@xgent-ai/skills 0.3.0 → 0.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (631) hide show
  1. package/README.md +117 -11
  2. package/bin/xgent-skills.js +269 -9
  3. package/docs/claude-context-goal-guard.md +125 -0
  4. package/docs/codex-context-goal-guard.md +110 -0
  5. package/hooks/claude/context-goal-guard.js +139 -0
  6. package/hooks/claude/settings.example.json +26 -0
  7. package/hooks/codex/context-goal-guard.py +189 -0
  8. package/hooks/codex/hooks.example.json +26 -0
  9. package/package.json +7 -1
  10. package/skills/agi-mode/SKILL.md +225 -0
  11. package/skills/agi-mode/evals/baseline-coverage.md +96 -0
  12. package/skills/agi-mode/evals/scenarios.md +331 -0
  13. package/skills/agi-mode/evals/test_check_evidence.py +141 -0
  14. package/skills/agi-mode/playbooks/arena.md +47 -0
  15. package/skills/agi-mode/playbooks/authoring-a-skill.md +26 -0
  16. package/skills/agi-mode/playbooks/autonomous-run.md +39 -0
  17. package/skills/agi-mode/playbooks/bug-fix.md +27 -0
  18. package/skills/agi-mode/playbooks/design-prototype.md +41 -0
  19. package/skills/agi-mode/playbooks/eval.md +72 -0
  20. package/skills/agi-mode/playbooks/feature.md +26 -0
  21. package/skills/agi-mode/playbooks/forensics.md +31 -0
  22. package/skills/agi-mode/playbooks/hillclimb.md +73 -0
  23. package/skills/agi-mode/playbooks/investigation.md +29 -0
  24. package/skills/agi-mode/playbooks/migration-refactoring.md +27 -0
  25. package/skills/agi-mode/playbooks/optimization.md +27 -0
  26. package/skills/agi-mode/playbooks/pr-lifecycle.md +38 -0
  27. package/skills/agi-mode/playbooks/program.md +57 -0
  28. package/skills/agi-mode/playbooks/reflection.md +41 -0
  29. package/skills/agi-mode/playbooks/resource-cleanup.md +24 -0
  30. package/skills/agi-mode/playbooks/review.md +27 -0
  31. package/skills/agi-mode/playbooks/session-handoff.md +37 -0
  32. package/skills/agi-mode/playbooks/shipping.md +35 -0
  33. package/skills/agi-mode/playbooks/ui-delivery.md +34 -0
  34. package/skills/agi-mode/playbooks/unblock.md +54 -0
  35. package/skills/agi-mode/principles/autonomous-decisions.md +21 -0
  36. package/skills/agi-mode/principles/behavioral-tests.md +21 -0
  37. package/skills/agi-mode/principles/boundary-discipline.md +21 -0
  38. package/skills/agi-mode/principles/bounded-convergence.md +21 -0
  39. package/skills/agi-mode/principles/build-leverage.md +21 -0
  40. package/skills/agi-mode/principles/challenge-premises.md +21 -0
  41. package/skills/agi-mode/principles/complete-migrations.md +21 -0
  42. package/skills/agi-mode/principles/context-as-state.md +21 -0
  43. package/skills/agi-mode/principles/critical-path-throughput.md +21 -0
  44. package/skills/agi-mode/principles/domain-models-and-types.md +23 -0
  45. package/skills/agi-mode/principles/evidence-lifetime.md +21 -0
  46. package/skills/agi-mode/principles/experience-first.md +21 -0
  47. package/skills/agi-mode/principles/explore-alternatives.md +21 -0
  48. package/skills/agi-mode/principles/falsifiable-verification.md +21 -0
  49. package/skills/agi-mode/principles/foundations-first.md +21 -0
  50. package/skills/agi-mode/principles/idempotent-effects.md +21 -0
  51. package/skills/agi-mode/principles/information-first.md +21 -0
  52. package/skills/agi-mode/principles/minimize-complexity.md +21 -0
  53. package/skills/agi-mode/principles/outcome-ownership.md +21 -0
  54. package/skills/agi-mode/principles/prove-real-outcomes.md +21 -0
  55. package/skills/agi-mode/principles/redesign-from-constraints.md +21 -0
  56. package/skills/agi-mode/principles/root-cause.md +21 -0
  57. package/skills/agi-mode/principles/state-ownership.md +21 -0
  58. package/skills/agi-mode/principles/structural-learning.md +21 -0
  59. package/skills/agi-mode/principles/verifiable-units.md +21 -0
  60. package/skills/agi-mode/references/continuity.md +75 -0
  61. package/skills/agi-mode/references/eval-protocol.md +71 -0
  62. package/skills/agi-mode/references/evidence-contract.md +57 -0
  63. package/skills/agi-mode/references/evolution-evidence.md +71 -0
  64. package/skills/agi-mode/references/experiments.md +82 -0
  65. package/skills/agi-mode/references/reflection/divergent-reviewer.md +45 -0
  66. package/skills/agi-mode/references/reflection/judgment-reviewer.md +44 -0
  67. package/skills/agi-mode/references/reflection/synthesizer.md +39 -0
  68. package/skills/agi-mode/references/reflection/tooling-reviewer.md +57 -0
  69. package/skills/agi-mode/references/skill-evolution.md +50 -0
  70. package/skills/agi-mode/scripts/check_evidence.py +147 -0
  71. package/skills/apply-code-review/SKILL.md +53 -0
  72. package/skills/apply-code-review/agents/openai.yaml +4 -0
  73. package/skills/apply-code-review/references/record-contract.md +77 -0
  74. package/skills/apply-doc-review/SKILL.md +79 -0
  75. package/skills/apply-doc-review/agents/openai.yaml +4 -0
  76. package/skills/apply-doc-review/references/disposition-contract.md +57 -0
  77. package/skills/archify/LICENSE +22 -0
  78. package/skills/archify/SKILL.md +137 -0
  79. package/skills/archify/THIRD_PARTY_NOTICES.md +69 -0
  80. package/skills/archify/assets/JetBrainsMono-OFL.txt +93 -0
  81. package/skills/archify/assets/template.html +14937 -0
  82. package/skills/archify/bin/archify.mjs +2139 -0
  83. package/skills/archify/bin/open-artifact.mjs +86 -0
  84. package/skills/archify/bin/preview.mjs +653 -0
  85. package/skills/archify/bin/visual-check.mjs +829 -0
  86. package/skills/archify/brand-marks/README.md +31 -0
  87. package/skills/archify/brand-marks/catalog.json +131 -0
  88. package/skills/archify/delta/architecture-delta.mjs +1232 -0
  89. package/skills/archify/examples/agent-run.lifecycle.json +60 -0
  90. package/skills/archify/examples/agent-tool-call.workflow.json +94 -0
  91. package/skills/archify/examples/async-job-roundtrip.sequence.json +61 -0
  92. package/skills/archify/examples/brand-aware-delivery.architecture.json +47 -0
  93. package/skills/archify/examples/cache-miss-request.sequence.json +82 -0
  94. package/skills/archify/examples/checkout-platform.base.architecture.json +31 -0
  95. package/skills/archify/examples/checkout-platform.head.architecture.json +31 -0
  96. package/skills/archify/examples/dataflow-product-analytics.html +15048 -0
  97. package/skills/archify/examples/deployment-release.lifecycle.json +49 -0
  98. package/skills/archify/examples/event-stream.dataflow.json +57 -0
  99. package/skills/archify/examples/incident-response.workflow.json +64 -0
  100. package/skills/archify/examples/lifecycle-agent-run.html +14983 -0
  101. package/skills/archify/examples/product-analytics.dataflow.json +76 -0
  102. package/skills/archify/examples/production-deployment.architecture.json +71 -0
  103. package/skills/archify/examples/release-delivery.workflow.json +62 -0
  104. package/skills/archify/examples/sequence-cache-miss-request.html +15063 -0
  105. package/skills/archify/examples/web-app-rendered.html +15012 -0
  106. package/skills/archify/examples/web-app.architecture.json +46 -0
  107. package/skills/archify/examples/workflow-agent-tool-call-rendered.html +15054 -0
  108. package/skills/archify/migrations/workflow-v2.mjs +279 -0
  109. package/skills/archify/package-lock.json +149 -0
  110. package/skills/archify/package.json +39 -0
  111. package/skills/archify/recipes/scenarios.mjs +391 -0
  112. package/skills/archify/references/authoring-contract.md +247 -0
  113. package/skills/archify/references/brand-marks.md +65 -0
  114. package/skills/archify/references/delivery-contract.md +138 -0
  115. package/skills/archify/references/viewer-runtime.md +45 -0
  116. package/skills/archify/renderers/architecture/grid.mjs +62 -0
  117. package/skills/archify/renderers/architecture/render-architecture.mjs +1078 -0
  118. package/skills/archify/renderers/dataflow/README.md +104 -0
  119. package/skills/archify/renderers/dataflow/render-dataflow.mjs +483 -0
  120. package/skills/archify/renderers/lifecycle/README.md +115 -0
  121. package/skills/archify/renderers/lifecycle/render-lifecycle.mjs +561 -0
