@xviewer.js/core 1.0.0-alpha.21 → 1.0.0-alpha.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (47) hide show
  1. package/dist/main.js +1230 -146
  2. package/dist/main.js.map +1 -1
  3. package/dist/module.js +1220 -147
  4. package/dist/module.js.map +1 -1
  5. package/package.json +1 -1
  6. package/types/TextureSettings.d.ts +1 -0
  7. package/types/Viewer.d.ts +4 -1
  8. package/types/asset/aLoader.d.ts +1 -0
  9. package/types/index.d.ts +6 -2
  10. package/types/loaders/aEXRLoader.d.ts +5 -0
  11. package/types/loaders/aFBXLoader.d.ts +5 -0
  12. package/types/loaders/aGLTFLoader.d.ts +5 -0
  13. package/types/loaders/aHDRLoader.d.ts +5 -0
  14. package/types/loaders/aJSONLoader.d.ts +5 -0
  15. package/types/loaders/aTextureLoader.d.ts +5 -0
  16. package/types/loaders/index.d.ts +6 -0
  17. package/types/material/getShaderMaterial.d.ts +2 -2
  18. package/types/material/index.d.ts +1 -0
  19. package/types/materials/ReflectorMaterial.d.ts +20 -0
  20. package/types/materials/getShaderMaterial.d.ts +4 -0
  21. package/types/materials/glsl/boxfilterblur.glsl.d.ts +1 -0
  22. package/types/materials/glsl/fullscreen.glsl.d.ts +1 -0
  23. package/types/materials/glsl/index.d.ts +3 -0
  24. package/types/materials/glsl/panorama.glsl.d.ts +2 -0
  25. package/types/materials/index.d.ts +3 -0
  26. package/types/object/Reflector.d.ts +18 -0
  27. package/types/object/index.d.ts +1 -0
  28. package/types/objects/Reflector.d.ts +18 -0
  29. package/types/objects/index.d.ts +1 -0
  30. package/types/passes/MipBlurPass.d.ts +27 -0
  31. package/types/passes/MipBlurPass2.d.ts +27 -0
  32. package/types/passes/cubeuv/MergeBlurPass.d.ts +23 -0
  33. package/types/passes/cubeuv/MergeInfo.d.ts +5 -0
  34. package/types/passes/cubeuv/MergeReflectPass.d.ts +18 -0
  35. package/types/passes/cubeuv/utils.d.ts +9 -0
  36. package/types/passes/mipGaussianBlendWeight.d.ts +1 -0
  37. package/types/plugin/Environment.d.ts +5 -0
  38. package/types/plugins/BoxProjectionPlugin.d.ts +20 -0
  39. package/types/plugins/DebugPlugin.d.ts +10 -0
  40. package/types/plugins/EnvironmentPlugin.d.ts +27 -0
  41. package/types/plugins/EnvironmentPlugin2.d.ts +18 -0
  42. package/types/plugins/EnvironmentPlugin3.d.ts +19 -0
  43. package/types/plugins/index.d.ts +3 -0
  44. /package/types/{primitives → primitive}/Box.d.ts +0 -0
  45. /package/types/{primitives → primitive}/Plane.d.ts +0 -0
  46. /package/types/{primitives → primitive}/Sphere.d.ts +0 -0
  47. /package/types/{primitives → primitive}/index.d.ts +0 -0
package/dist/module.js CHANGED
@@ -1,9 +1,9 @@
1
- import { Mesh, EquirectangularReflectionMapping, FileLoader, TextureLoader, SRGBColorSpace, MathUtils, Vector3, Quaternion, Raycaster, Vector2, LinearInterpolant, Spherical, Object3D, BoxGeometry, SphereGeometry, PlaneGeometry, HalfFloatType, FloatType, UnsignedByteType, OrthographicCamera, BufferGeometry, Float32BufferAttribute, WebGLRenderTarget, ClampToEdgeWrapping, NearestFilter, LinearFilter, LinearMipMapLinearFilter, WebGLCubeRenderTarget, DataTexture, RGBAFormat, UVMapping, Scene, LinearToneMapping, PerspectiveCamera, WebGLRenderer, PCFSoftShadowMap, LoadingManager } from 'three';
2
1
  import { EXRLoader } from 'three/examples/jsm/loaders/EXRLoader.js';
3
2
  import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader.js';
4
3
  import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
5
4
  import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
6
5
  import { MeshoptDecoder } from 'three/examples/jsm/libs/meshopt_decoder.module.js';
6
+ import { EquirectangularReflectionMapping, FileLoader, TextureLoader, SRGBColorSpace, MathUtils, Vector3, Quaternion, Raycaster, Vector2, LinearInterpolant, Spherical, Object3D, Mesh, BoxGeometry, SphereGeometry, PlaneGeometry, Color, Plane as Plane$1, Matrix4, Vector4, PerspectiveCamera, WebGLRenderTarget, HalfFloatType, ShaderMaterial, UniformsUtils, Scene, OrthographicCamera, NoBlending, AdditiveBlending, FloatType, UnsignedByteType, BufferGeometry, Float32BufferAttribute, ClampToEdgeWrapping, NearestFilter, LinearFilter, LinearMipMapLinearFilter, LinearSRGBColorSpace, WebGLCubeRenderTarget, DataTexture, RGBAFormat, UVMapping, WebGLRenderer, PCFSoftShadowMap, LoadingManager, LinearToneMapping, PMREMGenerator, MeshBasicMaterial, CubeCamera, Box3Helper, Box3, ShaderLib, ShaderChunk } from 'three';
7
7
  import { RGBELoader } from 'three/examples/jsm/loaders/RGBELoader.js';
8
8
 
9
9
  class EventEmitter {
@@ -1004,7 +1004,43 @@ class TweenManager {
1004
1004
  }
1005
1005
  }
1006
1006
 
1007
- const materialMapKeys = [
1007
+ class aLoader {
1008
+ static _setMeshData(node) {
1009
+ const keys = aLoader._texKeys;
1010
+ const meshes = [];
1011
+ const textures = {};
1012
+ const materials = {};
1013
+ const queue = [
1014
+ node
1015
+ ];
1016
+ while(queue.length !== 0){
1017
+ let object = queue.shift();
1018
+ if (object.isMesh) {
1019
+ meshes.push(object);
1020
+ const mat = object.material;
1021
+ if (Array.isArray(mat)) mat.forEach((v)=>materials[v.name] = v);
1022
+ else materials[mat.name] = mat;
1023
+ keys.forEach((k)=>{
1024
+ let tex = mat[k];
1025
+ if (tex) {
1026
+ textures[tex.uuid] = tex;
1027
+ }
1028
+ });
1029
+ }
1030
+ object.children.forEach((v)=>queue.push(v));
1031
+ }
1032
+ node.userData.meshData = {
1033
+ meshes,
1034
+ materials,
1035
+ textures
1036
+ };
1037
+ return node;
1038
+ }
1039
+ constructor(manager){
1040
+ this.manager = manager;
1041
+ }
1042
+ }
1043
+ aLoader._texKeys = [
1008
1044
  "alphaMap",
1009
1045
  "aoMap",
1010
1046
  "bumpMap",
@@ -1017,35 +1053,6 @@ const materialMapKeys = [
1017
1053
  "roughnessMap",
1018
1054
  "specularMap"
1019
1055
  ];
1020
- class aLoader {
1021
- static _setMeshData(node) {
1022
- const meshData = {
1023
- meshes: [],
1024
- materials: {},
1025
- textures: {}
1026
- };
1027
- const callback = (node)=>{
1028
- const materials = Array.isArray(node.material) ? node.material : [
1029
- node.material
1030
- ];
1031
- for (let mat of materials){
1032
- meshData.meshes.push(node);
1033
- meshData.materials[mat.name] = mat;
1034
- let tex = null;
1035
- for (let v of materialMapKeys){
1036
- tex = mat[v];
1037
- tex && (meshData.textures[tex.uuid] = tex);
1038
- }
1039
- }
1040
- };
1041
- node.traverse((v)=>v instanceof Mesh && callback(v));
1042
- node.userData.meshData = meshData;
1043
- return node;
1044
- }
1045
- constructor(manager){
1046
- this.manager = manager;
1047
- }
1048
- }
1049
1056
 
1050
1057
  class aEXRLoader extends aLoader {
1051
1058
  load({ url, onLoad, onProgress, onError, texSettings }) {
@@ -2889,51 +2896,704 @@ class Plane extends Mesh {
2889
2896
  }
2890
2897
  }
2891
2898
 
2892
- function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
2893
- try {
2894
- var info = gen[key](arg);
2895
- var value = info.value;
2896
- } catch (error) {
2897
- reject(error);
2898
- return;
2899
- }
2900
- if (info.done) resolve(value);
2901
- else Promise.resolve(value).then(_next, _throw);
2902
- }
2903
- function _async_to_generator(fn) {
2904
- return function() {
2905
- var self = this, args = arguments;
2899
+ const ReflectorShader = {
2900
+ name: 'ReflectorShader',
2901
+ uniforms: {
2902
+ color: {
2903
+ value: null
2904
+ },
2905
+ tDiffuse: {
2906
+ value: null
2907
+ },
2908
+ textureMatrix: {
2909
+ value: null
2910
+ }
2911
+ },
2912
+ vertexShader: /* glsl */ `
2913
+ uniform mat4 textureMatrix;
2914
+ varying vec4 vUv;
2906
2915
 
