@xviewer.js/core 1.0.0-alpha.21 → 1.0.0-alpha.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (47) hide show
  1. package/dist/main.js +1230 -146
  2. package/dist/main.js.map +1 -1
  3. package/dist/module.js +1220 -147
  4. package/dist/module.js.map +1 -1
  5. package/package.json +1 -1
  6. package/types/TextureSettings.d.ts +1 -0
  7. package/types/Viewer.d.ts +4 -1
  8. package/types/asset/aLoader.d.ts +1 -0
  9. package/types/index.d.ts +6 -2
  10. package/types/loaders/aEXRLoader.d.ts +5 -0
  11. package/types/loaders/aFBXLoader.d.ts +5 -0
  12. package/types/loaders/aGLTFLoader.d.ts +5 -0
  13. package/types/loaders/aHDRLoader.d.ts +5 -0
  14. package/types/loaders/aJSONLoader.d.ts +5 -0
  15. package/types/loaders/aTextureLoader.d.ts +5 -0
  16. package/types/loaders/index.d.ts +6 -0
  17. package/types/material/getShaderMaterial.d.ts +2 -2
  18. package/types/material/index.d.ts +1 -0
  19. package/types/materials/ReflectorMaterial.d.ts +20 -0
  20. package/types/materials/getShaderMaterial.d.ts +4 -0
  21. package/types/materials/glsl/boxfilterblur.glsl.d.ts +1 -0
  22. package/types/materials/glsl/fullscreen.glsl.d.ts +1 -0
  23. package/types/materials/glsl/index.d.ts +3 -0
  24. package/types/materials/glsl/panorama.glsl.d.ts +2 -0
  25. package/types/materials/index.d.ts +3 -0
  26. package/types/object/Reflector.d.ts +18 -0
  27. package/types/object/index.d.ts +1 -0
  28. package/types/objects/Reflector.d.ts +18 -0
  29. package/types/objects/index.d.ts +1 -0
  30. package/types/passes/MipBlurPass.d.ts +27 -0
  31. package/types/passes/MipBlurPass2.d.ts +27 -0
  32. package/types/passes/cubeuv/MergeBlurPass.d.ts +23 -0
  33. package/types/passes/cubeuv/MergeInfo.d.ts +5 -0
  34. package/types/passes/cubeuv/MergeReflectPass.d.ts +18 -0
  35. package/types/passes/cubeuv/utils.d.ts +9 -0
  36. package/types/passes/mipGaussianBlendWeight.d.ts +1 -0
  37. package/types/plugin/Environment.d.ts +5 -0
  38. package/types/plugins/BoxProjectionPlugin.d.ts +20 -0
  39. package/types/plugins/DebugPlugin.d.ts +10 -0
  40. package/types/plugins/EnvironmentPlugin.d.ts +27 -0
  41. package/types/plugins/EnvironmentPlugin2.d.ts +18 -0
  42. package/types/plugins/EnvironmentPlugin3.d.ts +19 -0
  43. package/types/plugins/index.d.ts +3 -0
  44. /package/types/{primitives → primitive}/Box.d.ts +0 -0
  45. /package/types/{primitives → primitive}/Plane.d.ts +0 -0
  46. /package/types/{primitives → primitive}/Sphere.d.ts +0 -0
  47. /package/types/{primitives → primitive}/index.d.ts +0 -0
package/dist/main.js CHANGED
@@ -1,11 +1,11 @@
1
1
  'use strict';
2
2
 
3
- var three = require('three');
4
3
  var EXRLoader_js = require('three/examples/jsm/loaders/EXRLoader.js');
5
4
  var FBXLoader_js = require('three/examples/jsm/loaders/FBXLoader.js');
6
5
  var GLTFLoader_js = require('three/examples/jsm/loaders/GLTFLoader.js');
7
6
  var DRACOLoader_js = require('three/examples/jsm/loaders/DRACOLoader.js');
8
7
  var meshopt_decoder_module_js = require('three/examples/jsm/libs/meshopt_decoder.module.js');
8
+ var three = require('three');
9
9
  var RGBELoader_js = require('three/examples/jsm/loaders/RGBELoader.js');
10
10
 
11
11
  class EventEmitter {
@@ -1006,7 +1006,43 @@ class TweenManager {
1006
1006
  }
1007
1007
  }
1008
1008
 
1009
- const materialMapKeys = [
1009
+ class aLoader {
1010
+ static _setMeshData(node) {
1011
+ const keys = aLoader._texKeys;
1012
+ const meshes = [];
1013
+ const textures = {};
1014
+ const materials = {};
1015
+ const queue = [
1016
+ node
1017
+ ];
1018
+ while(queue.length !== 0){
1019
+ let object = queue.shift();
1020
+ if (object.isMesh) {
1021
+ meshes.push(object);
1022
+ const mat = object.material;
1023
+ if (Array.isArray(mat)) mat.forEach((v)=>materials[v.name] = v);
1024
+ else materials[mat.name] = mat;
1025
+ keys.forEach((k)=>{
1026
+ let tex = mat[k];
1027
+ if (tex) {
1028
+ textures[tex.uuid] = tex;
1029
+ }
1030
+ });
1031
+ }
1032
+ object.children.forEach((v)=>queue.push(v));
1033
+ }
1034
+ node.userData.meshData = {
1035
+ meshes,
1036
+ materials,
1037
+ textures
1038
+ };
1039
+ return node;
1040
+ }
1041
+ constructor(manager){
1042
+ this.manager = manager;
1043
+ }
1044
+ }
1045
+ aLoader._texKeys = [
1010
1046
  "alphaMap",
1011
1047
  "aoMap",
1012
1048
  "bumpMap",
@@ -1019,35 +1055,6 @@ const materialMapKeys = [
1019
1055
  "roughnessMap",
1020
1056
  "specularMap"
1021
1057
  ];
1022
- class aLoader {
1023
- static _setMeshData(node) {
1024
- const meshData = {
1025
- meshes: [],
1026
- materials: {},
1027
- textures: {}
1028
- };
1029
- const callback = (node)=>{
1030
- const materials = Array.isArray(node.material) ? node.material : [
1031
- node.material
1032
- ];
1033
- for (let mat of materials){
1034
- meshData.meshes.push(node);
1035
- meshData.materials[mat.name] = mat;
1036
- let tex = null;
1037
- for (let v of materialMapKeys){
1038
- tex = mat[v];
1039
- tex && (meshData.textures[tex.uuid] = tex);
1040
- }
1041
- }
1042
- };
1043
- node.traverse((v)=>v instanceof three.Mesh && callback(v));
1044
- node.userData.meshData = meshData;
1045
- return node;
1046
- }
1047
- constructor(manager){
1048
- this.manager = manager;
1049
- }
1050
- }
1051
1058
 
1052
1059
  class aEXRLoader extends aLoader {
1053
1060
  load({ url, onLoad, onProgress, onError, texSettings }) {
@@ -2891,51 +2898,704 @@ class Plane extends three.Mesh {
2891
2898
  }
2892
2899
  }
2893
2900
 
2894
- function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
2895
- try {
2896
- var info = gen[key](arg);
2897
- var value = info.value;
2898
- } catch (error) {
2899
- reject(error);
2900
- return;
2901
- }
2902
- if (info.done) resolve(value);
2903
- else Promise.resolve(value).then(_next, _throw);
2904
- }
2905
- function _async_to_generator(fn) {
2906
- return function() {
2907
- var self = this, args = arguments;
2901
+ const ReflectorShader = {
2902
+ name: 'ReflectorShader',
2903
+ uniforms: {
2904
+ color: {
2905
+ value: null
2906
+ },
2907
+ tDiffuse: {
2908
+ value: null
2909
+ },
2910
+ textureMatrix: {
2911
+ value: null
2912
+ }
2913
+ },
2914
+ vertexShader: /* glsl */ `
2915
+ uniform mat4 textureMatrix;
2916
+ varying vec4 vUv;
2908
2917
 
2909
- return new Promise(function(resolve, reject) {
2910
- var gen = fn.apply(self, args);
2918
+ #include <common>
2919
+ #include <logdepthbuf_pars_vertex>
2911
2920
 
2912
- function _next(value) {
2913
- asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value);
2914
- }
2921
+ void main() {
2922
+ vUv = textureMatrix * vec4( position, 1.0 );
2923
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
2924
+ #include <logdepthbuf_vertex>
2925
+ }`,
2926
+ fragmentShader: /* glsl */ `
2927
+ uniform vec3 color;
2928
+ uniform sampler2D tDiffuse;
2929
+ varying vec4 vUv;
2915
2930
 
2916
- function _throw(err) {
2917
- asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err);
2918
- }
2931
+ #include <logdepthbuf_pars_fragment>
2932
+
2933
+ float blendOverlay( float base, float blend ) {
2934
+ return( base < 0.5 ? ( 2.0 * base * blend ) : ( 1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );
2935
+ }
2936
+
2937
+ vec3 blendOverlay( vec3 base, vec3 blend ) {
2938
+ return vec3( blendOverlay( base.r, blend.r ), blendOverlay( base.g, blend.g ), blendOverlay( base.b, blend.b ) );
2939
+ }
2940
+
2941
+ void main() {
2942
+ #include <logdepthbuf_fragment>
2943
+
2944
+ vec4 base = texture2DProj( tDiffuse, vUv );
2945
+ gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
2919
2946
 
