: camera.position.y
|
|
2336
|
+
},
|
|
2337
|
+
zoom: camera.zoom,
|
|
2338
|
+
rotation: camera.rotation
|
|
2339
|
+
};
|
|
2340
|
+
}
|
|
2341
|
+
findTopmostCamera() {
|
|
2342
|
+
const stack = this.engine.scenes.all;
|
|
2343
|
+
for (let i = stack.length - 1; i >= 0; i--) {
|
|
2344
|
+
const scene = stack[i];
|
|
2345
|
+
if (!scene) continue;
|
|
2346
|
+
let highest;
|
|
2347
|
+
for (const entity of scene.getEntities()) {
|
|
2348
|
+
if (entity.isDestroyed) continue;
|
|
2349
|
+
for (const component of entity.getAll()) {
|
|
2350
|
+
if (component.constructor.name !== "CameraComponent") continue;
|
|
2351
|
+
const camera = component;
|
|
2352
|
+
if (camera.enabled && (!highest || (camera.priority ?? 0) > (highest.priority ?? 0))) {
|
|
2353
|
+
highest = camera;
|
|
2354
|
+
}
|
|
2355
|
+
}
|
|
2356
|
+
}
|
|
2357
|
+
if (highest) {
|
|
2358
|
+
return { scene, camera: highest };
|
|
2359
|
+
}
|
|
2360
|
+
}
|
|
2361
|
+
return void 0;
|
|
2362
|
+
}
|
|
2363
|
+
buildInputSnapshot() {
|
|
2364
|
+
const input = this.engine.context.tryResolve(InputManagerRuntimeKey);
|
|
2365
|
+
return input?.snapshotState() ?? {
|
|
2366
|
+
keys: [],
|
|
2367
|
+
actions: [],
|
|
2368
|
+
mouse: { x: 0, y: 0, buttons: [], down: false },
|
|
2369
|
+
gamepad: { buttons: [], axes: [] }
|
|
2370
|
+
};
|
|
2371
|
+
}
|
|
2372
|
+
getSceneEvents(scene) {
|
|
2373
|
+
const sceneId = this.getSceneId(scene);
|
|
2374
|
+
return this.iterateLog().filter((entry) => entry.sceneId === sceneId).map(({ entry }) => ({ ...entry }));
|
|
2375
|
+
}
|
|
2376
|
+
inferSceneIdFromPayload(data) {
|
|
2377
|
+
if (!data || typeof data !== "object") return void 0;
|
|
2378
|
+
const record = data;
|
|
2379
|
+
const scene = this.extractScene(record["scene"]) ?? this.extractSceneFromEntity(record["entity"]) ?? this.extractSceneFromEntity(record["oldScene"]) ?? this.extractSceneFromEntity(record["newScene"]);
|
|
2380
|
+
return scene ? this.getSceneId(scene) : void 0;
|
|
2381
|
+
}
|
|
2382
|
+
extractScene(value) {
|
|
2383
|
+
if (!value || typeof value !== "object") return void 0;
|
|
2384
|
+
return this.engine.scenes.all.find((scene) => scene === value);
|
|
2385
|
+
}
|
|
2386
|
+
extractSceneFromEntity(value) {
|
|
2387
|
+
if (!value || typeof value !== "object") return void 0;
|
|
2388
|
+
const maybeEntity = value;
|
|
2389
|
+
return maybeEntity.tryScene ?? this.extractScene(value);
|
|
2390
|
+
}
|
|
2391
|
+
findActiveEntity(name) {
|
|
2392
|
+
return this.engine.scenes.active?.findEntity(name);
|
|
2393
|
+
}
|
|
2394
|
+
findComponentByName(entityName, componentClass) {
|
|
2395
|
+
const entity = this.findActiveEntity(entityName);
|
|
2396
|
+
if (!entity) return void 0;
|
|
2397
|
+
for (const comp of entity.getAll()) {
|
|
2398
|
+
if (comp.constructor.name === componentClass) return comp;
|
|
2399
|
+
}
|
|
2400
|
+
return void 0;
|
|
2401
|
+
}
|
|
2402
|
+
entityToQuerySnapshot(entity) {
|
|
2403
|
+
const transform = this.getTransform(entity);
|
|
2404
|
+
const snapshot = {
|
|
2405
|
+
id: entity.id,
|
|
2406
|
+
name: entity.name,
|
|
2407
|
+
tags: [...entity.tags].sort((a, b) => a < b ? -1 : a > b ? 1 : 0),
|
|
2408
|
+
components: [...entity.getAll()].map((component) => component.constructor.name).sort((a, b) => a < b ? -1 : a > b ? 1 : 0)
|
|
2409
|
+
};
|
|
2410
|
+
if (transform) {
|
|
2411
|
+
snapshot.position = {
|
|
2412
|
+
x: transform.position.x,
|
|
2413
|
+
y: transform.position.y
|
|
2414
|
+
};
|
|
2415
|
+
}
|
|
2416
|
+
return snapshot;
|
|
2417
|
+
}
|
|
2418
|
+
getTransform(entity) {
|
|
2419
|
+
return entity.has(Transform) ? entity.get(Transform) : void 0;
|
|
2420
|
+
}
|
|
2421
|
+
serializeComponentOwnProperties(comp) {
|
|
2422
|
+
const result = {};
|
|
2423
|
+
for (const key of Object.getOwnPropertyNames(comp)) {
|
|
2424
|
+
if (key === "entity") continue;
|
|
2425
|
+
if (key.startsWith("_")) continue;
|
|
2426
|
+
const value = comp[key];
|
|
2427
|
+
if (!isSerializableValue(value)) continue;
|
|
2428
|
+
result[key] = value;
|
|
2429
|
+
}
|
|
2430
|
+
return result;
|
|
2431
|
+
}
|
|
2432
|
+
countEntities() {
|
|
2433
|
+
let count = 0;
|
|
2434
|
+
for (const scene of this.engine.scenes.all) {
|
|
2435
|
+
for (const entity of scene.getEntities()) {
|
|
2436
|
+
if (!entity.isDestroyed) count++;
|
|
2437
|
+
}
|
|
2438
|
+
}
|
|
2439
|
+
return count;
|
|
2440
|
+
}
|
|
2441
|
+
getSceneId(scene) {
|
|
2442
|
+
let id = this.sceneIds.get(scene);
|
|
2443
|
+
if (!id) {
|
|
2444
|
+
this.nextSceneId++;
|
|
2445
|
+
id = `scene-${this.nextSceneId}`;
|
|
2446
|
+
this.sceneIds.set(scene, id);
|
|
2447
|
+
}
|
|
2448
|
+
return id;
|
|
2449
|
+
}
|
|
2450
|
+
assertNonNegativeInteger(value, name) {
|
|
2451
|
+
if (!Number.isInteger(value) || value < 0) {
|
|
2452
|
+
throw new Error(`${name} requires a non-negative integer.`);
|
|
2453
|
+
}
|
|
2454
|
+
}
|
|
2455
|
+
assertNonEmptyString(value, name) {
|
|
2456
|
+
if (value.trim().length === 0) {
|
|
2457
|
+
throw new Error(`${name} requires a non-empty string.`);
|
|
2458
|
+
}
|
|
2459
|
+
}
|
|
2460
|
+
};
|
|
2461
|
+
function isSerializableValue(value) {
|
|
2462
|
+
if (value === null || value === void 0) return true;
|
|
2463
|
+
const t = typeof value;
|
|
2464
|
+
if (t === "function") return false;
|
|
2465
|
+
if (t !== "object") return true;
|
|
2466
|
+
if (Array.isArray(value)) return true;
|
|
2467
|
+
const proto = Object.getPrototypeOf(value);
|
|
2468
|
+
return proto === Object.prototype || proto === null;
|
|
2469
|
+
}
|
|
2470
|
+
__name(isSerializableValue, "isSerializableValue");
|
|
2471
|
+
function safeClone(value) {
|
|
2472
|
+
try {
|
|
2473
|
+
return JSON.parse(JSON.stringify(value));
|
|
2474
|
+
} catch {
|
|
2475
|
+
return void 0;
|
|
2476
|
+
}
|
|
2477
|
+
}
|
|
2478
|
+
__name(safeClone, "safeClone");
|
|
2479
|
+
function trySerialize(component) {
|
|
2480
|
+
try {
|
|
2481
|
+
return safeClone(component.serialize?.());
|
|
2482
|
+
} catch {
|
|
2483
|
+
return void 0;
|
|
2484
|
+
}
|
|
2485
|
+
}
|
|
2486
|
+