2907
- return new Promise(function(resolve, reject) {
2908
- var gen = fn.apply(self, args);
2916
+ #include <common>
2917
+ #include <logdepthbuf_pars_vertex>
2909
2918
 
2910
- function _next(value) {
2911
- asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value);
2912
- }
2919
+ void main() {
2920
+ vUv = textureMatrix * vec4( position, 1.0 );
2921
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
2922
+ #include <logdepthbuf_vertex>
2923
+ }`,
2924
+ fragmentShader: /* glsl */ `
2925
+ uniform vec3 color;
2926
+ uniform sampler2D tDiffuse;
2927
+ varying vec4 vUv;
2913
2928
 
2914
- function _throw(err) {
2915
- asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err);
2916
- }
2929
+ #include <logdepthbuf_pars_fragment>
2930
+
2931
+ float blendOverlay( float base, float blend ) {
2932
+ return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );
2933
+ }
2917
2934
 
2918
- _next(undefined);
2935
+ vec3 blendOverlay( vec3 base, vec3 blend ) {
2936
+ return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );
2937
+ }
2938
+
2939
+ void main() {
2940
+ #include <logdepthbuf_fragment>
2941
+
2942
+ vec4 base = texture2DProj( tDiffuse, vUv );
2943
+ gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
2944
+
2945
+ #include <tonemapping_fragment>
2946
+ #include <colorspace_fragment>
2947
+ }`
2948
+ };
2949
+ class Reflector extends Mesh {
2950
+ constructor(options = {}){
2951
+ super(options.geometry || new PlaneGeometry());
2952
+ this.isReflector = true;
2953
+ const color = options.color !== undefined ? new Color(options.color) : new Color(0x7F7F7F);
2954
+ const textureWidth = options.textureWidth || 512;
2955
+ const textureHeight = options.textureHeight || 512;
2956
+ const clipBias = options.clipBias || 0;
2957
+ const multisample = options.multisample !== undefined ? options.multisample : 4;
2958
+ const defaultNormal = options.normal || new Vector3(0, 0, 1);
2959
+ const reflectorPlane = new Plane$1();
2960
+ const normal = new Vector3();
2961
+ const reflectorWorldPosition = new Vector3();
2962
+ const cameraWorldPosition = new Vector3();
2963
+ const rotationMatrix = new Matrix4();
2964
+ const lookAtPosition = new Vector3(0, 0, -1);
2965
+ const clipPlane = new Vector4();
2966
+ const view = new Vector3();
2967
+ const target = new Vector3();
2968
+ const q = new Vector4();
2969
+ const textureMatrix = new Matrix4();
2970
+ const virtualCamera = new PerspectiveCamera();
2971
+ virtualCamera.layers.set(options.layer || 0);
2972
+ const renderTarget = new WebGLRenderTarget(textureWidth, textureHeight, {
2973
+ samples: multisample,
2974
+ type: HalfFloatType
2919
2975
  });
2976
+ const shader = ReflectorShader;
2977
+ const material = options.material || new ShaderMaterial({
2978
+ name: shader.name ,
2979
+ uniforms: UniformsUtils.clone(shader.uniforms),
2980
+ fragmentShader: shader.fragmentShader,
2981
+ vertexShader: shader.vertexShader
2982
+ });
2983
+ if (material.uniforms.tDiffuse) {
2984
+ material.uniforms.tDiffuse.value = renderTarget.texture;
2985
+ }
2986
+ if (material.uniforms.textureMatrix) {
2987
+ material.uniforms.textureMatrix.value = textureMatrix;
2988
+ }
2989
+ if (material.uniforms.color) {
2990
+ material.uniforms.color.value = color;
2991
+ }
2992
+ this.material = material;
2993
+ const scope = this;
2994
+ this.onBeforeRender = function(renderer, scene, camera) {
2995
+ reflectorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
2996
+ cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
2997
+ rotationMatrix.extractRotation(scope.matrixWorld);
2998
+ normal.copy(defaultNormal);
2999
+ normal.applyMatrix4(rotationMatrix);
3000
+ view.subVectors(reflectorWorldPosition, cameraWorldPosition);
3001
+ // Avoid rendering when reflector is facing away
3002
+ if (view.dot(normal) > 0) return;
3003
+ view.reflect(normal).negate();
3004
+ view.add(reflectorWorldPosition);
3005
+ rotationMatrix.extractRotation(camera.matrixWorld);
3006
+ lookAtPosition.set(0, 0, -1);
3007
+ lookAtPosition.applyMatrix4(rotationMatrix);
3008
+ lookAtPosition.add(cameraWorldPosition);
3009
+ target.subVectors(reflectorWorldPosition, lookAtPosition);
3010
+ target.reflect(normal).negate();
3011
+ target.add(reflectorWorldPosition);
3012
+ virtualCamera.position.copy(view);
3013
+ virtualCamera.up.set(0, 1, 0);
3014
+ virtualCamera.up.applyMatrix4(rotationMatrix);
3015
+ virtualCamera.up.reflect(normal);
3016
+ virtualCamera.lookAt(target);
3017
+ virtualCamera.far = camera.far; // Used in WebGLBackground
3018
+ virtualCamera.updateMatrixWorld();
3019
+ virtualCamera.projectionMatrix.copy(camera.projectionMatrix);
3020
+ // Update the texture matrix
3021
+ textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0);
3022
+ textureMatrix.multiply(virtualCamera.projectionMatrix);
3023
+ textureMatrix.multiply(virtualCamera.matrixWorldInverse);
3024
+ textureMatrix.multiply(scope.matrixWorld);
3025
+ // Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
3026
+ // Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
3027
+ reflectorPlane.setFromNormalAndCoplanarPoint(normal, reflectorWorldPosition);
3028
+ reflectorPlane.applyMatrix4(virtualCamera.matrixWorldInverse);
3029
+ clipPlane.set(reflectorPlane.normal.x, reflectorPlane.normal.y, reflectorPlane.normal.z, reflectorPlane.constant);
3030
+ const projectionMatrix = virtualCamera.projectionMatrix;
3031
+ q.x = (Math.sign(clipPlane.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
3032
+ q.y = (Math.sign(clipPlane.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
3033
+ q.z = -1.0;
3034
+ q.w = (1.0 + projectionMatrix.elements[10]) / projectionMatrix.elements[14];
3035
+ // Calculate the scaled plane vector
3036
+ clipPlane.multiplyScalar(2.0 / clipPlane.dot(q));
3037
+ // Replacing the third row of the projection matrix
3038
+ projectionMatrix.elements[2] = clipPlane.x;
3039
+ projectionMatrix.elements[6] = clipPlane.y;
3040
+ projectionMatrix.elements[10] = clipPlane.z + 1.0 - clipBias;
3041
+ projectionMatrix.elements[14] = clipPlane.w;
3042
+ // Render
3043
+ scope.visible = false;
3044
+ const currentRenderTarget = renderer.getRenderTarget();
3045
+ const currentActiveCubeFace = renderer.getActiveCubeFace();
3046
+ const currentActiveMipmapLevel = renderer.getActiveMipmapLevel();
3047
+ const currentXrEnabled = renderer.xr.enabled;
3048
+ const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
3049
+ renderer.xr.enabled = false; // Avoid camera modification
3050
+ renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
3051
+ renderer.setRenderTarget(renderTarget);
3052
+ renderer.state.buffers.depth.setMask(true); // make sure the depth buffer is writable so it can be properly cleared, see #18897
3053
+ if (renderer.autoClear === false) renderer.clear();
3054
+ renderer.render(scene, virtualCamera);
3055
+ renderer.xr.enabled = currentXrEnabled;
3056
+ renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
3057
+ renderer.setRenderTarget(currentRenderTarget, currentActiveCubeFace, currentActiveMipmapLevel);
3058
+ // Restore viewport
3059
+ const viewport = camera.viewport;
3060
+ if (viewport !== undefined) {
3061
+ renderer.state.viewport(viewport);
3062
+ }
3063
+ scope.visible = true;
3064
+ };
3065
+ this.getRenderTarget = function() {
3066
+ return renderTarget;
3067
+ };
3068
+ this.getTextureMatrix = function() {
3069
+ return textureMatrix;
3070
+ };
3071
+ this.dispose = function() {
3072
+ renderTarget.dispose();
3073
+ scope.material.dispose();
3074
+ };
3075
+ }
3076
+ }
3077
+
3078
+ const vert_fullscreen = /*glsl*/ `
3079
+ varying vec2 vUv;
3080
+ void main() {
3081
+ vUv = position.xy * 0.5 + 0.5;
3082
+ gl_Position = vec4(position.xy, 1.0, 1.0);
3083
+ }
3084
+ `;
3085
+
3086
+ const frag_BoxfilterBlur = `
3087
+ #include <common>
3088
+ uniform sampler2D tLast;
3089
+ uniform sampler2D tBlur;
3090
+ uniform float uLod;
3091
+ uniform float uWeight;
3092
+ varying vec2 vUv;
3093
+
3094
+ void main() {
3095
+ vec3 col0 = textureLod(tLast, vUv, 0.).rgb;
3096
+ vec3 col1 = textureLod(tBlur, vUv, uLod).rgb;
3097
+ gl_FragColor = vec4(mix(col0, col1, uWeight), 1.);
3098
+ }
3099
+ `;
3100
+
3101
+ const frag_panoramaToCubeMap = `
3102
+ #include <xv_common>
3103
+
3104
+ varying vec2 vUv;
3105
+ uniform sampler2D tMain;
3106
+ uniform int uFace;
3107
+ uniform vec4 uTilingOffset;
3108
+
3109
+ vec3 uvToXYZ(int face, vec2 uv) {
3110
+ if (face == 0) return vec3(-1.0, uv.y, -uv.x);
3111
+ else if (face == 1) return vec3(1.0, uv.y, uv.x);
3112
+ else if (face == 2) return vec3(-uv.x, -1.0, uv.y);
3113
+ else if (face == 3) return vec3(-uv.x, 1.0, -uv.y);
3114
+ else if (face == 4) return vec3(-uv.x, uv.y, 1.0);
3115
+ else return vec3(uv.x, uv.y, -1.0);
3116
+ }
3117
+
3118
+ vec4 panoramaToCubeMap(int face, vec2 uv_i) {
3119
+ vec2 uv = uv_i * 2.0 - 1.0;
3120
+ vec3 dir = normalize(uvToXYZ(face, uv));
3121
+ vec2 uv_o = dirToUv(dir);
3122
+ uv_o = vec2(uv_o.x, uv_o.y) * uTilingOffset.xy + uTilingOffset.zw;
3123
+ return texture(tMain, uv_o);
3124
+ }
3125
+
3126
+ void main() {
3127
+ gl_FragColor = panoramaToCubeMap(uFace, vUv);
3128
+ }
3129
+ `;
3130
+ const frag_cubeMapToPanorama = `
3131
+ #include <xv_common>
3132
+
3133
+ varying vec2 vUv;
3134
+ uniform samplerCube tMain;
3135
+
3136
+ vec4 cubeMapToPanorama(vec2 uv_i) {
3137
+ return texture(tMain, uvToDir(uv_i));
3138
+ }
3139
+
3140
+ void main() {
3141
+ gl_FragColor = cubeMapToPanorama(vUv);
3142
+ }
3143
+ `;
3144
+
3145
+ function getShaderMaterial(uniforms, vertexShader, fragmentShader, onInit) {
3146
+ const material = class extends ShaderMaterial {
3147
+ constructor(parameters = {}){
3148
+ const entries = Object.entries(uniforms);
3149
+ // Create unforms and shaders
3150
+ super({
3151
+ uniforms: entries.reduce((acc, [name, value])=>{
3152
+ const uniform = UniformsUtils.clone({
3153
+ [name]: {
3154
+ value
3155
+ }
3156
+ });
3157
+ return {
3158
+ ...acc,
3159
+ ...uniform
3160
+ };
3161
+ }, {}),
3162
+ vertexShader,
3163
+ fragmentShader
3164
+ });
3165
+ // Create getter/setters
3166
+ entries.forEach(([name])=>Object.defineProperty(this, name, {
3167
+ get: ()=>this.uniforms[name].value,
3168
+ set: (v)=>this.uniforms[name].value = v
3169
+ }));
3170
+ // Assign parameters, this might include uniforms
3171
+ Object.assign(this, parameters);
3172
+ // Call onInit
3173
+ if (onInit) onInit(this);
3174
+ }
2920
3175
  };
3176
+ return material;
3177
+ }
3178
+
3179
+ const vert_Reflector = `
3180
+ uniform mat4 textureMatrix;
3181
+ varying vec4 vUv4;
3182
+ varying vec2 vUv;
3183
+ varying vec2 vUv1;
3184
+ varying vec3 vViewPosition;
3185
+
3186
+ #include <common>
3187
+ #include <normal_pars_vertex>
3188
+ #include <logdepthbuf_pars_vertex>
3189
+
3190
+ void main() {
3191
+ #include <beginnormal_vertex>
3192
+ #include <defaultnormal_vertex>
3193
+
3194
+ vec4 positionWS = modelMatrix * vec4(position, 1.0);
3195
+ vec4 mvPosition = viewMatrix * positionWS;
3196
+
3197
+ vUv = uv;
3198
+ vUv1 = uv1;
3199
+ vUv4 = textureMatrix * vec4(position, 1.0);
3200
+
3201
+ vViewPosition = -mvPosition.xyz;
3202
+ vNormal = normalize(transformedNormal);
3203
+
3204
+ gl_Position = projectionMatrix * mvPosition;
3205
+ #include <logdepthbuf_vertex>
2921
3206
  }
3207
+ `;
3208
+ const frag_Reflector = `
3209
+ uniform vec3 color;
3210
+ uniform float roughness;
3211
+ uniform float metalness;
3212
+ uniform sampler2D tDiffuse;
3213
+ uniform sampler2D normalMap;
3214
+ uniform sampler2D roughnessMap;
3215
+ uniform sampler2D aoMap;
3216
+ uniform float aoMapIntensity;
3217
+ uniform sampler2D lightMap;
3218
+ uniform float lightMapIntensity;
2922
3219
 
