@xeokit/xeokit-sdk 2.4.0-beta-2 → 2.4.0-beta-3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/xeokit-sdk.cjs.js +1 -1
- package/dist/xeokit-sdk.es.js +1 -1
- package/dist/xeokit-sdk.es5.js +2 -1
- package/dist/xeokit-sdk.min.cjs.js +1 -1
- package/dist/xeokit-sdk.min.es.js +1 -1
- package/dist/xeokit-sdk.min.es5.js +1 -1
- package/package.json +1 -1
- package/src/viewer/scene/model/SceneModel.js +1 -1
- package/src/viewer/scene/model/MeshClusteringManager.js +0 -31
package/dist/xeokit-sdk.cjs.js
CHANGED
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@@ -81805,7 +81805,7 @@ class SceneModel extends Component {
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this._dtxEnabled = this.scene.dtxEnabled && (cfg.dtxEnabled !== false);
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this._enableVertexWelding = false; // Not needed for most objects, and very expensive, so disabled
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81808
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-
this._enableIndexBucketing =
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+
this._enableIndexBucketing = false; // Until fixed: https://github.com/xeokit/xeokit-sdk/issues/1204
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this._vboBatchingLayerScratchMemory = getScratchMemory();
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this._textureTranscoder = cfg.textureTranscoder || getKTX2TextureTranscoder(this.scene.viewer);
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package/dist/xeokit-sdk.es.js
CHANGED
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@@ -81801,7 +81801,7 @@ class SceneModel extends Component {
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this._dtxEnabled = this.scene.dtxEnabled && (cfg.dtxEnabled !== false);
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this._enableVertexWelding = false; // Not needed for most objects, and very expensive, so disabled
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81804
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-
this._enableIndexBucketing =
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+
this._enableIndexBucketing = false; // Until fixed: https://github.com/xeokit/xeokit-sdk/issues/1204
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this._vboBatchingLayerScratchMemory = getScratchMemory();
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this._textureTranscoder = cfg.textureTranscoder || getKTX2TextureTranscoder(this.scene.viewer);
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package/dist/xeokit-sdk.es5.js
CHANGED
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@@ -19613,7 +19613,8 @@ gl.RGB,gl.FLOAT,tempFloat32Array3);// gl.bindTexture (gl.TEXTURE_2D, null);
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* to non-textured triangle meshes, and that VBOs are always used for meshes that have textures, line segments, or point
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* primitives. Only works while {@link DTX#enabled} is also ````true````.
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*/function SceneModel(owner){var _this93;var cfg=arguments.length>1&&arguments[1]!==undefined?arguments[1]:{};_classCallCheck(this,SceneModel);_this93=_super123.call(this,owner,cfg);_this93._dtxEnabled=_this93.scene.dtxEnabled&&cfg.dtxEnabled!==false;_this93._enableVertexWelding=false;// Not needed for most objects, and very expensive, so disabled
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-
_this93._enableIndexBucketing=
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+
_this93._enableIndexBucketing=false;// Until fixed: https://github.com/xeokit/xeokit-sdk/issues/1204
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+
_this93._vboBatchingLayerScratchMemory=getScratchMemory();_this93._textureTranscoder=cfg.textureTranscoder||getKTX2TextureTranscoder(_this93.scene.viewer);_this93._maxGeometryBatchSize=cfg.maxGeometryBatchSize;_this93._aabb=math.collapseAABB3();_this93._aabbDirty=true;_this93._quantizationRanges={};_this93._vboInstancingLayers={};_this93._vboBatchingLayers={};_this93._dtxLayers={};_this93._meshList=[];_this93.layerList=[];// For GL state efficiency when drawing, InstancingLayers are in first part, BatchingLayers are in second
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_this93._entityList=[];_this93._geometries={};_this93._dtxBuckets={};// Geometries with optimizations used for data texture representation
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_this93._textures={};_this93._textureSets={};_this93._meshes={};_this93._entities={};_this93._scheduledMeshes={};/** @private **/_this93.renderFlags=new RenderFlags();/**
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* @private
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