  122. package/skills/archify/renderers/sequence/README.md +114 -0
  123. package/skills/archify/renderers/sequence/render-sequence.mjs +464 -0
  124. package/skills/archify/renderers/shared/brand-marks.mjs +563 -0
  125. package/skills/archify/renderers/shared/cli.mjs +218 -0
  126. package/skills/archify/renderers/shared/desktop-readability.mjs +26 -0
  127. package/skills/archify/renderers/shared/diagnostics.mjs +160 -0
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  129. package/skills/archify/renderers/shared/generated-brand-marks.mjs +2003 -0
  130. package/skills/archify/renderers/shared/generated-validators.mjs +13 -0
  131. package/skills/archify/renderers/shared/geometry.mjs +1423 -0
  132. package/skills/archify/renderers/shared/i18n.mjs +595 -0
  133. package/skills/archify/renderers/shared/layout-report.mjs +40 -0
  134. package/skills/archify/renderers/shared/legend.mjs +217 -0
  135. package/skills/archify/renderers/shared/output-path.mjs +340 -0
  136. package/skills/archify/renderers/shared/repository-evidence.mjs +239 -0
  137. package/skills/archify/renderers/shared/repository-location.mjs +58 -0
  138. package/skills/archify/renderers/shared/text-fit.mjs +49 -0
  139. package/skills/archify/renderers/shared/utils.mjs +232 -0
  140. package/skills/archify/renderers/shared/validator.mjs +86 -0
  141. package/skills/archify/renderers/workflow/README.md +223 -0
  142. package/skills/archify/renderers/workflow/render-workflow.mjs +35 -0
  143. package/skills/archify/renderers/workflow/workflow-compiler.mjs +4400 -0
  144. package/skills/archify/renderers/workflow/workflow-migration-geometry.mjs +144 -0
  145. package/skills/archify/schemas/README.md +211 -0
  146. package/skills/archify/schemas/architecture.schema.json +178 -0
  147. package/skills/archify/schemas/common.schema.json +115 -0
  148. package/skills/archify/schemas/dataflow.schema.json +243 -0
  149. package/skills/archify/schemas/lifecycle.schema.json +266 -0
  150. package/skills/archify/schemas/sequence.schema.json +223 -0
  151. package/skills/archify/schemas/workflow.schema.json +428 -0
  152. package/skills/archify/scripts/check-render-output.mjs +916 -0
  153. package/skills/archify/scripts/check-update.mjs +1667 -0
  154. package/skills/archify/scripts/generate-brand-marks.mjs +141 -0
  155. package/skills/archify/scripts/generate-validators.mjs +66 -0
  156. package/skills/archify/scripts/render-examples.mjs +26 -0
  157. package/skills/archify/scripts/update-contract.mjs +182 -0
  158. package/skills/archify/skill-release.json +10 -0
  159. package/skills/archify/test/adaptive-reader-layout.test.mjs +86 -0
  160. package/skills/archify/test/animation.test.mjs +179 -0
  161. package/skills/archify/test/architecture-compare-recovery.test.mjs +157 -0
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  164. package/skills/archify/test/artifact-receipt-flush.test.mjs +126 -0
  165. package/skills/archify/test/authored-reachability.test.mjs +95 -0
  166. package/skills/archify/test/authoring-safety-contract.test.mjs +54 -0
  167. package/skills/archify/test/automatic-port-spread.test.mjs +376 -0
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  191. package/skills/archify/test/fixtures/issue-126/custom-widths.workflow.json +18 -0
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  195. package/skills/archify/test/fixtures/v1-baseline/agent-run.lifecycle.json +64 -0
  196. package/skills/archify/test/fixtures/v1-baseline/agent-tool-call.workflow.json +88 -0
  197. package/skills/archify/test/fixtures/v1-baseline/cache-miss-request.sequence.json +75 -0
  198. package/skills/archify/test/fixtures/v1-baseline/event-stream.dataflow.json +57 -0
  199. package/skills/archify/test/fixtures/v1-baseline/product-analytics.dataflow.json +70 -0
  200. package/skills/archify/test/fixtures/v1-baseline/production-deployment.architecture.json +71 -0
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@@ -1,9 +1,9 @@
1
1
  ---
2
2
  name: impeccable
3
3
  description: Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
4
- version: 4.3.1
4
+ version: 4.5.0
5
5
  user-invocable: true
6
- argument-hint: "[shape · audit|critique · animate|bolder|colorize|delight|layout|overdrive|quieter|typeset · adapt|clarify|distill · harden|onboard|optimize|polish · init|document|extract|live] [target]"
6
+ argument-hint: "[shape · audit|critique · animate|bolder|colorize|delight|layout|overdrive|quieter|typeset · adapt|clarify|distill · harden|onboard|optimize|polish · init|document|extract|live|generate] [target]"
7
7
  license: Apache 2.0
8
8
  ---
9
9
 
@@ -65,7 +65,8 @@ Choose the mode from the requested surface, not the product, and persist it only
65
65
  | `clarify [target]` | Fix | Improve UX copy, labels, and error messages | [reference/clarify.md](reference/clarify.md) |
66
66
  | `adapt [target]` | Fix | Adapt for different devices and screen sizes | [reference/adapt.md](reference/adapt.md) · native: [reference/adapt.native.md](reference/adapt.native.md) |
67
67
  | `optimize [target]` | Fix | Diagnose and fix UI performance | [reference/optimize.md](reference/optimize.md) |
68
- | `live` | Iterate | Visual variant mode: pick elements in the browser, generate alternatives | [reference/live.md](reference/live.md) |
68
+ | `live` | Iterate | Visual variant mode: pick elements in the browser, iterate on alternatives | [reference/live.md](reference/live.md) |
69
+ | `generate [n] [action] [element]` | Iterate | Variants, versions, or alternatives of a named element to choose from in the live browser; no manual picking | [reference/generate.md](reference/generate.md) |
69
70
 
70
71
  Routing:
71
72
 
@@ -1,9 +1,9 @@
1
1
  ---
2
2
  name: impeccable
3
3
  description: Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
4
- version: 4.3.1
4
+ version: 4.5.0
5
5
  user-invocable: true
6
- argument-hint: "[shape · audit|critique · animate|bolder|colorize|delight|layout|overdrive|quieter|typeset · adapt|clarify|distill · harden|onboard|optimize|polish · init|document|extract|live] [target]"
6
+ argument-hint: "[shape · audit|critique · animate|bolder|colorize|delight|layout|overdrive|quieter|typeset · adapt|clarify|distill · harden|onboard|optimize|polish · init|document|extract|live|generate] [target]"
7
7
  license: Apache 2.0
8
8
  ---
9
9
 
@@ -65,7 +65,8 @@ Choose the mode from the requested surface, not the product, and persist it only
65
65
  | `clarify [target]` | Fix | Improve UX copy, labels, and error messages | [reference/clarify.md](reference/clarify.md) |
66
66
  | `adapt [target]` | Fix | Adapt for different devices and screen sizes | [reference/adapt.md](reference/adapt.md) · native: [reference/adapt.native.md](reference/adapt.native.md) |
67
67
  | `optimize [target]` | Fix | Diagnose and fix UI performance | [reference/optimize.md](reference/optimize.md) |
68
- | `live` | Iterate | Visual variant mode: pick elements in the browser, generate alternatives | [reference/live.md](reference/live.md) |
68
+ | `live` | Iterate | Visual variant mode: pick elements in the browser, iterate on alternatives | [reference/live.md](reference/live.md) |
69
+ | `generate [n] [action] [element]` | Iterate | Variants, versions, or alternatives of a named element to choose from in the live browser; no manual picking | [reference/generate.md](reference/generate.md) |
69
70
 
70
71
  Routing:
71
72
 
@@ -1,6 +1,6 @@
1
1
  # Visualize: Direction Comps & Asset Production
2
2
 
3
- Load this from [new-work.md](new-work.md) on a comp-led build, when image generation is available (a harness-native tool or the API fallback `impeccable context` reports). A code-led contract skips this file by design, not by drift; do not load it then. PRODUCT.md and DESIGN.md are preconditions. New-work has already resolved the visual world; this file must not reopen it. A surface-scope structure round that already put three visualized cards before the user (new-work.md, established world) has discharged this round: the locked card's comp is the approved comp, so record the approval and continue at After approval; generate nothing new.