2923
- function _object_without_properties_loose(source, excluded) {
2924
- if (source == null) return {};
3220
+ varying vec4 vUv4;
3221
+ varying vec2 vUv;
3222
+ varying vec2 vUv1;
3223
+ varying vec3 vViewPosition;
3224
+ varying vec3 vNormal;
2925
3225
 
2926
- var target = {};
2927
- var sourceKeys = Object.keys(source);
2928
- var key, i;
3226
+ #include <common>
3227
+ #include <lights_physical_pars_fragment>
3228
+ #include <logdepthbuf_pars_fragment>
2929
3229
 
2930
- for (i = 0; i < sourceKeys.length; i++) {
2931
- key = sourceKeys[i];
2932
- if (excluded.indexOf(key) >= 0) continue;
2933
- target[key] = source[key];
3230
+ void main() {
3231
+ #include <logdepthbuf_fragment>
3232
+
3233
+ vec4 uv4 = vUv4;
3234
+ vec4 texelNormal = texture2D(normalMap, vUv);
3235
+ vec3 normal = normalize(vec3(texelNormal.r * 2.0 - 1.0, texelNormal.b, texelNormal.g * 2.0 - 1.0));
3236
+ vec3 coord = uv4.xyz / uv4.w;
3237
+ vec2 reflectUv = coord.xy + coord.z * normal.xz * 0.05;
3238
+
3239
+ vec3 geometryNormal = normalize(vNormal);
3240
+ vec3 geometryViewDir = normalize(vViewPosition);
3241
+
3242
+ vec3 singleScattering = vec3( 0.0 );
3243
+ vec3 multiScattering = vec3( 0.0 );
3244
+
3245
+ float metalnessFactor = metalness;
3246
+ vec3 diffuseColor = color.rgb * ( 1.0 - metalnessFactor );
3247
+ vec3 specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );
3248
+ float specularF90 = 1.0;
3249
+
3250
+ float roughnessFactor = texture2D(roughnessMap, vUv).g * roughness;
3251
+
3252
+ computeMultiscattering( geometryNormal, geometryViewDir, specularColor, specularF90, roughnessFactor, singleScattering, multiScattering );
3253
+
3254
+ vec3 totalScattering = singleScattering + multiScattering;
3255
+ vec3 diffuse = diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );
3256
+
3257
+ vec3 irradiance = vec3(0.);
3258
+ irradiance += texture2D(lightMap, vUv).rgb * lightMapIntensity;
3259
+
3260
+ float lod = roughnessFactor * (1.7 - 0.7 * roughnessFactor) * 6.;
3261
+ vec4 reflectColor = textureLod(tDiffuse, reflectUv, lod);
3262
+
3263
+ vec3 f_specular = vec3(0.);
3264
+ vec3 f_diffuse = vec3(0.);
3265
+
3266
+ f_specular += reflectColor.rgb * (1.0 - roughnessFactor * roughnessFactor) + multiScattering * irradiance;
3267
+ f_diffuse += diffuse * irradiance;
3268
+
3269
+ float ambientOcclusion = mix(1., texture2D(aoMap, vUv1).r, aoMapIntensity);
3270
+ float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );
3271
+ f_specular *= computeSpecularOcclusion(dotNV, ambientOcclusion, roughnessFactor);
3272
+
3273
+ gl_FragColor = vec4(f_specular + f_diffuse, 1.);
3274
+
3275
+ #include <tonemapping_fragment>
3276
+ #include <colorspace_fragment>
3277
+ }
3278
+ `;
3279
+ class ReflectorMaterial extends ShaderMaterial {
3280
+ get metalness() {
3281
+ return this.uniforms.metalness.value;
3282
+ }
3283
+ set metalness(v) {
3284
+ this.uniforms.metalness.value = v;
3285
+ }
3286
+ get roughness() {
3287
+ return this.uniforms.roughness.value;
3288
+ }
3289
+ set roughness(v) {
3290
+ this.uniforms.roughness.value = v;
3291
+ }
3292
+ get roughnessMap() {
3293
+ return this.uniforms.roughnessMap.value;
3294
+ }
3295
+ set roughnessMap(v) {
3296
+ this.uniforms.roughnessMap.value = v;
3297
+ }
3298
+ get normalMap() {
3299
+ return this.uniforms.normalMap.value;
3300
+ }
3301
+ set normalMap(v) {
3302
+ this.uniforms.normalMap.value = v;
3303
+ }
3304
+ get aoMap() {
3305
+ return this.uniforms.aoMap.value;
3306
+ }
3307
+ set aoMap(v) {
3308
+ this.uniforms.aoMap.value = v;
3309
+ }
3310
+ get lightMap() {
3311
+ return this.uniforms.lightMap.value;
3312
+ }
3313
+ set lightMap(v) {
3314
+ this.uniforms.lightMap.value = v;
3315
+ }
3316
+ constructor(...args){
3317
+ super(...args);
3318
+ this.vertexShader = vert_Reflector;
3319
+ this.fragmentShader = frag_Reflector;
3320
+ this.uniforms = {
3321
+ color: {
3322
+ value: new Color(0xffffff)
3323
+ },
3324
+ tDiffuse: {
3325
+ value: null
3326
+ },
3327
+ textureMatrix: {
3328
+ value: null
3329
+ },
3330
+ metalness: {
3331
+ value: 0
3332
+ },
3333
+ roughness: {
3334
+ value: 1
3335
+ },
3336
+ roughnessMap: {
3337
+ value: null
3338
+ },
3339
+ normalMap: {
3340
+ value: null
3341
+ },
3342
+ aoMap: {
3343
+ value: null
3344
+ },
3345
+ aoMapIntensity: {
3346
+ value: 1
3347
+ },
3348
+ lightMap: {
3349
+ value: null
3350
+ },
3351
+ lightMapIntensity: {
3352
+ value: 1
3353
+ }
3354
+ };
2934
3355
  }
3356
+ }
3357
+ __decorate([
3358
+ property({
3359
+ min: 0,
3360
+ max: 1,
3361
+ step: 0.01
3362
+ })
3363
+ ], ReflectorMaterial.prototype, "metalness", null);
3364
+ __decorate([
3365
+ property({
3366
+ min: 0,
3367
+ max: 1,
3368
+ step: 0.01
3369
+ })
3370
+ ], ReflectorMaterial.prototype, "roughness", null);
2935
3371
 
