@xterm/xterm 5.4.0-beta.1

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Files changed (108) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +235 -0
  3. package/css/xterm.css +209 -0
  4. package/lib/xterm.js +2 -0
  5. package/lib/xterm.js.map +1 -0
  6. package/package.json +101 -0
  7. package/src/browser/AccessibilityManager.ts +278 -0
  8. package/src/browser/Clipboard.ts +93 -0
  9. package/src/browser/ColorContrastCache.ts +34 -0
  10. package/src/browser/Lifecycle.ts +33 -0
  11. package/src/browser/Linkifier2.ts +416 -0
  12. package/src/browser/LocalizableStrings.ts +12 -0
  13. package/src/browser/OscLinkProvider.ts +128 -0
  14. package/src/browser/RenderDebouncer.ts +83 -0
  15. package/src/browser/Terminal.ts +1317 -0
  16. package/src/browser/TimeBasedDebouncer.ts +86 -0
  17. package/src/browser/Types.d.ts +181 -0
  18. package/src/browser/Viewport.ts +401 -0
  19. package/src/browser/decorations/BufferDecorationRenderer.ts +134 -0
  20. package/src/browser/decorations/ColorZoneStore.ts +117 -0
  21. package/src/browser/decorations/OverviewRulerRenderer.ts +218 -0
  22. package/src/browser/input/CompositionHelper.ts +246 -0
  23. package/src/browser/input/Mouse.ts +54 -0
  24. package/src/browser/input/MoveToCell.ts +249 -0
  25. package/src/browser/public/Terminal.ts +260 -0
  26. package/src/browser/renderer/dom/DomRenderer.ts +509 -0
  27. package/src/browser/renderer/dom/DomRendererRowFactory.ts +526 -0
  28. package/src/browser/renderer/dom/WidthCache.ts +160 -0
  29. package/src/browser/renderer/shared/CellColorResolver.ts +137 -0
  30. package/src/browser/renderer/shared/CharAtlasCache.ts +96 -0
  31. package/src/browser/renderer/shared/CharAtlasUtils.ts +75 -0
  32. package/src/browser/renderer/shared/Constants.ts +14 -0
  33. package/src/browser/renderer/shared/CursorBlinkStateManager.ts +146 -0
  34. package/src/browser/renderer/shared/CustomGlyphs.ts +687 -0
  35. package/src/browser/renderer/shared/DevicePixelObserver.ts +41 -0
  36. package/src/browser/renderer/shared/README.md +1 -0
  37. package/src/browser/renderer/shared/RendererUtils.ts +58 -0
  38. package/src/browser/renderer/shared/SelectionRenderModel.ts +91 -0
  39. package/src/browser/renderer/shared/TextureAtlas.ts +1082 -0
  40. package/src/browser/renderer/shared/Types.d.ts +173 -0
  41. package/src/browser/selection/SelectionModel.ts +144 -0
  42. package/src/browser/selection/Types.d.ts +15 -0
  43. package/src/browser/services/CharSizeService.ts +102 -0
  44. package/src/browser/services/CharacterJoinerService.ts +339 -0
  45. package/src/browser/services/CoreBrowserService.ts +137 -0
  46. package/src/browser/services/MouseService.ts +46 -0
  47. package/src/browser/services/RenderService.ts +279 -0
  48. package/src/browser/services/SelectionService.ts +1031 -0
  49. package/src/browser/services/Services.ts +147 -0
  50. package/src/browser/services/ThemeService.ts +237 -0
  51. package/src/common/CircularList.ts +241 -0
  52. package/src/common/Clone.ts +23 -0
  53. package/src/common/Color.ts +357 -0
  54. package/src/common/CoreTerminal.ts +284 -0
  55. package/src/common/EventEmitter.ts +78 -0
  56. package/src/common/InputHandler.ts +3461 -0
  57. package/src/common/Lifecycle.ts +108 -0
  58. package/src/common/MultiKeyMap.ts +42 -0
  59. package/src/common/Platform.ts +44 -0
  60. package/src/common/SortedList.ts +118 -0
  61. package/src/common/TaskQueue.ts +166 -0
  62. package/src/common/TypedArrayUtils.ts +17 -0