2920
- _next(undefined);
2947
+ #include <tonemapping_fragment>
2948
+ #include <colorspace_fragment>
2949
+ }`
2950
+ };
2951
+ class Reflector extends three.Mesh {
2952
+ constructor(options = {}){
2953
+ super(options.geometry || new three.PlaneGeometry());
2954
+ this.isReflector = true;
2955
+ const color = options.color !== undefined ? new three.Color(options.color) : new three.Color(0x7F7F7F);
2956
+ const textureWidth = options.textureWidth || 512;
2957
+ const textureHeight = options.textureHeight || 512;
2958
+ const clipBias = options.clipBias || 0;
2959
+ const multisample = options.multisample !== undefined ? options.multisample : 4;
2960
+ const defaultNormal = options.normal || new three.Vector3(0, 0, 1);
2961
+ const reflectorPlane = new three.Plane();
2962
+ const normal = new three.Vector3();
2963
+ const reflectorWorldPosition = new three.Vector3();
2964
+ const cameraWorldPosition = new three.Vector3();
2965
+ const rotationMatrix = new three.Matrix4();
2966
+ const lookAtPosition = new three.Vector3(0, 0, -1);
2967
+ const clipPlane = new three.Vector4();
2968
+ const view = new three.Vector3();
2969
+ const target = new three.Vector3();
2970
+ const q = new three.Vector4();
2971
+ const textureMatrix = new three.Matrix4();
2972
+ const virtualCamera = new three.PerspectiveCamera();
2973
+ virtualCamera.layers.set(options.layer || 0);
2974
+ const renderTarget = new three.WebGLRenderTarget(textureWidth, textureHeight, {
2975
+ samples: multisample,
2976
+ type: three.HalfFloatType
2977
+ });
2978
+ const shader = ReflectorShader;
2979
+ const material = options.material || new three.ShaderMaterial({
2980
+ name: shader.name ,
2981
+ uniforms: three.UniformsUtils.clone(shader.uniforms),
2982
+ fragmentShader: shader.fragmentShader,
2983
+ vertexShader: shader.vertexShader
2921
2984
  });
2985
+ if (material.uniforms.tDiffuse) {
2986
+ material.uniforms.tDiffuse.value = renderTarget.texture;
2987
+ }
2988
+ if (material.uniforms.textureMatrix) {
2989
+ material.uniforms.textureMatrix.value = textureMatrix;
2990
+ }
2991
+ if (material.uniforms.color) {
2992
+ material.uniforms.color.value = color;
2993
+ }
2994
+ this.material = material;
2995
+ const scope = this;
2996
+ this.onBeforeRender = function(renderer, scene, camera) {
2997
+ reflectorWorldPosition.setFromMatrixPosition(scope.matrixWorld);
2998
+ cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
2999
+ rotationMatrix.extractRotation(scope.matrixWorld);
3000
+ normal.copy(defaultNormal);
3001
+ normal.applyMatrix4(rotationMatrix);
3002
+ view.subVectors(reflectorWorldPosition, cameraWorldPosition);
3003
+ // Avoid rendering when reflector is facing away
3004
+ if (view.dot(normal) > 0) return;
3005
+ view.reflect(normal).negate();
3006
+ view.add(reflectorWorldPosition);
3007
+ rotationMatrix.extractRotation(camera.matrixWorld);
3008
+ lookAtPosition.set(0, 0, -1);
3009
+ lookAtPosition.applyMatrix4(rotationMatrix);
3010
+ lookAtPosition.add(cameraWorldPosition);
3011
+ target.subVectors(reflectorWorldPosition, lookAtPosition);
3012
+ target.reflect(normal).negate();
3013
+ target.add(reflectorWorldPosition);
3014
+ virtualCamera.position.copy(view);
3015
+ virtualCamera.up.set(0, 1, 0);
3016
+ virtualCamera.up.applyMatrix4(rotationMatrix);
3017
+ virtualCamera.up.reflect(normal);
3018
+ virtualCamera.lookAt(target);
3019
+ virtualCamera.far = camera.far; // Used in WebGLBackground
3020
+ virtualCamera.updateMatrixWorld();
3021
+ virtualCamera.projectionMatrix.copy(camera.projectionMatrix);
3022
+ // Update the texture matrix
3023
+ textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0);
3024
+ textureMatrix.multiply(virtualCamera.projectionMatrix);
3025
+ textureMatrix.multiply(virtualCamera.matrixWorldInverse);
3026
+ textureMatrix.multiply(scope.matrixWorld);
3027
+ // Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
3028
+ // Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
3029
+ reflectorPlane.setFromNormalAndCoplanarPoint(normal, reflectorWorldPosition);
3030
+ reflectorPlane.applyMatrix4(virtualCamera.matrixWorldInverse);
3031
+ clipPlane.set(reflectorPlane.normal.x, reflectorPlane.normal.y, reflectorPlane.normal.z, reflectorPlane.constant);
3032
+ const projectionMatrix = virtualCamera.projectionMatrix;
3033
+ q.x = (Math.sign(clipPlane.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
3034
+ q.y = (Math.sign(clipPlane.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
3035
+ q.z = -1.0;
3036
+ q.w = (1.0 + projectionMatrix.elements[10]) / projectionMatrix.elements[14];
3037
+ // Calculate the scaled plane vector
3038
+ clipPlane.multiplyScalar(2.0 / clipPlane.dot(q));
3039
+ // Replacing the third row of the projection matrix
3040
+ projectionMatrix.elements[2] = clipPlane.x;
3041
+ projectionMatrix.elements[6] = clipPlane.y;
3042
+ projectionMatrix.elements[10] = clipPlane.z + 1.0 - clipBias;
3043
+ projectionMatrix.elements[14] = clipPlane.w;
3044
+ // Render
3045
+ scope.visible = false;
3046
+ const currentRenderTarget = renderer.getRenderTarget();
3047
+ const currentActiveCubeFace = renderer.getActiveCubeFace();
3048
+ const currentActiveMipmapLevel = renderer.getActiveMipmapLevel();
3049
+ const currentXrEnabled = renderer.xr.enabled;
3050
+ const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
3051
+ renderer.xr.enabled = false; // Avoid camera modification
3052
+ renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
3053
+ renderer.setRenderTarget(renderTarget);
3054
+ renderer.state.buffers.depth.setMask(true); // make sure the depth buffer is writable so it can be properly cleared, see #18897
3055
+ if (renderer.autoClear === false) renderer.clear();
3056
+ renderer.render(scene, virtualCamera);
3057
+ renderer.xr.enabled = currentXrEnabled;
3058
+ renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
3059
+ renderer.setRenderTarget(currentRenderTarget, currentActiveCubeFace, currentActiveMipmapLevel);
3060
+ // Restore viewport
3061
+ const viewport = camera.viewport;
3062
+ if (viewport !== undefined) {
3063
+ renderer.state.viewport(viewport);
3064
+ }
3065
+ scope.visible = true;
3066
+ };
3067
+ this.getRenderTarget = function() {
3068
+ return renderTarget;
3069
+ };
3070
+ this.getTextureMatrix = function() {
3071
+ return textureMatrix;
3072
+ };
3073
+ this.dispose = function() {
3074
+ renderTarget.dispose();
3075
+ scope.material.dispose();
3076
+ };
3077
+ }
3078
+ }
3079
+
3080
+ const vert_fullscreen = /*glsl*/ `
3081
+ varying vec2 vUv;
3082
+ void main() {
3083
+ vUv = position.xy * 0.5 + 0.5;
3084
+ gl_Position = vec4(position.xy, 1.0, 1.0);
3085
+ }
3086
+ `;
3087
+
3088
+ const frag_BoxfilterBlur = `
3089
+ #include <common>
3090
+ uniform sampler2D tLast;
3091
+ uniform sampler2D tBlur;
3092
+ uniform float uLod;
3093
+ uniform float uWeight;
3094
+ varying vec2 vUv;
3095
+
3096
+ void main() {
3097
+ vec3 col0 = textureLod(tLast, vUv, 0.).rgb;
3098
+ vec3 col1 = textureLod(tBlur, vUv, uLod).rgb;
3099
+ gl_FragColor = vec4(mix(col0, col1, uWeight), 1.);
3100
+ }
3101
+ `;
3102
+
3103
+ const frag_panoramaToCubeMap = `
3104
+ #include <xv_common>
3105
+
3106
+ varying vec2 vUv;
3107
+ uniform sampler2D tMain;
3108
+ uniform int uFace;
3109
+ uniform vec4 uTilingOffset;
3110
+
3111
+ vec3 uvToXYZ(int face, vec2 uv) {
3112
+ if (face == 0) return vec3(-1.0, uv.y, -uv.x);
3113
+ else if (face == 1) return vec3(1.0, uv.y, uv.x);
3114
+ else if (face == 2) return vec3(-uv.x, -1.0, uv.y);
3115
+ else if (face == 3) return vec3(-uv.x, 1.0, -uv.y);
3116
+ else if (face == 4) return vec3(-uv.x, uv.y, 1.0);
3117
+ else return vec3(uv.x, uv.y, -1.0);
3118
+ }
3119
+
3120
+ vec4 panoramaToCubeMap(int face, vec2 uv_i) {
3121
+ vec2 uv = uv_i * 2.0 - 1.0;
3122
+ vec3 dir = normalize(uvToXYZ(face, uv));
3123
+ vec2 uv_o = dirToUv(dir);
3124
+ uv_o = vec2(uv_o.x, uv_o.y) * uTilingOffset.xy + uTilingOffset.zw;
3125
+ return texture(tMain, uv_o);
3126
+ }
3127
+
3128
+ void main() {
3129
+ gl_FragColor = panoramaToCubeMap(uFace, vUv);
3130
+ }
3131
+ `;
3132
+ const frag_cubeMapToPanorama = `
3133
+ #include <xv_common>
3134
+
3135
+ varying vec2 vUv;
3136
+ uniform samplerCube tMain;
3137
+
3138
+ vec4 cubeMapToPanorama(vec2 uv_i) {
3139
+ return texture(tMain, uvToDir(uv_i));
3140
+ }
3141
+
3142
+ void main() {
3143
+ gl_FragColor = cubeMapToPanorama(vUv);
3144
+ }
3145
+ `;
3146
+
3147
+ function getShaderMaterial(uniforms, vertexShader, fragmentShader, onInit) {
3148
+ const material = class extends three.ShaderMaterial {
3149
+ constructor(parameters = {}){
3150
+ const entries = Object.entries(uniforms);
3151
+ // Create unforms and shaders
3152
+ super({
3153
+ uniforms: entries.reduce((acc, [name, value])=>{
3154
+ const uniform = three.UniformsUtils.clone({
3155
+ [name]: {
3156
+ value
3157
+ }
3158
+ });
3159
+ return {
3160
+ ...acc,
3161
+ ...uniform
3162
+ };
3163
+ }, {}),
3164
+ vertexShader,
3165
+ fragmentShader
3166
+ });
3167
+ // Create getter/setters
3168
+ entries.forEach(([name])=>Object.defineProperty(this, name, {
3169
+ get: ()=>this.uniforms[name].value,
3170
+ set: (v)=>this.uniforms[name].value = v
3171
+ }));
3172
+ // Assign parameters, this might include uniforms
3173
+ Object.assign(this, parameters);
3174
+ // Call onInit
3175
+ if (onInit) onInit(this);
3176
+ }
2922
3177
  };
3178
+ return material;
2923
3179
  }
2924
3180
 
