@xeokit/xeokit-sdk 2.6.78-rc2-no-las → 2.6.78

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Files changed (78) hide show
  1. package/dist/xeokit-sdk.cjs.js +32532 -15213
  2. package/dist/xeokit-sdk.es.js +32531 -15214
  3. package/dist/xeokit-sdk.es5.js +29446 -30855
  4. package/dist/xeokit-sdk.min.cjs.js +8 -8
  5. package/dist/xeokit-sdk.min.es.js +8 -8
  6. package/dist/xeokit-sdk.min.es5.js +33 -34
  7. package/package.json +4 -7
  8. package/src/plugins/CxConverterIFCLoaderPlugin/CxConverterIFCLoaderPlugin.js +68 -68
  9. package/src/plugins/CxConverterIFCLoaderPlugin/index.js +1 -1
  10. package/src/plugins/LASLoaderPlugin/index.js +1 -1
  11. package/src/plugins/XKTLoaderPlugin/parsers/ParserV1.js +5 -5
  12. package/src/plugins/XKTLoaderPlugin/parsers/ParserV10.js +5 -5
  13. package/src/plugins/XKTLoaderPlugin/parsers/ParserV12.js +9 -9
  14. package/src/plugins/XKTLoaderPlugin/parsers/ParserV2.js +5 -5
  15. package/src/plugins/XKTLoaderPlugin/parsers/ParserV3.js +5 -5
  16. package/src/plugins/XKTLoaderPlugin/parsers/ParserV4.js +5 -5
  17. package/src/plugins/XKTLoaderPlugin/parsers/ParserV5.js +5 -5
  18. package/src/plugins/XKTLoaderPlugin/parsers/ParserV6.js +5 -5
  19. package/src/plugins/XKTLoaderPlugin/parsers/ParserV7.js +5 -5
  20. package/src/plugins/XKTLoaderPlugin/parsers/ParserV8.js +5 -5
  21. package/src/plugins/XKTLoaderPlugin/parsers/ParserV9.js +5 -5
  22. package/src/plugins/index.js +2 -2
  23. package/src/viewer/scene/Entity.js +6 -0
  24. package/src/viewer/scene/model/SceneModelEntity.js +26 -0
  25. package/src/viewer/scene/model/vbo/batching/triangles/VBOBatchingTrianglesLayer.js +44 -0
  26. package/src/viewer/scene/model/vbo/instancing/triangles/VBOInstancingTrianglesLayer.js +58 -0
  27. package/src/viewer/scene/sectionCaps/SectionCaps.js +33 -27
  28. package/src/viewer/scene/webgl/ArrayBuf.js +20 -0
  29. package/types/plugins/AngleMeasurementsPlugin/AngleMeasurement.d.ts +108 -26
  30. package/types/plugins/CityJSONLoaderPlugin/CityJSONLoaderPlugin.d.ts +14 -3
  31. package/types/plugins/DotBIMLoaderPlugin/DotBIMLoaderPlugin.d.ts +23 -5
  32. package/types/plugins/GLTFLoaderPlugin/GLTFLoaderPlugin.d.ts +25 -5
  33. package/types/plugins/LASLoaderPlugin/LASLoaderPlugin.d.ts +100 -20
  34. package/types/plugins/STLLoaderPlugin/STLLoaderPlugin.d.ts +14 -3
  35. package/types/plugins/WebIFCLoaderPlugin/WebIFCLoaderPlugin.d.ts +83 -18
  36. package/types/plugins/XKTLoaderPlugin/XKTLoaderPlugin.d.ts +106 -21
  37. package/types/viewer/Configs.d.ts +24 -6
  38. package/types/viewer/scene/CameraControl/CameraControl.d.ts +445 -66
  39. package/types/viewer/scene/Component.d.ts +1 -1
  40. package/types/viewer/scene/Entity.d.ts +191 -40
  41. package/types/viewer/scene/camera/Camera.d.ts +170 -50
  42. package/types/viewer/scene/camera/CameraFlightAnimation.d.ts +57 -8
  43. package/types/viewer/scene/camera/CameraPath.d.ts +13 -8
  44. package/types/viewer/scene/camera/CameraPathAnimation.d.ts +22 -4
