@yagejs/core 0.3.0 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +1371 -453
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +850 -519
- package/dist/index.d.ts +850 -519
- package/dist/index.js +1364 -454
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
package/dist/index.cjs
CHANGED
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@@ -99,6 +99,7 @@ __export(index_exports, {
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99
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QueryCache: () => QueryCache,
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100
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QueryCacheKey: () => QueryCacheKey,
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QueryResult: () => QueryResult,
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RandomKey: () => RandomKey,
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RendererAdapterKey: () => RendererAdapterKey,
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SERIALIZABLE_KEY: () => SERIALIZABLE_KEY,
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Scene: () => Scene,
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@@ -120,9 +121,11 @@ __export(index_exports, {
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Vec2: () => Vec2,
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_resetEntityIdCounter: () => _resetEntityIdCounter,
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advanceFrames: () => advanceFrames,
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createDefaultRandomSeed: () => createDefaultRandomSeed,
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createKeyframeTrack: () => createKeyframeTrack,
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createMockEntity: () => createMockEntity,
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createMockScene: () => createMockScene,
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createRandomService: () => createRandomService,
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createTestEngine: () => createTestEngine,
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defineBlueprint: () => defineBlueprint,
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defineEvent: () => defineEvent,
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@@ -134,8 +137,13 @@ __export(index_exports, {
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easeOutQuad: () => easeOutQuad,
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filterEntities: () => filterEntities,
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getSerializableType: () => getSerializableType,
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globalRandom: () => globalRandom,
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interpolate: () => interpolate,
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isSerializable: () => isSerializable,
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makeEntityScopedQueue: () => makeEntityScopedQueue,
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makeGlobalScopedQueue: () => makeGlobalScopedQueue,
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makeSceneScopedQueue: () => makeSceneScopedQueue,
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normalizeSeed: () => normalizeSeed,
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resolveTransition: () => resolveTransition,
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serializable: () => serializable,
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trait: () => trait
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@@ -327,14 +335,6 @@ var MathUtils = {
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const wrapped = MathUtils.wrap(t, 0, length * 2);
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return length - Math.abs(wrapped - length);
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},
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-
/** Random float in [min, max). */
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randomRange(min, max) {
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return min + Math.random() * (max - min);
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},
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/** Random integer in [min, max] (inclusive). */
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randomInt(min, max) {
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return Math.floor(min + Math.random() * (max - min + 1));
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},
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/** Convert degrees to radians. */
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degToRad(degrees) {
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return degrees * Math.PI / 180;
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@@ -385,12 +385,138 @@ var MathUtils = {
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}
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};
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// src/EngineContext.ts
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var ServiceKey = class {
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constructor(id, options) {
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this.id = id;
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this.scope = options?.scope ?? "engine";
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}
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id;
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static {
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__name(this, "ServiceKey");
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}
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/** Declared scope (engine or scene). Defaults to `"engine"`. */
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scope;
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};
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var EngineContext = class {
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static {
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__name(this, "EngineContext");
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}
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services = /* @__PURE__ */ new Map();
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/** Register a service. Throws if the key is already registered. */
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register(key, service) {
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if (this.services.has(key.id)) {
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throw new Error(`Service "${key.id}" is already registered.`);
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}
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this.services.set(key.id, service);
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}
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/** Resolve a service. Throws if not registered. */
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resolve(key) {
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if (!this.services.has(key.id)) {
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throw new Error(`Service "${key.id}" is not registered.`);
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}
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return this.services.get(key.id);
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}
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/** Resolve a service, returning undefined if not registered. */
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tryResolve(key) {
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return this.services.get(key.id);
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}
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/** Remove a registered service. No-op if not registered. */
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unregister(key) {
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this.services.delete(key.id);
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}
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/** Check if a service is registered. */
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has(key) {
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return this.services.has(key.id);
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}
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};
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var EngineKey = new ServiceKey("engine");
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var EventBusKey = new ServiceKey("eventBus");
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var SceneManagerKey = new ServiceKey("sceneManager");
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var LoggerKey = new ServiceKey("logger");
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var InspectorKey = new ServiceKey("inspector");
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var QueryCacheKey = new ServiceKey("queryCache");
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var ErrorBoundaryKey = new ServiceKey("errorBoundary");
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var GameLoopKey = new ServiceKey("gameLoop");
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var SystemSchedulerKey = new ServiceKey(
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"systemScheduler"
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);
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var ProcessSystemKey = new ServiceKey("processSystem");
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var AssetManagerKey = new ServiceKey("assetManager");
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// src/Random.ts
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var RandomKey = new ServiceKey("random", {
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scope: "scene"
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});
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var UINT32_MAX = 4294967296;
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function normalizeSeed(seed) {
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453
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return seed >>> 0;
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}
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__name(normalizeSeed, "normalizeSeed");
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function createDefaultRandomSeed() {
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return normalizeSeed(Date.now() ^ Math.floor(Math.random() * 1e9));
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}
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__name(createDefaultRandomSeed, "createDefaultRandomSeed");
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var Mulberry32Random = class {
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static {
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__name(this, "Mulberry32Random");
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}
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seed;
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state;
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constructor(seed) {
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const normalized = normalizeSeed(seed);
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this.seed = normalized;
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this.state = normalized;
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}
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float() {
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let t = this.state += 1831565813;
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t = Math.imul(t ^ t >>> 15, t | 1);
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t ^= t + Math.imul(t ^ t >>> 7, t | 61);
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return ((t ^ t >>> 14) >>> 0) / UINT32_MAX;
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}
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range(min, max) {
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return min + this.float() * (max - min);
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}
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int(min, max) {
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return Math.floor(this.range(min, max + 1));
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}
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pick(arr) {
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if (arr.length === 0) {
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throw new Error("RandomService.pick() requires a non-empty array.");
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}
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return arr[this.int(0, arr.length - 1)];
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}
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shuffle(arr) {
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for (let i = arr.length - 1; i > 0; i--) {
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const j = this.int(0, i);
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const tmp = arr[i];
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arr[i] = arr[j];
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arr[j] = tmp;
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}
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return arr;
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}
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setSeed(seed) {
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const normalized = normalizeSeed(seed);
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this.seed = normalized;
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this.state = normalized;
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}
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getSeed() {
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return this.seed;
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}
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};
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function createRandomService(seed = createDefaultRandomSeed()) {
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return new Mulberry32Random(seed);
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}
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__name(createRandomService, "createRandomService");
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var globalRandom = createRandomService();
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// src/EventBus.ts
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var EventBus = class {
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static {
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__name(this, "EventBus");
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}
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handlers = /* @__PURE__ */ new Map();
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observers = /* @__PURE__ */ new Set();
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/** Subscribe to an event. Returns an unsubscribe function. */
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on(event, handler) {
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let list = this.handlers.get(event);
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@@ -417,6 +543,12 @@ var EventBus = class {
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}
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/** Emit an event. Handlers are called synchronously in registration order. */
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emit(event, data) {
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if (this.observers.size > 0) {
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const observers = [...this.observers];
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for (const observer of observers) {
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observer(event, data);
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}
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}
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const list = this.handlers.get(event);
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if (!list) return;
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const snapshot = [...list];
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@@ -424,6 +556,16 @@ var EventBus = class {
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handler(data);
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}
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}
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/**
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* Observe every emitted event without affecting handler order or control
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* flow. Used by tooling such as the Inspector event log.
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*/
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tap(observer) {
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this.observers.add(observer);
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return () => {
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this.observers.delete(observer);
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};
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}
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/** Remove all handlers for an event, or all handlers if no event specified. */
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clear(event) {
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if (event !== void 0) {
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@@ -533,63 +675,6 @@ var Logger = class {
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}
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};
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// src/EngineContext.ts
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var ServiceKey = class {
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constructor(id, options) {
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this.id = id;
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this.scope = options?.scope ?? "engine";
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}
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id;
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static {
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__name(this, "ServiceKey");
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}
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/** Declared scope (engine or scene). Defaults to `"engine"`. */
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scope;
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};
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var EngineContext = class {
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static {
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__name(this, "EngineContext");
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}
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services = /* @__PURE__ */ new Map();
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/** Register a service. Throws if the key is already registered. */
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555
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register(key, service) {
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if (this.services.has(key.id)) {
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throw new Error(`Service "${key.id}" is already registered.`);
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}
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this.services.set(key.id, service);
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}
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/** Resolve a service. Throws if not registered. */
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resolve(key) {
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if (!this.services.has(key.id)) {
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throw new Error(`Service "${key.id}" is not registered.`);
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}
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return this.services.get(key.id);
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}
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/** Resolve a service, returning undefined if not registered. */
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tryResolve(key) {
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return this.services.get(key.id);
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}
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/** Remove a registered service. No-op if not registered. */
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unregister(key) {
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this.services.delete(key.id);
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}
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/** Check if a service is registered. */
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has(key) {
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return this.services.has(key.id);
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}
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};
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var EngineKey = new ServiceKey("engine");
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var EventBusKey = new ServiceKey("eventBus");
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var SceneManagerKey = new ServiceKey("sceneManager");
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var LoggerKey = new ServiceKey("logger");
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var InspectorKey = new ServiceKey("inspector");
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var QueryCacheKey = new ServiceKey("queryCache");
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var ErrorBoundaryKey = new ServiceKey("errorBoundary");
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var GameLoopKey = new ServiceKey("gameLoop");
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var SystemSchedulerKey = new ServiceKey("systemScheduler");
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var ProcessSystemKey = new ServiceKey("processSystem");
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var AssetManagerKey = new ServiceKey("assetManager");
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-
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// src/SceneHooks.ts
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var SceneHookRegistry = class {
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static {
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@@ -1326,6 +1411,7 @@ var Entity = class {
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}
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}
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this._scene?._onEntityEvent(token.name, data, this);
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this._scene?._observeEntityEvent(token.name, data, this);
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}
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/** Get all components as an iterable. */
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getAll() {
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@@ -1748,87 +1834,886 @@ var GameLoop = class {
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};
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// src/
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var
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// src/Inspector.ts
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var InputManagerRuntimeKey = new ServiceKey("inputManager");
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var PhysicsWorldManagerRuntimeKey = new ServiceKey(
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"physicsWorldManager"
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);
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var RendererRuntimeKey = new ServiceKey("renderer");
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var Inspector = class {
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1753
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static {
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__name(this, "
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__name(this, "Inspector");
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}
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engine;
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|
1848
|
+
extensions = /* @__PURE__ */ new Map();
|
|
1849
|
+
sceneIds = /* @__PURE__ */ new WeakMap();
|
|
1850
|
+
nextSceneId = 0;
|
|
1851
|
+
defaultSceneSeed;
|
|
1852
|
+
sceneSeedOverride;
|
|
1853
|
+
timeController = null;
|
|
1854
|
+
eventLogEnabled = false;
|
|
1855
|
+
eventCapacity = 500;
|
|
1856
|
+
/**
|
|
1857
|
+
* Ring buffer of recent events. `eventLogHead` points at the oldest slot;
|
|
1858
|
+
* a full ring contains exactly `eventCapacity` entries. We avoid `splice` to
|
|
1859
|
+
* keep `appendEvent` O(1) — the previous shift-on-overflow approach was
|
|
1860
|
+
* O(n) per event once the buffer was full.