2925
- function _object_without_properties_loose(source, excluded) {
2926
- if (source == null) return {};
3181
+ const vert_Reflector = `
3182
+ uniform mat4 textureMatrix;
3183
+ varying vec4 vUv4;
3184
+ varying vec2 vUv;
3185
+ varying vec2 vUv1;
3186
+ varying vec3 vViewPosition;
3187
+
3188
+ #include <common>
3189
+ #include <normal_pars_vertex>
3190
+ #include <logdepthbuf_pars_vertex>
3191
+
3192
+ void main() {
3193
+ #include <beginnormal_vertex>
3194
+ #include <defaultnormal_vertex>
3195
+
3196
+ vec4 positionWS = modelMatrix * vec4(position, 1.0);
3197
+ vec4 mvPosition = viewMatrix * positionWS;
3198
+
3199
+ vUv = uv;
3200
+ vUv1 = uv1;
3201
+ vUv4 = textureMatrix * vec4(position, 1.0);
3202
+
3203
+ vViewPosition = -mvPosition.xyz;
3204
+ vNormal = normalize(transformedNormal);
3205
+
3206
+ gl_Position = projectionMatrix * mvPosition;
3207
+ #include <logdepthbuf_vertex>
3208
+ }
3209
+ `;
3210
+ const frag_Reflector = `
3211
+ uniform vec3 color;
3212
+ uniform float roughness;
3213
+ uniform float metalness;
3214
+ uniform sampler2D tDiffuse;
3215
+ uniform sampler2D normalMap;
3216
+ uniform sampler2D roughnessMap;
3217
+ uniform sampler2D aoMap;
3218
+ uniform float aoMapIntensity;
3219
+ uniform sampler2D lightMap;
3220
+ uniform float lightMapIntensity;
2927
3221
 
2928
- var target = {};
2929
- var sourceKeys = Object.keys(source);
2930
- var key, i;
3222
+ varying vec4 vUv4;
3223
+ varying vec2 vUv;
3224
+ varying vec2 vUv1;
3225
+ varying vec3 vViewPosition;
3226
+ varying vec3 vNormal;
2931
3227
 
2932
- for (i = 0; i < sourceKeys.length; i++) {
2933
- key = sourceKeys[i];
2934
- if (excluded.indexOf(key) >= 0) continue;
2935
- target[key] = source[key];
3228
+ #include <common>
3229
+ #include <lights_physical_pars_fragment>
3230
+ #include <logdepthbuf_pars_fragment>
3231
+
3232
+ void main() {
3233
+ #include <logdepthbuf_fragment>
3234
+
3235
+ vec4 uv4 = vUv4;
3236
+ vec4 texelNormal = texture2D(normalMap, vUv);
3237
+ vec3 normal = normalize(vec3(texelNormal.r * 2.0 - 1.0, texelNormal.b, texelNormal.g * 2.0 - 1.0));
3238
+ vec3 coord = uv4.xyz / uv4.w;
3239
+ vec2 reflectUv = coord.xy + coord.z * normal.xz * 0.05;
3240
+
3241
+ vec3 geometryNormal = normalize(vNormal);
3242
+ vec3 geometryViewDir = normalize(vViewPosition);
3243
+
3244
+ vec3 singleScattering = vec3( 0.0 );
3245
+ vec3 multiScattering = vec3( 0.0 );
3246
+
3247
+ float metalnessFactor = metalness;
3248
+ vec3 diffuseColor = color.rgb * ( 1.0 - metalnessFactor );
3249
+ vec3 specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );
3250
+ float specularF90 = 1.0;
3251
+
3252
+ float roughnessFactor = texture2D(roughnessMap, vUv).g * roughness;
3253
+
3254
+ computeMultiscattering( geometryNormal, geometryViewDir, specularColor, specularF90, roughnessFactor, singleScattering, multiScattering );
3255
+
3256
+ vec3 totalScattering = singleScattering + multiScattering;
3257
+ vec3 diffuse = diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );
3258
+
3259
+ vec3 irradiance = vec3(0.);
3260
+ irradiance += texture2D(lightMap, vUv).rgb * lightMapIntensity;
3261
+
3262
+ float lod = roughnessFactor * (1.7 - 0.7 * roughnessFactor) * 6.;
3263
+ vec4 reflectColor = textureLod(tDiffuse, reflectUv, lod);
3264
+
3265
+ vec3 f_specular = vec3(0.);
3266
+ vec3 f_diffuse = vec3(0.);
3267
+
3268
+ f_specular += reflectColor.rgb * (1.0 - roughnessFactor * roughnessFactor) + multiScattering * irradiance;
3269
+ f_diffuse += diffuse * irradiance;
3270
+
3271
+ float ambientOcclusion = mix(1., texture2D(aoMap, vUv1).r, aoMapIntensity);
3272
+ float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );
3273
+ f_specular *= computeSpecularOcclusion(dotNV, ambientOcclusion, roughnessFactor);
3274
+
3275
+ gl_FragColor = vec4(f_specular + f_diffuse, 1.);
3276
+
3277
+ #include <tonemapping_fragment>
3278
+ #include <colorspace_fragment>
3279
+ }
3280
+ `;
3281
+ class ReflectorMaterial extends three.ShaderMaterial {
3282
+ get metalness() {
3283
+ return this.uniforms.metalness.value;
3284
+ }
3285
+ set metalness(v) {
3286
+ this.uniforms.metalness.value = v;
3287
+ }
3288
+ get roughness() {
3289
+ return this.uniforms.roughness.value;
3290
+ }
3291
+ set roughness(v) {
3292
+ this.uniforms.roughness.value = v;
3293
+ }
3294
+ get roughnessMap() {
3295
+ return this.uniforms.roughnessMap.value;
3296
+ }
3297
+ set roughnessMap(v) {
3298
+ this.uniforms.roughnessMap.value = v;
3299
+ }
3300
+ get normalMap() {
3301
+ return this.uniforms.normalMap.value;
3302
+ }
3303
+ set normalMap(v) {
3304
+ this.uniforms.normalMap.value = v;
3305
+ }
3306
+ get aoMap() {
3307
+ return this.uniforms.aoMap.value;
3308
+ }
3309
+ set aoMap(v) {
3310
+ this.uniforms.aoMap.value = v;
3311
+ }
3312
+ get lightMap() {
3313
+ return this.uniforms.lightMap.value;
3314
+ }
3315
+ set lightMap(v) {
3316
+ this.uniforms.lightMap.value = v;
3317
+ }
3318
+ constructor(...args){
3319
+ super(...args);
3320
+ this.vertexShader = vert_Reflector;
3321
+ this.fragmentShader = frag_Reflector;
3322
+ this.uniforms = {
3323
+ color: {
3324
+ value: new three.Color(0xffffff)
3325
+ },
3326
+ tDiffuse: {
3327
+ value: null
3328
+ },
3329
+ textureMatrix: {
3330
+ value: null
3331
+ },
3332
+ metalness: {
3333
+ value: 0
3334
+ },
3335
+ roughness: {
3336
+ value: 1
3337
+ },
3338
+ roughnessMap: {
3339
+ value: null
3340
+ },
3341
+ normalMap: {
3342
+ value: null
3343
+ },
3344
+ aoMap: {
3345
+ value: null
3346
+ },
3347
+ aoMapIntensity: {
3348
+ value: 1
3349
+ },
3350
+ lightMap: {
3351
+ value: null
3352
+ },
3353
+ lightMapIntensity: {
3354
+ value: 1
3355
+ }
3356
+ };
3357
+ }
3358
+ }
3359
+ __decorate([
3360
+ property({
3361
+ min: 0,
3362
+ max: 1,
3363
+ step: 0.01
3364
+ })
3365
+ ], ReflectorMaterial.prototype, "metalness", null);
3366
+ __decorate([
3367
+ property({
3368
+ min: 0,
3369
+ max: 1,
3370
+ step: 0.01
3371
+ })
3372
+ ], ReflectorMaterial.prototype, "roughness", null);
3373
+
3374
+ class Plugin extends ObjectInstance {
3375
+ constructor(...args){
3376
+ super(...args);
3377
+ this.type = "Plugin";
2936
3378
  }
3379
+ }
2937
3380
 