__name(trySerialize, "trySerialize");
|
|
2487
|
+
function serializeEventPayload(payload) {
|
|
2488
|
+
if (payload === void 0) return null;
|
|
2489
|
+
const cloned = safeClone(payload);
|
|
2490
|
+
return cloned === void 0 ? { _unserializable: true } : cloned;
|
|
2491
|
+
}
|
|
2492
|
+
__name(serializeEventPayload, "serializeEventPayload");
|
|
2493
|
+
function stableStringify(value) {
|
|
2494
|
+
return JSON.stringify(sortJsonValue(value));
|
|
2495
|
+
}
|
|
2496
|
+
__name(stableStringify, "stableStringify");
|
|
2497
|
+
function sortJsonValue(value) {
|
|
2498
|
+
if (Array.isArray(value)) {
|
|
2499
|
+
return value.map((item) => sortJsonValue(item));
|
|
2500
|
+
}
|
|
2501
|
+
if (value && typeof value === "object") {
|
|
2502
|
+
const entries = Object.entries(value).sort(
|
|
2503
|
+
([left], [right]) => left < right ? -1 : left > right ? 1 : 0
|
|
2504
|
+
);
|
|
2505
|
+
const result = {};
|
|
2506
|
+
for (const [key, child] of entries) {
|
|
2507
|
+
result[key] = sortJsonValue(child);
|
|
2508
|
+
}
|
|
2509
|
+
return result;
|
|
2510
|
+
}
|
|
2511
|
+
return value;
|
|
2512
|
+
}
|
|
2513
|
+
__name(sortJsonValue, "sortJsonValue");
|
|
2514
|
+
function decodeBase64(base64) {
|
|
2515
|
+
if (typeof atob === "function") {
|
|
2516
|
+
const binary = atob(base64);
|
|
2517
|
+
const bytes = new Uint8Array(binary.length);
|
|
2518
|
+
for (let i = 0; i < binary.length; i++) {
|
|
2519
|
+
bytes[i] = binary.charCodeAt(i);
|
|
2520
|
+
}
|
|
2521
|
+
return bytes;
|
|
2522
|
+
}
|
|
2523
|
+
const bufferCtor = globalThis.Buffer;
|
|
2524
|
+
if (bufferCtor) {
|
|
2525
|
+
return bufferCtor.from(base64, "base64");
|
|
2526
|
+
}
|
|
2527
|
+
throw new Error("Inspector.capture.png() is not supported in this environment.");
|
|
2528
|
+
}
|
|
2529
|
+
__name(decodeBase64, "decodeBase64");
|
|
2530
|
+
|
|
2531
|
+
// src/Scene.ts
|
|
2532
|
+
var Scene = class {
|
|
2533
|
+
static {
|
|
2534
|
+
__name(this, "Scene");
|
|
2535
|
+
}
|
|
2536
|
+
/** Whether scenes below this one in the stack should be paused. Default: true. */
|
|
2537
|
+
pauseBelow = true;
|
|
2538
|
+
/** Whether scenes below this one should still render. Default: false. */
|
|
2539
|
+
transparentBelow = false;
|
|
2540
|
+
/** Asset handles to load before onEnter(). Override in subclasses. */
|
|
2541
|
+
preload;
|
|
2542
|
+
/** Default transition used when this scene is the destination of a push/pop/replace. */
|
|
2543
|
+
defaultTransition;
|
|
2544
|
+
/** Manual pause flag. Set by game code to pause this scene regardless of stack position. */
|
|
2545
|
+
paused = false;
|
|
2546
|
+
/** Time scale multiplier for this scene. 1.0 = normal, 0.5 = half speed. Default: 1. */
|
|
2547
|
+
timeScale = 1;
|
|
2548
|
+
entities = /* @__PURE__ */ new Set();
|
|
2549
|
+
destroyQueue = [];
|
|
2550
|
+
_context;
|
|
2551
|
+
entityCallbacks;
|
|
2552
|
+
queryCache;
|
|
2553
|
+
bus;
|
|
2554
|
+
_entityEventHandlers;
|
|
2555
|
+
_entityEventObserver;
|
|
2556
|
+
_scopedServices;
|
|
2557
|
+
/** Access the EngineContext. */
|
|
2558
|
+
get context() {
|
|
2559
|
+
return this._context;
|
|
2560
|
+
}
|
|
2561
|
+
/** Whether this scene is effectively paused (manual pause or paused by stack). */
|
|
2562
|
+
get isPaused() {
|
|
2563
|
+
if (this.paused) return true;
|
|
2564
|
+
const sm = this._context?.tryResolve(SceneManagerKey);
|
|
2565
|
+
if (!sm) return false;
|
|
2566
|
+
const stack = sm.all;
|
|
2567
|
+
const idx = stack.indexOf(this);
|
|
2568
|
+
if (idx === -1) return false;
|
|
2569
|
+
for (let i = idx + 1; i < stack.length; i++) {
|
|
2570
|
+
if (stack[i].pauseBelow) return true;
|
|
2571
|
+
}
|
|
2572
|
+
return false;
|
|
2573
|
+
}
|
|
2574
|
+
/** Whether a scene transition is currently running. */
|
|
2575
|
+
get isTransitioning() {
|
|
2576
|
+
const sm = this._context?.tryResolve(SceneManagerKey);
|
|
2577
|
+
return sm?.isTransitioning ?? false;
|
|
2578
|
+
}
|
|
2579
|
+
/** Convenience accessor for the AssetManager. */
|
|
2580
|
+
get assets() {
|
|
2581
|
+
return this._context.resolve(AssetManagerKey);
|
|
2582
|
+
}
|
|
2583
|
+
/**
|
|
2584
|
+
* Lazy proxy-based service resolution. Can be used at field-declaration time:
|
|
2585
|
+
* ```ts
|
|
2586
|
+
* readonly layers = this.service(RenderLayerManagerKey);
|
|
2587
|
+
* ```
|
|
2588
|
+
* The actual resolution is deferred until first property access.
|
|
2589
|
+
*/
|
|
2590
|
+
service(key) {
|
|
2591
|
+
let resolved;
|
|
2592
|
+
return new Proxy({}, {
|
|
2593
|
+
get: /* @__PURE__ */ __name((_target, prop) => {
|
|
2594
|
+
resolved ??= this._context.resolve(key);
|
|
2595
|
+
const value = resolved[prop];
|
|
2596
|
+
return typeof value === "function" ? value.bind(resolved) : value;
|
|
2597
|
+
}, "get"),
|
|
2598
|
+
set: /* @__PURE__ */ __name((_target, prop, value) => {
|
|
2599
|
+
resolved ??= this._context.resolve(key);
|
|
2600
|
+
resolved[prop] = value;
|
|
2601
|
+
return true;
|
|
2602
|
+
}, "set")
|
|
2603
|
+
});
|
|
2604
|
+
}
|
|
2605
|
+
spawn(nameOrBlueprintOrClass, params) {
|
|
2606
|
+
if (typeof nameOrBlueprintOrClass === "function") {
|
|
2607
|
+
const entity2 = new nameOrBlueprintOrClass();
|
|
2608
|
+
entity2._setScene(this, this.entityCallbacks);
|
|
2609
|
+
this.entities.add(entity2);
|
|
2610
|
+
this.bus?.emit("entity:created", { entity: entity2 });
|
|
2611
|
+
entity2.setup?.(params);
|
|
2612
|
+
return entity2;
|
|
2613
|
+
}
|
|
2614
|
+
const isBlueprint = typeof nameOrBlueprintOrClass === "object" && nameOrBlueprintOrClass !== null && "build" in nameOrBlueprintOrClass;
|
|
1738
2615
|
const name = isBlueprint ? nameOrBlueprintOrClass.name : nameOrBlueprintOrClass;
|
|
1739
2616
|
const entity = new Entity(name);
|
|
1740
2617
|
entity._setScene(this, this.entityCallbacks);
|
|
@@ -1822,6 +2699,14 @@ var Scene = class {
|
|
|
1822
2699
|
}
|
|
1823
2700
|
}
|
|
1824
2701
|
}
|
|
2702
|
+
/**
|
|
2703
|
+
* Observe entity-scoped event emissions after they dispatch locally and
|
|
2704
|
+
* bubble to the scene. Tooling only; game code should keep using `on()`.