2936
- return target;
3372
+ class Plugin extends ObjectInstance {
3373
+ constructor(...args){
3374
+ super(...args);
3375
+ this.type = "Plugin";
3376
+ }
3377
+ }
3378
+
3379
+ class DebugPlugin extends Plugin {
3380
+ static Instance(viewer) {
3381
+ return viewer.getPlugin(DebugPlugin, true);
3382
+ }
3383
+ add(node) {
3384
+ this.scene.add(node);
3385
+ return node;
3386
+ }
3387
+ remove(node) {
3388
+ this.scene.remove(node);
3389
+ return node;
3390
+ }
3391
+ onRender(dt) {
3392
+ const { renderer, camera } = this.viewer;
3393
+ const autoClear = renderer.autoClear;
3394
+ renderer.autoClear = false;
3395
+ renderer.render(this.scene, camera);
3396
+ renderer.autoClear = autoClear;
3397
+ }
3398
+ constructor(...args){
3399
+ super(...args);
3400
+ this.scene = new Scene();
3401
+ }
3402
+ }
3403
+
3404
+ const LOD_MIN = 4;
3405
+ const _flatCamera = /*@__PURE__*/ new OrthographicCamera();
3406
+ function _setViewport(target, x, y, width, height) {
3407
+ target.viewport.set(x, y, width, height);
3408
+ target.scissor.set(x, y, width, height);
3409
+ }
3410
+ function _getCommonVertexShader() {
3411
+ return /* glsl */ `
3412
+ precision mediump float;
3413
+ precision mediump int;
3414
+
3415
+ attribute float faceIndex;
3416
+
3417
+ varying vec3 vOutputDirection;
3418
+
3419
+ // RH coordinate system; PMREM face-indexing convention
3420
+ vec3 getDirection( vec2 uv, float face ) {
3421
+
3422
+ uv = 2.0 * uv - 1.0;
3423
+ vec3 direction = vec3( uv, 1.0 );
3424
+
3425
+ if ( face == 0.0 ) {
3426
+ direction = direction.zyx; // ( 1, v, u ) pos x
3427
+ } else if ( face == 1.0 ) {
3428
+ direction = direction.xzy;
3429
+ direction.xz *= -1.0; // ( -u, 1, -v ) pos y
3430
+ } else if ( face == 2.0 ) {
3431
+ direction.x *= -1.0; // ( -u, v, 1 ) pos z
3432
+ } else if ( face == 3.0 ) {
3433
+ direction = direction.zyx;
3434
+ direction.xz *= -1.0; // ( -1, v, -u ) neg x
3435
+ } else if ( face == 4.0 ) {
3436
+ direction = direction.xzy;
3437
+ direction.xy *= -1.0; // ( -u, -1, v ) neg y
3438
+ } else if ( face == 5.0 ) {
3439
+ direction.z *= -1.0; // ( u, v, -1 ) neg z
3440
+ }
3441
+
3442
+ return direction;
3443
+
3444
+ }
3445
+
3446
+ void main() {
3447
+ vOutputDirection = getDirection( uv, faceIndex );
3448
+ gl_Position = vec4( position, 1.0 );
3449
+ }
3450
+ `;
3451
+ }
3452
+ function _getClearMaterial() {
3453
+ return new ShaderMaterial({
3454
+ name: "Clear",
3455
+ uniforms: {
3456
+ map: {
3457
+ value: null
3458
+ },
3459
+ intensity: {
3460
+ value: 1
3461
+ }
3462
+ },
3463
+ vertexShader: vert_fullscreen,
3464
+ fragmentShader: /* glsl */ `
3465
+ uniform sampler2D map;
3466
+ uniform float intensity;
3467
+ varying vec2 vUv;
3468
+ void main() {
3469
+ vec4 col = texture2D(map, vUv);
3470
+ gl_FragColor = vec4(col.rgb * intensity, col.a);
3471
+ }
3472
+ `,
3473
+ blending: NoBlending,
3474
+ depthWrite: false,
3475
+ depthTest: false
3476
+ });
3477
+ }
3478
+ function _getCubeMapMaterial() {
3479
+ return new ShaderMaterial({
3480
+ name: "CubeMapToCubeUV",
3481
+ uniforms: {
3482
+ envMap: {
3483
+ value: null
3484
+ },
3485
+ lod: {
3486
+ value: 0
3487
+ }
3488
+ },
3489
+ vertexShader: _getCommonVertexShader(),
3490
+ fragmentShader: /* glsl */ `
3491
+ precision mediump float;
3492
+ precision mediump int;
3493
+
3494
+ varying vec3 vOutputDirection;
3495
+ uniform samplerCube envMap;
3496
+ uniform float lod;
3497
+
3498
+ void main() {
3499
+ gl_FragColor = textureCubeLodEXT(envMap, vOutputDirection, lod);
3500
+ }
3501
+ `,
3502
+ blending: AdditiveBlending,
3503
+ depthWrite: false,
3504
+ depthTest: false
3505
+ });
3506
+ }
3507
+ function _getMipCopyMaterial(lodMax, width, height) {
3508
+ return new ShaderMaterial({
3509
+ name: "MipBlurToCubeUV",
3510
+ defines: {
3511
+ CUBEUV_TEXEL_WIDTH: 1.0 / width,
3512
+ CUBEUV_TEXEL_HEIGHT: 1.0 / height,
3513
+ CUBEUV_MAX_MIP: `${lodMax}.0`
3514
+ },
3515
+ uniforms: {
3516
+ cubeUVMap: {
3517
+ value: null
3518
+ },
3519
+ lod: {
3520
+ value: 0
3521
+ }
3522
+ },
3523
+ vertexShader: _getCommonVertexShader(),
3524
+ fragmentShader: /* glsl */ `
3525
+ precision mediump float;
3526
+ precision mediump int;
3527
+
3528
+ #define ENVMAP_TYPE_CUBE_UV
3529
+ #include <cube_uv_reflection_fragment>
3530
+
3531
+ varying vec3 vOutputDirection;
3532
+
3533
+ uniform sampler2D cubeUVMap;
3534
+ uniform float lod;
3535
+
3536
+ void main() {
3537
+ vec3 col = bilinearCubeUV(cubeUVMap, vOutputDirection, CUBEUV_MAX_MIP - lod);
3538
+ gl_FragColor = vec4(col, 1.);
3539
+ }
3540
+ `,
3541
+ blending: AdditiveBlending,
3542
+ depthWrite: false,
3543
+ depthTest: false
3544
+ });
3545
+ }
3546
+ function _getMipBlurMaterial(lodMax, width, height) {
3547
+ return new ShaderMaterial({
3548
+ name: "MipBlurToCubeUV",
3549
+ defines: {
3550
+ CUBEUV_TEXEL_WIDTH: 1.0 / width,
3551
+ CUBEUV_TEXEL_HEIGHT: 1.0 / height,
3552
+ CUBEUV_MAX_MIP: `${lodMax}.0`
3553
+ },
3554
+ uniforms: {
3555
+ envMap: {
3556
+ value: null
3557
+ },
3558
+ cubeUVMap: {
3559
+ value: null
3560
+ },
3561
+ weight: {
3562
+ value: 1
3563
+ },
3564
+ lod: {
3565
+ value: 0
3566
+ },
3567
+ exposure: {
3568
+ value: 1
3569
+ }
3570
+ },
3571
+ vertexShader: _getCommonVertexShader(),
3572
+ fragmentShader: /* glsl */ `
3573
+ precision mediump float;
3574
+ precision mediump int;
3575
+
3576
+ #define ENVMAP_TYPE_CUBE_UV
3577
+ #include <cube_uv_reflection_fragment>
3578
+
3579
+ varying vec3 vOutputDirection;
3580
+
3581
+ uniform sampler2D cubeUVMap;
3582
+ uniform samplerCube envMap;
3583
+ uniform float weight;
3584
+ uniform float lod;
3585
+ uniform float exposure;
3586
+
3587
+ void main() {
3588
+ vec3 col0 = bilinearCubeUV(cubeUVMap, vOutputDirection, CUBEUV_MAX_MIP - (lod + 1.));
3589
+ vec3 col1 = textureCubeLodEXT(envMap, vOutputDirection, lod).rgb * exposure;
3590
+ gl_FragColor = vec4(mix(col0, col1, weight), 1.);
3591
+ }
3592
+ `,
3593
+ blending: NoBlending,
3594
+ depthWrite: false,
3595
+ depthTest: false
3596
+ });
2937
3597
  }
2938
3598
 
