@xgent-ai/skills 0.3.0 → 0.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (631) hide show
  1. package/README.md +117 -11
  2. package/bin/xgent-skills.js +269 -9
  3. package/docs/claude-context-goal-guard.md +125 -0
  4. package/docs/codex-context-goal-guard.md +110 -0
  5. package/hooks/claude/context-goal-guard.js +139 -0
  6. package/hooks/claude/settings.example.json +26 -0
  7. package/hooks/codex/context-goal-guard.py +189 -0
  8. package/hooks/codex/hooks.example.json +26 -0
  9. package/package.json +7 -1
  10. package/skills/agi-mode/SKILL.md +225 -0
  11. package/skills/agi-mode/evals/baseline-coverage.md +96 -0
  12. package/skills/agi-mode/evals/scenarios.md +331 -0
  13. package/skills/agi-mode/evals/test_check_evidence.py +141 -0
  14. package/skills/agi-mode/playbooks/arena.md +47 -0
  15. package/skills/agi-mode/playbooks/authoring-a-skill.md +26 -0
  16. package/skills/agi-mode/playbooks/autonomous-run.md +39 -0
  17. package/skills/agi-mode/playbooks/bug-fix.md +27 -0
  18. package/skills/agi-mode/playbooks/design-prototype.md +41 -0
  19. package/skills/agi-mode/playbooks/eval.md +72 -0
  20. package/skills/agi-mode/playbooks/feature.md +26 -0
  21. package/skills/agi-mode/playbooks/forensics.md +31 -0
  22. package/skills/agi-mode/playbooks/hillclimb.md +73 -0
  23. package/skills/agi-mode/playbooks/investigation.md +29 -0
  24. package/skills/agi-mode/playbooks/migration-refactoring.md +27 -0
  25. package/skills/agi-mode/playbooks/optimization.md +27 -0
  26. package/skills/agi-mode/playbooks/pr-lifecycle.md +38 -0
  27. package/skills/agi-mode/playbooks/program.md +57 -0
  28. package/skills/agi-mode/playbooks/reflection.md +41 -0
  29. package/skills/agi-mode/playbooks/resource-cleanup.md +24 -0
  30. package/skills/agi-mode/playbooks/review.md +27 -0
  31. package/skills/agi-mode/playbooks/session-handoff.md +37 -0
  32. package/skills/agi-mode/playbooks/shipping.md +35 -0
  33. package/skills/agi-mode/playbooks/ui-delivery.md +34 -0
  34. package/skills/agi-mode/playbooks/unblock.md +54 -0
  35. package/skills/agi-mode/principles/autonomous-decisions.md +21 -0
  36. package/skills/agi-mode/principles/behavioral-tests.md +21 -0
  37. package/skills/agi-mode/principles/boundary-discipline.md +21 -0
  38. package/skills/agi-mode/principles/bounded-convergence.md +21 -0
  39. package/skills/agi-mode/principles/build-leverage.md +21 -0
  40. package/skills/agi-mode/principles/challenge-premises.md +21 -0
  41. package/skills/agi-mode/principles/complete-migrations.md +21 -0
  42. package/skills/agi-mode/principles/context-as-state.md +21 -0
  43. package/skills/agi-mode/principles/critical-path-throughput.md +21 -0
  44. package/skills/agi-mode/principles/domain-models-and-types.md +23 -0
  45. package/skills/agi-mode/principles/evidence-lifetime.md +21 -0
  46. package/skills/agi-mode/principles/experience-first.md +21 -0
  47. package/skills/agi-mode/principles/explore-alternatives.md +21 -0
  48. package/skills/agi-mode/principles/falsifiable-verification.md +21 -0
  49. package/skills/agi-mode/principles/foundations-first.md +21 -0
  50. package/skills/agi-mode/principles/idempotent-effects.md +21 -0
  51. package/skills/agi-mode/principles/information-first.md +21 -0
  52. package/skills/agi-mode/principles/minimize-complexity.md +21 -0
  53. package/skills/agi-mode/principles/outcome-ownership.md +21 -0
  54. package/skills/agi-mode/principles/prove-real-outcomes.md +21 -0
  55. package/skills/agi-mode/principles/redesign-from-constraints.md +21 -0
  56. package/skills/agi-mode/principles/root-cause.md +21 -0
  57. package/skills/agi-mode/principles/state-ownership.md +21 -0
  58. package/skills/agi-mode/principles/structural-learning.md +21 -0
  59. package/skills/agi-mode/principles/verifiable-units.md +21 -0
  60. package/skills/agi-mode/references/continuity.md +75 -0
  61. package/skills/agi-mode/references/eval-protocol.md +71 -0
  62. package/skills/agi-mode/references/evidence-contract.md +57 -0
  63. package/skills/agi-mode/references/evolution-evidence.md +71 -0
  64. package/skills/agi-mode/references/experiments.md +82 -0
  65. package/skills/agi-mode/references/reflection/divergent-reviewer.md +45 -0
  66. package/skills/agi-mode/references/reflection/judgment-reviewer.md +44 -0
  67. package/skills/agi-mode/references/reflection/synthesizer.md +39 -0
  68. package/skills/agi-mode/references/reflection/tooling-reviewer.md +57 -0
  69. package/skills/agi-mode/references/skill-evolution.md +50 -0
  70. package/skills/agi-mode/scripts/check_evidence.py +147 -0
  71. package/skills/apply-code-review/SKILL.md +53 -0
  72. package/skills/apply-code-review/agents/openai.yaml +4 -0
  73. package/skills/apply-code-review/references/record-contract.md +77 -0
  74. package/skills/apply-doc-review/SKILL.md +79 -0
  75. package/skills/apply-doc-review/agents/openai.yaml +4 -0
  76. package/skills/apply-doc-review/references/disposition-contract.md +57 -0
  77. package/skills/archify/LICENSE +22 -0
  78. package/skills/archify/SKILL.md +137 -0
  79. package/skills/archify/THIRD_PARTY_NOTICES.md +69 -0
  80. package/skills/archify/assets/JetBrainsMono-OFL.txt +93 -0
  81. package/skills/archify/assets/template.html +14937 -0
  82. package/skills/archify/bin/archify.mjs +2139 -0
  83. package/skills/archify/bin/open-artifact.mjs +86 -0
  84. package/skills/archify/bin/preview.mjs +653 -0
  85. package/skills/archify/bin/visual-check.mjs +829 -0
  86. package/skills/archify/brand-marks/README.md +31 -0
  87. package/skills/archify/brand-marks/catalog.json +131 -0
  88. package/skills/archify/delta/architecture-delta.mjs +1232 -0
  89. package/skills/archify/examples/agent-run.lifecycle.json +60 -0
  90. package/skills/archify/examples/agent-tool-call.workflow.json +94 -0
  91. package/skills/archify/examples/async-job-roundtrip.sequence.json +61 -0
  92. package/skills/archify/examples/brand-aware-delivery.architecture.json +47 -0
  93. package/skills/archify/examples/cache-miss-request.sequence.json +82 -0
  94. package/skills/archify/examples/checkout-platform.base.architecture.json +31 -0
  95. package/skills/archify/examples/checkout-platform.head.architecture.json +31 -0
  96. package/skills/archify/examples/dataflow-product-analytics.html +15048 -0
  97. package/skills/archify/examples/deployment-release.lifecycle.json +49 -0
  98. package/skills/archify/examples/event-stream.dataflow.json +57 -0
  99. package/skills/archify/examples/incident-response.workflow.json +64 -0
  100. package/skills/archify/examples/lifecycle-agent-run.html +14983 -0
  101. package/skills/archify/examples/product-analytics.dataflow.json +76 -0
  102. package/skills/archify/examples/production-deployment.architecture.json +71 -0
  103. package/skills/archify/examples/release-delivery.workflow.json +62 -0
  104. package/skills/archify/examples/sequence-cache-miss-request.html +15063 -0
  105. package/skills/archify/examples/web-app-rendered.html +15012 -0
  106. package/skills/archify/examples/web-app.architecture.json +46 -0
  107. package/skills/archify/examples/workflow-agent-tool-call-rendered.html +15054 -0
  108. package/skills/archify/migrations/workflow-v2.mjs +279 -0
  109. package/skills/archify/package-lock.json +149 -0
  110. package/skills/archify/package.json +39 -0
  111. package/skills/archify/recipes/scenarios.mjs +391 -0
  112. package/skills/archify/references/authoring-contract.md +247 -0
  113. package/skills/archify/references/brand-marks.md +65 -0
  114. package/skills/archify/references/delivery-contract.md +138 -0
  115. package/skills/archify/references/viewer-runtime.md +45 -0
  116. package/skills/archify/renderers/architecture/grid.mjs +62 -0
  117. package/skills/archify/renderers/architecture/render-architecture.mjs +1078 -0
  118. package/skills/archify/renderers/dataflow/README.md +104 -0
  119. package/skills/archify/renderers/dataflow/render-dataflow.mjs +483 -0
  120. package/skills/archify/renderers/lifecycle/README.md +115 -0
  121. package/skills/archify/renderers/lifecycle/render-lifecycle.mjs +561 -0
  122. package/skills/archify/renderers/sequence/README.md +114 -0
  123. package/skills/archify/renderers/sequence/render-sequence.mjs +464 -0
  124. package/skills/archify/renderers/shared/brand-marks.mjs +563 -0
  125. package/skills/archify/renderers/shared/cli.mjs +218 -0
  126. package/skills/archify/renderers/shared/desktop-readability.mjs +26 -0
  127. package/skills/archify/renderers/shared/diagnostics.mjs +160 -0
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  129. package/skills/archify/renderers/shared/generated-brand-marks.mjs +2003 -0
  130. package/skills/archify/renderers/shared/generated-validators.mjs +13 -0
  131. package/skills/archify/renderers/shared/geometry.mjs +1423 -0
  132. package/skills/archify/renderers/shared/i18n.mjs +595 -0
  133. package/skills/archify/renderers/shared/layout-report.mjs +40 -0
  134. package/skills/archify/renderers/shared/legend.mjs +217 -0
  135. package/skills/archify/renderers/shared/output-path.mjs +340 -0
  136. package/skills/archify/renderers/shared/repository-evidence.mjs +239 -0
  137. package/skills/archify/renderers/shared/repository-location.mjs +58 -0
  138. package/skills/archify/renderers/shared/text-fit.mjs +49 -0
  139. package/skills/archify/renderers/shared/utils.mjs +232 -0
  140. package/skills/archify/renderers/shared/validator.mjs +86 -0
  141. package/skills/archify/renderers/workflow/README.md +223 -0
  142. package/skills/archify/renderers/workflow/render-workflow.mjs +35 -0
  143. package/skills/archify/renderers/workflow/workflow-compiler.mjs +4400 -0
  144. package/skills/archify/renderers/workflow/workflow-migration-geometry.mjs +144 -0
  145. package/skills/archify/schemas/README.md +211 -0
  146. package/skills/archify/schemas/architecture.schema.json +178 -0
  147. package/skills/archify/schemas/common.schema.json +115 -0
  148. package/skills/archify/schemas/dataflow.schema.json +243 -0
  149. package/skills/archify/schemas/lifecycle.schema.json +266 -0
  150. package/skills/archify/schemas/sequence.schema.json +223 -0
  151. package/skills/archify/schemas/workflow.schema.json +428 -0
  152. package/skills/archify/scripts/check-render-output.mjs +916 -0
  153. package/skills/archify/scripts/check-update.mjs +1667 -0
  154. package/skills/archify/scripts/generate-brand-marks.mjs +141 -0
  155. package/skills/archify/scripts/generate-validators.mjs +66 -0
  156. package/skills/archify/scripts/render-examples.mjs +26 -0
  157. package/skills/archify/scripts/update-contract.mjs +182 -0
  158. package/skills/archify/skill-release.json +10 -0
  159. package/skills/archify/test/adaptive-reader-layout.test.mjs +86 -0
  160. package/skills/archify/test/animation.test.mjs +179 -0
  161. package/skills/archify/test/architecture-compare-recovery.test.mjs +157 -0
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  164. package/skills/archify/test/artifact-receipt-flush.test.mjs +126 -0
  165. package/skills/archify/test/authored-reachability.test.mjs +95 -0
  166. package/skills/archify/test/authoring-safety-contract.test.mjs +54 -0
  167. package/skills/archify/test/automatic-port-spread.test.mjs +376 -0
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  191. package/skills/archify/test/fixtures/issue-126/custom-widths.workflow.json +18 -0
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  195. package/skills/archify/test/fixtures/v1-baseline/agent-run.lifecycle.json +64 -0
  196. package/skills/archify/test/fixtures/v1-baseline/agent-tool-call.workflow.json +88 -0
  197. package/skills/archify/test/fixtures/v1-baseline/cache-miss-request.sequence.json +75 -0
  198. package/skills/archify/test/fixtures/v1-baseline/event-stream.dataflow.json +57 -0
  199. package/skills/archify/test/fixtures/v1-baseline/product-analytics.dataflow.json +70 -0
  200. package/skills/archify/test/fixtures/v1-baseline/production-deployment.architecture.json +71 -0
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@@ -2,6 +2,8 @@
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  Use this flow for a new surface or a replacement visual identity. PRODUCT.md owns product truth. DESIGN.md owns durable visual decisions. A surface brief keeps strategy that belongs to one route or artifact. Complete [init.md](init.md) first when PRODUCT.md is missing; a missing DESIGN.md does not route back to init.
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+ For a chosen comp’s region map, see [region-map.md](region-map.md) for the command sequence and schema.
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  ## 1. Decide what is already true
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  Read DESIGN.md, representative code, tokens, components, and assets.
@@ -36,31 +38,31 @@ Keep the visual system fixed. Derive five to seven materially different structur
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  `.codex/skills/impeccable/scripts/impeccable concept-seed --scope surface --mode <mode>`
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- The script deals three of your structures; the dice pick which three reach the user, breaking the ranking rut while the user keeps a real choice. Present them on the decision page as full cards of equal salience, the dealt lead under kicker THE ROLL, with steer and re-roll; the user locks one. No canon card and no pick card at surface scope: the world is settled, so every card visualizes composition, not identity. With image generation and a comp-led default (`.impeccable/config.json`; the build-path paragraph below), each card declares a `comp` under `.impeccable/mocks/decision/`, generated after serving, in reading order, under [visualize.md](visualize.md)'s comp discipline. Anchor each comp on the established identity: pass a screenshot of a representative existing page as a reference image (the harness image tool's input image, or `impeccable generate-image --ref`) with a prompt that leads with the new surface's structure and names DESIGN.md's palette, type, and component character; prose paraphrases of a design system drift, pixel references do not. Without image generation, or under a code-led default, each card carries a `wireframe` schematic (`impeccable serve-question --schema`) the page draws itself. Locking a card is the approval and sets the build path: a locked comp builds comp-led with that comp as the approved comp, discharging [visualize.md](visualize.md)'s three-option round with no second approval point; a locked wireframe builds code-led, its ambition carried by the direction contract. Never run the script for a local extension or a precisely specified narrow request; shape those directly.