3
+ Load this from [new-work.md](new-work.md) on a comp-led build, when image generation is available (a harness-native tool or the API fallback `impeccable context` reports). A code-led contract skips this file by design, not by drift; do not load it then. PRODUCT.md and DESIGN.md are preconditions. The MODE RULES block concept-seed printed for this surface (COMPS) governs these comps together with this file and wins where they conflict; with no roll this session, read the mode's file named in new-work.md. New-work has already resolved the visual world; this file must not reopen it. A surface-scope structure round that already put three visualized cards before the user (new-work.md, established world) has discharged this round: the locked card's comp is the approved comp, so record the approval and continue at After approval; generate nothing new.
4
4
 
5
5
  A probe tests composition, narrative, hierarchy, density, focal moment, signature use, and image requirements. It is not a second identity workshop. Keep DESIGN.md's palette, typography direction, material language, component character, imagery stance, and motion grammar fixed.
6
6
 
@@ -8,12 +8,12 @@ A probe tests composition, narrative, hierarchy, density, focal moment, signatur
8
8
 
9
9
  The comp round runs inside the build's phase state: `impeccable build-phase start --direction <seed key> --kind <...>` has already run (the roll's output names the command) and its `comps` phase is open before the first comp is generated; a comp rendered before that sits outside the state, and a session resumed from that point has no phases to follow. `impeccable generate-image` refuses to write under `.impeccable/mocks/` until start has run; a harness-native image tool is bound by the same order.
10
10
 
11
- Render three distinct high-fidelity north-star comps of the requested surface, saved under `.impeccable/mocks/` so they survive the session. Comp at the surface's own viewport: portrait at device size for a native app or mobile-first surface, desktop landscape otherwise; a phone screen comped landscape misstates the composition before anything is built against it. Comps are the build thread's own work, never delegated: the thread that writes the prompts holds the direction's full context and has seen every comp when the build starts. Open every image by its workspace-relative path; sandboxed viewers reject absolute paths, and everything under the project root has a relative one. Base the comps on real content and the surface concepts already developed with the user. On an established world, anchor every comp on the real identity: capture a screenshot of a representative existing page and pass it as a reference image (the harness image tool's input image, or `impeccable generate-image --ref`); the prompt leads with the new surface's structure while the reference carries palette, type, and component character, because DESIGN.md words alone drift where a pixel reference does not. Name what the reference contributes and what it must not: chrome, palette, type, and component character carry over; the reference page's own content does not, and a banner, hero, or card lifted verbatim is the reference leaking, not fidelity. Three is the number: one comp invites rubber-stamping; the spread between three surfaces the composition worth building. The chosen card's decision comp is the first of the three: it already renders this direction at full fidelity under this discipline, so generate two more that vary what the first held fixed, and send all three to the approval point together. Only a round arriving with no decision comp (a degraded roll, an identity-mode page, a direction pinned without the decision round) renders all three here.
11
+ Render three distinct high-fidelity north-star comps of the requested surface, saved under `.impeccable/mocks/` so they survive the session. Comp at the surface's own viewport: portrait at device size for a native app or mobile-first surface, desktop landscape otherwise; a phone screen comped landscape misstates the composition before anything is built against it. Comps are the build thread's own work, never delegated: the thread that writes the prompts holds the direction's full context and has seen every comp when the build starts. Open every image by its workspace-relative path; sandboxed viewers reject absolute paths, and everything under the project root has a relative one. Base the comps on real content and the surface concepts already developed with the user. On an established world, anchor every comp on the real identity: capture a screenshot of a representative existing page and pass it as a reference image (the harness image tool's input image, or `impeccable generate-image --ref`); the prompt leads with the new surface's structure while the reference carries palette, type, and component character, because DESIGN.md words alone drift where a pixel reference does not. Name what the reference contributes and what it must not: chrome, palette, type, and component character carry over; the reference page's own content does not, and a banner, hero, or card lifted verbatim is the reference leaking, not fidelity. Three is the number: one comp invites rubber-stamping; the spread between three surfaces the composition worth building. The chosen card's decision comp is the first of the three: it already renders this direction at full fidelity under this discipline, so generate two more that vary what the first held fixed, from the direction in words rather than with the first comp as an input image (a reference image anchors the layout, and three comps collapse into one composition). How comps two and three vary from the first is the mode's call, in its COMPS rules. A variant that simplifies the first into a tidier version of itself adds no choice to the round. Send all three to the approval point together. Only a round arriving with no decision comp (a degraded roll, an identity-mode page, a direction pinned without the decision round) renders all three here.
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13
- - A comp is a designed surface, not a picture of the subject. Lead the prompt with the surface's own structure: the regions this design has, named in order with their scale relationships; a page with no navigation says so instead of inventing one, and an unconventional surface states its unconventional skeleton. A prompt that leads with atmosphere gets a vignette back: the model paints the fish market instead of the fish market's website. Self-check every render: if it could hang as a poster, or reads as a photograph with some text on it, it is not a comp; regenerate with the layout scaffold stated more literally.
13
+ - A comp is a designed surface, not a picture of the subject. Lead the prompt with the surface's own structure: the regions this design has, named in order with their scale relationships; a page with no navigation says so instead of inventing one, and an unconventional surface states its unconventional skeleton. A prompt that leads with atmosphere gets a vignette back: the model paints the fish market instead of the fish market's website. How far the world reaches into the page, and what it may carry, is the mode's call, in its COMPS rules. Render the page itself edge to edge: no browser window, address bar, device or desk around it, so prompt it as the page, never as a screenshot of a browser. Self-check every render: if it could hang as a poster, or reads as a photograph with some text on it, it is not a comp; regenerate with the dealt composition's regions named and its parts working in place.
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  - The inverse is also a failure: a surface with none of its subject in it. The subject appears as the content the regions hold; the world dresses the frame and never displaces what the frame shows. The deletion usually rides in on the prompt's exclusion list, so exclusions bind invented claims, and a medium ban belongs to the committed imagery stance, never to caution. Before accepting a render, point at the subject; a render that depicts everything about the world and nothing of the subject fails however faithful its atmosphere. Regenerate with the subject's content named region by region.
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15
  - Judge a comp as the shipped screen: the visitor's job must be readable from the image alone. Name the surface's mode from the render with no caption; a render whose mode cannot be read back is art direction without a surface. Regenerate with the visitor's job as the prompt's spine.
16
- - Commitment is depth, not coverage. The world enters through one dominant move plus the material, type, and spacing that support it; the remaining regions hold still so that move can be read. A region that simply does its job in the world's grammar carries the direction further than a region performing the concept. The check cuts competition, never content: a quieted region keeps its information and stops performing. A second element competing with the named focal moment at the same scale means the comp is shouting; with no named focal moment, several regions performing the concept at once is the same shout. Regenerate keeping the strongest move and quieting the rest. Busy is louder, not bolder.
16
+ - Commitment is depth, not performance spread across regions. The world enters through one dominant move plus the material, type, and spacing that support it; the remaining regions hold still in that material so the move can be read. A region that simply does its job in the world's grammar carries the direction further than a region performing the concept. The check cuts competition, never content: a quieted region keeps its information and stops performing, and the page still carries its content (a way to navigate, the offer, its supporting copy, an action, a glimpse of what follows) at real reading size (body text near 16px on a 1440px-wide page). That is a list of content, not a layout: where each piece sits is the composition's call. A second element competing with the named focal moment at the same scale means the comp is shouting; with no named focal moment, several regions performing the concept at once is the same shout. Regenerate keeping the strongest move and quieting the rest. Busy is louder, not bolder.
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  - When the user shortlisted multiple concepts, spread the three across them.