|
|
2705
|
+
* @internal
|
|
2706
|
+
*/
|
|
2707
|
+
_observeEntityEvent(eventName, data, entity) {
|
|
2708
|
+
this._entityEventObserver?.(eventName, data, entity);
|
|
2709
|
+
}
|
|
1825
2710
|
// ---- Internal methods ----
|
|
1826
2711
|
/**
|
|
1827
2712
|
* Register a scene-scoped service. Called from a plugin's `beforeEnter`
|
|
@@ -1833,6 +2718,13 @@ var Scene = class {
|
|
|
1833
2718
|
this._scopedServices ??= /* @__PURE__ */ new Map();
|
|
1834
2719
|
this._scopedServices.set(key.id, value);
|
|
1835
2720
|
}
|
|
2721
|
+
/**
|
|
2722
|
+
* Install or clear a tooling-only observer for bubbled entity events.
|
|
2723
|
+
* @internal
|
|
2724
|
+
*/
|
|
2725
|
+
_setEntityEventObserver(observer) {
|
|
2726
|
+
this._entityEventObserver = observer;
|
|
2727
|
+
}
|
|
1836
2728
|
/**
|
|
1837
2729
|
* Resolve a scene-scoped service, or `undefined` if none was registered.
|
|
1838
2730
|
* @internal
|
|
@@ -1899,6 +2791,128 @@ var Scene = class {
|
|
|
1899
2791
|
}
|
|
1900
2792
|
};
|
|
1901
2793
|
|
|
2794
|
+
// src/Process.ts
|
|
2795
|
+
var Process = class _Process {
|
|
2796
|
+
static {
|
|
2797
|
+
__name(this, "Process");
|
|
2798
|
+
}
|
|
2799
|
+
// eslint-disable-next-line @typescript-eslint/no-invalid-void-type
|
|
2800
|
+
updateFn;
|
|
2801
|
+
onCompleteFn;
|
|
2802
|
+
duration;
|
|
2803
|
+
loop;
|
|
2804
|
+
/** Tags for filtering/grouping. */
|
|
2805
|
+
tags;
|
|
2806
|
+
elapsed = 0;
|
|
2807
|
+
_completed = false;
|
|
2808
|
+
_paused = false;
|
|
2809
|
+
_cancelled = false;
|
|
2810
|
+
resolvePromise;
|
|
2811
|
+
/** Create a timer that fires `onComplete` after `duration` ms. */
|
|
2812
|
+
static delay(duration, onComplete, tags) {
|
|
2813
|
+
const opts = { duration };
|
|
2814
|
+
if (onComplete !== void 0) opts.onComplete = onComplete;
|
|
2815
|
+
if (tags !== void 0) opts.tags = tags;
|
|
2816
|
+
return new _Process(opts);
|
|
2817
|
+
}
|
|
2818
|
+
constructor(options) {
|
|
2819
|
+
this.updateFn = options.update ?? (() => {
|
|
2820
|
+
});
|
|
2821
|
+
this.onCompleteFn = options.onComplete;
|
|
2822
|
+
this.duration = options.duration;
|
|
2823
|
+
this.loop = options.loop ?? false;
|
|
2824
|
+
this.tags = options.tags ?? [];
|
|
2825
|
+
}
|
|
2826
|
+
/** Whether the process has completed. */
|
|
2827
|
+
get completed() {
|
|
2828
|
+
return this._completed;
|
|
2829
|
+
}
|
|
2830
|
+
/** Whether the process is paused. */
|
|
2831
|
+
get paused() {
|
|
2832
|
+
return this._paused;
|
|
2833
|
+
}
|
|
2834
|
+
/** Pause the process. */
|
|
2835
|
+
pause() {
|
|
2836
|
+
this._paused = true;
|
|
2837
|
+
}
|
|
2838
|
+
/** Resume the process. */
|
|
2839
|
+
resume() {
|
|
2840
|
+
this._paused = false;
|
|
2841
|
+
}
|
|
2842
|
+
/** Cancel the process. */
|
|
2843
|
+
cancel() {
|
|
2844
|
+
this._cancelled = true;
|
|
2845
|
+
this._completed = true;
|
|
2846
|
+
this.resolvePromise?.();
|
|
2847
|
+
}
|
|
2848
|
+
/** Returns a promise that resolves when the process completes or is cancelled. */
|
|
2849
|
+
toPromise() {
|
|
2850
|
+
if (this._completed) return Promise.resolve();
|
|
2851
|
+
return new Promise((resolve) => {
|
|
2852
|
+
this.resolvePromise = resolve;
|
|
2853
|
+
});
|
|
2854
|
+
}
|
|
2855
|
+
/**
|
|
2856
|
+
* Advance the process by dt milliseconds.
|
|
2857
|
+
* @internal
|
|
2858
|
+
*/
|
|
2859
|
+
_update(dt) {
|
|
2860
|
+
if (this._completed || this._paused || this._cancelled) return;
|
|
2861
|
+
this.elapsed += dt;
|
|
2862
|
+
if (this.duration !== void 0 && this.elapsed >= this.duration) {
|
|
2863
|
+
const result2 = this.updateFn(dt, this.elapsed);
|
|
2864
|
+
if (this.loop && result2 !== true) {
|
|
2865
|
+
this.elapsed = this.elapsed % this.duration;
|
|
2866
|
+
return;
|
|
2867
|
+
}
|
|
2868
|
+
this.complete();
|
|
2869
|
+
return;
|
|
2870
|
+
}
|
|
2871
|
+
const result = this.updateFn(dt, this.elapsed);
|
|
2872
|
+
if (result === true) {
|
|
2873
|
+
if (this.loop) {
|
|
2874
|
+
this.elapsed = 0;
|
|
2875
|
+
return;
|
|
2876
|
+
}
|
|
2877
|
+
this.complete();
|
|
2878
|
+
}
|
|
2879
|
+
}
|
|
2880
|
+
/**
|
|
2881
|
+
* Reset the process to its initial state so it can be re-run.
|
|
2882
|
+
* @internal Used by Sequence for loop/repeat with direct instances.