  63. package/src/common/Types.d.ts +553 -0
  64. package/src/common/WindowsMode.ts +27 -0
  65. package/src/common/buffer/AttributeData.ts +196 -0
  66. package/src/common/buffer/Buffer.ts +654 -0
  67. package/src/common/buffer/BufferLine.ts +524 -0
  68. package/src/common/buffer/BufferRange.ts +13 -0
  69. package/src/common/buffer/BufferReflow.ts +223 -0
  70. package/src/common/buffer/BufferSet.ts +134 -0
  71. package/src/common/buffer/CellData.ts +94 -0
  72. package/src/common/buffer/Constants.ts +149 -0
  73. package/src/common/buffer/Marker.ts +43 -0
  74. package/src/common/buffer/Types.d.ts +52 -0
  75. package/src/common/data/Charsets.ts +256 -0
  76. package/src/common/data/EscapeSequences.ts +153 -0
  77. package/src/common/input/Keyboard.ts +398 -0
  78. package/src/common/input/TextDecoder.ts +346 -0
  79. package/src/common/input/UnicodeV6.ts +145 -0
  80. package/src/common/input/WriteBuffer.ts +246 -0
  81. package/src/common/input/XParseColor.ts +80 -0
  82. package/src/common/parser/Constants.ts +58 -0
  83. package/src/common/parser/DcsParser.ts +192 -0
  84. package/src/common/parser/EscapeSequenceParser.ts +792 -0
  85. package/src/common/parser/OscParser.ts +238 -0
  86. package/src/common/parser/Params.ts +229 -0
  87. package/src/common/parser/Types.d.ts +275 -0
  88. package/src/common/public/AddonManager.ts +53 -0
  89. package/src/common/public/BufferApiView.ts +35 -0
  90. package/src/common/public/BufferLineApiView.ts +29 -0
  91. package/src/common/public/BufferNamespaceApi.ts +36 -0
  92. package/src/common/public/ParserApi.ts +37 -0
  93. package/src/common/public/UnicodeApi.ts +27 -0
  94. package/src/common/services/BufferService.ts +151 -0
  95. package/src/common/services/CharsetService.ts +34 -0
  96. package/src/common/services/CoreMouseService.ts +318 -0
  97. package/src/common/services/CoreService.ts +87 -0
  98. package/src/common/services/DecorationService.ts +140 -0
  99. package/src/common/services/InstantiationService.ts +85 -0
  100. package/src/common/services/LogService.ts +124 -0
  101. package/src/common/services/OptionsService.ts +202 -0
  102. package/src/common/services/OscLinkService.ts +115 -0
  103. package/src/common/services/ServiceRegistry.ts +49 -0
  104. package/src/common/services/Services.ts +373 -0
  105. package/src/common/services/UnicodeService.ts +111 -0
  106. package/src/headless/Terminal.ts +136 -0
  107. package/src/headless/public/Terminal.ts +195 -0
  108. package/typings/xterm.d.ts +1857 -0
@@ -0,0 +1,346 @@
1
+ /**
2
+ * Copyright (c) 2019 The xterm.js authors. All rights reserved.
3
+ * @license MIT
4
+ */
5
+
6
+ /**
7
+ * Polyfill - Convert UTF32 codepoint into JS string.
8
+ * Note: The built-in String.fromCodePoint happens to be much slower
9
+ * due to additional sanity checks. We can avoid them since
10
+ * we always operate on legal UTF32 (granted by the input decoders)
11
+ * and use this faster version instead.
12
+ */
13
+ export function stringFromCodePoint(codePoint: number): string {
14
+ if (codePoint > 0xFFFF) {
15
+ codePoint -= 0x10000;
16
+ return String.fromCharCode((codePoint >> 10) + 0xD800) + String.fromCharCode((codePoint % 0x400) + 0xDC00);
17
+ }
18
+ return String.fromCharCode(codePoint);
19
+ }
20
+
21
+ /**
22
+ * Convert UTF32 char codes into JS string.
23
+ * Basically the same as `stringFromCodePoint` but for multiple codepoints
24
+ * in a loop (which is a lot faster).