|
|
1861
|
+
*/
|
|
1862
|
+
eventLog = [];
|
|
1863
|
+
eventLogHead = 0;
|
|
1864
|
+
eventWaiters = /* @__PURE__ */ new Set();
|
|
1865
|
+
detachBusTap = null;
|
|
1866
|
+
busEventObserver = /* @__PURE__ */ __name((event, data) => {
|
|
1867
|
+
this.recordBusEvent(String(event), data);
|
|
1868
|
+
}, "busEventObserver");
|
|
1869
|
+
sceneEventObserver = /* @__PURE__ */ __name((eventName, data, entity) => {
|
|
1870
|
+
this.recordEntityEvent(eventName, data, entity);
|
|
1871
|
+
}, "sceneEventObserver");
|
|
1872
|
+
time = {
|
|
1873
|
+
freeze: /* @__PURE__ */ __name(() => {
|
|
1874
|
+
this.requireTimeController().freeze();
|
|
1875
|
+
}, "freeze"),
|
|
1876
|
+
thaw: /* @__PURE__ */ __name(() => {
|
|
1877
|
+
this.requireTimeController().thaw();
|
|
1878
|
+
}, "thaw"),
|
|
1879
|
+
step: /* @__PURE__ */ __name((frames = 1) => {
|
|
1880
|
+
this.assertNonNegativeInteger(frames, "Inspector.time.step(frames)");
|
|
1881
|
+
if (frames === 0) return;
|
|
1882
|
+
this.requireTimeController().stepFrames(frames);
|
|
1883
|
+
this.expireDeadlineWaiters();
|
|
1884
|
+
}, "step"),
|
|
1885
|
+
setDelta: /* @__PURE__ */ __name((ms) => {
|
|
1886
|
+
if (!Number.isFinite(ms) || ms <= 0) {
|
|
1887
|
+
throw new Error("Inspector.time.setDelta(ms) requires a positive number.");
|
|
1888
|
+
}
|
|
1889
|
+
this.requireTimeController().setDelta(ms);
|
|
1890
|
+
}, "setDelta"),
|
|
1891
|
+
isFrozen: /* @__PURE__ */ __name(() => this.timeController?.isFrozen ?? false, "isFrozen"),
|
|
1892
|
+
getFrame: /* @__PURE__ */ __name(() => this.timeController?.getFrame() ?? this.engine.loop.frameCount, "getFrame")
|
|
1893
|
+
};
|
|
1894
|
+
input = {
|
|
1895
|
+
keyDown: /* @__PURE__ */ __name((code) => {
|
|
1896
|
+
this.requireInputManager().fireKeyDown(code);
|
|
1897
|
+
}, "keyDown"),
|
|
1898
|
+
keyUp: /* @__PURE__ */ __name((code) => {
|
|
1899
|
+
this.requireInputManager().fireKeyUp(code);
|
|
1900
|
+
}, "keyUp"),
|
|
1901
|
+
mouseMove: /* @__PURE__ */ __name((x, y) => {
|
|
1902
|
+
this.requireInputManager().firePointerMove(x, y);
|
|
1903
|
+
}, "mouseMove"),
|
|
1904
|
+
mouseDown: /* @__PURE__ */ __name((button = 0) => {
|
|
1905
|
+
this.requireInputManager().firePointerDown(button);
|
|
1906
|
+
}, "mouseDown"),
|
|
1907
|
+
mouseUp: /* @__PURE__ */ __name((button = 0) => {
|
|
1908
|
+
this.requireInputManager().firePointerUp(button);
|
|
1909
|
+
}, "mouseUp"),
|
|
1910
|
+
gamepadButton: /* @__PURE__ */ __name((idx, pressed) => {
|
|
1911
|
+
this.requireInputManager().fireGamepadButton(idx, pressed);
|
|
1912
|
+
}, "gamepadButton"),
|
|
1913
|
+
gamepadAxis: /* @__PURE__ */ __name((idx, value) => {
|
|
1914
|
+
this.requireInputManager().fireGamepadAxis(idx, value);
|
|
1915
|
+
}, "gamepadAxis"),
|
|
1916
|
+
tap: /* @__PURE__ */ __name((code, frames = 1) => {
|
|
1917
|
+
this.assertNonNegativeInteger(frames, "Inspector.input.tap(frames)");
|
|
1918
|
+
const input = this.requireInputManager();
|
|
1919
|
+
input.fireKeyDown(code);
|
|
1920
|
+
try {
|
|
1921
|
+
this.time.step(frames);
|
|
1922
|
+
} finally {
|
|
1923
|
+
input.fireKeyUp(code);
|
|
1924
|
+
}
|
|
1925
|
+
}, "tap"),
|
|
1926
|
+
hold: /* @__PURE__ */ __name((code, frames) => {
|
|
1927
|
+
this.assertNonNegativeInteger(frames, "Inspector.input.hold(frames)");
|
|
1928
|
+
const input = this.requireInputManager();
|
|
1929
|
+
input.fireKeyDown(code);
|
|
1930
|
+
try {
|
|
1931
|
+
this.time.step(frames);
|
|
1932
|
+
} finally {
|
|
1933
|
+
input.fireKeyUp(code);
|
|
1934
|
+
}
|
|
1935
|
+
}, "hold"),
|
|
1936
|
+
fireAction: /* @__PURE__ */ __name((name, frames = 1) => {
|
|
1937
|
+
this.assertNonNegativeInteger(
|
|
1938
|
+
frames,
|
|
1939
|
+
"Inspector.input.fireAction(frames)"
|
|
1940
|
+
);
|
|
1941
|
+
const input = this.requireInputManager();
|
|
1942
|
+
for (let i = 0; i < frames; i++) {
|
|
1943
|
+
input.fireAction(name);
|
|
1944
|
+
this.time.step(1);
|
|
1945
|
+
}
|
|
1946
|
+
}, "fireAction"),
|
|
1947
|
+
clearAll: /* @__PURE__ */ __name(() => {
|
|
1948
|
+
this.requireInputManager().clearAll();
|
|
1949
|
+
}, "clearAll")
|
|
1950
|
+
};
|
|
1951
|
+
events = {
|
|
1952
|
+
getLog: /* @__PURE__ */ __name(() => this.iterateLog().map(({ entry }) => ({ ...entry })), "getLog"),
|
|
1953
|
+
clearLog: /* @__PURE__ */ __name(() => {
|
|
1954
|
+
this.eventLog.length = 0;
|
|
1955
|
+
this.eventLogHead = 0;
|
|
1956
|
+
}, "clearLog"),
|
|
1957
|
+
setCapacity: /* @__PURE__ */ __name((n) => {
|
|
1958
|
+
this.assertNonNegativeInteger(
|
|
1959
|
+
n,
|
|
1960
|
+
"Inspector.events.setCapacity(capacity)"
|
|
1961
|
+
);
|
|
1962
|
+
const ordered = n === 0 ? [] : this.iterateLog().slice(-n);
|
|
1963
|
+
this.eventCapacity = n;
|
|
1964
|
+
this.eventLog = ordered;
|
|
1965
|
+
this.eventLogHead = 0;
|
|
1966
|
+
}, "setCapacity"),
|
|
1967
|
+
waitFor: /* @__PURE__ */ __name((pattern, options) => {
|
|
1968
|
+
const existing = this.findMatchingEvent(pattern, options?.source);
|
|
1969
|
+
if (existing) return Promise.resolve(existing);
|
|
1970
|
+
const withinFrames = options?.withinFrames;
|
|
1971
|
+
if (withinFrames !== void 0 && (!Number.isInteger(withinFrames) || withinFrames < 0)) {
|
|
1972
|
+
throw new Error(
|
|
1973
|
+
"Inspector.events.waitFor(withinFrames) requires a non-negative integer."
|
|
1974
|
+
);
|
|
1975
|
+
}
|
|
1976
|
+
return new Promise((resolve, reject) => {
|
|
1977
|
+
const waiter = {
|
|
1978
|
+
pattern,
|
|
1979
|
+
source: options?.source,
|
|
1980
|
+
withinFrames,
|
|
1981
|
+
deadlineFrame: withinFrames !== void 0 ? this.time.getFrame() + withinFrames : void 0,
|
|
1982
|
+
resolve,
|
|
1983
|
+
reject
|
|
1984
|
+
};
|
|
1985
|
+
this.eventWaiters.add(waiter);
|
|
1986
|
+
});
|
|
1987
|
+
}, "waitFor")
|
|
1988
|
+
};
|
|
1989
|
+
capture = {
|
|
1990
|
+
png: /* @__PURE__ */ __name(async () => {
|
|
1991
|
+
const base64 = await this.capture.pngBase64();
|
|
1992
|
+
return decodeBase64(base64);
|
|
1993
|
+
}, "png"),
|
|
1994
|
+
dataURL: /* @__PURE__ */ __name(async () => {
|
|
1995
|
+
const renderer = this.engine.context.tryResolve(RendererRuntimeKey);
|
|
1996
|
+
if (!renderer) {
|
|
1997
|
+
throw new Error(
|
|
1998
|
+
"Inspector.capture requires RendererPlugin to be active."
|
|
1999
|
+
);
|
|
2000
|
+
}
|
|
2001
|
+
const canvas = renderer.application.renderer.extract.canvas(
|
|
2002
|
+
renderer.application.stage
|
|
2003
|
+
);
|
|
2004
|
+
return canvas.toDataURL("image/png");
|
|
2005
|
+
}, "dataURL"),
|
|
2006
|
+
pngBase64: /* @__PURE__ */ __name(async () => {
|
|
2007
|
+
const dataUrl = await this.capture.dataURL();
|
|
2008
|
+
const comma = dataUrl.indexOf(",");
|
|
2009
|
+
return comma === -1 ? dataUrl : dataUrl.slice(comma + 1);
|
|
2010
|
+
}, "pngBase64")
|
|
2011
|
+
};
|
|
2012
|
+
constructor(engine) {
|
|
2013
|
+
this.engine = engine;
|
|
1779
2014
|
}
|
|
1780
|
-
/**
|
|
1781
|
-
|
|
1782
|
-
|
|
1783
|
-
|
|
1784
|
-
|
|
1785
|
-
|
|
1786
|
-
|
|
1787
|
-
|
|
1788
|
-
for (let i = idx + 1; i < stack.length; i++) {
|
|
1789
|
-
if (stack[i].pauseBelow) return true;
|
|
2015
|
+
/** Register a namespaced extension API for plugin-specific debug helpers. */
|
|
2016
|
+
addExtension(namespace, api) {
|
|
2017
|
+
this.assertNonEmptyString(
|
|
2018
|
+
namespace,
|
|
2019
|
+
"Inspector.addExtension(namespace)"
|
|
2020
|
+
);
|
|
2021
|
+
if (!api || typeof api !== "object") {
|
|
2022
|
+
throw new Error("Inspector.addExtension(api) requires an object.");
|
|
1790
2023
|
}
|
|
1791
|
-
|
|
2024
|
+
if (this.extensions.has(namespace)) {
|
|
2025
|
+
throw new Error(
|
|
2026
|
+
`Inspector.addExtension(): namespace "${namespace}" is already registered.`
|
|
2027
|
+
);
|
|
2028
|
+
}
|
|
2029
|
+
this.extensions.set(namespace, api);
|
|
2030
|
+
return api;
|
|
1792
2031
|
}
|
|
1793
|
-
/**
|
|
1794
|
-
|
|
1795
|
-
|
|
1796
|
-
|
|
2032
|
+
/** Look up a previously registered extension API by namespace. */
|
|
2033
|
+
getExtension(namespace) {
|
|
2034
|
+
this.assertNonEmptyString(
|
|
2035
|
+
namespace,
|
|
2036
|
+
"Inspector.getExtension(namespace)"
|
|
2037
|
+
);
|
|
2038
|
+
return this.extensions.get(namespace);
|
|
1797
2039
|
}
|
|
1798
|
-
/**
|
|
1799
|
-
|
|
1800
|
-
|
|
2040
|
+
/** Remove a previously registered extension namespace. */
|
|
2041
|
+
removeExtension(namespace) {
|
|
2042
|
+
this.assertNonEmptyString(
|
|
2043
|
+
namespace,
|
|
2044
|
+
"Inspector.removeExtension(namespace)"
|
|
2045
|
+
);
|
|
2046
|
+
this.extensions.delete(namespace);
|
|
1801
2047
|
}
|
|
1802
|
-
/**
|
|
1803
|
-
|
|
1804
|
-
|
|
1805
|
-
|
|
1806
|
-
|
|
1807
|
-
|
|
1808
|
-
|
|
1809
|
-
|
|
1810
|
-
|
|
1811
|
-
|
|
1812
|
-
|
|
1813
|
-
|
|
1814
|
-
|
|
1815
|
-
|
|
1816
|
-
|
|
1817
|
-
|
|
1818
|
-
resolved ??= this._context.resolve(key);
|
|
1819
|
-
resolved[prop] = value;
|
|
1820
|
-
return true;
|
|
1821
|
-
}, "set")
|
|
1822
|
-
});
|
|
2048
|
+
/** Full deterministic state snapshot (stable ordering, serializable). */
|
|
2049
|
+
snapshot() {
|
|
2050
|
+
const scenes = this.engine.scenes.all.map(
|
|
2051
|
+
(scene) => this.sceneToWorldSnapshot(scene)
|
|
2052
|
+
);
|
|
2053
|
+
return {
|
|
2054
|
+
version: 1,
|
|
2055
|
+
frame: this.time.getFrame(),
|
|
2056
|
+
sceneStack: this.getSceneStack(),
|
|
2057
|
+
entityCount: this.countEntities(),
|
|
2058
|
+
systemCount: this.getSystems().length,
|
|
2059
|
+
errors: this.getErrors(),
|
|
2060
|
+
scenes,
|
|
2061
|
+
camera: this.buildCameraSnapshot(),
|
|
2062
|
+
input: this.buildInputSnapshot()
|
|
2063
|
+
};
|
|
1823
2064
|
}
|
|
1824
|
-
|
|
1825
|
-
|
|
1826
|
-
|
|
1827
|
-
|
|
1828
|
-
|
|
1829
|
-
|
|
1830
|
-
|
|
1831
|
-
|
|
2065
|
+
/** Stable JSON form of {@link snapshot}. */
|
|
2066
|
+
snapshotJSON() {
|
|
2067
|
+
return stableStringify(this.snapshot());
|
|
2068
|
+
}
|
|
2069
|
+
/** Snapshot one scene by inspector scene id. */
|
|
2070
|
+
snapshotScene(id) {
|
|
2071
|
+
const scene = this.engine.scenes.all.find(
|
|
2072
|
+
(candidate) => this.getSceneId(candidate) === id
|
|
2073
|
+
);
|
|
2074
|
+
if (!scene) {
|
|
2075
|
+
throw new Error(`Inspector.snapshotScene(): unknown scene id "${id}".`);