|
|
2883
|
+
*/
|
|
2884
|
+
_reset() {
|
|
2885
|
+
this.elapsed = 0;
|
|
2886
|
+
this._completed = false;
|
|
2887
|
+
this._paused = false;
|
|
2888
|
+
this._cancelled = false;
|
|
2889
|
+
delete this.resolvePromise;
|
|
2890
|
+
}
|
|
2891
|
+
complete() {
|
|
2892
|
+
this._completed = true;
|
|
2893
|
+
this.onCompleteFn?.();
|
|
2894
|
+
this.resolvePromise?.();
|
|
2895
|
+
}
|
|
2896
|
+
};
|
|
2897
|
+
var easeLinear = /* @__PURE__ */ __name((t) => t, "easeLinear");
|
|
2898
|
+
var easeInQuad = /* @__PURE__ */ __name((t) => t * t, "easeInQuad");
|
|
2899
|
+
var easeOutQuad = /* @__PURE__ */ __name((t) => t * (2 - t), "easeOutQuad");
|
|
2900
|
+
var easeInOutQuad = /* @__PURE__ */ __name((t) => t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t, "easeInOutQuad");
|
|
2901
|
+
var easeOutBounce = /* @__PURE__ */ __name((t) => {
|
|
2902
|
+
if (t < 1 / 2.75) {
|
|
2903
|
+
return 7.5625 * t * t;
|
|
2904
|
+
} else if (t < 2 / 2.75) {
|
|
2905
|
+
const t2 = t - 1.5 / 2.75;
|
|
2906
|
+
return 7.5625 * t2 * t2 + 0.75;
|
|
2907
|
+
} else if (t < 2.5 / 2.75) {
|
|
2908
|
+
const t2 = t - 2.25 / 2.75;
|
|
2909
|
+
return 7.5625 * t2 * t2 + 0.9375;
|
|
2910
|
+
} else {
|
|
2911
|
+
const t2 = t - 2.625 / 2.75;
|
|
2912
|
+
return 7.5625 * t2 * t2 + 0.984375;
|
|
2913
|
+
}
|
|
2914
|
+
}, "easeOutBounce");
|
|
2915
|
+
|
|
1902
2916
|
// src/LoadingScene.ts
|
|
1903
2917
|
var LoadingScene = class extends Scene {
|
|
1904
2918
|
static {
|
|
@@ -1923,6 +2937,7 @@ var LoadingScene = class extends Scene {
|
|
|
1923
2937
|
_active = true;
|
|
1924
2938
|
_continueRequested = false;
|
|
1925
2939
|
_continueGate;
|
|
2940
|
+
_pendingWaits = /* @__PURE__ */ new Set();
|
|
1926
2941
|
// Bumped on every `_run` attempt. `AssetManager.loadAll` uses `Promise.all`
|
|
1927
2942
|
// under the hood, so individual loaders from a failed attempt can still
|
|
1928
2943
|
// resolve and fire `onProgress` after the attempt rejects. Without this
|
|
@@ -1977,28 +2992,32 @@ var LoadingScene = class extends Scene {
|
|
|
1977
2992
|
onExit() {
|
|
1978
2993
|
this._active = false;
|
|
1979
2994
|
this._continueGate?.();
|
|
2995
|
+
for (const wait of this._pendingWaits) {
|
|
2996
|
+
wait.cancel();
|
|
2997
|
+
}
|
|
2998
|
+
this._pendingWaits.clear();
|
|
1980
2999
|
}
|
|
1981
3000
|
async _run() {
|
|
1982
|
-
await
|
|
3001
|
+
await Promise.resolve();
|
|
1983
3002
|
if (!this._active) return;
|
|
1984
3003
|
const attempt = ++this._attempt;
|
|
1985
3004
|
const target = typeof this.target === "function" ? this.target() : this.target;
|
|
1986
|
-
const startedAt = performance.now();
|
|
1987
3005
|
const bus = this.context.resolve(EventBusKey);
|
|
3006
|
+
const minDuration = this._createEngineTimeDelay(this.minDuration);
|
|
1988
3007
|
try {
|
|
1989
3008
|
await this.assets.loadAll(target.preload ?? [], (ratio) => {
|
|
1990
3009
|
if (!this._active || attempt !== this._attempt) return;
|
|
1991
3010
|
this._progress = ratio;
|
|
1992
3011
|
bus.emit("scene:loading:progress", { scene: this, ratio });
|
|
1993
3012
|
});
|
|
1994
|
-
if (!this._active || attempt !== this._attempt)
|
|
1995
|
-
|
|
1996
|
-
|
|
1997
|
-
if (remaining > 0) {
|
|
1998
|
-
await new Promise((resolve) => setTimeout(resolve, remaining));
|
|
1999
|
-
if (!this._active || attempt !== this._attempt) return;
|
|
3013
|
+
if (!this._active || attempt !== this._attempt) {
|
|
3014
|
+
minDuration.cancel();
|
|
3015
|
+
return;
|
|
2000
3016
|
}
|
|
3017
|
+
await minDuration.promise;
|
|
3018
|
+
if (!this._active || attempt !== this._attempt) return;
|
|
2001
3019
|
} catch (err) {
|
|
3020
|
+
minDuration.cancel();
|
|
2002
3021
|
if (!this._active || attempt !== this._attempt) return;
|
|
2003
3022
|
const error = err instanceof Error ? err : new Error(String(err));
|
|
2004
3023
|
this._started = false;
|
|
@@ -2022,6 +3041,26 @@ var LoadingScene = class extends Scene {
|
|
|
2022
3041
|
this.transition ? { transition: this.transition } : void 0
|
|
2023
3042
|
);
|
|
2024
3043
|
}
|
|
3044
|
+
_createEngineTimeDelay(ms) {
|
|
3045
|
+
if (ms <= 0) {
|
|
3046
|
+
return {
|
|
3047
|
+
promise: Promise.resolve(),
|
|
3048
|
+
cancel: /* @__PURE__ */ __name(() => {
|
|
3049
|
+
}, "cancel")
|
|
3050
|
+
};
|
|
3051
|
+
}
|
|
3052
|
+
const wait = Process.delay(ms);
|
|
3053
|
+
this._pendingWaits.add(wait);
|
|
3054
|
+
this.context.resolve(ProcessSystemKey).add(wait);
|
|
3055
|
+
return {
|
|
3056
|
+
promise: wait.toPromise().finally(() => {
|
|
3057
|
+
this._pendingWaits.delete(wait);
|
|
3058
|
+
}),
|
|
3059
|
+
cancel: /* @__PURE__ */ __name(() => {
|
|
3060
|
+
wait.cancel();
|
|
3061
|
+
}, "cancel")
|
|
3062
|
+
};
|
|
3063
|
+
}
|
|
2025
3064
|
};
|
|
2026
3065
|
|
|
2027
3066
|
// src/SceneTransition.ts
|
|
@@ -2427,177 +3466,55 @@ var SceneManager = class {
|
|
|
2427
3466
|
kind: run.kind,
|
|
2428
3467
|
engineContext: this._context,
|
|
2429
3468
|
fromScene: run.fromScene,
|
|
2430
|
-
toScene: run.toScene
|
|
2431
|
-
};
|
|
2432
|
-
}
|
|
2433
|
-
_snapshotPauseStates() {
|
|
2434
|
-
return new Map(
|
|
2435
|
-
this.stack.map((scene) => [scene, scene.isPaused])
|
|
2436
|
-
);
|
|
2437
|
-
}
|
|
2438
|
-
_assertNotMutating(method) {
|
|
2439
|
-
if (this._mutationDepth === 0) return;
|
|
2440
|
-
throw new Error(
|
|
2441
|
-
`SceneManager.${method}() called reentrantly from a scene lifecycle hook (onEnter/onExit/onPause/onResume or a beforeEnter/afterExit hook). Defer the call outside the hook, e.g. via queueMicrotask() or from a component update().`