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  - When one direction is committed, vary the structural uncertainty an image can resolve: topology, sequence, density, hierarchy, focal composition, or interaction framing.
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  - Show enough beyond the opening moment to prove the concept can govern the whole surface.
@@ -29,7 +29,7 @@ Do not begin code until the user approves a direction or explicitly delegates th
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  This approval point has no substitute and no skip condition. When the structured question tool errors, fall back to the decision page; only after both fail may you treat the choice as delegated, and a delegated pick is recorded exactly as an approval is and disclosed in your first reply, not your last. The finish reviewer treats comp-round comps with no recorded approval as a material finding; decision comps under `.impeccable/mocks/decision/` are the direction round's hand, not comp-round output, and imply no approval on their own.
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- After approval, record the choice where tools can find it: the approved comp's path goes in the surface brief, and its `.json` prompt sidecar gains `"approved": true` (every comp generated through `impeccable generate-image` has one; create it if a native tool didn't). The sidecar travels with the mocks folder, so the approval survives sessions and machines that never see the brief, and it is what `impeccable build-phase advance` reads to close the comps phase. Summarize the composition and the parts of the comp that must not be literalized, return to new-work.md, record the direction contract from the approved concept, and build.
32
+ After approval, record the choice where tools can find it: the approved comp's path goes in the surface brief, and its prompt sidecar (the image's full file name plus `.json`: `a.png` gets `a.png.json`) gains `"approved": true` (every comp generated through `impeccable generate-image` has one; create it if a native tool didn't). The sidecar travels with the mocks folder, so the approval survives sessions and machines that never see the brief, and it is what `impeccable build-phase advance` reads to close the comps phase. Summarize the composition and the parts of the comp that must not be literalized, return to new-work.md, record the direction contract from the approved concept, and build.
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  ## After approval: the comp becomes a spec
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@@ -0,0 +1,101 @@
1
+ > **Additional context needed**: only the target element, when the request does not name one that resolves uniquely on the page.
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+
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+ Generate is the fast lane into live mode: the user names an element, a direction, and a count in one sentence, and within a minute they are cycling through variants in their browser. One command boots the helper, hands the element to the overlay in the page your harness already shows (it scrolls to it, selects it, and fires the same Go a click fires) and returns the generate event; one edit writes the variants; one call replies and waits for the user's choice, which the helper bakes into source itself. This file owns the lane's plumbing; from the event onward the design work is [live.md](live.md)'s, unchanged, so read it in full now if you have not this session.
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+
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+ **Web only.** Live mode's browser overlay has no native equivalent; on `ios` / `android` / `adaptive` projects, decline this command and offer `bolder` or `quieter` on the source instead.
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+
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+ The plumbing is where the lane saves time: one command starts the session around the page your harness already shows, one call replies and waits, and nothing here is a browser you have to babysit. The design work is not where it saves time. Setup runs as for any command (`impeccable context`, this reference, craft-floor.md before the edit), and the variants are planned, written, and accepted exactly the way a live session plans, writes, and accepts them.
8
+
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+ Three prohibitions cover the known ways this command goes wrong:
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+
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+ - **Never run init or document, and never ask for PRODUCT.md or DESIGN.md.** When they exist, the start command prints them under `boot` and you use them. When they do not, it says so (`contextMissing`, `contextNote`) and you extract the identity from the event (Step 3). A missing file is never a reason to interview the user inside this command; offer `init` in one line after the session ends.
12
+ - **Never hand-write a variants wrapper or invent a session id.** Only the browser mints session ids (8 hex characters, at Go). A missing event is fixed by rerunning Step 2, never with a direct source edit.
13
+ - **Do not act on hook findings while live markers are in the file**, and do not restyle variants to appease them; the accept verifies the file once the variant is permanent.
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+
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+ ## Step 1: Parse the request
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+
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+ Three parts, all from the user's sentence:
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+
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+ - **A number in the request**: that is the count. **No number**: 3. The protocol caps count at 8.
20
+ - **The direction wording** maps onto the live action vocabulary; never invent a new action value:
21
+ - **bold, bolder, stronger, punchier**: `bolder`
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+ - **quiet, calmer, softer, toned down**: `quieter`
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+ - **simpler, minimal, stripped**: `distill`
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+ - **refined, tightened, polished**: `polish`
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+ - **font and type words**: `typeset`
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+ - **color words**: `colorize`
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+ - **arrangement and spacing words**: `layout`
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+ - **device and breakpoint words**: `adapt`
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+ - **motion words**: `animate`
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+ - **playful words**: `delight`
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+ - **rule-breaking words**: `overdrive`
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+ - **Wording that carries intent but no vocabulary word** ("make it feel like a bank", "warmer", "more premium"): `impeccable`, with the user's wording passed as the prompt.
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+ - **An action fits AND extra intent rides along** ("bolder, but keep it monochrome"): that action, with the rest as the prompt.
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+ - **The wording names no direction at all** ("better", "improve", "nicer", "different", "fresh", "new", "redesign", "fix", "some options", "ideas", "alternatives", or just "variants" with nothing else): Ask the user directly to clarify what you cannot infer. Ask one question, offering the vocabulary: *"Which direction should the variants take? bolder, quieter, simpler (distill), polished, typography (typeset), color (colorize), layout, motion (animate), playful (delight), or rule-breaking (overdrive)."* Map the answer with this list; an answer that is still open ("surprise me", "you pick") is `impeccable` with the user's original wording as the prompt, and Step 2 starts on that answer.
35
+ - **The element description** ("the pricing cards", "the hero heading"): Step 2 resolves it to a selector.
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+
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+ Done when you hold an action from the vocabulary (asked for, when the request named no direction), a count from 1 to 8, and the element description.
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+
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+ ## Step 2: Reuse the page, then start
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+
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+ **Reuse** the dev server already running and the tab your harness already shows it in; a second server or a second browser window is the failure this step prevents.
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+
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+ 1. **Find the dev server**, cheapest source first, and stop at the first hit: the user's message, a browser tab already on the app (Claude Code: an origin in `tabs_context`), a server your harness started (Claude Code: `preview_list`), a terminal that printed its URL. Its origin is your `--dev-url`. **No hit**: leave `--dev-url` off and run the start command with no wait; the boot probes for a running server and its verdict names the move. `browser_needed` carries the `devUrl` it found: open it as in 2, then rerun with `--dev-url <devUrl> --wait-for-browser 60000`. `no_dev_server` means nothing serves the app: start the dev script the way the verdict says (Claude Code: `preview_start`; Cursor: a background terminal; Codex: an exec you yield from), wait for its URL, then rerun with `--dev-url <url>`.
44
+ 2. **Open the page that renders the element in your browser, then start.** The route the request names, else the one `--target` serves; `--dev-url` takes only the origin.
45
+ - **Cursor** (`browser_navigate`) and **Claude Code** (`navigate`, which opens the Browser pane when it is closed and takes the `tabId` from `tabs_context` when a tab is already on that origin): open the URL, then run the start command with `--dev-url <url> --wait-for-browser 60000`. The boot injects the overlay and the page reloads into it while the command waits. Your browser tool is the only opener on these harnesses; the engine ignores `--open` there.
46
+ - **No browser tool** (Codex, others): run the start command with `--open --wait-for-browser 120000`; it opens the system browser, and the longer wait covers the user finding the tab. **`browser_open_failed` back**: tell the user the `url` in one line and rerun with `--wait-for-browser 120000`.
47
+
48
+ ```bash
49
+ .veto/skills/impeccable/scripts/impeccable live-generate --target src/App.jsx --dev-url http://127.0.0.1:5173/ --selector ".pricing-grid" --action bolder --count 3 --boot --wait-for-browser 60000
50
+ ```
51
+
52
+ Run it in the foreground in Cursor and Claude Code (it returns within the wait); on Codex, in an exec you yield from, the way Step 3 runs the poll.
53
+
54
+ - `--target`: the file that renders the element when the request or the project makes it obvious; skip it otherwise.
55
+ - `--dev-url`: the origin from 1; omit it and the boot probes.
56
+ - `--selector`: a unique class first, then a landmark tag plus class, an id last (every variant mounts a copy of the element, so an id repeats in the DOM). **The request names a repeated component in plural** ("the pricing cards"): target the container that holds the set, so one scoped stylesheet restyles every instance. One read of the source file that renders the element is allowed when the selector is not obvious; `--dry-run` resolves and reports without starting anything when it is not certain.