  45. package/types/viewer/scene/camera/CustomProjection.d.ts +21 -6
  46. package/types/viewer/scene/camera/Frustum.d.ts +90 -18
  47. package/types/viewer/scene/camera/Ortho.d.ts +54 -14
  48. package/types/viewer/scene/camera/Perspective.d.ts +70 -16
  49. package/types/viewer/scene/geometry/ReadableGeometry.d.ts +25 -21
  50. package/types/viewer/scene/geometry/VBOGeometry.d.ts +7 -7
  51. package/types/viewer/scene/lights/AmbientLight.d.ts +26 -4
  52. package/types/viewer/scene/lights/DirLight.d.ts +52 -8
  53. package/types/viewer/scene/lights/PointLight.d.ts +93 -14
  54. package/types/viewer/scene/materials/EdgeMaterial.d.ts +37 -12
  55. package/types/viewer/scene/materials/EmphasisMaterial.d.ts +119 -22
  56. package/types/viewer/scene/materials/Fresnel.d.ts +50 -10
  57. package/types/viewer/scene/materials/LambertMaterial.d.ts +90 -16
  58. package/types/viewer/scene/materials/LinesMaterial.d.ts +25 -7
  59. package/types/viewer/scene/materials/MetallicMaterial.d.ts +127 -40
  60. package/types/viewer/scene/materials/PhongMaterial.d.ts +185 -52
  61. package/types/viewer/scene/materials/PointsMaterial.d.ts +101 -20
  62. package/types/viewer/scene/materials/SpecularMaterial.d.ts +117 -41
  63. package/types/viewer/scene/materials/Texture.d.ts +62 -22
  64. package/types/viewer/scene/models/SceneModel.d.ts +233 -76
  65. package/types/viewer/scene/models/SceneModelEntity.d.ts +217 -51
  66. package/types/viewer/scene/models/SceneModelMesh.d.ts +4 -4
  67. package/types/viewer/scene/models/SceneModelTransform.d.ts +59 -14
  68. package/types/viewer/scene/paths/CubicBezierCurve.d.ts +73 -12
  69. package/types/viewer/scene/paths/Curve.d.ts +19 -6
  70. package/types/viewer/scene/paths/Path.d.ts +57 -10
  71. package/types/viewer/scene/paths/QuadraticBezierCurve.d.ts +57 -10
  72. package/types/viewer/scene/paths/SplineCurve.d.ts +32 -6
  73. package/types/viewer/scene/scene/Scene.d.ts +196 -94
  74. package/types/viewer/scene/sectionPlane/SectionPlane.d.ts +69 -12
  75. package/types/viewer/scene/viewport/Viewport.d.ts +14 -4
  76. package/types/viewer/scene/webgl/PickResult.d.ts +28 -13
  77. package/dist/xeokit-sdk.es5.js.map +0 -1
  78. package/dist/xeokit-sdk.min.es5.js.map +0 -1
@@ -9,61 +9,135 @@ import { CustomProjection } from "./CustomProjection";
9
9
  */
10
10
  export declare class Camera extends Component {
11
11
  /**
12
- * An optional matrix to premultiply into {@link Camera.matrix} matrix.
12
+ * Sets an optional matrix to premultiply into {@link Camera.matrix} matrix.
13
13
  *
14
14
  * This is intended to be used for stereo rendering with WebVR etc.
15
+ *
16
+ * @param {Number[]} matrix The matrix.
17
+ */
18
+ set deviceMatrix(arg: number[]);
19
+
20
+ /**
21
+ * Gets an optional matrix to premultiply into {@link Camera.matrix} matrix.
22
+ *
23
+ * @returns {Number[]} The matrix.
15
24
  */
16
- deviceMatrix: number[];
25
+ get deviceMatrix(): number[];
17
26
 