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+ The script deals three of your structures; the dice pick which three reach the user, breaking the ranking rut while the user keeps a real choice. Present them on the decision page as full cards of equal salience, the dealt lead under kicker THE ROLL, with steer and re-roll; the user locks one. No canon card and no pick card at surface scope: the world is settled, so every card visualizes composition, not identity. With image generation and a comp-led default (`.impeccable/config.json`; the build-path paragraph below), each card declares a `comp` under `.impeccable/mocks/decision/`, generated after serving, in reading order, under [visualize.md](visualize.md)'s comp discipline and the MODE RULES block concept-seed printed for this surface. Anchor each comp on the established identity: pass a screenshot of a representative existing page as a reference image (the harness image tool's input image, or `impeccable generate-image --ref`) with a prompt that leads with the new surface's structure and names DESIGN.md's palette, type, and component character; prose paraphrases of a design system drift, pixel references do not. Without image generation, or under a code-led default, each card carries a `wireframe` schematic (`impeccable serve-question --schema`) the page draws itself. Locking a card is the approval and sets the build path: a locked comp builds comp-led with that comp as the approved comp, discharging [visualize.md](visualize.md)'s three-option round with no second approval point; a locked wireframe builds code-led, its ambition carried by the direction contract. Never run the script for a local extension or a precisely specified narrow request; shape those directly.
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  ### Create or replace the visual world
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  1. Name the product's unique mechanism in one sentence, the audience's real scene, its cultural home, and what this first surface must prove. Note the page this category always ships and its predictable opposite; both are the rut, kept out of the seven-candidate list. A brief that paints its own picture, a product name, a titled artifact, a governing metaphor, adds its literal reading to the rut: spend at most one candidate on it and derive the rest from elsewhere in the audience's world.
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- 2. From that cultural world, list seven concrete visual systems, artifacts, places, or rituals the audience knows by heart, each with one line on why it resonates and can carry the mechanism, ordered by resonance. The audience's world includes its graphic and screen traditions, not only its physical objects: the notation, publications, identity programs, data graphics, and interfaces it reads daily. A nameable abstract system (a school of poster, a documentation standard) is as concrete a candidate as any artifact. What would this thing look like as a physical object; what did its world look like before the web? Near-duplicates count once. When more than three of the seven share one material family, the derivation stopped at the subject's most obvious artifact; dig until the list spans at least three families.
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+ 2. From that cultural world, list seven concrete visual systems, artifacts, places, or rituals the audience knows by heart, each with one line on why it resonates and can carry the mechanism, ordered by resonance. The audience's world includes its graphic and screen traditions, not only its physical objects: the notation, publications, identity programs, data graphics, and interfaces it reads daily. On an Operate or Read surface, the seven still come from anywhere in that world (its graphic traditions, places, rituals, and artifacts), never from the tools and instruments the audience operates: a terminal, a scope, or a control panel handed to a working screen comes back as a costume of that tool. A nameable abstract system (a school of poster, a documentation standard) is as concrete a candidate as any artifact. On a Persuade or Experience surface, also ask what this thing would look like as a physical object and what its world looked like before the web. Near-duplicates count once. When more than three of the seven share one material family, the derivation stopped at the subject's most obvious artifact; dig until the list spans at least three families.
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  3. Turn that material into complete directions: each joins a reusable visual world to a concrete first-surface experience.
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  4. Run `.codex/skills/impeccable/scripts/impeccable concept-seed --scope direction --mode <mode>` and follow what it prints. No substitute, no skip: on a new or replacement world, writing artifact code before this script has run and its assignment is acknowledged is a contract violation, whatever the harness, the model, or the time pressure; the roll is what keeps every run from converging on the category default. The script assigns the direction to build and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity. Losing to strong grounded material is a valid outcome; beating a thin or tool-monoculture list is the point. Close with a verdict per challenger, decided before any borrowing: wins (beats the assigned direction on both axes; becomes the build candidate), competitive (holds one axis; stays a full alternate), or declined (loses both). A declined challenger is not spent: name the one discipline of its system the assigned direction lacks, and raise the assigned direction to match before presenting it. A donation transfers ambition and system discipline (a palette's total commitment, a grid's density courage, a form's structural honesty), never the challenger's clothes; a lifted motif is a costume note, not a raise, and one world owns the page. Write each raise into the presented direction as its own line, named for its donor; a raise nobody can read did not happen.
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  5. Present one direction, fully committed and already raised by the hand it beat, raises visible as named lines: world, first viewport, visitor path, signature interaction, cross-surface reach, honest risk. Route each challenger by verdict: winning and competitive challengers are full alternates with their QUALITY BAR cards and one-line case; declined challengers render demoted, compact and quiet, each carrying its verdict and what the direction kept from it, never full-size, never silently dropped, still adoptable on request. The verdict informs the user's choice, never pre-empts it; the demoted row is the hand's proof of judgment. A hand holds at most three full-card challengers: when the roll deals more, the three strongest join and the rest wait in the re-roll pool, noted in one line; dropping a challenger from the hand itself takes a named product-truth failure, disclosed. Add one card for your own top-ranked grounded candidate when it is not the assigned direction, kicker IMPECCABLE’S PICK, same anatomy as every card, with an honest risk line naming its familiarity when true: the strongest grounded direction is often where most runs in this category land, and the user deciding that trade is the point of showing it. Familiar and effective is a legitimate destination, not a failure of nerve; the pick card and the standing exit serve it at two depths. One pick card, never two, never a ranked list: a lineup of your candidates hands selection back to a taste function and invites the safest card. The pick never takes the lead position; when the dice assign your top candidate there is no pick card, and the assigned card notes it topped your list. Add re-roll with an optional one-line steer, in three registers: plain (a fresh hand, same spread), safer (your remaining conventional grounded candidates plus the canon against named competitors), bolder (foreign forms only, at full commitment). The register is the user's steering on the familiar-to-bold axis, never yours to pre-select; when the answer carries one, re-run the seed with `--register <value>` and the next `--reroll` round, and follow what it prints. A user saying "bolder" or "safer" while a direction round is open means these registers, never the bolder or harden commands. The two channels share this structure and differ only in richness: cards and boards on the decision page, names and one-liners through the structured tool, whose option list carries the assigned direction, the pick, the winning and competitive challengers, and the standing exit last; declined challengers fold into the assigned option's description as their kept lines, so the raise survives the text channel.
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- The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it (the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path), convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. Record a standing preference as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. Re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Resolve collisions field by field: preserve every user- or brief-pinned constraint. In dimensions the brief leaves open, the assignment still binds through its topology, controls, state vocabulary, and ritual; when only its materials conflict with a pinned visual direction or PRODUCT.md brand commitment, translate that material expression and name the translation in the presented direction. A look mismatch is not grounds to re-roll. Present the decision visually: write an options payload with the assigned direction leading, its raised lines included; the pick card when one exists; the dealt challengers as alternates with their QUALITY BAR cards, verdicts, and kept lines; re-roll with its safer and bolder registers; steer; canon enabled; and `buildPath` carrying the recorded default with `toggle: true` whenever image generation exists (details in the build-path paragraph below). A degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy: thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (`--schema` prints the exact shape); the page renders identity from these fields, demotes declined challengers to their row on its own, and a challenger's catalog image rides as labeled inspiration, never the promise of the build. Author `canonCard` too: the category standard as one honest card, same anatomy; the page keeps it subordinate, and the counterweights still bind you. Run `.codex/skills/impeccable/scripts/impeccable serve-question --start --payload <file>` (`--schema` first for the payload shape). It daemonizes, prints the page URL and a key, and exits; open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key <key>`, repeating while it exits 3; the ANSWER prints as JSON. An ANSWER of `{"optionId":"reroll"}` keeps the server alive and the page open on a loading hand: rerun concept-seed with the same `--scope` and `--mode` plus `--from <seed-key> --reroll <n>` (1 on the first re-roll, counting up), build the next payload, deliver it with `--update --key <same key> --payload <file>`, then return to `--wait` on that key. Never `--start` a second server or fall back to chat here: either strands the open tab on a hand that never arrives. Exit 4 means the page closed unanswered: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may run the script without `--start` and let it auto-open and block. Never predict the fallback: run the script, and only exit code 2 from starting it routes the decision to the structured tool; that exit is the fallback, never an error to retry.
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+ The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it (the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path), convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. Record a standing preference as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. Re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Resolve collisions field by field: preserve every user- or brief-pinned constraint. In dimensions the brief leaves open, the assignment still binds through its topology, controls, state vocabulary, and ritual; when only its materials conflict with a pinned visual direction or PRODUCT.md brand commitment, translate that material expression and name the translation in the presented direction. A look mismatch is not grounds to re-roll. Present the decision visually: write an options payload with the assigned direction leading, its raised lines included; the pick card when one exists; the dealt challengers as alternates with their QUALITY BAR cards, verdicts, and kept lines; re-roll with its safer and bolder registers; steer; canon enabled; and `buildPath` carrying the recorded default with `toggle: true` whenever image generation exists (details in the build-path paragraph below). A degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy: thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (`--schema` prints the exact shape); the page renders identity from these fields, demotes declined challengers to their row on its own, and a challenger's catalog image rides as labeled inspiration, never the promise of the build. Author `canonCard` too: the category standard as one honest card, same anatomy; the page keeps it subordinate, and the counterweights still bind you. Run `.codex/skills/impeccable/scripts/impeccable serve-question --start --payload <file>` (`--schema` first for the payload shape). It daemonizes, prints the page URL and a key, and exits; open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key <key>`, repeating while it exits 3; the ANSWER prints as JSON. An ANSWER of `{"optionId":"reroll"}` keeps the server alive and the page open on a loading hand: rerun concept-seed with the same `--scope` and `--mode` plus `--from <seed-key> --reroll <n>` (1 on the first re-roll, counting up), build the next payload, deliver it with `--update --key <same key> --payload <file>`, then return to `--wait` on that key. Never `--start` a second server or fall back to chat here: either strands the open tab on a hand that never arrives. Exit 4 means the page closed unanswered: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may run the script without `--start` and let it auto-open and block. A harness that cannot hold a blocking `--wait` (it backgrounds long-running commands, or reaps a backgrounded child) takes the structured tool without starting the page and discloses the substitution in the first reply, so the tab is never left unanswered. Never predict any other fallback: run the script, and only exit code 2 from starting it, or that wait check before starting, routes the decision to the structured tool; those are the fallback, never an error to retry.
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- When image generation exists, every card also declares a `comp` path under `.impeccable/mocks/decision/`, the canon card included. Where the harness sandboxes its shell, start the page through the least-sandboxed command path it offers: a sandboxed shell cannot bind the board's port, and the first-attempt failure costs a retry every session. Serve the page first, then produce the comps; the page shimmer-waits per slot and the user may answer before they land. Each card's image is that direction's north-star comp at full fidelity under [visualize.md](visualize.md)'s comp discipline: the requested surface's first viewport, structure-led prompt, real product name and real content, no invented commercial claims, in that card's own palette, type character, and material world, committed all the way. Generation takes the same time at any fidelity, so an unfinished draft pays comp cost for draft quality; fairness between cards is equal fidelity in each card's own grammar, one surface, one aspect, never shared unfinishedness. The frame's aspect is the surface's own: portrait at device viewport for a native app or mobile-first surface, landscape for desktop web; the decision page adapts to either, and a phone screen comped landscape is a broken frame, not a neutral default. Produce in reading order, the assigned card, then the pick, then the full-card hand, then canon, each file written with its prompt sidecar the moment it is done, so a re-roll's spend front-loads onto the cards read first; declined challengers get no comp, their catalog thumb is their face. With parallel subagents, fan out one agent per card: each spawn is the shipped asset producer with a single-comp packet, that card's fields, PRODUCT.md, the shared frame, and the card's declared path, up to four in flight. Regenerate inline any slot still empty when its agent returns; drop without ceremony any slot still empty when the user answers. No other supervision is owed. Without parallel subagents, generate in the main thread after serving, same order, and let the harness's own generation display carry the progress; the wait for the answer follows the last file. The chosen card's comp is not spent by the choice: comp-led, it enters the comp round as compositional option one; code-led, it returns at the finish review as the critique reference, what the image dared that the build did not. Unchosen comps stay in `.impeccable/mocks/decision/` as the round's spent hand; they carry no approval and imply none. With no image generation, cards carry their identity in palette chips and facts, and that page is complete, not a lesser version; the page then also demotes every challenger's catalog art to a labeled thumbnail on its own, because salience must encode the verdict, never the accident of which cards have images.
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+ When image generation exists, every card also declares a `comp` path under `.impeccable/mocks/decision/`, the canon card included. Where the harness sandboxes its shell, start the page through the least-sandboxed command path it offers: a sandboxed shell cannot bind the board's port, and the first-attempt failure costs a retry every session. Serve the page first, then produce the comps; the page shimmer-waits per slot and the user may answer before they land. Load [visualize.md](visualize.md) before writing the first decision comp prompt, not at the comp round: each card's image is that direction's north-star comp at full fidelity under its comp discipline and the MODE RULES block concept-seed printed, and a prompt written before reading them misses every rule there: the requested surface as the real page, its first viewport and the start of the section below it, held like every comp to visualize.md's rule that a template skeleton stays the template whatever world paints it (your own pick included: a safe layout under a world skin is the template), structure-led prompt, real product name and real content, no invented commercial claims, in that card's own palette, type character, and material world, committed all the way. Once a round declares comps it has not generated yet, `impeccable serve-question --start` (and `--update`, and a flip to comp) prints a `NEXT read <path>/visualize.md` line; read that file then, before the first prompt. `--wait` prints `COMP SIDECAR MISSING` for any landed decision comp with no prompt sidecar (the image's full file name plus `.json`: `a.png` gets `a.png.json`); write the missing sidecar before you continue. `COMP STALE` names a file an earlier round left at one of this hand's slots; regenerate it there. Generation takes the same time at any fidelity, so an unfinished draft pays comp cost for draft quality; fairness between cards is equal fidelity in each card's own grammar, one surface, one aspect, never shared unfinishedness. The frame's aspect is the surface's own: portrait at device viewport for a native app or mobile-first surface, landscape for desktop web; the decision page adapts to either, and a phone screen comped landscape is a broken frame, not a neutral default. Produce in reading order, the assigned card, then the pick, then the full-card hand, then canon, each file written with its prompt sidecar the moment it is done, so a re-roll's spend front-loads onto the cards read first; declined challengers get no comp, their catalog thumb is their face. With parallel subagents, fan out one agent per card: each spawn is the shipped asset producer with a single-comp packet, that card's fields, PRODUCT.md, the shared frame, the path to visualize.md for its comp discipline, the COMPS section of the MODE RULES block copied verbatim (the subagent never sees the roll's output), and the card's declared path, up to four in flight. Regenerate inline any slot still empty when its agent returns; drop without ceremony any slot still empty when the user answers. No other supervision is owed. Without parallel subagents, generate in the main thread after serving, same order, and let the harness's own generation display carry the progress; the wait for the answer follows the last file. The chosen card's comp is not spent by the choice: comp-led, it enters the comp round as compositional option one; code-led, it returns at the finish review as the critique reference, what the image dared that the build did not. Unchosen comps stay in `.impeccable/mocks/decision/` as the round's spent hand; they carry no approval and imply none. With no image generation, cards carry their identity in palette chips and facts, and that page is complete, not a lesser version; the page then also demotes every challenger's catalog art to a labeled thumbnail on its own, because salience must encode the verdict, never the accident of which cards have images.