25
+ */
26
+ export function utf32ToString(data: Uint32Array, start: number = 0, end: number = data.length): string {
27
+ let result = '';
28
+ for (let i = start; i < end; ++i) {
29
+ let codepoint = data[i];
30
+ if (codepoint > 0xFFFF) {
31
+ // JS strings are encoded as UTF16, thus a non BMP codepoint gets converted into a surrogate
32
+ // pair conversion rules:
33
+ // - subtract 0x10000 from code point, leaving a 20 bit number
34
+ // - add high 10 bits to 0xD800 --> first surrogate
35
+ // - add low 10 bits to 0xDC00 --> second surrogate
36
+ codepoint -= 0x10000;
37
+ result += String.fromCharCode((codepoint >> 10) + 0xD800) + String.fromCharCode((codepoint % 0x400) + 0xDC00);
38
+ } else {
39
+ result += String.fromCharCode(codepoint);
40
+ }
41
+ }
42
+ return result;
43
+ }
44
+
45
+ /**
46
+ * StringToUtf32 - decodes UTF16 sequences into UTF32 codepoints.
47
+ * To keep the decoder in line with JS strings it handles single surrogates as UCS2.
48
+ */
49
+ export class StringToUtf32 {
50
+ private _interim: number = 0;
51
+
52
+ /**
53
+ * Clears interim and resets decoder to clean state.
54
+ */
55
+ public clear(): void {
56
+ this._interim = 0;
57
+ }
58
+
59
+ /**
60
+ * Decode JS string to UTF32 codepoints.
61
+ * The methods assumes stream input and will store partly transmitted
62
+ * surrogate pairs and decode them with the next data chunk.
63
+ * Note: The method does no bound checks for target, therefore make sure
64
+ * the provided input data does not exceed the size of `target`.
65
+ * Returns the number of written codepoints in `target`.
66
+ */
67
+ public decode(input: string, target: Uint32Array): number {
68
+ const length = input.length;
69
+
70
+ if (!length) {
71
+ return 0;
72
+ }
73
+
74
+ let size = 0;
75
+ let startPos = 0;
76
+
77
+ // handle leftover surrogate high
78
+ if (this._interim) {
79
+ const second = input.charCodeAt(startPos++);
80
+ if (0xDC00 <= second && second <= 0xDFFF) {
81
+ target[size++] = (this._interim - 0xD800) * 0x400 + second - 0xDC00 + 0x10000;
82
+ } else {
83
+ // illegal codepoint (USC2 handling)
84
+ target[size++] = this._interim;
85
+ target[size++] = second;
86
+ }
87
+ this._interim = 0;
88
+ }
89
+
90
+ for (let i = startPos; i < length; ++i) {
91
+ const code = input.charCodeAt(i);
92
+ // surrogate pair first
93
+ if (0xD800 <= code && code <= 0xDBFF) {
94
+ if (++i >= length) {
95
+ this._interim = code;
96
+ return size;
97
+ }
98
+ const second = input.charCodeAt(i);
99
+ if (0xDC00 <= second && second <= 0xDFFF) {
100
+ target[size++] = (code - 0xD800) * 0x400 + second - 0xDC00 + 0x10000;
101
+ } else {
102
+ // illegal codepoint (USC2 handling)
103
+ target[size++] = code;
104
+ target[size++] = second;
105
+ }
106
+ continue;
107
+ }
108
+ if (code === 0xFEFF) {
109
+ // BOM
110
+ continue;
111
+ }
112
+ target[size++] = code;
113
+ }
114
+ return size;
115
+ }
116
+ }
117
+
118
+ /**
119
+ * Utf8Decoder - decodes UTF8 byte sequences into UTF32 codepoints.
120
+ */
121
+ export class Utf8ToUtf32 {
122
+ public interim: Uint8Array = new Uint8Array(3);
123
+
124
+ /**
125
+ * Clears interim bytes and resets decoder to clean state.
126
+ */
127
+ public clear(): void {
128
+ this.interim.fill(0);
129
+ }
130
+
131
+ /**
132
+ * Decodes UTF8 byte sequences in `input` to UTF32 codepoints in `target`.
133
+ * The methods assumes stream input and will store partly transmitted bytes
134
+ * and decode them with the next data chunk.
135
+ * Note: The method does no bound checks for target, therefore make sure
136
+ * the provided data chunk does not exceed the size of `target`.
137
+ * Returns the number of written codepoints in `target`.