18
27
  /**
19
- * The position of the Camera's eye.
28
+ * Sets the position of the Camera's eye.
20
29
  *
21
30
  * Default value is ````[0,0,10]````.
22
31
  *
23
32
  * @emits "eye" event on change, with the value of this property.
33
+ * @type {Number[]} New eye position.
24
34
  */
25
- eye: number[];
35
+ set eye(arg: number[]);
26
36
 
27
37
  /**
28
- * The position of this Camera's point-of-interest.
38
+ * Gets the position of the Camera's eye.
39
+ *
40
+ * Default vale is ````[0,0,10]````.
41
+ *
42
+ * @type {Number[]} New eye position.
43
+ */
44
+ get eye(): number[];
45
+
46
+ /**
47
+ * Sets the position of this Camera's point-of-interest.
29
48
  *
30
49
  * Default value is ````[0,0,0]````.
31
50
  *
32
51
  * @emits "look" event on change, with the value of this property.
52
+ *
53
+ * @param {Number[]} look Camera look position.
54
+ */
55
+ set look(arg: number[]);
56
+
57
+ /**
58
+ * Gets the position of this Camera's point-of-interest.
59
+ *
60
+ * Default value is ````[0,0,0]````.
61
+ *
62
+ * @returns {Number[]} Camera look position.
33
63
  */
34
- look: number[];
64
+ get look(): number[];
35
65
 
36
66
  /**
37
- * The direction of this Camera's {@link Camera.up} vector.
67
+ * Sets the direction of this Camera's {@link Camera.up} vector.
38
68
  *
39
69
  * @emits "up" event on change, with the value of this property.
70
+ *
71
+ * @param {Number[]} up Direction of "up".
72
+ */
73
+ set up(arg: number[]);
74
+
75
+ /**
76
+ * Gets the direction of this Camera's {@link Camera.up} vector.
77
+ *
78
+ * @returns {Number[]} Direction of "up".
40
79
  */
41
- up: number[];
80
+ get up(): number[];
42
81
 
43
82
  /**
44
- * The up, right and forward axis of the World coordinate system.
83
+ * Sets the up, right and forward axis of the World coordinate system.
45
84
  *
46
85
  * Has format: ````[rightX, rightY, rightZ, upX, upY, upZ, forwardX, forwardY, forwardZ]````
47
86
  *
48
87
  * Default axis is ````[1, 0, 0, 0, 1, 0, 0, 0, 1]````
88
+ *
89
+ * @param {Number[]} axis The new Wworld coordinate axis.
49
90
  */
50
- worldAxis: number[];
91
+ set worldAxis(arg: number[]);
51
92
 
52
93
  /**
53
- * Whether to lock yaw rotation to pivot about the World-space "up" axis.
94
+ * Gets the up, right and forward axis of the World coordinate system.
95
+ *
96
+ * Has format: ````[rightX, rightY, rightZ, upX, upY, upZ, forwardX, forwardY, forwardZ]````
97
+ *
98
+ * Default axis is ````[1, 0, 0, 0, 1, 0, 0, 0, 1]````
99
+ *
100
+ * @returns {Number[]} The current World coordinate axis.
101
+ */
102
+ get worldAxis(): number[];
103
+
104
+ /**
105
+ * Sets whether to lock yaw rotation to pivot about the World-space "up" axis.
54
106
  *
55
107
  * Fires a {@link Camera.gimbalLock:event} event on change.
108
+ *
109
+ * @params {Boolean} gimbalLock Set true to lock gimbal.
110
+ */
111
+ set gimbalLock(arg: boolean);
112
+
113
+ /**
114
+ * Gets whether to lock yaw rotation to pivot about the World-space "up" axis.
115
+ *
116
+ * @returns {Boolean} Returns ````true```` if gimbal is locked.
56
117
  */
57
- gimbalLock: boolean;
118
+ get gimbalLock(): boolean;
58
119
 
59
120
  /**
60
- * The active projection type.
121
+ * Sets the active projection type.
61
122
  *
62
123
  * Accepted values are ````"perspective"````, ````"ortho"````, ````"frustum"```` and ````"customProjection"````.
63
124
  *
64
125
  * Default value is ````"perspective"````.
126
+ *
127
+ * @param {String} value Identifies the active projection type.
65
128
  */
66
- projection: "perspective" | "ortho" | "frustum" | "customProjection";
129
+ set projection(arg: "perspective" | "ortho" | "frustum" | "customProjection");
130
+
131
+ /**
132
+ * Gets the active projection type.
133
+ *
134
+ * Possible values are ````"perspective"````, ````"ortho"````, ````"frustum"```` and ````"customProjection"````.
135
+ *
136
+ * Default value is ````"perspective"````.
137
+ *
138
+ * @returns {String} Identifies the active projection type.
139
+ */
140
+ get projection(): "perspective" | "ortho" | "frustum" | "customProjection";
67
141
 
68
142
  /**
69
143
  * Rotates {@link Camera.eye} about {@link Camera.look}, around the {@link Camera.up} vector
@@ -108,137 +182,183 @@ export declare class Camera extends Component {
108
182
  zoom(delta: number): void;
109
183
 