2938
- return target;
3381
+ class DebugPlugin extends Plugin {
3382
+ static Instance(viewer) {
3383
+ return viewer.getPlugin(DebugPlugin, true);
3384
+ }
3385
+ add(node) {
3386
+ this.scene.add(node);
3387
+ return node;
3388
+ }
3389
+ remove(node) {
3390
+ this.scene.remove(node);
3391
+ return node;
3392
+ }
3393
+ onRender(dt) {
3394
+ const { renderer, camera } = this.viewer;
3395
+ const autoClear = renderer.autoClear;
3396
+ renderer.autoClear = false;
3397
+ renderer.render(this.scene, camera);
3398
+ renderer.autoClear = autoClear;
3399
+ }
3400
+ constructor(...args){
3401
+ super(...args);
3402
+ this.scene = new three.Scene();
3403
+ }
3404
+ }
3405
+
3406
+ const LOD_MIN = 4;
3407
+ const _flatCamera = /*@__PURE__*/ new three.OrthographicCamera();
3408
+ function _setViewport(target, x, y, width, height) {
3409
+ target.viewport.set(x, y, width, height);
3410
+ target.scissor.set(x, y, width, height);
3411
+ }
3412
+ function _getCommonVertexShader() {
3413
+ return /* glsl */ `
3414
+ precision mediump float;
3415
+ precision mediump int;
3416
+
3417
+ attribute float faceIndex;
3418
+
3419
+ varying vec3 vOutputDirection;
3420
+
3421
+ // RH coordinate system; PMREM face-indexing convention
3422
+ vec3 getDirection( vec2 uv, float face ) {
3423
+
3424
+ uv = 2.0 * uv - 1.0;
3425
+ vec3 direction = vec3( uv, 1.0 );
3426
+
3427
+ if ( face == 0.0 ) {
3428
+ direction = direction.zyx; // ( 1, v, u ) pos x
3429
+ } else if ( face == 1.0 ) {
3430
+ direction = direction.xzy;
3431
+ direction.xz *= -1.0; // ( -u, 1, -v ) pos y
3432
+ } else if ( face == 2.0 ) {
3433
+ direction.x *= -1.0; // ( -u, v, 1 ) pos z
3434
+ } else if ( face == 3.0 ) {
3435
+ direction = direction.zyx;
3436
+ direction.xz *= -1.0; // ( -1, v, -u ) neg x
3437
+ } else if ( face == 4.0 ) {
3438
+ direction = direction.xzy;
3439
+ direction.xy *= -1.0; // ( -u, -1, v ) neg y
3440
+ } else if ( face == 5.0 ) {
3441
+ direction.z *= -1.0; // ( u, v, -1 ) neg z
3442
+ }
3443
+
3444
+ return direction;
3445
+
3446
+ }
3447
+
3448
+ void main() {
3449
+ vOutputDirection = getDirection( uv, faceIndex );
3450
+ gl_Position = vec4( position, 1.0 );
3451
+ }
3452
+ `;
3453
+ }
3454
+ function _getClearMaterial() {
3455
+ return new three.ShaderMaterial({
3456
+ name: "Clear",
3457
+ uniforms: {
3458
+ map: {
3459
+ value: null
3460
+ },
3461
+ intensity: {
3462
+ value: 1
3463
+ }
3464
+ },
3465
+ vertexShader: vert_fullscreen,
3466
+ fragmentShader: /* glsl */ `
3467
+ uniform sampler2D map;
3468
+ uniform float intensity;
3469
+ varying vec2 vUv;
3470
+ void main() {
3471
+ vec4 col = texture2D(map, vUv);
3472
+ gl_FragColor = vec4(col.rgb * intensity, col.a);
3473
+ }
3474
+ `,
3475
+ blending: three.NoBlending,
3476
+ depthWrite: false,
3477
+ depthTest: false
3478
+ });
3479
+ }
3480
+ function _getCubeMapMaterial() {
3481
+ return new three.ShaderMaterial({
3482
+ name: "CubeMapToCubeUV",
3483
+ uniforms: {
3484
+ envMap: {
3485
+ value: null
3486
+ },
3487
+ lod: {
3488
+ value: 0
3489
+ }
3490
+ },
3491
+ vertexShader: _getCommonVertexShader(),
3492
+ fragmentShader: /* glsl */ `
3493
+ precision mediump float;
3494
+ precision mediump int;
3495
+
3496
+ varying vec3 vOutputDirection;
3497
+ uniform samplerCube envMap;
3498
+ uniform float lod;
3499
+
3500
+ void main() {
3501
+ gl_FragColor = textureCubeLodEXT(envMap, vOutputDirection, lod);
3502
+ }
3503
+ `,
3504
+ blending: three.AdditiveBlending,
3505
+ depthWrite: false,
3506
+ depthTest: false
3507
+ });
3508
+ }
3509
+ function _getMipCopyMaterial(lodMax, width, height) {
3510
+ return new three.ShaderMaterial({
3511
+ name: "MipBlurToCubeUV",
3512
+ defines: {
3513
+ CUBEUV_TEXEL_WIDTH: 1.0 / width,
3514
+ CUBEUV_TEXEL_HEIGHT: 1.0 / height,
3515
+ CUBEUV_MAX_MIP: `${lodMax}.0`
3516
+ },
3517
+ uniforms: {
3518
+ cubeUVMap: {
3519
+ value: null
3520
+ },
3521
+ lod: {
3522
+ value: 0
3523
+ }
3524
+ },
3525
+ vertexShader: _getCommonVertexShader(),
3526
+ fragmentShader: /* glsl */ `
3527
+ precision mediump float;
3528
+ precision mediump int;
3529
+
3530
+ #define ENVMAP_TYPE_CUBE_UV
3531
+ #include <cube_uv_reflection_fragment>
3532
+
3533
+ varying vec3 vOutputDirection;
3534
+
3535
+ uniform sampler2D cubeUVMap;
3536
+ uniform float lod;
3537
+
3538
+ void main() {
3539
+ vec3 col = bilinearCubeUV(cubeUVMap, vOutputDirection, CUBEUV_MAX_MIP - lod);
3540
+ gl_FragColor = vec4(col, 1.);
3541
+ }
3542
+ `,
3543
+ blending: three.AdditiveBlending,
3544
+ depthWrite: false,
3545
+ depthTest: false
3546
+ });
3547
+ }
3548
+ function _getMipBlurMaterial(lodMax, width, height) {
3549
+ return new three.ShaderMaterial({
3550
+ name: "MipBlurToCubeUV",
3551
+ defines: {
3552
+ CUBEUV_TEXEL_WIDTH: 1.0 / width,
3553
+ CUBEUV_TEXEL_HEIGHT: 1.0 / height,
3554
+ CUBEUV_MAX_MIP: `${lodMax}.0`
3555
+ },
3556
+ uniforms: {
3557
+ envMap: {
3558
+ value: null
3559
+ },
3560
+ cubeUVMap: {
3561
+ value: null
3562
+ },
3563
+ weight: {
3564
+ value: 1
3565
+ },
3566
+ lod: {
3567
+ value: 0
3568
+ },
3569
+ exposure: {
3570
+ value: 1
3571
+ }
3572
+ },
3573
+ vertexShader: _getCommonVertexShader(),
3574
+ fragmentShader: /* glsl */ `
3575
+ precision mediump float;
3576
+ precision mediump int;
3577
+
3578
+ #define ENVMAP_TYPE_CUBE_UV
3579
+ #include <cube_uv_reflection_fragment>
3580
+
3581
+ varying vec3 vOutputDirection;
3582
+
3583
+ uniform sampler2D cubeUVMap;
3584
+ uniform samplerCube envMap;
3585
+ uniform float weight;
3586
+ uniform float lod;
3587
+ uniform float exposure;
3588
+
3589
+ void main() {
3590
+ vec3 col0 = bilinearCubeUV(cubeUVMap, vOutputDirection, CUBEUV_MAX_MIP - (lod + 1.));
3591
+ vec3 col1 = textureCubeLodEXT(envMap, vOutputDirection, lod).rgb * exposure;
3592
+ gl_FragColor = vec4(mix(col0, col1, weight), 1.);
3593
+ }
3594
+ `,
3595
+ blending: three.NoBlending,
3596
+ depthWrite: false,
3597
+ depthTest: false
3598
+ });
2939
3599
  }
2940
3600
 