57
+ - `--boot`: runs the lane's boot (PRODUCT.md and DESIGN.md loaded again for the helper, missing files tolerated, dev URL found, bottom bar hidden for the helper's lifetime) and reuses a helper that is already running. Its result rides along as `boot`.
58
+ - Also available: `--prompt`, `--text` (keep only matches whose visible text contains a snippet), `--index` (1-based pick among matches).
59
+
60
+ Read the output in this order: `boot` (or `boot.contextMissing` with `boot.contextNote`: the page is the source of truth, per the note), then `event`, the generate event for `sessionId`, with the same `_instructions` a user's Go gets. Every verdict carries `_instructions`, and they win over your recollection of this file; the ones whose move is a decision of yours:
61
+
62
+ - **`ambiguous`**: the candidates are listed; target their common container, or rerun with `--text "<visible text>"` or `--index <n>`.
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+ - **`dev_server_gone`**: the dev server stopped answering while the command waited for the page (on Cursor, a server another chat started dies with that chat). Start it the way the verdict says, then rerun with `--dev-url <url>`.
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+ - **`no_match`**: the tab is on a route that does not render the element (navigate to the right route, rerun), or the selector is wrong (derive a better one from the source, or add `--text`).
65
+ - **`config_missing` / `config_invalid`** under `bootError`: follow [live-setup.md](live-setup.md) first, then rerun.
66
+ - **`event: null`** with `ok: true`: the event was slower than the wait; run `.veto/skills/impeccable/scripts/impeccable live-poll` once to collect it, then continue.
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+
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+ Done when the output shows `ok: true`, a `sessionId`, and an `event`, reached with at most one server started and one tab opened by you.
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+
70
+ ## Step 3: Generate
71
+
72
+ The event is a standard `generate` event: the picked element's context, a preflighted scaffold, and `_instructions` naming the action's reference, the planning section, and the exact splice. Handle it exactly per live.md's **Handle generate**, which owns everything from the identity lock to the done reply: read the action's reference and craft-floor.md as it says, plan per section 4 (identity first, then mode, then three different primary axes, then the squint test), declare knobs per section 7, and deliver per section 6 (a complete replacement of the element per variant, the preview CSS plus every variant in one edit at the scaffold's splice). The lane changes nothing about what a variant may be: the moves a live session would make on this element (a promoted tier, a restructured set, a reordered card, a different surface) are open here too. Never screenshot the page; the overlay preview is the review channel until accept.
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+
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+ **Reply and wait in one call**, with the file you wrote:
75
+
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+ ```bash
77
+ .veto/skills/impeccable/scripts/impeccable live-poll --reply EVENT_ID done --file src/App.jsx --then-poll
78
+ ```
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+
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+ This replies done (the browser mounts the variants) and then blocks until the user's choice arrives, so run it the way your harness runs a long wait: **Claude Code** in the foreground with your tool's longest timeout (600000 ms), so you are paused until the choice arrives; **Codex** in a yielded foreground exec; **Cursor** in a background terminal with notify on `"type":"(accept|discard|variant_mount_failed|exit)"`. Never pass a short `--timeout=`. While it runs there is nothing else to do: never sleep and never poll its output on a timer; a harness that backgrounds it wakes you when it returns. `{"type":"timeout"}` means the user has not chosen yet: run `live-poll` again and keep waiting. If the edit fails after the browser flipped to GENERATING, `--reply EVENT_ID error "Short reason"` (without `--then-poll`) so the bar resets.
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+
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+ Then tell the user, in one line, where their variants are: *"Three [bolder] variants are live on [the pricing cards]: cycle with the floating bar's arrows, adjust the Tune knobs, and Accept the keeper."*
83
+
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+ Outside the replace path, read the matching live.md section before acting: `scaffold.previewMode: "svelte-component"` (Svelte previews are edited as components, and their accept is mechanical), `mode: "insert"`, `variant_mount_failed`, `steer`, `manual_edit_apply`, and any `fallback: "agent-driven"` wrap error.
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+
86
+ ## Step 4: Accept and close
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+
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+ The call from Step 3 returns the user's choice. **`discard`**: nothing to do. **`accept`**: `_acceptResult.carbonize: true` is the normal case, and the cleanup is live.md's **Required after accept**, unchanged: move the accepted variant's rules into the stylesheet that already owns the element with real selectors, bake the chosen knob values in, unwrap the element and drop every `data-impeccable-*` attribute, delete the inline `<style>` block and both `impeccable-carbonize` markers, then `.veto/skills/impeccable/scripts/impeccable live-complete --id SESSION_ID` and confirm `phase: "completed"`. (`baked: true` appears only when the accept was run with `--bake`; then the helper already made the variant permanent and no `live-complete` is owed.)
89
+
90
+ Close without being asked, the moment the choice is handled:
91
+
92
+ ```bash
93
+ .veto/skills/impeccable/scripts/impeccable live-server stop
94
+ ```
95
+
96
+ Stopping removes the injected script and reloads the page once: the user sees the accepted design with no overlay chrome, still served by their dev server. **Never kill or restart the dev server**, including one you started in Step 2.
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+
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+ - **The user asks for more variants before you closed**: skip the close, run Step 2 again for the next element (the helper is reused), and close after the last choice.
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+ - **Interrupted or unsure of the state**: `.veto/skills/impeccable/scripts/impeccable live-status`, then `live-resume`; the journal under `.impeccable/live/sessions/` is canonical.
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+
101
+ Done when the helper is stopped and the dev site still answers with the accepted design.
@@ -1,6 +1,6 @@
1
1
  # Visualize: Direction Comps & Asset Production
2
2
 
3
- Load this from [new-work.md](new-work.md) on a comp-led build, when image generation is available (a harness-native tool or the API fallback `impeccable context` reports). A code-led contract skips this file by design, not by drift; do not load it then. PRODUCT.md and DESIGN.md are preconditions. New-work has already resolved the visual world; this file must not reopen it. A surface-scope structure round that already put three visualized cards before the user (new-work.md, established world) has discharged this round: the locked card's comp is the approved comp, so record the approval and continue at After approval; generate nothing new.
3
+ Load this from [new-work.md](new-work.md) on a comp-led build, when image generation is available (a harness-native tool or the API fallback `impeccable context` reports). A code-led contract skips this file by design, not by drift; do not load it then. PRODUCT.md and DESIGN.md are preconditions. The MODE RULES block concept-seed printed for this surface (COMPS) governs these comps together with this file and wins where they conflict; with no roll this session, read the mode's file named in new-work.md. New-work has already resolved the visual world; this file must not reopen it. A surface-scope structure round that already put three visualized cards before the user (new-work.md, established world) has discharged this round: the locked card's comp is the approved comp, so record the approval and continue at After approval; generate nothing new.
4
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5
5
  A probe tests composition, narrative, hierarchy, density, focal moment, signature use, and image requirements. It is not a second identity workshop. Keep DESIGN.md's palette, typography direction, material language, component character, imagery stance, and motion grammar fixed.
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6
 
@@ -8,12 +8,12 @@ A probe tests composition, narrative, hierarchy, density, focal moment, signatur
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9
9
  The comp round runs inside the build's phase state: `impeccable build-phase start --direction <seed key> --kind <...>` has already run (the roll's output names the command) and its `comps` phase is open before the first comp is generated; a comp rendered before that sits outside the state, and a session resumed from that point has no phases to follow. `impeccable generate-image` refuses to write under `.impeccable/mocks/` until start has run; a harness-native image tool is bound by the same order.
10
10
 
11
- Render three distinct high-fidelity north-star comps of the requested surface, saved under `.impeccable/mocks/` so they survive the session. Comp at the surface's own viewport: portrait at device size for a native app or mobile-first surface, desktop landscape otherwise; a phone screen comped landscape misstates the composition before anything is built against it. Comps are the build thread's own work, never delegated: the thread that writes the prompts holds the direction's full context and has seen every comp when the build starts. Open every image by its workspace-relative path; sandboxed viewers reject absolute paths, and everything under the project root has a relative one. Base the comps on real content and the surface concepts already developed with the user. On an established world, anchor every comp on the real identity: capture a screenshot of a representative existing page and pass it as a reference image (the harness image tool's input image, or `impeccable generate-image --ref`); the prompt leads with the new surface's structure while the reference carries palette, type, and component character, because DESIGN.md words alone drift where a pixel reference does not. Name what the reference contributes and what it must not: chrome, palette, type, and component character carry over; the reference page's own content does not, and a banner, hero, or card lifted verbatim is the reference leaking, not fidelity. Three is the number: one comp invites rubber-stamping; the spread between three surfaces the composition worth building. The chosen card's decision comp is the first of the three: it already renders this direction at full fidelity under this discipline, so generate two more that vary what the first held fixed, and send all three to the approval point together. Only a round arriving with no decision comp (a degraded roll, an identity-mode page, a direction pinned without the decision round) renders all three here.