138
+ */
139
+ public decode(input: Uint8Array, target: Uint32Array): number {
140
+ const length = input.length;
141
+
142
+ if (!length) {
143
+ return 0;
144
+ }
145
+
146
+ let size = 0;
147
+ let byte1: number;
148
+ let byte2: number;
149
+ let byte3: number;
150
+ let byte4: number;
151
+ let codepoint = 0;
152
+ let startPos = 0;
153
+
154
+ // handle leftover bytes
155
+ if (this.interim[0]) {
156
+ let discardInterim = false;
157
+ let cp = this.interim[0];
158
+ cp &= ((((cp & 0xE0) === 0xC0)) ? 0x1F : (((cp & 0xF0) === 0xE0)) ? 0x0F : 0x07);
159
+ let pos = 0;
160
+ let tmp: number;
161
+ while ((tmp = this.interim[++pos] & 0x3F) && pos < 4) {
162
+ cp <<= 6;
163
+ cp |= tmp;
164
+ }
165
+ // missing bytes - read ahead from input
166
+ const type = (((this.interim[0] & 0xE0) === 0xC0)) ? 2 : (((this.interim[0] & 0xF0) === 0xE0)) ? 3 : 4;
167
+ const missing = type - pos;
168
+ while (startPos < missing) {
169
+ if (startPos >= length) {
170
+ return 0;
171
+ }
172
+ tmp = input[startPos++];
173
+ if ((tmp & 0xC0) !== 0x80) {
174
+ // wrong continuation, discard interim bytes completely
175
+ startPos--;
176
+ discardInterim = true;
177
+ break;
178
+ } else {
179
+ // need to save so we can continue short inputs in next call
180
+ this.interim[pos++] = tmp;
181
+ cp <<= 6;
182
+ cp |= tmp & 0x3F;
183
+ }
184
+ }
185
+ if (!discardInterim) {
186
+ // final test is type dependent
187
+ if (type === 2) {
188
+ if (cp < 0x80) {
189
+ // wrong starter byte
190
+ startPos--;
191
+ } else {
192
+ target[size++] = cp;
193
+ }
194
+ } else if (type === 3) {
195
+ if (cp < 0x0800 || (cp >= 0xD800 && cp <= 0xDFFF) || cp === 0xFEFF) {
196
+ // illegal codepoint or BOM
197
+ } else {
198
+ target[size++] = cp;
199
+ }
200
+ } else {
201
+ if (cp < 0x010000 || cp > 0x10FFFF) {
202
+ // illegal codepoint
203
+ } else {
204
+ target[size++] = cp;
205
+ }
206
+ }
207
+ }
208
+ this.interim.fill(0);
209
+ }
210
+
211
+ // loop through input
212
+ const fourStop = length - 4;
213
+ let i = startPos;
214
+ while (i < length) {
215
+ /**
216
+ * ASCII shortcut with loop unrolled to 4 consecutive ASCII chars.
217
+ * This is a compromise between speed gain for ASCII
218
+ * and penalty for non ASCII:
219
+ * For best ASCII performance the char should be stored directly into target,
220
+ * but even a single attempt to write to target and compare afterwards
221
+ * penalizes non ASCII really bad (-50%), thus we load the char into byteX first,
222
+ * which reduces ASCII performance by ~15%.
223
+ * This trial for ASCII reduces non ASCII performance by ~10% which seems acceptible
224
+ * compared to the gains.
225
+ * Note that this optimization only takes place for 4 consecutive ASCII chars,
226
+ * for any shorter it bails out. Worst case - all 4 bytes being read but
227
+ * thrown away due to the last being a non ASCII char (-10% performance).