2941
3601
  class Caller {
@@ -3442,12 +4102,7 @@ class ResourceManager {
3442
4102
  this._loaders.set(ext, loader);
3443
4103
  }
3444
4104
  }
3445
- loadAsset(_param) {
3446
- var { url, ext, onProgress } = _param, props = _object_without_properties_loose(_param, [
3447
- "url",
3448
- "ext",
3449
- "onProgress"
3450
- ]);
4105
+ loadAsset({ url, ext, onProgress, ...props }) {
3451
4106
  return new Promise((resolve, reject)=>{
3452
4107
  const info = ResourceManager._parseURL(url);
3453
4108
  const texSettings = ResourceManager._splitTextureSettings(props);
@@ -3497,8 +4152,9 @@ ResourceManager._texSettingKeys = [
3497
4152
  "minFilter",
3498
4153
  "format",
3499
4154
  "anisotropy",
4155
+ "repeat",
3500
4156
  "colorSpace",
3501
- "repeat"
4157
+ "channel"
3502
4158
  ];
3503
4159
 
3504
4160
  function applyProps(target, props) {
@@ -3613,7 +4269,7 @@ class Viewer extends EventEmitter {
3613
4269
  renderer.render(Viewer.fullscreenMesh, Viewer.fullscreenCamera);
3614
4270
  renderer.setRenderTarget(RT);
3615
4271
  }
3616
- static GetFullscreenTriangle() {
4272
+ static CreateFullscreenTriangle() {
3617
4273
  let geometry = new three.BufferGeometry();
3618
4274
  geometry.setAttribute('position', new three.Float32BufferAttribute([
3619
4275
  -1,
@@ -3636,6 +4292,37 @@ class Viewer extends EventEmitter {
3636
4292
  ], 2));
3637
4293
  return geometry;
3638
4294
  }
4295
+ static GetChildByName(node, name) {
4296
+ return Viewer.GetObject(node, (v)=>v.name === name && v);
4297
+ }
4298
+ static GetObject(node, filter) {
4299
+ const queue = [
4300
+ node
4301
+ ];
4302
+ while(queue.length !== 0){
4303
+ let object = queue.shift();
4304
+ let target = filter(object);
4305
+ if (target) {
4306
+ return target;
4307
+ }
4308
+ object.children.forEach((v)=>queue.push(v));
4309
+ }
4310
+ }
4311
+ static GetObjects(node, filter) {
4312
+ const queue = [
4313
+ node
4314
+ ];
4315
+ const objects = [];
4316
+ while(queue.length !== 0){
4317
+ let object = queue.shift();
4318
+ let target = filter(object);
4319
+ if (target) {
4320
+ objects.push(object);
4321
+ }
4322
+ object.children.forEach((v)=>queue.push(v));
4323
+ }
4324
+ return objects;
4325
+ }
3639
4326
  get root() {
3640
4327
  return this._root;
3641
4328
  }
@@ -3805,30 +4492,20 @@ class Viewer extends EventEmitter {
3805
4492
  addLoader(Loader) {
3806
4493
  this._resourceManager.addLoader(Loader);
3807
4494
  }
3808
- load(_param) {
3809
- var _this = this;
3810
- return _async_to_generator(function*() {
3811
- var { url, ext, onProgress, castShadow = false, receiveShadow = false } = _param, props = _object_without_properties_loose(_param, [
3812
- "url",
3813
- "ext",
3814
- "onProgress",
3815
- "castShadow",
3816
- "receiveShadow"
3817
- ]);
3818
- const node = yield _this.loadAsset({
3819
- url,
3820
- ext,
3821
- onProgress
4495
+ async load({ url, ext, onProgress, castShadow = false, receiveShadow = false, ...props }) {
4496
+ const node = await this.loadAsset({
4497
+ url,
4498
+ ext,
4499
+ onProgress
4500
+ });
4501
+ if (castShadow || receiveShadow) {
4502
+ node.userData.meshData.meshes.forEach((v)=>{
4503
+ v.castShadow = castShadow;
4504
+ v.receiveShadow = receiveShadow;
3822
4505
  });
3823
- if (castShadow || receiveShadow) {
3824
- node.userData.meshData.meshes.forEach((v)=>{
3825
- v.castShadow = castShadow;
3826
- v.receiveShadow = receiveShadow;
3827
- });
3828
- }
3829
- _this.addNode(node, props);
3830
- return node;
3831
- })();
4506
+ }
4507
+ this.addNode(node, props);
4508
+ return node;
3832
4509
  }
3833
4510
  tween(target) {
3834
4511
  return this._tweenManager.tween(target);
@@ -3840,16 +4517,12 @@ class Viewer extends EventEmitter {
3840
4517
  this._tweenManager.killTweensOf(target);
3841
4518
  }
3842
4519
  traverseMaterials(callback) {
3843
- const renderList = this._renderer.renderLists.get(this._scene, 0);
3844
- const setMaterial = (item)=>{
3845
- if (item.material) {
4520
+ Viewer.GetObjects(this._scene, (item)=>{
4521
+ if (item.isMesh) {
3846
4522
  if (Array.isArray(item.material)) item.material.forEach(callback);
3847
4523
  else callback(item.material);
3848
4524
  }
3849
- };
3850
- renderList.opaque.forEach(setMaterial);
3851
- renderList.transparent.forEach(setMaterial);
3852
- renderList.transmissive.forEach(setMaterial);
4525
+ });
3853
4526
  }
3854
4527
  traversePlugins(callback) {
3855
4528
  return this._pluginManager.traversePlugins(callback);
@@ -3877,18 +4550,7 @@ class Viewer extends EventEmitter {
3877
4550
  removeComponent(node, component) {
3878
4551
  return this._componentManager.removeComponent(node, component);
3879
4552
  }
3880
- addNode(object, _param = {}) {
3881
- var { args, debug, scale, position, rotation, shadowArgs, makeDefault, component, parent = this._scene } = _param, props = _object_without_properties_loose(_param, [
3882
- "args",
3883
- "debug",
3884
- "scale",
3885
- "position",
3886
- "rotation",
3887
- "shadowArgs",
3888
- "makeDefault",
3889
- "component",
3890
- "parent"
3891
- ]);
4553
+ addNode(object, { args, debug, scale, position, rotation, shadowArgs, makeDefault, component, parent = this._scene, ...props } = {}) {
3892
4554
  let node = null;
3893
4555
  let ins = getClassInstance(object, args);
3894
4556
  if (ins.isObject3D) {
@@ -3945,7 +4607,7 @@ class Viewer extends EventEmitter {
3945
4607
  minFilter: nearest ? three.NearestFilter : mipmap ? three.LinearMipMapLinearFilter : three.LinearFilter,
3946
4608
  type: typeof floatType === "boolean" ? floatType ? this.DATA_FLOAT_TYPE : three.UnsignedByteType : floatType,
3947
4609
  anisotropy: 0,
3948
- colorSpace: three.SRGBColorSpace,
4610
+ colorSpace: three.LinearSRGBColorSpace,
3949
4611
  depthBuffer: false,
3950
4612
  stencilBuffer: false,
3951
4613
  samples: SystemInfo.isSupportMSAA ? msaa : 0,
@@ -3960,7 +4622,7 @@ class Viewer extends EventEmitter {
3960
4622
  minFilter: nearest ? three.NearestFilter : mipmap ? three.LinearMipMapLinearFilter : three.LinearFilter,
3961
4623
  type: typeof floatType === "boolean" ? floatType ? this.DATA_FLOAT_TYPE : three.UnsignedByteType : floatType,
3962
4624
  anisotropy: 0,
3963
- colorSpace: three.SRGBColorSpace,
4625
+ colorSpace: three.LinearSRGBColorSpace,
3964
4626
  depthBuffer: false,
3965
4627
  stencilBuffer: false,
3966
4628
  samples: SystemInfo.isSupportMSAA ? msaa : 0,
@@ -4013,30 +4675,12 @@ class Viewer extends EventEmitter {
4013
4675
  Viewer.CompileObject3D(this._renderer, this._scene, this._camera, this._scene);
4014
4676
  }
4015
4677
  }
4016
- constructor(_param = {}){
4017
- var { root, canvas, autoStart = true, autoResize = true, shadows = false, camera = {
4018
- fov: 45,
4019
- near: 1,
4020
- far: 1000,
4021
- position: new three.Vector3(0, 0, 4)
4022
- }, targetFrameRate = -1, colorSpace = three.SRGBColorSpace, toneMapping = three.LinearToneMapping, toneMappingExposure = 1, maxDPR = 1.5, path = "", resourcePath = "", dracoPath = "https://www.gstatic.com/draco/v1/decoders/", loader = {}, tasker = {} } = _param, webglOpts = _object_without_properties_loose(_param, [
4023
- "root",
4024
- "canvas",
4025
- "autoStart",
4026
- "autoResize",
4027
- "shadows",
4028
- "camera",
4029
- "targetFrameRate",
4030
- "colorSpace",
4031
- "toneMapping",
4032
- "toneMappingExposure",
4033
- "maxDPR",
4034
- "path",
4035
- "resourcePath",
4036
- "dracoPath",
4037
- "loader",
4038
- "tasker"
4039
- ]);
4678
+ constructor({ root, canvas, autoStart = true, autoResize = true, shadows = false, camera = {
4679
+ fov: 45,
4680
+ near: 0.1,
4681
+ far: 1000,
4682
+ position: new three.Vector3(0, 0, 4)
4683
+ }, targetFrameRate = -1, colorSpace = three.SRGBColorSpace, toneMapping = three.LinearToneMapping, toneMappingExposure = 1, maxDPR = 1.5, path = "", resourcePath = "", dracoPath = "https://www.gstatic.com/draco/v1/decoders/", loader = {}, tasker = {}, ...webglOpts } = {}){
4040
4684
  super();
4041
4685
  this._dpr = 1;
4042
4686
  this._width = 1;
@@ -4065,7 +4709,7 @@ class Viewer extends EventEmitter {
4065
4709
  this._DATA_FLOAT_TYPE = webgl.DATA_FLOAT_TYPE;
4066
4710
  this._dpr = Math.min(maxDPR, window.devicePixelRatio);
4067
4711
  this._scene = new three.Scene();
4068
- this._camera = new three.PerspectiveCamera();
4712
+ this._camera = applyProps(new three.PerspectiveCamera(), camera);
4069
4713
  this._renderer = new three.WebGLRenderer({
4070
4714
  canvas: el,
4071
4715
  context: webgl.gl
@@ -4106,23 +4750,455 @@ Viewer._shadowCameraKeys = [
4106
4750
  "near",
4107
4751
  "far"
4108
4752
  ];
4109
- Viewer.fullscreenMesh = new three.Mesh(Viewer.GetFullscreenTriangle());
4753
+ Viewer.fullscreenMesh = new three.Mesh(Viewer.CreateFullscreenTriangle());
4110
4754
  Viewer.fullscreenCamera = new three.OrthographicCamera(-1, 1, 1, -1, 0, 1);
4111
4755
 