11
+ Render three distinct high-fidelity north-star comps of the requested surface, saved under `.impeccable/mocks/` so they survive the session. Comp at the surface's own viewport: portrait at device size for a native app or mobile-first surface, desktop landscape otherwise; a phone screen comped landscape misstates the composition before anything is built against it. Comps are the build thread's own work, never delegated: the thread that writes the prompts holds the direction's full context and has seen every comp when the build starts. Open every image by its workspace-relative path; sandboxed viewers reject absolute paths, and everything under the project root has a relative one. Base the comps on real content and the surface concepts already developed with the user. On an established world, anchor every comp on the real identity: capture a screenshot of a representative existing page and pass it as a reference image (the harness image tool's input image, or `impeccable generate-image --ref`); the prompt leads with the new surface's structure while the reference carries palette, type, and component character, because DESIGN.md words alone drift where a pixel reference does not. Name what the reference contributes and what it must not: chrome, palette, type, and component character carry over; the reference page's own content does not, and a banner, hero, or card lifted verbatim is the reference leaking, not fidelity. Three is the number: one comp invites rubber-stamping; the spread between three surfaces the composition worth building. The chosen card's decision comp is the first of the three: it already renders this direction at full fidelity under this discipline, so generate two more that vary what the first held fixed, from the direction in words rather than with the first comp as an input image (a reference image anchors the layout, and three comps collapse into one composition). How comps two and three vary from the first is the mode's call, in its COMPS rules. A variant that simplifies the first into a tidier version of itself adds no choice to the round. Send all three to the approval point together. Only a round arriving with no decision comp (a degraded roll, an identity-mode page, a direction pinned without the decision round) renders all three here.
12
12
 
13
- - A comp is a designed surface, not a picture of the subject. Lead the prompt with the surface's own structure: the regions this design has, named in order with their scale relationships; a page with no navigation says so instead of inventing one, and an unconventional surface states its unconventional skeleton. A prompt that leads with atmosphere gets a vignette back: the model paints the fish market instead of the fish market's website. Self-check every render: if it could hang as a poster, or reads as a photograph with some text on it, it is not a comp; regenerate with the layout scaffold stated more literally.
13
+ - A comp is a designed surface, not a picture of the subject. Lead the prompt with the surface's own structure: the regions this design has, named in order with their scale relationships; a page with no navigation says so instead of inventing one, and an unconventional surface states its unconventional skeleton. A prompt that leads with atmosphere gets a vignette back: the model paints the fish market instead of the fish market's website. How far the world reaches into the page, and what it may carry, is the mode's call, in its COMPS rules. Render the page itself edge to edge: no browser window, address bar, device or desk around it, so prompt it as the page, never as a screenshot of a browser. Self-check every render: if it could hang as a poster, or reads as a photograph with some text on it, it is not a comp; regenerate with the dealt composition's regions named and its parts working in place.
14
14
  - The inverse is also a failure: a surface with none of its subject in it. The subject appears as the content the regions hold; the world dresses the frame and never displaces what the frame shows. The deletion usually rides in on the prompt's exclusion list, so exclusions bind invented claims, and a medium ban belongs to the committed imagery stance, never to caution. Before accepting a render, point at the subject; a render that depicts everything about the world and nothing of the subject fails however faithful its atmosphere. Regenerate with the subject's content named region by region.
15
15
  - Judge a comp as the shipped screen: the visitor's job must be readable from the image alone. Name the surface's mode from the render with no caption; a render whose mode cannot be read back is art direction without a surface. Regenerate with the visitor's job as the prompt's spine.
16
- - Commitment is depth, not coverage. The world enters through one dominant move plus the material, type, and spacing that support it; the remaining regions hold still so that move can be read. A region that simply does its job in the world's grammar carries the direction further than a region performing the concept. The check cuts competition, never content: a quieted region keeps its information and stops performing. A second element competing with the named focal moment at the same scale means the comp is shouting; with no named focal moment, several regions performing the concept at once is the same shout. Regenerate keeping the strongest move and quieting the rest. Busy is louder, not bolder.
16
+ - Commitment is depth, not performance spread across regions. The world enters through one dominant move plus the material, type, and spacing that support it; the remaining regions hold still in that material so the move can be read. A region that simply does its job in the world's grammar carries the direction further than a region performing the concept. The check cuts competition, never content: a quieted region keeps its information and stops performing, and the page still carries its content (a way to navigate, the offer, its supporting copy, an action, a glimpse of what follows) at real reading size (body text near 16px on a 1440px-wide page). That is a list of content, not a layout: where each piece sits is the composition's call. A second element competing with the named focal moment at the same scale means the comp is shouting; with no named focal moment, several regions performing the concept at once is the same shout. Regenerate keeping the strongest move and quieting the rest. Busy is louder, not bolder.
17
17
  - When the user shortlisted multiple concepts, spread the three across them.
18
18
  - When one direction is committed, vary the structural uncertainty an image can resolve: topology, sequence, density, hierarchy, focal composition, or interaction framing.
19
19
  - Show enough beyond the opening moment to prove the concept can govern the whole surface.
@@ -29,7 +29,7 @@ Do not begin code until the user approves a direction or explicitly delegates th
29
29
 
30
30
  This approval point has no substitute and no skip condition. When the structured question tool errors, fall back to the decision page; only after both fail may you treat the choice as delegated, and a delegated pick is recorded exactly as an approval is and disclosed in your first reply, not your last. The finish reviewer treats comp-round comps with no recorded approval as a material finding; decision comps under `.impeccable/mocks/decision/` are the direction round's hand, not comp-round output, and imply no approval on their own.
31
31
 
32
- After approval, record the choice where tools can find it: the approved comp's path goes in the surface brief, and its `.json` prompt sidecar gains `"approved": true` (every comp generated through `impeccable generate-image` has one; create it if a native tool didn't). The sidecar travels with the mocks folder, so the approval survives sessions and machines that never see the brief, and it is what `impeccable build-phase advance` reads to close the comps phase. Summarize the composition and the parts of the comp that must not be literalized, return to new-work.md, record the direction contract from the approved concept, and build.
32
+ After approval, record the choice where tools can find it: the approved comp's path goes in the surface brief, and its prompt sidecar (the image's full file name plus `.json`: `a.png` gets `a.png.json`) gains `"approved": true` (every comp generated through `impeccable generate-image` has one; create it if a native tool didn't). The sidecar travels with the mocks folder, so the approval survives sessions and machines that never see the brief, and it is what `impeccable build-phase advance` reads to close the comps phase. Summarize the composition and the parts of the comp that must not be literalized, return to new-work.md, record the direction contract from the approved concept, and build.
33
33
 
34
34
  ## After approval: the comp becomes a spec
35
35
 
@@ -13,6 +13,10 @@ Do not redesign. Preserve the reference's visual role, silhouette, palette, ligh
13
13
 
14
14
  When the parent hands you a decision card packet instead of an approved mock, the job is one comp: one card, one file, written to the card's declared `comp` path the moment it renders. The parent runs several of you in parallel, one per card, so this card is your entire contract; generate first, plan never, because the file on disk is the deliverable and the decision page is waiting on it. Work from the card's structured fields and PRODUCT.md alone; report a card too thin to brief a comp, never pad it from imagination. Render the card's direction as a north-star comp at full fidelity: the requested surface's first viewport, prompt led by the surface's own structure (regions named in order with their scale relationships, never the world's atmosphere), fully committed in the card's own palette, type character, and material world. A native app or mobile-first surface is a portrait frame at its device viewport, never a landscape default. Every sibling renders at the same full fidelity in its own grammar, one surface, one aspect; equal commitment keeps the comparison honest. Real product name and real content only; never invent commercial claims, prices, benchmarks, or dates PRODUCT.md does not carry. Exclusions bind those claims, never a medium the card's own world has not excluded: a subject that lives in photographs keeps its photographs. Write the prompt sidecar beside the file. Return one line naming the path and any deviation, nothing more. Everything below this section is the asset-production job; none of it applies to a decision-comp run.