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  The execution contract, comp-led or code-led, is a workflow preference, not a per-surface decision; no round asks it. The recorded default rides every round and the page's toggle handles the exception. Read the default from `.impeccable/config.json` (`buildPath`), the gitignored `.impeccable/config.local.json` winning where one machine differs from the team's committed value; with neither, comp-led is the default whenever image generation exists. Author every direction and surface payload with `buildPath: { "value": <default>, "toggle": true }`; the page renders a footer toggle with the trade stated beside it, and the ANSWER returns `buildPath` plus `buildPathFlipped`. A flipped value binds that session only and is never written back, with one exception, the only question this preference ever earns inside a round (init records it up front on projects that get the chance): when `buildPathFlipped` comes back true on a project that records no `buildPath` at all, ask once after the round closes whether to keep it as the standing default. Either answer writes `.impeccable/config.json`; the answer picks the value, never whether to record one. Yes writes the flipped value; "no, just this once" writes the value they flipped away from, the standing default they just confirmed by declining. Ask on the flip, never on the untouched default: a user who left the toggle alone told you nothing. A declined offer nothing writes down is an offer the next session makes again. When the user asks in words to change the standing default, update the file without asking. **Comp-led**: the chosen card's comp is law, generated before building when it does not yet exist, and the finish review audits the build against it; boldest composition on the table, fix rounds expected, and the comp is non-optional, no silent skipping. **Code-led**: no comp of this page and no apology for it; the QUALITY BAR boards still calibrate finish, and the ambition moves into the written contract, the FIRST VIEWPORT block plus a named signature interaction and motion grammar, which the finish reviewer audits in behavior; code-led is not a discount on commitment. A code-led round still declares each card's comp path as a flip reserve: when the user flips the toggle to comp mid-round, `--wait` returns once with BUILD PATH FLIPPED while the page shimmers the slots; generate each open card's comp into its declared path then, lead first, and wait again. The flip back is free, and a comp that already rendered rides at the finish review as the critique reference. Without image generation there is no toggle and no choice: code-led is the only path, stated in one line rather than asked. The old two-card execution-contract round is retired; `followup: true` remains the general mechanism for delivering any later round over the same table via `--update`.
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- Catalog worlds are working systems, not mood references. When one survives, carry its palette and material, type and composition, topology, controls and state, and responsive rules into the product. When the source is itself an interface language, commit to its native grammar across navigation, content, controls, and states. Open the QUALITY BAR board and hero for the world you build the moment the choice lands, even if you viewed another card earlier; the ANSWER line names the chosen card's images (when the harness only reads files or runs sandboxed, download them into the workspace and open the relative path; sandboxed viewers reject absolute paths outside it). They set the craft level the build must reach, a rendered reference's finish, commitment, and art direction, never the composition; your surface serves this product.
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+ Catalog worlds are working systems, not mood references. When one survives, carry its palette and material, type and composition, topology, controls and state, and responsive rules into the product, as far as the surface's mode allows. How far a source that is itself an interface language may carry its grammar is the mode's call, in the MODE RULES block. Open the QUALITY BAR board and hero for the world you build the moment the choice lands, even if you viewed another card earlier; the ANSWER line names the chosen card's images (when the harness only reads files or runs sandboxed, download them into the workspace and open the relative path; sandboxed viewers reject absolute paths outside it). They set the craft level the build must reach, a rendered reference's finish, commitment, and art direction, never the composition; your surface serves this product.
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  Every direction the roll can land on must already be viable: every relationship and claim it visualizes true, a real palette and component family, a distinctive composition with one product-specific experience, workable at full-surface scale within the available assets, tools, and performance budget. A candidate that fails on truth is replaced before the roll, never rescued by it. Truth binds claims, not demonstrations: in greenfield work, author whatever illustrative material the concept needs at full fidelity, label it synthetic wherever a visitor could mistake it for the real thing, and hand the user the list of what to replace with real material. What stays uninventable are commercial and factual claims: prices, customers, benchmarks, endpoints, capabilities the product does not have. Refusing a bold direction because its demonstration data does not exist yet is the timidity reflex wearing honesty's clothes.
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- For **Persuade**, the opening must make the offer intelligible and desirable, expose a clear action, and demonstrate something only this product can prove. Conversion lives inside the form's own vocabulary: a hook that lands in one line, a visible primary action, a legible reading order. A committed form that hides the offer or the action has not finished translating. For **Operate**, expression may never obscure the task, state, or familiar affordance. For **Read**, comprehension and wayfinding remain intact. For **Experience**, the work itself leads from the first viewport.
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+ What the opening must do, and how far the world may reach into the page, depends on the surface's mode. `concept-seed --mode <mode>` prints that mode's rules as a MODE RULES block, DIRECTIONS and COMPS; they govern every direction, card, and comp for this surface, and where they conflict with shared guidance they win. A session that reaches directions or comps without concept-seed having run (a direction the user or brief pinned) reads the mode's file instead: [mode-persuade.md](mode-persuade.md) for Persuade and Experience, [mode-operate.md](mode-operate.md), or [mode-read.md](mode-read.md).
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  ## 4. Commit the world
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- Pick a color strategy before picking colors: Restrained (neutrals plus one accent; the default when the visitor came to operate or read), Committed (one saturated color carries 30-60% of the surface), Full palette (3-4 named roles), or Drenched (the surface IS the color). Persuade and Experience surfaces have permission for the bolder strategies; take them when the brief allows. Color commits at page scale: fields that own whole regions, not accents scattered over a neutral ground. Dark or light is never a default: write one sentence of physical scene (who uses this, where, under what light) and let it force the answer.
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+ Pick a color strategy before picking colors: Restrained (neutrals tinted from the world plus one accent; common on screens people operate or read, where the mode's rules still ask colour to do real jobs), Committed (one saturated color carries 30-60% of the surface), Full palette (3-4 named roles), or Drenched (the surface IS the color). Persuade and Experience surfaces have permission for the bolder strategies; take them when the brief allows. Color commits at page scale: fields that own whole regions, not accents scattered over a neutral ground. Dark or light is never a default: write one sentence of physical scene (who uses this, where, under what light) and let it force the answer.
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  Choose faces like objects from the subject's world, in the mode's register. Operate and Read surfaces are well served by system stacks and workhorse UI faces; Persuade and Experience surfaces want faces with a point of view, and these training-data defaults mean you stopped looking: Fraunces, Playfair Display, Cormorant, Lora, Crimson, Newsreader, Syne, Space Grotesk, Space Mono, IBM Plex, Inter-as-display, DM Sans, DM Serif, Outfit, Plus Jakarta Sans, Instrument Sans. Naming one of these faces anyway requires a reason no other face could satisfy, and a subject association is never that reason: books wanting a serif, bookshops wanting hand-lettering, and tech wanting a mono are the associations the list exists to break.
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  When an approved comp exists, it is a spatial contract, not a mood board: only the user can downgrade its authority, in explicit words. Models systematically believe their HTML, CSS, and SVG recreation of an image succeeded when it did not, so the build runs as a state machine on disk whose gates measure the screen against the comp instead of asking you to remember it. Start it once, and let it tell you what is next:
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- `.codex/skills/impeccable/scripts/impeccable build-phase start --direction <seed key> --kind <assigned|pick|challenger|canon>` right after the direction choice (this is also the choice ping; the roll's output names the exact command), or `start --comp <approved comp>` when a surface round already locked one.
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+ `.codex/skills/impeccable/scripts/impeccable build-phase start --direction <seed key> --kind <assigned|pick|challenger|canon> --artifact <entry file>` right after the direction choice (this is also the choice ping; the roll's output names the exact command), or `start --comp <approved comp> --artifact <entry file>` when a surface round already locked one.
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  Then, in order, each closed by `.codex/skills/impeccable/scripts/impeccable build-phase advance` (every verb below runs as `.codex/skills/impeccable/scripts/impeccable <verb>`; exit 2 means the gate failed and printed why; fix that and advance again; write nothing for a later phase while an earlier gate is open):
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  0. **comps.** The comp round from [visualize.md](visualize.md): three compositional comps of the requested surface at its own viewport under `.impeccable/mocks/`, each with a prompt sidecar, put in front of the user; the chosen one's sidecar gets `"approved": true`. The gate counts them and reads the approval; a `start --comp` skips this phase because it already happened.
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  The comp-led path is a frontier-tier job: it asks the builder to hold a measured layout, place plates at their boxes, and act on numeric readings across a dozen attempts. Smaller or faster models produce a recognisable page and stall under the hero gate; if the model in hand is one of those, say so before the direction round and take the code-led path, or expect the run to end at the hero with its readings unmet.
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- 1. **spec.** Measure the comp: `impeccable comp-spec --comp <comp> --grid` writes a coordinate grid over the comp; open it, name every salient region by grid span in a regions file (text and control regions snap to the largest ink mass inside their span, so a headline named B1:E4 measures as the headline and not the column beside it; `snap: false` keeps the span, and an explicit `box` is taken as drawn) (kind `plate` / `image` / `texture` for anything painted: every illustration, photograph, figure, product object, and material texture; `text` / `control` / `chrome` for what code draws; every region carries a `note` saying what the comp shows there, which the plate prompt and the gate messages read), and run `impeccable comp-spec --comp <comp> --regions <file>`. The spec carries each region's box, sampled palette, and medium; `impeccable comp-spec --print` is the build's reference from here on. Type is measured, not guessed: `impeccable font-match --measure <text region>` reads the comp's cap height, width class, and weight off the pixels, and `impeccable font-match --rank <region> --text "..."` takes its candidates from a fingerprint index of the Google Fonts catalog (the nearest faces to the crop's shape) plus any names you pass with `--candidates`, renders them at that cap height with the region's words, and ranks them by fingerprint distance (its `USE` line is the CSS; its proof sheet shows the comp over the top three); with no browser resolvable it records the catalog's nearest face and says the size is estimated, which is still the choice to build on. Do not install a browser to rank, and never write a `chosen` face into the spec by hand: the gate accepts only what font-match wrote. The spec gate refuses to close until the lead text region is measured and ranked. A region note that describes painted material (a diagram, drawing, photograph, texture) under a code kind is refused at the spec: reclassify it as a plate, or reword the note if code really draws it. The script refuses a regions file that leaves comp ink unnamed (callouts, a parts table, a notes block): what is never named can never be missing, so everything the comp shows gets a region. It also refuses a `text` / `control` / `chrome` region larger than a quarter of the comp: that is a column, not an element, and a column scored as one region hides the plates, tables, and notes inside it. Name each element inside it (`container: true` only when it truly is one undivided element). Anything drawn is a plate: an inline SVG past an icon's budget (a diagram, notation, leader lines with arrows, a "quick approximation" of the artwork) is refused at the hero; icon-sized SVG (under 64px, a few paths) is fine, and a chart the page draws from data at runtime is a chart, not an illustration. Callout lines and arrows that annotate a drawing belong to that drawing's plate, with only their labels set as text. A crop of the comp is never a plate (the plates gate refuses a file that is a resample of the comp region: the comp's grain, its neighbours' edges, and its resolution would ship as the artwork); the crop is the reference the plate is generated from. A plate region's box has to hold its whole artwork with a margin: the spec measures the artwork's contact with the box edges and refuses a box that cuts through it (`bleed: true` only when the page really crops it there), because a plate placed with `object-fit: cover` on such a box shows the artwork minus the side the box lost. Anything not in the spec does not exist on the page: no borders, rules, containers, or chrome the comp does not show. Only three concessions exist: fonts (the closest obtainable face), icon glyphs (close enough, exact if the user chose an icon library; this covers the pictogram only, never a control's chrome, so a chevron, an arrow, a dropdown's border and fill, a button's shape are the comp's), and genuine defects in the comp such as spelling errors.
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- 2. **plates.** Every raster region ships as a plate: an illustration, photo, or figure regenerated at asset resolution from its comp crop, UI text removed, at its `plate` path (isolated ink, figures, or objects use native transparent PNG so they sit on the page's own ground; photos and textures stay opaque); a texture (paper, cloth, grain) is a clean patch of the comp region mirror-tiled to size, generated only when no clean patch exists. `impeccable comp-spec --crop <id>` writes the reference; save `impeccable comp-spec --plate-prompt <id> --background transparent` to a prompt file for a cutout, or use `--background opaque` otherwise. Prefer the harness-native image tool with that crop and prompt, then `impeccable embed-prompt <plate> --prompt-file <prompt.txt>`. The API fallback is `impeccable generate-image --ref <crop.png> --prompt-file <prompt.txt> --out <plate.png> --size <WxH> --quality high --background transparent` (use `--background opaque` for full-frame assets); create the output directory first. Verify actual alpha, white foregrounds, fine edges, and clear holes on light and dark grounds; do not chroma-key native output. The plates gate scores the assets against the comp; also inspect placement and scale visually. With parallel subagents, spawn the shipped asset producer (`impeccable-asset-producer`; `impeccable_asset_producer` in codex; `/impeccable-asset-producer` in Cursor; on GitHub Copilot say "Use the impeccable-asset-producer agent") with the spec path and let it produce them all; without subagents, produce them here. A crop of the comp is a reference, never a shipping pixel. The gate checks every plate exists, is at least 1.5x the region's size, and reads as the region. Page code waits for this gate: a page written before its plates exist is a page that draws its material in CSS. A single-file deliverable changes nothing here: the plate is produced the same way and inlined as a data URI. `--force` exists for one case only, the user downgrading the comp's authority in words you quote in `--reason`; the script refuses every other reason.