|
|
2076
|
+
}
|
|
2077
|
+
return this.sceneToWorldSnapshot(scene);
|
|
2078
|
+
}
|
|
2079
|
+
/** Find entity by name in the active scene. */
|
|
2080
|
+
getEntityByName(name) {
|
|
2081
|
+
const entity = this.findActiveEntity(name);
|
|
2082
|
+
if (!entity) return void 0;
|
|
2083
|
+
return this.entityToQuerySnapshot(entity);
|
|
2084
|
+
}
|
|
2085
|
+
/** Get entity position (from Transform component). */
|
|
2086
|
+
getEntityPosition(name) {
|
|
2087
|
+
const entity = this.findActiveEntity(name);
|
|
2088
|
+
if (!entity) return void 0;
|
|
2089
|
+
const transform = this.getTransform(entity);
|
|
2090
|
+
if (!transform) return void 0;
|
|
2091
|
+
return { x: transform.position.x, y: transform.position.y };
|
|
2092
|
+
}
|
|
2093
|
+
/** Check if an entity has a component by class name string. */
|
|
2094
|
+
hasComponent(entityName, componentClass) {
|
|
2095
|
+
return this.findComponentByName(entityName, componentClass) !== void 0;
|
|
2096
|
+
}
|
|
2097
|
+
/** Get component data (serializable subset) by class name string. */
|
|
2098
|
+
getComponentData(entityName, componentClass) {
|
|
2099
|
+
const comp = this.findComponentByName(entityName, componentClass);
|
|
2100
|
+
if (!comp) return void 0;
|
|
2101
|
+
if (typeof comp.serialize === "function") {
|
|
2102
|
+
const data = trySerialize(comp);
|
|
2103
|
+
if (data !== void 0) return data;
|
|
2104
|
+
}
|
|
2105
|
+
return this.serializeComponentOwnProperties(comp);
|
|
2106
|
+
}
|
|
2107
|
+
/** Get all entities in the active scene as lightweight snapshots. */
|
|
2108
|
+
getEntities() {
|
|
2109
|
+
const scene = this.engine.scenes.active;
|
|
2110
|
+
if (!scene) return [];
|
|
2111
|
+
const result = [];
|
|
2112
|
+
for (const entity of scene.getEntities()) {
|
|
2113
|
+
if (!entity.isDestroyed) {
|
|
2114
|
+
result.push(this.entityToQuerySnapshot(entity));
|
|
2115
|
+
}
|
|
2116
|
+
}
|
|
2117
|
+
return result;
|
|
2118
|
+
}
|
|
2119
|
+
/** Get scene stack info. */
|
|
2120
|
+
getSceneStack() {
|
|
2121
|
+
return this.engine.scenes.all.map((scene) => ({
|
|
2122
|
+
name: scene.name,
|
|
2123
|
+
entityCount: scene.getEntities().size,
|
|
2124
|
+
paused: scene.isPaused
|
|
2125
|
+
}));
|
|
2126
|
+
}
|
|
2127
|
+
/** Get active system info. */
|
|
2128
|
+
getSystems() {
|
|
2129
|
+
const scheduler = this.engine.context.tryResolve(SystemSchedulerKey);
|
|
2130
|
+
if (!scheduler) return [];
|
|
2131
|
+
return scheduler.getAllSystems().map((sys) => ({
|
|
2132
|
+
name: sys.constructor.name,
|
|
2133
|
+
phase: sys.phase,
|
|
2134
|
+
priority: sys.priority,
|
|
2135
|
+
enabled: sys.enabled
|
|
2136
|
+
}));
|
|
2137
|
+
}
|
|
2138
|
+
/** Get disabled components/systems from error boundary. */
|
|
2139
|
+
getErrors() {
|
|
2140
|
+
const boundary = this.engine.context.tryResolve(ErrorBoundaryKey);
|
|
2141
|
+
if (!boundary) return { disabledSystems: [], disabledComponents: [] };
|
|
2142
|
+
const disabled = boundary.getDisabled();
|
|
2143
|
+
return {
|
|
2144
|
+
disabledSystems: disabled.systems.map(
|
|
2145
|
+
(s) => s.system.constructor.name
|
|
2146
|
+
),
|
|
2147
|
+
disabledComponents: disabled.components.map((c) => ({
|
|
2148
|
+
entity: c.component.entity?.name ?? "unknown",
|
|
2149
|
+
component: c.component.constructor.name,
|
|
2150
|
+
error: c.error
|
|
2151
|
+
}))
|
|
2152
|
+
};
|
|
2153
|
+
}
|
|
2154
|
+
/** Create a new scene-scoped RNG instance using the current inspector seed policy. */
|
|
2155
|
+
createSceneRandom() {
|
|
2156
|
+
const seed = this.sceneSeedOverride ?? this.defaultSceneSeed ?? createDefaultRandomSeed();
|
|
2157
|
+
return createRandomService(seed);
|
|
2158
|
+
}
|
|
2159
|
+
/** Force every current and future scene RNG to the provided seed. */
|
|
2160
|
+
setSeed(seed) {
|
|
2161
|
+
const normalized = normalizeSeed(seed);
|
|
2162
|
+
this.sceneSeedOverride = normalized;
|
|
2163
|
+
for (const scene of this.engine.scenes.all) {
|
|
2164
|
+
this.resolveInternalRandom(scene)?.setSeed(normalized);
|
|
2165
|
+
}
|
|
2166
|
+
}
|
|
2167
|
+
/** @internal DebugPlugin installs a deterministic default seed through this hook. */
|
|
2168
|
+
setDefaultSceneSeed(seed) {
|
|
2169
|
+
this.defaultSceneSeed = seed === void 0 ? void 0 : normalizeSeed(seed);
|
|
2170
|
+
if (this.sceneSeedOverride !== void 0 || this.defaultSceneSeed === void 0) {
|
|
2171
|
+
return;
|
|
2172
|
+
}
|
|
2173
|
+
for (const scene of this.engine.scenes.all) {
|
|
2174
|
+
this.resolveInternalRandom(scene)?.setSeed(this.defaultSceneSeed);
|
|
2175
|
+
}
|
|
2176
|
+
}
|
|
2177
|
+
resolveInternalRandom(scene) {
|
|
2178
|
+
return scene._resolveScoped(RandomKey);
|
|
2179
|
+
}
|
|
2180
|
+
/** @internal DebugPlugin attaches the frozen-time controller through this hook. */
|
|
2181
|
+
attachTimeController(controller) {
|
|
2182
|
+
this.timeController = controller;
|
|
2183
|
+
}
|
|
2184
|
+
/** @internal Clear a previously attached time controller. */
|
|
2185
|
+
detachTimeController(controller) {
|
|
2186
|
+
if (!controller || this.timeController === controller) {
|
|
2187
|
+
this.timeController = null;
|
|
2188
|
+
}
|
|
2189
|
+
}
|
|
2190
|
+
/** @internal Enable or disable event log recording. */
|
|
2191
|
+
setEventLogEnabled(enabled) {
|
|
2192
|
+
if (this.eventLogEnabled === enabled) return;
|
|
2193
|
+
this.eventLogEnabled = enabled;
|
|
2194
|
+
if (enabled) {
|
|
2195
|
+
if (!this.detachBusTap && this.engine.events?.tap) {
|
|
2196
|
+
this.detachBusTap = this.engine.events.tap(this.busEventObserver);
|
|
2197
|
+
}
|
|
2198
|
+
} else {
|
|
2199
|
+
this.detachBusTap?.();
|
|
2200
|
+
this.detachBusTap = null;
|
|
2201
|
+
}
|
|
2202
|
+
for (const scene of this.engine.scenes.all) {
|
|
2203
|
+
if (enabled) {
|
|
2204
|
+
this.attachSceneEventObserver(scene);
|
|
2205
|
+
} else {
|
|
2206
|
+
this.detachSceneEventObserver(scene);
|
|
2207
|
+
}
|
|
2208
|
+
}
|
|
2209
|
+
}
|
|
2210
|
+
/** @internal Install entity-event observation for one scene. No-op if disabled. */
|
|
2211
|
+
attachSceneEventObserver(scene) {
|
|
2212
|
+
if (!this.eventLogEnabled) return;
|
|
2213
|
+
scene._setEntityEventObserver(this.sceneEventObserver);
|
|
2214
|
+
}
|
|
2215
|
+
/** @internal Clear entity-event observation for one scene. */
|
|
2216
|
+
detachSceneEventObserver(scene) {
|
|
2217
|
+
scene._setEntityEventObserver(void 0);
|
|
2218
|
+
}
|
|
2219
|
+
/** @internal Scene hooks forward entity events through this method. */
|
|
2220
|
+
recordEntityEvent(eventName, data, entity) {
|
|
2221
|
+
if (!this.eventLogEnabled) return;
|
|
2222
|
+
const scene = entity.tryScene;
|
|
2223
|
+
this.appendEvent(
|
|
2224
|
+
{
|
|
2225
|
+
frame: this.time.getFrame(),
|
|
2226
|
+
source: "entity",
|
|
2227
|
+
type: eventName,
|
|
2228
|
+
targetId: String(entity.id),
|
|
2229
|
+
payload: serializeEventPayload(data)
|
|
2230
|
+
},
|
|
2231
|
+
scene ? this.getSceneId(scene) : void 0
|
|
2232
|
+
);
|
|
2233
|
+
}
|
|
2234
|
+
/** @internal Engine teardown releases the event-bus tap through this hook. */
|
|
2235
|
+
dispose() {
|
|
2236
|
+
this.detachBusTap?.();
|
|
2237
|
+
this.detachBusTap = null;
|
|
2238
|
+
for (const scene of this.engine.scenes.all) {
|
|
2239
|
+
scene._setEntityEventObserver(void 0);
|
|
2240
|
+
}
|
|
2241
|
+
this.extensions.clear();
|
|
2242
|
+
}
|
|
2243
|
+
requireTimeController() {
|
|
2244
|
+
if (!this.timeController) {
|
|
2245
|
+
throw new Error(
|
|
2246
|
+
"Inspector.time requires DebugPlugin to be active."
|
|
2247
|
+
);
|
|
2248
|
+
}
|
|
2249
|
+
return this.timeController;
|
|
2250
|
+
}
|
|
2251
|
+
requireInputManager() {
|
|
2252
|
+
const input = this.engine.context.tryResolve(InputManagerRuntimeKey);
|
|
2253
|
+
if (!input) {
|
|
2254
|
+
throw new Error(
|
|
2255
|
+
"Inspector.input requires InputPlugin to be active."
|
|
2256
|
+
);
|
|
2257
|
+
}
|
|
2258
|
+
return input;
|
|
2259
|
+
}
|
|
2260
|
+
recordBusEvent(type, data) {
|
|
2261
|
+
if (!this.eventLogEnabled) return;
|
|
2262
|
+
this.appendEvent(
|
|
2263
|
+
{
|
|
2264
|
+
frame: this.time.getFrame(),
|
|
2265
|
+
source: "bus",
|
|
2266
|
+
type,
|
|
2267
|
+
payload: serializeEventPayload(data)
|
|
2268
|
+
},
|
|
2269
|
+
this.inferSceneIdFromPayload(data)
|
|
2270
|
+
);
|
|
2271
|
+
}
|
|
2272
|
+
appendEvent(entry, sceneId) {
|
|
2273
|
+
if (this.eventCapacity === 0) {
|
|
2274
|
+
this.flushMatchingWaiter(entry);
|
|
2275
|
+
return;
|
|
2276
|
+
}
|
|
2277
|
+
const logged = { entry, sceneId };
|
|
2278
|
+
if (this.eventLog.length < this.eventCapacity) {
|
|
2279
|
+
this.eventLog.push(logged);
|
|
2280
|
+
} else {
|
|
2281
|
+
this.eventLog[this.eventLogHead] = logged;
|
|
2282
|
+
this.eventLogHead = (this.eventLogHead + 1) % this.eventCapacity;
|
|
2283
|
+
}
|
|
2284
|
+
this.flushMatchingWaiter(entry);
|
|
2285
|
+
}
|
|
2286
|
+
/** Resolve waiters whose deadline has passed without a match. */
|
|
2287
|
+
expireDeadlineWaiters() {
|
|
2288
|
+
if (this.eventWaiters.size === 0) return;
|
|
2289
|
+
const frame = this.time.getFrame();
|
|
2290
|
+
for (const waiter of [...this.eventWaiters]) {
|
|
2291
|
+
if (waiter.deadlineFrame !== void 0 && frame > waiter.deadlineFrame) {
|
|
2292
|
+
this.eventWaiters.delete(waiter);
|
|
2293
|
+
waiter.reject(
|
|
2294
|
+
new Error(
|
|
2295
|
+
`Inspector.events.waitFor() timed out after ${waiter.withinFrames} frames.`
|
|
2296
|
+
)
|
|
2297
|
+
);
|
|
2298
|
+
}
|
|
2299
|
+
}
|
|
2300
|
+
}
|
|
2301
|
+
/** Resolve any waiter that matches the just-appended entry. */
|
|
2302
|
+
flushMatchingWaiter(entry) {
|
|
2303
|
+
if (this.eventWaiters.size === 0) return;
|
|
2304
|
+
for (const waiter of [...this.eventWaiters]) {
|
|
2305
|
+
if (this.eventMatches(entry, waiter.pattern, waiter.source)) {
|
|
2306
|
+
this.eventWaiters.delete(waiter);
|
|
2307
|
+
waiter.resolve(entry);
|
|
2308
|
+
}
|
|
2309
|
+
}
|
|
2310
|
+
}
|
|
2311
|
+
/**
|
|
2312
|
+
* Walk the ring buffer in chronological order. We avoid materializing the
|
|
2313
|
+
* ordered array on every event append; instead, every consumer that needs
|
|
2314
|
+
* order calls this helper.