110
184
  /**
111
- * The direction of World-space "up".
185
+ * Gets the direction of World-space "up".
112
186
  *
113
187
  * This is set by {@link Camera.worldAxis}.
114
188
  *
115
189
  * Default value is ````[0,1,0]````.
190
+ *
191
+ * @returns {Number[]} The "up" vector.
116
192
  */
117
- readonly worldUp: number[];
193
+ get worldUp(): number[];
118
194
 
119
195
  /**
120
- * Whether the World-space X-axis is "up".
196
+ * Gets if the World-space X-axis is "up".
197
+ * @returns {Boolean}
121
198
  */
122
- readonly xUp: boolean;
199
+ get xUp(): boolean;
123
200
 
124
201
  /**
125
- * Whether the World-space Y-axis is "up".
202
+ * Gets if the World-space Y-axis is "up".
203
+ * @returns {Boolean}
126
204
  */
127
- readonly yUp: boolean;
205
+ get yUp(): boolean;
128
206
 
129
207
  /**
130
- * Whether the World-space Z-axis is "up".
208
+ * Gets if the World-space Z-axis is "up".
209
+ * @returns {Boolean}
131
210
  */
132
- readonly zUp: boolean;
211
+ get zUp(): boolean;
133
212
 
134
213
  /**
135
- * The direction of World-space "right".
214
+ * Gets the direction of World-space "right".
136
215
  *
137
216
  * This is set by {@link Camera.worldAxis}.
138
217
  *
139
218
  * Default value is ````[1,0,0]````.
219
+ *
220
+ * @returns {Number[]} The "up" vector.
140
221
  */
141
- readonly worldRight: number[];
222
+ get worldRight(): number[];
142
223
 
143
224
  /**
144
- * The direction of World-space "forwards".
225
+ * Gets the direction of World-space "forwards".
145
226
  *
146
227
  * This is set by {@link Camera.worldAxis}.
147
228
  *
148
229
  * Default value is ````[0,0,1]````.
230
+ *
231
+ * @returns {Number[]} The "up" vector.
232
+ */
233
+ get worldForward(): number[];
234
+
235
+ /**
236
+ * Gets whether to prevent camera from being pitched upside down.
237
+ *
238
+ * The camera is upside down when the angle between {@link Camera.up} and {@link Camera.worldUp} is less than one degree.
239
+ *
240
+ * Default value is ````false````.
241
+ *
242
+ * @returns {Boolean} ````true```` if pitch rotation is currently constrained.
149
243
  */
150
- readonly worldForward: number[];
244
+ get constrainPitch(): boolean;
151
245
 
152
246
  /**
153
- * Whether to prevent camera from being pitched upside down.
247
+ * Sets whether to prevent camera from being pitched upside down.
154
248
  *
155
249
  * The camera is upside down when the angle between {@link Camera.up} and {@link Camera.worldUp} is less than one degree.
156
250
  *
157
251
  * Fires a {@link Camera.constrainPitch:event} event on change.
158
252
  *
159
253
  * Default value is ````false````.
254
+ *
255
+ * @param {Boolean} value Set ````true```` to contrain pitch rotation.
160
256
  */
161
- constrainPitch: boolean;
257
+ set constrainPitch(arg: boolean);
162
258
 
163
259
  /**
164
- * Distance from {@link Camera.look} to {@link Camera.eye}.
260
+ * Gets distance from {@link Camera.look} to {@link Camera.eye}.
261
+ *
262
+ * @returns {Number} The distance.
165
263
  */
166
- readonly eyeLookDist: number;
264
+ get eyeLookDist(): boolean;
167
265
 
168
266
  /**
169
- * The Camera's viewing transformation matrix.
267
+ * Gets the Camera's viewing transformation matrix.
170
268
  *
171
269
  * Fires a {@link Camera.matrix:event} event on change.
270
+ *
271
+ * @returns {Number[]} The viewing transform matrix.
172
272
  */
173
- readonly matrix: number[];
273
+ get matrix(): number[];
174
274
 
175
275
  /**
176
- * The Camera's viewing transformation matrix.
276
+ * Gets the Camera's viewing transformation matrix.
177
277
  *
178
278
  * Fires a {@link Camera.matrix:event} event on change.
279
+ *
280
+ * @returns {Number[]} The viewing transform matrix.
179
281
  */
180
- readonly viewMatrix: number[];
282
+ get viewMatrix(): number[];
181
283
 
