@xeokit/xeokit-sdk 2.4.2-beta-22 → 2.4.2-beta-23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -27969,7 +27969,7 @@ class Scene extends Component {
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  * @param {String} [cfg.canvasId] ID of an existing HTML canvas for the {@link Scene#canvas} - either this or canvasElement is mandatory. When both values are given, the element reference is always preferred to the ID.
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  * @param {HTMLCanvasElement} [cfg.canvasElement] Reference of an existing HTML canvas for the {@link Scene#canvas} - either this or canvasId is mandatory. When both values are given, the element reference is always preferred to the ID.
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  * @param {HTMLElement} [cfg.keyboardEventsElement] Optional reference to HTML element on which key events should be handled. Defaults to the HTML Document.
27972
- * @param {number} [cfg.numPreallocatedSectionPlanes=0] Enhances the efficiency of SectionPlane creation by proactively allocating Viewer resources for a specified quantity
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+ * @param {number} [cfg.numCachedSectionPlanes=0] Enhances the efficiency of SectionPlane creation by proactively allocating Viewer resources for a specified quantity
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  * of SectionPlanes. Introducing this parameter streamlines the initial creation speed of SectionPlanes, particularly up to the designated quantity. This parameter internally
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  * configures renderer logic for the specified number of SectionPlanes, eliminating the need for setting up logic with each SectionPlane creation and thereby enhancing
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  * responsiveness. It is important to consider that each SectionPlane imposes rendering performance, so it is recommended to set this value to a quantity that aligns with
@@ -27996,7 +27996,7 @@ class Scene extends Component {
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  this._aabbDirty = true;
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- this._numPreallocatedSectionPlanes = cfg.numPreallocatedSectionPlanes || 0;
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+ this._numCachedSectionPlanes = cfg.numCachedSectionPlanes || 0;
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28001
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  /**
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  * The {@link Viewer} this Scene belongs to.
@@ -28260,7 +28260,7 @@ class Scene extends Component {
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  alphaDepthMask: alphaDepthMask
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  });
28262
28262
 