|
|
2442
|
-
);
|
|
2443
|
-
}
|
|
2444
|
-
async _withMutation(work) {
|
|
2445
|
-
this._mutationDepth++;
|
|
2446
|
-
try {
|
|
2447
|
-
return await work();
|
|
2448
|
-
} finally {
|
|
2449
|
-
this._mutationDepth--;
|
|
2450
|
-
}
|
|
2451
|
-
}
|
|
2452
|
-
_withMutationSync(work) {
|
|
2453
|
-
this._mutationDepth++;
|
|
2454
|
-
try {
|
|
2455
|
-
return work();
|
|
2456
|
-
} finally {
|
|
2457
|
-
this._mutationDepth--;
|
|
2458
|
-
}
|
|
2459
|
-
}
|
|
2460
|
-
/** Fire onPause() for scenes that transitioned from not-paused to paused. */
|
|
2461
|
-
_firePauseTransitions(wasPaused) {
|
|
2462
|
-
for (const scene of this.stack) {
|
|
2463
|
-
const was = wasPaused.get(scene) ?? false;
|
|
2464
|
-
if (scene.isPaused && !was) {
|
|
2465
|
-
scene.onPause?.();
|
|
2466
|
-
}
|
|
2467
|
-
}
|
|
2468
|
-
}
|
|
2469
|
-
/** Fire onResume() for scenes that transitioned from paused to not-paused. */
|
|
2470
|
-
_fireResumeTransitions(wasPaused) {
|
|
2471
|
-
for (const scene of this.stack) {
|
|
2472
|
-
const was = wasPaused.get(scene) ?? false;
|
|
2473
|
-
if (!scene.isPaused && was) {
|
|
2474
|
-
scene.onResume?.();
|
|
2475
|
-
}
|
|
2476
|
-
}
|
|
2477
|
-
}
|
|
2478
|
-
};
|
|
2479
|
-
|
|
2480
|
-
// src/Process.ts
|
|
2481
|
-
var Process = class _Process {
|
|
2482
|
-
static {
|
|
2483
|
-
__name(this, "Process");
|
|
2484
|
-
}
|
|
2485
|
-
// eslint-disable-next-line @typescript-eslint/no-invalid-void-type
|
|
2486
|
-
updateFn;
|
|
2487
|
-
onCompleteFn;
|
|
2488
|
-
duration;
|
|
2489
|
-
loop;
|
|
2490
|
-
/** Tags for filtering/grouping. */
|
|
2491
|
-
tags;
|
|
2492
|
-
elapsed = 0;
|
|
2493
|
-
_completed = false;
|
|
2494
|
-
_paused = false;
|
|
2495
|
-
_cancelled = false;
|
|
2496
|
-
resolvePromise;
|
|
2497
|
-
/** Create a timer that fires `onComplete` after `duration` ms. */
|
|
2498
|
-
static delay(duration, onComplete, tags) {
|
|
2499
|
-
const opts = { duration };
|
|
2500
|
-
if (onComplete !== void 0) opts.onComplete = onComplete;
|
|
2501
|
-
if (tags !== void 0) opts.tags = tags;
|
|
2502
|
-
return new _Process(opts);
|
|
2503
|
-
}
|
|
2504
|
-
constructor(options) {
|
|
2505
|
-
this.updateFn = options.update ?? (() => {
|
|
2506
|
-
});
|
|
2507
|
-
this.onCompleteFn = options.onComplete;
|
|
2508
|
-
this.duration = options.duration;
|
|
2509
|
-
this.loop = options.loop ?? false;
|
|
2510
|
-
this.tags = options.tags ?? [];
|
|
2511
|
-
}
|
|
2512
|
-
/** Whether the process has completed. */
|
|
2513
|
-
get completed() {
|
|
2514
|
-
return this._completed;
|
|
2515
|
-
}
|
|
2516
|
-
/** Whether the process is paused. */
|
|
2517
|
-
get paused() {
|
|
2518
|
-
return this._paused;
|
|
3469
|
+
toScene: run.toScene
|
|
3470
|
+
};
|
|
2519
3471
|
}
|
|
2520
|
-
|
|
2521
|
-
|
|
2522
|
-
|
|
3472
|
+
_snapshotPauseStates() {
|
|
3473
|
+
return new Map(
|
|
3474
|
+
this.stack.map((scene) => [scene, scene.isPaused])
|
|
3475
|
+
);
|
|
2523
3476
|
}
|
|
2524
|
-
|
|
2525
|
-
|
|
2526
|
-
|
|
3477
|
+
_assertNotMutating(method) {
|
|
3478
|
+
if (this._mutationDepth === 0) return;
|
|
3479
|
+
throw new Error(
|
|
3480
|
+
`SceneManager.${method}() called reentrantly from a scene lifecycle hook (onEnter/onExit/onPause/onResume or a beforeEnter/afterExit hook). Defer the call outside the hook, e.g. via queueMicrotask() or from a component update().`
|
|
3481
|
+
);
|
|
2527
3482
|
}
|
|
2528
|
-
|
|
2529
|
-
|
|
2530
|
-
|
|
2531
|
-
|
|
2532
|
-
|
|
3483
|
+
async _withMutation(work) {
|
|
3484
|
+
this._mutationDepth++;
|
|
3485
|
+
try {
|
|
3486
|
+
return await work();
|
|
3487
|
+
} finally {
|
|
3488
|
+
this._mutationDepth--;
|
|
3489
|
+
}
|
|
2533
3490
|
}
|
|
2534
|
-
|
|
2535
|
-
|
|
2536
|
-
|
|
2537
|
-
|
|
2538
|
-
|
|
2539
|
-
|
|
3491
|
+
_withMutationSync(work) {
|
|
3492
|
+
this._mutationDepth++;
|
|
3493
|
+
try {
|
|
3494
|
+
return work();
|
|
3495
|
+
} finally {
|
|
3496
|
+
this._mutationDepth--;
|
|
3497
|
+
}
|
|
2540
3498
|
}
|
|
2541
|
-
/**
|
|
2542
|
-
|
|
2543
|
-
|
|
2544
|
-
|
|
2545
|
-
|
|
2546
|
-
|
|
2547
|
-
this.elapsed += dt;
|
|
2548
|
-
if (this.duration !== void 0 && this.elapsed >= this.duration) {
|
|
2549
|
-
const result2 = this.updateFn(dt, this.elapsed);
|
|
2550
|
-
if (this.loop && result2 !== true) {
|
|
2551
|
-
this.elapsed = this.elapsed % this.duration;
|
|
2552
|
-
return;
|
|
3499
|
+
/** Fire onPause() for scenes that transitioned from not-paused to paused. */
|
|
3500
|
+
_firePauseTransitions(wasPaused) {
|
|
3501
|
+
for (const scene of this.stack) {
|
|
3502
|
+
const was = wasPaused.get(scene) ?? false;
|
|
3503
|
+
if (scene.isPaused && !was) {
|
|
3504
|
+
scene.onPause?.();
|
|
2553
3505
|
}
|
|
2554
|
-
this.complete();
|
|
2555
|
-
return;
|
|
2556
3506
|
}
|
|
2557
|
-
|
|
2558
|
-
|
|
2559
|
-
|
|
2560
|
-
|
|
2561
|
-
|
|
3507
|
+
}
|
|
3508
|
+
/** Fire onResume() for scenes that transitioned from paused to not-paused. */
|
|
3509
|
+
_fireResumeTransitions(wasPaused) {
|
|
3510
|
+
for (const scene of this.stack) {
|
|
3511
|
+
const was = wasPaused.get(scene) ?? false;
|
|
3512
|
+
if (!scene.isPaused && was) {
|
|
3513
|
+
scene.onResume?.();
|
|
2562
3514
|
}
|
|
2563
|
-
this.complete();
|
|
2564
3515
|
}
|
|
2565
3516
|
}
|
|
2566
|
-
/**
|
|
2567
|
-
* Reset the process to its initial state so it can be re-run.
|
|
2568
|
-
* @internal Used by Sequence for loop/repeat with direct instances.