2939
3599
  class Caller {
@@ -3440,12 +4100,7 @@ class ResourceManager {
3440
4100
  this._loaders.set(ext, loader);
3441
4101
  }
3442
4102
  }
3443
- loadAsset(_param) {
3444
- var { url, ext, onProgress } = _param, props = _object_without_properties_loose(_param, [
3445
- "url",
3446
- "ext",
3447
- "onProgress"
3448
- ]);
4103
+ loadAsset({ url, ext, onProgress, ...props }) {
3449
4104
  return new Promise((resolve, reject)=>{
3450
4105
  const info = ResourceManager._parseURL(url);
3451
4106
  const texSettings = ResourceManager._splitTextureSettings(props);
@@ -3495,8 +4150,9 @@ ResourceManager._texSettingKeys = [
3495
4150
  "minFilter",
3496
4151
  "format",
3497
4152
  "anisotropy",
4153
+ "repeat",
3498
4154
  "colorSpace",
3499
- "repeat"
4155
+ "channel"
3500
4156
  ];
3501
4157
 
3502
4158
  function applyProps(target, props) {
@@ -3611,7 +4267,7 @@ class Viewer extends EventEmitter {
3611
4267
  renderer.render(Viewer.fullscreenMesh, Viewer.fullscreenCamera);
3612
4268
  renderer.setRenderTarget(RT);
3613
4269
  }
3614
- static GetFullscreenTriangle() {
4270
+ static CreateFullscreenTriangle() {
3615
4271
  let geometry = new BufferGeometry();
3616
4272
  geometry.setAttribute('position', new Float32BufferAttribute([
3617
4273
  -1,
@@ -3634,6 +4290,37 @@ class Viewer extends EventEmitter {
3634
4290
  ], 2));
3635
4291
  return geometry;
3636
4292
  }
4293
+ static GetChildByName(node, name) {
4294
+ return Viewer.GetObject(node, (v)=>v.name === name && v);
4295
+ }
4296
+ static GetObject(node, filter) {
4297
+ const queue = [
4298
+ node
4299
+ ];
4300
+ while(queue.length !== 0){
4301
+ let object = queue.shift();
4302
+ let target = filter(object);
4303
+ if (target) {
4304
+ return target;
4305
+ }
4306
+ object.children.forEach((v)=>queue.push(v));
4307
+ }
4308
+ }
4309
+ static GetObjects(node, filter) {
4310
+ const queue = [
4311
+ node
4312
+ ];
4313
+ const objects = [];
4314
+ while(queue.length !== 0){
4315
+ let object = queue.shift();
4316
+ let target = filter(object);
4317
+ if (target) {
4318
+ objects.push(object);
4319
+ }
4320
+ object.children.forEach((v)=>queue.push(v));
4321
+ }
4322
+ return objects;
4323
+ }
3637
4324
  get root() {
3638
4325
  return this._root;
3639
4326
  }
@@ -3803,30 +4490,20 @@ class Viewer extends EventEmitter {
3803
4490
  addLoader(Loader) {
3804
4491
  this._resourceManager.addLoader(Loader);
3805
4492
  }
3806
- load(_param) {
3807
- var _this = this;
3808
- return _async_to_generator(function*() {
3809
- var { url, ext, onProgress, castShadow = false, receiveShadow = false } = _param, props = _object_without_properties_loose(_param, [
3810
- "url",
3811
- "ext",
3812
- "onProgress",
3813
- "castShadow",
3814
- "receiveShadow"
3815
- ]);
3816
- const node = yield _this.loadAsset({
3817
- url,
3818
- ext,
3819
- onProgress
4493
+ async load({ url, ext, onProgress, castShadow = false, receiveShadow = false, ...props }) {
4494
+ const node = await this.loadAsset({
4495
+ url,
4496
+ ext,
4497
+ onProgress
4498
+ });
4499
+ if (castShadow || receiveShadow) {
4500
+ node.userData.meshData.meshes.forEach((v)=>{
4501
+ v.castShadow = castShadow;
4502
+ v.receiveShadow = receiveShadow;
3820
4503
  });
3821
- if (castShadow || receiveShadow) {
3822
- node.userData.meshData.meshes.forEach((v)=>{
3823
- v.castShadow = castShadow;
3824
- v.receiveShadow = receiveShadow;
3825
- });
3826
- }
3827
- _this.addNode(node, props);
3828
- return node;
3829
- })();
4504
+ }
4505
+ this.addNode(node, props);
4506
+ return node;
3830
4507
  }
3831
4508
  tween(target) {
3832
4509
  return this._tweenManager.tween(target);
@@ -3838,16 +4515,12 @@ class Viewer extends EventEmitter {
3838
4515
  this._tweenManager.killTweensOf(target);
3839
4516
  }
3840
4517
  traverseMaterials(callback) {
3841
- const renderList = this._renderer.renderLists.get(this._scene, 0);
3842
- const setMaterial = (item)=>{
3843
- if (item.material) {
4518
+ Viewer.GetObjects(this._scene, (item)=>{
4519
+ if (item.isMesh) {
3844
4520
  if (Array.isArray(item.material)) item.material.forEach(callback);
3845
4521
  else callback(item.material);
3846
4522
  }
3847
- };
3848
- renderList.opaque.forEach(setMaterial);
3849
- renderList.transparent.forEach(setMaterial);
3850
- renderList.transmissive.forEach(setMaterial);
4523
+ });
3851
4524
  }
3852
4525
  traversePlugins(callback) {
3853
4526
  return this._pluginManager.traversePlugins(callback);
@@ -3875,18 +4548,7 @@ class Viewer extends EventEmitter {
3875
4548
  removeComponent(node, component) {
3876
4549
  return this._componentManager.removeComponent(node, component);
3877
4550
  }
3878
- addNode(object, _param = {}) {
3879
- var { args, debug, scale, position, rotation, shadowArgs, makeDefault, component, parent = this._scene } = _param, props = _object_without_properties_loose(_param, [
3880
- "args",
3881
- "debug",
3882
- "scale",
3883
- "position",
3884
- "rotation",
3885
- "shadowArgs",
3886
- "makeDefault",
3887
- "component",
3888
- "parent"
3889
- ]);
4551
+ addNode(object, { args, debug, scale, position, rotation, shadowArgs, makeDefault, component, parent = this._scene, ...props } = {}) {
3890
4552
  let node = null;
3891
4553
  let ins = getClassInstance(object, args);
3892
4554
  if (ins.isObject3D) {
@@ -3943,7 +4605,7 @@ class Viewer extends EventEmitter {
3943
4605
  minFilter: nearest ? NearestFilter : mipmap ? LinearMipMapLinearFilter : LinearFilter,
3944
4606
  type: typeof floatType === "boolean" ? floatType ? this.DATA_FLOAT_TYPE : UnsignedByteType : floatType,
3945
4607
  anisotropy: 0,
3946
- colorSpace: SRGBColorSpace,
4608
+ colorSpace: LinearSRGBColorSpace,
3947
4609
  depthBuffer: false,
3948
4610
  stencilBuffer: false,
3949
4611
  samples: SystemInfo.isSupportMSAA ? msaa : 0,
@@ -3958,7 +4620,7 @@ class Viewer extends EventEmitter {
3958
4620
  minFilter: nearest ? NearestFilter : mipmap ? LinearMipMapLinearFilter : LinearFilter,
3959
4621
  type: typeof floatType === "boolean" ? floatType ? this.DATA_FLOAT_TYPE : UnsignedByteType : floatType,
3960
4622
  anisotropy: 0,
3961
- colorSpace: SRGBColorSpace,
4623
+ colorSpace: LinearSRGBColorSpace,
3962
4624
  depthBuffer: false,
3963
4625
  stencilBuffer: false,
3964
4626
  samples: SystemInfo.isSupportMSAA ? msaa : 0,
@@ -4011,30 +4673,12 @@ class Viewer extends EventEmitter {
4011
4673
  Viewer.CompileObject3D(this._renderer, this._scene, this._camera, this._scene);
4012
4674
  }
4013
4675
  }
4014
- constructor(_param = {}){
4015
- var { root, canvas, autoStart = true, autoResize = true, shadows = false, camera = {
4016
- fov: 45,
4017
- near: 1,
4018
- far: 1000,
4019
- position: new Vector3(0, 0, 4)
4020
- }, targetFrameRate = -1, colorSpace = SRGBColorSpace, toneMapping = LinearToneMapping, toneMappingExposure = 1, maxDPR = 1.5, path = "", resourcePath = "", dracoPath = "https://www.gstatic.com/draco/v1/decoders/", loader = {}, tasker = {} } = _param, webglOpts = _object_without_properties_loose(_param, [
4021
- "root",
4022
- "canvas",
4023
- "autoStart",
4024
- "autoResize",
4025
- "shadows",
4026
- "camera",
4027
- "targetFrameRate",
4028
- "colorSpace",
4029
- "toneMapping",
4030
- "toneMappingExposure",
4031
- "maxDPR",
4032
- "path",
4033
- "resourcePath",
4034
- "dracoPath",
4035
- "loader",
4036
- "tasker"
4037
- ]);
4676
+ constructor({ root, canvas, autoStart = true, autoResize = true, shadows = false, camera = {
4677
+ fov: 45,
4678
+ near: 0.1,
4679
+ far: 1000,
4680
+ position: new Vector3(0, 0, 4)
4681
+ }, targetFrameRate = -1, colorSpace = SRGBColorSpace, toneMapping = LinearToneMapping, toneMappingExposure = 1, maxDPR = 1.5, path = "", resourcePath = "", dracoPath = "https://www.gstatic.com/draco/v1/decoders/", loader = {}, tasker = {}, ...webglOpts } = {}){
4038
4682
  super();
4039
4683
  this._dpr = 1;
4040
4684
  this._width = 1;
@@ -4063,7 +4707,7 @@ class Viewer extends EventEmitter {
4063
4707
  this._DATA_FLOAT_TYPE = webgl.DATA_FLOAT_TYPE;
4064
4708
  this._dpr = Math.min(maxDPR, window.devicePixelRatio);
4065
4709
  this._scene = new Scene();
4066
- this._camera = new PerspectiveCamera();
4710
+ this._camera = applyProps(new PerspectiveCamera(), camera);
4067
4711
  this._renderer = new WebGLRenderer({
4068
4712
  canvas: el,
4069
4713
  context: webgl.gl
@@ -4104,15 +4748,444 @@ Viewer._shadowCameraKeys = [
4104
4748
  "near",
4105
4749
  "far"
4106
4750
  ];
4107
- Viewer.fullscreenMesh = new Mesh(Viewer.GetFullscreenTriangle());
4751
+ Viewer.fullscreenMesh = new Mesh(Viewer.CreateFullscreenTriangle());
4108
4752
  Viewer.fullscreenCamera = new OrthographicCamera(-1, 1, 1, -1, 0, 1);
4109
4753
 