228
+ */
229
+ while (i < fourStop
230
+ && !((byte1 = input[i]) & 0x80)
231
+ && !((byte2 = input[i + 1]) & 0x80)
232
+ && !((byte3 = input[i + 2]) & 0x80)
233
+ && !((byte4 = input[i + 3]) & 0x80))
234
+ {
235
+ target[size++] = byte1;
236
+ target[size++] = byte2;
237
+ target[size++] = byte3;
238
+ target[size++] = byte4;
239
+ i += 4;
240
+ }
241
+
242
+ // reread byte1
243
+ byte1 = input[i++];
244
+
245
+ // 1 byte
246
+ if (byte1 < 0x80) {
247
+ target[size++] = byte1;
248
+
249
+ // 2 bytes
250
+ } else if ((byte1 & 0xE0) === 0xC0) {
251
+ if (i >= length) {
252
+ this.interim[0] = byte1;
253
+ return size;
254
+ }
255
+ byte2 = input[i++];
256
+ if ((byte2 & 0xC0) !== 0x80) {
257
+ // wrong continuation
258
+ i--;
259
+ continue;
260
+ }
261
+ codepoint = (byte1 & 0x1F) << 6 | (byte2 & 0x3F);
262
+ if (codepoint < 0x80) {
263
+ // wrong starter byte
264
+ i--;
265
+ continue;
266
+ }
267
+ target[size++] = codepoint;
268
+
269
+ // 3 bytes
270
+ } else if ((byte1 & 0xF0) === 0xE0) {
271
+ if (i >= length) {
272
+ this.interim[0] = byte1;
273
+ return size;
274
+ }
275
+ byte2 = input[i++];
276
+ if ((byte2 & 0xC0) !== 0x80) {
277
+ // wrong continuation
278
+ i--;
279
+ continue;
280
+ }
281
+ if (i >= length) {
282
+ this.interim[0] = byte1;
283
+ this.interim[1] = byte2;
284
+ return size;
285
+ }
286
+ byte3 = input[i++];
287
+ if ((byte3 & 0xC0) !== 0x80) {
288
+ // wrong continuation
289
+ i--;
290
+ continue;
291
+ }
292
+ codepoint = (byte1 & 0x0F) << 12 | (byte2 & 0x3F) << 6 | (byte3 & 0x3F);
293
+ if (codepoint < 0x0800 || (codepoint >= 0xD800 && codepoint <= 0xDFFF) || codepoint === 0xFEFF) {
294
+ // illegal codepoint or BOM, no i-- here
295
+ continue;
296
+ }
297
+ target[size++] = codepoint;
298
+
299
+ // 4 bytes
300
+ } else if ((byte1 & 0xF8) === 0xF0) {
301
+ if (i >= length) {
302
+ this.interim[0] = byte1;
303
+ return size;
304
+ }
305
+ byte2 = input[i++];
306
+ if ((byte2 & 0xC0) !== 0x80) {
307
+ // wrong continuation
308
+ i--;
309
+ continue;
310
+ }
311
+ if (i >= length) {
312
+ this.interim[0] = byte1;
313
+ this.interim[1] = byte2;
314
+ return size;
315
+ }
316
+ byte3 = input[i++];
317
+ if ((byte3 & 0xC0) !== 0x80) {
318
+ // wrong continuation
319
+ i--;
320
+ continue;
321
+ }
322
+ if (i >= length) {
323
+ this.interim[0] = byte1;
324
+ this.interim[1] = byte2;
325
+ this.interim[2] = byte3;
326
+ return size;
327
+ }
328
+ byte4 = input[i++];
329
+ if ((byte4 & 0xC0) !== 0x80) {
330
+ // wrong continuation
331
+ i--;
332
+ continue;
333
+ }
334
+ codepoint = (byte1 & 0x07) << 18 | (byte2 & 0x3F) << 12 | (byte3 & 0x3F) << 6 | (byte4 & 0x3F);
335
+ if (codepoint < 0x010000 || codepoint > 0x10FFFF) {
336
+ // illegal codepoint, no i-- here
337
+ continue;
338
+ }
339
+ target[size++] = codepoint;
340
+ } else {
341
+ // illegal byte, just skip
342
+ }
343
+ }
344
+ return size;
345
+ }
346
+ }
@@ -0,0 +1,145 @@
1
+ /**
2
+ * Copyright (c) 2019 The xterm.js authors. All rights reserved.