|
|
2569
|
-
*/
|
|
2570
|
-
_reset() {
|
|
2571
|
-
this.elapsed = 0;
|
|
2572
|
-
this._completed = false;
|
|
2573
|
-
this._paused = false;
|
|
2574
|
-
this._cancelled = false;
|
|
2575
|
-
delete this.resolvePromise;
|
|
2576
|
-
}
|
|
2577
|
-
complete() {
|
|
2578
|
-
this._completed = true;
|
|
2579
|
-
this.onCompleteFn?.();
|
|
2580
|
-
this.resolvePromise?.();
|
|
2581
|
-
}
|
|
2582
3517
|
};
|
|
2583
|
-
var easeLinear = /* @__PURE__ */ __name((t) => t, "easeLinear");
|
|
2584
|
-
var easeInQuad = /* @__PURE__ */ __name((t) => t * t, "easeInQuad");
|
|
2585
|
-
var easeOutQuad = /* @__PURE__ */ __name((t) => t * (2 - t), "easeOutQuad");
|
|
2586
|
-
var easeInOutQuad = /* @__PURE__ */ __name((t) => t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t, "easeInOutQuad");
|
|
2587
|
-
var easeOutBounce = /* @__PURE__ */ __name((t) => {
|
|
2588
|
-
if (t < 1 / 2.75) {
|
|
2589
|
-
return 7.5625 * t * t;
|
|
2590
|
-
} else if (t < 2 / 2.75) {
|
|
2591
|
-
const t2 = t - 1.5 / 2.75;
|
|
2592
|
-
return 7.5625 * t2 * t2 + 0.75;
|
|
2593
|
-
} else if (t < 2.5 / 2.75) {
|
|
2594
|
-
const t2 = t - 2.25 / 2.75;
|
|
2595
|
-
return 7.5625 * t2 * t2 + 0.9375;
|
|
2596
|
-
} else {
|
|
2597
|
-
const t2 = t - 2.625 / 2.75;
|
|
2598
|
-
return 7.5625 * t2 * t2 + 0.984375;
|
|
2599
|
-
}
|
|
2600
|
-
}, "easeOutBounce");
|
|
2601
3518
|
|
|
2602
3519
|
// src/Tween.ts
|
|
2603
3520
|
var Tween = {
|
|
@@ -2824,7 +3741,9 @@ var ProcessSlot = class {
|
|
|
2824
3741
|
};
|
|
2825
3742
|
|
|
2826
3743
|
// src/ProcessComponent.ts
|
|
2827
|
-
var
|
|
3744
|
+
var _ProcessComponent_decorators, _init2, _a2;
|
|
3745
|
+
_ProcessComponent_decorators = [serializable];
|
|
3746
|
+
var ProcessComponent = class extends (_a2 = Component) {
|
|
2828
3747
|
static {
|
|
2829
3748
|
__name(this, "ProcessComponent");
|
|
2830
3749
|
}
|
|
@@ -2894,10 +3813,18 @@ var ProcessComponent = class extends Component {
|
|
|
2894
3813
|
onDestroy() {
|
|
2895
3814
|
this.cancel();
|
|
2896
3815
|
}
|
|
3816
|
+
serialize() {
|
|
3817
|
+
return null;
|
|
3818
|
+
}
|
|
2897
3819
|
};
|
|
3820
|
+
_init2 = __decoratorStart(_a2);
|
|
3821
|
+
ProcessComponent = __decorateElement(_init2, 0, "ProcessComponent", _ProcessComponent_decorators, ProcessComponent);
|
|
3822
|
+
__runInitializers(_init2, 1, ProcessComponent);
|
|
2898
3823
|
|
|
2899
3824
|
// src/KeyframeAnimator.ts
|
|
2900
|
-
var
|
|
3825
|
+
var _KeyframeAnimator_decorators, _init3, _a3;
|
|
3826
|
+
_KeyframeAnimator_decorators = [serializable];
|
|
3827
|
+
var KeyframeAnimator = class extends (_a3 = Component) {
|
|
2901
3828
|
static {
|
|
2902
3829
|
__name(this, "KeyframeAnimator");
|
|
2903
3830
|
}
|
|
@@ -2949,6 +3876,9 @@ var KeyframeAnimator = class extends Component {
|
|
|
2949
3876
|
onDestroy() {
|
|
2950
3877
|
this.stopAll();
|
|
2951
3878
|
}
|
|
3879
|
+
serialize() {
|
|
3880
|
+
return null;
|
|
3881
|
+
}
|
|
2952
3882
|
stopInternal(name, complete) {
|
|
2953
3883
|
const process = this.active.get(name);
|
|
2954
3884
|
if (!process) return;
|
|
@@ -2957,6 +3887,9 @@ var KeyframeAnimator = class extends Component {
|
|
|
2957
3887
|
this.defs[name]?.onExit?.(complete);
|
|
2958
3888
|
}
|
|
2959
3889
|
};
|
|
3890
|
+
_init3 = __decoratorStart(_a3);
|
|
3891
|
+
KeyframeAnimator = __decorateElement(_init3, 0, "KeyframeAnimator", _KeyframeAnimator_decorators, KeyframeAnimator);
|
|
3892
|
+
__runInitializers(_init3, 1, KeyframeAnimator);
|
|
2960
3893
|
|
|
2961
3894
|
// src/Sequence.ts
|
|
2962
3895
|
var Sequence = class {
|
|
@@ -3108,36 +4041,94 @@ var ProcessSystem = class extends System {
|
|
|
3108
4041
|
/** Global time scale multiplier. Stacks multiplicatively with per-scene timeScale. */
|
|
3109
4042
|
timeScale = 1;
|
|
3110
4043
|
sceneManager;
|
|
3111
|
-
|
|
4044
|
+
globalProcesses = /* @__PURE__ */ new Set();
|
|
4045
|
+
scenePools = /* @__PURE__ */ new Map();
|
|
4046
|
+
_unregisterSceneHook = null;
|
|
3112
4047
|
onRegister(context) {
|
|
3113
4048
|
this.sceneManager = context.resolve(SceneManagerKey);
|
|
4049
|
+
const hooks = context.tryResolve(SceneHookRegistryKey);
|
|
4050
|
+
this._unregisterSceneHook = hooks?.register({
|
|
4051
|
+
afterExit: /* @__PURE__ */ __name((scene) => this.cancelForScene(scene), "afterExit")
|
|
4052
|
+
}) ?? null;
|
|
4053
|
+
}
|
|
4054
|
+
onUnregister() {
|
|
4055
|
+
this._unregisterSceneHook?.();
|
|
4056
|
+
this._unregisterSceneHook = null;
|
|
4057
|
+
for (const p of this.globalProcesses) {
|
|
4058
|
+
if (!p.completed) p.cancel();
|
|
4059
|
+
}
|
|
4060
|
+
this.globalProcesses.clear();
|
|
4061
|
+
for (const pool of this.scenePools.values()) {
|
|
4062
|
+
for (const p of pool) {
|
|
4063
|
+
if (!p.completed) p.cancel();
|
|
4064
|
+
}
|
|
4065
|
+
}
|
|
4066
|
+
this.scenePools.clear();
|
|
3114
4067
|
}
|
|
3115
|
-
/**
|
|
4068
|
+
/**
|
|
4069
|
+
* Add an engine-global process. Ticked under the global timeScale only;
|
|
4070
|
+
* NOT gated by per-scene pause or scaled by per-scene timeScale. Use this
|
|
4071
|
+
* for cross-scene effects (e.g. screen-scope filter fades on `app.stage`)
|
|
4072
|
+
* or processes that have no owning scene.
|
|
4073
|
+
*/
|
|
3116
4074
|
add(process) {
|
|
3117
|
-
this.
|
|
4075
|
+
this.globalProcesses.add(process);
|
|
4076
|
+
return process;
|
|
4077
|
+
}
|
|
4078
|
+
/**
|
|
4079
|
+
* Add a process bound to a specific scene's lifecycle. Ticked only while
|
|
4080
|
+
* the scene is active (not paused) and scaled by the scene's `timeScale`,
|
|
4081
|
+
* exactly like an entity-owned `ProcessComponent`. Use this for layer or
|
|
4082
|
+
* scene-scope effect fades that should pause with the scene.
|
|
4083
|
+
*/
|
|
4084
|
+
addForScene(scene, process) {
|
|
4085
|
+
let pool = this.scenePools.get(scene);
|
|
4086
|
+
if (!pool) {
|
|
4087
|
+
pool = /* @__PURE__ */ new Set();
|
|
4088
|
+
this.scenePools.set(scene, pool);
|
|
4089
|
+
}
|
|
4090
|
+
pool.add(process);
|
|
3118
4091
|
return process;
|
|
3119
4092
|
}
|
|
3120
|
-
/** Cancel
|
|
4093
|
+
/** Cancel engine-global processes, optionally by tag. */
|
|
3121
4094
|
cancel(tag) {
|
|
3122
|
-
for (const p of this.