4110
- class Plugin extends ObjectInstance {
4111
- constructor(...args){
4112
- super(...args);
4113
- this.type = "Plugin";
4754
+ class MergeRefectPass {
4755
+ get envMapTarget() {
4756
+ return this._envMapTarget;
4757
+ }
4758
+ dispose() {
4759
+ this._envMapTarget.dispose();
4760
+ this._pmremGenerator.dispose();
4761
+ }
4762
+ mergeReflect(info) {
4763
+ this._pmremGenerator._clearTexture(this._envMapTarget, this.envMapIntensity);
4764
+ this._pmremGenerator._mergeReflect(this._envMapTarget, this._reflectMap);
4765
+ info.envMapTarget = this._envMapTarget;
4766
+ info.lodMax = this._pmremGenerator._lodMeshes.length - 1;
4767
+ }
4768
+ _getPMREMExtension(renderer) {
4769
+ const pmremGenerator = new PMREMGenerator(renderer);
4770
+ pmremGenerator._fromTextureExtension = function(reflectMap, envMap) {
4771
+ const target = envMap ? this._fromTexture(envMap) : this._fromCubeTexture(reflectMap);
4772
+ this._cubeMapMaterial = _getCubeMapMaterial();
4773
+ this._copyTexMaterial = _getClearMaterial();
4774
+ this._copyMesh = new Mesh(Viewer.fullscreenMesh.geometry, this._copyTexMaterial);
4775
+ this._lodMeshes = this._lodPlanes.map((v)=>new Mesh(v, this._cubeMapMaterial));
4776
+ this._sourceInit = false;
4777
+ return target;
4778
+ };
4779
+ pmremGenerator._fromCubeTexture = function(texture) {
4780
+ this._setSize(texture.image.length === 0 ? 16 : texture.image[0].width || texture.image[0].image.width);
4781
+ return this._allocateTargets();
4782
+ };
4783
+ pmremGenerator._copyTexture = function(targetOut, texture, intensity = 1) {
4784
+ const uniforms = this._copyTexMaterial.uniforms;
4785
+ uniforms.map.value = texture;
4786
+ uniforms.intensity.value = intensity;
4787
+ const renderer = this._renderer;
4788
+ renderer.autoClear = true;
4789
+ renderer.setRenderTarget(targetOut);
4790
+ renderer.render(this._copyMesh, _flatCamera);
4791
+ renderer.setRenderTarget(null);
4792
+ };
4793
+ pmremGenerator._clearTexture = function(targetOut, intensity) {
4794
+ const source = this._pingPongRenderTarget;
4795
+ if (this._sourceInit === false) {
4796
+ this._sourceInit = true;
4797
+ source.scissorTest = false;
4798
+ _setViewport(source, 0, 0, source.width, source.height);
4799
+ this._copyTexture(source, targetOut.texture);
4800
+ } else {
4801
+ this._copyTexture(targetOut, source.texture, intensity);
4802
+ }
4803
+ };
4804
+ pmremGenerator._mergeReflect = function(sourceTarget, reflectMap, clear = false) {
4805
+ const renderer = this._renderer;
4806
+ const autoClear = renderer.autoClear;
4807
+ const cubeMapMaterial = this._cubeMapMaterial;
4808
+ const uniforms = this._cubeMapMaterial.uniforms;
4809
+ uniforms.envMap.value = reflectMap;
4810
+ renderer.autoClear = clear;
4811
+ for(let i = 0; i < this._lodMeshes.length - 1; i++){
4812
+ uniforms.lod.value = i < 5 ? 0 : i;
4813
+ this._blit(sourceTarget, i, cubeMapMaterial);
4814
+ }
4815
+ sourceTarget.scissorTest = false;
4816
+ _setViewport(sourceTarget, 0, 0, sourceTarget.width, sourceTarget.height);
4817
+ renderer.autoClear = autoClear;
4818
+ };
4819
+ pmremGenerator._blit = function(targetOut, lodOut, material) {
4820
+ const renderer = this._renderer;
4821
+ const _lodMax = this._lodMax;
4822
+ const outputSize = this._sizeLods[lodOut];
4823
+ const x = 3 * outputSize * (lodOut > _lodMax - LOD_MIN ? lodOut - _lodMax + LOD_MIN : 0);
4824
+ const y = 4 * (this._cubeSize - outputSize);
4825
+ _setViewport(targetOut, x, y, 3 * outputSize, 2 * outputSize);
4826
+ const lodMesh = this._lodMeshes[lodOut];
4827
+ lodMesh.material = material;
4828
+ renderer.autoClear = false;
4829
+ renderer.setRenderTarget(targetOut);
4830
+ renderer.render(lodMesh, _flatCamera);
4831
+ };
4832
+ return pmremGenerator;
4833
+ }
4834
+ constructor({ envMap, reflectMap, viewer }){
4835
+ this.envMapIntensity = 1;
4836
+ this._reflectMap = reflectMap;
4837
+ this._pmremGenerator = this._getPMREMExtension(viewer.renderer);
4838
+ this._envMapTarget = this._pmremGenerator._fromTextureExtension(reflectMap, envMap);
4839
+ viewer.scene.environment = this._envMapTarget.texture;
4840
+ }
4841
+ }
4842
+
4843
+ function mipGaussianBlendWeight(sigma, lod) {
4844
+ let sigma2 = sigma * sigma;
4845
+ let c = 2.0 * Math.PI * sigma2;
4846
+ let numerator = Math.pow(16, lod) * 1.386294361; //log(4)
4847
+ let denorminator = c * (Math.pow(4, lod) + c);
4848
+ return MathUtils.clamp(numerator / denorminator, 0, 1);
4849
+ }
4850
+
4851
+ const MAX_LOD = 10;
4852
+ class MergeMipBlurPass {
4853
+ get blurIntensity() {
4854
+ return this._blurIntensity;
4855
+ }
4856
+ set blurIntensity(v) {
4857
+ if (this._blurIntensity !== v) {
4858
+ this._blurIntensity = v;
4859
+ this._sigma = MathUtils.lerp(1, 40, this._blurIntensity / 10);
4860
+ for(let lod = 0; lod <= MAX_LOD; lod++){
4861
+ let w = mipGaussianBlendWeight(this._sigma, lod);
4862
+ if (w < 0.002) {
4863
+ this._blurMinLod = lod;
4864
+ }
4865
+ if (w >= 1) {
4866
+ this._blurMaxLod = lod;
4867
+ break;
4868
+ }
4869
+ }
4870
+ }
4871
+ }
4872
+ get envMapTarget() {
4873
+ return this._envMapTarget;
4874
+ }
4875
+ dispose() {
4876
+ this._envMapTarget.dispose();
4877
+ this._pmremGenerator.dispose();
4878
+ }
4879
+ mergeMipBlur(info) {
4880
+ const targetIn = this._pmremGenerator._applyMipBlur(this._envMapTarget, this._reflectMap, this._blurMinLod, this._blurMaxLod, this._sigma, this.exposure);
4881
+ this._pmremGenerator._mipCopy(info.envMapTarget, targetIn, info.lodMax, this._blurMinLod);
4882
+ }
4883
+ _getPMREMExtension(renderer) {
4884
+ const pmremGenerator = new PMREMGenerator(renderer);
4885
+ pmremGenerator._fromTextureExtension = function(texture) {
4886
+ this._setSize(texture.image.length === 0 ? 16 : texture.image[0].width || texture.image[0].image.width);
4887
+ const target = this._allocateTargets();
4888
+ this._mipBlurMaterial = _getMipBlurMaterial(this._lodMax, target.width, target.height);
4889
+ this._mipCopyMaterial = _getMipCopyMaterial(this._lodMax, target.width, target.height);
4890
+ this._lodMeshes = this._lodPlanes.map((v)=>new Mesh(v, this._mipBlurMaterial));
4891
+ return target;
4892
+ };
4893
+ pmremGenerator._applyMipBlur = function(sourceTarget, texture, blurMinLod, blurMaxLod, sigma, exposure) {
4894
+ const pingPongRenderTarget = this._pingPongRenderTarget;
4895
+ const uniforms = this._mipBlurMaterial.uniforms;
4896
+ uniforms.envMap.value = texture;
4897
+ uniforms.exposure.value = exposure;
4898
+ let lod = blurMaxLod;
4899
+ let targetOut = sourceTarget;
4900
+ let targetIn = pingPongRenderTarget;
4901
+ this._mipBlur(sourceTarget, pingPongRenderTarget, lod, 1);
4902
+ for(let i = 0; lod-- > blurMinLod; i++){
4903
+ targetOut = (i & 1) === 0 ? pingPongRenderTarget : sourceTarget;
4904
+ targetIn = (i & 1) === 1 ? pingPongRenderTarget : sourceTarget;
4905
+ this._mipBlur(targetOut, targetIn, lod, mipGaussianBlendWeight(sigma, lod));
4906
+ }
4907
+ sourceTarget.scissorTest = false;
4908
+ _setViewport(sourceTarget, 0, 0, sourceTarget.width, sourceTarget.height);
4909
+ return targetOut;
4910
+ };
4911
+ pmremGenerator._mipBlur = function(targetOut, targetIn, lodOut, weight) {
4912
+ const uniforms = this._mipBlurMaterial.uniforms;
4913
+ uniforms.cubeUVMap.value = targetIn.texture;
4914
+ uniforms.weight.value = weight;
4915
+ uniforms.lod.value = lodOut;
4916
+ this._blit(targetOut, lodOut, this._mipBlurMaterial);
4917
+ };
4918
+ pmremGenerator._mipCopy = function(targetOut, targetIn, lodOut, lodIn = lodOut) {
4919
+ const uniforms = this._mipCopyMaterial.uniforms;
4920
+ uniforms.cubeUVMap.value = targetIn.texture;
4921
+ uniforms.lod.value = lodIn;
4922
+ this._blit(targetOut, lodOut, this._mipCopyMaterial);
4923
+ targetOut.scissorTest = false;
4924
+ _setViewport(targetOut, 0, 0, targetOut.width, targetOut.height);
4925
+ };
4926
+ pmremGenerator._blit = function(targetOut, lodOut, material) {
4927
+ const renderer = this._renderer;
4928
+ const _lodMax = this._lodMax;
4929
+ const outputSize = this._sizeLods[lodOut];
4930
+ const x = 3 * outputSize * (lodOut > _lodMax - LOD_MIN ? lodOut - _lodMax + LOD_MIN : 0);
4931
+ const y = 4 * (this._cubeSize - outputSize);
4932
+ _setViewport(targetOut, x, y, 3 * outputSize, 2 * outputSize);
4933
+ const lodMesh = this._lodMeshes[lodOut];