4112
- class Plugin extends ObjectInstance {
4113
- constructor(...args){
4114
- super(...args);
4115
- this.type = "Plugin";
4756
+ class MergeRefectPass {
4757
+ get envMapTarget() {
4758
+ return this._envMapTarget;
4759
+ }
4760
+ dispose() {
4761
+ this._envMapTarget.dispose();
4762
+ this._pmremGenerator.dispose();
4763
+ }
4764
+ mergeReflect(info) {
4765
+ this._pmremGenerator._clearTexture(this._envMapTarget, this.envMapIntensity);
4766
+ this._pmremGenerator._mergeReflect(this._envMapTarget, this._reflectMap);
4767
+ info.envMapTarget = this._envMapTarget;
4768
+ info.lodMax = this._pmremGenerator._lodMeshes.length - 1;
4769
+ }
4770
+ _getPMREMExtension(renderer) {
4771
+ const pmremGenerator = new three.PMREMGenerator(renderer);
4772
+ pmremGenerator._fromTextureExtension = function(reflectMap, envMap) {
4773
+ const target = envMap ? this._fromTexture(envMap) : this._fromCubeTexture(reflectMap);
4774
+ this._cubeMapMaterial = _getCubeMapMaterial();
4775
+ this._copyTexMaterial = _getClearMaterial();
4776
+ this._copyMesh = new three.Mesh(Viewer.fullscreenMesh.geometry, this._copyTexMaterial);
4777
+ this._lodMeshes = this._lodPlanes.map((v)=>new three.Mesh(v, this._cubeMapMaterial));
4778
+ this._sourceInit = false;
4779
+ return target;
4780
+ };
4781
+ pmremGenerator._fromCubeTexture = function(texture) {
4782
+ this._setSize(texture.image.length === 0 ? 16 : texture.image[0].width || texture.image[0].image.width);
4783
+ return this._allocateTargets();
4784
+ };
4785
+ pmremGenerator._copyTexture = function(targetOut, texture, intensity = 1) {
4786
+ const uniforms = this._copyTexMaterial.uniforms;
4787
+ uniforms.map.value = texture;
4788
+ uniforms.intensity.value = intensity;
4789
+ const renderer = this._renderer;
4790
+ renderer.autoClear = true;
4791
+ renderer.setRenderTarget(targetOut);
4792
+ renderer.render(this._copyMesh, _flatCamera);
4793
+ renderer.setRenderTarget(null);
4794
+ };
4795
+ pmremGenerator._clearTexture = function(targetOut, intensity) {
4796
+ const source = this._pingPongRenderTarget;
4797
+ if (this._sourceInit === false) {
4798
+ this._sourceInit = true;
4799
+ source.scissorTest = false;
4800
+ _setViewport(source, 0, 0, source.width, source.height);
4801
+ this._copyTexture(source, targetOut.texture);
4802
+ } else {
4803
+ this._copyTexture(targetOut, source.texture, intensity);
4804
+ }
4805
+ };
4806
+ pmremGenerator._mergeReflect = function(sourceTarget, reflectMap, clear = false) {
4807
+ const renderer = this._renderer;
4808
+ const autoClear = renderer.autoClear;
4809
+ const cubeMapMaterial = this._cubeMapMaterial;
4810
+ const uniforms = this._cubeMapMaterial.uniforms;
4811
+ uniforms.envMap.value = reflectMap;
4812
+ renderer.autoClear = clear;
4813
+ for(let i = 0; i < this._lodMeshes.length - 1; i++){
4814
+ uniforms.lod.value = i < 5 ? 0 : i;
4815
+ this._blit(sourceTarget, i, cubeMapMaterial);
4816
+ }
4817
+ sourceTarget.scissorTest = false;
4818
+ _setViewport(sourceTarget, 0, 0, sourceTarget.width, sourceTarget.height);
4819
+ renderer.autoClear = autoClear;
4820
+ };
4821
+ pmremGenerator._blit = function(targetOut, lodOut, material) {
4822
+ const renderer = this._renderer;
4823
+ const _lodMax = this._lodMax;
4824
+ const outputSize = this._sizeLods[lodOut];
4825
+ const x = 3 * outputSize * (lodOut > _lodMax - LOD_MIN ? lodOut - _lodMax + LOD_MIN : 0);
4826
+ const y = 4 * (this._cubeSize - outputSize);
4827
+ _setViewport(targetOut, x, y, 3 * outputSize, 2 * outputSize);
4828
+ const lodMesh = this._lodMeshes[lodOut];
4829
+ lodMesh.material = material;
4830
+ renderer.autoClear = false;
4831
+ renderer.setRenderTarget(targetOut);
4832
+ renderer.render(lodMesh, _flatCamera);
4833
+ };
4834
+ return pmremGenerator;
4835
+ }
4836
+ constructor({ envMap, reflectMap, viewer }){
4837
+ this.envMapIntensity = 1;
4838
+ this._reflectMap = reflectMap;
4839
+ this._pmremGenerator = this._getPMREMExtension(viewer.renderer);
4840
+ this._envMapTarget = this._pmremGenerator._fromTextureExtension(reflectMap, envMap);
4841
+ viewer.scene.environment = this._envMapTarget.texture;
4116
4842
  }
4117
4843
  }
4118
4844
 