|
|
2315
|
+
*/
|
|
2316
|
+
iterateLog() {
|
|
2317
|
+
if (this.eventLog.length < this.eventCapacity || this.eventLogHead === 0) {
|
|
2318
|
+
return this.eventLog;
|
|
2319
|
+
}
|
|
2320
|
+
return [
|
|
2321
|
+
...this.eventLog.slice(this.eventLogHead),
|
|
2322
|
+
...this.eventLog.slice(0, this.eventLogHead)
|
|
2323
|
+
];
|
|
2324
|
+
}
|
|
2325
|
+
findMatchingEvent(pattern, source) {
|
|
2326
|
+
for (const { entry } of this.iterateLog()) {
|
|
2327
|
+
if (this.eventMatches(entry, pattern, source)) {
|
|
2328
|
+
return { ...entry };
|
|
2329
|
+
}
|
|
2330
|
+
}
|
|
2331
|
+
return void 0;
|
|
2332
|
+
}
|
|
2333
|
+
eventMatches(entry, pattern, source) {
|
|
2334
|
+
if (source && entry.source !== source) return false;
|
|
2335
|
+
return typeof pattern === "string" ? entry.type === pattern : pattern.test(entry.type);
|
|
2336
|
+
}
|
|
2337
|
+
sceneToWorldSnapshot(scene) {
|
|
2338
|
+
const random = scene._resolveScoped(RandomKey);
|
|
2339
|
+
const physicsManager = this.engine.context.tryResolve(
|
|
2340
|
+
PhysicsWorldManagerRuntimeKey
|
|
2341
|
+
);
|
|
2342
|
+
return {
|
|
2343
|
+
id: this.getSceneId(scene),
|
|
2344
|
+
name: scene.name,
|
|
2345
|
+
paused: scene.isPaused,
|
|
2346
|
+
timeScale: scene.timeScale,
|
|
2347
|
+
seed: random?.getSeed() ?? 0,
|
|
2348
|
+
entities: this.getSceneEntities(scene),
|
|
2349
|
+
ui: this.buildUISnapshot(scene),
|
|
2350
|
+
physics: physicsManager?.getContext(scene)?.world.snapshot() ?? {
|
|
2351
|
+
bodies: [],
|
|
2352
|
+
contacts: []
|
|
2353
|
+
},
|
|
2354
|
+
events: this.getSceneEvents(scene)
|
|
2355
|
+
};
|
|
2356
|
+
}
|
|
2357
|
+
getSceneEntities(scene) {
|
|
2358
|
+
return [...scene.getEntities()].filter((entity) => !entity.isDestroyed).sort((a, b) => a.id - b.id).map((entity) => this.entityToWorldSnapshot(entity));
|
|
2359
|
+
}
|
|
2360
|
+
entityToWorldSnapshot(entity) {
|
|
2361
|
+
const transform = entity.has(Transform) ? entity.get(Transform) : void 0;
|
|
2362
|
+
const worldPosition = transform?.worldPosition;
|
|
2363
|
+
const worldScale = transform?.worldScale;
|
|
2364
|
+
const components = [...entity.getAll()].map((component) => this.componentToSnapshot(component)).sort((a, b) => a.type < b.type ? -1 : a.type > b.type ? 1 : 0);
|
|
2365
|
+
return {
|
|
2366
|
+
id: String(entity.id),
|
|
2367
|
+
type: entity.constructor.name,
|
|
2368
|
+
parent: entity.parent ? String(entity.parent.id) : null,
|
|
2369
|
+
transform: {
|
|
2370
|
+
x: worldPosition?.x ?? 0,
|
|
2371
|
+
y: worldPosition?.y ?? 0,
|
|
2372
|
+
rotation: transform?.worldRotation ?? 0,
|
|
2373
|
+
scaleX: worldScale?.x ?? 1,
|
|
2374
|
+
scaleY: worldScale?.y ?? 1
|
|
2375
|
+
},
|
|
2376
|
+
components
|
|
2377
|
+
};
|
|
2378
|
+
}
|
|
2379
|
+
componentToSnapshot(component) {
|
|
2380
|
+
return {
|
|
2381
|
+
type: component.constructor.name,
|
|
2382
|
+
state: typeof component.serialize === "function" ? trySerialize(component) ?? null : null
|
|
2383
|
+
};
|
|
2384
|
+
}
|
|
2385
|
+
buildUISnapshot(scene) {
|
|
2386
|
+
const roots = [...scene.getEntities()].filter((entity) => !entity.isDestroyed).flatMap(
|
|
2387
|
+
(entity) => [...entity.getAll()].filter(
|
|
2388
|
+
(component) => component.constructor.name === "UIPanel" && "_node" in component
|
|
2389
|
+
).map(
|
|
2390
|
+
(component, index) => this.buildUINodeSnapshot(
|
|
2391
|
+
component._node,
|
|
2392
|
+
`entity-${entity.id}:UIPanel:${index}`
|
|
2393
|
+
)
|
|
2394
|
+
)
|
|
2395
|
+
);
|
|
2396
|
+
if (roots.length === 0) return null;
|
|
2397
|
+
if (roots.length === 1) {
|
|
2398
|
+
return { root: roots[0] };
|
|
2399
|
+
}
|
|
2400
|
+
return {
|
|
2401
|
+
root: {
|
|
2402
|
+
id: `scene-${this.getSceneId(scene)}:ui`,
|
|
2403
|
+
type: "UIRoot",
|
|
2404
|
+
layout: { x: 0, y: 0, width: 0, height: 0 },
|
|
2405
|
+
children: roots,
|
|
2406
|
+
state: null
|
|
2407
|
+
}
|
|
2408
|
+
};
|
|
2409
|
+
}
|
|
2410
|
+
buildUINodeSnapshot(node, id) {
|
|
2411
|
+
const layout = node.yogaNode?.getComputedLayout();
|
|
2412
|
+
const children = (node.children ?? []).map(
|
|
2413
|
+
(child, index) => this.buildUINodeSnapshot(child, `${id}/${index}`)
|
|
2414
|
+
);
|
|
2415
|
+
return {
|
|
2416
|
+
id,
|
|
2417
|
+
type: node.constructor.name,
|
|
2418
|
+
layout: {
|
|
2419
|
+
x: layout?.left ?? 0,
|
|
2420
|
+
y: layout?.top ?? 0,
|
|
2421
|
+
width: layout?.width ?? 0,
|
|
2422
|
+
height: layout?.height ?? 0
|
|
2423
|
+
},
|
|
2424
|
+
children,
|
|
2425
|
+
state: null
|
|
2426
|
+
};
|
|
2427
|
+
}
|
|
2428
|
+
buildCameraSnapshot() {
|
|
2429
|
+
const match = this.findTopmostCamera();
|
|
2430
|
+
if (!match) return null;
|
|
2431
|
+
const { scene, camera } = match;
|
|
2432
|
+
return {
|
|
2433
|
+
sceneId: this.getSceneId(scene),
|
|
2434
|
+
sceneName: scene.name,
|
|
2435
|
+
name: camera.cameraName ?? null,
|
|
2436
|
+
priority: camera.priority ?? 0,
|
|
2437
|
+
position: {
|
|
2438
|
+
x: camera.position.x,
|
|
2439
|
+
y: camera.position.y
|
|
2440
|
+
},
|
|
2441
|
+
zoom: camera.zoom,
|
|
2442
|
+
rotation: camera.rotation
|
|
2443
|
+
};
|
|
2444
|
+
}
|
|
2445
|
+
findTopmostCamera() {
|
|
2446
|
+
const stack = this.engine.scenes.all;
|
|
2447
|
+
for (let i = stack.length - 1; i >= 0; i--) {
|
|
2448
|
+
const scene = stack[i];
|
|
2449
|
+
if (!scene) continue;
|
|
2450
|
+
let highest;
|
|
2451
|
+
for (const entity of scene.getEntities()) {
|
|
2452
|
+
if (entity.isDestroyed) continue;
|
|
2453
|
+
for (const component of entity.getAll()) {
|
|
2454
|
+
if (component.constructor.name !== "CameraComponent") continue;
|
|
2455
|
+
const camera = component;
|
|
2456
|
+
if (camera.enabled && (!highest || (camera.priority ?? 0) > (highest.priority ?? 0))) {
|
|
2457
|
+
highest = camera;
|
|
2458
|
+
}
|
|
2459
|
+
}
|
|
2460
|
+
}
|
|
2461
|
+
if (highest) {
|
|
2462
|
+
return { scene, camera: highest };
|
|
2463
|
+
}
|
|
2464
|
+
}
|
|
2465
|
+
return void 0;
|
|
2466
|
+
}
|
|
2467
|
+
buildInputSnapshot() {
|
|
2468
|
+
const input = this.engine.context.tryResolve(InputManagerRuntimeKey);
|
|
2469
|
+
return input?.snapshotState() ?? {
|
|
2470
|
+
keys: [],
|
|
2471
|
+
actions: [],
|
|
2472
|
+
mouse: { x: 0, y: 0, buttons: [], down: false },
|
|
2473
|
+
gamepad: { buttons: [], axes: [] }
|
|
2474
|
+
};
|
|
2475
|
+
}
|
|
2476
|
+
getSceneEvents(scene) {
|
|
2477
|
+
const sceneId = this.getSceneId(scene);
|
|
2478
|
+
return this.iterateLog().filter((entry) => entry.sceneId === sceneId).map(({ entry }) => ({ ...entry }));
|
|
2479
|
+
}
|
|
2480
|
+
inferSceneIdFromPayload(data) {
|
|
2481
|
+
if (!data || typeof data !== "object") return void 0;
|
|
2482
|
+
const record = data;
|
|
2483
|
+
const scene = this.extractScene(record["scene"]) ?? this.extractSceneFromEntity(record["entity"]) ?? this.extractSceneFromEntity(record["oldScene"]) ?? this.extractSceneFromEntity(record["newScene"]);
|
|
2484
|
+
return scene ? this.getSceneId(scene) : void 0;
|
|
2485
|
+
}
|
|
2486
|
+
extractScene(value) {
|
|
2487
|
+
if (!value || typeof value !== "object") return void 0;
|
|
2488
|
+
return this.engine.scenes.all.find((scene) => scene === value);
|
|
2489
|
+
}
|
|
2490
|
+
extractSceneFromEntity(value) {
|
|
2491
|
+
if (!value || typeof value !== "object") return void 0;
|
|
2492
|
+
const maybeEntity = value;
|
|
2493
|
+
return maybeEntity.tryScene ?? this.extractScene(value);
|
|
2494
|
+
}
|
|
2495
|
+
findActiveEntity(name) {
|
|
2496
|
+
return this.engine.scenes.active?.findEntity(name);
|
|
2497
|
+
}
|
|
2498
|
+
findComponentByName(entityName, componentClass) {
|
|
2499
|
+
const entity = this.findActiveEntity(entityName);
|
|
2500
|
+
if (!entity) return void 0;
|
|
2501
|
+
for (const comp of entity.getAll()) {
|
|
2502
|
+
if (comp.constructor.name === componentClass) return comp;
|
|
2503
|
+
}
|
|
2504
|
+
return void 0;
|
|
2505
|
+
}
|
|
2506
|
+
entityToQuerySnapshot(entity) {
|
|
2507
|
+
const transform = this.getTransform(entity);
|
|
2508
|
+
const snapshot = {
|
|
2509
|
+
id: entity.id,
|
|
2510
|
+
name: entity.name,
|
|
2511
|
+
tags: [...entity.tags].sort((a, b) => a < b ? -1 : a > b ? 1 : 0),
|
|
2512
|
+
components: [...entity.getAll()].map((component) => component.constructor.name).sort((a, b) => a < b ? -1 : a > b ? 1 : 0)
|
|
2513
|
+
};
|
|
2514
|
+
if (transform) {
|
|
2515
|
+
snapshot.position = {
|
|
2516
|
+
x: transform.position.x,
|
|
2517
|
+
y: transform.position.y
|
|
2518
|
+
};
|
|
2519
|
+
}
|
|
2520
|
+
return snapshot;
|
|
2521
|
+
}
|
|
2522
|
+
getTransform(entity) {
|
|
2523
|
+
return entity.has(Transform) ? entity.get(Transform) : void 0;
|
|
2524
|
+
}
|
|
2525
|
+
serializeComponentOwnProperties(comp) {
|
|
2526
|
+
const result = {};
|
|
2527
|
+
for (const key of Object.getOwnPropertyNames(comp)) {
|
|
2528
|
+
if (key === "entity") continue;
|
|
2529
|
+
if (key.startsWith("_")) continue;
|
|
2530
|
+
const value = comp[key];
|
|
2531
|
+
if (!isSerializableValue(value)) continue;
|
|
2532
|
+
result[key] = value;
|
|
2533
|
+
}
|
|
2534
|
+
return result;
|
|
2535
|
+
}
|
|
2536
|
+
countEntities() {
|
|
2537
|
+
let count = 0;
|
|
2538
|
+
for (const scene of this.engine.scenes.all) {
|
|
2539
|
+
for (const entity of scene.getEntities()) {
|
|
2540
|
+
if (!entity.isDestroyed) count++;
|
|
2541
|
+
}
|
|
2542
|
+
}
|
|
2543
|
+
return count;
|
|
2544
|
+
}
|
|
2545
|
+
getSceneId(scene) {
|
|
2546
|
+
let id = this.sceneIds.get(scene);
|
|
2547
|
+
if (!id) {
|
|
2548
|
+
this.nextSceneId++;
|
|
2549
|
+
id = `scene-${this.nextSceneId}`;
|
|
2550
|
+
this.sceneIds.set(scene, id);
|
|
2551
|
+
}
|
|
2552
|
+
return id;
|
|
2553
|
+
}
|
|
2554
|
+
assertNonNegativeInteger(value, name) {
|
|
2555
|
+
if (!Number.isInteger(value) || value < 0) {
|
|
2556
|
+
throw new Error(`${name} requires a non-negative integer.`);
|
|
2557
|
+
}
|
|
2558
|
+
}
|
|
2559
|
+
assertNonEmptyString(value, name) {
|
|
2560
|
+
if (value.trim().length === 0) {
|
|
2561
|
+
throw new Error(`${name} requires a non-empty string.`);
|
|
2562
|
+
}
|
|
2563
|
+
}
|
|
2564
|
+
};
|
|
2565
|
+
function isSerializableValue(value) {
|
|
2566
|
+