|
|
4095
|
+
for (const p of this.globalProcesses) {
|
|
3123
4096
|
if (tag === void 0 || p.tags.includes(tag)) {
|
|
3124
4097
|
p.cancel();
|
|
4098
|
+
this.globalProcesses.delete(p);
|
|
3125
4099
|
}
|
|
3126
4100
|
}
|
|
3127
|
-
|
|
3128
|
-
|
|
4101
|
+
}
|
|
4102
|
+
/** Cancel every scene-bound process for `scene`, optionally by tag. */
|
|
4103
|
+
cancelForScene(scene, tag) {
|
|
4104
|
+
const pool = this.scenePools.get(scene);
|
|
4105
|
+
if (!pool) return;
|
|
4106
|
+
for (const p of pool) {
|
|
4107
|
+
if (tag === void 0 || p.tags.includes(tag)) {
|
|
4108
|
+
p.cancel();
|
|
4109
|
+
pool.delete(p);
|
|
4110
|
+
}
|
|
3129
4111
|
}
|
|
4112
|
+
if (pool.size === 0) this.scenePools.delete(scene);
|
|
3130
4113
|
}
|
|
3131
4114
|
update(dt) {
|
|
3132
4115
|
const globalScaledDt = dt * this.timeScale;
|
|
3133
|
-
for (const p of this.
|
|
4116
|
+
for (const p of this.globalProcesses) {
|
|
3134
4117
|
p._update(globalScaledDt);
|
|
3135
4118
|
if (p.completed) {
|
|
3136
|
-
this.
|
|
4119
|
+
this.globalProcesses.delete(p);
|
|
3137
4120
|
}
|
|
3138
4121
|
}
|
|
3139
4122
|
for (const scene of this.sceneManager.activeScenes) {
|
|
3140
4123
|
const effectiveDt = globalScaledDt * scene.timeScale;
|
|
4124
|
+
const pool = this.scenePools.get(scene);
|
|
4125
|
+
if (pool) {
|
|
4126
|
+
for (const p of pool) {
|
|
4127
|
+
p._update(effectiveDt);
|
|
4128
|
+
if (p.completed) pool.delete(p);
|
|
4129
|
+
}
|
|
4130
|
+
if (pool.size === 0) this.scenePools.delete(scene);
|
|
4131
|
+
}
|
|
3141
4132
|
for (const entity of scene.getEntities()) {
|
|
3142
4133
|
if (entity.isDestroyed) continue;
|
|
3143
4134
|
const pc = entity.tryGet(ProcessComponent);
|
|
@@ -3148,145 +4139,45 @@ var ProcessSystem = class extends System {
|
|
|
3148
4139
|
}
|
|
3149
4140
|
};
|
|
3150
4141
|
|
|
3151
|
-
// src/
|
|
3152
|
-
|
|
3153
|
-
|
|
3154
|
-
|
|
3155
|
-
|
|
3156
|
-
|
|
3157
|
-
|
|
3158
|
-
this.engine = engine;
|
|
3159
|
-
}
|
|
3160
|
-
/** Full state snapshot (serializable). */
|
|
3161
|
-
snapshot() {
|
|
3162
|
-
return {
|
|
3163
|
-
frameCount: this.engine.loop.frameCount,
|
|
3164
|
-
sceneStack: this.getSceneStack(),
|
|
3165
|
-
entityCount: this.countEntities(),
|
|
3166
|
-
systemCount: this.getSystems().length,
|
|
3167
|
-
errors: this.getErrors()
|
|
3168
|
-
};
|
|
3169
|
-
}
|
|
3170
|
-
/** Find entity by name in the active scene. */
|
|
3171
|
-
getEntityByName(name) {
|
|
3172
|
-
const entity = this.findActiveEntity(name);
|
|
3173
|
-
if (!entity) return void 0;
|
|
3174
|
-
return this.entityToSnapshot(entity);
|
|
3175
|
-
}
|
|
3176
|
-
/** Get entity position (from Transform component). */
|
|
3177
|
-
getEntityPosition(name) {
|
|
3178
|
-
const entity = this.findActiveEntity(name);
|
|
3179
|
-
if (!entity) return void 0;
|
|
3180
|
-
const transform = this.getTransform(entity);
|
|
3181
|
-
if (!transform) return void 0;
|
|
3182
|
-
return { x: transform.position.x, y: transform.position.y };
|
|
3183
|
-
}
|
|
3184
|
-
/** Check if an entity has a component by class name string. */
|
|
3185
|
-
hasComponent(entityName, componentClass) {
|
|
3186
|
-
return this.findComponentByName(entityName, componentClass) !== void 0;
|
|
3187
|
-
}
|
|
3188
|
-
/** Get component data (serializable subset) by class name string. */
|
|
3189
|
-
getComponentData(entityName, componentClass) {
|
|
3190
|
-
const comp = this.findComponentByName(entityName, componentClass);
|
|
3191
|
-
if (!comp) return void 0;
|
|
3192
|
-
return this.serializeComponent(comp);
|
|
3193
|
-
}
|
|
3194
|
-
/** Get all entities in the active scene as snapshots. */
|
|
3195
|
-
getEntities() {
|
|
3196
|
-
const scene = this.engine.scenes.active;
|
|
3197
|
-
if (!scene) return [];
|
|
3198
|
-
const result = [];
|
|
3199
|
-
for (const entity of scene.getEntities()) {
|
|
3200
|
-
if (!entity.isDestroyed) {
|
|
3201
|
-
result.push(this.entityToSnapshot(entity));
|
|
4142
|
+
// src/ProcessQueue.ts
|
|
4143
|
+
function makeQueue(route) {
|
|
4144
|
+
const ours = /* @__PURE__ */ new Set();
|
|
4145
|
+
return {
|
|
4146
|
+
run(p) {
|
|
4147
|
+
for (const old of ours) {
|
|
4148
|
+
if (old.completed) ours.delete(old);
|
|
3202
4149
|
}
|
|
3203
|
-
|
|
3204
|
-
|
|
3205
|
-
|
|
3206
|
-
|
|
3207
|
-
|
|
3208
|
-
|
|
3209
|
-
|
|
3210
|
-
entityCount: scene.getEntities().size,
|
|
3211
|
-
paused: scene.isPaused
|
|
3212
|
-
}));
|
|
3213
|
-
}
|
|
3214
|
-
/** Get active system info. */
|
|
3215
|
-
getSystems() {
|
|
3216
|
-
const scheduler = this.engine.context.tryResolve(SystemSchedulerKey);
|
|
3217
|
-
if (!scheduler) return [];
|
|
3218
|
-
return scheduler.getAllSystems().map((sys) => ({
|
|
3219
|
-
name: sys.constructor.name,
|
|
3220
|
-
phase: sys.phase,
|
|
3221
|
-
priority: sys.priority,
|
|
3222
|
-
enabled: sys.enabled
|
|
3223
|
-
}));
|
|
3224
|
-
}
|
|
3225
|
-
/** Get disabled components/systems from error boundary. */
|
|
3226
|
-
getErrors() {
|
|
3227
|
-
const boundary = this.engine.context.tryResolve(ErrorBoundaryKey);
|
|
3228
|
-
if (!boundary) return { disabledSystems: [], disabledComponents: [] };
|
|
3229
|
-
const disabled = boundary.getDisabled();
|
|
3230
|
-
return {
|
|
3231
|
-
disabledSystems: disabled.systems.map(
|
|
3232
|
-
(s) => s.system.constructor.name
|
|
3233
|
-
),
|
|
3234
|
-
disabledComponents: disabled.components.map((c) => ({
|
|
3235
|
-
entity: c.component.entity?.name ?? "unknown",
|
|
3236
|
-
component: c.component.constructor.name,
|
|
3237
|
-
error: c.error
|
|