4845
+ function mipGaussianBlendWeight(sigma, lod) {
4846
+ let sigma2 = sigma * sigma;
4847
+ let c = 2.0 * Math.PI * sigma2;
4848
+ let numerator = Math.pow(16, lod) * 1.386294361; //log(4)
4849
+ let denorminator = c * (Math.pow(4, lod) + c);
4850
+ return three.MathUtils.clamp(numerator / denorminator, 0, 1);
4851
+ }
4852
+
4853
+ const MAX_LOD = 10;
4854
+ class MergeMipBlurPass {
4855
+ get blurIntensity() {
4856
+ return this._blurIntensity;
4857
+ }
4858
+ set blurIntensity(v) {
4859
+ if (this._blurIntensity !== v) {
4860
+ this._blurIntensity = v;
4861
+ this._sigma = three.MathUtils.lerp(1, 40, this._blurIntensity / 10);
4862
+ for(let lod = 0; lod <= MAX_LOD; lod++){
4863
+ let w = mipGaussianBlendWeight(this._sigma, lod);
4864
+ if (w < 0.002) {
4865
+ this._blurMinLod = lod;
4866
+ }
4867
+ if (w >= 1) {
4868
+ this._blurMaxLod = lod;
4869
+ break;
4870
+ }
4871
+ }
4872
+ }
4873
+ }
4874
+ get envMapTarget() {
4875
+ return this._envMapTarget;
4876
+ }
4877
+ dispose() {
4878
+ this._envMapTarget.dispose();
4879
+ this._pmremGenerator.dispose();
4880
+ }
4881
+ mergeMipBlur(info) {
4882
+ const targetIn = this._pmremGenerator._applyMipBlur(this._envMapTarget, this._reflectMap, this._blurMinLod, this._blurMaxLod, this._sigma, this.exposure);
4883
+ this._pmremGenerator._mipCopy(info.envMapTarget, targetIn, info.lodMax, this._blurMinLod);
4884
+ }
4885
+ _getPMREMExtension(renderer) {
4886
+ const pmremGenerator = new three.PMREMGenerator(renderer);
4887
+ pmremGenerator._fromTextureExtension = function(texture) {
4888
+ this._setSize(texture.image.length === 0 ? 16 : texture.image[0].width || texture.image[0].image.width);
4889
+ const target = this._allocateTargets();
4890
+ this._mipBlurMaterial = _getMipBlurMaterial(this._lodMax, target.width, target.height);
4891
+ this._mipCopyMaterial = _getMipCopyMaterial(this._lodMax, target.width, target.height);
4892
+ this._lodMeshes = this._lodPlanes.map((v)=>new three.Mesh(v, this._mipBlurMaterial));
4893
+ return target;
4894
+ };
4895
+ pmremGenerator._applyMipBlur = function(sourceTarget, texture, blurMinLod, blurMaxLod, sigma, exposure) {
4896
+ const pingPongRenderTarget = this._pingPongRenderTarget;
4897
+ const uniforms = this._mipBlurMaterial.uniforms;
4898
+ uniforms.envMap.value = texture;
4899
+ uniforms.exposure.value = exposure;
4900
+ let lod = blurMaxLod;
4901
+ let targetOut = sourceTarget;
4902
+ let targetIn = pingPongRenderTarget;
4903
+ this._mipBlur(sourceTarget, pingPongRenderTarget, lod, 1);
4904
+ for(let i = 0; lod-- > blurMinLod; i++){
4905
+ targetOut = (i & 1) === 0 ? pingPongRenderTarget : sourceTarget;
4906
+ targetIn = (i & 1) === 1 ? pingPongRenderTarget : sourceTarget;
4907
+ this._mipBlur(targetOut, targetIn, lod, mipGaussianBlendWeight(sigma, lod));
4908
+ }
4909
+ sourceTarget.scissorTest = false;
4910
+ _setViewport(sourceTarget, 0, 0, sourceTarget.width, sourceTarget.height);
4911
+ return targetOut;
4912
+ };
4913
+ pmremGenerator._mipBlur = function(targetOut, targetIn, lodOut, weight) {
4914
+ const uniforms = this._mipBlurMaterial.uniforms;
4915
+ uniforms.cubeUVMap.value = targetIn.texture;
4916
+ uniforms.weight.value = weight;
4917
+ uniforms.lod.value = lodOut;
4918
+ this._blit(targetOut, lodOut, this._mipBlurMaterial);
4919
+ };
4920
+ pmremGenerator._mipCopy = function(targetOut, targetIn, lodOut, lodIn = lodOut) {
4921
+ const uniforms = this._mipCopyMaterial.uniforms;
4922
+ uniforms.cubeUVMap.value = targetIn.texture;
4923
+ uniforms.lod.value = lodIn;
4924
+ this._blit(targetOut, lodOut, this._mipCopyMaterial);
4925
+ targetOut.scissorTest = false;
4926
+ _setViewport(targetOut, 0, 0, targetOut.width, targetOut.height);
4927
+ };
4928
+ pmremGenerator._blit = function(targetOut, lodOut, material) {
4929
+ const renderer = this._renderer;
4930
+ const _lodMax = this._lodMax;
4931
+ const outputSize = this._sizeLods[lodOut];
4932
+ const x = 3 * outputSize * (lodOut > _lodMax - LOD_MIN ? lodOut - _lodMax + LOD_MIN : 0);
4933
+ const y = 4 * (this._cubeSize - outputSize);
4934
+ _setViewport(targetOut, x, y, 3 * outputSize, 2 * outputSize);
4935
+ const lodMesh = this._lodMeshes[lodOut];
4936
+ lodMesh.material = material;
4937
+ renderer.autoClear = false;
4938
+ renderer.setRenderTarget(targetOut);
4939
+ renderer.render(lodMesh, _flatCamera);
4940
+ };
4941
+ return pmremGenerator;
4942
+ }
4943
+ constructor({ viewer, reflectMap }){
4944
+ this._sigma = 2;
4945
+ this._blurMinLod = 0;
4946
+ this._blurMaxLod = MAX_LOD;
4947
+ this._blurIntensity = -1;
4948
+ this.exposure = 1;
4949
+ this._reflectMap = reflectMap;
4950
+ this._pmremGenerator = this._getPMREMExtension(viewer.renderer);
4951
+ this._envMapTarget = this._pmremGenerator._fromTextureExtension(reflectMap);
4952
+ }
4953
+ }
4954
+
4955
+ class EnvironmentPlugin extends Plugin {
4956
+ get debug() {
4957
+ return this._debug;
4958
+ }
4959
+ set debug(v) {
4960
+ if (this._debug !== v) {
4961
+ this._debug = v;
4962
+ if (v) {
4963
+ if (this._debugNode === null) {
4964
+ const viewer = this.viewer;
4965
+ const debugScene = DebugPlugin.Instance(viewer).scene;
4966
+ this._debugNode = viewer.addNode(three.Object3D, {
4967
+ parent: debugScene
4968
+ });
4969
+ viewer.addNode(Plane, {
4970
+ parent: this._debugNode,
4971
+ material: new three.MeshBasicMaterial({
4972
+ map: this._reflectPass.envMapTarget.texture
4973
+ }),
4974
+ position: new three.Vector3(1.1, 3, 0)
4975
+ });
4976
+ viewer.addNode(Plane, {
4977
+ parent: this._debugNode,
4978
+ material: new three.MeshBasicMaterial({
4979
+ map: this._mipBlurPass.envMapTarget.texture
4980
+ }),
4981
+ position: new three.Vector3(0, 3, 0)
4982
+ });
4983
+ }
4984
+ }
4985
+ if (this._debugNode) {
4986
+ this._debugNode.visible = v;
4987
+ }
4988
+ }
4989
+ }
4990
+ onRender() {
4991
+ const { renderer } = this.viewer;
4992
+ const autoClear = renderer.autoClear;
4993
+ const oldTarget = renderer.getRenderTarget();
4994
+ const oldActiveCubeFace = renderer.getActiveCubeFace();
4995
+ const oldActiveMipmapLevel = renderer.getActiveMipmapLevel();
4996
+ this._reflectPass.envMapIntensity = this.envMapIntensity;
4997
+ this._mipBlurPass.exposure = this.reflectExposure;
4998
+ this._mipBlurPass.blurIntensity = this.reflectBlurIntensity;
4999
+ this._cubeCamera.update(renderer, this._scene);
5000
+ this._reflectPass.mergeReflect(this._mergeInfo);
5001
+ this._mipBlurPass.mergeMipBlur(this._mergeInfo);
5002
+ renderer.autoClear = autoClear;
5003
+ renderer.setRenderTarget(oldTarget, oldActiveCubeFace, oldActiveMipmapLevel);
5004
+ }
5005
+ constructor({ envMap, scene, near, far, layer = 0, resolution = 256, floatType = three.HalfFloatType, position = new three.Vector3(0, 1, 0) } = {}){
5006
+ super();
5007
+ this._mergeInfo = {
5008
+ envMapTarget: null,
5009
+ lodMax: 0
5010
+ };
5011
+ this._debug = false;
5012
+ this._debugNode = null;
5013
+ this.envMapIntensity = 1;
5014
+ this.reflectExposure = 1;
5015
+ this.reflectBlurIntensity = 5;
5016
+ this.install = ()=>{
5017
+ const viewer = this.viewer;
5018
+ this._scene = scene || viewer.scene;
5019
+ const cubeRenderTarget = viewer.createCubeRenderTarget(resolution, false, floatType, 0, true);
5020
+ this._cubeCamera = new three.CubeCamera(near || viewer.camera.near, far || viewer.camera.far, cubeRenderTarget);