3
+ * @license MIT
4
+ */
5
+ import { IUnicodeVersionProvider, UnicodeCharProperties, UnicodeCharWidth } from 'common/services/Services';
6
+ import { UnicodeService } from 'common/services/UnicodeService';
7
+
8
+ const BMP_COMBINING = [
9
+ [0x0300, 0x036F], [0x0483, 0x0486], [0x0488, 0x0489],
10
+ [0x0591, 0x05BD], [0x05BF, 0x05BF], [0x05C1, 0x05C2],
11
+ [0x05C4, 0x05C5], [0x05C7, 0x05C7], [0x0600, 0x0603],
12
+ [0x0610, 0x0615], [0x064B, 0x065E], [0x0670, 0x0670],
13
+ [0x06D6, 0x06E4], [0x06E7, 0x06E8], [0x06EA, 0x06ED],
14
+ [0x070F, 0x070F], [0x0711, 0x0711], [0x0730, 0x074A],
15
+ [0x07A6, 0x07B0], [0x07EB, 0x07F3], [0x0901, 0x0902],
16
+ [0x093C, 0x093C], [0x0941, 0x0948], [0x094D, 0x094D],
17
+ [0x0951, 0x0954], [0x0962, 0x0963], [0x0981, 0x0981],
18
+ [0x09BC, 0x09BC], [0x09C1, 0x09C4], [0x09CD, 0x09CD],
19
+ [0x09E2, 0x09E3], [0x0A01, 0x0A02], [0x0A3C, 0x0A3C],
20
+ [0x0A41, 0x0A42], [0x0A47, 0x0A48], [0x0A4B, 0x0A4D],
21
+ [0x0A70, 0x0A71], [0x0A81, 0x0A82], [0x0ABC, 0x0ABC],
22
+ [0x0AC1, 0x0AC5], [0x0AC7, 0x0AC8], [0x0ACD, 0x0ACD],
23
+ [0x0AE2, 0x0AE3], [0x0B01, 0x0B01], [0x0B3C, 0x0B3C],
24
+ [0x0B3F, 0x0B3F], [0x0B41, 0x0B43], [0x0B4D, 0x0B4D],
25
+ [0x0B56, 0x0B56], [0x0B82, 0x0B82], [0x0BC0, 0x0BC0],
26
+ [0x0BCD, 0x0BCD], [0x0C3E, 0x0C40], [0x0C46, 0x0C48],
27
+ [0x0C4A, 0x0C4D], [0x0C55, 0x0C56], [0x0CBC, 0x0CBC],
28
+ [0x0CBF, 0x0CBF], [0x0CC6, 0x0CC6], [0x0CCC, 0x0CCD],
29
+ [0x0CE2, 0x0CE3], [0x0D41, 0x0D43], [0x0D4D, 0x0D4D],
30
+ [0x0DCA, 0x0DCA], [0x0DD2, 0x0DD4], [0x0DD6, 0x0DD6],
31
+ [0x0E31, 0x0E31], [0x0E34, 0x0E3A], [0x0E47, 0x0E4E],
32
+ [0x0EB1, 0x0EB1], [0x0EB4, 0x0EB9], [0x0EBB, 0x0EBC],
33
+ [0x0EC8, 0x0ECD], [0x0F18, 0x0F19], [0x0F35, 0x0F35],
34
+ [0x0F37, 0x0F37], [0x0F39, 0x0F39], [0x0F71, 0x0F7E],
35
+ [0x0F80, 0x0F84], [0x0F86, 0x0F87], [0x0F90, 0x0F97],
36
+ [0x0F99, 0x0FBC], [0x0FC6, 0x0FC6], [0x102D, 0x1030],
37
+ [0x1032, 0x1032], [0x1036, 0x1037], [0x1039, 0x1039],
38
+ [0x1058, 0x1059], [0x1160, 0x11FF], [0x135F, 0x135F],
39
+ [0x1712, 0x1714], [0x1732, 0x1734], [0x1752, 0x1753],
40
+ [0x1772, 0x1773], [0x17B4, 0x17B5], [0x17B7, 0x17BD],
41
+ [0x17C6, 0x17C6], [0x17C9, 0x17D3], [0x17DD, 0x17DD],
42
+ [0x180B, 0x180D], [0x18A9, 0x18A9], [0x1920, 0x1922],
43
+ [0x1927, 0x1928], [0x1932, 0x1932], [0x1939, 0x193B],
44
+ [0x1A17, 0x1A18], [0x1B00, 0x1B03], [0x1B34, 0x1B34],
45
+ [0x1B36, 0x1B3A], [0x1B3C, 0x1B3C], [0x1B42, 0x1B42],
46
+ [0x1B6B, 0x1B73], [0x1DC0, 0x1DCA], [0x1DFE, 0x1DFF],
47
+ [0x200B, 0x200F], [0x202A, 0x202E], [0x2060, 0x2063],
48
+ [0x206A, 0x206F], [0x20D0, 0x20EF], [0x302A, 0x302F],
49
+ [0x3099, 0x309A], [0xA806, 0xA806], [0xA80B, 0xA80B],
50
+ [0xA825, 0xA826], [0xFB1E, 0xFB1E], [0xFE00, 0xFE0F],
51
+ [0xFE20, 0xFE23], [0xFEFF, 0xFEFF], [0xFFF9, 0xFFFB]
52
+ ];
53
+ const HIGH_COMBINING = [
54
+ [0x10A01, 0x10A03], [0x10A05, 0x10A06], [0x10A0C, 0x10A0F],