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- 3. **hero.** `impeccable build-phase scaffold` first: it writes the measured layout as CSS custom properties (`.impeccable/build/scaffold/layout.css`: `--r-<id>-x/y/w/h` in % of the comp, plus cap height, font-size, family, and weight where measured) and a reference page (`hero-reference.html`) with every region at its box and every plate placed. Bind the numbers to your own semantic structure, an element per region; the reference is a check on positions, never the page, and overlapping boxes are overlapping boxes. Then build only the first viewport, at the comp's own dimensions, the comp's words copied verbatim (the user approved that comp with those words; rewording is a stated decision after the hero passes, never a silent one inside it), every text region sized from its measured cap height and set in its ranked face, plates first: place every plate at its spec box (`object-fit: cover`, an `<img>`, a background image, or an inlined data URI named for it) before any text or control, capture into `.impeccable/review/hero-repro.png`, run `impeccable build-phase record hero` once so you see the plate regions read as match before any text exists, then lay the semantic layer over the plates from the spec's palette and boxes and advance. The gate first refuses while any plate is unreferenced by the source, then runs `impeccable comp-diff`, writes `.impeccable/review/diff/hero/` (side-by-side, heatmap, one paired crop per region, `report.json`), and passes at 72% overall with no hard veto outstanding (a missing region, a contradicted plate or text block, an SVG illustration, a clipped plate, invented ink block at any score); above the bar, the numeric readings become advisories printed with the pass, and the polish pass before responsive is where they get fixed: the gate also reads each text region's cap height, line count, weight, ink colour, and position against the comp, each chrome strip's height off its rule, and the frame for ink where the comp is calm (a kicker, an extra nav item, a divider), and says each miss as a number ("cap height 78px in the build, 103px in the comp"); those numbers are the edit. When it fails, open the region crops it lists, in order, before editing: a region scored `missing` needs its material, `contradicted` needs its structure re-derived from the spec box, `drift` is where size and spacing edits belong; the gate refuses a third attempt that only nudges values on the same region. This is where the run's ambition is won or lost, and a retry here costs minutes where a rebuild verdict at the finish costs the run.
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+ 1. **spec.** Measure the comp: `impeccable comp-spec --comp <comp> --grid` writes a coordinate grid over the comp; open it, name every salient region by grid span in a regions file (text and control regions narrow to an ink cluster only when it retains at least 95% of the span’s contrasting pixels; inspect the resulting crop, especially for compound controls and multiline text; `snap: false` keeps the span, and an explicit `box` is taken as drawn) (kind `plate` / `image` / `texture` for anything painted: every illustration, photograph, figure, product object, and material texture; `text` / `control` / `chrome` for what code draws; every region carries a `note` saying what the comp shows there, which the plate prompt and the gate messages read), and run `impeccable comp-spec --comp <comp> --regions <file>`. The spec carries each region's box, sampled palette, and medium; `impeccable comp-spec --print` is the build's reference from here on. Type is measured, not guessed: `impeccable font-match --measure <text region>` reads the comp's cap height, width class, and weight off the pixels, and `impeccable font-match --rank <region> --text "..."` takes its candidates from a fingerprint index of the Google Fonts catalog (the nearest faces to the crop's shape) plus any names you pass with `--candidates`, renders them at that cap height with the region's words, and ranks them by fingerprint distance (its `USE` line is the CSS); with no browser resolvable it records the catalog's nearest face and says the size is estimated, which is still the choice to build on. Do not install a browser to rank, and never write a `chosen` face into the spec by hand: the gate accepts only what font-match wrote. The spec gate refuses to close until the lead text region is measured and ranked. A region note that describes painted material (a diagram, drawing, photograph, texture) under a code kind is refused at the spec: reclassify it as a plate, or reword the note if code really draws it. The script refuses a regions file that leaves comp ink unnamed: what is never named can never be missing. It also refuses a `text` / `control` / `chrome` region larger than a quarter of the comp: that is a column, not an element. Name each element inside it (`container: true` only when it truly is one undivided element). Anything drawn is a plate: an inline SVG past an icon's budget (a diagram, notation, leader lines with arrows, a "quick approximation" of the artwork) is refused at the hero; icon-sized SVG (under 64px, a few paths) is fine, and a chart the page draws from data at runtime is a chart, not an illustration. Callout lines and arrows that annotate a drawing belong to that drawing's plate, with only their labels set as text. Split regions by what varies independently, as [region-map.md](region-map.md) sets out; a framed view is a frame plate over its own image region. A crop of the comp is never a plate (the plates gate refuses a resample of the comp region); the crop is the reference the plate is generated from. A plate region's box has to hold its whole artwork with a margin: the spec measures the artwork's contact with the box edges and refuses a box that cuts through it (`bleed: true` only when the page really crops it there), because a plate placed with `object-fit: cover` on such a box shows the artwork minus the side the box lost. Anything not in the spec does not exist on the page: no borders, rules, containers, or chrome the comp does not show. Only three concessions exist: fonts (the closest obtainable face), icon glyphs (close enough, exact if the user chose an icon library; this covers the pictogram only, never a control's chrome, so a chevron, an arrow, a dropdown's border and fill, a button's shape are the comp's), and genuine defects in the comp such as spelling errors.
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+ Inspect the proposed map before producing assets: `impeccable comp-spec --comp <comp> --regions <file> --inspect-map` writes a numbered overlay, exact crops, foreground-mask previews, and a consolidated report without changing the spec or build state. Inspect boundaries and excluded pixels together; an empty reference needs corrected geometry. `parentId` names an enclosing `container`; it never removes regions or approves assets. The report diagnoses geometry, not semantic completeness.
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+
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+ 2. **plates.** Every raster region ships as a plate: an illustration, photo, or figure regenerated at asset resolution from its comp crop, UI text removed, at its `plate` path (isolated ink, figures, or objects use native transparent PNG so they sit on the page's own ground; photos and textures stay opaque); a texture (paper, cloth, grain) is a clean patch of the comp region mirror-tiled to size, generated only when no clean patch exists. `impeccable comp-spec --crop <id>` writes the reference; save `impeccable comp-spec --plate-prompt <id> --background transparent` to a prompt file for a cutout, or use `--background opaque` otherwise. Prefer the harness-native image tool with that crop and prompt, then `impeccable embed-prompt <plate> --prompt-file <prompt.txt>`. The API fallback is `impeccable generate-image --ref <crop.png> --prompt-file <prompt.txt> --out <plate.png> --size <WxH> --quality high --background transparent` (use `--background opaque` for full-frame assets); create the output directory first. Verify actual alpha, white foregrounds, fine edges, and clear holes on light and dark grounds; do not chroma-key native output. The plates gate scores the assets against the comp; also inspect placement and scale visually. With parallel subagents, spawn the shipped asset producer (`impeccable-asset-producer`; `impeccable_asset_producer` in codex; `/impeccable-asset-producer` in Cursor; on GitHub Copilot say "Use the impeccable-asset-producer agent") with the spec path and let it produce them all; without subagents, produce them here. A crop of the comp is a reference, never a shipping pixel. The gate checks every plate exists, is at least 1.5x the region's size, and reads as the region. Page code waits for this gate: a page written before its plates exist is a page that draws its material in CSS. A single-file deliverable changes nothing here: the plate is produced the same way and inlined as a data URI. `--force` exists for one case only, the user downgrading the comp's authority in words you quote in `--reason`; the script refuses every other reason. Score the plates before the review opens: once `build-phase advance` reports nothing but the pending review, run the plan and asset review in [component-review.md](component-review.md), where the user checks the plates and which regions code draws. A plate replaced after they accept needs a new round. No page code is written before they accept it; `build-phase advance` refuses until they do.
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+
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+ 3. **hero.** `impeccable build-phase scaffold` first: it writes the measured layout as CSS custom properties (`.impeccable/build/scaffold/layout.css`: `--r-<id>-x/y/w/h` in % of the comp, plus cap height, font-size, family, and weight where measured) and a reference page (`hero-reference.html`) with every region at its box and every plate placed. Bind the numbers to your own semantic structure, an element per region; the reference is a check on positions, never the page, and overlapping boxes are overlapping boxes. Then build only the first viewport, at the comp's own dimensions, the comp's words copied verbatim (the user approved that comp with those words; rewording is a stated decision after the hero passes, never a silent one inside it), every text region sized from its measured cap height and set in its ranked face (served from the project: put the face's font files beside the page and load them with `@font-face`, never a hosted font stylesheet such as fonts.googleapis.com or a font data URI, because the first-viewport capture allows fonts only from the page's own files and refuses any other host as an external dependency), plates first: place every plate at its spec box (`object-fit: cover`, an `<img>`, a background image, or an inlined data URI named for it) before any text or control, capture into `.impeccable/review/hero-repro.png`, run `impeccable build-phase record hero` once so you see the plate regions read as match before any text exists, then lay the semantic layer over the plates from the spec's palette and boxes and advance. The gate first refuses while any plate is unreferenced by the source, then runs `impeccable comp-diff`, writes `.impeccable/review/diff/hero/` (side-by-side, heatmap, one paired crop per region, `report.json`; `raw-report.json` preserves the uninterpreted measurements). The report and crop labels use the gate's verdicts; `gate.reasons` lists the remaining blockers even when a region is called drift. An accepted plate is revalidated if its file, measured region, or comp changes. The gate passes at 72% overall with no hard veto outstanding (a missing region, a contradicted plate or text block, an SVG illustration, a clipped plate, invented ink block at any score); above the bar, the numeric readings become advisories printed with the pass, and the polish pass before responsive is where they get fixed: the gate also reads each text region's cap height, line count, weight, ink colour, and position against the comp, each chrome strip's height off its rule, and the frame for ink where the comp is calm (a kicker, an extra nav item, a divider), and says each miss as a number ("cap height 78px in the build, 103px in the comp"); those numbers are the edit. When it fails, open the region crops it lists, in order, before editing: a region scored `missing` needs its material, `contradicted` needs its structure re-derived from the spec box, `drift` is where size and spacing edits belong; repeated attempts do not clear unresolved blockers. After three failed attempts, present the first-viewport review from [component-review.md](component-review.md) instead of iterating. Once the user accepts a first viewport, the overall bar, the palette check and every numeric reading are advisories while the capture still matches it; a missing or unreferenced plate, an SVG illustration, an organic clip, a clipped plate, invented ink and failed rendered presence still block. When the capture drifts from what they accepted, restore it: that review is closed and is never requested again. This is where the run's ambition is won or lost, and a retry here costs minutes where a rebuild verdict at the finish costs the run.
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  4. **sections.** Build the rest of the surface inside the spec's system: the same corner language, line weights, and palette, and nothing the comp never shows. Where the comp does not cover a region, it inherits the recorded system.
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  5. **motion.** The signature interaction, reveals, and motion, orchestrated once rather than scattered.
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  6. **responsive.** The other viewports, and the first viewport at common desktop widths (1280 to 1600), not only at the comp's exact size: fluid columns, no fixed-pixel grid that wraps a hundred pixels narrower. Capture `desktop.png` (1440 wide, full page) and `mobile.png` (390 wide) into `.impeccable/review/`; the gate diffs the desktop capture against the comp and refuses a first viewport that only held at the comp's width. A comp'd surface that is mobile-first was comped portrait; the plates were produced for that frame.
@@ -143,3 +148,5 @@ A rebuild and a fix round share one asset rule: a raster either round creates or
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  Report the final verdict under the reviewer's own disposition word and at its actual scope. A verdict pass scores the listed fixes and nothing else: "the reviewer scored all three fixes resolved" is a claim it supports, "no material issues remain" is not. A table with open material findings is never announced as a pass, never softened, and never dressed as whole-surface approval when only a fix list was scored. When the user answers a ship with evidence against it, their own screenshot, a named mismatch with the comp, that evidence outranks every capture you made: put their material in the packet and spawn a fresh reviewer for a new full review. Patching inline and self-certifying is how a rejected page ships twice.
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  After the last correction, spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, artifact path, direction contract, PRODUCT.md, [document.md](document.md), and write boundary. Without subagents, load [degraded/documenter.md](degraded/documenter.md) and [document.md](document.md) before writing. Verify the outcome: new worlds and approved system changes require token-bearing DESIGN.md **and** `.impeccable/design.json`, not prose alone. Ordinary extensions compare the finished build against the incumbent system, preserve its files, and report the evidence checked; report pre-existing drift without repairing it unasked. Recheck after later edits. Finish only when review and documentation are complete.
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+ On a comp-led build, record the final review disposition with `.codex/skills/impeccable/scripts/impeccable build-phase finish --disposition <ship|fix|rebuild|recapture>` before the final response. A refused `ship` is an unfinished build; report the outstanding phase with the verdict.
@@ -16,7 +16,7 @@ Reason over the signals; there is no score to obey:
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  - `critique.latest` is `null` → the project has never been critiqued; for a set-up project with a real surface, offering `/impeccable critique <surface>` is a strong default.
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  - `critique.latest` with a low `score` or non-zero `p0` / `p1` → `polish` (it reads that snapshot as its backlog and closes it when stale or cleared).
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  - `git.changedFiles` pointing at one surface → scope `audit` or `polish` to those files specifically, naming them.
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- - `devServer.running` true → `live` is available for in-browser iteration; if false, don't lead with `live`. **`live` and the bundled `impeccable detect` are web-only.** If `setup.platform` is `ios`, `android`, or `adaptive`, don't lead with either; the browser overlay and the HTML rule engine don't apply to native app code.
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+ - `devServer.running` true → `live` is available for in-browser iteration, and `generate` for one-shot variant runs on a named element; if false, don't lead with either. **`live`, `generate`, and the bundled `impeccable detect` are web-only.** If `setup.platform` is `ios`, `android`, or `adaptive`, don't lead with any of them; the browser overlay and the HTML rule engine don't apply to native app code.
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  - Otherwise group by intent (build new / improve what's there / iterate visually), tailored to the current surface and `setup.platform`.
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  **If `scan.targets` is non-empty and `setup.platform` is not `ios`/`android`/`adaptive`, run `.opencode/skills/impeccable/scripts/impeccable detect --json <scan.targets joined by spaces>` once** (the bundled detector over local files: no network, no npx; it reads HTML/CSS, so skip it for native projects). `scan.via` tells you what they are: `git-changes` (the markup/style files in your dirty tree, the most relevant set), `source-dir` (e.g. `src`, `app`), `html`, or `root`. Fold the hits into your picks: many quality / contrast hits → `audit` or `polish`; a specific slop family → the matching command (gradient text or eyebrows → `quieter` / `typeset`, flat or gray palette → `colorize`, and so on). It's a real, current signal that beats guessing. If detect errors or the tree is large and slow, skip it and recommend the user run `audit` themselves; never block the suggestion on it.
@@ -2,6 +2,8 @@
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  Use this flow for a new surface or a replacement visual identity. PRODUCT.md owns product truth. DESIGN.md owns durable visual decisions. A surface brief keeps strategy that belongs to one route or artifact. Complete [init.md](init.md) first when PRODUCT.md is missing; a missing DESIGN.md does not route back to init.
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+ For a chosen comp’s region map, see [region-map.md](region-map.md) for the command sequence and schema.
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+
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  ## 1. Decide what is already true
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  Read DESIGN.md, representative code, tokens, components, and assets.
