@xeokit/xeokit-sdk 2.4.0-alpha-68 → 2.4.0-alpha-69
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/xeokit-sdk.cjs.js
CHANGED
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@@ -18879,7 +18879,7 @@ class Perspective extends Component {
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18879
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const WIDTH_INDEX = 2;
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const HEIGHT_INDEX = 3;
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18882
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-
const boundary = this.scene.
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18882
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+
const boundary = this.scene.canvas.boundary;
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const aspect = boundary[WIDTH_INDEX] / boundary[HEIGHT_INDEX];
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const fovAxis = this._fovAxis;
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@@ -19181,7 +19181,7 @@ class Ortho extends Component {
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const scale = this._scale;
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const halfSize = 0.5 * scale;
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19184
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-
const boundary = scene.
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+
const boundary = scene.canvas.boundary;
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const boundaryWidth = boundary[WIDTH_INDEX];
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const boundaryHeight = boundary[HEIGHT_INDEX];
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const aspect = boundaryWidth / boundaryHeight;
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package/dist/xeokit-sdk.es.js
CHANGED
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@@ -18875,7 +18875,7 @@ class Perspective extends Component {
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const WIDTH_INDEX = 2;
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const HEIGHT_INDEX = 3;
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18878
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-
const boundary = this.scene.
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18878
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+
const boundary = this.scene.canvas.boundary;
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const aspect = boundary[WIDTH_INDEX] / boundary[HEIGHT_INDEX];
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const fovAxis = this._fovAxis;
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@@ -19177,7 +19177,7 @@ class Ortho extends Component {
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const scale = this._scale;
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const halfSize = 0.5 * scale;
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19180
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-
const boundary = scene.
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19180
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+
const boundary = scene.canvas.boundary;
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const boundaryWidth = boundary[WIDTH_INDEX];
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const boundaryHeight = boundary[HEIGHT_INDEX];
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const aspect = boundaryWidth / boundaryHeight;
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package/dist/xeokit-sdk.es5.js
CHANGED
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@@ -4923,7 +4923,7 @@ var tolerance=2;this.on("mousedown",function(params){downX=params[0];downY=param
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*/_this29.camera=camera;_this29._state=new RenderState({matrix:math.mat4(),inverseMatrix:math.mat4(),transposedMatrix:math.mat4(),near:0.1,far:2000.0});_this29._inverseMatrixDirty=true;_this29._transposedMatrixDirty=true;_this29._fov=60.0;// Recompute aspect from change in canvas size
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_this29._canvasResized=_this29.scene.canvas.on("boundary",_this29._needUpdate,_assertThisInitialized(_this29));_this29.fov=cfg.fov;_this29.fovAxis=cfg.fovAxis;_this29.near=cfg.near;_this29.far=cfg.far;return _this29;}_createClass(Perspective,[{key:"type",get:/**
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@private
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-
*/function get(){return"Perspective";}},{key:"_update",value:function _update(){var WIDTH_INDEX=2;var HEIGHT_INDEX=3;var boundary=this.scene.
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+
*/function get(){return"Perspective";}},{key:"_update",value:function _update(){var WIDTH_INDEX=2;var HEIGHT_INDEX=3;var boundary=this.scene.canvas.boundary;var aspect=boundary[WIDTH_INDEX]/boundary[HEIGHT_INDEX];var fovAxis=this._fovAxis;var fov=this._fov;if(fovAxis==="x"||fovAxis==="min"&&aspect<1||fovAxis==="max"&&aspect>1){fov=fov/aspect;}fov=Math.min(fov,120);math.perspectiveMat4(fov*(Math.PI/180.0),aspect,this._state.near,this._state.far,this._state.matrix);this._inverseMatrixDirty=true;this._transposedMatrixDirty=true;this.glRedraw();this.camera._updateScheduled=true;this.fire("matrix",this._state.matrix);}/**
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* Sets the Perspective's field-of-view angle (FOV).
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*
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* Fires an "fov" event on change.
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@@ -5032,7 +5032,7 @@ this.fire("far",this._state.far);}},{key:"matrix",get:function get(){if(this._up
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* @final
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*/_this30.camera=camera;_this30._state=new RenderState({matrix:math.mat4(),inverseMatrix:math.mat4(),transposedMatrix:math.mat4(),near:0.1,far:2000.0});_this30._inverseMatrixDirty=true;_this30._transposedMatrixDirty=true;_this30.scale=cfg.scale;_this30.near=cfg.near;_this30.far=cfg.far;_this30._onCanvasBoundary=_this30.scene.canvas.on("boundary",_this30._needUpdate,_assertThisInitialized(_this30));return _this30;}_createClass(Ortho,[{key:"type",get:/**
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@private
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*/function get(){return"Ortho";}},{key:"_update",value:function _update(){var WIDTH_INDEX=2;var HEIGHT_INDEX=3;var scene=this.scene;var scale=this._scale;var halfSize=0.5*scale;var boundary=scene.
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*/function get(){return"Ortho";}},{key:"_update",value:function _update(){var WIDTH_INDEX=2;var HEIGHT_INDEX=3;var scene=this.scene;var scale=this._scale;var halfSize=0.5*scale;var boundary=scene.canvas.boundary;var boundaryWidth=boundary[WIDTH_INDEX];var boundaryHeight=boundary[HEIGHT_INDEX];var aspect=boundaryWidth/boundaryHeight;var left;var right;var top;var bottom;if(boundaryWidth>boundaryHeight){left=-halfSize;right=halfSize;top=halfSize/aspect;bottom=-halfSize/aspect;}else{left=-halfSize*aspect;right=halfSize*aspect;top=halfSize;bottom=-halfSize;}math.orthoMat4c(left,right,bottom,top,this._state.near,this._state.far,this._state.matrix);this._inverseMatrixDirty=true;this._transposedMatrixDirty=true;this.glRedraw();this.fire("matrix",this._state.matrix);}/**
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* Sets scale factor for this Ortho's extents on X and Y axis.
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*
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* Clamps to minimum value of ````0.01```.
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