if (value === null || value === void 0) return true;
|
|
2567
|
+
const t = typeof value;
|
|
2568
|
+
if (t === "function") return false;
|
|
2569
|
+
if (t !== "object") return true;
|
|
2570
|
+
if (Array.isArray(value)) return true;
|
|
2571
|
+
const proto = Object.getPrototypeOf(value);
|
|
2572
|
+
return proto === Object.prototype || proto === null;
|
|
2573
|
+
}
|
|
2574
|
+
__name(isSerializableValue, "isSerializableValue");
|
|
2575
|
+
function safeClone(value) {
|
|
2576
|
+
try {
|
|
2577
|
+
return JSON.parse(JSON.stringify(value));
|
|
2578
|
+
} catch {
|
|
2579
|
+
return void 0;
|
|
2580
|
+
}
|
|
2581
|
+
}
|
|
2582
|
+
__name(safeClone, "safeClone");
|
|
2583
|
+
function trySerialize(component) {
|
|
2584
|
+
try {
|
|
2585
|
+
return safeClone(component.serialize?.());
|
|
2586
|
+
} catch {
|
|
2587
|
+
return void 0;
|
|
2588
|
+
}
|
|
2589
|
+
}
|
|
2590
|
+
__name(trySerialize, "trySerialize");
|
|
2591
|
+
function serializeEventPayload(payload) {
|
|
2592
|
+
if (payload === void 0) return null;
|
|
2593
|
+
const cloned = safeClone(payload);
|
|
2594
|
+
return cloned === void 0 ? { _unserializable: true } : cloned;
|
|
2595
|
+
}
|
|
2596
|
+
__name(serializeEventPayload, "serializeEventPayload");
|
|
2597
|
+
function stableStringify(value) {
|
|
2598
|
+
return JSON.stringify(sortJsonValue(value));
|
|
2599
|
+
}
|
|
2600
|
+
__name(stableStringify, "stableStringify");
|
|
2601
|
+
function sortJsonValue(value) {
|
|
2602
|
+
if (Array.isArray(value)) {
|
|
2603
|
+
return value.map((item) => sortJsonValue(item));
|
|
2604
|
+
}
|
|
2605
|
+
if (value && typeof value === "object") {
|
|
2606
|
+
const entries = Object.entries(value).sort(
|
|
2607
|
+
([left], [right]) => left < right ? -1 : left > right ? 1 : 0
|
|
2608
|
+
);
|
|
2609
|
+
const result = {};
|
|
2610
|
+
for (const [key, child] of entries) {
|
|
2611
|
+
result[key] = sortJsonValue(child);
|
|
2612
|
+
}
|
|
2613
|
+
return result;
|
|
2614
|
+
}
|
|
2615
|
+
return value;
|
|
2616
|
+
}
|
|
2617
|
+
__name(sortJsonValue, "sortJsonValue");
|
|
2618
|
+
function decodeBase64(base64) {
|
|
2619
|
+
if (typeof atob === "function") {
|
|
2620
|
+
const binary = atob(base64);
|
|
2621
|
+
const bytes = new Uint8Array(binary.length);
|
|
2622
|
+
for (let i = 0; i < binary.length; i++) {
|
|
2623
|
+
bytes[i] = binary.charCodeAt(i);
|
|
2624
|
+
}
|
|
2625
|
+
return bytes;
|
|
2626
|
+
}
|
|
2627
|
+
const bufferCtor = globalThis.Buffer;
|
|
2628
|
+
if (bufferCtor) {
|
|
2629
|
+
return bufferCtor.from(base64, "base64");
|
|
2630
|
+
}
|
|
2631
|
+
throw new Error("Inspector.capture.png() is not supported in this environment.");
|
|
2632
|
+
}
|
|
2633
|
+
__name(decodeBase64, "decodeBase64");
|
|
2634
|
+
|
|
2635
|
+
// src/Scene.ts
|
|
2636
|
+
var Scene = class {
|
|
2637
|
+
static {
|
|
2638
|
+
__name(this, "Scene");
|
|
2639
|
+
}
|
|
2640
|
+
/** Whether scenes below this one in the stack should be paused. Default: true. */
|
|
2641
|
+
pauseBelow = true;
|
|
2642
|
+
/** Whether scenes below this one should still render. Default: false. */
|
|
2643
|
+
transparentBelow = false;
|
|
2644
|
+
/** Asset handles to load before onEnter(). Override in subclasses. */
|
|
2645
|
+
preload;
|
|
2646
|
+
/** Default transition used when this scene is the destination of a push/pop/replace. */
|
|
2647
|
+
defaultTransition;
|
|
2648
|
+
/** Manual pause flag. Set by game code to pause this scene regardless of stack position. */
|
|
2649
|
+
paused = false;
|
|
2650
|
+
/** Time scale multiplier for this scene. 1.0 = normal, 0.5 = half speed. Default: 1. */
|
|
2651
|
+
timeScale = 1;
|
|
2652
|
+
entities = /* @__PURE__ */ new Set();
|
|
2653
|
+
destroyQueue = [];
|
|
2654
|
+
_context;
|
|
2655
|
+
entityCallbacks;
|
|
2656
|
+
queryCache;
|
|
2657
|
+
bus;
|
|
2658
|
+
_entityEventHandlers;
|
|
2659
|
+
_entityEventObserver;
|
|
2660
|
+
_scopedServices;
|
|
2661
|
+
/** Access the EngineContext. */
|
|
2662
|
+
get context() {
|
|
2663
|
+
return this._context;
|
|
2664
|
+
}
|
|
2665
|
+
/** Whether this scene is effectively paused (manual pause or paused by stack). */
|
|
2666
|
+
get isPaused() {
|
|
2667
|
+
if (this.paused) return true;
|
|
2668
|
+
const sm = this._context?.tryResolve(SceneManagerKey);
|
|
2669
|
+
if (!sm) return false;
|
|
2670
|
+
const stack = sm.all;
|
|
2671
|
+
const idx = stack.indexOf(this);
|
|
2672
|
+
if (idx === -1) return false;
|
|
2673
|
+
for (let i = idx + 1; i < stack.length; i++) {
|
|
2674
|
+
if (stack[i].pauseBelow) return true;
|
|
2675
|
+
}
|
|
2676
|
+
return false;
|
|
2677
|
+
}
|
|
2678
|
+
/** Whether a scene transition is currently running. */
|
|
2679
|
+
get isTransitioning() {
|
|
2680
|
+
const sm = this._context?.tryResolve(SceneManagerKey);
|
|
2681
|
+
return sm?.isTransitioning ?? false;
|
|
2682
|
+
}
|
|
2683
|
+
/** Convenience accessor for the AssetManager. */
|
|
2684
|
+
get assets() {
|
|
2685
|
+
return this._context.resolve(AssetManagerKey);
|
|
2686
|
+
}
|
|
2687
|
+
/**
|
|
2688
|
+
* Lazy proxy-based service resolution. Can be used at field-declaration time:
|
|
2689
|
+
* ```ts
|
|
2690
|
+
* readonly layers = this.service(RenderLayerManagerKey);
|
|
2691
|
+
* ```
|
|
2692
|
+
* The actual resolution is deferred until first property access.
|
|
2693
|
+
*/
|
|
2694
|
+
service(key) {
|
|
2695
|
+
let resolved;
|
|
2696
|
+
return new Proxy({}, {
|
|
2697
|
+
get: /* @__PURE__ */ __name((_target, prop) => {
|
|
2698
|
+
resolved ??= this._context.resolve(key);
|
|
2699
|
+
const value = resolved[prop];
|
|
2700
|
+
return typeof value === "function" ? value.bind(resolved) : value;
|
|
2701
|
+
}, "get"),
|
|
2702
|
+
set: /* @__PURE__ */ __name((_target, prop, value) => {
|
|
2703
|
+
resolved ??= this._context.resolve(key);
|
|
2704
|
+
resolved[prop] = value;
|
|
2705
|
+
return true;
|
|
2706
|
+
}, "set")
|
|
2707
|
+
});
|
|
2708
|
+
}
|
|
2709
|
+
spawn(nameOrBlueprintOrClass, params) {
|
|
2710
|
+
if (typeof nameOrBlueprintOrClass === "function") {
|
|
2711
|
+
const entity2 = new nameOrBlueprintOrClass();
|
|
2712
|
+
entity2._setScene(this, this.entityCallbacks);
|
|
2713
|
+
this.entities.add(entity2);
|
|
2714
|
+
this.bus?.emit("entity:created", { entity: entity2 });
|
|
2715
|
+
entity2.setup?.(params);
|
|
2716
|
+
return entity2;
|
|
1832
2717
|
}
|
|
1833
2718
|
const isBlueprint = typeof nameOrBlueprintOrClass === "object" && nameOrBlueprintOrClass !== null && "build" in nameOrBlueprintOrClass;
|
|
1834
2719
|
const name = isBlueprint ? nameOrBlueprintOrClass.name : nameOrBlueprintOrClass;
|
|
@@ -1918,6 +2803,14 @@ var Scene = class {
|
|
|
1918
2803
|
}
|
|
1919
2804
|
}
|
|
1920
2805
|
}
|
|
2806
|
+
/**
|
|
2807
|
+
* Observe entity-scoped event emissions after they dispatch locally and
|
|
2808
|
+
* bubble to the scene. Tooling only; game code should keep using `on()`.
|
|
2809
|
+
* @internal
|
|
2810
|
+
*/
|
|
2811
|
+
_observeEntityEvent(eventName, data, entity) {
|
|
2812
|
+
this._entityEventObserver?.(eventName, data, entity);
|
|
2813
|
+
}
|
|
1921
2814
|
// ---- Internal methods ----
|
|
1922
2815
|
/**
|
|
1923
2816
|
* Register a scene-scoped service. Called from a plugin's `beforeEnter`
|
|
@@ -1929,6 +2822,13 @@ var Scene = class {
|
|
|
1929
2822
|
this._scopedServices ??= /* @__PURE__ */ new Map();
|
|
1930
2823
|
this._scopedServices.set(key.id, value);
|
|
1931
2824
|
}
|
|
2825
|
+
/**
|
|
2826
|
+
* Install or clear a tooling-only observer for bubbled entity events.
|
|
2827
|
+
* @internal
|
|
2828
|
+
*/
|
|
2829
|
+
_setEntityEventObserver(observer) {
|
|
2830
|
+
this._entityEventObserver = observer;
|
|
2831
|
+
}
|
|
1932
2832
|
/**
|
|
1933
2833
|
* Resolve a scene-scoped service, or `undefined` if none was registered.
|
|
1934
2834
|
* @internal
|
|
@@ -1995,6 +2895,128 @@ var Scene = class {
|
|
|
1995
2895
|
}
|
|
1996
2896
|
};
|
|
1997
2897
|
|
|
2898
|
+
// src/Process.ts
|
|
2899
|
+
var Process = class _Process {
|
|
2900
|
+
static {
|
|
2901
|
+
__name(this, "Process");
|
|
2902
|
+
}
|
|
2903
|
+
// eslint-disable-next-line @typescript-eslint/no-invalid-void-type
|
|
2904
|
+
updateFn;
|
|
2905
|
+
onCompleteFn;
|
|
2906
|
+
duration;
|
|
2907
|
+
loop;
|
|
2908
|
+
/** Tags for filtering/grouping. */
|
|
2909
|
+
tags;
|
|
2910
|
+
elapsed = 0;
|
|
2911
|
+
_completed = false;
|
|
2912
|
+
_paused = false;
|
|
2913
|
+
_cancelled = false;
|
|
2914
|
+
resolvePromise;
|
|
2915
|
+
/** Create a timer that fires `onComplete` after `duration` ms. */
|
|
2916
|
+
static delay(duration, onComplete, tags) {
|
|
2917
|
+
const opts = { duration };
|
|
2918
|
+
if (onComplete !== void 0) opts.onComplete = onComplete;
|
|
2919
|
+
if (tags !== void 0) opts.tags = tags;
|
|
2920
|
+
return new _Process(opts);
|
|
2921
|
+
}
|
|
2922
|
+
constructor(options) {
|
|
2923
|
+
this.updateFn = options.update ?? (() => {
|
|
2924
|
+
});
|
|
2925
|
+
this.onCompleteFn = options.onComplete;
|
|
2926
|
+
this.duration = options.duration;
|
|
2927
|
+
this.loop = options.loop ?? false;
|
|
2928
|
+
this.tags = options.tags ?? [];
|
|
2929
|
+
}
|
|
2930
|
+
/** Whether the process has completed. */
|
|
2931
|
+
get completed() {
|
|
2932
|
+
return this._completed;
|
|
2933
|
+
}
|
|
2934
|
+
/** Whether the process is paused. */
|
|
2935
|
+
get paused() {
|
|
2936
|
+
return this._paused;
|
|
2937
|
+
}
|
|
2938
|
+
/** Pause the process. */
|
|
2939
|
+
pause() {
|
|
2940
|
+
this._paused = true;
|
|
2941
|
+
}
|
|
2942
|
+
/** Resume the process. */
|
|
2943
|
+
resume() {
|
|
2944
|
+
this._paused = false;
|
|
2945
|
+
}
|
|
2946
|
+
/** Cancel the process. */
|
|
2947
|
+
cancel() {
|
|
2948
|
+
this._cancelled = true;
|
|
2949
|
+
this._completed = true;
|
|
2950
|
+
this.resolvePromise?.();
|
|
2951
|
+
}
|
|
2952
|
+
/** Returns a promise that resolves when the process completes or is cancelled. */
|
|
2953
|
+
toPromise() {
|
|
2954
|
+
if (this._completed) return Promise.resolve();
|
|
2955
|
+
return new Promise((resolve) => {
|
|
2956
|
+
this.resolvePromise = resolve;
|
|
2957
|
+
});
|
|
2958
|
+
}
|
|
2959
|
+
/**
|
|
2960
|
+
* Advance the process by dt milliseconds.