@@ -36,31 +38,31 @@ Keep the visual system fixed. Derive five to seven materially different structur
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  `.kiro/skills/impeccable/scripts/impeccable concept-seed --scope surface --mode <mode>`
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- The script deals three of your structures; the dice pick which three reach the user, breaking the ranking rut while the user keeps a real choice. Present them on the decision page as full cards of equal salience, the dealt lead under kicker THE ROLL, with steer and re-roll; the user locks one. No canon card and no pick card at surface scope: the world is settled, so every card visualizes composition, not identity. With image generation and a comp-led default (`.impeccable/config.json`; the build-path paragraph below), each card declares a `comp` under `.impeccable/mocks/decision/`, generated after serving, in reading order, under [visualize.md](visualize.md)'s comp discipline. Anchor each comp on the established identity: pass a screenshot of a representative existing page as a reference image (the harness image tool's input image, or `impeccable generate-image --ref`) with a prompt that leads with the new surface's structure and names DESIGN.md's palette, type, and component character; prose paraphrases of a design system drift, pixel references do not. Without image generation, or under a code-led default, each card carries a `wireframe` schematic (`impeccable serve-question --schema`) the page draws itself. Locking a card is the approval and sets the build path: a locked comp builds comp-led with that comp as the approved comp, discharging [visualize.md](visualize.md)'s three-option round with no second approval point; a locked wireframe builds code-led, its ambition carried by the direction contract. Never run the script for a local extension or a precisely specified narrow request; shape those directly.
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+ The script deals three of your structures; the dice pick which three reach the user, breaking the ranking rut while the user keeps a real choice. Present them on the decision page as full cards of equal salience, the dealt lead under kicker THE ROLL, with steer and re-roll; the user locks one. No canon card and no pick card at surface scope: the world is settled, so every card visualizes composition, not identity. With image generation and a comp-led default (`.impeccable/config.json`; the build-path paragraph below), each card declares a `comp` under `.impeccable/mocks/decision/`, generated after serving, in reading order, under [visualize.md](visualize.md)'s comp discipline and the MODE RULES block concept-seed printed for this surface. Anchor each comp on the established identity: pass a screenshot of a representative existing page as a reference image (the harness image tool's input image, or `impeccable generate-image --ref`) with a prompt that leads with the new surface's structure and names DESIGN.md's palette, type, and component character; prose paraphrases of a design system drift, pixel references do not. Without image generation, or under a code-led default, each card carries a `wireframe` schematic (`impeccable serve-question --schema`) the page draws itself. Locking a card is the approval and sets the build path: a locked comp builds comp-led with that comp as the approved comp, discharging [visualize.md](visualize.md)'s three-option round with no second approval point; a locked wireframe builds code-led, its ambition carried by the direction contract. Never run the script for a local extension or a precisely specified narrow request; shape those directly.
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  ### Create or replace the visual world
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  1. Name the product's unique mechanism in one sentence, the audience's real scene, its cultural home, and what this first surface must prove. Note the page this category always ships and its predictable opposite; both are the rut, kept out of the seven-candidate list. A brief that paints its own picture, a product name, a titled artifact, a governing metaphor, adds its literal reading to the rut: spend at most one candidate on it and derive the rest from elsewhere in the audience's world.
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- 2. From that cultural world, list seven concrete visual systems, artifacts, places, or rituals the audience knows by heart, each with one line on why it resonates and can carry the mechanism, ordered by resonance. The audience's world includes its graphic and screen traditions, not only its physical objects: the notation, publications, identity programs, data graphics, and interfaces it reads daily. A nameable abstract system (a school of poster, a documentation standard) is as concrete a candidate as any artifact. What would this thing look like as a physical object; what did its world look like before the web? Near-duplicates count once. When more than three of the seven share one material family, the derivation stopped at the subject's most obvious artifact; dig until the list spans at least three families.
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+ 2. From that cultural world, list seven concrete visual systems, artifacts, places, or rituals the audience knows by heart, each with one line on why it resonates and can carry the mechanism, ordered by resonance. The audience's world includes its graphic and screen traditions, not only its physical objects: the notation, publications, identity programs, data graphics, and interfaces it reads daily. On an Operate or Read surface, the seven still come from anywhere in that world (its graphic traditions, places, rituals, and artifacts), never from the tools and instruments the audience operates: a terminal, a scope, or a control panel handed to a working screen comes back as a costume of that tool. A nameable abstract system (a school of poster, a documentation standard) is as concrete a candidate as any artifact. On a Persuade or Experience surface, also ask what this thing would look like as a physical object and what its world looked like before the web. Near-duplicates count once. When more than three of the seven share one material family, the derivation stopped at the subject's most obvious artifact; dig until the list spans at least three families.
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  3. Turn that material into complete directions: each joins a reusable visual world to a concrete first-surface experience.
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  4. Run `.kiro/skills/impeccable/scripts/impeccable concept-seed --scope direction --mode <mode>` and follow what it prints. No substitute, no skip: on a new or replacement world, writing artifact code before this script has run and its assignment is acknowledged is a contract violation, whatever the harness, the model, or the time pressure; the roll is what keeps every run from converging on the category default. The script assigns the direction to build and deals catalog challengers. Fuse each challenger before judging it: the challenger supplies the form and its system grammar, the product supplies every fact, clarity wins conflicts. Weigh fused challengers against the assigned direction on exactly two axes, audience identification and product clarity. Losing to strong grounded material is a valid outcome; beating a thin or tool-monoculture list is the point. Close with a verdict per challenger, decided before any borrowing: wins (beats the assigned direction on both axes; becomes the build candidate), competitive (holds one axis; stays a full alternate), or declined (loses both). A declined challenger is not spent: name the one discipline of its system the assigned direction lacks, and raise the assigned direction to match before presenting it. A donation transfers ambition and system discipline (a palette's total commitment, a grid's density courage, a form's structural honesty), never the challenger's clothes; a lifted motif is a costume note, not a raise, and one world owns the page. Write each raise into the presented direction as its own line, named for its donor; a raise nobody can read did not happen.
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  5. Present one direction, fully committed and already raised by the hand it beat, raises visible as named lines: world, first viewport, visitor path, signature interaction, cross-surface reach, honest risk. Route each challenger by verdict: winning and competitive challengers are full alternates with their QUALITY BAR cards and one-line case; declined challengers render demoted, compact and quiet, each carrying its verdict and what the direction kept from it, never full-size, never silently dropped, still adoptable on request. The verdict informs the user's choice, never pre-empts it; the demoted row is the hand's proof of judgment. A hand holds at most three full-card challengers: when the roll deals more, the three strongest join and the rest wait in the re-roll pool, noted in one line; dropping a challenger from the hand itself takes a named product-truth failure, disclosed. Add one card for your own top-ranked grounded candidate when it is not the assigned direction, kicker IMPECCABLE’S PICK, same anatomy as every card, with an honest risk line naming its familiarity when true: the strongest grounded direction is often where most runs in this category land, and the user deciding that trade is the point of showing it. Familiar and effective is a legitimate destination, not a failure of nerve; the pick card and the standing exit serve it at two depths. One pick card, never two, never a ranked list: a lineup of your candidates hands selection back to a taste function and invites the safest card. The pick never takes the lead position; when the dice assign your top candidate there is no pick card, and the assigned card notes it topped your list. Add re-roll with an optional one-line steer, in three registers: plain (a fresh hand, same spread), safer (your remaining conventional grounded candidates plus the canon against named competitors), bolder (foreign forms only, at full commitment). The register is the user's steering on the familiar-to-bold axis, never yours to pre-select; when the answer carries one, re-run the seed with `--register <value>` and the next `--reroll` round, and follow what it prints. A user saying "bolder" or "safer" while a direction round is open means these registers, never the bolder or harden commands. The two channels share this structure and differ only in richness: cards and boards on the decision page, names and one-liners through the structured tool, whose option list carries the assigned direction, the pick, the winning and competitive challengers, and the standing exit last; declined challengers fold into the assigned option's description as their kept lines, so the raise survives the text channel.
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- The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it (the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path), convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. Record a standing preference as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. Re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Resolve collisions field by field: preserve every user- or brief-pinned constraint. In dimensions the brief leaves open, the assignment still binds through its topology, controls, state vocabulary, and ritual; when only its materials conflict with a pinned visual direction or PRODUCT.md brand commitment, translate that material expression and name the translation in the presented direction. A look mismatch is not grounds to re-roll. Present the decision visually: write an options payload with the assigned direction leading, its raised lines included; the pick card when one exists; the dealt challengers as alternates with their QUALITY BAR cards, verdicts, and kept lines; re-roll with its safer and bolder registers; steer; canon enabled; and `buildPath` carrying the recorded default with `toggle: true` whenever image generation exists (details in the build-path paragraph below). A degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy: thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (`--schema` prints the exact shape); the page renders identity from these fields, demotes declined challengers to their row on its own, and a challenger's catalog image rides as labeled inspiration, never the promise of the build. Author `canonCard` too: the category standard as one honest card, same anatomy; the page keeps it subordinate, and the counterweights still bind you. Run `.kiro/skills/impeccable/scripts/impeccable serve-question --start --payload <file>` (`--schema` first for the payload shape). It daemonizes, prints the page URL and a key, and exits; open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key <key>`, repeating while it exits 3; the ANSWER prints as JSON. An ANSWER of `{"optionId":"reroll"}` keeps the server alive and the page open on a loading hand: rerun concept-seed with the same `--scope` and `--mode` plus `--from <seed-key> --reroll <n>` (1 on the first re-roll, counting up), build the next payload, deliver it with `--update --key <same key> --payload <file>`, then return to `--wait` on that key. Never `--start` a second server or fall back to chat here: either strands the open tab on a hand that never arrives. Exit 4 means the page closed unanswered: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may run the script without `--start` and let it auto-open and block. Never predict the fallback: run the script, and only exit code 2 from starting it routes the decision to the structured tool; that exit is the fallback, never an error to retry.
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+ The standing exit: every direction round offers one quiet, permanent alternative, the category standard, played straight. It is the user's door, never yours: never recommend it, never weigh it against the roll, never let it soften the dealt directions; the counterweights bind the unchosen default, not the chosen one. When the user takes it (the canon action, a safer-steer, or plain words asking for the familiar or competitor-like path), convention becomes the commitment: ask once for two or three products this should sit alongside, make their craft level the bar, and execute the canon at full fidelity, without irony or smuggled quirk. Record a standing preference as a brand commitment in PRODUCT.md. Re-roll eliminates every direction already shown, grounded and challenger alike; after two consecutive re-rolls, ask what quality is missing. Re-roll on your own only on named factual grounds, when the assigned direction cannot carry the product's truth or task; taste is never grounds. The user may re-roll freely, and a user- or brief-pinned direction beats the roll, always. Resolve collisions field by field: preserve every user- or brief-pinned constraint. In dimensions the brief leaves open, the assignment still binds through its topology, controls, state vocabulary, and ritual; when only its materials conflict with a pinned visual direction or PRODUCT.md brand commitment, translate that material expression and name the translation in the presented direction. A look mismatch is not grounds to re-roll. Present the decision visually: write an options payload with the assigned direction leading, its raised lines included; the pick card when one exists; the dealt challengers as alternates with their QUALITY BAR cards, verdicts, and kept lines; re-roll with its safer and bolder registers; steer; canon enabled; and `buildPath` carrying the recorded default with `toggle: true` whenever image generation exists (details in the build-path paragraph below). A degraded roll with no challengers still uses the page, as a single text-only card with re-roll. Give every card the same anatomy: thesis, palette, materials, first viewport, honest risk, and the challengers' case lines (`--schema` prints the exact shape); the page renders identity from these fields, demotes declined challengers to their row on its own, and a challenger's catalog image rides as labeled inspiration, never the promise of the build. Author `canonCard` too: the category standard as one honest card, same anatomy; the page keeps it subordinate, and the counterweights still bind you. Run `.kiro/skills/impeccable/scripts/impeccable serve-question --start --payload <file>` (`--schema` first for the payload shape). It daemonizes, prints the page URL and a key, and exits; open that URL for the user, in-app browser first, then the system opener, then showing the URL. Collect the choice with `--wait --key <key>`, repeating while it exits 3; the ANSWER prints as JSON. An ANSWER of `{"optionId":"reroll"}` keeps the server alive and the page open on a loading hand: rerun concept-seed with the same `--scope` and `--mode` plus `--from <seed-key> --reroll <n>` (1 on the first re-roll, counting up), build the next payload, deliver it with `--update --key <same key> --payload <file>`, then return to `--wait` on that key. Never `--start` a second server or fall back to chat here: either strands the open tab on a hand that never arrives. Exit 4 means the page closed unanswered: re-present once through the structured question tool, and with no answer there either, proceed unattended with the assigned direction and state the assumptions. A harness that can leave a shell blocked in the background may run the script without `--start` and let it auto-open and block. A harness that cannot hold a blocking `--wait` (it backgrounds long-running commands, or reaps a backgrounded child) takes the structured tool without starting the page and discloses the substitution in the first reply, so the tab is never left unanswered. Never predict any other fallback: run the script, and only exit code 2 from starting it, or that wait check before starting, routes the decision to the structured tool; those are the fallback, never an error to retry.
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- When image generation exists, every card also declares a `comp` path under `.impeccable/mocks/decision/`, the canon card included. Where the harness sandboxes its shell, start the page through the least-sandboxed command path it offers: a sandboxed shell cannot bind the board's port, and the first-attempt failure costs a retry every session. Serve the page first, then produce the comps; the page shimmer-waits per slot and the user may answer before they land. Each card's image is that direction's north-star comp at full fidelity under [visualize.md](visualize.md)'s comp discipline: the requested surface's first viewport, structure-led prompt, real product name and real content, no invented commercial claims, in that card's own palette, type character, and material world, committed all the way. Generation takes the same time at any fidelity, so an unfinished draft pays comp cost for draft quality; fairness between cards is equal fidelity in each card's own grammar, one surface, one aspect, never shared unfinishedness. The frame's aspect is the surface's own: portrait at device viewport for a native app or mobile-first surface, landscape for desktop web; the decision page adapts to either, and a phone screen comped landscape is a broken frame, not a neutral default. Produce in reading order, the assigned card, then the pick, then the full-card hand, then canon, each file written with its prompt sidecar the moment it is done, so a re-roll's spend front-loads onto the cards read first; declined challengers get no comp, their catalog thumb is their face. With parallel subagents, fan out one agent per card: each spawn is the shipped asset producer with a single-comp packet, that card's fields, PRODUCT.md, the shared frame, and the card's declared path, up to four in flight. Regenerate inline any slot still empty when its agent returns; drop without ceremony any slot still empty when the user answers. No other supervision is owed. Without parallel subagents, generate in the main thread after serving, same order, and let the harness's own generation display carry the progress; the wait for the answer follows the last file. The chosen card's comp is not spent by the choice: comp-led, it enters the comp round as compositional option one; code-led, it returns at the finish review as the critique reference, what the image dared that the build did not. Unchosen comps stay in `.impeccable/mocks/decision/` as the round's spent hand; they carry no approval and imply none. With no image generation, cards carry their identity in palette chips and facts, and that page is complete, not a lesser version; the page then also demotes every challenger's catalog art to a labeled thumbnail on its own, because salience must encode the verdict, never the accident of which cards have images.