4934
+ lodMesh.material = material;
4935
+ renderer.autoClear = false;
4936
+ renderer.setRenderTarget(targetOut);
4937
+ renderer.render(lodMesh, _flatCamera);
4938
+ };
4939
+ return pmremGenerator;
4940
+ }
4941
+ constructor({ viewer, reflectMap }){
4942
+ this._sigma = 2;
4943
+ this._blurMinLod = 0;
4944
+ this._blurMaxLod = MAX_LOD;
4945
+ this._blurIntensity = -1;
4946
+ this.exposure = 1;
4947
+ this._reflectMap = reflectMap;
4948
+ this._pmremGenerator = this._getPMREMExtension(viewer.renderer);
4949
+ this._envMapTarget = this._pmremGenerator._fromTextureExtension(reflectMap);
4950
+ }
4951
+ }
4952
+
4953
+ class EnvironmentPlugin extends Plugin {
4954
+ get debug() {
4955
+ return this._debug;
4956
+ }
4957
+ set debug(v) {
4958
+ if (this._debug !== v) {
4959
+ this._debug = v;
4960
+ if (v) {
4961
+ if (this._debugNode === null) {
4962
+ const viewer = this.viewer;
4963
+ const debugScene = DebugPlugin.Instance(viewer).scene;
4964
+ this._debugNode = viewer.addNode(Object3D, {
4965
+ parent: debugScene
4966
+ });
4967
+ viewer.addNode(Plane, {
4968
+ parent: this._debugNode,
4969
+ material: new MeshBasicMaterial({
4970
+ map: this._reflectPass.envMapTarget.texture
4971
+ }),
4972
+ position: new Vector3(1.1, 3, 0)
4973
+ });
4974
+ viewer.addNode(Plane, {
4975
+ parent: this._debugNode,
4976
+ material: new MeshBasicMaterial({
4977
+ map: this._mipBlurPass.envMapTarget.texture
4978
+ }),
4979
+ position: new Vector3(0, 3, 0)
4980
+ });
4981
+ }
4982
+ }
4983
+ if (this._debugNode) {
4984
+ this._debugNode.visible = v;
4985
+ }
4986
+ }
4987
+ }
4988
+ onRender() {
4989
+ const { renderer } = this.viewer;
4990
+ const autoClear = renderer.autoClear;
4991
+ const oldTarget = renderer.getRenderTarget();
4992
+ const oldActiveCubeFace = renderer.getActiveCubeFace();
4993
+ const oldActiveMipmapLevel = renderer.getActiveMipmapLevel();
4994
+ this._reflectPass.envMapIntensity = this.envMapIntensity;
4995
+ this._mipBlurPass.exposure = this.reflectExposure;
4996
+ this._mipBlurPass.blurIntensity = this.reflectBlurIntensity;
4997
+ this._cubeCamera.update(renderer, this._scene);
4998
+ this._reflectPass.mergeReflect(this._mergeInfo);
4999
+ this._mipBlurPass.mergeMipBlur(this._mergeInfo);
5000
+ renderer.autoClear = autoClear;
5001
+ renderer.setRenderTarget(oldTarget, oldActiveCubeFace, oldActiveMipmapLevel);
5002
+ }
5003
+ constructor({ envMap, scene, near, far, layer = 0, resolution = 256, floatType = HalfFloatType, position = new Vector3(0, 1, 0) } = {}){
5004
+ super();
5005
+ this._mergeInfo = {
5006
+ envMapTarget: null,
5007
+ lodMax: 0
5008
+ };
5009
+ this._debug = false;
5010
+ this._debugNode = null;
5011
+ this.envMapIntensity = 1;
5012
+ this.reflectExposure = 1;
5013
+ this.reflectBlurIntensity = 5;
5014
+ this.install = ()=>{
5015
+ const viewer = this.viewer;
5016
+ this._scene = scene || viewer.scene;
5017
+ const cubeRenderTarget = viewer.createCubeRenderTarget(resolution, false, floatType, 0, true);
5018
+ this._cubeCamera = new CubeCamera(near || viewer.camera.near, far || viewer.camera.far, cubeRenderTarget);
5019
+ this._cubeCamera.position.copy(position);
5020
+ this._cubeCamera.layers.set(layer);
5021
+ const reflectMap = cubeRenderTarget.texture;
5022
+ this._reflectPass = new MergeRefectPass({
5023
+ viewer,
5024
+ reflectMap,
5025
+ envMap
5026
+ });
5027
+ this._mipBlurPass = new MergeMipBlurPass({
5028
+ viewer,
5029
+ reflectMap
5030
+ });
5031
+ };
5032
+ this.uninstall = ()=>{
5033
+ this._reflectPass.dispose();
5034
+ this._mipBlurPass.dispose();
5035
+ };
5036
+ }
5037
+ }
5038
+ __decorate([
5039
+ property
5040
+ ], EnvironmentPlugin.prototype, "debug", null);
5041
+ __decorate([
5042
+ property({
5043
+ min: 0,
5044
+ max: 1,
5045
+ step: 0.01
5046
+ })
5047
+ ], EnvironmentPlugin.prototype, "envMapIntensity", void 0);
5048
+ __decorate([
5049
+ property({
5050
+ min: 0,
5051
+ max: 10,
5052
+ step: 0.01
5053
+ })
5054
+ ], EnvironmentPlugin.prototype, "reflectExposure", void 0);
5055
+ __decorate([
5056
+ property({
5057
+ min: 0,
5058
+ max: 10,
5059
+ step: 0.1
5060
+ })
5061
+ ], EnvironmentPlugin.prototype, "reflectBlurIntensity", void 0);
5062
+
5063
+ class BoxProjectionPlugin extends Plugin {
5064
+ get debug() {
5065
+ return this._debug;
5066
+ }
5067
+ set debug(v) {
5068
+ if (this._debug !== v) {
5069
+ this._debug = v;
5070
+ if (v) {
5071
+ if (this._helper === null) {
5072
+ this._helper = new Box3Helper(new Box3(this._boxMin, this._boxMax));
5073
+ DebugPlugin.Instance(this.viewer).add(this._helper);
5074
+ }
5075
+ }
5076
+ if (this._helper) {
5077
+ this._helper.visible = v;
5078
+ }
5079
+ }
5080
+ }
5081
+ get center() {
5082
+ return this._center;
5083
+ }
5084
+ set center(v) {
5085
+ this._center.copy(v);
5086
+ }
5087
+ get boxMin() {
5088
+ return this._boxMin;
5089
+ }
5090
+ set boxMin(v) {
5091
+ this._boxMin.copy(v);
5092
+ }
5093
+ get boxMax() {
5094
+ return this._boxMax;
5095
+ }
5096
+ set boxMax(v) {
5097
+ this._boxMax.copy(v);
5098
+ }
5099
+ onUpdate(dt) {
5100
+ if (this._debug) {
5101
+ this._helper.updateMatrixWorld();
5102
+ }
5103
+ }
5104
+ useBoxProjection(shader) {
5105
+ shader.defines.USE_BOX_PROJECTION = true;
5106
+ shader.uniforms.probePos = {
5107
+ value: this._center
5108
+ };
5109
+ shader.uniforms.probeBoxMin = {
5110
+ value: this._boxMin
5111
+ };
5112
+ shader.uniforms.probeBoxMax = {
5113
+ value: this._boxMax
5114
+ };
5115
+ }
5116
+ constructor(){
5117
+ super();
5118
+ this._center = new Vector4(0, 0.5, 0, 1);
5119
+ this._boxMin = new Vector3(0, 0, 0);
5120
+ this._boxMax = new Vector3(1, 1, 1);
5121
+ this._helper = null;
5122
+ this._debug = false;
5123
+ this.install = ()=>{
5124
+ ShaderLib.physical.vertexShader = ShaderLib.physical.vertexShader.replace(/#ifdef USE_TRANSMISSION/g, `
5125
+ #if defined(USE_TRANSMISSION) || defined(USE_BOX_PROJECTION)
5126
+ `);
5127
+ ShaderLib.physical.fragmentShader = ShaderLib.physical.fragmentShader.replace("varying vec3 vViewPosition;", `
5128
+ varying vec3 vViewPosition;
5129
+ #if defined(USE_BOX_PROJECTION)
5130
+ varying vec3 vWorldPosition;
5131
+ #endif
5132
+ `);
5133
+ ShaderChunk.worldpos_vertex = ShaderChunk.worldpos_vertex.replace("#if defined( USE_ENVMAP )", "#if defined( USE_ENVMAP ) || defined( USE_BOX_PROJECTION )");
5134
+ ShaderChunk.envmap_physical_pars_fragment = ShaderChunk.envmap_physical_pars_fragment.replace("#ifdef USE_ENVMAP", `
5135
+ #ifdef USE_ENVMAP
5136
+
5137
+ #if defined(USE_BOX_PROJECTION)
5138
+ uniform vec4 probePos;
5139
+ uniform vec3 probeBoxMin;
5140
+ uniform vec3 probeBoxMax;
5141
+
5142
+ vec3 boxProjection(vec3 nrdir, vec3 worldPos, vec3 probePos, vec3 boxMin, vec3 boxMax) {
5143
+ vec3 tbot = boxMin - worldPos;
5144
+ vec3 ttop = boxMax - worldPos;
5145
+ vec3 tmax = mix(tbot, ttop, step(vec3(0), nrdir));
5146
+ tmax /= nrdir;
5147
+ float t = min(min(tmax.x, tmax.y), tmax.z);
5148
+ return worldPos + nrdir * t - probePos;
5149
+ }
5150
+ #endif
5151
+
5152
+ `).replace("reflectVec = inverseTransformDirection( reflectVec, viewMatrix );", `
5153
+ reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
5154
+
5155
+ #if defined(USE_BOX_PROJECTION)
5156
+ if (probePos.w > 0.001) {
5157
+ reflectVec = boxProjection(reflectVec, vWorldPosition, probePos.xyz, probeBoxMin.xyz, probeBoxMax.xyz);
5158
+ }
5159
+ #endif
5160
+
5161
+ `).replace("vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );", `
5162
+ vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
5163
+
5164
+ #if defined(USE_BOX_PROJECTION)
5165
+ if (probePos.w > 0.001) {
5166
+ worldNormal = boxProjection(worldNormal, vWorldPosition, probePos.xyz, probeBoxMin.xyz, probeBoxMax.xyz);
5167
+ }
5168
+ #endif
5169
+
5170
+ `);
5171
+ };
5172
+ this.uninstall = ()=>{
5173
+ DebugPlugin.Instance(this.viewer).remove(this._helper);
5174
+ };
4114
5175
  }
4115
5176
  }
5177
+ __decorate([
5178
+ property
5179
+ ], BoxProjectionPlugin.prototype, "debug", null);
5180
+ __decorate([
5181
+ property
5182
+ ], BoxProjectionPlugin.prototype, "center", null);
5183
+ __decorate([
5184
+ property
5185
+ ], BoxProjectionPlugin.prototype, "boxMin", null);
5186
+ __decorate([
5187
+ property
5188
+ ], BoxProjectionPlugin.prototype, "boxMax", null);
4116
5189
 