5021
+ this._cubeCamera.position.copy(position);
5022
+ this._cubeCamera.layers.set(layer);
5023
+ const reflectMap = cubeRenderTarget.texture;
5024
+ this._reflectPass = new MergeRefectPass({
5025
+ viewer,
5026
+ reflectMap,
5027
+ envMap
5028
+ });
5029
+ this._mipBlurPass = new MergeMipBlurPass({
5030
+ viewer,
5031
+ reflectMap
5032
+ });
5033
+ };
5034
+ this.uninstall = ()=>{
5035
+ this._reflectPass.dispose();
5036
+ this._mipBlurPass.dispose();
5037
+ };
5038
+ }
5039
+ }
5040
+ __decorate([
5041
+ property
5042
+ ], EnvironmentPlugin.prototype, "debug", null);
5043
+ __decorate([
5044
+ property({
5045
+ min: 0,
5046
+ max: 1,
5047
+ step: 0.01
5048
+ })
5049
+ ], EnvironmentPlugin.prototype, "envMapIntensity", void 0);
5050
+ __decorate([
5051
+ property({
5052
+ min: 0,
5053
+ max: 10,
5054
+ step: 0.01
5055
+ })
5056
+ ], EnvironmentPlugin.prototype, "reflectExposure", void 0);
5057
+ __decorate([
5058
+ property({
5059
+ min: 0,
5060
+ max: 10,
5061
+ step: 0.1
5062
+ })
5063
+ ], EnvironmentPlugin.prototype, "reflectBlurIntensity", void 0);
5064
+
5065
+ class BoxProjectionPlugin extends Plugin {
5066
+ get debug() {
5067
+ return this._debug;
5068
+ }
5069
+ set debug(v) {
5070
+ if (this._debug !== v) {
5071
+ this._debug = v;
5072
+ if (v) {
5073
+ if (this._helper === null) {
5074
+ this._helper = new three.Box3Helper(new three.Box3(this._boxMin, this._boxMax));
5075
+ DebugPlugin.Instance(this.viewer).add(this._helper);
5076
+ }
5077
+ }
5078
+ if (this._helper) {
5079
+ this._helper.visible = v;
5080
+ }
5081
+ }
5082
+ }
5083
+ get center() {
5084
+ return this._center;
5085
+ }
5086
+ set center(v) {
5087
+ this._center.copy(v);
5088
+ }
5089
+ get boxMin() {
5090
+ return this._boxMin;
5091
+ }
5092
+ set boxMin(v) {
5093
+ this._boxMin.copy(v);
5094
+ }
5095
+ get boxMax() {
5096
+ return this._boxMax;
5097
+ }
5098
+ set boxMax(v) {
5099
+ this._boxMax.copy(v);
5100
+ }
5101
+ onUpdate(dt) {
5102
+ if (this._debug) {
5103
+ this._helper.updateMatrixWorld();
5104
+ }
5105
+ }
5106
+ useBoxProjection(shader) {
5107
+ shader.defines.USE_BOX_PROJECTION = true;
5108
+ shader.uniforms.probePos = {
5109
+ value: this._center
5110
+ };
5111
+ shader.uniforms.probeBoxMin = {
5112
+ value: this._boxMin
5113
+ };
5114
+ shader.uniforms.probeBoxMax = {
5115
+ value: this._boxMax
5116
+ };
5117
+ }
5118
+ constructor(){
5119
+ super();
5120
+ this._center = new three.Vector4(0, 0.5, 0, 1);
5121
+ this._boxMin = new three.Vector3(0, 0, 0);
5122
+ this._boxMax = new three.Vector3(1, 1, 1);
5123
+ this._helper = null;
5124
+ this._debug = false;
5125
+ this.install = ()=>{
5126
+ three.ShaderLib.physical.vertexShader = three.ShaderLib.physical.vertexShader.replace(/#ifdef USE_TRANSMISSION/g, `
5127
+ #if defined(USE_TRANSMISSION) || defined(USE_BOX_PROJECTION)
5128
+ `);
5129
+ three.ShaderLib.physical.fragmentShader = three.ShaderLib.physical.fragmentShader.replace("varying vec3 vViewPosition;", `
5130
+ varying vec3 vViewPosition;
5131
+ #if defined(USE_BOX_PROJECTION)
5132
+ varying vec3 vWorldPosition;
5133
+ #endif
5134
+ `);
5135
+ three.ShaderChunk.worldpos_vertex = three.ShaderChunk.worldpos_vertex.replace("#if defined( USE_ENVMAP )", "#if defined( USE_ENVMAP ) || defined( USE_BOX_PROJECTION )");
5136
+ three.ShaderChunk.envmap_physical_pars_fragment = three.ShaderChunk.envmap_physical_pars_fragment.replace("#ifdef USE_ENVMAP", `
5137
+ #ifdef USE_ENVMAP
5138
+
5139
+ #if defined(USE_BOX_PROJECTION)
5140
+ uniform vec4 probePos;
5141
+ uniform vec3 probeBoxMin;
5142
+ uniform vec3 probeBoxMax;
5143
+
5144
+ vec3 boxProjection(vec3 nrdir, vec3 worldPos, vec3 probePos, vec3 boxMin, vec3 boxMax) {
5145
+ vec3 tbot = boxMin - worldPos;
5146
+ vec3 ttop = boxMax - worldPos;
5147
+ vec3 tmax = mix(tbot, ttop, step(vec3(0), nrdir));
5148
+ tmax /= nrdir;
5149
+ float t = min(min(tmax.x, tmax.y), tmax.z);
5150
+ return worldPos + nrdir * t - probePos;
5151
+ }
5152
+ #endif
5153
+
5154
+ `).replace("reflectVec = inverseTransformDirection( reflectVec, viewMatrix );", `
5155
+ reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
5156
+
5157
+ #if defined(USE_BOX_PROJECTION)
5158
+ if (probePos.w > 0.001) {
5159
+ reflectVec = boxProjection(reflectVec, vWorldPosition, probePos.xyz, probeBoxMin.xyz, probeBoxMax.xyz);
5160
+ }
5161
+ #endif
5162
+
5163
+ `).replace("vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );", `
5164
+ vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
5165
+
5166
+ #if defined(USE_BOX_PROJECTION)
5167
+ if (probePos.w > 0.001) {
5168
+ worldNormal = boxProjection(worldNormal, vWorldPosition, probePos.xyz, probeBoxMin.xyz, probeBoxMax.xyz);
5169
+ }
5170
+ #endif
5171
+
5172
+ `);
5173
+ };
5174
+ this.uninstall = ()=>{
5175
+ DebugPlugin.Instance(this.viewer).remove(this._helper);
5176
+ };
5177
+ }
5178
+ }
5179
+ __decorate([
5180
+ property
5181
+ ], BoxProjectionPlugin.prototype, "debug", null);
5182
+ __decorate([
5183
+ property
5184
+ ], BoxProjectionPlugin.prototype, "center", null);
5185
+ __decorate([
5186
+ property
5187
+ ], BoxProjectionPlugin.prototype, "boxMin", null);
5188
+ __decorate([
5189
+ property
5190
+ ], BoxProjectionPlugin.prototype, "boxMax", null);
5191
+
4119
5192
  exports.AnimationCurve = AnimationCurve;
4120
5193
  exports.Box = Box;
5194
+ exports.BoxProjectionPlugin = BoxProjectionPlugin;
4121
5195
  exports.CinestationBlendDefinition = CinestationBlendDefinition;
4122
5196
  exports.CinestationBrain = CinestationBrain;
4123
5197
  exports.Component = Component;
5198
+ exports.DebugPlugin = DebugPlugin;
4124
5199
  exports.DeviceInput = DeviceInput;
4125
5200
  exports.Easing = Easing;
5201
+ exports.EnvironmentPlugin = EnvironmentPlugin;
4126
5202
  exports.EventEmitter = EventEmitter;
4127
5203
  exports.FInterpConstantTo = FInterpConstantTo;
4128
5204
  exports.FInterpTo = FInterpTo;
@@ -4140,6 +5216,8 @@ exports.Quat_Equals = Quat_Equals;
4140
5216
  exports.Quat_exponentialDamp = Quat_exponentialDamp;
4141
5217
  exports.Quat_quarticDamp = Quat_quarticDamp;
4142
5218
  exports.Quat_smoothDamp = Quat_smoothDamp;
5219
+ exports.Reflector = Reflector;
5220
+ exports.ReflectorMaterial = ReflectorMaterial;
4143
5221
  exports.Sphere = Sphere;
4144
5222
  exports.SystemInfo = SystemInfo;
4145
5223
  exports.Tween = Tween;
@@ -4163,11 +5241,17 @@ exports.aFBXLoader = aFBXLoader;
4163
5241
  exports.aGLTFLoader = aGLTFLoader;
4164
5242
  exports.aHDRLoader = aHDRLoader;
4165
5243
  exports.aJSONLoader = aJSONLoader;
5244
+ exports.aLoader = aLoader;
4166
5245
  exports.aTextureLoader = aTextureLoader;
4167
5246
  exports.exponentialDamp = exponentialDamp;
5247
+ exports.frag_BoxfilterBlur = frag_BoxfilterBlur;
5248
+ exports.frag_cubeMapToPanorama = frag_cubeMapToPanorama;
5249
+ exports.frag_panoramaToCubeMap = frag_panoramaToCubeMap;
4168
5250
  exports.getClassInstance = getClassInstance;
5251
+ exports.getShaderMaterial = getShaderMaterial;
4169
5252
  exports.mixin = mixin;
4170
5253
  exports.property = property;
4171
5254
  exports.quarticDamp = quarticDamp;
4172
5255
  exports.smoothDamp = smoothDamp;
5256
+ exports.vert_fullscreen = vert_fullscreen;
4173
5257
  //# sourceMappingURL=main.js.map