28263
- const numPreallocatedSectionPlanes = this._numPreallocatedSectionPlanes;
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+ const numCachedSectionPlanes = this._numCachedSectionPlanes;
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28265
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  this._sectionPlanesState = new (function () {
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@@ -28306,7 +28306,7 @@ class Scene extends Component {
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  this.getNumAllocatedSectionPlanes = function () {
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  const num = this.sectionPlanes.length;
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- return (num > numPreallocatedSectionPlanes) ? num : numPreallocatedSectionPlanes;
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+ return (num > numCachedSectionPlanes) ? num : numCachedSectionPlanes;
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  };
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  })();
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@@ -28842,12 +28842,43 @@ class Scene extends Component {
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  return this._logarithmicDepthBufferEnabled;
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  }
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28845
+ /**
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+ * Sets the number of {@link SectionPlane}s for which this Scene pre-caches resources.
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+ *
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+ * This property enhances the efficiency of SectionPlane creation by proactively allocating and caching Viewer resources for a specified quantity
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+ * of SectionPlanes. Introducing this parameter streamlines the initial creation speed of SectionPlanes, particularly up to the designated quantity. This parameter internally
28850
+ * configures renderer logic for the specified number of SectionPlanes, eliminating the need for setting up logic with each SectionPlane creation and thereby enhancing
28851
+ * responsiveness. It is important to consider that each SectionPlane impacts rendering performance, so it is recommended to set this value to a quantity that aligns with
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+ * your expected usage.
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+ *
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+ * Default is ````0````.
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+ */
28856
+ set numCachedSectionPlanes(numCachedSectionPlanes) {
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+ this._numCachedSectionPlanes = numCachedSectionPlanes;
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+ this._recompile();
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+ }
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+
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+ /**
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+ * Gets the number of {@link SectionPlane}s for which this Scene pre-caches resources.
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+ *
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+ * This property enhances the efficiency of SectionPlane creation by proactively allocating and caching Viewer resources for a specified quantity
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+ * of SectionPlanes. Introducing this parameter streamlines the initial creation speed of SectionPlanes, particularly up to the designated quantity. This parameter internally
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+ * configures renderer logic for the specified number of SectionPlanes, eliminating the need for setting up logic with each SectionPlane creation and thereby enhancing
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+ * responsiveness. It is important to consider that each SectionPlane impacts rendering performance, so it is recommended to set this value to a quantity that aligns with
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+ * your expected usage.
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+ *
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+ * Default is ````0````.
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+ *
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+ * @returns {number} The number of {@link SectionPlane}s for which this Scene pre-caches resources.
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+ */
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+ get numCachedSectionPlanes() {
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+ return this._numCachedSectionPlanes;
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+ }
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+
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  /**
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  * Sets whether physically-based rendering is enabled.
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  *
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  * Default is ````false````.
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- *
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- * @returns {Boolean} True if quality rendering is enabled.
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  */
28852
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  set pbrEnabled(pbrEnabled) {
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  this._pbrEnabled = !!pbrEnabled;
@@ -75552,7 +75583,7 @@ class TrianglesDataTextureSilhouetteRenderer {
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  this._uViewMatrix = program.getLocation("viewMatrix");
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  this._uProjMatrix = program.getLocation("projMatrix");
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  this._uSectionPlanes = [];
75555
- for (let i = 0, len = scene._sectionPlanesState.sectionPlanes.length; i < len; i++) {
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+ for (let i = 0, len = scene.getMaxSectionPlanes(); i < len; i++) {
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  this._uSectionPlanes.push({
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  active: program.getLocation("sectionPlaneActive" + i),
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  pos: program.getLocation("sectionPlanePos" + i),
@@ -76003,7 +76034,7 @@ class TrianglesDataTextureEdgesRenderer {
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  this._uViewMatrix = program.getLocation("viewMatrix");
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  this._uProjMatrix = program.getLocation("projMatrix");
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  this._uSectionPlanes = [];
76006
- for (let i = 0, len = scene._sectionPlanesState.sectionPlanes.length; i < len; i++) {
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+ for (let i = 0, len = scene.getMaxSectionPlanes(); i < len; i++) {
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  this._uSectionPlanes.push({
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  active: program.getLocation("sectionPlaneActive" + i),
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  pos: program.getLocation("sectionPlanePos" + i),
@@ -76316,7 +76347,7 @@ class TrianglesDataTextureEdgesColorRenderer {
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  gl.uniformMatrix4fv(this._uViewMatrix, false, rtcViewMatrix);
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  gl.uniformMatrix4fv(this._uProjMatrix, false, camera.projMatrix);
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76319
- const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
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+ const numSectionPlanes = scene.getMaxSectionPlanes();
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  if (numSectionPlanes > 0) {
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  const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
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  const baseIndex = dataTextureLayer.layerIndex * numSectionPlanes;
@@ -76801,7 +76832,7 @@ class TrianglesDataTexturePickMeshRenderer {
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  this._uViewMatrix = program.getLocation("viewMatrix");
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  this._uProjMatrix = program.getLocation("projMatrix");
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  this._uSectionPlanes = [];
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- for (let i = 0, len = scene._sectionPlanesState.sectionPlanes.length; i < len; i++) {
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+ for (let i = 0, len = scene.getMaxSectionPlanes(); i < len; i++) {
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  this._uSectionPlanes.push({
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  active: program.getLocation("sectionPlaneActive" + i),
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  pos: program.getLocation("sectionPlanePos" + i),
@@ -77720,7 +77751,7 @@ class TrianglesDataTextureSnapDepthRenderer {
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  this._uViewMatrix = program.getLocation("viewMatrix");
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  this._uProjMatrix = program.getLocation("projMatrix");
77722
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  this._uSectionPlanes = [];
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- for (let i = 0, len = scene._sectionPlanesState.sectionPlanes.length; i < len; i++) {
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+ for (let i = 0, len = scene.getMaxSectionPlanes(); i < len; i++) {
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  this._uSectionPlanes.push({
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  active: program.getLocation("sectionPlaneActive" + i),
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  pos: program.getLocation("sectionPlanePos" + i),
@@ -78136,7 +78167,7 @@ class TrianglesDataTextureSnapDepthBufInitRenderer {
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  this._uViewMatrix = program.getLocation("viewMatrix");
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78168
  this._uProjMatrix = program.getLocation("projMatrix");
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  this._uSectionPlanes = [];
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- for (let i = 0, len = scene._sectionPlanesState.sectionPlanes.length; i < len; i++) {
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+ for (let i = 0, len = scene.getMaxSectionPlanes(); i < len; i++) {
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  this._uSectionPlanes.push({
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  active: program.getLocation("sectionPlaneActive" + i),
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  pos: program.getLocation("sectionPlanePos" + i),
@@ -78990,7 +79021,7 @@ class TrianglesDataTextureDepthRenderer {
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  this._uProjMatrix = program.getLocation("projMatrix");
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  this._uSectionPlanes = [];
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79023
 