182
284
  /**
183
285
  * The Camera's viewing normal transformation matrix.
184
286
  *
185
287
  * Fires a {@link Camera.matrix:event} event on change.
288
+ *
289
+ * @returns {Number[]} The viewing normal transform matrix.
186
290
  */
187
- readonly normalMatrix: number[];
291
+ get normalMatrix(): number[];
188
292
 
189
293
  /**
190
294
  * The Camera's viewing normal transformation matrix.
191
295
  *
192
296
  * Fires a {@link Camera.matrix:event} event on change.
297
+ *
298
+ * @returns {Number[]} The viewing normal transform matrix.
193
299
  */
194
- readonly viewNormalMatrix: number[];
300
+ get viewNormalMatrix(): number[];
195
301
 
196
302
  /**
197
- * The inverse of the Camera's viewing transform matrix.
303
+ * Gets the inverse of the Camera's viewing transform matrix.
198
304
  *
199
305
  * This has the same value as {@link Camera.normalMatrix}.
306
+ *
307
+ * @returns {Number[]} The inverse viewing transform matrix.
200
308
  */
201
- readonly inverseViewMatrix: number[];
309
+ get inverseViewMatrix(): number[];
202
310
 
203
311
  /**
204
- * The Camera's projection transformation projMatrix.
312
+ * Gets the Camera's projection transformation projMatrix.
205
313
  *
206
314
  * Fires a {@link Camera.projMatrix:event} event on change.
315
+ *
316
+ * @returns {Number[]} The projection matrix.
207
317
  */
208
- readonly projMatrix: number[];
318
+ get projMatrix(): number[];
209
319
 
210
320
  /**
211
- * The Camera's perspective projection.
321
+ * Gets the Camera's perspective projection.
212
322
  *
213
323
  * The Camera uses this while {@link Camera.projection} equals ````perspective````.
324
+ *
325
+ * @returns {Perspective} The Perspective component.
214
326
  */
215
- readonly perspective: Perspective;
327
+ get perspective(): Perspective;
216
328
 
217
329
  /**
218
- * The Camera's orthographic projection.
330
+ * Gets the Camera's orthographic projection.
219
331
  *
220
332
  * The Camera uses this while {@link Camera.projection} equals ````ortho````.
333
+ *
334
+ * @returns {Ortho} The Ortho component.
221
335
  */
222
- readonly ortho: Ortho;
336
+ get ortho(): Ortho;
223
337
 
224
338
  /**
225
- * The Camera's frustum projection.
339
+ * Gets the Camera's frustum projection.
226
340
  *
227
341
  * The Camera uses this while {@link Camera.projection} equals ````frustum````.
342
+ *
343
+ * @returns {Frustum} The Ortho component.
228
344
  */
229
- readonly frustum: Frustum;
345
+ get frustum(): Frustum;
230
346
 
231
347
  /**
232
- * The Camera's custom projection.
348
+ * Gets the Camera's custom projection.
233
349
  *
234
350
  * This is used while {@link Camera.projection} equals "customProjection".
351
+ *
352
+ * @returns {CustomProjection} The custom projection.
235
353
  */
236
- readonly customProjection: CustomProjection;
354
+ get customProjection(): CustomProjection;
237
355
 
238
356
  /**
239
- * The currently active projection for this Camera.
357
+ * Gets the currently active projection for this Camera.
240
358
  *
241
359
  * The currently active project is selected with {@link Camera.projection}.
360
+ *
361
+ * @returns {Perspective|Ortho|Frustum|CustomProjection} The currently active projection is active.
242
362
  */
243
- readonly project: Perspective | Ortho | Frustum | CustomProjection;
363
+ get project(): Perspective | Ortho | Frustum | CustomProjection;
244
364
  }
@@ -5,39 +5,88 @@ import { Component } from "../Component";
5
5
  */
6
6
  export declare class CameraFlightAnimation extends Component {
7
7
  /**
8
- * The flight duration, in seconds, when calling {@link CameraFlightAnimation.flyTo}.
8
+ * Sets the flight duration, in seconds, when calling {@link CameraFlightAnimation.flyTo}.
9
9
  *
10
10
  * Stops any flight currently in progress.
11
11
  *
12
12
  * default value is ````0.5````.
13
+ *
14
+ * @param {Number} value New duration value.
13
15
  */
14
- duration: number;
16
+ set duration(arg: number);
15
17
 