55
+ [0x10A38, 0x10A3A], [0x10A3F, 0x10A3F], [0x1D167, 0x1D169],
56
+ [0x1D173, 0x1D182], [0x1D185, 0x1D18B], [0x1D1AA, 0x1D1AD],
57
+ [0x1D242, 0x1D244], [0xE0001, 0xE0001], [0xE0020, 0xE007F],
58
+ [0xE0100, 0xE01EF]
59
+ ];
60
+
61
+ // BMP lookup table, lazy initialized during first addon loading
62
+ let table: Uint8Array;
63
+
64
+ function bisearch(ucs: number, data: number[][]): boolean {
65
+ let min = 0;
66
+ let max = data.length - 1;
67
+ let mid;
68
+ if (ucs < data[0][0] || ucs > data[max][1]) {
69
+ return false;
70
+ }
71
+ while (max >= min) {
72
+ mid = (min + max) >> 1;
73
+ if (ucs > data[mid][1]) {
74
+ min = mid + 1;
75
+ } else if (ucs < data[mid][0]) {
76
+ max = mid - 1;
77
+ } else {
78
+ return true;
79
+ }
80
+ }
81
+ return false;
82
+ }
83
+
84
+ export class UnicodeV6 implements IUnicodeVersionProvider {
85
+ public readonly version = '6';
86
+
87
+ constructor() {
88
+ // init lookup table once
89
+ if (!table) {
90
+ table = new Uint8Array(65536);
91
+ table.fill(1);
92
+ table[0] = 0;
93
+ // control chars
94
+ table.fill(0, 1, 32);
95
+ table.fill(0, 0x7f, 0xa0);
96
+
97
+ // apply wide char rules first
98
+ // wide chars
99
+ table.fill(2, 0x1100, 0x1160);
100
+ table[0x2329] = 2;
101
+ table[0x232a] = 2;
102
+ table.fill(2, 0x2e80, 0xa4d0);
103
+ table[0x303f] = 1; // wrongly in last line
104
+
105
+ table.fill(2, 0xac00, 0xd7a4);
106
+ table.fill(2, 0xf900, 0xfb00);
107
+ table.fill(2, 0xfe10, 0xfe1a);
108
+ table.fill(2, 0xfe30, 0xfe70);
109
+ table.fill(2, 0xff00, 0xff61);
110
+ table.fill(2, 0xffe0, 0xffe7);
111
+
112
+ // apply combining last to ensure we overwrite
113
+ // wrongly wide set chars:
114
+ // the original algo evals combining first and falls
115
+ // through to wide check so we simply do here the opposite
116
+ // combining 0
117
+ for (let r = 0; r < BMP_COMBINING.length; ++r) {
118
+ table.fill(0, BMP_COMBINING[r][0], BMP_COMBINING[r][1] + 1);
119
+ }
120
+ }
121
+ }
122
+
123
+ public wcwidth(num: number): UnicodeCharWidth {
124
+ if (num < 32) return 0;
125
+ if (num < 127) return 1;
126
+ if (num < 65536) return table[num] as UnicodeCharWidth;
127
+ if (bisearch(num, HIGH_COMBINING)) return 0;
128
+ if ((num >= 0x20000 && num <= 0x2fffd) || (num >= 0x30000 && num <= 0x3fffd)) return 2;
129
+ return 1;
130
+ }
131
+
132
+ public charProperties(codepoint: number, preceding: UnicodeCharProperties): UnicodeCharProperties {
133
+ let width = this.wcwidth(codepoint);
134
+ let shouldJoin = width === 0 && preceding !== 0;
135
+ if (shouldJoin) {
136
+ const oldWidth = UnicodeService.extractWidth(preceding);
137
+ if (oldWidth === 0) {
138
+ shouldJoin = false;
139
+ } else if (oldWidth > width) {
140
+ width = oldWidth;
141
+ }
142
+ }
143
+ return UnicodeService.createPropertyValue(0, width, shouldJoin);
144
+ }
145
+ }