78993
- for (let i = 0, len = scene._sectionPlanesState.sectionPlanes.length; i < len; i++) {
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+ for (let i = 0, len = scene.getMaxSectionPlanes(); i < len; i++) {
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  this._uSectionPlanes.push({
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  active: program.getLocation("sectionPlaneActive" + i),
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  pos: program.getLocation("sectionPlanePos" + i),
@@ -79788,7 +79819,7 @@ class TrianglesDataTexturePickNormalsFlatRenderer {
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  this._uViewMatrix = program.getLocation("viewMatrix");
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  this._uProjMatrix = program.getLocation("projMatrix");
79790
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  this._uSectionPlanes = [];
79791
- for (let i = 0, len = scene._sectionPlanesState.sectionPlanes.length; i < len; i++) {
79822
+ for (let i = 0, len = scene.getMaxSectionPlanes(); i < len; i++) {
79792
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  this._uSectionPlanes.push({
79793
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  active: program.getLocation("sectionPlaneActive" + i),
79794
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  pos: program.getLocation("sectionPlanePos" + i),
@@ -100369,7 +100400,7 @@ class Viewer {
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100400
  * store geometry on the GPU for triangle meshes that don't have textures. This gives a much lower memory footprint for these types of model element. This mode may not perform well on low-end GPUs that are optimized
100370
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  * to use textures to hold geometry data. Works great on most medium/high-end GPUs found in desktop computers, including the nVIDIA and Intel HD chipsets. Set this false to use the default vertex buffer object (VBO)
100371
100402
  * mode for storing geometry, which is the standard technique used in most graphics engines, and will work adequately on most low-end GPUs.
100372
- * @param {number} [cfg.numPreallocatedSectionPlanes=0] Enhances the efficiency of SectionPlane creation by proactively allocating Viewer resources for a specified quantity
100403
+ * @param {number} [cfg.numCachedSectionPlanes=0] Enhances the efficiency of SectionPlane creation by proactively allocating Viewer resources for a specified quantity
100373
100404
  * of SectionPlanes. Introducing this parameter streamlines the initial creation speed of SectionPlanes, particularly up to the designated quantity. This parameter internally
100374
100405
  * configures renderer logic for the specified number of SectionPlanes, eliminating the need for setting up logic with each SectionPlane creation and thereby enhancing
100375
100406
  * responsiveness. It is important to consider that each SectionPlane impacts rendering performance, so it is recommended to set this value to a quantity that aligns with
@@ -100432,7 +100463,7 @@ class Viewer {
100432
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  pbrEnabled: (!!cfg.pbrEnabled),
100433
100464
  colorTextureEnabled: (cfg.colorTextureEnabled !== false),
100434
100465
  dtxEnabled: (!!cfg.dtxEnabled),
100435
- numPreallocatedSectionPlanes: cfg.numPreallocatedSectionPlanes
100466
+ numCachedSectionPlanes: cfg.numCachedSectionPlanes
100436
100467
  });
100437
100468
 