16
18
  /**
17
- * Whether, when CameraFlightAnimation is flying to a boundary, it will always adjust the distance between the
19
+ * Gets the flight duration, in seconds, when calling {@link CameraFlightAnimation.flyTo}.
20
+ *
21
+ * default value is ````0.5````.
22
+ *
23
+ * @returns {Number} New duration value.
24
+ */
25
+ get duration(): number;
26
+
27
+ /**
28
+ * Sets if, when CameraFlightAnimation is flying to a boundary, it will always adjust the distance between the
18
29
  * {@link Camera.eye} and {@link Camera.look} so as to ensure that the target boundary is always filling the view volume.
19
30
  *
20
31
  * When false, the eye will remain at its current distance from the look position.
21
32
  *
22
33
  * Default value is ````true````.
34
+ *
35
+ * @param {Boolean} value Set ````true```` to activate this behaviour.
36
+ */
37
+ set fit(arg: boolean);
38
+
39
+ /**
40
+ * Gets if, when CameraFlightAnimation is flying to a boundary, it will always adjust the distance between the
41
+ * {@link Camera.eye} and {@link Camera.look} so as to ensure that the target boundary is always filling the view volume.
42
+ *
43
+ * When false, the eye will remain at its current distance from the look position.
44
+ *
45
+ * Default value is ````true````.
46
+ *
47
+ * @returns {Boolean} value Set ````true```` to activate this behaviour.
23
48
  */
24
- fit: boolean;
49
+ get fit(): boolean;
25
50
 
26
51
  /**
27
- * How much of the perspective field-of-view, in degrees, that a target {@link Entity.aabb} should
52
+ * Sets how much of the perspective field-of-view, in degrees, that a target {@link Entity.aabb} should
28
53
  * fill the canvas when calling {@link CameraFlightAnimation.flyTo} or {@link CameraFlightAnimation.jumpTo}.
29
54
  *
30
55
  * Default value is ````45````.
56
+ *
57
+ * @param {Number} value New FOV value.
58
+ */
59
+ set fitFOV(arg: number);
60
+
61
+ /**
62
+ * Gets how much of the perspective field-of-view, in degrees, that a target {@link Entity.aabb} should
63
+ * fill the canvas when calling {@link CameraFlightAnimation.flyTo} or {@link CameraFlightAnimation.jumpTo}.
64
+ *
65
+ * Default value is ````45````.
66
+ *
67
+ * @returns {Number} Current FOV value.
31
68
  */
32
- fitFOV: number;
69
+ get fitFOV(): number;
33
70
 
34
71
  /**
35
- * Whether this CameraFlightAnimation points the {@link Camera}
72
+ * Sets if this CameraFlightAnimation to point the {@link Camera}
36
73
  * in the direction that it is travelling when flying to a target after calling {@link CameraFlightAnimation.flyTo}.
37
74
  *
38
75
  * Default value is ````true````.
76
+ *
77
+ * @param {Boolean} value Set ````true```` to activate trailing behaviour.
78
+ */
79
+ set trail(arg: boolean);
80
+
81
+ /**
82
+ * Gets if this CameraFlightAnimation points the {@link Camera}
83
+ * in the direction that it is travelling when flying to a target after calling {@link CameraFlightAnimation.flyTo}.
84
+ *
85
+ * Default value is ````true````.
86
+ *
87
+ * @returns {Boolean} True if trailing behaviour is active.
39
88
  */
40
- trail: boolean;
89
+ get trail(): boolean;
41
90
 
42
91
  /**
43
92
  * Flies the {@link Camera} to a target.
@@ -28,24 +28,29 @@ export declare class CameraPath extends Component {
28
28
  constructor(owner?: Component, cfg?: CameraPathConfiguration);
29
29
 
30
30
  /**
31
- * The camera frames in this CameraPath.
31
+ * Gets the camera frames in this CameraPath.
32
+ *
33
+ * @returns {{t:Number, eye:Object, look:Object, up: Object}[]} The frames on this CameraPath.
32
34
  */
33
- readonly frames: Frame[];
35
+ get frames(): Frame[];
34
36
 
35
37
  /**
36
- * The {@link SplineCurve} along which {@link Camera#eye} travels.
38
+ * Gets the {@link SplineCurve} along which {@link Camera#eye} travels.
39
+ * @returns {SplineCurve} The SplineCurve for {@link Camera#eye}.
37
40
  */
38
- readonly eyeCurve: SplineCurve;
41
+ get eyeCurve(): SplineCurve;
39
42
 