15
15
 
16
+ ## Review handoff
17
+
18
+ Return the actual files and any unresolved drift to the parent for the user's plan and asset review in [component-review.md](../component-review.md). A parent or automatic visual check is not a substitute for that human checkpoint. The parent may call you again after it: for regions the user reclassified from code to raster (the spec now lists them with a plate path), or for plates the user asked to revise, with their feedback as the prompt notes. Produce only those, preserve unchanged assets, and hand off real files as before; never self-approve. This checkpoint does not apply to the Decision Comps job above.
19
+
16
20
  ## Input Contract
17
21
 
18
22
  Expect the measured spec (`.impeccable/build/spec.json`, written by `impeccable comp-spec` from the approved comp), the approved comp path, and the skill scripts path. Optionally: a subset of region ids to produce, extra prompt notes per region, and format or transparency needs. Everything else you need is in the spec: each raster region's id, kind (plate, image, texture), pixel box, sampled palette, aspect, note, and the plate path it must land on.
@@ -29,6 +33,7 @@ Per region, in the spec's order:
29
33
  2. Choose the background from the approved region: an isolated figure, object, or line drawing on the page ground is a **transparent cutout**; a photograph, full-frame illustration, or texture stays **opaque**. Save `.trae-cn/skills/impeccable/scripts/impeccable comp-spec --plate-prompt <id> --background transparent` to a UTF-8 prompt file for a cutout; use `--background opaque` otherwise. The transparent prompt preserves reference placement and clear margins, white paint, fine edges, and interior holes.
30
34
  3. Produce the plate at its exact spec `plate` path. Create the output directory first and choose a supported output size matching the region's aspect, at least 1.5x its pixel dimensions. Prefer the harness-native image tool with the crop as input and the saved prompt; request a transparent PNG for cutouts, then run `.trae-cn/skills/impeccable/scripts/impeccable embed-prompt <plate> --prompt-file <prompt.txt>` (if you refine the prompt, save and embed the exact text sent). With the API fallback, run `.trae-cn/skills/impeccable/scripts/impeccable generate-image --ref <crop.png> --prompt-file <prompt.txt> --out <plate.png> --size <WxH> --quality high --background transparent` for a cutout, or `--background opaque` otherwise. The API fallback embeds the prompt and records the background in the sidecar. The output must be PNG; the fallback requests native alpha and performs no chroma-keying.
31
35
  4. Open the plate beside the crop and compare subject, placement, scale, palette, and style. For cutouts, verify a real alpha channel and inspect composites on light and dark grounds: white paint must stay solid, interior holes must clear, and fine edges must avoid halos. Inspect glass and soft shadows carefully; partial alpha alone does not ensure convincing translucency. Never chroma-key native transparent output or flatten it before saving. If a native tool returns opaque pixels or a painted checkerboard, retry with the API fallback when available; otherwise report the transparency blocker. On a visual miss, tighten the prompt and regenerate once. Two misses on one region: keep the better plate, mark it `needs_parent_review`, and name the drift. The parent runs the plates gate after all assets exist; report `unscored` until a gate score is available.
36
+ 5. A frame plate (a window, a doorway, an arch) is a transparent cutout with an opening: generate it with a transparent background and keep the opening fully transparent. Verify the alpha inside the opening before saving: no baked view, no glow or vignette halo across it. The content seen through the opening is its own image region; produce it separately at the opening's size.
32
37
 
33
38
  Do not redesign. Do not add objects, restyle, or reinterpret; the comp was approved as it is. Do not touch the page code, the spec, or the comp. Do not produce anything the spec does not list; a region the parent forgot goes back as a one-line note, not a plate.
34
39
 
@@ -13,6 +13,10 @@ Do not redesign. Preserve the reference's visual role, silhouette, palette, ligh
13
13
 
14
14
  When the parent hands you a decision card packet instead of an approved mock, the job is one comp: one card, one file, written to the card's declared `comp` path the moment it renders. The parent runs several of you in parallel, one per card, so this card is your entire contract; generate first, plan never, because the file on disk is the deliverable and the decision page is waiting on it. Work from the card's structured fields and PRODUCT.md alone; report a card too thin to brief a comp, never pad it from imagination. Render the card's direction as a north-star comp at full fidelity: the requested surface's first viewport, prompt led by the surface's own structure (regions named in order with their scale relationships, never the world's atmosphere), fully committed in the card's own palette, type character, and material world. A native app or mobile-first surface is a portrait frame at its device viewport, never a landscape default. Every sibling renders at the same full fidelity in its own grammar, one surface, one aspect; equal commitment keeps the comparison honest. Real product name and real content only; never invent commercial claims, prices, benchmarks, or dates PRODUCT.md does not carry. Exclusions bind those claims, never a medium the card's own world has not excluded: a subject that lives in photographs keeps its photographs. Write the prompt sidecar beside the file. Return one line naming the path and any deviation, nothing more. Everything below this section is the asset-production job; none of it applies to a decision-comp run.
15
15
 
16
+ ## Review handoff
17
+
18
+ Return the actual files and any unresolved drift to the parent for the user's plan and asset review in [component-review.md](../component-review.md). A parent or automatic visual check is not a substitute for that human checkpoint. The parent may call you again after it: for regions the user reclassified from code to raster (the spec now lists them with a plate path), or for plates the user asked to revise, with their feedback as the prompt notes. Produce only those, preserve unchanged assets, and hand off real files as before; never self-approve. This checkpoint does not apply to the Decision Comps job above.
19
+
16
20
  ## Input Contract
17
21
 
18
22
  Expect the measured spec (`.impeccable/build/spec.json`, written by `impeccable comp-spec` from the approved comp), the approved comp path, and the skill scripts path. Optionally: a subset of region ids to produce, extra prompt notes per region, and format or transparency needs. Everything else you need is in the spec: each raster region's id, kind (plate, image, texture), pixel box, sampled palette, aspect, note, and the plate path it must land on.
@@ -29,6 +33,7 @@ Per region, in the spec's order:
29
33
  2. Choose the background from the approved region: an isolated figure, object, or line drawing on the page ground is a **transparent cutout**; a photograph, full-frame illustration, or texture stays **opaque**. Save `.agents/skills/impeccable/scripts/impeccable comp-spec --plate-prompt <id> --background transparent` to a UTF-8 prompt file for a cutout; use `--background opaque` otherwise. The transparent prompt preserves reference placement and clear margins, white paint, fine edges, and interior holes.
30
34
  3. Produce the plate at its exact spec `plate` path. Create the output directory first and choose a supported output size matching the region's aspect, at least 1.5x its pixel dimensions. Prefer the harness-native image tool with the crop as input and the saved prompt; request a transparent PNG for cutouts, then run `.agents/skills/impeccable/scripts/impeccable embed-prompt <plate> --prompt-file <prompt.txt>` (if you refine the prompt, save and embed the exact text sent). With the API fallback, run `.agents/skills/impeccable/scripts/impeccable generate-image --ref <crop.png> --prompt-file <prompt.txt> --out <plate.png> --size <WxH> --quality high --background transparent` for a cutout, or `--background opaque` otherwise. The API fallback embeds the prompt and records the background in the sidecar. The output must be PNG; the fallback requests native alpha and performs no chroma-keying.
31
35
  4. Open the plate beside the crop and compare subject, placement, scale, palette, and style. For cutouts, verify a real alpha channel and inspect composites on light and dark grounds: white paint must stay solid, interior holes must clear, and fine edges must avoid halos. Inspect glass and soft shadows carefully; partial alpha alone does not ensure convincing translucency. Never chroma-key native transparent output or flatten it before saving. If a native tool returns opaque pixels or a painted checkerboard, retry with the API fallback when available; otherwise report the transparency blocker. On a visual miss, tighten the prompt and regenerate once. Two misses on one region: keep the better plate, mark it `needs_parent_review`, and name the drift. The parent runs the plates gate after all assets exist; report `unscored` until a gate score is available.
36
+ 5. A frame plate (a window, a doorway, an arch) is a transparent cutout with an opening: generate it with a transparent background and keep the opening fully transparent. Verify the alpha inside the opening before saving: no baked view, no glow or vignette halo across it. The content seen through the opening is its own image region; produce it separately at the opening's size.