|
|
2961
|
+
* @internal
|
|
2962
|
+
*/
|
|
2963
|
+
_update(dt) {
|
|
2964
|
+
if (this._completed || this._paused || this._cancelled) return;
|
|
2965
|
+
this.elapsed += dt;
|
|
2966
|
+
if (this.duration !== void 0 && this.elapsed >= this.duration) {
|
|
2967
|
+
const result2 = this.updateFn(dt, this.elapsed);
|
|
2968
|
+
if (this.loop && result2 !== true) {
|
|
2969
|
+
this.elapsed = this.elapsed % this.duration;
|
|
2970
|
+
return;
|
|
2971
|
+
}
|
|
2972
|
+
this.complete();
|
|
2973
|
+
return;
|
|
2974
|
+
}
|
|
2975
|
+
const result = this.updateFn(dt, this.elapsed);
|
|
2976
|
+
if (result === true) {
|
|
2977
|
+
if (this.loop) {
|
|
2978
|
+
this.elapsed = 0;
|
|
2979
|
+
return;
|
|
2980
|
+
}
|
|
2981
|
+
this.complete();
|
|
2982
|
+
}
|
|
2983
|
+
}
|
|
2984
|
+
/**
|
|
2985
|
+
* Reset the process to its initial state so it can be re-run.
|
|
2986
|
+
* @internal Used by Sequence for loop/repeat with direct instances.
|
|
2987
|
+
*/
|
|
2988
|
+
_reset() {
|
|
2989
|
+
this.elapsed = 0;
|
|
2990
|
+
this._completed = false;
|
|
2991
|
+
this._paused = false;
|
|
2992
|
+
this._cancelled = false;
|
|
2993
|
+
delete this.resolvePromise;
|
|
2994
|
+
}
|
|
2995
|
+
complete() {
|
|
2996
|
+
this._completed = true;
|
|
2997
|
+
this.onCompleteFn?.();
|
|
2998
|
+
this.resolvePromise?.();
|
|
2999
|
+
}
|
|
3000
|
+
};
|
|
3001
|
+
var easeLinear = /* @__PURE__ */ __name((t) => t, "easeLinear");
|
|
3002
|
+
var easeInQuad = /* @__PURE__ */ __name((t) => t * t, "easeInQuad");
|
|
3003
|
+
var easeOutQuad = /* @__PURE__ */ __name((t) => t * (2 - t), "easeOutQuad");
|
|
3004
|
+
var easeInOutQuad = /* @__PURE__ */ __name((t) => t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t, "easeInOutQuad");
|
|
3005
|
+
var easeOutBounce = /* @__PURE__ */ __name((t) => {
|
|
3006
|
+
if (t < 1 / 2.75) {
|
|
3007
|
+
return 7.5625 * t * t;
|
|
3008
|
+
} else if (t < 2 / 2.75) {
|
|
3009
|
+
const t2 = t - 1.5 / 2.75;
|
|
3010
|
+
return 7.5625 * t2 * t2 + 0.75;
|
|
3011
|
+
} else if (t < 2.5 / 2.75) {
|
|
3012
|
+
const t2 = t - 2.25 / 2.75;
|
|
3013
|
+
return 7.5625 * t2 * t2 + 0.9375;
|
|
3014
|
+
} else {
|
|
3015
|
+
const t2 = t - 2.625 / 2.75;
|
|
3016
|
+
return 7.5625 * t2 * t2 + 0.984375;
|
|
3017
|
+
}
|
|
3018
|
+
}, "easeOutBounce");
|
|
3019
|
+
|
|
1998
3020
|
// src/LoadingScene.ts
|
|
1999
3021
|
var LoadingScene = class extends Scene {
|
|
2000
3022
|
static {
|
|
@@ -2019,6 +3041,7 @@ var LoadingScene = class extends Scene {
|
|
|
2019
3041
|
_active = true;
|
|
2020
3042
|
_continueRequested = false;
|
|
2021
3043
|
_continueGate;
|
|
3044
|
+
_pendingWaits = /* @__PURE__ */ new Set();
|
|
2022
3045
|
// Bumped on every `_run` attempt. `AssetManager.loadAll` uses `Promise.all`
|
|
2023
3046
|
// under the hood, so individual loaders from a failed attempt can still
|
|
2024
3047
|
// resolve and fire `onProgress` after the attempt rejects. Without this
|
|
@@ -2073,28 +3096,32 @@ var LoadingScene = class extends Scene {
|
|
|
2073
3096
|
onExit() {
|
|
2074
3097
|
this._active = false;
|
|
2075
3098
|
this._continueGate?.();
|
|
3099
|
+
for (const wait of this._pendingWaits) {
|
|
3100
|
+
wait.cancel();
|
|
3101
|
+
}
|
|
3102
|
+
this._pendingWaits.clear();
|
|
2076
3103
|
}
|
|
2077
3104
|
async _run() {
|
|
2078
|
-
await
|
|
3105
|
+
await Promise.resolve();
|
|
2079
3106
|
if (!this._active) return;
|
|
2080
3107
|
const attempt = ++this._attempt;
|
|
2081
3108
|
const target = typeof this.target === "function" ? this.target() : this.target;
|
|
2082
|
-
const startedAt = performance.now();
|
|
2083
3109
|
const bus = this.context.resolve(EventBusKey);
|
|
3110
|
+
const minDuration = this._createEngineTimeDelay(this.minDuration);
|
|
2084
3111
|
try {
|
|
2085
3112
|
await this.assets.loadAll(target.preload ?? [], (ratio) => {
|
|
2086
3113
|
if (!this._active || attempt !== this._attempt) return;
|
|
2087
3114
|
this._progress = ratio;
|
|
2088
3115
|
bus.emit("scene:loading:progress", { scene: this, ratio });
|
|
2089
3116
|
});
|
|
2090
|
-
if (!this._active || attempt !== this._attempt)
|
|
2091
|
-
|
|
2092
|
-
|
|
2093
|
-
if (remaining > 0) {
|
|
2094
|
-
await new Promise((resolve) => setTimeout(resolve, remaining));
|
|
2095
|
-
if (!this._active || attempt !== this._attempt) return;
|
|
3117
|
+
if (!this._active || attempt !== this._attempt) {
|
|
3118
|
+
minDuration.cancel();
|
|
3119
|
+
return;
|
|
2096
3120
|
}
|
|
3121
|
+
await minDuration.promise;
|
|
3122
|
+
if (!this._active || attempt !== this._attempt) return;
|
|
2097
3123
|
} catch (err) {
|
|
3124
|
+
minDuration.cancel();
|
|
2098
3125
|
if (!this._active || attempt !== this._attempt) return;
|
|
2099
3126
|
const error = err instanceof Error ? err : new Error(String(err));
|
|
2100
3127
|
this._started = false;
|
|
@@ -2118,6 +3145,26 @@ var LoadingScene = class extends Scene {
|
|
|
2118
3145
|
this.transition ? { transition: this.transition } : void 0
|
|
2119
3146
|
);
|
|
2120
3147
|
}
|
|
3148
|
+
_createEngineTimeDelay(ms) {
|
|
3149
|
+
if (ms <= 0) {
|
|
3150
|
+
return {
|
|
3151
|
+
promise: Promise.resolve(),
|
|
3152
|
+
cancel: /* @__PURE__ */ __name(() => {
|
|
3153
|
+
}, "cancel")
|
|
3154
|
+
};
|
|
3155
|
+
}
|
|
3156
|
+
const wait = Process.delay(ms);
|
|
3157
|
+
this._pendingWaits.add(wait);
|
|
3158
|
+
this.context.resolve(ProcessSystemKey).add(wait);
|
|
3159
|
+
return {
|
|
3160
|
+
promise: wait.toPromise().finally(() => {
|
|
3161
|
+
this._pendingWaits.delete(wait);
|
|
3162
|
+
}),
|
|
3163
|
+
cancel: /* @__PURE__ */ __name(() => {
|
|
3164
|
+
wait.cancel();
|
|
3165
|
+
}, "cancel")
|
|
3166
|
+
};
|
|
3167
|
+
}
|
|
2121
3168
|
};
|
|
2122
3169
|
|
|
2123
3170
|
// src/SceneTransition.ts
|
|
@@ -2523,177 +3570,55 @@ var SceneManager = class {
|
|
|
2523
3570
|
kind: run.kind,
|
|
2524
3571
|
engineContext: this._context,
|
|
2525
3572
|
fromScene: run.fromScene,
|
|
2526
|
-
toScene: run.toScene
|
|
2527
|
-
};
|
|
2528
|
-
}
|
|
2529
|
-
_snapshotPauseStates() {
|
|
2530
|
-
return new Map(
|
|
2531
|
-
this.stack.map((scene) => [scene, scene.isPaused])
|
|
2532
|
-
);
|
|
2533
|
-
}
|
|
2534
|
-
_assertNotMutating(method) {
|
|
2535
|
-
if (this._mutationDepth === 0) return;
|
|
2536
|
-
throw new Error(
|
|
2537
|
-
`SceneManager.${method}() called reentrantly from a scene lifecycle hook (onEnter/onExit/onPause/onResume or a beforeEnter/afterExit hook). Defer the call outside the hook, e.g. via queueMicrotask() or from a component update().`
|
|
2538
|
-
);
|
|
2539
|
-
}
|
|
2540
|
-
async _withMutation(work) {
|
|
2541
|
-
this._mutationDepth++;
|
|
2542
|
-
try {
|
|
2543
|
-
return await work();
|
|
2544
|
-
} finally {
|
|
2545
|
-
this._mutationDepth--;
|
|
2546
|
-
}
|
|
2547
|
-
}
|
|
2548
|
-
_withMutationSync(work) {
|
|
2549
|
-
this._mutationDepth++;
|
|
2550
|
-
try {
|
|
2551
|
-
return work();
|
|
2552
|
-
} finally {
|
|
2553
|
-
this._mutationDepth--;
|
|
2554
|
-
}
|
|
2555
|
-
}
|
|
2556
|
-
/** Fire onPause() for scenes that transitioned from not-paused to paused. */
|
|
2557
|
-
_firePauseTransitions(wasPaused) {
|
|
2558
|
-
for (const scene of this.stack) {
|
|
2559
|
-
const was = wasPaused.get(scene) ?? false;
|
|
2560
|
-
if (scene.isPaused && !was) {
|
|
2561
|
-
scene.onPause?.();
|
|
2562
|
-
}
|
|
2563
|
-
}
|
|
2564
|
-
}
|
|
2565
|
-
/** Fire onResume() for scenes that transitioned from paused to not-paused. */
|
|
2566
|
-
_fireResumeTransitions(wasPaused) {
|
|
2567
|
-
for (const scene of this.stack) {
|
|
2568
|
-
const was = wasPaused.get(scene) ?? false;
|
|
2569
|
-
if (!scene.isPaused && was) {
|
|
2570
|
-
scene.onResume?.();
|
|
2571
|
-
}
|
|
2572
|
-
}
|
|
2573
|
-
}
|
|
2574
|
-
};
|
|
2575
|
-
|
|
2576
|
-
// src/Process.ts
|
|
2577
|
-
var Process = class _Process {
|
|
2578
|
-
static {
|
|
2579
|
-
__name(this, "Process");
|
|
2580
|
-
}
|
|
2581
|
-
// eslint-disable-next-line @typescript-eslint/no-invalid-void-type
|
|
2582
|
-
updateFn;
|
|
2583
|
-
onCompleteFn;
|
|
2584
|
-
duration;
|
|
2585
|
-
loop;
|
|
2586
|
-
/** Tags for filtering/grouping. */
|
|
2587
|
-
tags;
|
|
2588
|
-
elapsed = 0;
|
|
2589
|
-
_completed = false;
|
|
2590
|
-
_paused = false;
|
|
2591
|
-
_cancelled = false;
|
|
2592
|
-
resolvePromise;
|
|
2593
|
-
/** Create a timer that fires `onComplete` after `duration` ms. */
|
|
2594
|
-
static delay(duration, onComplete, tags) {
|
|
2595
|
-
const opts = { duration };
|
|
2596
|
-
if (onComplete !== void 0) opts.onComplete = onComplete;
|
|
2597
|
-
if (tags !== void 0) opts.tags = tags;
|
|
2598
|
-
return new _Process(opts);
|
|
2599
|
-
}
|
|
2600
|
-
constructor(options) {
|
|
2601
|
-
this.updateFn = options.update ?? (() => {
|
|
2602
|
-
});
|
|
2603
|
-
this.onCompleteFn = options.onComplete;
|
|
2604
|
-
this.duration = options.duration;
|
|
2605
|
-
this.loop = options.loop ?? false;
|
|
2606
|
-
this.tags = options.tags ?? [];
|
|
2607
|
-
}
|
|
2608
|
-
/** Whether the process has completed. */
|
|
2609
|
-
get completed() {
|
|
2610
|
-
return this._completed;
|
|
2611
|
-
}
|
|
2612
|
-
/** Whether the process is paused. */
|
|
2613
|
-
get paused() {
|
|
2614
|
-
return this._paused;
|
|
3573
|
+
toScene: run.toScene
|
|
3574
|
+
};
|
|
2615
3575
|
}
|
|
2616
|
-
|
|
2617
|
-
|
|
2618
|
-
|
|
3576
|
+
_snapshotPauseStates() {
|
|
3577
|
+
return new Map(
|
|
3578
|
+
this.stack.map((scene) => [scene, scene.isPaused])
|
|
3579
|
+
);
|
|
2619
3580
|
}
|
|
2620
|
-
|
|
2621
|
-
|
|
2622
|
-
|
|
3581
|
+
_assertNotMutating(method) {
|
|
3582
|
+
if (this._mutationDepth === 0) return;
|
|
3583
|
+
throw new Error(
|
|
3584
|
+
`SceneManager.${method}() called reentrantly from a scene lifecycle hook (onEnter/onExit/onPause/onResume or a beforeEnter/afterExit hook). Defer the call outside the hook, e.g. via queueMicrotask() or from a component update().`
|
|
3585
|
+
);
|
|
2623
3586
|
}
|
|
2624
|
-
|
|
2625
|
-
|
|
2626
|
-
|
|
2627
|
-
|
|
2628
|
-
|
|
3587
|
+
async _withMutation(work) {
|
|
3588
|
+
this._mutationDepth++;
|
|
3589
|
+
try {
|
|
3590
|
+
return await work();
|
|
3591
|
+
} finally {
|
|
3592
|
+
this._mutationDepth--;
|
|
3593
|
+
}
|
|
2629
3594
|
}
|
|
2630
|
-
|
|
2631
|
-
|
|
2632
|
-
|
|
2633
|
-
|
|
2634
|
-
|
|
2635
|
-
|
|
3595
|
+
_withMutationSync(work) {
|
|
3596
|
+
this._mutationDepth++;
|
|
3597
|
+
try {
|
|
3598
|
+
return work();
|
|
3599
|
+
} finally {
|
|
3600
|
+
this._mutationDepth--;
|
|
3601
|
+
}
|
|
2636
3602
|
}
|
|
2637
|
-
/**
|
|
2638
|
-
|
|
2639
|
-
|
|
2640
|
-
|
|
2641
|
-
|
|
2642
|
-
|
|
2643
|
-
this.elapsed += dt;
|
|
2644
|
-
if (this.duration !== void 0 && this.elapsed >= this.duration) {
|
|
2645
|
-
const result2 = this.updateFn(dt, this.elapsed);
|
|
2646
|
-
if (this.loop && result2 !== true) {
|
|
2647
|
-
this.elapsed = this.elapsed % this.duration;
|
|
2648
|
-
return;
|
|
3603
|
+
/** Fire onPause() for scenes that transitioned from not-paused to paused. */
|
|
3604
|
+
_firePauseTransitions(wasPaused) {
|
|
3605
|
+
for (const scene of this.stack) {
|
|
3606
|
+
const was = wasPaused.get(scene) ?? false;
|
|
3607
|
+
if (scene.isPaused && !was) {
|
|
3608
|
+
scene.onPause?.();
|
|
2649
3609
|
}
|
|
2650
|
-
this.complete();
|
|
2651
|
-
return;
|
|
2652
3610
|
}
|
|
2653
|
-
|
|
2654
|
-
|
|
2655
|
-
|
|
2656
|
-
|
|
2657
|
-
|
|
3611
|
+
}
|
|
3612
|
+
/** Fire onResume() for scenes that transitioned from paused to not-paused. */
|
|
3613
|
+
_fireResumeTransitions(wasPaused) {
|
|
3614
|
+
for (const scene of this.stack) {
|
|
3615
|
+
const was = wasPaused.get(scene) ?? false;
|
|
3616
|
+
if (!scene.isPaused && was) {
|
|
3617
|
+
scene.onResume?.();
|
|
2658
3618
|
}
|
|
2659
|
-
this.complete();
|
|
2660
3619
|
}
|
|
2661
3620
|
}
|
|
2662
|
-
/**
|
|
2663
|
-
* Reset the process to its initial state so it can be re-run.