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+ When image generation exists, every card also declares a `comp` path under `.impeccable/mocks/decision/`, the canon card included. Where the harness sandboxes its shell, start the page through the least-sandboxed command path it offers: a sandboxed shell cannot bind the board's port, and the first-attempt failure costs a retry every session. Serve the page first, then produce the comps; the page shimmer-waits per slot and the user may answer before they land. Load [visualize.md](visualize.md) before writing the first decision comp prompt, not at the comp round: each card's image is that direction's north-star comp at full fidelity under its comp discipline and the MODE RULES block concept-seed printed, and a prompt written before reading them misses every rule there: the requested surface as the real page, its first viewport and the start of the section below it, held like every comp to visualize.md's rule that a template skeleton stays the template whatever world paints it (your own pick included: a safe layout under a world skin is the template), structure-led prompt, real product name and real content, no invented commercial claims, in that card's own palette, type character, and material world, committed all the way. Once a round declares comps it has not generated yet, `impeccable serve-question --start` (and `--update`, and a flip to comp) prints a `NEXT read <path>/visualize.md` line; read that file then, before the first prompt. `--wait` prints `COMP SIDECAR MISSING` for any landed decision comp with no prompt sidecar (the image's full file name plus `.json`: `a.png` gets `a.png.json`); write the missing sidecar before you continue. `COMP STALE` names a file an earlier round left at one of this hand's slots; regenerate it there. Generation takes the same time at any fidelity, so an unfinished draft pays comp cost for draft quality; fairness between cards is equal fidelity in each card's own grammar, one surface, one aspect, never shared unfinishedness. The frame's aspect is the surface's own: portrait at device viewport for a native app or mobile-first surface, landscape for desktop web; the decision page adapts to either, and a phone screen comped landscape is a broken frame, not a neutral default. Produce in reading order, the assigned card, then the pick, then the full-card hand, then canon, each file written with its prompt sidecar the moment it is done, so a re-roll's spend front-loads onto the cards read first; declined challengers get no comp, their catalog thumb is their face. With parallel subagents, fan out one agent per card: each spawn is the shipped asset producer with a single-comp packet, that card's fields, PRODUCT.md, the shared frame, the path to visualize.md for its comp discipline, the COMPS section of the MODE RULES block copied verbatim (the subagent never sees the roll's output), and the card's declared path, up to four in flight. Regenerate inline any slot still empty when its agent returns; drop without ceremony any slot still empty when the user answers. No other supervision is owed. Without parallel subagents, generate in the main thread after serving, same order, and let the harness's own generation display carry the progress; the wait for the answer follows the last file. The chosen card's comp is not spent by the choice: comp-led, it enters the comp round as compositional option one; code-led, it returns at the finish review as the critique reference, what the image dared that the build did not. Unchosen comps stay in `.impeccable/mocks/decision/` as the round's spent hand; they carry no approval and imply none. With no image generation, cards carry their identity in palette chips and facts, and that page is complete, not a lesser version; the page then also demotes every challenger's catalog art to a labeled thumbnail on its own, because salience must encode the verdict, never the accident of which cards have images.
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  The execution contract, comp-led or code-led, is a workflow preference, not a per-surface decision; no round asks it. The recorded default rides every round and the page's toggle handles the exception. Read the default from `.impeccable/config.json` (`buildPath`), the gitignored `.impeccable/config.local.json` winning where one machine differs from the team's committed value; with neither, comp-led is the default whenever image generation exists. Author every direction and surface payload with `buildPath: { "value": <default>, "toggle": true }`; the page renders a footer toggle with the trade stated beside it, and the ANSWER returns `buildPath` plus `buildPathFlipped`. A flipped value binds that session only and is never written back, with one exception, the only question this preference ever earns inside a round (init records it up front on projects that get the chance): when `buildPathFlipped` comes back true on a project that records no `buildPath` at all, ask once after the round closes whether to keep it as the standing default. Either answer writes `.impeccable/config.json`; the answer picks the value, never whether to record one. Yes writes the flipped value; "no, just this once" writes the value they flipped away from, the standing default they just confirmed by declining. Ask on the flip, never on the untouched default: a user who left the toggle alone told you nothing. A declined offer nothing writes down is an offer the next session makes again. When the user asks in words to change the standing default, update the file without asking. **Comp-led**: the chosen card's comp is law, generated before building when it does not yet exist, and the finish review audits the build against it; boldest composition on the table, fix rounds expected, and the comp is non-optional, no silent skipping. **Code-led**: no comp of this page and no apology for it; the QUALITY BAR boards still calibrate finish, and the ambition moves into the written contract, the FIRST VIEWPORT block plus a named signature interaction and motion grammar, which the finish reviewer audits in behavior; code-led is not a discount on commitment. A code-led round still declares each card's comp path as a flip reserve: when the user flips the toggle to comp mid-round, `--wait` returns once with BUILD PATH FLIPPED while the page shimmers the slots; generate each open card's comp into its declared path then, lead first, and wait again. The flip back is free, and a comp that already rendered rides at the finish review as the critique reference. Without image generation there is no toggle and no choice: code-led is the only path, stated in one line rather than asked. The old two-card execution-contract round is retired; `followup: true` remains the general mechanism for delivering any later round over the same table via `--update`.
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- Catalog worlds are working systems, not mood references. When one survives, carry its palette and material, type and composition, topology, controls and state, and responsive rules into the product. When the source is itself an interface language, commit to its native grammar across navigation, content, controls, and states. Open the QUALITY BAR board and hero for the world you build the moment the choice lands, even if you viewed another card earlier; the ANSWER line names the chosen card's images (when the harness only reads files or runs sandboxed, download them into the workspace and open the relative path; sandboxed viewers reject absolute paths outside it). They set the craft level the build must reach, a rendered reference's finish, commitment, and art direction, never the composition; your surface serves this product.
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+ Catalog worlds are working systems, not mood references. When one survives, carry its palette and material, type and composition, topology, controls and state, and responsive rules into the product, as far as the surface's mode allows. How far a source that is itself an interface language may carry its grammar is the mode's call, in the MODE RULES block. Open the QUALITY BAR board and hero for the world you build the moment the choice lands, even if you viewed another card earlier; the ANSWER line names the chosen card's images (when the harness only reads files or runs sandboxed, download them into the workspace and open the relative path; sandboxed viewers reject absolute paths outside it). They set the craft level the build must reach, a rendered reference's finish, commitment, and art direction, never the composition; your surface serves this product.
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  Every direction the roll can land on must already be viable: every relationship and claim it visualizes true, a real palette and component family, a distinctive composition with one product-specific experience, workable at full-surface scale within the available assets, tools, and performance budget. A candidate that fails on truth is replaced before the roll, never rescued by it. Truth binds claims, not demonstrations: in greenfield work, author whatever illustrative material the concept needs at full fidelity, label it synthetic wherever a visitor could mistake it for the real thing, and hand the user the list of what to replace with real material. What stays uninventable are commercial and factual claims: prices, customers, benchmarks, endpoints, capabilities the product does not have. Refusing a bold direction because its demonstration data does not exist yet is the timidity reflex wearing honesty's clothes.
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- For **Persuade**, the opening must make the offer intelligible and desirable, expose a clear action, and demonstrate something only this product can prove. Conversion lives inside the form's own vocabulary: a hook that lands in one line, a visible primary action, a legible reading order. A committed form that hides the offer or the action has not finished translating. For **Operate**, expression may never obscure the task, state, or familiar affordance. For **Read**, comprehension and wayfinding remain intact. For **Experience**, the work itself leads from the first viewport.
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+ What the opening must do, and how far the world may reach into the page, depends on the surface's mode. `concept-seed --mode <mode>` prints that mode's rules as a MODE RULES block, DIRECTIONS and COMPS; they govern every direction, card, and comp for this surface, and where they conflict with shared guidance they win. A session that reaches directions or comps without concept-seed having run (a direction the user or brief pinned) reads the mode's file instead: [mode-persuade.md](mode-persuade.md) for Persuade and Experience, [mode-operate.md](mode-operate.md), or [mode-read.md](mode-read.md).
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  ## 4. Commit the world
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- Pick a color strategy before picking colors: Restrained (neutrals plus one accent; the default when the visitor came to operate or read), Committed (one saturated color carries 30-60% of the surface), Full palette (3-4 named roles), or Drenched (the surface IS the color). Persuade and Experience surfaces have permission for the bolder strategies; take them when the brief allows. Color commits at page scale: fields that own whole regions, not accents scattered over a neutral ground. Dark or light is never a default: write one sentence of physical scene (who uses this, where, under what light) and let it force the answer.
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+ Pick a color strategy before picking colors: Restrained (neutrals tinted from the world plus one accent; common on screens people operate or read, where the mode's rules still ask colour to do real jobs), Committed (one saturated color carries 30-60% of the surface), Full palette (3-4 named roles), or Drenched (the surface IS the color). Persuade and Experience surfaces have permission for the bolder strategies; take them when the brief allows. Color commits at page scale: fields that own whole regions, not accents scattered over a neutral ground. Dark or light is never a default: write one sentence of physical scene (who uses this, where, under what light) and let it force the answer.
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  Choose faces like objects from the subject's world, in the mode's register. Operate and Read surfaces are well served by system stacks and workhorse UI faces; Persuade and Experience surfaces want faces with a point of view, and these training-data defaults mean you stopped looking: Fraunces, Playfair Display, Cormorant, Lora, Crimson, Newsreader, Syne, Space Grotesk, Space Mono, IBM Plex, Inter-as-display, DM Sans, DM Serif, Outfit, Plus Jakarta Sans, Instrument Sans. Naming one of these faces anyway requires a reason no other face could satisfy, and a subject association is never that reason: books wanting a serif, bookshops wanting hand-lettering, and tech wanting a mono are the associations the list exists to break.
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  When an approved comp exists, it is a spatial contract, not a mood board: only the user can downgrade its authority, in explicit words. Models systematically believe their HTML, CSS, and SVG recreation of an image succeeded when it did not, so the build runs as a state machine on disk whose gates measure the screen against the comp instead of asking you to remember it. Start it once, and let it tell you what is next:
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- `.kiro/skills/impeccable/scripts/impeccable build-phase start --direction <seed key> --kind <assigned|pick|challenger|canon>` right after the direction choice (this is also the choice ping; the roll's output names the exact command), or `start --comp <approved comp>` when a surface round already locked one.
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+ `.kiro/skills/impeccable/scripts/impeccable build-phase start --direction <seed key> --kind <assigned|pick|challenger|canon> --artifact <entry file>` right after the direction choice (this is also the choice ping; the roll's output names the exact command), or `start --comp <approved comp> --artifact <entry file>` when a surface round already locked one.
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  Then, in order, each closed by `.kiro/skills/impeccable/scripts/impeccable build-phase advance` (every verb below runs as `.kiro/skills/impeccable/scripts/impeccable <verb>`; exit 2 means the gate failed and printed why; fix that and advance again; write nothing for a later phase while an earlier gate is open):
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  0. **comps.** The comp round from [visualize.md](visualize.md): three compositional comps of the requested surface at its own viewport under `.impeccable/mocks/`, each with a prompt sidecar, put in front of the user; the chosen one's sidecar gets `"approved": true`. The gate counts them and reads the approval; a `start --comp` skips this phase because it already happened.
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  The comp-led path is a frontier-tier job: it asks the builder to hold a measured layout, place plates at their boxes, and act on numeric readings across a dozen attempts. Smaller or faster models produce a recognisable page and stall under the hero gate; if the model in hand is one of those, say so before the direction round and take the code-led path, or expect the run to end at the hero with its readings unmet.
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- 1. **spec.** Measure the comp: `impeccable comp-spec --comp <comp> --grid` writes a coordinate grid over the comp; open it, name every salient region by grid span in a regions file (text and control regions snap to the largest ink mass inside their span, so a headline named B1:E4 measures as the headline and not the column beside it; `snap: false` keeps the span, and an explicit `box` is taken as drawn) (kind `plate` / `image` / `texture` for anything painted: every illustration, photograph, figure, product object, and material texture; `text` / `control` / `chrome` for what code draws; every region carries a `note` saying what the comp shows there, which the plate prompt and the gate messages read), and run `impeccable comp-spec --comp <comp> --regions <file>`. The spec carries each region's box, sampled palette, and medium; `impeccable comp-spec --print` is the build's reference from here on. Type is measured, not guessed: `impeccable font-match --measure <text region>` reads the comp's cap height, width class, and weight off the pixels, and `impeccable font-match --rank <region> --text "..."` takes its candidates from a fingerprint index of the Google Fonts catalog (the nearest faces to the crop's shape) plus any names you pass with `--candidates`, renders them at that cap height with the region's words, and ranks them by fingerprint distance (its `USE` line is the CSS; its proof sheet shows the comp over the top three); with no browser resolvable it records the catalog's nearest face and says the size is estimated, which is still the choice to build on. Do not install a browser to rank, and never write a `chosen` face into the spec by hand: the gate accepts only what font-match wrote. The spec gate refuses to close until the lead text region is measured and ranked. A region note that describes painted material (a diagram, drawing, photograph, texture) under a code kind is refused at the spec: reclassify it as a plate, or reword the note if code really draws it. The script refuses a regions file that leaves comp ink unnamed (callouts, a parts table, a notes block): what is never named can never be missing, so everything the comp shows gets a region. It also refuses a `text` / `control` / `chrome` region larger than a quarter of the comp: that is a column, not an element, and a column scored as one region hides the plates, tables, and notes inside it. Name each element inside it (`container: true` only when it truly is one undivided element). Anything drawn is a plate: an inline SVG past an icon's budget (a diagram, notation, leader lines with arrows, a "quick approximation" of the artwork) is refused at the hero; icon-sized SVG (under 64px, a few paths) is fine, and a chart the page draws from data at runtime is a chart, not an illustration. Callout lines and arrows that annotate a drawing belong to that drawing's plate, with only their labels set as text. A crop of the comp is never a plate (the plates gate refuses a file that is a resample of the comp region: the comp's grain, its neighbours' edges, and its resolution would ship as the artwork); the crop is the reference the plate is generated from. A plate region's box has to hold its whole artwork with a margin: the spec measures the artwork's contact with the box edges and refuses a box that cuts through it (`bleed: true` only when the page really crops it there), because a plate placed with `object-fit: cover` on such a box shows the artwork minus the side the box lost. Anything not in the spec does not exist on the page: no borders, rules, containers, or chrome the comp does not show. Only three concessions exist: fonts (the closest obtainable face), icon glyphs (close enough, exact if the user chose an icon library; this covers the pictogram only, never a control's chrome, so a chevron, an arrow, a dropdown's border and fill, a button's shape are the comp's), and genuine defects in the comp such as spelling errors.