40
43
  /**
41
- * The {@link SplineCurve} along which {@link Camera#look} travels.
44
+ * Gets the {@link SplineCurve} along which {@link Camera#look} travels.
45
+ * @returns {SplineCurve} The SplineCurve for {@link Camera#look}.
42
46
  */
43
- readonly lookCurve: SplineCurve;
47
+ get lookCurve(): SplineCurve;
44
48
 
45
49
  /**
46
- * The {@link SplineCurve} along which {@link Camera#up} travels.
50
+ * Gets the {@link SplineCurve} along which {@link Camera#up} travels.
51
+ * @returns {SplineCurve} The SplineCurve for {@link Camera#up}.
47
52
  */
48
- readonly upCurve: SplineCurve;
53
+ get upCurve(): SplineCurve;
49
54
 
50
55
  /**
51
56
  * Adds a frame to this CameraPath, given as the current position of the {@link Camera}.
@@ -19,14 +19,32 @@ export declare class CameraPathAnimation extends Component {
19
19
  constructor(owner?: Component, cfg?: CameraPathAnimationConfiguration);
20
20
 
21
21
  /**
22
- * The {@link CameraPath} animated by this CameraPathAnimation.
22
+ * Sets the {@link CameraPath} animated by this CameraPathAnimation.
23
+ *
24
+ @param {CameraPath} value The new CameraPath.
25
+ */
26
+ set cameraPath(arg: CameraPath);
27
+
28
+ /**
29
+ * Gets the {@link CameraPath} animated by this CameraPathAnimation.
30
+ *
31
+ @returns {CameraPath} The CameraPath.
23
32
  */
24
- cameraPath: CameraPath;
33
+ get cameraPath(): CameraPath;
25
34
 
26
35
  /**
27
- * The rate at which the CameraPathAnimation animates the {@link Camera} along the {@link CameraPath}.
36
+ * Sets the rate at which the CameraPathAnimation animates the {@link Camera} along the {@link CameraPath}.
37
+ *
38
+ * @param {Number} value The amount of progress per second.
39
+ */
40
+ set rate(arg: number);
41
+
42
+ /**
43
+ * Gets the rate at which the CameraPathAnimation animates the {@link Camera} along the {@link CameraPath}.
44
+ *
45
+ * @returns {*|number} The current playing rate.
28
46
  */
29
- rate: number;
47
+ get rate(): number;
30
48
 
31
49
  /**
32
50
  * Begins animating the {@link Camera} along CameraPathAnimation's {@link CameraPath} from the beginning.
@@ -11,23 +11,38 @@ export declare class CustomProjection extends Component {
11
11
  camera: Camera;
12
12
 
13
13
  /**
14
- * The CustomProjection's projection transform matrix.
14
+ * Sets the CustomProjection's projection transform matrix.
15
15
  *
16
16
  * Fires a "matrix" event on change.
17
+
18
+ * Default value is ````[1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]````.
19
+ *
20
+ * @param {Number[]} matrix New value for the CustomProjection's matrix.
21
+ */
22
+ set matrix(arg: number[]);
23
+
24
+ /**
25
+ * Gets the CustomProjection's projection transform matrix.
17
26
  *
18
27
  * Default value is ````[1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]````.
28
+ *
29
+ * @return {Number[]} New value for the CustomProjection's matrix.
19
30
  */
20
- matrix: number[];
31
+ get matrix(): number[];
21
32
 
22
33
  /**
23
- * The inverse of {@link CustomProjection.matrix}.
34
+ * Gets the inverse of {@link CustomProjection.matrix}.
35
+ *
36
+ * @returns {Number[]} The inverse of {@link CustomProjection.matrix}.
24
37
  */
25
- readonly inverseMatrix: number[];
38
+ get inverseMatrix(): number[];
26
39
 
27
40
  /**
28
- * The transpose of {@link CustomProjection.matrix}.
41
+ * Gets the transpose of {@link CustomProjection.matrix}.
42
+ *
43
+ * @returns {Number[]} The transpose of {@link CustomProjection.matrix}.
29
44
  */
30
- readonly transposedMatrix: number[];
45
+ get transposedMatrix(): number[];
31
46
 
32
47
  /**
33
48
  * Un-projects the given Canvas-space coordinates, using this CustomProjection.