|
|
2664
|
-
* @internal Used by Sequence for loop/repeat with direct instances.
|
|
2665
|
-
*/
|
|
2666
|
-
_reset() {
|
|
2667
|
-
this.elapsed = 0;
|
|
2668
|
-
this._completed = false;
|
|
2669
|
-
this._paused = false;
|
|
2670
|
-
this._cancelled = false;
|
|
2671
|
-
delete this.resolvePromise;
|
|
2672
|
-
}
|
|
2673
|
-
complete() {
|
|
2674
|
-
this._completed = true;
|
|
2675
|
-
this.onCompleteFn?.();
|
|
2676
|
-
this.resolvePromise?.();
|
|
2677
|
-
}
|
|
2678
3621
|
};
|
|
2679
|
-
var easeLinear = /* @__PURE__ */ __name((t) => t, "easeLinear");
|
|
2680
|
-
var easeInQuad = /* @__PURE__ */ __name((t) => t * t, "easeInQuad");
|
|
2681
|
-
var easeOutQuad = /* @__PURE__ */ __name((t) => t * (2 - t), "easeOutQuad");
|
|
2682
|
-
var easeInOutQuad = /* @__PURE__ */ __name((t) => t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t, "easeInOutQuad");
|
|
2683
|
-
var easeOutBounce = /* @__PURE__ */ __name((t) => {
|
|
2684
|
-
if (t < 1 / 2.75) {
|
|
2685
|
-
return 7.5625 * t * t;
|
|
2686
|
-
} else if (t < 2 / 2.75) {
|
|
2687
|
-
const t2 = t - 1.5 / 2.75;
|
|
2688
|
-
return 7.5625 * t2 * t2 + 0.75;
|
|
2689
|
-
} else if (t < 2.5 / 2.75) {
|
|
2690
|
-
const t2 = t - 2.25 / 2.75;
|
|
2691
|
-
return 7.5625 * t2 * t2 + 0.9375;
|
|
2692
|
-
} else {
|
|
2693
|
-
const t2 = t - 2.625 / 2.75;
|
|
2694
|
-
return 7.5625 * t2 * t2 + 0.984375;
|
|
2695
|
-
}
|
|
2696
|
-
}, "easeOutBounce");
|
|
2697
3622
|
|
|
2698
3623
|
// src/Tween.ts
|
|
2699
3624
|
var Tween = {
|
|
@@ -2920,7 +3845,9 @@ var ProcessSlot = class {
|
|
|
2920
3845
|
};
|
|
2921
3846
|
|
|
2922
3847
|
// src/ProcessComponent.ts
|
|
2923
|
-
var
|
|
3848
|
+
var _ProcessComponent_decorators, _init2, _a2;
|
|
3849
|
+
_ProcessComponent_decorators = [serializable];
|
|
3850
|
+
var ProcessComponent = class extends (_a2 = Component) {
|
|
2924
3851
|
static {
|
|
2925
3852
|
__name(this, "ProcessComponent");
|
|
2926
3853
|
}
|
|
@@ -2990,10 +3917,18 @@ var ProcessComponent = class extends Component {
|
|
|
2990
3917
|
onDestroy() {
|
|
2991
3918
|
this.cancel();
|
|
2992
3919
|
}
|
|
3920
|
+
serialize() {
|
|
3921
|
+
return null;
|
|
3922
|
+
}
|
|
2993
3923
|
};
|
|
3924
|
+
_init2 = __decoratorStart(_a2);
|
|
3925
|
+
ProcessComponent = __decorateElement(_init2, 0, "ProcessComponent", _ProcessComponent_decorators, ProcessComponent);
|
|
3926
|
+
__runInitializers(_init2, 1, ProcessComponent);
|
|
2994
3927
|
|
|
2995
3928
|
// src/KeyframeAnimator.ts
|
|
2996
|
-
var
|
|
3929
|
+
var _KeyframeAnimator_decorators, _init3, _a3;
|
|
3930
|
+
_KeyframeAnimator_decorators = [serializable];
|
|
3931
|
+
var KeyframeAnimator = class extends (_a3 = Component) {
|
|
2997
3932
|
static {
|
|
2998
3933
|
__name(this, "KeyframeAnimator");
|
|
2999
3934
|
}
|
|
@@ -3045,6 +3980,9 @@ var KeyframeAnimator = class extends Component {
|
|
|
3045
3980
|
onDestroy() {
|
|
3046
3981
|
this.stopAll();
|
|
3047
3982
|
}
|
|
3983
|
+
serialize() {
|
|
3984
|
+
return null;
|
|
3985
|
+
}
|
|
3048
3986
|
stopInternal(name, complete) {
|
|
3049
3987
|
const process = this.active.get(name);
|
|
3050
3988
|
if (!process) return;
|
|
@@ -3053,6 +3991,9 @@ var KeyframeAnimator = class extends Component {
|
|
|
3053
3991
|
this.defs[name]?.onExit?.(complete);
|
|
3054
3992
|
}
|
|
3055
3993
|
};
|
|
3994
|
+
_init3 = __decoratorStart(_a3);
|
|
3995
|
+
KeyframeAnimator = __decorateElement(_init3, 0, "KeyframeAnimator", _KeyframeAnimator_decorators, KeyframeAnimator);
|
|
3996
|
+
__runInitializers(_init3, 1, KeyframeAnimator);
|
|
3056
3997
|
|
|
3057
3998
|
// src/Sequence.ts
|
|
3058
3999
|
var Sequence = class {
|
|
@@ -3204,36 +4145,94 @@ var ProcessSystem = class extends System {
|
|
|
3204
4145
|
/** Global time scale multiplier. Stacks multiplicatively with per-scene timeScale. */
|
|
3205
4146
|
timeScale = 1;
|
|
3206
4147
|
sceneManager;
|
|
3207
|
-
|
|
4148
|
+
globalProcesses = /* @__PURE__ */ new Set();
|
|
4149
|
+
scenePools = /* @__PURE__ */ new Map();
|
|
4150
|
+
_unregisterSceneHook = null;
|
|
3208
4151
|
onRegister(context) {
|
|
3209
4152
|
this.sceneManager = context.resolve(SceneManagerKey);
|
|
4153
|
+
const hooks = context.tryResolve(SceneHookRegistryKey);
|
|
4154
|
+
this._unregisterSceneHook = hooks?.register({
|
|
4155
|
+
afterExit: /* @__PURE__ */ __name((scene) => this.cancelForScene(scene), "afterExit")
|
|
4156
|
+
}) ?? null;
|
|
4157
|
+
}
|
|
4158
|
+
onUnregister() {
|
|
4159
|
+
this._unregisterSceneHook?.();
|
|
4160
|
+
this._unregisterSceneHook = null;
|
|
4161
|
+
for (const p of this.globalProcesses) {
|
|
4162
|
+
if (!p.completed) p.cancel();
|
|
4163
|
+
}
|
|
4164
|
+
this.globalProcesses.clear();
|
|
4165
|
+
for (const pool of this.scenePools.values()) {
|
|
4166
|
+
for (const p of pool) {
|
|
4167
|
+
if (!p.completed) p.cancel();
|
|
4168
|
+
}
|
|
4169
|
+
}
|
|
4170
|
+
this.scenePools.clear();
|
|
3210
4171
|
}
|
|
3211
|
-
/**
|
|
4172
|
+
/**
|
|
4173
|
+
* Add an engine-global process. Ticked under the global timeScale only;
|
|
4174
|
+
* NOT gated by per-scene pause or scaled by per-scene timeScale. Use this
|
|
4175
|
+
* for cross-scene effects (e.g. screen-scope filter fades on `app.stage`)
|
|
4176
|
+
* or processes that have no owning scene.
|
|
4177
|
+
*/
|
|
3212
4178
|
add(process) {
|
|
3213
|
-
this.
|
|
4179
|
+
this.globalProcesses.add(process);
|
|
4180
|
+
return process;
|
|
4181
|
+
}
|
|
4182
|
+
/**
|
|
4183
|
+
* Add a process bound to a specific scene's lifecycle. Ticked only while
|
|
4184
|
+
* the scene is active (not paused) and scaled by the scene's `timeScale`,
|
|
4185
|
+
* exactly like an entity-owned `ProcessComponent`. Use this for layer or
|
|
4186
|
+
* scene-scope effect fades that should pause with the scene.
|
|
4187
|
+
*/
|
|
4188
|
+
addForScene(scene, process) {
|
|
4189
|
+
let pool = this.scenePools.get(scene);
|
|
4190
|
+
if (!pool) {
|
|
4191
|
+
pool = /* @__PURE__ */ new Set();
|
|
4192
|
+
this.scenePools.set(scene, pool);
|
|
4193
|
+
}
|
|
4194
|
+
pool.add(process);
|
|
3214
4195
|
return process;
|
|
3215
4196
|
}
|
|
3216
|
-
/** Cancel
|
|
4197
|
+
/** Cancel engine-global processes, optionally by tag. */
|
|
3217
4198
|
cancel(tag) {
|
|
3218
|
-
for (const p of this.
|
|
4199
|
+
for (const p of this.globalProcesses) {
|
|
3219
4200
|
if (tag === void 0 || p.tags.includes(tag)) {
|
|
3220
4201
|
p.cancel();
|
|
4202
|
+
this.globalProcesses.delete(p);
|
|
3221
4203
|
}
|
|
3222
4204
|
}
|
|
3223
|
-
|
|
3224
|
-
|
|
4205
|
+
}
|
|
4206
|
+
/** Cancel every scene-bound process for `scene`, optionally by tag. */
|
|
4207
|
+
cancelForScene(scene, tag) {
|
|
4208
|
+
const pool = this.scenePools.get(scene);
|
|
4209
|
+
if (!pool) return;
|
|
4210
|
+
for (const p of pool) {
|
|
4211
|
+
if (tag === void 0 || p.tags.includes(tag)) {
|
|
4212
|
+
p.cancel();
|
|
4213
|
+
pool.delete(p);
|
|
4214
|
+
}
|
|
3225
4215
|
}
|
|
4216
|
+
if (pool.size === 0) this.scenePools.delete(scene);
|
|
3226
4217
|
}
|
|
3227
4218
|
update(dt) {
|
|
3228
4219
|
const globalScaledDt = dt * this.timeScale;
|
|
3229
|
-
for (const p of this.
|
|
4220
|
+
for (const p of this.globalProcesses) {
|
|
3230
4221
|
p._update(globalScaledDt);
|
|
3231
4222
|
if (p.completed) {
|
|
3232
|
-
this.