100438
100469
  /**
@@ -27965,7 +27965,7 @@ class Scene extends Component {
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27965
  * @param {String} [cfg.canvasId] ID of an existing HTML canvas for the {@link Scene#canvas} - either this or canvasElement is mandatory. When both values are given, the element reference is always preferred to the ID.
27966
27966
  * @param {HTMLCanvasElement} [cfg.canvasElement] Reference of an existing HTML canvas for the {@link Scene#canvas} - either this or canvasId is mandatory. When both values are given, the element reference is always preferred to the ID.
27967
27967
  * @param {HTMLElement} [cfg.keyboardEventsElement] Optional reference to HTML element on which key events should be handled. Defaults to the HTML Document.
27968
- * @param {number} [cfg.numPreallocatedSectionPlanes=0] Enhances the efficiency of SectionPlane creation by proactively allocating Viewer resources for a specified quantity
27968
+ * @param {number} [cfg.numCachedSectionPlanes=0] Enhances the efficiency of SectionPlane creation by proactively allocating Viewer resources for a specified quantity
27969
27969
  * of SectionPlanes. Introducing this parameter streamlines the initial creation speed of SectionPlanes, particularly up to the designated quantity. This parameter internally
27970
27970
  * configures renderer logic for the specified number of SectionPlanes, eliminating the need for setting up logic with each SectionPlane creation and thereby enhancing
27971
27971
  * responsiveness. It is important to consider that each SectionPlane imposes rendering performance, so it is recommended to set this value to a quantity that aligns with
@@ -27992,7 +27992,7 @@ class Scene extends Component {
27992
27992
 
27993
27993
  this._aabbDirty = true;
27994
27994
 
27995
- this._numPreallocatedSectionPlanes = cfg.numPreallocatedSectionPlanes || 0;
27995
+ this._numCachedSectionPlanes = cfg.numCachedSectionPlanes || 0;
27996
27996
 
27997
27997
  /**
27998
27998
  * The {@link Viewer} this Scene belongs to.
@@ -28256,7 +28256,7 @@ class Scene extends Component {
28256
28256
  alphaDepthMask: alphaDepthMask
28257
28257
  });
28258
28258
 
28259
- const numPreallocatedSectionPlanes = this._numPreallocatedSectionPlanes;
28259
+ const numCachedSectionPlanes = this._numCachedSectionPlanes;
28260
28260
 
28261
28261
  this._sectionPlanesState = new (function () {
28262
28262
 
@@ -28302,7 +28302,7 @@ class Scene extends Component {
28302
28302
 
28303
28303
  this.getNumAllocatedSectionPlanes = function () {
28304
28304
  const num = this.sectionPlanes.length;
28305
- return (num > numPreallocatedSectionPlanes) ? num : numPreallocatedSectionPlanes;
28305
+ return (num > numCachedSectionPlanes) ? num : numCachedSectionPlanes;
28306
28306
  };
28307
28307
  })();
28308
28308
 
@@ -28838,12 +28838,43 @@ class Scene extends Component {
28838
28838
  return this._logarithmicDepthBufferEnabled;
28839
28839
  }
28840
28840
 