32
37
 
33
38
  Codex: the imagegen skill's built-in `image_gen` path is the native tool here; prefer it for generation and editing, with the crop as the input image.
34
39
 
@@ -18,6 +18,8 @@ Supported harnesses: Claude Code (`.claude/settings.local.json` in the project,
18
18
 
19
19
  On **Cursor**, `preToolUse` checks proposed Write/Edit/Shell write content and denies only when the real detector finds an issue. The denial message is visible to the agent as the tool error, so the agent can reconsider before the bad write lands.
20
20
 
21
+ Gemini installs session and completion hooks in `.gemini/settings.json`, merged into the settings already there (comments are tolerated; a commented file is backed up to `settings.json.bak` before the rewrite, and a file that is not valid JSON is left alone). It does not install a per-edit detector hook. The `BeforeTool` hook only rewrites shell commands that run `build-phase`, and only on macOS and Linux; on Windows (where Gemini runs hooks through PowerShell) no session id reaches the shell, so a comp build is not tied to the session and the completion reminder stays silent.
22
+
21
23
  ## Routing
22
24
 
23
25
  The first argument is the action. Defaults to `status`.
@@ -103,7 +105,7 @@ Example whole-file exception, for a file that is out of scope entirely:
103
105
  - Never modify `.impeccable/config.json` or `.impeccable/config.local.json` by hand from this command. Always go through `impeccable hooks` so writes stay validated and the file shape stays consistent. One exception: `detector.extensions` has no admin action, so when the user asks to cover a template stack, edit that one field in `.impeccable/config.json` directly and leave the rest of the file untouched.
104
106
  - Do not edit the launcher or the binary behind `impeccable hook` and `impeccable hook-before-edit` from this flow. Those are skill plumbing.
105
107
  - Cursor can block a proposed write when the detector finds a real issue. Claude Code, Codex, and GitHub Copilot do not block the edit; they emit a post-edit reminder instead. Disabling stops both blocking and reminders.
106
- - The hook is bundled with the Impeccable skill and installed through project-local manifests: `.claude/settings.local.json`, `.codex/hooks.json`, `.cursor/hooks.json`, and `.github/hooks/impeccable.json`. On Codex, the user must approve the hook via `/hooks` the first time. On Cursor, confirm hooks are enabled under Settings -> Hooks. On GitHub Copilot, the CLI loads `.github/hooks/impeccable.json` once it is committed to the repository's default branch, and the cloud agent reads it from the repo directly.
108
+ - The hook is bundled with the Impeccable skill and installed through project-local manifests: `.claude/settings.local.json`, `.codex/hooks.json`, `.cursor/hooks.json`, `.github/hooks/impeccable.json`, and `.gemini/settings.json`. On Codex, the user must approve the hook via `/hooks` the first time. On Cursor, confirm hooks are enabled under Settings -> Hooks. On GitHub Copilot, the CLI loads `.github/hooks/impeccable.json` once it is committed to the repository's default branch, and the cloud agent reads it from the repo directly.
107
109
 
108
110
  ## Failure modes
109
111
 
@@ -0,0 +1,26 @@
1
+ # Region map
2
+
3
+ A region map names what is actually visible in the approved comp before asset production. It is not a page build or an asset approval.
4
+
5
+ 1. Run `.agents/skills/impeccable/scripts/impeccable comp-spec --comp <comp.png> --grid` and open the original and gridded images.
6
+ 2. Run `.agents/skills/impeccable/scripts/impeccable comp-spec --schema` for the JSON fields. Write `regions.json` with a `regions` array. Each region needs a stable `id`, `kind`, `note`, and exactly one of `pixelBox`, normalized `box`, or `grid`. Use the original comp’s dimensions.
7
+ 3. Run `.agents/skills/impeccable/scripts/impeccable comp-spec --comp <comp.png> --regions regions.json --inspect-map`. The output points to a report, overlay, exact crops and `COMPARE` sheets of masked references. The default prints findings; `--json` prints the entire report, with sheet paths in `comparisonSheets`.
8
+ 4. Open the comparison sheets first to inspect affected crops together, then open individual crops where more detail is needed. Compare their bounds with the original. Inspect excluded foreground pixels as well as geometry errors. Every overlapping non-container code box is masked in full, including empty space inside it. Bound separate text elements separately so artwork in the gaps stays visible; a container describes their layout extent and never replaces its children. Correct the map and inspect again; use a new output directory each time. Zero errors does not certify crop accuracy. Coverage warnings are hints, not proof of completeness.
9
+
10
+ If the request ends at mapping, stop with the map, inspection report and unresolved findings. To continue a build, measure the inspected map with `comp-spec --comp <comp.png> --regions regions.json` and follow [new-work.md](new-work.md).
11
+
12
+ `--auto` produces horizontal band scaffolding, not element identification. It is optional and does not replace authoring a map.
13
+
14
+ ## Containment
15
+
16
+ `parentId` identifies an enclosing `container: true` region. Parent and children keep separate IDs and crops. Containment never transfers approval.
17
+
18
+ ## What varies independently
19
+
20
+ Split regions by what varies independently: content the site swaps (room photos, products, people), moving parts (anything a hover or the signature interaction moves), and structure (frames, surrounds, ornament). A window with open shutters onto a room is three kinds of region: the surround as a plate with a transparent opening, the room as an image region beneath it, and each shutter as its own plate. Overlapping regions are composited in the page. `comp-spec` flags a raster region whose note names a frame and the view it opens onto (`baked-composite`), and the plan and asset review shows it to the user first.
21
+
22
+ ## Painted material
23
+
24
+ When measuring, `comp-spec` flags a `text`, `control` or `chrome` region, containers included, whose crop looks painted (`painted-pixels`: many colours, soft gradients) and lists it in its summary. The plan and asset review shows flagged regions, and those marked `codeDrawn` (painted material you chose to draw in code), to the user first. Do not leave the catch to them: if a region is painted material (a figure, a photograph, a metal or paper surface), classify it `plate`, `image` or `texture` now.
25
+
26
+ Comp crops are reference evidence only, never production assets. The map inspector marks its PNGs as comp-derived.
@@ -16,7 +16,7 @@ Reason over the signals; there is no score to obey:
16
16
  - `critique.latest` is `null` → the project has never been critiqued; for a set-up project with a real surface, offering `$impeccable critique <surface>` is a strong default.
17
17
  - `critique.latest` with a low `score` or non-zero `p0` / `p1` → `polish` (it reads that snapshot as its backlog and closes it when stale or cleared).
18
18
  - `git.changedFiles` pointing at one surface → scope `audit` or `polish` to those files specifically, naming them.
19
- - `devServer.running` true → `live` is available for in-browser iteration; if false, don't lead with `live`. **`live` and the bundled `impeccable detect` are web-only.** If `setup.platform` is `ios`, `android`, or `adaptive`, don't lead with either; the browser overlay and the HTML rule engine don't apply to native app code.
19
+ - `devServer.running` true → `live` is available for in-browser iteration, and `generate` for one-shot variant runs on a named element; if false, don't lead with either. **`live`, `generate`, and the bundled `impeccable detect` are web-only.** If `setup.platform` is `ios`, `android`, or `adaptive`, don't lead with any of them; the browser overlay and the HTML rule engine don't apply to native app code.
20
20
  - Otherwise group by intent (build new / improve what's there / iterate visually), tailored to the current surface and `setup.platform`.
21
21
 
22
22
  **If `scan.targets` is non-empty and `setup.platform` is not `ios`/`android`/`adaptive`, run `.agents/skills/impeccable/scripts/impeccable detect --json <scan.targets joined by spaces>` once** (the bundled detector over local files: no network, no npx; it reads HTML/CSS, so skip it for native projects). `scan.via` tells you what they are: `git-changes` (the markup/style files in your dirty tree, the most relevant set), `source-dir` (e.g. `src`, `app`), `html`, or `root`. Fold the hits into your picks: many quality / contrast hits → `audit` or `polish`; a specific slop family → the matching command (gradient text or eyebrows → `quieter` / `typeset`, flat or gray palette → `colorize`, and so on). It's a real, current signal that beats guessing. If detect errors or the tree is large and slow, skip it and recommend the user run `audit` themselves; never block the suggestion on it.