|
|
4223
|
+
this.globalProcesses.delete(p);
|
|
3233
4224
|
}
|
|
3234
4225
|
}
|
|
3235
4226
|
for (const scene of this.sceneManager.activeScenes) {
|
|
3236
4227
|
const effectiveDt = globalScaledDt * scene.timeScale;
|
|
4228
|
+
const pool = this.scenePools.get(scene);
|
|
4229
|
+
if (pool) {
|
|
4230
|
+
for (const p of pool) {
|
|
4231
|
+
p._update(effectiveDt);
|
|
4232
|
+
if (p.completed) pool.delete(p);
|
|
4233
|
+
}
|
|
4234
|
+
if (pool.size === 0) this.scenePools.delete(scene);
|
|
4235
|
+
}
|
|
3237
4236
|
for (const entity of scene.getEntities()) {
|
|
3238
4237
|
if (entity.isDestroyed) continue;
|
|
3239
4238
|
const pc = entity.tryGet(ProcessComponent);
|
|
@@ -3244,145 +4243,45 @@ var ProcessSystem = class extends System {
|
|
|
3244
4243
|
}
|
|
3245
4244
|
};
|
|
3246
4245
|
|
|
3247
|
-
// src/
|
|
3248
|
-
|
|
3249
|
-
|
|
3250
|
-
|
|
3251
|
-
|
|
3252
|
-
|
|
3253
|
-
|
|
3254
|
-
this.engine = engine;
|
|
3255
|
-
}
|
|
3256
|
-
/** Full state snapshot (serializable). */
|
|
3257
|
-
snapshot() {
|
|
3258
|
-
return {
|
|
3259
|
-
frameCount: this.engine.loop.frameCount,
|
|
3260
|
-
sceneStack: this.getSceneStack(),
|
|
3261
|
-
entityCount: this.countEntities(),
|
|
3262
|
-
systemCount: this.getSystems().length,
|
|
3263
|
-
errors: this.getErrors()
|
|
3264
|
-
};
|
|
3265
|
-
}
|
|
3266
|
-
/** Find entity by name in the active scene. */
|
|
3267
|
-
getEntityByName(name) {
|
|
3268
|
-
const entity = this.findActiveEntity(name);
|
|
3269
|
-
if (!entity) return void 0;
|
|
3270
|
-
return this.entityToSnapshot(entity);
|
|
3271
|
-
}
|
|
3272
|
-
/** Get entity position (from Transform component). */
|
|
3273
|
-
getEntityPosition(name) {
|
|
3274
|
-
const entity = this.findActiveEntity(name);
|
|
3275
|
-
if (!entity) return void 0;
|
|
3276
|
-
const transform = this.getTransform(entity);
|
|
3277
|
-
if (!transform) return void 0;
|
|
3278
|
-
return { x: transform.position.x, y: transform.position.y };
|
|
3279
|
-
}
|
|
3280
|
-
/** Check if an entity has a component by class name string. */
|
|
3281
|
-
hasComponent(entityName, componentClass) {
|
|
3282
|
-
return this.findComponentByName(entityName, componentClass) !== void 0;
|
|
3283
|
-
}
|
|
3284
|
-
/** Get component data (serializable subset) by class name string. */
|
|
3285
|
-
getComponentData(entityName, componentClass) {
|
|
3286
|
-
const comp = this.findComponentByName(entityName, componentClass);
|
|
3287
|
-
if (!comp) return void 0;
|
|
3288
|
-
return this.serializeComponent(comp);
|
|
3289
|
-
}
|
|
3290
|
-
/** Get all entities in the active scene as snapshots. */
|
|
3291
|
-
getEntities() {
|
|
3292
|
-
const scene = this.engine.scenes.active;
|
|
3293
|
-
if (!scene) return [];
|
|
3294
|
-
const result = [];
|
|
3295
|
-
for (const entity of scene.getEntities()) {
|
|
3296
|
-
if (!entity.isDestroyed) {
|
|
3297
|
-
result.push(this.entityToSnapshot(entity));
|
|
4246
|
+
// src/ProcessQueue.ts
|
|
4247
|
+
function makeQueue(route) {
|
|
4248
|
+
const ours = /* @__PURE__ */ new Set();
|
|
4249
|
+
return {
|
|
4250
|
+
run(p) {
|
|
4251
|
+
for (const old of ours) {
|
|
4252
|
+
if (old.completed) ours.delete(old);
|
|
3298
4253
|
}
|
|
3299
|
-
|
|
3300
|
-
|
|
3301
|
-
|
|
3302
|
-
|
|
3303
|
-
|
|
3304
|
-
|
|
3305
|
-
|
|
3306
|
-
entityCount: scene.getEntities().size,
|
|
3307
|
-
paused: scene.isPaused
|
|
3308
|
-
}));
|
|
3309
|
-
}
|
|
3310
|
-
/** Get active system info. */
|
|
3311
|
-
getSystems() {
|
|
3312
|
-
const scheduler = this.engine.context.tryResolve(SystemSchedulerKey);
|
|
3313
|
-
if (!scheduler) return [];
|
|
3314
|
-
return scheduler.getAllSystems().map((sys) => ({
|
|
3315
|
-
name: sys.constructor.name,
|
|
3316
|
-
phase: sys.phase,
|
|
3317
|
-
priority: sys.priority,
|
|
3318
|
-
enabled: sys.enabled
|
|
3319
|
-
}));
|
|
3320
|
-
}
|
|
3321
|
-
/** Get disabled components/systems from error boundary. */
|
|
3322
|
-
getErrors() {
|
|
3323
|
-
const boundary = this.engine.context.tryResolve(ErrorBoundaryKey);
|
|
3324
|
-
if (!boundary) return { disabledSystems: [], disabledComponents: [] };
|
|
3325
|
-
const disabled = boundary.getDisabled();
|
|
3326
|
-
return {
|
|
3327
|
-
disabledSystems: disabled.systems.map(
|
|
3328
|
-
(s) => s.system.constructor.name
|
|
3329
|
-
),
|
|
3330
|
-
disabledComponents: disabled.components.map((c) => ({
|
|
3331
|
-
entity: c.component.entity?.name ?? "unknown",
|
|
3332
|
-
component: c.component.constructor.name,
|
|
3333
|
-
error: c.error
|
|
3334
|
-
}))
|
|
3335
|
-
};
|
|
3336
|
-
}
|
|
3337
|
-
findActiveEntity(name) {
|
|
3338
|
-
return this.engine.scenes.active?.findEntity(name);
|
|
3339
|
-
}
|
|
3340
|
-
findComponentByName(entityName, componentClass) {
|
|
3341
|
-
const entity = this.findActiveEntity(entityName);
|
|
3342
|
-
if (!entity) return void 0;
|
|
3343
|
-
for (const comp of entity.getAll()) {
|
|
3344
|
-
if (comp.constructor.name === componentClass) return comp;
|
|
3345
|
-
}
|
|
3346
|
-
return void 0;
|
|
3347
|
-
}
|
|
3348
|
-
entityToSnapshot(entity) {
|
|
3349
|
-
const transform = this.getTransform(entity);
|
|
3350
|
-
const snapshot = {
|
|
3351
|
-
id: entity.id,
|
|
3352
|
-
name: entity.name,
|
|
3353
|
-
tags: [...entity.tags],
|
|
3354
|
-
components: [...entity.getAll()].map((c) => c.constructor.name)
|
|
3355
|
-
};
|
|
3356
|
-
if (transform) {
|
|
3357
|
-
snapshot.position = {
|
|
3358
|
-
x: transform.position.x,
|
|
3359
|
-
y: transform.position.y
|
|
3360
|
-
};
|
|
3361
|
-
}
|
|
3362
|
-
return snapshot;
|
|
3363
|
-
}
|
|
3364
|
-
getTransform(entity) {
|
|
3365
|
-
return entity.has(Transform) ? entity.get(Transform) : void 0;
|
|
3366
|
-
}
|
|
3367
|
-
serializeComponent(comp) {
|
|
3368
|
-
const result = {};
|
|
3369
|
-
for (const key of Object.getOwnPropertyNames(comp)) {
|
|
3370
|
-
if (key === "entity") continue;
|
|
3371
|
-
const value = comp[key];
|
|
3372
|
-
if (typeof value !== "function") {
|
|
3373
|
-
result[key] = value;
|
|
4254
|
+
route(p);
|
|
4255
|
+
ours.add(p);
|
|
4256
|
+
return p;
|
|
4257
|
+
},
|
|
4258
|
+
cancelAll() {
|
|
4259
|
+
for (const p of ours) {
|
|
4260
|
+
if (!p.completed) p.cancel();
|
|
3374
4261
|
}
|
|
4262
|
+
ours.clear();
|
|
3375
4263
|
}
|
|
3376
|
-
|
|
3377
|
-
|
|
3378
|
-
|
|
3379
|
-
|
|
3380
|
-
|
|
3381
|
-
|
|
3382
|
-
|
|
3383
|
-
|
|
3384
|
-
|
|
3385
|
-
|
|
4264
|
+
};
|
|
4265
|
+
}
|
|
4266
|
+
__name(makeQueue, "makeQueue");
|
|
4267
|
+
function makeEntityScopedQueue(entity) {
|
|
4268
|
+
return makeQueue((p) => {
|
|
4269
|
+
let pc = entity.tryGet(ProcessComponent);
|
|
4270
|
+
if (!pc) {
|
|
4271
|
+
pc = entity.add(new ProcessComponent());
|
|
4272
|
+
}
|
|
4273
|
+
pc.run(p);
|
|
4274
|
+
});
|
|
4275
|
+
}
|
|
4276
|
+
__name(makeEntityScopedQueue, "makeEntityScopedQueue");
|
|
4277
|
+
function makeSceneScopedQueue(processSystem, scene) {
|
|
4278
|
+
return makeQueue((p) => processSystem.addForScene(scene, p));
|
|
4279
|
+
}
|
|
4280
|
+
__name(makeSceneScopedQueue, "makeSceneScopedQueue");
|
|
4281
|
+
function makeGlobalScopedQueue(processSystem) {
|
|
4282
|
+
return makeQueue((p) => processSystem.add(p));
|
|
4283
|
+
}
|
|
4284
|
+
__name(makeGlobalScopedQueue, "makeGlobalScopedQueue");
|
|
3386
4285
|
|
|
3387
4286
|
// src/Engine.ts
|
|
3388
4287
|
var Engine = class {
|
|
@@ -3436,6 +4335,15 @@ var Engine = class {
|
|
|
3436
4335
|
this.context.register(SystemSchedulerKey, this.scheduler);
|
|
3437
4336
|
this.context.register(AssetManagerKey, this.assets);
|
|
3438
4337
|
this.context.register(SceneHookRegistryKey, this.sceneHooks);
|
|
4338
|
+
this.sceneHooks.register({
|
|
4339
|
+
beforeEnter: /* @__PURE__ */ __name((scene) => {
|
|
4340
|
+
scene._registerScoped(RandomKey, this.inspector.createSceneRandom());
|
|
4341
|
+
this.inspector.attachSceneEventObserver(scene);
|
|
4342
|
+
}, "beforeEnter"),
|
|
4343
|
+
afterExit: /* @__PURE__ */ __name((scene) => {
|
|
4344
|
+
this.inspector.detachSceneEventObserver(scene);
|
|
4345
|
+
}, "afterExit")
|
|
4346
|
+
});
|
|
3439
4347
|
this.scenes._setContext(this.context);
|
|
3440
4348
|
this.registerBuiltInSystems();
|
|
3441
4349
|
this.loop.setCallbacks({
|
|
@@ -3517,6 +4425,7 @@ var Engine = class {
|
|
|
3517
4425
|
if (this.debug && typeof globalThis !== "undefined" && "__yage__" in globalThis) {
|
|
3518
4426
|
delete globalThis["__yage__"];
|
|
3519
4427
|
}
|
|
4428
|
+
this.inspector.dispose();
|
|
3520
4429
|
this.events.clear();
|
|
3521
4430
|
this.started = false;
|
|
3522
4431
|
}
|
|
@@ -3614,6 +4523,7 @@ function createMockScene(name = "mock-scene") {
|
|
|
3614
4523
|
ctx.register(ErrorBoundaryKey, boundary);
|
|
3615
4524
|
const scene = new _TestScene(name);
|
|
3616
4525
|
scene._setContext(ctx);
|
|
4526
|
+
scene._registerScoped(RandomKey, createRandomService(1234));
|
|
3617
4527
|
return { scene, context: ctx };
|
|
3618
4528
|
}
|
|
3619
4529
|
__name(createMockScene, "createMockScene");
|
|
@@ -3668,6 +4578,7 @@ var VERSION = "0.0.0";
|
|
|
3668
4578
|
QueryCache,
|
|
3669
4579
|
QueryCacheKey,
|
|
3670
4580
|
QueryResult,
|
|
4581
|
+
RandomKey,
|
|
3671
4582
|
RendererAdapterKey,
|
|
3672
4583
|
SERIALIZABLE_KEY,
|
|
3673
4584
|
Scene,
|
|
@@ -3689,9 +4600,11 @@ var VERSION = "0.0.0";
|
|
|
3689
4600
|
Vec2,
|
|
3690
4601
|
_resetEntityIdCounter,
|
|
3691
4602
|
advanceFrames,
|
|
4603
|
+
createDefaultRandomSeed,
|
|
3692
4604
|
createKeyframeTrack,
|
|
3693
4605
|
createMockEntity,
|
|
3694
4606
|
createMockScene,
|
|
4607
|
+
createRandomService,
|
|
3695
4608
|
createTestEngine,
|
|
3696
4609
|
defineBlueprint,
|
|
3697
4610
|
defineEvent,
|
|
@@ -3703,8 +4616,13 @@ var VERSION = "0.0.0";
|
|
|
3703
4616
|
easeOutQuad,
|
|
3704
4617
|
filterEntities,
|
|
3705
4618
|
getSerializableType,
|
|
4619
|
+
globalRandom,
|
|
3706
4620
|
interpolate,
|
|
3707
4621
|
isSerializable,
|
|
4622
|
+
makeEntityScopedQueue,
|
|
4623
|
+
makeGlobalScopedQueue,
|
|
4624
|
+
makeSceneScopedQueue,
|
|
4625
|
+
normalizeSeed,
|
|
3708
4626
|
resolveTransition,
|
|
3709
4627
|
serializable,
|
|
3710
4628
|
trait
|