3238
|
-
}))
|
|
3239
|
-
};
|
|
3240
|
-
}
|
|
3241
|
-
findActiveEntity(name) {
|
|
3242
|
-
return this.engine.scenes.active?.findEntity(name);
|
|
3243
|
-
}
|
|
3244
|
-
findComponentByName(entityName, componentClass) {
|
|
3245
|
-
const entity = this.findActiveEntity(entityName);
|
|
3246
|
-
if (!entity) return void 0;
|
|
3247
|
-
for (const comp of entity.getAll()) {
|
|
3248
|
-
if (comp.constructor.name === componentClass) return comp;
|
|
3249
|
-
}
|
|
3250
|
-
return void 0;
|
|
3251
|
-
}
|
|
3252
|
-
entityToSnapshot(entity) {
|
|
3253
|
-
const transform = this.getTransform(entity);
|
|
3254
|
-
const snapshot = {
|
|
3255
|
-
id: entity.id,
|
|
3256
|
-
name: entity.name,
|
|
3257
|
-
tags: [...entity.tags],
|
|
3258
|
-
components: [...entity.getAll()].map((c) => c.constructor.name)
|
|
3259
|
-
};
|
|
3260
|
-
if (transform) {
|
|
3261
|
-
snapshot.position = {
|
|
3262
|
-
x: transform.position.x,
|
|
3263
|
-
y: transform.position.y
|
|
3264
|
-
};
|
|
3265
|
-
}
|
|
3266
|
-
return snapshot;
|
|
3267
|
-
}
|
|
3268
|
-
getTransform(entity) {
|
|
3269
|
-
return entity.has(Transform) ? entity.get(Transform) : void 0;
|
|
3270
|
-
}
|
|
3271
|
-
serializeComponent(comp) {
|
|
3272
|
-
const result = {};
|
|
3273
|
-
for (const key of Object.getOwnPropertyNames(comp)) {
|
|
3274
|
-
if (key === "entity") continue;
|
|
3275
|
-
const value = comp[key];
|
|
3276
|
-
if (typeof value !== "function") {
|
|
3277
|
-
result[key] = value;
|
|
4150
|
+
route(p);
|
|
4151
|
+
ours.add(p);
|
|
4152
|
+
return p;
|
|
4153
|
+
},
|
|
4154
|
+
cancelAll() {
|
|
4155
|
+
for (const p of ours) {
|
|
4156
|
+
if (!p.completed) p.cancel();
|
|
3278
4157
|
}
|
|
4158
|
+
ours.clear();
|
|
3279
4159
|
}
|
|
3280
|
-
|
|
3281
|
-
|
|
3282
|
-
|
|
3283
|
-
|
|
3284
|
-
|
|
3285
|
-
|
|
3286
|
-
|
|
3287
|
-
|
|
3288
|
-
|
|
3289
|
-
|
|
4160
|
+
};
|
|
4161
|
+
}
|
|
4162
|
+
__name(makeQueue, "makeQueue");
|
|
4163
|
+
function makeEntityScopedQueue(entity) {
|
|
4164
|
+
return makeQueue((p) => {
|
|
4165
|
+
let pc = entity.tryGet(ProcessComponent);
|
|
4166
|
+
if (!pc) {
|
|
4167
|
+
pc = entity.add(new ProcessComponent());
|
|
4168
|
+
}
|
|
4169
|
+
pc.run(p);
|
|
4170
|
+
});
|
|
4171
|
+
}
|
|
4172
|
+
__name(makeEntityScopedQueue, "makeEntityScopedQueue");
|
|
4173
|
+
function makeSceneScopedQueue(processSystem, scene) {
|
|
4174
|
+
return makeQueue((p) => processSystem.addForScene(scene, p));
|
|
4175
|
+
}
|
|
4176
|
+
__name(makeSceneScopedQueue, "makeSceneScopedQueue");
|
|
4177
|
+
function makeGlobalScopedQueue(processSystem) {
|
|
4178
|
+
return makeQueue((p) => processSystem.add(p));
|
|
4179
|
+
}
|
|
4180
|
+
__name(makeGlobalScopedQueue, "makeGlobalScopedQueue");
|
|
3290
4181
|
|
|
3291
4182
|
// src/Engine.ts
|
|
3292
4183
|
var Engine = class {
|
|
@@ -3340,6 +4231,15 @@ var Engine = class {
|
|
|
3340
4231
|
this.context.register(SystemSchedulerKey, this.scheduler);
|
|
3341
4232
|
this.context.register(AssetManagerKey, this.assets);
|
|
3342
4233
|
this.context.register(SceneHookRegistryKey, this.sceneHooks);
|
|
4234
|
+
this.sceneHooks.register({
|
|
4235
|
+
beforeEnter: /* @__PURE__ */ __name((scene) => {
|
|
4236
|
+
scene._registerScoped(RandomKey, this.inspector.createSceneRandom());
|
|
4237
|
+
this.inspector.attachSceneEventObserver(scene);
|
|
4238
|
+
}, "beforeEnter"),
|
|
4239
|
+
afterExit: /* @__PURE__ */ __name((scene) => {
|
|
4240
|
+
this.inspector.detachSceneEventObserver(scene);
|
|
4241
|
+
}, "afterExit")
|
|
4242
|
+
});
|
|
3343
4243
|
this.scenes._setContext(this.context);
|
|
3344
4244
|
this.registerBuiltInSystems();
|
|
3345
4245
|
this.loop.setCallbacks({
|
|
@@ -3421,6 +4321,7 @@ var Engine = class {
|
|
|
3421
4321
|
if (this.debug && typeof globalThis !== "undefined" && "__yage__" in globalThis) {
|
|
3422
4322
|
delete globalThis["__yage__"];
|
|
3423
4323
|
}
|
|
4324
|
+
this.inspector.dispose();
|
|
3424
4325
|
this.events.clear();
|
|
3425
4326
|
this.started = false;
|
|
3426
4327
|
}
|
|
@@ -3518,6 +4419,7 @@ function createMockScene(name = "mock-scene") {
|
|
|
3518
4419
|
ctx.register(ErrorBoundaryKey, boundary);
|
|
3519
4420
|
const scene = new _TestScene(name);
|
|
3520
4421
|
scene._setContext(ctx);
|
|
4422
|
+
scene._registerScoped(RandomKey, createRandomService(1234));
|
|
3521
4423
|
return { scene, context: ctx };
|
|
3522
4424
|
}
|
|
3523
4425
|
__name(createMockScene, "createMockScene");
|
|
@@ -3571,6 +4473,7 @@ export {
|
|
|
3571
4473
|
QueryCache,
|
|
3572
4474
|
QueryCacheKey,
|
|
3573
4475
|
QueryResult,
|
|
4476
|
+
RandomKey,
|
|
3574
4477
|
RendererAdapterKey,
|
|
3575
4478
|
SERIALIZABLE_KEY,
|
|
3576
4479
|
Scene,
|
|
@@ -3592,9 +4495,11 @@ export {
|
|
|
3592
4495
|
Vec2,
|
|
3593
4496
|
_resetEntityIdCounter,
|
|
3594
4497
|
advanceFrames,
|
|
4498
|
+
createDefaultRandomSeed,
|
|
3595
4499
|
createKeyframeTrack,
|
|
3596
4500
|
createMockEntity,
|
|
3597
4501
|
createMockScene,
|
|
4502
|
+
createRandomService,
|
|
3598
4503
|
createTestEngine,
|
|
3599
4504
|
defineBlueprint,
|
|
3600
4505
|
defineEvent,
|
|
@@ -3606,8 +4511,13 @@ export {
|
|
|
3606
4511
|
easeOutQuad,
|
|
3607
4512
|
filterEntities,
|
|
3608
4513
|
getSerializableType,
|
|
4514
|
+
globalRandom,
|
|
3609
4515
|
interpolate,
|
|
3610
4516
|
isSerializable,
|
|
4517
|
+
makeEntityScopedQueue,
|
|
4518
|
+
makeGlobalScopedQueue,
|
|
4519
|
+
makeSceneScopedQueue,
|
|
4520
|
+
normalizeSeed,
|
|
3611
4521
|
resolveTransition,
|
|
3612
4522
|
serializable,
|
|
3613
4523
|
trait
|