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- 2. **plates.** Every raster region ships as a plate: an illustration, photo, or figure regenerated at asset resolution from its comp crop, UI text removed, at its `plate` path (isolated ink, figures, or objects use native transparent PNG so they sit on the page's own ground; photos and textures stay opaque); a texture (paper, cloth, grain) is a clean patch of the comp region mirror-tiled to size, generated only when no clean patch exists. `impeccable comp-spec --crop <id>` writes the reference; save `impeccable comp-spec --plate-prompt <id> --background transparent` to a prompt file for a cutout, or use `--background opaque` otherwise. Prefer the harness-native image tool with that crop and prompt, then `impeccable embed-prompt <plate> --prompt-file <prompt.txt>`. The API fallback is `impeccable generate-image --ref <crop.png> --prompt-file <prompt.txt> --out <plate.png> --size <WxH> --quality high --background transparent` (use `--background opaque` for full-frame assets); create the output directory first. Verify actual alpha, white foregrounds, fine edges, and clear holes on light and dark grounds; do not chroma-key native output. The plates gate scores the assets against the comp; also inspect placement and scale visually. With parallel subagents, spawn the shipped asset producer (`impeccable-asset-producer`; `impeccable_asset_producer` in codex; `/impeccable-asset-producer` in Cursor; on GitHub Copilot say "Use the impeccable-asset-producer agent") with the spec path and let it produce them all; without subagents, produce them here. A crop of the comp is a reference, never a shipping pixel. The gate checks every plate exists, is at least 1.5x the region's size, and reads as the region. Page code waits for this gate: a page written before its plates exist is a page that draws its material in CSS. A single-file deliverable changes nothing here: the plate is produced the same way and inlined as a data URI. `--force` exists for one case only, the user downgrading the comp's authority in words you quote in `--reason`; the script refuses every other reason.
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- 3. **hero.** `impeccable build-phase scaffold` first: it writes the measured layout as CSS custom properties (`.impeccable/build/scaffold/layout.css`: `--r-<id>-x/y/w/h` in % of the comp, plus cap height, font-size, family, and weight where measured) and a reference page (`hero-reference.html`) with every region at its box and every plate placed. Bind the numbers to your own semantic structure, an element per region; the reference is a check on positions, never the page, and overlapping boxes are overlapping boxes. Then build only the first viewport, at the comp's own dimensions, the comp's words copied verbatim (the user approved that comp with those words; rewording is a stated decision after the hero passes, never a silent one inside it), every text region sized from its measured cap height and set in its ranked face, plates first: place every plate at its spec box (`object-fit: cover`, an `<img>`, a background image, or an inlined data URI named for it) before any text or control, capture into `.impeccable/review/hero-repro.png`, run `impeccable build-phase record hero` once so you see the plate regions read as match before any text exists, then lay the semantic layer over the plates from the spec's palette and boxes and advance. The gate first refuses while any plate is unreferenced by the source, then runs `impeccable comp-diff`, writes `.impeccable/review/diff/hero/` (side-by-side, heatmap, one paired crop per region, `report.json`), and passes at 72% overall with no hard veto outstanding (a missing region, a contradicted plate or text block, an SVG illustration, a clipped plate, invented ink block at any score); above the bar, the numeric readings become advisories printed with the pass, and the polish pass before responsive is where they get fixed: the gate also reads each text region's cap height, line count, weight, ink colour, and position against the comp, each chrome strip's height off its rule, and the frame for ink where the comp is calm (a kicker, an extra nav item, a divider), and says each miss as a number ("cap height 78px in the build, 103px in the comp"); those numbers are the edit. When it fails, open the region crops it lists, in order, before editing: a region scored `missing` needs its material, `contradicted` needs its structure re-derived from the spec box, `drift` is where size and spacing edits belong; the gate refuses a third attempt that only nudges values on the same region. This is where the run's ambition is won or lost, and a retry here costs minutes where a rebuild verdict at the finish costs the run.
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+ 1. **spec.** Measure the comp: `impeccable comp-spec --comp <comp> --grid` writes a coordinate grid over the comp; open it, name every salient region by grid span in a regions file (text and control regions narrow to an ink cluster only when it retains at least 95% of the span’s contrasting pixels; inspect the resulting crop, especially for compound controls and multiline text; `snap: false` keeps the span, and an explicit `box` is taken as drawn) (kind `plate` / `image` / `texture` for anything painted: every illustration, photograph, figure, product object, and material texture; `text` / `control` / `chrome` for what code draws; every region carries a `note` saying what the comp shows there, which the plate prompt and the gate messages read), and run `impeccable comp-spec --comp <comp> --regions <file>`. The spec carries each region's box, sampled palette, and medium; `impeccable comp-spec --print` is the build's reference from here on. Type is measured, not guessed: `impeccable font-match --measure <text region>` reads the comp's cap height, width class, and weight off the pixels, and `impeccable font-match --rank <region> --text "..."` takes its candidates from a fingerprint index of the Google Fonts catalog (the nearest faces to the crop's shape) plus any names you pass with `--candidates`, renders them at that cap height with the region's words, and ranks them by fingerprint distance (its `USE` line is the CSS); with no browser resolvable it records the catalog's nearest face and says the size is estimated, which is still the choice to build on. Do not install a browser to rank, and never write a `chosen` face into the spec by hand: the gate accepts only what font-match wrote. The spec gate refuses to close until the lead text region is measured and ranked. A region note that describes painted material (a diagram, drawing, photograph, texture) under a code kind is refused at the spec: reclassify it as a plate, or reword the note if code really draws it. The script refuses a regions file that leaves comp ink unnamed: what is never named can never be missing. It also refuses a `text` / `control` / `chrome` region larger than a quarter of the comp: that is a column, not an element. Name each element inside it (`container: true` only when it truly is one undivided element). Anything drawn is a plate: an inline SVG past an icon's budget (a diagram, notation, leader lines with arrows, a "quick approximation" of the artwork) is refused at the hero; icon-sized SVG (under 64px, a few paths) is fine, and a chart the page draws from data at runtime is a chart, not an illustration. Callout lines and arrows that annotate a drawing belong to that drawing's plate, with only their labels set as text. Split regions by what varies independently, as [region-map.md](region-map.md) sets out; a framed view is a frame plate over its own image region. A crop of the comp is never a plate (the plates gate refuses a resample of the comp region); the crop is the reference the plate is generated from. A plate region's box has to hold its whole artwork with a margin: the spec measures the artwork's contact with the box edges and refuses a box that cuts through it (`bleed: true` only when the page really crops it there), because a plate placed with `object-fit: cover` on such a box shows the artwork minus the side the box lost. Anything not in the spec does not exist on the page: no borders, rules, containers, or chrome the comp does not show. Only three concessions exist: fonts (the closest obtainable face), icon glyphs (close enough, exact if the user chose an icon library; this covers the pictogram only, never a control's chrome, so a chevron, an arrow, a dropdown's border and fill, a button's shape are the comp's), and genuine defects in the comp such as spelling errors.
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+ Inspect the proposed map before producing assets: `impeccable comp-spec --comp <comp> --regions <file> --inspect-map` writes a numbered overlay, exact crops, foreground-mask previews, and a consolidated report without changing the spec or build state. Inspect boundaries and excluded pixels together; an empty reference needs corrected geometry. `parentId` names an enclosing `container`; it never removes regions or approves assets. The report diagnoses geometry, not semantic completeness.
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+
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+ 2. **plates.** Every raster region ships as a plate: an illustration, photo, or figure regenerated at asset resolution from its comp crop, UI text removed, at its `plate` path (isolated ink, figures, or objects use native transparent PNG so they sit on the page's own ground; photos and textures stay opaque); a texture (paper, cloth, grain) is a clean patch of the comp region mirror-tiled to size, generated only when no clean patch exists. `impeccable comp-spec --crop <id>` writes the reference; save `impeccable comp-spec --plate-prompt <id> --background transparent` to a prompt file for a cutout, or use `--background opaque` otherwise. Prefer the harness-native image tool with that crop and prompt, then `impeccable embed-prompt <plate> --prompt-file <prompt.txt>`. The API fallback is `impeccable generate-image --ref <crop.png> --prompt-file <prompt.txt> --out <plate.png> --size <WxH> --quality high --background transparent` (use `--background opaque` for full-frame assets); create the output directory first. Verify actual alpha, white foregrounds, fine edges, and clear holes on light and dark grounds; do not chroma-key native output. The plates gate scores the assets against the comp; also inspect placement and scale visually. With parallel subagents, spawn the shipped asset producer (`impeccable-asset-producer`; `impeccable_asset_producer` in codex; `/impeccable-asset-producer` in Cursor; on GitHub Copilot say "Use the impeccable-asset-producer agent") with the spec path and let it produce them all; without subagents, produce them here. A crop of the comp is a reference, never a shipping pixel. The gate checks every plate exists, is at least 1.5x the region's size, and reads as the region. Page code waits for this gate: a page written before its plates exist is a page that draws its material in CSS. A single-file deliverable changes nothing here: the plate is produced the same way and inlined as a data URI. `--force` exists for one case only, the user downgrading the comp's authority in words you quote in `--reason`; the script refuses every other reason. Score the plates before the review opens: once `build-phase advance` reports nothing but the pending review, run the plan and asset review in [component-review.md](component-review.md), where the user checks the plates and which regions code draws. A plate replaced after they accept needs a new round. No page code is written before they accept it; `build-phase advance` refuses until they do.
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+
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+ 3. **hero.** `impeccable build-phase scaffold` first: it writes the measured layout as CSS custom properties (`.impeccable/build/scaffold/layout.css`: `--r-<id>-x/y/w/h` in % of the comp, plus cap height, font-size, family, and weight where measured) and a reference page (`hero-reference.html`) with every region at its box and every plate placed. Bind the numbers to your own semantic structure, an element per region; the reference is a check on positions, never the page, and overlapping boxes are overlapping boxes. Then build only the first viewport, at the comp's own dimensions, the comp's words copied verbatim (the user approved that comp with those words; rewording is a stated decision after the hero passes, never a silent one inside it), every text region sized from its measured cap height and set in its ranked face (served from the project: put the face's font files beside the page and load them with `@font-face`, never a hosted font stylesheet such as fonts.googleapis.com or a font data URI, because the first-viewport capture allows fonts only from the page's own files and refuses any other host as an external dependency), plates first: place every plate at its spec box (`object-fit: cover`, an `<img>`, a background image, or an inlined data URI named for it) before any text or control, capture into `.impeccable/review/hero-repro.png`, run `impeccable build-phase record hero` once so you see the plate regions read as match before any text exists, then lay the semantic layer over the plates from the spec's palette and boxes and advance. The gate first refuses while any plate is unreferenced by the source, then runs `impeccable comp-diff`, writes `.impeccable/review/diff/hero/` (side-by-side, heatmap, one paired crop per region, `report.json`; `raw-report.json` preserves the uninterpreted measurements). The report and crop labels use the gate's verdicts; `gate.reasons` lists the remaining blockers even when a region is called drift. An accepted plate is revalidated if its file, measured region, or comp changes. The gate passes at 72% overall with no hard veto outstanding (a missing region, a contradicted plate or text block, an SVG illustration, a clipped plate, invented ink block at any score); above the bar, the numeric readings become advisories printed with the pass, and the polish pass before responsive is where they get fixed: the gate also reads each text region's cap height, line count, weight, ink colour, and position against the comp, each chrome strip's height off its rule, and the frame for ink where the comp is calm (a kicker, an extra nav item, a divider), and says each miss as a number ("cap height 78px in the build, 103px in the comp"); those numbers are the edit. When it fails, open the region crops it lists, in order, before editing: a region scored `missing` needs its material, `contradicted` needs its structure re-derived from the spec box, `drift` is where size and spacing edits belong; repeated attempts do not clear unresolved blockers. After three failed attempts, present the first-viewport review from [component-review.md](component-review.md) instead of iterating. Once the user accepts a first viewport, the overall bar, the palette check and every numeric reading are advisories while the capture still matches it; a missing or unreferenced plate, an SVG illustration, an organic clip, a clipped plate, invented ink and failed rendered presence still block. When the capture drifts from what they accepted, restore it: that review is closed and is never requested again. This is where the run's ambition is won or lost, and a retry here costs minutes where a rebuild verdict at the finish costs the run.
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  4. **sections.** Build the rest of the surface inside the spec's system: the same corner language, line weights, and palette, and nothing the comp never shows. Where the comp does not cover a region, it inherits the recorded system.
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  5. **motion.** The signature interaction, reveals, and motion, orchestrated once rather than scattered.
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  6. **responsive.** The other viewports, and the first viewport at common desktop widths (1280 to 1600), not only at the comp's exact size: fluid columns, no fixed-pixel grid that wraps a hundred pixels narrower. Capture `desktop.png` (1440 wide, full page) and `mobile.png` (390 wide) into `.impeccable/review/`; the gate diffs the desktop capture against the comp and refuses a first viewport that only held at the comp's width. A comp'd surface that is mobile-first was comped portrait; the plates were produced for that frame.
@@ -143,3 +148,5 @@ A rebuild and a fix round share one asset rule: a raster either round creates or
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  Report the final verdict under the reviewer's own disposition word and at its actual scope. A verdict pass scores the listed fixes and nothing else: "the reviewer scored all three fixes resolved" is a claim it supports, "no material issues remain" is not. A table with open material findings is never announced as a pass, never softened, and never dressed as whole-surface approval when only a fix list was scored. When the user answers a ship with evidence against it, their own screenshot, a named mismatch with the comp, that evidence outranks every capture you made: put their material in the packet and spawn a fresh reviewer for a new full review. Patching inline and self-certifying is how a rejected page ships twice.
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  After the last correction, spawn the shipped documenter, `impeccable-documenter` (`impeccable_documenter` in codex), with the project root, artifact path, direction contract, PRODUCT.md, [document.md](document.md), and write boundary. Without subagents, load [degraded/documenter.md](degraded/documenter.md) and [document.md](document.md) before writing. Verify the outcome: new worlds and approved system changes require token-bearing DESIGN.md **and** `.impeccable/design.json`, not prose alone. Ordinary extensions compare the finished build against the incumbent system, preserve its files, and report the evidence checked; report pre-existing drift without repairing it unasked. Recheck after later edits. Finish only when review and documentation are complete.
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+
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+ On a comp-led build, record the final review disposition with `.kiro/skills/impeccable/scripts/impeccable build-phase finish --disposition <ship|fix|rebuild|recapture>` before the final response. A refused `ship` is an unfinished build; report the outstanding phase with the verdict.
