@xeokit/xeokit-sdk 2.4.0-beta-2 → 2.4.0-beta-3

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@xeokit/xeokit-sdk",
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- "version": "2.4.0-beta-2",
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+ "version": "2.4.0-beta-3",
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  "description": "Web Programming Toolkit for 3D/2D BIM and AEC Graphics",
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  "module": "./dist/xeokit-sdk.es.js",
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  "main": "./dist/xeokit-sdk.cjs.js",
@@ -1126,7 +1126,7 @@ export class SceneModel extends Component {
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  this._dtxEnabled = this.scene.dtxEnabled && (cfg.dtxEnabled !== false);
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  this._enableVertexWelding = false; // Not needed for most objects, and very expensive, so disabled
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- this._enableIndexBucketing = true;
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+ this._enableIndexBucketing = false; // Until fixed: https://github.com/xeokit/xeokit-sdk/issues/1204
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  this._vboBatchingLayerScratchMemory = getScratchMemory();
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  this._textureTranscoder = cfg.textureTranscoder || getKTX2TextureTranscoder(this.scene.viewer);
@@ -1,31 +0,0 @@
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- export class MeshClusteringManager {
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-
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- constructor(sceneModel) {
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- this.sceneModel = sceneModel;
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- this.meshes = [];
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- this.entities = [];
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- this.clusteredMeshes = [];
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- }
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-
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- addMeshCfg(meshCfg) {
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- this.meshes.push(meshCfg);
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- }
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-
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- addEntityCfg(entityCfg) {
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- this.entities.push(entityCfg);
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- }
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-
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- doClustering() {
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- this.clusteredMeshes = this.meshes;
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- }
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-
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- finalize() {
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- this.doClustering();
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- for (let i = 0, len = this.clusteredMeshes.length; i < len; i++) {
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- this.sceneModel.addMesh(this.clusteredMeshes[i]);
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- }
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- for (let i = 0, len = this.entities.length; i < len; i++) {
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- this.sceneModel.addEntity(this.entities[i]);
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- }
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- }
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- }