28841
+ /**
28842
+ * Sets the number of {@link SectionPlane}s for which this Scene pre-caches resources.
28843
+ *
28844
+ * This property enhances the efficiency of SectionPlane creation by proactively allocating and caching Viewer resources for a specified quantity
28845
+ * of SectionPlanes. Introducing this parameter streamlines the initial creation speed of SectionPlanes, particularly up to the designated quantity. This parameter internally
28846
+ * configures renderer logic for the specified number of SectionPlanes, eliminating the need for setting up logic with each SectionPlane creation and thereby enhancing
28847
+ * responsiveness. It is important to consider that each SectionPlane impacts rendering performance, so it is recommended to set this value to a quantity that aligns with
28848
+ * your expected usage.
28849
+ *
28850
+ * Default is ````0````.
28851
+ */
28852
+ set numCachedSectionPlanes(numCachedSectionPlanes) {
28853
+ this._numCachedSectionPlanes = numCachedSectionPlanes;
28854
+ this._recompile();
28855
+ }
28856
+
28857
+ /**
28858
+ * Gets the number of {@link SectionPlane}s for which this Scene pre-caches resources.
28859
+ *
28860
+ * This property enhances the efficiency of SectionPlane creation by proactively allocating and caching Viewer resources for a specified quantity
28861
+ * of SectionPlanes. Introducing this parameter streamlines the initial creation speed of SectionPlanes, particularly up to the designated quantity. This parameter internally
28862
+ * configures renderer logic for the specified number of SectionPlanes, eliminating the need for setting up logic with each SectionPlane creation and thereby enhancing
28863
+ * responsiveness. It is important to consider that each SectionPlane impacts rendering performance, so it is recommended to set this value to a quantity that aligns with
28864
+ * your expected usage.
28865
+ *
28866
+ * Default is ````0````.
28867
+ *
28868
+ * @returns {number} The number of {@link SectionPlane}s for which this Scene pre-caches resources.
28869
+ */
28870
+ get numCachedSectionPlanes() {
28871
+ return this._numCachedSectionPlanes;
28872
+ }
28873
+
28841
28874
  /**
28842
28875
  * Sets whether physically-based rendering is enabled.
28843
28876
  *
28844
28877
  * Default is ````false````.
28845
- *
28846
- * @returns {Boolean} True if quality rendering is enabled.
28847
28878
  */
28848
28879
  set pbrEnabled(pbrEnabled) {
28849
28880
  this._pbrEnabled = !!pbrEnabled;
@@ -75548,7 +75579,7 @@ class TrianglesDataTextureSilhouetteRenderer {
75548
75579
  this._uViewMatrix = program.getLocation("viewMatrix");
75549
75580
  this._uProjMatrix = program.getLocation("projMatrix");
75550
75581
  this._uSectionPlanes = [];
75551
- for (let i = 0, len = scene._sectionPlanesState.sectionPlanes.length; i < len; i++) {
75582
+ for (let i = 0, len = scene.getMaxSectionPlanes(); i < len; i++) {
75552
75583
  this._uSectionPlanes.push({
75553
75584
  active: program.getLocation("sectionPlaneActive" + i),
75554
75585
  pos: program.getLocation("sectionPlanePos" + i),
@@ -75999,7 +76030,7 @@ class TrianglesDataTextureEdgesRenderer {
75999
76030
  this._uViewMatrix = program.getLocation("viewMatrix");
76000
76031
  this._uProjMatrix = program.getLocation("projMatrix");
76001
76032
  this._uSectionPlanes = [];
76002
- for (let i = 0, len = scene._sectionPlanesState.sectionPlanes.length; i < len; i++) {
76033
+ for (let i = 0, len = scene.getMaxSectionPlanes(); i < len; i++) {
76003
76034
  this._uSectionPlanes.push({
76004
76035
  active: program.getLocation("sectionPlaneActive" + i),
76005
76036
  pos: program.getLocation("sectionPlanePos" + i),
@@ -76312,7 +76343,7 @@ class TrianglesDataTextureEdgesColorRenderer {
76312
76343
  gl.uniformMatrix4fv(this._uViewMatrix, false, rtcViewMatrix);
76313
76344
  gl.uniformMatrix4fv(this._uProjMatrix, false, camera.projMatrix);
76314
76345
 
76315
- const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
76346
+ const numSectionPlanes = scene.getMaxSectionPlanes();
76316
76347
  if (numSectionPlanes > 0) {
76317
76348
  const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
76318
76349
  const baseIndex = dataTextureLayer.layerIndex * numSectionPlanes;
@@ -76797,7 +76828,7 @@ class TrianglesDataTexturePickMeshRenderer {
76797
76828
  this._uViewMatrix = program.getLocation("viewMatrix");
76798
76829
  this._uProjMatrix = program.getLocation("projMatrix");
76799
76830
  this._uSectionPlanes = [];
76800
- for (let i = 0, len = scene._sectionPlanesState.sectionPlanes.length; i < len; i++) {
76831
+ for (let i = 0, len = scene.getMaxSectionPlanes(); i < len; i++) {
76801
76832
  this._uSectionPlanes.push({
76802
76833
  active: program.getLocation("sectionPlaneActive" + i),
76803
76834
  pos: program.getLocation("sectionPlanePos" + i),
@@ -77716,7 +77747,7 @@ class TrianglesDataTextureSnapDepthRenderer {
77716
77747
  this._uViewMatrix = program.getLocation("viewMatrix");
77717
77748
  this._uProjMatrix = program.getLocation("projMatrix");
77718
77749
  this._uSectionPlanes = [];
77719
- for (let i = 0, len = scene._sectionPlanesState.sectionPlanes.length; i < len; i++) {
77750
+ for (let i = 0, len = scene.getMaxSectionPlanes(); i < len; i++) {
77720
77751
  this._uSectionPlanes.push({
77721
77752
  active: program.getLocation("sectionPlaneActive" + i),
77722
77753
  pos: program.getLocation("sectionPlanePos" + i),
@@ -78132,7 +78163,7 @@ class TrianglesDataTextureSnapDepthBufInitRenderer {
78132
78163
  this._uViewMatrix = program.getLocation("viewMatrix");
78133
78164
  this._uProjMatrix = program.getLocation("projMatrix");
78134
78165
  this._uSectionPlanes = [];
78135
- for (let i = 0, len = scene._sectionPlanesState.sectionPlanes.length; i < len; i++) {
78166
+ for (let i = 0, len = scene.getMaxSectionPlanes(); i < len; i++) {
78136
78167
  this._uSectionPlanes.push({
78137
78168
  active: program.getLocation("sectionPlaneActive" + i),
78138
78169
  pos: program.getLocation("sectionPlanePos" + i),
@@ -78986,7 +79017,7 @@ class TrianglesDataTextureDepthRenderer {
78986
79017
  this._uProjMatrix = program.getLocation("projMatrix");
78987
79018
  this._uSectionPlanes = [];
78988
79019
 