@@ -13,6 +13,10 @@ Do not redesign. Preserve the reference's visual role, silhouette, palette, ligh
13
13
 
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14
  When the parent hands you a decision card packet instead of an approved mock, the job is one comp: one card, one file, written to the card's declared `comp` path the moment it renders. The parent runs several of you in parallel, one per card, so this card is your entire contract; generate first, plan never, because the file on disk is the deliverable and the decision page is waiting on it. Work from the card's structured fields and PRODUCT.md alone; report a card too thin to brief a comp, never pad it from imagination. Render the card's direction as a north-star comp at full fidelity: the requested surface's first viewport, prompt led by the surface's own structure (regions named in order with their scale relationships, never the world's atmosphere), fully committed in the card's own palette, type character, and material world. A native app or mobile-first surface is a portrait frame at its device viewport, never a landscape default. Every sibling renders at the same full fidelity in its own grammar, one surface, one aspect; equal commitment keeps the comparison honest. Real product name and real content only; never invent commercial claims, prices, benchmarks, or dates PRODUCT.md does not carry. Exclusions bind those claims, never a medium the card's own world has not excluded: a subject that lives in photographs keeps its photographs. Write the prompt sidecar beside the file. Return one line naming the path and any deviation, nothing more. Everything below this section is the asset-production job; none of it applies to a decision-comp run.
15
15
 
16
+ ## Review handoff
17
+
18
+ Return the actual files and any unresolved drift to the parent for the user's plan and asset review in [component-review.md](../component-review.md). A parent or automatic visual check is not a substitute for that human checkpoint. The parent may call you again after it: for regions the user reclassified from code to raster (the spec now lists them with a plate path), or for plates the user asked to revise, with their feedback as the prompt notes. Produce only those, preserve unchanged assets, and hand off real files as before; never self-approve. This checkpoint does not apply to the Decision Comps job above.
19
+
16
20
  ## Input Contract
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21
 
18
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  Expect the measured spec (`.impeccable/build/spec.json`, written by `impeccable comp-spec` from the approved comp), the approved comp path, and the skill scripts path. Optionally: a subset of region ids to produce, extra prompt notes per region, and format or transparency needs. Everything else you need is in the spec: each raster region's id, kind (plate, image, texture), pixel box, sampled palette, aspect, note, and the plate path it must land on.
@@ -29,6 +33,7 @@ Per region, in the spec's order:
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  2. Choose the background from the approved region: an isolated figure, object, or line drawing on the page ground is a **transparent cutout**; a photograph, full-frame illustration, or texture stays **opaque**. Save `.vibe/skills/impeccable/scripts/impeccable comp-spec --plate-prompt <id> --background transparent` to a UTF-8 prompt file for a cutout; use `--background opaque` otherwise. The transparent prompt preserves reference placement and clear margins, white paint, fine edges, and interior holes.
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  3. Produce the plate at its exact spec `plate` path. Create the output directory first and choose a supported output size matching the region's aspect, at least 1.5x its pixel dimensions. Prefer the harness-native image tool with the crop as input and the saved prompt; request a transparent PNG for cutouts, then run `.vibe/skills/impeccable/scripts/impeccable embed-prompt <plate> --prompt-file <prompt.txt>` (if you refine the prompt, save and embed the exact text sent). With the API fallback, run `.vibe/skills/impeccable/scripts/impeccable generate-image --ref <crop.png> --prompt-file <prompt.txt> --out <plate.png> --size <WxH> --quality high --background transparent` for a cutout, or `--background opaque` otherwise. The API fallback embeds the prompt and records the background in the sidecar. The output must be PNG; the fallback requests native alpha and performs no chroma-keying.
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  4. Open the plate beside the crop and compare subject, placement, scale, palette, and style. For cutouts, verify a real alpha channel and inspect composites on light and dark grounds: white paint must stay solid, interior holes must clear, and fine edges must avoid halos. Inspect glass and soft shadows carefully; partial alpha alone does not ensure convincing translucency. Never chroma-key native transparent output or flatten it before saving. If a native tool returns opaque pixels or a painted checkerboard, retry with the API fallback when available; otherwise report the transparency blocker. On a visual miss, tighten the prompt and regenerate once. Two misses on one region: keep the better plate, mark it `needs_parent_review`, and name the drift. The parent runs the plates gate after all assets exist; report `unscored` until a gate score is available.
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+ 5. A frame plate (a window, a doorway, an arch) is a transparent cutout with an opening: generate it with a transparent background and keep the opening fully transparent. Verify the alpha inside the opening before saving: no baked view, no glow or vignette halo across it. The content seen through the opening is its own image region; produce it separately at the opening's size.
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37
 
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  Do not redesign. Do not add objects, restyle, or reinterpret; the comp was approved as it is. Do not touch the page code, the spec, or the comp. Do not produce anything the spec does not list; a region the parent forgot goes back as a one-line note, not a plate.
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@@ -16,7 +16,7 @@ Reason over the signals; there is no score to obey:
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  - `critique.latest` is `null` → the project has never been critiqued; for a set-up project with a real surface, offering `/impeccable critique <surface>` is a strong default.
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  - `critique.latest` with a low `score` or non-zero `p0` / `p1` → `polish` (it reads that snapshot as its backlog and closes it when stale or cleared).
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  - `git.changedFiles` pointing at one surface → scope `audit` or `polish` to those files specifically, naming them.
19
- - `devServer.running` true → `live` is available for in-browser iteration; if false, don't lead with `live`. **`live` and the bundled `impeccable detect` are web-only.** If `setup.platform` is `ios`, `android`, or `adaptive`, don't lead with either; the browser overlay and the HTML rule engine don't apply to native app code.
19
+ - `devServer.running` true → `live` is available for in-browser iteration, and `generate` for one-shot variant runs on a named element; if false, don't lead with either. **`live`, `generate`, and the bundled `impeccable detect` are web-only.** If `setup.platform` is `ios`, `android`, or `adaptive`, don't lead with any of them; the browser overlay and the HTML rule engine don't apply to native app code.
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  - Otherwise group by intent (build new / improve what's there / iterate visually), tailored to the current surface and `setup.platform`.
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21
 
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22
  **If `scan.targets` is non-empty and `setup.platform` is not `ios`/`android`/`adaptive`, run `.gemini/skills/impeccable/scripts/impeccable detect --json <scan.targets joined by spaces>` once** (the bundled detector over local files: no network, no npx; it reads HTML/CSS, so skip it for native projects). `scan.via` tells you what they are: `git-changes` (the markup/style files in your dirty tree, the most relevant set), `source-dir` (e.g. `src`, `app`), `html`, or `root`. Fold the hits into your picks: many quality / contrast hits → `audit` or `polish`; a specific slop family → the matching command (gradient text or eyebrows → `quieter` / `typeset`, flat or gray palette → `colorize`, and so on). It's a real, current signal that beats guessing. If detect errors or the tree is large and slow, skip it and recommend the user run `audit` themselves; never block the suggestion on it.
@@ -0,0 +1,63 @@
1
+ # Plan and asset review
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+
3
+ Use this checkpoint on comp-led builds once every raster region has its plate and the plates gate has scored them, before any page code exists. The approved comp is the reference. The user reviews two things: the plates that will ship, and the production plan for everything else, meaning which regions code draws. A painted region planned as code is the most expensive mistake a comp-led build makes, and this is where the user catches it. Text, controls and chrome are judged later, in the assembled first viewport.
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+
5
+ ## Plan, capture, serve
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+
7
+ Run `.agent/skills/impeccable/scripts/impeccable component-review plan`. It writes `.impeccable/review/components.json` from the measured spec, the comp and the plate files, and refuses, naming each one, while any raster region lacks its plate. Never write or edit that file for this stage: the packet is derived from the spec, so every change belongs in the regions file.
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+
9
+ If the harness exposes `component_review`, call it with `manifest_path` set to `.impeccable/review/components.json`. The host captures, presents the review and returns the user's decisions. A suspended request is waiting for the user; it is not a failed build or an approval.
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+
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+ Otherwise run `.agent/skills/impeccable/scripts/impeccable component-review capture --manifest .impeccable/review/components.json`, then start `.agent/skills/impeccable/scripts/impeccable component-review serve --session <returned session>` in the background. Open the URL it prints in the available browser and wait for the user; `serve` exits 0 once they submit. Read the decisions with `.agent/skills/impeccable/scripts/impeccable component-review status --session <id>`; `.agent/skills/impeccable/scripts/impeccable component-review verify --manifest .impeccable/review/components.json` confirms approval and refuses pending, needs-work and stale input. Never submit the page or write a receipt on the user's behalf.
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+
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+ `serve` exits 2 when this session has no browser (the same signal as the decision page) and 4 when it closes after 30 idle minutes without a decision. Either way no one is reviewing: stop waiting, do not approve anything yourself, and do not build past this checkpoint. End the run and report the plan and asset review as pending with its session ID, so the user can resume it. A waiting review is pending work, not a completed build.
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+
15
+ ## Act on the receipt
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+
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+ Apply the user's decisions as given, never your own favorable verdict in their place.
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+
19
+ - **approve**: once every item is approved and the inventory is confirmed, advance to the hero.
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+ - **revise** (a plate): regenerate that plate at the same path with the user's feedback.
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+ - **revise with split** (an asset): replace that region in the regions file with its layers: a frame plate with a transparent opening (kind `plate`, same box), the content as its own `image` region at the opening's box, and each moving part (a shutter, a door) as its own plate. Name each layer after the original region, as `<id>-frame`, `<id>-view` or `<id>-shutter-left`, so the next round shows it as part of the user's request. Rerun `.agent/skills/impeccable/scripts/impeccable comp-spec --comp <comp.png> --regions <regions.json>` and produce the plates.
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+ - **revise** (a plan item): change the regions file as the feedback says (resize or extend a raster region, split material into its own plate region, or adjust the code region), rerun `.agent/skills/impeccable/scripts/impeccable comp-spec --comp <comp.png> --regions <regions.json>`, and produce any new plates.
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+ - **reclassify** (a code region): in the regions file, change that region's `kind` to the one the user chose and rewrite its `note` to describe the material. Rerun `.agent/skills/impeccable/scripts/impeccable comp-spec --comp <comp.png> --regions <regions.json>`, then produce the new plates, with the asset producer when subagents are available.
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+ - **missing**: add the region to the regions file, rerun `.agent/skills/impeccable/scripts/impeccable comp-spec --comp <comp.png> --regions <regions.json>`, and produce its plate if it is raster.
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+
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+ Then run `plan`, `capture` and `serve` again. Unchanged decisions carry over, so the user sees only what changed. Any spec change, or a plate replaced after acceptance, needs a new round; the build-phase gate stays closed until the review of the current spec is accepted.
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+
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+ ## Assemble and review
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+
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+ Build the first viewport from the approved plates and plan, and run the hero gate. Human review does not waive its integrity checks. After three failed hero attempts, stop iterating and present the first-viewport review with the current build; the user's eye settles what the readings could not.
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+
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+ Present a second manifest at `.impeccable/review/hero.json`. You write this one, and its shape is fixed:
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+
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+ ```json
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+ {
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+ "schemaVersion": 2,
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+ "stage": "hero",
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+ "id": "hero",
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+ "title": "First viewport",
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+ "comp": {"path": ".impeccable/mocks/comp.png", "width": 1536, "height": 1024},
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+ "components": [{
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+ "id": "first-viewport",
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+ "name": "First viewport",
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+ "medium": "HTML / CSS",
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+ "note": "Assembled first viewport",
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+ "box": {"x": 0, "y": 0, "w": 1, "h": 1},
47
+ "preview": {"kind": "page", "path": "index.html"},
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+ "dependencies": ["styles.css", "assets/plates/sky.png", "fonts/display.woff2"]
49
+ }]
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+ }
51
+ ```
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+
53
+ - `schemaVersion` is 2. Version 3 is the plan review packet and requires stage `components`. `codeRegions` and `specSha256` exist only in version 3 and are refused here. `reviewGroup` is refused too: version 3 rejects it, and any other version accepts it only on a page preview in a `components`-stage manifest, never in a hero manifest.
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+ - `comp.path` is the `comp` value in `.impeccable/build/spec.json`, and `width` and `height` are that PNG's pixel size.
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+ - Exactly one component, with `box` exactly `{"x": 0, "y": 0, "w": 1, "h": 1}` and `name`, `medium` and `note` as strings.
56
+ - `preview.path` is the page entry the build gates (`artifact` in `.impeccable/build/state.json`).
57
+ - `dependencies` lists every other file the page loads (stylesheets, scripts, plates, images, fonts) as bare strings. Every path, here and above, is project-relative and plain: no leading `./` or `/`, no `..`, no URL, no `?`, `#`, `%`, `:` or backslash. A request to a file missing from this list, or to another host, fails the capture.
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+
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+ The reference stays the approved comp. Call the same host review tool, or run `capture`, `serve` and `verify` with this manifest. Needs-work feedback starts another assembly round.
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+
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+ Acceptance closes human review for this build: never request plan, asset or assembly approval again. While the page renders what the user accepted, the hero score, the palette check and every numeric reading are advisories; material vetoes still hold (a missing or unreferenced plate, an SVG illustration, an organic clip, a clipped plate, invented ink, failed rendered presence). When the capture no longer matches the accepted screenshot, restore what the user accepted; until then the readings apply. Complete the rest of the page, responsive behavior, finish checks and documentation with the accepted first viewport as the visual direction. This is first-viewport calibration, not a claim that the user reviewed the rest of the page. Shared stylesheet edits do not reopen approval. Preserve the accepted direction; a later explicit user change is a new task.
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+ Assembled-page capture executes inline and declared local scripts from the pinned inputs. Network APIs, frames and workers are unavailable; the initial viewport must settle before capture. Keep the real page and declare its scripts rather than removing behavior to pass review.
@@ -1,9 +1,9 @@
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  ---
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  name: impeccable
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  description: Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
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- version: 4.3.1
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+ version: 4.5.0
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  user-invocable: true
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- argument-hint: "[shape · audit|critique · animate|bolder|colorize|delight|layout|overdrive|quieter|typeset · adapt|clarify|distill · harden|onboard|optimize|polish · init|document|extract|live] [target]"
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+ argument-hint: "[shape · audit|critique · animate|bolder|colorize|delight|layout|overdrive|quieter|typeset · adapt|clarify|distill · harden|onboard|optimize|polish · init|document|extract|live|generate] [target]"
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  license: Apache 2.0
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  allowed-tools:
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  - Bash(npx impeccable *)
@@ -68,7 +68,8 @@ Choose the mode from the requested surface, not the product, and persist it only
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  | `clarify [target]` | Fix | Improve UX copy, labels, and error messages | [reference/clarify.md](reference/clarify.md) |
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  | `adapt [target]` | Fix | Adapt for different devices and screen sizes | [reference/adapt.md](reference/adapt.md) · native: [reference/adapt.native.md](reference/adapt.native.md) |
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  | `optimize [target]` | Fix | Diagnose and fix UI performance | [reference/optimize.md](reference/optimize.md) |
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- | `live` | Iterate | Visual variant mode: pick elements in the browser, generate alternatives | [reference/live.md](reference/live.md) |
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+ | `live` | Iterate | Visual variant mode: pick elements in the browser, iterate on alternatives | [reference/live.md](reference/live.md) |
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+ | `generate [n] [action] [element]` | Iterate | Variants, versions, or alternatives of a named element to choose from in the live browser; no manual picking | [reference/generate.md](reference/generate.md) |
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  Routing:
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