4117
- export { AnimationCurve, Box, CinestationBlendDefinition, CinestationBrain, Component, DeviceInput, Easing, EventEmitter, FInterpConstantTo, FInterpTo, FreelookVirtualCamera, Logger, ObjectInstance, Perlin, Plane, Plugin, PropertyManager, QInterpConstantTo, QInterpTo, Quat_AngularDistance, Quat_Equals, Quat_exponentialDamp, Quat_quarticDamp, Quat_smoothDamp, Sphere, SystemInfo, Tween, TweenChain, TweenManager, VInterpConstantTo, VInterpTo, Vec3_smoothDamp, Vector3_NEG_ONE, Vector3_ONE, Vector3_RIGHT, Vector3_UNIT_X, Vector3_UNIT_Y, Vector3_UNIT_Z, Vector3_UP, Vector3_ZERO, Viewer, VirtualCamera, aEXRLoader, aFBXLoader, aGLTFLoader, aHDRLoader, aJSONLoader, aTextureLoader, exponentialDamp, getClassInstance, mixin, property, quarticDamp, smoothDamp };
5190
+ export { AnimationCurve, Box, BoxProjectionPlugin, CinestationBlendDefinition, CinestationBrain, Component, DebugPlugin, DeviceInput, Easing, EnvironmentPlugin, EventEmitter, FInterpConstantTo, FInterpTo, FreelookVirtualCamera, Logger, ObjectInstance, Perlin, Plane, Plugin, PropertyManager, QInterpConstantTo, QInterpTo, Quat_AngularDistance, Quat_Equals, Quat_exponentialDamp, Quat_quarticDamp, Quat_smoothDamp, Reflector, ReflectorMaterial, Sphere, SystemInfo, Tween, TweenChain, TweenManager, VInterpConstantTo, VInterpTo, Vec3_smoothDamp, Vector3_NEG_ONE, Vector3_ONE, Vector3_RIGHT, Vector3_UNIT_X, Vector3_UNIT_Y, Vector3_UNIT_Z, Vector3_UP, Vector3_ZERO, Viewer, VirtualCamera, aEXRLoader, aFBXLoader, aGLTFLoader, aHDRLoader, aJSONLoader, aLoader, aTextureLoader, exponentialDamp, frag_BoxfilterBlur, frag_cubeMapToPanorama, frag_panoramaToCubeMap, getClassInstance, getShaderMaterial, mixin, property, quarticDamp, smoothDamp, vert_fullscreen };
4118
5191
  //# sourceMappingURL=module.js.map