78989
- for (let i = 0, len = scene._sectionPlanesState.sectionPlanes.length; i < len; i++) {
79020
+ for (let i = 0, len = scene.getMaxSectionPlanes(); i < len; i++) {
78990
79021
  this._uSectionPlanes.push({
78991
79022
  active: program.getLocation("sectionPlaneActive" + i),
78992
79023
  pos: program.getLocation("sectionPlanePos" + i),
@@ -79784,7 +79815,7 @@ class TrianglesDataTexturePickNormalsFlatRenderer {
79784
79815
  this._uViewMatrix = program.getLocation("viewMatrix");
79785
79816
  this._uProjMatrix = program.getLocation("projMatrix");
79786
79817
  this._uSectionPlanes = [];
79787
- for (let i = 0, len = scene._sectionPlanesState.sectionPlanes.length; i < len; i++) {
79818
+ for (let i = 0, len = scene.getMaxSectionPlanes(); i < len; i++) {
79788
79819
  this._uSectionPlanes.push({
79789
79820
  active: program.getLocation("sectionPlaneActive" + i),
79790
79821
  pos: program.getLocation("sectionPlanePos" + i),
@@ -100365,7 +100396,7 @@ class Viewer {
100365
100396
  * store geometry on the GPU for triangle meshes that don't have textures. This gives a much lower memory footprint for these types of model element. This mode may not perform well on low-end GPUs that are optimized
100366
100397
  * to use textures to hold geometry data. Works great on most medium/high-end GPUs found in desktop computers, including the nVIDIA and Intel HD chipsets. Set this false to use the default vertex buffer object (VBO)
100367
100398
  * mode for storing geometry, which is the standard technique used in most graphics engines, and will work adequately on most low-end GPUs.
100368
- * @param {number} [cfg.numPreallocatedSectionPlanes=0] Enhances the efficiency of SectionPlane creation by proactively allocating Viewer resources for a specified quantity
100399
+ * @param {number} [cfg.numCachedSectionPlanes=0] Enhances the efficiency of SectionPlane creation by proactively allocating Viewer resources for a specified quantity
100369
100400
  * of SectionPlanes. Introducing this parameter streamlines the initial creation speed of SectionPlanes, particularly up to the designated quantity. This parameter internally
100370
100401
  * configures renderer logic for the specified number of SectionPlanes, eliminating the need for setting up logic with each SectionPlane creation and thereby enhancing
100371
100402
  * responsiveness. It is important to consider that each SectionPlane impacts rendering performance, so it is recommended to set this value to a quantity that aligns with
@@ -100428,7 +100459,7 @@ class Viewer {
100428
100459
  pbrEnabled: (!!cfg.pbrEnabled),
100429
100460
  colorTextureEnabled: (cfg.colorTextureEnabled !== false),
100430
100461
  dtxEnabled: (!!cfg.dtxEnabled),
100431
- numPreallocatedSectionPlanes: cfg.numPreallocatedSectionPlanes
100462
+ numCachedSectionPlanes: cfg.numCachedSectionPlanes
100432
100463
  });
100433
100464
 
100434
100465
  /**